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00:01:24 *** Ragnoff [~chatzilla@cpe-173-169-107-81.tampabay.res.rr.com] has quit [Remote host closed the connection] 00:01:32 *** rhaeder1 [~quix0r@dslb-094-221-155-077.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 00:03:04 *** Progman [~progman@p57A1A21C.dip.t-dialin.net] has quit [Remote host closed the connection] 00:04:19 *** DDR [~DDR@d142-179-78-88.bchsia.telus.net] has quit [Quit: In democracy it's your vote that counts; In feudalism it's your count that votes. - Mogens Jallberg] 00:07:02 *** Chrill [~chrischri@h-5-149.a212.priv.bahnhof.se] has joined #openttd 00:13:08 *** KritiK [~Maxim@95-26-133-181.broadband.corbina.ru] has quit [Quit: Leaving] 00:16:52 *** Biolunar [mahdi@blfd-4db18db3.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 00:18:28 <Pikka> michi_cc: re custom cargo aging, r22713 is not 1.2... D: 00:23:36 *** ar3k [~ident@eco232.neoplus.adsl.tpnet.pl] has joined #openttd 00:28:37 *** ar3kaw [~ident@ecb9.neoplus.adsl.tpnet.pl] has quit [Ping timeout: 480 seconds] 00:28:40 <Pikka> orudge go to bed 00:28:45 <Pikka> or fix my wiki 00:28:48 <Eddi|zuHause> Pikka: every revision after branching 1.1.0-RC1 is 1.2.... 00:29:24 <Pikka> eddi: but the newgrf wiki should probably not have "1.2" next to a property if that property doesn't work in the 1.2 stable? 00:29:44 <Eddi|zuHause> there is no 1.2 stable yet 00:29:57 <Pikka> oh 00:29:58 <Pikka> 1.1.2 00:30:02 <Pikka> is what I meant :D 00:30:06 <Eddi|zuHause> that's something totally different 00:30:10 <Pikka> don't mind me, it's too early in the morning 00:30:17 <Eddi|zuHause> 1.2 stable is next year's version 00:30:20 <Pikka> yes 00:30:34 <Eddi|zuHause> the nightlies give you 1.2 as (newgrf) version if you ask them 00:30:49 <Pikka> yes, I understand, I just had a reading failure :P 00:31:08 * Pikka makes another cup of tea and carries on 00:31:19 <Pikka> sorry michi_cc 00:36:26 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:40:55 * Pinkbeast never put A4s and Deltics on everything in UKRS1... 00:41:03 <Pinkbeast> ... waste of the 9F, that 00:57:36 *** CtrlF4 [~ST2@be2-84-91-63-109.netvisao.pt] has joined #openttd 00:59:23 *** CtrlF4 [~ST2@be2-84-91-63-109.netvisao.pt] has left #openttd [] 01:32:26 *** Chrill [~chrischri@h-5-149.a212.priv.bahnhof.se] has quit [] 01:39:53 *** fjb [~frank@p5DDFEF79.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:50:26 *** douknoukem [~KEM@78.166.118.29] has quit [Quit: Quitte] 02:02:29 *** pugi [~pugi@host-091-097-185-118.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 02:12:24 *** Pikka [~Figgy@d114-78-11-238.rdl800.qld.optusnet.com.au] has quit [Read error: Connection reset by peer] 02:12:54 *** glx [glx@2a01:e35:2f59:c7c0:6972:c460:71ca:c44b] has quit [Quit: bye] 03:15:03 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 03:17:22 <KittenKoder> I think I got it now: http://rpgcn.com/backups/martian.png 03:21:28 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 03:26:08 *** pikka [~yaaic@101.118.252.5] has joined #openttd 03:26:15 <pikka> ew 03:34:57 <KittenKoder> Eeew? 03:35:18 <KittenKoder> But my sprite wasn't that bad ... :( 03:35:24 <KittenKoder> Oh wait ... :p 03:36:21 <pikka> :o 03:36:29 * pikka waits 03:36:37 <KittenKoder> I think I got it now: http://rpgcn.com/backups/martian.png 03:37:14 <pikka> stylish 03:37:39 <KittenKoder> I figured out stretch and AA values that seem to work. 03:43:06 <KittenKoder> Now to try the train I want to make most. 03:43:14 <KittenKoder> The HR Giger train. 03:48:51 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 04:01:39 *** pikka [~yaaic@101.118.252.5] has quit [Ping timeout: 480 seconds] 04:03:28 *** pikka [~yaaic@101.118.252.5] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p54B75F06.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:22 *** Eddi|zuHause [~johekr@p54B752DA.dip.t-dialin.net] has joined #openttd 05:01:18 <KittenKoder> This one few people will like, but I do: http://rpgcn.com/backups/giger.png 05:01:30 <KittenKoder> It's mostly CC1 05:01:42 <KittenKoder> Just .... dark. 05:11:09 *** KouDy [~KouDy@ip-89-176-30-222.net.upcbroadband.cz] has joined #openttd 05:17:49 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 05:34:21 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 05:45:06 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 05:47:49 *** DayDreamer [~DayDreame@94.142.234.1] has left #openttd [] 06:04:14 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 06:06:39 *** KouDy [~KouDy@ip-89-176-30-222.net.upcbroadband.cz] has quit [Quit: Leaving.] 06:08:42 <pikka> shhh 06:09:46 <andythenorth> it's oh so quiet 06:10:02 <Prof_Frink> GORDON'S ALIVE! 06:12:46 <KittenKoder> EEEP! 06:21:48 <KittenKoder> Width of the up and down angles for vehicles .... annoying. >.< 06:22:02 *** Prof_Frink [~proffrink@5e090e25.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:23:13 <pjpe> sometimes i really hate path signals 06:23:26 <pjpe> because i get cocky and place one in the wrong place and then everything gets jammed amazingly 06:23:26 <KittenKoder> o.O 06:23:36 <KittenKoder> LOL 06:24:22 <KittenKoder> What is the widest a sprite going up or down can be? 06:24:28 <pjpe> 10 06:24:57 <KittenKoder> Hmm ... I should stick to 8 then even if I lose detail. 06:25:07 <pjpe> maybe 11 06:25:56 <KittenKoder> It's not much of a loss for these two engines .... but later it may be. 06:27:16 <KittenKoder> Also, should the up and down facing ones be stretched lengthwise? The template shows it's longer, about as long as the horizontal ones. 06:30:39 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has joined #openttd 06:35:50 *** EmperorJake [~jake@27-33-135-224.static.tpgi.com.au] has joined #openttd 06:39:05 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:39:08 *** sinedeviance [~sinedevia@166.137.13.183] has joined #openttd 06:39:31 <pikka> ? koder 06:40:40 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 06:40:41 <pikka> the up/ down views are proportioned the same as the horizontal views. the roof should be half the length it is in the horizontal. :) 06:43:59 <KittenKoder> Okay ... I think I have it all worked out. 06:44:28 <KittenKoder> I'll code the two I have done so far and see what it looks like. >.< Hopefully it won't look too bad. 06:44:35 *** jpx_ [jpx_@a91-156-243-254.elisa-laajakaista.fi] has joined #openttd 06:50:15 *** sinedeviance [~sinedevia@166.137.13.183] has quit [Remote host closed the connection] 06:55:28 *** sinedeviance [~sinedevia@166.137.13.183] has joined #openttd 07:11:12 *** osaka` [~osaka@broadband-46-188-1-176.2kom.ru] has quit [Quit: desu is not funny desu. i am seriously desu.] 07:14:58 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has joined #openttd 07:15:59 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 07:23:13 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has quit [Quit: Juo] 07:36:48 *** NB19 [~static.kp@92.68.154.34] has joined #openttd 07:40:38 *** Belugas [~belugas@216.191.111.237] has quit [Ping timeout: 480 seconds] 07:41:00 *** Belugas [~belugas@216.191.111.237] has joined #openttd 07:41:03 *** mode/#openttd [+o Belugas] by ChanServ 07:42:03 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 07:43:58 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has joined #openttd 07:44:07 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Ping timeout: 480 seconds] 07:51:41 <KittenKoder> I think there's an error in NML. 07:53:32 <KittenKoder> Found it. 07:53:35 <Noldo> Horror! 07:53:50 <KittenKoder> However, it may not be an error, so ... planetmaker, you alert right now? 07:54:36 <KittenKoder> Erm ... well, anyone who knows NML well would do. 07:54:54 <KittenKoder> Just use to him being the one with all the answers to my code questions. >.< 07:59:54 *** sinedeviance [~sinedevia@166.137.13.183] has quit [Quit: Leaving] 08:00:04 <KittenKoder> Aaah, NVM, found the answer, it's a new value and I don't have that OTTD version. 08:05:07 *** jpx_ [jpx_@a91-156-243-254.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 08:09:42 <planetmaker> KittenKoder: and for the reason that anyone who knows the answer, it usually is a good idea to state the problem in the or near the lines you highlight someone... 08:09:50 <planetmaker> in case they read back... 08:09:58 <KittenKoder> Sorry. 08:10:18 <KittenKoder> It's the cargo_age_period value. 08:11:40 <planetmaker> yes, that's available in OpenTTD for 2(?) weeks or so 08:12:08 <planetmaker> thus in stables only from OpenTTD 1.2.0 onward 08:12:18 <planetmaker> (not 1.1.2 or 1.1.3) 08:13:07 <KittenKoder> I need to update my OTTD. LOL 08:14:43 <dihedral> 'ello 08:17:21 <peter1138> we should switch to firefox versioning 08:17:33 <peter1138> we'll be on OpenTTD 7.0 in no time. 08:17:48 <planetmaker> by the end of the year, surely 08:17:53 <peter1138> (difference between OpenTTD 6.0 will be some translations...) 08:18:17 <peter1138> except now i hear they've changed their mind, and want to hide the version number... 08:19:11 <KittenKoder> >.< 08:22:32 <peter1138> the following add-ons are not compatible with this version of firefox and have been disabled! 08:22:35 <peter1138> damn :p 08:33:44 <EmperorJake> Do invalid orders affect the train's pathfinding in any way? 08:34:15 <EmperorJake> I deleted a waypoint I didn't think was necessary 08:34:56 *** pikka [~yaaic@101.118.252.5] has quit [Quit: Yaaic - Yet another Android IRC client - http://www.yaaic.org] 08:35:10 <EmperorJake> and now trains are taking weird routes when they have invalid orders, but trains with the same route without invalid orders are taking the normal route. 08:35:21 *** Pikka [~Figgy@d114-78-11-238.rdl800.qld.optusnet.com.au] has joined #openttd 08:44:37 <Terkhen> good morning 08:45:07 <planetmaker> hm... crash... 08:45:10 <planetmaker> moin Terkhen 08:45:13 <dihedral> good morning to you, too, Terkhen 08:45:48 <planetmaker> we agreed that a newgrf must not crash openttd, right? ;-) 08:46:27 <dihedral> hehe 08:46:31 <Ammler> s/must/should/ 08:46:41 <dihedral> does the grf then not get disabled? 08:46:51 <dihedral> i assume though that would be quite a tricky task in the middle of a game 08:47:00 <Ammler> dihedral: quite hard to disable a grf if openttd crashed :-P 08:47:04 <planetmaker> not if it's a valid newgrf and openttd crashes upon using it ;-) 08:47:10 <dihedral> Ammler, lol :-) 08:47:13 <dihedral> and hello to you too 08:47:27 <Ammler> Guten Morgen :-) 08:47:45 <planetmaker> http://devs.openttd.org/~planetmaker/patches/ogfx-landscape-nightly.tar <-- could someone please confirm it for me? 08:47:56 <planetmaker> Build company land in arctic around the snow line... 08:48:10 <planetmaker> (the object-company land it supplies, the fenced tiles) 08:48:26 <planetmaker> also good morning everyone :-) 08:49:10 *** pugi [~pugi@dyndsl-091-096-035-251.ewe-ip-backbone.de] has joined #openttd 08:53:15 <planetmaker> hmpf... somewhat random it seems... now I only get dbg: [sprite] Tried to load character sprite #13 as a normal sprite. Probable cause: NewGRF interference 08:54:30 <Terkhen> it does not crash for me... but I'm seing the default sprite for bought land 08:55:10 <Terkhen> (r22727) 08:55:19 <planetmaker> default as in what there was before? 08:55:28 <planetmaker> you have to build the newobject 08:55:36 <planetmaker> landscapeing->place object 08:55:50 <planetmaker> not the normal company land. I can't change that 08:56:10 <Terkhen> hmm... wasn't that an object too? 08:56:26 <Terkhen> it does not crash for me either 08:56:50 <planetmaker> this is a strange thing... 08:57:10 <planetmaker> seems to me like some memory gets corrupted - with unpredicatable results 08:57:59 <planetmaker> hm, can you try to place it adjacent to an antenna? 08:59:05 <planetmaker> yes, that reproducably crashes it for me 09:00:01 <Terkhen> instant crash 09:00:23 <planetmaker> good, then it's not just me. :-) or :-( though I wonder 09:00:28 <Terkhen> I'll get a newer version just in case and prepare a backtrace 09:02:11 *** pjpe [~pjpe@173-230-161-25.cable.teksavvy.com] has quit [Quit: Computer has gone to sleep.] 09:02:22 <planetmaker> Reason: KERN_INVALID_ADDRESS at address: 0x000000000000000c 09:02:23 <planetmaker> 0x00000001001a1f40 in GetObjectIDAtOffset [inlined] () at /Users/ingo/ottd/trunk/src/newgrf_object.cpp:143 09:02:23 <planetmaker> 143 if (spec->grf_prop.grffile->grfid == cur_grfid) { // same object, same grf ? 09:04:38 <planetmaker> haha.... it stumbles over the assumption that an object is a newgrf object, I think 09:06:17 <Terkhen> planetmaker: http://paste.openttdcoop.org/show/477/ 09:06:42 *** Biolunar [mahdi@blfd-4db1bd01.pool.mediaWays.net] has joined #openttd 09:06:55 <planetmaker> yes, similar here 09:07:46 <planetmaker> http://paste.openttdcoop.org/show/478/ 09:08:34 <planetmaker> yes, same happens for HQ being adjacent. I'll assume light house, too 09:30:26 *** Markavian` [~Markavian@j616s.co.uk] has quit [Quit: Leaving] 09:31:45 <planetmaker> hm, not a straight forward fix... but I don't know that code are too well either. 09:31:46 <planetmaker> bbl 09:34:37 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 09:34:38 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has left #openttd [] 09:51:26 *** douknoukem [~KEM@78.166.118.29] has joined #openttd 10:03:21 *** Pikka [~Figgy@d114-78-11-238.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 10:10:28 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Ping timeout: 480 seconds] 10:15:11 *** Progman [~progman@p57A1A5EC.dip.t-dialin.net] has joined #openttd 10:38:08 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 11:08:24 *** jpx_ [jpx_@a91-156-243-254.elisa-laajakaista.fi] has joined #openttd 11:32:43 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 11:38:49 *** TheMask96 [martijn@sirius.ne2000.nl] has joined #openttd 11:39:31 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 11:51:43 *** Xrufuian [~xrufuian_@pool-98-119-100-203.lsanca.btas.verizon.net] has quit [Quit: quit] 11:57:12 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 11:58:37 <KittenKoder> Is there a list of formatting codes used in the .lng files for NML? Like {BLACK} and such. 12:00:32 <planetmaker> seemingly not directly 12:01:52 <planetmaker> http://dev.openttdcoop.org/projects/nml/repository/entry/nml/grfstrings.py#L131 <-- source code 12:02:02 <KittenKoder> Pooh. Well, I know a few from some of the other files I've seen. 12:02:26 <KittenKoder> Oh yeah, it's written in Python. >.< I can read Python. 12:02:44 <planetmaker> Maybe you can make a documentation patch? :-) 12:03:15 <KittenKoder> I guess I will. 12:03:48 <Ammler> planetmaker: wiki? 12:03:50 <KittenKoder> Cool, even the little icons that show what's what. 12:03:54 <planetmaker> http://dev.openttdcoop.org/issues/1848 12:04:05 <planetmaker> Ammler: yes... but which and where? :-) 12:04:32 <Ammler> ah ok, not setup yet, thought that is already done :-P 12:05:19 <KittenKoder> Should I just do it in a simple HTML table? 12:05:46 <KittenKoder> Or just a list? 12:06:32 <KittenKoder> Bulleted list I think is what is used in the documentation for such things, huh. 12:07:41 *** glx [glx@2a01:e35:2f59:c7c0:c1bd:d4a9:bff8:5043] has joined #openttd 12:07:44 *** mode/#openttd [+v glx] by ChanServ 12:08:03 <KittenKoder> Or should the unicode and ascii values be shown with them? 12:09:36 <planetmaker> Ammler: it was intially thought to add it to the newgrf specs wiki. But... there's too many people who don't like that 12:12:47 <Hirundo> KittenKoder: I'd say a table, and don't show the unicode/ascii value 12:13:12 <KittenKoder> So a packed table? 12:14:01 <KittenKoder> About how many columns then? 12:14:23 <Hirundo> 2, for 'name' and 'description' 12:15:52 <KittenKoder> I don't know what they all do. 12:16:09 <Hirundo> I'd start by doing the non-parametrized stuff, i.e. the colour codes and special characters 12:16:18 <Hirundo> http://newgrf-specs.tt-wiki.net/wiki/StringCodes <- this may help 12:16:44 <KittenKoder> Ahhh, yes, thank you. 12:17:29 <KittenKoder> I still don't get all of it, so I'll fill in what I can, I'm not great at describing things at all. 12:18:51 <Hirundo> All the numeric stuff is currently an explicit byte/word/dword, which I don't like as NML should make you *not* worry about such things 12:19:26 <Hirundo> It's quite possible that those will be changed later to match OpenTTD's string codes 12:19:29 <KittenKoder> Meh. 12:19:57 <KittenKoder> After I'm done watching Transformers I'll finish it. 12:21:45 <KittenKoder> I'll probably just OpenOffice edit it for simplicity. 12:24:19 *** EmperorJake [~jake@27-33-135-224.static.tpgi.com.au] has quit [Quit: Ex-Chat] 12:31:42 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 12:51:20 <planetmaker> a diff file would be most convenient. 12:52:39 <KittenKoder> Never made one. 12:53:17 <KittenKoder> As I said, I'm not a good team player so I don't have many skills that are commonly associated with team efforts. 12:56:53 <KittenKoder> I don't even know where you would want the table put. 13:05:21 *** Chris_Booth [~53d9a528@101.haydn.openttdcoop.org] has joined #openttd 13:05:37 *** Chris_Booth [~53d9a528@101.haydn.openttdcoop.org] has left #openttd [] 13:08:13 <dihedral> KittenKoder> As I said, I'm not a good team player so I don't have many skills that are commonly associated with team efforts. <- well that statement will get you a job anywhere .... 13:08:37 <KittenKoder> Meh, I'm good with freelance right now, so no worries. ;) 13:09:14 <planetmaker> er... you want to tell me you're earning your living in IT on freelance but never made a patch?! 13:09:35 <planetmaker> that's... incredulous 13:09:48 <KittenKoder> I do custom server software setups for small business, ones that can't afford professional teams. 13:10:21 <KittenKoder> ... and no, it's not incredulous .... 13:11:23 <KittenKoder> There's a lot of software development in many fields that is not team centered. 13:12:24 <planetmaker> well, I hatched wrt software development here... and I can't imagine that using such as impracticable even when working on one own 13:12:26 <KittenKoder> Most of it was just pieces in the early times, very little had such tracking done. 13:13:03 <KittenKoder> Actually, it's more work tracking each tiny change, especially when there's no need to. 13:14:01 <KittenKoder> I never keep old versions of my own code, out of habit, when I don't need it it's deleted, because when I started we were lucky to have 256K floppy disks. 13:14:58 <KittenKoder> I mean, before my era they had 256 byte disks that were 8 inch squares. 13:15:32 <Belugas> hello 13:15:34 <planetmaker> those floppies were actually 360kB... ;-) 13:15:37 <planetmaker> hello Belugas 13:15:45 <Belugas> hi hi :) 13:15:51 <KittenKoder> Meh, memory isn't that keen. ;) 13:16:13 <KittenKoder> Soon after we had the 1.44 meg ones. 13:16:18 <planetmaker> so yes, having used computers back then doesn't mean one cannot learn to make use of new techniques 13:16:20 <KittenKoder> You could fit half a game on one. 13:16:35 <planetmaker> You fit dozens of games on one 13:16:42 <planetmaker> been there, seen that. 13:16:46 <KittenKoder> No, however I only work in computers now because it's the only job I could get, not the one I wanted. 13:16:48 <planetmaker> Word 5.0 fit on 20 360kB disks 13:17:35 <glx> I still have 3" disks 13:17:57 <KittenKoder> Programming is still in the realm of hobby to me, career choice was actually service industry, but things interfered with that so now I have no choice. 13:18:13 <planetmaker> 3", glx? 13:18:20 <KittenKoder> I still don't want to work on computers, takes all the fun out of it. 13:18:25 <KittenKoder> 3.5 inches. 13:18:33 <glx> cpc planetmaker 13:18:38 <planetmaker> :-) 13:18:49 <Belugas> 360k floppies... i think i still have a pile of those at home 13:18:50 <KittenKoder> Holy ... you are a picky cuss. 13:19:03 <KittenKoder> :p 13:19:41 <Belugas> well... no... i'm not good at cleaning up my mess ;) 13:20:38 <KittenKoder> We have a store here that has a museum of computers .... 13:20:58 *** lessthanthree [lt3@d64-180-56-242.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 13:21:02 <KittenKoder> It's a stroll down memory lane .... what little of my memory is in tact. 13:25:26 <KittenKoder> Speaking of which, I need to make a laser keyboard ... sick of these clunky things. 13:26:24 <planetmaker> just buy a camera keyboard... a virtual one 13:26:32 <planetmaker> then you can type on anything 13:26:51 <KittenKoder> Um ... that's what a laser keyboard does. 13:27:10 <KittenKoder> Also, buying one is hard, the laser ones run for about 0 online, and none are local. 13:27:45 <planetmaker> I'm not convinced that "building one" is a task done in a day 13:27:56 <KittenKoder> Not in a day, no. ;) 13:28:40 <planetmaker> all, optics, laser, camera and image processing software will be interesting challenges on their own 13:29:41 <KittenKoder> Actually, it's not software driven, the concept is very basic if you understand it. The light grid translates broken beam coordinates into standard keycodes. 13:29:53 <KittenKoder> So ... to the computer it's just another keyboard. 13:30:05 * Belugas could not open a computer museum, but he can surely open a camera museum, for sure... 13:30:28 <KittenKoder> The projection is the hard part, but if you are only using one keyboard layout that could be hardwired. 13:30:28 * Rubidium wonders where his abacus is 13:31:16 <KittenKoder> Remember, the commercial products are for the eye candy, you pay more for the window dressing than the actual tech. 13:32:03 <KittenKoder> The laser keyboards you buy also use a different tap detection than the light grid, but meh, the parts for what they used would probably be harder to find now. 13:32:15 <KittenKoder> Radio Shack no longer sells actual tech. 13:33:08 <planetmaker> KittenKoder: that depends which commercial products ;-) 13:33:10 <KittenKoder> I miss the days when you could go to Radio Shack and buy all the parts to build anything. 13:33:20 * planetmaker knows enough where you pay definitely more for the hardware 13:33:42 <KittenKoder> planetmaker, granted, but most of the fancy stuff it is. :p 13:33:44 <glx> iStuff ? 13:34:25 <KittenKoder> The only reason I don't buy Apple products, you pay more for the look and customer service than the actual hardware. 13:35:36 <glx> don't forget basic feature missing ;) 13:36:50 <glx> (trolling is too easy :) ) 13:36:56 <KittenKoder> lol 13:37:23 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 13:37:46 <KittenKoder> Personally, I appreciate the Apple company, they have upped the bar on advances. 13:38:35 <Rubidium> Apple and customer service? 13:38:56 <Rubidium> taking your iPhone out your pocket on a misty day voids the warranty 13:39:06 <KittenKoder> Sadly, they do have some of the best customer service still, in spite of it's flaws. 13:39:27 <glx> yeah they like their customers 13:39:37 <KittenKoder> ... as long as they keep paying money. 13:39:39 <KittenKoder> :p 13:40:03 <glx> new OSX version, you have to buy new version of all your apps 13:40:17 <KittenKoder> I saw that. 13:40:36 <KittenKoder> But then Win7 did to, for most. 13:41:09 <glx> most apps still run on win7 13:41:14 <KittenKoder> .... and Ubuntu is making me very annoyed lately. 13:41:37 <KittenKoder> Since my last update FTP connections are completely unreliable. 13:41:48 <glx> MS knows what backward compatibility means 13:42:18 <KittenKoder> It means the death of sales. ;) 13:42:57 <KittenKoder> Backwards compatibility for Windows is usually only one version back now, when it use to include all versions. 13:47:14 <glx> usually apps failing on new versions were badly coded 13:47:22 <KittenKoder> Not really. 13:47:49 <KittenKoder> They have been discarding old structures a lot, though I think it's more indecision than anything. 13:48:23 <KittenKoder> Win32API was the first one they got rid of, then GDI+ for the graphics .... 13:48:33 <glx> they are still usable 13:49:06 <KittenKoder> I do not think they are included in the default install. 13:49:06 <glx> just the minimum version changed in msdn 13:49:25 <KittenKoder> However I have not been with Windows for a long time so don't know all the details anymore. 13:49:45 <glx> openttd still uses old stuff 13:49:56 <glx> runs on all windows versions 13:50:06 <KittenKoder> Doesn't it use the new SDL? 13:50:17 <glx> why use SDL on windows ? 13:50:28 <KittenKoder> o.O 13:50:43 <KittenKoder> For one, write once, compile for anywhere. 13:51:02 <glx> SDL doesn't work everywhere 13:51:41 <KittenKoder> Are you sure? http://www.libsdl.org/download-1.2.php 13:52:10 <glx> we had many problems with SDL on OSX 13:52:50 <glx> it's always better to use native stuff when available 13:52:51 <Rubidium> yep, SDL fails quite nastily on OSX 13:53:07 <Rubidium> and... it doesn't support the most important platform: DOS 13:53:23 <Rubidium> how can a (previously) DOS game not work on DOS? 13:53:24 <glx> but on OSX native stuff tends to be replaced in every new version :) 13:53:42 <Rubidium> or, even worse... 13:53:57 <KittenKoder> Well, OpenTTD uses SDL. 13:54:19 <glx> for linux yes 13:54:26 <Rubidium> functionality gets removed when the methods telling which functionality there is still say said functionality is still there 13:54:27 <glx> else it would be a pain ;) 13:54:33 <KittenKoder> For all of them: http://wiki.openttd.org/Compiling_on_Mac 13:54:49 <KittenKoder> Wait. 13:54:56 <KittenKoder> NVM, I misread something there. 13:55:13 <glx> SDL and fontconfig are not required on mac. ;) 13:56:35 *** Progman [~progman@p57A1A5EC.dip.t-dialin.net] has quit [Remote host closed the connection] 13:57:12 <KittenKoder> Yep, I misread that. ;) 13:57:33 <Rubidium> then you're not using an old enough version of OpenTTD ;) 13:57:51 <KittenKoder> I am wondering why SDL is incompatible with OSX though. 13:58:23 <KittenKoder> Why use an old version? 13:58:48 <KittenKoder> The latest has many cool new features. 13:59:02 <Rubidium> KittenKoder: http://vcs.openttd.org/hg/openttd/trunk.hg/file/a9e38e4ca5d5/known-bugs.txt#l207 till line 227 13:59:46 <__ln__> oh no, the infamous annual OpenTTD-and-SDL-on-Mac discussion 14:00:51 <KittenKoder> __ln__, I did not know about the SDL and Mac issue. So it's news to me. :p 14:01:07 <KittenKoder> As for that issue, meh ... that's not a big issue. 14:01:33 <KittenKoder> ... and as the report says, it's really bad signal setup anyway. 14:02:07 <planetmaker> __ln__: IIRC it got ever so slightly better. But I'd not consider it a solution 14:04:41 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 14:05:50 *** Guest6152 is now known as AD 14:05:52 <__ln__> if i had time, i'd try to compile ottd so that it uses the QuickTime api for music/sounds on windows. 14:06:08 <KittenKoder> o.O 14:07:57 <__ln__> and if it didn't work smoothly, i'd create a bug report about. 14:08:58 <CIA-2> OpenTTD: planetmaker * r22757 /trunk/src/newgrf_object.cpp: -Fix [FS#4730]: [NewGRF] Invalid memory access when querying the grfID of the default objects 14:11:32 <__ln__> +it 14:12:09 <KittenKoder> I have never seen Quicktime work smoothly on anything that's not Apple. 14:13:05 <KittenKoder> But then I haven't touched it since ... 1998 I think? 14:15:26 <MNIM> quicktime... does that even still exist? 14:15:33 <KittenKoder> LOL 14:15:38 <planetmaker> it's apple's default media player? 14:15:52 <KittenKoder> I think it is. 14:16:00 <MNIM> lol, I prefer not to touch anything apple with a ten feet long nuke 14:16:04 <MNIM> *even with 14:16:05 <planetmaker> Let's say it's currently doing its job here very well ;-) 14:33:20 *** NB19 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 14:34:36 <Belugas> as well as all the iToys invading the market and defining quite a few standards ;) 14:35:56 <planetmaker> they spent some time on design 14:37:21 <glx> and they forgot usability ? 14:37:23 <glx> ;) 14:40:32 <planetmaker> they don't target the average audience of this channel :-) 14:43:02 <__ln__> MNIM: besides, QuickTime Player is not quite the same as the QuickTime API. 14:43:02 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 14:43:50 <planetmaker> :-) 14:49:57 <Belugas> usability? cannot tell, i have seen those, bu never experienced them. i have no use for those toys 14:53:07 *** ar3k [~ident@eco232.neoplus.adsl.tpnet.pl] has quit [Quit: âI-n-v-i-s-i-o-nâ 3.2 (July '10)] 14:57:16 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: Braaaainssss...] 14:58:06 <planetmaker> Belugas: that toy lets me chat with you now ;-) 14:58:37 <Belugas> hehe 14:58:44 <Belugas> good for you, planetmaker ;) 14:59:23 <Belugas> as of me, my internet experience is still linked to non-mobile stations 14:59:56 <Belugas> note that my wife is more adventurous then me, she is actively looking for a tablet, been ipad or else 15:00:03 <Belugas> i guess i'm too lazy 15:00:34 <planetmaker> well... technically this is a laptop even without an "i" ;-) 15:02:32 * peter1138 remembers quicktime in the early/mid nineties 15:03:08 <peter1138> that was truely terrifying 15:03:10 <planetmaker> it sucked on windows when I still had such OS ;-) 15:03:35 <peter1138> back when the quicktime logo had 4 squares 15:04:47 <peter1138> possibly the apple logo still had colours, but i don't recall 15:07:41 *** frosch123 [~frosch@frnk-4d0098a5.pool.mediaWays.net] has joined #openttd 15:09:32 <Belugas> neither do i 15:10:20 <Belugas> i did not like it, due to the way it slowed down the machine 15:10:27 <Belugas> exit da stuf! 15:10:41 <Belugas> my machine was not a bomb, mind you.. 15:10:49 <Belugas> still the case hehehe.. 15:11:22 <Eddi|zuHause> back in the days when 60MHz was fast ;) 15:11:43 <planetmaker> that fast? ;-) 15:17:21 *** KouDy [~KouDy@ip-78-102-233-148.net.upcbroadband.cz] has joined #openttd 15:22:12 <Belugas> well... let say... my modem was a 2400 one :) 15:22:51 <Belugas> well.. honestly, when QucikTime came in, i was using a 9600... 15:22:57 <Belugas> i think 15:25:50 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 15:26:01 <Sacro> what about realplayer? 15:26:08 <peter1138> still buffering 15:32:01 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 15:45:28 *** HerzogDeXtEr [~Flex@i59F6D443.versanet.de] has joined #openttd 15:45:37 *** HerzogDeXtEr [~Flex@i59F6D443.versanet.de] has quit [Read error: Connection reset by peer] 15:45:39 *** HerzogDeXtEr [~Flex@i59F6D443.versanet.de] has joined #openttd 15:50:59 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has quit [Remote host closed the connection] 15:55:22 *** fjb [~frank@p5DDFD60D.dip.t-dialin.net] has joined #openttd 16:06:08 *** ar3k [~ident@eco232.neoplus.adsl.tpnet.pl] has joined #openttd 16:06:10 *** ar3k is now known as ar3kaw 16:19:35 *** goblin [~goblin@dslb-092-074-203-210.pools.arcor-ip.net] has joined #openttd 16:23:32 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 16:24:16 *** Neon [~Neon@dslb-094-219-001-024.pools.arcor-ip.net] has joined #openttd 16:29:16 *** Prof_Frink [~proffrink@5e090e25.bb.sky.com] has joined #openttd 16:54:08 *** TheMask96 [martijn@sirius.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:58:56 *** Progman [~progman@p57A1A5EC.dip.t-dialin.net] has joined #openttd 17:00:23 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 17:03:24 *** Juo [~Juo@87-194-64-202.bethere.co.uk] has quit [Quit: Juo] 17:16:54 *** perk11 [~perk11@broadband-77-37-203-211.nationalcablenetworks.ru] has joined #openttd 17:21:43 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:21:46 *** mode/#openttd [+o Alberth] by ChanServ 17:23:21 *** Progman [~progman@p57A1A5EC.dip.t-dialin.net] has quit [Remote host closed the connection] 17:25:06 *** Nite [5472b1fc@ircip4.mibbit.com] has joined #openttd 17:25:10 <Nite> Hi 17:28:11 <Nite> is it a known bug that savegames make you loose money down to 8 digits? 17:29:38 <frosch123> maybe you swiched currency 17:30:27 <Nite> no i always play in pounds 17:31:24 *** pjpe [~pjpe@173-230-161-25.cable.teksavvy.com] has joined #openttd 17:32:02 <Nite> but they are 1.1.1 savegames loaded in 1.1.2 17:32:22 <planetmaker> do you have such savegame? 17:32:42 <planetmaker> which load correctly in 1.1.1 and not in 1.1.2? 17:33:05 <Nite> well all of them sudenly have below 100 Mill pounds 17:33:26 <Nite> like (183 Mill but now only 83) 17:33:48 <Nite> as said cut down to 8 digits 17:34:19 <Eddi|zuHause> "mill" means "thousand", btw. 17:35:16 <opa_> or thousandth? 17:36:24 <Eddi|zuHause> no, that's "milli" 17:36:42 <Nite> mil. mean million 17:36:52 <Nite> mio. means million 17:36:58 <Nite> mill actually means nothing 17:37:09 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 17:37:12 <opa_> wikipedia seems to disagree with you 17:37:14 <Nite> but everyone will think million 17:37:18 <Nite> exept eddi 17:37:44 <Eddi|zuHause> the majority of people are stupid, you know :p 17:37:51 <Nite> all my money reduced in old savegames 17:38:10 <Nite> i had a billion (1000 million) game 17:38:14 <Nite> all gone 17:38:27 <Eddi|zuHause> Nite: so where is your savegame?!? 17:38:34 <planetmaker> :-) 17:38:41 <Nite> nowhere because iam to lazy to upload 17:38:54 <Eddi|zuHause> then we are too lazy to fix it. sorry. 17:39:03 <Nite> ok 17:39:17 <Nite> ;-) 17:41:06 <Nite> but can i see what version the savegames are from somehow? 17:41:30 <planetmaker> console: gamelog 17:43:21 <Nite> ty 17:44:15 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has joined #openttd 17:45:24 <CIA-2> OpenTTD: translators * r22758 /trunk/src/lang/portuguese.txt: 17:45:24 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:45:24 <CIA-2> OpenTTD: portuguese - 1 changes by ABCRic 17:45:48 <Nite> ok it are realyl all 1.1.1 to 1.1.2 games, but i wonder because both versions have same savegame version 160 17:46:08 <Nite> eventually i will upload such savegame(s) 17:46:39 <Nite> but first i will check them in 1.1.1 17:47:54 <planetmaker> savegame version only changes if the savegame format changes 17:51:03 <Nite> ok savegames lost money in 1.1.1 too 17:51:11 <Nite> how did i ruin them ? 17:53:48 <Nite> could newgrf have to do with it? basecost mod? 17:54:45 <Nite> ohh no 17:55:04 <Nite> good i didnt upload anything yet 17:55:23 <Nite> iam stupid <- 17:55:46 <Nite> i was in the wrong company because it where multiplayer games ... 17:57:19 <Nite> ok now i can go for 3000 mil 17:58:16 <Nite> pebcak as usual ... 18:00:42 <Nite> btw i have to say that implicit orders are really no hassle anymore ... 18:02:09 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 18:03:30 <Nite> cya 18:03:34 *** Nite [5472b1fc@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:03:58 *** Blacklite_ [~Blacklite@76.10.223.136] has quit [Ping timeout: 480 seconds] 18:10:28 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 18:11:27 <Eddi|zuHause> "Notch challenges Bethesda to 'trial by combat' in Quake 3 over trademark lawsuit" 18:17:17 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 18:18:06 *** Blacklite [~Blacklite@68.68.17.92] has joined #openttd 18:22:30 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 18:24:02 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 18:30:00 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has quit [Remote host closed the connection] 18:31:33 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 18:33:21 <andythenorth> "tonight is rivers night" 18:35:57 *** Wolf01 [~wolf01@host178-232-dynamic.1-79-r.retail.telecomitalia.it] has joined #openttd 18:38:28 <Wolf01> hello 18:40:43 <SmatZ> hello 18:42:52 <Terkhen> hi Wolf01 and SmatZ 18:44:45 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 18:45:16 *** pjpe [~pjpe@173-230-161-25.cable.teksavvy.com] has quit [Quit: Computer has gone to sleep.] 18:46:21 <planetmaker> ho, hello Wolf01 and SmatZ from here, too :-) 18:46:57 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 18:47:09 <Zuu> Interesting forum quote "We wanted as much realism and interesting concepts as possible in our games, the best one ive played with so far is a Mars one he set up online." 18:47:47 <Terkhen> it seems that many people confuse realism with fun 18:47:56 <Terkhen> or maybe consistent or complex or whatever 18:48:25 <Zuu> Although you could argue that there is a Mars reality or even a Toyland reality. :-) 18:49:05 <Terkhen> consistency with a setting that is not real is not realism IMO 18:51:53 <planetmaker> yup :-) 18:51:58 <planetmaker> Consistency is important 18:54:45 <Terkhen> yes, but it's not realism :P 18:55:04 <andythenorth> A foolish Consistency is the hobgoblins of little minds, adored by little statesmen, philosophers, and divines. With consistency, a great soul simply has nothing to do. 18:55:06 <andythenorth> blah 18:55:19 <Alberth> Terkhen: perhaps your realism is not the same as his realism :) 18:55:26 <Wolf01> I think in a fantastic world, everything which fits with the other things is "realistic" 18:56:10 <Terkhen> maybe, but I'm still sure the usual person calling for "realism" on OpenTTD most of the time has a contradictory idea of what realism is 18:56:12 <Wolf01> I mean, if you put a banana on mars, it's not realistic, but an alien looking structure to convert lava to steel could be realistic 18:56:35 *** Blacklite [~Blacklite@68.68.17.92] has quit [Quit: www.sacnr.com] 18:57:43 <Alberth> Wolf01: that's more 'consistent with the game level description' 18:58:19 <Wolf01> yes, but that concept is too hard to remember for the average people 18:58:26 <Wolf01> so they remember "realistic" 18:59:18 <Alberth> could be, and that may somewhat explain aiming for realism 18:59:58 <Wolf01> I aim for complexity and consistency for example 19:01:31 <Wolf01> too bad is not always possible to achieve both results 19:02:52 <Alberth> I am not quite sure about 'complexity', I can easy imagine complex ways of playing the game that really kill the fun 19:03:21 <Wolf01> like today, I was developing the "consistence" part and they asked me for "complexity", I answered "ok, but then will be less consistent" (ok, not these exact words) 19:03:57 <Terkhen> yes, when you have contradictory goals, you have to compromise... and then you usually aim for whatever is more fun or simpler 19:04:01 *** DayDreamer [~DayDreame@94.142.234.1] has left #openttd [] 19:05:03 <Alberth> or be creative and give it a nice twist, but that is often difficult 19:05:07 <Wolf01> like "I can't do that with bare php, I must use jscript (jquery) or directly Ajax" :P 19:05:14 <Terkhen> :P 19:05:33 <SmatZ> Ajax! 19:05:53 <Eddi|zuHause> Wolf01: where do you get lava from on mars? 19:06:07 <Terkhen> heating rocks? 19:06:33 <Wolf01> the Mars' water looks like lava to me 19:06:35 <Terkhen> maybe there is a bit remaining at the core, who knows :) 19:06:50 <Terkhen> for me it looks like strawberry tang 19:06:50 <Eddi|zuHause> Wolf01: yeah, but that's totally not realistic :p 19:07:22 <Wolf01> just because it's called "Mars", it it will be called "Char" it would be totally realistic 19:07:26 <Wolf01> *if it 19:07:33 <Alberth> Eddi|zuHause: but it is alien, anything can happen then :) 19:09:04 <Wolf01> however, not just complex way of play the game, (O)TTD(X) is well playable without building any junction, lots of spaghetti railways with only one train on them, or one single big network with one train which do all the job with an accurate refitting schedule 19:10:05 <Wolf01> with complexity I mean to be able to do things which allow more options, fulli flexible track layout under bridges added a new degree of complexity 19:11:29 <Eddi|zuHause> now wait for fully flexible track layouts on bridges :p 19:12:25 <Terkhen> fully flexible track layouts underground too 19:12:30 <Wolf01> I'm waiting for diagonal rails on slopes (diagonally respect the grid) 19:13:21 <Wolf01> you have an octagon shaped hill, I feel annoying to be able to climb it fron only 4 sides 19:15:58 *** noname [~50a430a8@101.haydn.openttdcoop.org] has joined #openttd 19:16:03 <Eddi|zuHause> yep, i feel with you 19:16:03 <Alberth> diagonal bridges would be useful too 19:16:15 <Eddi|zuHause> i wait for "inverse foundations" 19:16:24 *** noname [~50a430a8@101.haydn.openttdcoop.org] has quit [] 19:16:30 <Eddi|zuHause> i.e. lower one level with walls, instead of raise 19:16:36 <andythenorth> I considered doing those in FIRS 19:16:40 <andythenorth> it's possible for industry 19:16:47 <Alberth> yeah, I was wondering why you need those 19:17:05 <planetmaker> everything with sprite layouts 19:17:09 <Eddi|zuHause> i want to place double track along hills 19:17:12 <planetmaker> would be interesting, I think 19:17:33 <Eddi|zuHause> one track lowered foundation and the other track raised foundation 19:19:25 <Wolf01> if I update my sloped stations patch, it would be difficult to have a grf property to set the station placeable on plain only, on the slope but results plain or in the slope->sloped ? 19:21:23 <Wolf01> I say, buffer stops should be placed facing the slope, but a station tile with a crossing or wathever should not be placed facing the slope 19:21:58 *** pugi [~pugi@dyndsl-091-096-035-251.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 19:22:24 <Wolf01> other station tiles could be sloped like tarmac ones with no buildings or objects 19:23:24 <Wolf01> this could help on making ramps with non-track tiles for fake roads 19:25:02 <Eddi|zuHause> Wolf01: the problem with that is the fallback when station grf is removed 19:25:07 *** pugi [~pugi@dyndsl-091-096-001-178.ewe-ip-backbone.de] has joined #openttd 19:25:27 <Wolf01> you can't remove grfs on a running game 19:25:39 <Eddi|zuHause> you can. 19:25:45 <Wolf01> ok, but you shouldn't 19:26:01 <Eddi|zuHause> but you can. and stations are specifically designed to handle that 19:26:13 <Hirundo> Don't things break horribly already when changing station grf, when tiles go from track to non-track with a train on them? 19:26:20 <Wolf01> yes 19:26:35 <Eddi|zuHause> yes, because that was apparently some case that was overlooked 19:27:02 <Wolf01> so overlook another case and we are all happy with another feature which adds complexity 19:27:25 <Eddi|zuHause> imho sloped stations only make sense for road vehicles 19:27:59 <Wolf01> that part is already implemented (in my patch) and works really well 19:28:05 <Hirundo> Sloped RV stations could very well be done (graphics-wise) via action5, methinks 19:28:09 <andythenorth> who wants to load a truck on a hill anyway? 19:28:14 <andythenorth> buses maybe :P 19:28:27 <Alberth> mail trucks :) 19:28:27 <Wolf01> try going on Trieste in Italy 19:28:35 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 19:29:01 <Eddi|zuHause> i'm mainly thinking trams and busses. i don't use trucks a lot 19:29:21 <Wolf01> placing a 400kg glass panel at 12m of height in a road with a slope of 30% 19:29:46 <Eddi|zuHause> in cities you often have difficulties getting horizontal road pieces, without destroying half the town 19:30:19 <Alberth> try the small towns against the hills in arctic climate :) 19:31:14 <Eddi|zuHause> exactly 19:33:10 <Terkhen> :) 19:33:26 <Hirundo> For (sloped) train stations, it might make sense to store the track/non-track state on the map, and show a newgrf error if that status changes (akin to vehicle length changes when not in depot) 19:34:44 <Eddi|zuHause> train stations are legally required to be completely flat, in germany (afair) 19:35:19 <Alberth> luckily, germany is not in the arctic climate ;) 19:35:58 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has quit [Read error: Connection reset by peer] 19:37:14 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 19:38:39 * andythenorth has made crappy rivers in arctic 19:38:40 <andythenorth> this sucks 19:38:50 <andythenorth> stupid stupid stupid 19:40:18 <andythenorth> arctic tiles are not a straight recolour of temperate tiles :\ 19:42:35 <SmatZ> :P 19:53:14 *** KritiK [~Maxim@89-178-191-102.broadband.corbina.ru] has joined #openttd 20:08:14 <andythenorth> Rubidium: for each climate, I'll have to re-shade every sprite by hand :) 20:08:18 <andythenorth> this will take....longer 20:10:11 <Rubidium> :( 20:10:38 <SmatZ> well, it's your spriteset, isn't it? 20:10:46 <SmatZ> so you can just recolour it... 20:11:03 <Rubidium> SmatZ: it's for openttd.grf 20:11:15 <SmatZ> oh 20:11:19 <SmatZ> ok then... 20:11:25 * SmatZ hugs andythenorth 20:11:27 <SmatZ> :) 20:11:43 <andythenorth> it has to match original ttd landscape ;) 20:11:48 <andythenorth> and it has to be good 20:12:03 <SmatZ> that's why you draw it ;) 20:12:17 <andythenorth> I draw it because no other bugger will :P 20:12:25 <SmatZ> :) 20:12:32 * andythenorth doubts the sprites will be used outside of SE 20:12:48 <andythenorth> but...it makes other people happy, so I'll do it :P 20:14:11 <Terkhen> :) 20:14:20 <SmatZ> :) 20:17:44 <Terkhen> good night 20:18:13 *** JVassie [~James@31.98.229.109] has joined #openttd 20:20:18 *** jpx_ [jpx_@a91-156-243-254.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:22:17 * andythenorth ponders consolidating to just 'supplies' 20:22:43 <SmatZ> :D 20:23:36 <Rubidium> andythenorth: just make it smurfs 20:23:41 <Eddi|zuHause> not sure what good that would do... 20:23:50 <Rubidium> then the smurf will smurf the smurf and smurf to smurf and smurf 20:24:14 <SmatZ> :D 20:25:30 * andythenorth ponders unexpected palette issues 20:26:53 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 20:27:31 <andythenorth> ffs 20:31:34 *** JVassie [~James@31.98.229.109] has quit [Quit: Leaving] 20:31:39 <Markk> Okej 20:31:46 <Markk> Whoops, wrong channel. :) 20:35:26 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has quit [Quit: Juo] 20:38:20 <glx> Rubidium: I'm used to schtroumpf 20:38:34 <Belugas> me too :) 20:38:48 <Belugas> wonder why ! 20:43:59 <Eddi|zuHause> they're called "Schlumpf" in german 20:45:35 <Eddi|zuHause> on a related note: http://www.youtube.com/watch?v=jZhzYeMKF_0 20:45:38 <Eddi|zuHause> :p 20:46:09 <andythenorth> what do primary industries need? 20:46:25 <Eddi|zuHause> workforce 20:46:37 <andythenorth> deliver passengers for production increase? 20:46:58 <Eddi|zuHause> no, deliver passengers for production at all... 20:47:07 <Eddi|zuHause> and take them home after an 8 hour shift 20:47:11 <andythenorth> lame 20:48:52 <frosch123> someone suggested to deliver prisoners from prisons to mines 20:48:58 <frosch123> :s 20:49:54 <Eddi|zuHause> that's a use for the prisoner transport wagon :) 20:50:29 <Alberth> petrol & dynamite 20:50:44 <frosch123> night 20:50:49 *** frosch123 [~frosch@frnk-4d0098a5.pool.mediaWays.net] has quit [Remote host closed the connection] 20:51:26 <andythenorth> dynamite! 20:52:28 * andythenorth replaces all FIRS supplies with Dynamite! 20:53:03 <Eddi|zuHause> yes. deliver fishing grounds with dynamite! 20:53:11 <Alberth> and forests :) 20:53:27 <Eddi|zuHause> (actually, fishing grounds don't even accept supplies) 20:53:48 <andythenorth> hmm 20:53:52 <Eddi|zuHause> (or do they? i don't remember) 20:53:53 <andythenorth> the game already has dynamite 20:53:58 <andythenorth> so I can just remove supplies 20:54:04 *** nicfer [~Administr@190.50.63.155] has joined #openttd 20:54:13 <andythenorth> can a newgrf enable magic dynamite? 20:54:30 <Eddi|zuHause> make it "chemical supplies", to model dynamite and fertilizer 20:54:46 <andythenorth> just dynamite the industry 20:54:48 <andythenorth> problem solved 20:54:55 * andythenorth ponders a new economy for FIRS 20:54:57 <andythenorth> PAX only 20:55:10 <andythenorth> I can rm -r * except for the cargo definitions code 20:55:41 <Eddi|zuHause> missing -f ;) 20:55:50 <Alberth> in a repo? quite tricky :) 20:56:39 <Eddi|zuHause> well, "svn/hg rm" 20:59:21 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:00:19 *** pugi [~pugi@dyndsl-091-096-001-178.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 21:01:00 <Belugas> schlumpf... smurfs... schtroumpfs... incredible how many strange sounds those guys have created :) 21:04:11 *** Neon [~Neon@dslb-094-219-001-024.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 21:06:40 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:07:05 *** goblin [~goblin@dslb-092-074-203-210.pools.arcor-ip.net] has quit [Quit: leaving] 21:07:25 <Wolf01> 'night 21:07:29 *** Wolf01 [~wolf01@host178-232-dynamic.1-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:12:01 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has joined #openttd 21:33:33 <appe> http://gyazo.com/a73a2d8f30287685cbd42644548686c0 21:33:38 <appe> "horribly bad" 21:33:41 <appe> how does one fix that? :) 21:36:06 <__ln__> why is DÃ¥lig written with a capital D? 21:36:14 *** pjpe [ae5f3e85@ircip4.mibbit.com] has joined #openttd 21:36:15 <__ln__> doesn't make sense 21:36:38 <appe> true. 21:36:56 <appe> i have lots of trains and airfields around the city 21:37:03 <appe> is that whats causing it? 21:37:19 <__ln__> and why isn't the title "Hudhams lokala ..." or "Lokala myndigheter i Hudham" or something... 21:42:03 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 21:45:40 *** KouDy [~KouDy@ip-78-102-233-148.net.upcbroadband.cz] has quit [Quit: Leaving.] 21:51:48 *** Juo [~Juo@cpc11-acto2-2-0-cust244.4-2.cable.virginmedia.com] has quit [Quit: Juo] 21:55:36 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 21:58:55 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 21:58:59 <Zuu> __ln__: Shall I fix that in the translation? ;-) 22:03:24 <__ln__> sure, if you agree to the points of my criticism about it 22:03:41 <nicfer> is there any new about the new roads GRF API? 22:05:02 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 22:10:36 <Zuu> "Hemskt DÃ¥lig" corresponds to the worst rating. The one before is "VÀldigt dÃ¥lig" with a lowercase d. Thus one could think that the D is used to marke it is even worse. 22:11:14 <Zuu> But I think it looks better with a lowercase d. 22:11:22 <Zuu> If someone dissagree he can change it back :-p 22:12:37 *** DDR [~DDR@d142-179-78-88.bchsia.telus.net] has joined #openttd 22:13:08 <Zuu> appe: As it looks like you actually use the swedish translation, perhaps you should become a translator and help ironing out strange wordings that don't make sense in the context etc. 22:14:06 *** Progman [~progman@p57A1A5EC.dip.t-dialin.net] has joined #openttd 22:14:17 <Zuu> Get started here: http://translator.openttd.org 22:17:45 *** Biolunar [mahdi@blfd-4db1bd01.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 22:22:59 *** robotx [~robotx@pat-36.wireless.bristol.edu] has joined #openttd 22:23:13 *** robotx [~robotx@pat-36.wireless.bristol.edu] has quit [] 22:25:44 <Zuu> FS#4709 - save dialog hides behind news message <-- Oh.. interesting 22:26:24 <Zuu> Someone is making a patch to allow windows to have a z-priority. 22:27:38 <pjpe> they didn't before? 22:29:51 <pjpe> seems like it would have been done i the last 22:29:52 <pjpe> 7 years 22:30:28 <Eddi|zuHause> there's usually no need 22:31:10 <appe> Zuu: im on it. 22:33:08 <Zuu> pjpe: The windowmanager + widget toolkit in OpenTTD is of coures a bit limited compared to a fullblown gnome environment to take just one example. After all OpenTTD is a game and not a window manager. :-) 22:33:49 <pjpe> a game a with a heck lotta windows 22:36:19 <Eddi|zuHause> and a "window manager" from the DOS-age 22:36:53 <Eddi|zuHause> (actually it was already improved to handle more windows simultaneously) 22:38:44 <Zuu> And it has gained the ability to show more than one edit box on the screen at the same time. :-) 22:39:20 <Zuu> What is still left is to implement ability to have more than one edit box in the same window. 22:40:20 <Zuu> Oh and not to forget the change to dynamic sized widgets. 22:40:33 <pjpe> what is with the weird onscreen keyboard thing that comes up when you double click a text entry window thing 22:40:40 <Eddi|zuHause> that is something entirely different 22:40:56 <pjpe> i never understood what that is for 22:40:59 <Zuu> pjpe: It's for devices without a physical keyboard. 22:41:03 <Eddi|zuHause> pjpe: it's an on-screen-keyboard, what's weird about that? 22:41:19 <pjpe> whoa people play opened without a keyboard? 22:41:22 <pjpe> that seems so strange 22:41:23 <Zuu> Or if you really like to, you can use it on your desktop. 22:41:38 <Eddi|zuHause> pjpe: handheld devices? 22:41:43 <Zuu> People like to port OpenTTD to various devices. 22:44:53 *** Chrill [~chrischri@h-5-149.a212.priv.bahnhof.se] has joined #openttd 22:51:14 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:56:27 *** Zuu_ [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 23:01:36 *** Adamos [~Adam_Pods@213.210.185.118.adsl.nextra.cz] has joined #openttd 23:02:08 <Adamos> Hi, is there somebody using OpenGRF+Industries? 23:03:13 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:03:31 <Adamos> i was trying to add iron ore mine to subarctic map - that worked fine, but no train was able to load iron ore. I tried lot of grfs combinations... none of them worked 23:04:14 <Adamos> finally i tried just OpenGRF+Industries and OpenGRF+Trains in version 1.1.2 23:05:03 <Adamos> http://gandalf.zernebok.com/viewtopic.php?f=67&t=54187&hilit=opengfx+industries&sid=53b9724ba51b6daa7f4d0532c2e67a5a in this thread seems everything is working just fine 23:05:52 <pjpe> just making sure 23:06:00 <pjpe> you're sure you can't just refit a wagon to hold it? 23:06:02 *** Chrill [~chrischri@h-5-149.a212.priv.bahnhof.se] has quit [] 23:06:22 <Zuu_> night 23:06:25 *** Zuu_ [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Quit: Leaving] 23:12:29 <Adamos> i have wagons which can carry iron ore (or water, or copper - i also tried) - but i just stays at 0% 23:12:41 <Adamos> i can send you savegame file 23:12:59 <Hirundo> Did you refit the wagon to the correct cargo? 23:13:25 <Adamos> yeah, i have 23:14:04 <pjpe> and you've tried placing the station right next to the industry? 23:14:29 <Adamos> i did 23:16:33 <Adamos> i just started multiplayer game, you can look at it - name is OpenGRF+industry BUG 23:19:27 <Adamos> it seems my server is not visible... but still i can send savegame file 23:20:12 *** Progman [~progman@p57A1A5EC.dip.t-dialin.net] has quit [Remote host closed the connection] 23:20:33 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [] 23:35:22 *** HerzogDeXtEr [~Flex@i59F6D443.versanet.de] has quit [Read error: Connection reset by peer] 23:42:54 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:51:00 <pjpe> this is going to be an odd question 23:51:06 <pjpe> how has pathfinding fundamentally changed since like 2006 23:51:07 <Adamos> well, sorry for bothering you guys... fault on my side 23:51:16 <pjpe> like i'm going through the old speed signal patch 23:51:33 <pjpe> and it's adding the pathfinding cost code for the signals in 'pathfind.c' 23:51:47 <pjpe> which not only doesn't seem to exist it's not before the code was changed to c++ i'm guessing 23:52:05 <pjpe> can you not add cost factors to all pathfinders at once? 23:52:19 <pjpe> or do you have to like patch npf, opt and yapf to add a cost to something? 23:56:21 <Adamos> wish you good spirit with these pathfinding - i never had studied it too deep, but the bit i had is enough to hold all my fingers to you to solve it in reasonable way...