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00:16:52 <Eddi|zuHause> na, one pixel off the roof 00:17:04 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Remote host closed the connection] 00:17:15 <Eddi|zuHause> the line along the front of the wagon 00:17:53 *** Bjarni [~Bjarni@0x573c4281.espnqu1.dynamic.dsl.tele.dk] has quit [Quit: Leaving] 00:18:27 <Elukka> at which angle ddo i need to start taking a horizontal line off instead of a vertical one 00:18:30 <Elukka> *do 00:19:15 <Eddi|zuHause> the \ view should remove both 00:19:22 <Eddi|zuHause> and the others probably one 00:20:47 <Elukka> hmm so then the diagonal should be one more pixel shorter... 00:21:10 <Elukka> but then it won't be exactly half the length of the side view anymore 00:21:52 <Eddi|zuHause> we may need to do furter adjustments once we get this into the game 00:22:58 <Elukka> it'd be nice to see how it'd look in game 00:23:06 *** KritiK [~Maxim@95-26-221-105.broadband.corbina.ru] has quit [Quit: Leaving] 00:23:22 <Elukka> i wish ttdviewer allowed you to assemble consists :P 00:23:47 *** JVassie [~James@2.25.210.146] has quit [Ping timeout: 480 seconds] 00:25:34 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 00:29:38 *** Firzen [~Neon@dslb-178-004-178-152.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 00:30:40 *** pjpe [ade6a119@ircip3.mibbit.com] has joined #openttd 00:32:04 <Eddi|zuHause> there are a few things left to code, before we can look at it ingame, and i'm not sure whether i can get to that the next week(s) 00:35:14 <Elukka> i see 00:35:31 <Elukka> well, i'll keep drawing some sprites and hope they won't be too broken 01:05:31 *** pugi [~pugi@dyndsl-091-096-063-144.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 01:15:28 *** valhallasw [~valhallas@nsc.ciup.fr] has quit [Ping timeout: 480 seconds] 01:37:27 *** Biolunar_ [~mahdi@blfd-4d08e1c2.pool.mediaWays.net] has joined #openttd 01:44:32 *** Biolunar [mahdi@blfd-4db18443.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 02:01:00 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 02:04:45 *** Biolunar_ [~mahdi@blfd-4d08e1c2.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 02:40:27 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 02:46:42 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 02:55:46 *** Bas_Honing [~BasHoning@8-79-ftth.onsneteindhoven.nl] has quit [Ping timeout: 480 seconds] 03:53:11 *** TheMask96- [martijn@wrath.vhost.ne2000.nl] has joined #openttd 03:59:05 *** TheMask97- [martijn@lust.vhost.ne2000.nl] has joined #openttd 03:59:10 *** TheMask96 [martijn@gluttony.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 04:02:57 *** TheMask96- [martijn@wrath.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 04:37:49 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 04:39:46 *** TheMask97- [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 04:56:02 *** Eddi|zuHause [~johekr@p54B738DA.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:23 *** Eddi|zuHause [~johekr@p54B759BE.dip.t-dialin.net] has joined #openttd 05:09:01 <EyeMWing> Sononfa... 05:09:42 <pjpe> oh hey you're that guy 05:09:43 <pjpe> doing that thing 05:09:54 <EyeMWing> Was trying to test a patch. Was about to complain that it doesn't work when I realized I'm trying it in my vanilla version. 05:10:18 <pjpe> are you going to put the station sprites in your us set revamped? 05:11:28 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 05:11:39 <EyeMWing> Not in the main set, but once I've ticked off a few goals, I don't see why not. 05:11:54 <pjpe> aw sweet 05:12:04 <pjpe> the guy had some really nice stations drawn up 05:12:07 <pjpe> but they weren't in game 05:12:13 <pjpe> and then he disappeared 05:13:36 <EyeMWing> These? http://www.as-st.com/ttd/usa/stations.html 05:14:02 <pjpe> those are the ones 05:14:13 <pjpe> only toronto union seems to be in the current set 05:15:27 <EyeMWing> I think I've seen the bare platforms somewhere, too. 05:16:54 <Elukka> the steel mill platforms and grain depot are in game 05:17:53 <EyeMWing> Recolored, I think. 05:18:01 <EyeMWing> Well, at least the steel mill 05:18:38 <EyeMWing> Oh wow. 05:18:45 <EyeMWing> This works even less well in the patched copy than in trunk. 05:19:30 <EyeMWing> Wait 05:19:31 <EyeMWing> no it doesn't 05:20:50 *** TheMask96 [martijn@pride.vhost.ne2000.nl] has joined #openttd 05:24:13 <pjpe> now who wouldn't like to have the justice league hq station in their games 05:24:14 <pjpe> who 05:24:16 <pjpe> no one that's who 05:25:40 <EyeMWing> Some decent stations might convince me to actually service passengers. 05:29:00 <EyeMWing> There's a whole bunch of tiny little 1 or 2-piece station sets that in the ottdc grf pack. Licenses permitting, rolling some of those up, plus the big city stations that were never implemented would be a pretty good start. 05:31:36 <pjpe> there are only really 3 decent station tiles for large cities 05:31:49 <pjpe> the 2 station halls in i think the industrial station renewal 05:31:53 <pjpe> and union station in the us set 05:31:59 <pjpe> everything else is too small scale 05:46:04 <Elukka> http://i195.photobucket.com/albums/z113/Elucca/Art%20and%20stuff/pr_abteilwagen_4kl_lu7.png 05:46:05 <Elukka> hmm. 05:47:01 <EyeMWing> Okay, I just have to ask. What on earth are the extra angles for? 05:47:41 <Elukka> some sort of magic that makes them turn smoother in corners 05:48:02 <Elukka> vital for the longer wagons (like twice as long as this one, presumably also magic) so they don't look bad 05:48:18 <Elukka> i don't code, i just draw on top of templates :P 05:49:33 <EyeMWing> I think I know what the first bit of magic is, but... Wagons longer than 8/8? 05:49:50 <Elukka> yep 05:49:56 <Elukka> it was described as "hacky" 05:49:57 <pjpe> articulated wagons? 05:49:59 <Elukka> needs a patch 05:50:04 <Elukka> no i believe they're simply longer wagons 05:50:21 <pjpe> is that smooth turning magic in the codebase yet 05:50:28 <pjpe> i looked through it but couldn't really make heads of it 05:51:23 <EyeMWing> Got a link to the patch? The US set has some locomotives that are currently chopped up into like, 6 articulated pieces 05:52:28 <Elukka> pjpe, seems to be in trunk 05:52:41 <pjpe> i mean in the nml 05:52:58 <Elukka> oh, no idea 05:53:04 <Elukka> eyemwing i was actually trying to find it too :P 05:54:48 <Elukka> i swear someone linked it... 05:58:09 <Elukka> or not. dunno 05:58:14 <Elukka> Eddi|ZuHause would know more 06:00:26 <Elukka> yeah looking into it i haven't the faintest idea how CETS plans to manage the longer vehicles 06:00:50 <pjpe> is there even a thread 06:01:17 <Elukka> i don't even know 06:20:26 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 06:21:58 <planetmaker> moin 06:22:33 <Elukka> hey, people were curious about how CETS manages longer rail vehicles 06:22:35 <Elukka> do you happen to know? 06:23:23 <planetmaker> yes. I suggest to look at the source for the exact 'how' 06:23:30 <planetmaker> it uses rail curvature info 06:23:34 <planetmaker> and articulation 06:24:00 <Elukka> oh, it does use articulation 06:24:08 <Elukka> does that make longer carriages bend in corners? 06:24:21 <planetmaker> no, they're one piece 06:24:28 <Elukka> okay that's the magic part 06:24:30 <planetmaker> visually 06:25:33 <planetmaker> basically a wagon consists of three parts. Only the middle part has (visible) graphics 06:26:06 <planetmaker> But it cannot be recommended to use that really 06:26:22 <planetmaker> The game engine is not ready for this and it'll glitch 06:26:57 <Elukka> how does that manifest in game? 06:27:31 <EyeMWing> I had a feeling that's what was going on. 06:28:07 <EyeMWing> I guess I'll just keep ye olde bendy locomotives for now. 06:35:38 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 06:35:51 *** sla_ro|master [slaco@95.76.27.160] has joined #openttd 06:40:08 <andythenorth> Bonjour 06:40:52 <planetmaker> salut andythenorth 06:41:38 <EyeMWing> wtf? "Repository is unrelated"? 06:43:48 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 06:44:03 <planetmaker> did you clone from that repo (i.e. is it one of the defaults, like pull or push)? 06:47:40 <EyeMWing> ... Oops. This is the wrong repository altogether. 06:48:22 *** douknoukem [~KEM@ALyon-158-1-83-24.w90-29.abo.wanadoo.fr] has joined #openttd 07:07:53 *** macee [~macee@2E6B6A0C.dsl.pool.telekom.hu] has joined #openttd 07:11:02 *** Bas_Honing [~BasHoning@8-79-ftth.onsneteindhoven.nl] has joined #openttd 07:12:31 *** macee [~macee@2E6B6A0C.dsl.pool.telekom.hu] has left #openttd [] 07:15:30 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:15:33 *** mode/#openttd [+o Alberth] by ChanServ 07:18:17 *** Neon [~Neon@dslb-094-219-001-254.pools.arcor-ip.net] has joined #openttd 07:22:05 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 07:26:20 <EyeMWing> planetmaker: Any recommendations for a reasonable Python dev environment? 07:26:39 <andythenorth> EyeMWing: text editor? 07:26:40 <andythenorth> :P 07:27:12 <pjpe> vim 07:27:31 <EyeMWing> Chasing references in text editors sucks. I'm a pampered Microsoftie by day. 07:27:53 <andythenorth> hmm 07:27:54 <pjpe> that visual studio python plugin? 07:28:31 <andythenorth> I have only used eclipse as a python IDE, and that sucks for various reasons 07:29:16 <pjpe> netbeans is a good die for java 07:29:16 <pjpe> eclipse always seemed shoddy 07:29:43 <EyeMWing> Eclipse is spectacular in finding every possible way to be wrong. 07:30:17 <EyeMWing> Good call on the Visual Studio plugin, I've actually used that before and forgot about it. 07:30:37 <pjpe> or you can be an idiot and use wing 07:30:40 <pjpe> or wings 07:30:45 <pjpe> or whatever that python ide is 07:30:46 <pjpe> god i hate that 07:31:01 <andythenorth> EyeMWing: RUST looks promising :) 07:31:44 <EyeMWing> Promising and ambitious. 07:31:54 *** frosch123 [~frosch@frnk-590fcb25.pool.mediaWays.net] has joined #openttd 07:44:05 *** Belugas [~belugas@216.191.111.237] has quit [Ping timeout: 480 seconds] 07:44:40 *** Belugas [~belugas@216.191.111.237] has joined #openttd 07:44:43 *** mode/#openttd [+o Belugas] by ChanServ 07:48:05 *** pugi [~pugi@dyndsl-091-096-063-144.ewe-ip-backbone.de] has joined #openttd 07:54:16 * planetmaker uses XCode 07:54:27 <planetmaker> or nedit. or kate 07:58:46 *** Progman [~progman@p57A1B09F.dip.t-dialin.net] has joined #openttd 08:01:15 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 08:02:14 <pjpe> text mate works fine 08:07:42 <andythenorth> text wrangler :P 08:07:45 * andythenorth is low-fi 08:08:01 <andythenorth> the place suddenly seems to be full of OS X users 08:09:09 <pjpe> it's a good os 08:09:11 <pjpe> and pretty too! 08:12:34 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop] 08:15:12 *** taede [~taede@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 08:16:37 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 08:19:01 <Rubidium> pjpe: unless you want to develop an application to run on more than 2 versions of that OS 08:19:45 *** taede [~taede@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 08:20:10 <pjpe> things usually work on the current and previous version 08:20:16 <pjpe> which i don't find that bad 08:22:35 <Rubidium> well, OpenTTD always fails many months (if not years) after Apple makes a release 08:22:50 <pjpe> can't speak for previous versions 08:23:08 <pjpe> but for the latest os update is was because openttd was using two functions for fullscreen that were deprecated for years 08:23:14 <pjpe> and only removed in lion 08:23:59 <EyeMWing> Removing deprecated features from an OS more often than once a hardware generation is reckless. 08:24:49 <Rubidium> pjpe: Microsoft removed directmusic in 2007 from their development kits, yet it still works 08:25:05 <pjpe> great for them 08:25:24 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has joined #openttd 08:26:09 <Rubidium> nah, great for forward compatability 08:26:14 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 08:26:19 <Rubidium> but then... Apple made an ever bigger mess in the past 08:26:44 <Alberth> Apple clearly does not care for anybody but themselves 08:26:47 <Rubidium> saying a particular feature was supported (via one API call), but not actually supporting it (when actually using it) 08:27:18 <EyeMWing> Microsoft never removes anything ever because users will always say "This new operating system broke my program! Stupid buggy Microsoft." not "My program does something it was supposed to stop doing 15 years ago! Stupid buggy program." 08:28:08 <EyeMWing> Apple, of course, is immune to ever having anyone question their perceived quality and doesn't have to worry about that problem, and can break things more or less at will. 08:28:56 <andythenorth> and they do 08:29:06 <EyeMWing> Plus they don't have to worry about the ramifications of some ramshackle pile of junk "enterprise software" failing and costing one of their customers a trillion dollars. 08:29:08 <andythenorth> whether that will continue post-Steve is another question 08:29:16 <Rubidium> now I'm certainly not saying that Microsoft or Linux or BSD is a saint with respect to backward compatability, but it's perceivably doing a much better job at it 08:29:21 <andythenorth> it's not so much Apple as Steve :P 08:29:34 <andythenorth> Steve doesn't care about backwards compatibility. It's not on his agenda 08:30:08 <Alberth> Can we please stop discussing these stupid 'coins in the train list' ? I am getting sick and tired of it 08:30:24 <andythenorth> ok 08:30:31 <EyeMWing> I guarantee somewhere in the financial industry exists a program that uses DirectMusic to play an alarm when the stock market crashes or something. 08:30:31 * andythenorth has stopped 08:31:32 <Rubidium> Alberth: okay, lets discuss coins in the road vehicle list then ;) 08:31:45 <Alberth> ARGH! 08:32:20 <Rubidium> I think we should use a golden coin for lots of money, a silver one for small bits and a chocolate one for loss (looks like shit) 08:32:36 <planetmaker> 'coins in the train'? Oh, that thread? :-) 08:32:56 <andythenorth> why don't we discuss groups instead? 08:32:59 <andythenorth> that always goes well 08:33:16 *** taede [~taede@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 08:33:21 <frosch123> still better than discussion one-tile locks :p 08:33:35 <Rubidium> no! half tile locks! 08:33:52 <frosch123> diagonal locks? 08:33:53 *** taede is now known as TWerkhoven 08:35:08 <Alberth> diagonal bridges! 08:36:15 <EyeMWing> Diagonal stations! (No, really. Bendy station platforms would be awesome) 08:38:03 <pjpe> diagonal bridges and diagonal roads is the weirdest idea 08:38:11 <pjpe> i can't picture it doing anything but taking up lots of space and looking weird 08:39:51 *** JVassie [~James@2.25.210.146] has joined #openttd 08:42:31 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 08:42:39 <EyeMWing> Roads could be okay. Decidedly "strange looking" in TTD, but given the right artistic treatment they'd look alright and be far more useful in getting vehicles around efficiently. 08:42:43 <frosch123> yeah, bendy stations! i want the platform at the top upside-down spot of a loop-the-loop 08:43:22 <pjpe> openrollertransportcoastertycoon 08:44:00 <frosch123> how many tons of coal can you transport on a roller-coaster-track? 08:44:31 <EyeMWing> ECS tourists only. 08:45:19 <Alberth> @calc 25*80 / 1000 08:45:19 <DorpsGek> Alberth: 2 08:47:37 *** Zeknurn [~lasershoc@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 08:48:57 <Elukka> diagonal track slopes! 08:52:38 <andythenorth> two tile locks 08:52:45 <andythenorth> 3 tile locks are stupid stupid 08:52:55 <andythenorth> and it's stupid to be able to overbuild river, but not rapids 08:52:57 <andythenorth> just annoying 08:54:28 <Eddi|zuHause> you're supposed to build the lock next to the rapids ;) 08:54:53 <EyeMWing> If you built the lock over the rapids, you'd essentially be damming the river 08:55:40 <andythenorth> sounds a bit detailed to me 08:55:49 <EyeMWing> When did rivers go into the map generator anyway? I just saw it for the first time today, but it had been awhile since I grabbed a nightly 08:56:08 <andythenorth> we have huge detailed locks that are supposed to go alongside rapids 08:56:12 <andythenorth> but 1 tile depots 08:56:16 <andythenorth> seems like wrong thinking 08:56:21 <Hyronymus> somewehre last week EyeMWing 08:56:38 <Elukka> has anyone thought up a satisfactory method of removing/readding/something rivers? 08:56:41 * Hyronymus agrees with andythenorth 08:56:45 <Elukka> a bit silly that you can just remove a river and it's gone forever 08:56:52 <EyeMWing> 1 tile depots need to die. 08:57:20 <Hyronymus> can't river tiles be like radio transmitters: unremoveable from the map 08:57:29 <Elukka> mainly it bothers me because i'll accidentally remove a piece of river and it's gone 08:57:47 <Elukka> wider, longer major rivers would be a really cool thing too 08:57:57 <b_jonas> I'd like diagonal rail bridges 08:58:03 <b_jonas> and diagonal rail tunnels 08:58:30 <b_jonas> but it's dangerous to go down that route 08:59:25 <planetmaker> why? 08:59:56 <b_jonas> because after that I'll want curved bridges and bridges with crossings and multiple lanes and tunnels with the same and eventually we're at the point where Locomotion is where you can build more freely in the air or underground then on the ground 09:00:19 <andythenorth> 1 tile depots are fine 09:00:45 <Alberth> b_jonas: and that is bad how, exactly? 09:01:16 <b_jonas> it kind of ruins the game if you can build in 3d over and under cities and other rails 09:01:26 <Alberth> andythenorth: they are entrances to underground tunnels :p 09:01:28 <b_jonas> you never have to plan anything because you always have place for your new track 09:01:44 <b_jonas> you just put it deeper or higher everything else 09:01:50 <b_jonas> too easy 09:01:58 <b_jonas> really, just play with that game 09:02:08 <b_jonas> it gets boring much more quickly than ttd 09:02:20 <b_jonas> because of the too much freedom 09:02:41 <Alberth> we'll add an advanced settings flag :) 09:04:20 <EyeMWing> Advanced Settings: The window where you choose whether you want to play Transport Tycoon Deluxe or... Whatever. 09:05:15 <EyeMWing> 1 tile depots really hub the realism center in my brain the wrong way. MLSS was the greatest thing to happen to me in ages. My railyards tend to be bigger than most cities for some reason... 09:06:44 <b_jonas> by the way, is there a good design for transporting lots of steel on a very short route (about 25 squares currently, depending on the placement of stations)? I'm currently using six trains each on individual tracks, but it's hard to place the depots for them 09:07:00 <Eddi|zuHause> if you want 1-tile-locks, you might just as well make the rapids traversable in the first place... 09:07:22 <planetmaker> b_jonas: that's an RV task 09:07:27 <planetmaker> not for trains 09:07:31 <b_jonas> why? 09:07:35 <EyeMWing> HEQS. 09:07:42 *** Wolf01 [~wolf01@95.233.237.150] has joined #openttd 09:08:17 <b_jonas> um, I don't think I want to load a vehicles newgrf to this game. that would be kind of cheating. 09:08:22 <b_jonas> maybe for the next game. 09:08:25 <andythenorth> 2 tile locks 09:08:29 <andythenorth> 1 tile would be stupid 09:09:16 <Alberth> just draw a tilted ship :) 09:09:28 <planetmaker> :-D 09:09:50 <EyeMWing> Next suggestion would be to build a loop. 09:09:52 <planetmaker> hm, have ships also break-downs? 09:10:06 <Alberth> yes, they have 09:10:20 <planetmaker> :-) Could have nice graphics with water gushing in ;-) 09:10:34 <b_jonas> EyeMWing: my problem with the loop is, that would make the length of the rail much longer, so the trains would have to travel much 09:10:48 <andythenorth> b_jonas the flow would be better 09:10:52 <Alberth> planetmaker: would be progress compared with the current black smoke :) 09:11:04 <b_jonas> andythenorth: it wouldn't, because currently the six trains are each on separate tracks 09:11:08 <andythenorth> ok 09:11:10 <andythenorth> so flow is not an issue 09:11:12 <EyeMWing> Yeah, but you could pack the same number of trains onto half (or less) the tracks. 09:11:13 <Yexo> good morning :) 09:11:15 <b_jonas> so it could be better only if I had more than six trains 09:11:17 <planetmaker> I'm not sure that would be changed, Alberth. but one could still vary the vehicle 09:11:18 <Alberth> moin Yexo 09:11:19 <planetmaker> moin Yexo 09:11:37 <andythenorth> b_jonas: can you build a second level of tracks using bridges on the same ground footprint 09:11:56 <Yexo> b_jonas: why each train on an individual track? 09:11:59 <Alberth> b_jonas: such waste of tracks and space 09:12:08 <Yexo> given 4 tracks you should easily be able to accomodate 10 trains or something like that 09:12:22 <andythenorth> b_jonas: build a canal 09:12:25 <Wolf01> hello 09:12:30 <planetmaker> hi Wolf01 09:12:31 <Alberth> hi Wolf01 09:12:34 <andythenorth> ships have ~infinite capacity per water tile 09:12:34 <Yexo> hello Wolf01 09:12:44 <b_jonas> it's short, like 25 squares. making them loop would make the distance like one and a half times as long because the trains would also need to turn 09:12:46 <Elukka> Eddi|ZuHause: you woke up! http://i195.photobucket.com/albums/z113/Elucca/Art%20and%20stuff/pr_abteilwagen_4kl_lu7.png 09:12:54 <b_jonas> andythenorth: heh 09:12:56 <Elukka> i know white proof would likely be more accurate, but... i think the brown looks way better 09:12:58 <Eddi|zuHause> Elukka: i'm also gone now 09:13:24 <Eddi|zuHause> Elukka: looks ok, but the second view from the left loosk a little too short 09:13:33 <Elukka> *roof 09:14:10 <Elukka> yeah i might have done something wonky i was half asleep 09:14:25 <Elukka> figured i'd look at it again tomorrow before posting it on the devzone 09:14:39 <Yexo> b_jonas: who said anything about looping? 09:15:06 <b_jonas> Yexo: EyeMWing did 09:15:15 <b_jonas> should I upload a screenshot? 09:16:20 <Yexo> sure, if you want to 09:16:52 <Elukka> actually yup one of the views is missing a few pixels 09:19:54 <b_jonas> I guess I'll also have to check out the transport from the four mines and make them all consistently transport 80%+ of the ore 09:21:31 *** pjpe [ade6a119@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:23:09 <Elukka> http://www.brawa.de/en/products/h0/wagons/passenger-coaches/45458-compartment-coach-d3-kpev.html 09:23:15 <Elukka> ooh a picture of a grey 3 axle coach 09:24:12 <b_jonas> screenshot (650 KB): http://www.math.bme.hu/~ambrus/pu/tt-steel-1 09:28:26 <andythenorth> b_jonas: bigger trains 09:29:41 *** Sionide [~sionide@cpc1-nrwh5-0-0-cust298.4-4.cable.virginmedia.com] has joined #openttd 09:29:59 <b_jonas> andythenorth: hmm, that might work 09:30:05 <b_jonas> especially if I upgrade to monorail 09:30:17 <b_jonas> how many carriages could they pull? 09:30:44 <b_jonas> I only have the X1 currently 09:32:04 <CIA-2> OpenTTD: planetmaker * r22918 /trunk/src/ (newgrf.cpp newgrf.h newgrf_canal.h): -Fix: [NewGRF] Properties for feature 0x05 were not zeroed for each NewGRF, thus waterfeatures could glitch when the properties were set by a previous NewGRF and the NewGRF assumed the properties to be unmodified 09:33:07 <b_jonas> I should also improve the transport from the mines a bit 09:34:38 <EyeMWing> Well, it just took me 20 minutes to find a horsepower rating on a DMU when it's right on the wikipedia page. That sort of thing usually means it's time for bed. 09:35:28 <Rubidium> bed? You mean brunch... but ofcourse that should be enjoyed in bed, shouldn't it? :) 09:35:48 <planetmaker> :-) 09:36:55 <Yexo> b_jonas: I say with my previous comment: you can have at least double the amount of trains on those tracks 09:37:00 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has left #openttd [] 09:37:49 <b_jonas> Yexo: with what layout? 09:38:03 <b_jonas> how could they not get stuck if they're confined in such a small place? 09:38:11 <b_jonas> I mean, I could probably add two more tracks 09:38:23 <b_jonas> or more 09:38:28 <EyeMWing> Brunch at 5:30AM sounds interesting. I should try it some time. 09:38:30 <b_jonas> there's enough space on the NW 09:39:37 *** Elukka [Elukka@89-166-103-135.bb.dnainternet.fi] has quit [] 09:43:14 <Yexo> b_jonas: like this: http://devs.openttd.org/~yexo/b_jonas.png 09:43:55 *** HerzogDeXtEr [~Flex@i59F6C3BF.versanet.de] has joined #openttd 09:49:33 *** HerzogDeXtEr1 [~Flex@88.130.175.247] has quit [Ping timeout: 480 seconds] 09:53:40 <b_jonas> Yexo: I don't think that could run twice as many trains without getting stuck 09:53:50 <b_jonas> but it could indeed be better than what I have now 09:53:54 <Yexo> I'm 100% sure you can 09:53:59 <Yexo> 4 trains for every 2 tracks is easy 09:54:09 <Yexo> I'd say you might be able to get 5 or 6 trains on those 09:54:25 <Yexo> of course it wouldn't run as fluently anymore, but it will never get stuck due to the proper signaling 09:55:29 <b_jonas> also, wouldn't that need signals at the exit of the station tracks, before the crossing? 09:55:43 <Alberth> b_jonas: 4 trains at 2 tracks: 1 loading, 1 unloading, one from A -> B, one from B -> A 09:56:07 <Yexo> Alberth: in the example above there are 2 platforms on each side 09:56:18 <Yexo> so there can be 2 loading, 2 unloading, 1 A->B, 1 B->A 09:56:30 <Yexo> b_jonas: no, you don't need those 09:56:35 <Yexo> try it out, the layout I posted works 09:57:03 <Alberth> Yexo: way too many platforms if you ask me :) 09:57:08 <planetmaker> it wouldn't work on a roro station, though, Yexo 09:57:34 <Yexo> planetmaker: right, but this isn't one ;) 09:57:41 <Yexo> Alberth: agreed, but I didn't want to change his station layout too :) 09:57:51 <Yexo> and it allows for more trains this way 09:58:24 <b_jonas> how does that work? if there are no exit lights, how can trains park on both platforms? 09:58:29 <b_jonas> how do they know not to exit at the same time? 09:58:47 <Alberth> b_jonas: path signals reserve a whole track 09:58:53 <Yexo> they're in a pbs-signal block, so they'll only leave when they've reserved a route to a signal 09:58:56 <planetmaker> they'll figure it out. That's what path signals are for 09:59:12 <planetmaker> hm... though... turning. Sure, Yexo? 09:59:20 <b_jonas> but then wouldn't have to reserve the way out when they enter? 09:59:22 <Yexo> quite sure 09:59:34 <b_jonas> I'll test this 09:59:37 <Yexo> no, they "end of line" is also a valid end-point for a reservation 09:59:58 <Yexo> planetmaker: yes, I've used this in some games 10:00:11 <Alberth> Yexo: I find those double platforms more a pain in the ass, as the incoming and outgoing trains tend to get in each others way 10:00:15 *** Sionide [~sionide@cpc1-nrwh5-0-0-cust298.4-4.cable.virginmedia.com] has quit [Remote host closed the connection] 10:00:43 <Yexo> that's true and the reason I prefer roro stations for stations that are busier, but this works fine for not-too-busy stations 10:00:45 <Alberth> b_jonas: they reserve an outgoing path after finishing loading/unloading 10:00:49 <planetmaker> Alberth: hardly. with path signals you have not really a measurable impact 10:01:01 <b_jonas> so they can reserve a path even if there's no lights? 10:01:20 <Alberth> yep 10:01:41 <b_jonas> ah, I guess it's reversing that does that 10:01:48 <b_jonas> they have to reserve a path when they reverse 10:01:55 <b_jonas> even if they do that automatically 10:01:56 <b_jonas> fun 10:02:17 <b_jonas> in that case this layout may fit here 10:02:51 <Alberth> planetmaker: in my experience, the 2nd train always just claimed a path to the 2nd platform just before the 1st train finishes unloading 10:03:56 <Yexo> Alberth: that depends on unloading speed, train length, etc. 10:04:25 <planetmaker> and traffic density 10:04:48 <planetmaker> and the general station setup ;-) 10:05:03 <Alberth> it should, but perhaps there is self-regulating mechanism in there that causes it 10:05:30 * Alberth suspects the breakdowns 10:06:20 <b_jonas> it would be nice if somehow when both platforms are empty the incoming train took the farther platform 10:06:47 <Yexo> place a reversed path signal before the first platform but not for the second 10:07:06 <Yexo> to create an artificial malus for that platform and not for the other 10:07:10 <b_jonas> hmm 10:07:29 <b_jonas> I should try that next time I build large terminuses 10:07:36 <Yexo> other options are: slightly longer platform, make that tile a road crossing 10:07:54 <b_jonas> how does road crossing help? 10:08:11 <Yexo> the rail pathfinder prefers routes without road crossings 10:08:29 <b_jonas> wtf... my trains try to avoid competitor's road vehicles? that's stupid 10:08:35 * b_jonas looks for yapf settings to turn it off 10:09:28 <Yexo> in the console type: set yapf.rail_crossing_penalty 0 10:09:54 <b_jonas> I guess that might be it, yes 10:09:55 <planetmaker> I'd not advise it though 10:10:05 <b_jonas> why? 10:10:09 <planetmaker> I'd strongly advise to NOT modify the pathfinder settings 10:10:23 <b_jonas> yes, I would not like to modify it either if I can avoid it 10:10:33 <b_jonas> but I still don't understand the penalty for road crossing 10:10:40 <b_jonas> they don't have a speed limit for railway, does it? 10:10:49 <planetmaker> as you'll complain then in 10 days about strange vehicle behaviour - just because you basically use totally useless PF penalties instead of the well-tuned default ones 10:10:57 <Yexo> no, but the vehicles on there might as well be yours as your competitors 10:11:08 <Yexo> and you wouldn't want to crash your own road vehicles, would you? 10:11:30 <Yexo> also: crashing a road vehicle IIRC drops the station rating in nearby stations 10:11:46 <planetmaker> hm, what would make sense :-) 10:11:46 <b_jonas> this game doesn't even have competitors, nor road vehicles currently 10:11:58 <Yexo> so no reason to change that setting at all 10:12:18 <b_jonas> most of the road crossings are where I cross town roads I've built to nudge the town to build around my passenger station 10:12:27 <b_jonas> and want to make the roads look nice so they're continuous 10:12:40 <b_jonas> even though towns pick up roads that aren't continuous with their roads too 10:12:53 <b_jonas> but that looks unnatural so I avoid it 10:13:20 <b_jonas> there's no reason for trains to avoid those roads 10:13:48 <b_jonas> even in a game with competitors, this makes most of the crossings 10:13:58 <Yexo> trains won't avoid them, just if there is a parallel track next to it without road crossings of exactly the same length and with the same amount of trains, it'll chose the one without road crossings 10:13:58 <b_jonas> if I want to spare my vehicles, I build bridges or tunnels 10:14:48 <b_jonas> Yexo: I guess that's true, it's not a very strong penalty 10:14:52 <b_jonas> so I probably should just ignore it 10:26:40 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 10:47:11 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 10:53:59 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 10:54:09 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 10:55:17 *** Phoenix_the_II [~ralph@home.deboom.biz] has quit [Ping timeout: 480 seconds] 10:56:38 <Terkhen> hello 11:14:14 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 11:14:29 <CIA-2> OpenTTD: planetmaker * r22919 /trunk/src/newgrf.cpp: -Doc: Some doxygen sprinkles 11:14:45 *** valhallasw [~valhallas@nsc.ciup.fr] has joined #openttd 11:16:29 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 11:26:58 *** Swissfan91 [Swissfan91@5e0ad068.bb.sky.com] has joined #openttd 11:34:04 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 11:36:56 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:47:19 <CIA-2> OpenTTD: yexo * r22920 /trunk/src/ (7 files in 3 dirs): -Cleanup: replace two very old town variables taht were rarely used by small functions that compute there value on-the-fly when necessary 11:49:56 <Swissfan91> are there any mods online? 11:50:47 <Yexo> define "mod" 11:50:53 <Yexo> if "NewGRF", yes, a lot 11:51:06 <Swissfan91> a moderator of the forums :) 11:51:14 <Yexo> ah, yes :) 11:51:48 <Swissfan91> could you possibly split the O/T from this topic > http://www.tt-forums.net/viewtopic.php?f=26&t=56570 11:52:00 <Swissfan91> although very helpful, I could do with it not in there. 11:53:28 <Yexo> sorry, I'm only moderator for the OpenTTD section 11:53:35 <Yexo> just create a topic report asking for it to be split of 11:53:44 <Swissfan91> ah yes, OK. 11:53:45 <Yexo> that's generally the fastest way to get moderator attention 12:02:23 <Hyronymus> Swissfan91: your signature is rather much too big definitvely 12:03:01 <Hyronymus> and you want all the pain.net/gimp convo to be split? 12:03:06 <JVassie> Swissfan91: its not that much offtopic 12:03:13 <planetmaker> yeah 12:12:36 <Swissfan91> Hmmm, I'm not sure. I mean it is really helpful, which led me to think it could be a topic about palettes in drawing programs. 12:15:47 <Swissfan91> shall we keep it in then? 12:24:07 <Alberth> Swissfan91: better make an entry at a wiki then; forum threads are not so easy to retrieve 12:25:26 <Swissfan91> how do you mean? 12:25:59 <planetmaker> forum threads age very fast and in 4 weeks no-one will remember 12:26:03 <planetmaker> nor find it 12:26:22 <planetmaker> if you find something helpful, then wiki conserves knowledge much better 12:28:25 <Swissfan91> Oh I see. Well, I was thinking that FooBars comment about the way to load TTD palette as swatches in Photoshop was the new bit of information. So possibly if he adds that to the wiki? 12:49:15 * andythenorth finds use for HEQS forklift 12:50:17 <planetmaker> 'he'?! 12:50:25 <planetmaker> 'you' was the statement 12:52:46 <CIA-2> OpenTTD: planetmaker * r22921 /trunk/src/video/cocoa/ (cocoa_v.mm fullscreen.mm): -Fix: [OSX] Don't allow the old fullscreen mode also not as fallback on OSX 10.7. Also add a few sprinkles of coding style accross cocoa display drivers 12:56:16 *** Biolunar [mahdi@blfd-4d08e1c2.pool.mediaWays.net] has joined #openttd 12:59:28 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 13:04:35 <Swissfan91> I don't really understand it, as I don't use photoshop. So me adding it would be silly right? 13:05:20 <Hyronymus> so Swissfan91 , what to do with your report 13:05:23 <valhallasw> you could just add it, with a link to the forum thread 13:05:41 <Swissfan91> you can leave it, Hyro :) thanks. 13:05:49 <valhallasw> in that way, you do add useful information, but you don't have to be afraid of taking the blame! 13:05:58 <valhallasw> (not that anyone would actually blame you, but whatever) 13:05:59 <Hyronymus> ok 13:07:11 <Hyronymus> but please fix you signature size, Swissfan91 13:08:11 <Swissfan91> ah, I thought it was ok. Hold on. 13:09:01 <Swissfan91> the image is too big? Or too much text? 13:09:10 <Hyronymus> too high in total :) 13:09:12 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 13:09:21 <Yexo> you can chose either the image or the text, together it's too much 13:09:48 <Yexo> "Signatures may contain up to five lines (one line being that displayed on a browser opened to 800px width) of text (of small or normal size) and/or one image, valid combinations include; a single image of no more than 60px high, 468px wide and 10KB in size. Two images are allowable side-by-side if they abide by this height rule, and their total width does not exceed 468px. The total file size must be no larger than 15KB. Signatures containing an i 13:09:48 <Yexo> mage this large may also include one line of small size text. Signatures containing an image of 30px high may include up to three lines of small size text or two lines of normal size text. Images of 15px height or less may allow up to three lines of normal size text or four lines of small size text. Please note that minor variations on this will usually be acceptable - in general, think of the common sense rule that your signature should not be lon 13:09:49 <Yexo> ger than your post." 13:09:56 <Yexo> sorry, that was more than I thought :p 13:10:03 <Hyronymus> lol 13:13:14 *** KritiK [~Maxim@95-24-27-77.broadband.corbina.ru] has joined #openttd 13:15:38 <Swissfan91> I'm sorting it now. 13:17:08 <andythenorth> hmm 13:17:12 <andythenorth> pipelines would be nice 13:18:16 <Swissfan91> I have taken two lines out. Will that suffice? 13:18:40 <Yexo> not according to the rules I quoted above, but ask Hyronymus if it's enough for him 13:19:29 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 13:19:40 <Hyronymus> stop bothering me :P 13:20:42 <Hyronymus> out of curiousity: why the text *Other users screenshots are available 13:23:53 <Swissfan91> Because I just put screenshots, not MY screenshots. Kind of like a disclaimer. 13:24:11 <Hyronymus> rofl 13:24:20 <Hyronymus> I'm fine wih it 13:24:29 *** TWerkhoven [~taede@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Remote host closed the connection] 13:27:01 *** sla_ro|master [slaco@95.76.27.160] has quit [] 13:28:11 <Swissfan91> it was a joke :P 13:30:08 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 13:37:32 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 14:02:25 *** Hyronymus is now known as Hyr|afk 14:07:05 *** pugi [~pugi@dyndsl-091-096-063-144.ewe-ip-backbone.de] has quit [Read error: Connection reset by peer] 14:07:20 *** pugi [~pugi@dyndsl-091-096-063-144.ewe-ip-backbone.de] has joined #openttd 14:24:14 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 14:25:45 *** pugi [~pugi@dyndsl-091-096-063-144.ewe-ip-backbone.de] has quit [Read error: Connection reset by peer] 14:25:48 *** pugi [~pugi@dyndsl-091-096-063-144.ewe-ip-backbone.de] has joined #openttd 14:28:21 * planetmaker ponders whom to elect as major... 14:28:27 <planetmaker> All write the same bullshit 14:32:02 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 14:33:42 <frosch123> then pick the opposition 14:34:11 <planetmaker> for sure :-) 14:34:15 *** Swissfan91 [Swissfan91@5e0ad068.bb.sky.com] has quit [] 14:34:23 <planetmaker> The current major was once member of the NPD before he joined CDU 14:35:09 <frosch123> if everything is bad, the best solution is to deelect everyone 14:35:18 <frosch123> as it is unlikely that they try again 14:35:27 <frosch123> so others can appear 14:35:38 <planetmaker> :-) 14:36:09 <planetmaker> I'll take a die with me :-) 14:36:15 <planetmaker> bbiab 14:47:46 <planetmaker> right. I could have voted for my grandma as they only wanted the election notification. 14:48:02 <planetmaker> Thus I could in principle vote in every vote location... 14:52:00 <Rubidium> planetmaker: Owen for major? ;) 14:52:05 <planetmaker> :-) 14:52:10 <planetmaker> +1 15:02:19 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 15:03:44 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 15:07:11 *** pugi [~pugi@dyndsl-091-096-063-144.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 15:08:28 <CIA-2> OpenTTD: frosch * r22922 /trunk/src/newgrf.cpp: -Codechange: Use wrapper methods to access and register spritesets. 15:09:07 *** Hyr|afk is now known as Hyronymus 15:09:14 <CIA-2> OpenTTD: frosch * r22923 /trunk/src/ (5 files): -Codechange: Move application of the construction stage into TileLayoutSpriteGroup::ProcessRegisters(). 15:09:39 <planetmaker> yuhu :-) 15:10:10 <CIA-2> OpenTTD: frosch * r22924 /trunk/src/ (7 files): -Codechange: Enhance NewGRFSpriteLayout for drawing construction stages in spritelayouts with inconsistent number of sprites per spriteset. 15:10:41 *** pugi [~pugi@host-091-097-013-067.ewe-ip-backbone.de] has joined #openttd 15:10:57 <CIA-2> OpenTTD: frosch * r22925 /trunk/src/newgrf.cpp: -Feature: [NewGRF] Allow referencing spritesets from different Action1 in a single Action2. 15:11:25 <CIA-2> OpenTTD: frosch * r22926 /trunk/src/newgrf.cpp: -Feature: [NewGRF] Extended Action1 format to define arbitrary spriteset IDs. 15:12:10 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 15:12:13 <Hirundo> :o 15:15:21 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 15:26:29 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 15:28:22 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 15:48:23 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Ping timeout: 480 seconds] 15:53:38 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 15:54:14 *** guru3 [~guru3@81-235-164-123-no21.tbcn.telia.com] has quit [Read error: Connection reset by peer] 15:54:28 *** guru3 [~guru3@81-235-164-123-no21.tbcn.telia.com] has joined #openttd 16:08:17 *** Greyfur [~Miranda@chello089173085036.chello.sk] has joined #openttd 16:08:28 <Greyfur> Hello 16:08:33 <planetmaker> hi 16:09:02 <Greyfur> I would like to ask, is there any way, how to make two companies service on one track ? 16:09:17 <planetmaker> on default openttd there is not 16:09:29 <Greyfur> I mean in TTD Patch it was possible to buy 75% of the other company and it worked 16:09:39 <planetmaker> I'm sure it doesn't 16:09:52 <planetmaker> you could maybe buy the company completely. But then it was one company 16:10:26 <planetmaker> you can do that here, too, if another company bancrupts 16:11:21 <Greyfur> Well I am sure, I have played a game, where I buyed only 75% of the other company and could use their rails 16:11:34 <planetmaker> well. In any case, this is not TTDPatch 16:11:55 <planetmaker> and in multiplyer it sucks majorly, if someone just bought my company 16:12:16 <planetmaker> and could do with my stuff what s/he wanted 16:12:16 <Greyfur> In that case it must have been Open TTD 16:12:29 <Yexo> no, it probably was ttdpatch 16:12:48 <Yexo> in openttd there has been an infrastructure sharing patch that allowed you to share rails with other companies 16:13:00 <planetmaker> but it's 24 months outdated now 16:17:41 <Greyfur> Actually I don't have the newest up to date openttd installed, so I guess I will try. Thanks! 16:18:01 <planetmaker> it won't allow you that either 16:18:33 <Yexo> Greyfur: there is no nor has there ever been an official version of OpenTTD that supported it 16:21:48 *** sla_ro|master [slaco@95.76.27.160] has joined #openttd 16:24:02 <Greyfur> :( 16:25:33 *** Greyfur [~Miranda@chello089173085036.chello.sk] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 16:38:30 *** Greyfur [~Miranda@chello089173085036.chello.sk] has joined #openttd 16:38:49 <Greyfur> my connection broke 16:41:43 <planetmaker> that looks different than a quit :-P 16:43:23 <planetmaker> andythenorth: do you have a mac which understands the zoom guesture? 16:44:42 <andythenorth> planetmaker: propably 16:44:47 <andythenorth> I turn all that crap off 16:45:41 <Greyfur> planet : thanks for reminding me, why I left the community a few years back. 16:45:56 <planetmaker> you're welcome 16:47:50 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 16:49:09 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Remote host closed the connection] 16:51:31 <planetmaker> andythenorth: but you run SnowLeopard now, do you? 16:52:54 <planetmaker> http://developer.apple.com/library/ios/#documentation/WindowsViews/Conceptual/UIScrollView_pg/ZoomZoom/ZoomZoom.html <-- I mean this guesture, andythenorth 16:55:36 <planetmaker> or anyone whose mac supports that? 16:57:10 <orudge> planetmaker: "Scroll View Programming Guide for iOS" 16:57:22 <planetmaker> orudge: hm? 16:57:27 <orudge> they're gestures on the iPhone/iPad, etc 16:57:28 <orudge> not the Mac 16:57:38 <orudge> iOS != Mac OS :) 16:57:41 <planetmaker> I know that 16:57:45 <orudge> well 16:57:47 <planetmaker> but it's available also for mac 16:57:51 <orudge> I'm not aware of pinch zooming being in the Mac 16:57:56 <planetmaker> it was just the first page in google to explain that 16:58:04 <orudge> hmm 16:58:06 <planetmaker> well, someone posted a patch for that 16:58:10 <orudge> well 16:58:12 <planetmaker> But my hardware doesn't support it 16:58:18 <orudge> what hardware do you have? 16:58:28 <planetmaker> but iirc the new macbooks support many guestures 16:58:36 <planetmaker> mine is a 3.x year old macbook 16:58:38 <orudge> hmm, mine is a late 2009 MacBook Pro 16:58:43 <orudge> I'm not sure if it'd support that 16:58:45 <orudge> it might do 16:58:47 <orudge> I've never used it if so 16:59:10 <planetmaker> I'd doubt that it supports that already; but maybe 16:59:27 <orudge> hmm, well, it's a multi-touch touchpad, you can do things like three-finger and four-finger swipes 16:59:58 <orudge> let me see 17:00:03 <planetmaker> then maybe :-) 17:00:46 <orudge> hmm 17:00:52 <planetmaker> hm, orudge, you might need one additional patch... 17:00:52 <orudge> I can do a sort of pinch to zoom in Safari 17:01:21 <orudge> ah, yes, the Trackpad control panel does show things like that 17:01:31 <planetmaker> http://devs.openttd.org/~planetmaker/patches/070_default_no_minimum_sdk.diff <-- that one 17:01:34 *** ricky26 [~quassel@80.83.125.94] has quit [Read error: Connection reset by peer] 17:01:42 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Remote host closed the connection] 17:01:43 <planetmaker> otherwise you won't get the 10.6 features which it is 17:01:51 <planetmaker> you need snow leopard or newer 17:01:54 <orudge> mm 17:01:57 * orudge has Snow Leopard and Lion 17:02:01 <planetmaker> ok :-) 17:02:19 <planetmaker> then my patch and FS 4760 together should give the result 17:02:30 <orudge> let's see 17:04:52 <planetmaker> do you have compile stuff installed? 17:04:58 <supermop> hey guys 17:05:08 <orudge> I haven't built OpenTTD in a few months, seems I don't have liblzma installed 17:05:11 <planetmaker> otherwise with a bit of patience the binary will be compiled here, too. In the hope that it would work elsewhere 17:05:25 <supermop> is there a reason i cannot set service interval greater than 800 days 17:05:29 <supermop> ? 17:05:31 <planetmaker> but it's not that fast as I watch TV concurrently 17:05:59 <frosch123> planetmaker: if you provide a binary, you should fix the typo in the patch :) 17:06:01 <orudge> but MacPorts can sort that out 17:06:10 <planetmaker> orudge: for testing you could do without liblzma 17:06:20 <orudge> yeah 17:06:26 <planetmaker> yes, I should 17:06:29 <orudge> but I may as well install it now anyway :) 17:07:07 <planetmaker> hm, which, frosch123? 17:07:17 <planetmaker> (there's a new version as of today) 17:07:24 <frosch123> + HandleKeypress(WKC_EQUALS<<16); 17:07:34 <frosch123> see fs 17:08:29 <frosch123> though this does not necessarily prevent testing 17:08:31 <planetmaker> ah. Yes, I'd consider it a mouse event 17:08:37 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 17:08:38 <supermop> also, intuitively, shouldn't ctrl+click on order with the 'go to' tool selected copy that order, rather than center screen on that station? 17:08:53 <frosch123> planetmaker: from the spec you posted, it only seems to a be an event for the ottd window 17:08:57 <frosch123> with no specific location 17:10:31 <frosch123> which would mean, zooming an image would always zoom around the center of the window, and not around the finger position 17:10:46 *** KenjiE20 [~Kenji@host-92-8-74-76.as43234.net] has joined #openttd 17:10:49 <orudge> ooh, nice, lots of deprecated warnings when compiling now on the Mac 17:10:50 <orudge> but, it builds 17:11:15 <supermop> later all, 17:11:16 <planetmaker> orudge: yes, my patch shows them, too. As it makes sure to not build against old sdks (which hides them) 17:11:24 *** dfox [~dfox@ip-94-113-17-246.net.upcbroadband.cz] has joined #openttd 17:11:25 <orudge> ah, ok 17:11:37 <planetmaker> I guess I should just commit that patch ;-) 17:11:47 *** supermop [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has left #openttd [] 17:11:53 <planetmaker> no need to make compatible binaries when not building universal 17:12:38 <planetmaker> *backward compatible 17:13:02 <orudge> well, pinch to zoom seems to work 17:13:15 <planetmaker> hm, how exactly? 17:13:25 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has left #openttd [] 17:13:53 <orudge> er, well, use two fingers far apart, and move them close together 17:13:56 <orudge> or vice versa to zoom out 17:14:12 <orudge> check the Trackpad section of the System Preferences, too 17:14:30 <orudge> do you see "pinch open & close" there? 17:14:37 <orudge> if you don't, I guess your hardware doesn't support it 17:14:42 <orudge> I can disable it there and it won't work in OpenTTD 17:15:11 <planetmaker> mine doesn't - or I could use it in other programmes, I guess :-) 17:15:35 <planetmaker> and no, the trackpad preferences doesn't have anything like that. 17:15:41 <planetmaker> that's why I know I don't have it 17:15:47 <orudge> fair enough 17:15:50 <orudge> well, it seems to work for me, anyway :) 17:15:58 <frosch123> orudge: do you have some image software which support that zooming? 17:16:24 <orudge> er, I'm not sure 17:16:26 <orudge> it works in Safari 17:16:28 <orudge> let me try in Preview 17:16:59 <orudge> yes, it works there too 17:19:02 <frosch123> orudge: does it matter where you do it? 17:19:11 <frosch123> i.e. does it zoom around the center of your fingers? 17:19:24 <frosch123> or does it always zoom relative to the center of the window? 17:19:27 <orudge> hm, I'm not sure 17:20:10 <orudge> it zooms relative to where the cursor is 17:20:21 <orudge> where your fingers specifically are doesn't matter 17:21:06 <planetmaker> ok, so it should zoom-in in secondary views when the cursor hovers them 17:21:16 * orudge tests 17:21:44 <orudge> no, that doesn't happen 17:21:51 <orudge> it only zooms the main OpenTTD viewpoint 17:22:13 <orudge> using two fingers up/down does zoom secondary viewpoints 17:22:21 <orudge> but pinching doesn't 17:23:03 <planetmaker> hm. normal zooming also works on main viewport, does it? 17:24:41 <planetmaker> hm... I wonder though whether we need two zoom-functions... 17:24:55 <orudge> planetmaker: yes 17:24:59 <orudge> brb 17:25:25 *** Hyronymus is now known as Hyr|afk 17:27:01 <frosch123> two-finger up/down is like mousewheel? 17:28:28 <planetmaker> yes 17:28:32 <planetmaker> and zooms in or out 17:28:39 <planetmaker> on all viewports 17:28:46 <planetmaker> and scrolls where it should 17:29:13 <planetmaker> I never use a mouse on this machine ;-) 17:30:57 <frosch123> well, you can disable the scrollwheel zooming in adv. settings 17:31:18 <frosch123> so, if it is the wrong gesture, it can be disabled :) 17:31:41 <frosch123> there is actually a setting to make the scrollwheel scroll the viewport 17:31:46 <frosch123> s/scroll/pan/ ? 17:31:55 <frosch123> including x/y direction for second wheel 17:32:04 <planetmaker> hm 17:32:08 <frosch123> i guess that works as well with those two finger gestures 17:32:23 <planetmaker> I need a new mac :S 17:35:08 <frosch123> be careful, that means more work 17:35:17 <frosch123> if you decide for a linux box, it would mean less work :p 17:35:32 <planetmaker> :-P 17:35:45 <planetmaker> well... I could install linux on it, too ;-) 17:35:58 <planetmaker> the hardware is good quality 17:36:29 <planetmaker> I actually still have a 50GB partition free... for either windoze or linux ;-) 17:37:09 <frosch123> dual-boot? who does that today :) 17:37:29 <planetmaker> indeed 17:37:41 <planetmaker> but also a VM could occupy that 17:40:01 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 17:43:44 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 17:45:21 <CIA-2> OpenTTD: translators * r22927 /trunk/src/lang/slovak.txt: 17:45:21 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:45:21 <CIA-2> OpenTTD: slovak - 126 changes by klingacik 17:47:34 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 17:51:26 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 17:54:19 *** Phoenix_the_II [~ralph@home.deboom.biz] has joined #openttd 18:03:50 *** pjpe [ade6a119@ircip2.mibbit.com] has joined #openttd 18:05:06 *** KouDy [~KouDy@ip-86-49-123-127.net.upcbroadband.cz] has joined #openttd 18:14:30 *** Prof_Frink [~proffrink@0278a82f.bb.sky.com] has joined #openttd 18:19:20 *** Hyr|afk is now known as Hyronymus 18:21:53 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:32:05 *** TWerkhoven[l] [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 18:41:07 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 18:58:38 <Eddi|zuHause> <planetmaker> but it's 24 months outdated now <-- chill's patchpack contains an updated infrastructure sharing patch 18:59:33 <planetmaker> can be, yes 19:03:12 <__ln__> any hope for infrastructure sharing in trunk? 19:03:13 <Eddi|zuHause> i used it a few months ago :) 19:03:20 <Eddi|zuHause> __ln__: not really 19:03:28 <planetmaker> not currently. No one works on it 19:03:36 <Eddi|zuHause> __ln__: too many conceptual problems, imho 19:03:50 <planetmaker> They can be solved 19:03:51 <Eddi|zuHause> just take the payment issue 19:04:05 <__ln__> but it is there already. the oil platforms. 19:04:22 <Eddi|zuHause> using transfers (or any kind of destinations patch) only the last mile gets paid 19:04:32 <Eddi|zuHause> all other companies involved get nothing 19:05:33 <planetmaker> __ln__: exactly 19:05:52 <__ln__> how about limited infrastructure sharing -- airports usable for everyone? 19:06:07 <Eddi|zuHause> __ln__: yes, it's a trunk bug. but nobody bothered fixing it 19:06:09 <planetmaker> __ln__: that has the same issues 19:06:11 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Quit: Leaving.] 19:06:39 <__ln__> well ok i see there's a problem with shared airports, too. 19:07:20 <planetmaker> I could block it in principle. Or the other one could. Thus it needs a method which removes all own stuff from a competitor's property 19:07:35 <planetmaker> so that I cannot be left with a debt spiral I cannot break 19:07:39 <Eddi|zuHause> what i missed in infrastructure sharing: merge my tram station with the other player's train station (via ctrl+click) 19:08:26 <Eddi|zuHause> or add my own platforms 19:08:52 <planetmaker> unrealistic to have stations owned by two ;-) 19:08:54 <Eddi|zuHause> (so not actual sharing of tracks, only transfer points for cargo) 19:09:06 <Eddi|zuHause> it's not really unrealistic 19:09:34 <Eddi|zuHause> take Leipzig main station, it was a station owned by two companies, the saxon state railway and the prussian state railway 19:09:43 *** TWerkhoven[l] [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 19:09:46 <Eddi|zuHause> hence all facilities existed twice 19:09:52 *** Bas_Honing [~BasHoning@8-79-ftth.onsneteindhoven.nl] has quit [Remote host closed the connection] 19:10:35 <Eddi|zuHause> in the eastern half the trains from erfurt, halle/magdeburg and berlin arrived, and in the western half the trains from dresden arrived 19:10:47 <Eddi|zuHause> err, other way around 19:11:19 <Eddi|zuHause> this is basically still true, as there are very few track connections from one half to the other 19:11:21 <planetmaker> :-) makes sense 19:11:31 <TrueBrain> NOTICE: All OpenTTD webservice will be down for a minute or 5 (how ever long it will take OVH to accept a new mac address). I am sorry if your addiction is hurt in any way. 19:11:59 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:12:46 *** TWerkhoven[l] [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 19:14:43 <Eddi|zuHause> or take Hettstedt main station, it has through-tracks by the prussian main line between Sangerhausen and Aschersleben (afair that was part of the "Kanonenbahn"), and dead-end tracks for the private "Halle-Hettstedter-Eisenbahn" 19:15:40 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 19:16:02 <__ln__> TrueBrain: thanks for letting us know, so i can now desperately click refresh 19:16:09 <__ln__> over and over again 19:16:47 <Eddi|zuHause> the "Kanonenbahn" was a pre-WWI rail track reaching from Berlin all the way to the western border, avoiding major traffic hubs, intended for military use. 19:16:59 *** DorpsGek is now known as Guest9867 19:17:06 *** DorpsGek [~dorpsgek@178-33-38-239.ovh.net] has joined #openttd 19:17:10 *** mode/#openttd [+o DorpsGek] by ChanServ 19:18:05 <Eddi|zuHause> civilian travel on many sections was very low, so it was left to decay after WWII in those areas 19:18:16 <__ln__> is it still there? 19:18:48 <Eddi|zuHause> the section Sangerhausen-Hettstedt-Aschersleben is still in use 19:19:12 <TrueBrain> OpenTTD Web Services should all be back online. Please let me know if there are any issues 19:19:37 *** Guest9867 [truebrain@178-33-34-239.ovh.net] has quit [Ping timeout: 480 seconds] 19:19:38 <Eddi|zuHause> but for example the section Treysa-Leinefelde is decayed. the DDR-BRD border was in that section 19:20:12 <Eddi|zuHause> last time i checked, they discussed reopening a short strip Treysa-Homburg (Efze) 19:26:54 *** TWerkhoven[l] [~turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 19:27:38 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 19:28:19 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:32:43 <Ammler> Rubidium: I fear your last tar detection thing is broken 19:33:04 <Ammler> I have same grf, different md5sum once in file dir and once in tar 19:33:15 <Ammler> openttd is not able to load both 19:34:01 <Ammler> r22815 19:35:27 *** Elukka [Elukka@89-166-103-135.bb.dnainternet.fi] has joined #openttd 19:43:20 *** Greyfur [~Miranda@chello089173085036.chello.sk] has quit [Ping timeout: 480 seconds] 19:43:51 <Eddi|zuHause> do you mean "both" as in "at the same time", or as in "either one"? 19:46:10 <Ammler> Eddi|zuHause: dutchstations once in a tar and once unpacked 19:46:20 <Ammler> different versions (md5sums) 19:46:47 <Ammler> if I rename the unpacked grf, I am able to load the newer grf 19:47:09 <Ammler> I also have setting allow_older_newgrfs set 19:47:11 <planetmaker> Ammler: maybe you can prepare a testcase with those two newgrfs. And a savegame which tries to access the 'hidden' one 19:47:14 <planetmaker> if that's the issue 19:47:34 <Ammler> newgrf_show_old_versions = true 19:47:56 <Ammler> I guess, this has no effect on newgrfs without versions 19:48:28 *** olasd [~olasd@cartan.nicolasd.info] has joined #openttd 19:56:04 <Ammler> planetmaker: are you sure, it adds the tar to the path? 19:56:15 <planetmaker> I thought so 19:56:19 <Ammler> as there are paths in the tar 19:56:40 <planetmaker> but only since r22905 19:56:42 <Ammler> so it would be .../newgrf.tar/newgrf/newgrf.grf 19:56:51 <planetmaker> thus we should urgently update tomorrow ;-) 19:56:58 <Ammler> why not now? 19:57:05 <planetmaker> 18 people is too much to kill the fun 19:57:11 <Ammler> :-D 19:57:24 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 19:57:35 <Ammler> so Rubidium fixed the issue whith the commit I thought he broke it 19:57:47 <planetmaker> eh? 19:58:14 <planetmaker> well, that fix was actually a crash-fix 19:58:26 <Ammler> [21:32] <Ammler> Rubidium: I fear your last tar detection thing is broken 20:00:06 <Ammler> well, if we restart now, we see how many are really active :-) 20:00:50 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:00:53 <Eddi|zuHause> interesting theory :) 20:05:38 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Remote host closed the connection] 20:11:37 *** sla_ro|master [slaco@95.76.27.160] has quit [] 20:12:00 <__ln__> "Nach einem Erdrutsch bei heftigen RegenfÀllen ist bei St. Goar ein Intercity mit etwa 800 Menschen an Bord am Sonntag entgleist." 20:12:26 <planetmaker> jo 20:13:24 <planetmaker> good night 20:14:32 *** George|2 [~George@212.113.107.39] has joined #openttd 20:14:32 *** George is now known as Guest9875 20:14:33 *** George|2 is now known as George 20:17:32 *** Guest9875 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 20:33:19 <__ln__> will greece collapse tomorrow? 20:33:38 <Elukka> is there a reason greece would collapse tomorrow in particular? 20:35:23 <__ln__> it's monday. 20:37:25 <Rubidium> if it would, then announcing it ~6.5 hours ago would've had more impact 20:41:48 *** APTX_ [APTX@89-78-217-144.dynamic.chello.pl] has joined #openttd 20:43:12 *** APTX [APTX@89-78-217-144.dynamic.chello.pl] has quit [Remote host closed the connection] 20:44:10 <Eddi|zuHause> "an american 'large' egg is equivalent to a european 'medium' egg" 20:44:45 <frosch123> is today the day of quotes? 20:45:03 <Eddi|zuHause> i quote on any other day as well... 20:46:29 *** frosch123 [~frosch@frnk-590fcb25.pool.mediaWays.net] has quit [Remote host closed the connection] 20:51:06 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 20:54:01 <Terkhen> good night 20:58:54 *** DDR [~DDR@d142-179-78-88.bchsia.telus.net] has joined #openttd 21:00:42 *** DDR [~DDR@d142-179-78-88.bchsia.telus.net] has quit [] 21:05:30 *** Wolf01 [~wolf01@95.233.237.150] has quit [Quit: Once again the world is quick to bury me.] 21:39:21 *** JVassie [~James@2.25.210.146] has quit [Ping timeout: 480 seconds] 21:42:40 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has joined #openttd 21:52:11 *** KouDy [~KouDy@ip-86-49-123-127.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:00:20 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 22:07:57 *** valhallasw [~valhallas@nsc.ciup.fr] has quit [Ping timeout: 480 seconds] 22:12:13 *** DDR [~DDR@d142-179-78-88.bchsia.telus.net] has joined #openttd 22:15:20 *** Progman [~progman@p57A1B09F.dip.t-dialin.net] has quit [Remote host closed the connection] 22:16:01 <Elukka> hm. 22:16:14 <Elukka> any way to run opengfx+ landscape with cs railroad tracks? 22:16:30 <Elukka> no matter the load orders the landscape grf overrides the cs tracks with the default ones 22:16:49 <Elukka> though oddly enough it displays the cs track sprites in the build menus 22:22:02 <Eddi|zuHause> i'm afraid that requires a CS-tracks grf that is updated to use railtype-overlays 22:22:06 <Yexo> loading opengfx+landscape before cs railroad tracks works fine here 22:22:26 <Eddi|zuHause> Yexo: might depend on parameters 22:22:29 <Yexo> ogfx+landscape 0.2.2 and CS railroad tracks 1.4 22:22:58 <Yexo> for me: all default 22:23:38 <Yexo> Elukka: which openttd version are you using? are you using any other newgrfs? 22:23:50 *** KenjiE20 [~Kenji@host-92-8-74-76.as43234.net] has quit [Quit: Leaving.] 22:24:35 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has quit [Ping timeout: 480 seconds] 22:24:41 <__ln__> Slashdot says "Has Cleverbot Passed the Turing Test?" 22:24:54 <Elukka> Yexo: foobar's r22855 build patched with YACD 22:25:02 <Elukka> using a whole bunch of other grfs, gonna try with just the two 22:26:42 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has joined #openttd 22:32:22 <Elukka> huh. works now somehow 22:34:47 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has quit [Ping timeout: 480 seconds] 22:35:39 *** Mks [~mks@c83-176-234-98.cust.tele2.se] has joined #openttd 22:36:34 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 22:52:07 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:52:17 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 23:02:22 *** Swissfan91 [Swissfan91@5e0ad068.bb.sky.com] has joined #openttd 23:10:38 *** Biolunar [mahdi@blfd-4d08e1c2.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 23:16:11 <Elukka> grfs that have windows and dos versions... which one do you use under opengfx? 23:17:50 <Yexo> pick either 23:18:22 <Yexo> if the colors are wrong, click "toggle palette" in the newgrf window after selecting the offending grf 23:19:36 <Elukka> oh you can do that 23:20:46 *** KritiK [~Maxim@95-24-27-77.broadband.corbina.ru] has quit [Quit: Leaving] 23:24:21 *** Neon [~Neon@dslb-094-219-001-254.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 23:25:19 *** ptr [~peter@c213-89-142-224.bredband.comhem.se] has quit [Quit: Zzzzzz] 23:27:54 <Eddi|zuHause> rule of thumb: use DOS grf if it has action 14, use windows grf if it doesn't 23:28:09 <EyeMWing> Where in the source if the engine status window? (the one with the viewport and the orders button etc.) 23:30:55 <EyeMWing> Oh. engine_gui.cpp 23:30:56 <EyeMWing> derp. 23:31:59 <EyeMWing> wait, no. that's the exclusive preview window. 23:42:17 <Yexo> did you try vehicle_gui.cpp? 23:42:43 <Yexo> the window with the actual orders is in order_gui.cpp 23:43:08 <EyeMWing> vehicle_gui Looks to be the vehicle list. Unless they're both in there. 23:44:17 <Yexo> struct VehicleViewWindow is the one you're looking for 23:44:26 <Yexo> there are several windows defined in vehicle_gui.cpp 23:44:52 <EyeMWing> Yeah. Just spotted it. 23:45:17 <EyeMWing> Thanks