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00:08:15 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:09:19 *** Biolunar_ [mahdi@blfd-4d082aec.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 00:13:06 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 00:42:25 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:57:30 *** KritiK [~Maxim@95-28-87-164.broadband.corbina.ru] has quit [Quit: Leaving] 01:30:09 *** Devroush [~dennis@ip-83-134-160-229.dsl.scarlet.be] has joined #openttd 01:32:36 *** Devroush [~dennis@ip-83-134-160-229.dsl.scarlet.be] has quit [] 01:39:13 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Ping timeout: 480 seconds] 01:51:32 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd 01:59:22 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 02:08:44 *** Eddi|zuHause [~johekr@p54B73084.dip.t-dialin.net] has quit [Remote host closed the connection] 02:09:05 *** Eddi|zuHause [~johekr@p54B73084.dip.t-dialin.net] has joined #openttd 02:11:45 *** yorick_ [~yorick@ip51cd0513.speed.planet.nl] has quit [Ping timeout: 480 seconds] 02:34:50 *** glx [glx@2a01:e35:2f59:c7c0:81a:a8fc:2768:444] has quit [Quit: bye] 02:36:00 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 02:37:17 *** DDR [~DDR@142.179.78.88] has quit [Remote host closed the connection] 02:50:19 *** DDR [~DDR@142.179.78.88] has joined #openttd 03:07:24 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Remote host closed the connection] 03:07:36 *** Elukka [Elukka@89-166-103-135.bb.dnainternet.fi] has quit [] 03:13:32 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd 04:10:05 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Remote host closed the connection] 04:13:32 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd 04:44:03 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Ping timeout: 480 seconds] 04:51:32 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p54B73084.dip.t-dialin.net] has quit [Remote host closed the connection] 04:56:17 *** Eddi|zuHause [~johekr@p54B73024.dip.t-dialin.net] has joined #openttd 05:16:05 *** llugo [bnc4free@209.141.56.5] has quit [Ping timeout: 480 seconds] 05:29:00 *** lugo [bnc4free@209.141.56.5] has joined #openttd 05:48:19 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 06:01:52 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 06:09:21 <Terkhen> good morning 06:19:28 *** Theos_ [theos@ool-4576c1d9.dyn.optonline.net] has quit [Ping timeout: 480 seconds] 06:19:42 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 06:24:26 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 06:25:20 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 06:45:25 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has joined #openttd 07:01:54 <appe> morning 07:10:21 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 07:14:48 *** DDR [~DDR@142.179.78.88] has quit [Ping timeout: 480 seconds] 07:16:42 *** DDR [~DDR@142.179.78.88] has joined #openttd 07:17:27 <Terkhen> hi appe 07:19:13 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 07:19:27 *** Maarten [~dutchusa@99-73-209-18.lightspeed.irvnca.sbcglobal.net] has joined #openttd 07:20:29 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Remote host closed the connection] 07:25:01 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 07:38:19 <dihedral> good morning 07:41:13 *** DDR [~DDR@142.179.78.88] has quit [Ping timeout: 480 seconds] 07:43:25 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 07:47:16 <Terkhen> hi dihedral 07:47:30 <planetmaker> moin 07:48:57 <Terkhen> hello to you too, planetmaker 07:58:12 <dihedral> hey you 2 :-) 07:58:36 *** hanf [~Klaus@host-89-242-65-39.as13285.net] has joined #openttd 08:11:05 *** DDR [~DDR@142.179.78.88] has joined #openttd 08:11:08 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 08:12:05 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [] 08:12:43 *** pugi [~pugi@dyndsl-091-096-062-194.ewe-ip-backbone.de] has joined #openttd 08:15:29 *** DDR [~DDR@142.179.78.88] has quit [] 08:21:03 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Remote host closed the connection] 08:26:35 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.md.comcast.net] has quit [Ping timeout: 480 seconds] 08:26:49 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.md.comcast.net] has joined #openttd 08:30:53 *** erik1984 [~erik1984@vhe-490300.sshn.net] has joined #openttd 08:32:00 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 08:34:32 *** Progman [~progman@p57A19856.dip.t-dialin.net] has joined #openttd 08:35:31 *** Brianetta [~brian@188.220.91.30] has joined #openttd 08:37:40 <__ln__> huomenta 08:38:13 *** hanf [~Klaus@host-89-242-65-39.as13285.net] has quit [Read error: Connection reset by peer] 09:00:39 *** pjpe [ade6a119@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:06:15 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has quit [Remote host closed the connection] 09:07:05 *** DorpsGek [~dorpsgek@178-33-38-239.ovh.net] has quit [Ping timeout: 480 seconds] 09:38:57 <TrueBrain> OpenTTD services are all down; our Xen host is down for unknown reasons. We are on it ;) 09:40:21 <MNIM> you better! D:< 09:41:27 <planetmaker> our provider better. 09:42:47 *** Mazur [~mazur@5ED2BEAE.cm-7-3c.dynamic.ziggo.nl] has joined #openttd 09:42:49 <planetmaker> a power switch in France is hard to reach from here ;-) 09:43:44 <TrueBrain> go-go magic arms! 09:44:40 <planetmaker> hm... I forgot to level up on my telekinesis spell last time I gained a level ;-) 09:48:15 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 09:55:35 <dihedral> gnah - planetmaker ... that's just not good enough :-P 09:58:20 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 10:15:29 <Eddi|zuHause> hm... the change history of google docs is useless... 10:20:04 *** DorpsGek [~dorpsgek@178-33-38-239.ovh.net] has joined #openttd 10:20:07 *** mode/#openttd [+o DorpsGek] by ChanServ 10:38:05 <TrueBrain> right; all OpenTTD services should be back to normal; let me know if it is not :) 10:39:14 <erik1984> TrueBrain: I can confirm BaNaNas is working again 10:39:56 *** KenjiE20 [~Kenji@host-92-8-79-245.as43234.net] has joined #openttd 10:40:03 <TrueBrain> thank you, but I have little interest what is working ;) More interested in if things are not ;) 10:40:37 <MNIM> isn't that the same thing? 10:40:37 <MNIM> 0-o 10:41:01 <TrueBrain> true == false in your world? :) 10:42:47 <MNIM> no, if (working=true) then you know failure==false since working==(-false) 10:43:27 <Eddi|zuHause> you clearly have never been in a lecture on decidability 10:43:29 <TrueBrain> okay, feel free to name all OpenTTD services and mark them as true 10:43:42 <TrueBrain> I rather assume all are true, and just mark them if they are not 10:43:45 <MNIM> that's another question :P 10:43:52 <TrueBrain> no, that is not a question 10:44:01 <TrueBrain> you say they are the same thing, nto me 10:44:15 <Eddi|zuHause> or one where you have 9-state logic 10:46:14 <planetmaker> it's all fuzzy anyway ;-) 10:46:23 *** DorpsGek [~dorpsgek@178-33-38-239.ovh.net] has quit [Remote host closed the connection] 10:46:41 <planetmaker> ok... DorpsGek is NOT working ;-) 10:46:59 *** DorpsGek [~dorpsgek@178-33-38-239.ovh.net] has joined #openttd 10:47:03 *** mode/#openttd [+o DorpsGek] by ChanServ 10:47:04 <TrueBrain> you sure? 10:47:17 <Eddi|zuHause> now DorpsGek is not not working 10:47:29 <MNIM> nah, that's just him being crazy like a proper village nutter 10:57:48 *** Devroush [~dennis@ip-83-134-160-229.dsl.scarlet.be] has joined #openttd 11:02:05 *** Maarten [~dutchusa@99-73-209-18.lightspeed.irvnca.sbcglobal.net] has quit [Read error: Operation timed out] 11:05:19 *** Maarten [~dutchusa@99-73-209-18.lightspeed.irvnca.sbcglobal.net] has joined #openttd 11:06:05 <erik1984> TrueBrain: Ok I get the hint, I will NOT tell you that the website is up again :P 11:07:15 <TrueBrain> don't push me today ;) I am grumpy because my morning was not spend watching Big Bang Theory 11:07:34 <Eddi|zuHause> was a weird episode anyway... 11:12:57 <planetmaker> oh... season 5 is there :-) 11:13:01 * planetmaker goes watching :-P 11:13:09 <planetmaker> still lunch break anyway ;-) 11:13:39 *** devilsadvocate_ is now known as devilsadvocate 11:16:10 <Eddi|zuHause> hm... need a better system to represent articulation... 11:16:41 *** Biolunar [mahdi@blfd-4d082aec.pool.mediaWays.net] has joined #openttd 11:44:35 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 11:48:38 *** Neon [~Neon@dslb-178-004-183-002.pools.arcor-ip.net] has joined #openttd 11:55:35 *** TheMask96 [martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:02:53 *** TheMask96 [martijn@lust.vhost.ne2000.nl] has joined #openttd 12:04:00 *** theos [theos@ool-45726521.dyn.optonline.net] has joined #openttd 12:16:36 <TrueBrain> ugh; had to ban an IP from our network because he was running wget over all possible server IDs. Let it be clear that in no way that is acceptable behavoir ... 12:20:00 *** z-MaTRiX [~matrix@nude.lesbianbath.com] has joined #openttd 12:20:10 <z-MaTRiX> hey 12:20:18 <z-MaTRiX> back from nomansland 12:20:30 <z-MaTRiX> whatsup ? 12:23:13 *** orudge` is now known as orudge 12:23:35 *** mode/#openttd [+o orudge] by ChanServ 12:24:28 <dihedral> hmmm - my wget loop is failing ... 12:24:32 <dihedral> just kidding TrueBrain :-D 12:25:01 <TrueBrain> dihedral: well, someone is saying that right now :) 12:25:14 <dihedral> :-P 12:25:31 <z-MaTRiX> scripting anybody? 12:28:39 *** fjb [~frank@p5DDFDCD4.dip.t-dialin.net] has joined #openttd 12:30:06 <fjb> Moin 12:36:08 *** glx [glx@2a01:e35:2f59:c7c0:70e8:2d87:acf3:9802] has joined #openttd 12:36:12 *** mode/#openttd [+v glx] by ChanServ 12:45:49 *** Elukka [Elukka@89-166-103-135.bb.dnainternet.fi] has joined #openttd 13:08:57 <TrueBrain> OpenTTD's MySQL is down for a while; there is corruption in an archive table due to the power outage earlier tihis morning, and MySQL refuses to correct the issue 13:15:22 <Eddi|zuHause> planetmaker: can you take care of that? https://dev.openttdcoop.org/issues/2750#note-14 13:15:23 <appe> what is the effect? 13:16:08 <planetmaker> in what way, Eddi|zuHause? 13:16:46 <Eddi|zuHause> either give him access, or explain to him why he shouldn't have it? 13:16:49 <planetmaker> just as (additional) document(ation) 13:17:12 <planetmaker> oh, you mean on google? 13:17:32 <appe> ad 13:19:16 <planetmaker> I assume giving him edit rights is ok with you, yes, Eddi|zuHause? 13:19:24 <Eddi|zuHause> yeah 13:25:55 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 13:32:19 <planetmaker> @topic add -1 Content service currently offline 13:32:19 *** DorpsGek changed the topic of #openttd to: 1.1.3 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only | -1 Content service currently offline (planetmaker) 13:32:41 <planetmaker> @op 13:32:44 *** mode/#openttd [+o planetmaker] by DorpsGek 13:32:49 *** planetmaker changed the topic of #openttd to: 1.1.3 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only | Content service currently offline (planetmaker) 13:33:08 *** planetmaker changed the topic of #openttd to: 1.1.3 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only | Content service currently offline 13:33:19 <TrueBrain> and wiki 13:33:20 <TrueBrain> and bugs 13:33:22 <TrueBrain> and and and :P 13:33:26 <planetmaker> hm, all? 13:33:38 <TrueBrain> MySQL is down 13:33:40 <z-MaTRiX> does this mean the multiplayer does not work either? 13:33:43 <TrueBrain> anything using MySQL does not reply 13:34:12 <Terkhen> yes, servers seems down too 13:34:12 *** planetmaker changed the topic of #openttd to: 1.1.3 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version | English only | Web service partially offline 13:34:38 <TrueBrain> they are 13:34:41 <z-MaTRiX> aham so actually everybody is playing on openttd.org 13:34:42 <TrueBrain> also uses MySQL :) 13:35:00 <planetmaker> z-MaTRiX: if you know your server you can connect no problem 13:35:07 <planetmaker> s/no/without/ 13:35:15 <z-MaTRiX> hehe no i dont 13:35:40 <planetmaker> hehe. That's what coop has for the !ip command in IRC :-) 13:35:47 <z-MaTRiX> hmm 13:35:52 <z-MaTRiX> thats a good feature 13:36:29 <planetmaker> you just need the server name (and port). That's all 13:36:44 <planetmaker> like stable.openttdcoop.org:3979 13:36:48 <TrueBrain> MySQL seriously is by far the worst DB engine; as long as it works, it works. But if anything is outside the parameter of working, it fails HARD 13:36:50 <TrueBrain> :( 13:36:52 <z-MaTRiX> but if only i can connect to a server thats boring 13:37:23 <planetmaker> z-MaTRiX: you can connect to every server. Your OpenTTD usually remembers the last server you connected to 13:37:38 <z-MaTRiX> but only the last one 13:37:43 <z-MaTRiX> not the server list 13:38:02 <z-MaTRiX> it could have been cached 13:38:44 <planetmaker> well... that's usually pointless 13:38:48 <z-MaTRiX> in a simple textfile for example, 1 server in a line 13:39:00 <planetmaker> that's what is done in the cfg 13:39:56 <z-MaTRiX> so i can add favorite servers by click to it in the list? 13:41:12 <planetmaker> z-MaTRiX: the server list is volatile. So... you'd save a lot of dead servers 13:41:26 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 13:45:07 *** Devroush [~dennis@ip-83-134-160-229.dsl.scarlet.be] has quit [Ping timeout: 480 seconds] 13:45:54 *** Devroush [~dennis@ip-83-134-160-229.dsl.scarlet.be] has joined #openttd 13:52:09 <TrueBrain> okay; it seems I managed to recover the MySQL table 13:52:15 <TrueBrain> so everything should be back up and running 13:53:37 <Belugas> hello 13:59:50 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 14:23:16 <TrueBrain> I wonder if anyone here is from TUDelft which wrote a wget batch script to run every day at 0800 CEST ... /me looks suspisios 14:28:03 *** Br33z4hSlut5 [~static.kp@92.68.154.34] has quit [Remote host closed the connection] 14:29:44 *** enr1x [~kiike@189.Red-83-45-78.dynamicIP.rima-tde.net] has joined #openttd 14:34:38 <dihedral> why on earth mus a client have nagios version2 ... :-( 14:36:15 *** DayDreamer [~DayDreame@94.142.234.1] has joined #openttd 14:45:11 <z-MaTRiX> TUDelft ? 14:46:25 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 14:46:37 *** Brianetta [~brian@188.220.91.30] has quit [Quit: TschÃŒÃ] 14:53:39 <TrueBrain> z-MaTRiX: if you ask, you don't know. It is that easy :) 14:58:04 <z-MaTRiX> yes 14:58:16 <z-MaTRiX> though i could help with bash 15:05:11 <TrueBrain> z-MaTRiX: it is not about writing, it is about being written and used, in an abusive way :) 15:05:44 <TrueBrain> mind the "wrote" in my sentence original sentence :) I wasnt asking for help ;) 15:06:18 <z-MaTRiX> kk 15:18:50 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Ping timeout: 480 seconds] 15:33:26 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 15:33:34 *** douknoukem [~KEM@ALyon-158-1-90-42.w90-29.abo.wanadoo.fr] has joined #openttd 15:33:44 *** DOUK [~KEM@ALyon-158-1-90-42.w90-29.abo.wanadoo.fr] has joined #openttd 15:35:41 *** douknoukem [~KEM@ALyon-158-1-90-42.w90-29.abo.wanadoo.fr] has quit [] 15:35:58 *** douknoukem [~KEM@ALyon-158-1-90-42.w90-29.abo.wanadoo.fr] has joined #openttd 15:36:10 *** douknoukem [~KEM@ALyon-158-1-90-42.w90-29.abo.wanadoo.fr] has quit [] 15:36:25 *** douknoukem [~KEM@ALyon-158-1-90-42.w90-29.abo.wanadoo.fr] has joined #openttd 15:36:42 *** douknoukem [~KEM@ALyon-158-1-90-42.w90-29.abo.wanadoo.fr] has quit [] 15:38:26 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 15:38:27 *** DOUK [~KEM@ALyon-158-1-90-42.w90-29.abo.wanadoo.fr] has quit [] 15:38:42 *** mahmoud [~KEM@ALyon-158-1-90-42.w90-29.abo.wanadoo.fr] has joined #openttd 16:17:11 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 16:20:40 *** pugi [~pugi@dyndsl-091-096-062-194.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 16:21:29 *** pugi [~pugi@host-091-097-001-198.ewe-ip-backbone.de] has joined #openttd 16:30:24 *** FHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:30:33 *** FHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 16:35:36 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 16:35:39 *** mode/#openttd [+o Alberth] by ChanServ 16:40:20 *** hanf [~Klaus@host-78-146-189-41.as13285.net] has joined #openttd 16:45:27 *** Devroush [~dennis@ip-83-134-160-229.dsl.scarlet.be] has quit [Ping timeout: 480 seconds] 17:08:15 *** jo2k [~Jonny@dslb-094-223-183-093.pools.arcor-ip.net] has joined #openttd 17:12:05 *** jo2k [~Jonny@dslb-094-223-183-093.pools.arcor-ip.net] has quit [] 17:29:14 *** pjpe [ade6a119@ircip3.mibbit.com] has joined #openttd 17:36:39 *** DDR [~DDR@142.179.78.88] has joined #openttd 17:39:47 *** KenjiE20 [~Kenji@host-92-8-79-245.as43234.net] has quit [Quit: Leaving.] 17:42:44 *** frosch123 [~frosch@frnk-590f66eb.pool.mediaWays.net] has joined #openttd 17:46:05 *** Wolf01 [~wolf01@host64-51-dynamic.15-87-r.retail.telecomitalia.it] has joined #openttd 17:46:18 <Wolf01> evenblind 17:47:05 <__ln__> wabe 17:48:49 <Alberth> evenink 17:52:22 <Elukka> zarp 18:01:07 <__ln__> anyone from north korea? 18:02:26 <Elukka> me 18:02:27 <Elukka> it's me 18:02:31 <Elukka> i'm kim jong il 18:03:18 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 18:04:59 <Prof_Frink> Are you ronery? 18:06:52 <CIA-2> OpenTTD: translators * r22967 /trunk/src/lang/latvian.txt: 18:06:52 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 18:06:52 <CIA-2> OpenTTD: latvian - 56 changes by Parastais 18:15:32 *** HerzogDeXtEr1 [~Flex@i59F6B636.versanet.de] has joined #openttd 18:16:25 *** KenjiE20 [~Kenji@host-92-8-79-245.as43234.net] has joined #openttd 18:20:35 *** DOUK [~KEM@ALyon-158-1-88-242.w90-29.abo.wanadoo.fr] has joined #openttd 18:22:47 *** HerzogDeXtEr [~Flex@i59F6B968.versanet.de] has quit [Ping timeout: 480 seconds] 18:23:28 *** KenjiE20 [~Kenji@host-92-8-79-245.as43234.net] has quit [Quit: Leaving.] 18:24:02 *** DOUK [~KEM@ALyon-158-1-88-242.w90-29.abo.wanadoo.fr] has quit [] 18:24:21 *** DOUK [~KEM@ALyon-158-1-88-242.w90-29.abo.wanadoo.fr] has joined #openttd 18:26:56 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 18:27:31 *** mahmoud [~KEM@ALyon-158-1-90-42.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 18:33:47 *** KenjiE20 [~Kenji@host-92-9-228-241.as43234.net] has joined #openttd 18:48:43 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 18:53:35 *** Chrill [~chrischri@h-5-149.a212.priv.bahnhof.se] has joined #openttd 18:57:29 *** DayDreamer [~DayDreame@94.142.234.1] has quit [Read error: Connection reset by peer] 18:59:17 *** Chrill [~chrischri@h-5-149.a212.priv.bahnhof.se] has quit [] 19:02:35 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 19:03:13 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 19:07:21 <andythenorth> hello 19:10:30 <Alberth> o/ 19:10:40 * andythenorth is a feedback whore 19:10:45 <andythenorth> anyone tried latest HEQS? 19:11:24 * Alberth supresses the urge to check for anyones presence 19:12:01 <Alberth> I haven't played a game in months 19:13:41 <andythenorth> it's worth playing one once a year 19:13:46 <andythenorth> to remind yourself 19:15:11 <Elukka> i was going to try the new HEQS but forgot to download it for my current game 19:15:28 * andythenorth resists urge to troll the "why don't you port to Unreal engine" thread :P 19:15:38 <andythenorth> Elukka: add it to your running game :) 19:15:56 <Alberth> start a new one :) 19:15:59 <Rubidium> andythenorth: but... we're going to have one in 6 months; he basically promised that, didn't he? 19:16:16 <andythenorth> did he? 19:16:17 <Elukka> wait, unreal engine what. 19:16:21 <andythenorth> I thought he promised you'd do it 19:16:44 <andythenorth> does it support locking the camera to a fixed angle and focal length? :P 19:17:02 <Elukka> very likely 19:17:04 <planetmaker> nah, OpenTTD as ego-shooter ;-) 19:17:08 <andythenorth> and does it also allow for adjusting perspective to isometric 19:17:11 <Alberth> that sounds like a worthwhile feature to add :) 19:17:20 <Elukka> it very likely can do that too 19:17:29 <andythenorth> in which case, let's port it 19:17:29 <Elukka> i don't see any reason an openttd-like game wouldn't work on unreal, but... why? 19:17:38 <andythenorth> because we've been told to? 19:17:41 <andythenorth> :D :P 19:17:55 <Eddi|zuHause> because of graphics card support! 19:18:00 <Rubidium> andythenorth: if you know moving OpenTTD to Unreal's engine takes only 6 months, then you must have intimate knowledge of both OpenTTD and the Unreal engine. As such you are the one that has to do it 19:18:01 <peter1138> unreal engine? what? 19:18:01 <Elukka> to be honest i do suspect it'd render the graphics ten times faster :p 19:18:39 <andythenorth> it was tempting to troll the thread 19:18:50 * andythenorth has good and bad months for trolling / flaming 19:18:57 <planetmaker> it would be worthwhile from the point that then graphics would run on the graphics card. But... it'd not be sprites then ;-) 19:19:00 <Rubidium> I doubt that... OpenTTD doesn't render, so it can't be ten times faster 19:19:01 <Alberth> instead you trolled here :) 19:19:07 <andythenorth> some months I am all like, 'be nice you mean developers'. Other months.... 19:19:13 <peter1138> what thread? 19:19:20 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=26&t=56843 19:19:46 <Elukka> i think unreal could do sprites perfectly well 19:19:57 <Elukka> kinda funny that someone seriously suggested it though 19:20:17 <Eddi|zuHause> there have been many crazy suggestions over time... 19:20:24 <Alberth> everybody is happy to suggest things they don't have to do 19:20:30 <andythenorth> it's interesting that the world is so full of smart people who miss the point 19:20:44 <Elukka> still it's not a new idea to run a sprite based game on a 3D engine 19:20:47 <andythenorth> if the world's smart people missed the point less, it would be a better world 19:20:49 <Elukka> that's mostly what's done these days i think 19:21:09 <Alberth> andythenorth: but it would be so boring :p 19:21:27 <Elukka> <@Alberth> everybody is happy to suggest things they don't have to do 19:21:32 <Elukka> if they shouldn't why have a suggestion forum? 19:21:37 <andythenorth> Alberth: it's not like there's a shortage of interesting problems to solve 19:21:40 <andythenorth> world peace 19:21:43 <andythenorth> peak oil 19:22:03 <andythenorth> where all the missing (odd) socks are 19:22:06 <Eddi|zuHause> the smart/lazy people's default response is rejection because a) they're lazy, and b) the other person could be stupid/active, which means they'd be wasting their time 19:22:23 <planetmaker> it would be interesting to port one of the scale2/scale3 algorithms to OpenTTD 19:22:43 <planetmaker> and thus finally start solving the "everything is so small" complaints 19:22:54 <Elukka> i think a much better answer to suggestions like that is "we don't have the inclination/time to do it or it's not worthwhile" 19:23:03 <Elukka> rather than saying "do it yourself lol" to everything 19:23:03 <andythenorth> planetmaker: they're surprisingly effective 19:23:14 <planetmaker> I know :-) 19:23:16 <andythenorth> zeph found one that seemed to be optimised for pixel art iirc 19:23:24 <planetmaker> yes, that's what I mean 19:23:31 <planetmaker> I was not joking :-) 19:23:56 <Alberth> Elukka: that implies we understand the suggestion, which we may not 19:24:13 <andythenorth> supermop_: do you need help sorting your nfo out? 19:24:19 <andythenorth> station nfo is not the easiest imho 19:24:24 <planetmaker> http://scale2x.sourceforge.net/index.html 19:24:36 <Eddi|zuHause> planetmaker: we did have that 19:24:43 <planetmaker> that one? 19:24:50 <andythenorth> scale 2x looks ok 19:24:51 <Eddi|zuHause> planetmaker: but then someone decided to revamp the blitter 19:25:00 <V453000> thats quite cool 19:25:15 <andythenorth> I am unconvinced by scale 4x 19:25:16 <Eddi|zuHause> planetmaker: there was a patch implementing several different scaling methods 19:25:18 <supermop_> yeah, 19:25:20 <Alberth> andythenorth: but we have so many small parts that together form a sprite 19:25:22 <supermop_> it would help 19:25:22 <Rubidium> Eddi|zuHause: it was not the scale2x thing, just nearest neighbour for some operating system that most of the devs not even use 19:25:26 <supermop_> or 19:25:34 <supermop_> station support in nml 19:25:39 <supermop_> that would be sweet 19:25:40 <Eddi|zuHause> Rubidium: there was a better patch than that 19:25:46 <Eddi|zuHause> Rubidium: that even worked on linux 19:25:53 <Rubidium> can't remember that 19:26:00 <Eddi|zuHause> it might have been in miniin 19:26:04 <andythenorth> what is the status of station support in nml? 19:26:14 <planetmaker> must be many years and versions ago ;-) 19:26:14 <supermop_> status is: none 19:26:18 <supermop_> as far as i know 19:26:26 <planetmaker> andythenorth: 0% 19:26:36 <andythenorth> but is it on someone's todo list? 19:26:36 *** enr1x [~kiike@189.Red-83-45-78.dynamicIP.rima-tde.net] has quit [Read error: Connection reset by peer] 19:26:45 <planetmaker> it's on NML's todo list 19:26:49 <andythenorth> yexo was coding chips to remind himself how they work... 19:27:02 <Rubidium> Elukka: if someone claims that X can be solved in Y months, then I would assume the person to have enough knowledge about the subject to be able to make that estimate. As such that person is on the top of the list of people who can solve the issue 19:27:14 <Rubidium> (and you should use the best person for the job) 19:27:30 <andythenorth> stations in nfo are definitely squirrely 19:27:37 <andythenorth> I barely understand the CHIPS code 19:28:43 <supermop_> i was waiting for it, but eventually figured i had no idea when it would show up, and was tired of making fun, detailed 24hr eyecandy games without my own grf in them 19:29:01 <Rubidium> Eddi|zuHause: can't find any trace of such a feature in MiniIN 19:29:26 <supermop_> also 19:29:32 <Elukka> he was saying 'i think this is a good idea and the openttd team is good enough to get it done in a reasonable time' 19:29:38 <Elukka> not claiming he can do it in 6 months 19:29:42 <supermop_> was never able to get a coder 19:30:17 <Rubidium> Elukka: he claims it can be done in 6 months: "it wouldn't take but 6 months to really get something out that works" 19:31:20 <Elukka> ...preceded by "The openttd development team is very competant.." 19:31:37 <supermop_> i also want to do a bridge set as proof of concept to ask for more bridge features, so i feel like i need to be proactive 19:31:54 <Eddi|zuHause> Rubidium: i think it was this one: http://www.tt-forums.net/viewtopic.php?f=33&t=28384 19:34:41 <Elukka> it really seems silly to answer 'do it yourself' in the suggestion forum 19:34:54 <Elukka> if they were inclined to do so they'd be posting in the dev forum 19:35:05 <planetmaker> probably true 19:35:08 <Elukka> if it's not okay to suggest but not do it then there shouldn't be a suggestion forum 19:35:11 <Eddi|zuHause> Elukka: it's actually the graphics development forum 19:36:01 <Elukka> ah, my mistake 19:36:07 <Rubidium> Elukka: if you make claims about the "easiness" of something, regardless of where you claim it, you should be able to back up that claim 19:36:11 <Elukka> it's still an attitude that seems to pervade most suggestion threads 19:36:50 <Rubidium> if the question was: "why don't you use one of the X, Y, Z engines?", then the answer would have been completely different 19:37:31 <Rubidium> it's the (it's easy to do) attitude of the maker of the "suggestion" that triggers the "do it yourself" attitude (at least for me) 19:37:40 <Elukka> or you could take it as a compliment... he said it would be doable because the openttd devs are very capable 19:38:25 <Alberth> he has no idea of our capabilities imho, at least /me is completely clueless about 3D engines 19:39:36 <Rubidium> a sniper might be very capable, but I doubt he will win in hand-to-hand combat 19:40:01 <Rubidium> likewise someone working on 2D stuff and algorithms might have no clue about 3D (engines) 19:40:32 <andythenorth> sniper vs. tank 19:41:06 <Eddi|zuHause> a sniper is useless if he doesn't have a partner who watches his back 19:41:08 <Elukka> then surely a reply saying that would be more constructive :) 19:41:20 *** KritiK [~Maxim@95-28-142-152.broadband.corbina.ru] has joined #openttd 19:41:41 <Eddi|zuHause> it's so easy to sneak up on a sniper from behind 19:42:14 <Rubidium> Elukka: you can deduce that from my statement 19:43:24 <Alberth> Elukka: he obviously did not look for previous discussions, or he would not have posted in this way 19:43:59 *** valhallasw [~valhallas@nsc.ciup.fr] has joined #openttd 19:45:47 <planetmaker> Elukka: it's certainly right, there are possibly more cozy ways to tell him. But where's the line between ignorance and arrogance? 19:48:45 <Terkhen> where is that thread? I don't see it 19:49:09 <Alberth> http://www.tt-forums.net/viewtopic.php?f=26&t=56843 19:49:17 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=26&t=56843 19:54:41 <Terkhen> thanks :) 20:22:08 * andythenorth ponders 20:23:48 <andythenorth> sharp eyed observers might notice 2 extra steam trams here: http://hg.openttdcoop.org/heqs/raw-file/af68089d9585/sprites/graphics/industrial_tram_locomotives.png 20:24:12 * planetmaker is not sharp-eyed ;) 20:25:20 <andythenorth> I didn't ship them yet 20:25:24 <andythenorth> I was holding them back 20:25:33 <andythenorth> gameplay is more interesting when there is 'new' 20:26:04 <andythenorth> wondering if I should ship them soon 20:27:40 <planetmaker> :-D 20:28:59 *** JVassie [~James@2.27.86.69] has joined #openttd 20:29:50 <Rubidium> andythenorth: procrastinator soon? ;) 20:29:53 <Elukka> these seem like they'd double as narrow gauge 20:30:15 <andythenorth> next few weeks / month soon 20:30:23 <andythenorth> Elukka: they're industrial narrow gauge 20:30:24 *** perk11 [~perk11@188.255.47.217] has joined #openttd 20:37:58 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:51:38 <andythenorth> good night 20:51:43 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 20:54:53 *** frosch123 [~frosch@frnk-590f66eb.pool.mediaWays.net] has quit [Remote host closed the connection] 20:55:20 *** Eddi|zuHause [~johekr@p54B73024.dip.t-dialin.net] has quit [Remote host closed the connection] 20:55:48 *** Eddi|zuHause [~johekr@p54B73024.dip.t-dialin.net] has joined #openttd 21:03:26 *** hanf [~Klaus@host-78-146-189-41.as13285.net] has quit [Quit: Leaving] 21:03:49 <Eddi|zuHause> first successes: http://dev.openttdcoop.org/attachments/1973/Hawthorn___Co.__1._Jun_1922.png 21:04:08 <Eddi|zuHause> a few things are not quite right yet, it seems 21:07:41 <Elukka> ooh! 21:07:51 <Elukka> sprites! in game! 21:12:38 <Eddi|zuHause> so... wagons i do tomorrow... 21:14:00 <Eddi|zuHause> open issues: alignment, capacity, construction period, liveries, loading stages 21:14:07 <Elukka> there might be a goods wagon by tomorrow 21:14:47 <Elukka> how do loading stages fit into a template? 21:14:58 <Eddi|zuHause> make a second image 21:15:22 <Elukka> oh 21:17:52 <supermop_> cool 21:17:57 <supermop_> what are you making eddi? 21:18:15 <Eddi|zuHause> lots of magic 21:18:33 <Eddi|zuHause> you haven't seen the slightest glimpse of it yet from that picture :) 21:19:25 <supermop_> I've heard you talking about articulated things, so I am guessing its bendy things on rails 21:19:38 <Elukka> turns out it's not! 21:20:45 <Elukka> https://dev.openttdcoop.org/attachments/1946/pr_4_abteilwagen_2-3kl_10lu.png 21:20:48 <Elukka> long, rigid carriages :p 21:21:26 <supermop_> Ha, surely you're joking mr. zu hause 21:21:51 <Eddi|zuHause> have you ever seen me joking? 21:21:53 <supermop_> although i've heard you talking about tile length vehicles as well... 21:22:08 <supermop_> which i whole heartedly support 21:22:29 <Elukka> i think with our scale the longest coaches are going to be just under a tile? 21:22:37 <Eddi|zuHause> yeah 21:22:48 <Eddi|zuHause> @calc 13/8 21:22:48 <DorpsGek> Eddi|zuHause: 1.625 21:22:56 <Elukka> still nearly double the length of usual ones 21:23:00 <Eddi|zuHause> 60% longer than normal 21:23:20 <Elukka> shorter coaches are the length of normal ttd long coaches 21:23:45 <planetmaker> looks quite nice 21:24:07 <planetmaker> Elukka: do you use photoshop or gimp for drawing? 21:24:16 <Elukka> photoshop 21:24:21 <Elukka> don't think it'd matter much though 21:24:29 <Elukka> long as it has layers... 21:24:30 <planetmaker> it might matter for cargo wagons 21:24:46 <Elukka> how so? 21:24:49 <planetmaker> we can use photoshop files directly 21:24:55 <planetmaker> you then don't need to export stuff ;-) 21:25:09 <planetmaker> they just need names without whitespace 21:25:17 <planetmaker> (the layers) 21:25:25 <Elukka> we can use .psd? 21:25:28 <planetmaker> yes 21:25:36 <supermop_> nml can read psd? 21:25:39 <Elukka> for what exactly? 21:26:00 <planetmaker> gimp can read it. And the makefile can extract the layers and write the pngs from that 21:26:04 <Elukka> photoshop is dumb and can't do layers in indexed color images so i'm not sure of the utility 21:26:07 <Elukka> oooh it can do that 21:26:11 <planetmaker> oh, it can't? 21:26:31 <Elukka> nope 21:26:54 <planetmaker> but... if the whole image is indexed the layers surely are, too? 21:27:02 <planetmaker> how would they not? 21:27:32 <Elukka> it forces you to flatten layers when converting to indexed and doesn't let you make any new ones 21:27:54 <planetmaker> sounds crap... 21:27:59 <Elukka> yeah 21:28:24 <planetmaker> but then it doesn't sound useful to use psd directly 21:28:38 <planetmaker> but I thought I mention it :-) 21:29:17 <supermop_> do you guys think I should wait for nml stations before proceeding any further? 21:29:26 <Elukka> photoshop really ought to be able to do it.. 21:29:43 <planetmaker> supermop_: it's up to you... whether you want to dive into the nfo there or have some patience 21:30:01 <planetmaker> you surely could start with drawing sprites 21:30:11 <supermop_> all the sprites are done 21:30:15 <planetmaker> or maybe with coding them as NewObjects for a starter or so. Oh... 21:30:21 <supermop_> have been for about a year 21:31:00 <planetmaker> that's tough then :-) 21:31:10 <planetmaker> you could write the NML-part of stations :-P 21:31:14 <supermop_> ha 21:31:22 <supermop_> what does that mean? 21:31:52 <planetmaker> what I meant with "nml part of stations"? Patch NML such that it can write stations 21:32:07 <planetmaker> but it's not the easiest of things, I think 21:32:30 <Eddi|zuHause> someone needs to recode mtss... that is a pain to explain people how to use it... 21:32:42 <planetmaker> indeed 21:32:48 <supermop_> you mean my grf? 21:32:53 <supermop_> thats the idea 21:33:01 <Eddi|zuHause> no, not mlss, mtss 21:33:19 <supermop_> ok 21:33:38 <Eddi|zuHause> i haven't actually tried your grf yet 21:33:48 <supermop_> i am sure that if i could patch nml, I would be able to write better nfo 21:34:38 <supermop_> well i tried to add more stuff and then there were some bugs due to that, and the nfo was tens of thousands of lines long already so i gave up and started over 21:34:40 <supermop_> so 21:34:55 <supermop_> dont bother with it for the time being 21:44:05 <Terkhen> good night 21:44:48 <supermop_> I am actually removing sprites from the project because some of the special tiles did not add much and are just cluttering the menu 21:45:13 <supermop_> also I thing the roundhouse and yards should be a separate grf 21:45:14 <supermop_> f 21:45:16 <supermop_> oops 21:46:21 <Eddi|zuHause> why separate grfs? you can easily make separate categories within the same grf 21:54:25 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 22:03:48 <supermop_> that stuff might make more sense as new objects 22:04:45 <supermop_> also it is a bit different in function to the core idea of hiding complex depot areas within a fake locomotive shop 22:04:50 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 22:05:28 <Eddi|zuHause> you can do newobjects in nml :) 22:06:10 <supermop_> yep 22:06:40 <supermop_> so splitting everything off that does not have to have a train driving through it could make my life a lot easier 22:15:51 <michi_cc> Hmm, CETS grf is already over 22k (pseudo) sprites. Maybe NML has to get smarter in the future so we stay inside the 64k limit :p 22:16:55 <Eddi|zuHause> that's one of the things i worry about 22:17:48 <Eddi|zuHause> we have not yet cut up the >8lu wagons to avoid glitches, and we don't have loading stages, etc. so sprite numbers might still increase significantly 22:18:32 <Eddi|zuHause> how troublesome is raising this 64k limit? :) 22:18:35 <michi_cc> All Action 0 which are conditional on the same params could merge into one for example (well, up to the 64kb per sprite limit of course) 22:19:07 <michi_cc> That would be GRFv2 then (not to be confused with NFOv2). 22:19:17 <michi_cc> I.e. a new container format. 22:19:20 <supermop_> could nml split a grf into modules that are each under the limit? 22:19:31 <Eddi|zuHause> i doubt that 22:20:02 <michi_cc> Even if it could, that would mean the player has to load each GRF separately. 22:20:44 <Eddi|zuHause> we could manually split the grf into one per company. but we wanted to avoid that 22:22:22 <Eddi|zuHause> or one per epoch 22:22:42 <Eddi|zuHause> since we autogenerate 99% of the code, that should be easily done 22:24:59 <michi_cc> I didn't look at all pseudo sprites, but I wouldn't be surprised that due to the autogeneration a lot of the Action 2 stuff is very similar or identical. NML would need to learn to eliminate duplicates then (or maybe get support for GRF procedure calls). 22:26:21 <Eddi|zuHause> i need to look up on procedure calls anyway 22:28:07 <michi_cc> Eddi|zuHause: Commit #3098 please :) The GRF is big enough already 22:29:11 <Eddi|zuHause> i haven't looked at that yet... 22:29:30 <Eddi|zuHause> makefile business is planetmaker's field 22:29:51 <Eddi|zuHause> or you commit it... 22:29:54 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:31:47 <planetmaker> I plan to add it in the upcoming makefile update 22:32:33 <planetmaker> or let's say: I added it already as default to the makefile framework 22:32:57 <planetmaker> But I want to finish the refactoring 22:33:17 <planetmaker> if it's really urgent.. then commit it now 22:36:03 *** erik1984 [~erik1984@vhe-490300.sshn.net] has quit [Quit: Doei!] 22:39:16 *** KenjiE20 [~Kenji@host-92-9-228-241.as43234.net] has quit [Quit: Leaving.] 22:42:40 *** fjb [~frank@p5DDFDCD4.dip.t-dialin.net] has quit [Remote host closed the connection] 22:48:46 <michi_cc> Hmm, NML creates quite a lot of Act9/ActD (like 15 actions) for each "climates_available: (...) ? ALL_CLIMATES : NO_CLIMATE;" line, I wonder if that couldn't be done smarter. 22:49:13 *** valhallasw [~valhallas@nsc.ciup.fr] has quit [Ping timeout: 480 seconds] 22:56:49 *** pjpe [ade6a119@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:00:06 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:07:28 <michi_cc> Eddi|zuHause: A lot sprites are wasted by NML in conditional expressions: http://dev.openttdcoop.org/issues/3100 23:15:15 *** Neon [~Neon@dslb-178-004-183-002.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 23:19:08 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop_] 23:38:17 *** pugi [~pugi@host-091-097-001-198.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 23:40:57 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 23:44:00 *** Biolunar [mahdi@blfd-4d082aec.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 23:48:45 <Eddi|zuHause> ok, that'd possibly free a few thousand sprites 23:49:42 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 23:50:07 <michi_cc> Eddi|zuHause: http://paste.openttdcoop.org/show/606/ results in "optimal" code with current NML. 23:50:41 <michi_cc> It still duplicates identical conditions though 23:53:34 <michi_cc> Eddi|zuHause: OpenTTD seems to ignore any total sprite counts BTW, so it's only Patch and whatever other tools that might break. This means we can ignore the limit in practice I guess, even if performance will suffer the larger it gets. 23:58:08 *** perk11 [~perk11@188.255.47.217] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org]