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00:12:13 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 00:39:29 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has quit [Remote host closed the connection] 01:02:46 *** perk11 [~perk11@188.32.29.238] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 01:12:42 *** JVassie_ [~James@2.25.206.0] has quit [Ping timeout: 480 seconds] 01:19:54 *** Danio [Danio@83.101.65.8] has quit [Remote host closed the connection] 01:28:42 *** KritiK [~Maxim@93-80-150-222.broadband.corbina.ru] has quit [Quit: Leaving] 01:51:14 *** pugi [~pugi@dyndsl-091-096-060-227.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 03:24:01 *** glx [glx@2a01:e35:2f59:c7c0:9d40:feea:2e9f:c403] has quit [Quit: bye] 04:25:53 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 04:57:29 *** Eddi|zuHause2 [~johekr@p54B7269A.dip.t-dialin.net] has joined #openttd 05:04:03 *** Eddi|zuHause [~johekr@p54B75B4A.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:07:41 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has quit [Read error: Connection reset by peer] 05:19:59 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 05:25:10 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 05:28:15 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has joined #openttd 05:52:13 *** DOUK [~KEM@ALyon-158-1-113-68.w90-29.abo.wanadoo.fr] has joined #openttd 05:57:15 *** mahmoud [~KEM@ALyon-158-1-110-87.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 06:52:17 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 06:52:40 <andythenorth> ciao 07:00:28 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 07:13:45 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 07:16:40 <Rubidium> SpComb: the game is actually dimetric (or near isometric) 07:20:22 <Rubidium> a flat tile is 64 pixels wide and 32 high, which means there is a 2:1 ratio between x and y -> arctan 0.5 ~= 27° 07:20:52 <peter1138> yeah, proper isometric isn't convenient with square pixels 07:21:06 <Rubidium> -> 180 - 2*27 = 126 which isn't quite 120° yet 07:21:43 <Rubidium> @calc 180 - 2*arctan(0.5) 07:21:43 <DorpsGek> Rubidium: Error: 'arctan' is not a defined function. 07:21:52 <Rubidium> you stupid bot 07:22:01 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 07:22:22 <peter1138> 26.565° 07:25:09 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 07:37:00 *** Wolf01 [~wolf01@95.237.235.128] has joined #openttd 07:37:04 *** PeanutHorst [~peanutlx@115-64-68-182.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 07:37:11 <Wolf01> 'morning 07:39:35 *** TWerkhoven [~Turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 07:42:55 *** PeanutHorst [~peanutlx@115-64-68-182.static.tpgi.com.au] has joined #openttd 07:49:31 *** valhallasw [~valhallas@nsc.ciup.fr] has joined #openttd 07:50:29 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 08:00:34 <Terkhen> good morning 08:12:02 *** Progman [~progman@p57A1BD0B.dip.t-dialin.net] has joined #openttd 08:13:06 *** pjpe [ade6a119@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 08:14:46 <Lachie> evening 08:30:17 <planetmaker> moin 08:31:15 <Terkhen> hi Lachie 08:31:31 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has joined #openttd 08:34:15 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:34:18 *** mode/#openttd [+o Alberth] by ChanServ 08:44:48 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 08:45:13 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 08:45:43 <Lachie> what's the go Terkhen? 08:52:38 *** Bolt_ [~chatzilla@124-168-110-10.dyn.iinet.net.au] has joined #openttd 08:53:13 <Bolt_> greeting all 08:53:43 <Alberth> hi 08:55:37 *** Eddi|zuHause2 is now known as Eddi|zuHause 08:58:21 <Lachie> hey dudes, how do I reverse the direction of an engine in the consist (not the first engine)? Control isn't working. Simply tells me it cant reverse the direction 08:59:32 <Bolt_> I think I found a defect in the trunk 08:59:55 <Bolt_> my AI cannot place signs in the trunk. it can in 1.1.3 tag 09:01:23 *** Biolunar [mahdi@blfd-4d083773.pool.mediaWays.net] has joined #openttd 09:01:39 <Bolt_> AISign.BuildSign(AIMap.GetTileIndex(2,2),"Test Message"); 09:01:43 <Bolt_> noting happens 09:02:12 <Korenn> Lachie: try ctrl or shift ;) 09:02:54 <Lachie> read the line again :P 09:03:03 <Terkhen> Lachie: IIRC now NewGRFs have to explicitly say if they want the engines to be reversible or not 09:03:13 <Terkhen> it's a relatively recent change 09:04:43 <planetmaker> what Terkhen says ^^ 09:04:52 <Terkhen> Lachie: http://www.tt-forums.net/viewtopic.php?f=31&t=52798 09:06:13 *** Bolt__ [~chatzilla@124-168-110-10.dyn.iinet.net.au] has joined #openttd 09:06:19 <Lachie> all these NewGRF changes... fuu 09:06:51 <SmatZ> Bolt_: do you have signs enabled? 09:07:09 <SmatZ> I think you have to enable showing of other companies' signs 09:07:12 <Bolt__> the player can add the signs. 09:07:21 <planetmaker> yes, but do _you_ see them? 09:07:31 * Bolt__ is searching for the setting 09:07:33 <planetmaker> there's a new transparency option 09:08:00 <Lachie> so where does the Prop go? 09:08:00 <planetmaker> it was actually introduced so that AIs can happily spam debug signs but normal playing is not "harmed" by it ;-) 09:08:59 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/Action0/Vehicles/Trains#Miscellaneous_flags_.2827.29 <-- Lachie 09:10:11 <Lachie> excellent. Thank you planetmaker :) 09:10:53 *** Bolt_ [~chatzilla@124-168-110-10.dyn.iinet.net.au] has quit [Ping timeout: 480 seconds] 09:12:02 <Lachie> it's a little confusing catching up on all these changes 09:12:19 <Bolt__> thanks SmatZ. I found the setting!!. 09:14:16 <planetmaker> mostly it's only additions, Lachie ;-) 09:14:41 <planetmaker> though this can be considered a change. Technically the behaviour was previously undefined or under-specified ;-) 09:21:51 <Bolt__> I have created a patch to the game to allow the variable - _ops_till_suspend from sqvm.h available to the AI script. it is very useful for performance tuning the AI 09:23:04 <Bolt__> how best to make this change available? 09:23:54 <planetmaker> forums, if you want general feedback, or our bug tracker, if you think it's "done" and can be included without (much) discussions and changes 09:24:04 <planetmaker> or you could start by showing us the diff here ;-) 09:25:26 <Terkhen> I don't know much about AI code, but IIRC they had their number of operations limited to prevent them from using all the cpu... doesn't letting them change that value defeats the point? 09:26:17 <planetmaker> was it about having AIs change that value? I didn't understand it that way 09:27:14 <Terkhen> maybe I'm the confused one :P 09:27:48 <planetmaker> I concur, that the AI changing that value IMHO is not a thing we want. having it read the value - why not? 09:28:40 <Terkhen> oh, reading should be okay, yes :) 09:28:46 <planetmaker> Principially possible is a patch which allows AIs to change the ticks to suspend in a controlled fashion, a small corridor 09:29:11 <planetmaker> which has to average out on the long run. But that might be too complicated ;-) 09:30:14 *** KouDy [~KouDy@ip-86-49-123-239.net.upcbroadband.cz] has joined #openttd 09:30:47 <planetmaker> hm... I think the palette animation between ttdviewer and OpenTTD differs :S 09:31:41 <Bolt__> the patch is to allow reading of the OpCode current state for the tick. that is all 09:32:05 <Terkhen> ok :) 09:32:26 <Bolt__> changing the opCode limit within the AI would be a bad idea. but allow the reading of the current state allows for some interesting re-designed AI. 09:32:45 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Ping timeout: 480 seconds] 09:32:53 <planetmaker> That's conceptually fine :-) 09:33:02 *** KouDy [~KouDy@ip-86-49-123-239.net.upcbroadband.cz] has quit [] 09:33:22 <Alberth> a good entry point for doing much pre-mature optimization ;) 09:33:28 <Bolt__> the .patch file generated to TortoiseSVN is 4kb 09:33:59 <planetmaker> paste.openttdcoop.org 09:34:01 <Bolt__> indeed. but also understanding how the squirrel code works. 09:34:01 <planetmaker> or whereever 09:34:45 <Alberth> Bolt__: but even then, you are optimizing for the current squirrel implementation, which may change in time 09:34:50 <Bolt__> http://paste.openttdcoop.org/show/647/ 09:36:29 <Bolt__> Alberth - you are correct, 09:38:35 <Alberth> you are a little careless with empty lines 09:39:01 <Bolt__> true. it is my forage into the openTTD code base. My first change! 09:39:39 <Alberth> line 82 breaks the alignment of the table 09:40:59 <planetmaker> the functions miss the doxygen 09:41:08 <Alberth> yeah, it's a quite good patch 09:41:41 <Bolt__> when you make an action in the game, you forfeit all your opcodes for that tick. by knowing the op codes remaining, it should be possible to do useful work in the tick before performing the game action. ( or so my theory goes) 09:41:58 <Alberth> planetmaker: the AI code has slightly different conventions than the other code (to complicate matters) 09:42:00 <Bolt__> I noticed that the train AI spend a lot of time in construction.. 09:42:25 <planetmaker> Alberth: might be. I hardly ventured in that code region 09:43:07 <Alberth> but it looks like in ai/ai_instance.hpp that you need more doxymentayion indeed. 09:43:21 <Alberth> s/ay/at/ 09:43:39 <Bolt__> would you like me to update the patch to include the specially formatted comments? 09:43:54 <Alberth> sure, it's your patch 09:43:59 *** Progman [~progman@p57A1BD0B.dip.t-dialin.net] has quit [Remote host closed the connection] 09:44:04 <Terkhen> that would be nice :) 09:44:07 <planetmaker> Alberth: but where are functions then documented? 09:44:33 <planetmaker> I mean... you're the code correctness police, not me. But... 09:44:47 <Alberth> Bolt__: I am not sure how managable dynamically changing work is, it sounds like it would complicate the squirrel code a lot 09:45:51 <Bolt__> yeah, perhaps. but it sounds like a fun challenge for me. 09:45:54 <Alberth> planetmaker: in the *.h files rather than in the *.cpp files. I believe we should fix that some day 09:47:15 <Alberth> Bolt__: perhaps it is wise to first open a topic in the NoAI forum about it? It gives you and other authors a chance to try it, and see how it works. 09:47:35 <Bolt__> ok sure. 09:48:20 <planetmaker> but yes, generally looks very nice 09:48:30 <Alberth> I am a bit worried that people will only use it for doing premature optimization with it 09:48:58 <planetmaker> well, can't be helped 09:49:17 <planetmaker> that's the AI authors' responsibility 09:49:40 <planetmaker> with newgrfs I'm also responsible as author that it looks and works ok ;-) 09:50:14 <Alberth> hmm, fair point 09:50:18 <planetmaker> (and not to optimize an industry set to produce and accept stuff for all industries :-P ) 09:51:00 <Alberth> but... no industry yet accepts 'things' and 'stuff' :p 09:51:14 <planetmaker> OpenTTD-simple: one industry which produces stuff and accepts stuff. And one generic vehicle per type which transports stuff ;-) 09:51:24 <planetmaker> and then only one type of house where "stuff" lives in :-P 09:51:28 <planetmaker> welcome to cylon world 09:51:50 <PeanutHorst> ... 09:51:52 <Alberth> would be great for kids :) 09:52:39 <planetmaker> :-D 09:53:37 <Alberth> preferably big stuff in nice primary colours :) 09:54:25 <Bolt__> btw, I love the game. since I played the original LONG time ago. 09:55:58 <planetmaker> I guess that's why we're here ;-) 09:56:21 <planetmaker> Alberth: that idea actually is that simple it's even feasible to make such scenario in a quite reasonable amount of time 09:56:28 <Bolt__> In terms of pre-mature optimisation, knowing how to write more efficient code from the start, will help me to write AI that is far faster. 09:56:40 <planetmaker> good :-) 09:57:00 <planetmaker> Some AIs are not really fast, thinking of AIs which take literally (game)years to start doing anything 09:57:38 <Bolt__> for instance. using list.valuate() uses 50% less opCodes that a foreach loop 09:57:57 *** Elukka [~Elukka@89-166-103-135.bb.dnainternet.fi] has joined #openttd 09:58:17 <planetmaker> Bolt__: maybe you find a place (in the wiki?) to elaborate on this? 09:58:28 <planetmaker> Other less experienced AI authors might profit from it 09:58:38 *** valhallasw [~valhallas@nsc.ciup.fr] has quit [Read error: Operation timed out] 09:58:48 <Bolt__> I am not an experience AI author. I am just tinkering. 09:59:00 <Bolt__> reading the docs. absorbing, reading others code to learn. 09:59:08 <Bolt__> BORG... 09:59:12 <planetmaker> :-) 09:59:14 <Bolt__> assimulating 09:59:29 <Bolt__> :) 10:03:34 <Lachie> that's the way to be 10:04:08 <Alberth> there's enough information to last a life time :) 10:06:02 <Bolt__> indeed. 10:06:12 <planetmaker> only one lifetime? ;-) 10:06:55 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has joined #openttd 10:09:40 <Bolt__> Ill post something into the forums and wiki. with code examples. give me a few days to compile it for human consumption 10:10:03 *** JVassie_ [~James@2.25.206.0] has joined #openttd 10:11:16 *** Fuco [dota.keys@server.dasnet.cz] has joined #openttd 10:12:43 <planetmaker> hm... I think we have a regression with palette animation 10:12:55 <planetmaker> the light house's animation differs between trunk and 1.0.5 10:13:01 <planetmaker> in 1.0.5 it's still correct 10:15:14 <Elukka> http://i.imgur.com/qmtEP.jpg 10:15:20 <planetmaker> also in 1.1.0 10:17:09 <Eddi|zuHause> that looks very american 10:20:15 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 10:20:53 *** Neon [~Neon@dslb-094-219-023-129.pools.arcor-ip.net] has joined #openttd 10:23:18 <Bolt__> trying to create an account in the tt-forums.net. I get the error 'One or more of the fields entered was marked as spam' what does that mean? 10:23:57 <Bolt__> could it be that it does not like the @gmail.com email address? 10:24:30 <planetmaker> iirc that e-mail address is ok 10:25:29 <Bolt__> tt-forums.net - » Why canât I register? 10:25:31 <Bolt__> It is possible the website owner has banned your IP address or disallowed the username you are attempting to register. The website owner could have also disabled registration to prevent new visitors from signing up. Contact a board administrator for assistance. 10:25:44 <Bolt__> not v useful 10:26:41 <planetmaker> orudge: ^ 10:31:09 <Bolt__> worked it out. that error was the websites way of saying 'that username is already in use' 10:34:08 <orudge> Bolt__: what username are you trying to use? 10:34:17 <orudge> or were you trying to use? 10:34:41 <orudge> (brb) 10:34:43 <Bolt__> username: bolt 10:35:03 <Bolt__> i created 'bolt12345' as a test. 10:35:25 <Bolt__> i have since changed its email address to a@gmail.com so I can create another account. 10:35:39 <Bolt__> since I now know what the error means. 10:40:57 <Elukka> Eddi|zuHause: this is the weirdest thing 10:40:58 <Elukka> V19.1001 10:41:01 <Elukka> http://www.aqpl43.dsl.pipex.com/MUSEUM/LOCOLOCO/steamotor/19-1001a.jpg 10:41:13 <Elukka> looks like your usual streamliner... but http://www.aqpl43.dsl.pipex.com/MUSEUM/LOCOLOCO/steamotor/19V8.jpg 10:49:28 <Eddi|zuHause> yes. some more details here: http://de.wikipedia.org/wiki/DRB-Baureihe_19.10 11:12:15 *** b_jonas [~x@russell2.math.bme.hu] has joined #openttd 11:20:22 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 11:24:58 *** Bolt__ [~chatzilla@124-168-110-10.dyn.iinet.net.au] has quit [Ping timeout: 480 seconds] 11:32:35 *** hanf [~Klaus@host-89-242-74-197.as13285.net] has joined #openttd 11:48:12 <CIA-6> OpenTTD: planetmaker * r23032 /trunk/src/table/palette_convert.h: -Fix (r14224, r22419): Palette conversion windows to DOS for light house / stadium animated colour was mixed up 11:49:36 <TrueBrain> planetmaker: what does r14224 have to do with it? :) 11:49:49 <planetmaker> that's where the palette was actually defined and where it originally went wrong 11:49:52 <TrueBrain> @commit 14224 11:49:52 <DorpsGek> TrueBrain: Commit by truebrain :: r14224 /trunk (5 files) (2008-09-02 15:34:38 UTC) 11:49:53 <DorpsGek> TrueBrain: -Fix: copy Makefile.bundle too to your working dir, so you don't need to run ./configure in the root of OpenTTD 11:49:57 <TrueBrain> you sure? :P 11:49:58 <planetmaker> hm... 11:50:00 <planetmaker> no :-) 11:50:03 <TrueBrain> :D:D 11:50:36 <planetmaker> 14229, sorry :-) 11:51:03 <planetmaker> nasty type or bit flip in memory between looking up and typing the ci message ;-) 11:51:22 <TrueBrain> bit flip, I am sure :) 11:52:25 <planetmaker> :-) 11:53:23 *** pugi [~pugi@dyndsl-091-096-060-227.ewe-ip-backbone.de] has joined #openttd 11:56:19 *** KritiK [~Maxim@95-25-61-119.broadband.corbina.ru] has joined #openttd 12:01:48 <MNIM> http://upload.wikimedia.org/wikipedia/commons/e/e9/Pm_3-5_als_Pm_3-3_Warszawa_06.04.05.jpg 12:01:52 <MNIM> sexy. 12:02:16 <MNIM> http://en.wikipedia.org/wiki/DRB_Class_03.10 12:09:31 <Elukka> why did they have to scrap the V19... 12:09:47 <Elukka> it was damaged during ww2, then repaired, then grabbed by the americans, tested in virginia, scrapped 12:09:55 <Eddi|zuHause> Elukka: because the americans had no use for it 12:10:12 <Eddi|zuHause> diesel traction was the future 12:10:41 <Eddi|zuHause> and "V19" was not the official name anyway 12:11:43 * MNIM looks for steam turbine engines en steam-electrics 12:11:56 <Elukka> not the br 03, but i think the br 05 (which looks very similar streamlined) looks better without streamlining 12:11:57 <Elukka> http://www.bahnbilder.de/bilder/br-05-284195.jpg 12:12:10 <Elukka> those are some huge driving wheels 12:13:37 <MNIM> drive wheels in excess of 2m weren't uncommon, or so Ive heard 12:13:42 <MNIM> anyway, gotta go 12:16:24 <b_jonas> on ships? 12:20:14 <Eddi|zuHause> the BR 05 and BR 61 (and resulting from that the 18 201) have the largest wheel diameters in germany, 2300mm 12:21:14 <b_jonas> how about in ancient China? 12:21:48 <Elukka> the great railways of ancient china? 12:21:52 <Eddi|zuHause> i doubt ancient china ever was part of germany 12:22:04 <b_jonas> Elukka: ships, not railways 12:22:17 <TrueBrain> Eddi|zuHause: you sure? 12:22:25 <Elukka> we were talking of steam locomotives 12:22:31 <b_jonas> oh 12:22:38 <Eddi|zuHause> TrueBrain: they never teach these things in school!! 12:22:52 <TrueBrain> Eddi|zuHause: we should sue them! 12:22:53 <Eddi|zuHause> history of germany is such a neglected topic! 12:22:58 <b_jonas> you mentioned large wheels so I thought of ships 12:23:23 <Eddi|zuHause> b_jonas: and the pictures of steam engines didn't put you off? 12:23:38 <TrueBrain> Eddi|zuHause: yeah, all I learnt about germany is that they dig great holes on the beach, and stole my bike 12:24:01 <b_jonas> oh 12:24:12 <b_jonas> well I just heared "drive wheels in excess of 2m weren't uncommon" 12:25:10 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 12:26:07 <Alberth> yo! 12:26:17 <b_jonas> in here, the transportation museum has a large ship's engine connected to two paddle wheels exhibited outdoors a bit farther from the museum. every kid climbs on them, despite the signs. 12:27:40 <TrueBrain> Eddi|zuHause: too far? Awwhh 12:27:44 <TrueBrain> I am sorry :) 12:28:02 <Eddi|zuHause> TrueBrain: sorry, not quite awake yet 12:28:15 <b_jonas> well, some trains are also exhibited 12:28:24 <b_jonas> I should visit that museum again some times 12:29:01 <b_jonas> though I have another museum queued first 12:29:36 <b_jonas> hmm, maybe Tuesdy afternoon 12:29:52 <b_jonas> or maybe not 12:30:19 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has joined #openttd 12:34:38 <__ln__> http://www.i-programmer.info/news/82-heritage/3194-leonardo-di-caprio-to-play-alan-turing.html 12:36:09 <TrueBrain> the reasons I hate Windows: I upload something via VirtualBox on Windows in a Linux guest with 10 MB/s (well, 11, but who is counting) 12:36:23 <TrueBrain> I open WinSCP, I upload the same file on the Windows host system to the remote .... 746 KB/s .. 12:36:24 <TrueBrain> wtf? 12:37:05 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 12:37:27 <Alberth> ie WinSCP is horribly bad programmed? 12:37:35 <TrueBrain> or Windows is 12:39:03 <Alberth> given the size of the OS, P(windows is badly programmed) = 1 12:39:20 <TrueBrain> lol :D 12:43:48 *** glx [glx@2a01:e35:2f59:c7c0:1dc0:4b2d:a10f:a693] has joined #openttd 12:43:51 *** mode/#openttd [+v glx] by ChanServ 12:44:27 *** TWerkhoven [~Turbulent@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Remote host closed the connection] 13:02:43 <TinoDidriksen> Use rsync instead of WinSCP... 13:04:27 <b_jonas> or download stuff on http 13:05:29 <Alberth> very likely TB is not downloading stuff from the internets 13:07:50 <b_jonas> sure, but I mean, when I want to move a large file on LAN to a windows machine, I often do it by putting it on a HTTP server on one machine and load it from the windows machine 13:08:04 <b_jonas> it doesn't have to do anything with the internet 13:09:51 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 13:10:27 *** llugo [~lugo@mgdb-4db8cdb8.pool.mediaWays.net] has joined #openttd 13:11:37 *** llugo [~lugo@mgdb-4db8cdb8.pool.mediaWays.net] has quit [] 13:11:43 *** lugo [lugo@209.141.56.5] has joined #openttd 13:11:53 *** mahmoud [~KEM@ALyon-158-1-190-133.w109-212.abo.wanadoo.fr] has joined #openttd 13:16:45 *** DOUK [~KEM@ALyon-158-1-113-68.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 13:18:32 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 13:22:26 <Alberth> lol, that is one silly work-around :) 13:23:59 <Terkhen> you can access files on any computer in a LAN by writing \ip and using that computer credentials 13:24:18 <Terkhen> unless the computer is configured differently 13:26:57 <peter1138> yeah, cos we all use windows 13:31:40 <Arafangion> I'm going to assume a very open definition for "configured differently". 13:32:52 <Terkhen> :P 13:33:04 <Terkhen> I was talking about avoiding that silly work around on windows 13:33:49 *** frosch123 [~frosch@frnk-590f4db3.pool.mediaWays.net] has joined #openttd 13:34:06 <Alberth> moin 13:34:08 <Arafangion> Well, most file transfer methods are pretty sucky for large files. 13:34:27 <Arafangion> Except, perhaps, http and ftp, sadly. 13:34:30 <peter1138> floppy disks especially so 13:34:44 <b_jonas> rsync --partial ? 13:34:57 <Alberth> HD-copy :p 13:35:09 <b_jonas> truck filled with hard disks? 13:35:13 <TWerkhoven> null-modem cable ? 13:35:39 <b_jonas> ah, people still call serial cables that? fun 13:35:41 <Terkhen> hi frosch123 13:35:42 <peter1138> i copied doom wads with a serial cable 13:35:47 <peter1138> took a while 13:35:56 <Arafangion> peter1138: Those aren't a large file, surely? 13:35:57 <Alberth> b_jonas: truck filled with tapes works very well 13:35:59 <b_jonas> I used those much more than modems 13:36:06 <b_jonas> serial cables that is 13:36:09 <Terkhen> heh :P 13:36:28 * Alberth uses serial UTP nowadays :p 13:36:46 <b_jonas> tape reader to telex through modem to tape punch? 13:36:55 <Arafangion> I like to use SSH - keep it simple. 13:36:55 <peter1138> Arafangion, 14MB was very large back then 13:37:05 <b_jonas> yeah, I used floppies too, back when they worked 13:37:16 <b_jonas> running between two rooms swapping three floppies 13:37:18 <Arafangion> Alas, ssh is pretty crappy with resumption, so b_jonas's suggestion is a respectable workaround. 13:37:49 <peter1138> and i still remember when the encryption overhead presented quite a bottleneck 13:38:08 <Arafangion> There's a fork of openssh actually, tuned for performance. 13:38:26 <Arafangion> One option is indeed to disable encryption. 13:38:29 <b_jonas> I still don't understand why you call it a workaround 13:38:35 <b_jonas> http is for downloading stuff 13:38:41 <b_jonas> how the hell is it a workaround? 13:38:48 <peter1138> *hyper text transport protocol* 13:38:55 <peter1138> yeah, perfect for downloading files 13:38:58 <b_jonas> it's also not silly 13:39:03 <b_jonas> who cares about the name? 13:39:04 <Terkhen> because an http server is not intended to share files on a LAN, although it can be used for it 13:39:23 <b_jonas> I'm using rsync for local copying stuff too, when it's neither remote nor synchronizing anything 13:39:48 <Alberth> copy a file on a LAN? let's start a server first. How is that not weird? 13:40:05 <b_jonas> Alberth: start? it's already on when I turn on the machine 13:40:27 <b_jonas> all I need is give a file to it and it's shared 13:40:37 <Alberth> why do you run http servers at random machines? 13:40:47 <peter1138> to copy files around :) 13:40:47 <b_jonas> Alberth: who said random machines 13:40:55 <b_jonas> I use this to copy files from my machine to other machines, at home 13:41:03 <b_jonas> it's not a random machine 13:41:24 <Alberth> so how do you copy it back from your other machine then? 13:41:36 <andythenorth> why is this weird? 13:41:40 <Alberth> start a http server? 13:41:41 <andythenorth> it's as good as any other route 13:41:44 <b_jonas> samba if the other one is a widows machine 13:41:52 <Arafangion> http can handle push as well as pull. 13:41:53 <b_jonas> or it depends 13:41:58 <andythenorth> some ready-to-go NAS boxes do this 13:42:02 <b_jonas> it doesn't happen as often 13:42:09 <Arafangion> http is actually very flexible. 13:42:25 <b_jonas> Arafangion: I know, but it doesn't help 13:42:28 <andythenorth> I've done it for cross-platform sharing 13:42:36 <andythenorth> now I'd probably just use Dropbox 13:42:37 <andythenorth> or IM 13:42:37 *** HerzogDeXtEr1 [~Flex@i59F6C359.versanet.de] has quit [Read error: Connection reset by peer] 13:42:38 <andythenorth> or email 13:42:40 <andythenorth> or USB 13:42:40 <b_jonas> the point is that I can do anything with my own machine I want, but I don't want to install stuff on the other machine 13:42:54 *** HerzogDeXtEr [~Flex@i59F6D0DB.versanet.de] has joined #openttd 13:42:55 * Arafangion gets some sleep. 13:42:59 <b_jonas> I can use http because at least a simple http client is always available on whatever other machine I want to copy to 13:44:16 <Arafangion> It's also astonisingly trivial to write yourself. 13:44:36 <b_jonas> that's also why when I'm doing this I often put files to a zip archive 13:44:43 <b_jonas> because the other machine will always have a zip decompressor 13:45:15 <b_jonas> that reminds me, am I the only person to have used double-zip? as in, zip files without compression, then zip that zip file with compression. 13:45:32 <b_jonas> so that files aren't just compressed individually like zip does. 13:45:38 <Arafangion> b_jonas: That's sensible. 13:45:48 <Terkhen> isn't that what tar.gz supposedly does? 13:45:52 <Arafangion> b_jonas: But windows's default crappy zip doesn't do that. 13:45:58 <Arafangion> Terkhen: More or less, yes. 13:46:10 <Terkhen> and yes, I never use Windows zip implementation, I instal 7z or winrar 13:46:13 <b_jonas> Terkhen: yep 13:46:29 <Arafangion> The hot new kid is lzma, I believe. 13:46:33 <Arafangion> tar.lz 13:47:11 <b_jonas> actually it's xz which is the new version of lzma compressing better and with a cooler sounding name 13:47:13 <Terkhen> xz 13:47:26 <b_jonas> it's not like it's better than some older compressors, but somehow it's managed to spread 13:47:47 <b_jonas> I've been finding xz-compressed tarballs everywhere on the net before computers even started to have xz decompressor 13:48:11 <b_jonas> (luckily there's usually a gzip-compressed copy next to it, just like in many places that distribute bzip2-compressed tarballs) 13:48:45 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has left #openttd [] 13:50:58 <Arafangion> I used to be crazy about compression. Now I just like gzip. It's a sensible balanace. 13:51:09 <Arafangion> And more importantly, doesn't tax my Atom D525 too hashly. 13:51:17 <Arafangion> *harshly. 13:51:48 <Arafangion> Which is what I play OpenTTD on. :) 13:51:56 <b_jonas> there's always http://www.mailcom.com/challenge/ 13:52:06 <b_jonas> to show the current state of art in compression 13:52:36 <b_jonas> though that works only if you only care for size, not for speed or memory use of compression of decompression 13:55:16 <Arafangion> Yeah, well memory's cheap these days - but speed is not. 14:07:38 <Alberth> but it is all multi-core nowadays 14:25:54 *** bryjen [~bryjen@76.92.84.107] has joined #openttd 14:33:47 *** hanf [~Klaus@host-89-242-74-197.as13285.net] has quit [Read error: Connection reset by peer] 14:45:04 <Rubidium> yeah, xz/lzma can compress the savegames 10 to 15% better than they do at the moment with default settings 14:53:34 <frosch123> multi-core is nice. finally something can make good use of mutexes :p 14:53:39 <Terkhen> :P 14:54:47 <TrueBrain> best argument ever :D 14:55:04 <Rubidium> not mutices? 14:55:45 <Alberth> almost infinite new opportunities to create nice non-reproducable bugs :p 14:55:51 <frosch123> i think semaphores are popular in this channel :p 14:56:28 <Alberth> nah, we just need more people :) 14:57:01 <Alberth> like #python, 700+ people chatting :) 14:57:21 <frosch123> you mean idling? 14:57:47 <Alberth> mostly, but sometimes you get 4 discussions concurrently :) 14:58:32 <Rubidium> http://www.kindertv.net/screenshots/albums/screenshots/Dommel/dommel8.jpg <- Semaphore. I used to love him ;) 15:00:14 <Korenn> Dommel was awesome, dutch stories but drawn by a japanese studio 15:00:23 <Korenn> or flemish, I guess? 15:02:34 * Alberth was thinking about this dommel: http://eindhoven.sp.nl/images/dommel.jpg 15:03:15 <Korenn> Alberth: I was expecting a picture of beer :P 15:12:12 *** Danio [Danio@83.101.65.8] has joined #openttd 15:22:57 *** Lachie [whitey@creep.bur.st] has quit [Ping timeout: 480 seconds] 15:23:31 *** valhallasw [~valhallas@nsc.ciup.fr] has joined #openttd 15:27:23 *** Lachie [whitey@creep.bur.st] has joined #openttd 15:29:25 <Terkhen> yay, I lost an hour because I confused the arguments of HasBit 15:29:53 <SpComb> type-safety!!1 15:31:53 <Terkhen> http://devs.openttd.org/~terkhen/screenshots/subsidy.png 15:32:14 <Terkhen> now I need a houses NewGRF that produces / accepts strange stuff 15:32:31 <Yexo> ecs houses? 15:33:15 <frosch123> toyland? 15:34:53 <Terkhen> let's try :) 15:41:45 *** JVassie_ [~James@2.25.206.0] has quit [Ping timeout: 480 seconds] 16:01:57 *** JVassie_ [~James@2.25.206.0] has joined #openttd 16:22:30 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 16:22:52 <b_jonas> What's your experience with plastic glass frames? Is their material really better than it used to be a decade ago? 16:23:31 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [] 16:24:31 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 16:30:03 <Ammler> b_jonas: which newgrf? 16:39:48 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 16:40:07 <b_jonas> Ammler: huh? in real life 16:40:54 <Ammler> real life is off topic here :-) 16:41:02 <__ln__> real life *is* a newgrf. 16:41:11 <Ammler> hehe 16:41:36 <Alberth> any form of 'real' is off-topic :p 16:41:57 <b_jonas> Ammler: there are railroad modelers here, I think they know all about plastics 16:42:05 <Alberth> most often in the form of 'realistic' :) 16:42:31 *** DOUK [~KEM@ALyon-158-1-190-133.w109-212.abo.wanadoo.fr] has joined #openttd 16:42:42 *** NOUK [~KEM@ALyon-158-1-190-133.w109-212.abo.wanadoo.fr] has joined #openttd 16:42:55 *** NOUK [~KEM@ALyon-158-1-190-133.w109-212.abo.wanadoo.fr] has quit [] 16:42:55 *** DOUK [~KEM@ALyon-158-1-190-133.w109-212.abo.wanadoo.fr] has quit [] 16:42:57 *** mahmoud [~KEM@ALyon-158-1-190-133.w109-212.abo.wanadoo.fr] has quit [Quit: Quitte] 16:44:41 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [] 16:47:25 <Eddi|zuHause> since when is this channel _not_ off topic? 16:47:37 <TrueBrain> who are you talking to? :P 16:47:43 <TrueBrain> :D:D 16:48:17 <Eddi|zuHause> i'm praying to the almighty root 16:48:31 <TrueBrain> sudo su - 16:48:34 <TrueBrain> yes? :) 16:48:39 <Eddi|zuHause> something like that 16:48:40 *** TWerkhoven2 [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 16:49:52 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 17:04:08 <MNIM> Wait, we have somebody who knows the river dommel? 17:07:57 *** pugi [~pugi@dyndsl-091-096-060-227.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 17:08:21 *** pugi [~pugi@dyndsl-091-096-006-139.ewe-ip-backbone.de] has joined #openttd 17:10:12 *** TWerkhoven2 is now known as TWerkhoven 17:15:25 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 17:20:35 *** TWerkhoven2 [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 17:22:23 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 17:25:07 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 17:26:38 <Rubidium> MNIM: I'd argue you ought to know it when you work so close to it 17:27:08 <MNIM> ahah. 17:27:21 <MNIM> I thought alberth was german, actually. 17:27:31 *** z-MaTRiX [~matrix@nude.lesbianbath.com] has quit [Ping timeout: 480 seconds] 17:30:22 *** Devroush [~dennis@178-119-81-33.access.telenet.be] has quit [Ping timeout: 480 seconds] 17:31:24 * Rubidium wonders whether having been to Germany counts 17:32:34 *** hanf [~Klaus@host-2-96-30-81.as13285.net] has joined #openttd 17:39:14 *** DayDreamer1 [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has joined #openttd 17:40:31 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 17:44:10 <Alberth> MNIM: why do you think so? 17:44:47 *** mahmoud [~KEM@ALyon-158-1-190-133.w109-212.abo.wanadoo.fr] has joined #openttd 17:45:23 <MNIM> I dunno, really 17:48:46 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has joined #openttd 17:49:47 *** DayDreamer1 [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 17:51:20 <Alberth> :( 17:51:44 <Alberth> it's just that several people have that idea, and I'd like to know why 17:51:56 *** TWerkhoven2 is now known as TWerkhoven 17:52:42 <Rubidium> "Frisians, the medieval and modern ethnic group inhabiting Frisia, a region on the western coasts of Germany [...]" 17:53:04 <TWerkhoven> o_O 17:54:45 <Elukka> http://www.aqpl43.dsl.pipex.com/MUSEUM/LOCOLOCO/swisselec/swisselc3a.jpg 17:54:52 <Elukka> electric steam locomotive 17:54:57 <Alberth> Oh, I am German after all :p 17:55:24 *** Progman [~progman@p57A1BD0B.dip.t-dialin.net] has joined #openttd 17:55:31 <Rubidium> the joys of selective quotations ;) 17:55:44 <planetmaker> hehe 17:55:50 <frosch123> western coast of germany? 17:56:01 <TWerkhoven> yup 17:56:19 <planetmaker> Alberth: you have a strong dialect then :-P 17:56:24 <TWerkhoven> theres a tiny bit of it 17:56:41 <Elukka> http://www.aqpl43.dsl.pipex.com/MUSEUM/LOCOLOCO/swisselec/swisselec6.jpg 17:57:07 <Alberth> planetmaker: hoho, Frisian is a real language! (not that I speak it though :) ) 17:57:26 <planetmaker> yeah, I know. Officially acknowledged minority or so, right? 17:57:46 <Alberth> something like that :) 17:57:52 <frosch123> frisian is incomplete :p 17:57:57 <planetmaker> :-P 17:58:04 * planetmaker should play in Frisian 17:58:11 <planetmaker> maybe I learn something ;-) 17:58:21 <Rubidium> it's such a minority language that it even has a 2 letter ISO 639 code 17:58:23 <TWerkhoven> theres a frisian translation? 17:58:27 <planetmaker> yes 17:58:45 <TWerkhoven> wow 17:58:53 <TWerkhoven> the benefits of opensource 17:58:53 <Alberth> frosch123: unfortunately, I can only understand it 17:58:54 <frosch123> it's not packaged in the nightly as it is too incomplete 17:59:05 <frosch123> 1047 missing strings 17:59:09 <TWerkhoven> out of? 17:59:18 <glx> may more :) 17:59:23 <glx> *way 17:59:25 <frosch123> 70.1% done 17:59:39 *** bryjen [~bryjen@76.92.84.107] has quit [Quit: Leaving] 17:59:39 <frosch123> around 4000 strings per language 18:00:29 <Rubidium> SchwyzerdÃŒtsch doesn't even have a 2 letter ISO 639 code 18:01:52 <frosch123> frisian is spoken by 400.000 people according to wiki 18:02:08 <b_jonas> Rubidium: how about a three letter code? 18:02:30 <b_jonas> wait, let me look that up 18:02:33 <Rubidium> if a language has a 2 letter code, it has a 3 letter one as well 18:02:56 <b_jonas> I mean SchwyzerdÃŒtsch 18:03:05 <Rubidium> oh, it has one 18:03:18 <planetmaker> hm... in the context of iso 639 the word "macrolanguage" has an interesting meaning 18:03:40 <planetmaker> http://en.wikipedia.org/wiki/Macrolanguage 18:04:11 <b_jonas> it seems SchwyzerdÃŒtsch has a three-letter iso639 code: gsw 18:04:45 <Rubidium> Dutch as well: dut and nld 18:05:28 <Rubidium> or ger/deu for German and fre/fra for French, yet English only has eng 18:07:52 *** z-MaTRiX [~matrix@2a01:270:dd00:7701:1337:1337:1337:1337] has joined #openttd 18:08:25 *** z-MaTRiX [~matrix@2a01:270:dd00:7701:1337:1337:1337:1337] has quit [] 18:08:41 *** z-MaTRiX [~matrix@index.linuxsecured.net] has joined #openttd 18:08:43 <z-MaTRiX> hi 18:10:41 <Alberth> hi 18:11:56 <Rubidium> that's Hindi ;) 18:12:03 <z-MaTRiX> wazup? 18:12:28 <z-MaTRiX> some new construction limits in-game? 18:12:47 *** xmirakulix [~anonymous@85-127-129-225.dynamic.xdsl-line.inode.at] has joined #openttd 18:13:08 <planetmaker> :-) 18:13:33 <planetmaker> z-MaTRiX: not that I'm aware of. Did you find a server which employs some? 18:13:34 <Eddi|zuHause> Rubidium: so if every language has a 3-letter code based on the english name, and one based on its native name. is there any wonder that both are the same for english? 18:13:47 *** xmirakulix [~anonymous@85-127-129-225.dynamic.xdsl-line.inode.at] has quit [] 18:13:59 <Rubidium> Eddi|zuHause: not every language 18:14:10 <planetmaker> Servers can limit bulldoze / terraform for clients 18:14:39 <Eddi|zuHause> Rubidium: ok, then fiddle "usually" and "most" into that sentence :) 18:15:20 <Rubidium> Eddi|zuHause: Frisian = Frysk/fresk/friisk/frasch/FrÀisk, and has fry as 3 letter code 18:16:11 <Eddi|zuHause> was fri already taken? 18:16:19 <z-MaTRiX> Frisian Dew thats a nice flower 18:16:29 <Rubidium> no 18:19:00 <Eddi|zuHause> <Rubidium> "Frisians, the medieval and modern ethnic group inhabiting Frisia, a region on the western coasts of Germany [...]" <-- that's not totally wrong, given "West Frisia", "East Frisia" and "North Frisia", 2 out of 3 are part of germany 18:21:11 <frosch123> Eddi|zuHause: coast of western germany != western coast of germany 18:21:42 <planetmaker> I think it can be understood both ways and both is correct 18:22:04 <Eddi|zuHause> frosch123: that may depend on where you are standing :) 18:22:14 <frosch123> well, western coast would fit around 1400 18:23:12 * TWerkhoven wonders how many ppl are here from current-day friesland in the NL 18:23:53 <Rubidium> from as in "currently living" or "born in"? In both cases I'd say at least one 18:24:10 <TWerkhoven> either or 18:24:21 <TWerkhoven> i was born there, but moved to scotland 5 years ago 18:24:22 <frosch123> so, at least two 18:25:04 <TWerkhoven> and have since been mistaken for portugese, irish, german, spanish and english 18:25:30 <Rubidium> then I'd say resp. at least 1 and at least 3 18:25:46 <Rubidium> though I'd have guess you can from Utrecht (the province) ;) 18:26:58 <Rubidium> s/can/came/ 18:27:08 <TWerkhoven> lol 18:27:20 <TWerkhoven> any reasson why? 18:27:54 <Rubidium> TWerkhoven: http://maps.google.nl/maps/place?ftid=0x47c65d8f893a0b39:0xc7c6acb4a468878f&q=52.023293,5.243654&ved=0CAwQ-gswAA&sa=X&ei=GSKbTrPmE9fbOPG9gMEP 18:28:19 <TWerkhoven> ah yes, forgot about that one 18:32:41 <TWerkhoven> never even been there though 18:37:31 <Eddi|zuHause> that reminds me... i never even asked where "Borstel" actually was... 18:38:38 <Rubidium> which of the two? ;) 18:39:06 <Eddi|zuHause> as in "Ingo von" 18:40:49 <planetmaker> that depends, Eddi|zuHause 18:42:01 <Rubidium> ghehe... one is 127 km, the other 254 km from Braunschweig 18:42:07 <planetmaker> it's a common place name in North Western Germany with variations of *borstel and *bostel 18:42:33 <planetmaker> and has no relation to the Dutch word of "borstel" ;-) 18:42:54 <planetmaker> it derives from buar stell 18:43:02 <planetmaker> ethymologically speaking 18:45:19 <planetmaker> there's no exact town or village which I could point you to, though 18:47:20 <planetmaker> if it has to be a place, it'd probably be this: http://de.wikipedia.org/wiki/Borstel_%28Landkreis_Diepholz%29 18:48:06 <planetmaker> or better http://nds.wikipedia.org/wiki/B%C3%B6ssel_%28Landkreis_Deefholt%29 :-P 18:49:35 <Eddi|zuHause> "(Stand: Kommunalwahl am 9. September 2001)" <- that page probably needs an update 18:49:46 <Eddi|zuHause> or two. 18:50:00 <planetmaker> yeah ;-) 18:50:56 <planetmaker> but the first mentioning of that place coincides with how far back I can roughly trace my name 18:53:09 *** DOUK [~KEM@ALyon-158-1-72-17.w90-29.abo.wanadoo.fr] has joined #openttd 18:54:13 *** valhallasw [~valhallas@nsc.ciup.fr] has quit [Ping timeout: 480 seconds] 18:56:24 *** valhallasw [~valhallas@vpn91.ext.espci.fr] has joined #openttd 18:59:07 *** mahmoud [~KEM@ALyon-158-1-190-133.w109-212.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 19:05:47 *** Devroush [~dennis@ip-83-134-177-193.dsl.scarlet.be] has joined #openttd 19:06:04 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 19:37:48 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has left #openttd [] 19:37:51 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 19:38:30 <Eddi|zuHause> i think one of my calculations was too evil: nmlc: "src/templates/gfx_templates.pnml", line 47: Real sprite paramater 'xsize' out of range 1..65535, encountered -18 19:38:59 <Eddi|zuHause> but if nmlc would tell me the include chain, it'd help tremendously actually figuring out _where_ 19:39:14 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has left #openttd [] 19:51:47 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 19:53:04 <CIA-6> OpenTTD: rubidium * r23033 /trunk/src/music_gui.cpp: -Fix [FS#4776]: the last custom playlist items went lost when the files in the .obm are not contiguous 19:56:03 <planetmaker> g'night 19:56:49 <CIA-6> OpenTTD: rubidium * r23034 /trunk/src/music_gui.cpp: -Fix: make sure the custom playlists are 0 terminated 19:59:08 <CIA-6> OpenTTD: rubidium * r23035 /trunk/src/music_gui.cpp: -Fix (r23034): compile failure 20:00:49 <Eddi|zuHause> hm... when was the last "compile before commit" commit? 20:01:09 <Terkhen> I made one of those months ago IIRC 20:01:16 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 20:01:31 *** LordAro [~lordaro@host86-156-236-122.range86-156.btcentralplus.com] has joined #openttd 20:01:40 <LordAro> eveninga 20:01:51 <Terkhen> code, compile, fix something that was forgotten, commit without compiling again 20:02:00 <Terkhen> hi LordAro and andythenorth 20:02:01 <Rubidium> Eddi|zuHause: compile in the right directory before commit ;) 20:02:05 <LordAro> ubuntu 11.10 ftw :) 20:02:15 <Terkhen> does it have gnome 2? 20:02:24 <LordAro> i believe so 20:02:39 <LordAro> and unity, unfortunately 20:02:43 <Terkhen> bah 20:03:02 * Terkhen did not like unity 20:03:11 <Terkhen> it feels as if I'm in a phone 20:03:15 <LordAro> 11.04 decided that unity wouldn't run on my pc, 11.10 decided it would, but my icons went missing, so i switched back 20:03:31 <LordAro> i like to know what programs i've got installed, not have to search for them 20:04:08 <LordAro> or at least, that was my impression of it 20:04:12 <Terkhen> I wonder if anyone did a serious fork of gnome2 already 20:04:15 * Terkhen googles 20:04:26 * Rubidium wonders how much win something is that is said to be "the latest of everything" when it ships with an OpenTTD of over 13 months old... 20:05:33 <LordAro> "checking libtimidity... not found" and i'm getting sort of "bitty" music from ottd 20:05:46 <LordAro> libtimidity is installed, i've checked 20:05:47 <Terkhen> heh, it does not include a 1.1.x? 20:06:04 <LordAro> sound effects are fine 20:06:07 <Terkhen> wow, it's 1.0.4 20:06:49 <LordAro> and its the same with 1.1.0 20:06:58 <LordAro> known issue? 20:07:29 <Terkhen> I don't know, check the readme, I remember something about music 20:07:35 <Terkhen> I never use it anyways 20:07:52 <Rubidium> if it sounds wrong, then timdity is broken... not OpenTTD ;) 20:08:06 <Terkhen> I vaguely remember some problems with timidity back when I used ubuntu 20:08:24 <LordAro> typical 20:08:29 <LordAro> it was fine with 11.04 20:09:05 <Rubidium> LordAro: I'd argue you don't have libtimidity installed 20:09:46 <Rubidium> https://bugs.launchpad.net/ubuntu/+source/timidity/+bug/483491 20:11:06 <LordAro> oh, my icons just went missing again - not unity's fault :) 20:11:55 <Alberth> evenink LordAro 20:12:11 <LordAro> hai Alberth 20:12:37 * Rubidium ponders changing from Debian unstable to Ubuntu stable for the extra thrill of having lots of brokeness ;) 20:12:53 <Terkhen> hmm... I'll need to rethink my subsidies patch, you barely get any industry subsidies at all 20:13:37 <Terkhen> try arch :P 20:14:00 <Terkhen> it's fun until something breaks 20:14:16 <Terkhen> then it is extra fun 20:16:00 <LordAro> [21:09:04] <Rubidium> LordAro: I'd argue you don't have libtimidity installed <-- i'd argue not: http://i53.tinypic.com/az6z5f.png 20:16:14 <LordAro> unless... libtimidity is not timidity 20:16:28 <Rubidium> have you read my link? 20:16:46 <LordAro> ah 20:16:47 <Rubidium> it's a bug report about timidity not providing libtimidity 20:16:53 <LordAro> ok, you win :) 20:17:03 <Terkhen> that's a big bug :P 20:17:42 <Rubidium> not really 20:18:03 <Rubidium> as libtimidity is a separate project (I think some sort of ancient fork of timidity) 20:18:13 <Terkhen> oh 20:18:17 <Terkhen> confusing name then :P 20:22:26 <Rubidium> agreed ;) 20:23:52 <LordAro> hmm, how do you add new programs to ubuntu repos? 20:23:59 <LordAro> i can find nothing on the interwebs 20:24:09 <Terkhen> get them on debian first and wait? :P 20:25:14 * LordAro keeps pondering changing to debian 20:26:14 <Terkhen> when I think about changing distributions, I install them on a virtual machine first 20:26:21 <Terkhen> then I can play a bit and know for sure if I like them or not 20:27:13 <LordAro> i did that, but never get around to using it :) 20:34:05 <Alberth> just install the new distribution :) 20:34:24 *** heyhey [heyhey@modemcable043.42-176-173.mc.videotron.ca] has joined #openttd 20:34:33 <heyhey> hey 20:34:47 <Alberth> you're missing a 'hey' 20:35:15 <Terkhen> hey heyhey 20:35:17 <Alberth> but welcome :) 20:35:41 <heyhey> lol just started playing openttd, found the channel, happy to see there's a place to chat about it 20:36:33 <Alberth> actually other topics dominate the channel, but discussions about openttd are fine too :) 20:37:17 <heyhey> cool, my wife is not happy I found this game though, like once you get a game going it's hard to stop for a couple of hours 20:37:46 <heyhey> is there a list of like tested patches out there, I was on the forums but it's really hard to sort what's good and not buggy 20:39:07 <Eddi|zuHause> "couple of hours"? did you mean "couple of days"? :p 20:39:09 <Rubidium> I'd argue that most if not all of the good and not buggy patches are already in OpenTTD 20:39:45 <Alberth> good night all 20:39:57 <Rubidium> night 20:40:15 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:40:16 <Eddi|zuHause> your best bet about semi-useful patches is a patchpack, but there hasn't been one in the past few months 20:41:18 <heyhey> ok, I just downloaded a bunch from within the game too, just wanted some more maps and modern vehicles 20:42:10 <Eddi|zuHause> those are NewGRFs, not patches 20:42:17 <Eddi|zuHause> important difference 20:42:50 <heyhey> ok, my mistake, I was referring to that then.. 20:43:51 * Terkhen likes OpenGFX+ sets, but those don't change much 20:44:00 <Terkhen> also FIRS and HEQS 20:44:18 <heyhey> can I get firs/heqs within the download content of within the game? 20:44:32 <Pinkbeast> It does seem a pity that every patchpack person starts with a few really nice ones, expands to something the size of the Moon, and burns out. 20:44:36 <Pinkbeast> heyhey> yes 20:44:47 <Terkhen> heyhey: yes 20:44:57 <heyhey> ya, looking for one geared with vehicles 20:45:18 <Terkhen> I kept mine reasonably small until I abandoned it for obvious reasons :P 20:45:27 <andythenorth> heyhey: get the latest FIRS here: http://bundles.openttdcoop.org/firs/releases/ 20:45:31 <Pinkbeast> heyhey> You still seem to be a bit confused between patchpacks and newgrfs 20:45:56 <andythenorth> heyhey: the latest FIRS also needs a nightly build of the game (not the 'release') 20:46:13 <Terkhen> hey, don't start confusing him already :P 20:46:24 <Terkhen> with nightly stuff 20:46:26 <heyhey> ya I get confused easily already 20:46:54 <andythenorth> I forgot that FIRS needed the nightly until after I posted the link :P 20:47:07 <andythenorth> silly /me 20:47:15 <heyhey> ya I like the newgrfs you can just click install right within the game 20:47:23 <Terkhen> heyhey: the newest FIRS (with a lot of new nice stuff) requires a version of OpenTTD that still hasn't been released (called a nightly) 20:47:33 <Terkhen> but you can find a previous version on the online content that works fine too 20:47:47 <Terkhen> to start with the game you don't need bleeding edge :) 20:48:11 <Terkhen> if you use a industry NewGRF such as FIRS, you also need vehicle NewGRFs 20:48:12 <heyhey> nah I just want some updated planes/vehicles/trains that sort of thing, like that goes into futuristic stuff as well 20:48:28 <Terkhen> because the old vehicles won't be able to carry the new cargos 20:49:51 <heyhey> ya this is the one I had installed av8 for planes, going to look for some more 20:49:59 <Terkhen> for ships I like FISH, for vehicles, eGRVTS + HEQS, for planes av8 20:50:09 <Terkhen> of course that's just my personal opinion :) 20:50:15 * Terkhen does not have a favourite train set 20:50:32 <Pinkbeast> For trains is a trickier one but I would gently suggest URKS1 for people who don't know what they want 20:50:42 <heyhey> ok perfect 20:50:48 <Pinkbeast> *UKRS1 20:50:59 <heyhey> is anyone as old as me in here? i'm 32 and playing a game like this lol my wife thinks I'm nuts 20:51:31 <Pinkbeast> You're younger than me, at the very least. 20:51:44 <Terkhen> older than me, but I usually feel young here 20:52:27 <heyhey> also, terk, is there a good AI that is able to use those grfs or no? 20:52:51 <heyhey> I added some AIs, but like even after 10 years, they just sit there having done nothing 20:53:06 <heyhey> or some start then just stop building a bit into it 20:53:30 <Pinkbeast> NoCAB is most likely to muddle through random grf selections (but just clogs all the roads up with vehicles 90% of the time). 20:53:35 <Terkhen> I usually play alone or multiplayer 20:53:40 <Pinkbeast> AdmiralAI sometimes does well, sometimes chokes. 20:53:47 <Terkhen> but I know that many AIs require a lot of time to plan what to do 20:54:01 <heyhey> ok 20:54:25 <Pinkbeast> trAIns, Choo Choo, and "Denver and Rio Grande" all sometimes manage to build working railway operations. 20:54:28 <Yexo> heyhey: I'm aware of at least one 72 year old person playing openttd 20:54:49 <peter1138> Belugas is not that old 20:55:04 <Yexo> lol 20:55:12 <Terkhen> :D 20:55:18 <heyhey> ok, so then I can tell my wife a lot of older guys are playing too and I'm not that out of my mind 20:55:37 <Pinkbeast> I doubt they are all "guys" either 20:55:44 <andythenorth> heyhey: younger than me 20:55:45 <andythenorth> slightly 20:55:54 <andythenorth> I played the original in 1994 :P 20:55:58 <Eddi|zuHause> i think 32 fits right into the main target group, the group of people who played this game in the mid 90's as kids 20:56:38 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has quit [Quit: Leaving.] 20:56:39 <heyhey> ya, honestly I love these games, are there any new ones in development, I know Cities in motion or XL wasn'tt oo good 21:00:25 *** SystemParadox [~simon@proxima.systemparadox.co.uk] has quit [Remote host closed the connection] 21:00:58 <LordAro> Alberth (and a few others) started freerct a few weeks ago - it'll be several months before there's anything useable, however 21:01:57 <andythenorth> good night 21:01:59 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:02:27 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:02:41 <Elukka> heyhey: i don't really know of any 21:02:56 <Elukka> i still want a replacement for sim city 4 too but nobody's made a better citybuilder so far 21:03:00 <heyhey> ya, they don't make games like they used to now 21:03:31 *** supermop__- [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 21:03:56 <Pinkbeast> And Sim City (2-4) are pretty badly stuck in the American "everybody drives" mentality 21:04:12 <Pinkbeast> ... let alone trying to set up a city where nobody drives 21:04:35 <Elukka> public transport has worked pretty well in my towns 21:04:45 <Elukka> might be due to the expansion pack, might be due to mods, dunno 21:05:21 <Elukka> vanilla sim city is like a bizarre mix of america and china, really :P 21:05:32 <Elukka> america for the aesthetics, china because it's the only place where modern cities just spring out of nothing like that 21:05:39 <Eddi|zuHause> there are some mods which change the penalties for using transports 21:17:24 *** yrol [~yrol@hmbg-4d065ff2.pool.mediaWays.net] has joined #openttd 21:17:37 <yrol> Greek Kings :o) 21:18:55 <yrol> Does someone here know what "openttd plus" is? i am trying out the latest ( v13.5) build of chills patchpack and get an errormessage about that grf producing an error/missing and searched a bit around and it seems to be some addon, yet i dont know where to find it. 21:20:40 <Terkhen> I don't know what is openttd plus, but if you have a problem with a patchpack you should ask at the patchpack thread 21:20:55 <Terkhen> the patchpack author will know how to help you better than us :) 21:21:01 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 21:21:11 <Yexo> IIRC "openttd plus" is some random grf that tries to fix some already fixed problems or so 21:21:20 <yrol> Yes, sadky, Chill seems to have left. 21:21:51 <yrol> ah, i wonder how it got into the requirements for the build, it wasnt in my .cfg file 21:22:25 <Eddi|zuHause> chills patchpack requires some additional base GRFs 21:23:03 <Elukka> i think chill mentioned he's busy with moving and other such real life things but is interested in continuing with the patch pack later when he has more time 21:23:13 <yrol> can a build, at first start edit the openttd.cfg and include a grf? it seems so, as now i have that grf in the list 21:23:30 <Yexo> yrol: it's a broken newgrf (it says it uses nfo version 1) 21:23:52 <Terkhen> yrol: a build can do anything, that's why the best place to ask is the patchpack thread itself 21:23:56 <Yexo> older versions of openttd didn't check that version, more recent versions like chills patachpack do and simply don't load these grfs 21:24:03 <Terkhen> but I don't think that chills patchpack includes a broken newgrf on purpose 21:24:16 <yrol> °nods° 21:24:30 <Yexo> are you sure the message was about that grf missing/ 21:24:35 *** frosch123 [~frosch@frnk-590f4db3.pool.mediaWays.net] has quit [Remote host closed the connection] 21:24:36 <Yexo> and when did you get that message? 21:24:37 <V453000> you mean TD DP+ trains? 21:24:54 <Yexo> V453000: yes 21:24:59 <V453000> ah 21:25:21 <V453000> yes that is incompatible with new OpenTTDs :) 21:25:26 <V453000> I think 21:25:34 <Yexo> it's simply broken 21:25:35 <LordAro> indeed 21:25:40 <V453000> yes 21:25:46 <LordAro> it annoyed me so much i deleted it :) 21:25:50 <V453000> well it did not bring anything interesting in the game anyway 21:26:11 <LordAro> in fact, can someone change it's database things on bananas? limit it to 1.0.x 21:27:07 <yrol> yexo, i am using chills patchpack v13.5 with the v1.2.0.2253 build and get a "ignoring invalid newgrf:openttd plus\ottdpp.grf, incompatible version to this openttd version"-error. it jsut made me wonder because i have not included ( as it is not in the repository of the ingame newgrf-list. 21:27:31 <Yexo> yrol: do you get that message in the console? 21:27:41 <LordAro> that's more a warning rather than an error 21:27:57 <LordAro> night all 21:28:20 <Terkhen> good night LordAro 21:28:25 *** LordAro [~lordaro@host86-156-236-122.range86-156.btcentralplus.com] has quit [Quit: "Time is an illusion. Lunchtime doubly so."] 21:28:56 <yrol> yexo, no, in a separate window right afer starting the exe ( win xp sp3 32 bit ) i can click OK and apperently its not a big showstopper...then though i get a nasty second popup about a missing "flat_blacktiles.grf" which then crashes the ( still starting, no GUI shown ) game. 21:30:19 <yrol> and that one i dont even have in the grf-list 21:30:50 <peter1138> doesn't need to be 21:31:02 <peter1138> you get the error if the file is in your newgrf directories 21:31:41 <peter1138> it's picked up during the scan to see what newgrfs are available 21:31:50 <peter1138> basically, ignore it 21:32:00 *** valhallasw [~valhallas@vpn91.ext.espci.fr] has quit [Quit: leaving] 21:32:18 <Eddi|zuHause> flat_blacktiles errors you get when you don't follow the installation instructions 21:32:34 *** supermop__- [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop__-] 21:32:44 <yrol> ah. 21:33:13 <Eddi|zuHause> and the other error is fairly certainly because the grf is in your .cfg 21:34:06 *** pjpe [ade6a119@ircip4.mibbit.com] has joined #openttd 21:36:17 <peter1138> other error? 21:39:37 <yrol> peter1138, this warning: "ignoring invalid newgrf:openttd plus\ottdpp.grf, incompatible version to this openttd version" 21:40:21 <yrol> hm, i found now some files that i should have downloaded and installed and did that. 21:42:57 *** Elukka [~Elukka@89-166-103-135.bb.dnainternet.fi] has quit [] 21:45:31 <yrol> woohoo :o) after some more renaming, it works now, thanks for the help. 21:56:19 <Terkhen> good night 21:56:27 <yrol> niteee 21:57:37 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has joined #openttd 21:59:52 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:02:58 <Wolf01> 'night 22:03:00 *** Wolf01 [~wolf01@95.237.235.128] has quit [Quit: Once again the world is quick to bury me.] 22:03:21 <peter1138> yrol, yeah, that's the warning i was talking about 22:05:16 <yrol> peter1138, it vanished after i started the game once and exited it again ( as usual ) 22:05:42 <yrol> hm, out of curiousity, not to beg... why do useful and neat features like the copy patch do not make it into trunk? 22:06:32 <yrol> is it because it is too buggy or because it is seen as too.. uhm... easy to build then things? 22:08:09 <Ammler> the former, but the latter is also true :-) 22:08:38 *** Bolt_ [~chatzilla@adexio2.lnk.telstra.net] has joined #openttd 22:09:27 *** Bolt_ [~chatzilla@adexio2.lnk.telstra.net] has quit [] 22:10:01 <__ln__> more action in indy than in F1: http://www.youtube.com/watch?v=BFyb0f9Ia0k 22:11:53 <yrol> but would not including such features make the game more open to newbies who maybe are a bit overwhelmed by (in this case ) the whole station and tracks-building with all the signals and stuff? or... do you not want new players who aint able to cope with the depth of the game as it is? 22:11:57 *** Neon [~Neon@dslb-094-219-023-129.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 22:13:51 <Yexo> yrol: there have certainly been discussions about whether or not we'd want such a patch at all 22:14:11 <Yexo> but so far there has not even a decent patch be created, so starting the discussion again is quite useless 22:14:39 <Ammler> I don't think such a feature would be useful for a newbie 22:15:21 <Ammler> it could be useful to make boring test cases 22:16:41 *** Biolunar [mahdi@blfd-4d083773.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 22:17:08 <yrol> Yexo, "there have certainly been discussions" i can imagine that. I looked around the wiki and the design-example for stations, junctions and the like are... well... crazy.With having the copy paste patch in trunk, it ertainly would be easier for players to re-create them and by that perhaps only copy stuff, instead of -learn- how it all works, resulting in less sophisticated palyers. 22:18:50 <Yexo> it's not so much about that (I honestly couldn't care less how sophesticated the players are). There are however some "problems" of how and when to allow it in multiplayer 22:19:40 <Yexo> and I always doubt the usefulness for almost all junctions, since as soon as you play even on "normal" terrain roughness you won't be able to paste most of the time due to height level differences 22:19:44 <yrol> Yexo, yes. 22:20:26 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 22:20:46 <yrol> right, i always play on the most flat terain possible ( chills patchpackallows even more flat) and it wojuld need major landscaping ( and fund ) to realize many of the more complicated designs 22:21:24 <yrol> not to mention time. 22:22:44 <Yexo> maybe half the "complicated" designs on the wiki are not good at all 22:24:36 <yrol> i think they have their use in a "build"-environment, you know, like... creating artful installations, i can not really imagine them being useful to build ( although they may have their use as finished designs ) 22:25:03 <yrol> ( on a 12000x12000 map °winjks° ) 22:25:51 <b_jonas> Yexo: the problem is, most of the designs on the wiki are from the era before path-signals 22:25:57 <yrol> still, hats off to the designers of those designs 22:26:11 <b_jonas> I'd like guides for how to use designs with path signals 22:26:23 <Yexo> b_jonas: even without path signals most are not that good 22:26:30 <b_jonas> Yexo: sure 22:26:32 <b_jonas> but still 22:26:48 <Yexo> for junctions or for stations? 22:26:59 <b_jonas> Yexo: both, and also for depots 22:27:21 <Yexo> I don't think anything has changed for depots 22:27:45 <Yexo> for junctions and stations; build rail like before, replace entry signal by path signal, remove all combo and exit signals. That should work in most cases 22:27:49 <b_jonas> depots might not have changed much but there's very few guidance about them on the wiki 22:28:16 <b_jonas> and sometimes you want depots next to stations or junctions so if that is a good design that should be shown in the designs for junctions and signals 22:28:22 <Yexo> it really depends on your playstyle and settings 22:28:33 <b_jonas> a mo, let me parse that 22:28:40 <Yexo> I always play with breakdowns off so I don't care about depots 22:29:01 <yrol> :o) 22:29:06 <b_jonas> so you say I should always remove all the exit signals? for both ro-ro and terminus stations? 22:29:22 <yrol> there is replacing though, so depot placement has -some- importance 22:29:27 <Yexo> yes 22:29:48 <b_jonas> as for "like before", I couldn't build good networks before 22:29:53 <Yexo> yrol: true, but for that I usually just place depots directly connected to my rail somewhere 22:30:17 <yrol> Yexo, hm, temporary Depots? 22:30:45 *** JVassie_ [~James@2.25.206.0] has quit [Ping timeout: 480 seconds] 22:30:56 <Yexo> not temporary, but I just don't care about make small sidelines for depots so trains don't block the rail as long when they come out 22:31:04 <Yexo> since they only go in for replacements it doesn't matter so much 22:31:11 <yrol> °nods° 22:31:48 *** Danio [Danio@83.101.65.8] has quit [Remote host closed the connection] 22:31:56 <Yexo> b_jonas: did you see http://wiki.openttdcoop.org/Main_station and the rest of that wiki? 22:32:11 <b_jonas> Yexo: no 22:32:16 <yrol> Oh, this daylength patch is great! finally not so muchstress anymore 22:32:25 <b_jonas> I didn't know I should rea the openttdcoop wiki even if I don't play on their server 22:32:47 <Yexo> a lot of the information on the wiki is useful for all players 22:34:05 <b_jonas> ok, thanks 22:34:08 <b_jonas> I will look at it later 22:36:54 *** KenjiE20 [kenjie20@free.blinkenshell.org] has quit [Remote host closed the connection] 22:37:25 *** KenjiE20 [kenjie20@free.blinkenshell.org] has joined #openttd 22:55:39 *** KritiK [~Maxim@95-25-61-119.broadband.corbina.ru] has quit [Quit: Leaving] 23:00:18 <yrol> °waves° 23:00:45 *** yrol [~yrol@hmbg-4d065ff2.pool.mediaWays.net] has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 23:02:43 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has joined #openttd 23:03:16 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 23:06:39 *** tompaw_ [~tompaw@slave30.tesserakt.eu] has joined #openttd 23:07:59 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:08:28 *** tompaw [~tompaw@slave30.tesserakt.eu] has quit [Ping timeout: 480 seconds] 23:12:26 *** Progman [~progman@p57A1BD0B.dip.t-dialin.net] has quit [Remote host closed the connection] 23:32:20 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd