Times are UTC Toggle Colours
00:08:33 *** valhallasw [~valhallas@vpn91.ext.espci.fr] has quit [Ping timeout: 480 seconds] 00:52:18 *** pugi [~pugi@dyndsl-095-033-157-068.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 00:57:33 *** KritiK [~Maxim@95-28-34-176.broadband.corbina.ru] has quit [Quit: Leaving] 01:43:02 *** Eddi|zuHause2 [~johekr@p54B73FDD.dip.t-dialin.net] has joined #openttd 01:45:37 *** glx [glx@2a01:e35:2f59:c7c0:297e:9da0:34ca:b0f6] has quit [Quit: bye] 01:48:53 *** Eddi|zuHause [~johekr@p54B73FDD.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:01:28 *** heyhey [heyhey@modemcable043.42-176-173.mc.videotron.ca] has quit [Ping timeout: 480 seconds] 02:21:44 *** Belugas [~belugas@216.191.111.237] has quit [Ping timeout: 480 seconds] 02:29:02 *** supermop__- [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 04:51:22 *** Markk [mark@rikskriminalpolisen.com] has quit [Ping timeout: 480 seconds] 04:56:17 *** Markk [mark@rikskriminalpolisen.com] has joined #openttd 04:56:36 *** Eddi|zuHause3 [~johekr@p54B73D8D.dip.t-dialin.net] has joined #openttd 04:57:21 *** yrol [~yrol@hmbg-4d065ff2.pool.mediaWays.net] has joined #openttd 04:57:33 <yrol> Greetings :o) 04:58:07 <yrol> is it possible ( i looked but cannot find such a feature ) to search only in one specified thread in the forum? 05:03:17 *** Eddi|zuHause2 [~johekr@p54B73FDD.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 05:04:44 <SpComb> there's a search box at the bottom left 05:09:33 <yrol> ah wonderful, thankees :o) i feared i had to read all 90 pages now 05:18:30 <yrol> i use chills patchpack v13.5 ( altest version ) ( he apparently has left for good, according to a post in the forum, so i cant ask there/him ) and tried now half a dozen files that were linked to in the various threads, but to no avail... can someone here maybe help me with this problem? ( http://www.freeimagehosting.net/d5306 takes a while to load, sorry ) is this a known problem? 05:20:30 <yrol> textexplanation: when i zoom out and move the map, the areas outside of the palyablemap have weird graphics and smear around when i move the mouse 05:21:13 <Pinkbeast> I infer you are using Windows since you have told us nothing about what OS etc you are using. 05:21:50 <Pinkbeast> ... and I'm afraid that image is a bit teeny-tiny eyestrain-o-vision to really comment on. 05:22:33 <yrol> windows xp sp3, yes with ottd v1.2.0.22553 and v13.5 of hills aptchpack 05:23:01 <yrol> the issue is visible and i tried to explain it in text aswell :o) 05:24:17 <yrol> one can also rightclik and download the image, then its 1900x1080 05:24:39 <yrol> which shouldnt be more helpful, i think 05:25:56 <Pinkbeast> Nope, still tiny. I suspect that's some dire Javascript from the image hosting site that tries to squirrel away the full-size version. 05:26:11 <yrol> im just stumped, i downloaded and repalced files form many threads where it was said this or that needs to be done to fix it, yet nothing got fixed, i checked the installation procedure for the patchpack again aswell 05:26:48 <yrol> ah, i see, i use NoScript,i guess, thats why i can download it 05:27:22 <Pinkbeast> I use NoScript too. 05:27:29 <yrol> ok 05:27:40 <Pinkbeast> What newgrfs are you using? 05:28:08 <yrol> oh, pleae dont say, it has to do with that °gulps° 05:28:54 <Pinkbeast> Well, it doesn't do it to me on the Windows box here, same version of the patchpack... 05:29:06 <yrol> here is the list: http://pastebin.com/2a0m2U7n 05:29:17 <Pinkbeast> And starting a fresh game with no newgrfs is an easy test you could do. 05:29:57 <yrol> GAH of course, what was i thinking... 05:30:04 <Pinkbeast> ... if it does cure it, it's only 6 more goes to find the offending one by interval bisection. :-) 05:30:23 <yrol> ok, it didnt help, same error with no newgrf's 05:31:09 <yrol> another try: http://postimage.org/image/1lot244bo/ 05:32:41 <Pinkbeast> And if you toggle the fullscreen toggle in Game Options? 05:33:41 <yrol> it -does- kinda look like an alpha-texture related error 05:34:00 <yrol> fullscreen checked at 1980x1050 & 1024 x768..same error 05:35:06 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has quit [Ping timeout: 480 seconds] 05:35:09 <Pinkbeast> I guess it's a ropey graphics card, but I'm afraid I can't help you. Sorry. 05:36:28 <yrol> nope. i dont get that error with the current release 05:38:25 <yrol> well, thank you for your help nevertheless :o) 05:39:04 *** valhallasw [~valhallas@vpn91.ext.espci.fr] has joined #openttd 05:39:05 <yrol> you dont happen to know a modification that makes the text bigger in places like the map ( where the industires are listed ) and similar? 05:39:30 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has joined #openttd 05:39:57 <yrol> its so tiny, i have to recharge my electron molecular microscope every 2 hours :o( 05:40:17 <yrol> or i have to get so close to the screen ,taht i have snot all over it 05:49:34 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.md.comcast.net] has quit [Ping timeout: 480 seconds] 05:52:38 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 05:52:41 <yrol> Pinkbeast, hellO? 06:03:42 *** valhallasw [~valhallas@vpn91.ext.espci.fr] has quit [Ping timeout: 480 seconds] 06:19:23 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 06:22:32 <Terkhen> good morning 06:23:27 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has joined #openttd 06:26:28 <yrol> good morning Terkhen 06:43:07 <Lachie> 'lo 06:59:36 <Terkhen> hi Lachie 07:01:17 <Lachie> what's new? 07:02:23 <Terkhen> not much for me :P 07:05:20 <Lachie> fair enough. I'm just making a grf compatible with these new vehicle flipping rules in OTTD 07:06:38 <Terkhen> nice :) 07:10:24 <dihedral> morning Terkhen & planetmaker 07:15:38 *** supermop__- [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has left #openttd [] 07:15:48 <Terkhen> hi dihedral 07:19:50 <Lachie> winrar. getting a hold of this coding thing again 07:24:15 <Terkhen> winrar code? :P 07:25:50 *** Neon [~Neon@dslb-094-219-015-164.pools.arcor-ip.net] has joined #openttd 07:26:00 <Terkhen> bbl 07:32:32 <planetmaker> moin 07:46:03 *** yrol [~yrol@hmbg-4d065ff2.pool.mediaWays.net] has quit [Quit: I love my HydraIRC -> http://www.hydrairc.com <-] 07:46:55 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 08:01:26 *** pjpe [ade6a119@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 08:03:09 *** pugi [~pugi@dyndsl-095-033-157-068.ewe-ip-backbone.de] has joined #openttd 08:11:01 *** Progman [~progman@p57A1A873.dip.t-dialin.net] has joined #openttd 08:26:23 *** appe_ [appe@noskapin.krot.se] has joined #openttd 08:26:23 *** appe [appe@80.252.175.216] has quit [Read error: Connection reset by peer] 08:26:45 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has quit [Quit: Leaving.] 08:36:22 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has joined #openttd 08:44:03 <appe_> mornign. 08:45:28 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has quit [Quit: Leaving.] 08:55:07 <Terkhen> hi appe_ 08:56:36 <__ln__> hi appe_ & Terkhen & dihedral & Lachie 08:56:44 <Terkhen> hi to you too :P 08:57:18 <Lachie> hellos 08:58:11 <planetmaker> halos ;-) 08:59:14 *** Sacro_ is now known as Sacro 09:00:50 <planetmaker> http://www.meteoros.de/arten/ee02.htm 09:01:50 <appe_> o/ 09:14:04 *** Elukka [~Elukka@89-166-103-135.bb.dnainternet.fi] has joined #openttd 09:35:01 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 09:37:33 *** Eddi|zuHause3 is now known as Eddi|zuHause 09:40:13 *** welshdragon [~welshdrag@client-86-31-15-90.midd.adsl.virginmedia.com] has joined #openttd 09:45:22 *** DDR_ [~chatzilla@142.179.78.88] has quit [Quit: ChatZilla 0.9.87 [Firefox 7.0.1/20110928224508]] 09:59:02 *** pugi [~pugi@dyndsl-095-033-157-068.ewe-ip-backbone.de] has quit [Read error: Connection reset by peer] 10:00:39 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 10:03:10 *** pugi [~pugi@dyndsl-095-033-157-068.ewe-ip-backbone.de] has joined #openttd 10:03:17 *** pugi__ [~pugi@dyndsl-095-033-157-068.ewe-ip-backbone.de] has joined #openttd 10:03:26 *** pugi__ [~pugi@dyndsl-095-033-157-068.ewe-ip-backbone.de] has quit [] 10:20:43 <planetmaker> http://devs.openttd.org/~planetmaker/patches/grid/grid_opengfx_composite.png <-- a new transparency setting? :-) 10:21:24 <peter1139> and non-opengfx? :p 10:21:35 <planetmaker> has bad luck 10:21:47 <planetmaker> I can't provide non-grid tiles for that 10:21:49 <planetmaker> I must not 10:22:09 <peter1139> new action 5? 10:22:18 <planetmaker> they'd have that option, if they use the non-grid base tiles newgrf as static newgrf, though 10:22:19 <planetmaker> yes 10:22:30 <planetmaker> but action5 which provides the grid lines 10:22:35 <planetmaker> checkout the dir of that png 10:22:42 <planetmaker> it contains the patch queue 10:24:42 <planetmaker> for unchanged base sets the transparency setting toggles light grid lines and darker grid liens 10:25:18 <planetmaker> you can test the effect if you use a non-grid newgrf, like ogfx+landscape or nogrid land 10:26:45 <planetmaker> I think the composite patch is currently not exactly up to date. I forgot to update it 10:27:20 <b_jonas> if you're adding new buttons to transparency options, add one for hiding the railway fences too, and make the transparent industry button hide the smoke of power stations as well :-) 10:28:03 <planetmaker> That's an entirely different patch 10:28:16 *** AD_ [wilberforc@drinks.mountaindew.org] has left #openttd [] 10:28:37 <planetmaker> two different patches actually 10:28:53 <planetmaker> and... isn't the smoke hidden in trunk? 10:29:05 <b_jonas> planetmaker: I don't know, I haven't checked trunk for that 10:29:51 <planetmaker> then do that :-P 10:31:41 <XeryusTC> b_jonas: railway fences can be hidden by turning full detail off under the wrench menu 10:31:49 <XeryusTC> or the cog in ogfx 10:37:36 *** KenjiE20 [kenjie20@free.blinkenshell.org] has joined #openttd 10:37:40 <planetmaker> he's right, though. Transparency settings could use an overhaul. But the last attempt failed on detrimental desires which could not be accomodated consistently ;-) 10:37:51 <planetmaker> thus nothing was changed ;-) 10:41:16 *** KenjiE20 [kenjie20@free.blinkenshell.org] has quit [Remote host closed the connection] 10:42:13 *** KenjiE20 [kenjie20@free.blinkenshell.org] has joined #openttd 10:42:45 *** KenjiE20 [kenjie20@free.blinkenshell.org] has quit [Remote host closed the connection] 10:43:18 *** KenjiE20 [kenjie20@free.blinkenshell.org] has joined #openttd 10:46:45 *** AD [wilberforc@drinks.mountaindew.org] has joined #openttd 10:48:26 <b_jonas> XeryusTC: yes, I know full detail works, but that should be on the toolbar 10:49:04 <XeryusTC> true 10:49:24 <b_jonas> the smoke is more difficult, there's currently no way to hide it 10:49:30 <planetmaker> full animation should then go there, too. And town names. And signs. And ... 10:49:43 <planetmaker> b_jonas, as said: did you check trunk. Do that, if you didn't. 10:49:50 <b_jonas> yes, I'll check trunk 10:49:52 <b_jonas> wait 10:50:23 <b_jonas> should I be use opengfx 0.3.5 release with trunk? 10:50:32 <planetmaker> 0.3.7 actually 10:50:41 <b_jonas> ah 10:50:43 <b_jonas> I'll get that 10:50:46 <b_jonas> but stable is okay, right? 10:51:00 <b_jonas> I mean, I don't need an unreleased opengfx 10:51:19 <Yexo> when industries are transparant the smoke from the powerplant is completely hidden 10:51:23 <Yexo> in openttd trunk 10:52:10 <b_jonas> there's yet one would-be-nice feature I'd like for transparency, but that's difficult because it involves drawing stuff 10:52:30 <planetmaker> which? 10:52:42 <b_jonas> a way to show trees in such a way that you can see which squares have trees but without them covering stuff behind 10:53:22 <planetmaker> that'd not involve much drawing 10:54:14 <b_jonas> maybe, but drawing small things like tree trunks can be more difficult than drawing huge buildings 10:54:29 <planetmaker> they basically exist already ;-) 10:54:37 <planetmaker> for the tranparency of the forest 10:54:48 <planetmaker> as its ground tile 10:54:58 <b_jonas> hmm 10:55:46 <planetmaker> anyway, the main thing there is the coding work 10:55:53 <planetmaker> and yes, makes sense 10:56:00 <b_jonas> yeah, something like those trunks could work 10:56:03 <b_jonas> but it's not that easy 10:56:19 <b_jonas> because you need graphics for them on sloped tiles too 10:56:29 <b_jonas> and for rough terrain and snow etc 10:56:36 <b_jonas> you can't use just the forest tiles 10:56:45 <b_jonas> but they might provide inspiration 10:56:50 <planetmaker> they could simply be used as overly as the trees are used 10:57:16 <b_jonas> possible 10:57:55 <b_jonas> let's see, I'll build a trunk 10:57:57 <planetmaker> anyway, just providing sprites with different ground is... dead easy ;-) Just means to export different layers of the graphics file :-P 10:58:03 <b_jonas> Yexo: thanks for checking by the way 10:58:22 <planetmaker> b_jonas, why do you think I told you to check trunk? >:-| 11:03:31 <b_jonas> I'm building trunk now 11:08:39 <b_jonas> indeed, in the trunk, hiding the smokes from the power station works 11:11:13 <b_jonas> great 11:23:51 <b_jonas> is it true that a bribe increases town ratings enough to build a station no matter whether the bribe is successful? 11:24:04 <b_jonas> this appears to claim that: http://wiki.openttd.org/Game_mechanics#Local_authority_rating 11:24:25 <planetmaker> not true 11:25:55 <b_jonas> ok 11:28:28 <b_jonas> to increase ratings in a station, can I just use a truck that picks up cargo and drops it in a very close station, then carries it back to the original station? 11:46:50 <Korenn> b_jonas: it might 11:46:58 <Korenn> since I don't think it cares about transferring 11:47:09 <Korenn> you might even be able to drop it off at the same station immediately ;) 11:50:22 <b_jonas> I might even try to transfer it to a different station (without bringing back) and run the trains from that second station 11:50:38 <b_jonas> because cargo waiting on a station also hurts the rating 11:59:48 *** glx [glx@2a01:e35:2f59:c7c0:65b1:2972:c63b:2cae] has joined #openttd 11:59:51 *** mode/#openttd [+v glx] by ChanServ 12:03:36 <b_jonas> also, could we have price estimates work even while paused, even if you could only do the actual operation when unpaused? 12:06:48 <Yexo> b_jonas: you don't need the second station to increase the ratings on the first one 12:07:34 <b_jonas> Yexo: I need the second station if I also want to use the rating bonus for no or little cargo waiting on the station 12:08:02 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Ping timeout: 480 seconds] 12:08:54 <Yexo> ir make more trains instead to achieve that 12:08:55 <planetmaker> not necessarily. Just have a train load 12:09:29 <planetmaker> or sufficient trains to load (and transport away) the stuff 12:10:10 <planetmaker> i.e. always have one (or more) trains load so that the station remains empty 12:10:42 <planetmaker> still. No tactic will help you, you you have a monthly turn-over of a few 10k cargo units 12:11:04 <planetmaker> As then the average cargo amount will still be too high, even if you manage to transport everything 12:11:31 <b_jonas> planetmaker: but if I transport every cargo to a second station very close, won't that help me? 12:11:57 <planetmaker> if you can transport it anywhere you can also transport it to the real destination 12:12:05 <planetmaker> so: no 12:12:37 <planetmaker> if a short distance travel helps you, more vehicles for the real route also could help you 12:13:07 <planetmaker> still, sometimes this local transport can be helpful. But then you have possibly the same station rating problem at the transfer station... 12:13:10 <b_jonas> why, I can transport to a short distance with much fewer vehicles, right? 12:13:13 <planetmaker> so the problem just moved one station further 12:13:36 <b_jonas> why does the station rating matter at the transfer station? 12:13:46 <planetmaker> cargo there will also decay... 12:13:51 <Yexo> b_jonas: in almost all cases the problem is not the amount of vehicles (you can always build more) but the capacity of the original station 12:13:53 <planetmaker> and it also influences town rating 12:14:03 <Yexo> station rating doesn't influence town rating 12:14:08 <Yexo> nor does amount of cargo waiting 12:14:22 <b_jonas> hmm, cargo decay, true 12:14:24 <planetmaker> it influences the cargo decay 12:14:35 <Yexo> yes 12:14:45 <planetmaker> which directly relates to waiting cargo 12:16:38 <b_jonas> still, even with the cargo decay I think it might sometimes be worth 12:16:55 <b_jonas> I get more cargo from the industry 12:17:07 *** welshdragon [~welshdrag@client-86-31-15-90.midd.adsl.virginmedia.com] has quit [Quit: This computer has gone to sleep] 12:21:10 <planetmaker> you get the same, if you have a train load constantly.... 12:21:21 <planetmaker> with full load orders 12:22:36 <b_jonas> but the train can't constantly be in the station. you need multiple trains for that, possibly many if the destination is far away 12:22:44 <planetmaker> yes. so? 12:22:54 <planetmaker> you need to transport that cargo anyway, don't you? 12:23:14 <planetmaker> thus you need at least two trains, yes. But...? 12:23:48 <b_jonas> no, I don't need to transport all the cargo 12:23:58 <b_jonas> I can transport cargo with just one train 12:24:26 <b_jonas> but still want a high enough rating that when the train arrives to the source station, that station already has a trainful of cargo 12:24:52 <b_jonas> or I might want the station rating high just so an opponent gets less cargo from the same industry 12:24:55 <planetmaker> if that's to be the case you can just as well use two trains 12:25:03 <planetmaker> as it means one full load time = travel time 12:25:19 <planetmaker> and it means you can skip on the overhead of caring for the vehicles and a 2nd station 12:26:12 <b_jonas> two trains might not be enough 12:26:47 <b_jonas> but I guess you convinced me 12:26:59 <b_jonas> this trick is rarely useful probably 12:27:02 <b_jonas> I'll have to test 12:27:25 <planetmaker> it makes sense for very low production industries 12:27:43 <planetmaker> then the frequency of pickup is increased, if you transport by RV 12:28:33 <planetmaker> and shipping that to a somewhat regional hub which gets supplied by several such small suppliers 12:29:16 <planetmaker> but for any "normal" industry you'd quickly have dozens of RV just shuttling cargo. Not helpful, usually 12:33:54 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has joined #openttd 12:35:55 *** supermop__- [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 12:47:22 <b_jonas> it's 1930! I must find all my bridges and replace them. 12:48:54 *** supermop__- [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has left #openttd [] 12:49:09 <b_jonas> wow, it's possible to replace road bridges under road vehicles? 12:49:18 <b_jonas> nice technology 12:53:55 *** PierreW [~ttdlx@bnc.peterbox.net] has joined #openttd 13:01:25 <Terkhen> it shouldn't be possible 13:01:29 <Terkhen> what version are you using? 13:02:03 <b_jonas> Terkhen: 1.1.3 13:02:09 <b_jonas> it's possible even under a train 13:02:28 <b_jonas> I just replaced a bridge under a train to wooden, and the train immediately slowed down to 32 km/h 13:02:36 <Elukka> sounds good to me 13:04:37 <planetmaker> Terkhen, iirc it should be possible 13:04:50 <b_jonas> I'll point out to this next time they close a bridge for months for repairs 13:05:07 <b_jonas> I'll ask them to hotswap the bridge under my car instead 13:05:20 <b_jonas> it doesn't even seem to cost extra 13:05:21 <planetmaker> Terkhen, otherwise a competitor could block you from doing so forever 13:05:38 <Yexo> that doesn't hold for rail bridges 13:05:53 <planetmaker> yes, they can (and iirc are) handled differently there 13:05:55 <b_jonas> planetmaker: a competitor can do lots of other evil things with road 13:05:58 <Elukka> why shouldn't it be possible , anyway? 13:06:00 <Terkhen> yes, that makes sense for road vehicles 13:06:03 <Elukka> seems like a useful feature to me 13:06:06 <Terkhen> but not much for rail :P 13:07:13 <Yexo> you can also convert normal rail to electrified rail while there is a train on it 13:07:30 <b_jonas> Yexo: heh, point 13:07:33 <planetmaker> iirc you couldn't do that always. That was quite ugly 13:07:47 <Yexo> indeed, that changed not too long ago 13:08:18 <b_jonas> Yexo: but that doesn't make your train to immediately change speed, so it's easier to imagine it as being delayed to after the train in reality 13:08:43 <b_jonas> the trains actually start to accelerate on the bridge if I replace it to a faster bridge 13:08:52 <planetmaker> as do cars 13:08:59 <planetmaker> they usually just accelerate much faster 13:13:24 <b_jonas> hmm, could a newgrf define a "soldiers" cargo type that you couldn't carry on bridges or aquaducts? 13:14:57 <peter1139> no 13:15:10 <planetmaker> soldiers on train or truck don't hurt bridges either ;-) 13:15:27 <b_jonas> planetmaker: it's not the soldiers that do, it's the war 13:15:44 <b_jonas> the war effectively destroys all the bridges 13:15:55 <peter1139> if the bridge is destroyed then they won't go on it :p 13:16:04 <planetmaker> so your problem rather is: don't build bridges and de-struct all existing ones 13:16:07 <planetmaker> you can do that 13:16:28 <planetmaker> ill-posed question :-P 13:17:44 <b_jonas> right, maybe in a wartime grf, bridges would be banned altogether, no matter the cargo 13:20:58 <planetmaker> ttd is a peaceful game anyway :-) 13:21:57 <b_jonas> yep, except when I start to trap the road vehicles of an AI opponent 13:22:06 <b_jonas> and then destroying them by running over them with a train! 13:22:12 <b_jonas> boom boom boom! 13:22:27 <b_jonas> sure, that breaks my station ratings too 13:22:41 <b_jonas> one-way roads makes this easier than in ttdp 13:22:50 <Terkhen> that's not how wars are usually fought 13:23:49 <Elukka> i think the real issue with wars in ttd would be that it's just not very entertaining to redesign your entire network for a temporary situation 13:23:54 <Elukka> and then redesign it again when it's over 13:24:06 <b_jonas> hmm, could it be worth to transport grain and livestock in separate trains just because UKRS allows faster max speed on one of them? 13:24:23 <b_jonas> Elukka: you'd just simulate continuous war 13:24:37 <b_jonas> you loaded a war grf, played the whole game under war 13:24:53 <Elukka> that sure would be a long war 13:24:58 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 13:25:07 <b_jonas> come on, time is not to scale in ottd anyway 13:26:01 <Elukka> well i do think different kinds of scenarios with grfs to complement them could be interesting 13:28:03 <Elukka> war seems, gameplay wise, anathema to a game that relies on stable economic conditions and business going as usual 13:28:30 <Pinkbeast> I think it's worth transporting grain and livestock in separate trains _anyway_ because of the ease of running them fully loaded, provided that a small enough locomotive is available to make that economical. 13:29:14 <b_jonas> running them in the same train increases cargo rating because they'er in the source station more frequently 13:29:17 <planetmaker> wild west economy: transport hunters and settlers one-way. And buffalo meat and bear hide the other ;-) 13:29:24 <b_jonas> planetmaker: heh 13:30:00 <Pinkbeast> Yeah, but if I run joint farm trains I'm always finding I want to adjust the consists for a bunch of trains which OTTD makes into a royal PITA. 13:30:19 <Elukka> see, something like a wild west scenario could be interesting 13:30:20 <planetmaker> btw... does anyone feel like drawing fields? 13:30:35 <planetmaker> Like rice fields? Or... whatever grows in tropical climate? 13:30:55 <planetmaker> including all the usual growth stages the fields currently have? 13:30:56 <Elukka> pinkbeast: you can always 'full load all cargo' 13:31:04 <b_jonas> planetmaker: also, the buffalos exist as road vehicles that you must use to migrate hoards of buffalo cargo between their winter and summer places, which produces you buffalo meat cargo 13:31:41 <Pinkbeast> Elukka> No help - now the cargo I have too much of is piling up. 13:31:51 <Elukka> well, true 13:32:18 <planetmaker> probably it should remain something recognizable as 'grain', though. Given the cargo from farms 13:32:20 *** glx is now known as Guest13935 13:32:20 *** glx_ [glx@2a01:e35:2f59:c7c0:65b1:2972:c63b:2cae] has joined #openttd 13:32:21 *** mode/#openttd [+v glx_] by ChanServ 13:32:21 *** glx_ is now known as glx 13:32:32 <Pinkbeast> Fundamentally if the relative ratios of production change, I want to change my rolling stock to match, and this is a pain, and OTTD does not well represent the sort of situation where an industry with low production is served by a mixed traffic locomotive which has multiple duties. 13:33:25 <b_jonas> Pinkbeast: I think a farm always changes the production of grain and livestock together 13:33:27 <planetmaker> how could it be made better / easier? 13:33:32 <b_jonas> you can't have a farm producing much more of one than the other 13:33:40 <Pinkbeast> jonas> Then you are wrong. 13:33:47 <b_jonas> maybe it depends on the settings 13:33:56 <Elukka> planetmaker: what do you need the fields for? 13:34:08 <b_jonas> I'm not using the "smooth economy" 13:34:26 <b_jonas> planetmaker: the Japanese landscape grf has some fields, but they're not perfect 13:34:27 <planetmaker> Elukka, we could get different fields for different climates. In either OpenGFX+ Landscape. Or maybe also directly in OpenGFX 13:34:28 <Pinkbeast> planetmaker> What I've been thinking of is a facility to nominate a "master train" in a group (and I know that improving grouping facilities is on the list). 13:34:42 <planetmaker> b_jonas, they don't fit this purpose. Yes, I know them 13:34:44 <b_jonas> in particular, it would be nice to have Indonesian style terraced rice fields 13:34:54 <Pinkbeast> Then have a way to say for a group "make all trains like the master train". 13:35:13 <Pinkbeast> This would trump all autoreplace orders, which would then be effective only on the master train. 13:35:23 <Elukka> the tropical climate in ttd doesn't really strike me as a climate where rice would be grown 13:35:36 <Elukka> and i still think the grass is way too blue in opengfx :P 13:35:41 <Pinkbeast> So then I take the master train to the depot manually, remove a grain hopper, add a livestock van, and bingo. 13:35:45 *** Progman [~progman@p57A1A873.dip.t-dialin.net] has quit [Remote host closed the connection] 13:35:51 <b_jonas> Elukka: I'm rather thinking of temparate 13:35:54 <b_jonas> with a grf 13:36:15 <Elukka> i suppose that would be quite possible 13:36:16 <Pinkbeast> This also handles extending trains in response to more powerful locomotives very neatly 13:38:27 *** Guest13935 [glx@2a01:e35:2f59:c7c0:65b1:2972:c63b:2cae] has quit [Ping timeout: 480 seconds] 13:42:19 *** MINM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 13:43:14 *** peter1139 is now known as peter1138 13:43:49 *** HerzogDeXtEr [~Flex@i59F6C3F9.versanet.de] has joined #openttd 13:48:37 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Ping timeout: 480 seconds] 13:50:02 *** HerzogDeXtEr1 [~Flex@i59F6BEFD.versanet.de] has quit [Ping timeout: 480 seconds] 13:51:01 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 13:55:16 <Elukka> Eddi|zuHause: something's odd with the 4 axle wagon sprites in the newest release (tried it on the newest nightly) 13:55:49 <Eddi|zuHause> Elukka: yes, random liveries are broken 13:56:45 <Eddi|zuHause> Elukka: it's a problem with nml 13:57:15 <Eddi|zuHause> http://dev.openttdcoop.org/issues/3161 14:02:51 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 14:04:42 *** appe_ [appe@noskapin.krot.se] has quit [Ping timeout: 480 seconds] 14:06:31 *** Belugas [~belugas@216.191.111.237] has joined #openttd 14:06:34 *** mode/#openttd [+o Belugas] by ChanServ 14:11:25 <Elukka> alright 14:19:07 *** Fuco [dota.keys@server.dasnet.cz] has quit [Ping timeout: 480 seconds] 14:19:44 <__ln__> is there openttd for MeeGo? 14:20:02 <Eddi|zuHause> did you try to compile one? 14:20:33 <__ln__> nope, i haven't gotten as far as installing the development tools. 14:20:52 <Eddi|zuHause> if you find an SDL port, there's quite some probability that it will Just Work(tm). 14:21:24 <Eddi|zuHause> (with maybe some usability problems wrt input devices) 14:21:44 <__ln__> i was just about to ask how does it handle showing and not showing the on-screen keyboard 14:22:09 <Eddi|zuHause> OSD shows when you click into an input box 14:22:40 <Eddi|zuHause> +keyboard 14:23:33 *** Fuco [dota.keys@server.dasnet.cz] has joined #openttd 14:37:45 <planetmaker> Eddi|zuHause, I just wonder, did you get a private IRC message from me? (about half an hour ago) 14:38:10 <Eddi|zuHause> yes 14:38:26 <Eddi|zuHause> did you expect an answer? 14:38:43 <planetmaker> It made me wonder whether you received it at all 14:39:15 <planetmaker> so, I guess. Yes, I did ;-) 14:43:40 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 14:53:57 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 14:54:32 *** FHerne [~francis_h@pmsmail01.perse.co.uk] has joined #openttd 15:07:01 *** welshdragon [~welshdrag@client-86-31-15-90.midd.adsl.virginmedia.com] has joined #openttd 15:07:57 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 15:20:08 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has joined #openttd 15:24:09 *** FHerne [~francis_h@pmsmail01.perse.co.uk] has left #openttd [] 15:31:22 *** DanMacK [DanMacK@CPE602ad06dd335-CM602ad06dd332.cpe.net.cable.rogers.com] has joined #openttd 15:38:45 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has joined #openttd 15:43:15 *** valhallasw [~valhallas@vpn91.ext.espci.fr] has joined #openttd 15:45:27 <DanMacK> Is the rotation ability for airports in the latest trunk nightly? 15:48:00 <andythenorth> open source warcraft 1 anyone? 15:48:12 <Eddi|zuHause> yes, but only when you have an appropriate grf 15:48:17 <Terkhen> it should, check OpenGFX+ Airports 15:48:28 <Xaroth> andythenorth: why would anybody do that, if there's dune? 15:48:33 <andythenorth> meh 15:48:53 <DanMacK> I have the grf, but for some reason, rotation's not an option 15:48:55 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has joined #openttd 15:49:11 <planetmaker> it needs to be explicitly supported by the airports NewGRF 15:49:26 <planetmaker> where there only is one: OpenGFX+ Airports. At least to my knowledge 15:49:33 <planetmaker> and welcome, DanMacK :-) 15:50:12 <DanMacK> thanks 15:50:14 <planetmaker> and rotation is selected via the small arrows in the "view". It's not directly largely announced 15:50:34 <DanMacK> that's what I thought, but tthey're greyed out... 15:51:19 <DanMacK> would help if the grf was active in the scenario :/ 15:51:42 <planetmaker> being active is quite a pre-condition, yes ;-) 15:52:06 <planetmaker> you'll not have luck with stable OpenTTD. You'll need to have to grab a nightly OpenTTD 15:52:14 <planetmaker> It uses some new NewGRF features which are not in stable 15:52:16 <planetmaker> yet 15:53:12 * DanMacK always uses the nightlies 15:53:19 <planetmaker> good :-) 15:59:40 <DanMacK> So... I'm an idiot :P 16:00:13 <DanMacK> Also, any seaplane airports yet?? 16:04:49 <TrueBrain> DanMacK: be careful with those statements, it can be used against you :D:D 16:07:25 <Eddi|zuHause> DanMacK: it should be possible to recode the small airport as seaplane port, but you won't get to differentiate between aircraft types, so all planes could land there 16:08:42 <DanMacK> so short answer... no 16:09:13 <planetmaker> depends. 16:09:13 *** guifre [~guifre@aopcgr.uab.es] has joined #openttd 16:09:24 <DanMacK> Av8 2.0 will have a few, that's why I'm asking 16:09:26 <planetmaker> You can. You just have to trust the player to send only the right planes there 16:09:42 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 16:09:47 <Terkhen> "trust the player" <--- heh 16:09:48 <DanMacK> how soon before we can see actual seaplane ports? 16:09:50 <planetmaker> Yes it will. And if you give me (or zero.eight or y3xo) the sprites, we'll happily include a seaport version 16:10:11 <planetmaker> which still would have this limitation that it's "just another small airport" 16:10:12 <Yexo> I"m not sure that's actually possible planetmaker 16:10:23 <Yexo> unless all tiles would be at sea level 16:10:39 <planetmaker> Yexo: would be fine enough, I guess 16:11:03 <planetmaker> Though building it on the shore would be nicer, I didn't test the exact options so far, though 16:13:21 <planetmaker> Yexo: but even if it's only a "normal small airport on sea tiles" it IMHO would be a good thing to spark some interest 16:13:41 <Yexo> spark interest in what exactly? 16:13:44 <planetmaker> (if with adequate graphics supplied which match a sea port) 16:13:56 <planetmaker> in more diverse airports :-) 16:14:03 <Yexo> I think there is enough interest in that already 16:14:05 <planetmaker> and it'd be a case to demonstrate of what's also feasible 16:14:10 <planetmaker> already 16:14:16 <Yexo> the problem now being newgrf airports still not done 16:14:17 <planetmaker> :-) 16:14:38 <planetmaker> yes... and we're no wizards nor do our days have 48 hours. I know :S 16:15:05 <planetmaker> as usual there's many more interesting projects than time :-) 16:17:47 <DanMacK> exactly 16:18:04 <TrueBrain> we should move the orbit of the earth to get 48h days :D 16:18:09 <TrueBrain> not that it would help .... but the idea is nice :P 16:18:15 <TrueBrain> so cold, so cold 16:19:15 <planetmaker> TrueBrain: what does the orbit have to do with the day length? 16:19:22 <planetmaker> shame, shame ;-) 16:19:34 <planetmaker> (think of 25.5 hours of Mars) ;-) 16:19:39 <planetmaker> *24.5 16:20:04 <b_jonas> reminds me to Jules Verne's novel Hector Servadac 16:20:20 <b_jonas> where they get 12 hour long days first, then 6 hour long days 16:20:31 <b_jonas> also a double long year 16:23:03 <Belugas> muwhahaha!!! I'm glad we have an astronomist with us :D 16:23:24 <Belugas> astrophysicist? 16:23:42 <planetmaker> astronomer or astrophysicst. Whatever you want ;-) 16:24:00 <planetmaker> "My" institute calls it "extraterrestrial physics" 16:25:13 <Terkhen> so other planets have different physics? :P 16:25:53 <planetmaker> "extraterrestrial" only means the "physics of things not on Earth" 16:25:57 <b_jonas> Terkhen: no, it's a ploy to get more funding 16:26:33 <Terkhen> a ploy makes sense :) 16:26:35 <planetmaker> b_jonas: no. astrophysics actually is wrong. Our field of research is not stars 16:26:44 <planetmaker> which _astro_ would imply 16:27:49 <planetmaker> thus the naming is simply correcter than the more common "astrophysics" or "astronomy". 16:28:01 <planetmaker> As most such institutes bear "astro"* correclty also in their name 16:28:01 *** DanMacK [DanMacK@CPE602ad06dd335-CM602ad06dd332.cpe.net.cable.rogers.com] has quit [] 16:28:28 <planetmaker> and "planetology" wouldn't cover it either ;-) 16:28:34 <TrueBrain> planetmaker: :D:D:D I am well aware, just liked the comment :P 16:28:54 <planetmaker> I know you (should) know ;-) 16:29:13 <b_jonas> so are you one of those people that search for exoplanets? 16:29:38 <TrueBrain> we have telescopes doing that :P 16:29:42 <planetmaker> b_jonas: no 16:29:47 <Belugas> he knows you know 16:29:51 <planetmaker> I build planets. In my labs ;-) 16:29:57 <Eddi|zuHause> "planetology" sounds wrong... 16:30:01 <planetmaker> my nick speaks truth ;-) 16:30:09 <planetmaker> Eddi|zuHause: it's correct, though 16:30:19 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has left #openttd [] 16:30:25 <TrueBrain> planetmaker: how big of a planets? :D 16:30:31 <planetmaker> http://www.uni-muenster.de/Planetology/en/homepage/homepage.html 16:30:48 <planetmaker> TrueBrain: I, personally? 100µm :-P 16:30:52 <planetmaker> ok. 500µm 16:31:04 <planetmaker> But we reached already 10cm ;-) 16:32:08 <planetmaker> Eddi|zuHause: planet + logos = planet science 16:32:08 <b_jonas> planetmaker: ah, you work for Magrathea 16:32:14 <TrueBrain> normal people call them balls btw :) 16:32:19 <planetmaker> b_jonas: ehm... no? 16:32:27 * planetmaker wonders what magrathea now is 16:32:28 <Eddi|zuHause> given current progress, how long until you have several thousand km? 16:32:37 <planetmaker> Eddi|zuHause: 5000 years 16:32:41 <TrueBrain> planetmaker: you don't know Magrathea?! 16:33:07 <TrueBrain> that woudl seriously shock me tbh 16:33:16 * KenjiE20 writes his name in a glacier 16:33:17 <TrueBrain> remind me when we have a BBQ next time I should bring you a book :P 16:33:19 <Prof_Frink> I thought planetmaker *was* Slartibartfast. 16:33:20 <Terkhen> finding an unknown planet and claiming that you created it would be faster 16:33:21 <planetmaker> hm... I should :-) 16:34:13 <planetmaker> I totally forgot about that. Gotcha ;-) 16:34:21 <TrueBrain> bad planetmaker, bad bad bad planetmaker :P 16:35:27 <Eddi|zuHause> planetmaker: that's a serious faux pas :p 16:36:17 <planetmaker> quite :-) 16:36:48 <TrueBrain> btw, planetmaker, what do you think about the fact we can now travel faster than light? 16:36:50 <TrueBrain> *troll* 16:37:03 <planetmaker> hahahaha :-) 16:37:23 <TrueBrain> or about the 730km long tunnel we hav ethrough our earth?! 16:38:00 <Rubidium> TrueBrain: they didn't prove moving faster than light, or at least they haven't disproving there being a wormhole ;) 16:38:04 <Eddi|zuHause> hey, when the italian ministery of education says they built it, who are we to question them! 16:38:34 <Eddi|zuHause> maybe previous measurements of speed of light were just wrong :) 16:38:40 <TrueBrain> :D:D 16:38:57 <planetmaker> Eddi|zuHause: speed of light is... a definition meanwhile ;-) 16:38:59 <TrueBrain> Rubidium: lets just keep it on a relativistic correction error, shall we? Easier :) 16:39:06 <Terkhen> maybe lightspeed has been slacking until now 16:39:48 <planetmaker> Rubidium: but it has been proven that a wormhole immediately collapses upon contact with matter ;-) 16:40:01 <TrueBrain> planetmaker: well, they were wrong about dark matter too, so ... 16:40:04 <planetmaker> (yes, they can exist in perfect vaccum) 16:40:24 <planetmaker> TrueBrain: but what about the neutrino measurements from 1987a? 16:40:31 <TrueBrain> dirty lens :P 16:40:33 <planetmaker> They arrived concurrently with the light. Not two years earlier 16:40:37 <TrueBrain> and the Italian .. they just cant read clock 16:40:50 <planetmaker> well... but the callender? 16:41:02 <TrueBrain> they are Italian, can you be sure about anything?! :) 16:41:07 <planetmaker> :-P 16:41:17 <TrueBrain> I mean, they did build a tunnel of 700+km! :P 16:41:18 <planetmaker> Probably Berlusconi intervened :-P 16:41:21 <TrueBrain> sorry, I am trolling :) 16:43:14 <TrueBrain> the whole bla about FTL just makes me giggle 16:43:24 <TrueBrain> many of my friends come to me: they have proven FTL exists!! 16:43:28 <TrueBrain> like ... dude ... seriously ... 16:44:02 <TrueBrain> next you are going to tell me we have a black president 16:45:54 <peter1138> For The Lose 16:47:22 *** pugi [~pugi@dyndsl-095-033-157-068.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 16:47:46 <planetmaker> TrueBrain: my lecturers on general relativity were meinel and neugebauer: http://prl.aps.org/abstract/PRL/v75/i17/p3046_1 16:47:59 <planetmaker> I trust them if they say that wormholes can exists - if there's no matter around 16:48:32 <TrueBrain> a paper from 1995? Really? :D 16:48:55 <planetmaker> I just googled for their names and field equations ;-) 16:49:00 <TrueBrain> but yeah, I trust you on that claim, without question :) 16:49:11 <valhallasw> ooooh physics 16:49:13 <planetmaker> if they found one solution to them, they should know roughly what they do ;-) 16:49:28 <TrueBrain> I was just refering to the recent discovery Dark Matter does not do what they thought it would :) 16:49:36 <planetmaker> :-) 16:49:55 <TrueBrain> one of the reason I love this field 16:49:57 <planetmaker> quantum gravity is bound to give us surprises for sure anyway... 16:50:00 <TrueBrain> what is true this year, can be old next year 16:50:10 <TrueBrain> and hello mister valhallasw 16:50:44 <valhallasw> bonjour monsieur TrueBrain 16:50:50 <TrueBrain> it has been a while 16:50:58 <TrueBrain> you already earned your titles by now, or still battling for them? :) 16:51:09 <valhallasw> nah, I'm in Paris for my last internship 16:51:17 <TrueBrain> nice pick :) 16:51:21 <TrueBrain> What field? 16:51:24 <valhallasw> and it's raining here -_-' 16:51:29 <valhallasw> granular matter 16:51:29 <TrueBrain> hahaha :D 16:51:47 <valhallasw> specifically: droplet detachment of suspensions 16:51:48 <TrueBrain> how did you manage to get out of the country without upsetting .... most of hte professors? :D 16:51:54 <Eddi|zuHause> TrueBrain: the funny thing is that it's just a bunch of wild theories, nobody has a clue how to actually prove or disprove them 16:52:23 <valhallasw> I'm not sure why it would upset people...? 16:52:26 <TrueBrain> Eddi|zuHause: Dark Matter, the current theory, has been disproven this week. Followup surveys are needed of course, but they observed something different than the theory predicted 16:53:10 <TrueBrain> valhallasw: they strongly suggested we shouldnt go outside the Netherlands in my time :P 16:53:33 <Eddi|zuHause> TrueBrain: over the course of histories, disproval of theories is known to have pushed science a good way forward 16:53:51 <TrueBrain> Eddi|zuHause: it always does. Proving is impossible (most of the time), disproving moves you forward 16:54:20 <TrueBrain> valhallasw: but so you are almost done; nice :D Concratz on that ;) 16:54:40 <planetmaker> Eddi|zuHause: the theories may be less wild than one might assume ;-) 16:54:49 <valhallasw> TrueBrain: hm, no idea. I just asked my the prof from my first research (Van Hecke) if he had some ideas on labs 16:54:59 <TrueBrain> planetmaker: Dark Matter and co are wild for most people on the world I guess ;) 16:55:06 <planetmaker> and the difference between theory and hypothesis is exactly "can be tested" and "can't be tested" 16:55:10 <valhallasw> and I mostly did not care too much about study advisors and other annoying bureaucrats 16:55:11 <Eddi|zuHause> what actually happened to the guys that proclaimed they might have found a new natural force? 16:55:30 <TrueBrain> valhallasw: you will do fine in this branch of science :D :P 16:55:57 *** LordAro [~lordaro@host86-156-236-122.range86-156.btcentralplus.com] has joined #openttd 16:55:59 *** LordAro_ [~lordaro@host86-156-236-122.range86-156.btcentralplus.com] has joined #openttd 16:56:10 <TrueBrain> and LordAro joins in force 16:56:12 <TrueBrain> hihi 16:56:14 *** LordAro_ [~lordaro@host86-156-236-122.range86-156.btcentralplus.com] has quit [] 16:56:17 <TrueBrain> Eddi|zuHause: there you have your new natural force :D 16:56:23 <LordAro> hi Truebrain 16:56:42 <LordAro> sorry - pressed on the icon twice, apparently 16:56:49 <TrueBrain> topic of today: science, (astro)physics to be exact ;) 16:57:06 <TrueBrain> planetmaker just told us he is going to send us all our own planet 16:57:37 <planetmaker> yeah. Instant planets. You'll have to feed it to grow to proper size :-D 16:57:45 <TrueBrain> :D:D:D:D 16:57:48 <TrueBrain> would be scary :P 16:57:51 <planetmaker> :-) 16:57:57 <valhallasw> Just add water. 16:57:57 <TrueBrain> what do you feed them after, say, 1km ? 16:58:14 <planetmaker> siblings ;-) 16:58:21 <planetmaker> or get your own asteroids and comets 16:58:21 <TrueBrain> where do you hide it from your mom 16:58:39 <planetmaker> ah. It's inflatable. Under your bed will do. 16:58:39 <b_jonas> smaller planets 16:58:45 <TrueBrain> well, one day we had a near-miss with a comet, the other day it was not even close .. 16:58:51 <TrueBrain> how do I know when to put my planet out there?! 16:58:52 <b_jonas> I mean, you feed it smaller planets 16:59:18 <KenjiE20> pfft, feed, just roll them like katamari's :p 16:59:30 <TrueBrain> now you just make me hungry 16:59:47 <valhallasw> TrueBrain: it will just be returned to sender when it's impossible to reach the intended destination. 17:00:14 <TrueBrain> :D 17:00:31 <planetmaker> TrueBrain: these passages are usually announced. Just listen to your favourite news station 17:00:48 <TrueBrain> NASA doesn't track all near-orbit objects 17:00:49 <planetmaker> And buy an Ariane V heavy to get it there ;-) 17:00:49 <TrueBrain> they try to 17:00:51 <TrueBrain> but they don't :P 17:01:26 <TrueBrain> hihi, don't put a monkey in it, it might not come back :D 17:01:41 <planetmaker> well... it's hard. Ephemerides calculations in N-body simulations with many more unknowns... challenging ;-) 17:01:45 <TrueBrain> poor monkey .. then you live in Iran, which is sad enough, and then you are send in space to die? It is so sad ... 17:02:03 <TrueBrain> challenging doesn't describe it :) 17:02:15 <TrueBrain> I mean, we can't even tell if Eris or Pluto is bigger ... 17:02:53 <planetmaker> Pluto... this inflated-ego dwarf planet 17:02:57 <planetmaker> who gives a shit? ;-) 17:03:09 <TrueBrain> well, it scares me, that we can't even tell how big something is this 'close' to us 17:03:35 <planetmaker> http://www.popular-pics.com/PPImages/poor_pluto.jpg 17:03:48 <TrueBrain> hahahaha :D 17:04:05 <TrueBrain> owh, that is a really good one :D 17:04:22 <planetmaker> yeah... we had it as background of our conference laptop a few years back. 17:04:33 <planetmaker> I don't know anymore how many people asked me for that image ;-) 17:05:44 <TrueBrain> hmm .. 17:05:50 * TrueBrain ponders adding Cloud9 to OpenTTD dev-space 17:09:29 <Eddi|zuHause> yeah, i immediately loved that picture back then 17:10:17 <Eddi|zuHause> such details like the inclination of uranus :) 17:10:22 *** Progman [~progman@p57A1A873.dip.t-dialin.net] has joined #openttd 17:11:16 <planetmaker> yes it has a lot of detail which is not easily visible ;-) 17:18:59 <Eddi|zuHause> have they found a replacement yet for "Mein Vater ErklÀrt Mir Jeden Sonntag Unsere Neun Planeten"? 17:20:02 *** TheMask96 [~martijn@sloth.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:23:45 *** TheMask96 [~martijn@gluttony.vhost.ne2000.nl] has joined #openttd 17:24:59 *** DDR_ [~chatzilla@142.179.78.88] has joined #openttd 17:26:37 *** Neon [~Neon@dslb-094-219-015-164.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 17:45:13 <CIA-6> OpenTTD: translators * r23037 /trunk/src/lang/italian.txt: 17:45:13 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 17:45:13 <CIA-6> OpenTTD: italian - 3 changes by Snail_ 17:53:55 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:53:58 *** mode/#openttd [+o Alberth] by ChanServ 17:54:26 *** Wolf01 [~wolf01@95.237.235.128] has joined #openttd 17:54:32 <Wolf01> hello 17:54:51 <Alberth> hi 17:57:43 <CIA-6> OpenTTD: peter1138 * r23038 /trunk/src/fontcache.cpp: -Fix: Check that the selected font size is valid the font face in use and choose the nearest size to that selected if not. Font metrics should then just work. 17:58:08 *** frosch123 [~frosch@frnk-590f48cf.pool.mediaWays.net] has joined #openttd 18:01:45 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 18:03:35 *** welshdragon [~welshdrag@client-86-31-15-90.midd.adsl.virginmedia.com] has quit [Quit: This computer has gone to sleep] 18:10:48 *** welshdragon [~welshdrag@client-86-31-15-90.midd.adsl.virginmedia.com] has joined #openttd 18:14:47 *** mahmoud [~KEM@ALyon-158-1-106-122.w90-29.abo.wanadoo.fr] has joined #openttd 18:22:50 *** pjpe [ade6a119@ircip3.mibbit.com] has joined #openttd 18:32:07 *** valhallasw [~valhallas@vpn91.ext.espci.fr] has quit [Ping timeout: 480 seconds] 18:36:59 <LordAro> evening 18:40:17 *** valhallasw [~valhallas@nsc.ciup.fr] has joined #openttd 18:42:00 *** appe [appe@noskapin.krot.se] has joined #openttd 18:48:44 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Quit: supermop_] 18:58:37 *** hanf [~Klaus@host-78-146-191-238.as13285.net] has joined #openttd 19:11:36 *** Rezt [~Rezt@81-178-202-187.dsl.pipex.com] has joined #openttd 19:18:31 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has joined #openttd 19:18:52 <andythenorth> one day, I'll go too far in the BROS thread :P 19:19:05 <Pinkbeast> But not today? 19:19:57 <andythenorth> that remains to be seen 19:20:56 <Pinkbeast> I was gently pleased with myself for keeping my mouth shut when the P1 SIM guy turned out to be writing a book about how to do an utterly impossible project. 19:23:58 <Rubidium> I must have missed that post/thread :( 19:24:25 <andythenorth> Rubidium: you could enjoin the BROS thread :P 19:25:56 <Rubidium> oh, I didn't miss it 19:26:01 <Rubidium> it's just long-ish ago 19:26:08 *** DayDreamer [~DayDreame@ip-86-49-59-175.net.upcbroadband.cz] has quit [Quit: Leaving.] 19:26:29 <Rubidium> using word for a book... he really is going to do it completely and utterly alone, is he? 19:26:58 <Rubidium> and I guess he needed a few hours more forced LaTeX usage before he understood what we were about 19:28:19 <Rubidium> but then I've made ~30 people very happy LaTeX users by forcing it through their throat for a project (together with VCS). When we were at about 25% of the project they already were happy I pushed it. 19:28:32 <Rubidium> though I guess smallfly is like andythenorth's junior devs 19:28:51 <andythenorth> they are no longer my junior devs 19:28:59 <planetmaker> :-D 19:29:08 <andythenorth> mostly they are now someone else's well trained non-junior dev, or someone else's problem :D 19:29:13 <planetmaker> no longer your devs? or no longer junior? ;-) 19:29:31 <andythenorth> ^^ 19:30:21 <peter1138> hmm, crap 19:30:35 <peter1138> so apparently i've got a font that has one valid size, 13 19:30:39 <peter1138> so we chose 13 19:30:44 <peter1138> and it says it's an invalid size 19:32:49 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 19:33:03 <andythenorth> 13 is unlucky 19:33:23 <andythenorth> I provide employment contracts that forbid the use of v13, etc 19:33:35 <andythenorth> you have to use 12a, or skip 13 19:33:51 <andythenorth> in version control, you should make an empty commit for r13 19:34:07 <andythenorth> this fear of 13 is not entirely grounded 19:34:09 <Rubidium> I'd call it 1Ï ;) 19:34:13 <andythenorth> as my birthday is the 13th :P 19:35:46 <Terkhen> andythenorth: you should stop trying to change them 19:36:02 <Terkhen> what project will you use as an example to explain why VCS is useful then? 19:36:05 <Rubidium> andythenorth: do you also forbid all version numbers that start with a 5 followed by a lucky number? As well as version 4? 19:37:00 <andythenorth> Rubidium: no, but if you explain it to me, I might (please don't explain) 19:37:13 * andythenorth also has a serious magpie problem 19:37:47 <Terkhen> what's that? 19:39:04 <andythenorth> the magpie rhyme? 19:39:14 <andythenorth> http://en.wikipedia.org/wiki/One_for_Sorrow_(nursery_rhyme) 19:39:15 <Rubidium> a magpie is a lovely bird, isn't it? ;) 19:39:52 * peter1138 still grumbles at FreeType 19:40:18 <andythenorth> http://en.wikipedia.org/wiki/European_Magpie#Folklore 19:40:22 <supermop_> still cant get any margaret calvert fonts to work? 19:40:50 <Rubidium> in any case... I won't say that 4 sounds like death (in quite a lot of Asian languages) and I won't say that 5 sounds like not (in Cantonese) 19:41:35 <peter1138> no, dealing with bitmap fonts now 19:41:40 <peter1138> Could not choose font size 16, nor best match 7x13. FreeType reported error 0x17 19:41:48 <peter1138> 0x17 means invalid font size 19:42:03 <peter1138> 7x13 is a font size that freetype earlier said was valid... 19:44:58 <andythenorth> good night 19:44:58 *** andythenorth [~Andy@cpc15-aztw25-2-0-cust3.aztw.cable.virginmedia.com] has left #openttd [] 19:51:15 <LordAro> this libtimidity thing is weird - on self-compiled version, while loading grfs, music is fine, after that, it goes weird again 19:53:34 <LordAro> and now, it's weird (but not as weird as normal) while loading grfs :) 19:53:40 <Terkhen> weird how? 19:53:44 *** JVassie [~James@2.27.86.140] has joined #openttd 19:53:59 <LordAro> don't really know how to describe it 19:54:08 <LordAro> sort of 'scratchy' 19:54:31 <LordAro> the problem is to do with timidity/libtimidity on ubuntu 11.10, so don't worry too much :) 19:55:38 <Rubidium> ah... Ubuntu, there where OpenTTD's upstream is an AI... 19:56:06 <peter1138> eh? 19:56:16 <Terkhen> :P 19:57:11 <Rubidium> https://launchpad.net/ubuntu/+source/openttd 19:58:53 *** KritiK [~Maxim@93-80-152-229.broadband.corbina.ru] has joined #openttd 19:59:24 *** Rezt [~Rezt@81-178-202-187.dsl.pipex.com] has quit [Quit: Computer has gone to sleep.] 20:01:17 *** Rezt [~Rezt@81-178-202-187.dsl.pipex.com] has joined #openttd 20:02:26 *** Rezt [~Rezt@81-178-202-187.dsl.pipex.com] has quit [] 20:04:48 <planetmaker> :-D 20:05:11 <LordAro> wait, what? 20:05:17 <peter1138> erm 20:05:17 <peter1138> ok 20:05:19 <peter1138> how odd 20:11:58 *** valhallasw [~valhallas@nsc.ciup.fr] has quit [Ping timeout: 480 seconds] 20:13:31 *** valhallasw [~valhallas@nsc.ciup.fr] has joined #openttd 20:23:18 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:26:09 <DDR_> 012540ddr 20:26:25 <DDR_> Stupid text input boxes. -_- 20:27:21 <SmatZ> time to change your password 20:28:11 <Eddi|zuHause> interesting password indeed :) 20:28:16 <SmatZ> :) 20:28:28 <__ln__> is this the first time ever DDR says something? 20:29:03 <SmatZ> :) 20:29:09 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 20:29:41 *** perk11 [~perk11@188.32.29.238] has joined #openttd 20:30:07 <Eddi|zuHause> almost :p 20:33:24 *** Hyronymus [~chatzilla@s53757898.adsl.wanadoo.nl] has quit [Remote host closed the connection] 20:35:30 *** perk11 [~perk11@188.32.29.238] has quit [Read error: Connection reset by peer] 20:35:48 *** perk11 [~perk11@188.32.29.238] has joined #openttd 20:35:49 <peter1138> DDR_ is 71? 20:44:44 <DDR_> ? 20:45:01 <DDR_> Luckily, not my password for much. 20:46:07 <DDR_> Nah, thought I was typing into the popup password box, for some reason cursor was still in IRC. :/ 20:48:04 <Belugas> ho yeah baby, remove it... come on... here's 5$ for you 20:48:10 <Belugas> oops.. sorry... 20:49:28 <SmatZ> :D 20:50:18 *** valhalla1w [~valhallas@vpn91.ext.espci.fr] has joined #openttd 20:54:08 <planetmaker> good night 20:54:24 <supermop_> later 20:55:09 <Terkhen> good night 20:56:28 *** valhallasw [~valhallas@nsc.ciup.fr] has quit [Ping timeout: 480 seconds] 20:57:22 *** frosch123 [~frosch@frnk-590f48cf.pool.mediaWays.net] has quit [Remote host closed the connection] 21:19:34 *** LordAro [~lordaro@host86-156-236-122.range86-156.btcentralplus.com] has quit [Ping timeout: 480 seconds] 21:20:50 <z-MaTRiX> hey-ho 21:20:50 <z-MaTRiX> :) 21:21:01 <z-MaTRiX> SmatZ<< \o/ 21:21:10 *** valhallasw [~valhallas@nsc.ciup.fr] has joined #openttd 21:22:06 *** Chruker [~no@5634a56d.rev.stofanet.dk] has joined #openttd 21:28:12 *** valhalla1w [~valhallas@vpn91.ext.espci.fr] has quit [Ping timeout: 480 seconds] 21:29:41 *** Rezt [~Rezt@81-178-202-187.dsl.pipex.com] has joined #openttd 21:34:37 *** valhallasw [~valhallas@nsc.ciup.fr] has quit [Ping timeout: 480 seconds] 21:42:48 *** welshdragon [~welshdrag@client-86-31-15-90.midd.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 21:53:15 <Wolf01> 'night 21:53:17 *** Wolf01 [~wolf01@95.237.235.128] has quit [Quit: Once again the world is quick to bury me.] 21:54:01 *** Chruker [~no@5634a56d.rev.stofanet.dk] has quit [] 22:02:50 *** Rezt [~Rezt@81-178-202-187.dsl.pipex.com] has quit [Quit: Computer has gone to sleep.] 22:08:12 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 22:14:48 *** Madey [~Matt@109.249.123.166] has joined #openttd 22:15:03 <Madey> hey everyone 22:15:35 *** Madey [~Matt@109.249.123.166] has left #openttd [] 22:19:08 <TrueBrain> hello mister I say hello and leave 22:19:14 <TrueBrain> *sad panda* 22:22:20 *** sla_ro|master [~slaco@95.76.27.160] has quit [] 22:23:07 <Lachie> derp 22:26:42 *** JVassie [~James@2.27.86.140] has quit [Ping timeout: 480 seconds] 22:27:09 <TrueBrain> derp derp 22:32:11 *** Progman [~progman@p57A1A873.dip.t-dialin.net] has quit [Remote host closed the connection] 22:33:36 <z-MaTRiX> sálálá 22:36:18 <peter1138> no 22:36:41 <z-MaTRiX> downloading superman 22:48:35 *** Rezt [~Rezt@81-178-202-187.dsl.pipex.com] has joined #openttd 22:54:16 *** pugi [~pugi@host-091-097-063-224.ewe-ip-backbone.de] has joined #openttd 22:57:59 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 23:02:20 *** TWerkhoven [~twerkhove@cpc14-linl7-2-0-cust28.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:06:29 *** supermop_ [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has quit [Remote host closed the connection] 23:11:03 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] 23:17:58 *** DDR_ [~chatzilla@142.179.78.88] has quit [Quit: ChatZilla 0.9.87 [Firefox 7.0.1/20110928224508]] 23:19:54 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 23:26:38 *** Rezt [~Rezt@81-178-202-187.dsl.pipex.com] has quit [Quit: Textual IRC Client: http://www.textualapp.com/] 23:31:16 *** hanf [~Klaus@host-78-146-191-238.as13285.net] has quit [Read error: Connection reset by peer] 23:58:35 *** DDR [~DDR@142.179.78.88] has joined #openttd