Config
Log for #openttd on 17th November 2011:
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00:42:01  <TrueBrain> http://paste.openttdcoop.org/show/769/ <- well, that is a new one ....
00:43:38  <glx> nice one
00:44:01  <TrueBrain> they are starting to become rather creative
00:44:23  <glx> I like the fact london is west african country
00:44:36  <TrueBrain> they paid the relocation from the money
00:46:48  <glx> it's clear it's based on a template
00:47:15  <glx> (and filled by someone not really knowing how it should be filled ;) )
00:58:23  <Eddi|zuHause> so where can i get my ?4.5 Million Euro Only?
01:01:54  <DabuYu> where's the list of tracking numbers? :)
01:02:04  <TrueBrain> I left that out
01:02:08  <TrueBrain> I don't want you guys to steal my money
01:02:11  <DabuYu> lol
01:02:40  <DabuYu> it would be interesting to check if those numbers actually all originate from the same location
01:04:12  <TrueBrain> you are just jealous I was on the mail list!
01:05:35  <Eddi|zuHause> i never get spam mail :(
01:07:26  <DabuYu> not only spam is creative - quotation mails are creative too
01:08:17  <DabuYu> i quote a price from point A to point B, costing 799 dollar. it says "please note that if your location is more that 10 km out of point C, add .50 for each kilometer"
01:08:24  <glx> my brother often receive FBI mails from china
01:08:30  <DabuYu> point A to C is 1600 kilometer...
01:11:29  <DabuYu> i get so many spam mails (10 per day at least) that i never actually check what's in them
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01:12:24  * TrueBrain is happy; my local patch makes OpenTTD rather challenging :)
01:12:31  <TrueBrain> I have a Xaroth begging me to not shut down the server :P
01:12:36  <TrueBrain> that is really bad ....
01:13:19  <Eddi|zuHause> what's a quotation mail?
01:19:07  <frosch123> night
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08:15:49  <Celestar> mowning
08:21:46  <peter1138> "I'm tempted to say I'll eat my hat if the original TT vehicles weren't shaded the same way, especially the roofs but side views too. "
08:21:53  <peter1138> i wonder if his hat is tasty?
08:22:42  <dihedral> greetings y'all
08:23:31  <andythenorth> hola
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08:26:24  <andythenorth> the original vehicles are shaded according to Lies!
08:30:18  <Terkhen> good morning
08:32:19  <planetmaker> mourning
08:34:31  <Terkhen> that bad? :P
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08:40:35  <andythenorth> souring?
08:41:00  <Celestar> sometimes one misses vintage gaming : http://upload.wikimedia.org/wikipedia/commons/2/23/Vt100-adventure.jpg
08:41:12  <andythenorth> go north
08:41:21  <andythenorth> > there is no north here
08:41:52  <andythenorth> why doesn't ottd have a text adventure in it?
08:42:04  <andythenorth> it would be awesome
08:42:10  <Celestar> Easter Egg :D
08:42:21  <andythenorth> use the actual tiles, and the console...
08:43:00  <andythenorth> also....http://en.wikipedia.org/wiki/Marble_Madness
08:43:04  <andythenorth> easter egg :P
08:43:09  <andythenorth> played on the map
08:43:24  <andythenorth> hmm
08:43:31  <andythenorth> marble madness has more than one slope angle...
08:43:33  <andythenorth> http://upload.wikimedia.org/wikipedia/en/1/15/MarbleMadness-diagrams.jpg
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09:12:07  <peter1138> urgh
09:13:13  <peter1138> ah, text adventures
09:13:53  <peter1138> they started adding pictures
09:14:00  <peter1138> then they adding moving objects
09:14:07  <peter1138> then they became point-and-click
09:14:21  <peter1138> and lo! they were rubbish
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09:15:20  * Terkhen never played any text adventures
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09:19:57  <Celestar> goddamn friggen UMTS
09:20:10  <andythenorth> 'pictures'
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09:20:52  <andythenorth> http://gazstone.com/images/ggscreen2.png
09:21:00  <andythenorth> that's like, what, 3 bits?
09:21:36  <Celestar> usually 4
09:21:39  <Celestar> 16 colors
09:21:47  <Celestar> sufficient for most of the male population :P
09:21:59  <peter1138> 8 colours
09:22:18  <peter1138> however, it's text mode, so...
09:22:23  <andythenorth> i only recall 8 colours on BBC B
09:22:35  <peter1138> granny's garden isn't really a text adventure though
09:22:37  <andythenorth> green, cyan, purple, yellow, red, blue, white, black
09:22:58  <andythenorth> purple / magenta /s
09:23:09  <peter1138> at least do them in order :D
09:23:19  <peter1138> black, red, green, yellow, blue, magenta, cyan, white ;)
09:23:52  <blathijs> Celestar: Sounds like you need a screen with irssi somewhere on a stable connection :-)
09:24:27  <peter1138> andythenorth, don't forget the 'flashing colours' :D
09:24:49  <andythenorth> is that what the other bit was for?
09:25:01  <peter1138> what other bit?
09:25:20  * andythenorth is guessing there were 4
09:25:40  <peter1138> where?
09:26:10  <andythenorth> somewhere in the depths of a BBC B
09:26:18  <andythenorth> tbh I have no idea :)
09:26:23  <peter1138> mode 2, i suppose
09:26:37  <andythenorth> I managed to write a lot of randomised colour swearwords from an array without knowing about bits
09:27:51  <Sacro> does anyone remember a game where you had to colour a robot using only 4 colours
09:28:04  <Sacro> but you couldn't have two parts of the same colour touching/
09:28:57  <peter1138> *FX 9,1
09:28:59  <peter1138> *FX 10,1
09:30:01  <peter1138> my bbc micro had a bug where cyan would default to green
09:30:14  <peter1138> it would work if you overrode it
09:30:20  <peter1138> but no games ever did that
09:30:35  <peter1138> not many games were written for mode 2 though
09:31:23  <Sacro> 10 PRINT HELLO
09:31:25  <Sacro> 20 GOTO 10
09:32:09  <Sacro> 15 BREAK
09:32:25  <b_jonas> BREAK?
09:32:46  <blathijs> Wasn't BREAK like "Press any key to continue..." ?
09:32:49  <b_jonas> do you mean STOP or END or SYSTEM or BRK?
09:33:03  <peter1138> notably, citadel was in mode 2, and had colour-coded keys. that was... hard to play with the wrong colours :p
09:33:19  <peter1138> END
09:33:22  <b_jonas> I don't know, there are lots of basic dialects, so there could be one with a BREAK keyword I haven't seen
09:33:41  <peter1138> of course PRINT HELLO isn't going to do much either
09:34:05  <b_jonas> 5 HELLO=5 ' you're right
09:34:22  <peter1138> true :)
09:35:27  <peter1138> i love the way that game used XOR to draw "sprites"
09:35:39  <peter1138> so that it didn't have to redraw any background
09:36:11  <peter1138> just a side effect of making you change colour as you walked in front of things
09:36:21  <Sacro> psshj
09:36:25  <Sacro> I can't code BASIC
09:36:39  <dihedral> BASIC is easy :-P
09:36:46  <andythenorth> pretty basic :P
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09:40:07  <peter1138> You are in a comfortable burrow with a round window and a green door to the east.
09:40:11  <peter1138> Near the door is a large wooden chest.
09:40:17  <peter1138> Against one wall is a kitchen dresser.
09:40:24  <peter1138> In the kitchen dresser are a drawer and a cupboard.
09:40:32  <peter1138> Screwed to the wall is a noticeboard.
09:40:43  <peter1138> Covering the noticeboard is a group of photographs.
09:40:49  <peter1138> Pinned over the group of photographs is a note.
09:40:53  <peter1138> You can see Sam and Pippin.
09:40:55  <peter1138> Pippin waits.
09:40:57  <peter1138> Sam waits.
09:40:57  <peter1138> >_
09:42:53  <blathijs> Open drawer
09:43:06  <peter1138> You open the drawer.
09:43:12  <blathijs> Take knife
09:43:15  <peter1138> In the drawer are a map and a matchbox.
09:43:19  <peter1138> Aww
09:43:31  <peter1138> I DON'T KNOW THE WORD KNIFE
09:43:32  <peter1138> heh
09:43:39  <blathijs> Take map and matchbox
09:43:58  <peter1138> You take the map.
09:44:00  <peter1138> You take the matchbox.
09:44:02  <peter1138> >_
09:44:03  <peter1138> hah
09:44:10  <peter1138> ok that's enough
09:44:15  <peter1138> flooding the channel D:
09:45:17  <blathijs> :-)
09:47:31  <Sacro> haha
09:48:33  <andythenorth> Open matchbox
09:48:54  <andythenorth> The matchbox is open.
09:49:17  * andythenorth bbl
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09:52:33  <Celestar> ok WTF
09:52:41  <Celestar> I need a multi plug here.
09:52:46  <Celestar> called "facility management"
09:52:51  <Celestar> me: I need a multi plug
09:52:57  <Celestar> her: What for?
09:53:01  <Celestar> me: er ... to plug something in.
09:53:05  <Celestar> her: yes but what?
09:53:09  <Celestar> me: Why is that important.
09:53:32  <Celestar> her: Well if it is a temporary device, we supply multi-plugs, for permanent ones you need to call another line.
09:53:42  <Terkhen> heh
09:55:33  <peter1138> heh
09:56:34  <planetmaker> outch
09:56:40  <planetmaker> well, it's temporary then :-P
09:56:52  <planetmaker> we all know how long temporary solutions last
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09:57:52  <peter1138> probably means it has an asset tag and they'll want it back at the end of the day
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10:12:45  <Celestar> peter1138: well.
10:12:54  <Celestar> peter1138: I found a "permanent" one in an unused office :P
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12:05:43  <Celestar> oooh man.
12:05:49  <Celestar> "Passierschein A38"
12:07:03  <Celestar> the "other line" told me I need to raise an official work order ...
12:11:18  <Celestar> I especially like those problem reports:
12:11:23  <Celestar> "It does not work. Make it work"
12:12:18  <planetmaker> "mouse in cockpit" - "cat installed"
12:13:41  <planetmaker> http://www.guy-sports.com/months/jokes_qantas.htm
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12:18:06  <Celestar> yeah
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12:32:00  <Celestar> took hammer from little man
12:40:00  <Eddi|zuHause> http://i.imgur.com/M7znv.jpg
12:40:21  <appe> sfw?
12:40:38  <Eddi|zuHause> yeah. but german :)
12:40:53  <appe> "nazi-trio".
12:41:24  <Eddi|zuHause> serious case of "headline does not quite match the picture" :p
12:41:33  <appe> ah, i see
12:41:41  <appe> the word "nazi-trio" sounds very, very sensational.
12:42:33  <Eddi|zuHause> yeah, the story is about two dead guys and a captured woman who committed right-wing terrorism acts throughout more than a decade
12:42:52  <appe> oh
12:43:00  <appe> and who are the three men?
12:43:13  <Eddi|zuHause> and the people in the picture are a federal minister and two minister presidents
12:43:57  <appe> ah
12:43:57  <appe> haha
12:50:44  <Celestar> well
12:50:50  <Celestar> at least they're both about the same topic :>
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12:59:43  <appe> :D
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13:03:13  <Eddi|zuHause> http://www.addedbytes.com/blog/if-php-were-british/
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14:04:32  <Belugas> hello
14:11:41  <Eddi|zuHause> "ricky gervais will host golden globes again"
14:15:49  <__ln___> bonjour
14:16:44  <Mazur> I don't fing Ricky Gervais all that funny, really.
14:16:58  <Mazur> He leaves me quite indifferent.
14:17:24  <peter1138> gotta love shops...
14:17:32  <peter1138> 600ml pepsi... £1.20
14:17:49  <peter1138> 2l pepsi... £0.84
14:19:08  <planetmaker> :-)
14:22:59  <Celestar> I love enterprise....
14:23:08  <Celestar> "we're investigating the problem" means?
14:23:35  <planetmaker> "moar moaney, or it'll take looooads of time"
14:23:39  <Celestar> nope
14:23:56  <blathijs> "I'm sure there's a report about it somewhere here on my desk"?
14:24:04  <Celestar> it means not "we're fixing it". it means "We're in the process of finding out who to blame"
14:24:12  <blathijs> :-)
14:24:19  <Celestar> I just have this case.
14:24:24  <Celestar> problem occured.
14:24:39  <Celestar> took me 5 minutes to make a one-line fix.
14:24:48  <Celestar> so far, 3 meetings have been set up.
14:24:58  <Celestar> a "problem manager" has been appointed.
14:25:03  <Celestar> 2 more meetings have been scheduled.
14:25:03  <planetmaker> sounds like good use for €€€
14:25:10  <Celestar> middle management has been alerted.
14:25:27  <Celestar> and I still don't have permission to install fix (which doesn't even require a service downtime)
14:29:05  <Celestar> oh yeah. $problem_manager sent a mail requesting for detail about problem
14:29:18  <Celestar> I gave him a hugeass explanation of what goes wrong (3 hours after fix)
14:29:30  <Celestar> mail response: "I do not know anything about technical detail."
14:29:37  <Celestar> unquote.
14:30:21  <Celestar> so how is he going to "manage" a "problem" he doesn'T understand a bloody thing about?
14:30:42  <blathijs> You should have given him details about how much money the company would be making with that fix in place, I suspect
14:31:02  <Celestar> blathijs: I'm ahead of you, I gave him that AS WELL
14:31:05  <Celestar> brb
14:31:14  <blathijs> heh
14:31:33  <planetmaker> Celestar: in the first sentence? ;-) or the last? :-P
14:31:44  <Celestar> planetmaker: behind the tech explanation ....
14:31:52  <Celestar> as "summary"
14:32:03  <Celestar> we're talking about, at worst, a 3-digit figure....
14:32:24  <Celestar> it's just annoying because it raises a stupid alarm chain.
14:34:08  <Celestar> but at least you see managers running around the corridors
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15:12:50  <Eddi|zuHause> i wouldn't last a week in his kind of job...
15:53:40  <Belugas> welcome to the real world...
15:53:41  <Belugas> same here
15:54:01  <Belugas> i've been told my emails were too detailled, nobody wants to read such long stuff
15:54:19  <Belugas> but when something gone wrong "i was not aware it worked that way"
15:54:23  <Belugas> I TOLD YOU!!!!
16:08:14  *** LordAro [~lordaro@host86-142-216-21.range86-142.btcentralplus.com] has joined #openttd
16:08:30  <LordAro> afternoon
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16:21:34  <Rubidium> afternoon LordAro
16:22:03  <LordAro> hi Rubidium
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17:00:07  <frosch123> the "dismantle" feature of widelands is totally imbalanced :o
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17:51:12  <blathijs> frosch123: You get back all your resources, or?
17:51:25  <frosch123> yes, 100%
17:51:38  <Elukka> this is the only irc channel i'm on where all activity hasn't been postponed due to skyrim
17:51:40  <blathijs> That's quite unreasonable...
17:51:43  <frosch123> even more than sc2 bunkers :p
17:51:47  <blathijs> skyrim?
17:51:51  <b_jonas> no way, http://wl.widelands.org/ says "I finished the dismantle site today. There will no longer be any hard deadlocks in widelands: you can now also deconstruct an already finished building and get half your resources back."
17:52:34  <frosch123> half? for now i got 100%
17:53:02  <frosch123> but i only dismantled simple buildings, so maybe it is rounded up
17:53:18  <b_jonas> frosch123: did you use it on completed buildings?
17:53:25  <frosch123> blathijs: the latest mainstream game :p
17:53:50  <Elukka> it's a pretty good game
17:53:51  <frosch123> i used in on guardhouses and lumberjacks
17:54:03  <Elukka> it's not the BEST GAME EVER as some fans keep raving, but it is good
17:55:22  <z-MaTRiX> what about dune 2 ?
17:57:00  <TrueBrain> did you just compare Skyrim to Dune2?
17:57:01  <frosch123> blathijs: skyrim is "castle of the winds", just more modern and with a lot small quests besides the main one
17:57:03  <TrueBrain> that makes no sense ..
17:57:25  <frosch123> now, who knows "castle of the winds"? :p
17:57:31  <Elukka> the whatnow
17:58:02  <Belugas> games? people have time to play game??
17:58:17  <Elukka> (you are, currently, on the irc channel of a game)
17:58:18  <frosch123> Belugas: you should play mindgames with your coworkers :p
17:58:34  <Belugas> i do, i do!!
17:58:43  <Belugas> they hate me for that ;)
17:58:47  <Belugas> i distract them hehehe
17:59:25  <b_jonas> it's a slow game like openttd, no wonder this channel like it
17:59:53  * Belugas likes to play...
17:59:56  <Belugas> guitar!
18:00:02  <Belugas> like Ziggy
18:00:09  <Belugas> for those who are old enough...
18:00:44  <blathijs> frosch123: Never heard of Castle of the Winds, really
18:01:01  <blathijs> I might play some OpenTTD in a minute, perhaps :-)
18:01:07  <blathijs> If my Python script starts working soon
18:05:31  <b_jonas> what kind of script?
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18:19:14  <blathijs> b_jonas: Build script for wifi access point firmware
18:19:21  <blathijs> A bit like the compile farm, but smaller :-)
18:19:51  <blathijs> and if it works somewhat, it'll start building which will take some time until I can do further testing :-)
18:20:35  * Rubidium would assume that it'd be something relatively small to compile
18:20:45  <Rubidium> although... my TV has 80MB firmware updates as well
18:21:18  <b_jonas> blathijs: I see
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18:22:11  <TrueBrain> Rubidium: mostly PDFs explaining how to do the update :D
18:24:04  <blathijs> Rubidium: It starts by building the entire toolchain, so it's a few hours for a clean compile
18:24:12  <blathijs> though I haven't tried on my new SSD yet :-)
18:24:12  <Rubidium> TrueBrain: actually, there was a 2MB PDF and a 80 MB binary blob
18:24:20  <Rubidium> it took my TV a few minutes to download it
18:25:09  <Rubidium> blathijs: so roughly a full blown small scale (unixy) distribution in terms of stuff that needs to be compiled
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18:43:45  <CIA-6> OpenTTD: translators * r23238 /trunk/src/lang/vietnamese.txt:
18:43:45  <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
18:43:45  <CIA-6> OpenTTD: vietnamese - 23 changes by nglekhoi
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18:48:27  <Wolf01> hello
18:49:48  <__ln___> ciao
18:51:59  <b_jonas> heh, "It starts by building the entire toolchain, so it's a few hours" -- was that about your python build farm? or the widelands game?
18:53:15  <blathijs> Rubidium: Yup
18:53:33  <blathijs> b_jonas: The python build script thingy, yes
18:54:50  <Eddi|zuHause> widelands is the settlers clone?
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18:59:40  <b_jonas> Eddi|zuHause: yes
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19:04:24  * frosch123 plays settlers/widelands like ottd :p
19:04:51  <b_jonas> frosch123: by which you mean what?
19:05:05  <frosch123> focussed on transportation
19:05:24  <frosch123> though it was more fun in settlers 1
19:05:36  <frosch123> with totally overproducing farms and mines
19:06:40  <frosch123> though i got the impression barbarians need a lot of grain
19:07:35  <Eddi|zuHause> > zypper search widelands
19:07:37  <Eddi|zuHause> Keine Pakete gefunden.
19:08:10  <frosch123> Eddi|zuHause: definitely use trunk
19:08:27  <frosch123> the releases in the distros are too old, and have an annoying bug
19:10:19  <frosch123> Eddi|zuHause: "bzr branch lp:widelands"
19:11:19  <Eddi|zuHause> hm... i could have sworn i installed bzr previously...
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19:11:38  <Eddi|zuHause> does it have single player AI?
19:12:02  <frosch123> yes
19:12:21  <frosch123> though the atlantean campaing is ... interesting
19:12:46  <frosch123> (though it drove me mad :p )
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19:18:36  <frosch123> Eddi|zuHause: oh, and the data files are huge :p
19:18:54  <Eddi|zuHause> the build page is nice, comes with pre-made command to install all dependencies
19:19:25  <Eddi|zuHause> that's fine, i have no important downloads right now
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19:27:10  * appe still wants that TRON scenario.
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19:27:49  <__ln___> would be cool
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19:29:10  <appe> let me make some music.
19:29:19  <appe> tron music, but with an openttd flare.
19:29:25  <Belugas> TRON??
19:29:33  <Belugas> ho... not tron
19:29:40  <__ln___> Belugas: he doesn't mean the person, i hope.
19:30:16  <Belugas> nope, don't think so...  he's too new around to have met him :)
19:30:17  <appe> with tron scenario, i mean openttd in a tron world.
19:30:33  <appe> black, shiny, light trails, robotics, etc.
19:31:41  <__ln___> appe: btw, tron classic or legacy style music?
19:31:45  <appe> legacy
19:31:56  <appe> the classic one is both cult and cool
19:32:02  <appe> but gay..
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19:47:32  <Belugas> Korn music style
19:47:44  <Belugas> would be "fun" to hear in midi :S
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20:11:30  <Eddi|zuHause> what's really annoying with large downloads is when they don't have a sensible estimate about the actual size/time
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20:22:16  <andythenorth> xhmm
20:23:25  <andythenorth> hmm
20:23:31  <andythenorth> come back snail__ !
20:23:36  <frosch123> Eddi|zuHause: 150 MB or so
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20:24:50  <Eddi|zuHause> it's currently at 173680kB - Estimate 151214/154140
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20:37:56  <andythenorth> la la la la
20:38:04  <andythenorth> 'oversized' class needs to die
20:38:08  <andythenorth> tra la la la
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20:40:44  <CIA-6> OpenTTD: rubidium * r23239 /trunk/src/table/gameopt_settings.ini: -Fix: saving/loading the snow line height twice, especially when the values are not the same causes some nasty problems... like desyncs
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20:53:19  <andythenorth> he
20:53:24  * andythenorth got DaleStanned :D
20:54:36  <Sacro> what happened to him?
20:55:43  <andythenorth> he's back, occasionally
20:58:16  <andythenorth> hmm
20:58:23  <andythenorth> DaleStan might actually be wrong
20:58:32  <andythenorth> dare I point that out? :P
20:59:00  <Sacro> only once
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21:05:14  <CIA-6> OpenTTD: rubidium * r23240 /trunk/ (7 files in 3 dirs): -Codechange: rework the code of the download status window
21:05:29  <Eddi|zuHause> now at 287741kB - Estimate 151249/154140
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21:06:24  <frosch123> andythenorth: dalestan is right, who ever suggested 40 and 80... those make no sense
21:06:33  <andythenorth> yup
21:06:38  <andythenorth> no argument from me
21:06:46  <andythenorth> but they don't replace train prop 28 or 29
21:06:47  <Eddi|zuHause> that was peter1138
21:07:11  <andythenorth> he :)
21:07:18  <andythenorth> we should have more dalestan
21:07:33  <andythenorth> more dalestan led to less brantwan and such
21:07:40  <CIA-6> OpenTTD: rubidium * r23241 /trunk/src/ (10 files in 3 dirs): -Codechange: make the decision when to go to the custom drawn cursor more prominently during the initialisation of OpenTTD
21:10:06  <CIA-6> OpenTTD: rubidium * r23242 /trunk/src/ (strings.cpp strings_func.h): -Codechange: allow ignoring the sprite font completely when checking whether the font supports a language
21:11:37  <CIA-6> OpenTTD: rubidium * r23243 /trunk/src/fontcache.cpp: -Codechange: give a clearer error when the sprite font failed to provide a sprite or fall back to the freetype font if that's loaded
21:15:52  <CIA-6> OpenTTD: rubidium * r23244 /trunk/ (11 files in 4 dirs): -Feature: if the installation is ananas, try to get the b without b installed
21:16:45  <Eddi|zuHause> is that the dreaded "but we don't have any gui yet to present the question" thing?
21:16:56  <CIA-6> OpenTTD: rubidium * r23245 /trunk/src/misc/ (getoptdata.cpp getoptdata.h): -Fix: missing svn properties
21:17:46  <SpComb> ananas?
21:20:16  <CIA-6> OpenTTD: rubidium * r23246 /trunk/src/openttd.cpp: -Codechange: move searching/loading music/sound sets/drivers to later in the process so we could get rid of errors related to that being dumped onto the console
21:20:35  <Eddi|zuHause> SpComb: never read any cryptic commit messages from Rubidium before? :)
21:21:12  <Eddi|zuHause> SpComb: obviously, the "b" from "bananas" stands for "base graphics"/"base sets".
21:22:22  <SpComb> apparently not
21:27:46  <CIA-6> OpenTTD: rubidium * r23247 /trunk/src/bootstrap_gui.cpp: -Fix (r23244): compile failure on certain archaic platforms
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21:29:42  <Rubidium> Eddi|zuHause: this wasn't that cryptic given the time it took to decipher
21:30:32  <Eddi|zuHause> Rubidium: i learned that i should not project from my own capabilities onto the capabilities of other people
21:34:23  <frosch123> in a positive or a negative sense? :p
21:36:52  <Eddi|zuHause> as far as mental capacities go, i'm usually disappointed :p
21:42:03  <Terkhen>  good night
21:42:47  <Eddi|zuHause> i really love the estimates of bzr... "390961kB - Estimate 176470/179409"
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21:43:17  <Eddi|zuHause> but is that really this large?
21:43:18  <frosch123> oh, was my memory so bad?
21:43:27  <andythenorth> beets :P http://www.roadtransport.com/blogs/big-lorry-blog/2011/11/a-sweet-collection-of-truck-pi.html
21:43:54  <frosch123> 398	./widelands/.bzr
21:43:57  <frosch123> 398 MB
21:44:41  <Eddi|zuHause> andythenorth: those are open trucks
21:45:00  <andythenorth> beets are bulk
21:45:02  <andythenorth> :P
21:45:19  <Eddi|zuHause> andythenorth: but apparently they're also lightweight
21:45:32  <andythenorth> did I say that?  Had I visibly been smoking crack?
21:45:47  <andythenorth> or is that a suggestion?
21:46:17  <Eddi|zuHause> andythenorth: i mean compare this truck with similar sized coal or ore trucks. or even sand.
21:46:30  <Eddi|zuHause> they have way lower walls
21:46:36  <andythenorth> beets are bulky
21:47:00  <andythenorth> coal is probably both denser, and packs more densely
21:47:07  <andythenorth> sand definitely packs more densely
21:47:13  <Eddi|zuHause> @calc 398*1024
21:47:13  <DorpsGek> Eddi|zuHause: 407552
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21:51:21  <Eddi|zuHause> now at 412915kB - Estimate 206535/213101
22:07:16  <andythenorth> good night
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22:21:10  <z-MaTRiX> -
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22:28:09  <Wolf01> 'night
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22:37:08  <LordAro> night
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23:04:00  <Swissfan91> hi all
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23:40:26  * z-MaTRiX .
23:42:47  * MNIM period.
23:42:49  <MNIM> wait.
23:42:57  <MNIM> that came out wrong, didn't it?
23:43:12  <Eddi|zuHause> on so many levels
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23:50:10  <Swissfan91> anybody got any feedback for me on my sprites? :)
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