Config
Log for #openttd on 19th November 2011:
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00:18:56  <z-MaTRiX> jrx
00:18:58  <z-MaTRiX> heyho
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00:37:59  <Wolf01> 'night
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01:24:47  <Eddi|zuHause> hmzz...
01:24:49  <Eddi|zuHause>   7 Seek_Error_Rate         0x000b   001   001   051    Pre-fail  Always   FAILING_NOW 4867
01:27:54  <glx> seems bad
01:35:53  <Eddi|zuHause> it's not hugely important data on there, but that's my router/download-box hdd
01:36:16  <Eddi|zuHause> and i'm not sure if i have a small enough hdd to replace it
01:36:38  <__ln__> how small?
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01:36:57  <Eddi|zuHause> it's currently 120GB, i think. doesn't make a lot of sense to put a 500GB-2TB hdd in there.
01:38:25  <Eddi|zuHause> i might have some old 40GB disks, but i'm not sure if they're already bad
01:40:58  <Eddi|zuHause> PS: it's not quite useful to have a headless box display a mexxage "press F1 to continue" on SMART-failure
01:41:41  <__ln__> usually there's a "halt on no errors" setting in bios
01:42:26  <Eddi|zuHause> i was under the impression i set that
01:43:03  <Eddi|zuHause> but i disabled smart in bios now, so it should avoid that anyway
01:46:45  <z-MaTRiX> :)
01:47:06  <z-MaTRiX> http://matrix.z-labor.com/tmp/C/sdltest_circle3.c
01:47:14  <z-MaTRiX> heres my example of drawing a simple line
01:47:28  <z-MaTRiX> *circle
01:48:02  <z-MaTRiX> line is still to be cleaned up
01:48:54  <__ln__> indentation is missing
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01:49:35  <z-MaTRiX> :(
01:49:39  <z-MaTRiX> will look after that
01:50:08  <z-MaTRiX> (oh and it has unix lineends)
01:50:23  <__ln__> it's suboptimal to calculate sqrt(2) in the loop condition, because it obviously doesn't change.
01:50:43  <z-MaTRiX> hmm well yes
01:53:50  <z-MaTRiX> actually r/sqrt(2) is constant too
01:53:59  <z-MaTRiX> will fix that
01:54:05  <__ln__> i have an unused 1TB disk which i don't dare use for anything important although it appears to work fine
01:54:22  <z-MaTRiX> and whats the problem with it?
01:56:23  <__ln__> once, though only once, i had severe problems with reading data from it, and i thought i'm actually going to lose a bunch of photos and other irreplaceable stuff.  but next day, when i ran dd_rescue on it, everything worked flawlessly again.
01:57:28  <Eddi|zuHause> 1TB is still overkill for that box
01:57:50  <z-MaTRiX> type?
01:58:03  <z-MaTRiX> if mayt0r then it will die soon
01:58:18  <__ln__> the disk reports zero bad sectors, but running the long smart test always just stops at 20%.
01:58:55  <__ln__> it's a samsung
02:00:13  <Eddi|zuHause> WDC WD1200BB-00DAA1
02:01:03  <Eddi|zuHause> served me well over the past almost-a-decade
02:01:25  <Eddi|zuHause> might be 2004-ish
02:01:31  <z-MaTRiX> hmm
02:01:34  <z-MaTRiX> well...
02:01:48  <z-MaTRiX> it lloks like it has reached the theshold then
02:01:52  <z-MaTRiX> *threashold
02:01:56  <z-MaTRiX> threshold
02:01:57  <z-MaTRiX> nah
02:02:12  <z-MaTRiX> so bits are rotting now
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02:03:25  <__ln__> Eddi|zuHause: btw, are you in a need of ide or sata disk?
02:03:47  <Eddi|zuHause> either is fine
02:03:55  <z-MaTRiX> i have bought a hitachi 500GB recently
02:04:08  <z-MaTRiX> hitachi has the leading-edge technology since 2009
02:04:34  <z-MaTRiX> a more correct and stable solution of disc magnetizing method
02:04:45  <z-MaTRiX> plus advanced materials
02:05:07  <__ln__> "Western Digital to Acquire Hitachi Global Storage Technologies."
02:05:27  <Eddi|zuHause> i really doubt there's actually that much difference
02:05:57  <Eddi|zuHause> and HDD prices skyrocketed in the past few weeks
02:09:08  <__ln__> so they say
02:10:27  <Eddi|zuHause> it's said that the prices are now totally overvalued. the actual production pause only warranted like a 10% increase, but they increased like over 100%
02:10:35  <Eddi|zuHause> like
02:11:45  <__ln__> if one can increase the price of a product by 100% and people still buy it, then it would be stupid not to.
02:12:24  <Eddi|zuHause> that's what they did with fuel
02:13:52  <Eddi|zuHause> there's a weird weekly change in fuel prices that i don't really understand
02:14:25  <Eddi|zuHause> fuel is most expensive on thursdays, and cheapest on sunday
02:14:42  <Eddi|zuHause> by a margin of around 5¢
02:18:02  <__ln__> i also seem to have an unused 120GB ide disk, which isn't failing afaik
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02:18:28  <__ln__> unused as in "not in active use", not "brand new"
02:19:41  <Eddi|zuHause> or i opt for a brandnew low-power system with like a 40GB SSD
02:20:43  <__ln__> at some point SSDs were not actually lower-power than HDDs, but that may have changed
02:21:50  <Eddi|zuHause> but i'm sure there are more low-power systems than a 7 year old athlon-1GHz
02:22:17  <Eddi|zuHause> or 1.3GHz
02:22:18  <Eddi|zuHause> or something like that
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02:23:58  <__ln__> my 1.2GHz ARM system consumes 7W  (plus HDD's power)
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02:31:13  <z-MaTRiX> also note that newer hdds usually 80-120GB and up has FSB (fluid dynamic bearings)
02:31:16  <z-MaTRiX> *FSB
02:31:20  <z-MaTRiX> ;/
02:31:29  <z-MaTRiX> s/FSB/FDB/
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06:44:29  <andythenorth> oh dear
06:44:48  <andythenorth> is that a town growth patch? :P
06:45:34  <andythenorth> or is that goals?
06:46:56  <Rubidium> morning andy
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06:50:17  <andythenorth> hola
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06:51:12  <Rubidium> http://rbijker.net/openttd/alpha.png <- not quite sure of the quality of those characters yet
06:53:37  <andythenorth> the caps N is a bit funky
06:53:56  <andythenorth> all of the caps seem a bit fuzzy
06:54:21  <andythenorth> (upper caps)
06:55:03  <andythenorth> also the upper caps are smaller than the lower caps ?
06:57:53  <Rubidium> andythenorth: yes, otherwise the ones with diatrics would go outside of their boxes :(
06:58:01  <andythenorth> ah
06:59:00  <andythenorth> that is challenging...
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07:25:38  <dihedral> looks like some beta or rc is about to pop out of the ground
07:27:03  <Rubidium> http://rbijker.net/openttd/heh.png <- it doesn't even look totally horrid in-game ;)
07:27:20  <Rubidium> though it did with the smaller capitals :(
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07:30:32  <planetmaker> moin
07:40:53  <Rubidium> hi planetmaker
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07:46:07  <dihedral> greetings :-)
08:10:22  <Terkhen> good morning
08:16:43  <planetmaker> hm, I see mono-spaced letters here somewhere :-)
08:28:20  <Rubidium> where? what am I missing? :)
08:38:39  <andythenorth> Rubidium: looks ok
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08:41:21  <andythenorth> hmm
08:41:27  <andythenorth> Vehicles in vehicles!
08:41:36  <andythenorth> 3 tile locks are annoying!
08:41:39  <andythenorth> Ship smoke!
08:41:45  <andythenorth> ^^ my work is done
08:41:49  * andythenorth is going out
08:41:52  <andythenorth> ;)
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12:13:37  <andythenorth> quak
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12:14:37  <frosch123> moin
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12:27:58  <Wolf01> hello
12:28:37  <Arafangion> *cough*
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12:39:43  <CIA-6> OpenTTD: rubidium * r23260 /trunk/media/extra_grf/chars.nfo: -Codechange: abstract away some NFO by macros
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12:40:38  <appe_> quark
12:41:07  <TrueBrain> I am more thinking neutrinos
12:46:11  <appe_> what about muons?
12:48:08  <TrueBrain> never liked them
12:53:55  <Eddi|zuHause> http://www.tt-forums.net/download/file.php?id=152519 <-- is it just me or are those graphics twisted?
12:54:34  <appe_> where?
12:54:39  <appe_> oh
12:54:41  <appe_> the train tracks?
12:54:41  <appe_> :D
12:55:01  <Eddi|zuHause> yes, those
12:58:41  <frosch123> Eddi|zuHause: that is a special cheat to move trains faster
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13:04:53  <Zuu_> This NoGo looks interesing. Does it use Squirrel for scripting?
13:04:55  <Eddi|zuHause> "if there are no tracks, they will have no option other than to fly, and flying is faster"?
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13:10:02  <frosch123> Zuu_: yes
13:10:16  <frosch123> Eddi|zuHause: it's a special bitcode
13:11:12  <andythenorth> meh
13:11:26  * andythenorth has to paint boats and can't play any NoGo
13:13:04  <Zuu_> Cool. I have been thinking a bit on having my airport work as a starting ground to get into applying squirrel to tutorial or goals, but currently I've turned my attention to other projects.
13:13:36  <frosch123> hmm, nogo might actually work for tutorials
13:14:49  <Zuu_> I can't wait to take a look at the implementation when a get to a PC tomorrow.
13:16:13  <Zuu_> I asserted it can be found by looking around a bit :-)
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13:16:20  <Zuu_> I assume*
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13:19:44  <frosch123> in the usual place, yes, but not the current script
13:24:39  <andythenorth> Eddi|zuHause: if I length adjust these new trams will they still fit in n tiles (I can't remember value of n, but it was one of your design goals)
13:25:03  <andythenorth> (it's straightforward solution otherwise)
13:25:38  <Eddi|zuHause> andythenorth: no, they will get longer
13:25:52  <andythenorth> does that bother you?  I'm not concerned
13:25:52  <Eddi|zuHause> i can check how much, if you have more detailed design
13:26:29  <andythenorth> if you drop me the link to the ascii scheme for the existing trams I'll look...
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13:53:48  <appe_> http://wimp.com/diabolicalgirl/
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13:54:12  <appe_> this video describes my feeling while clearing a city with the magical bulldozer.
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14:01:37  <peter1138> :)
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14:20:23  <Eddi|zuHause> why does kate not offer IBM437 encoding, only IBM850?
14:20:59  <Alberth> 437 was sold out :p
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14:25:34  <peter1138> who?
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15:30:14  <TomyLobo> is there any easy way to upgrade all trains to maglev?
15:30:33  <TrueBrain> sell & buy :D
15:31:08  <TomyLobo> i could imagine a patch that allows setting up replacements not only between rails and electric rails but between all types
15:31:15  <TomyLobo> and then just upgrading the depot
15:32:23  <planetmaker> use the universal railtype newgrf in your games
15:32:32  <planetmaker> or your obvious imagination to write that patch
15:32:41  <TomyLobo> :D
15:33:09  <TomyLobo> so no one has had that idea before?
15:33:33  <planetmaker> many people have had
15:33:43  <planetmaker> no-one found it interesting enough to write a patch
15:33:48  <TomyLobo> dang
15:36:43  <glx> only patch I remember was autoconvert train when converting rails, but that's ugly
15:37:20  <planetmaker> as said: there's the universal railtype newgrf. Which allows you exactly that
15:37:33  <planetmaker> As such I'd argue a need for that patch is even not existent anymore
15:39:53  <CIA-6> OpenTTD: truebrain * r23261 /trunk/src/ai/api/ (49 files): -Codechange: Squirrel glue templates were not inline (tnx to michi_cc)
15:41:03  <CIA-6> OpenTTD: truebrain * r23262 /trunk/src/ai/ (ai_instance.cpp api/squirrel_export.sh): -Fix: one annoying typo in a squirrel_export marker line
15:48:33  <CIA-6> OpenTTD: truebrain * r23263 /trunk/src/script/ (script_info.cpp squirrel.cpp squirrel_class.hpp): -Documentation: stop naming AI in comments in script/ files; it makes no sense
15:49:44  <CIA-6> OpenTTD: truebrain * r23264 /trunk/src/script/squirrel.hpp: -Fix (r23263): save before commit
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16:01:31  <Eddi|zuHause>  <planetmaker> no-one found it interesting enough to write a patch <-- actually i believe there was a patch already
16:01:46  <Eddi|zuHause> one that allowed upgrading depots with trains inside
16:01:55  <Eddi|zuHause> and then not allowing to start incompatible trains
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16:40:02  * appe_ is really bored
16:44:37  <appe_> bah
16:44:47  <appe_> i wish to try some new industry set
16:44:52  <appe_> got tip? :)
16:47:09  * appe_ tries CHIPS 0.5
16:52:45  <Eddi|zuHause> that is no industry set
16:54:45  <appe_> i know
16:57:20  <Eddi|zuHause> how do i get a specific branch from a git repo?
17:05:10  *** DanMacK [DanMacK@CPE602ad06dd335-CM602ad06dd332.cpe.net.cable.rogers.com] has joined #openttd
17:05:39  <DanMacK> Hey all
17:07:11  <Alberth> hi
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17:09:08  <appe_> planetmaker: i noticed you was in on creating the CHIPS grf.
17:09:27  <appe_> planetmaker: its neat :)
17:10:08  <andythenorth> they seek him here, they seek him there, they seek DanMacK everywhere
17:16:04  <frosch123> appe_: pm is involved in basically every grf on the devzone :p
17:19:39  *** Biolunar [mahdi@blfd-5d8205df.pool.mediaWays.net] has joined #openttd
17:22:03  <appe_> oh, haha
17:22:33  <appe_> uhm, i cant seem to be able to set a dredging site as a destination
17:22:38  <appe_> with a cargo boat
17:22:45  <appe_> what am i doing wrong? :)
17:23:03  <appe_> oh, never mind.
17:23:37  <andythenorth> click on the green bouy
17:39:01  *** DanMacK [DanMacK@CPE602ad06dd335-CM602ad06dd332.cpe.net.cable.rogers.com] has joined #openttd
17:41:01  <DanMacK> Back, hey all
17:41:06  * DanMacK slaps andythenorth around a bit with a large trout
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18:00:13  <b_jonas> and then you must cut down the largest tree of the forest
 with this herring
18:02:33  *** HerzogDeXtEr [~Flex@i59F6B2C1.versanet.de] has joined #openttd
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18:07:59  <Eddi|zuHause> you use herrings to fix tents, not cut trees...
18:10:41  <z-MaTRiX> Save the trees, eat beavers!
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18:15:43  <andythenorth> meh
18:15:47  <andythenorth> it's too quiet
18:15:52  <andythenorth> ottd must  be dying
18:16:26  <z-MaTRiX> maybe new users don't like the limitations
18:17:13  <z-MaTRiX> and maybe the new "feature" should be default disabled
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18:18:06  <Eddi|zuHause> what? you don't like the new feature of newgrfs allowing turing around in the depot?
18:18:26  <andythenorth> there's a new feature :O
18:18:29  <andythenorth> where?
18:18:32  * andythenorth must try it
18:18:38  <z-MaTRiX> like limiting land construction rate
18:18:56  <z-MaTRiX> or amount
18:19:12  <andythenorth> this FIRS set looks quite nice.  Maybe I'll try it
18:19:32  <Alberth> andythenorth: look out, it is not finished yet :)
18:19:49  <andythenorth> is it open source?  Can I contribute?
18:19:53  <V453000> :D
18:20:06  <Alberth> submit a patch, maybe the author likes it
18:21:17  <andythenorth> I heard it's abandoned?  Or that the authors are idiots?
18:21:52  <Alberth> that's sad news :(
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18:22:07  <andythenorth> it was only a rumour :)
18:22:18  <andythenorth> no idea if it's true
18:22:42  <andythenorth> at least one of the authors has jumped ship to a project involving boats :P
18:23:14  <Alberth> he seems to draw everything he can think of :)
18:23:46  * andythenorth contemplates a railtypes grf
18:24:39  <andythenorth> Alberth: perhaps now is a good time to discuss groups?  As it's quiet...
18:24:48  <andythenorth> ...less chance of a kitchen sink spec
18:25:00  <andythenorth> i.e. one that has to accommodate every desire :P
18:25:37  <Alberth> my own desire is to first introduce consists into the game
18:26:11  <andythenorth> I think groups and consists should be firmly decoupled
18:26:22  <andythenorth> otherwise it becomes unsolvable
18:26:37  <andythenorth> current groups is a bit 'meh' but it works
18:26:41  <Alberth> groups are a layer on top of consists, I think
18:26:55  <andythenorth> 'consist' sounds like the most important entity
18:27:01  * andythenorth has an ontology obsession at the moment
18:27:16  <andythenorth> too many spec wars seem to be not because of requirements, but because of piss-poor ontology
18:27:25  <Alberth> perhaps the bug is that autoreplace is not embedded in groups
18:27:47  <andythenorth> groups work for me
18:27:48  <Alberth> which causes a lot of confusing discussion
18:28:00  <andythenorth> groups are just a bit labour intensive, you don't gain much from them
18:28:19  <Alberth> yeah, I never understood their point tbh
18:28:21  * frosch123 uses groups somewhat ad-hoc
18:28:35  <andythenorth> so consists are quite a defined problem
18:28:45  <frosch123> i want to autoreplace some vehicles, drop them in a group, and set the replace
18:28:48  <andythenorth> yup
18:28:56  <andythenorth> I have 1 group for replacing basically
18:29:00  <frosch123> so, actually i only use "temporary" groups :p
18:29:02  <andythenorth> then clear it when I'm done
18:29:08  <andythenorth> +1
18:29:38  <frosch123> except when i already know the grf, then i sometimes set up groups in advanced. for vehicles i know i want to replace later
18:29:46  <Alberth> consists are probably much more interesting in context of autoreplace
18:29:57  <andythenorth> so consists are quite simply conceptually
18:30:15  <frosch123> e.g. in my last games i started setting up groups like "flat", "heavy", "steep", to assign cheap or strong engines to them
18:30:16  <andythenorth> any consist (train etc) subscribes to or inherits from a master consist
18:30:32  <andythenorth> then there are some gui decisions about how to make a mental model of that for the user
18:30:40  <Alberth> yeah, they just need to be inserted deep down in the vehicle code :)
18:32:14  * Alberth goes reading about groups
18:41:23  <CIA-6> OpenTTD: rubidium * r23265 /trunk/src/ (fontcache.cpp fontcache.h strings.cpp strings_func.h): -Codechange: replace the setfallbackfont callback function with a class to call back
18:43:52  *** travels [~travels@99-185-39-47.lightspeed.livnmi.sbcglobal.net] has joined #openttd
18:44:00  <travels> i got a question
18:44:11  <CIA-6> OpenTTD: translators * r23266 /trunk/src/lang/ (9 files in 2 dirs): (log message trimmed)
18:44:11  <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
18:44:11  <CIA-6> OpenTTD: belarusian - 8 changes by Wowanxm
18:44:11  <CIA-6> OpenTTD: french - 12 changes by glx
18:44:11  <CIA-6> OpenTTD: german - 4 changes by planetmaker
18:44:13  <CIA-6> OpenTTD: italian - 12 changes by lorenzodv
18:44:13  <CIA-6> OpenTTD: russian - 6 changes by akasoft
18:44:32  <travels> now i got 2 questions
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18:45:32  <travels> #1 what was that log for and #2 Does OpenTTD use GoldSrc engine because i went to saves folder and the icons show the Half-Life 1 icon
18:45:53  <frosch123> #2 no
18:46:16  <frosch123> #1 that log appears daily at 19:45 amsterdam time
18:46:53  <Rubidium> that just tells something about the changes being made to OpenTTD's sources
18:47:00  <travels> wait wtf its actually the HL2 icon, but i dont have Hl2
18:47:20  <travels> oh wait i have TF2
18:47:34  <travels> so does OpenTDD use Source?
18:48:07  <frosch123> no
18:48:15  <frosch123> it just uses .sav as file extension
18:48:26  <frosch123> the rest is your os making bold assumptions
18:48:31  <travels> i wonder what would happen if i open them
18:48:40  <travels> (double click)
18:51:14  <travels> Setup file 'gameinfo.txt' doesn't exist in subdirectory 'hl2'. Check your -game paramenter or VCONFIG setting.
18:51:30  <Alberth> lol
18:51:47  <travels> i shall add the parameter!
18:52:03  <travels> whats the paramenter for TF2?
18:52:25  <Alberth> tbh, what you are seeing and doing makes no sense at all to me
18:52:32  <Rubidium> -youstupidtf2thisisnotasavegamethatyouareintendedtounderstand
18:52:39  <travels> i know
18:52:46  <travels> im curious what would happen
18:53:06  <travels> im trying to run a OpenTTD save in TF2, and see what would happen
18:53:41  <Alberth> oh, nothing useful will happen
18:53:54  <travels> ok, so its tf
18:54:07  <frosch123> you should try to hack 127.0.0.1
18:54:38  <Alberth> no, it is your os that thinks that .sav is a file of tf2, which is not true
18:54:44  <travels> i now
18:54:46  <travels> know
18:55:18  <travels> ok i do not know how to add command line arguements
18:55:38  <travels> ill just change the open with to OpenTTD
18:56:22  <travels> wait HL1 also use .sav, so ill open a HL1 save in OpenTTD and a OpenTTD save in HL1
18:56:37  <Eddi|zuHause> that will likely not work either
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18:58:34  <travels> i dont think i made a saved game in HL1 yet
18:59:25  <travels> yep never made a HL save yet
19:00:30  <Xaroth> frosch123: should be much better now.
19:01:33  <travels> file does not show up in load game
19:02:11  <travels> now ill change the open with file to openTTD
19:02:49  <travels> experiment success
19:03:35  <Alberth> just start openttd, and load it from the game UI
19:03:51  <travels> i knos
19:03:53  <travels> know
19:04:07  <travels> now its time to play in this Japan scenario i found
19:04:58  <andythenorth> hmm
19:05:02  * andythenorth ponders
19:05:14  <travels> is it bad if i put land in Tokyo Bay?
19:06:31  * travels watches trains
19:09:27  <Alberth> Xaroth: what revision?
19:09:36  <Xaroth> h22c2b173-nogo
19:09:43  <Alberth> ok, thanks
19:09:44  <Xaroth> http://master.binaries.openttd.org/custom/nogo/h22c2b173-nogo/index.html
19:11:10  <travels> i want to get the 32pbb texture set, last time i tried, quite awhile ago, i failed horribly
19:12:54  * Alberth never bothered trying that
19:13:27  <Xaroth> frosch123: i got the latest version of the script from tb
19:16:46  <travels> 2011-06-15
19:17:32  <Xaroth> frosch123: I think tb brokes it :P
19:19:23  <Eddi|zuHause> <travels> is it bad if i put land in Tokyo Bay? <-- isn't that what they're actually doing there?
19:21:26  <Alberth> but they build an airport on it :p
19:21:58  <travels> i  build a railway
19:22:35  <travels> built
19:22:55  <travels> i have no idea how to install the 32bpp pack
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19:39:57  <TomyLobo> do coal mines ever disappear?
19:41:05  <Eddi|zuHause> yes
19:43:38  <TomyLobo> i've had this coal mine for almost a hundred years now
19:43:54  <TomyLobo> not servicing it
19:44:14  <appe_> "meanwhile in sweden"
19:44:36  <appe_> two guys are playing beach tennis in their underwear while drunk people cheer them, out in the street
19:45:45  <Eddi|zuHause> as long as you're actually moving, it's pretty warm :)
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20:45:22  <andythenorth> DanMacK: ygm
21:00:59  <CIA-6> OpenTTD: rubidium * r23267 /trunk/src/ (fontcache.cpp strings.cpp strings_func.h): -Codechange: unify the font name setting of the font cache
21:07:10  <Terkhen> hi
21:08:14  <CIA-6> OpenTTD: rubidium * r23268 /trunk/src/fontcache.cpp: -Fix (r23267): compilation failed on Windows
21:09:17  <andythenorth> hi Terkhen
21:09:28  <andythenorth> did you move yet?
21:11:27  <Terkhen> nope, tomorrow
21:12:23  <andythenorth> ho, we gained changelog field for newgrfs :)
21:19:06  <Xaroth> Terkhen: so you got one more day to play NoGo? :P
21:19:35  <Terkhen> nah, I'll spend it checking the things I'm going to take
21:20:05  <andythenorth> I tried NoGo
21:20:10  <andythenorth> but it's a NoGo :P
21:20:13  <Xaroth> andythenorth: play online.
21:20:32  <Xaroth> I set up 2 servers for people to try it
21:21:00  <andythenorth> I tried one of them :)
21:21:03  <andythenorth> nobody there ;)
21:21:20  <andythenorth> I kind of want to know what can be scripted, but I couldn't find a repo or docs yet
21:21:31  <Xaroth> try the other one
21:21:32  <Xaroth> people there
21:21:45  <andythenorth> what's it called?
21:21:51  <Xaroth> Xaroth.nl NoGo1
21:22:14  * andythenorth wishes multiplayer list could be filtered
21:22:27  <Xaroth> they can?
21:22:42  * andythenorth is too lazy for multiplayer ;)
21:23:07  <andythenorth> hmm
21:23:36  <andythenorth> Xaroth: so this is town growth goals?
21:23:42  <Terkhen> yes
21:23:42  <Xaroth> yes
21:23:57  <andythenorth> are there any bigger goals for the map?
21:24:13  <Xaroth> not yet
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21:24:41  <andythenorth> k
21:25:09  <andythenorth> can I put ice in beer if it's not cold?
21:26:24  <z-MaTRiX> yes
21:26:42  <z-MaTRiX> but if it has already frozen then it will not sink in it
21:29:13  <Rubidium> I see no physical reason why that can't be done
21:31:08  <appe_> good news everyone!
21:31:33  <appe_> today, you will be delivering coal from puddingwell mines to huntington falls!
21:33:41  <Terkhen> or maybe I will be sleeping
21:33:43  <Terkhen> good night
21:33:46  <Xaroth> nn
21:46:24  <Eddi|zuHause> you might get frozen water to sink in frozen beer by means of quantum tunneling :)
21:47:37  <planetmaker> good evening :-)
21:47:43  <Xaroth> yo pm
21:47:48  <planetmaker> appe_: I'd not dare take any credit in CHIPS
21:48:03  <planetmaker> it's not my work - though I quite love the NewGRF
21:48:31  <andythenorth> CHIPS is so simple :)
21:48:39  <andythenorth> although it's also not :)
21:48:44  <andythenorth> most of the credit is Yexo
21:50:06  <Xaroth> pm: we're doing coop stuffs on nogo1, you in?
21:50:48  <planetmaker> yup. New binary?
21:50:53  <Xaroth> yup
21:51:01  <Xaroth> with trams
21:51:04  <Xaroth> and your rail set
21:51:17  <planetmaker> sweet :-)
21:51:20  <planetmaker> same server?
21:51:26  <Xaroth> it's advertised
21:51:29  <V453000> mayhem? :D
21:51:58  <Xaroth> filter on nogo in name
21:52:18  <planetmaker> today even with proper maglev tracks :-P
21:52:51  <TrueBrain> sadly, it is 1980
21:53:40  <planetmaker> h22... is correct version?
21:53:47  <planetmaker> I don't find the server?
21:53:49  <TrueBrain> yes
21:53:52  <TrueBrain> ends with -nogo ;)
21:54:01  <TrueBrain> the ones popping up green / yellow
21:54:38  <Xaroth> Xaroth.nl NoGo1
21:54:40  <planetmaker> yes, but there's none. got the IP?
21:54:50  <Xaroth> rawr.xaroth.nl:3980
21:54:53  <Xaroth> top of my head
21:55:54  <TrueBrain> here it is advertised
21:56:10  <Xaroth> planetmaker: http://www.openttd.org/en/server/50443
21:56:35  <planetmaker> yup, found it with IP. Thx
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22:14:15  <CIA-6> OpenTTD: rubidium * r23269 /trunk/src/ (67 files in 5 dirs): -Codechange: rename some control/string codes/IDs to be more consistent
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22:25:32  <z-MaTRiX> sálálá
22:26:16  <CIA-6> OpenTTD: rubidium * r23270 /trunk/src/strings.cpp: -Fix (r23267): compile failure without freetype
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22:47:21  <__ln__> is it cheaper to rent a car in Canada or the US?
22:48:31  <z-MaTRiX> rent one in india, then take to us
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