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00:10:06 *** perk111 [~perk11@188.32.29.238] has joined #openttd 00:12:07 <Eddi|zuHause> hm... problem: fast forward does not fast forward script execution during pause 00:15:26 <glx> why would it ? 00:16:13 <Eddi|zuHause> well, it does during unpause... 00:16:29 *** perk11 [~perk11@188.32.29.238] has quit [Ping timeout: 480 seconds] 00:22:41 *** Progman [~progman@p57A19FDE.dip.t-dialin.net] has quit [Remote host closed the connection] 00:44:32 <Eddi|zuHause> @calc 3200*log(3200) 00:44:32 <DorpsGek> Eddi|zuHause: 25826.8994841 00:45:35 <z-MaTRiX> SYSTEM HALTED, (CTRL-ALT_DEL) TO REBOOT... 00:45:50 <z-MaTRiX> PRESS F1 TO DISABLE NMI, F2 TO REBOOT 00:46:04 <z-MaTRiX> RAM PARITY ERROR - CHECKING FOR SEGMENT... 00:48:10 <Eddi|zuHause> Gesundheit. 00:48:32 <z-MaTRiX> just extracting some data from bios and found this 01:02:26 *** valhallasw [~valhallas@193.52.24.37] has quit [Quit: zzzzzzzzzz] 01:20:33 <Eddi|zuHause> that's weird... i get no intersections between the perpendiculars of a triangle. this can never happen with "real" triangles. so how does that happen? 01:34:04 *** Biolunar_ [~mahdi@blfd-4d08359e.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 01:34:40 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 01:56:21 *** HerzogDeXtEr1 [~Flex@88.130.181.176] has quit [Read error: Connection reset by peer] 02:02:28 *** pugi [~pugi@host-091-097-001-240.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 02:02:37 *** pugi [~pugi@host-091-097-083-218.ewe-ip-backbone.de] has joined #openttd 02:08:42 *** mahmoud [~KEM@ALyon-158-1-25-156.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 02:30:30 *** pugi [~pugi@host-091-097-083-218.ewe-ip-backbone.de] has quit [Quit: I reject your reality and substitute my own] 03:25:50 *** collinp [~collin@h7.79.91.75.dynamic.ip.windstream.net] has joined #openttd 03:32:13 *** perk111 [~perk11@188.32.29.238] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 04:26:48 *** glx [glx@2a01:e35:2f59:c7c0:b1ec:a96e:8980:7d68] has quit [Quit: bye] 04:54:30 *** pjpe [ae5b514a@ircip4.mibbit.com] has joined #openttd 05:53:41 *** Eddi|zuHause [~johekr@p54B74F13.dip.t-dialin.net] has quit [Remote host closed the connection] 05:54:01 *** Eddi|zuHause [~johekr@p54B75E24.dip.t-dialin.net] has joined #openttd 06:16:58 *** yorick_ [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 06:18:52 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Ping timeout: 480 seconds] 06:28:57 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 06:30:42 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:47:08 *** supermop_ [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has left #openttd [] 06:59:22 <Elukka> http://i.imgur.com/OCnEK.jpg 06:59:25 <Elukka> that sure is a weird bug someone is having 07:01:17 <Eddi|zuHause> looks like someone who installed chills patchpack without the additional grfs 07:05:45 *** collinp [~collin@h7.79.91.75.dynamic.ip.windstream.net] has quit [Quit: This computer has gone to sleep.] 07:06:28 <planetmaker> moin 07:08:49 * Arafangion wonders how well OpenTTD scales up with map size. 07:11:27 <Eddi|zuHause> rather bad 07:15:05 <Arafangion> Worse than O(N^2)? 07:15:25 <Eddi|zuHause> depends on your value of N 07:15:45 <Arafangion> In big-o notation, "N" is the most significant value. 07:16:15 <Arafangion> Wel, the 'N^2' part. 07:16:21 <Eddi|zuHause> that's like the least sensible answer you could possibly give 07:16:23 <Arafangion> And I'm referring to the size of the map. 07:16:42 <Arafangion> Ie, "N" is the size in tiles, assuming a square map. 07:16:54 <Arafangion> The length, rather. (Damn, where's my language today?) 07:17:10 <Eddi|zuHause> if N is "the size of the map" in the sense of the settings map_x and map_y, then it's exponential 07:17:35 <Arafangion> Ie, x^N? 07:17:35 <Eddi|zuHause> if N is "the number of tiles on the map", it's more near linear 07:17:48 <Arafangion> Hmm, so it's effectively O(N^2) 07:17:57 <Arafangion> But you're implying that there are other, more serious factors? 07:18:30 <Eddi|zuHause> there are LOTS of factors 07:18:44 <Eddi|zuHause> used industry/house newgrfs 07:18:50 <Eddi|zuHause> number of vehicles 07:18:58 <Eddi|zuHause> complexity of your network 07:19:06 <Eddi|zuHause> size of towns 07:19:11 <Eddi|zuHause> number of towns 07:19:14 <Arafangion> Size of towns? 07:19:33 <Arafangion> This is all in a single thread? 07:19:47 <Eddi|zuHause> yes 07:20:38 <Arafangion> Nice. :) 07:20:51 <Eddi|zuHause> one significant factor is the amount of cargo 07:21:17 <Arafangion> Actually, *that* surprises me. 07:21:31 <Arafangion> I would've thought that the amount of cargo was essentially insignificant? 07:22:29 <Eddi|zuHause> all cargo packets on the map are looped regularly, to "age" the cargo 07:22:48 <Eddi|zuHause> and with cargo destinations it becomes even worse 07:22:52 <Arafangion> Makes sense. 07:23:18 <Arafangion> I gotta go, but it seems that OpenTTD is vastly more complicated the more time I look at it. :) 07:32:22 *** pugi [~pugi@host-091-097-083-218.ewe-ip-backbone.de] has joined #openttd 07:39:42 <planetmaker> Arafangion: somewhere the 300k LOC have to have an effect ;-) 07:45:58 *** collinp [~collin@h7.79.91.75.dynamic.ip.windstream.net] has joined #openttd 07:55:10 *** ptr [~peter@c213-89-142-179.bredband.comhem.se] has joined #openttd 08:00:29 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has quit [Quit: Leaving.] 08:02:28 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 08:22:17 *** Celestar [~dax@82.113.106.151] has joined #openttd 08:22:20 <Celestar> \o 08:29:04 *** Neon [~Neon@dslb-094-219-191-085.pools.arcor-ip.net] has joined #openttd 08:30:32 <dihedral> oi 08:36:35 *** Progman [~progman@p57A1A545.dip.t-dialin.net] has joined #openttd 08:46:11 *** collinp [~collin@h7.79.91.75.dynamic.ip.windstream.net] has quit [Quit: This computer has gone to sleep.] 08:48:39 *** pugi [~pugi@host-091-097-083-218.ewe-ip-backbone.de] has quit [Read error: Connection reset by peer] 09:18:58 *** pjpe [ae5b514a@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:23:48 <Xaroth> o/ 09:25:25 <dihedral> Xa-woot? 09:28:38 <appe> morning 09:29:26 *** lugo [lugo@209.141.56.5] has quit [Quit: over and out] 09:31:06 <peter1138> Eddi|zuHause, you'd've thought a cargo date would've solved that 09:33:10 <peter1138> of course, then it would age when it 'shouldn't' 09:37:46 <Celestar> double apostrophe? :P 09:42:02 *** tokai|mdlx [~tokai@port-92-195-172-134.dynamic.qsc.de] has joined #openttd 09:45:10 <dihedral> http://wiki.luukland.net/User:Luukland <- Resolution ;-) 09:48:13 *** tokai|noir [~tokai@port-92-195-100-182.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:49:04 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 09:50:46 <peter1138> heh 09:51:41 <Brianetta> morning 09:57:29 <V453000> wut :d 10:09:08 * Brianetta knows a Peter Nelson IRL 10:09:18 <Xaroth> dihedral: expensive bottle of bubbles that is.. 10:10:32 <Xaroth> lol @ the history of that page, dih. 10:12:23 <peter1138> clones O_o 10:13:35 * peter1138 smirks at FS#4855 10:14:35 <Xaroth> broken! 10:18:27 *** DDR [~chatzilla@142.179.78.88] has quit [Quit: ChatZilla 0.9.87 [Firefox 8.0/20111115183541]] 10:21:49 <dihedral> that's worth a smile :-) 10:28:45 <Celestar> @openttd bug 4855 10:28:45 <DorpsGek> Celestar: Temporary Offline 10:28:48 <Celestar> .... 10:31:00 <Celestar> *sigh* 10:31:06 * Celestar is done with SWTOR feedback. 10:31:21 *** hanf [~Klaus@host-2-96-17-115.as13285.net] has joined #openttd 10:31:35 <planetmaker> yeah... the DDR is gone and we got the dope :-P 10:34:21 *** lugo [lugo@209.141.56.5] has joined #openttd 10:34:27 <Celestar> What a pity that bioware left out the whole industry part in SWTOR 10:37:28 <Noldo> hm? 10:38:14 <MNIM> Star Wars : the old republic? 10:45:03 <Celestar> yes 10:47:09 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 10:47:50 <Celestar> it's actually not bad. 10:59:32 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 11:22:33 * Celestar wonders why this stupid monitor is unable to turn the stupid OSD while the monitor is in Portrait configuration 11:23:49 <b_jonas> Celestar: is it a monitor that's originally intended to be usable as portait, such as coming with a frame that allows you to set it up portrait? 11:38:14 *** hanf [~Klaus@host-2-96-17-115.as13285.net] has quit [Read error: Connection reset by peer] 11:40:50 <Celestar> b_jonas: yeah 12:01:01 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 12:15:46 <peter1138> yeah, mine has no sensors for that 12:15:51 <peter1138> also it looks really strange 12:15:56 <peter1138> it was good for openbve though 12:18:55 <peter1138> looks like a completely different aspect ratio 12:50:04 <peter1138> stupid drivers 12:50:20 <peter1138> the resolution list is in the wrong aspect ratio when rotated 12:50:30 <peter1138> can't play fullscreen :( 12:51:46 <Celestar> ffs. 12:51:53 <Celestar> I got 3 upcoming meetings this afternoon. 12:51:58 <Celestar> all in room "tbd". 12:52:07 * Celestar is happy that he doesn't have to move about. 12:52:54 <Celestar> why don't they just label all meeting rooms "tbd" ... 12:58:14 *** glx [glx@2a01:e35:2f59:c7c0:68a9:e2eb:491d:f82c] has joined #openttd 12:58:18 *** mode/#openttd [+v glx] by ChanServ 13:08:19 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 13:09:07 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has quit [] 13:12:19 *** Zeknurn [~Zeknurn@hd9483b29.seveveb.dyn.perspektivbredband.net] has joined #openttd 13:25:34 <blathijs> Celestar: I'm afraid that means the meeting rooms are still to be constructed... 13:30:58 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 13:37:57 <b_jonas> Celestar: that means they've now told what room the meeting is in, put that info on a random place on the web (or an IRL bulletin board) you'll never find even if you look for it, and forgot to notify you about it. then they'll ask you afterwards why you didn't come. 13:56:30 *** supermop_ [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 14:03:46 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 14:07:29 <peter1138> brrr, so cold 14:07:45 <Celestar> b_jonas: as always. 14:14:34 <andythenorth> this is just what the coop makefile does, no? http://www.tt-forums.net/viewtopic.php?f=68&t=57500 14:21:14 <Belugas> hello 14:29:40 <peter1138> i don't really get it. last time i make a newgrf it was seconds... 14:30:14 <peter1138> *made 14:34:05 <andythenorth> can be ~1 min for a big newgrf, worse if you have a poor performing O 14:34:07 <andythenorth> S 14:35:13 <peter1138> is it multithreaded ;) 14:38:40 <andythenorth> is it xml? 14:38:49 <andythenorth> does it offset the work to your GPU? 14:38:52 <andythenorth> is it HD? 14:41:15 <peter1138> i could add support for "HD" sprites 14:41:24 <peter1138> HD ready maybe 14:43:18 <planetmaker> andythenorth: the coop makefile does a pre-processing which will put together a big nfo or nml file. Building a NewGRF from several 'object' files is something which I don't see happen anytime soon. If at all 14:44:27 <planetmaker> peter1138: I like the idea of 'HD ready'. We should add stickers to OpenTTD and a big flashy sign in the start-up screen which also tells that 14:45:46 *** supermop_ [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop_] 14:53:29 * andythenorth likes the idea of vehicles in vehicles 14:53:36 <andythenorth> how about a sticker on the box for that? 14:53:49 <andythenorth> "now with Vehicles-in-Vehicles®tm" 14:55:12 <planetmaker> "now with the power of the new grf v8" ;-) 14:55:30 <planetmaker> and people will ask like "I don't see anything new!" :-P 15:01:14 *** KouDy [~KouDy@ip-94-112-27-229.net.upcbroadband.cz] has joined #openttd 15:07:10 *** Pixa [~pixa@85.210.74.36] has quit [Read error: Connection reset by peer] 15:07:22 *** Pixa [~pixa@85.210.74.36] has joined #openttd 15:07:54 <andythenorth> planetmaker: 'snappier' 15:07:58 <andythenorth> like an apple OS update :P 15:19:07 *** TomyLobo2 [~foo@84.148.120.131] has joined #openttd 15:25:00 *** TomyLobo [~foo@p54946D5B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 15:25:00 *** TomyLobo2 is now known as TomyLobo 15:25:20 *** Adambean [AdamR@82.hosts.reece-eu.net] has joined #openttd 15:28:38 <peter1138> andythenorth, what, we'd charge for it? 15:36:42 <andythenorth> maybe 15:37:08 <andythenorth> although without going all fanboi, apple updates are free or cheap : 15:37:09 <andythenorth> :P 15:39:36 *** Elukka [Elukka@78-27-115-153.bb.dnainternet.fi] has quit [] 15:46:48 *** Biolunar_ [~mahdi@blfd-4d08359e.pool.mediaWays.net] has joined #openttd 15:52:31 *** KouDy1 [~KouDy@ip-94-112-27-229.net.upcbroadband.cz] has joined #openttd 15:53:13 * Rubidium wonders whether Celestar is still online 15:54:36 <Rubidium> as he usually disconnects right before I'm back from work 15:55:10 <Arafangion> Hmm, not a good sign, I'm afraid. :( 15:56:08 <Eddi|zuHause> the difference between people online AT work, and people online AFTER work :p 15:56:15 *** KouDy [~KouDy@ip-94-112-27-229.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 15:58:12 <Arafangion> :) G'night folks! 16:07:48 * TrueBrain is content. Just finished bi-directional communication between GameScript and AdminPort :D 16:07:52 <TrueBrain> I love that shit :) 16:09:08 * Rubidium is sad, TrueBrain isn't on the content service ;) 16:09:30 * TrueBrain copies itself to it 16:10:29 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has joined #openttd 16:20:44 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 16:24:32 *** Prof_Frink [~proffrink@5e0a9627.bb.sky.com] has joined #openttd 16:28:04 <Xaroth> Rubidium: I wonder under what category one would have to file a TrueBrain 16:28:34 <TrueBrain> Useless Toys? 16:28:51 <Eddi|zuHause> "Are you thinking what i am thinking?" 16:35:39 <Celestar> Rubidium: nope :P 16:35:43 <Celestar> Rubidium: I'm gone :D 16:35:50 <Celestar> *poof* 16:36:35 <Rubidium> ciao Celestar 16:38:07 <Celestar> nah 16:38:07 <Celestar> I'm on for 20 more minutes, roughly 16:38:07 <Celestar> ...in case my connection hasn't just died :P 16:38:07 <Celestar> which it apparently has. 16:38:07 <Celestar> hello?! 16:38:14 <peter1138> hel 16:38:15 <peter1138> lo 16:40:12 <Celestar> so .. erm .. hi Rubidium (= 16:44:56 <Celestar> because I gotta run now :P 16:45:01 <Celestar> cya 16:45:05 *** Celestar [~dax@82.113.106.151] has quit [Quit: leaving] 16:45:19 *** frosch123 [~frosch@frnk-590f676e.pool.mediaWays.net] has joined #openttd 16:46:41 <Eddi|zuHause> weird 20 minutes he has 16:46:57 <TrueBrain> I think he is moving slower than us 16:47:42 <Eddi|zuHause> that's also weird, because "fast" is one of the least likely attributes people would give me :p 16:48:38 <TrueBrain> well, you are on this rock called earth, which is moving with a nice speed through space too 16:48:48 <TrueBrain> maybe Celestar is outside of the earth 16:48:53 <TrueBrain> I dunno .... :P 16:49:12 <TrueBrain> (it still makes no sense, I know, but shut up :P) 16:49:28 <Eddi|zuHause> he said his astronaut carreer kinda fell through :p 16:50:08 <TrueBrain> in the literal sense maybe? 16:50:58 <Eddi|zuHause> anyway, the speed of earth is kinda irrelevant wrt time dilation, because it's only the relative speed that counts 16:51:54 <TrueBrain> and if he is standing still, there is a relative difference, is ther enot? :) 16:51:57 <TrueBrain> (with respect to the earth) 16:52:19 <TrueBrain> it is still neglectable, hence my remark, but I had to come up with something why for him time goes by twice as fast :P 16:52:44 <Eddi|zuHause> it's almost thrice 16:53:53 <planetmaker> TrueBrain: what is "standing still"? ;-) 16:54:05 *** TWerkhoven [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has joined #openttd 16:54:38 <MNIM> Well, perhaps he's closer to the equator? 16:54:40 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 16:54:50 *** TheMask96- [~martijn@sirius.ne2000.nl] has joined #openttd 16:55:27 <MNIM> the closer to the equator you are, the faster you move, as the radius of that circle that turns .1 degree per minute increases 16:55:31 <Eddi|zuHause> TrueBrain: well, the point is, there's no way to go "slower" than you are, because you have always speed 0 16:58:19 <TrueBrain> planetmaker: like said, with respect to the earth ;) 16:58:27 <peter1138> gah 16:58:32 <TrueBrain> Eddi|zuHause: and that was my point: you never have speed 0 16:58:35 <peter1138> why does this have to be written in actionscript? :( 16:58:44 <TrueBrain> from some .. what is the english word ... "iniitaalstelse" .. euuhh ... 16:58:48 <TrueBrain> you always have a speed :P 16:59:04 <TrueBrain> even my dutch fails horribly, lolz 17:01:00 <MNIM> Oh lol, don't worry 17:01:03 <MNIM> I'm dutch 17:01:10 <TrueBrain> so translate it for me ffs :P 17:01:20 <MNIM> and I'm afraid my writing skill is better in english than in dutch >.< 17:01:50 *** TheMask96 [~martijn@lust.vhost.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:05:15 *** TheMask96- [~martijn@sirius.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:08:39 *** pugi [~pugi@host-091-097-083-218.ewe-ip-backbone.de] has joined #openttd 17:09:36 *** TheMask96 [~martijn@envy.vhost.ne2000.nl] has joined #openttd 17:14:23 *** sla_ro|master [~slaco@95.76.27.160] has joined #openttd 17:32:36 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 17:38:54 *** ptr is now known as Guest18592 17:39:27 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 17:39:44 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 17:44:16 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 17:48:11 *** HerzogDeXtEr [~Flex@88.130.181.176] has joined #openttd 17:52:25 *** tty234 [telex@anapnea.net] has quit [Read error: Connection reset by peer] 17:54:48 *** Neon [~Neon@dslb-094-219-191-085.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 17:57:24 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 17:59:57 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 18:01:34 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 18:12:21 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 18:12:41 <Zuu> Why does the English string for STR_CONFIG_SETTING_ZOOM_MIN say, _maximum_ zoom in level? 18:13:32 <frosch123> it is zoom in vs. zoom out 18:13:54 <frosch123> maximum zoom in and maximum zoom out 18:14:18 <Zuu> that refers to some zoom axis. okay I get it. 18:14:32 <frosch123> it's the viewport zoom 18:14:37 <Eddi|zuHause> string could use a less ambiguous name, though 18:17:40 *** valhallasw [~valhallas@193.52.24.37] has joined #openttd 18:19:54 *** virrpann1 [virr@forskningsavd.se] has quit [Remote host closed the connection] 18:26:00 *** virrpanna [virr@forskningsavd.se] has joined #openttd 18:30:12 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 18:36:44 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has joined #openttd 18:37:04 * andythenorth has been pondering 18:41:11 <Xaroth> that's a dangerous thing to do 18:41:54 <andythenorth> for a truck set...vehicles that get less reliable / cost more to run for cargos like rock than for cargos like goods 18:42:46 <CIA-6> OpenTTD: translators * r23346 /trunk/src/lang/swedish.txt: 18:42:46 <CIA-6> OpenTTD: -Update from WebTranslator v3.0: 18:42:46 <CIA-6> OpenTTD: swedish - 8 changes by Zuu 18:43:40 *** tty234 [telex@anapnea.net] has joined #openttd 18:44:38 <andythenorth> also - what reasons are there to choose a truck with a sleeper cab versus not? 18:44:45 <andythenorth> gameplay reasons... 18:46:10 <frosch123> the latter only drives 1/3 of the time 18:46:18 <andythenorth> I wondered that :P 18:46:23 <andythenorth> measure travel time, then stop for a bit :P 18:52:10 <Terkhen> hello 18:52:17 *** Phoenix_the_II [~ralph@home.deboom.biz] has quit [Read error: Connection reset by peer] 18:53:00 <andythenorth> hola Terkhen 18:53:58 * andythenorth wonders how many trailers trucks should be able to pull 18:54:21 <Xaroth> depends if you're going for the american road train concept 18:54:23 <Xaroth> if so, a LOT. 18:54:50 * andythenorth has learnt too much about weights and length limits for trucks :P 18:54:59 <Rubidium> 25,25m is the max length here 18:55:01 <andythenorth> most us states limit to doubles 18:55:05 <andythenorth> some allow triples 18:55:14 <glx> Xaroth: australian is more impressive I think 18:55:21 <andythenorth> australia allows doubles and triples on highway 18:55:21 <Xaroth> glx: probably 18:55:29 <andythenorth> aus - unlimited length off highway 18:55:51 * andythenorth might do parameters for different regions 18:56:01 <andythenorth> don't really like reality much though :P 18:57:38 <Rubidium> andythenorth: in the NLs doubles and even triples are allowed on the highway as well (given some preconditions) 18:58:49 <andythenorth> I was trying to figure some way to allow that but limit it 18:59:27 *** Neon [~Neon@dslb-094-219-191-085.pools.arcor-ip.net] has joined #openttd 18:59:35 <andythenorth> if every truck can have triples, then everybody will always just build triples :P 18:59:40 <andythenorth> kind of dull 19:00:10 <Rubidium> well, in the NL a double or triple would be equally long 19:00:22 <andythenorth> LHV rules? 19:00:30 * andythenorth has been to wikipedia and such :P 19:01:10 <Rubidium> somewhat, though... 25,25m and 60t vs 18,75m and 50t 19:01:25 <Rubidium> the latter is for a regular truck 19:02:24 <Rubidium> DfT has no humour; they should've allowed them to be 4 inches longer ;) 19:02:43 <Rubidium> 11 axle 111ft 11in truck ;) 19:03:22 <Eddi|zuHause> the only regular vehicle in germany that may have two trailers is an agricultural tractor 19:03:41 <andythenorth> hmm 19:03:52 *** tty234 [telex@anapnea.net] has quit [Ping timeout: 480 seconds] 19:03:57 <andythenorth> I could do general parameters for limiting trailers 19:04:07 <andythenorth> or I could have groups of vehicles for regions, again with parameters 19:04:12 <Eddi|zuHause> there are "oversized" vehicles that obey to different rules, but they are subject to very specific limitations on usage 19:04:38 * andythenorth is searching for some interesting gameplay ideas for trucks 19:05:22 <andythenorth> the actual trucks are going to be pretty vanilla, all made from modular components 19:05:45 <andythenorth> it would be interesting to make choices about truck x or truck y instead of 'build largest + fastest' 19:06:09 <andythenorth> bridge weight limits :P 19:06:14 <andythenorth> town limits :P 19:08:28 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 19:08:29 <andythenorth> roadtypes :P 19:08:45 <Zuu> In NL, are busses of 25.25 m allowed or just trucks? 19:10:04 <Rubidium> we have busses of 25m 19:10:32 <Zuu> Here the limit is 18,75 for buses although there exist some exceptions that has got special permision. 19:11:05 <Zuu> For trucks we have the same longer limit as you. 19:11:11 <Rubidium> I'd like to call them karts; they generally go faster through the city than the normal 11m busses 19:12:05 *** JVassie [~James@2.27.99.231] has joined #openttd 19:20:11 <Eddi|zuHause> "Heute fahren Doppelgelenkbusse als niederflurige Konstruktionen in den Niederlanden, Deutschland, Schweden und Luxemburg. Dabei werden vor allem Fahrzeuge des belgischen Herstellers Van Hool, darunter vor allem der Typ AGG 300, eingesetzt." 19:21:01 <Eddi|zuHause> http://de.wikipedia.org/w/index.php?title=Datei:Doppelgelenkbus_01_KMJ.jpg&filetimestamp=20050208100411 <-- says "Length: 24,8m" 19:21:49 <andythenorth> pah 19:21:51 <andythenorth> buses :P 19:22:10 <frosch123> buses are as stupid as multiple-units in trainsets 19:22:41 <andythenorth> so assume everyone uses egrvts currently, what would you like to be different from it? 19:22:54 <frosch123> nicer graphics 19:23:09 <frosch123> egrvs is kind of blurry 19:23:37 <Eddi|zuHause> i don't use eGRVTS 19:23:53 <Eddi|zuHause> i'd like a split off with only the horse drawn vehicles 19:24:05 <andythenorth> I am not planning any horses :) 19:24:10 <andythenorth> maybe there's a window there 19:24:19 <andythenorth> I'm not planning buses either 19:24:39 <Eddi|zuHause> i use GermanRV usually, but it has only generic/stupid trucks 19:26:49 <andythenorth> what's stupid about them? 19:26:53 <andythenorth> for reference... 19:27:56 <Eddi|zuHause> they're only re-codings of the original trucks, because development of the truck section has been stuck for very long and was holding back on a release 19:29:33 <andythenorth> hmm 19:29:44 <andythenorth> planning a truck set is kind of tricky 19:29:55 <andythenorth> HEQS is easy : 19:30:11 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has joined #openttd 19:30:24 <Wolf01> evenink 19:33:16 <andythenorth> I might make some untrue assumptions, like 6x4 trucks are better at going up hill than 6x2 trucks 19:37:18 <Eddi|zuHause> there's a list of proposed trucks here: http://uwe.s2000.at/ttdx/germanrv/trucks.php?lang=en 19:38:46 * andythenorth looks 19:39:58 <peter1138> anyone ported that polygon map generator yet? ;) 19:40:05 <peter1138> anyone(tm) 19:40:12 <Eddi|zuHause> haha :p 19:40:24 <andythenorth> anyone done rivers > 1 tile wide? 19:40:26 *** HerzogDeXtEr1 [~Flex@i59F6C180.versanet.de] has joined #openttd 19:40:40 * andythenorth looked at the river code, but understood it < 100% 19:41:03 <Wolf01> it would be interesting if you understood it > 1100% 19:41:12 <Wolf01> *-1000 19:41:31 *** Wolfsherz [~Wolfsherz@p57A6F0AB.dip.t-dialin.net] has joined #openttd 19:41:33 <Rubidium> andythenorth: it's easy ;) 19:41:33 <Eddi|zuHause> my triangulation algorithm still has some sporadic wrong results, which i can't isolate 19:42:08 <Wolf01> try using > 5 points like GPS 19:42:20 <Rubidium> just "flooding" to the closest lower point and then pathfinding between those with a random distance function 19:43:08 <andythenorth> I looked for an obvious 'change this value to 2 for 2 tile rivers' 19:43:11 <andythenorth> didn't see it :P 19:43:34 <andythenorth> I figured that would need a different approach 19:43:41 <andythenorth> drawing a tile either side of the path (like a spline) 19:44:32 <andythenorth> incidentally if we wanted diagonals for rivers, I'd draw them. I'll moan about it, but I'll do it 19:44:33 *** mahmoud [~KEM@ALyon-158-1-25-156.w90-29.abo.wanadoo.fr] has joined #openttd 19:44:45 <Eddi|zuHause> Wolf01: i mean this: http://en.wikipedia.org/wiki/Delaunay_triangulation 19:45:32 *** Eddi|zuHause [~johekr@p54B75E24.dip.t-dialin.net] has quit [Remote host closed the connection] 19:46:01 *** Eddi|zuHause [~johekr@p54B75E24.dip.t-dialin.net] has joined #openttd 19:46:15 *** HerzogDeXtEr [~Flex@88.130.181.176] has quit [Ping timeout: 480 seconds] 19:46:48 *** frosch123 [~frosch@frnk-590f676e.pool.mediaWays.net] has quit [Remote host closed the connection] 19:50:07 *** KritiK [~Maxim@95-28-34-18.broadband.corbina.ru] has joined #openttd 19:57:06 *** LordAro [~lordaro@host86-154-80-238.range86-154.btcentralplus.com] has joined #openttd 19:57:55 <LordAro> http://www.tt-forums.net/viewtopic.php?p=982100#p982100 <-- i'll let someone else more flame-y than i reply to that :L 19:58:19 *** tty234 [telex@anapnea.net] has joined #openttd 20:01:31 <andythenorth> LordAro: he's trolling 20:01:36 <andythenorth> for lulz 20:02:21 <LordAro> it would be more fun to go along with it :) 20:05:51 <andythenorth> he is quite concerned to help us get more than 300 players 20:05:58 <andythenorth> which might be a valid goal 20:06:13 <andythenorth> have we got 300 players yet? 20:07:25 <LordAro> must be pretty close by now 20:07:41 <valhallasw> I'd rather estimate it at 20:07:57 <valhallasw> that it's OVER NINE THOUSAND~~~~~~~ 20:08:01 <valhallasw> [/caps abuse] 20:08:19 <andythenorth> at least nine thousand 20:09:57 <planetmaker> I countd 234 players currently 20:10:14 <planetmaker> but most will not play on public servers, I guess 20:10:41 <TWerkhoven> or concurrently 20:21:05 <Terkhen> I reckon that many people do not play online 20:22:51 <b_jonas> how do you count them? 20:22:55 <LordAro> i certainly very rarely play online 20:23:30 *** JVassie_ [~James@2.25.210.236] has joined #openttd 20:28:59 *** JVassie [~James@2.27.99.231] has quit [Ping timeout: 480 seconds] 20:29:28 <planetmaker> @base 0x53 + 2*12 20:29:28 <DorpsGek> planetmaker: Error: '0x53' is not a valid base. 20:29:40 <planetmaker> @calc 0x53 + 2*12 20:29:40 <DorpsGek> planetmaker: 107 20:39:10 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:44:43 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 20:46:59 *** mahmoud [~KEM@ALyon-158-1-25-156.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 20:47:28 *** LordAro [~lordaro@host86-154-80-238.range86-154.btcentralplus.com] has quit [Quit: "Time is an illusion. Lunchtime doubly so."] 21:02:31 <Terkhen> good night 21:04:22 <andythenorth> Terkhen: bye :) 21:04:44 <peter1138> hm 21:05:13 <planetmaker> g'night 21:07:04 <andythenorth> early bed times :) 21:07:09 *** Wolfsherz [~Wolfsherz@p57A6F0AB.dip.t-dialin.net] has quit [Quit: Verlassend] 21:07:11 * andythenorth does work 21:08:33 * peter1138 does not 21:10:11 <andythenorth> try debugging 21:10:26 <andythenorth> or switch it on and off again 21:10:48 <andythenorth> I often find it useful to hit refresh when something doesn't work 21:10:49 <andythenorth> just to see 21:12:33 *** B-17 [~B-17@178-37-141-95.adsl.inetia.pl] has joined #openttd 21:12:36 <B-17> Hello. 21:17:56 *** mahmoud [~KEM@ALyon-158-1-25-156.w90-29.abo.wanadoo.fr] has joined #openttd 21:22:23 *** TWerkhoven [~twerkhove@cpc12-linl7-2-0-cust144.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 21:22:38 *** Adambean [AdamR@82.hosts.reece-eu.net] has quit [Quit: Gone fishing] 21:25:21 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 21:36:20 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 21:43:03 *** B-17 [~B-17@178-37-141-95.adsl.inetia.pl] has quit [] 21:52:27 <Belugas> haaaa... imagine how popular would OpenTTD be if it was in 3D... man... It could be sold, and it will sale like water bottles in sahara 21:52:55 <andythenorth> we'd be rich 21:52:56 <andythenorth> we? 21:53:01 <Belugas> poor guy... he does not understand at all... 21:53:06 <Belugas> we? 21:53:07 <andythenorth> I think he's a troll 21:53:10 <Rubidium> Belugas: they already have too many water bottles in the Sahara ;) 21:53:15 <andythenorth> Rubidium would be rich :P 21:53:19 <Belugas> he's a stinking troll 21:53:27 <Belugas> ho... ok Rubidium :) 21:53:37 <andythenorth> T_Tycoon? 21:53:43 <Belugas> like water bottles on Mars 21:53:46 <Belugas> yes andythenorth 21:53:51 <andythenorth> the name is troll 21:53:51 <Rubidium> only "problem" it's the empty type of water bottle 21:53:57 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 21:54:14 <andythenorth> probably he's just a silly kid, but it seems troll-esque to me 21:54:16 <Belugas> bottle of rhum on a pirate ship at drift since a week! 21:54:31 * andythenorth goes back to plotting trucks 21:54:41 <andythenorth> a truck for every cargo type, or refits? 21:55:27 * Belugas goes back to home and basement improvement. another gyps wall to put on, a few more sound proof foam to lay down, a heater to install... 21:55:33 <Rubidium> one truck for each cargo, then refitting it for speed and capacity ;) 21:55:36 *** Neon [~Neon@dslb-094-219-191-085.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 21:55:51 <andythenorth> refit for costs 21:56:11 <andythenorth> I would like my truck to be (1) expensive (2) very expensive (3) cheap 21:56:42 <Rubidium> e.g refitting the "People truck" to MPS Regal, Hereford Leopard, Foster and Forst MkII 21:57:20 <andythenorth> it's a winning idea 21:58:25 <andythenorth> if we had a nested tree GUI for refits that would be better 21:58:40 <andythenorth> truck -> people truck -> MPS Regal, Hereford Leopard etc 21:58:48 <andythenorth> then only one vehicle needed 22:00:03 <andythenorth> hmm 22:00:07 <andythenorth> can we nest it further 22:00:16 <andythenorth> vehicle -> truck -> etc 22:00:40 <andythenorth> implement everything as a plane, make it fly at altitude 0 22:02:15 <andythenorth> in fact, let's remove as much variety as possible 22:03:28 <andythenorth> if we work really hard, we can get the game down to a single button 22:03:34 <andythenorth> you click it, and it says 22:03:36 <andythenorth> "You Win" 22:03:40 <andythenorth> in HD 22:08:32 <andythenorth> good night 22:08:35 *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:23:41 <peter1138> hm 22:23:58 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Poof] 22:35:24 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 22:36:16 *** KouDy1 [~KouDy@ip-94-112-27-229.net.upcbroadband.cz] has quit [Quit: Leaving.] 22:40:16 <Wolf01> 'night all 22:40:19 *** Wolf01 [~wolf01@host48-239-dynamic.16-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 22:43:34 *** sla_ro|master [~slaco@95.76.27.160] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 22:46:47 <Eddi|zuHause> i have a feeling debug output is actually a very expensive operation in squirrel 22:49:10 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:01:14 *** Progman [~progman@p57A1A545.dip.t-dialin.net] has quit [Remote host closed the connection] 23:01:21 <TrueBrain> Eddi|zuHause: it is not only a feeling 23:01:34 <Eddi|zuHause> i also have a feeling that float precision is not high enough 23:01:50 <TrueBrain> I have a feeling you should avoid floats :P 23:01:52 <Eddi|zuHause> so i'm getting 0's where they shouldn't be 23:02:06 <TrueBrain> make them 1s? 23:02:18 <Eddi|zuHause> well, they're kinda helpful in algebraic calculations 23:02:28 * TrueBrain ponders releasing a new NoGo .. 23:02:37 <TrueBrain> I want to see the new sprakles in action .. 23:03:30 <TrueBrain> sparkles 23:03:33 <TrueBrain> typing is *hard* 23:08:07 *** Guest18592 [~peter@c213-89-142-179.bredband.comhem.se] has quit [Quit: Zzzzzz] 23:09:27 *** JVassie_ [~James@2.25.210.236] has quit [Ping timeout: 480 seconds] 23:10:35 <Eddi|zuHause> TrueBrain: what would be the reason to avoid floats, actually? 23:13:12 <TrueBrain> I hate floats :) 23:13:15 <TrueBrain> just a general thing I have :) 23:13:27 <TrueBrain> nowedays using floats is a good thing, with offloading of all that shit etc :P 23:13:29 *** Biolunar_ [~mahdi@blfd-4d08359e.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us!] 23:14:29 <TrueBrain> the only reason to avoid floats in Squirrel would be that we don't support save/loading them, nor sending them to the AdminPort :P 23:14:36 <TrueBrain> but that is just very minor bullshit :) 23:15:16 <Yexo> hmm, we don't support saving/loading of floats? 23:15:34 <TrueBrain> nope 23:15:38 <TrueBrain> integers, booleans, string, array and tables 23:16:04 <TrueBrain> owh, and null :P 23:16:23 <TrueBrain> and given by the fact nobody complained about it, I am guessing nobody is using save/load functionality of the AI :D (or nobody uses floats :P But I doubt that) 23:16:45 <Yexo> floats aren't that useful for AIs 23:17:01 <TrueBrain> I guess 23:17:01 <Yexo> and saving/loading is a bitch, so you might be right that a lot of people avoid it 23:17:11 <TrueBrain> I can't blame them :) 23:17:15 <TrueBrain> it has to be used for GS much more 23:17:20 <TrueBrain> so we will see how that goes 23:17:23 <Yexo> in any case, the important parts to save are most likely integers (all IDs) 23:18:24 <TrueBrain> anyway, Eddi|zuHause, I always rather fancy multiplying by some amount (1024, ..) to create a float in integer 23:18:39 <TrueBrain> it gives me both a resolution of my liking, and a value I can work with easily 23:18:47 <Eddi|zuHause> TrueBrain: that's a fixed point number 23:18:52 <TrueBrain> I dislike floats moving around in their resolution depending on what you put in it 23:18:52 <Eddi|zuHause> not a float point number :) 23:18:54 <TrueBrain> it annoys the crap out of me :) 23:19:10 <TrueBrain> that is what I am saying, am I not? 23:19:14 <Yexo> it can be very useful when you need really large numbers 23:19:28 <TrueBrain> Yexo: even in Astronomy I avoid floats :) 23:19:41 <TrueBrain> and then I talk about really large values from time to time :) 23:20:12 <Yexo> yesterday during a programming contest we faced a problem were calculations would overflow a 64 bit integer so we used doubles to avoid that 23:20:27 <TrueBrain> if you don't need the precision, that works, yup :) 23:20:30 <Yexo> ok, it was ugly, but it worked :p 23:20:36 <Eddi|zuHause> use 128bit integers :) 23:20:46 <TrueBrain> Eddi|zuHause: you want ot kill the algorithm al together? :P 23:20:59 <Yexo> Eddi|zuHause: and how would you do that without external libraries? 23:21:08 <TrueBrain> write your own! :P 23:21:10 <Yexo> and in very limited amount of time? 23:21:15 <Eddi|zuHause> dbg: [ai] [18] [E] Error: inconsistent projections <-- ok, i broke it 23:21:16 <TrueBrain> in C++ it is not _that_ hard, but ugh ..... 23:21:26 * TrueBrain gives Eddi|zuHause a cookie :( 23:21:56 <Yexo> I didn't know nml was this slow when compiling cets 23:22:01 <Yexo> it takes over 5 minutes on my laptop 23:22:09 <Eddi|zuHause> Yexo: integer multiplication should already yield 128 bit, so it's just a matter of picking the right assembler code :) 23:22:24 <Yexo> Eddi|zuHause: assembler code was not allowed 23:22:59 <TrueBrain> ugh, why does that remind me of Dune2, with its endless 16bit register for 32bit variables shit 23:23:02 <TrueBrain> such ugly code :P 23:23:19 <TrueBrain> add + adc ftw .... 23:23:24 <Eddi|zuHause> it's one of the most annoying parts of C (or many higher languages), that it just throws away the upper half of the result of an integer multiplication 23:24:01 <Eddi|zuHause> or one of div/mod for integer division, while all known algorithms provide both 23:24:08 <TrueBrain> try doing ror or rol in C :) 23:24:14 <Yexo> yeah, it's a beartrap in c: uint64 a = int32 * int32; will still throw away the upper 32 bits 23:28:34 <TrueBrain> haha, epic, GS can now build signs for other companies :D 23:28:35 <TrueBrain> hihi 23:28:51 <TrueBrain> for some reason I expect a lot of abuse from it, but lets hope it will be used more for good :) 23:30:34 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 23:31:28 <TrueBrain> this is starting to be a very thin line I come to realise :) Some weird options come to mind .... 23:34:18 <Eddi|zuHause> don't limit functionality too much 23:34:37 <TrueBrain> that is the issue :P 23:34:41 <TrueBrain> I just kicked the door WIDE open 23:34:58 <TrueBrain> a GS can now be an AI for all purposes 23:35:10 <TrueBrain> in fact, it can be all 15 AIs ... 23:35:30 <TrueBrain> I hope you agree that is not limiting :D 23:35:47 <Eddi|zuHause> imagine a tutorial that builds a few signals for you as an example 23:35:56 <TrueBrain> for that I want it to be used 23:36:01 <TrueBrain> as that is one of the goals of NoGo 23:36:11 <TrueBrain> but I am afraid it will be used for many other much more nasty things to come :D 23:36:23 <TrueBrain> "assisted AI" :P 23:36:23 <Eddi|zuHause> hehe :) 23:40:44 <Eddi|zuHause> i really need this "scrollto xy" on clicking a sign, to debug this thing 23:41:50 <TrueBrain> use the arrows 23:41:55 <TrueBrain> owh, that 23:41:57 <TrueBrain> lol 23:41:58 <TrueBrain> nevermind :D 23:42:02 <TrueBrain> well, with clever signs you can do it 23:42:20 <TrueBrain> but it will be a pita ... 23:42:25 <TrueBrain> hack the client or something? 23:42:54 <Eddi|zuHause> i have a feeling placing signs is taking longer than calculating the triangulation 23:43:02 <TrueBrain> 1 sign per tick 23:43:05 <TrueBrain> so you might be right 23:43:13 <TrueBrain> make sure youhave AIs set to fastest 23:43:16 <TrueBrain> else it takes even longer :) 23:43:31 <TrueBrain> signs are a very slow way to debug :) 23:44:07 <TrueBrain> even slower would be to build roads between the towns you connect :P 23:44:11 <Eddi|zuHause> maybe i should sort the neighbours by polar coordinates 23:44:42 <Eddi|zuHause> TrueBrain: that kills my idea to place a sign on each border tile :p 23:44:54 <TrueBrain> hmm 23:45:01 <TrueBrain> you remind me I still want a patch that shows towns influence 23:45:06 <TrueBrain> those radius towns have you know 23:45:15 <TrueBrain> a highlight around tiles to which a town belongs 23:45:26 <Eddi|zuHause> TrueBrain: afair there was a tile highlighting patch that does something like this 23:45:40 <TrueBrain> I know there have been for stations 23:45:42 <TrueBrain> as I miss it there too 23:45:48 <TrueBrain> but they are all fuck-slow, as far as I remember :) 23:47:13 <Eddi|zuHause> so... polar coordinates... do we have sin/cos/tan functions? :) 23:47:40 <TrueBrain> not that I know of .. same as a sqrt function :P 23:48:03 <TrueBrain> there is no need for an AI to use them, so having them only makes people use them who don't know shit about not to use them :D But they might have been added in the last 2 years :P 23:48:15 <Eddi|zuHause> well, i can program a sqrt function by heron's method :) 23:48:20 <TrueBrain> many did :) 23:48:52 <Eddi|zuHause> but since i only want to compare, i think i might get along without sin/cos stuf 23:49:11 <TrueBrain> which is the conclusion many often make after finding the lack of those functions :D 23:49:13 <TrueBrain> hihihihi 23:49:19 <TrueBrain> I am off to bed; night, and good luck Eddi|zuHause :) 23:50:05 *** valhallasw [~valhallas@193.52.24.37] has quit [Quit: leaving] 23:54:07 <Yexo> Eddi|zuHause: AIs have sqrt/sin/cos/etc. but they takes 100 opcodes to call 23:54:38 <Yexo> same goes for NoGo scripts, since it's squirrel functionality 23:55:00 <Xaroth> expensive :o 23:55:50 <Yexo> that's the point :) 23:56:58 <Eddi|zuHause> other thing, when i use GSList.Begin/Next, what is the most elegant way to get the item/value pair? 23:57:43 <Eddi|zuHause> currently i throw away the item, only use the value... 23:57:54 <Yexo> don't use begin/next but use a foreach loop instead 23:58:13 <Eddi|zuHause> Yexo: i currently have a special case for the first two values 23:59:07 <Yexo> Begin/Next return the item, right? 23:59:13 <Eddi|zuHause> yes 23:59:24 <Yexo> so what is the problem exactly? 23:59:34 <Eddi|zuHause> i should just restructure my Node()-constructor 23:59:57 <Yexo> value = list.GetValue(item), but I don't think you were looking for that