Config
Log for #openttd on 1st December 2011:
Times are UTC Toggle Colours
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07:38:40  <planetmaker> moin
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09:20:44  <z-MaTRiX> ahaha
09:21:05  <z-MaTRiX> glibc/abs.c
09:21:18  <z-MaTRiX> abs (int i)
09:21:27  <z-MaTRiX> {  return i < 0 ? -i : i;}
09:21:48  <b_jonas> z-MaTRiX: who cares? most of the time, you'll be actually using the gcc builtin instead of that implementation.
09:22:13  <z-MaTRiX> well mentioned because it even lacks ()
09:22:18  <z-MaTRiX> i<0
09:22:31  <z-MaTRiX> interesting
09:22:34  <b_jonas> why'd it need parens?
09:22:58  <z-MaTRiX> guys here were competing for shortest C-code
09:23:07  <z-MaTRiX> so its -4 bytes then
09:23:14  <z-MaTRiX> if possible
09:24:10  <z-MaTRiX> well i never tried it without () for example
09:24:11  <z-MaTRiX> ;/
09:24:18  <z-MaTRiX> bad analogy
09:24:28  <z-MaTRiX> in bash you have [[ as a command
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09:42:03  <dihedral> hello
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10:01:30  <Bowwwweee> http://celebislegend.altervista.org/sito/ <-- visit this site! http://celebislegends.forumfree.it/ <-- and the forum
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10:01:39  <appe> uhm
10:01:45  <appe> what is that?
10:02:30  *** mode/#openttd [+b *!Bowwweee*@*.*] by planetmaker
10:03:08  <Noldo> it is spam
10:06:01  *** mode/#openttd [+b *!*@*226-33-183-ip179.fastwebnet.it] by planetmaker
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10:23:36  <z-MaTRiX> .it, i'm not surprised ;>
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10:32:23  <planetmaker> hm, still no new QC. He's slacking ;-)
10:36:16  <peter1138> :(
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11:03:18  <dihedral> if it were a .gr i'd at least support the try in making money :-P
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11:55:00  <CIA-6> OpenTTD: yexo * r23382 /trunk/src/window.cpp: -Fix [FS#4845] (r23336): NewGRF window and content download window were always hidden under the saveload window
11:58:45  <Elukka> http://www.youtube.com/watch?v=DELIzlmuiNA
12:00:45  <CIA-6> OpenTTD: truebrain * r23383 /trunk/src/3rdparty/squirrel/ (17 files in 5 dirs): -Update: bring Squirrel to 2.2.5; besides some nice bug fixes, it mostly solves the sort() issues
12:01:00  <CIA-6> OpenTTD: truebrain * r23384 /trunk/ (23 files in 7 dirs): -Remove: no longer allow a binary to be without AI support; the parts some compilers failed at, are integrated in other parts of the code now too
12:01:26  <CIA-6> OpenTTD: truebrain * r23385 /trunk/src/lang/ (50 files in 2 dirs): -Fix: remove now unused strings from all other languages too
12:01:36  <CIA-6> OpenTTD: truebrain * r23386 /trunk/ (15 files in 6 dirs): -Fix: debug script related events to 'script' (removes 'ai')
12:01:54  <CIA-6> OpenTTD: truebrain * r23387 /trunk/src/ (5 files in 4 dirs): -Fix: move ai.script_max_opcode_till_suspend to script.script_max_opcode_till_suspend
12:02:08  <CIA-6> OpenTTD: truebrain * r23388 /trunk/src/lang/ (49 files in 2 dirs): -Fix: remove now unused strings from all other languages too
12:06:15  <TrueBrain> Eddi|zuHause: r23386 is most likely of some importance to you, as you were asking for it the other day ;)
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15:12:20  <CIA-6> OpenTTD: glx * r23389 /trunk/projects/ (4 files): -Fix (r11777, r12077, r12078): wrong include in strgen project
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15:18:41  <Eddi|zuHause> http://www.titanic-magazin.de/uploads/pics/01-U1-Titel-201112-Hitler_03.jpg <-- "Don't hang this picture at a Döner shop" :p
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16:42:08  <Joostlek> hoi
16:42:11  <Joostlek> sorry
16:42:12  <Joostlek> hello
16:42:43  <Rubidium> hi
16:43:01  <Joostlek> sorry i'm from the netherlands
16:43:07  <Joostlek> so i forget it
16:43:18  <Joostlek> but are there cheats for android
16:43:21  <Joostlek> for openttd
16:44:14  <blathijs> Joostlek: Hehe, The funny thing is that you, me and Rubidium are also Dutchies ;-)
16:44:26  <Joostlek> oke nederlands praten
16:44:34  <blathijs> Joostlek: It's CTRL+ALT+C normally, not sure how that would work on Android though
16:44:53  <blathijs> Joostlek: We prefer English, since there's a hundred more non-Dutchies in here as well :-)_
16:44:56  <Rubidium> depends on whether those who ported OpenTTD to the android have cared to find some way to enter the normal hotkey for the cheat window
16:45:21  <Joostlek> i go to eat
16:45:30  <Joostlek> we have kipfilet a la romana
16:45:38  <Joostlek> heerlijk
16:45:41  <blathijs> :-)
16:45:49  <Joostlek> (idon't know how to say in english
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16:45:57  <Joostlek> from bertoli
16:46:00  <blathijs> Rubidium: I don't suppose the Android porter is one from the official OpenTTD team, right?
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16:47:00  <Rubidium> blathijs: I have no clue who did it, and I even think it being on the android market violates the android market's requirements
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17:31:12  <Joostlek> it's from pleya
17:31:26  <Joostlek> and kipfilet a la romana was dilicious
17:31:48  <Joostlek> i eat the bord off my brother and my sister and my father
17:34:51  <TrueBrain> plate, is the word ;)
17:40:18  * Rubidium goes for a French named dish, just to annoy Belugas ;)
17:40:35  <Rubidium> (and for some telly)
17:40:36  <planetmaker> quiche?
17:40:54  <Joostlek> ok
17:40:58  <Rubidium> d'oh ;)
17:41:02  <Belugas> quiche!
17:41:13  <Joostlek> was belugas
17:41:33  <Joostlek> whos playing minecraft
17:41:38  <Joostlek> and have hamacho77
17:41:44  <Joostlek> hamachi
17:41:46  <Joostlek> soory
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17:43:02  <Joostlek> who have hamachi and minecraft
17:44:29  <planetmaker> you should ask in a minecraft channel
17:44:34  <planetmaker> both is totally off-topic here
17:45:00  <Joostlek> but there isn't anybody at that channel
17:45:39  <planetmaker> I couldn't care less
17:46:27  <Joostlek> but do you have minecraft + hamachi
17:47:48  <planetmaker> no. And please ask in forums or channels where that is on-topic
17:48:23  <Joostlek> ok
17:48:26  <Joostlek> sorry
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18:00:16  <Joostlek> hi
18:00:20  <Joostlek> already
18:04:39  <Eddi|zuHause> so... this atlantean campaign is definitely crazy :p
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18:30:14  <Wolf01> evening
18:30:19  <Alberth> hi Wolf01
18:30:44  <Wolf01> today I indroduced another job mate to OTTD :P
18:31:29  <Alberth> oh, you gave him something to do during the xmas holidays :p
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18:42:00  <Terkhen> hello
18:42:09  <planetmaker> hi Terkhen
18:42:51  <Wolf01> hello Terkhen
18:42:57  <CIA-6> OpenTTD: translators * r23390 /trunk/src/lang/ (6 files): (log message trimmed)
18:42:57  <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
18:42:57  <CIA-6> OpenTTD: belarusian - 2 changes by Wowanxm
18:42:57  <CIA-6> OpenTTD: dutch - 2 changes by habell
18:42:57  <CIA-6> OpenTTD: english_US - 2 changes by Rubidium
18:42:58  <CIA-6> OpenTTD: finnish - 2 changes by jpx_
18:42:58  <CIA-6> OpenTTD: french - 2 changes by glx
18:43:47  <Terkhen> meh, I missed translations for just a few minutes
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19:07:54  <andythenorth> efening
19:08:24  <Terkhen> hi andythenorth
19:08:34  <andythenorth> hi Terkhen how is the job?
19:08:43  * andythenorth had a job once
19:09:33  <Terkhen> right now we are taking a course, so I still don't know how is the job :P
19:10:34  <andythenorth> how is the Madrid?
19:10:58  <__ln__> not just a Madrid, but the?
19:11:19  <Terkhen> big :P
19:11:52  <Terkhen> I had no time to see much yet, last weekend I went back home to pick up more stuff
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19:13:20  <andythenorth> quak
19:14:02  <frosch123> moin
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19:19:32  <Wolf01> hi frosch123
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19:23:11  <Rubidium> frosch123: any remarks regarding an idea to change action 13 in grfv8 to name the language it overrides, so it can override to multiple languages?
19:24:49  <frosch123> makes sense
19:25:26  <frosch123> hmm, i also wondered about turning town effects into a translated cargo
19:25:37  <frosch123> so, new effects can be added :p
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19:26:08  <planetmaker> makes also sense
19:28:27  <Eddi|zuHause> frosch123: and we have a similar discussion 3 years from now like about cargo classes? :p
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19:29:21  <Terkhen> I'm coding subsidy stuff now, should I wait? right now TE are still used to store stats of delivered cargo
19:29:27  <Rubidium> http://rbijker.net/openttd/action13_v8.diff (untested and such ;))
19:29:55  <andythenorth> TE cargos
19:29:57  <andythenorth> meh
19:30:10  <frosch123> Eddi|zuHause: everyone said it is not a matter of the implementation
19:30:24  <frosch123> the new schema is the same as the old, just with more clear descriptions
19:30:42  <andythenorth> industry (cargo) newgrfs should *not* be specifying town effect
19:30:55  <andythenorth> I know they kind of have to for hysterical raisins, but it's dumb
19:30:58  <andythenorth> it's improper domain
19:31:06  <andythenorth> town effect is the domain of the town
19:31:12  <Eddi|zuHause> frosch123: yes, but it took very long to get there. and the "we can't remove 'hazardus' issue" doesn't goaway
19:31:54  <frosch123> Rubidium: looks fine
19:32:13  <frosch123> including positioning the code between grfid and numstr
19:32:37  <frosch123> Eddi|zuHause: does it matter?
19:32:58  <frosch123> when all 16 cc are defined, we add a cc translation table
19:33:01  <Eddi|zuHause> frosch123: it does in the sense of "we only have two classes free now"
19:33:26  <frosch123> when all var 40-5e slots are used, we add a variable translation table
19:38:10  <andythenorth> I want to deprecate town effect property for cargos
19:38:20  <andythenorth> I know you won't allow it, but the property is nonsense
19:38:29  <andythenorth> it's the Wrong Way To Do It
19:39:10  <frosch123> it's the way to communicate between newgrfs and gs
19:39:57  <frosch123> it's the job of gs guys to define new ones; newgrfs only have to provide them
19:40:05  <frosch123> so, nothing of your concern :p
19:40:15  <CIA-6> OpenTTD: rubidium * r23391 /trunk/src/newgrf.cpp: -Feature: [NewGRF] Allow translating multiple languages with Action 13 in GRFv8
19:41:32  <frosch123> though maybe some cargos would require to supply multiple town effects at once
19:41:55  <andythenorth> possibly I misunderstand
19:42:22  <andythenorth> but how am I (any cargo author, not just my personal idiocy), supposed to set town effects, in order to be correct?
19:43:08  <frosch123> andythenorth: grf authors define cargo classes for refit-communication between cargo-defining grfs and vehicle grfs. we need town effects to communicate usages of cargos between cargo-defining grfs and gamescripts
19:43:28  <frosch123> town effects are not "grow" or "shrink"
19:43:49  <andythenorth> so the problem is, which cargos should get town effect?  Some?  All?  None?
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19:43:57  <andythenorth> There's no correct answer
19:44:04  <frosch123> they are services: "food supply", "water supply", "power supply", "waste disposal supply"
19:44:50  <andythenorth> those aren't the concern of the cargo grf though
19:44:59  <andythenorth> for the cargo set author, it's a no win situation
19:45:14  <andythenorth> might as well set town effect for every cargo, which means the property is redundany
19:45:21  <andythenorth> redundany?  redundant
19:45:23  <frosch123> wrt. the latter two: we discussed the concept of "virtual cargos", which are produced by industries, but are not transportable with vehicles; they are transported directly to the nearest town
19:45:40  <andythenorth> should I read some logs before speaking more?
19:45:41  <andythenorth> :)
19:45:54  <frosch123> so, a powerplant would produce a virtual cargo "electricity" which has town effect "power"
19:46:26  <frosch123> "iron ore" otoh. has no town effect at all
19:46:32  <frosch123> at least none yet defined
19:46:52  <andythenorth> - at least none yet defined
19:46:54  <andythenorth> exactly
19:46:55  <planetmaker> 'dirt cover' ;-)
19:47:02  <frosch123> so, if you say you want to set a town effect to every cargo; you make no sense at all
19:47:07  <andythenorth> I'm being asked to predict the future
19:47:08  <Eddi|zuHause> frosch123: move "town effect" to industries/houses?
19:47:31  <Eddi|zuHause> frosch123: an industry/house would issue a "town effect" upon receiving the cargo
19:47:35  <andythenorth> town effect is the domain of towns, or houses
19:48:06  <Eddi|zuHause> so coal delivered to power station or house would yield "town effect: power", but coal delivered to steel mills wouldn't.
19:48:13  <frosch123> houses implicitly convert any cargo they accept into a town effect
19:48:32  <andythenorth> this sounds like a shortcut to how I thought town control would work: deliver cargo to an industry, industry sets a register value, town reads that, decides what to do
19:49:03  <Eddi|zuHause> PS: did we ever get anywhere with distributing delivered cargos over all accepting locations, not only the nearest one?
19:49:03  <frosch123> wrt. industries i meant my statement earlier vers similar to eddi's
19:49:23  <frosch123> the industry would even display how much effect it produces
19:50:19  <Alberth> Eddi|zuHause: not further than talking, I think :)
19:51:17  <Eddi|zuHause> well, YACD might do something like that
19:51:36  <andythenorth> Eddi|zuHause: yacd does solve that, but probably by knowing the destination tile..?
19:56:58  <Eddi|zuHause> well, it would be nice to have that behaviour even when destinations are not used
19:57:08  <andythenorth> it was ruled out by Rubidium
19:57:17  <andythenorth> there's at least one forum thread about it
19:57:28  <Eddi|zuHause> and who put him in charge? ;p
19:58:21  <andythenorth> nobody else wants the job? :P
19:59:39  <andythenorth> so 'virtual cargos' ?
20:00:25  <Eddi|zuHause> would those go into the "special" cargo class? would they count against the 32 cargo limit?
20:00:29  <__ln__> would it be correct to assume that one can buy a RE+U-Bahn(Berlin) ticket from a DB vending machine?
20:01:04  <Elukka> is yacd still something that might be expected to get further development?
20:02:12  <Eddi|zuHause> __ln__: i'd say yes, but never tried. last time i used the U-Bahn-Berlin we bought tickets from a local vending machine in the U-Bahn station.
20:03:06  <__ln__> at least DB online search finds such routes, so that kind of hints they maybe sell such too.
20:03:53  <Eddi|zuHause> __ln__: berlin was divided into 3 circular zones there, you could buy A (center), A+B and A+B+C tickets valid for all modes of transportation
20:04:19  <Eddi|zuHause> where "center" is everything within the "S-Bahn-Ring"
20:04:56  <__ln__> and i think their tageskarte covers all possible zones where a tourist would want to go
20:04:57  <andythenorth> 'virtual cargos' would fail if they're in the 32 cargo limit
20:05:02  <andythenorth> what's the idea of them?
20:05:25  <Eddi|zuHause> most touristic locations would be in the "A" zone, yes
20:06:02  <__ln__> but i think the tageskarte was more than A
20:06:14  <Eddi|zuHause> __ln__: the interesting part would be whether the db search will give you a ticket price
20:06:42  <andythenorth> are virtual cargos approximately the same as agreeing to use certain town registers by convention?
20:06:46  *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd
20:06:54  <Alberth> andythenorth: so an industry that is a sink in terms of cargoes can produce something eg for a town
20:06:56  <__ln__> it won't, but it won't give a price for the RE alone either.
20:07:06  <Eddi|zuHause> __ln__: iirc we bought an A+B "Gruppentageskarte"
20:07:13  <Alberth> and afaik it can exist above the 32 cargo limit
20:07:32  <andythenorth> so my idea was that a power station would put 'electricity produced' onto a register, which was publicly known
20:07:40  <andythenorth> and maybe all grfs might behave the same by convention
20:07:43  <andythenorth> faint hope :P
20:08:02  <Alberth> aka hopeless :D
20:08:07  <Eddi|zuHause> that was apparently cheaper than 6 single tickets (3 persons, two ways)
20:08:17  <andythenorth> virtual cargos come to the same idea
20:08:32  <andythenorth> instead of register index, it's a cargo id, or ctt index
20:08:59  <Eddi|zuHause> andythenorth: you're distracting us with your on-topic talk :p
20:09:10  <andythenorth> vehicles in vehicles
20:09:16  <andythenorth> etc
20:09:18  <andythenorth> :P
20:09:51  <__ln__> Eddi|zuHause: seems that even the cheaper tageskarte is AB
20:12:11  <__ln__> which comfortably also covers Tegel, but apparently not Schönefeld.
20:13:00  <Eddi|zuHause> Elukka: YACD's last state was that it has performance issues that can only be solved with major philosophy changes (like threading)
20:13:25  <Elukka> yeah, i remember that
20:13:29  <Elukka> kinda made it sound like it's dead :/
20:13:40  <andythenorth> it works
20:13:45  <andythenorth> just eats battery
20:13:56  <Elukka> doesn't work very well at least for cargo
20:13:58  <Eddi|zuHause> __ln__: the problem with Tegel is that the U-Bahn connection never was built, so it's not connected to anything
20:14:13  <Elukka> and, well, since the switch to turn it off for cargo apparently doesn't work...
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20:14:57  <Eddi|zuHause> schönefeld is pretty far outside, so that would likely be C
20:16:26  <Elukka> what yacd does is pretty much my #1 feature request for openttd so it's a real bummer if it can't be finished
20:16:47  <Eddi|zuHause> CargoDist applied some threading, but that is kinda completely different approach, so not sure if anything can be "rescued" from there
20:17:54  <__ln__> yes, C. the up-to-date map already has greyed-out continuing from Schönefeld to Flughafen Berlin-Brandenburg.
20:17:56  <Eddi|zuHause> YACD gives each packet a destination, while CargoDist is more of a probabilistic algorithm
20:18:31  <andythenorth> yacd is just a waiting game
20:18:34  <Eddi|zuHause> __ln__: isn't that still like 5-20 years away from being opened?
20:18:35  <andythenorth> bigger cpus...
20:18:51  <andythenorth> offload yacd to the graphics card :P
20:18:58  <__ln__> Eddi|zuHause: umm, i think it will be opened in June 2012, and Tegel closed at the same time.
20:19:08  <__ln__> dunno about the U-bahn line though
20:20:03  <Eddi|zuHause> Schönefeld should be accessible by S-Bahn
20:20:49  <planetmaker> last time I was there, it had a s-bahn connection
20:21:04  <planetmaker> but no operating airport ;-)
20:21:23  * __ln__ flies with Scandinavian Airlines, which operates at Tegel
20:27:23  <andythenorth> hmm
20:27:36  <andythenorth> in a truck set, you'll mostly use the biggest truck?
20:28:26  <Eddi|zuHause> depends
20:29:18  <Eddi|zuHause> if you have YACD/CargoDist you might want smaller trucks, but lots of them
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20:29:55  <andythenorth> hmm
20:30:05  <andythenorth> also there's really no gain to 4x4 or 6x6 trucks?
20:30:16  <andythenorth> I could cheat TE to give them an advantage hill climbing
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20:37:16  <Eddi|zuHause> andythenorth: usually more axles allows more cargo (with same weight per axle
20:37:30  <andythenorth> yup
20:37:44  <andythenorth> but more driven axles makes no difference to total cargo
20:37:53  <andythenorth> except in poor traction conditions :P
20:38:11  *** nicfer [~Administr@190.50.46.104] has joined #openttd
20:38:25  <nicfer> hi
20:38:27  <Eddi|zuHause> it's the same problem that snail had with his rack rail
20:38:48  <Eddi|zuHause> it makes almost no difference
20:39:57  <andythenorth> it would be relevant with roadtypes
20:40:00  <andythenorth> but not otherwise
20:40:13  <andythenorth> same reason I've left a number of vehicles out of HEQS
20:40:15  <andythenorth> no gain :P
20:40:42  <andythenorth> we should lower co-efficient of friction above snowline in arctic
20:40:48  <Eddi|zuHause> be glad: you have an excellent way to reduce the length of the purchase list :)
20:40:50  <andythenorth> and when the tile is desert :P
20:41:18  <nicfer> anyone knows a grf that merges or deletes monorail and maglev?
20:41:35  <Eddi|zuHause> nicfer: practically all grfs do that
20:42:48  <nicfer> and most of them are too clogged with similar trains
20:43:07  * andythenorth ponders
20:43:07  <Eddi|zuHause> don't use the 2cc set then :p
20:43:14  <andythenorth> got an idea
20:43:33  <andythenorth> new property that merges 2 vehicles into one buy menu entry
20:43:42  <andythenorth> with new buy buttons
20:43:46  <andythenorth> 'build articulated'
20:43:50  <andythenorth> 'build non-articulated'
20:44:00  <nicfer> for rvs?
20:44:40  <Eddi|zuHause> andythenorth: needs a rethink of the buy menu (like select cargo, etc.)
20:45:46  <Eddi|zuHause> andythenorth: but that might also simplify the trams, if you could read that value during the articulated callback
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20:45:54  <andythenorth> most trucks should have the option for trailers
20:46:22  <andythenorth> duplicating every truck for the buy menu is an unpleasant route
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20:46:51  <nicfer> you mean being able to build them like trains?
20:46:57  <andythenorth> no
20:47:07  <andythenorth> I mean a new method
20:47:20  <andythenorth> extra buttons in the buy menu
20:47:50  <Eddi|zuHause> andythenorth: it already gets complicated if you factor in autoreplace gui
20:47:58  <Zuu> Does GameScripts have a short name domain of its own or must GS short names not conflict with AI short names?
20:48:49  <andythenorth> hmm, autoreplace could have two buttons as well
20:49:32  <Eddi|zuHause> andythenorth: but what if you want to keep the trailer for the replacement only if the original has a trailer?
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20:50:16  <nicfer> I've got an idea for the online content window
20:50:23  <Eddi|zuHause> if you had a selection similar to the one in the buy menu, you could only replace all with trailer or all without, not mixed
20:50:45  <andythenorth> Eddi|zuHause: logic on auto-replace?
20:50:52  <andythenorth> write scripts, if/else
20:51:17  <nicfer> newgrfs should be differentiated between 'trainsets', 'aircraft sets', etc., so it's easier to search them
20:51:33  <Eddi|zuHause> andythenorth: well, autoreplace could also "guess" the target, like it currently does with cargo subtypes
20:51:56  <Eddi|zuHause> nicfer: you have tags for that
20:52:11  <andythenorth> Eddi|zuHause: actually autoreplace kind of...doesn't
20:52:17  <andythenorth> at least in my tests :)
20:52:31  <Eddi|zuHause> andythenorth: well you're not doing it right :)
20:52:36  <andythenorth> HEQS with new, common subtypes still fails for auto-replace
20:53:01  <Eddi|zuHause> make a bug report?
20:53:06  <andythenorth> I should indeed
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20:53:26  <andythenorth> also - wrt cargos - we could 'remove' hazardous for YACS
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20:53:38  <andythenorth> i.e. YACS is a spec that grfs conform to or don't
20:54:01  <andythenorth> as the game spec is somewhat unopinionated about cargos
20:55:33  <andythenorth> ECS has a bit defined for hazardous, but treat YACS as subset of ECS
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20:59:40  <Terkhen>  good night
21:00:08  <Alberth> good night
21:02:24  <planetmaker> g'night you two
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21:14:43  * Rubidium wonders what he ruled out ;)
21:15:00  <andythenorth> round-robin distribution of cargo to accepting industries
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21:44:47  <Eddi|zuHause> random topic: maybe nml could ignore the values of colour indices 0xD7..0xE2 when determining whether it's the dos palette? that way, artists could set them to other colours for easier drawing
21:46:24  <Eddi|zuHause> (or we add some ImageMagick or GIMP script that replaces those colours in the Makefile)
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21:48:49  <Hirundo> Eddi|zuHause: What's wrong with using shades of gray for that purpose?
21:50:12  <Eddi|zuHause> Hirundo: we need a way to separate colours that should be kept "as is" from colours that should be recoloured.
21:50:26  <Eddi|zuHause> Hirundo: in a way that is generic enough for all vehicles
21:50:46  <Eddi|zuHause> indices 0xD7..0xE2 are "magic pink"
21:50:55  <Eddi|zuHause> i.e. never used in real sprites
21:51:22  <Hirundo> Is there no colour range so ugly that you'll never use it anyway?
21:51:53  <Eddi|zuHause> GermanRV uses "normal pink", the Dutch set proposes to use the fire cycle
21:53:27  <Yexo> <Eddi|zuHause> random topic: maybe nml could ignore the values of colour indices 0xD7..0xE2 when determining whether it's the dos palette? that way, artists could set them to other colours for easier drawing <- sounds like a good suggestion
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22:11:13  <andythenorth> why can't artists just man up and draw the damn cargos? :P
22:14:03  <andythenorth> good night :)
22:14:04  *** andythenorth [~Andy@cpc1-aztw25-2-0-cust298.aztw.cable.virginmedia.com] has quit [Quit: andythenorth]
22:14:09  <Eddi|zuHause> it goes against a fundamental design principle behind CETS: never duplicate work that you can handle by scripting :p
22:14:24  <Eddi|zuHause> damn...
22:14:41  <Eddi|zuHause> i hate blitzquitters!! :p
22:19:13  <Eddi|zuHause> http://theoatmeal.com/comics/misspelling
22:20:42  <CIA-6> OpenTTD: yexo * r23392 /trunk/src/script/api/script_list.cpp: -Fix: [NoAI] assigning 'null' to an AIList element to remove it didn't work
22:22:32  <frosch123> that missed "wired"
22:22:59  <Rubidium> and whit! ;)
22:23:05  <frosch123> good point
22:26:36  <Eddi|zuHause> i'm sure there's another dozen words that are also commonly misspelled
22:27:31  <Eddi|zuHause> like s/toe/to/ at the end of a word
22:28:44  <Rubidium> to and too ;)
22:29:09  <Rubidium> (and two)
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22:33:28  <Eddi|zuHause> "'russian' hacker of US waterworks was no hacker at all, but an engineer who logged in while on vacation"
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22:39:27  <Wolf01> 'night
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22:47:16  <glx> Eddi|zuHause: lol
22:54:24  <frosch123> night
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23:01:04  <__ln__> if i need to find a linear mapping matrix on the usual/natural bases for T(x,y,z)=T(x-z,y), is that as simple as calculating T(1,0,0) etc. and placing the results in a matrix?
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23:40:12  <z-MaTRiX> hey
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