Config
Log for #openttd on 20th December 2011:
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04:09:19  <aglove> .
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07:46:24  <peter1138> morning
07:59:12  <dihedral> greetings
08:02:07  <dihedral> interesting commits lately ;-)
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08:56:35  <planetmaker> moin
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08:59:51  <dihedral> hello planetmaker
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09:17:02  <fjb|tab> Moin.
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09:23:27  <Alberth> moin
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11:23:17  <andythenorth> hmm
11:23:48  <Alberth> moin andy
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13:18:56  <andythenorth> ship lifts
13:18:58  <andythenorth> are needed
13:19:01  <andythenorth> they would be awesome
13:19:22  <andythenorth> and they're plausible
13:19:35  <planetmaker> plausibly deniable?
13:19:50  <andythenorth> :P
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13:21:50  <andythenorth> it's a lock, with a longer sloped section
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13:54:25  <andythenorth> http://englishrussia.com/2011/08/09/the-job-of-vessel-carrying/
13:55:15  <Eddi|zuHause> # zieht euch warm an
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13:57:31  <appe> my god
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14:01:33  <planetmaker> interesting image, andythenorth
14:02:08  <andythenorth> http://www.fipt.org.uk/lift.html
14:04:04  <Belugas> hello
14:06:43  <andythenorth> http://en.wikipedia.org/wiki/Saint-Louis-Arzviller_inclined_plane
14:09:05  <Eddi|zuHause> andythenorth: so, when do you plan to implement these? :)
14:10:13  <andythenorth> next week
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15:03:28  <andythenorth> meh
15:03:38  <andythenorth> boats should be able to traverse tiles with rapids
15:03:40  <andythenorth> http://cache2.artprintimages.com/p/LRG/17/1749/SSU3D00Z/art-print/paddle-steamer-negotiates-the-la-chine-rapids-of-the-st-lawrence-river-quebec-canada.jpg
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15:29:31  <andythenorth> hmm
15:29:38  * andythenorth contemplates cheating
15:32:42  <peter1138> andythenorth, that looks like a photoshop, i can tell from the pixels
15:33:01  <andythenorth> peter1138: you mean it's just an image? :O
15:33:03  <andythenorth> not real?
15:33:14  <peter1138> yeah it's fake
15:34:13  <andythenorth> hmm
15:34:19  * andythenorth is disappointed
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15:39:20  * andythenorth tries to figure out what cb148 is useful for
15:39:23  <andythenorth> must be something
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15:42:23  <Eddi|zuHause> bah, it's 16:46 but it totally feels like 22:46
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15:43:58  <Pinuccio> hi
15:44:20  <Pinuccio> i have some little questions about cargodist
15:44:33  <Pinuccio> is anyone there?
15:45:20  <planetmaker> @topic get -3
15:45:20  <DorpsGek> planetmaker: Don't ask to ask, just ask
15:45:22  <Eddi|zuHause> no. nobody is ever there.
15:47:41  <Pinuccio> i am on ubuntu 64bit
15:49:48  * TrueBrain holds his nerves ... waiting for a question :D
15:50:08  <glx> (a real question ;) )
15:53:50  <dihedral> i want a new job
15:53:54  <dihedral> ... just kidding, Eddi|zuHause ;-)
15:53:56  *** WaveOfBabies [~David@cpe-075-177-004-069.triad.res.rr.com] has joined #openttd
15:55:11  <WaveOfBabies> Hey, I'm having trouble making my own AI.  More specifically, I can't get the game to recognize my AI & let me use it in game
15:55:27  <WaveOfBabies> it doesn't show up in the list of AIs even though I followed the instructions on the wiki page
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15:57:09  <Yexo> most likely you have an error in your info.nut
15:57:17  <andythenorth> hmm
15:57:25  <andythenorth> (house) tiles can produce n cargos
15:57:41  <Yexo> WaveOfBabies: can you post your info.nut on paste.openttdcoop.org ?
15:57:42  <andythenorth> where n < 256
15:57:49  <andythenorth> but can only accept 3 cargos afaict
15:57:56  <WaveOfBabies> I've got it up on a git repository
15:58:02  <Yexo> I think n=2
15:58:09  <Yexo> WaveOfBabies: that's fine, can I access that?
15:58:13  <andythenorth> yexo http://newgrf-specs.tt-wiki.net/wiki/Callbacks#Custom_cargo_production_.282E.29
15:58:15  <WaveOfBabies> yeah
15:58:45  <Yexo> andythenorth: ah, I didn't know that :)
15:58:54  <andythenorth> ;)
15:59:05  <andythenorth> but accepted limit is 3
15:59:17  <Eddi|zuHause> 3 simultaneously
15:59:28  <WaveOfBabies> hold on, gotta push the latest version :P
15:59:34  <andythenorth> cb 1F...?
15:59:38  <andythenorth> http://newgrf-specs.tt-wiki.net/wiki/Callbacks#Cargo_acceptance_.281F.29
15:59:51  <andythenorth> when is cb 1F called?
16:00:16  <WaveOfBabies> https://github.com/waveofbabies/WoB-AI/blob/master/info.nut
16:00:39  <Yexo> WaveOfBabies: RegisterAI(MyNewAI()); <- MyNewAI doesn't exist anymore
16:00:44  <Yexo> change that to WoBAI()
16:00:45  <WaveOfBabies> oh my god
16:00:48  <WaveOfBabies> I'm so dumb
16:00:52  <WaveOfBabies> how did I not see that
16:00:53  <WaveOfBabies> thanks
16:01:11  <Yexo>  function GetAPIVersion()  { return "1.0"; } <- you might want to change that to 1.1
16:01:21  <Yexo> if you're developing your AI against 1.1.x and using that documentation of course
16:01:29  <WaveOfBabies> kk, thanks :D
16:01:54  <WaveOfBabies> it's working now
16:02:10  <Yexo> great :) Good luck writing your AI
16:02:35  <WaveOfBabies> thanks :D
16:03:35  * andythenorth is trying to have a town tile accept > 3 cargos
16:03:53  <andythenorth> strictly it's an industry tile, so cb1F doesn't apply anyway
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16:50:22  <John> hi guys
16:50:25  <John> :)
16:50:34  <John> i have a question 4 u
16:50:57  <John> i use cargodest
16:51:19  <John> is it patched how the official relase?
16:51:25  <TrueBrain> an hour ago you were using cargodist .. now I am confused :)
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16:52:09  <John> it use an old binary file?
16:52:55  <John> or the official patch have effect on files not used by cargodist?
16:53:16  <John> i am confused too XD
16:53:38  <TrueBrain> cargodest and cargodist are two very different projects
16:53:42  <Belugas> there is an "official patch" ?
16:53:55  <John> sorry
16:53:59  <John> cargodist
16:54:16  <John> "official patch" i mean the official relase
16:54:24  <John> on opentt.org
16:54:33  <John> *openttd
16:54:34  <planetmaker> a patched version obviously is not an official release...
16:54:43  <planetmaker> or what is your question?
16:54:58  <John> sorry, my english sucks XD
16:55:02  <John> now
16:55:12  <TrueBrain> that is fine; we just keep asking questions till we understand your question :D
16:55:17  <planetmaker> if it is "is cargodist in the next official release" then the answer is still 'no'
16:55:23  <John> on openttd there is the official relase
16:55:33  <planetmaker> yes. That has no cargodist
16:55:33  <John> openttd.org
16:55:41  <John> ok
16:56:00  <John> in the official rel bugs are corrected periodically
16:56:18  <John> happens the same thing on cargodist rel'
16:56:23  <John> ?
16:56:24  <planetmaker> but the maintainer of the cargodist patch updates it somewhat frequently, so that it contains the same elements as nightly OpenTTD
16:56:52  <John> OK perfect111
16:56:55  <John> !!!
16:57:19  <John> the doubt was if the cargodist developer correct the bugs how the official rel
16:57:52  <John> ok, finally we have found the answer XD
16:57:53  <planetmaker> yes, he does that.
16:58:01  <John> ok
16:58:04  <John> many thanks
16:58:12  <planetmaker> by simply updating to the official code and adjusting the patches
16:58:20  <planetmaker> you're welcome
16:58:23  <John> yeah
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16:58:29  <John> another thing
16:59:08  <CIA-6> OpenTTD: rubidium * r23638 /trunk/media/extra_grf/mono.png: -Fix [FS#4894]: glitch in the monospace font (PaulC)
16:59:59  <John> with cargodist there are not online server
17:00:15  <John> precisely, only one, and is not compatible
17:00:23  <CIA-6> OpenTTD: rubidium * r23639 /trunk/ (6 files in 2 dirs): -Fix [FS#4892]: fix transparency for steel mill, colour translations in some arctic buildings and a wrongly replaced sprites (PaulC)
17:00:28  <John> also 4 you'
17:00:33  <John> ?
17:02:49  <Yexo> http://www.openttd.org/en/servers here you can see all online servers
17:02:55  <Yexo> there are indeed not many patches versions
17:06:22  <John> thanks again :)
17:06:47  <John> so you suggest me to keep the original version or try cargodist?
17:07:18  <John> there are a lot of advantages or not?
17:07:58  <John> i am really undecided :)
17:09:16  <Eddi|zuHause> you can have more than one version
17:09:39  <Eddi|zuHause> e.g. cargodist for offline play and official for online play
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17:10:09  <John> yes
17:10:20  <John> the same thing that i thinked
17:10:41  <John> ok guys thanks 4 your time and suggestions :)
17:10:48  <John> you are the best
17:10:56  <John> see you soon :)
17:10:59  <John> bye!
17:11:26  <Eddi|zuHause> @calc 5*13500
17:11:26  <DorpsGek> Eddi|zuHause: 67500
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17:14:46  <dihedral> that happens seldom that someone says "you are the best" ...
17:15:38  * Alberth wonders how he came to that conclusion
17:15:38  <andythenorth> you are the best
17:15:44  <TrueBrain> dihedral: really? Happens all the time to me
17:17:41  <Eddi|zuHause> recently i was told: "you're not as stupid as you act" :p
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17:53:48  <CIA-6> OpenTTD: truebrain * r23640 /trunk/src/ (75 files in 9 dirs): -Fix: stop using FORCEINLINE (1/3rd of the instances were, the others were still regular inline), but make sure inline is always a 'forced' inline (I am looking at you MSVC)
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18:14:39  <andythenorth> hmm
18:15:00  * andythenorth has a really excessive amount of farm supplies in a game
18:16:52  <Eddi|zuHause> what happened to the stockpile idea anyway?
18:17:40  <andythenorth> Eddi|zuHause: http://dev.openttdcoop.org/issues/2296
18:19:53  <Terkhen> hello
18:20:03  <TrueBrain> hello
18:21:12  <andythenorth> hello Terkhen
18:21:19  <andythenorth> hmm
18:21:47  <andythenorth> so my 256x256 map has about 14,000 crates of FMSP waiting on stations
18:21:58  <andythenorth> and most farms / forests are served
18:22:01  <Terkhen> give them to charity organizations
18:22:07  <andythenorth> lol
18:22:23  <Terkhen> blackhole industry that accepts everything giving you nothing in return :)
18:22:36  <Terkhen> oh, maybe rating in towns :D
18:22:51  <andythenorth> without wanting to brag...HEQS steam trams are fricking awesome
18:24:49  <Terkhen> yesterday I realized that with NoGo most of what I wanted to do for a martian sci-fi conversion set is now possible
18:25:01  <Terkhen> that got me thinking for a while before falling asleep :)
18:25:18  <andythenorth> talk to Pikka ;)
18:25:24  <TrueBrain> what have I done ...
18:27:29  <andythenorth> hmm
18:29:31  <Terkhen> opening a door to madness? :)
18:29:42  * andythenorth ponders how to adjust station ratings
18:31:40  <andythenorth> Yexo: the FIRS station bonuses for 30 day / 60 day pickup seem generous?
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18:36:37  <Zuu> Terkhen: Lots of questions can now be answered by "write a NoGo script" :-)
18:37:04  <planetmaker> Terkhen: what do you need for that set? :-)
18:37:30  <planetmaker> (except a slave andy :-P )
18:37:53  <andythenorth> no chance :P
18:38:09  <andythenorth> however I am pretty certain that mars uses trucks
18:38:21  <planetmaker> ;-)
18:38:21  <andythenorth> and that they can have arbitrary number of trailing wagons
18:38:40  <andythenorth> they probably just use these: http://www.etftrucks.eu/
18:38:50  <Terkhen> planetmaker: the most important thing was town growth control
18:39:02  <Terkhen> besides that... random ideas :P
18:39:20  <planetmaker> :-)
18:39:31  <planetmaker> I still want such thing, too...
18:39:44  <planetmaker> Only thing I did for that end was create the hightmap ;-)
18:40:45  <planetmaker> It would - for a nice sci-fi scene - need new graphics for many things.
18:41:26  <planetmaker> Though that certainly can be a gradual thing
18:42:52  <Terkhen> yes, mechanics first, graphics later
18:43:05  <andythenorth> omg
18:43:08  <andythenorth> imagine
18:43:09  <planetmaker> What - except town growth - would you change?
18:43:10  <CIA-6> OpenTTD: translators * r23641 /trunk/src/lang/ (30 files in 2 dirs): (log message trimmed)
18:43:10  <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
18:43:10  <CIA-6> OpenTTD: afrikaans - 98 changes by Maccie123, kdzar
18:43:10  <CIA-6> OpenTTD: bulgarian - 4 changes by Tvel
18:43:10  <CIA-6> OpenTTD: catalan - 44 changes by arnau
18:43:11  <CIA-6> OpenTTD: simplified_chinese - 62 changes by ww9980
18:43:11  <CIA-6> OpenTTD: traditional_chinese - 46 changes by elleryq, ww9980
18:43:15  <Terkhen> in my experience, graphics come when you show nice mechanics with ugly graphics
18:43:22  <andythenorth> Terkhen: you're doing it wrong
18:43:23  <planetmaker> :-) true
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18:43:36  <andythenorth> the correct way is to draw sprites which are somewhere between nice and mediocre
18:43:42  <andythenorth> then argue for literally years
18:43:49  <andythenorth> meanwhile whining that you can't learn to code
18:43:51  <Terkhen> andythenorth: maybe, but it's the only right way to do it when I wouldn't be able to draw to save my life
18:44:03  <Terkhen> hmm...
18:44:29  <Terkhen> my main idea is that cargo delivery does something on the long run
18:44:40  <Terkhen> either to town, to industries or to the complete map itself
18:44:45  <planetmaker> well. Towns would require probably more cargos than now
18:44:54  <TrueBrain> oxygen!
18:44:57  <planetmaker> and maybe generally ^^
18:45:14  <Terkhen> oxygen, water, food
18:45:15  <planetmaker> i.e. total population can't get higher than oxygen production * 100 or so
18:45:19  <andythenorth> does station rating affect anything else beside amount of cargo supplied to station? (like town mechanics)
18:45:24  <Terkhen> yes, stuff like that
18:45:27  <Terkhen> terraforming :P
18:45:44  <Terkhen> that's the other missing thing, custom terrain types
18:45:45  <planetmaker> terraforming limit linked to production of vehicles?
18:45:53  <planetmaker> or machinery?
18:46:17  <Terkhen> many things probably, depends on how overcomplicated we want it :P
18:46:50  <planetmaker> can terrain types just be optical?
18:46:58  <planetmaker> I guess not
18:48:05  <Terkhen> maybe ice could be hacked with newobjects
18:48:25  <andythenorth> hmm
18:48:37  <andythenorth> is it wrong that FIRS now provides self-regulating stations
18:48:38  <andythenorth> ?
18:48:53  <Terkhen> what's a self regulating station?
18:48:58  <planetmaker> difficult to hack climates
18:49:05  <andythenorth> i.e. they seem to cap cargo waiting around 1,000t (for my play style)
18:49:19  <andythenorth> with a rather aggressive penalty for amount of cargo waiting
18:49:25  <Terkhen> they always cap at some limit for me too
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18:49:37  <Terkhen> and I have not played with the new rating system
18:50:09  <andythenorth> basically, I want them to cap (using rating + amount supplied by industry), but still work with large, slow vehicles that pickup infrequently
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18:52:04  <Terkhen> hmm... receding ice caps
18:52:07  <andythenorth> meh
18:52:09  <andythenorth> ships
18:52:20  <andythenorth> ships screw the ratings
18:52:47  <planetmaker> well... receeding ice caps could be done by means of normal snow line
18:53:16  <planetmaker> but with an average precipitation of 15µm there's not much... ;-)
18:54:04  <Terkhen> no, there are only snow at the poles, not at high mountains :)
18:54:50  <planetmaker> or deep in the valleys
18:55:03  <planetmaker> where there's never sun :-)
18:55:35  <Terkhen> we can't use the default mechanic
18:57:09  <Terkhen> hmm...
18:57:17  <Terkhen> that's probably the only missing stuff
18:58:57  <planetmaker> well, it basically is newgrf landscape type
19:00:12  <Terkhen> controllable by scripts :P
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19:06:54  <planetmaker> lol :-)
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19:07:40  <planetmaker> Actually I've been thinking about a global setting accessible to scripts: dissalow all industry closure and disallow all industry construction.
19:08:18  <Terkhen> industry NewGRFs might react strangely to that
19:09:32  <planetmaker> yes, I know :S
19:09:49  <planetmaker> at least to 'disallow closure'
19:10:30  <planetmaker> it would actually suffice to disallow new construction. And react on a closure even with an immediate re-construction of a new industry of the same type in the same place
19:10:47  <planetmaker> It might ail of course still. But then it's really the NewGRF's fault
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19:44:23  <CIA-6> OpenTTD: rubidium * r23642 /trunk/ (bin/ai/regression/ src/window.cpp): -Fix [FS#4893]: OSK window got hidden by query window
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19:52:53  <CIA-6> OpenTTD: rubidium * r23643 /trunk/src/news_gui.cpp: -Fix [FS#4896]: dates cut off in the message history
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20:21:26  <Zuu> Can the C++/squrrel interface handle variable amount of arguments? If not, I forse a GS library that provides something like printf for GSText.
20:21:53  <Zuu> We need GS support in bananas :-)
20:22:54  * fjb|tab votes for fortran common blocks. :-)
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20:57:17  <Zuu> Hmm, a GS can trigger "String 0x8D30 is invalid. You are probably using an old version of the .lng file"
20:57:39  <Zuu> And then a fatal crash/exit of OpenTTD.
20:58:02  <Rubidium> what did you do? ;)
20:58:04  <Xaroth> make a bugreport! :)
20:58:20  <Zuu> I did what TrueBrain asked me to do - try out GSText. :-)
20:58:43  <Zuu> Although I did it by subclasing GSText and provide some syntax suggar :-)
20:58:48  <Rubidium> @calc 0x8d30-0x8800
20:58:48  <DorpsGek> Rubidium: 1328
20:59:45  <Rubidium> I'd be interested what you sent
21:00:14  <Rubidium> @calc 0x800-1328
21:00:14  <DorpsGek> Rubidium: 720
21:00:26  <Rubidium> @baseo 10 16 720
21:00:32  <Rubidium> @base 10 16 720
21:00:32  <DorpsGek> Rubidium: 2D0
21:01:04  <andythenorth> meh
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21:01:08  <Rubidium> did you send a negative string ID by a chance?
21:01:16  <andythenorth> tram lines are a bit perpendicular-ish
21:01:27  <TrueBrain> show us your script :D
21:01:57  <andythenorth> are diagonals ruled out by map array?  Or lack of anyone bothering?
21:02:06  <Terkhen> probably both
21:02:16  <andythenorth> not XOR then :P
21:02:28  *** snorre [~snorre@c1A0FBF51.dhcp.bluecom.no] has joined #openttd
21:02:35  <Rubidium> is sqrt(2)/2 wide enough to draw both sides of the tram track?
21:02:55  <Rubidium> including possible road + sidewalks ;)
21:04:17  *** snorre_ [~snorre@c1A0FBF51.dhcp.bluecom.no] has quit [Ping timeout: 480 seconds]
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21:07:28  <andythenorth> ok I see the issue :P
21:08:06  <Zuu> Bug: http://bugs.openttd.org/task/4899
21:08:44  <Zuu> Have fun :-)
21:09:35  <Zuu> (GS)Text is used at line 147 in main.nut of the supplied GameScript.
21:11:26  * Rubidium doesn't have superlib 18 :(
21:11:46  <Rubidium> ah, but it's in the forum
21:11:54  <Zuu> I can attach that too. Although it only use it for Helper.SetSig.
21:12:14  <Zuu> You can just s/Helper\.SetSign/GSSign.BuildSign/g
21:12:36  <Zuu> The only side effect is that the API will put signs on top of each other on the same tile.
21:12:51  <Zuu> My function changes the sign if there is one already on the tile.
21:13:07  *** snorre_ [~snorre@c1A0FBF51.dhcp.bluecom.no] has joined #openttd
21:14:07  <Zuu> So for the purpose of this bug, using GSSign.BuildSign is perfectly fine.
21:14:57  *** snorre [~snorre@c1A0FBF51.dhcp.bluecom.no] has quit [Ping timeout: 480 seconds]
21:15:30  <Zuu> Is there any example of successfully using GSText out there?
21:18:53  <andythenorth> hmm
21:19:01  <andythenorth> did ship clipping get worse recently?
21:19:53  <Rubidium> Zuu: what are you trying to pass to STR_SCORE as parameter?
21:19:58  <Rubidium> it looks like some number
21:20:16  <Rubidium> which is interpreted as a stringid
21:20:36  <Zuu> yes, so ideally I should use {NUM}, but at the point when I wrote the code I just used {STRING} and converted the data type to int.
21:20:47  <Zuu> s/int/string/
21:21:01  <Rubidium> {STRING} is a stringid, not an actual "string of characters"
21:21:10  <TrueBrain> hehe, we should harden FormatString against that I geuss Rubidium ;)
21:21:13  <Zuu> Oh
21:21:42  <Zuu> I'm sure I have done something I shouldn't, still I shouldn't be able to crash OpenTTD.
21:22:05  <Rubidium> TrueBrain: or scan the types of the params and only allow STRINGs with goal string IDs
21:22:21  <TrueBrain> Rubidium: not very easy tbh
21:22:34  <Zuu> TrueBrain: Is something like my Text possible to do in the API?
21:22:36  <TrueBrain> maybe easiest to carry a flag (yes, another) to FormatString, which tells it is a GameString we are parsing
21:22:44  <TrueBrain> then disallow {STRING} indeed, and validate {STRINGn}
21:23:01  <Zuu> Hmm, I think so, as Valuate(..) have variable amount of arguments.
21:23:10  <TrueBrain> Zuu: no clue :P Can you paste in a pastebin in simple words what you are trying? Kinda lazy to open the tars and find the right pieces :P
21:23:11  <Rubidium> TrueBrain: but you can pass basically everything to it as string id
21:23:29  <TrueBrain> Rubidium: yes; so validate that in FormatString?
21:23:32  <Rubidium> meaning you can pass a string id with rawstring which then tries to dereference some other value
21:23:53  <Rubidium> and it's pretty hard to check between valid and invalid pointer
21:24:17  <TrueBrain> well, I guess it doesn't really matter where you validate, it will boil down to the same :)
21:24:31  <TrueBrain> either in FormatString based on DParam, or in receiving/sending, when making the parameters :)
21:24:32  <Zuu> TrueBrain: Entire main.nut except copyright notice: http://pastebin.com/Q261yPnD
21:25:12  <TrueBrain> Zuu: nothing wrong with that; why?
21:25:17  <TrueBrain> owh, you want it in the API itself?
21:25:33  <TrueBrain> not really possible, hence the AddParam
21:25:51  <TrueBrain> ctors are kinda tied up in their function, can't accept vaargs
21:26:12  <Zuu> Okay
21:26:31  <TrueBrain> Rubidium: you can also give a  string to for example {COMPANY}
21:26:38  <TrueBrain> that won't crash anything, else I hardened these cases already
21:27:02  <TrueBrain> but hardening {STRING} and {STRINGn} is harder, because there is a difference between GameScript and normal OpenTTD
21:27:09  <TrueBrain> you still want that warning when you are not coming from a GameScript :)
21:27:21  <TrueBrain> s/else/as/
21:28:00  <Zuu> Hmm, so using {NUM} and passing the parameter as int instead of string works.
21:28:06  <Rubidium> well, the {STRING}s and the likes aren't what bother me, it's the random string IDs being passed
21:28:13  <Zuu> including using my Text class.
21:28:16  <TrueBrain> Rubidium: what do you mean?
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21:28:25  <TrueBrain> Zuu:  I wouldn't know why not
21:28:30  <TrueBrain> just {NUM} needs an integer, not a string :)
21:28:56  <Zuu> The problem would be if the API for some reason would not detect that Text is a subclass of GSText.
21:29:10  <TrueBrain> make sure it is a child of GSText :)
21:29:19  <TrueBrain> Squirrel (and our glue) do the rest (I hope)
21:29:19  <Zuu> It is.
21:29:34  <TrueBrain> else it will error/crash :P
21:29:34  <Rubidium> STR_FOO:{STRING1} (params: 0x8839, 0xDEADBEEF) (0x8839 translates to STR_JUST_RAW_STRING)
21:29:46  <TrueBrain> Rubidium: like I said: harden for gamescripts :)
21:29:58  <Zuu> So if it is hard/impossible to get Text into the API, I could add it as a library when we get bananas support for NoGo. ;-)
21:30:08  <TrueBrain> if (gamescript && (arg->ToInt() < GAME_TAB || arg->ToInt() > GAME_TAB + (1 << ??)) break;
21:30:24  <TrueBrain> Zuu: BaNaNaS supports NoGO
21:30:35  <Zuu> TrueBrain: It does?
21:30:38  <TrueBrain> it does
21:30:45  <Zuu> But not the website?
21:30:48  <TrueBrain> it does
21:30:52  <TrueBrain> try to upload :)
21:31:25  <Zuu> Oh, the website just don't show "tabs" for empty categories?
21:31:33  <TrueBrain> not for GameScripts atm
21:31:36  <TrueBrain> mostly because they would be empty
21:31:44  <TrueBrain> and because the navigation is full :P
21:32:19  <TrueBrain> Rubidium: {STRING1} should never receive a value outside the GAME_TAB .. GAME_TAB + (1 << ??), so we can just harden for it when it is a GameScript. That is what I meant with: we need an extra parameter in FormatString :)
21:32:21  <Zuu> So I can go ahead ad upload SuperLib then. :-)
21:32:31  <TrueBrain> or maybe check if the current string is within that range .. would do too I guess
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21:34:12  <Zuu> TrueBrain: Could the dependency list by chance grow a couple of rows? Or is that a job for a local CSS modifier?
21:34:25  <TrueBrain> euh ... I guess that is fixable
21:34:29  <TrueBrain> too tired atm, sorry :)
21:34:37  <Zuu> No problem
21:37:36  <Zuu> Sorting by Type, Name would be useful too
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21:44:04  <Rubidium> http://rbijker.net/openttd/fs4899.diff <- stops the crashing, but not sure whether it's complete at all
21:44:53  <Zuu> What is the best name "SuperLib for GameScript" or "SuperLib for NoGo"?
21:45:46  * Zuu guesses that GameScript will be recognized by more players as that is what it is labeled as in the GUI
21:46:08  <Zuu> On the other hand the framework is called NoGo..
21:46:33  <Xaroth> SuperGoLib?
21:46:39  <andythenorth> are we still thinking only one GS running per game?
21:46:45  <Terkhen> how did you call the one for NoAI?
21:46:53  <Zuu> SuperLib
21:47:07  <Terkhen> true, no need to specify back then :P
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21:47:10  <Zuu> In the file name I use "nogo"
21:48:31  <Zuu> Xaroth: Not a bad suggestion :-)
21:48:45  <Xaroth> :) :) :)
21:49:01  <Xaroth> should've renamed SuperLib to SuperAILib .. but the rename period has passed :P
21:49:25  *** LordPixaII is now known as Pixa
21:49:41  <Zuu> Though, appending NoGo/GameScript/GS will make it more clear that they are related.
21:50:28  <andythenorth> hmm
21:50:45  <Zuu> Or just plain "SuperLib GS"
21:50:46  <andythenorth> NoGo to fix industry openings ...wrong-headed?
21:53:07  <Zuu> What is the requirements for a GS Library file? - I get "Not a GS Library file" when trying to upload SuperLib 18 - NoGo eddition
21:53:24  <Zuu> edition*
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21:58:38  <Rubidium> api version?
21:59:11  <Zuu> 1.1 .. could be the problem?
22:02:01  *** DDR [~chatzilla@142.179.78.88] has quit [Quit: ChatZilla 0.9.87 [Firefox 8.0/20111115183541]]
22:03:10  <TrueBrain> Rubidium: your patch is what I had in mind; at least it would avoid most of the crashes :)
22:04:15  *** pjpe [ae5b52e7@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]
22:05:19  <TrueBrain> Zuu: no, shouldn't be the problem, but it also should be 1.2 of course :)
22:06:38  <Zuu> Ok, so that is not the problem.
22:06:48  *** Neon [~Neon@dslb-178-004-177-207.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.]
22:07:12  <CIA-6> OpenTTD: rubidium * r23644 /trunk/src/ (strings.cpp strings_func.h):
22:07:12  <CIA-6> OpenTTD: -Fix [FS#4899]: prevent game scripts using StringIDs that are not coming from
22:07:12  <CIA-6> OpenTTD: themselves, so the game script doesn't "accidentally" try to display an invalid
22:07:12  <CIA-6> OpenTTD: string or try to display a town name in from an unknown town name generator
22:07:33  <TrueBrain> Zuu: how about now?
22:08:11  <Zuu> Nope
22:08:35  <Zuu> "Not a GS Library file."
22:08:58  <TrueBrain> now?
22:09:08  <Zuu> Yes
22:09:11  <Zuu> Thanks
22:10:05  <TrueBrain> think I also fixed GS, but I am sure you will tell me if I didnt :)
22:10:47  <Zuu> The dependancy list is now however empty.
22:10:52  *** Devroush [~dennis@ip-83-134-181-162.dsl.scarlet.be] has quit []
22:11:11  <Zuu> (that is when clicking to update a GS library)
22:11:36  <Zuu> No actual change, when uploading a completely new item, the full list is still displayed.
22:11:41  <TrueBrain> the GS library itself is not in the list of the GS library :P
22:12:02  <Zuu> Though, I wonder if a GS library should be allowed to depend on any files.
22:12:14  <TrueBrain> gs libs can only depends on gs libs for now
22:12:43  <TrueBrain> I might add grfs or scenarios in the future, but it will look very ugly and annoying atm
22:13:15  <Zuu> I think it is the scenarios that should depend on the GS and not the other way around.
22:13:22  *** sla_ro|master [slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon]
22:13:40  <Zuu> At least with current OpenTTD.
22:14:22  <planetmaker> I agree there :-)
22:14:45  <Zuu> And a scenario shouldn't directly depend on a GS Library.
22:14:58  <Zuu> only GameScripts.
22:15:12  <Zuu> (or AIs)
22:15:25  <Zuu> (or NewGRFs)
22:16:01  <TrueBrain> http://bananas.openttd.org/en/gslibrary/
22:16:03  <TrueBrain> for the curious
22:19:38  * Zuu the question machine asks: would it be possible to allow GSLog.Info() to take GSText instances and print the tarnsaltion rather than the memory address?
22:21:19  <Zuu> Or is it out of the scope to translate log messages?
22:21:30  <TrueBrain> it is not the intention to have logs translatable
22:21:37  <TrueBrain> for the same the AI cant translate strings
22:21:41  <TrueBrain> logs are for debugging purposes
22:21:49  <TrueBrain> not sure if you really want to receive screenshots in a strange language :D
22:21:50  <Zuu> Of course, I see the problem of debugging it if it is in Spanish
22:22:06  <TrueBrain> I leave which language is strnage up to you :P
22:25:11  * Zuu has made a mistake - picked the wrong license
22:25:21  <__ln__> even worse, it could be in swedish!
22:25:28  <Zuu> I guess I have to make 19.1
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22:30:37  <Zuu> A library eddition that features extra indentation in a comment in main.nut :-)
22:33:04  <Terkhen> good night
22:33:54  *** John [02c1158f@ircip2.mibbit.com] has joined #openttd
22:34:20  <John> hi again :9
22:34:30  <John> i have a question
22:34:43  <TrueBrain> again? You had your 1 question for the day already! :D
22:35:00  <John> XDXD
22:35:40  <John> i have setted up a bus network between 3 cities
22:35:51  <__ln__> *set, set, set
22:36:00  <John> in one of the station appears 30 passengers
22:36:15  <John> oh god, my english teacher will kill me XD
22:36:33  <__ln__> how violent
22:36:41  <John> 30 passengers that wants to stay in the station XD
22:37:04  <John> it seems that they live there
22:37:15  <John> they dont want to go away
22:37:42  <John> it says "stopping at this station"
22:40:27  <John> any ideas?
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22:42:26  *** Kandri is now known as Mast3rPlan
22:42:28  <Mast3rPlan> hey guys
22:43:06  <Mast3rPlan> anyone know why trains aren't going for maintenance? http://img94.imageshack.us/img94/5896/screenshot2011122023470.jpg
22:44:51  <Mast3rPlan> Anyone?...
22:45:15  <John> i dont know sorry, im a newbie :)
22:45:34  <John> but maybe you can help me ;)
22:45:45  <Mast3rPlan> HAha
22:45:47  <Mast3rPlan> okay :D
22:45:52  <Mast3rPlan> What's up?
22:45:54  <John> i have set up a bus network between 3 cities
22:46:12  <John> but 30 passengers  wants to stay in the station XD
22:46:20  <John> it says "stopping at this station"
22:46:29  <John> it seems that they live there
22:46:39  <John> they dont want to go away
22:46:49  <Mast3rPlan> does the station accept passengers?
22:46:59  <John> oh, im using cargodist
22:47:00  <John> yes
22:47:15  <John> is a feature of cargodist
22:47:32  <John> but the other stations send and receive passengers normally
22:48:04  <John> they come from another station, but seems that they havent a destination
22:48:11  <Mast3rPlan> weird
22:48:15  <Mast3rPlan> I don't know cargodist
22:48:17  <Mast3rPlan> what is it?
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22:48:54  <Mast3rPlan> You might wanna see my transfer station I designed
22:48:55  <Mast3rPlan> http://img840.imageshack.us/img840/3326/screenshot2011122023525.png
22:49:05  <Yexo> John: upload your savegame to the cargodist topic
22:49:14  <John> is a version on openttd that increase the realism, giving a destination 4 passengers and cargos
22:49:37  <Yexo> Mast3rPlan: the depot is too far away from the normal route
22:49:46  <John> ok, ill do it
22:49:56  <John> you dont see this never?
22:50:02  <Yexo> also: please make screenshots in png format (ctrl+s in-game), the quality is a lot better
22:50:54  *** John [02c1158f@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client]
22:51:24  <fjb|tab> Mast3rPlan: Your depot is to far away from the switch / signal where the trains have to decide where to go.
22:53:32  <Mast3rPlan> Ooh thanks
22:53:33  <Mast3rPlan> well
22:53:43  <Mast3rPlan> As you can see I added two depots
22:55:23  <appe> http://fac.dndr.se/poo/new_dump/appe_deathawaitssmakprov.mp3 <- yes/no? (it's music).
22:56:11  *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit []
22:56:40  <fjb|tab> Where is the musik?
23:01:18  <Zuu> TrueBrain: bananas complain on english.txt in a GS
23:02:00  <TrueBrain> hahahahah
23:02:01  <TrueBrain> yeah
23:02:03  <TrueBrain> it does :D
23:02:05  <TrueBrain> hmm
23:02:08  <TrueBrain> let me try to fix it :D
23:02:29  <Zuu> whitelist lang/*.txt ?
23:03:21  <TrueBrain> sadly, not that easy
23:03:44  *** frosch123 [~frosch@frnk-590d5d2d.pool.mediaWays.net] has quit [Remote host closed the connection]
23:07:35  <TrueBrain> k, put untested code online
23:07:38  <TrueBrain> give it a hit please :D
23:07:57  <Zuu> didn't work
23:08:07  <Zuu> (same error)
23:08:12  <TrueBrain> hmmmmmmmm
23:08:19  <Zuu> "Unknown file in pack: english.txt"
23:08:40  <TrueBrain> no directory?
23:08:42  <TrueBrain> odd
23:10:10  <TrueBrain> now?
23:10:30  <Zuu> "Unexpected error while uploading."
23:12:17  <Zuu> a ls -R of the tar contents: http://pastebin.com/dbRkeMKG
23:12:18  <TrueBrain> now?
23:12:36  <Zuu> Yes!
23:12:48  <TrueBrain> now lets see if the upload was correct ....
23:13:27  <TrueBrain> seems it is :)
23:13:43  <TrueBrain> tnx Zuu :)
23:13:46  <Zuu> The category labels looks strange in OpenTTD
23:14:04  <TrueBrain> Game Script and GS Library?
23:14:07  <Zuu> Yep
23:14:15  <Zuu> White text and not that text
23:14:16  <TrueBrain> what would you suggest?
23:14:36  <Zuu> but "Downloading content" and "Requesting files..."
23:14:55  <Zuu> Using last nightly "23641"
23:15:18  <TrueBrain> lol .....
23:15:23  <TrueBrain> guess I forgot something somewhere
23:16:11  *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido]
23:16:42  <TrueBrain> ah, 2 missing strings
23:16:45  <TrueBrain> undocumented features :D
23:18:57  <TrueBrain> http://devs.openttd.org/~truebrain/03_fix.patch
23:19:00  <TrueBrain> such simpel patches ...
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23:28:49  <CIA-6> OpenTTD: truebrain * r23645 /trunk/src/lang/english.txt: -Fix: missing 2 strings
23:29:10  <TrueBrain> tnx Zuu! :)
23:29:31  <Zuu> Good!
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