Config
Log for #openttd on 26th December 2011:
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08:30:23  <dihedral> to have had a happy xmas ;-)
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08:53:00  <Terkhen> good morning
08:54:19  <planetmaker> moin
08:58:09  <Mazur> Moar ning.
08:58:21  <Alberth> less ning
08:58:34  <TWerkhoven[l]> mornin
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09:11:51  <Wolf01> hello
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09:12:24  <Wolf01> moin andythenorth
09:12:35  <andythenorth> hola
09:14:01  <andythenorth> hmm
09:14:03  <andythenorth> oops
09:14:13  <andythenorth> the suggestions forum :|
09:14:37  * andythenorth accidentally visited it
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09:15:59  <peter1138> uh oh
09:17:18  <andythenorth> also
09:17:27  <andythenorth> nekomaster has been 100% right twice in a row
09:17:39  <andythenorth> stopped clock?  laws of chance?
09:17:47  <andythenorth> also
09:17:59  <andythenorth> I can't create an RV with >1 trailer using nml
09:18:02  <andythenorth> dunno why
09:18:09  <andythenorth> http://dev.openttdcoop.org/issues/3405
09:18:45  <Eddi|zuHause> that should work
09:19:50  <andythenorth> I think so too
09:20:40  <andythenorth> the interesting thing is that it flat out doesn't
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09:28:47  <Eddi|zuHause> andythenorth: most likely cause though is that you're not actually using that code, but some other code :=
09:29:57  <Eddi|zuHause> anyway, bye...
09:30:34  <andythenorth> bye
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10:45:36  <vargadanis> hola everyone
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10:47:34  <vargadanis> woot!
10:49:38  <Alberth> hi
10:51:53  <Terkhen> hi
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11:20:00  <LordAro> mornings
11:20:28  <vargadanis> is it possible to upgrade that magneto thingie train track to meglev?
11:21:50  <Terkhen> hi LordAro
11:21:55  <Terkhen> what is the simplest way to cause a segmentation fault?
11:22:04  <Terkhen> vargadanis: depends on what is a magneto thingie
11:22:05  <LordAro> hi Terkhen
11:22:14  <LordAro> apply 1 of my patches :D
11:22:19  <vargadanis> Terkhen, what 3rd type of train track that comes after electric
11:22:53  <LordAro> that would be monorail
11:22:57  <vargadanis> char *c; c = 0xcee;
11:23:04  <vargadanis> you got segfault :)
11:23:37  <vargadanis> or rather: char *c; *c = 'a'; :)
11:24:34  <vargadanis> so monorail and meglev aren't upgradable ?
11:25:21  <Terkhen> you can upgrade and downgrade the rails easily
11:25:49  <vargadanis> afk a little
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12:29:13  <Ammler> How does "visit website" on the GUI work, this is always grey here
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12:30:44  <TWerkhoven[l]> newgrf?
12:30:51  <TrueBrain> AI?
12:35:24  <LordAro> Ammler: this sort of thing: http://hg.openttdcoop.org/ogfx-rv/rev/0e6269f2cfa2
12:37:44  <planetmaker> Ammler: it needs an action14 entry
12:37:52  <planetmaker> within the NewGRF
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12:39:38  <TrueBrain> it needs a GetURL
12:39:40  <TrueBrain> within the AI
12:39:41  <TrueBrain> :P
12:40:38  <Ammler> hmm, also ogfx-rv has a "grey" visit website button
12:41:17  <planetmaker> Ammler: yes, the released ones
12:45:26  <Ammler> wow, works :-)
12:46:37  <Ammler> http://dev.openttdcoop.org/ogfx-rv <-- jfyi, this isn't valid url
12:46:49  <Ammler> you miss a "p/"
12:47:51  <planetmaker> hm, yes :-(
12:48:03  <planetmaker> btw, did you fix building of opengfx releases?
12:49:26  <Ammler> I wonder, if I can make a rewrite rule for such urls
12:50:51  <planetmaker> it would then fit the bundles URLs
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12:51:25  <planetmaker> though... not sure... there are others which do not need / want a 'project' expansion
12:51:33  <Yexo> hmm, URLs for AIs. Somebody should add an open browser button to the debug window to make it easier to report bugs
12:51:45  * TrueBrain looks at Yexo
12:51:47  <TrueBrain> :D
12:51:51  <planetmaker> :-D
12:51:59  <andythenorth> Yexo: any suggestions?  http://dev.openttdcoop.org/issues/3405
12:52:00  <Yexo> I already made the suggestion! :p
12:52:08  <TrueBrain> Yexo: yes; that is halve the work
12:52:11  <TrueBrain> you can as well finish it :D
12:52:30  <Yexo> I was more thinking along the lines: I did half of it, somebody else should do the other half :p
12:52:33  <planetmaker> andythenorth: did you try 1..3: return blub ?
12:52:36  <Yexo> nah, i will sometime later
12:52:42  <TrueBrain> Yexo: hehehe :P
12:52:46  <Yexo> andythenorth: that snipped looks ok
12:52:59  <Ammler> planetmaker: possible, that only the tag is part of 0.4 branch?
12:53:04  <Yexo> meh, visual studio still won't start :(
12:53:19  <TrueBrain> what is wrong with it?
12:53:26  <Yexo> it displays an error window "Cannot create the window." with only an ok button
12:53:32  <TrueBrain> :s
12:54:14  <Ammler> this would be useless, as tags are global :-)
12:54:15  <planetmaker> yes, Ammler :-(
12:54:22  <Yexo> andythenorth: is that code part of bandit already?
12:54:24  <Yexo> if so, which vehicle?
12:54:48  <planetmaker> though... hm.
12:55:22  <planetmaker> Ammler: yes, that's true. I only branched prior to tagging. So it's ok
12:55:59  <planetmaker> and that's how it should be. My plan is to now start with removing the stuff which is required by OpenTTD < 1.1.x
12:56:02  <Yexo> planetmaker: not sure what you think about it, but I'm very tempted to get everything useful (proper licence, .blend files included) from jupix repository and start adding it to opengfx+ as soon as the format for ez sprites is final
12:56:06  <planetmaker> it will reduce the extra grf quite a lot
12:56:18  <planetmaker> Yexo: I fully agree
12:56:23  <Yexo> ie don't discuss it in the 32bpp forum, just do it and perhaps send some pms to recently active artists
12:56:39  <planetmaker> I'm tempted the same. We agree, it seems
12:57:10  <planetmaker> and it seems that TB already has some prototype scripting for blender. So we've even something to start from ;-)
12:57:12  <Ammler> planetmaker: well, the branch for tagging was useless
12:57:24  <Yexo> yes, that would be very nice :)
12:57:25  <Ammler> as tags are globally, also if you make those in a tag
12:57:26  <andythenorth> Yexo: yes, that's bandit, but that code isn't committed
12:57:28  <Ammler> branch*
12:57:35  <Ammler> now you need merge for 0
12:57:44  <Yexo> andythenorth: can you provide a diff of code you tried?
12:57:49  <planetmaker> Ammler: yes. I know. It's more to indicate that further things in default need not be part of 0.4.x releases this year
12:57:50  <andythenorth> Yexo there's only one proper vehicle in bandit - in sprites/nml/trucks/test_vehicle
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12:57:59  <andythenorth> I'll just commit it not working
12:58:16  <planetmaker> andythenorth: you know hg diff > patchfile ?
12:58:30  <planetmaker> comitting w/o working is... strange
12:58:32  <andythenorth> yes
12:58:37  <planetmaker> what's wrong with that then?
12:58:58  <TrueBrain> Yexo: are there enough blend uploads on jupix?
12:59:17  <Yexo> not many, but I'll scrape what files I can get
12:59:18  <LordAro> plenty ;)
12:59:20  <andythenorth> planetmaker: then I have to upload to devzone or paste - but ok :P
12:59:28  <TrueBrain> as tbh, only blend files are useful
12:59:36  <TrueBrain> any uploaded pngs are basically useless on the long term
12:59:43  <Yexo> TrueBrain: last time I looked, there were quite a few. Most of them only had z0 sprites rendered
12:59:57  <Yexo> at the time I wanted at least normal zoom sprites since that was the only thing trunk supported
13:00:01  <LordAro> basically, most 'Released' entries have blend files
13:00:11  <TrueBrain> LordAro: that is good to know
13:00:22  <TrueBrain> I noticed that the default blend on the wiki has some slight mistakes
13:00:35  <TrueBrain> enough to create pixel errors
13:00:37  <LordAro> that doesn't surprise me, tbh :P
13:00:46  <Yexo> doesn't surprise me either
13:01:05  <andythenorth> hmm
13:01:05  <TrueBrain> it did to me; if you upload a blend for others to work from, at least make sure it is 100% :P
13:01:11  <LordAro> however, jupix.info seems to be down
13:01:17  <planetmaker> lol
13:01:22  <Yexo> all the more reason to stop using it
13:01:22  <andythenorth> articulated cb was an issue with duplicate files in my local repo
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13:13:33  <TrueBrain> its funny, because it is true
13:14:34  <TrueBrain> time for the last xmas dinner of the year! o/
13:17:00  <CIA-6> OpenTTD: rubidium * r23673 /trunk/os/ (2 files in 2 dirs): -Codechange: prepare the installers for some (future) massive changes in OpenGFX w.r.t. compatability with earlier versions
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13:24:05  <Irenicus> hello everyone
13:25:16  <Rubidium> hello someone
13:25:59  <Terkhen> hi Irenicus
13:26:03  <Terkhen> bbl
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13:28:35  <Irenicus> i'm new to the community (Yogscaster as it were), can you tell me if there's any info on how a vehicle breaksdown (I know it depends on the difficulty setting, but is there a general idea)?
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13:32:08  <Rubidium> there a 'maximum' reliability for a vehicle. When just leaving the depot this is at its highest and it slowly decreases. The chance on a breakdown is related to the 'current' reliability percentage
13:32:57  <Rubidium> during the model life the maximum reliablity will start low, increase (not necessarily to 100%) and decrease again once the model gets older
13:35:58  <andythenorth> how do I 'shorten' a vehicle to 8/8 with nml?
13:36:20  <andythenorth> (case is I have template, and use a define for length)
13:36:34  <andythenorth> I have to use #ifdef?
13:37:35  <planetmaker> just use the proper keyword directly as the value for the property or callback result
13:38:01  <planetmaker> and in case of no shortening just use the value for full vehicle length
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13:38:36  * Alberth thinks andy wants an 'if' evaluation in the template :p
13:39:52  <andythenorth> I'll use the keyword
13:40:02  <andythenorth> I'm not used to all the magic built-ins yet
13:42:42  <LordAro> jupix.info is working again, FYI
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13:55:44  <vargadanis|afk20> andythenorth, can I download FIRS already:)
13:55:53  <vargadanis|afk20> or shall I still wait a little bit longer?
13:56:01  *** vargadanis|afk20 is now known as vargadanis
13:56:20  <planetmaker> you can always download it... But the current bananas version is a few months old
13:56:34  <andythenorth> vargadanis: wait a bit :P
13:56:34  <planetmaker> wait for next year for a new version ;-)
13:56:36  <vargadanis> oh.. I guess I should go for nightly
13:56:44  <planetmaker> that's an option
13:56:46  <andythenorth> http://bundles.openttdcoop.org/firs/
13:57:00  <vargadanis> if you want I gladly beta test if you need another someone
13:57:54  <Terkhen> beta testing is always welcome :)
13:58:09  <Terkhen> (both for OpenTTD 1.2.0 and FIRS 0.7)
13:58:13  <vargadanis> the project webste is redmine?
13:58:18  <andythenorth> yes
13:58:25  <vargadanis> sweet... love redmine
13:58:37  <Terkhen> yeah, it's quite nice
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13:58:56  <vargadanis> so it would be best if i tested ttd 1.2.0 with FIRS 0.7? :)
13:58:59  <planetmaker> vargadanis: testing the nightlies is always very welcome
13:59:09  <planetmaker> that'll make sure that the releases will be better :-)
13:59:22  <vargadanis> tbh I got completly hooked
13:59:28  <planetmaker> :-)
13:59:36  <vargadanis> never played with any game that gave me so much ... fun :)
13:59:50  <Alberth> vargadanis: that's common amongst new players :)
14:00:05  <vargadanis> okay, I'll make a separate installation for 1.2 and FIRS
14:00:11  <vargadanis> and see what happens
14:01:04  <Irenicus> i'm trying to figure out how many days a vehicle can travel before a breakdown
14:01:06  <vargadanis> btw... a feature request... a map size of 4096x4096
14:01:50  <Irenicus> is there any data that says something like "80% vehicle has a 90% chance to have a breakdown in two months" etc?
14:01:54  <vargadanis> Irenicus, I believe it works differently... it always have a chance to break down and the chance of breakdown increases with the passing of time
14:02:13  <Rubidium> first prove you can connect everything on a 2048x2048 map and have it run without slowdowns
14:02:14  <vargadanis> after the last maintenance
14:02:21  <Irenicus> because passing of time brings reliability down yes
14:02:41  <Alberth> Irenicus: I use the simple approach that higher reliability gives me less breakdowns on average
14:02:44  <vargadanis> Rubidium, cannot do that O_o
14:02:59  <Rubidium> so why a 4096x4096 map?
14:03:20  <vargadanis> well dunno... I just figured that I started on a 128x128 map
14:03:26  <vargadanis> now am at 512x512
14:03:35  <vargadanis> and everything is connected pretty much
14:03:51  <vargadanis> in a few months I figured that 2048x2048 wouldn't be big enough :)
14:03:55  <Alberth> in how many years?
14:04:18  <vargadanis> started at 1950 and by 1980 everything was hooked
14:04:29  <vargadanis> well everything that was worth mentioning
14:04:39  <vargadanis> coal mines with 24tons of prod was omitted
14:04:40  <Alberth> 1K^2 is 4 times as big, so you'll need 120 years
14:04:56  <Alberth> 2K^2 is 16 times as big
14:05:01  <Alberth> @calc 16 * 30
14:05:01  <DorpsGek> Alberth: 480
14:05:21  <vargadanis> well didn't think that one through
14:05:34  <vargadanis> is openttd being developed in C or C++?
14:05:47  <Alberth> it's C++
14:05:56  <Rubidium> that's debatable ;)
14:05:58  <appe> http://9maiali.com/watches/intro/10H008.jpg
14:06:00  <appe> oh, sorry.
14:06:01  <Alberth> but there is a lot of C-like code around
14:06:29  <vargadanis> I noticed that when running ttd only one of my cores are being utilized
14:06:49  <vargadanis> does ttd use treads or something that could be distributed between cores?
14:06:54  <vargadanis> threads*
14:07:15  <Alberth> that's debatable too :)
14:07:23  <vargadanis> uff okkay :)
14:07:33  <vargadanis> I'll stick to what I know best
14:07:42  <vargadanis> play the game and leave these things to ya :)
14:07:57  <Alberth> http://www.tt-forums.net/viewtopic.php?f=29&t=57933
14:08:03  *** vargadanis is now known as vargadanis|TTDing
14:10:48  <vargadanis|TTDing> yeah got it
14:11:58  <vargadanis|TTDing> it doesn occur to me: there are huge MMOs out there which has to work in the very same deterministic way TTD is supposed to work, yet thee calculations are distributed between many nodes of a cluster
14:12:10  <vargadanis|TTDing> but again that is a completly different thing again
14:14:04  <planetmaker> vargadanis|TTDing: you might consider to not change your nick to reflect everything you do. Just keep your nick... also for afk and stuff.
14:16:09  <Alberth> vargadanis|TTDing: OpenTTD works differently; every machine participating in the game runs all computations. Otherwise you don't have enough band width at the network.
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14:46:27  <michi_cc> Irenicus: http://www.tt-forums.net/viewtopic.php?p=933954#p933954
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14:48:40  <CIA-6> OpenTTD: michi_cc * r23674 /trunk/src/blitter/32bpp_simple.cpp: -Fix (r23670): Don't read invalid memory in the 32bpp simple blitter.
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14:49:39  <Alberth> apparently, nobody has put it at the wiki
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15:17:05  <andythenorth> bbl
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16:18:20  <LordAro> "Error creating thumbnail: sh: /usr/bin/convert: not found" <-- on the wiki
16:18:39  <LordAro> http://wiki.openttd.org/Industrial_Buildings_%28New_Graphics%29#Oil_supply
16:19:07  <LordAro> ^ Truebrain?
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16:19:53  <planetmaker> it's always a good idea to include the issue in the same line as the highlight ;-) When reading back (much) later it's otherwise not visible anymore
16:20:06  <planetmaker> (but don't repeat it now) ;-)
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17:02:36  <LordAro> gah, why is it 2 really useful too,d for 32bpp-ez (pngcrop and pngresize) are written in delphi??
17:07:40  <LordAro> still, seems to work with wine
17:10:11  <planetmaker> use NML ;-)
17:10:44  <LordAro> for offsets of ez pngs?
17:13:21  <planetmaker> it's not well tested, but should work. Look for alternative_sprites in the nml documentation
17:13:53  <planetmaker> though for how it works currently, pngcodec etc might be better suited
17:20:48  <LordAro> ha :P
17:20:59  <LordAro> argh, anyone any good at batch scripting?
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17:24:37  <Alberth> try shell-scripting instead :p
17:24:59  <Alberth> or a Makefile :)
17:28:19  <LordAro> can't it involves wine cmd :(
17:28:58  <LordAro> either way, i got wrote it out manually, rather than use a for loop
17:33:36  <Alberth> batch does not have a for-loop, unless they changed it in the past 15 years :p
17:33:55  <LordAro> http://stackoverflow.com/questions/180741/how-to-do-something-to-each-file-in-a-directory-with-a-batch-script <-- aparrently so :P
17:34:11  <LordAro> *apparently
17:34:51  <Alberth> finally :D
17:35:11  <LordAro> huh?
17:35:51  <Alberth> I was missing it 15 years ago :)
17:36:21  <LordAro> you of all people shold know computing changes lots in 15 years :P
17:37:20  <Alberth> nah, you just get a bunch of new hypes that everybody jumps on :p
17:37:25  <Alberth> (just kidding)
17:40:35  <LordAro> well, with windoze that isn't too far off :)
17:41:55  <SpComb^> cmd.exe has a variety of for loops
17:42:18  <SpComb^> it can do files-in-dir, fields-in-lines-in-files and whatnot
17:44:39  <LordAro> bored noaw. anyone help with my microphone problem? http://ubuntuforums.org/showthread.php?t=1900169
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18:18:03  <Eddi|zuHause> can we have mouse wheel going to zoom 1x, and ctrl+mouse wheel go x2 and x4?
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18:40:46  <CIA-6> OpenTTD: translators * r23675 /trunk/src/lang/ (4 files in 2 dirs):
18:40:46  <CIA-6> OpenTTD: -Update from WebTranslator v3.0:
18:40:46  <CIA-6> OpenTTD: belarusian - 3 changes by Wowanxm
18:40:46  <CIA-6> OpenTTD: indonesian - 18 changes by fanioz
18:40:46  <CIA-6> OpenTTD: persian - 47 changes by Peymanpn
18:40:47  <CIA-6> OpenTTD: urdu - 19 changes by haider
19:10:32  <andythenorth> Eddi|zuHause: where are your cargo class draft specs?
19:11:01  <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/Cargo_redefinitions
19:11:25  <dihedral> woops
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19:31:14  <insulfrog> hi all
19:31:42  <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/Action0/Cargos#CargoClasses_.2816.29 <-- there, Eddi|zuHause. I made your suggestion official ;-)
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19:31:56  <planetmaker> as no-one dared, obviously
19:32:12  <Eddi|zuHause> good
19:36:08  <Alberth> good night all
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19:37:35  <insulfrog> I have been having a go at the NoGo system that is in the r23672 nightly along with the 2 extra zoom levels, looks good so far
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19:41:52  <insulfrog> do you think that the NoGo system might lead to an 'objective' system like there is in other 'transport-based' tycoon games?
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19:53:09  <planetmaker> depends what you make of it, insulfrog
19:55:45  <insulfrog> well I do say that it is very early to tell withouth an extensive set of NoGo scripts and some very creative people writing them
19:56:08  <insulfrog> *without
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20:15:24  <insulfrog> I am thinking about Railroad Tycoon (2 and 3) too often about thinking about 'mission objectives' (i.e. deliver many cargo x to place y or make z amount of money, etc :p ) but perhaps something similar can be done in openttd if NoGo is successful
20:16:57  <andythenorth> insulfrog I dunno what inspired TB to do NoGo, but I have been asking for that for some years :)
20:17:25  <andythenorth> http://wiki.openttd.org/Requested_features/Gameplay_Goals_Framework
20:18:08  <andythenorth> I doubt that my request is why it got done though :D
20:18:26  <TrueBrain> LordAro: I would have no clue; I dont maintain the mediawiki installation .. I guess Rubidium knows more about those issues
20:18:38  <planetmaker> insulfrog: it can be done. Right now
20:18:46  <planetmaker> just write your script to ensure that ;-)
20:19:40  <TrueBrain> andythenorth: I presented a small list of things I would be willing to do to the OpenTTD dev (when talking over what OpenTTD needs), and they picked NoGo as the thing to do (to give a rough summary :p). It wasnt until a few days into working on it I read that others had the same idea over the years :P
20:19:48  <TrueBrain> (only underlines the long standing need for something like that :P)
20:20:03  <insulfrog> if that is going to be successful, we will need to create something a bit more 'user friendly' rather than writing a script like a complex pregramming language
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20:20:12  <andythenorth> why?
20:20:13  <insulfrog> *programming
20:20:22  <planetmaker> insulfrog: ehm... no?
20:20:28  <andythenorth> making it harder reduces the number of people who can do it
20:20:33  <andythenorth> which is good
20:20:39  <planetmaker> you cannot have the full flexibility and the "one button solves it all"
20:20:49  <planetmaker> Just download your favourite script, if you don#t feel like programming
20:21:01  <planetmaker> via ingame content download
20:21:12  <planetmaker> but then... you've got to eat what is being served
20:21:47  <planetmaker> it's an option. How people use it: up to them
20:21:57  <planetmaker> it's the same difficulty level as AI or NewGRFs
20:22:05  <planetmaker> for the user and the programmer
20:23:23  <insulfrog> if railroad tycoon 2 and 3 can create a mission based scenario in the game itself with a few dialogue boxes then surley something similar can be done in openttd.
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20:23:50  <andythenorth> I thought the RT3 scenarios were scripted?
20:23:58  <planetmaker> yes. Just click 'use this scenario script' and be done. Even simpler
20:24:29  <andythenorth> I never made any, but reading hawkdawg, I thought the more crafted scenarios used simple scripting
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20:24:49  <andythenorth> hmm
20:25:10  <andythenorth> BANDIT trucks name strings will be [Manufacturer] [Model name]
20:25:21  <andythenorth> but for an alphabetised sort, that might be annoying?
20:25:24  <Zuu> insulfrog: Also, we are at a moment where people with skills that are not really have a full idea of what to do with NoGo. It just opens too many posibilities. :-)
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20:26:12  <Zuu> You'll have to wait for people to figure out smart ways to use the scripting environment and produce good and well designed goal packages.
20:26:18  <TrueBrain> I see no issues to (over time) make a simple dialog to click a few entries to start specific scenario
20:26:23  <TrueBrain> of course someone will have to write a script for that
20:26:40  <TrueBrain> but it should be easy enough (over time) to make it configurable to an extend it feels like you are configuring a scenario
20:27:00  <TrueBrain> but like said, NoGo atm is for script writers to present something to users
20:27:02  <TrueBrain> not for end-users
20:27:16  <planetmaker> like the new newgrf possibilities, too
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20:27:40  <planetmaker> it's not like you can now magically expect old sets to refit in stations ;-)
20:27:57  <TrueBrain> but but but but
20:27:58  <TrueBrain> OWH!
20:28:29  * andythenorth makes trucks
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20:32:22  <andythenorth> hola Snail_
20:32:37  <Snail_> hey andy
20:32:41  <Snail_> how's it going?
20:33:31  <andythenorth> trucks
20:38:01  <TrueBrain> they go: vroem vroem
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21:28:59  <TrueBrain> LordAro: wiki issue fixed
21:30:40  <LordAro> yay :)
21:30:42  <LordAro> ty
21:31:11  <TrueBrain> thank Rubidium :P
21:31:19  <TrueBrain> he knew what was missing :)
21:32:34  <LordAro> at least someone did :P
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21:53:31  <LordAro> Truebrain: i was about to complain that the problem is still there, but then i remembered to hard refresh :)
21:55:10  <__ln__> http://facecrooks.com/Internet-Safety-Privacy/social-seating-allows-klm-passengers-to-pick-their-seatmates.html
21:55:24  <insulfrog> well, gotta go, cyas
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23:16:27  <Terkhen> good night
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23:24:59  <andythenorth> bye
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