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00:01:39 <Eddi|zuHause> why are there some glyphs in mono.png that extend over the sprite border? 00:07:56 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 00:10:28 *** HerzogDeXtEr1 [~Flex@88.130.176.52] has quit [Read error: Connection reset by peer] 00:16:33 *** Chris_Booth [~chatzilla@client-86-23-72-20.brhm.adsl.virginmedia.com] has quit [Quit: ChatZilla 0.9.88 [Firefox 10.0/20120118081945]] 00:19:33 *** DDR [~chatzilla@142.179.78.88] has joined #openttd 00:20:39 *** Leftie [~Leftie@rabstreambattle.force9.co.uk] has quit [Quit: cheerio] 00:21:23 <Terkhen> good night 00:24:32 *** LordAro [~lordaro@host86-156-237-225.range86-156.btcentralplus.com] has quit [Quit: "Time is an illusion. Lunchtime doubly so."] 00:27:31 *** ABCRic [~ABCRic@a79-169-1-73.cpe.netcabo.pt] has quit [Read error: Connection reset by peer] 00:31:28 *** frosch123 [~frosch@frnk-590d52fd.pool.mediaWays.net] has quit [Remote host closed the connection] 00:31:53 *** frosch123 [~frosch@frnk-590d52fd.pool.mediaWays.net] has joined #openttd 00:33:08 <Eddi|zuHause> how do you draw an 8 with 4x3 pixels? 00:36:18 <andythenorth> you don't 00:36:28 <Wolf01> 'night 00:36:36 *** Wolf01 [~wolf01@host101-141-dynamic.31-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 00:37:13 <__ln__> as '10o' 00:37:43 <__ln__> or '010' 00:40:00 <supermop> a solid rectangle? 00:40:26 *** Progman [~progman@p57A1B985.dip.t-dialin.net] has quit [Remote host closed the connection] 00:41:25 <Ammler> 1px more filled as 0 00:42:19 <__ln__> than 00:45:01 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/glyphs.png <-- suggestions? 00:49:37 *** Neon [~Neon@dslb-094-219-029-232.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 00:52:04 *** supermop [~daniel_er@rrcs-72-43-171-87.nyc.biz.rr.com] has left #openttd [] 00:55:36 <frosch123> night 00:55:39 *** frosch123 [~frosch@frnk-590d52fd.pool.mediaWays.net] has quit [Remote host closed the connection] 00:55:53 <andythenorth> Eddi|zuHause: pretty nice 00:59:29 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 01:01:16 *** Biolunar [~mahdi@blfd-4d08ed48.pool.mediaWays.net] has quit [Read error: Connection reset by peer] 01:04:08 <CIA-1> OpenTTD: glx * r23869 /trunk/src/lang/french.txt: -Fix (r23865): WT3 validation failure 01:18:08 *** supermop_ [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has joined #openttd 01:28:23 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 01:31:47 *** KritiK [~Maxim@176.14.117.85] has quit [Quit: Leaving] 01:45:03 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 02:01:11 *** enr1x [~kiike@62.57.4.46.dyn.user.ono.com] has quit [Read error: Connection reset by peer] 02:01:25 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [Read error: Connection reset by peer] 02:11:37 *** keoz [~keikoz@213.101.237.245] has joined #openttd 02:14:02 *** enr1x [~kiike@62.57.4.46.dyn.user.ono.com] has joined #openttd 02:19:25 *** Markavian` [~Markavian@j616s.co.uk] has joined #openttd 02:21:15 *** pugi [~pugi@dyndsl-091-096-015-070.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 02:22:12 *** pugi [~pugi@host-091-097-044-202.ewe-ip-backbone.de] has joined #openttd 02:25:45 *** Markavian [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 02:33:42 *** MJP [~TdlQ@hq.z77.fr] has quit [Ping timeout: 480 seconds] 02:35:58 *** Keyboard_Warrior [~holyduck@82.147.59.59] has joined #openttd 02:42:08 *** theholyduck [~holyduck@82.147.59.59] has quit [Ping timeout: 480 seconds] 02:45:45 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 02:46:29 *** keoz [~keikoz@213.101.237.245] has quit [Quit: keoz] 02:54:53 <Rhamphoryncus> A thought: I'm using tropical refurbishment and aviators with most of the settings turned up to hard, and 50 years in money is NOT unlimited. Upgrading 20 planes at 5.5 million each, that'll take way more than I have. Plowing the ocean is extremely expensive too. It's everything else that fails to keep up. Moving dirt is fine, bridges are practically free, laying track is practically free 02:55:28 *** JVassie [~James@2.25.210.240] has quit [Ping timeout: 480 seconds] 02:56:20 <Rhamphoryncus> Bridges are so annoyingly cheap that you only ever build 1. Well, I have a newgrf to make the suspension bridges better, so I use one of them too (but it's still essentially free) 02:56:47 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 02:56:48 <Eddi|zuHause> i agree, bridges are way too cheap 02:57:08 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 02:57:11 <Rhamphoryncus> too cheap and virtually the same prices 02:57:28 <Rhamphoryncus> They should be spread out a great deal so you only buy what you need 02:58:45 <Rhamphoryncus> I have other thoughts along the same vein, but I'm going to shut up before I start coding a massive newgrf :P 03:01:13 <Eddi|zuHause> well, changing bridge costs would be a relatively small newgrf :) 03:01:45 <Eddi|zuHause> you can even start by editing an existing newgrf, like TBRS 03:01:58 *** mahmoud [~KEM@ALyon-158-1-120-46.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 03:09:36 *** KouDy [~KouDy@175.137.98.200] has joined #openttd 03:13:01 <Rhamphoryncus> yeah, but I want to overhaul all the track types too, including monorail and maglev *g* 03:16:18 <Eddi|zuHause> you can work on NuTracks as well 03:16:28 <Eddi|zuHause> and there are other track sets out there 03:20:16 <Asteconn> I do like NuTracks 03:27:36 *** DDR_ [~chatzilla@142.179.78.88] has joined #openttd 03:32:18 *** DDR [~chatzilla@142.179.78.88] has quit [Ping timeout: 480 seconds] 03:32:33 *** DDR_ is now known as DDR 03:38:38 *** pugi [~pugi@host-091-097-044-202.ewe-ip-backbone.de] has quit [] 03:39:22 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Ping timeout: 480 seconds] 03:57:10 *** yorick_ [~yorick@ip51cd0513.speed.planet.nl] has joined #openttd 03:59:02 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 04:04:31 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Ping timeout: 480 seconds] 04:07:29 *** vodka [~paper@40.Red-88-19-215.staticIP.rima-tde.net] has quit [Quit: Leaving] 04:38:22 *** perk11 [~perk11@188.32.29.223] has joined #openttd 04:46:15 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has joined #openttd 05:07:43 *** glx [glx@2a01:e35:2f59:c7c0:2921:e510:5847:5e66] has quit [Quit: bye] 05:15:19 *** Asteconn [~Asteconn@host-2-98-162-96.as13285.net] has quit [Ping timeout: 480 seconds] 06:10:40 *** tokai|mdlx [~tokai@port-92-195-72-195.dynamic.qsc.de] has joined #openttd 06:16:43 *** tokai|noir [~tokai@port-92-195-76-50.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 06:30:54 *** KouDy1 [~KouDy@175.137.98.200] has joined #openttd 06:35:37 *** KouDy [~KouDy@175.137.98.200] has quit [Ping timeout: 480 seconds] 06:45:16 *** Eddi|zuHause [~johekr@p54B729B5.dip.t-dialin.net] has quit [] 06:45:37 *** Eddi|zuHause [~johekr@p54B727C5.dip.t-dialin.net] has joined #openttd 06:47:47 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has quit [Quit: Snail_] 06:55:05 <xiong> After several weeks of play I still can't be sure of the simplest thing in chillpack/cargodist. Is the patch trying to adjust cargo to my capacity? Or should I be trying to adjust capacity to cargo on offer? I'm getting a lot of bizarre results. 06:57:35 <Rhamphoryncus> cargodist is supposed to redistribute to your capacity 06:58:03 <Rhamphoryncus> But capacity is a pretty vague concept. It uses some heuristics to guess at it 06:58:46 <Elukka> cargodist can't change how cargo is generated 06:59:02 <Elukka> you'll get x passengers and they want to get to destinations you have active routes to 06:59:15 <Elukka> you'll still get the same amount of passengers whether you have one or a dozen destinations 06:59:36 <Elukka> you should still try to transport all of it 07:00:14 <Elukka> i'd prefer YACD since it does affect cargo generation, but it has some crippling issues and apparently there's no will to continue development... 07:10:55 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 07:14:25 *** chester [~chester@95-28-158-132.broadband.corbina.ru] has joined #openttd 07:16:43 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Ping timeout: 480 seconds] 07:21:01 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 07:27:43 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 07:34:01 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 07:36:19 *** RhamphMobile [~yaaic@out-ab-135.wireless.telus.com] has joined #openttd 07:36:36 <RhamphMobile> blah. internet isn't cooperating. 07:38:20 <RhamphMobile> Hah. Told the router to reboot and 20 seconds later it's still giving me packets. 07:42:55 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Ping timeout: 480 seconds] 07:44:15 <RhamphMobile> So I'm trying to figure out: the next/prev/first attributes of Vehicles, is that for trains and articulated RVs to list all their wagons? 07:49:38 <Eddi|zuHause> yes 07:50:34 <RhamphMobile> Thanks. Is every wagon involved in a shared order list, or just the first ones? 07:51:18 <Eddi|zuHause> only front vehicles have orders (and lots of other things) 07:52:18 <RhamphMobile> Alright, so subverting the shared list to be my sorted list should be fine. 07:52:42 <Eddi|zuHause> yes 07:53:39 <Elukka> my lizard has a tendency of failing his jumps if he's being watched 07:53:50 <Elukka> i guess that's kinda like having someone watching over your shoulder when you're trying to do something on your computer... 07:54:53 <RhamphMobile> Vehicle::FirstShared() is what's throwing me off. It implies every wagon has ->orders.list set (when shared). 08:00:07 <Eddi|zuHause> most of these things are ensured to be only ever called/accessed for front vehicles 08:00:35 <RhamphMobile> I was thinking that. 08:01:34 <RhamphMobile> Any reason why most of that is in Vehicle rather than OrderList? Historical artifact? 08:01:51 <Eddi|zuHause> probably 08:03:30 <RhamphMobile> I may just start another branch so I can refactor it before doing my scheduling stuff. 08:10:05 *** KouDy1 [~KouDy@175.137.98.200] has quit [Quit: Leaving.] 08:10:49 *** KouDy [~KouDy@175.137.98.200] has joined #openttd 08:13:31 *** HerzogDeXtEr [~Flex@88.130.176.52] has joined #openttd 08:18:53 *** peteris [~peteris@78.84.97.170] has joined #openttd 08:23:44 *** sc20ka [2e93b6d6@ircip3.mibbit.com] has joined #openttd 08:23:57 <sc20ka> hi.... 08:27:10 *** RhamphMobile [~yaaic@out-ab-135.wireless.telus.com] has quit [Ping timeout: 480 seconds] 08:28:57 *** sc20ka [2e93b6d6@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 08:30:39 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 08:32:28 *** cmircea [~cmircea@86.123.44.83] has joined #openttd 08:33:24 <Eddi|zuHause> so... now i (think i) have the glyphs in the grf, but i have no good way to input them into a text box in the game 08:33:57 <Eddi|zuHause> normally i would use KCharSelect and paste them, but the game has no paste option 08:33:58 <Rubidium> use the vehicle names 08:34:36 <Eddi|zuHause> yes, but that involves recompiling the grf (again) :) 08:35:06 <Rubidium> then make a (much) smaller test GRF? 08:36:45 <xiong> Elukka, thanks. I still see weird things, though. I have a number of stations -- local bus stops -- that don't seem to have enough buildings to generate much cargo; yet pax are waiting. I double or quadruple the service to that stop and a year later, hundreds of pax are stacked up desperate to go anywhere. 08:37:56 <Elukka> hm. that's odd 08:38:42 <Elukka> the only time i've seen passengers that want to go anywhere is when i've messed up my services or there's been some kind of minor bug/fuckup but that sorts itself out before too long 08:38:54 <Elukka> it's possible there's some sort of bug in the older version of the patch in chillpack, i haven't played that 08:38:55 <Rubidium> or decompile with grfcodec, edit and recompile? 08:39:47 <Eddi|zuHause> i should rewrite my script to generate NFO... 08:50:51 <Eddi|zuHause> hm... something seems wrong with the offset 08:56:50 <planetmaker> moin 09:12:31 *** RhamphMobile [~yaaic@out-ab-197.wireless.telus.com] has joined #openttd 09:15:26 *** supermop_ [~daniel_er@cpe-67-243-25-39.nyc.res.rr.com] has quit [Quit: supermop_] 09:17:38 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has joined #openttd 09:18:58 *** DayDreamer [~DayDreame@ip-86-49-59-25.net.upcbroadband.cz] has left #openttd [] 09:25:33 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 09:31:53 <andythenorth> morning 09:32:08 <RhamphMobile> G'morning. 09:33:23 <planetmaker> salut andythenorth 09:35:35 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Ping timeout: 480 seconds] 09:40:13 *** RhamphMobile [~yaaic@out-ab-197.wireless.telus.com] has quit [Ping timeout: 480 seconds] 09:43:03 <andythenorth> in an ideal grf-topia word, what's a nice way to specify a vehicle set 09:43:10 <andythenorth> e.g. vehicles + their properties 09:43:25 <andythenorth> text file? web form interface? spreadsheet? 09:43:48 <andythenorth> an approximate clone of the nml property{} structure? 09:43:57 <planetmaker> what's un-ideal about the nml way? 09:44:11 <andythenorth> only 2 things 09:44:25 <andythenorth> 1. it doesn't expose the values that I can use as python 09:44:51 <andythenorth> 2. more furniture than is ideal - there's some formatting required 09:44:58 <planetmaker> it simply is not python. It's a language written in python 09:45:06 <andythenorth> I know 09:45:15 <planetmaker> and formatting is always required 09:45:22 <planetmaker> it's just a matter of what kind of formatting 09:45:42 <andythenorth> it's a relative scale: spreadsheet < nml property block 09:45:51 <andythenorth> web form < nml property block 09:46:20 <planetmaker> honestly: I challenge that that comparison constitutes a statement which evaluates to true 09:46:32 <andythenorth> basically I could rephrase my question as 'should I learn how to use the tsv module in python?' :P 09:47:12 <Terkhen> good morning 09:47:16 *** Neon [~Neon@dslb-178-004-179-150.pools.arcor-ip.net] has joined #openttd 09:47:16 <planetmaker> hello Terkhen 09:47:22 <andythenorth> hols 09:47:28 <andythenorth> ¿ 09:47:29 <andythenorth> hola 09:52:05 *** KenjiE20 [kenjie20@free.blinkenshell.org] has quit [Quit: WeeChat 0.3.6] 09:58:11 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 10:03:30 *** RhamphMobile [~yaaic@out-ab-248.wireless.telus.com] has joined #openttd 10:03:43 <andythenorth> hmm 10:03:44 <RhamphMobile> Stupid phone. 10:04:06 <andythenorth> cpp constants are still kind of cool 10:04:59 <andythenorth> but mixing cpp and python is ... odd 10:06:42 *** MJP [~TdlQ@hq.z77.fr] has joined #openttd 10:06:56 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has joined #openttd 10:20:41 <andythenorth> hmm 10:20:51 <andythenorth> are trailers for trucks primary or subsidiary objects? 10:21:10 <andythenorth> i.e. should I put them in the master list of vehicles and render them from there? 10:21:18 <andythenorth> or only render them when the lead truck is rendered? 10:21:30 *** Chris_Booth [~chatzilla@client-86-23-72-20.brhm.adsl.virginmedia.com] has joined #openttd 10:22:07 <RhamphMobile> Is this a general question or one pertaining to code as written? 10:22:23 <andythenorth> I think it's me thinking out loud 10:22:28 <andythenorth> but the second 10:23:23 <RhamphMobile> Heh. Well I was going to mention that some of the articulated trams I was using are 4 or 5 tiles long. 10:23:45 <andythenorth> so the question is - should the trailing vehicles be defined in the root scope, with the lead vehicle 10:23:51 <andythenorth> or are they scoped to the lead vehicle 10:23:55 <andythenorth> currently the second 10:26:36 *** hbccbh [~hbc@183.34.138.166] has quit [Quit: Leaving.] 10:26:38 <andythenorth> it makes almost no difference except for readability 10:26:47 <RhamphMobile> I would assume this influences the earliest filtering for what's on screen... but you could also expand the lead truck for this purpose. 10:26:57 <andythenorth> makes no difference to the game at all 10:27:05 <andythenorth> pure compile-time question 10:27:16 <andythenorth> one way is more intricate...the other simpler... but also more magical 10:27:21 <RhamphMobile> ahh 10:28:14 <andythenorth> the more intricate method means more template code, but also less arsing about accessing other scopes 10:29:16 <andythenorth> it's basically a standard problem of 'wide and flat' or 'deep and nested' 10:29:31 <andythenorth> wide and flat means more lookups between objects, deep and nested means more traversal of hierarchy 10:29:39 *** Progman [~progman@p57A19EC5.dip.t-dialin.net] has joined #openttd 10:29:59 <Eddi|zuHause> since i have a table, it's wide and flat there 10:30:21 <Eddi|zuHause> the hierarchy is defined by some magic naming convention 10:31:43 <Eddi|zuHause> it's not particularly pretty, but very much functional. 10:31:43 <andythenorth> so you have (equivalent of) one big flat dict for all vehicles? 10:31:52 <andythenorth> and use a naming convention to map associated vehicles? 10:31:54 <Eddi|zuHause> yes 10:32:07 <andythenorth> makes sense 10:32:30 <andythenorth> I have (equivalent of) one big flat dict for all trucks, but the trailers are inside the dict for each truck 10:32:39 <andythenorth> it seems to make no real difference 10:32:47 <andythenorth> probably a matter of taste 10:33:19 <andythenorth> I have the naming convention too so it could be changed to flat 10:33:21 <Eddi|zuHause> that's fine for dicts, but not really nice for a table 10:33:40 <RhamphMobile> Would you be filtering based on names if it was flat? 10:35:31 <andythenorth> Eddi|zuHause: the trailers are slightly auto-magically created in my case 10:35:52 <andythenorth> if they were 100% defined manually flat would be better I guess 10:36:40 <Eddi|zuHause> andythenorth: that's probably fine for trucks. articulation of trains needs to be slightly more flexible, i guess 10:36:45 <andythenorth> yup 10:36:55 <andythenorth> so the templating I've got would work both ways 10:36:57 *** perk11 [~perk11@188.32.29.223] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 10:37:00 <andythenorth> which is important to me 10:37:10 <andythenorth> it's flexible in that regard 10:37:10 <Eddi|zuHause> you don't usually have driven heads at the other end or stuff 10:38:08 <Eddi|zuHause> i think you're totally overthinking this 10:40:09 *** KouDy1 [~KouDy@175.137.98.200] has joined #openttd 10:41:14 <andythenorth> Eddi|zuHause: you think? :) 10:41:23 * andythenorth overthinks occasionally? :P 10:43:17 <RhamphMobile> Only occasionally? Amateur. ;) 10:43:49 *** KouDy [~KouDy@175.137.98.200] has quit [Ping timeout: 480 seconds] 10:44:06 <andythenorth> Eddi|zuHause: I see 'overthinking' and raise you 'code generator' :D 10:44:46 <Eddi|zuHause> andythenorth: really, i wrote this thing in more or less one day, and thought "ah well... good enough i suppose" 10:45:52 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has joined #openttd 10:46:21 <andythenorth> hmm 10:46:40 <andythenorth> 'make a nice truck set' 'obsess about templating' /s 10:46:43 <andythenorth> :P 10:46:44 <Eddi|zuHause> and for like two weeks now you discuss X framework and Y language 10:47:33 <andythenorth> the actual work is quite minimal 10:47:45 <andythenorth> it's rather over-shadowed by the noise I make :P 10:48:04 <Elukka> Eddi|zuHause: what's up with the 32bpp thing in CETS? 10:48:10 <RhamphMobile> andythenorth: I see your code generator and raise you a static/dynamic programming language intended to have the performance of C and the ease of Python. And superior threading than both. 10:48:30 <Eddi|zuHause> Elukka: one of oberhÃŒmers random outbursts? 10:48:36 <Elukka> i guess :P 10:49:02 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 10:49:04 <Eddi|zuHause> Elukka: it's not like we never discussed this before 10:49:16 <Elukka> we did, but what's going on now? 10:56:29 *** pjpe [ae5b4d6d@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 10:56:39 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 11:00:02 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 11:01:06 <Rubidium> RhamphMobile: LabView? ;) 11:02:39 <RhamphMobile> Found an odd tidbit: when loading an old savegame there already is a v->orders.list, not just an orders.old, but the orders.list gets replaced and forgotten. Leaked I assume. Or I screwed something up. Regression test isn't stopping anymore... 11:03:04 <Rubidium> RhamphMobile: ever heard of unions? 11:03:12 <Rubidium> RhamphMobile: if not, look them up 11:03:19 <RhamphMobile> Fortunately I'm not familiar with LabView so I can ignore that. ;) 11:03:27 <RhamphMobile> eh? Of course I have. 11:03:58 <Rubidium> well, v->orders is a union 11:04:11 <RhamphMobile> fuck. :P 11:06:26 <Elukka> Eddi|zuHause: i still think sprites are much better to draw with the essentially unlimited palette of 32bpp, but doing both 8 and 32 seems like a bit of a bother 11:06:42 <Rubidium> last time I checked OpenTTD did leak less than the external libraries 11:08:59 <RhamphMobile> Ignore what I said. Being a union invalidates it. 11:11:07 <Eddi|zuHause> Elukka: well, the important point would be that the 8bpp versions would be automatically converted 11:11:27 *** mahmoud [~KEM@ALyon-158-1-120-46.w90-29.abo.wanadoo.fr] has joined #openttd 11:11:52 <Eddi|zuHause> and the newgrf would (try to) enforce 32bpp blitter 11:12:08 <Eddi|zuHause> so the average user wouldn't see the 8bpp sprites 11:12:44 <Elukka> what does auto-converting actually do? 11:12:59 <Elukka> it can't come up with new color info out of nowhere, so... does it just change existing colors to something closer to reality? 11:29:08 *** JVassie [~James@2.25.210.240] has joined #openttd 11:29:20 *** Chris_Booth [~chatzilla@client-86-23-72-20.brhm.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 11:35:26 *** cornjuliox [cornjuliox@202.128.63.177] has quit [Ping timeout: 480 seconds] 11:38:07 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 11:42:49 *** cypher [~Miranda@ip-213-220-193-49.net.upcbroadband.cz] has joined #openttd 11:44:50 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 11:44:58 *** RhamphMobile [~yaaic@out-ab-248.wireless.telus.com] has quit [Quit: Yaaic - Yet another Android IRC client - http://www.yaaic.org] 11:48:04 <Rhamphoryncus> Oh good, I can remove that quit message 11:55:24 <Rhamphoryncus> Found why it kept crashing and hanging and whatnot. Refactored all the assignments to v->orders.list so it'd be in one place rather than 10, but forgot to put it in that one place. FUUUUUU... 12:07:00 *** Elukka [Elukka@78-27-90-104.bb.dnainternet.fi] has quit [] 12:10:49 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 12:12:08 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: Sla Mutant Co-Op for Renegade - coming back soon] 12:15:47 *** DDR [~chatzilla@142.179.78.88] has quit [Quit: ChatZilla 0.9.88 [Firefox 9.0.1/20111221202647]] 12:17:42 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 12:21:33 *** KenjiE20 [kenjie20@free.blinkenshell.org] has joined #openttd 12:30:27 *** frosch123 [~frosch@frnk-4d00bd3d.pool.mediaWays.net] has joined #openttd 12:32:22 *** cornjuliox [cornjuliox@202.128.63.177] has joined #openttd 12:36:05 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has joined #openttd 12:36:19 <Rhamphoryncus> Oi, took me an hour to refresh my memory on the fine print of sequence-points and such 12:45:01 *** Chris_Booth [~chatzilla@client-86-23-72-20.brhm.adsl.virginmedia.com] has joined #openttd 12:46:57 *** heffer [~felix@hyperion.fetzig.org] has quit [Remote host closed the connection] 12:47:02 *** cornjuliox [cornjuliox@202.128.63.177] has quit [] 12:55:00 <TinoDidriksen> That got important to know? When in doubt, split into statements...it's usually more readable that way anyway. 13:02:26 *** pugi [~pugi@host-091-097-044-202.ewe-ip-backbone.de] has joined #openttd 13:04:53 <Rhamphoryncus> Order *old = v->orders.old; // OrderList() overwrites this, so save a copy 13:04:53 <Rhamphoryncus> mapping[old] = new OrderList(v->orders.old, v); 13:05:14 <Rhamphoryncus> I just blanked on the rules and I don't want to make a decision when I don't know. 13:05:59 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 13:08:50 *** Wolf01 [~wolf01@host101-141-dynamic.31-79-r.retail.telecomitalia.it] has joined #openttd 13:09:01 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 13:16:52 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 13:24:38 <Wolf01> hello o/ 13:27:44 *** florian [~florian@pD9FB77A7.dip.t-dialin.net] has joined #openttd 13:27:54 *** cypher [~Miranda@ip-213-220-193-49.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 13:29:00 <florian> hi. is it possible to store goods in vehicle stations, e.g. if theres a forest somewhere, transport it to a harbor via train, and from the harbor to another harbor (by ship of course)? 13:30:43 <florian> *it = wood, not the forest :D 13:31:13 *** cypher [~Miranda@ip-86-49-67-69.net.upcbroadband.cz] has joined #openttd 13:31:14 <Terkhen> hi florian 13:31:16 <Terkhen> http://wiki.openttd.org/Feeder_service <--- 13:32:34 <florian> thanks 13:32:42 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 13:35:38 <Terkhen> yw 13:47:38 *** Markavian [~Markavian@j616s.co.uk] has joined #openttd 13:50:35 <Mazur> I made a new version of the FIRS 0.7.0 cargo flow chart, see the blog if you're interested. 13:52:28 *** florian [~florian@pD9FB77A7.dip.t-dialin.net] has quit [Quit: Verlassend] 13:53:09 <andythenorth> Mazur: blog? 13:53:58 *** Markavian` [~Markavian@j616s.co.uk] has quit [Ping timeout: 480 seconds] 13:57:33 <Mazur> Yes. 13:57:52 <Mazur> http://blog.openttdcoop.org/2012/01/27/firs-industry-and-cargo-chart/ 14:00:05 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 14:00:08 *** mode/#openttd [+o Alberth] by ChanServ 14:01:11 <andythenorth> Yexo: can I used numeric IDs with nml in articulated_part 14:01:12 <andythenorth> ? 14:01:17 <andythenorth> use / used /s 14:01:26 <Yexo> sure 14:01:43 <Yexo> you have to give each part a name, but you can additionally given them a numeric ID and use that in your code 14:02:05 <andythenorth> awesome 14:02:17 <andythenorth> numeric iterator instead of string concat 14:02:25 <andythenorth> it's about the same either way I guess though :) 14:06:15 <planetmaker> yes, numbers are so much better to read :-P 14:08:52 <andythenorth> could do an identifier 14:08:58 <andythenorth> same amount of code either way 14:11:05 *** KouDy [~KouDy@175.137.98.200] has joined #openttd 14:11:10 *** |Jeroen| [~jeroen@d5152B25B.access.telenet.be] has quit [Quit: oO] 14:14:13 <xiong> I think there's positive feedback. There's a slight excess of demand at a feeder station and that piles up over time; by the time I notice it there are a few hundred pax standing around willing to go anywhere -- cash on the hoof. So I run more vehicles to that feeder stop from the local hub. That makes the feeder look better serviced than the main; so a greater fraction of pax are allocated to that route. 14:15:36 *** KouDy1 [~KouDy@175.137.98.200] has quit [Ping timeout: 480 seconds] 14:16:46 <xiong> If the main intercity line is long and slow, its monthly capacity is much less than that of the feeder. Pax continue to demand the feeder and if I'm foolish enough to lay on even more cheap local service, they take it and want more. 14:17:06 <andythenorth> Yexo: is this valid nml? http://paste.openttdcoop.org/show/994/ 14:17:11 <Alberth> xiong: what's the idea of this long monologue? 14:17:28 <xiong> Alberth, What part of it is unclear? 14:18:01 <Alberth> it is unclear what idea you are trying to bring across 14:18:04 <Yexo> andythenorth: sure 14:18:07 <Alberth> (at least, to me) 14:18:38 <andythenorth> thanks 14:18:41 <xiong> I'm less interested in airing my opinion than in comparing the opinions of others. 14:18:48 <Hirundo> andythenorth: Seems valid, though without any purpose 14:18:53 <andythenorth> indeed 14:18:59 <andythenorth> the purpose is to *not* build any trailers 14:19:13 <Chris_Booth> hi all 14:19:15 <Hirundo> There are easier ways to do that 14:19:22 <Alberth> hi Chris_Booth 14:19:28 <Yexo> Hirundo: this is easy to template 14:19:44 <andythenorth> I can write more conditions in the template. Or fewer conditions. 14:19:45 <Yexo> on line 2 you put something if you want it articulated, if nothing there it's not articulated 14:20:18 <andythenorth> fewer conditions = easier to read the template, as long as you don't mind lots of code that's doing equivalent of 'pass' 14:20:26 <xiong> You may just as well take it for granted, Alberth, that whatever I have to say in here these days, unless otherwise excepted, is in hopes of fishing for understanding of chillpack/cargodist. The existing docs are... not useful for play, although developers must be fascinated. 14:20:33 <andythenorth> btw, nml is fricking awesome to tempalte 14:20:38 <andythenorth> template /s 14:21:19 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 14:21:47 * andythenorth is 100% converted to joys of nml 14:22:01 <andythenorth> although I won't 100% convert my sets - nfo is like brain training 14:22:44 <xiong> I conjecture that the solution to the unfortunate feeder oversupply is *not* to service it but to increase main service at the corresponding hub, tilting the distribution that way instead. 14:23:36 <andythenorth> if an rv has an articulated switch but no trailers, will it be able to use drive-in road stops? 14:23:49 <Hirundo> yes 14:24:16 <Hirundo> how would the game even detect, that there is an 'articulated switch' ? 14:24:33 <Alberth> xiong: sorry, no idea, I never played chillpack, and certainly not in the wayy you do 14:24:34 <Hirundo> as long as it returns 'no art. parts' it doesn't matter 14:24:38 <andythenorth> because the bit is enabled in special flags? 14:24:44 <andythenorth> in cb flags sorry 14:25:05 *** KritiK [~Maxim@89-178-105-104.broadband.corbina.ru] has joined #openttd 14:25:09 <andythenorth> I'm hazy on how nml sets those bits 14:25:16 <Alberth> xiong: I just do test-playing for small amounts of time 14:25:30 <xiong> Yes; it may take much patience to find out about this. 14:26:08 <xiong> Yes; it does seem that people spend more time modifying the game than learning how to play it. I'm sure there must be good players but they don't discuss it much. 14:27:42 <andythenorth> Hirundo: thanks 14:28:25 <Alberth> xiong: they are not here, I think. They mostly play MP I think 14:28:49 <xiong> You're probably right, Alberth. 14:29:06 <Alberth> (or SP at home without Internet :p ) 14:29:51 <Chris_Booth> does anyone know how long 30 game years is in hours? 14:29:56 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 14:30:12 <andythenorth> is there any case where extra_callback_info1 will contain 0? 14:30:34 <andythenorth> I am relying on 0 not being found atm 14:30:43 <andythenorth> sorry - context is articulated_part 14:32:11 <Hirundo> it starts at 1 14:32:32 <andythenorth> am I a fool to rely on that? :) 14:32:33 <Hirundo> so presuming you don't try to add enough parts to overflow the counter, you're safe :- 14:33:04 <Alberth> Chris_Booth: you can compute the answer from the answer in the FAQ: http://wiki.openttd.org/FAQ_gameplay#How_long_is_a_game_day_in_real_time.3F 14:33:30 <Hirundo> FWIW the number of parts is limited to 100 14:33:40 <andythenorth> 3 will be sufficient here :D 14:33:44 <Alberth> QED people don't read FAQs :) 14:34:18 <Chris_Booth> thanks Alberth. I would not have thought to look in the FAQ 14:34:36 * andythenorth converts numeric ids to nml identifiers 14:34:39 <andythenorth> for readability :P 14:34:49 <andythenorth> when debugging :p 14:34:55 <xiong> Chris_Booth, Don't forget you can halve that time in fast-forward. 14:35:56 <Chris_Booth> xiong: not in a server game 14:36:21 <Chris_Booth> I was just trying to work out when my final Loco would come out 14:36:43 <Chris_Booth> as it turns out is 6.75 hours away 14:38:33 <Alberth> Chris_Booth: a search at the wiki didn't turn up that answer either? 14:39:28 <Chris_Booth> Alberth: I am to lazy to search 14:39:34 <andythenorth> meh 14:39:54 <andythenorth> trailers before or after the truck in the final nml file? 14:39:54 <Chris_Booth> see andy agrees 14:40:05 * andythenorth has too many meta questions to be a real developer 14:41:07 <Alberth> perhaps you should develop unreal :) 14:42:43 <Hirundo> andythenorth: You should read http://www.joelonsoftware.com/items/2009/09/23.html 14:42:59 <Hirundo> I feel sometimes you write much code to avoid writing code 14:43:31 <Hirundo> Though arguably, code that writes code for you is more fun to write :-) 14:43:48 <andythenorth> Hirundo: interestingly, in my day job, I'm the duct tape programmer 14:44:00 <andythenorth> I refuse to learn how to develop properly, and hack in ancient cms 14:44:09 <andythenorth> and it works 14:44:14 <andythenorth> and my code ships faster and works 14:44:27 <andythenorth> but it's not scalable, maintainable, repeatable, and no-one else likes it :) 14:45:04 <andythenorth> ha 14:45:09 <Alberth> and your boss still allows you near the code? :o 14:45:13 <andythenorth> who's the boss? 14:45:27 *** glx [glx@2a01:e35:2f59:c7c0:e547:83f5:3b85:4820] has joined #openttd 14:45:30 *** mode/#openttd [+v glx] by ChanServ 14:45:46 * andythenorth started hiring real developers once real code was needed ;) 14:46:59 <SpComb> all problems in computer science can be solved by applying one more layer of abstraction 14:47:33 <Hirundo> except.... 14:50:17 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 14:53:03 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 14:54:44 <andythenorth> Hirundo: "code that writes code for you...more fun" :) <- the main reason I'm on version 5 of BANDIT is that it's fun 14:54:53 <andythenorth> I've started to actually learn python 14:58:23 <andythenorth> it's about time 14:58:27 <andythenorth> I've been using it for 7 years :P 14:59:10 <Hirundo> using it for so long without learning it :o 14:59:35 <andythenorth> you can go a long way with for i in iterable: do stuff 14:59:45 <andythenorth> I skipped functions for 5 years 14:59:54 <andythenorth> I just wrote my first class this weekend :P 15:00:10 <Hirundo> "def foo(x): do stuff" isn't too hard either, I'd say 15:00:17 <andythenorth> no 15:00:24 <andythenorth> I just wrote code that didn't require it :) 15:00:41 <andythenorth> ships faster :P 15:00:52 <andythenorth> do less, ship on time 15:03:48 *** Chris_Booth [~chatzilla@client-86-23-72-20.brhm.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 15:04:50 *** KasperVld [1884e9f8@ircip4.mibbit.com] has joined #openttd 15:05:11 <KasperVld> good afternoon 15:08:03 <andythenorth> asking what the best order for vehicles in an nml file is definitely bikeshedding the project :P 15:08:18 <andythenorth> especially as nml doesn't give a crap about the order when numeric IDs are used 15:09:58 <planetmaker> hi KasperVld 15:11:11 <Alberth> andythenorth: I didn't see anybody asking that :p 15:11:26 <andythenorth> 'twas me 15:11:44 <andythenorth> lack of sleep makes an alread-obsessive andythenorth even stranger :P 15:12:00 <andythenorth> I kind of actually do just talk to myself 15:12:55 <andythenorth> instead - maybe I try and ship something :p 15:13:10 <SpComb> hack hack hack ship 15:13:44 <andythenorth> hack hack hack delete hack delete hack hack delete hack 15:13:48 <Alberth> SpComb unfortunately, the other way around does not work ;) 15:15:54 *** Chris_Booth [~chatzilla@client-86-23-72-20.brhm.adsl.virginmedia.com] has joined #openttd 15:16:16 <Hirundo> andythenorth: defining ids before using them is always a safe bet 15:16:32 <andythenorth> that's good 15:16:36 * andythenorth has bet safely in that case 15:16:44 <andythenorth> hmm 15:16:44 <CIA-1> OpenTTD: rubidium * r23870 /trunk/src/3rdparty/squirrel/squirrel/sqbaselib.cpp: -Fix [FS#5004]: scripts with a bad comparator could lock up OpenTTD 15:16:52 <andythenorth> I kind of feel bad about not using the nml built-in here: 15:16:53 <andythenorth> shorten_vehicle: ${8 - properties.truck_length}; 15:16:59 <andythenorth> but that code is so easy ^ 15:17:06 *** LordPixaII is now known as Pixa 15:17:17 <SpComb> next someone writes an NML optimizer 15:17:29 <andythenorth> for speed or for ease? 15:17:37 <andythenorth> the ease side is pretty optimised 15:17:40 <SpComb> for teh compilerz 15:17:49 <Hirundo> I still have the idea of changing 'shorten_vehicle' to 'length' somewhere in my mind 15:17:53 <andythenorth> I keep trying to do stuff the long way, and finding there's a built in 15:18:11 *** fray`007 [~bondmain@C-59-100-33-98.for.connect.net.au] has quit [Ping timeout: 480 seconds] 15:18:12 <andythenorth> whoever added 'disable default vehicles(range)' etc gets a prize 15:18:53 * Yexo points to Hirundo 15:19:01 <andythenorth> total win 15:19:44 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 15:20:16 <Hirundo> FIRS should have a 'cookie' cargo :-) 15:20:31 <andythenorth> there's a spare slot 15:20:35 *** Pulec [~pulec@static-cl093181068250.unet.cz] has joined #openttd 15:20:35 <andythenorth> I think 15:21:13 <Hirundo> There's a bakery, right? 15:21:34 <Alberth> cookie cargo for the HQ ! 15:22:37 <frosch123> hmm, so we need a special cargo flag which makes some of the cargo just vanish during transportation 15:22:59 <andythenorth> there's a grain mill 15:23:02 <andythenorth> near enough a bakery 15:23:39 <Hirundo> HQ acceptance is fixed afaik, though 15:24:06 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 15:25:18 <andythenorth> indeed 15:25:30 <andythenorth> the acceptance of BEER at HQ is not possible :( 15:25:39 <TWerkhoven[l]> :( 15:26:25 <Hirundo> new objects should allow changing acceptance, also for default objects 15:26:49 <andythenorth> ho ho 15:26:53 * andythenorth has one more bit working again 15:27:42 <TWerkhoven[l]> one could always make a hq-expansion item which does accept beer, but needs to be placed adjacent (in a certain tile perhaps) to the hq? 15:29:52 *** Asteconn [~Asteconn@host-2-98-162-96.as13285.net] has joined #openttd 15:30:15 <Hirundo> That'd have to be an industry currently, it's the only item that can be built by player and accepts cargo 15:30:25 <planetmaker> Hirundo, default objects cannot be modified 15:30:30 <Hirundo> I know 15:30:51 <Hirundo> That can change, though 15:31:41 <planetmaker> yes. IMHO it should ;-) 15:32:00 <planetmaker> with some limitations maybe. 15:32:06 <planetmaker> we can't make HQ unavailable 15:32:40 <planetmaker> not sure about the other two, light houses and transmitters 15:33:35 <frosch123> don't forget the statue and bought land :p 15:34:04 <andythenorth> light houses should accept PAX! 15:34:05 <planetmaker> true :-) 15:34:42 <andythenorth> oh 15:34:53 <andythenorth> I think I kind of fixed everything :o 15:35:09 <Yexo> you can probably make the HQ accept beer by putting it in cargoslot 0 15:35:16 <Yexo> you might break other unexpected things however 15:35:24 <Yexo> s/might/will/ :p 15:39:04 *** namad8 [aaaaa@c-67-163-246-17.hsd1.pa.comcast.net] has joined #openttd 15:43:34 *** namad7 [~aaaaa@c-67-163-246-17.hsd1.pa.comcast.net] has quit [Ping timeout: 480 seconds] 15:47:45 <frosch123> every house producing beer? :p 15:49:30 <Hirundo> that'd be realistic in the US thirties only 15:50:03 <Hirundo> well, twenties mostly 15:50:12 <Mazur> Eurpope farms and monasteries in the middles ages, I wager. 15:50:17 <Mazur> -p 15:56:38 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 16:04:39 *** ABCRic [~ABCRic@a79-169-1-73.cpe.netcabo.pt] has joined #openttd 16:18:44 *** Neon [~Neon@dslb-178-004-179-150.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 16:20:09 <TinoDidriksen> Transport Tycoon Medieval? Start out with ox carts and horseback couriers... 16:27:26 <andythenorth> what does nml do if a switch result references a block that doesn't exist (but the result will never be reached) ? 16:28:03 <planetmaker> complain 16:29:17 <andythenorth> k 16:29:24 <andythenorth> np 16:29:48 <andythenorth> incidentally nml should (if it doesn't already) have something like this in introduction 16:30:37 <andythenorth> "if you already know nfo, nml *is* easier. However, whilst your knowledge of nfo will help you navigate the spec, a lot of what you learnt is required. Trying to treat nml like nfo will cause you to over-complicate things" 16:31:30 <andythenorth> is required / isn't required /s 16:33:23 <andythenorth> NML = powerful meta language 16:33:30 <andythenorth> NML != new syntax for nFO 16:38:29 *** Chris_Booth [~chatzilla@client-86-23-72-20.brhm.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 16:39:13 *** snack2 [~nn@dsl-prvbrasgw1-fe05dc00-37.dhcp.inet.fi] has quit [] 16:41:24 *** KasperVld [1884e9f8@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:45:56 *** Rezt [~Rezt@81-178-202-93.dsl.pipex.com] has joined #openttd 16:45:58 *** Westie [~westie@icarus.typefish.co.uk] has joined #openttd 16:47:35 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Remote host closed the connection] 16:48:18 <Mazur> Is there a way to go to a previous version of a blog post? I accidentally deleted a lot while inserting a more tag. 16:50:45 <Ammler> google cache :-P 16:52:22 <planetmaker> does your browser back button work, Mazur ? 16:54:48 <TinoDidriksen> Some blog systems keep versions. 16:55:45 <Mazur> No. I was past that stage. 16:56:59 <Mazur> I sorta fixed it. 17:08:10 *** cypher [~Miranda@ip-86-49-67-69.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 17:19:16 *** cypher [~Miranda@ip-86-49-67-69.net.upcbroadband.cz] has joined #openttd 17:33:33 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 17:36:09 *** eQualizer [~lauri@dyn-xdsl-77-86-195-47.nebulazone.fi] has quit [Ping timeout: 480 seconds] 17:36:50 *** lost` [~bb7ffd7f@webuser.thegrebs.com] has joined #openttd 17:36:56 *** KouDy [~KouDy@175.137.98.200] has quit [Quit: Leaving.] 17:38:38 *** lost` [~bb7ffd7f@webuser.thegrebs.com] has quit [] 17:41:53 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has quit [Remote host closed the connection] 17:45:46 *** Cybertinus [~Cybertinu@tunnel3304.ipv6.xs4all.nl] has joined #openttd 17:54:56 *** valhallasw [~valhallas@193.52.24.37] has joined #openttd 18:00:00 *** DayDreamer [~DayDreame@178.248.252.221] has joined #openttd 18:02:24 *** Chris_Booth [~chatzilla@client-86-23-72-20.brhm.adsl.virginmedia.com] has joined #openttd 18:26:57 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:29:05 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 18:34:29 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has quit [Quit: TschÃŒÃ] 18:41:00 *** Chris_Booth [~chatzilla@client-86-23-72-20.brhm.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 18:47:24 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 18:48:23 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Remote host closed the connection] 18:49:54 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 18:50:25 *** Rezt [~Rezt@81-178-202-93.dsl.pipex.com] has quit [Quit: Textual IRC Client: http://www.textualapp.com/] 18:50:47 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [] 19:02:44 *** Chris_Booth [~chatzilla@client-86-23-72-20.brhm.adsl.virginmedia.com] has joined #openttd 19:15:35 *** lugo [lugo@209.141.56.5] has joined #openttd 19:27:20 *** Chris_Booth [~chatzilla@client-86-23-72-20.brhm.adsl.virginmedia.com] has quit [Ping timeout: 480 seconds] 19:35:04 <CIA-1> OpenTTD: translators * r23871 /trunk/src/lang/ (10 files in 2 dirs): (log message trimmed) 19:35:04 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 19:35:04 <CIA-1> OpenTTD: english_US - 1 changes by Rubidium 19:35:04 <CIA-1> OpenTTD: estonian - 16 changes by artur 19:35:04 <CIA-1> OpenTTD: korean - 12 changes by telk5093 19:35:05 <CIA-1> OpenTTD: lithuanian - 3 changes by Stabilitronas 19:35:05 <CIA-1> OpenTTD: norwegian_bokmal - 1 changes by mantaray 19:51:56 *** TdlQ [~TdlQ@hq.z77.fr] has joined #openttd 19:55:10 *** Stimrol_ [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 19:56:51 *** Biolunar [~mahdi@blfd-4d086e8d.pool.mediaWays.net] has joined #openttd 19:57:15 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 19:57:43 *** HerzogDeXtEr1 [~Flex@88.130.181.223] has joined #openttd 19:58:09 *** MJP [~TdlQ@hq.z77.fr] has quit [Ping timeout: 480 seconds] 19:58:37 *** TdlQ is now known as MJP 20:04:05 *** HerzogDeXtEr [~Flex@88.130.176.52] has quit [Ping timeout: 480 seconds] 20:19:57 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has joined #openttd 20:40:43 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 20:47:56 *** pjpe [ae5b4d6d@ircip2.mibbit.com] has joined #openttd 20:49:09 *** Westie [~westie@icarus.typefish.co.uk] has quit [Read error: Operation timed out] 21:11:23 *** Neon [~Neon@dslb-178-004-179-150.pools.arcor-ip.net] has joined #openttd 21:12:57 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-03.NATPOOL.NYU.EDU] has joined #openttd 21:21:23 *** kkb110__ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-03.NATPOOL.NYU.EDU] has joined #openttd 21:21:24 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-03.NATPOOL.NYU.EDU] has quit [Read error: Connection reset by peer] 21:23:25 *** vodka [~paper@40.Red-88-19-215.staticIP.rima-tde.net] has joined #openttd 21:23:41 *** kkb110__ [~kkb110@NYUFGA-WLESSAUTHCLIENTS-03.NATPOOL.NYU.EDU] has quit [Read error: Connection reset by peer] 21:25:12 *** Kromme [~Kromme@178-84-91-176.dynamic.upc.nl] has joined #openttd 21:25:17 <Kromme> Hi ppl 21:25:50 <SmatZ> hi Kromme 21:26:07 <Kromme> I only got one quick question tbh, sorry 'bout that 21:26:28 <Kromme> I've downloaded some AI's last week, and upgraded to ottd-v1.2.0-beta3 21:26:38 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has joined #openttd 21:27:01 <Kromme> no problem, you'd think.. all my AI's suddenly blanked and stated corruption.. Except for IdleV1 21:27:27 <Kromme> any ideas how that could've happened? 21:28:25 <Kromme> and thanks for the extra zoomlevels, they sure make landscaping a lot easier :)) 21:28:48 <SmatZ> :) 21:28:58 <SmatZ> what does "stated corruption" mean? 21:29:25 <Kromme> well, when I try to open/load them, they give me an errormsg, and they disable themselves 21:29:35 <Kromme> either that, or my ottd crashes 21:30:00 <SmatZ> if openttd crashes, you get instructions on how to open a bugreport :) 21:30:07 <SmatZ> what does the AI Debug window output? 21:30:24 <SmatZ> there should be a message with a backtrace where the AI crashed 21:30:31 <Kromme> The AI debugger pops up when it doesn't freeze, but it doesn't really give me all that much info to work with 21:30:49 <Kromme> gimme a minute, I'll try to CP some info here if you'v got some time 21:31:06 <Kromme> +e, somewhere 21:34:36 <Kromme> hmz, this is kind of freaky, for now they work on my system (no errors), but at my friends PC they still keep giving errors 21:35:24 *** roboboy [~robotboy@CPE-58-173-43-55.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 21:38:31 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 21:39:27 <Kromme> hm, they are crashing again.. I'll mail the authors as the debugwindow states :) 21:42:38 <Kromme> bedankt SmatZ :) 21:42:41 <Kromme> uhm, thanks 21:42:57 <Kromme> sorry, multiserver - multilang chatting kinda messes me up every now and then.. hehe 21:45:48 <SmatZ> :-) 21:46:28 <SmatZ> mailing the authors is probably the best thing to do, on the other hand, any broken AI shouldn't crash openttd 21:50:38 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 21:54:36 *** Chris_Booth [~chatzilla@client-86-23-72-20.brhm.adsl.virginmedia.com] has joined #openttd 21:54:36 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Read error: Connection reset by peer] 21:54:38 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has joined #openttd 21:56:36 *** Kromme [~Kromme@178-84-91-176.dynamic.upc.nl] has quit [Ping timeout: 480 seconds] 22:12:45 *** Elukka [Elukka@78-27-90-104.bb.dnainternet.fi] has joined #openttd 22:20:23 *** Brianetta [~brian@188-220-91-30.zone11.bethere.co.uk] has joined #openttd 22:20:57 *** pjpe [ae5b4d6d@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:38:49 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:41:23 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has quit [Quit: Snail_] 22:42:58 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 22:45:25 *** Neon [~Neon@dslb-178-004-179-150.pools.arcor-ip.net] has quit [Quit: Python is way too complicated... I prefer doing it quickly in C.] 22:46:53 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has quit [Read error: Connection reset by peer] 22:46:59 *** kkb110 [~kkb110@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has joined #openttd 22:49:02 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:56:08 *** Keyboard_Warrior is now known as theholyduck 23:00:30 *** cmircea [~cmircea@86.123.44.83] has quit [Quit: What? WAIT noooo don't pull that pl...] 23:08:14 *** Progman [~progman@p57A19EC5.dip.t-dialin.net] has quit [Remote host closed the connection] 23:08:53 <Eddi|zuHause> hm... weirdness? it's "19 km/h" and "45 kN" {with space} but it's "36t" and "174PS" {without space} 23:13:45 <V453000> looks natural though :) 23:17:00 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:17:48 <Chris_Booth> I have a quick question, why when a vehicle is going 201 km/h for example does it flash 125/126 mph? 23:18:52 *** pjpe [ade6a119@ircip3.mibbit.com] has joined #openttd 23:19:37 *** sdfsfsfssdfs [ade6a119@ircip4.mibbit.com] has joined #openttd 23:20:04 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 23:20:36 <Eddi|zuHause> Chris_Booth: no 23:21:04 <Chris_Booth> just no? 23:21:17 <Eddi|zuHause> yes 23:21:44 <Eddi|zuHause> the internal rounding is always done the same way, it does not flicker between two values 23:21:57 <Terkhen> good night 23:22:08 <Chris_Booth> nn Terkhen 23:22:52 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 23:23:00 <andythenorth> bye Terkhen 23:23:01 <Chris_Booth> ooh I realise why it is now in my game Eddi|zuHause XD 23:23:23 <Chris_Booth> I have a 200km/h train and a 201 km/h train, but both show as 125mph 23:23:29 <Wolf01> 'night 23:23:33 *** Wolf01 [~wolf01@host101-141-dynamic.31-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:23:58 *** pjpe [ade6a119@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:46:23 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 23:47:14 *** Chris_Booth [~chatzilla@client-86-23-72-20.brhm.adsl.virginmedia.com] has quit [Quit: ChatZilla 0.9.88 [Firefox 10.0/20120123235200]] 23:56:39 *** MJP [~TdlQ@hq.z77.fr] has quit [Ping timeout: 480 seconds] 23:58:16 <frosch123> night 23:58:20 *** frosch123 [~frosch@frnk-4d00bd3d.pool.mediaWays.net] has quit [Remote host closed the connection] 23:58:49 *** chester [~chester@95-28-158-132.broadband.corbina.ru] has quit [Quit: Leaving.]