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00:06:24 *** xiong [~xiong@76-218-102-28.lightspeed.sntcca.sbcglobal.net] has joined #openttd 00:06:49 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Remote host closed the connection] 00:08:26 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 00:09:23 *** Firartix [~artixds@69.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 00:14:16 *** kaenkky [~kaenkky_@193-64-23-22-nat.elisa-mobile.fi] has quit [Ping timeout: 480 seconds] 00:18:03 *** cypher [~Miranda@ip-86-49-67-207.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:23:47 *** DDR [~chatzilla@d99-199-11-52.bchsia.telus.net] has joined #openttd 00:28:45 *** Moopf [4e2b8064@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 00:35:39 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 00:51:21 *** valhallasw [~valhallas@193.52.24.37] has quit [Ping timeout: 480 seconds] 00:52:17 *** jazzyjaffa [~jazzyjaff@94-193-52-238.zone7.bethere.co.uk] has quit [Remote host closed the connection] 01:13:55 *** Biolunar [~mahdi@blfd-4d0829d9.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 01:22:31 *** pugi [~pugi@host-091-097-185-084.ewe-ip-backbone.de] has quit [] 01:25:12 *** moopf [4e2b8064@ircip3.mibbit.com] has joined #openttd 01:25:23 <moopf> hi 01:25:51 <moopf> where can i get source code for server plugins like goals etc? 01:27:32 *** KouDy [~KouDy@115.133.5.159] has joined #openttd 01:28:10 <moopf> where can i get source code for server plugins like goals etc? 01:29:20 *** moopf [4e2b8064@ircip3.mibbit.com] has quit [] 01:29:54 * drac_boy thinks someone lacks a bit of sense 01:32:10 *** Moopf [4e2b8064@ircip1.mibbit.com] has joined #openttd 01:32:55 <Moopf> anyone here knows how to run a customized server? 01:34:16 <Eddi|zuHause> in 1.2.0 you can write a GameScript to provide goals and stuff 01:36:51 <Moopf> is it already released? 01:37:17 <Moopf> i only have 1.1.5 01:37:52 <Eddi|zuHause> no, if you read the topic then you'd see 1.2.0 is currently at RC3 01:38:25 *** telanus [~Barney_Er@196-210-244-115.dynamic.isadsl.co.za] has joined #openttd 01:38:30 <Eddi|zuHause> means you've got around 2 weeks to assemble your script so you have it ready for release :) 01:38:44 <Moopf> :P 01:43:06 <Moopf> oh no, it is killing me to wait 14 looong days :) 01:44:20 *** lofejndif [~lsqavnbok@09GAAD286.tor-irc.dnsbl.oftc.net] has quit [Quit: Leaving] 01:46:29 *** Moopf [4e2b8064@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 02:07:34 *** drac_boy [~drac_boy@bas1-ottawa08-1176111901.dsl.bell.ca] has left #openttd [I'm done being in this room!] 02:22:38 *** DDR [~chatzilla@d99-199-11-52.bchsia.telus.net] has quit [Remote host closed the connection] 02:41:18 *** DDR [~chatzilla@d99-199-11-52.bchsia.telus.net] has joined #openttd 02:56:21 *** Pikka [~chatzilla@d58-111-74-170.rdl800.qld.optusnet.com.au] has joined #openttd 03:30:42 <Elukka> you can always play the release candidate or a nightly 03:30:59 *** glx [glx@2a01:e35:2f59:c7c0:a016:6cee:91ae:dcf3] has quit [Quit: bye] 03:36:46 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Ping timeout: 480 seconds] 04:27:06 *** xiong [~xiong@76-218-102-28.lightspeed.sntcca.sbcglobal.net] has quit [Ping timeout: 480 seconds] 04:38:41 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 04:46:07 *** tokai|mdlx [~tokai@port-92-195-251-248.dynamic.qsc.de] has joined #openttd 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05:48:12 *** peteris [~peteris@78.84.97.170] has joined #openttd 05:52:06 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 05:53:45 *** Eddi|zuHause [~johekr@p54B742E6.dip.t-dialin.net] has quit [] 05:53:53 *** peteris [~peteris@78.84.97.170] has joined #openttd 05:54:06 *** Eddi|zuHause [~johekr@p54B74343.dip.t-dialin.net] has joined #openttd 05:59:06 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 05:59:59 *** peteris [~peteris@78.84.97.170] has joined #openttd 06:01:05 *** xiong [~xiong@76-218-102-28.lightspeed.sntcca.sbcglobal.net] has quit [Ping timeout: 480 seconds] 06:02:00 *** mahmoud [~KEM@ALyon-158-1-103-213.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 06:03:06 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 06:03:50 *** peteris [~peteris@78.84.97.170] has joined #openttd 06:10:45 *** KouDy1 [~KouDy@115.133.15.126] has joined #openttd 06:10:45 *** KouDy [~KouDy@115.133.5.159] has quit [Read error: Connection reset by peer] 06:13:01 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 06:13:55 *** peteris [~peteris@78.84.97.170] has joined #openttd 06:17:06 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 06:19:49 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 06:21:39 *** peteris [~peteris@78.84.97.170] has joined #openttd 06:21:51 <Pikka> good morning andy 06:22:36 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 06:22:48 *** Prof_Frink [~proffrink@02dc0652.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:22:56 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 06:23:39 *** peteris [~peteris@78.84.97.170] has joined #openttd 06:26:13 <andythenorth> monsieur bird 06:26:56 <andythenorth> sent you BANDIT 06:27:02 <andythenorth> two trucks, available 1960 ish 06:27:14 <andythenorth> and lots more in nouveau colours 06:28:06 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 06:28:31 *** peteris [~peteris@78.84.97.170] has joined #openttd 06:28:41 <Pikka> cool 06:28:45 <Pikka> btw 06:28:53 <Pikka> are they 6 or 8 wide in the | view? 06:29:18 <Pikka> 'cause I'm going with 6 :) 06:29:24 * andythenorth looks 06:30:05 <andythenorth> seems to be 8 06:30:21 <Pikka> hmm 06:30:57 <Pikka> ooh, flashy trailers :) 06:31:09 <Pikka> literally 06:31:13 <andythenorth> quite 06:31:27 <andythenorth> the grf seems to lie about the palette currently 06:31:48 <andythenorth> hmm 06:32:01 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 06:32:10 <andythenorth> maybe I should fix it up and release it 06:32:30 *** peteris [~peteris@78.84.97.170] has joined #openttd 06:32:35 <Pikka> nice trailers :) 06:32:53 <andythenorth> I like the tank trailer 06:32:59 <Pikka> yes 06:33:00 <andythenorth> I was pleased with generator for that 06:33:33 <Pikka> oh, invisible trucks :) 06:34:01 <andythenorth> I have outsourced drawing trucks to canada, for the tax breaks 06:34:02 <Pikka> smoke particules :) 06:34:06 <andythenorth> canada is busy :P 06:34:10 <Pikka> hehe 06:34:16 <Pikka> I think the diagonals could be thinner 06:34:27 <Pikka> I'll finish up some hqovs and talk to canada 06:34:38 <andythenorth> yup ok 06:34:56 <andythenorth> being as I have a magic generator, making the trailers less wide is not too hard 06:35:04 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 06:35:17 <andythenorth> bribe canada with code for the canset? 06:35:23 <Pikka> ew 06:35:36 <Pikka> :) my coding is thoroughly old-fashioned these days, anyway 06:35:47 <andythenorth> 'tis a shame about canset 06:35:56 <Pikka> yes 06:36:01 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 06:36:35 <Pikka> where did these truck names come from, anyway 06:37:09 <Rhamphoryncus> Pikka: ever thought about an option for grossly exaggerated TE differences? It seems that IRL they're quite small and exist mostly to gain a few percent of efficiency.. which doesn't carry over into openttd 06:37:19 *** JVassie [~James@2.27.104.165] has joined #openttd 06:37:58 <Pikka> grossly exaggerated TE differences for what, Rhamphoryncus? 06:38:20 <Rhamphoryncus> for engines 06:38:51 <Pikka> any in particular? 06:38:52 <Rhamphoryncus> So that a heavy freight engine has a clear advantage over a pax engine under common freight usage 06:39:04 <Rhamphoryncus> Every one that says suitable for freight :) 06:39:49 <Pikka> they already do have a clear advantage, especially if you set the cargo weight mulitplier 06:40:23 <Pikka> and it's not necessarily all about TE anyway 06:40:23 <Rhamphoryncus> 10-20% at low speeds? Irrelevant at high speeds? 06:40:31 *** peteris [~peteris@78.84.97.170] has joined #openttd 06:40:37 <Pikka> yep 06:41:21 <Pikka> anyway, the answer to your question is no. 06:42:27 <Pikka> I never have thought about that 06:42:45 <Rhamphoryncus> My experience has always been that high speed pax engines is better. I've tried turning up the freight multiplier and it's fine on level ground but on hills you get random jams, encouraging you to have lots of parallel lines and long signal gaps to prevent stopping 06:43:01 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 06:43:56 *** peteris [~peteris@78.84.97.170] has joined #openttd 06:43:56 <Rhamphoryncus> Today I figured out how TE actually works (thanks to valhallasw), and.. I'm still better off with pax engines. Yes, they slow down more on hills, but they're starting from a higher speed so they still end up faster. The only thing that matters is the jamming, which is only 10%-20% 06:44:24 <Pikka> why are they starting from a higher speed? do you have wagon speedlimits turned off? 06:44:34 <andythenorth> truck names are mostly from mountains, rivers, state parks etc 06:44:48 <Rhamphoryncus> Lately I've been playing with them on 06:44:51 * andythenorth doesn't like real names much 06:45:06 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 06:45:41 <Rhamphoryncus> But even then there's often options involving refitting of high speed wagons 06:45:51 <Pikka> sure 06:46:01 <Pikka> and if you want a high-speed goods train, you put a high speed locomotive on it 06:46:24 <Rhamphoryncus> It seems daft to have a low-speed train 06:46:30 *** peteris [~peteris@78.84.97.170] has joined #openttd 06:46:43 <Rhamphoryncus> Unless you're limiting yourself to the slowest train on the line 06:47:02 <Pikka> well, you can't pick and choose your features and effects. TE won't make a difference unless you have heavy, slow trains. 06:47:40 <Rhamphoryncus> That's why I'd like it. It'd give them some sort of advantage, a tradeoff to make 06:48:17 <andythenorth> just use more of them :P 06:48:35 <Rhamphoryncus> more of what? 06:48:38 <andythenorth> engines 06:48:42 <andythenorth> they'll stomp up hills then 06:48:55 <Rhamphoryncus> Yes, I know 06:49:10 <Rhamphoryncus> Stick 5 fast PAX engines on whenever possible 06:49:26 <Rhamphoryncus> Use freight engines only when the wagon speed limits dictate you must 06:49:37 <andythenorth> this is the game 06:50:04 <andythenorth> some of the stuff that matters in real life barely applies: maintenance cost, reliability, fuel consumption 06:50:07 <Rhamphoryncus> It's tiresome to have hard limits rather than tradeoffs 06:50:11 <andythenorth> track wear, manning costs 06:50:25 <andythenorth> durability 06:50:31 <Rhamphoryncus> Yes, that's why I want an option to exaggerate what does matter in game 06:51:01 <Rhamphoryncus> If you needed half as many freight engines as PAX engines then I'd really have to debate them 06:51:07 <andythenorth> Pikka: do you boost TE on any freight engines to simulate wheelslip control? 06:51:20 <Pikka> if you want to exaggerate the effect of TE, you can already do that with the cargo weight and hill multipliers, Rhamphoryncus. 06:51:22 <andythenorth> (only makes a difference at low speed, and PAX engines often have it to) 06:51:50 <Pikka> yes andy, the later diesels and electrics (66 onwards) have ridiculously high TE compared to anything before. 06:52:53 <Rhamphoryncus> That's an absolute effect. Still 10%-20% difference. 6 pax engines vs 5 freight engines. 06:53:15 <andythenorth> shrug 06:53:18 <Pikka> if you're putting 5 locomotives on a train, then yes, it's going to stomp anything 06:53:35 <Pikka> I'm pretty sure if you put 5 real life locomotives on a typical train it's going to stomp anything 06:53:59 <Rhamphoryncus> My current thinking is 1% grade with a large multiplier, so it's always slow to accelerate but you don't need overkill to prevent jams 06:54:06 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 06:54:09 <Pikka> "jams" 06:54:12 <Pikka> see 06:54:13 *** torkil [~torkil@80-89-35-67.inet.signal.no] has joined #openttd 06:54:15 <Rhamphoryncus> Stomping is an undesired side effect. The problem is jams. 06:54:27 <Pikka> you want TE to be important, but you don't want trains to slow down 06:54:34 <Rhamphoryncus> No no, slow is fine 06:54:41 <Rhamphoryncus> My concern is *stopping* 06:54:49 <andythenorth> jams will occur if you have mixed speeds ;) 06:55:09 *** peteris [~peteris@78.84.97.170] has joined #openttd 06:55:11 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 06:55:15 <Rhamphoryncus> If you exceed around 9 tons/% grade/kN you still not be able to get going again 06:55:37 <Rhamphoryncus> andythenorth: which is another reason to turn off wagon speed limits, which again leads to only using pax engines 06:55:43 <andythenorth> yup 06:55:59 <andythenorth> Rhamphoryncus: why is amtrak often late? 06:56:09 <Pikka> because they have wagon speedlimits on, andythenorth 06:56:23 <Rhamphoryncus> I'm not american, I know little of amtrak 06:57:32 <andythenorth> amtrak is often late due to unreliable engines, and crashing into trucks on ungated crossings 06:57:36 *** peteris [~peteris@78.84.97.170] has joined #openttd 06:57:50 <Rhamphoryncus> A real train is smart enough to stop and back up, or split into two trains, or get a helper. Trains in openttd are not, which turns it into a major problem 06:57:52 <andythenorth> but also due to sharing track with mile-long freights 06:57:54 <Elukka> because it's the last vestige of functional rail public transport in the country? :P 06:58:54 <andythenorth> Rhamphoryncus: also, you could patch the grf for TE ;) 06:59:37 <Rhamphoryncus> andythenorth: Pondering it. I'm guessing a second grf can't modify another one on the fly? 06:59:58 <Pikka> of course it can 07:00:44 <Rhamphoryncus> Hmm, maybe then 07:01:09 <Pikka> good luck bringing interesting gameplay to your world of pentuple-deltic-headed 100mph coal trains. 07:01:53 <Rhamphoryncus> That's what I'm trying to avoid x_x 07:02:02 <Rhamphoryncus> That's the status quo 07:02:30 * andythenorth wonders if breakdowns / reliability could be fixed 07:02:42 * Pikka shrugs 07:02:55 <Pikka> 99% of players have them switched off, so I shouldn't put too much effort into it 07:03:43 <Rhamphoryncus> It's broken, but everybody knows it's broken, so don't bother fixing it? 07:04:18 <andythenorth> yeah 07:04:35 <andythenorth> means things like duty-cycle have no gameplay effect 07:05:11 <andythenorth> a commuter train is built for constant rapid acceleration and braking 07:05:33 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 07:05:47 <andythenorth> a drag freight locomotive is built for low speed service at maximum revs for hours at a time 07:05:53 *** JVassie [~James@2.27.104.165] has quit [Ping timeout: 480 seconds] 07:06:31 *** peteris [~peteris@78.84.97.170] has joined #openttd 07:06:49 <andythenorth> using them inappropriately increases run costs and decreases reliability 07:06:57 <andythenorth> which are valid gameplay effects :P 07:07:20 <Elukka> in europe it's often the same locomotives pulling freight and passengers, sometimes commuter trains 07:07:44 <Pikka> indeed, and that's often the problem with representing "the real world" in openttd 07:08:08 <Rhamphoryncus> It'd really help if there was some in-game feedback on a train's ability to handle a hill. Even just static information on the new vehicle window stating a ballpark max tonnage at the current grade setting 07:08:24 <Pikka> there is. if it stops, it's too steep. 07:08:56 <Rhamphoryncus> No, not too steep. There's only one steepness. Not enough engines 07:09:16 <Pikka> the problem with representing the real world in openttd is that things are designed and built to do the job they're intended for. 07:09:36 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 07:09:40 <Pikka> but the job they're intended for in real life is not necessarily the job they're intended for in openttd 07:10:00 <andythenorth> this remains a puzzle in BANDIT 07:10:09 <Pikka> for example, "realistic" MU lengths 07:10:25 <andythenorth> the trucks that irl are designed to have 25t of gravel carelessly dumped in them, then go up a muddy 1 in 10 slope.... 07:10:29 <andythenorth> have no point in game 07:10:30 *** peteris [~peteris@78.84.97.170] has joined #openttd 07:10:33 <Pikka> yes 07:10:37 <Pikka> so don't put them in the game 07:10:54 <andythenorth> you may as well use the truck that is designed to carry potato crisps at 70mph on nice smooth highways 07:11:12 <Pikka> yep 07:11:36 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 07:11:38 <andythenorth> unless I prevent that truck refitting to gravel :P 07:11:41 <Pikka> so either modify the game so the dump truck has a point, or limit the potato crisp truck, or... 07:11:47 <Pikka> it's all design 07:12:55 *** peteris [~peteris@78.84.97.170] has joined #openttd 07:14:11 *** Pixa [~pixa@85.210.69.123] has joined #openttd 07:14:37 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 07:14:37 <andythenorth> "modify the game" <- roadtypes :P 07:14:41 <Pikka> yes 07:14:46 <andythenorth> meh 07:15:20 <Pikka> roadtypes would make more varied roadvehicles interesting, like newairports would make more varied aircraft interesting. 07:15:41 *** peteris [~peteris@78.84.97.170] has joined #openttd 07:17:07 <andythenorth> but with roadtypes, what's to stop you building 'superawesome magnetic highway' everywhere? 07:17:55 <Pikka> cost, introduction date, having half a brain? 07:17:56 <Elukka> this ties into the much wider problem of having essentially infinite money a little ways into the game 07:18:29 <telanus> is there something one has todo to make openttd display Kanji on Windows XP (US)? My computer is setup to display most Asian / Foreign languages. 07:18:43 <Pikka> the time taken to upgrade a network? 07:18:51 <Elukka> the gameplay design doesn't work for the game as it currently is 07:18:58 *** KingPixaIII [~pixa@79-68-97-7.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 07:19:01 <Elukka> or rather, as it's currently played 07:19:24 <andythenorth> I did consider adjusting running costs according to cargo refit 07:19:36 <andythenorth> so e.g. hard-wearing bulk cargos cost more 07:20:04 <Rhamphoryncus> A much better calibrated inflation would help.. but that'd lead to either being behind the curve (in which case you're hooped) or being ahead of it (which becomes infinite money again). What you'd need is some magic way of adapting payments to the conditions 07:20:22 <andythenorth> the money problem is 'meh' 07:20:24 *** Pikka [~chatzilla@d58-111-74-170.rdl800.qld.optusnet.com.au] has quit [Quit: ChatZilla 0.9.88.1 [Firefox 11.0/20120312181643]] 07:20:27 <Elukka> you'd need some kind of pseudorealistic financial system i think 07:20:27 <SpComb> progressive income tax 07:20:30 <Elukka> don't ask me how though :D 07:20:36 <Elukka> or rather, inspired by reality 07:20:39 <andythenorth> big companies make a lot of money 07:20:55 <Elukka> but they never have infinite money to do everything they'd like to 07:21:01 <Elukka> a company doesn't become trivial once it's big 07:21:06 <Elukka> trivial to run* 07:21:26 <Rhamphoryncus> That's because there's competition driving the price down 07:21:56 <Elukka> even if there isn't competition you don't get infinite money 07:21:57 <Rhamphoryncus> Offering the same service at a lower rate 07:22:16 <Rhamphoryncus> Only because the economy would crash 07:22:20 <Elukka> railroads historically and currently are often state monopolies 07:23:44 <andythenorth> money is only a gameplay problem because other goals are missing 07:24:20 <Rhamphoryncus> My gameplay goal is to a better network than openttdcoop. It.. does not end well. 07:24:32 <SpComb> I wonder how it worked in the vanilla TTD 07:24:50 <SpComb> the game probably just ended by the time you got too much money 07:25:07 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 07:25:11 <andythenorth> maps were smaller 07:25:19 <Elukka> i think it wasn't designed for the large scale sandbox gameplay openttd is typically used for 07:25:20 <andythenorth> it was hard 07:25:37 *** LordPixaII [~pixa@79-68-104-38.dynamic.dsl.as9105.com] has joined #openttd 07:25:45 <Elukka> openttd has the gameplay model of a different game that doesn't really fit 07:25:54 <Elukka> would be a hell of a job coming up with and implementing a new one of course 07:26:14 *** torkil [~torkil@80-89-35-67.inet.signal.no] has left #openttd [Linkinus - http://linkinus.com] 07:26:31 *** peteris [~peteris@78.84.97.170] has joined #openttd 07:27:56 <andythenorth> NoGo scripts will solve most of it 07:28:06 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 07:29:00 *** peteris [~peteris@78.84.97.170] has joined #openttd 07:29:18 *** KingPixaIII [~pixa@85.210.77.114] has joined #openttd 07:29:28 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 07:29:48 *** Pixa [~pixa@85.210.69.123] has quit [Ping timeout: 480 seconds] 07:30:01 <andythenorth> it would be interesting if you could be fired from your company 07:30:01 *** peteris [~peteris@78.84.97.170] has quit [Read error: Connection reset by peer] 07:30:13 <andythenorth> (including firing all players from a company on a coop game) 07:30:48 *** peteris [~peteris@78.84.97.170] has joined #openttd 07:33:14 *** Pixa [~pixa@85.210.77.62] has joined #openttd 07:33:43 *** LordPixaII [~pixa@79-68-104-38.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 07:38:22 *** KingPixaIII [~pixa@85.210.77.114] has quit [Ping timeout: 480 seconds] 07:43:36 *** peteris 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07:54:43 <Nat_aS> LATE but, isn't that what happens when you run out of money? 07:54:49 <Nat_aS> and your company gets sold? 07:55:04 <Nat_aS> what other firing conditions would happen? 07:55:23 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 07:55:32 *** Netsplit synthon.oftc.net <-> oxygen.oftc.net quits: Rhamphoryncus, kkb110, Rubidium, telanus, +tokai|noir, Maarten 07:55:36 *** LordPixaII [~pixa@79-68-108-9.dynamic.dsl.as9105.com] has joined #openttd 07:55:49 <Nat_aS> corruption if you anger the regional inspector too much? 07:56:39 *** Netsplit over, joins: Maarten, Rhamphoryncus, +tokai|noir, telanus, kkb110 07:57:21 *** Netsplit over, joins: Rubidium 07:59:04 *** KingPixaIII [~pixa@79-68-108-193.dynamic.dsl.as9105.com] has joined #openttd 08:00:18 *** Pixa [~pixa@85.210.77.62] has quit [Ping timeout: 480 seconds] 08:04:08 *** LordPixaII [~pixa@79-68-108-9.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 08:15:49 *** 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[~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 09:06:52 <dihedral> good morning 09:09:53 <Markk> Hoi dihedral 09:10:46 <dihedral> a Markk! 09:10:55 <Markk> A wild Markk appears. 09:10:56 <Markk> :D 09:11:22 <dihedral> define breakpoint: a Markk in the source code to .... 09:12:42 *** th_gergo [~thiering@dhcp-16.k.wlan.bme.hu] has quit [Ping timeout: 480 seconds] 09:14:15 *** Scuddles [~notme@cm106.epsilon82.maxonline.com.sg] has joined #openttd 09:18:48 *** th_gergo [~thiering@dhcp-16.k.wlan.bme.hu] has joined #openttd 09:21:42 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 09:34:01 *** th_gergo [~thiering@dhcp-16.k.wlan.bme.hu] has quit [Read error: Operation timed out] 09:53:47 *** peteris [~peteris@78.84.100.24] has joined #openttd 10:01:24 *** cypher [~Miranda@ip-86-49-67-207.net.upcbroadband.cz] has joined #openttd 10:15:56 *** KouDy1 [~KouDy@115.133.15.126] has quit [Quit: Leaving.] 10:20:11 *** xiong 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tokai|noir] by ChanServ 12:11:04 *** tokai|mdlx [~tokai@port-92-195-79-163.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 12:12:51 *** telanus1 [~Barney_Er@196-210-244-115.dynamic.isadsl.co.za] has joined #openttd 12:17:59 *** telanus [~Barney_Er@196-210-244-115.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 12:20:19 *** th_gergo [~thiering@dhcp-166.mt.wlan.bme.hu] has quit [Ping timeout: 480 seconds] 12:26:29 *** Wing_ [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has joined #openttd 12:28:40 *** Wolfsherz [~Wolfsherz@46.115.26.91] has joined #openttd 12:29:11 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Read error: Connection reset by peer] 12:29:25 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 12:29:42 <krinn> a train facing the wrong side of a signal is stuck, do openttd have a reversedirection check for that or the train will die there waiting a signal it will never get ? 12:29:54 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has quit [Ping timeout: 480 seconds] 12:30:19 <Eddi|zuHause> there is a waiting timeout, unless you disabled that 12:30:47 <Eddi|zuHause> "list_settings pf.wait" 12:31:03 <krinn> checking it thx Eddi|zuHause 12:31:08 <Eddi|zuHause> (255=disabled) 12:31:18 *** Wolfsherz [~Wolfsherz@46.115.26.91] has quit [] 12:31:28 <Eddi|zuHause> there might also be a related GUI setting, not sure 12:31:37 <Ammler> well, if disabled, it should not stand the wrong way 12:32:21 *** cypher [~Miranda@wced-24-219-32-147.feld.cvut.cz] has joined #openttd 12:33:05 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 12:33:24 <krinn> can i consider safe to let the train stays stuck for a while then ? 12:33:45 *** th_gergo [~thiering@hardin.fat.bme.hu] has joined #openttd 12:33:48 <Ammler> I would check the setting :-) 12:34:01 <Eddi|zuHause> a stuck train should generally require the attention of the player... 12:34:02 <Ammler> it would just be strange, that the train stands the wrong way, if disabled 12:34:36 <krinn> it's set to 15 for oneway and my trains could get stuck because of oneway 12:34:44 *** tokai|mdlx [~tokai@port-92-195-24-22.dynamic.qsc.de] has joined #openttd 12:35:15 <Eddi|zuHause> that means one-way block signals, not one-way path signals 12:35:33 <krinn> Eddi|zuHause, not in my case: i run train from PBS->PBS and later when adding more i add oneway in between : if the train wasn't running the right direction, it could get stuck while i build the oneway signals 12:35:45 <Eddi|zuHause> the reverse side of a block signal should trigger immediate turnaround 12:36:27 <krinn> should maybe, mine is stuck for good now :P 12:36:42 <Ammler> if the train stands the wrong way on a signal, it is path 12:37:46 <Ammler> and then there is a seting "wait for free path" os something similar, isn't? 12:38:00 <krinn> that's it Ammler it says wait for free path 12:38:34 <krinn> this should solve itself? 12:38:42 *** tokai|noir [~tokai@port-92-195-113-138.dynamic.qsc.de] has quit [Read error: Operation timed out] 12:39:05 <Ammler> what is the time it waits for free path? 12:39:32 <krinn> i have pf.oneway=15 pf.pbs_path=30 12:39:41 <Ammler> but also as Eddi|zuHause said, if a train stands the wrong way, there is something "bad" there which needs attention 12:40:27 <krinn> there's not really something bad, i could create this case as i explain 12:40:29 <Eddi|zuHause> krinn: advanced settings->vehicles->trains->allow trains to turn around at signals 12:40:40 <Eddi|zuHause> or similar 12:40:50 <Ammler> pf.wait_for_pbs_path 12:41:08 <krinn> pf.wait_for_pbs_path=30 12:41:42 <krinn> Eddi|zuHause, i got the setting disable 12:41:55 <krinn> the turnaround at signal 12:42:03 <Eddi|zuHause> krinn: then that is your problem 12:42:05 <Ammler> just be sure to disable all or none :-) 12:42:29 <krinn> without it, it will remain then stuck for good ? 12:42:37 <Eddi|zuHause> yes 12:43:03 <krinn> hell, i was sure i would need a checkstucktrain function :( 12:43:09 <Ammler> newbies need to have a time there, pros can disable it :-P 12:44:09 <krinn> lol it unstuck itself, because wishing to service at depot it reversedirection 12:44:25 *** Scuddles [~notme@cm106.epsilon82.maxonline.com.sg] has quit [Read error: Connection reset by peer] 12:44:37 <krinn> still it could get stuck for 150 days 12:44:50 <xiong> http://wiki.openttd.org/Disable_Train_Reversing 12:46:53 <Ammler> xiong: good article 12:47:09 <xiong> Thank you, Ammler. 12:47:11 <krinn> yep, must be why i disable that settting 12:48:06 <krinn> now i wonder how i will get a vehicle direction :) 12:48:30 <xiong> It's a playstyle issue, like so much of the game. Work / don't work for me, etc. 12:49:21 <Ammler> I see no other useage as highlight issue for not disabling ti 12:49:25 <xiong> One such is "normal" reversing: the Difficulty setting: end of line only or also at stations. 12:49:29 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has left #openttd [] 12:49:55 <krinn> i must not change settings, as i'm not allow to do this 12:50:22 <xiong> Lately I've been thinking of tinkering with my pathfinder penalties; I've been quite reluctant to do that since with every change, my experience diverges from the norm. 12:50:46 <xiong> But I play with breakdowns and am a big fan of forced depoting at stations. 12:51:19 <Ammler> better get used with the default values :-) 12:51:32 *** kaenkky [~kaenkky_@193-64-23-22-nat.elisa-mobile.fi] has joined #openttd 12:51:55 <xiong> Why? Besides my general dislike of such tinkering? 12:52:17 <krinn> not been able to see where the loco is on a train doesn't help to see the train direction 12:52:27 <xiong> ? 12:52:42 <xiong> That's rarely been an issue for me, krinn. 12:52:59 <xiong> Change your liveries -- "company colors". 12:53:10 <krinn> xiong, it is for an ai 12:53:47 <xiong> There has to be a way of determining which way you are going. 12:54:34 <krinn> i know only one, make the vehicle running, check its state is VS_RUNNING, get its location, wait, get its location = now you get its direction 12:54:49 <krinn> but this won't help as you need it to move to check it 12:55:00 <xiong> Anyway, I'd take notice of any train with a speed of 0 and check to see how long it stays that way. 12:55:36 <krinn> but a waiting train at signal isn't a bad wait: it just wait its signal 12:55:59 <xiong> A train waiting for very long is always bad. 12:57:15 <xiong> You are upset, as many others are, by this automatic reversing. As you can see from the final section, I don't see it's a problem. Waiting is always an issue, the longer the wait the worse the issue. But reversing doesn't really change much; and not for the worse. 12:57:56 <krinn> i'm not upset, i have to deal with it, that's all 12:58:28 <xiong> If you have a train not moving, it's of interest although not always severe. If you have a train waiting behind another train also waiting, this is nearly always an indicator of a problem. 12:58:32 *** KenjiE20 [kenjie20@free.blinkenshell.org] has quit [Ping timeout: 480 seconds] 12:59:06 *** Devroush [~dennis@ip-213-49-89-91.dsl.scarlet.be] has quit [Ping timeout: 480 seconds] 12:59:39 <planetmaker> you can disable reversing of trains, krinn 12:59:43 <xiong> Look on the bright side: In trunk there is no sharing of track; so you can at least be confident that your AI trains are running on AI track. So, build good networks and you won't run into this sort of issue. 13:00:02 <planetmaker> one (or two) of the PF settings allow to set the wait time in front of red signals 13:00:22 <xiong> planetmaker, we went through that. He's writing an AI. 13:00:51 <planetmaker> Ok. I see. :-) 13:00:58 *** Devroush [~dennis@ip-213-49-88-249.dsl.scarlet.be] has joined #openttd 13:01:04 <xiong> I've seen AIs build real dumbass networks. Their trains get stuck immediately. Avoid this! 13:01:09 <krinn> planetmaker, the most trouble i get is that api doesn't gave vehicle direction 13:02:03 <xiong> Do not allow your AI to build rail grades with poor signaling. Avoid loading track with too many trains, or underpowered trains. 13:02:46 <krinn> oh lol found it! The easiest solve would be : put signals, once done, recheck rail for trains and send them for servicing, should work 13:02:46 <xiong> Provide for depoting! You can't control whether breakdowns will be on or off. 13:03:43 * xiong watches krinn's clever trains crash 13:04:12 <krinn> ? servicing doesn't allow bypassing signal 13:07:23 *** glx [glx@2a01:e35:2f59:c7c0:c0f9:38f6:6f9c:889d] has joined #openttd 13:07:26 *** mode/#openttd [+v glx] by ChanServ 13:09:04 <CIA-1> OpenTTD: michi_cc * r24053 /trunk/src/timetable_cmd.cpp: -Fix (r23947) [FS#5111]: Crash when timetabling a maximum travel speed of 0. 13:09:09 *** Pikka [~chatzilla@d58-111-74-170.rdl800.qld.optusnet.com.au] has joined #openttd 13:11:51 <Belugas> hello 13:14:11 *** cypher [~Miranda@wced-24-219-32-147.feld.cvut.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 13:14:26 <krinn> hello Belugas 13:14:28 <Pikka> hello Belugas 13:16:02 <Pikka> D: 13:16:06 <Pikka> tiny buses are tiny 13:17:36 <Belugas> hi krinn hi krinn :) 13:18:14 <Pikka> http://www.pikkarail.com/junk/tinybus.png 13:18:22 <Pikka> it looks kind of ridiculous next to eGRVTS 13:18:42 <Pikka> but on its own, compared to the road, houses and trains, it's about right. 13:18:49 <Pikka> don't think I'd have done it before extra zoom though. :P 13:22:51 <krinn> it's a bus for dwarfs ? 13:23:06 <Pikka> nope 13:23:18 <Pikka> it's a bus that's more in scale with the rest of the TTD world 13:24:59 <krinn> should appears like a moving dot then :P 13:27:12 <Ammler> Pikka: the extra zoom levels might be good for debug, but the normal zoom should still be the level where it should look nicest, shouldn't it? 13:27:46 <Pikka> tbh, everything looks way to small on a modern high-res monitor at normal zoom 13:28:06 <Pikka> the extra zoom levels are more like what TTD looked like 15 years ago. 13:28:19 <Ammler> :-) nice sight :-) 13:30:00 <Pinkbeast> Tiny bus: I eagerly await the accompanying PikkaRail rideable minature railway stock 13:30:24 <Pikka> in fact while working on UKRS2, it was really frustrating that I could spend hours getting all the shading and detailing on a vehicle just so, but once you get it into the game, at normal zoom at 1080p, it's just another blob. 13:31:00 <Pikka> Pinkbeast: here you go. http://users.tt-forums.net/pikka/wiki/index.php?title=UK_Railway_Set :) 13:33:07 <Pinkbeast> Maybe my monitor's not so high-res or my eyesight better, but they don't look too blobular to me. 13:38:24 <planetmaker> hello Pikka & Ammler & Belugas :-) 13:39:20 <planetmaker> Pikka, start using 32bpp ;-) 13:39:39 <Pikka> you mean extra zoom sprites, I assume. 13:39:41 <Pikka> and no :) 13:39:50 <planetmaker> no, I didn't. But those, too 13:39:54 <Pikka> oh 13:40:01 <Pikka> well, still no. :) 13:40:09 <planetmaker> I didn't imply changing the drawing method (i.e. using models). 13:40:25 <Belugas> sir planetmaker! goodday 13:42:47 *** Belugas [~belugas@216.191.111.230] has quit [Quit: On snow, everyone can follow your traces] 13:43:33 *** KenjiE20 [kenjie20@free.blinkenshell.org] has joined #openttd 13:43:48 <planetmaker> Pikka, re-defining scale of vehicles? 13:44:09 <Pikka> well 13:44:12 <Pikka> drawing vehicles 13:44:18 <Pikka> no definition involved 13:44:24 <peter1138> x4! 13:44:46 <planetmaker> well... the scale of stuff is defined by the TTD vehicles 13:46:59 <Pikka> it's purely an aesthetic thing though 13:47:07 <Pikka> no gameplay effect 13:47:43 <planetmaker> with the same argument vehicles could be just plain boxes 13:47:55 <Pikka> yes 13:48:19 <planetmaker> Point is that one would want to use especially more than one road vehicle newgrf often 13:49:18 <planetmaker> anyway, nvm 13:49:23 <Pikka> :) 14:00:05 <peter1138> loadavg 104.90 14:00:06 <peter1138> well 14:01:14 <peter1138> mental-note, don't ask openvas to scan a /24 14:01:20 <peter1138> it WILL open 256 processes... 14:06:36 *** cypher [~Miranda@wced-24-219-32-147.feld.cvut.cz] has joined #openttd 14:08:25 <Pikka> planetmaker: weren't you complaining a couple of days ago at how much OpenTTD was being held back by maintaining compatibility to TTD? :P 14:10:35 *** Belugas [~belugas@216.191.111.230] has joined #openttd 14:10:38 *** mode/#openttd [+o Belugas] by ChanServ 14:23:14 <xiong> There is no avoiding the tradeoff between appearance and overall layout. Extra zoom is great and I like it but I often zoom way out, too. Important to have a wide range available. 14:24:53 <xiong> At bottom, I have to say that I'm generally satisfied with the appearance of vehicles. I'm much less pleased, for example, with town buildings. I play buses and trucks and I nearly always leave town off. 14:26:48 <xiong> If you hunger to inject more realism into the game, figure out a better grade system. It's silly to have trains run flat for miles, then jump a whole level in one tile. Real roads spend huge quantities of engineering dollar to spread changes in altitude over the longest possible distance. 14:28:59 <xiong> While you're at it, think about rail curvature. I'm not asking for superelevation, you know. But the eighth-turn corners are funky. Even if we didn't actually get a more realistic metric than this game-of-life style, it would be better to see radius. 14:29:35 <xiong> It might be a nice project to see rails that can knight's move. 14:29:52 *** cypher [~Miranda@wced-24-219-32-147.feld.cvut.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 14:29:59 <xiong> But then, we still don't have N-S and E-W bridges! 14:30:49 <xiong> Or for that matter, roads. I was thinking earlier today how nice it would be to have roads in eight directions... and flatiron buildings in town. 14:31:37 <xiong> Anyway, don't worry about blobby engines. 14:34:48 <Pinkbeast> Oh, you're the ziggurat guy! All becomes clear now. 14:39:55 <xiong> Oh, that's good. Still murky on my end. 14:40:30 <xiong> I've been working all night; time for sleep. See you. 14:45:34 <Eddi|zuHause> what's a ziggurat? 14:48:58 <Pinkbeast> http://www.tt-forums.net/viewtopic.php?f=2&t=53015 - I _thought_ his tone sounded familiar. 14:49:43 <Eddi|zuHause> yes, that's him 14:50:56 <Pinkbeast> Well, Mr P1SIM is going to do all that stuff any year now. They should get in touch. :-) 14:54:27 <Eddi|zuHause> a few of the "unhelpful" sentences there sound familiar :p 15:02:37 *** chochy [bcaf792d@ircip1.mibbit.com] has joined #openttd 15:03:08 *** chochy [bcaf792d@ircip1.mibbit.com] has quit [] 15:11:34 *** th_gergo [~thiering@hardin.fat.bme.hu] has quit [Quit: Leaving.] 15:12:31 *** th_gergo [~thiering@hardin.fat.bme.hu] has joined #openttd 15:16:42 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 15:20:33 *** th_gergo [~thiering@hardin.fat.bme.hu] has quit [Ping timeout: 480 seconds] 15:26:31 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 15:26:46 *** Keyboard_Warrior [~holyduck@82.147.59.59] has joined #openttd 15:26:58 *** Keyboard_Warrior [~holyduck@82.147.59.59] has quit [] 15:31:58 *** Pikka_ [~chatzilla@d58-106-53-192.rdl801.qld.optusnet.com.au] has joined #openttd 15:33:58 *** Pikka [~chatzilla@d58-111-74-170.rdl800.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds] 15:34:10 *** Pikka_ is now known as Pikka 15:49:23 *** xiong [~xiong@76-218-102-28.lightspeed.sntcca.sbcglobal.net] has quit [Ping timeout: 480 seconds] 15:51:20 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 15:51:52 <Belugas> boy does he like to talk 15:52:03 <Belugas> and say nothing, actually... 15:52:20 <Belugas> pretty sure he likes words just for words 15:54:55 *** valhallasw [~valhallas@193.52.24.37] has joined #openttd 16:04:33 *** Pikka [~chatzilla@d58-106-53-192.rdl801.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds] 16:05:02 *** Cmoud94 [bcaf792d@ircip4.mibbit.com] has joined #openttd 16:08:20 <Cmoud94> Hi, is there anyone who can help me with this problem? 4>..\src\music\dmusic.cpp(25): fatal error C1083: Cannot open include file: 'dmusici.h': No such file or directory ========== Build: 3 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== BTW: i have MSVC 2010. 16:10:44 <Ammler> looks like a typo 16:11:24 <andythenorth> hmm 16:11:31 * andythenorth reads the post in question 16:11:34 <Ammler> Cmoud94: which version do you try to build 16:11:51 <Cmoud94> 1.1.5 16:12:55 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 16:15:55 * andythenorth thinks xiong is right wrt ziggurat 16:16:26 * andythenorth is surprised that so many people have replied at such length to tell him he's wrong 16:16:59 <Rubidium> Cmoud94: looks like you didn't install the right version of directx, or you haven't correctly configured the search paths of the compiler 16:17:34 <michi_cc> Cmoud94: http://wiki.openttd.org/Microsoft_Visual_C%2B%2B_2008_Express_Editions#Microsoft.C2.AE_DirectX_SDK 16:18:39 <Cmoud94> ok thanks :) i'll try it 16:19:33 *** Prof_Frink [~proffrink@02dc0652.bb.sky.com] has joined #openttd 16:21:06 *** Scuddles [~notme@cm106.epsilon82.maxonline.com.sg] has joined #openttd 16:23:54 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 16:27:56 *** Cmoud94 [bcaf792d@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 16:32:12 *** namad8 [aaaaa@c-67-163-246-17.hsd1.pa.comcast.net] has joined #openttd 16:32:27 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 16:35:44 *** namad7 [aaaaa@c-67-163-246-17.hsd1.pa.comcast.net] has quit [Ping timeout: 480 seconds] 16:37:11 * andythenorth ponders what to do what to do 16:38:19 <Pinkbeast> More crane tanks! :-) 16:38:36 <andythenorth> more than none? 16:39:21 <andythenorth> :) 16:39:28 <Pinkbeast> Pretty sure you had one being planned last time we spoke. 16:39:38 <andythenorth> yup 16:51:17 *** Progman [~progman@p57A1B66E.dip.t-dialin.net] has joined #openttd 16:57:45 <Scuddles> banker tank cranes with dual power electric-steam 17:05:19 *** tokai|noir [~tokai@port-92-195-111-37.dynamic.qsc.de] has joined #openttd 17:05:22 *** mode/#openttd [+v tokai|noir] by ChanServ 17:11:33 *** tokai|mdlx [~tokai@port-92-195-24-22.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 17:13:02 <Ammler> he, very cool that is, if you don't have any baseset installed, openttd is still able to download opengfx :-) 17:15:01 <planetmaker> yes, that's new and one of the great additions in 1.2 17:15:08 *** frosch123 [~frosch@frnk-590f5f20.pool.mediaWays.net] has joined #openttd 17:15:22 <planetmaker> (and less support hassle) :-P 17:15:23 <planetmaker> quak 17:15:34 <andythenorth> quake 17:18:30 <frosch123> moin :) 17:20:08 <Ammler> planetmaker: the fonts are way to big in that gui, but well, it worked 17:20:08 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 17:20:17 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 17:20:31 <andythenorth> faster ships? :P 17:31:24 *** HerzogDeXtEr [~Flex@i59F6CE4F.versanet.de] has joined #openttd 17:36:46 <Ammler> planetmaker: the tutorial is very nice 17:37:04 <Ammler> or maybe credits go rather to Zuu :-) 17:37:40 <Ammler> openttd just needs a tutuorial for how to start the tutorial :-P 17:39:03 <planetmaker> yes, credits do not go to me. Despite intention I didn't do anything yet 17:39:22 <planetmaker> It's afaik exclusively Zuu's excellent work 17:41:18 *** pugi [~pugi@host-091-097-183-060.ewe-ip-backbone.de] has quit [] 17:50:27 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 18:10:32 *** fonsinchen [~fonsinche@dslb-178-008-217-176.pools.arcor-ip.net] has joined #openttd 18:10:32 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 18:10:37 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 18:21:42 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:27:27 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:27:31 *** mode/#openttd [+o Alberth] by ChanServ 18:27:47 <Alberth> hi hi 18:30:37 <FLHerne> hi hi hi 18:39:45 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 18:43:27 <CIA-1> OpenTTD: translators * r24054 /trunk/src/lang/ (6 files): (log message trimmed) 18:43:27 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 18:43:27 <CIA-1> OpenTTD: belarusian - 1 changes by Wowanxm 18:43:27 <CIA-1> OpenTTD: dutch - 2 changes by habell 18:43:27 <CIA-1> OpenTTD: latvian - 45 changes by Parastais 18:43:28 <CIA-1> OpenTTD: lithuanian - 46 changes by Stabilitronas 18:43:28 <CIA-1> OpenTTD: brazilian_portuguese - 16 changes by laurentalp 18:44:24 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 18:55:36 *** mahmoud [~KEM@ALyon-158-1-12-238.w90-29.abo.wanadoo.fr] has joined #openttd 18:56:05 *** Devroush [~dennis@ip-213-49-88-249.dsl.scarlet.be] has quit [Ping timeout: 480 seconds] 18:56:24 <Terkhen> hello 19:02:13 <Alberth> hello :) 19:04:25 <FLHerne> hello 19:06:40 *** fonsinchen [~fonsinche@dslb-178-008-217-176.pools.arcor-ip.net] has quit [Remote host closed the connection] 19:10:34 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 19:10:46 <Alberth> hi Herr Zuu 19:11:21 <Zuu> Hello Alberth 19:15:42 *** Wolf01 [~wolf01@host205-58-dynamic.25-79-r.retail.telecomitalia.it] has joined #openttd 19:15:53 <Wolf01> evenink 19:17:03 *** drac_boy [~drac_boy@bas1-ottawa08-1176111901.dsl.bell.ca] has joined #openttd 19:17:07 <drac_boy> hi 19:17:45 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:25:36 *** LordAro [~lordaro@host86-137-191-29.range86-137.btcentralplus.com] has joined #openttd 19:25:51 <LordAro> evening all 19:26:04 <LordAro> i am currently speaking to you from my new computer :) 19:26:16 <Eddi|zuHause> one evening for everybody? are there that many? 19:26:32 <LordAro> ;P 19:26:44 <Zuu> LordAro: Hope it will speedup your development of patches and user content :-) 19:27:01 <LordAro> i do hope so - compiling certainly :) 19:27:13 <Zuu> My last computer improved compile speed by a factor of about 5. 19:27:24 <Zuu> Its really insan. 19:27:47 <LordAro> anyway, since i just shoved the old harddrive into the new one and booted from it, it has understandably cuased some havoc 19:28:03 <Eddi|zuHause> make -j12 can do wonders to compile time :p 19:28:13 <LordAro> so, my question: debian, mint, ubuntu or something else? 19:28:16 <Eddi|zuHause> i think it was more like factor 12 for me 19:28:39 <Eddi|zuHause> especially video conversion was "fun" after that :) 19:29:06 <Eddi|zuHause> 6 times the number of cores, and each core twice as fast as the old one :) 19:30:13 <Eddi|zuHause> ok... something severely broke my sprite offsets, and i have no idea what... 19:30:47 <Alberth> LordAro: debian 19:31:18 <Alberth> LordAro: although I am a RPM user :) 19:31:18 <LordAro> hypocrite :P 19:31:18 <Zuu> Whenever I install Linux, I usually install Debian. 19:31:31 <Zuu> Lately without X though. 19:31:51 <Alberth> vim runs quite well without X :p 19:31:54 <krinn> Eddi|zuHause, you ? :) 19:32:16 <Eddi|zuHause> krinn: i reverted my changes, but it's still happening 19:32:21 <Zuu> Alberth: Sure and LAMP too 19:32:26 <Eddi|zuHause> did something in openttd change? 19:32:53 <Alberth> yes, we got new strings less than an hour ago 19:32:56 <LordAro> very well, i shall aim for debian 19:33:14 <LordAro> i was going to switch away from ubuntu anyway 19:33:24 <krinn> LordAro, it's clue you should aim at ubuntu or mint 19:33:39 <Alberth> LordAro: I don't know about mint, but ubuntu is hazardous, I think 19:33:57 <Zuu> The downside with Debian is that they are a bit slow on pushing out new versions of end-user applications. At least when you run stable. 19:34:02 <Alberth> and debian is very very safe :) 19:35:09 <krinn> choice is simpe, if it's for your "i will play and broke everything because it's my desktop computer and i want test everything", debian is a bad choice, else debian is really a nice distro 19:35:19 <Zuu> For running a web server it is really good. For using it as desktop, you might want to get the latest applications quicker. 19:35:45 <Alberth> like using fedora :p 19:35:58 * Alberth updates to the new kde, only 324MB :p 19:36:42 <LordAro> damn indecision :P 19:36:57 <krinn> why you wish change at first ? 19:37:08 <Alberth> LordAro: just pick one, try it for some time, then try another one 19:37:52 <LordAro> switching distros akes time 19:37:57 <krinn> i have the same distro since 2002 :) 19:38:04 <LordAro> also messes up my home dir 19:38:08 <Zuu> Why not just use Windows - there is just one single choise and you are stuck with even if you don't like some part of it. :-D 19:38:17 *** JVassie [~James@2.27.104.165] has joined #openttd 19:38:28 <Alberth> LordAro: install /home at a separate partition 19:38:47 <LordAro> (because i'm not clever enough to put my home dir on a separate partition ;) ) 19:39:00 * LordAro = too slow 19:39:07 * Zuu hands LordAro a Linux for dumies book 19:39:22 <Alberth> you learn as you find you messed up the previous time :) 19:40:34 * Eddi|zuHause wants kernel 3.3, but no rpms yet... 19:41:26 <krinn> it's easy to have your /home on a separate partition, and for every distro it should take you, bah, let's says, 15 minutes of reading to learn howto : and this would have saved you for years, dunno how you didn't spent 15 minutes of your time to saved your home 19:42:42 <Alberth> windows habit, clickerdiclick :p 19:43:05 <Eddi|zuHause> my distribution offered that as default... 19:43:26 * Alberth also lived without /home for quite some time, until he needed an extra /boot partition :) 19:43:30 <Zuu> My problem with Linux desktop is that I'm never satisfied with the window manager and keeps trying new ones. 19:43:58 <krinn> Zuu, the problem is that you have choice to use more than just 1 :) 19:44:03 <Zuu> Not really because they are very bad, but because there is a new one to try out which might be better. 19:44:04 <frosch123> did you try tiling ones? 19:44:18 <Zuu> Yep 19:44:24 <Zuu> I've used wmii quite a bit. 19:44:36 <Alberth> did you try twm? :p 19:44:36 <Eddi|zuHause> what's the sense of that? 19:44:47 <frosch123> i always wanted to try them. but it always looked so much work to set them up :) 19:45:14 <LordAro> krinn: which distro do you have? 19:45:28 <frosch123> he has gentoo 19:45:28 <Zuu> The problem with wmii is that its floating model was very limited. And some programs don't work well in tiling mode. 19:45:42 <krinn> yep gentoo 19:46:23 <frosch123> gentoo is the distribution with the best logo :) 19:46:48 <krinn> the cow or the pacman ? 19:46:56 <frosch123> larry 19:47:05 <Zuu> Also a very good installation manual. 19:47:27 <frosch123> what pacman? 19:47:37 <frosch123> or do you mean the somewhat abstract cow head? 19:47:41 <krinn> i'll show you wait a sec 19:47:55 <krinn> http://www.gentoo.org/images/gtop-www.jpg 19:48:10 <frosch123> yeah, that's what i mean with abstracted cow head 19:48:25 <krinn> http://www.gentoo.org/images/icon-cow.png this is actually larry 19:48:26 <Eddi|zuHause> why does my self-compiled openttd.grf differ from the official one? 19:48:47 <frosch123> Eddi|zuHause: because you are using a newer grfcodec 19:49:02 <frosch123> than the one when openttd.grf was last updated 19:49:14 <Eddi|zuHause> hm, ok... 19:49:23 <LordAro> so, in summary, which distro would you recommend i get? (first ;) ) 19:49:29 <Eddi|zuHause> now it's bothering me with conflicts on every update 19:49:35 <Eddi|zuHause> which is somewhat annoying 19:49:50 <frosch123> LordAro: that always depends on your usecase :) 19:50:00 <LordAro> :P 19:50:15 <frosch123> but i think if you can get a hang of gentoo, you can deal with every other distro afterwards 19:50:36 <frosch123> though some of them might annoy you 19:50:41 <Alberth> use a different one each day of the week :) 19:50:54 <Zuu> Having used Gentoo is not something I regret, but moving on from it was a good choise as it took too much of my time to maintain it. 19:51:14 <LordAro> i dunno, i think i'd like to stay with the .deb 'format' :) 19:51:29 <frosch123> Zuu: yup :) same here 19:52:45 <krinn> my server use gentoo, and execpt some few maintenance for security, it run alone for months without even me having a look at it 19:53:02 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 19:53:04 <LordAro> oh, and i now have 8GB of RAM, should i get the amd64 versions of linux? 19:53:32 <frosch123> you should probably get the amd64 version if you have a amd64 cpu :p 19:53:48 <krinn> kernel can do pae, so your 8GB is out of the decision 19:54:27 <frosch123> anyway, try to get a distro with uses either pure 32bit or 64bit 19:54:30 <Eddi|zuHause> i found that everything uses more ram on my new computer, and i suppose 64bit is the reason 19:54:36 <frosch123> no weird lib / lib64 crap 19:54:36 <LordAro> fair points, but i think i originally got the i386 versions because that's what was on the cd :) 19:55:06 <krinn> Eddi|zuHause, 64bits memory access are also slower 19:55:15 <Zuu> If you want to spend time on using your computer to do creative things like eg. contributing to OpenTTD, I would recommend debian over gentoo. But if you want to learn gentoo or how to manually install linux, pick gentoo. 19:55:59 <Eddi|zuHause> i mean: my old computer had 1GB ram and 2GB swap and ran fine. my new computer has 4GB ram, and runs out of memory all the time 19:56:11 <Eddi|zuHause> doing basically the same stuff i always did 19:56:13 <Alberth> Zuu: nah, install FreeBSD, or OpenBSD if you dare :) 19:56:15 <krinn> never been oom with 3G 19:56:51 <Zuu> Oh, and for debian, I always go with the minimal cd or whatever they call it which just downloads what you pick of the internet rather than first downloading a huge iso with old programs and then updating them after install. 19:57:36 <Alberth> Eddi|zuHause: gnome-shell is doing a great job being fatter than firefox 19:57:52 <Eddi|zuHause> Alberth: i use neither 19:58:09 <Alberth> you should have room to spare then :) 19:58:24 <Eddi|zuHause> Alberth: it was even same KDE version, and same wine games 19:58:54 <frosch123> Alberth: never use a non-gnu system :) 19:59:31 <frosch123> the gnu toolchain is just so much stronger 20:00:24 <LordAro> so, i shall get a amd64 version of debian, ok? :P 20:00:25 <Zuu> Thanksfully, you can get some of its strange in Windows. 20:00:53 <Eddi|zuHause> mingw-get somehow crashes for me 20:01:20 <Eddi|zuHause> on multiple systems lately 20:01:52 <Alberth> "windows has detected an attempt to install a foreign system, we will let it crash now" 20:02:00 <krinn> i'm not sure you will enjoy passing from ubuntu to a debian 20:02:27 <FLHerne> Can I anti-recommend Ubuntu/Kubuntu/Lubuntu etc? 20:02:57 <krinn> you should try a mint, more close to ubuntu experience i think 20:03:24 <andythenorth> can I recommend an OS X? 20:03:24 <andythenorth> t 20:03:36 <andythenorth> the package management is crappy, but the rest works 20:03:38 *** ix [kvamtroe@cassarossa.samfundet.no] has quit [Read error: Connection reset by peer] 20:03:41 *** ix [kvamtroe@cassarossa.samfundet.no] has joined #openttd 20:03:41 <andythenorth> and you can lick the pixels :P 20:04:36 <krinn> don't you need 16G to run itunes ? :) 20:05:00 <FLHerne> I've been trying to get away from _ubuntu since both 11.04 and 11.10 updates caused multiple problems on quite a wide range of machines... 20:05:02 <andythenorth> and that's a problem because....? :P 20:05:37 <LordAro> mint or debian? you have around 30 mins to decide while i eat :P 20:05:47 <andythenorth> also, OS X has an unsupported, mostly unmaintained release of ottd, what more can you want? 20:06:37 <krinn> i dunno, paying it 99c maybe ? 20:06:44 <FLHerne> OS7 is faster :P 20:06:51 *** pugi [~pugi@host-091-097-183-060.ewe-ip-backbone.de] has joined #openttd 20:07:20 <FLHerne> Even 9.1 was OK, but OSX is just bloated 20:07:22 <andythenorth> faster at crashing 20:07:46 * krinn getting popcorn waiting for the motorola/intel match 20:08:22 <FLHerne> Not unless you do something stupid... 20:08:37 <FLHerne> which does of course include using it :P 20:08:40 <andythenorth> the one where steve jobs tried to provide ever larger reality distortion field wrt PPC? Whilst negotiating to switch to intel :P 20:09:07 <FLHerne> PPC is better :-D 20:09:20 <Alberth> but somewhat dead :p 20:10:05 <FLHerne> Not here :P 20:10:35 <krinn> FLHerne, still got the one mouse button ? 20:10:45 <FLHerne> Depends. 20:10:56 * Zuu got an item of "The joy of tech" with plenty of PPC/Intel jokes. 20:11:12 <FLHerne> All the laptops do, and the old Mac. 20:12:25 <FLHerne> The PowerMacs have USB, and the newer laptops get USB mice when I get fed up of dropping things in OTTD every time I need to move the map :-( 20:12:46 *** telanus1 [~Barney_Er@196-210-244-115.dynamic.isadsl.co.za] has quit [Read error: Connection reset by peer] 20:14:58 <FLHerne> Has anyone ever seen a multi-button ADB mouse? I never managed to get one... 20:15:42 * drac_boy points FLHerne to the one big old company that starts with a K 20:15:51 <krinn> i really enjoy the smoke on trains, specially with early engine, lol, you can feel its pain when climbing full by looking at the smoke 20:17:47 <Alberth> add an engine :) 20:18:08 <krinn> i like seeing them suffering :) 20:21:31 <krinn> lol add an engine, found a "bug" 20:23:17 <krinn> engine doing 88mph + engine doing 80mph you'll end at 80mph max, that's not really what should it do: both engine help to start when pulling, but once running fast, the faster engine should be able to reach its own max speed 20:23:48 <Rhamphoryncus> krinn: speed limits in real life are a lot more complicated than just power 20:24:03 <drac_boy> krinn you forgot that theres a limit in drivetrains 20:24:08 <Rhamphoryncus> Track wear is a big one 20:24:17 <drac_boy> especially ever more when its hydraulic .. or steam .. etc 20:24:48 <krinn> if you just pull the loco as a wagon, the train shouldn't be hold like that 20:25:10 <Zuu> that would only make sense with wagon speed limits = off 20:25:10 <krinn> and i'm not speaking about making a 80km/h loco running at 400km/h, just 8km/h more 20:25:28 <frosch123> krinn: the maximum speed is not the maximum speed a engine can reach considering its power, but the fastest speed which it is considered to go without falling apart at some point 20:25:40 <frosch123> they do not driver faster downhill either 20:27:21 <Alberth> until someone implements derailing if you make a sharp turn at the bottom, perhaps :p 20:29:40 <Rhamphoryncus> You'd need something like the town roads repair to randomly block damaged rails 20:31:02 <Rhamphoryncus> bottom line: there's very good reasons for maximum speed, none of them have to do with power :) 20:31:10 <Wolf01> don't give me other ideas please :D 20:32:00 <frosch123> Rhamphoryncus: activate the big ufo :p 20:33:25 <Eddi|zuHause> the big ufo would be much less annoying if it didn't always land on the same spot 20:33:54 <Alberth> don't rebuild the tracks like they were :p 20:34:15 <andythenorth> FLHerne: why do you need more than one mouse button :o 20:35:04 * Rubidium ponders... lets put a Bugatti Veyron in front of a truck. I'd love to see that combination going much faster than 95 km/h (where the truck's speed limiter kicks in) 20:35:46 <Rhamphoryncus> Rubidium: I'd love to see the bugatti veyron struggle to pull that truck ;) 20:36:06 <frosch123> Rubidium: thy putting a leopard II in front of the truck 20:36:17 *** Scuddles [~notme@cm106.epsilon82.maxonline.com.sg] has quit [] 20:36:20 * krinn love to see that bugatti veryon running at 2km/h because you add a cycle to it 20:36:21 <frosch123> it is said to do 120 km/h 20:36:26 <frosch123> (te unknown) 20:36:43 <Eddi|zuHause> TE of such a vehicle is insane :p 20:36:59 <Eddi|zuHause> if you step on the brakes, you stop pretty much instantly :p 20:36:59 <Rubidium> but... the Veyron has more HP than a regular truck has 20:37:12 <krinn> Eddi|zuHause, works also with a wall :) 20:37:14 <Eddi|zuHause> (don't do that if there's a car following you. 20:37:37 <Eddi|zuHause> it literally disappears underneath you) 20:37:41 <Alberth> krinn: leopards don't care about walls 20:38:06 <Eddi|zuHause> "der klÃŒgere gibt nach" :p 20:38:08 <frosch123> do you also type on virtual leopards? 20:38:26 <Rhamphoryncus> Rubidium: If you want that just chain up the truck behind a jet car. Plenty of HP there ;) 20:38:32 <Eddi|zuHause> no, only on wireless leopards 20:38:43 <Rhamphoryncus> (The truck won't be happy with the afterburner kicks in) 20:38:51 <frosch123> how long last the batteries of your leopard then? 20:38:57 <krinn> lol but the truck driver will 20:39:11 <Eddi|zuHause> i've never seen them run out yet 20:39:23 <Eddi|zuHause> for the mouse, a couple of months 20:40:30 *** fonsinchen [~fonsinche@dslb-178-008-217-176.pools.arcor-ip.net] has joined #openttd 20:45:00 *** lmergen [~lmergen@5352EA70.cm-6-3d.dynamic.ziggo.nl] has joined #openttd 20:45:53 *** Djohaal [~Djohaal@189.114.237.68.dynamic.adsl.gvt.net.br] has joined #openttd 20:46:09 <Djohaal> CHOO CHOOS Y U NO FASTER?! 20:46:34 <__ln__> english only 20:48:19 <Rhamphoryncus> I was going to joke about putting a jet truck behind the bugatti veyron but google sucks and I haven't come up with any credible information on one 20:48:40 <andythenorth> roadtypes! 20:48:40 <michi_cc> Whatever you do with your Veyron, plan your tank stops beforehand :p You need one every 15 minutes with full throttle. 20:48:53 <rane> is quantity of sea/lakes same as sea level 20:49:20 <krinn> Rhamphoryncus, http://www.youtube.com/watch?v=McRS9KXKzOE 20:49:34 <Rhamphoryncus> krinn: youtube videos != credible data 20:49:46 <Rhamphoryncus> michi_cc: make the truck a tanker truck :D 20:50:51 <frosch123> michi_cc: not when it is pulling the tank truck :p 20:50:59 <Rhamphoryncus> And you managed to find a video I can't play. Been a while since I've seen one of those. 20:51:36 <krinn> http://www.youtube.com/watch?v=oHGAHVdfSvE&feature=related you may not seen that one too so, not that bad, that guy is crazy 20:52:26 <Rhamphoryncus> crazy is one word 20:54:04 <Rhamphoryncus> looks more like one of these, which is not terribly exciting: http://www.didcotplant.co.uk/images/heaters/g125-b.jpg 20:55:50 <frosch123> http://www.youtube.com/watch?v=mJyAA0oPAwE&feature=player_detailpage#t=284s <- you mean that one? 20:56:05 <krinn> :) new bettle 20:56:34 <frosch123> there is a lot of blablab in front, which can be summarised iirc by: "the driver misses the flower that came with the car" 20:59:16 <planetmaker> LordAro: http://bugs.openttd.org/task/5112 <-- you could write a patch :-) 20:59:27 <LordAro> :P 20:59:52 <LordAro> i could, but there are more knowledgeable people on the subject 20:59:59 <LordAro> and also i'm not so good with the words :) 21:02:33 <rane> generating an interesting map is hard 21:04:37 <frosch123> hmm... remindes me. andythenorth: are the big logging trucks in heqs with trailers suitable to transport stuff downhill? 21:04:49 <andythenorth> I think so :) 21:04:54 <frosch123> or would they have to drive backwards? 21:05:36 <frosch123> well, they look as if they could pull heavy stuff. but i am not sure about their brakes 21:06:49 *** krinn [~krinn@230.210.73.86.rev.sfr.net] has quit [Ping timeout: 480 seconds] 21:09:01 <Rhamphoryncus> rane: aye. We need a new map generator. One that's bettererer ;) 21:09:18 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:13:14 <drac_boy> heh 21:15:03 <Rhamphoryncus> ererererer 21:16:29 *** krinn [~krinn@166.210.73.86.rev.sfr.net] has joined #openttd 21:17:59 <Zuu> krinn: I've now ported your code to SuperLib. Now I only need to write some code that test your function to ensure that it still works and I haven't broken anything. :-) 21:18:25 *** Progman [~progman@p57A1B66E.dip.t-dialin.net] has quit [Remote host closed the connection] 21:18:36 <Zuu> I can't see in your implementation that you check to ensure that tilefrom and tileto are adjacent. 21:19:06 <Zuu> Nor that they are adjacent on the 4 main directions. 21:20:05 <krinn> i don't check if they are yep 21:21:33 <krinn> you only need to check tilefrom & tileto 21:21:36 <Zuu> In the switch-block, I've added a default statement to return false if the direction between the tiles is not one of the 4 main directions (or if the tiles aren't adjacent) 21:22:14 <krinn> this cannot exist 21:22:21 <Zuu> Code: http://paste.openttdcoop.org/show/1249/ 21:23:12 <krinn> Zuu: tiles can only be adjacent because i only check against adjacent direction 21:23:26 <krinn> but you are right : you must check that tileto and tilefrom are adjacent at first 21:24:29 <Zuu> You could add a function and say that it is a pre-condition for calling the function. But if not, I would add a check within the function like I did. 21:25:18 <Zuu> first "function" => "comment" :-) 21:25:50 <krinn> let's says after "Check tile ownership" 21:26:01 <krinn> you add a "Check tile are adjacent" and it's done 21:26:24 <Zuu> I_SuperLib_Direction.GetDirectionToAdjacentTile will return an invalid direction if the tiles aren't adjacent. 21:27:53 <krinn> then just return if "direction == invalid direction" 21:28:51 *** DDR [~chatzilla@d99-199-11-52.bchsia.telus.net] has joined #openttd 21:29:10 <krinn> i can send you also some code i use to check my rails are all connect and that from point X i could reach point Y 21:29:20 <krinn> that's why i've done this thing at first 21:30:13 <Zuu> Checking for invalid direction happens down in the default part of the swiitch. Though if you expect most calls to the function to be tiles that arn't separate, adding a specific if-statement for this case could save a few opcodes. 21:30:43 <krinn> the function expect you are comparing two adjacent tiles 21:31:16 <krinn> so if direction == invalid direction you can just end the function as this mean fromTile and toTile weren't at first 21:31:38 <krinn> local direction = _SuperLib_Direction.GetDirectionToAdjacentTile(fromTile, toTile); 21:31:59 <krinn> if (direction == _SuperLib.yourinvalidstate) return; 21:32:58 <Zuu> if(!_SuperLib_Direction.IsMainDir(direction)) return false; // <--- will also catch the diagonal cases :-) 21:33:26 <krinn> look here why it is suppose to work like this : http://wiki.openttd.org/Image:Directions.png 21:33:45 <krinn> to goes from 0,0 to -1,-1 you MUST pass by -1,0 or 0,-1 21:33:54 <krinn> and the MUST pass are adjacents 21:34:54 <krinn> as you see, there's no diagonal case :) 21:34:56 <Zuu> Hehe, I made that image :-) 21:35:02 <krinn> lol i know ^^ 21:35:10 <krinn> i have it link in my browser 21:35:27 *** peteris [~peteris@78.84.100.24] has quit [Quit: Ex-Chat] 21:35:38 <Zuu> Yep, I could guess that it is a pre condition. It was just not clearly labeled and I wanted to point that out for you in case it could cause you trouble. 21:35:38 <krinn> saved me zillions times from head pain 21:36:12 <krinn> it's a function to check if you can stepup to another tile using rail 21:36:23 <Zuu> As you clearly are aware of it, I think we are done with the discussion? 21:36:35 <krinn> to stepup to a diagnoal non adjacent tile, you will then must step to adjacents tiles before 21:36:47 <krinn> yep, looks all fine for me 21:37:02 <krinn> i could provide you or show you my code using it 21:37:40 <krinn> it's a function that need tileto and tilefrom and walk the tiles to reach tilefrom to confirm your train can reach it 21:38:11 <rane> anyone have an example openttd.cfg how to configure newgrfs for a dedicated server? 21:38:14 <Zuu> I guess I could grep for it in DictatorAI and modify it to use my code to test it. At least for the propper usage :-) 21:38:37 <krinn> Zuu, yep look at line 1086 here : http://dev.openttdcoop.org/projects/ai-dictator/repository/revisions/28f1fc96b3c5/entry/build/roadbuilder.nut 21:38:41 <Zuu> Something I will save for tomorrow. 21:38:51 <andythenorth> frosch123: they have engine brakes (retarder), and truck/trailer brakes which are water cooled. There's a large water tank in the headache rack 21:38:59 <andythenorth> I'm trying to find a video :P 21:39:56 <Rhamphoryncus> andythenorth: truck racing? 21:40:14 <Rhamphoryncus> nm 21:40:44 <andythenorth> http://www.youtube.com/watch?v=8pOYtiR7TCw 21:40:44 <andythenorth> http://www.youtube.com/watch?v=7UHChCRe6hI&feature=related 21:42:03 <krinn> andythenorth, the 2nd vid, i'm pretty sure the sign says : "don't fucking pass on me you're too fat !" 21:42:28 <frosch123> ok, the last video looks like a ottd slope :) 21:42:49 <rane> 10:28<kais58>anyone know how to setup newgrfs for a dedicated server? 21:42:51 <rane> 10:29<V453000>create a savegame in single player and then load the savegame on the server 21:42:53 <rane> really? 21:42:54 <andythenorth> bad quality, steeper slope http://www.youtube.com/watch?v=h88pA5At074 21:43:20 *** Firartix [~artixds@12.140.0.93.rev.sfr.net] has joined #openttd 21:44:09 <frosch123> :) 21:44:36 <krinn> some men got balls 21:44:52 <krinn> or they are just insane ? 21:46:59 <frosch123> or poor 21:47:32 <andythenorth> not that poor :P 21:47:34 <krinn> still insane if you poor to bet on your truck (something that cost huge) 21:48:28 <andythenorth> the wood doesn't weigh that much 21:48:32 <andythenorth> only 100t or so 21:48:43 <andythenorth> check out the loaders they use http://www.youtube.com/watch?v=xp1f_EWJzRA 21:48:49 <krinn> the bridge doesn't look strong 21:49:05 *** lmergen [~lmergen@5352EA70.cm-6-3d.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 21:53:42 <Wolf01> 'night 21:53:45 *** Wolf01 [~wolf01@host205-58-dynamic.25-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:54:30 <andythenorth> good night 21:54:31 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 22:02:36 *** Chris_Booth [~chatzilla@host86-158-149-6.range86-158.btcentralplus.com] has joined #openttd 22:05:08 <drac_boy> hi chris :) 22:11:15 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 22:13:12 *** kaenkky_ [~kaenkky_@GYCDIV.gprs.sl-laajakaista.fi] has joined #openttd 22:14:57 <Chris_Booth> hi 22:15:49 *** kaenkky [~kaenkky_@193-64-23-22-nat.elisa-mobile.fi] has quit [Ping timeout: 480 seconds] 22:17:11 <frosch123> night 22:17:14 *** frosch123 [~frosch@frnk-590f5f20.pool.mediaWays.net] has quit [Remote host closed the connection] 22:17:19 <drac_boy> anything new chris? 22:17:29 <drac_boy> or shall I say chris_booth? :) 22:17:58 <Chris_Booth> lol nothing new in the world of chis 22:18:01 <Chris_Booth> chris 22:18:12 <Chris_Booth> I am still trying to be the most random person ever 22:18:15 <Chris_Booth> and winning at it 22:19:10 <Chris_Booth> anything new drac_boy? 22:19:13 <drac_boy> :p 22:19:30 <drac_boy> some hardware issues, starting supper soon, looking at a few websites 22:19:34 <drac_boy> nothing else much 22:26:29 *** smoovi [~smoovi@e178194073.adsl.alicedsl.de] has quit [Quit: Verlassend] 22:29:35 *** LordAro [~lordaro@host86-137-191-29.range86-137.btcentralplus.com] has quit [Quit: "Time is an illusion. Lunchtime doubly so."] 22:31:41 *** xiong [~xiong@76-218-102-28.lightspeed.sntcca.sbcglobal.net] has joined #openttd 22:36:36 *** Firartix [~artixds@12.140.0.93.rev.sfr.net] has quit [Ping timeout: 481 seconds] 22:37:33 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 22:40:49 *** LordPixaII [~pixa@85.210.77.75] has joined #openttd 22:42:08 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 22:42:59 *** mahmoud [~KEM@ALyon-158-1-12-238.w90-29.abo.wanadoo.fr] has quit [Read error: Connection reset by peer] 22:46:15 *** Pixa [~pixa@79-68-108-193.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 22:54:00 *** Chris_Booth [~chatzilla@host86-158-149-6.range86-158.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.1 [Firefox 12.0/20120314195616]] 22:55:07 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 23:04:21 *** JVassie [~James@2.27.104.165] has quit [Ping timeout: 480 seconds] 23:05:45 <Terkhen> good night 23:06:33 <drac_boy> bye Terkhen 23:18:21 *** cypher [~Miranda@ip-86-49-67-207.net.upcbroadband.cz] has joined #openttd 23:20:08 *** fonsinchen [~fonsinche@dslb-178-008-217-176.pools.arcor-ip.net] has quit [Remote host closed the connection] 23:29:44 *** drac_boy [~drac_boy@bas1-ottawa08-1176111901.dsl.bell.ca] has left #openttd [I'm done being in this room!] 23:53:43 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds]