Times are UTC Toggle Colours
00:06:28 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 00:14:07 *** cl8 [~cccc@host-92-3-243-197.as43234.net] has quit [Read error: Connection reset by peer] 00:16:34 *** Pixa [~pixa@85.210.64.185] has joined #openttd 00:17:55 <Eddi|zuHause> Nat_aS: it's not like we never had this discussion before 00:18:08 <Eddi|zuHause> Nat_aS: i think the biggest argument was "i already have the sprites" :p 00:18:35 <Nat_aS> oh that's an even sillier argument, because sprites are the easiest thing to change. 00:18:40 *** cypher [~Miranda@ip-86-49-67-207.net.upcbroadband.cz] has joined #openttd 00:18:48 <Nat_aS> although I admit the fishing harbor sprites are pretty 00:20:53 *** Firartix [~artixds@12.140.0.93.rev.sfr.net] has joined #openttd 00:21:00 *** LordPixaII [~pixa@85.210.77.20] has quit [Ping timeout: 480 seconds] 00:23:19 <Eddi|zuHause> it was more about the fishing boats, not the fishing harbors 00:23:35 <Nat_aS> lol 00:23:46 <Nat_aS> anyways I was intending my argument to go the other direction 00:23:58 <Nat_aS> that things should not be excluded for not being strictly transportion 00:24:19 <Nat_aS> the strongest argument being that no company operates trains, ships, trucks and airplanes at the same time. 00:24:28 <Nat_aS> (although many operate two or three to some extent) 00:24:49 <Eddi|zuHause> that's not an argument at all... 00:25:25 <Nat_aS> well what is a better one? 00:25:35 <Eddi|zuHause> it's often not really apparent for an "outsider" to even know who owns a company 00:26:08 <Nat_aS> ??? 00:26:45 <Eddi|zuHause> do you know whether your breakfast cereals and your toothbrush are produced by the same company? 00:27:13 <Eddi|zuHause> or whether these companies are owned by the same corporation? 00:27:30 <Nat_aS> yes 00:28:31 <Nat_aS> vertical and horizontal monopolies exist. Saying something should not be in the game because it's not strictly transportation is leaving out one of the most important things raillway companies do 00:29:52 <Nat_aS> http://en.wikipedia.org/wiki/Pullman,_Chicago 00:29:57 <Nat_aS> funding towns IRL 00:31:12 *** Progman [~progman@p57A1A9C3.dip.t-dialin.net] has quit [Remote host closed the connection] 00:31:52 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 00:35:53 *** Firartix [~artixds@12.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 00:39:00 <Eddi|zuHause> so? funding towns is part of the game... what exactly is your point? 00:42:35 <Nat_aS> no, Andy was saying that funding towns and industries should not be in the game because they are "Not transportation" 00:43:21 <Nat_aS> it started with him saying that replanting trees in tropic maps were useless micromanagement of something that is "Not transportation" 00:45:02 <Eddi|zuHause> yes. and you're talking in circles all day long... 00:46:36 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Remote host closed the connection] 00:47:59 <Nat_aS> i just said it would be a comeback for when andy comes back. 00:48:07 <Nat_aS> you are the one talking in circles around me. 00:48:52 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 00:50:32 <Eddi|zuHause> i'm saying your discussion has not been, is not, and will not lead anywhere 00:51:23 <Eddi|zuHause> s/lead/be leading/ 00:52:48 *** Firartix [~artixds@12.140.0.93.rev.sfr.net] has joined #openttd 00:59:19 *** mahmoud [~KEM@ALyon-158-1-96-164.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 01:16:25 <Eddi|zuHause> someone stole me an hour!! 01:19:44 *** Firartix [~artixds@12.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 01:33:00 *** pugi_ [~pugi@dyndsl-091-096-008-114.ewe-ip-backbone.de] has joined #openttd 01:34:28 *** valhalla1w [~valhallas@193.52.24.37] has quit [Ping timeout: 480 seconds] 01:37:40 *** pugi [~pugi@host-091-097-009-204.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 01:37:41 *** pugi_ is now known as pugi 01:43:35 *** KritiK [~Maxim@128-68-161-52.broadband.corbina.ru] has quit [Quit: Leaving] 01:54:22 *** HerzogDeXtEr [~Flex@i59F6B829.versanet.de] has joined #openttd 02:01:04 *** HerzogDeXtEr1 [~Flex@i59F6ACF8.versanet.de] has quit [Ping timeout: 480 seconds] 02:09:35 *** glx [glx@2a01:e35:2f59:c7c0:29ae:b53d:3b67:9417] has quit [Quit: bye] 02:20:59 *** cypher [~Miranda@ip-86-49-67-207.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 02:42:00 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 02:42:13 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 02:58:44 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 02:59:53 *** pugi [~pugi@dyndsl-091-096-008-114.ewe-ip-backbone.de] has quit [] 03:01:08 *** KenjiE20 [kenjie20@free.blinkenshell.org] has quit [Remote host closed the connection] 03:28:09 *** rane [rane@theorycraft.org] has quit [Remote host closed the connection] 03:48:11 *** supermop [~daniel_er@64.50.20.242.ptr.us.xo.net] has joined #openttd 03:53:17 *** KingJ [~KingJ-OFT@95.154.197.17] has quit [Ping timeout: 480 seconds] 04:04:47 *** KingJ [~KingJ-OFT@95.154.197.17] has joined #openttd 04:32:07 *** telanus [~Barney_Er@196-210-232-54.dynamic.isadsl.co.za] has joined #openttd 04:49:12 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Remote host closed the connection] 04:50:06 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 04:53:21 *** Eddi|zuHause [~johekr@p54B7472F.dip.t-dialin.net] has quit [] 04:53:42 *** Eddi|zuHause [~johekr@p54B72EF0.dip.t-dialin.net] has joined #openttd 05:00:42 *** theholyduck [~holyduck@82.147.59.59] has quit [Read error: Connection reset by peer] 05:19:12 *** Arafangion [~Arafangio@220-244-108-23.static.tpgi.com.au] has left #openttd [Killed buffer] 05:58:07 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 06:10:22 <__ln__> good morning, rememmer to adjust your clocks 06:10:50 <__ln__> remember 06:13:03 <telanus> why? 06:26:32 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 06:27:49 *** supermop [~daniel_er@64.50.20.242.ptr.us.xo.net] has quit [Read error: Connection reset by peer] 06:35:00 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 06:41:13 <andythenorth> morning 06:43:26 <Rhamphoryncus> ahoy andy 06:45:10 <Nat_aS> evening. 06:48:33 <telanus> Hi 07:08:33 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 07:17:59 *** kaenkky [~kaenkky_@GYCDIV.gprs.sl-laajakaista.fi] has joined #openttd 07:23:15 *** Progman [~progman@p57A1AEBD.dip.t-dialin.net] has joined #openttd 07:40:55 *** kaenkky [~kaenkky_@GYCDIV.gprs.sl-laajakaista.fi] has quit [Quit: Computer has gone to sleep] 07:44:34 *** Chrill [Chrill@m83-185-28-100.cust.tele2.se] has joined #openttd 07:45:26 *** kaenkky [~kaenkky_@GYCDIV.gprs.sl-laajakaista.fi] has joined #openttd 07:46:01 *** Firartix [~artixds@12.140.0.93.rev.sfr.net] has joined #openttd 07:53:51 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 07:53:59 *** DDR [~chatzilla@d99-199-11-52.bchsia.telus.net] has quit [Quit: ChatZilla 0.9.88.1 [Firefox 11.0/20120310011224]] 07:54:37 *** Chrill [Chrill@m83-185-28-100.cust.tele2.se] has quit [] 07:59:02 *** mahmoud [~KEM@ALyon-158-1-40-7.w90-29.abo.wanadoo.fr] has joined #openttd 08:07:26 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 08:11:18 <Terkhen> good morning 08:11:24 <andythenorth> hola Terkhen 08:11:37 *** telanus [~Barney_Er@196-210-232-54.dynamic.isadsl.co.za] has quit [Read error: Connection reset by peer] 08:12:32 <Terkhen> stupid DST, tomorrow I'll be a zombie 08:12:49 <andythenorth> can go to bed earlier though ;) 08:13:03 <Terkhen> that would be boring :P 08:14:12 *** Chrill [Chrill@m83-185-28-100.cust.tele2.se] has joined #openttd 08:15:53 *** Chrill [Chrill@m83-185-28-100.cust.tele2.se] has quit [] 08:38:22 *** Chris_Booth [~chatzilla@host86-158-149-6.range86-158.btcentralplus.com] has joined #openttd 08:46:43 <Eddi|zuHause> why remember when the clocks do that themselves? 08:48:51 <andythenorth> hmm 08:48:55 <andythenorth> all this talk of MP is fine 08:49:11 <andythenorth> but ottd, on ffwd, doesn't max out one thread unit on my CPU 08:49:24 <andythenorth> even though it's relatively slow, and runs the fans, and drains the battery 08:52:24 <andythenorth> hmm 08:52:27 * andythenorth ponders stations 08:52:46 <andythenorth> when over-building the same tile, can variations be provided deterministically? 08:55:09 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 08:57:14 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:57:17 *** mode/#openttd [+o Alberth] by ChanServ 08:57:40 <Alberth> hi hi 08:58:08 <andythenorth> moin 08:58:22 *** smoovi [~smoovi@e178232213.adsl.alicedsl.de] has joined #openttd 08:58:36 <FLHerne> hi hi hi 09:03:57 *** fonsinchen [~fonsinche@dslb-188-102-146-072.pools.arcor-ip.net] has joined #openttd 09:13:28 *** kaenkky [~kaenkky_@GYCDIV.gprs.sl-laajakaista.fi] has quit [Quit: d] 09:13:31 *** Cybertinus [~Cybertinu@cybertinus.jkit.nl] has joined #openttd 09:16:01 *** Devroush [~dennis@83.101.84.188] has joined #openttd 09:28:08 *** Devroush [~dennis@83.101.84.188] has quit [Ping timeout: 480 seconds] 09:28:44 *** Devroush [~dennis@83.101.80.112] has joined #openttd 09:33:35 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 09:36:27 *** Wolf01 [~wolf01@host205-58-dynamic.25-79-r.retail.telecomitalia.it] has joined #openttd 09:36:40 <Wolf01> hello! 09:39:55 <Alberth> hi 09:40:15 <Rhamphoryncus> andythenorth: If it rotates through them that would be nice 09:40:40 *** Wolf01 [~wolf01@host205-58-dynamic.25-79-r.retail.telecomitalia.it] has quit [Read error: Connection reset by peer] 09:40:52 <Rhamphoryncus> Although.. that would be done much better with a hierarchical menu 09:45:12 *** Wolf01 [~wolf01@host205-58-dynamic.25-79-r.retail.telecomitalia.it] has joined #openttd 09:50:58 *** Chris_Booth [~chatzilla@host86-158-149-6.range86-158.btcentralplus.com] has quit [Ping timeout: 480 seconds] 09:57:35 *** pugi [~pugi@dyndsl-091-096-008-114.ewe-ip-backbone.de] has joined #openttd 09:58:12 <andythenorth> hierarchical menus smell 09:59:24 <Rhamphoryncus> well, in general I agree. For this I'd only want a special case: category/automatic/specific 10:01:52 *** fonsinchen [~fonsinche@dslb-188-102-146-072.pools.arcor-ip.net] has quit [Remote host closed the connection] 10:03:02 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 10:03:02 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 10:03:38 *** valhallasw [~valhallas@193.52.24.37] has joined #openttd 10:06:20 *** KenjiE20 [kenjie20@free.blinkenshell.org] has joined #openttd 10:08:28 *** Devroush [~dennis@83.101.80.112] has quit [] 10:08:35 *** Devroush [~dennis@83.101.80.112] has joined #openttd 10:11:12 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 10:11:13 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 10:14:11 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 10:16:03 *** Firartix [~artixds@12.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 10:16:29 *** Devroush [~dennis@83.101.80.112] has quit [] 10:16:54 *** pugi_ [~pugi@host-091-097-018-132.ewe-ip-backbone.de] has joined #openttd 10:19:28 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 10:20:23 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 10:20:23 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 10:20:44 * andythenorth saw a suggestion recently that was not bad. Where was it? :P 10:21:11 <Alberth> at the Internet ;) 10:21:17 *** pugi [~pugi@dyndsl-091-096-008-114.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 10:22:07 *** pugi [~pugi@dyndsl-095-033-171-165.ewe-ip-backbone.de] has joined #openttd 10:24:21 *** cl8 [~cccc@host-92-3-243-197.as43234.net] has joined #openttd 10:26:34 * andythenorth didn't find it there 10:26:35 <andythenorth> nvm 10:26:58 *** pugi_ [~pugi@host-091-097-018-132.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 10:27:11 *** smoovi [~smoovi@e178232213.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 10:27:14 *** pugi_ [~pugi@dyndsl-095-033-171-222.ewe-ip-backbone.de] has joined #openttd 10:29:23 *** ricky26 [~quassel@80.83.125.94] has quit [Quit: No Ping reply in 180 seconds.] 10:29:34 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 10:30:13 *** pugi [~pugi@dyndsl-095-033-171-165.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 10:30:14 *** pugi_ is now known as pugi 10:30:41 <Alberth> check the house! It seems to leak suggestions 10:38:14 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 10:38:14 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 10:40:20 *** pugi_ [~pugi@host-091-097-185-221.ewe-ip-backbone.de] has joined #openttd 10:42:41 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 10:42:48 *** pugi [~pugi@dyndsl-095-033-171-222.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 10:43:01 *** pugi [~pugi@dyndsl-091-096-047-007.ewe-ip-backbone.de] has joined #openttd 10:44:07 *** pugi [~pugi@dyndsl-091-096-047-007.ewe-ip-backbone.de] has quit [] 10:47:24 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 10:47:24 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 10:48:23 *** pugi_ [~pugi@host-091-097-185-221.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 10:56:34 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 10:56:34 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 10:58:14 *** peteris [~peteris@78.84.100.24] has joined #openttd 10:59:38 <__ln__> congrats Spain 11:02:29 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 11:03:09 *** sla_ro|master [~slaco@95.76.26.172] has quit [] 11:05:34 *** ricky26 [~quassel@80.83.125.94] has quit [Quit: No Ping reply in 180 seconds.] 11:05:43 *** frosch123 [~frosch@frnk-590fd067.pool.mediaWays.net] has joined #openttd 11:05:44 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 11:06:06 <Zuu> What did Spain do? 11:07:44 <andythenorth> snow for stations? +1 or -1? 11:08:08 <planetmaker> +1 11:08:17 <planetmaker> hello andy & Zuu :-) 11:08:40 <planetmaker> Zuu, I just sent you a forum mail :-) 11:08:40 <__ln__> Zuu: won the malaysia Formula 1 race 11:08:59 <Zuu> planetmaker: A second one? 11:09:11 <planetmaker> no 11:09:25 <planetmaker> sorry, then you read it already. Like 5 or 10 minutes ago 11:09:59 <planetmaker> what can I say more than "you may do whatever you want" :-P 11:10:29 <Zuu> I got a new one now. 11:10:35 <planetmaker> he :-) 11:11:09 <planetmaker> 2nd one depends probably one the time base used ;-) 11:11:17 <planetmaker> and we all know it changed during the night 11:12:14 <Zuu> the second one I mean the one where you quote part of my reply :-) 11:12:40 <Zuu> But yea thanks for trusting me to update it. 11:13:18 <Terkhen> yes, what did we do? 11:14:54 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 11:14:55 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 11:15:12 <Alberth> hi Terkhen, some cars drove around a closed circuit really fast, and some spanish guy was the best at it 11:15:47 <Terkhen> oh, good for him... I did nothing to help though 11:16:32 <Zuu> not paying anything for him via tax? 11:17:22 <Terkhen> I don't know, I hope not... but we pay for other unrelated stuff so probably yes 11:22:10 *** Pixa [~pixa@85.210.64.185] has quit [Read error: Connection reset by peer] 11:22:22 *** Pixa [~pixa@85.210.64.185] has joined #openttd 11:22:34 <Alberth> is there an AI that will transport oil from oil rigs? 11:23:35 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 11:23:35 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 11:25:11 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 11:26:53 <CIA-1> OpenTTD: michi_cc * r24060 /trunk/src/aircraft_cmd.cpp: -Fix [FS#5123] (r23504): Do not freeze aircraft mid-flight when skipping to an out-of-range destination. 11:31:37 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 11:32:15 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 11:32:16 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 11:33:10 <Zuu> Alberth: http://www.tt-forums.net/viewtopic.php?f=65&t=53698 <--- wmDOT 11:34:27 <Alberth> thanks Zuu! 11:35:26 <Zuu> Alberth: Here you can see a list of which transport modes that are supported by each AI: http://wiki.openttd.org/Comparison_of_AIs#Features 11:37:14 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 11:37:23 *** Pikka [~chatzilla@d110-32-48-235.rdl801.qld.optusnet.com.au] has joined #openttd 11:41:31 <planetmaker> is that up to date, Zuu ? 11:43:47 *** sla_ro|master [~slaco@95.76.26.172] has joined #openttd 11:44:56 <Pikka> gentlemen 11:45:06 <Zuu> planetmaker: I think it is somewhat up to date. I would question some "no" answers in the save/load column. 11:45:19 <Zuu> Eg. Convoy. 11:45:43 <planetmaker> ok 11:45:46 <planetmaker> hi Pikka 11:45:48 <Pikka> was a way to have different vehicle sprites in different windows introduced a couple of months ago, or have I gone completely mad? 11:46:00 <planetmaker> both :-P 11:46:23 <Pikka> point me in a direction? I can't find it. 11:46:36 <Zuu> Most AI authors that add a new transport mode and know about the table should be eger to update it. 11:46:41 <Yexo> Pikka: http://newgrf-specs.tt-wiki.net/wiki/Action2/Vehicles 11:46:54 <planetmaker> ^ 11:46:55 <Pikka> oh 11:47:00 *** cl8` [~cccc@host-92-3-250-103.as43234.net] has joined #openttd 11:47:18 <Pikka> I see. I didn't look there, I was expecting a variable. 11:47:32 <planetmaker> it is a variable ;-) 11:47:39 * Pikka reads 11:48:10 <Pikka> hmm 11:48:10 <Eddi|zuHause> you check extra_callback_info1 during the normal graphics callback 11:48:35 <Pikka> "normal graphics callback" D; 11:48:50 <Yexo> to be safe you should check (extra_callback_info1 & 0xFF) 11:48:51 <Eddi|zuHause> the no-callback callback :) 11:49:14 <planetmaker> yeah, better check 0x10 & 0xFF :-) 11:49:19 <planetmaker> or it might break at some stage 11:50:02 <Pikka> very peculiar. why put it in var 10 and not some new variable? 11:50:12 <Yexo> because it's not available for any callbacks 11:50:25 *** ricky26 [~quassel@80.83.125.94] has quit [Quit: No Ping reply in 180 seconds.] 11:50:26 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 11:50:53 <Eddi|zuHause> it seemed the logical point from a programming point of view 11:51:17 *** mahmoud [~KEM@ALyon-158-1-40-7.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 11:51:55 <Alberth> Zuu: I knew about that page, but never realized it could have such information too. Doh! Thanks :) 11:52:28 *** Firartix [~artixds@12.140.0.93.rev.sfr.net] has joined #openttd 11:52:33 <frosch123> Pikka: the same is done for stations 11:52:44 *** cl8 [~cccc@host-92-3-243-197.as43234.net] has quit [Ping timeout: 480 seconds] 11:52:45 <Pikka> fair enough 11:52:48 <frosch123> with custom foundations / extra a123 chains for the spritelayout 11:53:04 <Pikka> but I still don't understand why on the wiki it's on the action2 page and not the varaction2 page :) 11:54:06 <frosch123> http://newgrf-specs.tt-wiki.net/wiki/GlobalVariables#Extra_callback_info_.2810_.2F_-.29_and_.2818_.2F_-.29 <- it's also there 11:54:30 *** fonsinchen [~fonsinche@dslb-088-072-099-228.pools.arcor-ip.net] has joined #openttd 11:55:05 <Pikka> still doesn't necessarily make sense to me, but thanks for the pointers :) I was starting to think I'd imagined the whole thing. 11:57:11 <planetmaker> Pikka, feel free to add a link in the VarAction2 page then 11:57:25 <Pikka> I will, ta 11:59:33 *** ricky26 [~quassel@80.83.125.94] has quit [Quit: No Ping reply in 180 seconds.] 11:59:36 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 12:01:01 <Alberth> ricky26: already decided whether you want to stay? 12:08:16 *** ricky26 [~quassel@80.83.125.94] has quit [Quit: No Ping reply in 180 seconds.] 12:08:16 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 12:11:46 <planetmaker> nope ;-) 12:20:42 *** fonsinchen [~fonsinche@dslb-088-072-099-228.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 12:26:26 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 12:26:27 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 12:30:32 *** kaenkky [~kaenkky_@GYCDIV.gprs.sl-laajakaista.fi] has joined #openttd 12:32:48 <__ln__> http://youtu.be/YFftm3bXNOs (sfw) 12:35:37 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 12:35:37 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 12:37:15 *** telanus [~Barney_Er@196-210-232-54.dynamic.isadsl.co.za] has joined #openttd 12:37:27 *** pugi [~pugi@host-091-097-043-108.ewe-ip-backbone.de] has joined #openttd 12:43:39 *** Draco320 [ba13e2ff@ircip4.mibbit.com] has joined #openttd 12:43:42 <Draco320> hi 12:43:45 <Draco320> :P 12:44:17 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 12:44:17 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 12:45:00 <planetmaker> ho 12:46:51 <Draco320> HI 12:46:57 <Draco320> finally some1 talks 12:47:09 <Draco320> is this forum still alive or it's dead? 12:48:19 <__ln__> or resting? 12:48:43 <Draco320> i dont think soo LOL 12:48:47 <frosch123> which forum? 12:48:54 <Draco320> the TTD forum 12:49:05 <Draco320> this chat isnt from there? 12:49:36 <frosch123> if you mean tt-forums you can easily take a look at the number of posts made every day 12:49:51 <frosch123> no idea, who or what forum links you here 12:50:13 *** Devroush [~dennis@83.101.80.112] has joined #openttd 12:50:16 <Draco320> sorry guys i dont talk english... new idiom for me... 12:50:24 <Draco320> i come from OpenTTD 12:50:33 <planetmaker> Draco320, you're in the channel, say 'hi' and someone answers in less than a minute and you go like "finally"?! 12:50:48 <planetmaker> on what world do you live? 12:51:08 <planetmaker> Do you respond to some arbitrary person chatting up to you in less than a minute at any given time of day? 12:51:18 <frosch123> this is no dating channel were everyone is actively chatting and nothing else 12:51:21 <planetmaker> esp. when the reason of the conversation is unknown. 12:51:37 *** Draco320 [ba13e2ff@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 12:51:45 <planetmaker> good :-P 12:51:51 <telanus> :-D 12:52:53 <Rubidium> geocentric? Or do we need to swap the first pair of characters? 12:53:27 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 12:53:27 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 12:56:55 *** michi_cc [~michi@dude.icosahedron.de] has quit [Ping timeout: 480 seconds] 13:03:07 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 13:03:08 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 13:11:18 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 13:11:19 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 13:18:07 *** fonsinchen [~fonsinche@dslb-088-072-099-228.pools.arcor-ip.net] has joined #openttd 13:20:29 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 13:20:29 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 13:22:39 * Rhamphoryncus tries to survive his first encounter with a dual resource industry in ECS 13:23:28 * Alberth sends some luck 13:25:43 <Rhamphoryncus> On the plus side I'd already built the second source station, enough tracks to bodge it together, and had a third train from my first industry I could refit 13:26:17 *** perk11 [~perk11@46.242.11.118] has joined #openttd 13:27:05 <Rhamphoryncus> ... and the coal mine will run out of resources in 2 years. 13:27:36 *** KritiK [~Maxim@95-25-179-107.broadband.corbina.ru] has joined #openttd 13:28:00 <frosch123> yeah, ottd can be very easy according to forums :p 13:28:42 <Rhamphoryncus> If I'd done this second station a little earlier I would have dodged the bullet 13:28:59 <planetmaker> openttd is way too easy and the mean devs don't do anything about that as they care *** and rather make artists' life a hell and throw away all their hard work ;-) 13:29:12 <Rhamphoryncus> heh 13:29:59 *** ricky26 [~quassel@80.83.125.94] has quit [Quit: No Ping reply in 180 seconds.] 13:30:09 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 13:31:54 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 13:32:30 <frosch123> planetmaker: yeah, but what annoy me most about the devs is there constant whining about the valid user complains :p 13:32:42 <Rhamphoryncus> exactly! 13:32:43 <frosch123> *their 13:33:07 <Rhamphoryncus> If they'd just do what I told them we'd have it all fixed by now 13:33:38 <frosch123> yeah, instead they sleep way into the afternoon 13:34:32 * Rhamphoryncus sleeps whenever his body tells him to 13:34:50 <frosch123> can be dangerous 13:36:43 <Rhamphoryncus> I've no choice in the matter 13:36:59 <planetmaker> yeah. they're real whiners 13:37:06 <frosch123> you should not drive any cars then 13:37:38 <Rhamphoryncus> Fortunately it's not a random occurance 13:38:09 *** ricky26 [~quassel@80.83.125.94] has quit [Quit: No Ping reply in 180 seconds.] 13:38:19 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 13:39:10 *** fonsinchen [~fonsinche@dslb-088-072-099-228.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 13:40:47 <Rhamphoryncus> oh yeah, wrestling with a mattress to put a sheet on is always a good way to relax before bed 13:43:08 <Alberth> if you win, that is :) 13:43:46 *** brambles [brambles@79.133.200.49] has quit [Remote host closed the connection] 13:44:05 *** glx [glx@2a01:e35:2f59:c7c0:6c7c:f538:7b44:17f7] has joined #openttd 13:44:08 *** mode/#openttd [+v glx] by ChanServ 13:44:21 *** fonsinchen [~fonsinche@dslb-088-072-099-228.pools.arcor-ip.net] has joined #openttd 13:47:19 *** ricky26 [~quassel@80.83.125.94] has quit [Quit: No Ping reply in 180 seconds.] 13:47:29 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 13:51:12 *** Firartix [~artixds@12.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 13:54:07 <Rhamphoryncus> The coal mine has refused to die and I have tons of money x_x 13:56:21 <frosch123> it is likely subsidised by the government 13:56:39 *** ricky26 [~quassel@80.83.125.94] has quit [Remote host closed the connection] 13:56:39 *** ricky26 [~quassel@80.83.125.94] has joined #openttd 13:57:25 <Rhamphoryncus> Naw. They turned left in the mine rather than right and found a bunch more coal 14:03:20 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 14:09:02 *** Phoenix_the_II [~ralph@home.deboom.biz] has joined #openttd 14:18:07 <MNIM> Rhamphoryncus: did that yesterday. 14:18:15 <MNIM> that's when I found out it was /pink/ 14:18:36 <Rhamphoryncus> your sheet? 14:18:42 <MNIM> it used to be yellow, but it got washed with something red 14:18:44 <MNIM> yea 14:18:47 <Rhamphoryncus> heh 14:21:00 <MNIM> could be worse. it's just a bit "did I drink too much?" pink. 14:21:15 <MNIM> it could have been atrociously girly gay neon pink. 14:31:36 <Rhamphoryncus> Either way it won't kill you :) 14:37:10 *** Firartix [~artixds@ALagny-551-1-124-142.w92-141.abo.wanadoo.fr] has joined #openttd 14:41:19 <MNIM> well, Im not so sure about the latter... 14:42:04 *** Chris_Booth [~chatzilla@host86-158-149-6.range86-158.btcentralplus.com] has joined #openttd 14:42:09 <Zuu> You fear an epeleptic attack from too much pink? 14:43:03 *** Pikka [~chatzilla@d110-32-48-235.rdl801.qld.optusnet.com.au] has quit [Quit: ChatZilla 0.9.88.1 [Firefox 11.0/20120312181643]] 14:46:11 <Alberth> it could attack in the middle of the night :p 14:54:26 *** fonsinchen [~fonsinche@dslb-088-072-099-228.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 14:56:09 <Eddi|zuHause> when an epileptic attacks you at night, you probably have other problems than your sheets being pink :p 15:06:11 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 15:40:52 *** fonsinchen [~fonsinche@dslb-188-102-141-251.pools.arcor-ip.net] has joined #openttd 15:46:17 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 15:46:33 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 15:50:09 * Rhamphoryncus dresses as a pink ghost and attacks Alberth in his sleep. Not Alberth's sleep, his own sleep. G'night ;) 15:50:11 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 15:51:07 *** michi_cc [~michi@p5B042054.dip.t-dialin.net] has joined #openttd 15:51:10 *** mode/#openttd [+v michi_cc] by ChanServ 15:52:19 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has quit [Quit: ZNC - http://znc.sourceforge.net] 15:54:31 *** Firartix [~artixds@ALagny-551-1-124-142.w92-141.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 15:54:52 *** Phoenix_the_II [~ralph@home.deboom.biz] has quit [Ping timeout: 480 seconds] 15:57:16 *** perk11 [~perk11@46.242.11.118] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 16:03:35 *** kkb110__ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 16:03:36 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Read error: Connection reset by peer] 16:05:05 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 16:05:40 *** kkb110__ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Remote host closed the connection] 16:08:28 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 16:19:46 <zooks> Can anyone recommend a good book/tutorial on c++? I'm very competent in python and java and familiar with the very basics in c++ 16:20:26 <Eddi|zuHause> you don't learn programming by reading books... 16:20:40 <Eddi|zuHause> you learn programming by programming 16:22:47 <andythenorth> doh 16:22:53 <andythenorth> that's where I've been going wrong :o 16:23:02 <valhallasw> although a hint on the do and don'ts with c++ can be very helpful 16:23:38 <zooks> yes I do not need to learn programming, I need to get some insights in c++ to start learning that 16:24:03 <valhallasw> the 'don't forget to add a copy constructor if you have a destructor' stuff 16:26:15 *** Pulec [~pulec@static-cl093181068250.unet.cz] has quit [] 16:31:12 <Yexo> ^^ that rule is too general and not always applicable 16:34:41 *** Devroush [~dennis@83.101.80.112] has quit [Ping timeout: 480 seconds] 16:34:54 <Alberth> zooks: http://forum.gpwiki.org/viewtopic.php?f=2&t=11442 is another thread about switching to c++ 16:38:15 <zooks> Alberth: cheers, that seems usefull information for me, I will check it out 16:49:08 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Read error: Operation timed out] 16:53:41 *** WASD_ [~AINOR@81-229-79-162-no64.business.telia.com] has joined #openttd 16:54:32 <WASD_> Hello. I designed my own cloverleaf-like 4way junction and would like feedback. http://i.imgur.com/Nqeob.png 16:55:49 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 16:55:57 <MNIM> hmmmh, well, it should be able to handle pretty high loads 16:56:21 <MNIM> one thing that worries me though, you used PBS signals 16:56:21 <WASD_> nice 16:56:34 <WASD_> I'm not experienced with signals 16:56:49 <MNIM> well, if Im not mistaken trains can reverse at a PBS signal 16:56:57 <Eddi|zuHause> hm... pirates 7,7%, fdp 1,3% 16:56:57 <WASD_> yeah I think so 16:57:04 <Alberth> these ones are two-way indeed 16:57:17 <MNIM> but they do not stop at the pbs coming from the wrong side. 16:57:29 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 16:57:31 <MNIM> ...which means... ah well, you can fill that in. 16:57:31 <frosch123> Eddi|zuHause: finally a result which values the importance of ftp 16:57:33 <WASD_> should i use the one with a horizontal yellow line? 16:57:42 <MNIM> Eddi|zuHause: what polls? 16:57:50 <frosch123> saarland 16:57:50 <Eddi|zuHause> MNIM: saarland elections 16:57:56 <MNIM> no, the one with three lights and a white and red sign at the back 16:58:07 <WASD_> Ok 16:58:28 <WASD_> brb 16:58:59 <MNIM> that has repercussions on national levels, doens't it 17:00:42 <Eddi|zuHause> not really... 17:00:58 <Eddi|zuHause> saarland is the smallest country 17:01:30 <MNIM> either way, the only other thing I can come up with other than the signs is that Id rather use tunnels than bridges, which isn't much of a change, and that the clover leaves are rather tight and don't allow for very high speeds, WASD_ 17:01:38 <Eddi|zuHause> the elections in schleswig-holstein and especially in nordrhein-westfalen will be more important 17:01:44 <MNIM> ah. 17:02:02 <MNIM> am I correct in thinking that it does mean a trend, though? 17:02:15 <frosch123> hmm, the only way to get more than 50% of seats with less than 4 parties is spd/pds and spd/cdu 17:02:35 <frosch123> (well, and cdu/pds, but well) 17:02:41 <Eddi|zuHause> haha :p 17:03:08 <MNIM> lol 17:03:19 <MNIM> ask our prime, Mark Rutte, he has experience :P 17:04:41 <Eddi|zuHause> well, they had a 3-party coalition which blew up prematurely 17:05:26 <frosch123> hmm, actually none of the 4-party things make sense as they would supersets of the possible 2-party things 17:07:54 <Eddi|zuHause> well, the greens might not make it after all 17:08:07 <frosch123> good point 17:08:13 <frosch123> that might change things 17:08:47 <frosch123> no, it does not add new options 17:09:11 <WASD_> MNIM: Yeah I noticed I could make them one step bigger to the southwest and northeast 17:10:56 <WASD_> Which I then can use to improve another thing that would be hard to say with text. So I'm gonna do some upgrades and maybe post a new screenshot later 17:11:03 *** kkb110_ [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Remote host closed the connection] 17:11:25 <MNIM> well, that wouldn't help much, since you'd still have 90 degree turns within a single tile, which severely limits the speed with realistic acceleration 17:12:42 <WASD_> yeah i can't fix that 17:13:20 *** cypher [~Miranda@ip-86-49-67-207.net.upcbroadband.cz] has joined #openttd 17:14:18 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 17:14:28 *** kkb110 [~kkb110@cpe-69-203-124-125.nyc.res.rr.com] has quit [Read error: Connection reset by peer] 17:20:08 *** Chris_Booth[ph] [~chrisboot@host86-158-149-6.range86-158.btcentralplus.com] has joined #openttd 17:22:24 *** TGYoshi [~TGYoshi@86.81.146.146] has joined #openttd 17:28:08 *** Chris_Booth[ph]_ [~chrisboot@213.205.224.184] has joined #openttd 17:28:47 <Nat_aS> hey andythenorth do building supplies increase the rate at which towns Grow? 17:28:50 <Nat_aS> because that would be cool 17:28:52 <Nat_aS> (In FIRS) 17:29:12 <Terkhen> you would need a gamescript for that 17:29:58 *** Chris_Booth[ph]_ [~chrisboot@213.205.224.184] has quit [] 17:30:41 <andythenorth> ^ what Terkhen said 17:31:18 <andythenorth> I don't know how it would be done though 17:32:00 <Eddi|zuHause> the game script would count the cargos with town effect 17:34:17 <Nat_aS> but it's not possible with just trunk and a newgrf though 17:34:21 <Nat_aS> ? 17:35:09 *** Chris_Booth[ph] [~chrisboot@host86-158-149-6.range86-158.btcentralplus.com] has quit [Ping timeout: 480 seconds] 17:37:36 <Eddi|zuHause> no 17:39:44 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has joined #openttd 17:40:12 *** fonsinchen [~fonsinche@dslb-188-102-141-251.pools.arcor-ip.net] has quit [Remote host closed the connection] 17:42:37 <CIA-1> OpenTTD: translators * r24061 /trunk/src/lang/latvian.txt: 17:42:37 <CIA-1> OpenTTD: -Update from WebTranslator v3.0: 17:42:37 <CIA-1> OpenTTD: latvian - 101 changes by Parastais 17:44:10 <Alberth> Nat_aS: a goal script is writen in Squirrel, just like an AI 17:48:11 <Zuu> GameScripts can grow towns based on anything, by manually calling an API function to make the town grow now. 17:48:13 *** telanus1 [~Barney_Er@196-210-232-54.dynamic.isadsl.co.za] has joined #openttd 17:48:34 <Zuu> If it want to have GUI support (in town window) it is limited to four cargoes. 17:49:53 <Zuu> Well not exactly. But you are limited to the TownEffect enums: http://nogo.openttd.org/api/trunk/classGSCargo.html#bb93eb754dcd7b9e5623b18169f293b3 17:50:04 <Eddi|zuHause> what's a cargö? 17:50:29 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 17:50:58 <Zuu> I guess some NewGRF could contain multiple cargos that provide the same TownEffect. In that case the town can only listen for the sum of those cargos. 17:51:36 <Nat_aS> so you'd have to replace water or something? 17:52:03 <Zuu> If you want to have the goal visible in the town window. 17:52:21 <Zuu> (and also have the GS just call http://nogo.openttd.org/api/trunk/classGSTown.html#9c1bb45326c08171fe1fd7c8e2f70ec0 to set the limit) 17:52:30 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 17:52:49 <andythenorth> what happened to the magical new town effect classes or such? 17:53:16 *** telanus [~Barney_Er@196-210-232-54.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 17:53:25 <Eddi|zuHause> nobody wanted new town effects 17:53:44 <Terkhen> to my knowledge they are used by the default town growth... I don't know if GS can rely on them too 17:53:48 <andythenorth> I want them, I just didn't understand the spec 17:54:16 <Zuu> But you can also use GSTown::GetLastMonthSupplied(town_id, cargo_id) and GSTown::ExpandTown(town_id, houses) to grow based on any cargo id. In which case it requires some more work by the GS. 17:54:51 <andythenorth> I never understood whether GS are supposed to be tied to one newgrf, or (abstracted from) and universal for all newgrfs 17:55:10 <Eddi|zuHause> the latter, usually 17:56:00 <Zuu> Generally I guess they are supposed to be universal. But you can hide a GS from showing up in the GS list for evryone but those with the GS developer setting active. 17:56:38 <Zuu> Thus one can bind a GS and NewGRFs to a scenario and use that as a distribution method for a highly specialized scenario. 17:58:52 <andythenorth> is there a definition of getter/setter interfaces from GS to newgrf yet? 18:00:25 <Zuu> Something unrelated. In AIs/GSs I as developer can specify which settings that can/cannot be changed ingame. Would it be feasible to add something similar to NewGRFs (action 14?) where a newGRF author can mark a setting as safe to be changed in game? Or is that filed under the case where a NewGRF can influence another NewGRF to disable itself? 18:00:42 <andythenorth> the latter unfortunately :/ 18:01:19 <andythenorth> I can provide a parameter to make my trucks red, and 'you', who thinks you know best about trucks ('they are blue'), can disable your newgrf 18:01:35 <andythenorth> or otherwise break it 18:02:01 <Zuu> andythenorth: No direct interface to communicate between NewGRF and GS. It might be possible to invent something creative by abusing eg. an engine property for NewGRF => GS communication. 18:02:19 <andythenorth> and also no spec for behaviour 18:03:13 <andythenorth> so probably, right now a mix of 'dead end' and 'work in progress' 18:03:13 *** Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:03:57 <andythenorth> the sanest approach for newgrf authors is to refuse to support GS 18:04:06 <andythenorth> that might hold true in the long term too actually 18:04:59 *** lmergen [~lmergen@5352EA70.cm-6-3d.dynamic.ziggo.nl] has joined #openttd 18:05:18 <Eddi|zuHause> there's an AI callback, which could be extended to GS. but only if someone develops a sane spec... 18:06:34 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 18:08:12 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 18:09:08 <andythenorth> it might be better to refuse to 18:09:28 <andythenorth> if GS is abstracted, then perhaps prevent GS <-> NewGRF communication entirely 18:09:58 <andythenorth> thereby forcing constraints onto GS authors, which provokes creativity 18:10:14 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 18:10:17 *** Chris_Booth[ph] [~chrisboot@host86-158-149-6.range86-158.btcentralplus.com] has joined #openttd 18:10:29 <andythenorth> otherwise we just get n horribly specific, endlessly crafted, possibly pointless "GS + scenario + newgrf" offerings 18:10:39 <andythenorth> and 10 new kinds of whining when somebody in the chain breaks something 18:10:50 <andythenorth> I forgot AI :P 18:10:59 <andythenorth> "GS + scenario + newgrf + AI" 18:11:50 <andythenorth> I forsee a future where I'm not allowed to do as much as change an industry layout, because some poor dear has spent a weekend writing a specific GS requirement around that 18:12:08 <andythenorth> plus....stupidly convoluted bug reports 18:12:58 <andythenorth> "recreating this is simple: start the scenario in 1870, then achieve goals B, D, and E by 1912, in that order, then achieve goal A by 1923, but not before 1917, and THEN the bug might appear" 18:13:25 *** Chris_Booth[ph]_ [~chrisboot@213.205.224.184] has joined #openttd 18:14:11 *** Djohaal [~Djohaal@201.47.22.206.dynamic.adsl.gvt.net.br] has joined #openttd 18:15:01 <CIA-1> OpenTTD: rubidium * r24062 /trunk/src/network/network_gui.cpp: -Fix [FS#5097]: immediately start querying the last joined server instead of waiting for the requery loop (adf88) 18:15:53 <CIA-1> OpenTTD: rubidium * r24063 /trunk/src/newgrf.cpp: -Fix [FS#5125]: with certain versions of GCC and compiler flags the compiler could reorder some code badly causing the 32bpp depot flag not working 18:16:10 *** Chris_Booth[ph] [~chrisboot@host86-158-149-6.range86-158.btcentralplus.com] has quit [Read error: No route to host] 18:16:10 *** Chris_Booth[ph]_ is now known as Chris_Booth[ph] 18:16:39 <CIA-1> OpenTTD: rubidium * r24064 /trunk/src/town_cmd.cpp: -Fix [FS#5121]: make the full snowedness level of houses the same as roads and rails 18:18:19 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 18:19:00 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 18:24:01 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [] 18:25:18 *** tokai|mdlx [~tokai@port-92-195-2-238.dynamic.qsc.de] has joined #openttd 18:25:57 *** Chris_Booth[ph] [~chrisboot@213.205.224.184] has quit [Quit: Colloquy for iPhone - http://colloquy.mobi] 18:28:40 <andythenorth> but in general, I'm a big NoGo fan :P 18:29:42 *** WASD_ [~AINOR@81-229-79-162-no64.business.telia.com] has left #openttd [] 18:31:21 *** tokai|noir [~tokai@port-92-195-104-81.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 18:35:25 *** Firartix [~artixds@12.140.0.93.rev.sfr.net] has joined #openttd 18:38:02 <Zuu> andythenorth: So far, there have been very few GS posted. 18:38:48 <Zuu> Might be a few that are developed by someone to run on their server without sharing it with the world. Or people keeping it secret until 1.2 is released. 18:50:37 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 18:50:39 *** Devroush [~dennis@ip-83-134-175-14.dsl.scarlet.be] has joined #openttd 18:50:40 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 18:55:42 <Nat_aS> what is the best teragen settings to get realistic looking islands? 18:56:03 <Eddi|zuHause> there is no such thing as "the best" 18:56:05 <Nat_aS> All I ever seem to get is a squareish continent with strange looking lakes. 18:56:10 <Nat_aS> the least horrible 18:56:15 <Nat_aS> :P 18:56:26 <Eddi|zuHause> i had a great inland-sea once 18:56:30 *** theholyduck [~holyduck@82.147.59.59] has joined #openttd 18:57:04 <Nat_aS> a better map making algorithm would be neat. 18:57:16 <Nat_aS> like Dwarf Fortress or Minecraft has 18:57:23 <Nat_aS> or Alpha Centari 18:57:34 <Nat_aS> with erosion and rain shadows. 18:58:13 <MNIM> hmmmh 18:58:39 <MNIM> personally I just cheat the heck out of it and form my own mountain ranges and sea straits out of maps. 18:59:24 <Nat_aS> you mean by hand? 18:59:35 <Nat_aS> or by using imported heightmaps? 19:00:19 <MNIM> hand 19:02:39 * Nat_aS is lazy 19:02:52 <Nat_aS> I wonder if there are any good procedural heightmap makers online though 19:03:58 <Alberth> 'good' is sufficiently ambiguous to answer that question with yes :p 19:04:05 <Nat_aS> lol 19:04:17 <CIA-1> OpenTTD: rubidium * r24065 /trunk/src/ (6 files in 2 dirs): -Feature-ish [FS#5101]: debug option for showing the redrawn dirty blocks/rectangles 19:04:34 <Nat_aS> ones that will consistently make formations resembling real islands or continents. 19:05:23 <Nat_aS> also, studding statistics tells me that "Good" "Approximately" and "Close enough" are unambiguous and totally valid answers. 19:05:30 <Nat_aS> :P 19:05:43 <Alberth> :) 19:06:23 <Alberth> I never looked for such programs, but I have no doubt they exist 19:06:38 <Nat_aS> I think I found one 19:06:42 <Nat_aS> http://hme.sourceforge.net/ 19:07:17 <Nat_aS> this looks almost exactly what I am looking for, but it seems to output in colors 19:07:25 <Nat_aS> I hope there is an option to export to grayscale 19:07:54 <Terkhen> someone at tt-forums was creating one, but I don't remember the name 19:09:55 *** vb [~antigay@79.114.97.154] has joined #openttd 19:10:00 <vb> help 19:10:06 <vb> how do i stop a station from giving goods? 19:11:23 <Alberth> euhm, you once asked for them, and now they keep appearing? 19:12:47 <vb> kinda off 19:12:50 <Alberth> if so, not, other than by destroying the station (and optionally building a new one with a new name, so wait for the name to disappear or do ctrl+build) 19:13:10 <vb> meh, there's too many trains i will have to modify if i change the station 19:13:22 <vb> 24 to be exact 19:13:32 <Alberth> no shared orders? 19:13:35 <vb> i'm playing on a server, i'm first atm 19:13:37 <Zuu> 24 with each having its own unique order? 19:13:43 <vb> kinda off 19:13:48 <vb> something like 4 trains/station 19:14:09 <Zuu> Then you could have 6 shared order groups instead. 19:14:30 <Alberth> http://wiki.openttd.org/Orders#Shared_Orders 19:14:44 <Zuu> => only needing to modify the orders of 6 trains. 19:15:14 <Zuu> (after having set up shared orders, which is very easy to do when you clone trains) 19:15:37 <Alberth> even making them shared afterwards is quite easy :p 19:15:45 <vb> i know but i might loose the lead 19:15:51 <Nat_aS> actualy it seems like this is no better than GIMP 19:16:06 <Nat_aS> most advanced image editor programs already have the ability to create noise. 19:16:42 <Eddi|zuHause> vb: you're better off just to ignore the goods 19:16:43 <Alberth> vb: experiment the next time, when you are last then :) 19:17:39 <vb> i replaced it with a new station 19:17:46 <vb> and it now added implicit route to trains 19:18:05 <vb> should i let it be like that? 19:19:28 <vb> hmm, nope 19:20:50 *** pugi_ [~pugi@dyndsl-091-096-002-239.ewe-ip-backbone.de] has joined #openttd 19:21:17 <CIA-1> OpenTTD: rubidium * r24066 /trunk/src/texteff.cpp: -Change: do not redraw the text effect when nothing changed (Rhamphoryncus) 19:21:50 <CIA-1> OpenTTD: rubidium * r24067 /trunk/src/vehicle.cpp: -Change/fix: do not redraw up to 25% of the map when making a new vehicle visible for the first time 19:22:32 <vb> i'm doing it manually 19:26:17 <vb> i don't see a train on the replace train list 19:26:24 <vb> and i have like 14 of those 19:26:37 <vb> nvm, it was set on electrified 19:26:46 *** pugi [~pugi@host-091-097-043-108.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 19:27:06 *** lmergen [~lmergen@5352EA70.cm-6-3d.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 19:27:23 <CIA-1> OpenTTD: rubidium * r24068 /trunk/src/ (texteff.cpp viewport.cpp viewport_type.h): -Change/fix [FS#5103]: significantly reduce the area that is redrawn for text effects (Rhamphoryncus) 19:28:13 *** DDR [~chatzilla@d99-199-11-52.bchsia.telus.net] has joined #openttd 19:28:23 <Nat_aS> oh I think I found a good one 19:28:27 <Nat_aS> lots of complex options though 19:28:28 *** pugi [~pugi@dyndsl-091-096-063-159.ewe-ip-backbone.de] has joined #openttd 19:28:33 <Nat_aS> but it simulates errosion and stuff 19:28:38 <Nat_aS> http://www.bundysoft.com/L3DT/downloads/standard.php 19:28:42 <vb> did i do this right? http://i.imgur.com/nEaC7.png 19:28:55 *** pugi_ [~pugi@dyndsl-091-096-002-239.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 19:29:09 <Eddi|zuHause> probably not :) 19:29:27 <vb> i thought so 19:29:40 <Eddi|zuHause> try [?]->Zoomed-in screenshot for more details 19:29:59 <Nat_aS> Hmm, is there any way to adjust the sea level when loading heightmaps? 19:30:04 <frosch123> don't put path signals behind junctions 19:30:27 <frosch123> Nat_aS: no, but it is on the public todo list 19:30:32 <Nat_aS> because this program gave me a wonderfull landscape, BUT the scale is wrong 19:30:44 <vb> why frosch123 ? 19:30:56 <Nat_aS> it has nice natural looking hills, but I wanted nice natural looking islands :P 19:31:01 <Eddi|zuHause> Nat_aS: adjust the brightness in your favourite image editor 19:31:06 <frosch123> a train shall only be allowed to stop in places where it does not block a junction 19:31:22 <Nat_aS> I'll do that, or see if the options can be tweeked in the program i am using 19:31:42 <Nat_aS> but there should be ab option to invert grayscale and set sea level when importing heightmaps 19:32:44 <Eddi|zuHause> we accept your patch :) 19:33:12 <vb> are there any mods for nicer graphics? 19:33:16 <vb> 32p thing 19:33:20 <vb> b 19:33:42 <Eddi|zuHause> nicer graphics, yes. 32bpp, not finished 19:34:08 <vb> will 32bpp replace all the trains and stuff? 19:34:32 <vb> will it have curves? 19:34:35 <Nat_aS> also, will rivers/lakes ever look less square? 19:34:41 <Eddi|zuHause> no, it will not have curves 19:34:56 <vb> :( 19:35:05 <vb> but i like curves 19:35:13 <Eddi|zuHause> get a woman then :p 19:35:26 <Nat_aS> i mean angles 19:35:26 <vb> :D 19:35:36 <Nat_aS> like if you have a diagonal river it looks all zig zaggy 19:35:41 <vb> t 19:35:45 <Nat_aS> as opposed to a diagonal coastline which is straight 19:35:48 <vb> took a screenshot of the whole map and i got kicked :( 19:35:51 <Nat_aS> makes lakes look strange 19:36:01 <vb> i wish there were diagonal bridges 19:36:15 <vb> it would make the game more realistic 19:36:19 <vb> and nicer 19:36:40 <Eddi|zuHause> Nat_aS: maybe. 19:36:43 <Rubidium> then play locomotion ;) 19:37:01 <Nat_aS> also, who made the river algorithm. because that's actually cool 19:37:10 <Rubidium> "it's more realistic" is not a reason to implement something 19:37:20 <vb> Rubidium, what if i want to play openttd? 19:37:33 <vb> what's your problem with diagonal bridges? 19:37:34 <Nat_aS> they seem to follow the contours of the map as opposed to be random 19:39:00 <Rubidium> the amount of code that has to be changed and the fact that it breaks certain NewGRFs 19:39:46 *** Snail_ [~jacopocol@CPE78cd8e5ccf20-CM78cd8e5ccf1d.cpe.net.cable.rogers.com] has joined #openttd 19:40:04 <vb> Rubidium, no pain, no gain 19:40:30 *** Chris_Booth [~chatzilla@host86-158-149-6.range86-158.btcentralplus.com] has quit [Ping timeout: 480 seconds] 19:40:39 <CIA-1> OpenTTD: rubidium * r24069 /trunk/src/network/network_gui.cpp: -Fix (r24062): crash when not having a valid last joined address 19:40:54 <vb> it could also be developed in a separate version, and those who own the newgrfs can change them accordingly, and then release it in a stable version with everything working 19:40:55 <Nat_aS> I'd rather see subways and elevated railway than just try to make the current bridges diagonal. 19:41:10 <Nat_aS> vb, and that is how most new features get developed 19:41:15 <Nat_aS> like cargodist 19:41:42 <vb> i don't think diagonal bridges are too hard to be implemented in the game 19:41:47 <Rubidium> good luck finding a 'willing' victim for implementing it 19:42:12 *** Chris_Booth[ph] [~chrisboot@host86-158-149-6.range86-158.btcentralplus.com] has joined #openttd 19:42:33 <vb> Nat_aS, sepparate water lvls and finite water would also be nice 19:42:35 <vb> :D 19:43:03 <Nat_aS> finate water? 19:43:05 <vb> could you give me an example of elevated railway? 19:43:11 <vb> finite, that is not infinite 19:43:24 <Nat_aS> Seperate water levels kinda already work, but I don't know what you mean by non infiante water? 19:43:37 <Nat_aS> do you want it to flow like in Dwarf Fortress? 19:43:37 <vb> yeah, with waterway construtions 19:43:47 <Nat_aS> well you can build cannals, and rivers/lakes 19:43:53 <Nat_aS> although the latter need better graphics. 19:44:04 <Nat_aS> just new sprites really 19:44:16 <CIA-1> OpenTTD: rubidium * r24070 /trunk/src/network/ (4 files): -Fix [FS#5098]: the 'last joined' server was not properly selected anymore (adf88) 19:44:41 <Nat_aS> as for elivated raillways, I mean like http://images.travelpod.com/users/nuttyal/1.1247360839.the-el-elevated-railway.jpg 19:45:00 <Nat_aS> http://www.chennaimetroblogs.com/wp-content/uploads/2008/04/elevated1.jpg 19:45:15 <Nat_aS> unfortunatly OTTD's engine does not support maps with 3d elements 19:45:20 <Nat_aS> it's psudo3d like doom 19:45:35 <Nat_aS> height is just a variable pasted on top, things can't actualy exist above or below each other 19:45:45 <Nat_aS> (Correct me if I am wrong) 19:45:45 <vb> also, boats shouldn't be able to go uphill 19:45:49 <vb> it should use locks for that 19:45:56 <Nat_aS> vb, locks already exist 19:46:01 <vb> they do? 19:46:02 <Nat_aS> cannals with locks exist. 19:46:03 <Nat_aS> yes 19:46:13 <Nat_aS> I have never used them, but they exist 19:46:15 <Alberth> Nat_aS: you can build a long bridge :) 19:46:31 <Nat_aS> I think you can even build cannal bridges 19:46:37 <Nat_aS> (which exist IRL) 19:46:38 * Alberth nods 19:46:47 <Nat_aS> (as stupid as that sounds) 19:46:56 <vb> natas, not that kind of lock that's ingame 19:47:12 <Nat_aS> well mechanicly what would the diffrence be? 19:47:17 <Nat_aS> do you want it to be animated? 19:47:21 <vb> http://en.wikipedia.org/wiki/Lock_%28water_transport%29 19:47:28 <vb> locks get filled with water so it raises the water lvl 19:47:35 <Alberth> vb: implement state machines in airports, after that ship locks is trivial 19:47:38 <vb> and then the boat continues at a sepparate lvl 19:47:55 <Nat_aS> I know how a lock orks, but all you are talking about is adding a funky animation 19:47:59 <vb> the "lock" that is in the game is just water on diagonal 19:48:03 <Nat_aS> and nobody uses locks anyways. 19:48:13 <Nat_aS> yeah but it's a lot of work for little gain 19:48:20 <vb> i suppose so 19:48:25 <Nat_aS> although the code could be used for other things 19:48:27 <Alberth> Nat_aS: all canals ending in sea :) 19:48:27 <vb> diagonal bridges are more important 19:48:37 <Nat_aS> convince a programer to do it 19:48:42 <Nat_aS> and make sprites for him 19:48:47 <Alberth> become a programmer :) 19:48:53 <Nat_aS> Alberth i mean who uses cannals :P 19:49:04 <Nat_aS> if you want to move cargo on land, build a train 19:49:24 <andythenorth> it is a train game after all 19:49:28 <Eddi|zuHause> if there's a river nearby 19:49:37 <andythenorth> I don't see why there are other transport type included tbh 19:49:43 <vb> what if you want to get oil to a upper oil refinery? 19:50:08 <Alberth> load it in a train :) 19:50:11 <Nat_aS> anyways, as for subways and more intresting bridges, The game can't have things on top of each other, it cheats when it uses tunnels and bridges by storeing the trains data in the bridge's tile, and then moving the sprite over the bridge. The train does not actualy occupy the tiles it moves over 19:50:13 <Nat_aS> (I think) 19:50:21 <Nat_aS> (Correct me if I'm wrong) 19:50:25 <vb> andythenorth, it's not a train game, it's a Transport Tycoon game 19:50:55 <Alberth> andythenorth: sid meier already wrote a train game 19:51:42 <Nat_aS> if this game had layers like Simutrans (which is a shitty game dispite having some cool features) you could have bridges that actualy exist above the ground and thus could turn corners or have things built on them 19:51:46 <Nat_aS> it could also have real subways 19:52:07 <Nat_aS> but that would require changing the way memory is stored, and giving all buildings a height value. 19:52:12 <vb> you could use a button to chose surface or ground view 19:52:17 <Nat_aS> and probably other things I can't think of 19:52:18 <vb> right? 19:52:28 <vb> underground* 19:52:48 <Nat_aS> vb, you have to understand, the game needs to store data about above and below ground objects. right now it has no method of doing that. 19:53:16 <vb> it would have to work in 3d 19:53:33 <Nat_aS> yes 19:53:37 <Nat_aS> and that would be a lot of work 19:53:49 <Nat_aS> but I'd say it would be worth it if anybody was willing to invest time. 19:55:37 *** LordAro [~LordAro@host86-137-191-29.range86-137.btcentralplus.com] has joined #openttd 19:56:09 <LordAro> it's quite hard to develop OTTD without a c++ compiler installed... :) 19:57:09 <Nat_aS> the problem with free softwhare is that it's free, people program what they want to program, or what's easy for them to program, and there is no real way to incentivise them to something specific short of doing it yourself. 19:57:26 <Rubidium> LordAro: yeah, ask Belugas ;) 19:57:31 * Nat_aS states the oubvious. 19:57:40 <LordAro> "error: no video driver development files" <-- what do i need? 19:58:04 <LordAro> Rubidium: is that why he hasn't commited anything for months? :P 19:59:08 <Rubidium> LordAro: some -dev package for one of the supported video driver? 19:59:44 *** Chris_Booth[ph] [~chrisboot@host86-158-149-6.range86-158.btcentralplus.com] has quit [Read error: No route to host] 20:00:38 <vb> ok, so what else do you guys want in openttd? 20:00:44 <vb> any interesting features being worked on? 20:01:24 <LordAro> Rubidium: not sure what that is :L 20:01:45 <Alberth> vb: ever looked in the development forum? 20:01:53 <vb> nop 20:02:16 <Rubidium> LordAro: http://wiki.openttd.org/GNU/Linux might have the information you need 20:02:28 <Rubidium> no clue what linux you installed 20:03:43 <Alberth> LordAro: assuming you use SDL, sdl-dev or so? 20:04:14 <LordAro> quite possibly, installing the sdl-dev package now 20:04:34 *** PaulYnome [PaulYnome@78.251.215.120] has joined #openttd 20:05:05 <PaulYnome> Good evening. What is the name of the default font of the game please? 20:05:42 <Alberth> it's a built-in sprite font 20:06:05 <Alberth> or rather, it gets loaded from a NewGRF :p 20:06:14 <Nat_aS> oh wow, this program lets me edit and preview maps in 3d 20:06:15 <Rubidium> it's not a font in the sense of a font that you can just use in another application 20:06:43 <Rubidium> you might be able to create an useable font file from the graphics, but that's far from trivial 20:07:00 <PaulYnome> OK here's my problem. I want a bigger font, so I've edited my openttd.cfg. But it requires a name of font, and I just love the default one. 20:07:01 <Alberth> or a font in the sense that you have some *.ttf file for it, or so 20:07:23 <PaulYnome> Is there an another way to get the default font bigger? 20:07:29 <Rubidium> PaulYnome: the default font has basically only one size 20:07:54 <PaulYnome> Such a bad news. 20:08:07 <LordAro> someone should make a .ttf openttd font :) 20:08:13 <Rubidium> if you want it bigger, you have to redraw all characters (and create a proper font file from it) 20:08:18 <Rubidium> @seen someone 20:08:18 <DorpsGek> Rubidium: someone was last seen in #openttd 1 year, 23 weeks, 0 days, 2 hours, 30 minutes, and 39 seconds ago: <Someone> indeed 20:08:42 <Rubidium> there, even someone agreed with you... 1.5 years ago 20:09:07 *** pugi_ [~pugi@host-091-097-189-185.ewe-ip-backbone.de] has joined #openttd 20:09:26 <Ammler> :-) 20:11:39 <vb> @seen jews 20:11:39 <DorpsGek> vb: I have not seen jews. 20:12:30 <Ammler> PaulYnome: good news is that the font (opengfx) is gpl and you could make fully free ttf from it :-) 20:12:49 *** Progman [~progman@p57A1AEBD.dip.t-dialin.net] has quit [Remote host closed the connection] 20:13:15 <Ammler> hmm, which might have other extension as ttf then 20:13:19 *** pugi [~pugi@dyndsl-091-096-063-159.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 20:13:20 *** pugi_ is now known as pugi 20:13:48 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 20:14:12 <PaulYnome> thanks Ammler, but I haven't neither the skills, nor the time 20:15:37 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:16:23 <LordAro> why does ottd still need libtimidity? it doesn't exist even on the debian unstable repos :L 20:16:54 <Ammler> lol, why does this question arise that often lately? 20:17:00 <Nat_aS> man this program is awesome 20:17:05 <vb> crysis have nicer graphics than this game 20:17:08 <Nat_aS> http://www.bundysoft.com/L3DT/downloads/standard.php 20:17:15 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] 20:17:17 <vb> crysis have nicer graphics than this game 20:17:27 <Nat_aS> vb Crysis have nicer graphics than anything 20:17:32 <Nat_aS> but this game is not crysis 20:17:33 <Ammler> LordAro: why do you think, it is needed? 20:17:36 <vb> and in battlefield3 you can destory buildings 20:17:43 <vb> with rocket launchers 20:17:48 <Nat_aS> you can destroy buildings in this game. 20:17:55 <vb> in minecraft you can dig in the ground 20:17:57 <Nat_aS> with dynamite. 20:18:00 <Nat_aS> and flooding 20:18:37 <LordAro> Ammler: yes, but its so old it doesn't exist anymore. can't ottd be changed to use timidity or something similar? 20:20:20 <Ammler> LordAro: Why 20:20:46 <LordAro> " its so old it doesn't [barely] exist anymore" 20:20:57 <Ammler> no, I mean, why do you think, it is needed 20:20:57 <Eddi|zuHause> LordAro: this game does not need libtimidity at all 20:21:27 <LordAro> does not 'need' it, but 'would be nice if it did' 20:21:34 <Ammler> why 20:21:40 <Eddi|zuHause> no 20:21:44 <LordAro> and i don't like seeing the 'not found' message at configure 20:21:48 <LordAro> :P 20:22:33 <Rubidium> LordAro: don't forget to install the cocoa video driver then ;) 20:23:05 <LordAro> thats different, it says "not OSX, skipping" 20:23:06 <Eddi|zuHause> i don't ever pay attention to configure messages 20:23:08 <LordAro> :P 20:23:20 <Eddi|zuHause> unless it has nonzero exit code 20:25:19 <Ammler> well, it would be nice, if you could modify the music volume 20:25:34 <LordAro> "i386 architecture of input file `alloc_func.o' is incompatible with i386:x86-64 output" <-- umm, help? 20:26:21 <LordAro> while linking strgen 20:26:58 *** Chris_Booth [~chatzilla@host86-158-149-6.range86-158.btcentralplus.com] has joined #openttd 20:28:48 <Rubidium> does a make clean help? 20:28:52 <Eddi|zuHause> used an old checkout from your previous computer? 20:29:10 <LordAro> indeed :L 20:29:17 <LordAro> sorry, i should have thought of that 20:30:08 <vb> http://i.imgur.com/qlTBG.jpg 20:30:11 <vb> i made this in sketchup 20:30:11 *** PaulYnome [PaulYnome@78.251.215.120] has quit [Quit: Leaving] 20:30:16 <vb> :D 20:33:13 <vb> i have to nail it 20:34:12 <Nat_aS> how complicated is an erosion algorithm? 20:34:28 <Nat_aS> it seems to be time consuming, but what does the actual code look like? 20:34:45 <vb> a+b=c 20:34:55 *** glx [glx@2a01:e35:2f59:c7c0:6c7c:f538:7b44:17f7] has quit [Read error: Connection reset by peer] 20:35:08 *** glx [glx@2a01:e35:2f59:c7c0:6c7c:f538:7b44:17f7] has joined #openttd 20:35:42 <frosch123> night 20:35:45 *** frosch123 [~frosch@frnk-590fd067.pool.mediaWays.net] has quit [Remote host closed the connection] 20:36:09 <Nat_aS> http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=1&ved=0CCcQFjAA&url=http%3A%2F%2Fweb.mit.edu%2Fcesium%2FPublic%2Fterrain.pdf&ei=I4JvT_noLsWRiQKgl-nLBQ&usg=AFQjCNEz5i-HT7Ic10iT3ZwY4MamTpT_CA 20:36:30 <Nat_aS> i might want to even learn how to program just to figure out how to make a better terrain creator. 20:38:38 <Nat_aS> this math goes over my head already though. 20:47:13 <Nat_aS> hmm, a gradation level might also be a good idea, for importing heightmaps 20:47:26 <Nat_aS> to make hills less steep 20:51:54 *** Firartix [~artixds@12.140.0.93.rev.sfr.net] has quit [Ping timeout: 480 seconds] 20:52:08 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 20:54:51 <Eddi|zuHause> if anything, hills need to be steeper 20:55:17 <Nat_aS> well I'm talking about importing heightmaps made by another program 20:55:27 <Nat_aS> and it tends to give me no flat areas at all to work with 20:55:56 <Nat_aS> a map needs intresting terrain features, but it also needs places where things can be built. 20:56:14 *** pugi_ [~pugi@host-091-097-003-022.ewe-ip-backbone.de] has joined #openttd 20:56:23 <Nat_aS> the document I linked says it more eloquently. 20:56:28 <Nat_aS> or more wordily rather 20:57:34 <Nat_aS> dump incoming 20:58:38 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 20:58:52 <Nat_aS> In most computer games and VR environments using large-scale outdoor terrain, persons or vehicles move around on the terrain, and various structures are placed on the terrain. Movement and structure placing is often restricted to low incli-nations, which means that a low average value of a height mapâs corresponding slope map is desirable. This rule alone would make a perfectly flat height map ideal, which is why a second rule is added 20:58:53 <Nat_aS> saying the greater the standard deviation of the slope map, the better. The ideal for eroded terrain is therefore a height map whose corresponding slope map has a low mean value (reflecting the overall flattening of the terrain due to material deposition) and a high standard deviation 20:59:55 <Nat_aS> in other words we need steep hills to serve as obstacles, and wide valleys to place things inside of. 21:00:12 <Wolf01> 'night 21:00:17 *** Wolf01 [~wolf01@host205-58-dynamic.25-79-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:00:26 <Nat_aS> but most terrain generators can only seem to make either huge plains or jaggy mountain ranges. 21:02:10 *** pugi [~pugi@host-091-097-189-185.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 21:02:14 *** pugi [~pugi@host-091-097-020-167.ewe-ip-backbone.de] has joined #openttd 21:03:03 <Nat_aS> just noise or fractals wont give that kind of control without another algorithm layered on top of it. 21:03:38 <Nat_aS> how does teragenisis' "Variety distribution" work anyways, i'm not really sure what effect it has on the maps. 21:04:19 *** pugi_ [~pugi@host-091-097-003-022.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 21:06:54 <MNIM> you also need river generation. 21:07:11 <Nat_aS> actualy, I don't have as much of a problem with that 21:07:17 <Nat_aS> teragenisis seems to do that well 21:07:19 <MNIM> most features on earth are caused by water flow. 21:07:23 <Nat_aS> all we need are better river tile sprites 21:07:26 <MNIM> like valleys and such. 21:07:32 <Nat_aS> although it does do thoes backwards. 21:07:53 <Nat_aS> makes rivers follow the contours instead of contours follow the rivers. 21:08:32 *** peteris [~peteris@78.84.100.24] has quit [Quit: Ex-Chat] 21:09:10 *** telanus1 [~Barney_Er@196-210-232-54.dynamic.isadsl.co.za] has left #openttd [] 21:13:24 <Nat_aS> this program lets me mess around with the map in 3d though, it's so cool 21:13:34 <Nat_aS> I wish I had some of these options in SC4 21:14:01 <Terkhen> good night 21:19:07 *** DDR [~chatzilla@d99-199-11-52.bchsia.telus.net] has quit [Quit: ChatZilla 0.9.88.1 [Firefox 11.0/20120310011224]] 21:19:40 *** mahmoud [~KEM@ALyon-158-1-40-7.w90-29.abo.wanadoo.fr] has joined #openttd 21:19:54 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 21:23:19 *** Chris_Booth [~chatzilla@host86-158-149-6.range86-158.btcentralplus.com] has quit [Remote host closed the connection] 21:23:30 <vb> yay 21:23:32 <vb> http://i.imgur.com/Du7MX.jpg 21:24:27 <Nat_aS> those are some rusty tracks 21:24:40 <Nat_aS> also, the sleepers appear to be made out of particleboard 21:24:48 <Nat_aS> or rather fiberboard 21:25:04 <Nat_aS> whatever you call that fake wood made out of recycled plastic. 21:26:13 <Nat_aS> http://dl.dropbox.com/u/24299180/OTTD/screenshot.png this is the kind of map I get from that program, it looks really realistic, but is completly unplayable 21:27:55 <MNIM> Im kindof reminded of RCT 21:28:01 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has joined #openttd 21:28:13 <MNIM> ...which is not too odd considering what RCT actually is. :P 21:29:18 <Nat_aS> hmm? 21:29:33 <FlyingFoX> hi what is the best way to install the newest openttd version under ubuntu? if possible with automatic updates through my package manager, or is that not possible 21:30:49 <FlyingFoX> i just tried to install through the package manager, but that only gives me 1.0.4 21:33:37 <zooks> you can download the latest version from the site itself, installing is pretty straightforward 21:33:49 <FlyingFoX> hm yeah ok 21:33:54 <FlyingFoX> im gonna do that then 21:34:15 <FlyingFoX> i just thought there might be a custom repository or something 21:34:21 <zooks> you can even select the ubuntu package there 21:34:21 <FlyingFoX> so i can get automatic updates :) 21:34:40 <zooks> oh no idea if someone did a custom repo 21:40:49 *** lofejndif [~lsqavnbok@spftor1.privacyfoundation.de] has joined #openttd 21:42:11 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Read error: Operation timed out] 21:51:33 *** Prof_Frink [~proffrink@02dc0652.bb.sky.com] has joined #openttd 21:56:50 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 22:02:08 *** DOUK [~KEM@ALyon-158-1-89-212.w90-29.abo.wanadoo.fr] has joined #openttd 22:08:14 *** mahmoud [~KEM@ALyon-158-1-40-7.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 22:09:41 <Ammler> Eddi|zuHause: added plugin for you to devzone, you find send diff mail on your account settings 22:10:09 <Eddi|zuHause> thanks. i'll try it tomorrow 22:10:38 *** pugi [~pugi@host-091-097-020-167.ewe-ip-backbone.de] has quit [] 22:10:55 <Ammler> and I can tell it works, stupid me tried it and refetched opengfx, so I got 1000 mails :-) 22:11:20 *** DOUK [~KEM@ALyon-158-1-89-212.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 22:18:29 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 22:24:10 *** TWerkhoven[l] [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 22:29:09 *** sla_ro|master [~slaco@95.76.26.172] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 22:42:25 *** LordAro [~LordAro@host86-137-191-29.range86-137.btcentralplus.com] has quit [Ping timeout: 480 seconds] 23:07:06 *** vb [~antigay@79.114.97.154] has quit [Quit: ChatZilla 0.9.88.1 [Firefox 11.0/20120312181643]] 23:30:54 *** Devroush [~dennis@ip-83-134-175-14.dsl.scarlet.be] has quit [] 23:32:02 *** Djohaal [~Djohaal@201.47.22.206.dynamic.adsl.gvt.net.br] has quit [Read error: Connection reset by peer] 23:32:15 <Eddi|zuHause> i once got a 100MB email from such a tool 23:37:20 *** cl8` [~cccc@host-92-3-250-103.as43234.net] has quit [Read error: Connection reset by peer] 23:40:06 <CIA-1> OpenTTD: michi_cc * r24071 /trunk/src/ (pbs.cpp train_cmd.cpp): -Fix [FS#5093]: Reversing trains while they were entering or leaving a depot could lead to stuck trains. 23:54:58 *** cypher [~Miranda@ip-86-49-67-207.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org]