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00:04:09 <vbnm> why cars and trains in openttd are not moving smoothly? 00:04:18 <vbnm> they have some lags 00:05:17 <Supercheese> A variety of factors, depending on how fast your machine is, how many vehicles are on screen, etc. 00:05:29 <Supercheese> Map size too 00:06:06 <vbnm> it happens also on singleplayer 64x64 with one train 00:06:20 <vbnm> it is connected with game ingine i think 00:06:24 <vbnm> engine 00:06:43 <Supercheese> blitter issue perhaps 00:07:09 <Supercheese> I'm not well versed on that; I'll defer to someone else who knows it better 00:08:30 <vbnm> i have this in conf file: blitter = "32bpp-simple" 00:13:50 <glx> try 32bpp-optimized 00:18:17 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [] 00:22:10 <vbnm> i mean these vehicles seems to no move pixel-by-pixel 00:22:19 <vbnm> even with 32bpp-simple 00:22:29 <vbnm> even with blitter= (nothing) 00:22:54 <vbnm> especially in they move in N,S,E,W directions 00:22:57 <vbnm> *if 00:35:25 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:39:01 *** hgentil [be9c07bc@ircip4.mibbit.com] has joined #openttd 00:39:15 <hgentil> hello 00:39:32 *** hgentil [be9c07bc@ircip4.mibbit.com] has quit [] 00:56:28 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-02.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 01:05:05 *** kkimlabs [~kkimlabs@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 01:20:38 *** glx [glx@2a01:e35:2f59:c7c0:bd1e:711:935a:e17d] has quit [Quit: bye] 01:24:34 *** Supercheese [~chatzilla@50.37.127.99] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120420145725]] 01:37:06 *** Password42 [~Password4@76.178.167.162] has joined #openttd 01:37:15 *** Password42 is now known as Supercheese 01:43:47 *** KouDy1 [~KouDy@115.133.12.255] has joined #openttd 01:43:47 *** KouDy [~KouDy@115.133.12.255] has quit [Read error: Connection reset by peer] 02:05:50 *** KnogleAFK [~knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 02:05:50 *** Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 02:21:58 *** DabuYu [DoubleYou@128.250.79.185] has quit [Ping timeout: 480 seconds] 02:22:08 *** DabuYu [DoubleYou@128.250.79.185] has joined #openttd 02:22:28 *** KouDy1 [~KouDy@115.133.12.255] has quit [Quit: Leaving.] 02:26:06 *** KouDy [~KouDy@115.133.12.255] has joined #openttd 02:30:31 <NataS> http://www.youtube.com/watch?v=hrtuPI-kD0k man i am so conflicted about this game/ 02:50:20 *** roadt [~roadt@114.96.140.153] has joined #openttd 03:01:43 *** NataS [~Shep@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 03:01:47 *** NataS [~Shep@00179a279bbd.click-network.com] has joined #openttd 03:03:56 *** KouDy [~KouDy@115.133.12.255] has quit [Quit: Leaving.] 03:04:45 *** KouDy [~KouDy@115.133.12.255] has joined #openttd 03:47:26 *** ganesh [75c12aa5@ircip4.mibbit.com] has joined #openttd 03:48:01 <ganesh> hello? 03:48:28 <ganesh> i want to provide tamil translation for OpenTTD! 03:49:13 <ganesh> Actually i forgot to mention my username "ganesh" in the request email to translator@openttd.org.. 03:50:39 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 03:52:11 <ganesh> ?? 03:53:20 <DabuYu> hello 03:53:41 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 03:54:21 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 03:54:30 <DabuYu> ganesh: see here for more information: http://wiki.openttd.org/Internationalization 03:54:39 <DabuYu> oh 03:55:06 <ganesh> yeah! i saw! 03:55:10 <DabuYu> maybe send a second mail with your username to that address, i think that should be fine 03:55:27 <DabuYu> (i'm not a translator or coder here, just here out of interest) 03:55:49 <ganesh> oh! anyway thx for the info! 03:55:58 <DabuYu> it's often quiet here so just hang around for a while is the best i think 03:56:11 <DabuYu> but there are people here so don't worry :) 03:58:46 *** telanus [~Barney_Er@196-210-208-84.dynamic.isadsl.co.za] has joined #openttd 04:04:55 *** vbnm [admin@aauh124.neoplus.adsl.tpnet.pl] has left #openttd [] 04:06:41 *** ganesh [75c12aa5@ircip4.mibbit.com] has left #openttd [] 04:07:03 <NataS> what's the most exotic language OTTD is avalable in? 04:07:21 <__ln__> dutch 04:07:30 <NataS> lolol 04:08:02 <DabuYu> depends on your definition of exotic? 04:08:16 <NataS> Least amount of speakers? 04:08:38 <NataS> Most different from western languages? 04:08:48 <DabuYu> arabic, chinese? 04:09:15 <DabuYu> least amount, hm... 04:09:21 <NataS> Arabic and Chinese are exotic linguisticly, but have more speakers than Tamal probably 04:09:59 <DabuYu> Luxembourgish 04:10:02 <DabuYu> :) 04:10:27 <DabuYu> choose one from list: http://translator.openttd.org/en/status 04:10:49 <NataS> that link seems to be for translating the wiki 04:10:58 <NataS> the first one, not the one you just posted 04:11:37 <DabuYu> the first link is the one i got to when i clicked on the main page for 'translating openttd' 04:11:56 <NataS> lol 04:12:00 <NataS> lazy linking 04:12:05 <NataS> spoonfeed better 04:12:06 <NataS> :P 04:12:24 <telanus> Think the most exotic could be Ido, as it's the least translated 04:13:06 <DabuYu> and probably has the least speakers too, as it's based on Esperanto... 04:14:06 <NataS> lol 04:14:08 <NataS> Esperanto 04:14:14 <NataS> what about Klingon? 04:14:32 <NataS> also, we have traditional as well as simplified Chinese. 04:14:43 <NataS> just in case the Quin Emperor wants to play. 04:15:38 <DabuYu> they use traditional chinese in Taiwan 04:15:58 <DabuYu> that's 23 million people 04:16:03 <NataS> oh 04:16:18 <NataS> but it's unfinished and needs a translator. 04:16:28 <NataS> also we need an Ido translator 04:16:44 <DabuYu> try to find one out of the 200 users :) 04:16:44 <NataS> just in case Esperanto is too Eurocentric for you 04:16:53 <NataS> lol 04:16:56 <DabuYu> (200 worldwide Ido users) 04:17:03 <NataS> oh wow 04:17:08 <DabuYu> (in 2000 - not sure how many now) 04:17:11 <DabuYu> wiki is useful 04:17:11 <NataS> it's like Esperanto for hipsters. 04:18:09 <NataS> No Klingon though 04:18:11 <NataS> also no pirate 04:18:21 <NataS> Every translation project needs joke languages 04:18:58 <DabuYu> must be difficult to interpret: http://en.wikipedia.org/wiki/Klingon_alphabets 04:19:06 <DabuYu> how about pirate town names? 04:19:07 * NataS volunteers to do a pirate translation. 04:19:49 * DabuYu thinks NataS will put all text through a piratifyer script 04:19:51 <NataS> lots of klingon speakers use the latin alphebet though. 04:20:02 <NataS> nah, I'd manualy replace Everything with Yar 04:20:15 <NataS> and swap out nouns for nautical ones 04:20:19 <telanus> we could do Drow 04:20:24 <NataS> I'd make it so building boats would still be playable. 04:20:55 <NataS> also, the part that tells you that you have to buy a real copy of TTD (yeah right), would just give you a link to bittorent 04:20:57 <NataS> :O 04:20:58 <NataS> :P 04:23:14 <DabuYu> openttd in 1600-1800 has sailing boats 04:23:28 <NataS> lol 04:23:35 <NataS> too bad no newgrf disasters 04:23:39 <NataS> so you can't have pirates 04:23:41 <NataS> or train robbers 04:23:43 <DabuYu> lol 04:23:49 <DabuYu> wouldn't that be cool 04:23:55 <NataS> which would be much cooler than halfassed xcom reffrences that everyone disables anyways. 04:24:01 *** KouDy [~KouDy@115.133.12.255] has quit [Quit: Leaving.] 04:24:54 *** KouDy [~KouDy@115.133.12.255] has joined #openttd 04:31:46 <NataS> Ido sounds really Romance for an international language. 04:31:59 <NataS> how is it better than Espranto? 04:32:18 <DabuYu> how many people will you find speaking both? 04:32:30 <DabuYu> if you find one, ask him/her :) 04:32:33 <NataS> lol 04:32:59 <NataS> I only learned about it from the fact that it 04:33:08 <NataS> it's the smallest translation of OTTD 04:33:19 <NataS> Answering my first question, but raising much more. 04:33:56 <DabuYu> maybe the translation could be dropped as the most important question is 'how many people will actually use it in openttd' 04:34:02 <NataS> >The US Army has published military phrase books in Esperanto,[14] to be used in war games by mock enemy forces. 04:34:20 <NataS> that's about the only real use of these manufactured languages i can think of. 04:34:43 <NataS> Colonial languages do just fine for trade languages 04:35:08 <DabuYu> it's like a kids secret language for grownups 04:35:40 <NataS> any complain of Eurocentrism falls flat when the alternative sounds like Spanish and french fucking while Russian watches in the corner masturbating 04:36:10 <NataS> LETS MAKE AN INTERNATIONAL LANGUAGE OUT OF COLONIAL LANGUAGES 04:36:48 <NataS> if you can learn Espranto easily, you probably already speak or can easily learn a real one like french or english. 04:40:54 <NataS> Lobijan is probably better 04:46:54 *** Eddi|zuHause [~johekr@p57BD51C9.dip.t-dialin.net] has quit [] 04:47:14 *** Eddi|zuHause [~johekr@p5DC67838.dip.t-dialin.net] has joined #openttd 04:50:01 <Rubidium> NataS: Pig Latin 04:50:19 <NataS> lol 04:50:24 <NataS> ubidubi 04:51:07 <NataS> IghtRay ickClay 04:51:39 <NataS> i mean ntrolCay ickClay 04:52:57 <Rubidium> {BLACK}Electsay 'Ustomcay 1' (userway-efinedday) ogrammepray 04:53:16 <Rubidium> Ailwayray acktray ithway athpay andway oneway-ayway athpay ignalssay 04:53:25 <Rubidium> ah well: http://hg.openttd.org/openttd/branches/0.7.hg/file/26915302bc11/src/lang/piglatin.txt 04:53:34 <NataS> i was doing it by hand 04:53:37 <NataS> cheater 04:54:18 <NataS> >OpenTTDWAY 04:54:20 <NataS> that's wrong 04:54:39 <NataS> PenTTDOway is the correct translation 04:57:59 <Rubidium> well, the translation is trashed as nobody really maintained it (or the script that created it) 04:59:37 <NataS> lol 05:16:16 *** roadt [~roadt@114.96.140.153] has quit [Read error: Operation timed out] 05:16:31 *** roadt [~roadt@114.96.140.153] has joined #openttd 05:20:32 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 05:20:54 <Rubidium> good evening andy! 05:25:25 *** Prof_Frink [~proffrink@94.13.8.180] has quit [Ping timeout: 480 seconds] 05:30:33 *** LordPixaII [~pixa@85.210.75.158] has joined #openttd 05:30:33 *** Pixa [~pixa@85.210.75.158] has quit [Remote host closed the connection] 05:40:33 *** roadt [~roadt@114.96.140.153] has quit [Read error: Operation timed out] 05:42:09 <Rubidium> time for bed then ;) 05:46:09 <andythenorth> All bound for mu mu land 05:46:25 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 05:50:10 *** DDR [~chatzilla@d66-183-113-135.bchsia.telus.net] has joined #openttd 05:51:50 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 06:48:00 *** mal2 [~mal2@port-92-206-17-35.dynamic.qsc.de] has joined #openttd 06:52:52 *** mal2_ [~mal2@port-92-206-75-195.dynamic.qsc.de] has joined #openttd 07:00:15 *** mal2 [~mal2@port-92-206-17-35.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 07:04:53 *** tycoondemon [~ashnohoe@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 07:06:49 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has joined #openttd 07:13:30 <Supercheese> Well, good night folks 07:14:03 *** Supercheese [~Password4@76.178.167.162] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120420145725]] 07:14:36 *** tycoondemon [~ashnohoe@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 07:25:14 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 07:25:53 * NGC3982 is so tired. 07:28:24 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 07:30:47 *** mal2_ [~mal2@port-92-206-75-195.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 07:34:44 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 07:38:29 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 07:44:22 *** 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has quit [Ping timeout: 480 seconds] 13:26:24 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has joined #openttd 13:47:37 <Belugas> hello 14:04:53 *** KnogleAFK [~knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 14:05:47 *** Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 14:10:39 *** HerzogDeXtEr [~Flex@88.130.177.201] has joined #openttd 14:16:46 *** HerzogDeXtEr1 [~Flex@88.130.171.32] has quit [Ping timeout: 480 seconds] 14:31:31 *** cyph3r [~Miranda@wced-237-219-32-147.feld.cvut.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 14:32:37 *** cyph3r [~Miranda@wced-237-219-32-147.feld.cvut.cz] has joined #openttd 14:32:37 *** cyph3r [~Miranda@wced-237-219-32-147.feld.cvut.cz] has quit [] 14:34:31 *** guru3_ [~guru3@stgt-5f700015.pool.mediaWays.net] has joined #openttd 14:36:14 *** guru3 [~guru3@stgt-5f72950d.pool.mediaWays.net] has quit [Read error: Operation timed out] 14:47:16 *** Tvel [~tvel@95.87.193.3] has quit [Quit: Leaving] 14:55:13 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 15:07:44 *** Hazzard [~72f648c1@101.haydn.openttdcoop.org] has quit [Quit: Page closed] 15:09:37 *** telanus [~Barney_Er@196-210-208-84.dynamic.isadsl.co.za] has joined #openttd 15:10:56 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 15:12:52 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 15:14:49 *** LordAro [~LordAro@host217-43-26-179.range217-43.btcentralplus.com] has joined #openttd 15:15:41 *** telanus1 [~Barney_Er@196-210-208-84.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 15:15:50 *** telanus1 [~Barney_Er@196-210-208-84.dynamic.isadsl.co.za] has joined #openttd 15:16:40 *** LordAro [~LordAro@host217-43-26-179.range217-43.btcentralplus.com] has quit [Remote host closed the connection] 15:17:06 *** LordAro [~LordAro@host217-43-26-179.range217-43.btcentralplus.com] has joined #openttd 15:20:03 *** kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 15:22:37 *** telanus [~Barney_Er@196-210-208-84.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 15:23:06 *** Prof_Frink [~proffrink@94.13.8.180] has joined #openttd 15:23:35 <andythenorth> hmm 15:23:40 <andythenorth> quiet forums day 15:23:52 *** telanus1 [~Barney_Er@196-210-208-84.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 15:29:44 <LordAro> yay, raspberrypi :) 15:30:49 <andythenorth> does it run ottd? 15:30:54 <andythenorth> can you compile BANDIT on it? 15:31:55 *** kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Remote host closed the connection] 15:32:24 *** Progman [~progman@p57A1A257.dip.t-dialin.net] has joined #openttd 15:33:11 <andythenorth> hmm 15:33:18 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 15:33:27 <andythenorth> FLHerne: the case you found that broke my cargo routing idea....is solved 15:36:27 *** keoz [~keikoz@141.2.96.19] has quit [Quit: keoz] 15:40:16 <LordAro> andythenorth: dunno, i have to locate a power supply first :) 15:51:31 *** frosch123 [~frosch@frnk-4d009727.pool.mediaWays.net] has joined #openttd 15:52:20 <andythenorth> quak 15:53:05 <Prof_Frink> andytheduck 15:54:20 <frosch123> moin 16:05:01 *** glx [glx@2a01:e35:2f59:c7c0:f9dc:4958:7a3d:4490] has joined #openttd 16:05:04 *** mode/#openttd [+v glx] by ChanServ 16:12:02 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has joined #openttd 16:14:38 *** Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has joined #openttd 16:21:14 <frosch123> haha, i think tb scared everyone away 16:21:29 <frosch123> his post from yesterday is still the latest post in general ottd 16:27:27 <Xaroth> lolz 16:27:47 <Xaroth> he does that from time to time 16:27:48 <Xaroth> scaring people 16:29:28 <Xaroth> lol 16:29:36 <Xaroth> he really did scare people 16:29:59 <Sacro> @seen Bjarni 16:29:59 <DorpsGek> Sacro: Bjarni was last seen in #openttd 35 weeks, 4 days, 16 hours, 20 minutes, and 4 seconds ago: <Bjarni> heh 16:31:05 <planetmaker> tbh, I miss the point or reference of that thread entirely 16:31:40 <andythenorth> TrueBrain had been too good for too long; the pressure got to him :P 16:31:51 <planetmaker> :-) 16:32:17 <frosch123> planetmaker: didn't you also have to hand over all your insanity to tb upon joining the dev team? 16:32:53 <TrueBrain> planetmaker: a clear case of: damn, this community has gotten uptight :P 16:32:58 * andythenorth kept his own insanity safe here 16:32:59 <planetmaker> what? Hand over my insanity? Never I would part from it ;-) 16:33:32 *** |Jeroen| [~jeroen@d5153E8CC.access.telenet.be] has quit [Quit: oO] 16:33:45 <frosch123> "uhm... on the risk of sidetracking: the category is already readily shown in the general download window..." <- sorry planetmaker: i fail to understand that sentence :s 16:34:04 <frosch123> do you mean the category column in the list? 16:34:16 <planetmaker> frosch123: 'heightmap', 'newgrf' etc... is a column on its own in the general content downloald window 16:34:18 <planetmaker> yes 16:34:27 <andythenorth> TrueBrain: here's something I made once (not just me, I don't claim the full credit :o ) http://dudecorp.com/feedback 16:34:50 <TrueBrain> dinner, bbl 16:36:02 <andythenorth> meh, I can't get the game to make copies: http://dudecorp.com/copier 16:36:28 <andythenorth> can anyone else? I'm guessing flash got faster, and the interval is too short :P 16:37:58 <planetmaker> i got a copy 16:38:09 <andythenorth> maybe I click too slow 16:38:19 <andythenorth> you can do copy combos if you're prepared to waste enough time 16:38:23 <planetmaker> but it's making a strain on the touchpad and my finger 16:38:34 <andythenorth> don't sue me ;) 16:39:04 <andythenorth> oh I got it working, 7 copies 16:39:14 <andythenorth> it had tracking in once, someone did hundreds of copies iirc 16:39:19 <andythenorth> or they hacked the tracking API :P 16:40:44 <planetmaker> insane ;-) 16:40:49 <andythenorth> those were fun days, but now I am responsible :P 16:40:56 *** Miguelzinho [~Miguelzin@201.77.177.82] has joined #openttd 16:42:32 *** tokai|mdlx [~tokai@port-92-195-46-181.dynamic.qsc.de] has joined #openttd 16:44:18 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has joined #openttd 16:45:13 <FLHerne> andythenorth: sorry, wasn't paying attention. How did you fix it? 16:48:36 *** tokai|noir [~tokai@port-92-195-26-188.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 16:48:36 <andythenorth> you won't approve 16:48:47 <andythenorth> my proposal is based around nodes yes? 16:49:00 <FLHerne> Ok...? 16:49:06 <andythenorth> and for any cargo going to a specific destination, each node has a weighting 16:49:25 <andythenorth> and any vehicle arriving at the station (node) has other nodes in its orders, each with a weighting 16:49:44 <andythenorth> the cargo will be loaded on the vehicle if any of the nodes in the order list have lower weighting than current node 16:50:08 <FLHerne> Yes...? 16:50:23 <andythenorth> if I change how the weighting is calculated, then it will load on your long transfer scheme 16:50:56 <andythenorth> so if you have, say 7 nodes in the transfer chain, the start node is weighted 7, and the next one 6 and so on, so it's ok 16:51:01 *** Elu [Elukka@78-27-90-14.bb.dnainternet.fi] has joined #openttd 16:51:11 <andythenorth> the other, shorter route would have a node weighted 1 16:51:19 <andythenorth> so cargo would be transported by both routes 16:51:36 <andythenorth> but you could control that via the frequency + capacity of vehicles 16:51:42 <Terkhen> hello 16:51:55 <FLHerne> That sounds more useful :-) 16:52:22 <andythenorth> but maybe it should all be done simutrans way; cargo is routed, via waybills specifying route 16:52:28 <andythenorth> then valid vehicles pick it up 16:53:33 <andythenorth> so there would be a cargo flow 'coal from tinton mines to frampington power station' 16:53:40 *** Miguelzinho [~Miguelzin@201.77.177.82] has quit [Read error: No route to host] 16:53:52 * FLHerne doesn't like YACD-style routing 16:53:53 <andythenorth> which would be routed as 'any route', 'go via xyz', 'go via xyz, then abc' etc 16:54:18 <andythenorth> I don't want a system that tries to simplify routing, then adds more orders and more clicking :P 16:55:12 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 16:55:36 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 16:56:52 <andythenorth> FLHerne: you don't like YACD style routing because....? 16:59:43 *** Elu is now known as Elukka 16:59:55 <Elukka> i like yacd style routing and wish it worked as well as cargodist :/ 17:00:17 <FLHerne> Because I want to be able to send cargo wherever I want, not where the game wants it :P 17:08:18 <Prof_Frink> Every gram of livestock, grain and steel to a factory in one corner of the map, and goods to a city in the far corner? 17:09:33 <FLHerne> Right on all but the goods. I send those everywhere by pax train :D 17:10:24 <andythenorth> hmm 17:10:32 <andythenorth> so what if cargo was routed 17:10:44 <andythenorth> where it's routed is a setting 17:10:50 <andythenorth> you can set a route, or the game can set a route 17:11:06 <andythenorth> depending on game style you want 17:11:25 <FLHerne> :D 17:11:56 <andythenorth> then the actual routing is handled by [some rules] 17:12:17 <andythenorth> a start node and an end node are always present 17:12:25 <andythenorth> and the player can force intermediate nodes 17:12:35 <andythenorth> or let the game route according to [rules] 17:12:51 *** Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has quit [Quit: Partir, c'est mourir un peu.] 17:13:13 *** Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has joined #openttd 17:13:41 <andythenorth> http://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/ 17:13:53 <andythenorth> why did I never play civ? I like SM games 17:15:01 <Prof_Frink> S&M games? 17:16:10 <andythenorth> Sid Meier :P 17:17:39 <Pinkbeast> andy: selection effect. The person like you who has the time to do all those OTTD sets is the one who didn't ever play Civ. 17:23:15 *** mal2_ [~mal2@port-92-206-75-195.dynamic.qsc.de] has joined #openttd 17:23:56 <andythenorth> maybe I should get a copy of Civ :P 17:24:08 <andythenorth> Civ probably needs big trucks anyway 17:28:01 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 17:28:07 <Wolf01> hello 17:28:19 *** kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 17:33:42 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 17:34:55 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:36:38 <Terkhen> andythenorth: if you just want to check civilization games, freeciv is worth a try 17:36:47 <CIA-2> OpenTTD: translators * r24340 /trunk/src/lang/ (9 files in 2 dirs): (log message trimmed) 17:36:47 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:36:47 <CIA-2> OpenTTD: afrikaans - 1 changes by telanus 17:36:47 <CIA-2> OpenTTD: dutch - 2 changes by habell 17:36:47 <CIA-2> OpenTTD: greek - 6 changes by kyrm 17:36:48 <CIA-2> OpenTTD: korean - 4 changes by telk5093 17:36:48 <CIA-2> OpenTTD: persian - 10 changes by Peymanpn 17:36:59 <andythenorth> I think more likely I want to spend 10 years playing it :D 17:38:52 <andythenorth> hmm 17:39:00 <andythenorth> is it practical for cargo packets to store a route? 17:39:04 <andythenorth> probably not per packet 17:39:12 <andythenorth> but they could have a pointer to a route pool? 17:42:28 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 17:47:03 <FLHerne> Are newgrf buoys possible yet? 17:48:57 * FLHerne imagines a wide variety of them :-) 17:49:38 *** KouDy [~KouDy@115.133.12.255] has quit [Quit: Leaving.] 17:50:11 *** Miguelzinho [~Miguelzin@201.77.177.82] has joined #openttd 17:50:49 <Terkhen> andythenorth: no idea :P 17:53:10 <frosch123> they store the id of their source station 17:53:19 <frosch123> so instead you could store the id of the source order 17:53:49 <frosch123> since implicit orders all loading places have an order actually 17:53:51 <andythenorth> hmm 17:53:54 <andythenorth> interesting 17:54:18 <frosch123> you just need some way to keep orders when they are deleted from the vehicle as long as the cargo exists :p 17:54:19 * andythenorth has ideas for cleanly separated layers of cargo routing 17:54:46 <andythenorth> probably foolish 17:55:06 <frosch123> hmm, otoh, a single order index could not represent transfers 17:55:15 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 17:55:17 <andythenorth> because...? 17:55:26 <frosch123> there is no releation betweeen vehicle orders and routes, is there? 17:55:31 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:55:40 <frosch123> routes could consist of the orders of multipel vehicles 17:55:44 <andythenorth> yes 17:55:47 <andythenorth> routes are nodes 17:55:50 <andythenorth> and links 17:56:00 <andythenorth> (nodes imply links I guess ):P 17:58:02 <andythenorth> route would be: source [optional intermediate nodes] destination 17:58:08 <andythenorth> transfers...hmm 18:04:37 * andythenorth ponders two options 18:05:18 <andythenorth> - pre-compute the entire route with the pathfinder, cache 18:05:35 <andythenorth> on arrival at a station, cargo packet looks up next node on route 18:06:07 <andythenorth> - store the weighting of previous station in the cargo packet, 18:06:21 <andythenorth> on arrival at any station, unload if weighting is lower than previous station 18:06:34 <andythenorth> second option is more fluid, but will have horrible edge cases 18:06:57 <__ln__> http://www.reddit.com/r/gaming/comments/uxpil/ive_been_playing_the_same_game_of_civilization_ii/ 18:10:18 *** namad8 [aaaaa@pool-96-236-218-157.pitbpa.fios.verizon.net] has quit [] 18:10:44 <andythenorth> oh dear 18:10:59 * andythenorth just invented a form of 'shunting' based on cargo-vehicle-container routes :P 18:11:45 *** namad7 [~aaaaa@pool-96-236-218-157.pitbpa.fios.verizon.net] has joined #openttd 18:12:11 <andythenorth> give vehicles a certain number of 'slots' 18:12:36 <andythenorth> ach, we've done this idea before :) 18:12:43 <andythenorth> but without the idea of giving cargo routes 18:13:04 <andythenorth> it works best for trains, not other vehicle types 18:16:21 <andythenorth> blearch 18:17:19 <FLHerne> Are ships with more than one cargo possibel? 18:17:38 <FLHerne> s/possibel/possible/, even :-( 18:17:38 <andythenorth> probably 18:18:06 <FLHerne> Can I have some in FISH please? :P 18:18:14 <Yexo> FLHerne: it's not currently possible 18:18:25 <Yexo> with code changes it could become possible, I think andythenorth referred to that 18:18:35 <andythenorth> I haven't read those parts of code 18:18:48 <andythenorth> my guess is it's a patch more on the lines of 'tedious' than 'brainfuck' 18:19:18 <andythenorth> as well as core game, it would need extension of newgrf spec for things like 18:19:24 <andythenorth> 'most common cargo type on this ship' 18:19:30 <andythenorth> 'all cargo types on this ship' 18:19:31 <andythenorth> etc 18:19:50 <andythenorth> and gui work for refitting one vehicle to n cargos 18:20:29 <andythenorth> for ships, providing is as 'n holds' might be nicest, but that might be considered not generic enough 18:20:35 <andythenorth> and possibly not good for PAX :P 18:20:37 <FLHerne> Multiple 'holds' would make autorefit more useful :-) 18:20:46 <FLHerne> Ninja'd as usual:-( 18:22:23 <NataS> I'd love to see airplanes and boats hold mixed cargos 18:22:38 <NataS> within reason, Oil and Grain and Coal should probably require specalized ships 18:22:56 <FLHerne> Also, can ships be animated? Or is the wake just a fixed pixel-sequence thing? 18:22:58 <NataS> question, has anybody transported water by boat? 18:23:02 <NataS> :V 18:23:46 <andythenorth> FLHerne: can be animated, the work to do it would suck 18:24:06 <andythenorth> and yes, water tank ships exist, as do orange juice tankers 18:24:09 <FLHerne> Is there a maximum number of animation stages? 18:24:23 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 18:24:26 *** mode/#openttd [+o Alberth] by ChanServ 18:24:42 <andythenorth> might be 255, or some bigger number 18:24:46 <andythenorth> newgrf wiki would tell you 18:24:50 <FLHerne> :D 18:25:02 * andythenorth is assuming ships have animation :P 18:25:03 <Alberth> lo andy 18:25:06 <andythenorth> hi Alberth 18:25:16 <FLHerne> If some of those were entirely transparent... ;) 18:26:00 * FLHerne has a crazy idea :D 18:28:43 <FLHerne> Someone tell me why whales are a bad idea :P 18:29:01 <Alberth> why whales are a bad idea 18:29:09 <NataS> because newgrf disasters are not implemented 18:29:19 <NataS> or do you mean a whaling industry? 18:29:54 <NataS> that's because ocean industries are still hardlinked into oil rigs, so they have to produce PAX and accept helicopters. 18:29:57 <FLHerne> No, whales as ships :-) 18:30:12 <NataS> what cargo would whales carry? 18:30:18 <Yexo> disaster: whale hunters arrive 18:30:32 <FLHerne> 1 person, presumably :P 18:30:51 <NataS> disaster: Sea shepard harasses your oil tankers. 18:31:03 <FLHerne> If ships can be animated and some stages invisible, whales would be possible? 18:31:12 <Yexo> yes 18:31:20 <NataS> what about submarines? 18:31:23 <Yexo> same 18:31:28 <NataS> those could be animated as shadows underwater 18:31:31 <Yexo> no idea if animation for ships is possible though 18:31:48 <NataS> Heck, supercavitating submarines would be cool for fast future ships 18:32:05 <NataS> Uhh, FISH ships raise or lower in the water when loading/unloading 18:32:11 <NataS> That's an animation isn't it? 18:32:18 <andythenorth> nope 18:32:54 <NataS> oh, just different sprites for multiple load levels? 18:33:06 <andythenorth> yup 18:33:14 <andythenorth> hmm, all vehicles claim to have a motion counter 18:34:04 <andythenorth> can't see any animation varaction 2, or triggers 18:34:10 <andythenorth> I guess that's tiles-only stuff 18:35:15 <FLHerne> So no whales? :-( 18:35:28 * FLHerne hasn't tried NewGRF development yet 18:36:21 <NataS> or submarines 18:37:05 <NataS> you'd need multible frames, when it stop's it's at the surface, then as it accelerates it dives, and at full speed you see a wake of bubbles on the surface as it supercavitates. 18:38:16 <Yexo> don't ships slow down in curves? 18:38:45 <frosch123> you can animate ships bases on the movement counter or depending on time 18:38:50 <frosch123> just like trains 18:39:21 <frosch123> i think there are steam engines with animated rods 18:39:37 <frosch123> though now i actually wonder whether you can see that without extrazoom :p 18:40:18 <Yexo> although you could do stuff with that like: submerged when in the water, above water when (un)loading, you can't make it dive when leaving the dock 18:40:22 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 18:41:02 <andythenorth> Yexo: check speed 18:41:02 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 18:41:11 <Yexo> that fails in corners 18:41:15 <andythenorth> that's how FISH hydrofoils elevate :) 18:41:27 <frosch123> i don't think that ships slow in curves 18:41:37 <frosch123> but they do not deaccelerate 18:41:38 *** kkimlabs__ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 18:41:41 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 18:41:42 <frosch123> they just stop :p 18:41:43 <andythenorth> ship handling is pretty basic 18:42:03 *** kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Read error: Connection reset by peer] 18:42:07 <frosch123> so diving down should work (unless there is a breakdown), but diving up fails 18:42:16 <andythenorth> it will come up like a cork :P 18:42:31 <andythenorth> ship animation is not a high priority :) 18:42:43 <andythenorth> I haven't found any use for it so far 18:42:54 <andythenorth> I considered animating smoke :P 18:43:04 <frosch123> with extra zoom you clearly have to make the radar thingie rotate 18:43:06 <frosch123> :p 18:43:37 <frosch123> sailing ships could animate the sails 18:43:46 <frosch123> smaller ships could ride on the waves 18:43:54 <frosch123> or turn over 18:43:55 <andythenorth> oh indeed :P 18:44:03 <andythenorth> I would settle for smoke effect vehicles :P 18:44:27 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 18:44:59 <frosch123> there is now a flag to hide the breakdown effect 18:45:13 <frosch123> so you can just animate the vehicle itself while it is broken down 18:45:28 <frosch123> fish ships should really turn over on breakdowns :p 18:46:07 <Yexo> they should lose part of their cargo when they break down and turn over :p 18:47:01 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has joined #openttd 18:48:02 <andythenorth> no :P 18:48:05 <andythenorth> that's new disasters 18:48:28 <andythenorth> hmm 18:48:34 <FLHerne> Are those planned? :P 18:48:45 <andythenorth> no 18:48:51 <frosch123> depends on what you consider "planned" 18:50:44 *** cornishpasty [~users.158@brockwell6.irccloud.com] has quit [Remote host closed the connection] 18:50:45 *** roadt_ [~roadt@114.96.142.94] has quit [Ping timeout: 480 seconds] 18:51:26 *** cornishpasty [users.158@brockwell.irccloud.com] has joined #openttd 18:55:39 * Xaroth eats cornishpasty 18:57:40 <Alberth> you should eat more during dinner instead 18:59:37 * andythenorth -> pub 18:59:37 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 19:01:59 *** kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 19:02:06 *** kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Remote host closed the connection] 19:04:10 *** kkimlabs__ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Ping timeout: 480 seconds] 19:10:37 *** Progman [~progman@p57A1A257.dip.t-dialin.net] has quit [Remote host closed the connection] 19:11:54 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 19:19:41 *** andythenorth [~Andy@host-78-151-197-23.as13285.net] has joined #openttd 19:19:50 <Alberth> back already? 19:21:47 <andythenorth> in the pub now 19:21:51 <andythenorth> work 19:22:00 <andythenorth> most of our important work happens in the pub 19:22:14 <Knogle> mm, beer 19:22:32 <Alberth> Knogle: nah, informal meetings! 19:22:42 <Knogle> :P 19:23:46 <TrueBrain> stupid british people 19:23:52 <TrueBrain> too much business happens drunk 19:24:04 <Knogle> jealous much? 19:24:06 <Knogle> hehe 19:24:10 <Alberth> the least drunk persone wins :) 19:24:48 <TrueBrain> Knogle: very 19:31:06 <andythenorth> TrueBrain: stupid? :P 19:31:16 <andythenorth> last css I'm writing for you (this week) :P 19:31:40 <TrueBrain> good; I wouldnt want you to get overworked :D 19:34:42 <andythenorth> is 'the pub' why Britain is not much good at tech? :P 19:37:59 <TrueBrain> only at tech? 19:38:01 <TrueBrain> hmm 19:38:24 <andythenorth> blearch 19:38:34 <TrueBrain> you made it so easy 19:38:35 <TrueBrain> :D 19:44:46 <Zuu> TrueBrain: Did you get carried away by the abuse discussion and missed my suggestion just before Hyronymus. Or shall I take your silence as you agree completely and there is nothing to discuss. ;-) 19:45:45 <TrueBrain> Zuu: I read it, kinda anyway; atm I just filter through things that need replying 19:45:51 <TrueBrain> and stuff that can be handled when we sit down to rewrite it 19:46:25 <TrueBrain> but I like the idea to split it in deps/suggestions 19:46:28 <TrueBrain> only makes sense 19:47:34 <Zuu> Ok good 19:48:46 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 19:48:53 <TrueBrain> kinda wanted to take the day of off politics, but replies like Hyro need some stearing to get a reply that contributed; no offense or anything, but vague replies only make me puzzle; I need clear reactions like you did Zuu :) 19:51:22 *** opa [pHBELeaj@rikki.fi] has left #openttd [] 19:51:50 <Zuu> :-) 19:52:40 * andythenorth visits forum 19:52:56 <andythenorth> [god] save us from well-meaning suggestions made by people with no idea.... 19:52:59 <andythenorth> ...what the problem is 19:53:14 <andythenorth> I have to do a lot of work getting people to generate ideas 19:53:33 <TrueBrain> it is one of the hardest parts of being an IT person I think 19:53:34 <andythenorth> and I have learnt to never criticise or shut down an idea because it leads to silence 19:53:39 <TrueBrain> making the other part understand what you need to progress 19:53:48 <andythenorth> but I have also learnt to be very clear on what the fricking problem is :P 19:53:57 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 19:53:58 <TrueBrain> hehe; indeed. Try to positively induce better ideas ;) 19:54:08 <andythenorth> don't waste time solving non problems 19:54:19 <TrueBrain> and, like said yesterday: that is more for version N 19:54:21 <TrueBrain> :D 19:54:26 <andythenorth> we'll all be dead soon, don't spend precious minutes on retrograde bullshit :P 19:54:38 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 19:54:38 <andythenorth> oops 19:54:43 * andythenorth will go back to doing work in the pub 19:54:51 <TrueBrain> enjoy 20:03:26 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has quit [Quit: Leaving.] 20:11:05 *** andythenorth [~Andy@host-78-151-197-23.as13285.net] has quit [Quit: andythenorth] 20:26:10 *** andythenorth [~Andy@host-78-151-197-23.as13285.net] has joined #openttd 20:39:41 <frosch123> night 20:39:44 *** frosch123 [~frosch@frnk-4d009727.pool.mediaWays.net] has quit [Remote host closed the connection] 20:42:46 <TrueBrain> monster thread created; andythenorth asked for it, andythenorth gets it :P 20:44:25 <andythenorth> TrueBrain: "Many would ask: why not PHP?" 20:44:32 <andythenorth> ^ surely the answer to that is obvious? :P 20:44:43 * andythenorth somewhere got a prejudice against PHP, with zero evidence :P 20:44:45 <TrueBrain> I still felt the need to answer it :) 20:45:32 <andythenorth> it is bad behaviour from me 20:45:45 <andythenorth> I have never written any PHP, I don't know why I think it's so meh 20:45:57 *** Mazur [~mazur@546984B2.cm-12-2c.dynamic.ziggo.nl] has quit [Remote host closed the connection] 20:45:57 <andythenorth> mostly because lots of bad developers can do PHP and PHP only :P 20:46:06 <andythenorth> it's a social judgement not a technical judgement :P 20:46:50 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 20:58:15 *** SpBot [spbot@skrblz.fixme.fi] has joined #openttd 20:58:36 *** SpComb^ [terom@zerg.fixme.fi] has joined #openttd 21:00:31 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer] 21:01:20 *** LordAro [~LordAro@host217-43-26-179.range217-43.btcentralplus.com] has quit [Ping timeout: 480 seconds] 21:01:52 <Terkhen> good night 21:04:10 <andythenorth> bye Terkhen 21:12:51 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 21:23:28 *** Guybrush [4dfb50e7@ircip2.mibbit.com] has joined #openttd 21:23:41 <Sacro> Guybrush: don't ask to ask 21:23:42 <Guybrush> Good evening! 21:23:57 <Guybrush> Come again? 21:25:32 <Guybrush> Oh, I see. Rivers, in the map editor. Where do I find them? 21:25:33 *** andythenorth [~Andy@host-78-151-197-23.as13285.net] has quit [Quit: andythenorth] 21:28:21 *** Guybrush [4dfb50e7@ircip2.mibbit.com] has quit [] 21:28:25 *** mal2_ [~mal2@port-92-206-75-195.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:30:10 *** sla_ro|master [slaco@78.96.213.97] has quit [Ping timeout: 480 seconds] 21:35:27 *** guru3__ [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 21:35:27 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer] 21:47:37 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 21:47:47 *** Os [~Os@83.149.47.127] has joined #openttd 21:51:32 <andythenorth> do we like tree structures? 21:51:45 * andythenorth is not convinced, don't have any good case tho 21:51:56 *** __ln__ [~lauri@dyn-xdsl-77-86-195-192.nebulazone.fi] has quit [Ping timeout: 480 seconds] 21:52:14 *** eQualizer|dada [~lauri@dyn-xdsl-77-86-195-47.nebulazone.fi] has quit [Ping timeout: 480 seconds] 21:53:34 <andythenorth> bed! 21:53:35 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 21:54:20 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Quit: leaving] 21:54:51 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 22:01:55 *** Biolunar [~mahdi@blfd-4d0868db.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 22:05:23 *** Hazzard [~72f6418e@101.haydn.openttdcoop.org] has joined #openttd 22:14:30 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 22:16:24 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 22:27:10 *** KritiK [~Maxim@95-27-27-246.broadband.corbina.ru] has quit [Quit: Leaving] 22:31:04 *** kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has joined #openttd 22:31:04 *** kkimlabs [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Read error: Connection reset by peer] 22:41:39 *** Hazzard [~72f6418e@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 23:16:45 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:24:39 <Wolf01> 'night all 23:24:43 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 23:56:58 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 23:59:56 *** bryjen [~bryjen@75.81.252.118] has joined #openttd