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*** telanus [~Barney_Er@196.215.173.106] has joined #openttd 08:20:08 *** Supercheese [~Password4@76.178.167.162] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 12.0/20120420145725]] 08:29:44 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 08:29:48 <Wolf01> hello! 08:30:35 <__ln___> you could say that 08:32:43 <Alberth> moin Wolf01 08:39:30 *** Pulec [~pulec@193.84.36.96] has joined #openttd 08:47:26 *** mal2 [~mal2@port-92-206-199-46.dynamic.qsc.de] has joined #openttd 09:13:03 *** mal2 [~mal2@port-92-206-199-46.dynamic.qsc.de] has quit [Read error: Connection reset by peer] 09:21:16 *** kkimlabs__ [~kkimlabs@cpe-69-203-124-125.nyc.res.rr.com] has joined #openttd 09:21:46 *** DDR [~chatzilla@d66-183-118-108.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 09:23:10 *** kkimlabs_ [~kkimlabs@NYUFGA-WLESSAUTHCLIENTS-01.NATPOOL.NYU.EDU] has quit [Read error: Operation timed out] 09:24:45 *** KouDy [~KouDy@115.133.12.51] has quit [Ping timeout: 480 seconds] 09:32:42 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 09:34:16 *** KouDy [~KouDy@115.133.14.224] has joined #openttd 09:35:07 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 09:36:26 *** Progman [~progman@p57A19F1C.dip.t-dialin.net] has joined #openttd 09:40:11 *** mahmoud [~KEM@ALyon-158-1-77-21.w90-29.abo.wanadoo.fr] has joined #openttd 09:43:42 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [Ping timeout: 480 seconds] 09:45:58 *** DOUK [~KEM@ALyon-158-1-102-23.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 10:02:25 *** hackalittlebit [57c44d68@ircip4.mibbit.com] has joined #openttd 10:02:38 <hackalittlebit> morning folks 10:03:13 <Alberth> moin 10:05:19 <hackalittlebit> Hello albert, can you tell me if I have to choose between git and hg which one should I take (doing spring cleaning here :)) 10:05:47 <hackalittlebit> I am inclined to hg 10:05:58 *** guru3__ [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Remote host closed the connection] 10:06:24 <hackalittlebit> and is it possible to work with hg and svn together? 10:07:29 *** Biolunar [~mahdi@blfd-5d8225a5.pool.mediaWays.net] has joined #openttd 10:08:04 <Alberth> hi 10:08:38 <Alberth> I use hg only, I tried git a few times very shortly, but its interface and me do not like each other 10:09:08 <Alberth> probably not in the last place because it uses the same set of commands as hg, except they all do something different :p 10:09:36 <Alberth> technically, there is not much difference, in the sense that they can both do about the same things 10:10:15 <hackalittlebit> ok thanks 10:10:43 <Alberth> you can work with hg and svn in various ways 10:11:35 <hackalittlebit> I'll try hg and experiment 10:11:36 <Alberth> what I do in Openttd is to have a local mirrir of the hg mirror, and from my local mirror I clone a new repo for each project that I do 10:11:56 <hackalittlebit> I see 10:12:12 <Alberth> SVN is sort of useless unless you have commit access 10:12:38 <Alberth> as you can check out, but never save your changes otherwise 10:13:17 <hackalittlebit> I understand alberth thanks. 10:13:49 <hackalittlebit> today going to really clean the mess here :) 10:13:50 <Alberth> but hg-svn integration does go further, you can checkout a svn repo as hg clone, and they even have push (commit in svn speak) support 10:14:12 <Alberth> but I never dared the latter :) 10:14:54 <Alberth> obviously, if you have only a few projects, you can use the openttd hg mirror directly instead of having a local mirror 10:15:09 <Alberth> it just costs a bit more network access 10:15:33 <hackalittlebit> no I am going to make local mirror 10:16:07 <Alberth> a hg clone is a full repo, that is, all history of the project comes with it 10:16:23 <Alberth> although if you clone at a local disk, it shares data afaik 10:16:52 <Alberth> it's great for locally searching the project history :) 10:18:12 <hackalittlebit> Last question Alberth? 10:18:31 <Alberth> no need to ask for asking, just ask :) 10:19:09 <hackalittlebit> FS5147 do you want me to perfect it more or is it sufficient for the time being? 10:19:23 * Alberth looks 10:19:55 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 10:20:27 <Alberth> oh, I haven't looked at it for quite some time 10:20:37 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 10:20:39 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 10:21:08 <hackalittlebit> frosch has made already some preparations in trunk I think 10:21:53 *** frosch123 [~frosch@frnk-590f466e.pool.mediaWays.net] has joined #openttd 10:22:04 <Alberth> speaking of the devil :) 10:23:00 <Alberth> frosch123: a copy of the last 20 minutes: http://paste.openttdcoop.org/show/1484/ 10:23:29 <Alberth> nice clean windows, I think 10:23:51 <Alberth> I don't like the horizontal strips much, they don't seem to add much 10:25:10 <Alberth> hackalittlebit: the problem with polishing to perfectness is that you can continue doing that forever 10:25:26 <hackalittlebit> :) 10:25:40 <Alberth> so imho it is better to make a next step, implement it, so you can try it live, show other people, etc 10:25:41 <frosch123> i am using hgsvn if i have a large queue to commit 10:26:25 <frosch123> but it needs setting up for every queue again, since the history which travels back via ottd svn and hg is not the same which i push 10:26:38 <frosch123> due to svn doing stuff with keywords and times 10:27:01 <frosch123> but anyway, without svn-commit access there is no point in using svn 10:27:07 <frosch123> just use hg :) 10:27:18 <frosch123> (unless you ask michi or fonsinchen) 10:27:43 <hackalittlebit> frosch123 pyton and me don't go together :) 10:27:53 <hackalittlebit> I'll use hg 10:28:05 <hackalittlebit> thanks guys 10:28:20 <frosch123> i think you are cionfusing stuff :) 10:28:22 <Alberth> hackalittlebit: euhm, you do knwo that hg is written in Python, right? :) 10:28:26 <frosch123> hg uses python, while git does not 10:28:41 <Alberth> git uses 2 or 3 different languages :) 10:28:52 <hackalittlebit> no 10:30:10 <frosch123> wrt. fs#5147 we should code the mapgen window, and maybe remove some stuff from game settings (which we move to mapgen) 10:30:44 <hackalittlebit> shoot 10:30:47 <frosch123> for the other topics i see no convergence in what to do, and it does not look useful to wait on it 10:33:39 <hackalittlebit> frosch123: please reply in fs5147 and I will apply changes. 10:34:47 <frosch123> i have no settled opinon about the intro gui 10:35:01 *** Achilleshiel [wouterh@chat-utelscin.scintilla.utwente.nl] has quit [Read error: Operation timed out] 10:35:02 *** Achilleshiel [wouterh@chat-utelscin.scintilla.utwente.nl] has joined #openttd 10:35:21 <frosch123> imo the mapgen gui needs coding 10:35:39 <frosch123> the difficulty settings need a discussion/decision what to do with them 10:35:49 <hackalittlebit> yes 10:35:57 <frosch123> and what would be the implications (esp. wrt. ai) if we remove it 10:36:13 <frosch123> i do not dare thinking further than that :) 10:36:23 <hackalittlebit> :) 10:36:26 <frosch123> the intro gui comes lated from my pov 10:37:17 <frosch123> *later 10:39:08 <hackalittlebit> frosch123: I will review it myself again, need time to think also, I'll give you my opinion in fs5147 10:39:41 <hackalittlebit> I am also not yet 100% happy about it. 10:40:58 <hackalittlebit> need to go pick up the kids, see you 10:41:41 *** hackalittlebit [57c44d68@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 10:47:47 *** Hazzard [~7b780fee@101.haydn.openttdcoop.org] has quit [Ping timeout: 480 seconds] 10:51:45 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 11:01:22 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 11:06:42 *** teampedro [5e09fadb@ircip2.mibbit.com] has joined #openttd 11:06:48 <teampedro> hello 11:07:29 <FLHerne> hello 11:08:03 <teampedro> i need a little help with setting a server up 11:10:43 * FLHerne doesn't know a whole lot about that :-( - I can try and answer questions if you want though... 11:11:03 <teampedro> ok thank you, 11:11:10 <FLHerne> What is it you want to know? 11:11:27 <Alberth> just dump the questions, and if someone knows, he/she will answer 11:11:36 * FLHerne wonders if anyone who does know what they're doing is online :P 11:11:52 <teampedro> right i have set my router up ok and my bother has his router set up for server but we cant connect to the game 11:12:00 <Alberth> probably not, sane admins are still in bed :) 11:12:38 * Alberth ponders how it can be ok if it does not work :p 11:12:52 <FLHerne> Does it show up in http://www.openttd.org/en/servers ? 11:12:58 <Alberth> right, did you also set the firewall in the router? 11:13:05 <Alberth> and inside the machine(s)? 11:13:09 <FLHerne> @ports 11:13:09 <DorpsGek> FLHerne: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 11:13:43 <teampedro> yer we have set the firewalls and set the TCP/UDP's 11:14:21 <Alberth> also, how "cant connect"? through the advertising service, or directly by typing the address of the other machine? 11:14:53 <teampedro> the game is adverised and just says network game connection lost 11:15:52 *** guru3_ [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 11:16:23 <FLHerne> You might need to increase the map-download timeout? 11:16:30 <teampedro> ok 11:16:35 <Alberth> try a small map first 11:16:53 <FLHerne> If the connection is slow, it might timeout before the map finishes downloading 11:17:41 <Alberth> http://wiki.openttd.org/FAQ_multiplayer seems to have a lot of information 11:18:17 <Alberth> you can also try searching the forums, there are regularly people with connection problems 11:19:08 <teampedro> my bro has just made a server game and it appears in the list of servers on the site 11:19:58 <FLHerne> http://wiki.openttd.org/FAQ_multiplayer#People_get_disconnected_while_joining.2C_how_to_fix_that.3F might be the relevant bit of the page Alberth linked to 11:20:12 <frosch123> teampedro: if you have timeout issues, try a smaller map 11:20:18 * FLHerne is probably stating the very obvious, actually :P 11:20:39 <Alberth> FLHerne: np, people are bad at reading :p 11:20:47 <frosch123> 2kx2k maps are likely a bad idea with the average private upload connection 11:21:09 <FLHerne> If it disconnects instantly, perhaps the firewall at your end is blocking the connection? 11:21:25 <FLHerne> Unless you checked that already :-) 11:22:05 *** teampedro [5e09fadb@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 11:22:28 * FLHerne shrugs 11:24:31 *** guru3_ [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer] 11:43:22 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 11:52:36 *** KritiK [~Maxim@176.14.103.105] has joined #openttd 11:59:52 *** KritiK [~Maxim@176.14.103.105] has quit [Quit: Leaving] 12:00:12 *** KritiK [~Maxim@176.14.103.105] has joined #openttd 12:00:38 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 12:05:48 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 12:07:48 *** KritiK [~Maxim@176.14.103.105] has quit [Quit: Leaving] 12:08:06 *** KritiK [~Maxim@176.14.103.105] has joined #openttd 12:09:08 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 12:10:19 *** KritiK [~Maxim@176.14.103.105] has quit [] 12:13:00 *** KritiK [~Maxim@176.14.103.105] has joined #openttd 12:29:40 *** devilsadvocate [~quassel@109.200.19.188] has quit [Quit: No Ping reply in 180 seconds.] 12:30:23 *** devilsadvocate [~quassel@109.200.19.188] has joined #openttd 12:35:40 *** KritiK [~Maxim@176.14.103.105] has quit [Quit: Leaving] 12:36:15 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 12:38:00 *** KritiK [~Maxim@176.14.103.105] has joined #openttd 12:39:19 *** KritiK [~Maxim@176.14.103.105] has quit [] 12:39:52 <V453000> hello, could someone please give me a hint how could I code the following? I want to have passenger local trains be refittable to colour liveries for passengers cargo. Currently I only have sprites defined as PASS: spriteset_bla; ... Do I somehow make various versions of PASS, or is there some other way how to achieve that? 12:40:15 <V453000> Japanese train set does that for example, refittability to various colours 12:40:31 *** KritiK [~Maxim@176.14.103.105] has joined #openttd 12:47:43 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has quit [Ping timeout: 480 seconds] 12:49:10 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 12:52:15 <frosch123> V453000: use the "cargo_subtype_text" callback to define livery names 12:52:34 <frosch123> then use the "cargo_subtype" variable to select the graphics 12:55:06 <V453000> I will have a look into that, thanks frosch123! 12:56:22 *** nekomaster [ae58a912@ircip2.mibbit.com] has joined #openttd 12:56:27 <nekomaster> Hello 12:57:36 *** nekomaster [ae58a912@ircip2.mibbit.com] has quit [] 13:00:04 *** nekomaster [ae58a912@ircip3.mibbit.com] has joined #openttd 13:00:52 <nekomaster> bacon 13:01:42 <Alberth> it is? 13:02:20 *** roadt [~roadt@60.168.86.160] has quit [Ping timeout: 480 seconds] 13:04:32 <nekomaster> just wondering what I should build for my passenger train 13:04:42 <nekomaster> British trains on the crete height map 13:04:51 *** KenjiE20 [kenjie20@free.blinkenshell.org] has quit [Quit: WeeChat 0.3.6] 13:08:46 <Alberth> to play, you need loads to nice railway tracks 13:08:56 <Alberth> and stations in the cities, of course! 13:09:11 <Alberth> s/loads to/loads of/ 13:09:17 <nekomaster> Lol, i know 13:09:50 <nekomaster> I got a coal line running 400 tons of coal to a power plant frequently. Though Im wondering what passenger train I should go with 13:10:25 <Alberth> oh, you mean what vehicle set? 13:10:35 <nekomaster> I have the money for 3rd conversion, but I wonder if i should go with a short fast diesel train, or a slightly slower and higher capacity 3rd EMU 13:11:11 <Alberth> ah, the nightmares of any tycoon :) 13:11:14 <nekomaster> lol 13:11:27 *** roadt [~roadt@223.240.98.133] has joined #openttd 13:11:31 <nekomaster> the emu is also 4000 pounds cheaper to run 13:11:59 <Alberth> that sounds like a good deal to me :) 13:12:34 <nekomaster> Hmm, so 260 Passengers at 75mph for 5000 GBP, or 240-50 Passengers at 80 MPH for 9000 GBP 13:13:30 <Alberth> but I don't ever get to the 3rd conversion, nor do I play with british train sets :) 13:13:36 <nekomaster> Lol 13:14:02 <nekomaster> I may be Canadian, but Im also part Scottish. I love most train sets, though North American and British trains are my fav's 13:14:08 <Alberth> but 5 mph does not sound convincing to me 13:14:12 <nekomaster> Lol 13:14:37 <nekomaster> in the game, 80 looks a good amount faster then 75 to me 13:14:40 <Alberth> I either play with the default set, or the opengfx+ one (which is almost default) 13:14:52 <nekomaster> Ahh 13:14:59 <nekomaster> well, do you ever use the EMU's 13:15:34 <Alberth> perhaps traction is better with the 80 ones? 13:15:41 <Alberth> what's EMU? 13:15:54 <nekomaster> Electric Multiple Unit 13:16:03 <__ln___> european monetary union 13:16:04 <Alberth> (aka, unlikely :) ) 13:16:28 <nekomaster> BTW, the default stuff is close in looks and spec's to British trains 13:16:54 <Alberth> the original author lived in England, so that's to be expected :) 13:17:12 <nekomaster> Yeah 13:17:25 <nekomaster> no wonder why the north american stuff is so off 13:17:25 <nekomaster> :p 13:18:06 <nekomaster> btw, I think the 80MPH diesel has better TE 13:18:11 <nekomaster> 259 kN per unit 13:18:36 <nekomaster> the 3rd Rail EMU has 100 kN 13:18:38 <Alberth> America is very different, it's much larger, so I'd expect to see that back in the specs 13:18:54 <Alberth> ugh, that's not much 13:18:56 <nekomaster> Well the specs for the sub-artic stuff is rather off 13:19:09 <nekomaster> most of the sub-artic stuff looks like American stuff 13:19:22 <nekomaster> like the CS2400 and CS4000 13:20:10 <Alberth> could be, I never read real-world train specs :) 13:20:41 <nekomaster> hmm... 13:20:41 *** KnogleAFK [~knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 13:21:23 <nekomaster> North American trains IRL are huge 13:21:27 *** Knogle [~knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 13:21:50 *** KritiK [~Maxim@176.14.103.105] has quit [Remote host closed the connection] 13:22:10 <Alberth> I come from the simulation/software side, OpenTTD is an interesting program in that respect 13:22:38 <nekomaster> I prefer to use real stuff in OpenTTD 13:22:57 <nekomaster> Usually Im using American/Canadian, british, or australian stuff 13:23:21 *** KritiK [~Maxim@176.14.103.105] has joined #openttd 13:24:47 <Alberth> that seems to be the preference of the majority of the players (and vehicle newgrf authors) 13:25:18 <nekomaster> Heh 13:25:28 <Alberth> which unfortunately leaves toyland very empty w.r.t. newgrf support 13:25:32 <nekomaster> Well, theres not much in the way of Australian stuff 13:26:13 <nekomaster> thats why ive been working on GARS, though its going kinda slow with me leading the my own project 13:26:41 <Alberth> yeah, being a tycoon also costs time ;) 13:26:49 <nekomaster> lol 13:27:24 <nekomaster> Though i wish i could get back the same flare I had for OpenTTD when i first started playing it 13:27:48 <nekomaster> It also doesnt help that I can never get comfortable for long on most maps 13:29:38 <Alberth> Yeah, I play for a few hours, and then I have had enough of it again. Starting at 1950, I never get further than about 1980 :) 13:30:06 <nekomaster> I hardly play for more then 5-10 years lately 13:30:19 <__ln___> *than 13:30:21 <nekomaster> i use to play it for hours, going from 1900's to 200's 13:30:24 <nekomaster> 2000's 13:31:20 *** KritiK [~Maxim@176.14.103.105] has quit [Quit: Leaving] 13:31:38 *** KritiK [~Maxim@176.14.103.105] has joined #openttd 13:36:31 <nekomaster> herp 13:42:22 *** KritiK [~Maxim@176.14.103.105] has quit [Quit: Leaving] 13:42:41 *** KritiK [~Maxim@176.14.103.105] has joined #openttd 14:04:55 *** nekomaster [ae58a912@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:15:38 *** HerzogDeXtEr1 [~Flex@i59F6B326.versanet.de] has joined #openttd 14:21:27 *** HerzogDeXtEr [~Flex@88.130.176.160] has quit [Ping timeout: 480 seconds] 14:29:38 *** Elukka [Elukka@78-27-90-14.bb.dnainternet.fi] has quit [] 14:54:42 *** Progman [~progman@p57A19F1C.dip.t-dialin.net] has quit [Remote host closed the connection] 15:11:06 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has quit [] 15:20:17 <frosch123> Eddi|zuHause: what weird search did you do? 15:20:32 <frosch123> i ended up with 400000+ usages of "ttd" 15:21:17 <Eddi|zuHause> site:tt-forums.net TTD -"Open TTD" 15:21:39 <frosch123> hmm, "ttd" -"open ttd" -"ttd patch" site:tt-forums.net gives me 46700 now 15:21:47 <frosch123> -"ttd patch" gave quite an impact 15:22:53 <frosch123> oh, capitalisation? :o 15:27:44 <__ln___> stop the press, i've found a flaw in openttd 15:27:51 <frosch123> i have no idea, sometimes it says 400000 sometimes 50000 15:28:35 *** devilsadvocate [~quassel@109.200.19.188] has quit [Remote host closed the connection] 15:28:39 <frosch123> __ln___: we sell commas only in packs of dozen 15:29:36 <__ln___> I bought a ferry that is traveling at 15 mph when imperial units are in use. 15:30:21 <__ln___> since when do ships travel miles per hour rather than nautical miles per hour, aka knots? 15:30:30 *** devilsadvocate [~quassel@109.200.19.188] has joined #openttd 15:31:24 *** drac_boy [~drac_boy@modemcable133.8-80-70.mc.videotron.ca] has joined #openttd 15:31:29 <drac_boy> hi 15:33:49 <frosch123> __ln___: the ottd world is no sphere, you cannot go from one side of the map to the other 15:33:54 <frosch123> so, knots make no sense 15:36:52 <__ln___> real-life definitions of units are irrelevant as the scale of things is nowhere near realistic in ottd world. 15:38:29 <drac_boy> heh heh 15:40:30 <tokai|mdlx> Just change the label, aka: display "kn" instead "mph"? :) 15:42:12 *** devilsadvocate [~quassel@109.200.19.188] has quit [Remote host closed the connection] 15:42:13 <__ln___> can't do that, 15 mph is only 13 knots. 15:42:51 *** devilsadvocate [~quassel@109.200.19.188] has joined #openttd 15:43:39 *** guru3_ [~guru3@stgt-4d02536e.pool.mediaWays.net] has joined #openttd 15:50:24 *** guru3 [~guru3@stgt-4d02d517.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 15:52:04 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 15:52:55 *** drac_boy [~drac_boy@modemcable133.8-80-70.mc.videotron.ca] has left #openttd [I'm done being in this room!] 15:56:52 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 15:59:12 *** devilsadvocate [~quassel@109.200.19.188] has quit [Quit: No Ping reply in 180 seconds.] 15:59:54 *** devilsadvocate [~quassel@109.200.19.188] has joined #openttd 16:09:36 <Eddi|zuHause> something's utterly wrong with civ5 now... the gui "lags", i.e. when i go in one city, it shows the data of the previous city i was in 16:10:15 <Eddi|zuHause> or when i switch units, it doesn't switch the options what i can do with the unit with it 16:11:07 *** pugi [~pugi@host-091-097-057-171.ewe-ip-backbone.de] has joined #openttd 16:17:02 *** mahmoud [~KEM@ALyon-158-1-77-21.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 16:38:00 *** glx [glx@2a01:e35:2f59:c7c0:845a:d6e1:c831:7917] has joined #openttd 16:38:03 *** mode/#openttd [+v glx] by ChanServ 16:45:11 *** mahmoud [~KEM@ALyon-158-1-10-50.w90-29.abo.wanadoo.fr] has joined #openttd 17:15:05 <Alberth> A forest with 0 tonnes production, would that qualify as an opengfx+industries bug? 17:15:45 <frosch123> no :) 17:16:11 <frosch123> either it is newly planted 17:16:16 <Alberth> nope 17:16:29 <frosch123> or it produces so few cargo, that it only distributed the production every two months 17:16:43 <Alberth> that could be the case :p 17:16:54 <frosch123> or, it produces wood by cutting trees, and they are all gone 17:17:05 <Alberth> nope 17:17:16 <Alberth> aka, production is too low thus :) 17:17:21 <Alberth> thanks 17:19:18 * Alberth destroys the station 17:20:54 <Eddi|zuHause> i thought production below 4 per cycle will cause the industry to close? 17:21:04 <Eddi|zuHause> (for default industries) 17:21:53 <frosch123> it works different for smooth economy 17:22:18 <frosch123> and production is not immediately pushed to stations, but there is a minimum amount to transfer 17:23:36 <Eddi|zuHause> around 8-ish, i thought 17:23:49 <frosch123> smooth economy seems to be only limited by 1 per cycle 17:23:52 <frosch123> so, yes 8 per month 17:24:27 <frosch123> and forests distribute at 30 17:24:47 <frosch123> so, 3 months with zero production, 4 month with 32 :) 17:24:56 <frosch123> s/4/4th/ 17:25:31 <Eddi|zuHause> ha, i love this discussion: "the game is not realistic, the trains turn 45°" - "no, i play CETS" :p 17:25:45 <frosch123> lol 17:25:48 <Alberth> :D 17:35:44 <CIA-2> OpenTTD: translators * r24345 /trunk/src/lang/vietnamese.txt: 17:35:44 <CIA-2> OpenTTD: -Update from WebTranslator v3.0: 17:35:44 <CIA-2> OpenTTD: vietnamese - 11 changes by nglekhoi 18:19:22 * Pulec will be back 18:19:25 *** Pulec [~pulec@193.84.36.96] has left #openttd [] 18:19:47 *** Pulec [pulec@unaffilated.amunak.net] has joined #openttd 18:25:49 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 18:29:47 *** ArkRoyal [bcdeb2a4@ircip4.mibbit.com] has joined #openttd 18:32:33 *** flaa [~flaa@188.141.45.124] has joined #openttd 18:32:55 <Terkhen> hello 18:33:05 <Rubidium> http://maps.google.ca/maps?q=the+village+idiot+pub,+toronto&hl=en&ll=43.654287,-79.391045&spn=0.001983,0.001556&sll=49.891235,-97.15369&sspn=58.347972,50.976562&hq=the+village+idiot+pub,&hnear=Toronto,+Toronto+Division,+Ontario&t=m&z=19&layer=c&cbll=43.654286,-79.391554&panoid=Pz9uItq4gZPNVtaSyNeRbw&cbp=12,326.48,,0,1.87 ;) 18:33:32 <DorpsGek> it's named after me? 18:34:18 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 18:50:46 *** ArkRoyal [bcdeb2a4@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:52:19 *** roadt [~roadt@223.240.98.133] has quit [Ping timeout: 480 seconds] 19:03:34 *** telanus [~Barney_Er@196.215.173.106] has left #openttd [QUIT :Leaving.] 19:08:02 *** ArkRoyal [bcdeb2a4@ircip4.mibbit.com] has joined #openttd 19:14:43 <Alberth> DorpsGek: I think you were first 19:25:15 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has joined #openttd 19:28:47 *** ArkRoyal [bcdeb2a4@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:52:03 <CIA-2> OpenTTD: frosch * r24346 /trunk/src/widget.cpp: -Fix: EQUALSIZE widget containers within EQUALSIZE containers were initialised with wrong sizes. 19:52:32 <Wolf01> EQUALCEPTION 19:52:55 <Wolf01> (I bet somebody was waiting for this) 19:53:08 * Alberth nods (but not me) 19:53:28 * frosch123 neither 19:53:44 * Alberth thinks it was the CIA-2 20:18:19 *** DDR [~chatzilla@d66-183-118-108.bchsia.telus.net] has joined #openttd 20:36:01 <SpComb> not all widget containers are created equal 20:38:30 <Alberth> luckily not, it would be very boring :) 20:47:08 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 20:48:57 <Terkhen> good night 21:09:47 *** Progman [~progman@87.161.159.28] has joined #openttd 21:10:48 *** cyph3r [~Miranda@ip-213-220-193-139.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 21:15:33 *** Devroush [~dennis@178-119-153-135.access.telenet.be] has joined #openttd 21:22:34 *** ErichEckner [~Erich@cable-86-56-96-239.cust.telecolumbus.net] has joined #openttd 21:23:57 <ErichEckner> Hi! 21:23:57 <ErichEckner> I'm trying to compile the src of openttd on a debian-based machine, but ./configure complains about missing lzma although it is installed ... any suggestions? 21:25:15 <ErichEckner> btw: I had the same issue under mingw on windows, but with some cfg-path-editing it went working (same thing doesn't seem to work under linux) 21:25:18 <cornishpasty> ErichEckner: which lzma package is installed? Install the -dev package too 21:26:25 <frosch123> it's actually called "xz-devel" 21:26:28 <frosch123> not "lzma" 21:27:23 <frosch123> hmm, no, remembered wrong. the package is indeed called "liblzma-dev" 21:27:24 <ErichEckner> liblzma5, liblzma-dev, xz-lzma, lzma-dev are installed 21:28:36 <ErichEckner> now i tried lzma instead of xz-lzma, but this won't work either 21:29:10 <ErichEckner> lzma-dev si version 9.22-2 21:29:14 <ErichEckner> *is 21:29:55 <frosch123> what does "pkg-config liblzma --libs" tell you? 21:30:47 <ErichEckner> ... that this command is unknown ^^ 21:31:03 <frosch123> so, you need pkg-config 21:31:14 <ErichEckner> lets see ... :-) 21:32:05 <ErichEckner> okay, now he complains about something else, but I'll try to get thio work, thx! 21:33:47 <frosch123> http://wiki.openttd.org/GNU/Linux#Debian_and_Ubuntu <- might also want to take a look at that 21:33:50 <ErichEckner> okay, configure runs through 21:34:17 <ErichEckner> hmm 21:34:35 <ErichEckner> obviously I forgot some packages (I read the wiki before :-D) 21:35:57 <ErichEckner> okay, compiling seems to work, too :-) (but this still doesn't explain, why i had to edit the PKG_CONFIG_PATH in mingw manually so he would find my liblzma ... but no problem *hehe*) 21:43:27 *** Mister_Argent [~kvirc@c-98-226-56-20.hsd1.il.comcast.net] has joined #openttd 21:44:28 <Mister_Argent> Quick newbie question -- Will making planes fly to further cities result in me getting more cash per flight? 21:45:54 <Mister_Argent> Also, in temperate maps, what's the best way to make cities grow? 21:46:21 *** flaa [~flaa@188.141.45.124] has quit [Quit: leaving] 21:46:23 <glx> a bus network 21:46:32 <Mister_Argent> ah. 21:46:34 <ErichEckner> Mister_Argent: yes, it will (propably -> look in the Diagrams at the lowest one) 21:47:09 <Mister_Argent> Okay. just want to make sure i'm not making too big of a mistake by making my only plane fly to a city clear across the map. 21:47:26 <Mister_Argent> (on a 1024*1024 map) 21:47:45 <Mister_Argent> Also, assuming you're turning a profit, is leaving the game running a good or a bad idea? 21:47:45 <ErichEckner> you get paid by distance _and_ travel time (more time, less income) 21:47:48 <glx> that may be a too long distance (time wise) 21:47:51 <Mister_Argent> ah. 21:48:30 <ErichEckner> i think it's better to invest your money 21:48:57 <frosch123> letting the game run unwatched only works if you disable breakdowns (due to vehicle aging), plane crashes and disasters 21:49:02 <Mister_Argent> ah. 21:50:13 <Mister_Argent> Ooookay. i've dived into the red since establishing this airline, so i'm just gonna sell the plane and think on a smaller scale for a bit. 21:50:26 <Mister_Argent> It's pretty clear that my transport company isn't quite ready to handle things on that scale. 21:50:59 <Mister_Argent> "Prefinghill transport will be sold off or declared bankrupt unless performance increases soon!" 21:51:13 <Mister_Argent> ... is it normal to have extreme difficulty for the first five or six games? 21:51:20 <frosch123> airports are quite expensive 21:51:26 <frosch123> they have high maintenance cost 21:51:32 <frosch123> so you need many planes to make them work 21:51:32 <Mister_Argent> yeah. maybe i should just focus on buses or railroads for now. 21:51:39 <ErichEckner> try busses and/or trains 21:51:41 <ErichEckner> jepp 21:51:53 <Mister_Argent> i've got a good bus set up and one ferry. 21:52:03 <glx> coal train is an easy money maker 21:52:16 <Mister_Argent> Okay, back up out of the red. 21:52:42 <Mister_Argent> Since it'll actually cost me money to destroy the airports, i should propably just leave them there until i can support air infrastructure again. 21:52:58 <frosch123> no, they will cost you money even if unused 21:53:07 <Mister_Argent> oh. well then, time to meet Mr. Demolish Tool. 21:53:11 <frosch123> they will likely bankrupt you :p 21:53:16 <Mister_Argent> http://i.imgur.com/8yMkp.png This is what i've got so far -- any advice? 21:53:34 <Mister_Argent> (the airport is, of course, gone now.) 21:53:51 <glx> wood line is quite short 21:54:12 <Mister_Argent> Yeah. propably could have just used a road for that... 21:54:46 <Mister_Argent> Hmm, there's a coal mine and a power plant adjacent to the town that'd be propably pretty simple to link up. 21:55:18 <ErichEckner> look for something to transport on rails (coal, ore, ...), that doesn't loose value quickly 21:55:30 <Mister_Argent> Yeah. looking at shuttling coal to a power plant right now. 21:55:58 <Mister_Argent> http://i.imgur.com/b16c5.png Would rail or road be best for this? Not pictured is a little gap in the river. 21:56:18 <glx> I'd use rail 21:56:25 <Mister_Argent> Yeah. got enough cars as-is. 21:56:26 <ErichEckner> me too 21:56:37 <glx> what is the production of the mine ? 21:56:54 <Mister_Argent> Coal. 21:56:57 <Mister_Argent> the power plant needs coal. 21:57:00 <glx> I now that ;) 21:57:02 <ErichEckner> the amount 21:57:18 <Mister_Argent> 90 tons of coal. 21:57:29 <glx> not a big one 21:57:35 <Mister_Argent> There's a iron mine nearby too. modifying the railroad to link to it would be trivial. 21:57:43 <Mister_Argent> *to continue to it 21:57:45 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 21:58:08 <Mister_Argent> Now that i've gotten rid of the aircraft stuff i'm slowly accumulating again. 21:58:13 <ErichEckner> i would link the coal mine 90 tons is enough for the beginning 21:58:29 <glx> yes for a start it's enough 21:58:58 <Mister_Argent> yeah. i intend to expand a bit once i'm accumulating cash a bit faster, so for now it should work. 22:01:39 <Mister_Argent> Is there any way to add words/name parts to the town name generator? 22:01:48 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 22:02:27 <Mister_Argent> is it like Dwarf Fortress where there's a 'Dictionary' file that you just drop words/etc. into as required? 22:03:38 <frosch123> you can add town names via newgrfs, which is a binary format and needs some kind of compilation 22:03:45 <Mister_Argent> ah. 22:03:47 <ErichEckner> btw: compilation worked fine and since I have downloaded opengfx, openttd even starts ;-) 22:03:48 <frosch123> there are multiple town names available in the content download 22:04:26 <Mister_Argent> hmm, there's a farm near my town but no factory to connect it with... 22:05:29 <frosch123> there should always be at least one factory 22:05:33 <frosch123> on the map 22:05:37 <Mister_Argent> yeah. 22:06:09 *** tokai|noir [~tokai@port-92-195-89-59.dynamic.qsc.de] has joined #openttd 22:06:12 *** mode/#openttd [+v tokai|noir] by ChanServ 22:11:35 <frosch123> night 22:11:39 *** frosch123 [~frosch@frnk-590f466e.pool.mediaWays.net] has quit [Remote host closed the connection] 22:11:39 <Mister_Argent> adios 22:11:42 <ErichEckner> cu 22:11:43 *** tokai|mdlx [~tokai@port-92-195-12-152.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:13:43 *** TWerkhoven [~twerkhove@cpc3-linl7-2-0-cust522.sgyl.cable.virginmedia.com] has quit [Read error: No route to host] 22:20:11 *** doppelganger_ [~doppelgan@109.128.136.76] has joined #openttd 22:20:52 <doppelganger_> hello, I have a quick question: how do I get the oil from the oil wells to the oil refinery? 22:21:07 <doppelganger_> it's been driving me crazy and the wiki isn't helpful at all 22:21:54 <glx> you just transport it 22:22:21 <glx> place a station near oil wells and one near refinery 22:22:30 <doppelganger_> i created a truck station near the refinery, bought an oil truck 22:22:54 <doppelganger_> let me try that 22:23:25 <ErichEckner> upto here your approach sounds good 22:23:38 <doppelganger_> i created a truck station near the wells 22:23:47 <doppelganger_> but in "accept" it says "nothing" 22:24:00 <doppelganger_> the truck station near the refinery is all set though 22:24:00 <ErichEckner> the wells don't accept anything 22:24:09 <ErichEckner> they _deliver_ 22:24:29 <doppelganger_> I know, but how do I see if my truck station took the wells into account? 22:24:49 <doppelganger_> by "into account" i mean it's within range of the truck station 22:24:53 <ErichEckner> just give your truck orders and wait 22:25:22 <doppelganger_> do I have to connect the wells to some road or something? 22:25:27 <glx> no 22:25:31 <ErichEckner> then you may click on the wells and see if the oil gets transported (if there are more than one nearby) 22:25:36 <ErichEckner> no 22:25:49 <doppelganger_> ok i'm gonna try that now 22:25:49 <glx> the station area should just cover the wells 22:25:53 <doppelganger_> thanks for your help so far 22:27:14 * Mister_Argent started over. He has 1 oil train and 1 coal train. 22:28:44 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 22:29:06 <doppelganger_> seems to be working 22:29:20 <Mister_Argent> Yeah. i'm delivering oil by train from wells to a refinery. 22:31:02 <Mister_Argent> "Can't build truck station... Trudinghall local authority refuses to allow this." 22:31:11 <Mister_Argent> Guess someone doesn't want my business. 22:31:11 <doppelganger_> thanks for your help it's working I can get back to not sleeping and playing this game :) 22:31:23 <glx> Mister_Argent: plant trees 22:31:39 <ErichEckner> glx: this helps? 22:31:42 <glx> town authorities like trees a lot 22:31:44 <Mister_Argent> Can i weaponize my trains at all? 22:31:49 <ErichEckner> .. haven't tried the nice way before ... 22:32:26 <Mister_Argent> Here, Trudinghall City Council. have some random trees so i can take all your money. 22:32:59 <glx> check your rating while planting trees, it should improve 22:33:06 <Mister_Argent> rating? 22:34:07 <ErichEckner> you're right 22:34:15 <Mister_Argent> ....oh, the town is propably mad at me because i blew up a bunch of their existing trees so i could see what i was doing 22:34:32 <ErichEckner> press "x" 22:34:47 <Mister_Argent> ...dang, wish i'd known about that before 22:35:15 <ErichEckner> there's a whole bunch of shortkeys 22:35:23 <Mister_Argent> should propably take a wiki walk 22:35:26 <ErichEckner> (esp. ctrl is heavily used) 22:35:30 <glx> http://wiki.openttd.org/Transparency_options 22:36:09 <Mister_Argent> Is a coal mine that outputs 153 tonnes a month good? 22:36:22 <glx> not bad yes 22:36:47 <Mister_Argent> Ah. i seem to be accumulating cash for now so i'll take a quick wiki walk while my trains and truck do their work. 22:37:08 * Mister_Argent has two trains, one coal and one oil. he also has a single truck sending processed oil to a nearby town. 22:37:33 <Mister_Argent> http://i.imgur.com/8JRkS.jpg 22:37:57 <Mister_Argent> (is there a mod that adds Wind farms, solar panels and so on? or is that stuff that's already in and i just have no access to it because it's 1960?) 22:38:04 <glx> this town accepts goods ???? 22:38:15 <glx> seems too small for me 22:38:23 <Mister_Argent> ...oh, the depot says just mail. wierd, when i put it down it said goods... 22:38:24 <Mister_Argent> dang. 22:38:25 <ErichEckner> you should think about building diagonal rails 22:38:41 <Mister_Argent> my other train has plenty of 'em, but yeah. 22:38:53 <ErichEckner> speeds up trains factor 2 22:39:21 <glx> or at least longer curves 22:40:47 <Mister_Argent> okay. my oil truck's now driving to the semi-nearby town of plenninghall. it's far enough away that i propably would have been better off using trains, though... 22:40:50 <glx> diagonal rails were a bad thing in multiplayer when you couldn't bridge over them, but now it's ok 22:41:04 <Mister_Argent> Yeah. i'm not ready for multiplayer yet... 22:41:26 <ErichEckner> you may play cooperative in multiplayer ... 22:41:27 <Mister_Argent> I still haven't had a single player game where i have made it more than three years or so 22:41:50 <glx> signals on every tile was not nice either at that time :) 22:41:55 <Mister_Argent> Gonna move on to co-op when i know i won't drag all the other players down with me 22:42:30 <Mister_Argent> is 40 tons of grain/120 items of livestock good for a farm? 22:42:42 <ErichEckner> worth a try 22:42:44 <Mister_Argent> there's one near this town i could link up pretty cheaply. 22:42:57 <glx> low grain, but for cow it's nice 22:43:24 <ErichEckner> you shouldn't only link the shortest routes 22:43:48 <glx> yeah it depends on cargo payment rates 22:44:00 <glx> for coal longer lines are better 22:44:09 <glx> long lines with long trains 22:44:20 <ErichEckner> i like to transport cheap cargo over long distances, so breakdowns won't matter this much 22:44:37 <ErichEckner> and with long trains, of course :-) 22:44:43 <glx> and always have a vehicle loading 22:44:55 <Mister_Argent> i apologize if i come off as a bit 'dumb' with regards to all this, i'm still pretty new and this is a bit of a different sort of game from Dwarf Fortress, in spite of their similarities. 22:45:05 <Mister_Argent> do quite like the game so far, even if i'm no good at it :P 22:45:09 <Mister_Argent> (yet) 22:45:09 <glx> the best is to have a full train leave while an empty one come 22:50:23 <ErichEckner> a new question: I've successfully compiled openttd and got it started (after manually installing some graphic-stuff into bin/baseset), now I've reverted to revision 22553 in order to apply chills patchpack, but now it complains about missing graphics again ... 22:51:17 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Popidopidopido] 22:51:17 <Mister_Argent> "Can't build truck station... Plenninghall local authority refuses to allow this." 22:51:25 <Mister_Argent> The Plenninghall Local Authority can go soak their head. 22:54:22 *** Progman [~progman@87.161.159.28] has quit [Remote host closed the connection] 22:59:13 <ErichEckner> he also complains about missing generictramset (I had this installed once before), but claims to just ignore it ... :-/ 23:02:16 <Mister_Argent> when i make a railroad/road crossing, is all the signal stuff handled automatically? 23:03:48 <ErichEckner> yes 23:03:51 <Mister_Argent> ah. 23:04:05 <ErichEckner> but you should be careful with crossing many rails at once 23:04:41 <ErichEckner> because cars might stop on a rail at a closed crossing 23:06:15 <ErichEckner> i tend to use bridges, since i crashed a bunch of busses this way :-D 23:21:57 *** brambles [brambles@79.133.200.49] has quit [Quit: leaving] 23:22:27 *** brambles_ [brambles@79.133.200.49] has joined #openttd 23:22:30 *** brambles [brambles@79.133.200.49] has joined #openttd 23:26:43 *** brambles [brambles@79.133.200.49] has quit [] 23:26:44 *** brambles_ [brambles@79.133.200.49] has quit [] 23:27:21 *** brambles [brambles@79.133.200.49] has joined #openttd 23:27:40 <Mister_Argent> Okey, Plenninghall need to be less stuck up about me putting things in their city 23:28:05 <Mister_Argent> Guess Monfingpool will be my pilot town for the whole bus thing. Plenninghall's loss. 23:32:30 <ErichEckner> it's sometimes annoying, when a city refuses to build bus-stops or stations because you have connected it before via road, bridges, train, etc. and have leveled some land therefor ... 23:32:59 <Mister_Argent> is there a way to weaponize trains? i want to send a train or two crashing through Plenninghall. 23:33:41 <Mister_Argent> ...one of my trains just broke down /in the depot/ 23:33:52 <Mister_Argent> in the depot /at a crossing/ 23:34:32 <ErichEckner> they always do ;-) 23:34:37 <Mister_Argent> Road vehicle 1's profit last year was -924 / Road Vehicle 4's profit last year was -176 / Road Vehicle 2's profit last year was -924 23:34:54 <Mister_Argent> Road vehicle 3's profit last year was -924 23:35:01 <Mister_Argent> ...maybe i should just stick to trains? 23:36:17 <ErichEckner> dunno 23:36:34 <ErichEckner> cars ar my girlfriends responsibility ... 23:37:03 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has joined #openttd 23:49:35 *** guru3 [~guru3@2-248-109-4-no225.tbcn.telia.com] has quit [Read error: Connection reset by peer]