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[Kylie@173.32.76.184] has joined #openttd 06:23:46 *** DOUK [~KEM@ALyon-158-1-35-81.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 06:47:05 *** __ln__ [~lauri@dyn-xdsl-83-150-116-30.nebulazone.fi] has quit [Ping timeout: 480 seconds] 06:52:41 <Terkhen> good morning 06:52:46 <telanus> Morning 07:08:30 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 07:08:55 <Terkhen> hi telanus 07:09:08 *** Eddi|zuHause2 is now known as Eddi|zuHause 07:10:31 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 07:10:34 *** mode/#openttd [+o Alberth] by ChanServ 07:47:56 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 07:49:37 *** valhallasw [~valhallas@219-87-54-193.wlan.espci.fr] has joined #openttd 07:53:07 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 08:04:09 *** valhalla1w [~valhallas@219-87-54-193.wlan.espci.fr] has joined #openttd 08:04:23 *** 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[~TGYoshi@86.81.146.146] has joined #openttd 08:44:20 <Alberth> nothing to see here, just a bunch of users that cannot be bothered to fix their connections 08:45:03 <NGC3982> bah 08:45:06 <NGC3982> maglev is almost cheating. 08:47:34 <dihedral> NGC3982, why is that? 08:48:02 <NGC3982> it's so easy it's almost boring 08:48:05 <NGC3982> for some reason. 08:48:40 <NGC3982> although, my argument is not a serious one 08:48:45 <NGC3982> im just bored out of my mind. 08:53:52 <dihedral> then you are not challenging yourself properly 08:53:53 <dihedral> :-P 08:56:12 <planetmaker> NGC3982: use a very mountainous map. 40% water. terraform on water 1 million per tile. map size 256^2. starting date 1940. cargo weight factor 5 08:56:32 <planetmaker> bridge length < 10 tiles. 08:56:57 <planetmaker> recommended newgrfs: fish 08:58:09 <Alberth> moin 08:58:14 *** GBerten2936 is now known as lugo 08:58:42 <NGC3982> planetmaker: difficulty level: planetmaker. 08:58:44 <NGC3982> ;) 08:58:46 <NGC3982> ill try it. 08:58:53 <planetmaker> hehe :-) 08:59:06 <TWerkhoven> breakdowns: on ? 08:59:18 <planetmaker> I'd play without. To me they don't add to the game 08:59:30 <planetmaker> they just annoy me 08:59:41 <Alberth> you need more tracks to compensate for them 09:00:12 <planetmaker> yes and no. You can hardly build such that breakdowns won't block crucial points 09:00:44 <planetmaker> you can't make everything redundant as even then trains break on the lane switches 09:01:00 <planetmaker> so you can just leave that be to add further redundant tracks 09:01:18 <Alberth> you'll hit the upper limit of what you can put on a track much faster 09:01:23 <planetmaker> yup 09:01:31 <planetmaker> that's true 09:01:57 *** Biolunar [~mahdi@blfd-5d820744.pool.mediaWays.net] has joined #openttd 09:01:59 <planetmaker> I like networks at 95% capacity without breakdowns though :-) 09:02:28 <Alberth> mine are more 20%-40% used :) 09:03:57 <Alberth> I need to work on stations, in my current game, 5 platforms are not enough for unloading cargo 09:04:24 <Alberth> which for you is tiny, probably :) 09:06:03 <planetmaker> oh, that depends. On a 256^2 map that can be quite decent 09:06:46 <planetmaker> of course I did build bigger stations. But that's most often a matter of scaling a concept which fits itself onto 4, 6 or 8 tracks 09:07:39 <planetmaker> without breakdowns, you need 6 to 8 station tracks for a mainline running at full capacity 09:08:32 <planetmaker> assuming that the exit of the station is as good (fast) as the entry ;-) 09:09:00 <Alberth> 512x256, I'll make a few pictures 09:10:45 <peter1138> The problem with widescreen monitors is they encourage long lines of code... 09:12:14 <Alberth> yeah, we should have a max line length :p 09:12:38 * Alberth gives peter1138 a piece of paper and some tape 09:16:17 <Alberth> http://devs.openttd.org/~alberth/map.png http://devs.openttd.org/~alberth/centre_coal_delivery.png http://devs.openttd.org/~alberth/feeder.png 09:19:35 <planetmaker> the main problem I see there, Alberth, is the exit of the central coal station 09:19:45 <planetmaker> it can easily be blocked by a single train going diagonal 09:21:05 <NGC3982> limiting conjuctions usually speeds things up, as long as you keep track of the amount of queue time per tile. 09:21:08 <NGC3982> somewhat. 09:21:10 <Alberth> that does not happen much, it is for exiting at the tunnel. Most of those trains take the rightmost platform and pose no proplem 09:22:00 <Alberth> NGC3982: coal is limited, you can go 1 platform left, straight, or 1 platform right 09:22:48 <planetmaker> also: you place signals immediately after the junction. Might not be optimal there 09:22:50 <Alberth> but the tracks are almost empty, they spend their time either loading or unloading 09:23:04 <planetmaker> the block signals I mean 09:23:24 <planetmaker> allow one train length so that no train can wait, blocking the exit 09:23:46 <Alberth> yeah, that can be improved indeed 09:24:19 <Alberth> but it sort of comes in heaps, all trains load, rush to this station, unload, go back etc 09:28:47 <planetmaker> yep. And congestion when it comes in heaps. ;-) 09:28:59 <planetmaker> I like networks with one continuous heap :-P 09:29:33 <planetmaker> it shows nicely the the efficiency of different building types 09:29:40 <planetmaker> and layouts 09:30:11 <planetmaker> and, tbh, most fun is to rebuild the stuff while upkeeping operation :-) 09:30:28 <Alberth> oh, I always do that :) 09:30:29 <planetmaker> lenght? yes! 09:30:35 <planetmaker> fun? Sure! :-) 09:30:58 <Alberth> except when upgrading to a new rail type 09:31:15 <planetmaker> that's not feasible indeed. But... I hardly do that 09:31:27 <planetmaker> at least when it's an incompatible railtype 09:31:46 <planetmaker> like rail->mono->maglev rarely happens on my maps 09:32:03 <planetmaker> rail->erail works just by drag+drop the whole map :-P 09:32:21 <Alberth> I once did that by building new tracks and platforms etc everywhere in the new railtype, adding new trains, and then breaking down the old service 09:33:06 <Alberth> which is also a lot of fun, as there is no room for the new tracks :p 09:33:28 <planetmaker> :-) 09:34:24 <Alberth> so either you have to make room, or you have to find a new place for them, or you have to reroute the old tracks to some temporary place 09:35:20 <Alberth> and usually you do combinations of the above :) "Sorry guys, you have just one track for this part now" 09:37:52 <planetmaker> yeah, something like that 09:37:57 <planetmaker> big station don't fit everywhere 09:39:32 <Alberth> maybe we should make the 'upgrade' button a cheat :p 09:41:39 <Pinkbeast> It's vexing enough when you are reminded, unpleasantly, that even with double-diagonal, there's only one track type per tile. 09:42:28 <planetmaker> Alberth: for incompatible maybe ;-) 09:42:44 <planetmaker> but then it will be cheated around by means of a "universal" railtype 09:42:49 <Alberth> Pinkbeast: yeah, you need a lot more space, unfortunately 09:43:11 <Pinkbeast> Particularly in the UKRS world where the whole network is not, ever, moving to maglev 09:46:43 <Alberth> Upgrading to a new railtype once is useful for the game imho, but doing it twice feels a bit forced due to lack of challenges imho 09:48:10 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Quit: .] 09:49:15 <planetmaker> it depends imho how it's used. By simply improving the existing rail, it's good 09:49:30 <planetmaker> like slow rail->medium rail->modern rail->highspeed rail 09:49:32 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:50:58 <Alberth> It would be useful if railtypes are not so incompatible perhaps. rail->elrail is mostly fun as you can gradually upgrade 09:51:06 *** Varazir [~mircwars@c-94-255-132-169.cust.bredband2.com] has joined #openttd 09:51:47 <Varazir> Hello , can I setup my own server and where can I read how to do it ? 09:52:04 <Alberth> at the wiki, mostly 09:52:20 <Varazir> Hmm 09:52:25 <Alberth> or search at the forums, there are many people posting about it 09:52:26 <Varazir> I'm there 09:52:30 <Varazir> ok 09:52:52 <Pinkbeast> NuTracks has done a lot here although it's a pity about the 16-type limit. 09:53:31 <planetmaker> there's basically no magic to it, Varazir. All you need to ensure is that the server is reachable via the necessary ports - as configured in the cfg 09:53:32 <planetmaker> @ports 09:53:33 <DorpsGek> planetmaker: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 09:53:48 <Varazir> ya that's easy to setup 09:54:07 <Varazir> but where do I download the server ? 09:54:16 <planetmaker> then start openttd as multiplayer for the internet. Voila. No special binary 09:54:28 <Alberth> Pinkbeast: I should checkout NuTracks thus. Thanks 09:54:49 <planetmaker> every client can act as server 09:54:54 <Alberth> Varazir: the server program is just another openttd instance 09:56:23 <Varazir> ahhh ok 09:57:05 <Varazir> I have a ESXi server I thought just install openttd on a linux system 09:58:32 <planetmaker> you *can* compile openttd without gui. But it's not needed 09:59:07 <Varazir> so I need to run it on a linux system that runs X ? 09:59:11 <Alberth> there are many servers already (more than we have clients). What we really need is a sever that is actively managed 09:59:20 <Varazir> ok 09:59:53 <planetmaker> Varazir: if you want to use the pre-compiled binaries, you need X installed 10:00:00 <Varazir> ok 10:00:08 <planetmaker> if you want a gui-less dedicated server, you need to compile yourself 10:00:24 <planetmaker> use an svn checkout for that exclusively 10:01:02 <Varazir> ok well I have a vm that's running ubuntu with X 10:01:33 <planetmaker> you'll need sdl runtime lib 10:01:46 <peter1138> X doesn't have to be running... 10:01:50 <peter1138> Just installed. 10:02:04 <lugo> i'm not sure, do you also need X for running a dedicated (-D) instance of a pre-compiled binary? 10:02:13 <Varazir> ok I'm running some other stuff on that 10:02:14 <planetmaker> as peter says 10:02:25 <planetmaker> lugo: yes. installed 10:02:39 <planetmaker> not running 10:02:50 <peter1138> It could be fixed by making the video driver a shared object. 10:02:58 <peter1138> Falls under TMWFLB 10:04:02 <peter1138> Not even sure if that would work seeing as several drivers rely on the same library. 10:33:24 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 10:38:06 *** KenjiE20 [kenjie20@supporter.blinkenshell.org] has quit [Quit: WeeChat 0.3.6] 10:38:34 <FLHerne> So I could use the GUI without X running? Or is that just for dedicated server? 10:39:07 <planetmaker> no X: no GUI running 10:39:13 *** HerzogDeXtEr [~Flex@i59F6CC8F.versanet.de] has quit [Read error: Connection reset by peer] 10:39:34 *** roadt [~roadt@114.96.138.248] has quit [Ping timeout: 480 seconds] 10:39:52 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Read error: Operation timed out] 10:39:55 *** roadt [~roadt@114.96.143.104] has joined #openttd 10:40:15 <FLHerne> planetmaker: Aw. Makes sense, I suppose :-( 10:40:50 <FLHerne> Otherwise I could save a fair bit of CPU time :P 10:43:06 <Alberth> you cannot use it anyway, as the clients need to run in sync with you :p 10:43:50 <FLHerne> True. I'd need to get more laptops out :P 10:44:36 <NGC3982> what happends at year 3000? 10:44:40 <NGC3982> time is no longer counted? 10:45:10 <planetmaker> stonehenge collapses 10:45:44 <NGC3982> \o/ 10:45:54 <NGC3982> that's a shame. 11:02:24 *** KenjiE20 [kenjie20@supporter.blinkenshell.org] has joined #openttd 11:04:06 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 11:07:35 <Eddi|zuHause> the martian calender predicts the end of the world by 3012 11:07:37 *** cyph3r [~Miranda@ip-78-45-92-22.net.upcbroadband.cz] has joined #openttd 11:09:39 <peter1138> So, I decided to take my work back under ground, to stop it from falling into the wrong hands. 11:10:24 <peter1138> <raves> 11:32:20 <peter1138> The Voodoo who do what you don't dare to people 11:43:15 <NGC3982> my god 11:43:23 <NGC3982> i got the chills when i read that 11:43:43 <NGC3982> it have been so many years since i listened to some ass-kicking prodigy. 11:48:10 *** mal2 [~mal2@port-92-206-20-96.dynamic.qsc.de] has joined #openttd 12:18:28 *** glx [glx@2a01:e35:2f59:c7c0:5c23:a280:c8c1:19d9] has joined #openttd 12:18:31 *** mode/#openttd [+v glx] by ChanServ 12:47:16 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 12:52:16 <peter1138> :-) 12:56:42 <Belugas> hello 12:59:58 <Eddi|zuHause> i got chills patchpack, does that count? :p 13:01:43 <planetmaker> if you implement an ALU in it, it might 13:01:55 <planetmaker> otherwise it just exists ;-) 13:15:13 <Alberth> chilling with chills patchpack.... sounds good 13:24:29 * Belugas thinks about chilling with a beer (or/and more than one) and a guit by the pool 13:27:28 <Alberth> depends on the weather :) 13:29:27 *** mal2_ [~mal2@port-92-206-29-139.dynamic.qsc.de] has joined #openttd 13:36:49 *** mal2 [~mal2@port-92-206-20-96.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 13:46:11 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 13:46:31 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 13:55:31 <Belugas> today, the weather is spot on, yesterday, it felt like humid europ :) 13:56:55 * peter1138 thinks about boobs 14:02:09 <telanus> it's way too cold to lounge at the pool 14:14:51 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has joined #openttd 14:20:24 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 14:47:25 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 14:51:22 *** CornishPasty [users.158@id-158.hampstead.irccloud.com] has quit [Remote host closed the connection] 14:56:11 *** CornishPasty [users.158@id-158.hampstead.irccloud.com] has joined #openttd 14:58:31 *** CornishPasty [users.158@id-158.hampstead.irccloud.com] has quit [Remote host closed the connection] 15:01:45 *** CornishPasty [users.158@id-158.hampstead.irccloud.com] has joined #openttd 15:04:07 <NGC3982> magic people voodoo people! 15:04:11 * NGC3982 dances wildly 15:09:03 *** CornishPasty [users.158@id-158.hampstead.irccloud.com] has quit [Remote host closed the connection] 15:10:55 * FLHerne flees from the insane lunatic :P 15:12:47 *** CornishPasty [users.158@id-158.hampstead.irccloud.com] has joined #openttd 15:21:34 <andythenorth> Ammler: how much ram does redmine eat? And is it easy to install? 15:28:35 <Ammler> 1G and yes :-) 15:28:57 <Ammler> maybe better calc with 2 15:30:18 <Ammler> there are lots of alternatives, you know... 15:31:18 *** pugi [~pugi@dyndsl-091-096-007-044.ewe-ip-backbone.de] has joined #openttd 15:34:26 <andythenorth> Ammler: I know, I like our redmine though 15:34:29 <andythenorth> trying to get off trac 15:34:38 <andythenorth> *too many* alternatives is part of the problem 15:34:42 <andythenorth> something needs to just win 15:35:50 <Rubidium> just use google code ;) 15:36:32 <peter1138> Hmm, so... memory prices... 15:36:50 <andythenorth> crucial :P 15:36:56 <Rubidium> my memory is priceless 15:37:03 <peter1138> ASA5510-MEM-1GB 15:37:22 <peter1138> in the UK, sold on ebay for between £150 and £210 15:37:35 <peter1138> in the uS, sold on ebay from £10 15:38:03 <Rubidium> maybe the US ones fell off a truck? 15:38:12 <peter1138> probably not official cisco parts, but then there's no guarantee the UK stuff is either 15:39:41 <peter1138> crucial don't list this model 15:39:55 <peter1138> and i have tried some standard 1GB memory modules 15:40:00 <peter1138> they fit but don't work 15:40:09 <peter1138> annoyingly, the hardware is pretty much just a PC anyway :S 15:42:07 <peter1138> ASA5500-CF-512MB=Cisco flash memory card - 512 MB - CompactFlashNEW 15:42:07 <peter1138> £222.70 15:42:12 <peter1138> ah ha ha ha ha ha ha ha ha ha 15:42:35 <Ammler> andythenorth: well, altenrative like github or bitbucket 15:43:07 <Ammler> dedicate the whole sysadmin stuff away ;-) 15:44:53 <andythenorth> considering it 15:45:16 <Ammler> if you want to host souces, you should also check rhodecode 15:45:24 <Ammler> then you need a tracker, thugh 15:45:42 <andythenorth> it's the tracker that's really sought 15:45:47 <andythenorth> we have existing repos hosted 15:45:51 <andythenorth> and can't get off them easily 15:48:54 *** peter1138 [~petern@petern.bnsnet.co.uk] has quit [Quit: Leaving.] 15:54:20 <Ammler> converting existing sources to hg (or git) would be worth anyway 15:56:33 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has joined #openttd 15:58:44 <andythenorth> not when your staff don't want to leave svn ;) 15:58:53 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 16:00:16 <Ammler> you think, they would quit, if forced to use a DVCS? 16:00:41 <andythenorth> forced does't go well 16:01:09 <Ammler> anyway, for svn, redmine is good 16:02:14 <andythenorth> I like RM 16:04:32 *** pugi [~pugi@dyndsl-091-096-007-044.ewe-ip-backbone.de] has quit [] 16:04:58 <Ammler> how do you auth for the svn? 16:05:06 <andythenorth> not sure 16:05:10 <andythenorth> trac I think 16:05:17 *** cyph3r is now known as CYPHER_ 16:15:00 *** mal2_ [~mal2@port-92-206-29-139.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 16:26:36 *** LordAro [~LordAro@host81-155-172-157.range81-155.btcentralplus.com] has joined #openttd 16:27:17 <LordAro> afternoons 16:31:17 *** mal2_ [~mal2@port-92-206-29-139.dynamic.qsc.de] has joined #openttd 16:44:32 *** frosch123 [~frosch@frnk-4d0091aa.pool.mediaWays.net] has joined #openttd 16:57:49 <andythenorth> lead@inbox has asked for help checking his English translations here: http://www.rcgroups.com/forums/showthread.php?t=1693759 16:57:55 <andythenorth> I'm a bit short of time to help him 16:58:08 <andythenorth> but it would be nice if we could between us 16:58:21 <andythenorth> (He's Russian) 17:09:31 <FLHerne> Interesting :-) So a vac-formed aircraft built around a kite-frame like structure? 17:10:08 <andythenorth> seems so 17:14:18 *** KouDy [~KouDy@23.40.49.60.kmr01-home.tm.net.my] has quit [Quit: Leaving.] 17:14:55 *** telanus1 [~telanus@196-210-247-225.dynamic.isadsl.co.za] has joined #openttd 17:16:34 <andythenorth> he's lead@inbox on the tt-forums if anyone can help him with English corrections 17:16:49 <andythenorth> (he rendered quite a lot of FISH for me, which is how I know him) 17:18:33 *** telanus [~telanus@196-210-247-225.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 17:19:10 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:23:22 <FLHerne> andythenorth: "I'm considering converting most of HEQS to be rail vehicles instead of road" Really? :o 17:23:44 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 17:24:17 <andythenorth> really considering it 17:25:02 <andythenorth> if we can get a 'proceed on clear sight ahead' modification to the train pathfinder, it should work really well 17:25:11 <andythenorth> and modifying the pathfinder has been done loads 17:25:19 <andythenorth> and is far more likely I think than roadtypes 17:25:36 <andythenorth> having to signal roads would be boring :P 17:25:37 <FLHerne> Breaks Nutracks compatibility, more random railtypes, lack of common sense :-( 17:25:54 <FLHerne> Just get someone (r) to do roadtypes :P 17:26:01 <andythenorth> how does it breaks Nutracks? :o 17:26:06 <andythenorth> -s 17:27:05 <FLHerne> Defines too many railtypes already, depending on completeness of trainset 17:27:18 <andythenorth> ach, it's too big then :) 17:28:09 <FLHerne> But five different speed limits and three electrification types... :P 17:28:16 <andythenorth> I'm not going to reject a good idea because of what one other grf does :) 17:28:27 <andythenorth> railtypes makes a lot more sense for most of HEQS 17:28:33 <FLHerne> andythenorth: It isn't a good idea :P 17:29:06 <andythenorth> it will provide more variety in road transport 17:29:36 *** Wolf01 [~wolf01@95.232.234.29] has joined #openttd 17:29:42 <Wolf01> evenink 17:29:45 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has joined #openttd 17:30:02 <Wolf01> hi Chris_Booth 17:30:13 <Chris_Booth> hi Wolf01 17:30:19 <FLHerne> andythenorth: Presumably the trams stay as trams...? 17:30:24 <andythenorth> yes 17:30:28 <andythenorth> trams make no sense as trains 17:30:44 <andythenorth> I am thinking of converting the mining trucks and other large vehicles 17:30:57 <andythenorth> they shouldn't travel on normal roads anyway 17:31:21 <FLHerne> And crawlers? 17:31:28 <andythenorth> yup, rail 17:31:38 <andythenorth> the larger ones 17:31:50 <FLHerne> :-( 17:31:56 <andythenorth> maybe not the small ones 17:32:38 <FLHerne> Not so bothered about the trucks (never use them anyway :P), but I'd have to drop the crawlers :-( 17:33:48 <Eddi|zuHause> andythenorth: with "drive on sight", how do you solve opposing-vehicle-directions issue? 17:33:50 <CIA-4> OpenTTD: translators * r24412 /trunk/src/lang/ (dutch.txt english_US.txt finnish.txt korean.txt russian.txt): 17:33:50 <CIA-4> OpenTTD: -Update from WebTranslator v3.0: 17:33:50 <CIA-4> OpenTTD: dutch - 6 changes by habell 17:33:50 <CIA-4> OpenTTD: english_US - 6 changes by Rubidium 17:33:50 <CIA-4> OpenTTD: finnish - 6 changes by jpx_ 17:33:50 <CIA-4> OpenTTD: korean - 45 changes by telk5093 17:33:50 <CIA-4> OpenTTD: russian - 6 changes by Lone_Wolf 17:34:02 <andythenorth> Eddi|zuHause: one way tracks? 17:34:04 * FLHerne votes 'no' (despite not being a vote) 17:34:33 <Eddi|zuHause> andythenorth: bad. 17:34:55 *** Zahl [~Zahl@88.130.216.37] has joined #openttd 17:35:02 <Eddi|zuHause> andythenorth: e.g. terminus stations have two-way sections 17:35:06 <andythenorth> shall I just code it, and we'll figure out the pathfinders / signals later? 17:35:12 <FLHerne> No 17:36:03 <Eddi|zuHause> andythenorth: i'm pretty sure i have a -1 on the railtypes idea... 17:36:20 <FLHerne> Just do it as RVs, and figure out roadtypes later :P 17:36:35 <Zahl> hi 17:36:54 <FLHerne> hi 17:37:14 <andythenorth> FLHerne: they are RVs, and roadtypes is a -1 17:37:33 <Zahl> does anyone know what exactly makes towns shrink? i tried increasing TOWN_GROWTH_TICKS to make them grow slower, but now they shrink when you deliver goods or passengers 17:38:01 <FLHerne> andythenorth: Leave it as RVs then, and code some nice ships or something :P 17:38:06 <Eddi|zuHause> Zahl: every house has a "lifetime", at the end of that lifetime it dies 17:38:22 <Eddi|zuHause> Zahl: so you have to increase the lifetime (some daylength patches did that) 17:38:32 <Zahl> ah i see, thanks :) 17:39:56 * andythenorth doesn't see the issue 17:40:03 <andythenorth> roadtypes aren't available 17:40:03 <andythenorth> railtypes are 17:40:10 <andythenorth> conclusion: use railtypes 17:40:12 <andythenorth> problem solved 17:40:38 <FLHerne> No, problem nastily tangled :-( 17:40:41 <andythenorth> use what we have instead of dreaming of something that we'll never have 17:41:27 <FLHerne> If you did that for every desired feature, surely the entire game would be one huge bodge? :P 17:41:37 <andythenorth> [shrug] 17:41:58 <andythenorth> entropy and code travel together 17:42:55 <Eddi|zuHause> andythenorth: hacks like that tend to haunt you forever... 17:43:21 <andythenorth> yes, but ultimately you die, and they go away 17:43:41 <andythenorth> it's done no harm to PHP, wordpress, drupal... 17:44:12 <andythenorth> nor, apparently, Dwarf Fortress 17:44:18 <andythenorth> nor, for that matter, newgrf station spec 17:45:41 <Eddi|zuHause> newgrf station spec is horrible, and a blocker for many important features. the least of which nml support... 17:48:32 *** Elu [Elukka@78-27-97-92.bb.dnainternet.fi] has joined #openttd 17:50:30 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has quit [Ping timeout: 480 seconds] 17:51:34 *** Elukka [Elukka@78-27-97-92.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 17:56:53 <andythenorth> yeah...that :) 17:57:01 <andythenorth> "HEQS as trains" is not a spec though 17:57:13 <andythenorth> it doesn't do much in the way of breaking other things in future 17:57:19 <andythenorth> it's just a quirk 17:58:28 <Alberth> they just break the "useless" part of useless tracks :p 17:58:34 <andythenorth> heh :) 17:59:18 <andythenorth> the cable cars grf is completely inappropriate for trains, but nobody said that the sky was falling when he released it 17:59:54 <Alberth> it's a nice novelty 18:00:13 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 18:00:55 <Alberth> I don't know what to think of HEQS trains, mostly because I don't use rv very often 18:02:02 <andythenorth> mostly I think "I can make the trucks bigger" :P 18:02:15 <andythenorth> which is probably untrue 18:02:17 <andythenorth> due to clipping 18:02:22 <andythenorth> can I ban tunnels? 18:03:48 <Alberth> you also need some station tiles that don't look like station tiles 18:03:53 *** DDR [~chatzilla@d172-218-2-5.bchsia.telus.net] has joined #openttd 18:04:07 <frosch123> andythenorth: main problem are those tracksets which want to use all 16 track types just for using them 18:04:33 <frosch123> we should tracktypes to 8 per grf :p 18:04:38 <frosch123> *limit 18:04:39 <andythenorth> Alberth: stations are an interesting point 18:04:50 * andythenorth considers specialist stations for unloading trucks 18:06:01 <andythenorth> also bridges might need thought 18:06:04 <andythenorth> and signals 18:06:46 <andythenorth> but I can now do trolley-assist mine trucks http://hitachimining.com/assets/files/americas/Americas%204-10.pdf 18:07:59 <Alberth> a tram :) 18:10:19 *** roadt [~roadt@114.96.143.104] has quit [Ping timeout: 480 seconds] 18:20:43 *** Anson [~Anson@p57A96340.dip.t-dialin.net] has joined #openttd 18:21:07 *** Anson [~Anson@p57A96340.dip.t-dialin.net] has left #openttd [] 18:23:34 *** pugi [~pugi@dyndsl-091-096-007-044.ewe-ip-backbone.de] has joined #openttd 18:30:00 <NGC3982> im unabled to find references to pax delivers to oil rigs, should increase oil production 18:30:03 <NGC3982> so i guess it doesnt? 18:30:10 <NGC3982> deliverd* 18:30:40 <planetmaker> I think it doesn't 18:30:45 <Eddi|zuHause> i don't think it does 18:31:53 <andythenorth> transported cargo increases production 18:31:58 <andythenorth> I am 99% guessing 18:32:56 <Eddi|zuHause> but only that same cargo 18:33:23 <Eddi|zuHause> the two cargo outputs develop independently 18:33:30 * Rubidium wonders whether George has coded his GRFs to behave that way 18:33:32 <NGC3982> and pulling pax of oil rigs, should have the same (non-existant) effekt then, i guess. 18:34:19 <Rubidium> but for the standard game there's no influence of passenger transport on cargo production 18:37:24 <Eddi|zuHause> wasn't there "soylent green steel"? :p 18:38:18 *** HerzogDeXtEr [~Flex@i59F6CC8F.versanet.de] has joined #openttd 18:39:21 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 18:42:47 <NGC3982> Rubidium: i see. 18:42:49 <NGC3982> haha 18:42:57 <NGC3982> soviet climate 18:43:01 <NGC3982> soylent industry chain. 18:43:03 <NGC3982> <3. 18:49:59 <Eddi|zuHause> what does that have to do with each other? 18:50:36 *** chester_ [~chester@95-25-193-167.broadband.corbina.ru] has joined #openttd 18:51:31 <Eddi|zuHause> http://www.abload.de/image.php?img=9600-044etzwilen-hemikqu29.jpg <-- haha. "walking on the tracks is forbidden on sundays and working days"... so if it wouldn't say this explicitly, it would only apply to working days otherwise? :) 18:51:54 <Eddi|zuHause> what about holidays? 18:53:11 <frosch123> yeah, just wanted to say that 18:53:19 <frosch123> it's allowed on holidays which are no sundays 18:53:50 <Eddi|zuHause> this is in switzerland, btw. 18:54:21 <frosch123> maybe they do not consider saturdays workdays over there? 18:58:20 <Rubidium> most track work is done on saturdays and sundays, so those are obviously working days 18:58:40 <Rubidium> on the other days the train drivers are working, so simply every day is a working day 18:58:59 <Rubidium> and if the day doesn't work out, isn't that the day you wander on tracks trying to catch a train? 18:59:10 <Alberth> no trains in the weekend? 19:01:59 <Rubidium> then there's also the question when a day starts/ends ;) 19:02:55 <Rubidium> e.g. ProRail at least has days that run from 07:00 until 06:59 19:12:08 <CIA-4> OpenTTD: frosch * r24413 /trunk/src/tunnelbridge_cmd.cpp: -Add [FS#5221-ish]: Allow overbuilding bridges with the same type when adding a roadtype. 19:12:39 *** DOUK [~KEM@ALyon-158-1-106-39.w90-29.abo.wanadoo.fr] has joined #openttd 19:12:52 <CIA-4> OpenTTD: frosch * r24414 /trunk/src/road_cmd.cpp: -Fix [FS#5221]: Disallow removing roadtypes from bridges when not dragging in bridge direction. 19:16:59 *** mahmoud [~KEM@ALyon-158-1-79-194.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 19:18:11 *** mahmoud [~KEM@ALyon-158-1-104-92.w90-29.abo.wanadoo.fr] has joined #openttd 19:18:49 * NGC3982 didnt notice the new accepted changes in longivety factor for the drak equation. 19:18:55 <NGC3982> drake* 19:23:14 *** DOUK [~KEM@ALyon-158-1-106-39.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 19:45:17 *** telanus2 [~telanus@196-210-247-225.dynamic.isadsl.co.za] has joined #openttd 19:47:25 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has joined #openttd 19:48:57 *** telanus1 [~telanus@196-210-247-225.dynamic.isadsl.co.za] has quit [Ping timeout: 480 seconds] 19:49:38 *** CYPHER_ [~Miranda@ip-78-45-92-22.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 19:57:05 *** Cancer [addace10@ircip4.mibbit.com] has joined #openttd 20:07:50 <Wolf01> 'night 20:07:55 *** Wolf01 [~wolf01@95.232.234.29] has quit [Quit: Once again the world is quick to bury me.] 20:08:20 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 20:15:16 *** telanus2 [~telanus@196-210-247-225.dynamic.isadsl.co.za] has quit [Remote host closed the connection] 20:19:47 *** Cancer [addace10@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:22:15 *** CornishPasty_ [users.158@brockwell.irccloud.com] has joined #openttd 20:24:29 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 20:33:00 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:33:38 <FLHerne> @fs 5221 20:33:38 <DorpsGek> FLHerne: http://bugs.openttd.org/task/5221 20:35:34 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 20:37:45 <LordAro> apparently i was wrong :L 20:39:11 <frosch123> i have no idea how he made a relation from there to roadtypes :) 20:39:42 *** snorre [~snorre@c1A0FBF51.dhcp.bluecom.no] has joined #openttd 20:46:36 <FLHerne> Why not allow building the extra type from anywhere on the tile, rather than restricting the ability to remove it? 20:47:00 <FLHerne> Surely there can only be one bridgehead on that tile anyway? 20:47:49 <frosch123> the difference is when dragging road 20:53:20 <LordAro> frosch123: looking back at the ticket, i have no idea how i made that relation either :L 20:57:35 <FLHerne> frosch123: What happens differently when you drag road? :P 20:58:23 <frosch123> when dragging road it build from where you started dragging until it fails 20:58:39 <frosch123> it should stop at bridges, and not continue under them 20:59:04 <frosch123> esp. when dragging from under the bridge 21:00:13 <FLHerne> Oh, I see. So it succeeds on the first half (and builds over the bridge) but then fails intentionally on the second half of the tile? 21:01:14 <frosch123> somewhat like that, but only if you actually drag till the first half 21:01:43 <frosch123> ofc you can try to further improve it :) 21:01:54 <FLHerne> Mmm. 21:10:29 <Terkhen> good night 21:17:27 <FLHerne> Terkhen: night 21:18:18 *** pjpe [b8af1d68@ircip3.mibbit.com] has joined #openttd 21:28:00 *** sla_ro|vista [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 21:33:20 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 21:42:37 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 21:42:45 *** tparker [~tparker@2600:3c03::1d:4242] has quit [Quit: brb] 21:54:02 *** Supercheese [~chatzilla@50-37-96-233.mscw.id.frontiernet.net] has joined #openttd 21:54:20 *** Chris_Booth [~chatzilla@host81-154-231-254.range81-154.btcentralplus.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0/20120710123126]] 22:03:31 *** tparker [~tparker@2600:3c03::1d:4242] has joined #openttd 22:08:12 *** tparker [~tparker@2600:3c03::1d:4242] has quit [Read error: Connection reset by peer] 22:13:54 <planetmaker> good night 22:15:58 *** tparker [~tparker@2600:3c03::1d:4242] has joined #openttd 22:20:13 *** TGYoshi [~TGYoshi@86.81.146.146] has quit [Quit: Hugs to all] 22:28:01 *** tokai|noir [~tokai@port-92-195-80-98.dynamic.qsc.de] has joined #openttd 22:28:04 *** mode/#openttd [+v tokai|noir] by ChanServ 22:33:48 *** tokai|mdlx [~tokai@port-92-195-45-190.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:34:21 *** LordAro [~LordAro@host81-155-172-157.range81-155.btcentralplus.com] has quit [Remote host closed the connection] 22:37:53 *** frosch123 [~frosch@frnk-4d0091aa.pool.mediaWays.net] has quit [Remote host closed the connection] 22:39:18 *** Biolunar [~mahdi@blfd-5d820744.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 22:42:49 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has quit [Ping timeout: 480 seconds] 22:44:09 *** mal2_ [~mal2@port-92-206-29-139.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 22:49:05 *** Rhamphoryncus [~rhamph@d161-184-227-133.abhsia.telus.net] has joined #openttd 22:57:40 *** M1zera [~Miranda@ip-78-102-217-126.net.upcbroadband.cz] has joined #openttd 23:01:43 *** TWerkhoven [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Quit: He who can look into the future, has a brighter future to look into] 23:08:41 *** pugi [~pugi@dyndsl-091-096-007-044.ewe-ip-backbone.de] has quit [] 23:29:14 *** Supercheese [~chatzilla@50-37-96-233.mscw.id.frontiernet.net] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 23:30:01 *** cyph3r [~Miranda@ip-78-45-92-22.net.upcbroadband.cz] has joined #openttd 23:43:43 *** roadt [~roadt@114.96.143.104] has joined #openttd 23:48:12 *** KouDy [~KouDy@23.40.49.60.kmr01-home.tm.net.my] has joined #openttd