Log for #openttd on 24th August 2012:
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00:12:10  <Fremen> now that was a fun jam session :p
00:19:19  <Eddi|zuHause> beware of the sandworms, if you make noise :p
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07:32:58  <Terkhen> good morning
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08:06:26  <Markk> Hoi
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10:17:25  <Eddi|zuHause> court forbids microsoft from saying "OEM software cannot be transferred to another computer"
10:18:02  <NGC3982> For what reason?
10:18:45  <NGC3982> Oh, it can.
10:18:50  <NGC3982> Neat
10:19:43  <Eddi|zuHause> it doesn't say anything about whether it's true or not.
10:20:09  <Eddi|zuHause>
10:25:12  <NGC3982> Ah, i see.
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10:35:17  <planetmaker> Eddi|zuHause: it actually does. Because the argument of the one suing them was that they inappropriately display the current law, thus gaining illegal commercial advantage
10:48:38  <planetmaker> <- yexo, Terkhen
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11:09:29  <NGC3982> That look's so fun!
11:14:04  <Terkhen> planetmaker: it sounds like a lot of fun
11:14:18  <planetmaker> well, it was :D
11:14:35  <planetmaker> hm, you were part in at least try one, no?
11:15:06  <Terkhen> but I have not played with it at all and the post lists me as tester
11:15:23  <planetmaker> hm, I must have a *really* bad memory. I'll fix that.
11:15:43  <Terkhen> I plan to test now that I know about it, but I should not be listed :P
11:16:38  <Terkhen> would it be possible to restart the server shortly after the time interval is finished?
11:16:53  <planetmaker> yes
11:17:07  <NGC3982> planetmaker: Im up for that, if you want to give it another go.
11:17:11  <planetmaker> in principle. But I guess it needs a bot connecting to admin port
11:17:43  <planetmaker> whould I restart the server? I can't play now myself, but...
11:17:47  <Terkhen> so it is feasible to create a small server that is automatically creating small games
11:17:58  <NGC3982> Sure.
11:17:59  <planetmaker> in principle yes
11:18:24  <Terkhen> all the time, so you can just log in and play a short game when you feel like it
11:18:30  <NGC3982> Where's Andy, btw?
11:18:39  <Terkhen> that would be awesome
11:19:03  <Terkhen> NGC3982: probably taking care of a baby or working
11:19:04  <planetmaker> Terkhen: yes, in principle. Though "short game" here also meant with this config short of 2 hours
11:20:07  <NGC3982> Terkhen: Ah. I thought he used a shell or something.
11:20:28  <NGC3982> I have ignore on modes, parts, joins and stuff, so i don't see if or why people leave.
11:21:09  <planetmaker> NGC3982: but you can see who's here and what people talk... hearing andy talk that's the logical assumption given the time of day
11:21:35  <planetmaker> Terkhen: I could give you ops in #openttdcoop.nightly. then you can use rcon on the server yourself
11:21:56  <planetmaker> and e.g. !getsave to load a game which suits you which you then can load with !rcon load ...
11:22:15  <planetmaker> the fully automated mode... needs more work. But I agree, would be awesome
11:22:15  <NGC3982> PM: Yes, of course. I just wanted to know if there was any particular reason for him not being here, since - Well, he always is.
11:22:19  <NGC3982> :P
11:22:26  <planetmaker> he's not always
11:22:30  <Terkhen> planetmaker: I was thinking on a small server with some kind of account control that restarts automatically
11:22:49  <planetmaker> what you mean with "account control"?
11:23:08  <Terkhen> you need a password to login
11:23:19  <planetmaker> Terkhen: and yes, I've been toying indeed the idea to combine a GS with a admin script. Maybe some web interface to show / keep scores. Would be awesome
11:23:41  <planetmaker> hm, start with login?
11:23:48  <Terkhen> since games are short and you know who has been online, moderation is simpler
11:24:06  <planetmaker> that *would* work with a proper admin script
11:24:17  <planetmaker> which could be the interface between game and web
11:24:19  <Terkhen> a server password given by an external app would work too
11:24:53  <planetmaker> maybe I should learn java to extend dih's admin script
11:25:32  <Terkhen> IMO a thing like that would add a new way to play openttd online
11:25:40  <Terkhen> more "casual"
11:26:14  <Fremen> hiyaz
11:26:32  <Terkhen> always available, play for 2 hours, get your reward, repeat when you feel like it
11:26:39  <planetmaker> Terkhen: totally agree. And tbh, it'd be the way I currently would love to play it
11:26:44  <Fremen> how can I take control of my company in a saved multiplayer game?
11:26:52  <planetmaker> cheat
11:26:56  <planetmaker> ctrl+alt+c
11:27:29  <Fremen> ty !
11:28:13  <Terkhen> planetmaker: I'll check dih's lib when I'm at home, I'm already using java at work
11:28:37  <Terkhen> but a few of those servers would attract more online players
11:28:38  <planetmaker> joan / berries are the project names on devzone
11:28:54  <Terkhen> including myself
11:28:57  <planetmaker> :-)
11:29:10  <planetmaker> Terkhen: I'm totally willing to host such server
11:30:35  <Terkhen> it needs account control for stats, a map randomizer to spice things up and probably more versions of Zuu's work
11:30:55  <Terkhen> and stats are not a necessity
11:31:11  <planetmaker> well. That is in principle all feasible with vanilla openttd
11:31:15  <Terkhen> just a simple way to "login" wouls be enough
11:31:21  <planetmaker> you might provide a set of cfgs
11:31:31  <planetmaker> which allow different newgrf / GS configs
11:33:26  <planetmaker> Login to a website ... would need to be handled somehow. I'm sure it's feasible, though I don't know the technical details
11:34:19  <Terkhen> but that would need an utility app to start/stop the service... maybe it is possible to change config stuff from the admin port
11:34:33  <planetmaker> yes, iirc that is possible
11:34:57  <planetmaker> alternatively, what our current ap+ does now is call a small shell script which basically terminates and restarts
11:35:06  <planetmaker> e.g. also after version updates of openttd
11:35:19  <planetmaker> but I think an admin port script can do the same
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11:35:26  <planetmaker> even natively
11:35:47  <Terkhen> I'll check the admin port later
11:35:53  <Terkhen> :P
11:36:44  <Terkhen> the account stuff is because it needs a simple way to ban offenders, that is also newbie friendly
11:38:50  <planetmaker> yes, of course
11:39:13  <planetmaker> I wonder if it can be synced with the devzone account(s) :D
11:40:28  <Eddi|zuHause> planetmaker: but it's only an "einstweilige verfÃŒgung", meaning they only made a rough decision and it's pending a proper trial
11:41:13  <planetmaker> yes. Though often it's quite a good indication in as to what will be the judgement.
11:41:33  <planetmaker> as they may only do that if they see even quickly good grounds and reason for the case
11:41:39  <Eddi|zuHause> it's fairly easy to get one of those, depending on how well you choose your court
11:43:04  <planetmaker> it's Hamburg ;-)
11:43:24  <planetmaker> there it's easy to get that judgement, also as final one
11:43:38  <Eddi|zuHause> easily as often it's then overthrown in higher instances
11:47:09  <planetmaker> Terkhen: is your ssh key still valid which I have on devzone?
11:48:09  <Terkhen> I'm not sure but I think that I lost it again when I changed my laptop :P
11:48:16  <planetmaker> :D
11:49:10  <Terkhen> I don't have a development environment atm anyways, I'll just be reading stuff for now
11:49:33  <planetmaker> well, ok. I was thinking of giving you the required ssh to toy with stuff
11:54:00  <Terkhen> thanks, I'll ask you if/when I need that
12:02:59  * NGC3982 thinks highly of SSH.
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12:12:36  <bolli> Hi all
12:12:46  <bolli> I have another graphics related nml issue
12:13:01  <bolli> anybody know what this means and how to resolve it?: nmlc: "TDNZ.nml", line 26: Real sprite compression is invalid; can only have the NOCROP bit (0x40) set, encountered -13
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12:13:36  <planetmaker> well, what does it say? :-)
12:13:50  <bolli> It says that the compression is invalid :p
12:14:01  <bolli> but I have no diea what that means or how to resolve it :p
12:14:07  <bolli> *idea
12:14:23  <planetmaker> it means to use NOCROP or no compression
12:14:40  <planetmaker> where the latter means to just leave it out
12:15:07  <planetmaker>
12:15:12  <bolli> However, i have GIMPs compression output set to 0
12:15:20  <bolli> So I don't know how its compressing it
12:15:43  <planetmaker> it has nothing to do with the graphics file as you have it
12:15:49  <Hirundo> Most likely you have one number too many
12:16:51  <planetmaker> but when you discuss your code problems it usually helps if you actually can at least quote the code...
12:16:51  <planetmaker> like, we don't know what you have written
12:16:51  <planetmaker> nor how your line 26 looks like
12:18:01  <bolli> Sorry. Probably looks horrid but:
12:18:01  <Hirundo> You have copied real sprites from nfo, right?
12:18:13  <planetmaker> that very much looks like, yes
12:18:36  <bolli> I think so...
12:18:38  <planetmaker> remove the compressing row with 01 and 09
12:18:46  <planetmaker> in all real sprites
12:18:47  <Hirundo> NML has a much more sane ordering of things: x,y,xsize,ysize,xoffs,yoffs
12:18:59  <planetmaker> and re-sort xsize and ysize as well
12:19:00  <Hirundo> It might be, that your xsize and ysize are swapped as well
12:19:19  <planetmaker> will be. That's a vehicle. 8 width is the first x width
12:19:20  <bolli> aha
12:19:22  <bolli> Thanks
12:19:43  <bolli> yup that works once I remove the final column
12:20:00  <planetmaker> that's wrong
12:20:10  <Hirundo> compiles != works
12:20:14  <planetmaker> you must remove the 3rd. and swap 4th and 5th
12:20:18  <bolli> *compiles
12:20:40  <Hirundo> You probably got warnings about pure white pixels
12:25:05  <bolli> ok
12:25:08  <bolli> is this better?
12:25:08  <bolli> [x, y,1,-3,8,-13]
12:25:08  <bolli> [x +   9, y,9,-13,22,-11]
12:25:08  <bolli> [x +  32, y,1,-16,32,-12]
12:25:08  <bolli> [x +  65, y,9,-5,22,-11]
12:25:10  <bolli> [x +  88, y,1,-3,8,-11]
12:25:10  <bolli> [x +  97, y,9,-13,22,-11]
12:25:12  <bolli> [x + 120, y,1,-16,32,-12]
12:25:12  <bolli> [x + 153, y,9,-5,22,-11]
12:25:14  <planetmaker> no
12:25:28  <planetmaker> from what you pasted: remove row 3. swap rows 4 and 5
12:26:25  <planetmaker> [x + 9, y, 8, 24, -3, -13]
12:26:29  <bolli> ah blast
12:27:57  <bolli> Ok
12:28:02  <bolli> Think I got the right ones this time
12:28:03  <bolli> [	      x, y,8,24,-3,-13]
12:28:03  <bolli> [	x +   9, y,22,20,-13,-11]
12:28:03  <bolli> [	x +  32, y,32,17,-16,-12]
12:28:03  <bolli> [x +  65, y,22,20,-5,-11]
12:28:04  <bolli> [	x +  88, y,8,24,-3,-11]
12:28:04  <bolli> [	x +  97, y,22,20,-13,-11]
12:28:06  <bolli> [	x + 120, y,32,17,-16,-12]
12:28:06  <bolli> [	x + 153, y,22,20,-5,-11]
12:37:29  <bolli> And thats fixed all of my alignment problems.
12:37:35  <bolli> Thanks all who helped ;)
12:37:39  <Terkhen> bolli: pastebin please
12:38:31  <planetmaker> next time :-)
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13:41:05  <Belugas> hello
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14:10:43  <bolli> hmm
14:10:46  <bolli> Next question
14:11:00  <bolli> is there any way to stop the pallete animations?
14:11:13  <bolli> or do I need to just avoid those colours?
14:12:13  <planetmaker> avoid them
14:12:22  <bolli> ok :/
14:12:47  <planetmaker> or use them where appropriate ;-)
14:13:17  <bolli> Took me a minute to work out why the front of my train was Flashing orange....
14:13:35  <planetmaker>
14:13:45  <planetmaker> would have told you in the first place ;-)
14:13:51  <bolli> yeah, I've already found that :p
14:14:20  <planetmaker> as you see, those colours are also available as non-animated
14:16:55  <planetmaker> you may also want to make use of ttdviewer to verify your image files
14:17:25  <planetmaker>
14:17:32  <bolli> thanks :)
14:17:40  <planetmaker> it offers quick means to check for animated pixels
14:17:46  <planetmaker> and also effects of recolouring
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14:35:50  <NGC3982> < Ihmrat> jag sjÀlv Àr dock i kosmos
14:35:52  <NGC3982> oops
14:35:54  <NGC3982> Sorry.
14:38:37  <Rubidium> Hirundo: the order in nfo (v32) is much saner as well
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14:45:48  <planetmaker> hm, indeed :-) Just using a sane(r) nfo version... :-P
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17:02:22  <Alberth> hello
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17:25:36  <bolli>  Quick Question about NML
17:25:42  <bolli> Can I include other files?
17:25:51  <Yexo> not with nlmc itself
17:25:57  <bolli> IE- so I could have Spritesets in another file
17:26:03  <Yexo> but you can use another preprocessor (like gpp or m4) to do that
17:26:03  <bolli> ok....
17:26:13  <bolli> hmm
17:26:23  <Yexo> most projects on #openttdcoop devzone use gpp with a custom makefile
17:27:04  <bolli> hmm
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17:30:10  <bolli> hmm
17:30:23  <bolli> Is there such a thing as gpp for windows? :|
17:30:37  <Yexo> sure
17:30:45  <Yexo> it's included in cygwin and mingw
17:30:50  <bolli> I've only used it on linux before...
17:31:12  <Yexo> both cygwin and mingw will give you a linux-like environment on windows
17:31:30  <Alberth> doesn't   type filea.nml fileb.nml > all.nml    work?
17:31:51  <Yexo> for just adding files after eachother that should work, yes
17:32:13  <Alberth> although m4 and gpp also have some macro expansion facilities that may be useful
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17:44:33  <bolli> there
17:44:43  <bolli> I've gotten "copy /b nml\master.nml+nml\trains\*.nml TDNZ.nml"
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17:45:06  <bolli> otherwise the compiler doesn't like things such as templates missing because they're in a different file
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18:17:06  <bolli> Right. Time for another Question...
18:17:19  <Rubidium> 42
18:17:44  <bolli> Is there a page that shows what Cargo Carriers are needed for ECS?
18:18:06  <Yexo> probably any recent newgrf
18:19:52  * planetmaker looks at... ogfx+airports and finds no such hint ;-)
18:23:05  * Rubidium looks at... zbase_extra.grf and finds no such hint either ;D
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18:23:27  <Wolf01> hello o/
18:24:03  <Markk> Moin \o
18:28:03  <Alberth> hi   \o/
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18:28:53  <Alberth> bolli: the wiki pages of ECS itself perhaps?
18:29:19  <Alberth> hi andy
18:29:58  <bolli> what a good idea Alberth :blush:
18:30:13  <andythenorth> lo
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18:31:57  * andythenorth wonders if NoCargoGoal has a cargo counting bug
18:32:24  <andythenorth> not sure how we got so much gold delivered, there were only about 6k tons per year on the map at my guess
18:32:46  <Rubidium> did you use transfers?
18:33:39  <Alberth> doesn't matter, cargomonitor only works on final delivery
18:33:57  <Alberth> s/on/for/
18:35:36  <Alberth> andythenorth: I am wondering that too, and tbh I hope so (rather than in my cargo-monitoring code ;) )
18:36:42  <andythenorth> what causes GetTownDeliveryAmount to be increased?
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18:36:52  <frosch123> let's say they produced 80 ton/month on average, and there were 30 mines
18:36:53  <Alberth> but in the end, it does not matter. The goal was to make the script happy :)
18:36:56  <frosch123> @calc 30*12*80
18:36:56  <DorpsGek> frosch123: 28800
18:37:04  <frosch123> how do you get to 6k?
18:37:55  <andythenorth> I figured about 10 mines
18:38:02  <andythenorth> no evidence :)
18:38:07  <frosch123> @calc 10*12*50
18:38:07  <DorpsGek> frosch123: 6000
18:38:15  <frosch123> 10 mines with 50 production?
18:38:30  <frosch123> 50 is quite low, even for gold; and there were for sure more than 10 mines
18:38:39  <andythenorth> maybe an underestimate
18:39:00  <Alberth> count them from the map posted in the blog?
18:39:06  *** chester_ [] has quit [Ping timeout: 480 seconds]
18:39:22  <Alberth> or from an autosave?
18:40:01  <frosch123> ah, i even have an autosave
18:40:11  <frosch123> 21 mines
18:40:32  <frosch123> 70 to 80 bags per mine
18:40:38  <frosch123> @calc 21*12*75
18:40:38  <DorpsGek> frosch123: 18900
18:42:01  <frosch123> maybe 75 is too much for average
18:42:34  <frosch123> @calc 21*12*65*0.75 * 5
18:42:34  <DorpsGek> frosch123: 61425
18:42:45  <frosch123> @calc 50000/(21*12*65*0.75)
18:42:45  <DorpsGek> frosch123: 4.07000407
18:42:58  <frosch123> it would have needed 4 years with all connected and 75% rating
18:43:10  <frosch123> sounds plausible to me
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18:52:26  <Matulla> hi all i got a real good running game after 13 gameyears all  cities has grown and got there bank  now i Run into 10mio money and can bye me a somthing new
18:52:38  <Matulla> Cole mine is the best payback
18:53:05  <Matulla> or shoudt i consider a iron to steel ... workflow
18:54:05  <Matulla> planetmaker:  mars rover includet to your planet ? O.O and the new items around
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18:54:57  <Rubidium> best method is having two pairs of producing and consuming industry. Then you can have a (relatively) full train both ways
18:55:22  <Alberth> pax between cities eg :)
18:55:34  <Matulla> Pax ?
18:55:39  <Alberth> passengers
18:55:54  <Matulla> that is not to bay
18:56:05  <Matulla> only on growings
18:56:35  <SquireJames> Or have a steel mill in one town, factory in another. Have the trains take steel from town A to town B, load up on the goods produced, and bring them back to town A
18:56:43  <Matulla> so oil is to consider or wood
18:57:10  <Matulla> ok i see your guess
18:57:57  <Matulla> rhanks
18:58:04  <Matulla> T O.O B)
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19:01:07  * Rubidium wonders when regular CPUs costed ~1000$ per MHz
19:02:19  <bolli> Can somebody take a look at this and help me work out why its only appearing as one car rather than 3?
19:02:55  <NGC3982> Rubidium: 1930?
19:03:23  <Rubidium> well, in 1970 you had the 4004 which was ~200$ at 740 kHz
19:03:38  <Rubidium> but 1930 sounds a bit too old
19:04:11  <Rubidium> can't find a CPU that came before that though
19:04:25  <planetmaker> switch(FEAT_TRAINS, SELF, sw_dm_articulated_part, extra_callback_info1) { <-- try to reduce the numbers by one in the two following lines
19:04:25  <Rubidium> can easily find one that costs 1000$ per MHz though ;)
19:04:28  <NGC3982> Well, by definition, it kinda didnt exist.
19:04:32  <bolli> ah nvm
19:04:48  <bolli> Worked it out. Wrong item reference
19:05:28  <NGC3982> Rubidium: Asking the same question but ignoring the official definition brings us back all the way to ENIAC, i guess.
19:05:39  *** Muxy [] has left #openttd [PACKET_CLIENT_QUIT]
19:06:18  <Rubidium> NGC3982: I'm looking for one of roughly 1000$ per MHz, the ENIAC costs way more
19:06:31  <NGC3982> The thing is, before the 1970's you have the relative inflation that kind of defeats the purpose of counting in what a thousand dollars really mean.
19:07:09  <Rubidium> you always have that
19:07:22  <michi_cc> How regular is regular? If it can be uncommon, try one of the radiation hardened ones.
19:07:56  <Rubidium> michi_cc: those cost about 00 per MHz
19:08:05  <Rubidium> right 'now'
19:08:40  <NGC3982> Oh, now?
19:08:56  <Rubidium> but I was wondering about main stream CPUs
19:09:05  <Rubidium> i.e. those bought by hobbyists
19:10:12  * Rubidium wonders whether you can run OS X on the Curiosity rover
19:10:21  <planetmaker> haha :-)
19:10:36  <TrueBrain> are you, really? :)
19:10:40  <Rubidium> the CPU it uses is a hardened variant of the one used in the first iMac
19:10:44  <planetmaker> ask Pasadena to try some tests on the engineering model
19:11:03  <TrueBrain> Rubidium: they left out the SMC BIOS I am sure :P
19:11:55  <TrueBrain> (the hardware that tells OSX that the hardware is Apple signed etc)
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19:12:51  <Rubidium> I'm not sure whether they were that picky back in 1998
19:13:19  <Rubidium> oh, that's even well before Mac OS X it seems
19:13:22  <TrueBrain> being PPC was picky enough :D
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20:04:00  <andythenorth> guess what andythenorth wants to do
20:04:18  *** LordPixaII [] has quit [Ping timeout: 480 seconds]
20:05:05  <Rubidium> andythenorth: the usual thing on friday night: work?
20:05:10  <andythenorth> ah
20:05:13  <andythenorth> that reminds me
20:05:18  <andythenorth> I have html to edit
20:05:29  <andythenorth> I was thinking head-to-head NoCargoGoal
20:05:32  <andythenorth> but work beckons
20:05:37  <andythenorth> unless...
20:06:06  <Rubidium> or maybe andy wants to take a nice and long uninterupted nap
20:06:25  <andythenorth> not happening :)
20:07:05  <Yexo> andythenorth:
20:07:19  <andythenorth> actual head to head? :)
20:07:24  <Yexo> yep
20:07:27  <andythenorth> does it work?
20:07:40  <andythenorth> or have you been photoshopping :P
20:07:41  <Yexo> it doesn't crash anymore when starting the game
20:08:12  <Yexo> that's about as far as I've tested it
20:08:42  <andythenorth> we'd all need the patch...
20:08:45  <andythenorth> and the server... :)
20:09:04  <Rubidium> ;)
20:10:18  <Yexo> more testing first, then I'll see if I can trigger the compile farm
20:10:46  <Yexo> although I suspect I'll need help with that
20:13:17  <planetmaker> hm, I heard h2h?
20:14:36  <Yexo> hmm, I broke the tile processing loop
20:14:51  <Yexo> no game today anymore pm, it needs more tests first
20:15:08  <andythenorth> oops, /me accidentally went to deviant art
20:15:10  <andythenorth> anyway
20:15:24  <andythenorth> planetmaker: if yexo is working on h2h, we'd better have a test to compare against :)
20:15:28  <planetmaker> getting too late for a game (for me), too. Somehow getting tired already (not of the game, though :-) )
20:15:30  <andythenorth> co-opetitve?
20:15:34  <andythenorth> oh
20:15:35  <andythenorth> :P
20:15:43  <andythenorth> 2hrs is long
20:15:46  <planetmaker> yeah
20:15:50  <Yexo> not for me today
20:16:08  *** TheDude [] has left #openttd [I'm a happy Miranda IM user! Get it here:]
20:16:21  <planetmaker> I wonder whether there's a way to incorporate h2h into regular openttd somehow
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20:37:42  <Yexo> is there a reason town name generation uses Random() during map generation bug InteractiveRandom() later on?
20:37:46  <Yexo> just so always the same names are generated?
20:40:05  <TrueBrain> for what is the Interactive used?
20:40:10  <TrueBrain> sounds odd :P
20:40:39  <Rubidium> I'd reckon town funding
20:40:57  <TrueBrain> town name generator doing town funding?
20:41:00  <Rubidium> but yes, it's to generate the same town names
20:41:20  <Yexo> that wasn't always the case
20:50:33  <frosch123> Yexo: when funding a town in game you can press the button to generate a new name as often as you like
20:50:43  <frosch123> thus it needs to use interactiverandom
20:51:20  <Yexo> yeah, I was wondering more about the non-interactive random
20:51:31  <Yexo> disabled that for now in h2h
20:51:40  <frosch123> i would think that was was there before we got fund town :)
20:51:59  <Yexo> I remember "restart" giving exactly the same map but with different town names
20:52:03  <Yexo> that changed at some point
20:52:10  <frosch123> hmm, founding actinally, funding was the other thing :)
20:53:25  <frosch123> 0.6 already uses Random there
20:53:54  <frosch123> 0.3.5 as well
20:54:35  <frosch123> 0.1.0 as well
20:55:02  <TrueBrain> Yexo: still working on h2h? :)
20:55:25  <Yexo> updated it yesterday from ~r20500 to current
20:55:37  <Yexo> I want it to work together with NoGo
20:55:50  <TrueBrain> lolz; that would be cool :)
20:55:57  <TrueBrain> tricky, but cool :)
20:56:02  <Yexo> but yesterday I only made sure it compiled, today I'm actually getting it to work
20:56:16  <Yexo> it worked already with AIs, so shouldn't be too hard
20:56:20  <TrueBrain> as far as I remember, the patch wasn that big .. just hackish :P
20:56:27  <TrueBrain> hehe, nice :)
20:56:57  <Yexo> 75kb currently, not too bad
20:57:14  <andythenorth> TrueBrain: we now have a nice NoGo script for cargo goals
20:57:15  <TrueBrain> that would be real competitive, 2 identical maps with a goal script .... :D
20:57:28  <TrueBrain> andythenorth: so I heard :)
21:05:28  <planetmaker> andythenorth: I wrote a small blog post about it :-)
21:05:33  <andythenorth> I read it :)
21:06:02  <planetmaker> k :-)
21:09:21  <andythenorth> I am thinking up more GS
21:09:33  <andythenorth> I sent an idea to Zuu called Deep Freeze, I'll paste
21:09:55  *** welshdragon [] has joined #openttd
21:09:56  <andythenorth>
21:10:10  <andythenorth> not convinced yet, except by the name :P
21:14:18  *** FLHerne [] has joined #openttd
21:22:19  <planetmaker> the title sounds pretty convincing. Not sure about the actual goal... needs to be feasible really
21:22:45  <Yexo> given enough years this is certainly feasible
21:22:45  *** siridle [] has quit []
21:22:48  <planetmaker> sounds similar to the existing "mind your neighbours" (or similar)
21:22:54  <andythenorth> it's a longer game
21:22:59  <andythenorth> at least 30 years
21:23:04  <andythenorth> maybe too long for MP
21:23:10  <andythenorth> and probably boring in SP
21:23:20  <Yexo> can easily reduce it to 20 out of 30 towns connected or so
21:23:21  <andythenorth> might be nice for a small map in MP
21:23:39  <andythenorth> I am thinking 'cargo delivered' is a proxy for 'connect all'
21:29:38  <frosch123> every town? :o
21:29:56  <frosch123> i would have expected bronce/silver/goal to be percentage of towns
21:30:06  <frosch123> and goods acceptance is indeed very hard :)
21:30:51  <frosch123> i guess you have to play this with very few towns if you want to finish it in an evening
21:31:47  <andythenorth> frosch123: % is a good suggestion
21:33:29  <frosch123> anyway, better make it a desert gs
21:33:36  <frosch123> desert towns are more reliable than snow towns
21:33:48  <frosch123> wrt. map generation
21:33:57  <frosch123> (i think :p )
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21:34:51  <andythenorth> snow is prettier :)
21:34:57  <andythenorth> but yes, it works for desert too
21:35:32  <andythenorth> it would be nice to have something intermediate between scenario and random map
21:35:41  <andythenorth> like a map script or such
21:40:44  <Yexo> / :p
21:40:44  <Yexo> hmm, makes me wonder what became of geogen
21:42:01  <Rubidium> reality caught up ;)
21:42:51  <Yexo> actually it seems it's still updated
21:44:31  <Yexo> I should try to integrate that properly in openttd someday
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21:53:32  <frosch123> Yexo: can it generate the new scenario format?
21:53:38  <frosch123> *could
21:54:26  <Yexo> can openttd already load that?
21:55:16  <Yexo> :)
21:55:34  <Yexo> ^^ will probably crash often (when generating a map and/or expanding a town near the map border)
21:55:39  <andythenorth> hoo hoo
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21:59:08  <Terkhen> nope, it can't
21:59:12  <Eddi|zuHause> Yexo: don't all functions have checks for void tiles?
21:59:21  <Terkhen> it is still just a spec :)
22:00:34  <Yexo> Eddi|zuHause: a non-debug build will probably run mostly fine
22:00:35  <Yexo> a debug build asserts on a trigger that would cause it to try (and fail) to build road on a void tile
22:01:06  *** Chris_Booth [] has joined #openttd
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22:01:25  <Yexo> if you add +2 to any coordinate you won't necessarily end up on a void tile, you can end up outside of the map
22:02:24  <Eddi|zuHause> well, normally you'd end up on the other side of the map then
22:02:40  *** SquireJames [] has joined #openttd
22:02:45  <Yexo> only if you mask all bits so you stay within the map
22:03:15  <Eddi|zuHause> oh, you mean like in the southern corner. yes, that may be evil
22:04:37  <Yexo> also I messed up so the original baseset won't work (broken obg files)
22:05:45  <Idiot> hello people, i am new here, up to now everything works well, i can see your messages
22:06:00  <Yexo> hi Idiot
22:06:10  <Idiot> hi yexo
22:06:49  *** GhostlyDeath [] has joined #openttd
22:07:16  <Idiot> with ubuntu it's really easy to join
22:07:35  <SquireJames> Tisn't exactly rocket science on Windows :P
22:08:39  <Eddi|zuHause> windows commonly doesn't come with an IRC client pre-installed
22:08:49  <Idiot> my windows is sleeping already for a long time
22:09:27  <Eddi|zuHause> it's the internet age. "long time" might as well mean "yesterday"
22:09:36  <Idiot> on ubuntu you just type in a terminal: sudo apt-get install xchat
22:10:37  <SquireJames> Not that Windows has to, since the forum has an applet
22:10:42  <Idiot> today, i confess
22:12:22  <andythenorth>  good night
22:12:23  *** andythenorth [] has left #openttd []
22:13:15  <Idiot> i just wondered if it works. really it works. and i am very interested in the work of anonymous. but i will go to sleep now. good night everybody
22:13:48  *** frosch123 [] has quit [Remote host closed the connection]
22:15:29  *** Idiot [] has quit [Quit: Verlassend]
22:25:28  <Terkhen> eeh, what?
22:25:56  <GhostlyDeath> Think that was a bot
22:26:17  <GhostlyDeath> It was joined in at least 15 channels
22:26:18  <SquireJames> I was thinking that, but I didn't want to say for fear of sounding stupid
22:26:29  <GhostlyDeath> Joined my channel, spoke no words
22:26:36  <GhostlyDeath> So I joined another channel it was inside to check it out
22:27:44  *** flaa [~flaa@] has quit [Quit: leaving]
22:27:57  <GhostlyDeath> The channels all had nothing to do with each other and varied in categories
22:28:02  *** Chris_Booth [] has quit [Quit: ChatZilla [Firefox 15.0/20120814224555]]
22:30:07  <SquireJames> Creepy, bots are getting smarter it seems
22:30:26  <GhostlyDeath> If it is a bot, it would just be your standard Markov bot
22:30:50  <GhostlyDeath> Reads what you type, uses words and context matching to make a reply that possibly makes sense
22:30:51  <SquireJames> Well, it's an improvement on Bukkit anyway :P
22:32:25  <SquireJames> I however, am not a bot, but I shall be going to watch some recorded shows for a bit. Be back later gentlemen
22:32:50  <SquireJames> (and ladies, if Tenebrae is still wandering around being dramatic for no reason...)
22:33:58  <Terkhen> that anonymous thing was too strange yes :)
22:34:15  <GhostlyDeath> Nice to see OpenTTD progressing though
22:35:55  *** cypher [] has joined #openttd
22:44:53  <Terkhen> :9
22:44:54  <Terkhen> :)
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23:02:58  <Terkhen> good night
23:09:14  *** GhostlyDeath [] has left #openttd []
23:09:16  <Wolf01> 'night all
23:09:19  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
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