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00:17:25 *** GoneWacko [~gonewacko@524A7DE2.cm-4-3b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 00:20:28 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 00:26:26 *** GoneWacko [~gonewacko@524A7DE2.cm-4-3b.dynamic.ziggo.nl] has joined #openttd 01:17:54 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 01:17:56 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 01:21:41 *** Biolunar [~mahdi@blfd-4db1315b.pool.mediaWays.net] has quit [Quit: All your IRC are belong to us] 01:53:46 *** George [~George@212.113.107.39] has joined #openttd 02:16:26 *** pjpe [ae5f4731@ircip2.mibbit.com] has joined #openttd 02:16:52 *** pjpe [ae5f4731@ircip2.mibbit.com] has left #openttd [] 02:20:20 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 02:24:26 *** glx [glx@2a01:e35:2f59:c7c0:8979:3d69:a58f:d25c] has quit [Quit: bye] 02:56:33 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 02:56:36 *** Nat_aS [~Shep@00179a279bbd.click-network.com] has joined #openttd 03:12:41 *** cypher [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 04:17:05 *** HerzogDeXtEr [~Flex@i59F6BD1F.versanet.de] has joined #openttd 04:23:49 *** HerzogDeXtEr1 [~Flex@i59F6A3EE.versanet.de] has quit [Ping timeout: 480 seconds] 04:27:10 *** DDR [~chatzilla@d66-183-118-10.bchsia.telus.net] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p57BD58DA.dip.t-dialin.net] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5DC67AE8.dip.t-dialin.net] has joined #openttd 05:37:52 *** Elukka [Elukka@78-27-120-175.bb.dnainternet.fi] has joined #openttd 06:13:22 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0/20120824154833]] 06:27:35 *** LordPixaII [~pixa@79-68-105-52.dynamic.dsl.as9105.com] has joined #openttd 06:31:10 *** Pixa [~pixa@85.210.66.39] has quit [Ping timeout: 480 seconds] 06:34:20 *** Pixa [~pixa@79-68-105-238.dynamic.dsl.as9105.com] has joined #openttd 06:39:08 *** LordPixaII [~pixa@79-68-105-52.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 06:39:33 *** LordPixaII [~pixa@85.210.74.161] has joined #openttd 06:44:23 *** Pixa [~pixa@79-68-105-238.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 06:49:08 *** roadt_ [~roadt@60.168.92.241] has quit [Remote host closed the connection] 06:50:16 *** sla_ro|master [~slaco@78.96.213.97] has joined #openttd 06:56:09 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has joined #openttd 07:06:13 *** tycoondemon [~ashnohoe@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 07:06:40 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 07:10:35 *** pjpe [ae5f4731@ircip1.mibbit.com] has joined #openttd 07:10:39 *** pjpe [ae5f4731@ircip1.mibbit.com] has quit [] 07:25:42 <Terkhen> good morning 07:27:39 <dihedral> greetings 07:44:45 <planetmaker> hm, we really need to change the default from LAN to internet for multiplayer 07:45:01 <planetmaker> good morning :-) 08:02:17 <Muxy> planetmaker: and change "LAN" name to "LOCAL" 08:03:05 <planetmaker> people know what a LAN is... local is less well defined IMHO 08:03:25 <Muxy> people with some IT knowledge yes 08:03:41 <Muxy> but Mme Michu does not know what a LAN is 08:04:08 <planetmaker> then rather like "home network" vs "internet" 08:04:12 <dihedral> then he's at a bad place playing a multiplayer game 08:04:36 <dihedral> everybody who plays multiplayer games knows what a LAN is 08:04:39 <dihedral> or should know 08:04:53 <planetmaker> well. we can't go by what people *should* know 08:04:58 <dihedral> and it works in every game / community appart from openttd? cannot tell me that! 08:05:11 <planetmaker> I *should* have know that playing with logical volume manager destroys the volumes :D 08:05:19 *** cypher [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has joined #openttd 08:05:23 <Muxy> i have a game were you can choose : Local / Internet / favorites 08:06:00 <planetmaker> well, you have one favourite for openttd servers... 08:06:21 <planetmaker> yes, could be more... 08:06:53 <planetmaker> and windows needs really many updates it seems... 82 :D 08:07:47 <Muxy> favourites are displayed when opening multi-player window, but after it has been populated from internet, you can not clean the list (1.2.2 - dont know about trunk). 08:08:48 <planetmaker> nothing changed there 08:09:01 <planetmaker> you with "clean" like not display all servers? 08:09:22 <planetmaker> the purpose of that list is to show them all ;-) 08:09:50 <Muxy> the list "LAN" / Internet could have other entries who filters list content 08:10:17 <Muxy> you just click and you go to next entry and filter applies 08:10:30 <planetmaker> you can filter the whole list by the single rows 08:10:35 <planetmaker> s/filter/sort/ 08:11:22 <planetmaker> a general filter there would imho be a text area which then filters the list on the entered word. Similar to like the NewGRF list works 08:11:36 <Muxy> and add a check box with "client release only" 08:12:15 <planetmaker> those are clearly distinguished. Not filtering them out IMHO is good as it shows people when to update 08:12:26 <planetmaker> and saves them the question of "where did server XXX go" 08:13:09 <Muxy> then filter is not by default 08:13:23 <Muxy> and can be saved after 08:14:56 <Muxy> and if you are version n-1 and find server version n, then can display a message : your client is old, you need to replace it 08:15:22 <Muxy> and send the message every year 08:15:45 <Muxy> hu, your client is getting very old and need to be replaced 08:16:27 <planetmaker> uhm... no, such message would be very annoying as there's also sometimes good reason to play an older version 08:16:56 <planetmaker> but it could be hinted there by a one-time message that you're behind current stable 08:17:06 <planetmaker> when opening the network window 08:17:35 *** pugi [~pugi@host-091-097-069-085.ewe-ip-backbone.de] has joined #openttd 08:17:40 <Muxy> and if you activate the option "auto replace client when its old", its made automatically. 08:18:01 <Muxy> dont check your money, you dont need to pay ;) 08:18:20 <planetmaker> :D 08:18:56 <planetmaker> tbh, an integrated autoupdate might not be bad. But it's somewhat against the philosophy of "we don't phone home" 08:20:30 <Muxy> yes, but Mme Michu could be happy if something helps her to make her openttd client up-to-date. 08:21:34 <Muxy> uh, new stable servers found, would you like to update ? (yes, no remind me alter, no & dont remind, no & never ask) 08:21:47 <Muxy> s/alter/later 08:23:33 <planetmaker> I know. 08:23:46 <planetmaker> tbh, it would also make me happy ;-) I'm lazy 08:24:07 <planetmaker> and it's a nice comfort setting 08:24:18 <Muxy> same for lazy, but i have many openttd client release 08:24:53 <Muxy> from 0.5.3 to 1.2.2 patched 08:25:27 <Muxy> hey i can make some cleaning to increase storage space 08:25:42 <planetmaker> storage space is cheap and openttd is small ;-) 08:30:55 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 08:30:56 <planetmaker> even with my many versions, repos and what-not-ever, the ~/Documents/OpenTTD folder with newgrfs and screenshots takes 2.7GByte and the ottd folder with all binaries and dev stuff takes 27GByte (from which 13GByte are attributed to ottd/grfdev) 08:31:32 <planetmaker> as such 30GByte is not that much really :-) 08:32:38 <planetmaker> e.g. 1GByte is from the last two titlegame competitions :D 08:34:05 <dihedral> planetmaker, your openttd install uses more space than my openttd stuff + related projects 08:34:33 <planetmaker> dihedral: obviously half of it is grfdev + related stuff :-) 08:34:41 <planetmaker> and no, I rarely clean up :D 08:34:53 <dihedral> half = 15 gb... let my check my environment 08:34:53 <planetmaker> disk space is cheap. Lost date expensive 08:34:59 <planetmaker> *data 08:35:53 <dihedral> 103 MB content download - the rest in total is < 200 MB 08:36:18 <planetmaker> :-) gotta have many NewGRFs for some bug reports / debugging purposes :-) 08:36:42 <dihedral> that still gives you 29GB more than me :-P 08:36:58 <dihedral> that actually ist quite a lot of space with regards to openttd if you ask me :-P 08:37:06 <planetmaker> probably yes :-) 08:37:18 <planetmaker> but it's little compared to what I gather when I take out my camera ;-) 08:37:36 <planetmaker> one week there easily fills a GByte 08:38:00 <planetmaker> and these 30GByte were aquired over 5 years or so 08:38:04 <Terkhen> the server list window needs a big revamp, that's for sure 08:49:19 <dihedral> Terkhen, create a mock up ;-) 08:50:06 <Terkhen> nah, someone (TM) will do it 08:51:01 *** DDR [~chatzilla@d66-183-118-10.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 08:51:19 <dihedral> if nobody is interested in it, it will not change :-P 08:59:25 <Terkhen> the GUI redesigns are a thorny matter, usually no one likes the result 09:00:13 <Terkhen> and given my ignorance in the matter, I'm not going to cross that bridge :P 09:00:23 <dihedral> some people even complain if you just use the word LAN for 20 years 09:00:35 <dihedral> just because some post 2000 kid does not know what it is 09:01:25 <dihedral> "let us change the world, rather than educate its inhabitants" 09:34:22 *** Asteconn_ [~chatzilla@host-78-145-101-64.as13285.net] has joined #openttd 09:37:44 *** Asteconn [~chatzilla@host-78-145-101-64.as13285.net] has quit [Ping timeout: 480 seconds] 09:37:50 *** Asteconn_ is now known as Asteconn 10:37:45 <Elukka> who complains about LAN and what would they rather call it? 10:41:31 *** sbn [5152d13b@ircip1.mibbit.com] has joined #openttd 10:41:43 <sbn> Hey guys, this wikipage has a missing picture: http://wiki.openttdcoop.org/MSH 10:45:53 <Fremen> guys can you restart a server with an savegame that was unpassworded but then password it? 10:48:07 <Elukka> i don't see why not 10:50:26 <Fremen> or I should try to run 2 at once, which will probably not work too well 10:57:33 <planetmaker> Fremen, as admin you can join every company via rcon move CLIENTID COMPANYID and then set passwords after loading a savegame 10:57:47 <planetmaker> passwords are not stored anywhere and thus cannot be restored automatically 10:58:07 <Fremen> hm strange because I thought it was loaded 10:58:20 <Fremen> but I'll be wrong :) 10:58:25 <planetmaker> I'm talking about company savegames 10:58:28 <Fremen> but I ment server password 10:58:36 <planetmaker> The server-wide password is set within the config file 10:58:54 <planetmaker> but not stored in savegames either. It "lives" independent of the savegame or what the server does 10:59:05 <Fremen> I have a server running that pauses when no one is playing, and a friend joined, we both went to sleep, now someone else joined this night and had the game run vor 20 years :d 10:59:13 <Fremen> ok 10:59:34 <Fremen> but if you restart the server with savegame and password in the cfg file then it will be passworden? 10:59:36 <Fremen> passworded 10:59:37 <planetmaker> yes, use the server-side password for that 10:59:53 <planetmaker> yes, it then should be password protected 11:00:25 <Fremen> okay 11:00:28 <planetmaker> server_password = 11:00:35 <planetmaker> you could also set it via rcon, I guess 11:00:48 <planetmaker> while being connected 11:00:57 <Fremen> and I tried running 2 servers on different ports, that started ok but one had probs very soon 11:01:03 <Fremen> ah ok 11:01:06 <Fremen> great 11:01:13 <Fremen> I'm still learning the commands :) 11:01:32 <planetmaker> running two or more servers normally poses no problem, if properly configured. For instance you want to start each with its own config file 11:01:51 <planetmaker> Either specified via command line parameter or by using a separate binary in a separate directory with its own config file next to it 11:02:20 <Fremen> you can use the same portsN 11:02:21 <Fremen> ? 11:02:28 * planetmaker ponders to change nick to Haikonen :D 11:02:39 <planetmaker> no, of course you can't use the same ports 11:02:47 <Fremen> thought so :p 11:02:50 *** Rhamphoryncus [~rhamph@d173-183-158-32.abhsia.telus.net] has quit [Quit: Rhamphoryncus] 11:03:25 <Fremen> did use same server_admin_port guess that was the problem 11:03:59 <planetmaker> yes, they should be distinct as well... though I don't see them being a problem, if you don't use them 11:05:43 <sbn> it will be a problem 11:05:51 <sbn> they are going to bind to that port and one will fail 11:06:06 *** tycoondemon [~ashnohoe@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 11:07:04 <Fremen> well can be only reason why one borked at some point, trying it now 11:07:37 <planetmaker> servers can also fail to OOM, to missing NewGRFs, GS or AI,... 11:07:56 <planetmaker> and of course to being compiled with the ominous gcc 4.5 11:08:19 <sbn> gdb to the rescue 11:08:26 <planetmaker> won't help ;-) 11:09:14 <sbn> So it's a blackhole 11:09:25 <planetmaker> depends on what you want to gdb 11:10:01 <sbn> The problem he is having 11:10:03 <sbn> what else 11:10:19 <planetmaker> he should not need gdb for that :-) 11:10:32 <planetmaker> rather -d net=3 or so would help, if it's a network issue 11:10:47 <planetmaker> or -d grf=1 if it's missing newgrfs on load savegame 11:11:55 <sbn> You're the expext, Mr. Maker 11:11:58 <sbn> *exprt 11:12:01 <sbn> *expert 11:12:13 <Markk> :) 11:12:14 <planetmaker> it's the things I regularily stumble over ;-) 11:12:29 <planetmaker> thus I know how the common oversights look like... savegame works locally but fails on server ;-) 11:12:36 <planetmaker> Usually it's missing or incompatible newgrfs :D 11:12:42 <Fremen> hm 11:12:45 <Fremen> it's not actually 11:12:53 <Fremen> I'm using serverside savegames too 11:13:51 <planetmaker> what's a "serverside" savegame? 11:14:01 <Fremen> darned can't find the command to use a seperate cfg file 11:14:07 <Fremen> my saver saves the games :p 11:14:10 <Fremen> server 11:14:11 <Fremen> lol 11:14:16 <Fremen> damn still not awake 11:14:36 <planetmaker> ./openttd -? 11:14:39 <planetmaker> will tell you 11:14:43 <Fremen> ah ok :p 11:14:48 <planetmaker> probably like -c file.cfg 11:16:00 <Fremen> yep it is 11:18:27 <sbn> planetmaker: http://wiki.openttdcoop.org/Balancing what is the difference between the block and noblock? 11:19:20 <sbn> just that the double entry signal is converted in a single entry signal? 11:19:36 <planetmaker> I don't know which block / noblock you mean where 11:19:40 <planetmaker> it's a large page 11:19:59 <sbn> http://wiki.openttdcoop.org/images/3/34/Block.PNG 11:20:02 <sbn> http://wiki.openttdcoop.org/images/e/e0/Noblock.PNG 11:20:25 <planetmaker> ah 11:20:36 <planetmaker> well. Look at the train which tries to join the ML 11:20:59 <planetmaker> in the BLOCK case, also a subsequent train can't join the other ML. In the NOBLOCK case a subsequent train could join the other ML 11:21:24 <planetmaker> thus better through-put in the latter case 11:21:38 <Fremen> hah planetmaker you're right, it's not loading the correct NewGRFs 11:21:41 <Fremen> damned 11:22:02 <sbn> a, they just split the loader thingy 11:22:33 <sbn> I would never figured that out 11:22:41 <sbn> because I wouldn't design it like the block case :s 11:27:54 <Fremen> this sucks, shouldn't teh NewGRF be saved in teh savedgame? 11:28:37 *** tycoondemon [~ashnohoe@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [] 11:29:22 <planetmaker> if you play a game which allows add-ons: would you put the whole add-on into each savegame? 11:29:37 <planetmaker> Saving the very same thing over and over which each savegame? 11:29:49 <Fremen> erm no :p 11:30:06 <planetmaker> :-) 11:30:39 <Fremen> so loading them on a server is like impossible? 11:30:53 <planetmaker> Fremen, for servers it thus is *very* advantegeous to only use newgrfs which are found in the online content of openttd 11:31:07 <Fremen> which I do 11:31:17 <Fremen> they're all from there 11:31:23 <planetmaker> then you can utilize rcon (with a savegame without newgrfs for a start) and get all necessary newgrfs 11:31:40 *** Asteconn [~chatzilla@host-78-145-101-64.as13285.net] has quit [Ping timeout: 480 seconds] 11:31:40 <Fremen> mkay 11:31:56 <lugo> exporting new-grf presets to a zip-archive would be quite handy :) 11:32:12 <planetmaker> http://wiki.openttd.org/Console#File_handling_commands 11:32:22 <planetmaker> rcon content select all 11:32:32 <planetmaker> rcon content download 11:32:54 <planetmaker> give it then some time to fetch all content 11:32:59 <planetmaker> then try to load the savegame again 11:33:17 <planetmaker> mind, that a server needs the exact same version as the savegame wants. Not just a compatible one 11:33:27 <Fremen> okay 11:33:52 <Fremen> so this approach is screwed if one of the newGRF's got updated in the meantime 11:34:07 <Fremen> haha well this should be a one case anyway 11:34:09 <planetmaker> not really. You'll just have to update the server :-) 11:34:46 *** tycoondemon [~ashnohoe@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 11:47:18 <planetmaker> hm... our server script for updates does like 11:47:23 <planetmaker> rcon "content update" 11:47:28 <planetmaker> rcon "content select all" 11:47:34 <planetmaker> rcon "content upgrade" 11:47:39 <planetmaker> rcon "content download" 11:47:48 <planetmaker> not sure really we need the update and upgrade lines 11:48:30 <planetmaker> afterwards you need to restart the server though; it needs to be re-read the available newgrf 11:53:05 <Fremen> hm ok 11:53:16 <Fremen> won't it lose all the content again? 11:53:19 <Fremen> when restarting 11:53:38 <planetmaker> content is saved locally on the HDD 11:53:46 <planetmaker> it's the add-ons :-) 11:53:50 <Fremen> i see 11:54:01 <planetmaker> it just needs the proper content (files) 11:57:53 <Eddi|zuHause> planetmaker: isn't there a commant to rescan the files? 11:58:06 <Eddi|zuHause> doing the same as the rescan button in the GUI 11:58:36 <planetmaker> even that has some issues :-) 11:59:23 <Fremen> still i don't get the restarting part, nothing is stored on the hd that wasnt there, what will change? :p 11:59:43 <Fremen> all the files are there 11:59:45 <planetmaker> Fremen, did you check your ~/.openttd/content_download/newgrf dir for changes? 11:59:55 <Fremen> yeh it's all the same 12:00:13 <planetmaker> or the local one ./content_download/newgrf ? 12:00:44 <Fremen> yeh that one 12:00:54 <Fremen> it's all there that's why I don't understand this system 12:01:02 *** Yexo [~Yexo@101.haydn.openttdcoop.org] has quit [Server closed connection] 12:01:08 <Fremen> it's all there why doesn't he use it when starting up :p 12:01:16 <planetmaker> ? 12:01:27 <Fremen> if I restart with the savegame everything will be the same again 12:01:36 <Fremen> aka newGRF errors 12:01:39 *** Yexo [~Yexo@101.haydn.openttdcoop.org] has joined #openttd 12:01:42 *** mode/#openttd [+o Yexo] by ChanServ 12:01:45 <planetmaker> what kind of error? 12:01:46 <Fremen> or I'm just too stupid 12:02:00 <Fremen> that he can't find the newGRF's 12:02:12 <Fremen> because nothing changed so why would that change 12:02:24 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:02:52 <planetmaker> are you sure that savegame ever was run on that very server? 12:02:58 <Fremen> of course 12:03:40 <Fremen> what I do is start a single player game with all settings I need, then leave game, edit some variables et voila 12:03:50 *** Defaultti [defaultti@kapsi.fi] has quit [Server closed connection] 12:03:53 <Fremen> but when loading a savegame it seems to forget the newGRF's 12:04:09 *** Defaultti [defaultti@kapsi.fi] has joined #openttd 12:04:40 <planetmaker> ehm... you *first* need to configure newgrfs. Then to configure the settings. Both from the main menu. Then generate the savegame and save it 12:05:14 <Fremen> I can't follow 12:05:23 <planetmaker> I could say the same ;-) 12:05:26 <Fremen> all the newGRF's are configured 12:05:31 <planetmaker> and then? 12:05:32 <Fremen> I mean they loaded 12:05:36 <Fremen> when starting the server 12:05:40 <planetmaker> what is "loaded"? 12:05:46 <Fremen> he uses theùm 12:05:48 <Fremen> them* 12:05:52 <planetmaker> how do you know? 12:06:00 <Fremen> because they work? :p 12:06:01 <planetmaker> seeing them doesn't mean using them 12:06:31 <Fremen> people have to download them to get on teh server, the button bottom right thing 12:06:45 <Fremen> they can't join without them 12:06:45 <planetmaker> I'm afraid in your description you've mixed too much single player and server for me to know what you did when how and where and which savegame in what state was loaded on which machine in which state how ;-) 12:07:06 <planetmaker> so... server works? 12:07:13 <Fremen> well teh savegame is made by teh server that used the newGRF's 12:07:14 <planetmaker> what's then "forgets newgrfs"? 12:07:21 <Fremen> that's why I don't understand how this system works 12:07:26 <planetmaker> didn't you just say you created the savegame locally? 12:07:34 <Fremen> no 12:07:45 <planetmaker> "<Fremen> what I do is start a single player game with all settings I need, then leave game, edit some variables et voila" 12:07:49 <Fremen> it was taken from an autosave on the server 12:07:57 <Fremen> yeh but that's not about the savegame 12:08:38 <Fremen> that's when I want to speed up some settings like map size and such, easier that way than lookign for all the variables in the cfg file 12:08:38 <planetmaker> is the server public? 12:08:41 <Fremen> ye 12:09:18 <Fremen> I want to start a new server (passworded this time) with a savegame of teh public server 12:09:37 <planetmaker> ehm... the newgrf config of a savegame is NOT saved in the config file. thus if you load a savegame with newgrfs. And then have the server generate a newer larger map, of course you don't have the same newgrfs there 12:09:39 <Fremen> so I just start one with an autosave of that game but now with a password 12:10:20 <Fremen> it's not geerating anythign new :p 12:10:24 <Fremen> it's loading a savegame 12:10:57 *** Asteconn [~chatzilla@87.127.169.161] has joined #openttd 12:10:58 <planetmaker> is the server your local computer or remote? 12:11:14 <Fremen> one of my local pc's 12:11:23 <planetmaker> windows? linux? 12:11:28 <Fremen> windows 12:11:48 <planetmaker> have the server run the game. save it. load it. 12:11:50 <planetmaker> Does it work? 12:12:00 <planetmaker> if step 1 fails, use a save which works 12:12:22 *** DorpsGek [~dorpsgek@178-33-38-239.ovh.net] has quit [Server closed connection] 12:12:27 <Fremen> none of the saves work I mean none loads the newGRF's :p 12:12:33 <Fremen> that's the problem 12:12:34 <planetmaker> *sigh* 12:12:39 *** DorpsGek [~dorpsgek@178-33-38-239.ovh.net] has joined #openttd 12:12:41 *** mode/#openttd [+o DorpsGek] by ChanServ 12:12:41 <planetmaker> then you got no newgrfs installed there 12:12:45 <Fremen> I have 12:12:47 *** brambles [xymox@grip.espace-win.org] has quit [Server closed connection] 12:12:53 <Fremen> that's why I don't understand 12:12:54 *** brambles [xymox@grip.espace-win.org] has joined #openttd 12:12:57 <Fremen> they are all there 12:13:05 <planetmaker> how do you know they're in the right directories? 12:13:16 <planetmaker> where's your server? where's the newgrfs? 12:13:21 <planetmaker> what's your openttd version? 12:13:27 <planetmaker> are they the same? 12:13:39 <Fremen> i'm sure they are all the same 12:13:45 <Fremen> as it's a savegame from 10am 12:13:49 <Fremen> and I tried it at 11am 12:14:18 <planetmaker> what does the time have to do with versions and paths? 12:14:20 <Fremen> I mean it's all in content_download/newgrf 12:14:27 <planetmaker> in which dir? 12:14:32 <planetmaker> full dir, full path, please 12:14:40 <planetmaker> also of the openttd.exe 12:14:52 <planetmaker> and of how you start the server 12:15:24 <planetmaker> I'm quite sure you messed up paths somehow. 12:15:31 <planetmaker> After all you tried to start a 2nd one there now... 12:15:36 <planetmaker> you must have changed some things 12:15:44 <Fremen> I didn't :p 12:15:51 <Fremen> I didn't change a thing 12:15:57 <Fremen> just a 2nd cfg fil 12:15:59 <Fremen> file* 12:16:02 <planetmaker> see 12:16:16 <Fremen> which is a copy of the oteh rone just with a password and ports changed 12:16:28 <planetmaker> that is a change. A significant one. Or can be 12:16:30 <Fremen> and i'm loading teh autosave on startup 12:17:22 <planetmaker> Sorry, can't help you 12:17:28 <Fremen> guess I should just shut down the other server :p 12:17:35 *** jonty-comp [~jonty@borealis.jontysewell.net] has quit [Server closed connection] 12:17:36 *** jonty-comp [~jonty@borealis.jontysewell.net] has joined #openttd 12:17:40 <Fremen> or load the game there 12:17:48 <Fremen> shit will be solved :p 12:18:01 <planetmaker> I need more info, don't get them and it's all totally confusing, I'm afraid 12:18:29 <Fremen> well I don't blame you, I just can't follow why he would look in another path this time around 12:19:02 <planetmaker> start by actually describing your problem in full. Not just the symptom of "doesn't work". Quote full paths. full commands. 12:19:05 <planetmaker> They DO matter 12:19:11 <planetmaker> even when YOU don't see it 12:19:59 <Fremen> "C:\Program Files\OpenTTD\openttd.exe" -D -g save/joost1.sav -c openTTD2.cfg 12:20:02 <Fremen> that's how I start it 12:20:21 <planetmaker> and how before? 12:20:33 <planetmaker> leave out the "save" 12:20:57 <Fremen> ow I get way less errors this time 12:21:14 <Fremen> the rcon update commands etc seem to have helped... 12:21:24 <Fremen> "C:\Program Files\OpenTTD\openttd.exe" -D 12:21:25 <planetmaker> ... 12:21:40 <Fremen> still error though, 3 with incompatible versions 12:21:50 *** TinoDidriksen [~TinoDidri@alpha.visl.sdu.dk] has quit [Server closed connection] 12:22:07 <Fremen> from things I don't even know what they are 12:22:17 <Fremen> watertower something 12:23:01 <planetmaker> as long as your *savegame* doesn't use them, it doesn't matter. If your savegame *DOES* use them, you *should* know what they are 12:23:22 <Fremen> I don't recognize teh variables :s 12:23:42 <Fremen> long_vehicle_introduction_date 12:24:19 <Fremen> i can join the server and everythign looks fine 12:24:33 <Fremen> of course can be something that is screwed up underneath 12:26:49 <Fremen> ah well I'm too stupid for this stuff, I'm hapy with this result :p 12:26:58 <Fremen> shouldn't be happening again anyway 12:28:23 <planetmaker> why not? 12:28:23 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Server closed connection] 12:28:34 <Fremen> akay ! 12:28:36 <Fremen> okay 12:29:07 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd 12:29:30 <Fremen> it's indeed about the paths, it uses the games root instead of the folder where all the cfg files etc are 12:29:56 <Fremen> that content folder has now like every newgrf that is available online :p 12:30:06 <planetmaker> yes 12:30:34 <Fremen> damn Windows 12:30:35 <Fremen> :p 12:30:38 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has quit [Server closed connection] 12:30:52 <planetmaker> those problems are not windows-specific 12:30:53 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has joined #openttd 12:31:13 <Fremen> well that game makes a folder in mydocuments 12:31:23 <planetmaker> yes, it does 12:31:28 <Fremen> but when loading an autosave etc it does use the game folder 12:31:42 *** Hyronymus [~Thunderbi@s53757898.adsl.wanadoo.nl] has joined #openttd 12:32:35 <planetmaker> iff you place the cfg next to the exe. And call the exe from its own directory. Then, and only then, it should put all stuff local to that binary (but still read newgrfs also from the global MyDocuments folder) 12:33:11 <Fremen> I see ! 12:33:26 <Fremen> both servers are now running 12:33:49 <Fremen> I can smell autosave overwritings incoming but i'll live with that :) 12:34:06 <planetmaker> yes, that'll happen, if you use the same binary... 12:34:19 *** sbn [5152d13b@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 12:34:22 <planetmaker> that's why I usually recommend to have a separate binary for each server 12:34:38 <Fremen> goind to do that now 12:34:41 <Fremen> g* 12:34:41 <planetmaker> which then has a separate cfg next to it. And also a separate save/autosave folder 12:34:48 <Fremen> ye 12:35:02 <planetmaker> And the content_download folders... windows sucks. It doesn't allow proper links. 12:35:07 <Fremen> makes sense, it's just that i'm too lazy sometimes :p 12:35:42 <Fremen> I'm too lazy to try linux, i really should do it soon 12:36:55 <planetmaker> why should you? 12:37:02 *** lobster [~lobster@glosoli.owenrudge.net] has quit [Server closed connection] 12:37:04 *** lobster [~lobster@glosoli.owenrudge.net] has joined #openttd 12:37:06 <Fremen> cause I'm tired of windows :p 12:37:36 <Fremen> can't have firefox open for one day, it generates memory leaks of 2GB etc 12:37:52 <Fremen> I'm pretty sure that's Windows related and not firefox :p 12:38:05 <Fremen> stuff like that annoys me 12:38:07 <planetmaker> like... I setup windows. started linux setup. Destroyed all partitions. Setup windows again, installed linux. installed another linux with working network driver. Looking now for a way to fix the display driver 12:38:18 <planetmaker> that was my day yesterday ;-) 12:38:52 <Eddi|zuHause> that sounds truly crazy :p 12:38:53 <Fremen> bah :p 12:38:54 *** joho [~joho@takamachi.nanoha.se] has quit [Server closed connection] 12:38:55 *** Hyronymus [~Thunderbi@s53757898.adsl.wanadoo.nl] has quit [Quit: Hyronymus] 12:39:06 *** joho [~joho@takamachi.nanoha.se] has joined #openttd 12:39:37 <Fremen> I'm trying to do everything to get out of the IT jobs, but it follows me everywhere, tired of it for years now :s 12:41:58 *** Rubidium [~Rubidium@noiv.net] has quit [Server closed connection] 12:42:00 *** Rubidium [~Rubidium@noiv.net] has joined #openttd 12:42:12 <dihedral> Fremen, what would you rather do? 12:42:31 <Fremen> something vreative 12:42:35 <Fremen> creative 12:42:41 <dihedral> ... IT :-D 12:42:57 <FLHerne> planetmaker: Have you had Windows' overzealous disk-decorrupting thing wipe your Linux partition yet? :P 12:43:00 <Fremen> nah for me that's not creative, it paralyzes my mind 12:43:20 <dihedral> ah - then you are not in the correct area of IT :-P 12:44:21 <planetmaker> FLHerne, not really. But it might be related that I only very rarely run windows. Like privately not during the last 5 years or so 12:44:27 <planetmaker> except in a VM 12:44:54 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has quit [Server closed connection] 12:45:09 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has joined #openttd 12:46:38 *** Mek [~quassel@marijnalexwedding.com] has quit [Server closed connection] 12:46:39 *** Mek [~quassel@marijnalexwedding.com] has joined #openttd 12:47:08 <Fremen> I creatd board and cardgames as a hobby, I want to do something similar as my job, but ofc that's extremely hard 12:54:54 *** CIA-1 [cia@198.71.88.9] has quit [Server closed connection] 12:55:02 *** lugo [GBerten293@oxygen.evosurge.com] has quit [Server closed connection] 12:55:21 *** CIA-1 [cia@cia.vc] has joined #openttd 12:55:53 <Asteconn> Fremen: Self publish =3 12:56:11 <Asteconn> I'm doing that with a pen and paper RPG I'm writing for the hell of it presently 12:56:57 <Fremen> well that's the intention 12:57:16 <Fremen> it's doable with a cardgame, less so with a boardgame to start with :) 13:01:18 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has quit [Server closed connection] 13:01:19 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has joined #openttd 13:08:22 *** GBerten2936 [GBerten293@oxygen.evosurge.com] has joined #openttd 13:09:10 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [Server closed connection] 13:09:24 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 13:16:56 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has left #openttd [] 13:17:10 *** Hirundo [~Hirundo@101.haydn.openttdcoop.org] has joined #openttd 13:20:25 *** CIA-1 [cia@cia.vc] has quit [] 13:24:36 <NGC3982> Afternoon. 13:25:35 *** rasco [rasco@tietos.com] has quit [Server closed connection] 13:25:36 *** rasco [rasco@tietos.com] has joined #openttd 13:28:59 *** CIA-2 [cia@cia.vc] has joined #openttd 13:36:30 *** ivan` [~ivan`@li125-242.members.linode.com] has quit [Server closed connection] 13:36:40 *** ivan` [~ivan`@li125-242.members.linode.com] has joined #openttd 13:38:21 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 13:43:37 <Asteconn> Fremen: Not too difficult if you publish print-it-yourself PDFs 13:43:51 <Asteconn> You should also take a look at www.latech.co.uk/rpg =3 13:44:35 <Fremen> well I'm planning to used artscow and thegamecrafter, I can even make money out of it 13:44:42 <Fremen> but that' snot the important part ofc 13:44:58 <Fremen> I have my prototype printed by printerstudio, which is awesome 13:45:47 <Asteconn> Awesome 13:46:08 <Asteconn> My game is still in alpha, and is about 50% complete. Although it /is/ about 90% playable 13:46:47 *** KenjiE20 [kenjie20@supporter.blinkenshell.org] has quit [Server closed connection] 13:46:49 <Fremen> game is in alpha as well, but i needed some prototypes with basic art 13:46:58 <Fremen> people seem to like that art though which is already great :p 13:47:43 <Fremen> when I got some 'basic' playtesting and tweaking done I'll contact foreign people to test it out 13:48:22 <Fremen> wot you even have lore ;) 13:53:17 <Terkhen> oooh, weekend 13:55:07 *** KasperVld [1884e9f8@ircip4.mibbit.com] has joined #openttd 13:55:30 *** KenjiE20 [kenjie20@supporter.blinkenshell.org] has joined #openttd 13:56:25 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has joined #openttd 13:56:49 <Belugas> hello 13:57:00 <KasperVld> Hi 13:57:04 <Belugas> hihi 13:57:30 <KasperVld> Why hello there :3 13:58:37 <KasperVld> well, let's get the party started shall we? 13:59:35 *** Hyronymus [~Thunderbi@s53757898.adsl.wanadoo.nl] has joined #openttd 14:02:11 <Terkhen> hi Belugas and KasperVld 14:02:34 <KasperVld> hello 14:04:39 *** SmatZ [~smatz@101.haydn.openttdcoop.org] has quit [Server closed connection] 14:05:09 *** SmatZ [~smatz@101.haydn.openttdcoop.org] has joined #openttd 14:06:01 <Belugas> Terkhen :D 14:06:04 <Belugas> it's FRIDAY! 14:06:20 <Fremen> "Sure, you can remove everything." 14:06:31 <Fremen> "Ok." me clicks remove all 14:06:47 <Fremen> "But leave the root files for now." 14:06:54 <Fremen> aight :s 14:07:09 <Terkhen> Belugas: I agree, FRIDAY!! 14:07:46 <KasperVld> I disagree, but that's probably because Im still effed over from all those night shifts 14:17:14 *** KasperVld [1884e9f8@ircip4.mibbit.com] has left #openttd [] 14:20:12 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:33:25 <Asteconn> Fremen: Yep =] I even have lore 14:33:47 <Asteconn> It's in the process of being written - I concentrated firstly on the system itself 14:33:54 <Asteconn> Still needs some work mind you o.o 14:35:41 <Fremen> my games tend to be overcomplicated so I'm now working on something that plays smooth and not too long 14:36:25 <Fremen> I tend to overcomplicate stuff and disturd the flow 14:36:29 <Fremen> disturb 14:36:47 <Fremen> but it's nothing like RPG's, that's not my thing 14:38:26 <Fremen> I'm working on a website now, it's finally taking soms shape :p 14:38:27 <Fremen> some* 14:49:45 <Asteconn> protip on a website: use a CMS 14:49:55 <Asteconn> Personally I'd recommend drupal 14:50:04 <Asteconn> You can get a free one at drupal gardens actually 15:04:51 *** Netsplit synthon.oftc.net <-> weber.oftc.net quits: mikegrb 15:05:40 *** Netsplit over, joins: mikegrb 15:06:35 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 15:06:38 *** mode/#openttd [+o Alberth] by ChanServ 15:07:00 <Alberth> moin 15:08:26 <Terkhen> hi Alberth 15:09:02 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 15:11:03 *** George [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 15:17:52 *** Asteconn [~chatzilla@87.127.169.161] has quit [Ping timeout: 480 seconds] 15:31:18 *** George [~George@212.113.107.39] has joined #openttd 15:31:19 *** mikegrb [~michael@mikegrb.netop.oftc.net] has quit [Quit: Reconnecting] 15:31:24 *** mikegrb [~michael@mikegrb.netop.oftc.net] has joined #openttd 15:39:40 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 15:52:02 *** frosch123 [~frosch@frnk-590f66ec.pool.mediaWays.net] has joined #openttd 16:02:32 <Alberth> quak 16:02:58 <frosch123> moin :) 16:05:00 *** Asteconn [~chatzilla@host-78-145-101-64.as13285.net] has joined #openttd 16:05:30 <Alberth> lol "yeah, the cargo transport window is mostly useless" :) 16:08:46 <frosch123> excel integration? 16:17:56 *** KritiK [~Maxim@128-69-36-33.broadband.corbina.ru] has joined #openttd 16:31:05 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has joined #openttd 16:39:51 *** Hyronymus1 [~Thunderbi@s53757898.adsl.wanadoo.nl] has joined #openttd 16:42:32 *** Hyronymus [~Thunderbi@s53757898.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 16:43:18 <planetmaker> so... it takes 2 half days to get debian running on a somewhat new system... 16:43:30 <planetmaker> and basically using loads of backports 16:44:04 <frosch123> your first installation? 16:44:09 <planetmaker> of debian: yes 16:44:31 <planetmaker> felt (and feel) like a total noob. 16:44:37 <frosch123> yeah, weird hardware can delay installations :) 16:44:47 <planetmaker> centos and suse seem to work easier in that respect 16:45:08 <planetmaker> yes... network and graphics were what took quite a bit time. 16:45:25 <frosch123> no idea about centos; suse has not impressed me 16:45:47 *** glx [glx@2a01:e35:2f59:c7c0:91f9:7e9a:b854:4ab9] has joined #openttd 16:45:50 *** mode/#openttd [+v glx] by ChanServ 16:46:27 <planetmaker> well; they work at least more with a somewhat more friendly GUI. while I had to wade mostly through apt-get... which is ok, but... 16:46:48 <planetmaker> ... nothing you can ask a user which just wants it working 16:47:04 <frosch123> why does "gnu gpl steam greenlight" result in so useless search results? 16:48:57 <planetmaker> the usefulness of results is proportional to the forum and e-mail "steam" about it ;-) 16:49:06 <planetmaker> *inversely proportional 16:49:26 <frosch123> well, maybe i should delete all my cookies 16:49:38 <frosch123> sometimes i think my search results are totally screwed because google knows me too well :) 16:49:53 <frosch123> e.g. tt-forums showed up with that search querry 16:50:28 <planetmaker> we also have at least two people suggesting that via e-mail 16:52:17 *** Mucht [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 16:52:21 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has joined #openttd 16:54:03 <frosch123> well, wrt. the forum discussion... _if_ ottd is allowed on steam, it should be uploaded by someone of us 16:54:21 <frosch123> if a random user upload it, it is unlikely to receive proper updates 16:55:07 <frosch123> i am having a hard time to find proper legel stuff for greenlight, but at least it seems to have a bananas-like term of "only developers/owners may add stuff" 17:00:18 <frosch123> though argueably in about every discussion thread about greenlight, openttd is mentioned on the first two pages :p 17:00:48 <Terkhen> I agree 17:01:02 <Terkhen> but yes, I didn't find the terms of use either 17:01:16 <frosch123> rumors say, ottd was already denied by them due not being uploaded by the developers 17:01:35 <frosch123> but i don't see anyone of us uploading it, without knowing whether it is gpl compatible :) 17:01:53 <Terkhen> I saw some tweets mentioning that it was suggested, but I wasn't able to find it at greenlight, i also assumed that it was deleted 17:02:01 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 17:02:43 <frosch123> i found some news that steam will shortly get a linux client, because they feel treated by win 8 :p 17:03:41 <Terkhen> yes, I have been following all related news because I like many valve games... being free of wine for them would be great 17:04:02 <Terkhen> it seems that they have been actively helping graphics card driver developers too 17:04:07 <frosch123> no idea, i only played hl and cs 17:04:16 <frosch123> though i am not sure whether the latter counts as valve 17:04:32 <frosch123> i am not aware of any other valve game i might have played 17:04:49 <Terkhen> I'm mostly with tf2 and portal 2 17:05:50 <Terkhen> the upload form has a bananas-esque checkbox asking if you have rights to sell the game you are proposing 17:06:30 <frosch123> hmm, good point, i should have checked the upload stuff for tos 17:06:36 <frosch123> but i assume you already did :) 17:06:42 <Terkhen> I can find user terms of use and a legal note about copyright infringement, but nothing about the tos of the upload itself 17:06:52 <frosch123> yip 17:10:24 <Terkhen> I can't find anything, let me check the forums 17:14:58 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 17:15:55 <Terkhen> this reminds me that maybe we should take ownership of this http://www.desura.com/games/openttd 17:20:33 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has quit [Quit: keoz] 17:21:02 <glx> frosch123: valve started to port source to linux (ubuntu only for now) 17:21:43 <glx> and they were surprised it was faster than under windows 17:22:15 <glx> http://blogs.valvesoftware.com/linux/faster-zombies/ 17:22:39 <Nat_aS> Windows 8 will be the death of microsoft 17:22:46 <Nat_aS> unix will be the new gaming platform 17:22:53 <Nat_aS> valve will solve all the unix gaming issues 17:23:01 <Nat_aS> by yelling at hardware manufacturers 17:23:16 <Terkhen> as proven in the past, it would take more than a crappy windows version for that 17:23:20 <frosch123> well, borland died trying to support linux :p 17:23:26 <Terkhen> even if this one is specially crappy 17:23:26 *** Chris_Booth [~chatzilla@host86-170-205-142.range86-170.btcentralplus.com] has joined #openttd 17:23:41 <Nat_aS> I'm stickin with seven 17:23:44 <frosch123> isn't every second windows version crap? 17:23:51 <glx> indeed :) 17:23:54 <Nat_aS> but I think I'm gonna buy a new computer for ubuntu 12 17:23:55 <frosch123> like as if they are alternating two dev teams :p 17:24:05 <Nat_aS> frosch123, I'll believe that 17:24:26 <frosch123> same applies for linux, kde 3 and gnome 2 are great, kde 4 and gnome 3 are crap 17:24:30 <Terkhen> 95, millenium, vista, 8... sounds like you are right 17:24:38 <frosch123> i hope it gets solved with kde 5 and gnome 4 :) 17:24:50 <Nat_aS> 98, 2000, XP, 7 17:25:05 <Nat_aS> lots of things have shitty odd numbers 17:25:12 <Terkhen> right now I'm using 7; I'm not switching back to linux until I see some proper support for optimus, which my new laptop uses 17:25:15 <frosch123> 2000 is a nt series, i guess you have to exclude that one 17:25:17 <Nat_aS> it happens a lot in game series 17:25:21 <Terkhen> yes, I was excluding 2000 17:25:30 <Nat_aS> it's not? 17:26:40 <glx> 2000 is an xp for servers 17:26:44 <glx> almost 17:27:02 <__ln__> 2003 is an xp for servers 17:27:24 <__ln__> isn't 2000 more like nt for desktops 17:28:00 <glx> it's definitely a non "casual" user version 17:28:40 <Nat_aS> as for unix killing bordland 17:28:48 <__ln__> not for home desktops maybe, but business desktops 17:28:52 <Nat_aS> I think if any company can do it, it will be valve 17:30:11 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 17:30:28 <Yexo> can I interest anyone in playing a H2H / NoCarGoal game tonight? 17:30:58 <Terkhen> Nat_aS: I don't think that a game company such as valve is interested in supporting the complete linux ecosystem, with all their distributions and so on 17:31:18 <glx> Terkhen: the first step is ubuntu 17:31:22 <Nat_aS> well that's kind of impossible 17:31:25 <Terkhen> best case scenario, they support only ubuntu 17:31:43 <Terkhen> worst case scenario, they try to create their own distro :P 17:31:45 <Nat_aS> the idea is the complete ecosystem, makes there own damn suport 17:31:46 <Terkhen> Yexo: count me in :D 17:31:50 <Nat_aS> Ppppppht 17:32:09 <Nat_aS> if they only officaly support Ubuntu 17:32:16 <Terkhen> Nat_aS: I know how it works, but that does not means the company wants to work that way 17:32:22 <Terkhen> maybe I'm a pessimistic :P 17:32:31 <Nat_aS> but document everything and leave it open, then everyone else can do the work themselves 17:32:36 <Nat_aS> it will only work well on ubuntu 17:32:43 <Nat_aS> but it could be hacked into other things 17:32:46 <frosch123> Terkhen: they just have to statically link everything :p 17:32:50 <Nat_aS> I mean they only have to close the parts that cost money 17:33:03 <frosch123> ottd generic build also runs everywhere, doesn't it? 17:33:23 <glx> http://blogs.valvesoftware.com/linux/steamd-penguins/ <-- 4th paragraph 17:33:45 <Terkhen> glx: nice :D 17:33:50 <glx> frosch123: yes with all libs statically linked 17:34:48 <Terkhen> I'll probably run xubuntu for a while anyways, until I get bored of it and look for something more bleeding edge again 17:35:01 <Terkhen> then I'll get bored of having to fix stuff weekly and go back to ubuntu 17:35:07 <Nat_aS> lol 17:35:14 <Terkhen> following my usual pattern 17:35:20 <Terkhen> :P 17:35:26 <Nat_aS> Why does nothing work in the future! 17:36:29 <Nat_aS> I run windows on new computers and then install ubuntu on them when they get old 17:36:50 <Nat_aS> but I want a new computer to run ubuntu on, I'm just afraid of hardware issues if I try to install it on a new computer 17:36:56 <Nat_aS> what's a good computer for unix? 17:36:59 <Nat_aS> laptop wise 17:37:16 <__ln__> a macbook 17:37:30 <Nat_aS> but then I'd be giving money to apple 17:37:31 <Terkhen> just check the hardware specs before buying it... I bought mine from a small seller in spain and I know that linux already supports everything on it except optimus 17:37:41 <Nat_aS> although I am intrested in ultrabooks 17:37:43 <Terkhen> IIRC retina looks horrible on linux 17:37:56 <Nat_aS> the mac air would be the ideal if it were less expensive and not made by apple 17:38:54 <Nat_aS> made of aluminum instead of plastic and no moving parts 17:40:06 <Terkhen> Nat_aS: get one of those tablets-with-keyboards that are appearing a lot lately :P 17:40:21 <Nat_aS> I want a computer not a tablet though 17:40:28 <Nat_aS> I hate moble OSes on anything that's not a phone 17:41:08 *** Wolf01 [~wolf01@host228-221-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 17:41:18 <Wolf01> evening 17:41:21 <Terkhen> hi Wolf01 17:41:35 <Terkhen> Nat_aS: that's why I dislike unity, and will probably hate windows 8 17:41:50 <Nat_aS> can ubuntu 12 go back to Gnome? 17:41:52 <Nat_aS> like 10 can? 17:42:11 <Nat_aS> I'll try Unity, it's not as LOOK AT ME I'M A MOBILE OS as 8 is 17:42:15 <__ln__> Nat_aS: i don't think you're going to find a laptop more suitable for unix from any other manufacturer. 17:42:18 <Nat_aS> and it's still a PC Os 17:42:25 <Nat_aS> even if it's optomized for touchscreens 17:42:33 <Nat_aS> what about Samsung? 17:42:38 <Nat_aS> they are pretty much the same thing 17:42:40 <Nat_aS> :v 17:42:42 <Nat_aS> legaly speaking 17:42:47 *** CIA-2 [cia@cia.vc] has quit [Ping timeout: 480 seconds] 17:43:18 <Terkhen> Nat_aS: http://www.ubuntuvibes.com/2012/05/ubuntu-1210-will-have-gnome-shell.html 17:43:34 <Nat_aS> ahh 17:43:42 <Terkhen> I'll stick with XFCE 17:43:44 <Nat_aS> nice to see it when a company bends to consumer preasure 17:44:13 <Terkhen> I dislike Gnome 3, I'm never able to get used to KDE and I hate unity 17:44:25 <Kjetil> Gnome 3 is horrible 17:44:33 <Nat_aS> why? 17:45:21 <frosch123> [19:40] <Nat_aS> I hate moble OSes on anything that's not a phone <- that's why 17:45:33 <planetmaker> hm... 32 seconds real build time for OpenTTD. I like that :D 17:45:35 <Kjetil> It doesn't fit my workflow where I have multiple open programs which I use at the same time 17:45:36 <frosch123> gnome 3 is touchscreen-ish 17:45:52 <Terkhen> whenever I use gnome 3, I'm always desiring that I had a proper desktop to place icons and stuff 17:45:56 <frosch123> planetmaker: -j what? 17:45:59 <planetmaker> 9 17:46:03 <frosch123> :p 17:46:09 <Alberth> just -j :) 17:46:10 <Terkhen> I'm also forced to use the mouse for everything 17:46:16 <Terkhen> except for writing in the search box 17:46:17 <Terkhen> urgh 17:46:29 <planetmaker> :-) 17:46:30 <Terkhen> I have not tested how fast I can compile openttd on my new laptop 17:46:32 <Terkhen> let's see 17:46:32 <frosch123> planetmaker: i only use -j 5, and the disk is the bottleneck :s 17:47:10 <Alberth> buy more RAM :) 17:47:18 <frosch123> i have enough ram 17:47:18 <Nat_aS> technacly windows 7 is touchscreenish 17:47:28 <Nat_aS> having big buttons does not make it a mobile os 17:47:31 <frosch123> but i think my disk scheduler is bad :) 17:48:25 <Alberth> if you have enough ram, you'd run everything from the disk cache, don't you? 17:49:01 <frosch123> Nat_aS: the question is whether all context menus have been removed, and all menus are reduced to say 5 items with huge font, basically removing all useful (though less mainstream) stuff 17:49:27 <planetmaker> frosch123: I guess the disk is here the bottleneck,too 17:49:39 <Terkhen> 1m23s... which is roughly the same than in my old laptop 17:49:41 <frosch123> Alberth: it has to write it to disk or so 17:49:59 <Alberth> frosch123: bummer :( 17:50:03 <frosch123> anyway, i have 2gb per core, so if that is not enough, it's the os fault :p 17:50:21 <Terkhen> I guess that using windows, the ancient version of bash/make included in mingw and not using the SSD are to blame 17:50:29 <frosch123> but i never felt like trying different io schedulers 17:50:57 <Alberth> Terkhen: I'd blame "using windows" :p 17:51:19 <Terkhen> that's the biggest problem of the list, yes :P 17:51:53 <frosch123> 40s for debug=3 build here 17:52:15 *** GBerten2936 is now known as lugo 17:53:23 <frosch123> 55s for optimised build 17:53:49 <Alberth> mine take much longer, my machine is old :) 17:54:13 <frosch123> define "old" :) 17:54:44 <frosch123> mine is about 2 years i believe 17:54:49 <Kjetil> Is it a VAX ? 17:54:51 <frosch123> though i can never remember :p 17:56:24 <frosch123> and, yeah -j 9 results in the same time as -j 5 :p 17:56:43 *** Squire [52081a66@ircip2.mibbit.com] has joined #openttd 17:56:48 *** Belugas [~belugas@216.191.111.230] has quit [Quit: On snow, everyone can follow your traces] 17:57:26 <Alberth> 6 years 17:58:24 <Alberth> runing more than 1+<number of cores> jobs is not very useful in general :) 17:58:48 <frosch123> the difficulty is how to count virtual cores :p 17:58:54 <frosch123> though luckily i have none :) 17:59:23 <Alberth> that simplifies the problem quite a lot :) 18:00:41 <frosch123> planetmaker: you should check whether lower -j numbers make any difference :) 18:00:51 <frosch123> also, did you do debug or release build? 18:01:05 <Nat_aS> of all the 18:01:12 <Nat_aS> "Ultrabooks" listed on Newegg 18:01:18 <Nat_aS> only 7 of them actualy have SSDs 18:01:30 <Nat_aS> IT'S NOT AN ULTRABOOK IF IT HAS A HDD 18:02:06 <Alberth> tell the manufacturers that :) 18:02:27 <Nat_aS> what's the point of a buzword if it dosn't specify anything 18:02:49 <Terkhen> Nat_aS: I saw many "high performance gaming laptops" with a 5,400 rpm HDD 18:02:55 <Terkhen> not 7200, let alone SSD 18:03:00 <Yexo> I thought "ultrabook" was just about the size of the thing 18:03:09 <Yexo> what has ssd/hdd to do with it? 18:03:24 <glx> <@Terkhen> I guess that using windows, the ancient version of bash/make included in mingw and not using the SSD are to blame <-- disk accesses on windows are slow 18:03:27 <Nat_aS> well high preformance gaming just means it has a good graphics card 18:03:34 <Terkhen> moar powah 18:04:09 <Nat_aS> Ultrabook means a laptop that does not compromise on portability and power. Specificaly using some technologies that Intel thinks are cool 18:04:19 <Nat_aS> such as SSDs and cloud storage 18:05:01 <Nat_aS> http://en.wikipedia.org/wiki/Ultrabook 18:05:14 <Nat_aS> it's defined by intel 18:07:14 <Nat_aS> if you remove the search term ultrabook, you actualy get more laptops that fit the ultrabook description better 18:07:22 <Nat_aS> by just searching for laptops with only SSDs 18:11:00 <frosch123> glx: depends completely on the filesystem 18:12:35 <Terkhen> the choices for that on windows are not very stellar :) 18:13:15 <Kjetil> FAT64 is the fa(s)test 18:14:05 <frosch123> i ran the popular "grf2html"-disk-benchmark test (creation of lots of small files), and it turned out that fat16 << ext3 << ntfs 18:14:19 <frosch123> 5 years ago :) 18:14:31 <frosch123> comparing xp and gentoo 18:14:50 <Yexo> so which was fastest? fat16 or ntfs? 18:14:56 <frosch123> ntfs 18:15:35 <frosch123> 153.4s on fat16 (16k clusters), 52.7s on ext3, 44.5s on ntfs 18:15:38 *** Belugas [~belugas@216.191.111.230] has joined #openttd 18:15:42 *** mode/#openttd [+o Belugas] by ChanServ 18:16:02 <frosch123> though the linux text used wine 18:16:11 <frosch123> so, that might have impacted it badly 18:16:16 <frosch123> *test 18:16:36 <frosch123> and fat16 used 3 times more disk space, due to the bad cluster size 18:16:54 <Chris_Booth> why not fat32? 18:17:09 <frosch123> i guess i had no fat32 disk to test :p 18:17:18 <Chris_Booth> lol 18:17:29 <frosch123> don't ask why i had a fat16 disk :p 18:17:47 <Chris_Booth> I would be interested in how fast HSF+ is compared to NTFS 18:17:52 <frosch123> i also had no ext4 or reiserfs disk :) 18:18:51 <frosch123> (above test is about creating 18929 small files, with 39 MB total size) 18:19:33 <frosch123> so, it filled 1/3 of the fat16 disk or so :p 18:19:38 *** TheDude [~TheDude@cez-isp.ceznet.cz] has left #openttd [I'm a happy Miranda IM user! Get it here: http://miranda-im.org] 18:20:23 *** CIA-2 [cia@cia.vc] has joined #openttd 18:21:26 *** sla_ro|vista [~slaco@78.96.213.97] has joined #openttd 18:21:48 <frosch123> oh, i also have numbers for the native linux port 18:21:59 <frosch123> apparently ext3 was way faster than ntfs then :) 18:22:34 <frosch123> http://dev.openttdcoop.org/projects/grf2html/repository/entry/osspecific.pas#L138 http://dev.openttdcoop.org/projects/grf2html/repository/entry/osspecific.pas#L247 18:24:15 *** sla_ro|master [~slaco@78.96.213.97] has quit [Read error: Operation timed out] 18:24:52 <frosch123> damn, what pain must have been to make delphi and freepascal produce png :p 18:25:01 <frosch123> why did noone port it to c++ ? 18:25:28 <Wolf01> bbl 18:25:32 *** Wolf01 [~wolf01@host228-221-dynamic.48-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 18:28:36 <frosch123> [19:30] <Yexo> can I interest anyone in playing a H2H / NoCarGoal game tonight? <- was there any result wrt. that? 18:28:57 <Yexo> Terkhen was interested, I asked pm to set up a game in the usual channel but no reaction to that yet 18:29:06 <Yexo> I'm preparing a game right now 18:32:11 *** flaa [~flaa@188.141.45.124] has joined #openttd 18:33:42 <Terkhen> I'll be ready for playing in half an hour or so :) 18:33:54 <Rubidium> sounds interesting 18:34:02 <Kjetil> NoCarGoal ? 18:34:02 <Yexo> #openttdcoop.nightly channel 18:34:37 <Yexo> Kjetil: it's a goal script where you have to transport x amount of cargo in x years 18:34:43 <Rubidium> h2h + nocargoal, right? 18:35:05 <Yexo> yep 18:35:13 <Kjetil> And if you don't you loose ? 18:35:20 <Yexo> Kjetil: yes 18:35:24 <Kjetil> Sounds fun 18:35:32 <Yexo> also in this case we're mixing it with a patch called "head-to-head" 18:35:45 <Yexo> it gives each company a separate copy of the exact same map 18:35:57 <Yexo> http://devs.openttd.org/~yexo/comp.png <- see that 18:36:13 <Yexo> you can see what every company is doing but only build in your own area 18:36:42 <Kjetil> heh. A lot has changed since I played around with ottd 18:37:00 <Yexo> this is not yet in any stable/nightly release ;) 18:37:12 <Yexo> as a patch it has existed for a very long time 18:37:23 <Kjetil> Are new goals continously added ? 18:37:38 <Yexo> anyone can add goals via a scripting API 18:38:17 * Kjetil was thinking more along the lines of new goals being generated when the old ones expire 18:38:26 <Yexo> ah, no, not yet 18:38:39 <Rubidium> though you could relatively easily code that 18:38:42 <Yexo> but feel free to suggest that: http://www.tt-forums.net/viewtopic.php?f=65&t=62212 18:40:42 <Kjetil> Alltough I guess there are some issues with longrunning games in a H2H-scenario. (Where to place new industries etc) 18:41:53 <Rubidium> Yexo: 64x2048x4 crashes h2h 18:42:02 <Yexo> Rubidium: known issue 18:42:13 <Yexo> 2048x64x4 should work 18:42:24 <Yexo> map size you specify is map size for each player 18:42:31 <Yexo> but the total still has to fit within 2048x2048 18:42:59 <Yexo> abandoning map generation also causes crashes 18:43:25 *** CIA-2 [cia@cia.vc] has quit [Ping timeout: 480 seconds] 18:44:13 <Rubidium> though 64x2048x4 doesn't reach MapSize() yet, which is what it asserts on 18:45:49 *** Wolf01 [~wolf01@host218-143-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 18:46:02 <Wolf01> thunderstorm ;) 18:47:06 <Alberth> welcome 18:47:15 <Yexo> Rubidium: for me it errors out with "Invalid map size" (map.cpp:59) 18:48:27 <Rubidium> hmm, the second time it did that 18:48:37 <Rubidium> Error: Assertion failed at line 76 of /home/rubidium/openttd/special/head-to-head.hg/src/tile_map.h: tile < MapSize() 18:48:41 <Rubidium> that's the first time 18:50:01 <Rubidium> start -> new map 256x256x1 -> intro -> new map 256x256x4 -> intro -> new map 2048x64x4 18:50:06 <Rubidium> although... 18:51:00 <Rubidium> looks like a second or third x4 map crashes with the assert 18:51:21 <Rubidium> as in: new map -> abandon cycle 18:51:59 <Rubidium> oh, for greenlight you first need to buy a steam game 18:52:10 <Yexo> are you abandoning map generation or going back after it has completed? 18:52:17 <Rubidium> after it is completed 18:54:13 <frosch123> Rubidium: you need to buy a game to be able to upload one? 18:54:27 *** Wakou [~stephen@host86-156-51-246.range86-156.btcentralplus.com] has joined #openttd 18:54:46 <Rubidium> frosch123: https://addictedgamer.net/p/Steam-Greenlight-lets-you-pick-which-games-end-up-on-Steam-by-Joystiq 18:54:54 <Rubidium> last paragraph, second sentence 18:55:35 <Squire> Seems reasonable 18:56:31 <Squire> Personally i'd rather see more professional game choices up there. I've seen Zoo Tycoon 2 and Faces of War, but Faces of War is more or less identical to it's sequel Men of War anyway 18:57:02 <Squire> There's a lot of frankly crap "indie" games on their list so far, most of which I wouldn't pay a penny for 18:57:31 <Rubidium> Yexo: http://paste.openttdcoop.org/show/1677/ 18:58:01 <Yexo> ah :( 18:58:04 <Yexo> I've seen that one before 18:58:28 <Rubidium> @base 10 16 65047 18:58:28 <DorpsGek> Rubidium: FE17 18:59:41 <Rubidium> Squire: I was just implying that I wouldn't be uploading it there 19:00:23 <Rubidium> though *if* they ask whether you may legally sell the content instead of whether you are the owner of it, then basically everyone may upload it 19:00:56 <Rubidium> if not, then who is the owner?!? 19:05:31 <argoneus> is it hard to implement your own A* algorithm in openttd? 19:05:38 <argoneus> a simple one that works 19:05:59 <Rubidium> in what context? 19:06:03 <Rubidium> in an AI/GS? 19:06:09 <Rubidium> or in the C++ code? 19:06:45 <Yexo> I've seen that one before 19:06:46 <Rubidium> in the latter it's about as hard as it is for any implementation in C++, and for the former about as hard as it is for a scripting language 19:07:05 <Yexo> but in both cases: a high quality implementation already exists that you can reuse 19:07:14 <argoneus> AI/GS 19:07:16 <Yexo> I don't see any reason to implement A* in either case 19:07:17 <Rubidium> though implementing it sounds pointless since there are already implementations 19:07:24 <argoneus> yeah there are 19:07:31 <argoneus> but as I want to study programming 19:07:39 <argoneus> I feel like implementing it myself could give me a better idea of it 19:07:58 <argoneus> I mean 19:08:02 <argoneus> if I was making a commercial application 19:08:10 <argoneus> I'd re-use as much as possible because I need it stable 19:08:16 <argoneus> but doing this could be a nice personal experience, no? 19:08:38 <Yexo> implementing A* is not very complicated, but then I don't know how much experience with programming you have 19:08:45 *** CIA-1 [cia@cia.vc] has joined #openttd 19:08:57 <Yexo> if it's your first program I'd advise against starting with an AI/GS in OpenTTD, since they're hard to debug 19:10:19 <argoneus> oh 19:10:30 <argoneus> I wanted to make it in openttd because I thought it'd be easy to debug 19:10:34 <argoneus> I mean, the railway either is there or isn't 19:10:52 <argoneus> if I wanted to do it in C++, I'd need to implement a graphical grid myself 19:10:56 <argoneus> so I thought this'd be simpler 19:11:24 <planetmaker> of course it's there or not there. But... that's the hard way of debugging :-) 19:11:27 <Yexo> that's true, but on the other hand there is no good way to set breakpoints or get the values of variables while your script is running 19:11:28 <Alberth> make a text grid instead 19:11:52 <planetmaker> lol. write with tracks on the map :D 19:11:59 <Kjetil> haha 19:12:48 <Wolf01> gah, thunderstorm again :( 19:13:04 <Alberth> Wolf01: it likes you, apparently 19:13:50 <Wolf01> I would like it if I could be able to use it for my UPS :P 19:13:55 <Yexo> Kjetil: but don't let any of us stop you if you want to try it :) 19:14:02 <Yexo> if it's for learning and you have fun, why not? 19:16:03 <argoneus> Yexo: did you mean him or me? 19:16:17 <Alberth> probably you :) 19:16:17 <Yexo> argoneus: you :) 19:24:18 *** sla_ro|vista [~slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 19:25:03 *** DDR [~chatzilla@d66-183-118-10.bchsia.telus.net] has joined #openttd 19:28:55 *** ivan` [~ivan`@li125-242.members.linode.com] has quit [Ping timeout: 480 seconds] 19:30:25 *** tparker [~tparker@2600:3c03::1d:4242] has quit [Ping timeout: 480 seconds] 19:34:42 *** CIA-1 [cia@cia.vc] has quit [] 19:37:12 *** CIA-1 [cia@cia.vc] has joined #openttd 19:40:43 *** andythenorth [~Andy@2002:4d66:7022:0:d543:b16b:ea39:dc49] has joined #openttd 19:49:23 *** tparker [~tparker@c-68-44-174-248.hsd1.nj.comcast.net] has joined #openttd 19:58:35 <Yexo> andythenorth: care for a nocargoal game? 19:58:47 <Yexo> we're in the planning stage right now, no building done yet 19:59:10 <andythenorth> yes, although I'm very tired :) 19:59:15 <andythenorth> might be more watch than play :P 19:59:26 <Yexo> doens't matter :) 19:59:31 <Yexo> nightly r24502, the usual channel 20:02:23 *** ivan` [~ivan`@li125-242.members.linode.com] has joined #openttd 20:07:50 *** tparker [~tparker@c-68-44-174-248.hsd1.nj.comcast.net] has quit [Quit: leaving] 20:16:55 *** Asteconn [~chatzilla@host-78-145-101-64.as13285.net] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 14.0.1/20120713134347]] 20:17:48 *** tparker [~tparker@2600:3c03::1d:4242] has joined #openttd 20:29:19 <Squire> pst. andythenorth likes to watch... 20:31:17 <Terkhen> nah, when he sees the action he can't help but join :P 20:33:47 *** Rhamphoryncus [~rhamph@d173-183-158-32.abhsia.telus.net] has joined #openttd 20:34:25 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 20:35:56 <Zuu> Yexo et al: Agreed that debugging capabilities in OpenTTD doesn't come up to usual debuggers. But with FS#5206 it will be fairly easy to add GSController::Break() that will suspend the AI/GS from source. 20:37:15 <Zuu> Its already possible for AIs to pause the game when AIController::Break() is called, just that noone have pushed a such patch for trunk. 20:38:32 <Zuu> I know there was one patch to add more advanced debugging capabilities, but it was more or less just a "here it is, take it or leave it" patch on the forum. 20:41:12 <Zuu> Or an AI/GS can use SuperLib.Helper.BreakPoint. It will put a sign on a tile and not return until that sign have been removed (by you) 20:42:01 <frosch123> Zuu: we are playing, your fault :) 20:42:13 <Zuu> Oh, that's why its so quiet :-) 20:42:57 <Zuu> Oh, you use a new version with my fix. :-) 20:43:16 *** Pixa [~pixa@85.210.69.147] has joined #openttd 20:49:14 *** cypher [~Miranda@ip-78-45-94-47.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20:49:20 *** LordPixaII [~pixa@85.210.74.161] has quit [Ping timeout: 480 seconds] 20:57:43 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 21:00:26 *** NGC3982 is now known as SCHNELLKOCHTOPF 21:05:12 *** neofutur [~neofutur@neofutur.user.oftc.net] has quit [Server closed connection] 21:05:13 *** neofutur [~neofutur@xena.ww7.be] has joined #openttd 21:24:17 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 21:38:40 *** Progman [~progman@p57A19363.dip.t-dialin.net] has joined #openttd 21:38:42 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 21:41:34 *** Elukka [Elukka@78-27-120-175.bb.dnainternet.fi] has quit [] 21:46:26 *** Hyronymus1 [~Thunderbi@s53757898.adsl.wanadoo.nl] has quit [Quit: Hyronymus1] 22:02:20 *** Kjetil [kjetil@161.81-166-7.customer.lyse.net] has quit [Server closed connection] 22:02:21 *** Kjetil [kjetil@161.81-166-7.customer.lyse.net] has joined #openttd 22:05:29 *** flaa [~flaa@188.141.45.124] has quit [Quit: leaving] 22:09:37 *** Biolunar [~mahdi@blfd-4db133b8.pool.mediaWays.net] has joined #openttd 22:12:12 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has quit [Server closed connection] 22:12:44 *** ^Spike^ [~Spike@101.haydn.openttdcoop.org] has joined #openttd 22:12:44 *** PierreW [~ttdlx@bnc.peterbox.net] has quit [Server closed connection] 22:12:44 *** PierreW [~ttdlx@bnc.peterbox.net] has joined #openttd 22:15:25 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 22:16:27 *** KritiK [~Maxim@128-69-36-33.broadband.corbina.ru] has quit [Quit: Leaving] 22:16:34 <Terkhen> good night 22:19:08 *** michi_cc [~michi@dude.icosahedron.de] has quit [Server closed connection] 22:19:34 *** michi_cc [michi@dude.icosahedron.de] has joined #openttd 22:19:37 *** mode/#openttd [+v michi_cc] by ChanServ 22:19:41 <andythenorth> good night 22:19:42 *** andythenorth [~Andy@2002:4d66:7022:0:d543:b16b:ea39:dc49] has left #openttd [] 22:19:56 <Yexo> good night 22:26:12 *** Chris_Booth [~chatzilla@host86-170-205-142.range86-170.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:28:44 *** orudge [~orudge@owenrudge.net] has quit [Server closed connection] 22:28:47 *** orudge [~orudge@owenrudge.net] has joined #openttd 22:32:44 *** neli [micha@154-238.ftth.onsbrabantnet.nl] has quit [Server closed connection] 22:32:50 *** neli [micha@154-238.ftth.onsbrabantnet.nl] has joined #openttd 22:45:26 <frosch123> night 22:45:29 *** frosch123 [~frosch@frnk-590f66ec.pool.mediaWays.net] has quit [Remote host closed the connection] 22:48:42 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:18:25 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 23:25:54 <Wolf01> 'night 23:25:57 *** Wolf01 [~wolf01@host218-143-dynamic.48-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 23:29:00 *** eQualizer [~lauri@dyn60-236.yok.fi] has quit [Server closed connection] 23:29:01 *** eQualizer [~lauri@dyn60-236.yok.fi] has joined #openttd 23:30:58 *** tokai|mdlx [~tokai@port-92-195-117-87.dynamic.qsc.de] has joined #openttd 23:34:20 *** Pinkbeast [damerell@chiark.greenend.org.uk] has quit [Server closed connection] 23:37:00 *** tokai|noir [~tokai@port-92-195-109-70.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 23:37:16 *** luckz [~lkz@luckz.de] has quit [Server closed connection] 23:37:26 *** luckz [~lkz@luckz.de] has joined #openttd 23:47:48 *** Supercheese [~Password4@76.178.163.204] has quit [Remote host closed the connection] 23:54:36 *** OwenS [~oshepherd@kamina.ldn1.uk.e43.eu] has quit [Server closed connection] 23:56:20 *** OwenS [~oshepherd@kamina.ldn1.uk.e43.eu] has joined #openttd