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01:00:41 *** fjb [~frank@p57941D4C.dip.t-dialin.net] has joined #openttd 01:02:46 *** glx [glx@2a01:e35:2f59:c7c0:95d5:b7fa:cc64:78ee] has quit [Quit: bye] 01:02:49 *** CornishPasty_ [uid158@id-158.hampstead.irccloud.com] has joined #openttd 01:08:31 *** CornishPasty [uid158@2a01:4f8:121:3e4:6667:6667:6667:9e] has quit [Ping timeout: 480 seconds] 01:08:31 *** CornishPasty_ is now known as CornishPasty 01:09:03 *** Vadtec_ [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd 01:09:05 *** CornishPasty is now known as Guest7391 01:11:50 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Ping timeout: 480 seconds] 01:11:50 *** Vadtec_ is now known as Vadtec 01:12:33 *** pjpe [b8af1d68@ircip4.mibbit.com] has joined #openttd 01:13:00 *** pjpe [b8af1d68@ircip4.mibbit.com] has left #openttd [] 01:17:45 *** fjb [~frank@p57941D4C.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 01:17:47 *** roadt_ [~roadt@223.240.101.167] has quit [Read error: Connection reset by peer] 01:20:27 *** CIA-2 [cia@cia.vc] has joined #openttd 01:20:50 *** Kylie [kvirc@CPE18593346e177-CM18593346e174.cpe.net.cable.rogers.com] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:24:08 *** Beardie [~chatzilla@cpc8-pres13-2-0-cust118.pres.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 01:45:35 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 01:54:26 *** roadt [~roadt@223.240.101.167] has joined #openttd 02:08:59 *** tokai|noir [~tokai@port-92-195-8-78.dynamic.qsc.de] has joined #openttd 02:09:02 *** mode/#openttd [+v tokai|noir] by ChanServ 02:14:15 *** tokai|mdlx [~tokai@port-92-195-101-21.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 02:19:05 *** Simonn [Simon@230.48-241-81.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 480 seconds] 03:28:13 *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has quit [] 03:59:39 *** tneo [~tneo@schere.no-ip.org] has quit [Ping timeout: 480 seconds] 04:00:12 *** Yexo [~Yexo@schere.no-ip.org] has quit [Ping timeout: 480 seconds] 04:00:19 *** avdg [~avdg@schere.no-ip.org] has quit [Ping timeout: 480 seconds] 04:00:42 *** V453000 [~V453000@bnc.openttdcoop.org] has quit [Ping timeout: 480 seconds] 04:01:01 *** ^Spike^ [~Spike@schere.no-ip.org] has quit [Ping timeout: 480 seconds] 04:01:02 *** Hirundo [~Hirundo@schere.no-ip.org] has quit [Ping timeout: 480 seconds] 04:01:11 *** Osai [~Osai@schere.no-ip.org] has quit [Ping timeout: 480 seconds] 04:03:17 *** Terkhen [~Terkhen@bnc.openttdcoop.org] has quit [Ping timeout: 480 seconds] 04:03:26 *** XeryusTC [~XeryusTC@bnc.openttdcoop.org] has quit [Ping timeout: 480 seconds] 04:03:32 *** planetmaker [~planetmak@bnc.openttdcoop.org] has quit [Ping timeout: 480 seconds] 04:03:37 *** SmatZ [~smatz@schere.no-ip.org] has quit [Ping timeout: 480 seconds] 04:04:38 *** APTX_ [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has quit [Remote host closed the connection] 04:04:39 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has joined #openttd 04:20:49 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 04:20:49 *** KnogleAFK [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 04:56:01 *** Eddi|zuHause [~johekr@p57BD581A.dip.t-dialin.net] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p57BD446E.dip.t-dialin.net] has joined #openttd 05:02:38 <Supercheese> Boy, not much happens in here between ~3PM and ~10PM [GMT -8] 05:04:18 <Rubidium> well... call it midnight to morning [Europe] and see if it's that odd 05:04:31 <Supercheese> I know, just surprised there aren't more Americans 05:04:44 <Supercheese> or Canadians 05:04:51 <Supercheese> or anyone else around these time zones 05:05:08 <__ln__> or Canadian Americans 05:09:46 * Supercheese wonders if he is the only user in the channel in GMT -8 05:13:50 <Supercheese> or at least, the only one who posts 05:26:21 *** Prof_Frink [~proffrink@94.13.8.182] has quit [Ping timeout: 480 seconds] 05:56:21 <__ln__> people (including me) have embraced this unusual habit of sleeping at night recently. 06:01:00 <szaman> every hour of sleeping before midnight is twice as valuable as an hour after 06:01:32 *** SpComb^ [terom@zerg.fixme.fi] has quit [Remote host closed the connection] 06:02:51 <szaman> i could elaborate more, but.. i'm already im my pijamas 06:06:58 *** SpComb^ [terom@zerg.fixme.fi] has joined #openttd 06:22:44 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 06:27:17 *** HerzogDeXtEr [~Flex@88.130.177.37] has quit [Read error: Connection reset by peer] 06:49:22 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 06:52:27 *** M1zera [~Miranda@ip-89-176-31-70.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 07:05:00 *** roadt [~roadt@223.240.101.167] has quit [Ping timeout: 480 seconds] 07:06:28 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 07:13:10 *** roadt [~roadt@60.168.95.21] has joined #openttd 07:24:11 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 07:30:15 *** pugi [~pugi@host-091-097-064-240.ewe-ip-backbone.de] has joined #openttd 07:31:32 *** cyph3r [~Miranda@ip-213-220-193-122.net.upcbroadband.cz] has joined #openttd 07:41:30 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 08:00:51 *** Hirundo [~Hirundo@schere.no-ip.org] has joined #openttd 08:00:51 *** SmatZ [~smatz@schere.no-ip.org] has joined #openttd 08:01:04 <NGC3982> Morning. 08:01:21 *** Yexo [~Yexo@schere.no-ip.org] has joined #openttd 08:01:21 *** ^Spike^ [~Spike@schere.no-ip.org] has joined #openttd 08:01:51 *** planetmaker [~planetmak@schere.no-ip.org] has joined #openttd 08:02:14 *** planetmaker is now known as Guest7419 08:02:21 *** tneo- [~tneo@schere.no-ip.org] has joined #openttd 08:02:28 <NGC3982> My intuition was that most people in this was residents of the -2 to the +2 timezones. 08:02:34 <NGC3982> in this channel* 08:02:51 *** Osai [~Osai@schere.no-ip.org] has joined #openttd 08:02:56 *** Fuco [dota.keys@server.dasnet.cz] has joined #openttd 08:04:55 *** Fuco [dota.keys@server.dasnet.cz] has left #openttd [] 08:07:01 <__ln__> NGC3982: GMT-1, GMT-2? 08:07:26 *** XeryusTC [~XeryusTC@bnc.openttdcoop.org] has joined #openttd 08:07:51 *** avdg [~avdg@bnc.openttdcoop.org] has joined #openttd 08:08:21 *** Terkhen [~Terkhen@bnc.openttdcoop.org] has joined #openttd 08:08:24 *** mode/#openttd [+o Terkhen] by ChanServ 08:08:27 <NGC3982> Yes, though. I don't think people really live in GMT-2. 08:08:42 <NGC3982> It's like Greenland and the Atlantic ocean, afaik. 08:08:51 *** V453000 [~V453000@bnc.openttdcoop.org] has joined #openttd 08:08:57 <__ln__> GMT-1 is extremely rare as well; see http://www.worldtimezone.com/ 08:12:27 *** Fuco [dota.keys@server.dasnet.cz] has joined #openttd 08:18:16 <Eddi|zuHause> this game was _always_ way more popular in europe than it was in america 08:19:52 <Eddi|zuHause> and most of europe is GMT+1 08:21:25 *** tneo- is now known as tneo 08:22:11 *** cyph3r [~Miranda@ip-213-220-193-122.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 08:33:07 *** DDR [~chatzilla@d172-218-21-135.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 08:44:43 *** pugi [~pugi@host-091-097-064-240.ewe-ip-backbone.de] has quit [Read error: Connection reset by peer] 08:44:49 *** pugi [~pugi@host-091-097-064-240.ewe-ip-backbone.de] has joined #openttd 08:54:36 <__ln__> if ignoring Russia and other insignificantly small countries 09:06:08 *** roadt [~roadt@60.168.95.21] has quit [Read error: Operation timed out] 09:10:19 <Rubidium> after all, trains and busses aren't as popular in the US/Canada than in Europe 09:11:15 <Rubidium> I know one person in the QC time zone, however that person is generally only online during QC working hours 09:11:44 <Eddi|zuHause> "cis-uralian" russia has only a fraction of the population of the EU 09:19:14 *** KouDy1 [~KouDy@188.75.190.58] has joined #openttd 09:19:45 *** sla_ro|vista [slaco@78.96.213.97] has joined #openttd 09:21:11 *** KouDy [~KouDy@188.75.190.58] has quit [Read error: Connection reset by peer] 09:21:11 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has quit [Quit: No Ping reply in 180 seconds.] 09:21:20 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has joined #openttd 09:21:30 *** Cybertinus [~Cybertinu@cybertinus.jkit.nl] has quit [Remote host closed the connection] 09:21:34 *** Cybertinus [~Cybertinu@cybertinus.jkit.nl] has joined #openttd 09:21:34 *** luckz [~lkz@luckz.de] has quit [Remote host closed the connection] 09:21:44 *** luckz [~lkz@luckz.de] has joined #openttd 09:26:42 *** neli [micha@154-238.ftth.onsbrabantnet.nl] has quit [Ping timeout: 480 seconds] 09:27:17 *** sla_ro|master [slaco@78.96.213.97] has quit [Ping timeout: 480 seconds] 09:28:15 *** neli [micha@154-238.ftth.onsbrabantnet.nl] has joined #openttd 09:30:17 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 09:32:32 *** fjb [~frank@p5481CC37.dip.t-dialin.net] has joined #openttd 09:32:36 <fjb> Moin. 09:35:54 *** roadt [~roadt@60.168.95.21] has joined #openttd 09:41:24 *** sla_ro|vista [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 09:42:48 *** argoneus [~argoneus@smtp.gvp.cz] has joined #openttd 10:01:19 *** argoneus [~argoneus@smtp.gvp.cz] has quit [Ping timeout: 480 seconds] 10:11:43 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 10:12:35 <TrueBrain> hello mister fjb 10:39:41 *** Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 10:44:56 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 10:50:38 *** Zeknurn` is now known as Zeknurn 10:54:05 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 10:57:53 *** BadBrett [~Bad_Brett@90-227-32-82-no42.tbcn.telia.com] has joined #openttd 10:58:57 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 11:06:10 *** Simonn [Simon@230.48-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 11:06:41 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 11:06:45 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has left #openttd [] 11:23:58 <Simonn> woop woop 11:24:32 <Simonn> how is openttd doing today 11:24:36 <Simonn> still jaleous of my awesome city? 11:57:47 *** George is now known as Guest7442 11:57:51 *** George [~George@212.113.107.39] has joined #openttd 11:58:36 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 11:59:11 * fjb honestly dislikes Simonns city. 11:59:53 *** argoneus [~argoneus@smtp.gvp.cz] has joined #openttd 12:00:01 <Simonn> :((((((( 12:00:02 <Simonn> fjb 12:00:05 <Simonn> BLASPHEMY!! 12:02:17 *** KouDy1 [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 12:03:05 *** Guest6620 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 12:06:11 * fjb is not religious. 12:07:49 <fjb> Simonn: Everybody has his own style of playing OpenTTD. That is part of the fun of this game. 12:08:00 *** argoneus [~argoneus@smtp.gvp.cz] has quit [Read error: Operation timed out] 12:08:11 <Simonn> no! my style only :< 12:17:14 <Simonn> is it possible to move trains to antoher depot 12:17:17 <Simonn> like with a magical wand 12:20:02 <fjb> No, drive them over your rail network. 12:28:01 <Fremen> or sell and buy new, it will have same orders the first time :) 12:30:08 <Simonn> geab 12:30:10 <Simonn> yeah 12:30:24 <Simonn> I had about 30 trains stuck in a depot that kind of got cut off during my railroad reconstructions 12:30:32 <Fremen> ouch :p 12:31:08 <Simonn> naah I managed to drive em out 12:32:05 <Simonn> it just took a lil while :p 12:33:53 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 12:34:04 *** Guest7419 is now known as planetmaker 12:51:51 <V453000> that would be amazing to teleport trains over whole map in no time just by drag and drop between depots 12:51:58 <V453000> so, code it and give Simonn credit! 12:52:00 <V453000> at once 12:52:21 <Simonn> my idea! my idea! 12:52:42 <__ln__> yes, nobody leaves the channel until the feature is ready and committed. 12:52:49 <NGC3982> 7part 12:52:56 <NGC3982> Oh, snap. A second too late. 12:53:07 *** KouDy1 [~KouDy@188.75.190.58] has joined #openttd 12:53:12 <NGC3982> Oh well. How can i contribute? I want that. Badly. 12:53:23 <V453000> :D 12:53:53 <Simonn> it's not unrealistic 12:53:57 <Simonn> you have choppers 12:54:06 <Simonn> so make a feature that would take the train by chopper to another detop 12:54:06 <NGC3982> Got damn good choppers. 12:54:10 <Simonn> depot* 12:54:27 <V453000> why wouldnt you just drive the trains to another depot if you need them elsewhere (apart from the argument that it is slower) 12:54:43 <Simonn> cuz the depot was cut off lol dangit 12:54:44 <Simonn> anyways 12:54:54 <Simonn> I have airport which is heavily congested with planes 12:54:58 <Simonn> if I make helicopters fly on it too 12:55:02 <Simonn> while they be stuck in plane traffic too? 12:55:04 <Simonn> or is it seperate? 12:55:14 <V453000> yes! 12:55:23 <V453000> (ultimate answer) 12:55:35 <Simonn> wait, seperate yes 12:55:37 <Simonn> or stuck in traffic yes 12:55:41 <V453000> yes 12:55:49 <Simonn> fu 12:55:53 <V453000> yes! 12:56:08 <Simonn> :( 12:56:20 <V453000> how about you try it and answer yourself 12:56:25 <__ln__> teleporting trains between depots is not more unplausible than trains just materializing in depots in the middle of nowhere. 12:56:27 <V453000> takes about 24 seconds 12:56:28 <planetmaker> yes! 12:56:36 <V453000> yees! 12:56:40 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 12:56:48 <Simonn> then I would have to buy a helicopter 12:56:54 *** KouDy2 [~KouDy@188.75.190.58] has joined #openttd 12:56:55 <Simonn> and I'm just a poor white boy from a poor family 12:56:58 <V453000> oh god sorry to have suggested something like that 12:57:02 <NGC3982> :D 12:57:15 <V453000> buying a helicopter when you have an airport with a shitload of aircraft already 12:57:16 <Simonn> if the helicopter thing doesn't work my company'll go bankrupt and I'd have to live on the streets 12:57:20 <V453000> what an idiotic idea, sorry 12:57:26 <NGC3982> __ln__: Actually, i would say it is. 12:57:26 <planetmaker> even Tom Sawyer was richer. Surely. Or Huckleberry Fin 12:58:04 <__ln__> NGC3982: your opinion is noted and ignored 12:58:09 <NGC3982> __ln__: Since you can start with building trains from nothing, the game process ignore where the engine or car parts come from. That goes for the moving between depots process too, right? 12:58:14 <NGC3982> Oh. 12:58:16 <NGC3982> Oh well. 12:58:21 * NGC3982 materializes. 12:58:39 <KenjiE20> openttd scale; anywhere between 10m and 1000m 12:58:54 * NGC3982 kind of likes having to drive trains to where they should go. 12:59:32 <NGC3982> Actually, im used to simply using one depot for bigger systems. 12:59:33 <__ln__> How fun would it be if there were train factories which provided the engines and wagons? 12:59:38 <NGC3982> And i fancy it, fairly. 12:59:40 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 13:00:04 <V453000> its nice how one completely worthless idea can fire up a discussion :D 13:00:26 <NGC3982> Hehe 13:00:41 <NGC3982> Where's Andy. I need his reflections on soylent green. 13:00:42 <Simonn> worthless idea 13:00:45 <NGC3982> (:D) 13:00:46 <Simonn> :< 13:00:58 <Simonn> that was mean 13:01:01 <__ln__> NGC3982: Teleporting would be an abstraction of moving the engines/other stuff by some method not visible in the game. 13:01:09 *** KouDy1 [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 13:01:11 <NGC3982> Simonn: It's not worthless, though, not that usable. 13:01:18 <Simonn> you are all jaleous 13:01:19 <Simonn> of my city 13:01:21 <Simonn> I see how it is 13:01:44 <NGC3982> __ln__: Yes, indeed. 13:01:57 <NGC3982> __ln__: If my sarcasm has yet not been noted, i suggest you fetch a pen. :P 13:01:58 <KenjiE20> meh, I've seen bigger 13:02:12 <NGC3982> Simonn: Pix or it didn't happend. 13:02:34 <__ln__> KenjiE20: "that's what she said"? 13:02:59 <KenjiE20> heyoo 13:03:16 <NGC3982> I was thinking; 13:03:30 <NGC3982> I wish to make an experimental copy of the Vacuum Tube Train NewGRF. 13:03:35 <NGC3982> For private use, of course. 13:04:16 <NGC3982> Since i can't reserve the NewGRF into workable NML files, i guess i need to find them separately. I don't - so; Is it a bad idea to ask the creator? 13:04:33 <NGC3982> Without breaking any moral or licence code, that is. 13:04:43 <NGC3982> -reserve +reverse 13:09:00 *** KritiK [~Maxim@95-28-22-131.broadband.corbina.ru] has joined #openttd 13:13:29 <Simonn> http://picpaste.com/pics/SimonPort_International__21st_Oct_2059-yndTVh0t.1347973998.png 13:17:20 <Eddi|zuHause> Simonn: find the magic of the zoomed-in screenshot in the ?-menu 13:17:54 <Simonn> fully or default? 13:18:05 <Simonn> aaaaaaaaaa I did default and the game is stuck 13:18:06 <KenjiE20> Eddi|zuHause: he doesn't want to show the masses of green just off camera :p 13:18:38 <Eddi|zuHause> no, not the giant screenshot 13:18:41 <KenjiE20> Simonn: writing a GB sized screenshot will do that 13:18:43 <Eddi|zuHause> the zoomed-in screenshot 13:18:52 <Simonn> so the default? 13:19:08 <Eddi|zuHause> no, not the normal screenshot, the zoomed-in screenshot 13:19:28 <Simonn> lol 13:19:32 <Simonn> yes but the DEFAULT ZOOMED 13:19:35 <Simonn> or FULLY ZOOMED 13:19:36 <Simonn> :p 13:20:14 <Simonn> before I upload I need you all to sign a non disclosure form 13:20:18 <Eddi|zuHause> the zoomed-in screenshot captures the currently visible area on screen, but with all details 13:20:26 <Simonn> so no knowhow leaks out of my company 13:20:56 <Simonn> it's uploading I think it might take a while 13:21:25 <KenjiE20> because you are truly using super zekret techniques that totally aren't listed on wikis 13:23:48 <V453000> !!! 13:26:39 <Simonn> Well.. not saying super secret, but the thing I did with the .... 13:26:41 <Simonn> WAIT 13:26:42 <Simonn> don't trick me 13:32:55 <Simonn> I'm doing the screenshot right now 13:33:47 *** Eddi|zuHause [~johekr@p57BD446E.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 13:34:20 <Simonn> i'm a lil nurvous 13:36:38 <planetmaker> __ln__ PSG 201 and PSG 96 are examples of megalopolis in OpenTTD ;-) 13:36:39 <NGC3982> 'Nurvous' sounds like a villain from early Star Trek. 13:39:40 *** Eddi|zuHause [~johekr@p57BD446E.dip.t-dialin.net] has joined #openttd 13:39:40 *** KenjiE20 [kenjie20@supporter.blinkenshell.org] has quit [Read error: Connection reset by peer] 13:40:10 *** KenjiE20 [kenjie20@2001:470:dc50:b0::21] has joined #openttd 13:41:03 * KenjiE20 grumbles 13:41:03 *** KopjeKoffie1 [~Maarten@f188025.upc-f.chello.nl] has quit [Read error: Connection reset by peer] 13:41:15 <KenjiE20> planetmaker: PSG207 I think had more cityscape 13:42:01 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 13:42:59 <Belugas> hello 13:43:01 <planetmaker> maybe. It's like psg 96 I remember playing myself. Skuping the 750k+ city of "New York" there. Was a nice thing. psg 201 has a biggest city of just over 500k. But in total there is are 9 cities with 250k+ and a world population of 3M+ or so 13:43:06 <planetmaker> hi Belugas 13:43:10 *** KopjeKoffie [~Maarten@f188025.upc-f.chello.nl] has joined #openttd 13:43:35 <KenjiE20> the archive image of 207 is the map set to towns iirc 13:43:49 <planetmaker> I don't know psg 207 :-) But 201 surely is town everywhere 13:44:49 <Belugas> sir planetmaker, i salute ya 13:45:31 <NGC3982> Princess* 13:47:39 <Simonn> https://www.dropbox.com/sh/190ai8wz9yumxoj/D5G_JUSW_v 13:48:28 <KenjiE20> doesn't look like it's uploaded yet 13:48:57 <Simonn> thats weird 13:48:59 <Simonn> it should be 13:49:23 *** Eddi|zuHause [~johekr@p57BD446E.dip.t-dialin.net] has quit [Remote host closed the connection] 13:49:24 <KenjiE20> Unable to preview this image. 13:49:49 <Simonn> cuz it's too big 13:49:53 *** Eddi|zuHause [~johekr@p57BD446E.dip.t-dialin.net] has joined #openttd 13:49:55 <Simonn> (thats what she said) 13:50:00 <Simonn> you have to click download bottom right 13:56:46 <peter1138> 23MB screenshot... 13:57:07 <KenjiE20> yeah, I'm having dropbox do limited speed sync on it 13:58:11 <Simonn> There isn't a virus in the screenshot 13:58:13 <Simonn> promise!! 13:59:04 *** KopjeKoffie [~Maarten@f188025.upc-f.chello.nl] has quit [Quit: Leaving.] 13:59:50 *** Eddi|zuHause [~johekr@p57BD446E.dip.t-dialin.net] has quit [Remote host closed the connection] 14:00:34 *** Eddi|zuHause [~johekr@p57BD446E.dip.t-dialin.net] has joined #openttd 14:02:57 * KenjiE20 is not sure that was worth the time >.> 14:03:34 *** KopjeKoffie [~Maarten@f188025.upc-f.chello.nl] has joined #openttd 14:07:02 *** roadt [~roadt@60.168.95.21] has quit [Ping timeout: 480 seconds] 14:22:45 *** roadt [~roadt@60.168.95.21] has joined #openttd 14:23:15 *** Eddi|zuHause [~johekr@p57BD446E.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 14:23:17 *** KopjeKoffie [~Maarten@f188025.upc-f.chello.nl] has quit [Quit: Leaving.] 14:23:51 <V453000> who drew Dutch Signals? 14:26:09 *** Eddi|zuHause [~johekr@p57BD446E.dip.t-dialin.net] has joined #openttd 14:29:28 <Eddi|zuHause> ok... i give up... i'm seriously unable to compile CETS on my system 14:29:44 <Eddi|zuHause> it spends 99% of the time swapping, and blocking my system 14:31:45 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has joined #openttd 15:19:33 *** DaZ [~derp@213-238-67-96.adsl.inetia.pl] has joined #openttd 15:26:21 *** Prof_Frink [~proffrink@94.13.8.182] has joined #openttd 15:30:42 <Simonn> KenjiE20 don't you like my city???? :'( 15:31:03 <KenjiE20> it's not very interesting :V 15:31:18 <Simonn> :'( 15:31:27 <Simonn> all I see is jaleousy 15:31:35 <planetmaker> what did you do to your system, Eddi|zuHause ? I very much assume it worked before? 15:32:05 <Eddi|zuHause> planetmaker: nothing that i know of 15:32:24 <Eddi|zuHause> except update nml a few weeks ago 15:32:34 <planetmaker> so, does it work with an old(er) NML? 15:32:42 <planetmaker> If so, can you find out which broke it? 15:32:53 <Eddi|zuHause> didn't test 15:37:24 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 15:42:35 *** HerzogDeXtEr [~Flex@88.130.190.193] has joined #openttd 16:20:10 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has quit [Read error: Connection reset by peer] 16:20:50 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 16:36:29 *** frosch123 [~frosch@frnk-590f4ff5.pool.mediaWays.net] has joined #openttd 16:42:50 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has joined #openttd 16:42:53 *** mode/#openttd [+o Alberth] by ChanServ 16:46:35 *** pugi [~pugi@host-091-097-064-240.ewe-ip-backbone.de] has quit [] 16:55:21 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 16:55:27 <andythenorth> planetmaker: I didn't get silver :P 16:55:31 <andythenorth> one is even harder than two 16:55:33 <andythenorth> :) 16:55:54 <andythenorth> we had about 4,500t the quarter after the goal year 16:56:09 <andythenorth> frosch123 Silicon Valley notes.... 16:56:10 <planetmaker> hm, sad. I would have bet you make it. 16:56:15 *** M1zera [~Miranda@ip-89-176-31-70.net.upcbroadband.cz] has joined #openttd 16:56:37 <andythenorth> 1) due to base costs mod, it's possible to fund cheap primaries. I don't think this is a problem, I think it's a valid strategy to win 16:56:58 <andythenorth> 2) could make the goal by stopping a very large number of vehicles, then letting them deliver in one quarter 16:57:06 <andythenorth> i.e. stockpiling resource in transit 16:57:10 <andythenorth> seems a bit more cheating :P 16:57:19 <frosch123> yes, i know about 2 16:57:26 <frosch123> the only solutions to that are 16:57:43 <frosch123> 2a) dismiss any time interval, and make it like nocargoal 16:57:52 <frosch123> 2b) make the time interval and the maount even bigger 16:58:01 <frosch123> i don't like either of them 16:58:08 <andythenorth> it's probably fine 16:58:12 <andythenorth> it's just bad form :P 16:58:23 <planetmaker> andy and myself gave it a shot yesterday... dunno how many game years, 10 initially? 16:58:24 <frosch123> i want to encurage that people do something completely different in the beginning and only in the end go for the goal 16:58:42 <andythenorth> I did that :P 16:58:43 <planetmaker> we did something different in the beginning and had a huge pax money maker. Was very good 16:58:47 <andythenorth> I made supplies from oil too 16:58:50 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 16:58:53 <frosch123> 1) sounds like a valid strategy to me 16:58:56 <andythenorth> yes 16:59:01 <frosch123> after all you can only prospect primaries 16:59:05 <andythenorth> no 16:59:09 <andythenorth> I had it set to fund 16:59:10 <frosch123> resp. if you build them , you can adjust the build cost separately 16:59:13 <planetmaker> hm, we had it set to build 16:59:15 <andythenorth> cost â¬millions 16:59:20 <andythenorth> but we had the money :P 16:59:32 <planetmaker> didn't cost millions. sandpit cost about 80k 16:59:34 <frosch123> well, no problem then 16:59:48 <planetmaker> iirc 16:59:52 <frosch123> i believe the basecost mod is grf v7 17:00:09 <planetmaker> anyway, we were in the state of "money is no issue" :-) 17:00:11 <frosch123> so, unless you adjsuted the raw industry cost as well, it might have become cheap as well 17:00:18 <planetmaker> yeah, it probably is. So we might need to update it :-) 17:00:39 <planetmaker> hm, does parameter gui support drop-downs meanwhile? 17:00:49 <frosch123> since half a year :p 17:00:56 <planetmaker> :D 17:01:16 <planetmaker> Time to update the basecost NewGRF then, I guess 17:01:31 <frosch123> when i looked at it, it rather looked like rewrite :p 17:01:43 <planetmaker> yes. It's still NFO, I think 17:01:44 <frosch123> the parameter usage does not really fit the parameter gui 17:02:01 <frosch123> its more for setting a few parameters as integers, but quite cumbersome with the gui 17:02:39 <frosch123> [18:55] <andythenorth> planetmaker: I didn't get silver :P <- you only made bronze? 17:02:40 <planetmaker> Well, what would be a good concept? 17:02:52 <frosch123> planetmaker: just a combobox for each cost? 17:02:54 <planetmaker> My idea is to offer drop-downs of the cost to change and 2nd parameter the value 17:02:59 <frosch123> all default to "unchanged" 17:03:11 <planetmaker> how combo box? 17:03:15 <frosch123> planetmaker: that's what it currently does 17:03:30 <frosch123> but selecting the cost type and then the cost feels silly to me 17:03:46 <frosch123> you only need half of the settings if you just add one parameter for each cost 17:03:47 <planetmaker> but I can't introduce as many parameters as there are base costs iirc 17:03:59 * planetmaker checks 17:04:03 <frosch123> there are less than 128 basecosts :p 17:04:12 <planetmaker> NML can do 64 17:04:49 <frosch123> ok, we have 70 basecosts 17:04:53 <frosch123> *71 17:05:09 <frosch123> so unless you can put them into the same parameter (via bitmasks), nml will fail 17:05:18 <frosch123> or just write it in real nfo :) 17:05:25 <planetmaker> outch :-) 17:05:26 <frosch123> or rahter pnfo 17:05:35 <frosch123> no bashnfo 17:06:13 <planetmaker> :-) 17:06:23 <frosch123> planetmaker: i would likely rather write it in nfo, than looking up how nml works :p 17:06:48 <planetmaker> he. writing grf parameters in NML is dead easy 17:06:55 <frosch123> though if you want to add translations, nml becmoes easier 17:07:13 <planetmaker> extending the number of available parameters in NML... might not be. Though it might just be a constant. Dunno 17:07:33 <planetmaker> should even be feasible to make that a dynamic property 17:07:49 <planetmaker> after all the number of grf parameters is quickly known when parsing code 17:07:58 <planetmaker> s/code/grf block/ 17:08:18 <frosch123> planetmaker: rather add a min_bit and max_bit to the "param" thingie 17:08:28 <frosch123> a14 allows putting multiple settings into one parameter 17:08:33 <planetmaker> yup 17:09:21 <frosch123> resp. extent the "bit" thingie which is currently only supported for bools 17:10:40 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 17:16:05 *** sla_ro|master [slaco@78.96.213.97] has joined #openttd 17:31:06 <andythenorth> BadBrett: I disagree that 100 bad ideas are useful :) 17:31:35 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 17:32:16 * planetmaker started with a small nml grf on base costs... 17:32:22 * planetmaker is off now for sports though 17:33:41 <andythenorth> bye planetmaker 17:35:36 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:40:29 <andythenorth> frosch123: if you want 'do A then B' gameplay, just build in stages 17:41:51 <andythenorth> what's the nintendo game called with lots of mini challenges? 17:42:11 <__ln__> tetris? 17:42:22 <Zuu> mario world? 17:42:48 <andythenorth> nah 17:42:53 <andythenorth> it's rapid fire 17:43:02 <andythenorth> you have about 10s per mini game 17:45:51 <Eddi|zuHause> pretty much all nintendo games consist of minigames 17:48:53 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 17:57:31 *** Progman [~progman@87.161.149.170] has joined #openttd 18:02:57 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has joined #openttd 18:05:10 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:21:27 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 18:22:11 *** DaZ [~derp@213-238-67-96.adsl.inetia.pl] has quit [Ping timeout: 480 seconds] 18:23:39 *** DaZ [~derp@77-253-91-5.adsl.inetia.pl] has joined #openttd 18:25:11 <andythenorth> ho whack-a-tree GS looks fun 18:27:57 <Alberth> hmm, there was something I wanted to check with it 18:31:19 <frosch123> widelands has a game mode where the guy with the most trees on his land wins 18:37:10 <andythenorth> lots of interesting GS ideas :P 18:48:45 <Eddi|zuHause> frosch123: but that usually means the guy with the largest territory 18:49:01 *** Wolf01 [~wolf01@host11-216-dynamic.48-82-r.retail.telecomitalia.it] has joined #openttd 18:49:07 <frosch123> depends on the map 18:49:38 <andythenorth> mountains! 18:49:43 <andythenorth> can't plant trees in desert... 18:49:53 <Wolf01> hello 18:50:19 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has joined #openttd 18:51:53 <Alberth> hello 18:52:33 <andythenorth> frosch123: GS with 12 mini challenges, you get 3 at random? 18:52:40 <andythenorth> in parallel or in series 18:53:14 * andythenorth prefers parallel 18:53:35 <andythenorth> if you fail challenge 1 in a series challenge, you know you can't win 18:53:46 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 18:54:00 <frosch123> 1. make a million 18:54:03 <frosch123> 2. buy stocks 18:54:05 <frosch123> 3. bankrupt 18:54:51 <andythenorth> umm 18:55:11 <andythenorth> seriously Railroad Tycoon had some awesome challenges related to stock market 18:55:24 <andythenorth> it had full short selling / margin buying capability 18:55:34 <andythenorth> and you could enrich yourself and shaft your investors 18:55:46 <andythenorth> it was the required tactic for some scenarios 18:55:58 <andythenorth> quite appropriate lessons in how finance works :P 18:56:27 <Eddi|zuHause> <andythenorth> can't plant trees in desert... <-- in widelands you can, but they grow very slowly 18:58:26 <andythenorth> NewTrees? 18:58:30 <andythenorth> ugh 18:58:37 <andythenorth> that would take years to agree a spec for :P 18:58:57 <andythenorth> so changing the subject 18:59:06 <andythenorth> is the 'orders by cargo' patch in dev forum any good? 19:02:07 <Alberth> are there comments in FS? 19:04:33 *** Guest7391 is now known as CornishPasty 19:06:39 <andythenorth> didn't see any 19:07:00 <andythenorth> http://bugs.openttd.org/task/5299 19:09:43 * FLHerne wants that patch yesterday :P 19:10:16 <Alberth> you're in luck, it was there yesterday too :) 19:10:25 <FLHerne> Also conditional orders based on currently-loaded cargo - does that exist yet? 19:11:32 <Alberth> orders seem to explode somewhat in complexity :) 19:12:15 <FLHerne> Yes, but with autorefit I don't want to send my train to every station on the off-chance that it's now carrying 8 types of cargo ;-) 19:12:37 <andythenorth> one of the things I like about these multiplayer GS challenges.... 19:12:45 <andythenorth> ...they drive a bus through all this complexity crap 19:13:05 <andythenorth> all these fine details get replaced by 'pffff' 19:13:35 <Alberth> :) 19:13:56 <FLHerne> It would be neat to say 'go to coal-drop if carrying coal, then goto ore drop if carrying ore, then goto bauxite drop if carrying bauxite, then goto clay drop if carrying clay, then goto sand drop if carrying sand'... :P 19:14:02 <andythenorth> there's no time to destroy the fun by obsessing over train-spotter details 19:14:28 <andythenorth> [in a 2 hour GS challenge] 19:14:29 <Alberth> FLHerne: I am starting to think you'd really need to reconsider how to enter orders 19:14:46 <andythenorth> it's much more like having a magical dispatcher 19:14:48 <FLHerne> At the moment all my trains have to take rather indirect routes just in case they're carrying all those cargoes at the same time :P 19:14:51 <andythenorth> or an AI for dispatching 19:15:07 <FLHerne> Alberth: Correct solution is...? 19:15:21 <andythenorth> GS that builds your trains for you 19:15:55 <andythenorth> and destroys them in depot if no cargo is waiting 19:15:55 <andythenorth> then builds more 19:16:28 <Alberth> andythenorth:you're confusing AIs with GSs :) 19:18:13 <Alberth> FLHerne: I don't know, it needs a cunning plan 19:19:41 <andythenorth> also all trains should be a 1/8 unit, that carries 1t cargo, and can travel at 5,000mph 19:19:41 <andythenorth> this is the most efficient way to get flow imho 19:19:41 <andythenorth> it's all the same to me :P 19:19:41 <andythenorth> 'magic' 19:19:42 <andythenorth> btw, it's a useful money maker to send vehicles from large city to nearest other town, then sell them 19:19:42 <andythenorth> and buy new at other end 19:19:44 <andythenorth> even better is 2 large cities, but that's not always possible :P 19:19:46 <andythenorth> (this is with pax or mail) 19:20:20 <FLHerne> Alberth: Not using the same trains to transport every mineral cargo in FIRS might help, I guess, but that would be boring :P 19:21:51 <andythenorth> sounds like a solution that involves writing less code 19:21:56 <andythenorth> less code is usually better 19:22:19 <andythenorth> so an interesting side effect of new FIRS supplies mechanic: it can collapse completely 19:22:40 <andythenorth> it's quite bubble-like 19:22:52 <Alberth> FLHerne: use the same train to go to each mine in turn? 19:23:33 <andythenorth> just run a single dedicated line between each source and destination, with one train on it 19:24:42 <andythenorth> as Chris Sawyer intended 19:25:48 <Alberth> but he also gave us signals! 19:26:06 <andythenorth> only to trick you 19:26:12 *** pugi [~pugi@host-091-097-064-240.ewe-ip-backbone.de] has joined #openttd 19:26:13 <Alberth> and the ability to build junctions :p 19:26:17 <FLHerne> Alberth: They're going from a single mega-transfer station to a wide assortment of secondary industries and other transfer stations ;-) 19:26:17 *** glx [glx@2a01:e35:2f59:c7c0:8c7f:8dfa:1676:7735] has joined #openttd 19:26:19 *** mode/#openttd [+v glx] by ChanServ 19:26:19 <andythenorth> again, trickery 19:26:33 <FLHerne> All of which are along a roughly-straight line 19:26:44 <Alberth> bummer, I thought I understood this game :( 19:26:47 <andythenorth> should I try and prevent FIRS-supplies-total-collapse-behaviour or is it fine? :P 19:27:02 <FLHerne> andythenorth: What's FIRS-supplies-total-collapse-behaviour? 19:27:13 * FLHerne hasn't tested the nightly FIRS in a while 19:29:11 <andythenorth> so you get a supplies chain 19:29:19 <andythenorth> say coal->metal->ensp 19:29:24 <andythenorth> deliver back to the mine 19:29:27 <andythenorth> production increases 19:29:32 <CIA-2> OpenTTD: alberth * r24531 /trunk/src/script/api/ (script_base.cpp script_base.hpp): -Fix: Max script chance was too big. 19:29:36 <andythenorth> now for some reason ensp aren't available 19:29:45 <andythenorth> the mine production falls from 4x to 1x 19:30:03 <andythenorth> exacerbating the problem of "supplies aren't available" 19:30:15 <andythenorth> the usual cause is too many vehicles picking up supplies, or a train jam 19:30:26 <andythenorth> it's quite fun so far, but that might wear thin 19:32:29 <andythenorth> better to play it and see 19:32:34 <andythenorth> explaining it is more boring 19:39:23 <andythenorth> pub 19:39:27 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 19:53:42 *** Alberth [~hat3@2001:980:272e:1:21a:92ff:fe55:fc8d] has left #openttd [] 19:55:54 *** DDR [~chatzilla@d172-218-21-135.bchsia.telus.net] has joined #openttd 20:01:38 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 20:03:29 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 20:03:35 *** sla_ro|master [slaco@78.96.213.97] has quit [Quit: DANGER sla.ro is OFFLINE DANGER] 20:07:27 <Terkhen> good night 20:08:23 <FLHerne> Dev-like people? 20:08:59 <FLHerne> Terkhen: Night :-) 20:09:13 <FLHerne> Ah, nvm :P 20:21:44 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 20:29:07 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Read error: Operation timed out] 20:36:14 *** Frankr [~chatzilla@cpc4-pres13-2-0-cust231.pres.cable.virginmedia.com] has joined #openttd 20:46:18 <frosch123> night 20:46:21 *** frosch123 [~frosch@frnk-590f4ff5.pool.mediaWays.net] has quit [Remote host closed the connection] 20:47:24 <Knogle> GS is based on Squirrel 2.2, right? 20:50:53 *** Chris_Booth [~chatzilla@host86-165-87-251.range86-165.btcentralplus.com] has joined #openttd 20:51:08 <Eddi|zuHause> something like that 20:55:25 *** KouDy2 [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 21:00:07 <BadBrett> How do I get tractive effort to show up in the purchase menu? Do I have to enter it manually? 21:00:21 <Supercheese> You making a grf? 21:00:30 <Supercheese> in either case, you need realistic acceleration enabled 21:00:33 <Supercheese> advanced settings 21:01:15 <BadBrett> hmm thanks... i'll try that 21:02:07 <BadBrett> ah, that did the trick 21:02:14 <planetmaker> without realistic acceleration the concept of tractive effort is pointless 21:03:42 <BadBrett> yes... i realised that now :) 21:04:20 <BadBrett> i guess i always had it turned on in the older versions 21:40:54 *** MrDetermination [~DARKSEID@173-164-23-44-Nashville.hfc.comcastbusiness.net] has joined #openttd 21:40:59 <MrDetermination> #openttdcoop 21:41:44 <MrDetermination> please to help newbie :) http://www.tt-forums.net/viewtopic.php?f=29&t=62710 21:42:11 * Supercheese does not OTTDCoop 21:42:19 <Supercheese> if that's even a verb :P 21:42:32 <MrDetermination> :D 21:43:04 <Zuu> MrDetermination: openttdcoop have a channel of their own. #openttdcoop :-) 21:45:11 <MrDetermination> its a single player game 21:45:26 <MrDetermination> i don't think im on the right schedule to play with those guys 21:45:30 <Supercheese> you can still go to the channel and ask questions 21:45:36 <Zuu> but yes, being american may give you less IRC support if you can't get online at european evenings. 21:46:22 <Zuu> but there should still be some eropeans staying up late night as well as some americans online too. 21:46:33 *** Beardie [~chatzilla@cpc8-pres13-2-0-cust118.pres.cable.virginmedia.com] has joined #openttd 21:46:48 *** Progman [~progman@87.161.149.170] has quit [Remote host closed the connection] 21:47:17 <MrDetermination> its usually locked when I join public games at night and the IRC channel is dead. im just trying to learn to play better... fine playing offline for a while to come 21:48:54 <BadBrett> stupid question #2: what property should i set to tell the game that my passenger car is a wagon and not an engine? 21:51:22 <Eddi|zuHause> Supercheese: of course "cooperate" is a verb ;) 21:51:46 <Supercheese> for wagon and not engine 21:51:53 <Supercheese> just give it 0 hp I think 21:52:10 <Eddi|zuHause> correct 21:52:57 <BadBrett> ah thanks... i accidently deleted that property 21:53:35 *** Chris_Booth [~chatzilla@host86-165-87-251.range86-165.btcentralplus.com] has quit [Remote host closed the connection] 21:53:58 <Eddi|zuHause> if you don't set power, it will inherit the property from the default engine 21:54:55 <BadBrett> yeah... it makes sense 21:55:25 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 21:56:03 *** pugi [~pugi@host-091-097-064-240.ewe-ip-backbone.de] has quit [] 21:58:23 <Wolf01> 'night all 21:58:27 *** Wolf01 [~wolf01@host11-216-dynamic.48-82-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 21:59:34 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 22:02:29 *** Leander [Simon@230.48-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 22:02:46 <BadBrett> Supercheese: Do you consider the fake subways finished or are you going to keep working on them? 22:03:40 <Supercheese> The London Underground consists are finished, unless someone draws the 2009 stock or something 22:03:47 <Supercheese> but I might add some of the subways from the 2CC set 22:03:59 <BadBrett> cool 22:04:10 <Supercheese> since it's GPL, makes it easy 22:04:26 <Supercheese> but atm, I'm playing World of Warplanes closed beta, so a bit busy 22:04:27 <Supercheese> ;) 22:05:57 *** Beardie [~chatzilla@cpc8-pres13-2-0-cust118.pres.cable.virginmedia.com] has quit [Quit: ChatZilla 0.9.88.2 [Firefox 15.0.1/20120905151427]] 22:06:07 *** Simonn [Simon@230.48-241-81.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 480 seconds] 22:13:05 *** fjb [~frank@p5481CC37.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 22:14:08 *** keoz [~keikoz@142.90.76.86.rev.sfr.net] has quit [Quit: keoz] 22:34:05 <BadBrett> that game looks quite fun actually 22:40:07 <Supercheese> they're patching tomorrow, it's going to be a big improvement 22:40:57 <FLHerne> Anyone here playing the 0ad alphas? 22:41:07 <BadBrett> nice 22:41:09 * FLHerne has been for a while :-) 22:44:13 <Supercheese> looks kinda like GPL age of empires 22:44:58 <Supercheese> mostly javascript? impressive 22:45:33 <FLHerne> Supercheese: But in full 3D :-) 22:45:37 * Supercheese downloads 22:45:51 <FLHerne> And I don't think that much of it is Javascript, TBH 22:46:00 <Supercheese> they say core is C++ 22:46:14 <FLHerne> That sounds more sensible :P 22:46:14 <Supercheese> but they "try to use javscript as much as possible" rough quote 22:46:36 <Supercheese> Direct quote: "The engine core is written in C++ for performance, but the scripting language, javascript, is what we try to write as much in as possible. " 22:46:45 *** Hyronymus [~Thunderbi@s53757898.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 22:46:55 <FLHerne> Supercheese: Fair enough 22:47:51 <FLHerne> If you have a decent graphics card, you should definitely turn on the experimental effects. They look awesome :D 22:48:30 *** valhallasw [~valhallas@s55978e11.adsl.wanadoo.nl] has quit [Ping timeout: 480 seconds] 22:48:46 * Supercheese is running a GTX 560 Ti 22:48:54 <Supercheese> should work well 22:50:35 * FLHerne doesn't have anything quite that flashy - HD7770 :P 22:51:42 <FLHerne> Panning the camera right down to ground level, watching the trees sway gently in the breeze, and then suddenly a cavalry charge zooming past from out of shot is great :-) 22:51:52 <FLHerne> Can't do that in AoE :P 22:55:20 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:56:22 * FLHerne goes to bed 22:56:28 <FLHerne> 'night :-) 23:04:43 <Supercheese> arg, upgrades are exclusive? 23:04:49 <Supercheese> you can choose one but not the other? 23:04:55 <Supercheese> not cool :( 23:08:37 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 23:09:15 <BadBrett> i haven't played a good RTS since AoeII 23:31:22 <Kitty> is there a way to add wagons to trains when using the replace vehicle dialogue ? 23:34:00 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has quit [Quit: No Ping reply in 180 seconds.] 23:34:03 *** APTX [APTX@2001:470:1f0b:1a9d:240:63ff:fefb:5994] has joined #openttd 23:35:58 <planetmaker> there's not, Kitty 23:49:31 <Kitty> arse 23:49:33 <Kitty> ah well 23:49:35 <Kitty> was worth a try 23:49:42 <Supercheese> there's a patch that can do it 23:49:50 <Supercheese> if you can compile your own build of OTTD 23:50:00 <Supercheese> or wait, maybe that one had precompiled binaries 23:50:19 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=33&t=58904 23:51:24 <Supercheese> of course it likely won't be much good since you've a running game 23:53:00 <Supercheese> There's an older binary: http://www.tt-forums.net/viewtopic.php?f=33&t=58904&start=40#p1002908 23:53:25 <Kitty> wasn't a major issue, I only needed to extend 4 trains 23:53:36 <Kitty> just wondered if there was an easy way to do it 23:53:48 <Supercheese> not in trunk OTTD (yet) 23:56:53 <planetmaker> on the risk of being called again an arrogant lying arse: no, there's no easy way to fix it either 23:57:56 <Supercheese> plenty of hard ways, though? ;) 23:58:26 <planetmaker> yes. The "proper" way to fix this is to implement a replacement scheme which allows replacing one consist by another 23:59:08 <planetmaker> so that you can define to replace all centennial with 5 wood flatbeds by turbotrains with 3 mail cars 23:59:12 <planetmaker> or similar