Log for #openttd on 17th October 2012:
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06:35:24  <Terkhen> good morning
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07:15:25  <andythenorth> bonsoir
07:39:20  <planetmaker> moin
07:41:48  <NGC3982> Morning.
07:43:08  * andythenorth is writing code that refutes magic
07:43:25  <andythenorth> and would require a lot of find-replace if something like an industry name changed
07:43:38  <andythenorth> but it's easy to read...
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07:46:57  <andythenorth> hmm
07:47:15  <andythenorth> relying on position for items in a tuple is flakey :P
07:48:05  <andythenorth> maybe they should be a dict
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07:59:42  <Yexo> good morning
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08:15:14  <NGC3982>
08:15:30  <NGC3982> RPI gets 512MB of RAM instead of the default 256.
08:15:53  <NGC3982> How much RAM does a dedicated server client (2048*2048) use?
08:16:56  <Terkhen> meh, now my 256MB version feels old
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08:36:44  <ZxBiohazardZx> heya
08:36:58  <ZxBiohazardZx> planet around or?
08:37:20  <Ammler> earth is below me
08:37:25  <ZxBiohazardZx> hehe
08:37:37  <ZxBiohazardZx> just wondering why  (money - loan > -max_loan-1). the -1 is in there and if sign is correct
08:38:31  <ZxBiohazardZx> nvm i see logics:)
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08:39:09  <planetmaker> ah, well, maybe no -1. Just to be sure that taking max loan and spending all money will not send you bancrupt
08:39:22  <planetmaker> >= -max_loan or >-max_loan - 1
08:39:36  <planetmaker> rather... <
08:39:42  <peter1138> my pi hasn't turned up yet
08:39:48  <planetmaker> :-(
08:39:48  <peter1138> hopefully i'll get the new verison, but i doubt it
08:39:52  <NGC3982> planetmaker: For how long?
08:39:57  <NGC3982> Oops.
08:40:01  <NGC3982> peter1138: For how long?
08:40:10  <peter1138> i would think the cpu is a bit weak to run a large openttd server
08:40:17  <NGC3982> I see.
08:40:33  <NGC3982> It would be a really neat thing to use for OpenTTD
08:40:38  <peter1138> ordered in early july
08:40:42  <peter1138> so technically it's not late
08:40:42  <NGC3982> I'd even build a themed chassies.
08:40:54  <planetmaker> ZxBiohazardZx, generally you want to make sure that bancruptcy is not triggered when you're exactly at the limit
08:40:59  <ZxBiohazardZx> hmmz planet currently it checks for >= 0 in the if, and flags outside
08:41:03  <ZxBiohazardZx> strange
08:41:06  <ZxBiohazardZx> yeah i figured thx
08:41:19  <ZxBiohazardZx> just trying to see if its hard to make the check monthly as you suggested
08:41:26  <planetmaker> you can check for >= 0 depends on the lhs
08:41:28  <ZxBiohazardZx> it currently checks each quarter
08:41:43  <ZxBiohazardZx> because it updates all economy and ocmpany on quarter based
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08:42:02  <ZxBiohazardZx> i can move it up/outside of that quarterly function
08:42:08  <ZxBiohazardZx> but then naming etc wont make sense
08:42:28  <ZxBiohazardZx> or even daily :P
08:42:38  <planetmaker> having a sensible naming obviously is part of a patch ;-)
08:42:50  <planetmaker> or maybe even patch queue :-P
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08:43:34  <ZxBiohazardZx> haha
08:43:46  <ZxBiohazardZx> n00b coder, but i got the new condition in i think
08:43:56  <ZxBiohazardZx> just checking on that interest over negative money atm
08:44:04  <ZxBiohazardZx> its interesting on how we calc interest
08:44:20  <ZxBiohazardZx> we take current month, assume it for a year, and then calculate it back to month agian
08:44:28  <planetmaker> is it funny? one change is moving it to daily and resetting a counter. The other is to gather interest on negative cash in the monthly loop :-)
08:44:40  <planetmaker> it's two patches for me. Which make sense together, but still :-)
08:45:08  <planetmaker> isn't interest gathered quarterly?
08:45:13  <planetmaker> ah, well, maybe not
08:45:21  <Terkhen> peter1138: I ordered in may and got it in july... I remember that someone in the rpi forums mentioned that one of the vendors takes a lot more time to deliver
08:45:29  <ZxBiohazardZx> comment in economy.cpp is showing how crazy it is haha
08:45:29  <planetmaker> and, ZxBiohazardZx, that's how interest is also calculated in reality ;-)
08:45:41  <ZxBiohazardZx> yeah
08:45:50  <ZxBiohazardZx> but to add in negative money in that check is a pita :P
08:47:02  <peter1138> Terkhen, if it means I get the new version with double the memory, I'm not too fussed :-)
08:47:55  <Terkhen> NGC3982: in my early tests it could barely run a 128x128 single player game, but maybe the recent firmware/raspbian updates remedy that
08:48:27  <planetmaker> btw, ZxBiohazardZx, if you quote trunk code verbatim in the forums, imho the better approach is to link it or giving the context (file:line number). It's hard to follow without context and everyone trying to join the discussion has to search again what you already found ;-)
08:48:37  <Terkhen> since I set it up successfully as a media center I have not experimented again with it
08:48:51  <ZxBiohazardZx> ah yes sorry planet, again im quite new to it
08:48:57  <ZxBiohazardZx> i dont even know proper C++
08:49:03  <Terkhen> peter1138: yes :)
08:49:18  <ZxBiohazardZx> but i found out over time that copy-paste code and some knowledge on the basic codings i can get myself around for patches
08:49:39  <planetmaker> that's how I started as well with this
08:49:48  <ZxBiohazardZx> CompaniesPayInterest() is a weird mofo funct haha
08:50:10  <ZxBiohazardZx> i can see how we calculate how much we should pay
08:50:12  <ZxBiohazardZx> but then
08:50:16  <planetmaker> but here I meant to allow people look it up in their source code, thus file name and line number :-)
08:50:26  <ZxBiohazardZx> hmhm
08:50:37  <ZxBiohazardZx> economy.cpp line 776ish (for me)
08:50:43  <ZxBiohazardZx> lemmy update my sources
08:51:01  <planetmaker> with a revision given it's unique and global ;-)
08:51:26  <NGC3982> Terkhen: Oh my.
08:51:31  <ZxBiohazardZx> ofc ofc
08:51:36  <planetmaker> but well, don't worry now, but it was something I stumbled over when I read your forum posts with the code.
08:51:38  <ZxBiohazardZx> but i had to update anyway so i can check revision :P
08:51:45  <ZxBiohazardZx> yeah logically
08:52:00  <ZxBiohazardZx> im used to doing some SQL for Trinitycore (some wow emulation shit)
08:52:19  <ZxBiohazardZx> and i even ask ppl there to link to either original source or indicate revision :P
08:52:35  <Terkhen> NGC3982: I remember reading that the X server wasn't accelerated by hardware yet, maybe a server would run better
08:53:45  <NGC3982> Terkhen: Why of course. When im using a dedicated windows server on my atom230, i hardly get any CPU usage at all.
08:53:52  <ZxBiohazardZx> r24597 (svn) \src\economy.cpp lines 782 ish
08:53:59  <ZxBiohazardZx> what the hell do we do in that 2nd line?:P
08:53:59  <NGC3982> Using the RPI for graphics seems a bit odd.
08:54:18  <ZxBiohazardZx> 784 SubtractMoneyFromCompany(CommandCost(EXPENSES_OTHER, _price[PR_STATION_VALUE] >> 2));
08:54:38  <ZxBiohazardZx> why is that part of interest calculations and/or is it not documented as to why we do it:P
08:54:52  <ZxBiohazardZx> SubtractMoneyFromCompany(CommandCost(EXPENSES_LOAN_INT, up_to_this_month - up_to_previous_month)); makes sense as that is the loan afaik
08:56:16  <Terkhen> NGC3982: it is a great media center :P
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09:01:31  <peter1138> NGC3982, a 700MHz ARM can't really compete with a 1.6 GHz Atom
09:11:10  <NGC3982> peter1138: Not even when using a dedicated server?
09:11:16  <NGC3982> Terkhen: Hehe.
09:12:24  <ZxBiohazardZx>
09:12:30  <ZxBiohazardZx> part 1: change the check :P
09:12:41  <Ammler> dedicated mode gives you around 20% of cpu power back
09:12:47  <planetmaker> ZxBiohazardZx, I assume that that line is the "other expenses" which always need paying
09:13:02  <NGC3982> Ammler: Oh.
09:13:02  <peter1138> graphics rendering is nothing compared to moving all those vehicles around, and updating all the tiles
09:13:18  <planetmaker> like 300 money units per month? year? or so
09:13:21  <NGC3982> I think i need to recreate my OpenTTD>CPU experiment.
09:13:55  <NGC3982> peter1138: I see. It's sad, since RPI+OpenTTD seemed so ..great together. ;_;
09:14:11  <peter1138> why?
09:14:30  <NGC3982> A small and powerful game on a small and powerful client.
09:14:40  <peter1138> rpi isn't powerful o_O
09:14:55  <NGC3982> With it's price and size in mind? I think so.
09:15:12  <ZxBiohazardZx> Planet then why is it in the interest formula, its so random and semi-out of place :P
09:15:17  <ZxBiohazardZx> also undocumented why its there :P
09:16:19  <NGC3982> peter1138: Of course, it's a personal thought.
09:16:51  <NGC3982> peter1138: Yet, i already had in mind to construct my own chassis for the unit.
09:16:59  <NGC3982> With OpenTTD colors and stuff.
09:17:01  <NGC3982> :(
09:19:29  <Terkhen> instead of running huge, long games you could stick to small and short goal script games
09:20:33  <Terkhen> or make a rpi cluster, I read about a 64 units cluster
09:21:34  <Terkhen> oh right, OpenTTD is not multicore enough :P
09:22:45  <planetmaker> ZxBiohazardZx, I don't know. And it's a quick thought; I got no time to check thoroughly at this time of day
09:26:16  <NGC3982> Terkhen: Hehe, true.
09:26:26  <NGC3982> And it's not like i can't use the RPI for other stuff.
09:26:40  <ZxBiohazardZx> yeah no rush planet, could be
09:28:06  <Terkhen> :)
09:28:15  <ZxBiohazardZx> i just put up part1
09:28:25  <ZxBiohazardZx> ill go check how to do interest on negative cash :P
09:28:38  <ZxBiohazardZx> do we do it always or only if its > 1 loanstep?
09:28:42  <NGC3982> By the way
09:28:49  <NGC3982> What operating systems are housed in the RPI?
09:28:56  <NGC3982> I guess i can't really use windows 7. :>
09:29:01  <planetmaker> ZxBiohazardZx, collect the interest on every 1st of month on negative cash
09:29:41  <planetmaker> should be higher than monthly... is interest gathered quarterly on loan or monthly?
09:29:42  <ZxBiohazardZx> so first of the month on total negative cash?
09:29:48  <planetmaker> yes
09:29:53  <ZxBiohazardZx> well interest is weird
09:30:02  <ZxBiohazardZx> but yeah its that function that is called monthly i think
09:30:06  <NGC3982> Bah, i need to try new trainsets.
09:30:12  <NGC3982> I fail to find diversity in the 2CC
09:30:12  <ZxBiohazardZx> static void CompaniesPayInterest()
09:30:19  <ZxBiohazardZx> yeah its monthly
09:30:35  <ZxBiohazardZx> Let all companies pay the monthly interest on their loan.
09:32:11  <peter1138> ukrs ;p
09:32:20  <peter1138> or whatever it's called these days
09:32:45  <ZxBiohazardZx> well the 2cc isnt bad
09:32:54  <ZxBiohazardZx> its just a bit semi-modern
09:33:00  <NGC3982> Someone has been making a boo-boo
09:33:04  <ZxBiohazardZx> so in the steam/diesel there is just 1 best pick while rest is shit
09:33:18  <NGC3982> My girlfriend works on a Swedish train company that's being bought up by ze Germans.
09:33:43  <NGC3982> They were asked to print new name tags, and someone printed "ZugfÃŒhrer" on the drivers badges..
09:34:01  <Terkhen> NGC3982: you can check the rpi downloads page to know, but in summary, linux
09:34:29  <NGC3982> Terkhen: Yes, i know it's "linux", but that's like saying that a router has "a firmware".
09:34:45  <NGC3982> (At least for me, with very limited Linux experience"
09:34:48  <NGC3982> -" +)
09:35:51  <Terkhen> as I said, the actual distros are listed in the downloads page, if you dont know much about linux just use the recommended one
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13:17:39  <Belugas> hello
13:18:29  <NGC3982> Afternoon.
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15:23:56  <DorpsGek> Commit by rubidium :: r24598 trunk/config.lib (2012-10-17 15:23:51 UTC)
15:23:57  <DorpsGek> -Fix: configure script failed to detect libfontconfig 2.10 as newer than 2.3
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15:46:48  <Eddi|zuHause> reading "2.1" and then stopping?
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16:04:41  <BadBrett> is there any way i can use variables such transported_last_month_pct_1 and transported_last_month_pct_2 in the same switch block?
16:05:34  <Rubidium> can't you do some calculation on them before switching on the result of that calcuation?
16:06:59  <Rubidium> not sure how though
16:07:16  <Rubidium> and it probably depends on what you want to do exactly
16:07:40  <Rubidium> however, the NewGRF specs seem to imply something should be possible
16:08:23  <planetmaker> nml specs allow expressions in a switch block's argument... so what exactly doesn't work?
16:08:40  <BadBrett> yeah that would be the best... i just don't know how to do it (yet)
16:09:26  <Eddi|zuHause> BadBrett: what do you want to do with both?
16:09:49  <BadBrett> i would like to take many variables into account when deciding if the production level should change
16:09:49  <planetmaker> did you try the obvious thing and just use them there, BadBrett ?
16:10:34  <BadBrett> of course, but i may still have made a mistake
16:10:45  <planetmaker> oh, and from gameplay: complicated formula don't make it magically "better". KISS ;-)
16:11:35  <Eddi|zuHause> BadBrett: you can use the standard operators ( and bultin functions (
16:11:38  <BadBrett> but it this case it's necessary ;)
16:12:50  <BadBrett> can i set a parameter in switch_1 and use it in switch_2?
16:13:00  <planetmaker> yes
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16:13:11  <planetmaker> or set it in switch1 and use it in switch 1
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16:13:22  <Eddi|zuHause> temporary registers should do that
16:13:22  <BadBrett> that'll come handy then
16:13:54  <Eddi|zuHause> (never really looked into them)
16:14:08  <planetmaker> yes, they do serve that very purpose, Eddi|zuHause
16:14:53  <Eddi|zuHause> so if i store something into a register 0x00..0xFF, that value is valid until the callback returns?
16:14:57  <planetmaker> all my slope and terrain and fence-awareness or so is based on that
16:15:12  <planetmaker> Not sure. I do that all in one step
16:16:45  <planetmaker> BadBrett, but before you use those two variables, are you sure what players are capable to achieve even with an excellent service?
16:16:56  <planetmaker> i.e. what cargo% are feasible?
16:17:36  <planetmaker> hint: 100% is feasible basically only theoretically
16:19:29  <BadBrett> one moment... :)
16:20:16  <BadBrett> bacisally i'm using 10 different random switches to change the production level
16:20:32  <BadBrett> *basically
16:21:20  <BadBrett> different ones will be called depending on the current economy
16:21:38  <BadBrett> which is defined by the current year
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16:22:09  <BadBrett> but i want the player to be able to affect this as well
16:22:36  <BadBrett> so that a really good service can improve the production levels even during really bad times
16:23:27  <BadBrett>
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16:27:54  <BadBrett> so for example, if the current year is 1862, during the war, random_switch_3 is called which represents recession... what i want to do is to add some modifiers... let's currenteconomy + percent transported cargo/20 or something like that
16:28:22  <BadBrett> so that 60% transported cargo will add 3, so that random_switch_6 is called instead
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16:31:36  <LordAro> evenings
16:31:47  <planetmaker> hallo LordAro
16:33:47  <BadBrett> so basically what i want to do is to use several variables to decide the modifier (such as cargo produced, cargo transported etc.)
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16:36:24  <LordAro> hi planetmaker
16:42:20  <planetmaker> @ BadBrett
16:44:08  <BadBrett> thanks a lot! ...that'll save me about 1000 lines
16:44:16  <BadBrett> :P
16:45:13  <BadBrett> that will become incredibly useful
16:51:31  <BadBrett> so in this case, if percentage <30 temp(0) will return "1", <50 it will return "2" und so weiter?
16:51:47  <planetmaker> und so weiter... :-P
16:52:03  <planetmaker> yes
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16:53:43  <BadBrett> great, this is going to be exciting. of course it will require much testing to get these values right
16:54:16  <planetmaker> mind, don't require really more than 70%. That's an excellent rating
16:54:24  <planetmaker> 80% is outstanding
16:54:43  <BadBrett> yeah i know... i don't think i've ever reached 100%... is it even possibly?
16:54:51  <BadBrett> *possible
16:55:15  <planetmaker> maybe theoretical
16:56:57  <BadBrett> i'm trying to simulate different ecomomies with a big matrix that contains values for the random switch
16:57:06  <BadBrett> i think that will be the biggest challenge to get right
16:57:28  <BadBrett> when i tried it yesterday recession worked _too_ well
16:57:44  <BadBrett> all industries shut down within a few years :)
16:58:44  <BadBrett> well maybe not all, but way too many
16:59:12  <BadBrett> which i from personal experience know is a real fun killer
16:59:55  <planetmaker> I still think that addressing economy in a newgrf is the completely wrong place
17:00:09  <planetmaker> it's openttd or game script's task
17:00:22  <BadBrett> i agree
17:02:26  <BadBrett> but still it might be nice to have som basic control of how the industries change over the years... at least when doing a history based mod like i do
17:03:34  <BadBrett> naturally i want the production values and const. prob. of the gold mines to drastically increase during the california gold rush
17:04:26  <BadBrett> which on the other hand may cause indian trading posts to shut down and so on
17:04:47  <planetmaker> that imho requires an interface from game script to industries. where the game script can tell "please rise / lower production" or "please close"
17:05:18  <BadBrett> so the economy curve is unique for every industry... a general ecomomy might still be added via GS
17:05:39  <BadBrett> if someone is willing and knows how to do it, that is :)
17:07:23  <BadBrett> but again, thanks a lot for the help with the code :)
17:08:27  <planetmaker> Consider giving players the choice to completely ignore the historical intricacies and using normal industry behaviour
17:11:36  <BadBrett> yes, that might indeed be a good idea
17:14:12  <BadBrett> but the goal is to make the changes barely noticable... just a little extra spice for 10 hours without doing anything
17:14:37  <BadBrett> *so that you don't want to leave the game for 10 hours without doing anything
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17:16:29  <DanMacK> 'Lo all
17:16:42  <DanMacK> Andy been around today?
17:17:41  <BadBrett> I haven't seen him...
17:18:09  <BadBrett> anyway... even the original game takes history into account
17:18:55  <BadBrett> such as oil wells shutting down and the introduction of oil rigs
17:20:03  <DanMacK> brett. gotta tell you your stuff kicks ass
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17:23:14  <BadBrett> thank you very much! i'm working hard right now and i think it will turn out quite nicely :)
17:24:37  <DanM> Agreed
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17:24:59  <Wolf01> aye aye
17:25:34  <DanM> You're doing in 32bit what I hope to do in 8 bit
17:26:09  <Alberth> hi Wolf01
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17:30:36  <DanMacK> Much better
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17:45:21  <DorpsGek> Commit by translators :: r24599 /trunk/src/lang (belarusian.txt norwegian_bokmal.txt) (2012-10-17 17:45:12 UTC)
17:45:22  <DorpsGek> -Update from WebTranslator v3.0:
17:45:23  <DorpsGek> belarusian - 2 changes by Wowanxm
17:45:24  <DorpsGek> norwegian_bokmal - 19 changes by Tinman
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18:22:52  <andythenorth> lo
18:23:52  <Rubidium> hallihallo andythenorth
18:27:09  <andythenorth> so am I now forbidden from discussing subtypes? o_O
18:28:17  <frosch123> feel free
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18:29:16  * Rubidium can't remember forbidding andy to talk about that
18:30:02  <andythenorth> he
18:30:09  <andythenorth> I think it annoys frosch123
18:30:15  <andythenorth> maybe I leave it for a bit
18:30:18  <andythenorth> :P
18:30:21  <NGC3982> Im having the worst day of my life.
18:32:02  <andythenorth> is that the equivalent of fb posts that say "don't ask, really, just don't ask" ?
18:32:58  <NGC3982> Nope, not really. Im more then open on what's bothering me.
18:33:46  <NGC3982> I single handedly fucked up a three month 35000USD callcenter project.
18:35:05  <Rubidium> just hide behind one of your stars ;)
18:35:23  <andythenorth> I once sank a landrover, a trailer, and two tractors in quicksand
18:35:29  <andythenorth> if that helps
18:35:50  <andythenorth> we have also been yelled at by the whitehouse
18:36:19  <andythenorth> we have been fired by a client for asking too many difficult questions (£35k job gone)
18:36:33  <andythenorth> and also for talking to a journalist about a project (£50k project gone)
18:37:24  <andythenorth> but as nobody died in any of those cases and (a) we do sometimes film car stunts where people might get hurt (b) my friends are doctors and people do actually die in their job
18:37:29  <andythenorth> it keeps in perspective
18:37:36  <andythenorth> dunno if that helps though :)
18:39:01  <NGC3982> I guess it does.
18:39:09  <NGC3982> What in Zeus name are you working with
18:39:25  <andythenorth> oh we do all kinds of stuff
18:39:29  <Rubidium> I guess I'm not old enough to have made such a big mistake
18:39:46  <NGC3982> Ive been creating my entire career on not making any mistakes
18:40:11  <NGC3982> And this one is absurdly embarrassing.
18:40:15  <Rubidium> oh, I definitely make mistakes ;)
18:40:31  <andythenorth> planning to not make mistakes is a losing strategy
18:40:35  <andythenorth> unless you die first
18:40:37  <Rubidium> I once trashed all users from a system
18:40:44  <NGC3982> I simply forgot saving.
18:40:49  <NGC3982> :e
18:40:50  <andythenorth> plan to be good at recovering mistakes...
18:40:56  <Rubidium> ... but I had enough backups to restore them quickly without anyone noticing
18:41:47  * andythenorth has made more mistakes than can be counted
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18:43:33  <DorpsGek> TrueBrain: Commit by rubidium :: r24600 /branches/1.2 (4 files in 3 dirs) (2012-10-17 18:43:23 UTC)
18:43:34  <DorpsGek> TrueBrain: [1.2] -Backport from trunk:
18:43:35  <DorpsGek> TrueBrain: - Fix: Trains were unable to reverse in stations when using NPF (r24479)
18:43:36  <DorpsGek> TrueBrain: - Fix: The --xxx yyy format (instead of --xxx=yyy) for configure did not work (r24471)
18:43:37  <DorpsGek> TrueBrain: - Fix: --prefix was not accepted by configure (r24470)
18:43:38  <DorpsGek> TrueBrain: (...)
18:44:35  <Rubidium> interesting... someone might be wonder what just happened ;)
18:46:47  <TrueBrain> you would think he does
18:48:18  <DorpsGek> Commit by rubidium :: r24601 trunk/config.lib (2012-10-17 18:48:12 UTC)
18:48:19  <DorpsGek> -Fix: _BUILD flags were not properly parsed when reconfiguring
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18:49:52  <DorpsGek> TrueBrain: Commit by rubidium :: r24602 /branches/1.2 (5 files in 3 dirs) (2012-10-17 18:49:42 UTC)
18:49:53  <DorpsGek> TrueBrain: [1.2] -Backport from trunk:
18:49:54  <DorpsGek> TrueBrain: - Fix: [NewGRF] Airport variables 60 to 65 and 69 used the wrong cargo translation table for translations (r24506)
18:49:55  <DorpsGek> TrueBrain: - Fix: Do not show the global goals as company goals for spectators (r24500)
18:49:56  <DorpsGek> TrueBrain: - Fix: Clarify description of command line option -n (r24485)
18:49:57  <DorpsGek> TrueBrain: (...)
18:50:26  <TrueBrain> what are you doing?
18:50:29  <TrueBrain> sounds broken?
18:50:53  <Rubidium> I'm just committing backports
18:51:06  <TrueBrain> then why does it do like this? Sillyyyyyyyy
18:51:14  <TrueBrain> owh well :P
18:51:15  <TrueBrain> who cares :)
18:51:33  <Rubidium> maybe because there are too many lines in the commit message?
18:52:52  <TrueBrain> I think so
18:52:55  <TrueBrain> someone has to ge tthe @more
18:52:59  <TrueBrain> silly bot :)
18:53:45  <DorpsGek> TrueBrain: Commit by rubidium :: r24603 /branches/1.2 (10 files in 6 dirs) (2012-10-17 18:53:35 UTC)
18:53:46  <DorpsGek> TrueBrain: [1.2] -Backport from trunk:
18:53:47  <DorpsGek> TrueBrain: - Fix: [OSX] Some compile problems in mac-only code [FS#5296] (r24524)
18:53:48  <DorpsGek> TrueBrain: - Fix: The gender of an industry name is defined by the industry-type part of the name, not by the town-name part, even if it comes first (r24523, r24522)
18:53:49  <DorpsGek> TrueBrain: - Fix: GStexts were compiled incompletely when containing certain string codes (r24516, r24515)
18:53:50  <DorpsGek> TrueBrain: (...)
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18:59:38  <DorpsGek> TrueBrain: Commit by rubidium :: r24604 /branches/1.2 (8 files in 5 dirs) (2012-10-17 18:59:28 UTC)
18:59:39  <andythenorth> coxx is drawing nice ships for FISH
18:59:40  <DorpsGek> TrueBrain: [1.2] -Backport from trunk:
18:59:41  <DorpsGek> TrueBrain: - Fix: Do not show profit from refits as cost in the refit window [FS#5297] (r24544)
18:59:42  <DorpsGek> TrueBrain: - Fix: Do not limit to reading one UDP packet per game loop (r24532)
18:59:43  <DorpsGek> TrueBrain: - Fix: Max script chance was too big (r24531)
18:59:44  <DorpsGek> TrueBrain: (...)
19:04:17  <DorpsGek> TrueBrain: Commit by rubidium :: r24605 /branches/1.2 (7 files in 3 dirs) (2012-10-17 19:04:07 UTC)
19:04:18  <DorpsGek> TrueBrain: [1.2] -Backport from trunk:
19:04:19  <DorpsGek> TrueBrain: - Fix: Naming of bundles was somewhat broken (r24569)
19:04:20  <DorpsGek> TrueBrain: - Fix: Non-train vehicle lists were not resorted when vehicles were renamed [FS#5261] (r24567)
19:04:21  <DorpsGek> TrueBrain: - Fix: Stop both price and payment inflation if either of them has reached MAX_INFLATION (r24565)
19:04:22  <DorpsGek> TrueBrain: (...)
19:11:13  <DorpsGek> TrueBrain: Commit by rubidium :: r24606 /branches/1.2 (10 files in 6 dirs) (2012-10-17 19:11:03 UTC)
19:11:14  <DorpsGek> TrueBrain: [1.2] -Backport from trunk:
19:11:15  <DorpsGek> TrueBrain: - Fix: [Script] API documentation mistakes/omissions (r24584)
19:11:16  <DorpsGek> TrueBrain: - Fix: Do not add duplicates to the ban list [FS#5308] (r24580)
19:11:17  <DorpsGek> TrueBrain: - Fix: Draw the window resize sprite bottom-aligned [FS#5324] (r24577)
19:11:18  <DorpsGek> TrueBrain: (...)
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19:15:33  <DorpsGek> TrueBrain: Commit by rubidium :: r24607 /branches/1.2 (5 files in 2 dirs) (2012-10-17 19:15:23 UTC)
19:15:34  <DorpsGek> TrueBrain: [1.2] -Backport from trunk:
19:15:35  <DorpsGek> TrueBrain: - Fix: Configure script did not properly handle _BUILD flags during reconfigure (r24601)
19:15:36  <DorpsGek> TrueBrain: - Fix: Configure script failed to detect libfontconfig 2.10 as newer than 2.3 (r24598)
19:15:37  <DorpsGek> TrueBrain: - Fix: When fontconfig is not available, the bootstrap download crashed [FS#5336] (r24597)
19:15:38  <DorpsGek> TrueBrain: (...)
19:19:34  <LordAro> TrueBrain: why does DorpsGek highlight you?
19:24:09  <DorpsGek> Commit by rubidium :: r24608 /branches/1.2/src/lang (54 files in 2 dirs) (2012-10-17 19:24:03 UTC)
19:24:10  <DorpsGek> [1.2] -Backport from trunk: some language changes
19:33:10  <FLHerne> Is 1.2.3 due out soon or something?
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19:33:39  <Rubidium> depends on your definition of soon
19:34:42  * FLHerne is just looking at the stream of 1.2 backports :P
19:36:00  <blathijs> Probably Rubidium had some time now :-)
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19:52:37  <DorpsGek> Commit by rubidium :: r24609 /branches/1.2/src/lang (12 files) (2012-10-17 19:52:31 UTC)
19:52:38  <DorpsGek> [1.2] -Backport from trunk: more language updates
19:57:54  <__ln__> looks a bit dangerous landing:
19:58:13  <NGC3982> SFW?
19:58:32  <__ln__> yes
19:58:51  <__ln__> what kind of office hours do you have anyway?
20:00:22  <NGC3982> As far as i know, most people use the term to simply describe "can i really watch this if my mother is around?"
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20:00:45  <krinn> hi all
20:03:16  <andythenorth> NGC3982: can you watch this if your mother is around?
20:03:47  <Prof_Frink> It all depends what the 'W' stands for.
20:04:55  <NGC3982> andythenorth: I ..uhm, guess?
20:05:25  <andythenorth> we didn't do any car stunts for that one :P
20:05:48  <NGC3982> Oh
20:05:52  <NGC3982> That's you?
20:06:03  <andythenorth> not me direcly
20:06:06  * NGC3982 always wanted to use his music for the commercial industry.
20:06:07  <andythenorth> directly *
20:06:19  <andythenorth> my film-making days are behind me
20:06:28  <NGC3982> Of course it's you, you Libresse tampon telemarketer superman.
20:06:46  <andythenorth> no this is me
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20:07:12  <NGC3982> Hah.
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20:21:48  <DorpsGek> Commit by frosch :: r24610 trunk/src/blitter/32bpp_base.hpp (2012-10-17 20:21:43 UTC)
20:21:49  <DorpsGek> -Change: [NewGRF] Set the reference brightness of 32bpp mask recolouring to 128.
20:23:31  <DorpsGek> Commit by rubidium :: r24611 /branches/1.2 (3 files in 3 dirs) (2012-10-17 20:23:24 UTC)
20:23:32  <DorpsGek> [1.2] -Backport from trunk:
20:23:33  <DorpsGek> - Change: [NewGRF] Set the reference brightness of 32bpp mask recolouring to 128 (r24610)
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20:25:29  <DorpsGek> Commit by rubidium :: r24612 /branches/1.2 (7 files in 5 dirs) (2012-10-17 20:25:23 UTC)
20:25:30  <DorpsGek> [1.2] -Update: some documentation
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20:42:57  <DorpsGek> Commit by rubidium :: r24613 /tags/1.2.3-RC1 (3 files in 3 dirs) (2012-10-17 20:42:51 UTC)
20:42:58  <DorpsGek> -Release: 1.2.3-RC1
20:47:24  <FLHerne> Thought so :D
20:47:55  <Prof_Frink> Arsey One.
20:52:22  <Eddi|zuHause> no, Ertze Eins
20:53:07  <Rubidium> FLHerne: that ain't 1.2.3 though
20:56:56  *** blathijs [] has quit [Ping timeout: 480 seconds]
21:00:41  <LordAro> Rubidium: you forgot the trunk documentation update ;)
21:02:24  <Rubidium> LordAro: no, I neglected doing them now; like I usually do for non-even releases and release candidates
21:05:29  <Prof_Frink> "The trunk is the long dangly bit at the front of an elephant."
21:08:20  * Pinkbeast giggles
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21:24:14  <Wolf01> 'night all
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21:28:28  <Terkhen> good night
21:34:46  <FLHerne> Rubidium: It is, sort of :P
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23:49:10  <krinn> good night
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