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00:00:12 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 00:09:04 *** Simonn [Simon@109.66-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 00:09:36 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 00:22:00 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 00:29:02 <Simonn> http://www.pictureshack.us/images/24591_upload.png 00:29:32 <Simonn> <--- PRO 00:29:51 *** Biolunar [mahdi@blfd-4d08e95f.pool.mediaWays.net] has quit [Quit: My life for Aiur] 00:30:55 <Nat_aS> is that 100% station coverage> 00:31:24 <Simonn> what do you mean? 00:31:35 <Nat_aS> every house is served by a station 00:31:49 <Simonn> ehm a tram picks them up 00:31:52 <Nat_aS> the catchment area covers the entire city 00:31:58 <Simonn> and delivers them to the nearest train station 00:32:01 <Nat_aS> yeah, does the tram have 100% coverage? 00:32:06 <Simonn> I think so 00:32:07 <Simonn> almost 00:32:41 <Simonn> but I still need to cover like 40% of my map 00:32:51 <Simonn> I mean I only covered like 30-40% 00:32:54 <Simonn> and it's already a mess 00:35:34 *** scott__ [~scott@27-33-131-215.static.tpgi.com.au] has joined #openttd 00:35:57 <Simonn> sooo what u think 00:36:04 <scott__> hi all. I'm having a bitch of a time trying to get the 32bit zoom thing working. Is there a pre-configured version somewhere I can download? 00:36:41 <Simonn> scott__ http://www.pictureshack.us/images/24591_upload.png 00:37:19 <Nat_aS> that's the same picture 00:37:30 <Simonn> yeah I was showing off for scott__ :( 00:37:45 <Simonn> can't he enjoy my awesome simonn transport international too 00:37:51 <Nat_aS> ahh 00:38:24 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 00:47:17 *** tokai|mdlx [~tokai@port-92-195-81-208.dynamic.qsc.de] has joined #openttd 00:53:19 *** tokai|noir [~tokai@port-92-195-57-225.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 00:56:35 <scott__> ok, a different question. If I had a rail network with a train stopping at every town from one side of the map to the other, is that worse then an express train just going between two towns really far away? 00:56:53 <Simonn> what do you mean worse 00:57:00 <Simonn> income is calculated by distance 00:57:03 <scott__> I'm pretty new to the game 00:57:15 <scott__> so will some people just stay on the train till they get far away to their stop? 00:57:20 <Simonn> no 00:57:29 <Simonn> depends on your route settings 00:57:42 <scott__> just hopping from one to the other 00:57:53 <Simonn> With "go to"? 00:57:57 <Simonn> nothing special selected? 00:57:59 <scott__> yep, no full load or anything 00:58:11 <Simonn> if you have a train going from A to B to C 00:58:24 <Simonn> then the train will fully load at A, fully unload at B, load at B, fully unload C, ... 00:58:33 <Simonn> so no passengers will go from A to C I think 00:58:43 <scott__> oh that's not ideal.. dumb people :P 00:58:54 <Simonn> yeah openttd people are pretty dumb 00:59:10 <scott__> so you get more money just going from A to C without stopping? 00:59:17 <Simonn> yes, probably 00:59:21 <Simonn> http://www.pictureshack.us/images/24591_upload.png look 00:59:32 <Simonn> you see the upper stations, going from south west to north east? 00:59:39 <Simonn> the underground ones in the city centres 00:59:52 <scott__> this is going to take a little while⊠png on a slow connection 00:59:58 <Simonn> they are instructed to load at every station, without unloading 01:00:04 <Simonn> and to unload at a certain station 01:00:16 <Simonn> if my trains are full, they just skip the next station until my drop off station is reached 01:01:02 <scott__> that does not seem like reality :P 01:01:12 <Simonn> its openttd reality :p 01:01:17 <Simonn> at the drop off station they get on a plane 01:01:20 <Simonn> and fly far far away 01:01:25 <scott__> and that makes you more money then say oil? 01:01:36 <Simonn> best money maker is coal 01:01:41 <Simonn> but I play the game in my own way 01:01:44 <scott__> well coal/oil? 01:01:47 <Simonn> I love playing like that in the screenshot 01:02:04 <Simonn> Materials are better money making in the early game 01:05:18 <scott__> well, I'll play again next month some time. Time to get back to real work. Thanks Simonn :) 01:05:35 <Simonn> bye bye have fun 01:05:57 *** scott__ [~scott@27-33-131-215.static.tpgi.com.au] has quit [Quit: scott__] 01:07:26 <Markk> kqr: Jag har alltid blandat ihop Gotye samt Goethe.? 01:07:33 <Markk> Can you do a order which says something like: "If loaded by at least 60%, skip to next order"? 01:08:18 <Markk> Also, can you do a order which says: "If already fully loaded, continue to %s"? 01:08:50 <Markk> (I have 4 stations in a row, the two stations in the middle is load-only, so that would be useful) 01:09:03 <Simonn> I am wondering the same thing 01:09:04 <Simonn> would be nice 01:10:25 <Markk> yes. 01:10:42 <Markk> I think that I've seen that before, but havn't found a setting or option for it anywhere. 01:22:59 *** keoz [~keikoz@94.90.76.86.rev.sfr.net] has joined #openttd 01:33:03 *** Simonn [Simon@109.66-241-81.adsl-dyn.isp.belgacom.be] has quit [Ping timeout: 480 seconds] 01:56:56 *** roadt [~roadt@60.168.87.138] has joined #openttd 02:01:02 *** glx [glx@2a01:e35:2f59:c7c0:c8fe:7c61:b6c0:da58] has quit [Quit: bye] 02:06:22 *** keoz [~keikoz@94.90.76.86.rev.sfr.net] has quit [Quit: keoz] 02:18:36 *** pugi_ [~pugi@host-091-097-013-053.ewe-ip-backbone.de] has joined #openttd 02:24:31 *** pugi [~pugi@host-091-097-012-148.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 02:24:33 *** pugi_ is now known as pugi 02:26:53 *** efess [~Efess@ool-18bfeb53.dyn.optonline.net] has quit [Read error: Connection reset by peer] 02:36:44 *** pugi [~pugi@host-091-097-013-053.ewe-ip-backbone.de] has quit [] 02:39:27 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has joined #openttd 03:22:58 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 03:28:38 <Markk> Haha, there is a North Korean lovomotive in 2cc. 03:46:45 *** TorA [~TorA@c-50-134-182-155.hsd1.co.comcast.net] has joined #openttd 03:46:50 <TorA> Anyone on? 03:47:10 <TorA> Anyone know where I can find a copy of NARS that isn't broken? 04:10:44 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 04:26:55 *** efess [~Efess@ool-18bfeb53.dyn.optonline.net] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p5DC670EB.dip.t-dialin.net] has quit [] 04:56:17 *** Eddi|zuHause [~johekr@p57BD5A40.dip.t-dialin.net] has joined #openttd 05:15:48 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 05:25:02 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has quit [Remote host closed the connection] 05:26:05 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has joined #openttd 05:38:19 <andythenorth> hola 05:42:08 <telanus> hi 06:07:45 *** sla_ro|master [slaco@89.137.75.224] has joined #openttd 06:42:05 *** TorA [~TorA@c-50-134-182-155.hsd1.co.comcast.net] has quit [Read error: Connection reset by peer] 06:54:07 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 07:03:07 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 07:38:32 <Ammler> how does someone vote against delete request? (just remove the template?) http://wiki.openttd.org/OpenGFX_Readme 07:40:31 <Rubidium> Ammler: given it's outdated by over a year, it's not such a bad request 07:40:43 <Ammler> (I would rename the page to OpenGFX) 07:40:45 <Rubidium> complete removal might be a bit too much 07:41:08 <Rubidium> but definitely the removal of the outdated copy 07:42:39 <Ammler> yep, rename to OpenGFX and remove Readme 07:43:17 <Ammler> and maybe add other additional "unversioned" infos 07:44:34 <Ammler> he, germans really translated the readme :-) 07:45:25 <Ammler> I always wanted translated readmes in the source :-P 07:46:15 <Rubidium> you shouldn't rename the page since it's linked to from the readme 07:47:10 <Ammler> well, rename means, there will stay a redirect 07:48:02 <Rubidium> but IMO the page should be clear it used to be the readme, so people click on the link to the actual readme from the source repository 07:48:20 <Rubidium> but feel free to make another OpenGFX page 07:49:23 <Ammler> so copy new version or remove "readme"? 07:50:12 <Rubidium> copy new version and make sure it gets updated upon the next release, or remove the content of the readme from the page and link to the file in the source repository 07:52:00 <Ammler> planetmaker: renumber the index was quite a bad move 07:53:16 <Ammler> ah well, not that worse :-P 07:56:16 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:56:20 *** mode/#openttd [+o Alberth] by ChanServ 07:56:53 <Alberth> moin 07:57:01 <Rubidium> moin 07:57:36 <Ammler> ok, set my vote against ;-) 08:13:52 *** Hyronymus [~Thunderbi@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has joined #openttd 08:15:38 *** Wolf01 [~wolf01@host115-94-dynamic.180-80-r.retail.telecomitalia.it] has joined #openttd 08:17:04 <Wolf01> moin 08:19:44 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has joined #openttd 08:21:11 <Alberth> moin 08:24:16 *** Scottyob [~Scott@27-33-131-215.static.tpgi.com.au] has quit [Ping timeout: 480 seconds] 08:24:34 *** frosch123 [~frosch@frnk-4d00b412.pool.mediaWays.net] has joined #openttd 08:36:42 <frosch123> dihedral: are you still the only one with a clue about the admin port? 08:47:55 <Ammler> :-D 08:48:33 <andythenorth> oh how quaint 08:48:37 * andythenorth just plugged a mouse in 08:48:40 <andythenorth> ottd is better with a mouse 08:48:55 <Ammler> on the farms? 08:49:08 <andythenorth> on my laptop :P 08:49:15 <Ammler> now 08:49:19 <andythenorth> haven't used a mouse for years :P 08:49:21 <Ammler> plug in a cat 08:51:06 <andythenorth> it has a scroll wheel, and I can move the map without a modifier key and all sorts of things 08:51:27 <Alberth> oh dear :) 08:51:53 <Alberth> Ammler: mice and cats are not compatible afaik 08:53:11 <Ammler> my laptop has both in, mouse and cat :-P 08:53:19 *** andythenorth_ [~andytheno@2002:4d66:7022:0:913c:72c2:12bc:ec78] has joined #openttd 08:53:27 *** andythenorth_ [~andytheno@2002:4d66:7022:0:913c:72c2:12bc:ec78] has quit [] 08:53:34 <Ammler> well, the cat is mainly around it 08:53:40 <Ammler> but so is the mouse 08:54:13 <andythenorth> Eddi|zuHause uses cat a lot 08:54:34 * andythenorth ponders 08:54:45 <andythenorth> can I put FIRS python conversion on amazon mechanical turk? 09:01:53 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 09:05:01 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 09:11:41 *** Progman [~progman@p57A1A849.dip.t-dialin.net] has joined #openttd 09:16:03 <DorpsGek> Commit by frosch :: r24620 trunk/src/network/network_admin.cpp (2012-10-21 09:15:57 UTC) 09:16:04 <DorpsGek> -Fix (r24619): Keep admin port API compatibility. 09:17:33 <Terkhen> good morning 09:17:47 <frosch123> hola terkhen :) 09:20:47 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 09:22:46 <andythenorth> hi Terkhen 09:27:07 *** keoz [~keikoz@94.90.76.86.rev.sfr.net] has joined #openttd 09:27:32 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 09:35:32 *** mahmoud [~KEM@ALyon-158-1-105-47.w90-29.abo.wanadoo.fr] has joined #openttd 09:49:17 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 09:55:31 *** Hyronymus [~Thunderbi@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has quit [Quit: Hyronymus] 10:05:36 *** KritiK [~Maxim@95-27-70-242.broadband.corbina.ru] has joined #openttd 10:16:41 <V453000> andythenorth: is it possible that FIRS eats a lot of cpu later in the game? 10:17:21 <frosch123> unlikely 10:17:54 <frosch123> industry cpu usage depends mostly on the number of industry tiles on the map 10:18:00 <frosch123> which stays quite constant during a game 10:18:27 <frosch123> unless ottd constantly tries to build more industries, which fails :p 10:18:32 <V453000> hm 10:18:33 <frosch123> no idea how often ottd tries 10:18:38 <frosch123> Alberth might know 10:18:48 <V453000> strange, we have just 850 trains and the game feels like we had 2000 10:18:55 <V453000> well almost 10:18:58 <V453000> 1500 10:19:52 <frosch123> well, that doesn't says anything about how much cpu firs used in the ealier stages of the game :p 10:20:29 <V453000> I didnt mean comparatively 10:20:39 <V453000> my bad sorry :) didnt express it right 10:21:34 <frosch123> i should revive the newgrf profiler 10:21:34 <Alberth> how hard it tries depends on how many it is behind w.r.t. planning. If industries do not close, it would be quite relaxed, as keeping up is trivial until you get a crowded map 10:22:01 <Alberth> the planning increases slowly, ie a few industries per decade 10:22:10 <frosch123> ah right, first stuff does not close 10:22:15 <frosch123> -t 10:22:34 <V453000> it can but by default it doesnt indeed 10:22:53 <V453000> (we are using the default now) 10:25:55 *** cyph3r [~Miranda@ip-213-220-193-14.net.upcbroadband.cz] has joined #openttd 10:27:21 <DDR> I recall one map I flooded with something like 5000 boats. It was multiplayer, and it turned out I had the weakest computer/worst connection. 10:27:31 <DDR> I accidentally won myself out of the game. :P 10:27:37 <DDR> anyway, nig'ht 10:27:41 *** DDR [~chatzilla@d108-180-123-63.bchsia.telus.net] has quit [Quit: for the love of god this is not safe for work] 10:32:03 *** Chris_Booth [~chatzilla@host86-138-119-203.range86-138.btcentralplus.com] has joined #openttd 10:37:58 *** cyph3r [~Miranda@ip-213-220-193-14.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 10:43:18 <planetmaker> moin 10:45:58 <Alberth> moin 10:48:16 <V453000> elo 10:52:52 *** Biolunar [mahdi@blfd-4d08e95f.pool.mediaWays.net] has joined #openttd 11:04:35 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:40:53 *** efess [~Efess@ool-18bfeb53.dyn.optonline.net] has quit [Ping timeout: 480 seconds] 11:48:51 <andythenorth> :o 11:48:56 <andythenorth> someone has patched for diagonal roads 11:48:57 <andythenorth> http://www.eurobricks.com/forum/index.php?showtopic=75187 11:51:59 <andythenorth> needs some anti-aliasing on the white lines though 11:53:30 *** frosch123 [~frosch@frnk-4d00b412.pool.mediaWays.net] has quit [Remote host closed the connection] 11:53:56 *** frosch123 [~frosch@frnk-4d00b412.pool.mediaWays.net] has joined #openttd 12:19:38 <V453000> omg andy :) 12:26:16 <NGC3982> Morning. 12:34:02 *** dada_ [~dada_@dhcp-077-250-097-191.chello.nl] has quit [Quit: goodbyte] 13:10:40 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has joined #openttd 13:20:40 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 13:20:46 *** sla_ro|master [slaco@89.137.75.224] has quit [Ping timeout: 480 seconds] 13:34:55 *** efess [~Efess@ool-18bfeb53.dyn.optonline.net] has joined #openttd 13:44:08 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 13:51:02 *** andythenorth_ [~andytheno@31.124.151.115] has joined #openttd 13:52:14 *** roboboy [~robotboy@CPE-58-173-40-46.nxzp1.ken.bigpond.net.au] has quit [Ping timeout: 480 seconds] 13:54:12 *** cyph3r [~Miranda@ip-78-45-94-114.net.upcbroadband.cz] has joined #openttd 14:03:15 *** andythenorth_ [~andytheno@31.124.151.115] has quit [Read error: Connection reset by peer] 14:27:47 *** Hyronymus [~Thunderbi@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has joined #openttd 14:28:21 *** andythenorth_ [~andytheno@31.100.25.109] has joined #openttd 14:33:48 <NGC3982> http://i.imgur.com/7zS7j.png 14:34:07 <NGC3982> I know that using systems like that work for smaller stations with <7 tile trains 14:34:24 <NGC3982> But should i need to rethink this with this size of train and station? 14:37:46 <V453000> how about to use multiple smaller Xes 14:38:43 <NGC3982> Well, sure 14:38:50 <NGC3982> But i only have one exit, and one entrance 14:38:57 <NGC3982> I fail to see how that would make it more efficient. 14:39:24 <V453000> you would of course connect all of the Xes into one exit/entrance in the end 14:39:38 <V453000> point is, this huge ass X is very slow. Making 3 smaller ones is obviously more than 3 times faster 14:40:12 <NGC3982> I think i understand 14:40:15 * NGC3982 tries it out. 14:41:09 *** andythenorth_ [~andytheno@31.100.25.109] has quit [Remote host closed the connection] 14:43:19 <V453000> report the results :p 14:43:54 <NGC3982> I fucked it up 14:44:12 <NGC3982> Thing is, the number of stations will make trains do an extra turn. 14:45:40 <V453000> what do you mean by that 14:45:52 *** andythenorth_ [~andytheno@31.100.25.109] has joined #openttd 14:46:32 <NGC3982> http://i.imgur.com/hVXEK.png 14:47:25 <V453000> well that is obviously not the way how to do it, hang on 14:48:10 <V453000> example http://wiki.openttdcoop.org/File:Psg156_wooddrop.png 14:48:25 <V453000> one line splits into 4, and each of the 4 has its own X 14:49:46 <NGC3982> Ah 14:49:50 <NGC3982> I see 14:49:52 * NGC3982 tries. 14:50:51 <V453000> generally the very first fork matters the most in almost every station 14:51:09 <V453000> you need to provide valid choices at all times for the station to be able to handle higher traffic 14:51:31 <V453000> so, forking into multiple X sub-stations is a good way to go 14:52:35 <V453000> and later on when the requirements are too high for even that, you can just add another line by connecting each X once from each line http://wiki.openttdcoop.org/images/0/04/Psg223coaldrop.png 14:53:33 <V453000> theory here http://blog.openttdcoop.org/2010/09/28/advanced-building-revue-07-stations/ 14:53:38 <NGC3982> I see. 14:53:45 <NGC3982> I don't fancy that, though. 14:53:51 <NGC3982> Looks way too chaotic 14:54:02 <NGC3982> My OCD's are acting up 14:54:09 <V453000> try the last link 14:54:16 <V453000> it is described and with small screenshots there 14:54:26 <V453000> the very intro image is a typical station you are trying to build 14:54:37 <NGC3982> Actually, the picture there shows something more interesting. 14:54:39 <NGC3982> Yes 14:55:03 <NGC3982> The basis seems to be to actually divide entry and exit traffic 14:55:11 *** dihedral [~dih@znc.noaddedsugar.net] has quit [Ping timeout: 480 seconds] 14:55:14 <NGC3982> Wich is the only thing that separates that from my current setup. 14:55:22 * NGC3982 solves. 14:55:27 <V453000> sort of 15:00:26 *** andythenorth_ [~andytheno@31.100.25.109] has quit [Ping timeout: 480 seconds] 15:01:56 <V453000> feel free to ask about anything but the article I linked you to should have a lot of answers 15:03:58 *** andythenorth_ [~andytheno@31.122.78.28] has joined #openttd 15:04:09 *** dihedral [~dih@znc.noaddedsugar.net] has joined #openttd 15:07:03 *** Chris_Booth is now known as Guest2609 15:07:09 *** Chris_Booth [~chatzilla@host86-138-119-203.range86-138.btcentralplus.com] has joined #openttd 15:07:35 <NGC3982> Thanks 15:10:33 *** Guest2609 [~chatzilla@host86-138-119-203.range86-138.btcentralplus.com] has quit [Ping timeout: 480 seconds] 15:16:08 *** andythenorth_ [~andytheno@31.122.78.28] has quit [Ping timeout: 480 seconds] 15:47:33 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 15:51:28 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 16:00:25 *** dada_ [~dada_@dhcp-077-250-097-191.chello.nl] has joined #openttd 16:00:44 <NGC3982> andythenorth: What is the maximum amount of oil an oilwell can produce in FIRS 0.7.5? 16:02:56 <andythenorth> not sure 16:03:10 <andythenorth> put the industry production cheat on and have a look 16:03:16 <andythenorth> then reload your savegame 16:04:42 <NGC3982> 1,792,000 liters, it seems. 16:10:52 <__ln__> "Are you sure you want to quit and return to Windows?" .... is that question perhaps a bit 'dated'? 16:12:10 *** pugi [~pugi@host-091-097-013-053.ewe-ip-backbone.de] has joined #openttd 16:15:49 <peter1138> :-) 16:17:55 <Terkhen> it's more dated when you play on linux... it says "return to Unix" 16:22:25 <__ln__> it does, and gnu's not unix. 16:22:57 <__ln__> and on OS X, which actually is Unix, it doesn't say Unix. 16:23:48 <Zuu> __ln__: you mean that the question does suggest that people don't multi-task? 16:24:51 <Zuu> Eg. that OpenTTD run as a modal process to the OS. 16:24:59 <__ln__> Zuu: yes; "return to DOS?" made a lot of sense back then, but 'returning' to Windows or any other windowed, multitasking OS is not really 'returning'. 16:25:19 <Terkhen> oh, that's true 16:25:36 <Terkhen> "Are you sure you want to quit?" should be enough 16:26:05 <__ln__> so how about creating a newgrf which replaces the quit dialog with that simpler message and leaves out the OS completely. 16:26:36 <NGC3982> Can that be achieved with a GRF? 16:26:44 <Terkhen> why shoud such a thing be done with a NewGRF? 16:27:01 <Terkhen> should* 16:27:19 <__ln__> because nothing's done in code if it can be done with a newgrf, i've understood. 16:27:54 <__ln__> ok, fair enough, i'm trolling about the grf thing, but not about changing the message. 16:27:59 <frosch123> yeah, and playing is mostly done by ais 16:28:06 <andythenorth> NGC3982: that's just about the worse use case for a newgrf I've heard :) 16:28:23 <Yexo> if you play ttdpatch it's likely possible with a newgrf 16:29:22 <Zuu> Unless its part of the retro TTD feeling to have the "quit to OS" dialog, I've got nothing against removing one port diffeerence. 16:33:40 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 16:33:44 <NGC3982> At the same time, don't let everything fall to practicality. 16:34:06 <NGC3982> It's can be quite nostalgical to maintain stuff like that. 16:39:41 <Alberth> __ln__: we're so happy that openttd is not gnu 16:43:24 <NGC3982> V453000: Im sticking to my big cross model. 16:43:41 <NGC3982> V453000: The trains wait a fair bit on the station anyhow, and it looks much better. 16:43:48 <frosch123> "collapse"/"expand" or "fold"/"unfold"? 16:44:15 <Chris_Booth> "collapse"/"expand" 16:44:15 <andythenorth> for progressive disclosure? 16:44:55 *** DanMacK [~AndChat61@74.198.9.218] has joined #openttd 16:53:39 <NGC3982> By the way 16:53:51 <NGC3982> I often use double-connected engines in OpenTTD 16:54:15 <NGC3982> Like, http://i.imgur.com/5wqpD.png 16:54:36 <NGC3982> Is that realistic? Of course, i often notice double-connected ("multade") complete trains 16:54:37 <Markk> yes 16:54:39 <Markk> That is normal. 16:54:50 <NGC3982> But never Engine+Engine+line of wagons 16:54:52 <NGC3982> Oh, ok. 16:55:01 <Markk> hm? 16:55:20 <NGC3982> Ive only seen it in pax traffic 16:55:23 <Markk> It's normal to use 2 or 3 engines in a row in the front and then a lot of wagons. 16:55:31 <NGC3982> Oh 16:55:37 <NGC3982> Using all of them? 16:55:44 <Markk> Usually, yes. 16:55:52 <NGC3982> Neat. 16:56:23 <Markk> I've seen engine+PAX-wagons+engine as well. 16:56:54 <Markk> SJ use that configuration in the train between Stockholm and Uppsala in Sweden. 16:57:44 <NGC3982> What engines? 16:57:46 <Markk> But it's not because they need the extra power, it's just so they don't have to move the engine from side to side when heading back. 16:57:49 <NGC3982> Arent those double-deckers? 16:57:49 <Markk> Rc6 usually. 16:57:58 <Markk> That's X40. 16:58:08 <DanMacK> North american freights are almost always like that 16:58:11 <NGC3982> Ah, i see. 16:58:12 <Markk> This is a normal train. 16:58:43 <Markk> NGC3982: Det Àr vanligt lok + vagnar och sedan ett lok i slutÀndan igen, vanligtvis Rc6+B6+Rc6 igen. 16:58:52 <NGC3982> Ah 16:58:57 <Markk> NGC3982: X40 brukar köra blandat ibland också. 16:59:01 <Markk> NGC3982: Men det Àr en motorvagn. :) 16:59:05 <NGC3982> But yeah, now that you say it. 16:59:21 <Markk> Sorry guys that I took that in Swedish, but is was quite a lot easier that way. 16:59:58 <NGC3982> You will be banished to the lakes of blood! 16:59:59 <__ln__> det + en? 17:00:42 <NGC3982> Markk: Although, making my trains more realistic would really be to use an Rc6 in each end then, i guess. 17:00:48 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 17:00:58 <NGC3982> It will actually look alot better when they turn at stations too. 17:01:23 <Markk> __ln__: "det" = "that" and "en" = "one". 17:01:30 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 17:01:54 <__ln__> jag vet, men varför inte "den"? 17:02:03 <Markk> NGC3982: Yer, but that depends. 17:02:24 <NGC3982> __ln__: He is describing the model, not an individual engine. 17:02:39 <Markk> __ln__: Hm? 17:02:47 <NGC3982> __ln__: Thus: det ("that model") Àr en motorvagn (is a motor wagon). 17:02:57 <Markk> __ln__: It's about grammar, I can't use "den" in either of the sentences. 17:03:47 <__ln__> NGC3982: ok, that makes sense. 17:04:09 <Eddi|zuHause> has anyone said "english only" yet? 17:04:13 <Markk> "den" and "det" means the same thing, but it is the grammar who decides when and where I should use it. 17:04:21 <Markk> Eddi|zuHause: Nein. 17:04:43 <NGC3982> Markk: I would not actually say that it means the same thing. 17:04:56 <NGC3982> Markk: But that might be me being used to the grammar in a non-international sence. 17:05:08 <Markk> Mm 17:05:34 <NGC3982> As taught in school: "Swedish grammar. It's like german grammar, but Swedish!" 17:05:35 <NGC3982> :E 17:05:39 <__ln__> Eddi|zuHause: english is basically swedish with some german and french mixed into it. 17:06:02 <Eddi|zuHause> is that like "der/die/das" [gender] or "der/des/dem/den" [casus] 17:06:48 <Markk> Yes, but a little less complex. 17:07:05 <Markk> http://www.youtube.com/watch?v=IpHniCEHY7I 17:07:08 *** efess [~Efess@ool-18bfeb53.dyn.optonline.net] has quit [Ping timeout: 480 seconds] 17:07:20 <Markk> That video describes Swedish quite well. 17:08:20 <NGC3982> sooper eesy 17:08:26 <Markk> :D 17:08:39 * andythenorth searches for US trains with 6 or 8 units on the head end :P 17:09:27 <Pinkbeast> They don't believe in banking locos for some reason, right? 17:09:27 <NGC3982> Please note that this guy is a rather famous comedian.. 17:10:12 <Zuu> Markk: Between Stockholm and Norrköping I've seen RC6 + wagons + wagon with cabin. Eg. like the south end of X2 but with the old slow trains. 17:10:35 <Zuu> But I guess they are short in those and use an engine instead between Stockholm and Uppsala. 17:10:41 <Markk> Mm 17:10:49 <Markk> They should use X40 for that. 17:10:59 <__ln__> Eddi|zuHause: swedish has "en/ett" (basically gender, but those aren't called masculine or feminine), and then "den/det" is the definite article, and also "t" is added to some adjectives for the "ett" gender. 17:11:03 <Markk> And now maybe a X53 (Regina). 17:26:07 <Eddi|zuHause> hm... Stuttgart is going green... 17:27:01 *** valhalla1w [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 17:28:58 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 17:36:42 <frosch123> has that any influence on the railstation? :p 17:39:06 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 17:45:33 <DorpsGek> Commit by translators :: r24621 /trunk/src/lang (4 files) (2012-10-21 17:45:23 UTC) 17:45:34 <DorpsGek> -Update from WebTranslator v3.0: 17:45:35 <DorpsGek> afrikaans - 47 changes by Oomjcv 17:45:36 <DorpsGek> catalan - 425 changes by Bassals, arnau 17:45:37 <DorpsGek> korean - 6 changes by telk5093 17:45:38 <DorpsGek> spanish - 5 changes by Terkhen 17:55:38 *** DanMacK [~AndChat61@74.198.9.218] has quit [Ping timeout: 480 seconds] 18:09:09 *** Stimrol [~Stimrol@dsl-149-87-36.hive.is] has joined #openttd 18:29:43 *** Simonn [Simon@109.66-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 18:29:49 <Simonn> hello friends 18:34:21 <Alberth> hi, although 'friends' is a bit early 18:34:47 *** xand [~xand@onion.xand.co.uk] has joined #openttd 18:35:13 <xand> hi, any ideas why my "check online content" window would have no content downloaded? 18:35:40 <xand> oh nm, I was being impatient! 18:36:03 <Yexo> good to hear it works :) 18:37:46 <Eddi|zuHause> Simonn: if the amount of replies is any indicator for your amount of friends, i'd start to worry :) 18:38:09 <Simonn> :( 18:38:12 <Simonn> BULLY 18:38:40 <Eddi|zuHause> nobody here by that name, sorry 18:39:05 <Yexo> well, he did get 2 replies (no a third indirect one) 18:40:04 <Simonn> bullies like you make me SICK 18:41:19 <Yexo> Simonn: don't take everything so serious, and certainly don't go on about it after it should have been apparent is was a joke 18:41:50 <Simonn> yeah join the 99% ganging up on me 18:42:10 <andythenorth> someone kick him please 18:42:11 <andythenorth> he's a troll 18:42:14 <andythenorth> thanks 18:42:24 <Simonn> NO 18:42:28 <Simonn> I came here to show of my stuff 18:44:27 <planetmaker> the please do so. And stop the whining 18:45:12 <Simonn> lol ok 18:45:15 <planetmaker> It was a clear and friendly joke by Eddi|zuHause and no-one had any bad thoughts about that or you 18:46:03 <Simonn> chill out ingo 18:46:23 <Simonn> you are right i'm sorry Eddi|zuHause 18:47:00 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 18:47:10 <andythenorth> sheep on snow are near-invisible 18:47:25 <Simonn> hi Supercheese 18:47:55 <Supercheese> Heya 18:48:51 <Rubidium> evening strangers 18:49:52 <planetmaker> hi not-so-stranger ;-) 18:50:26 <andythenorth> who's stranger than Rubidium ? 18:50:50 <Supercheese> A strange quark? 18:51:12 <planetmaker> andythenorth, face the mirror ;-) 18:51:35 <planetmaker> (or maybe I should) 18:53:00 <andythenorth> I could paint the sheep red 18:53:13 <andythenorth> 23 industries converted :P 18:53:15 <Supercheese> Black sheep? 18:53:17 <andythenorth> nearly 50% done 18:53:35 <FLHerne> andythenorth: What are you converting industries to? 18:53:45 <andythenorth> houses 18:53:50 <Supercheese> lies :P 18:53:56 <andythenorth> it will optimise performance 18:54:52 <Yexo> FLHerne: he's increasing the filesize of firs 18:55:00 <FLHerne> andythenorth: Sounds impractical :P 18:55:25 <FLHerne> Is it yet more abstraction? :P 18:55:42 <Yexo> just changing the abstraction a bit 18:55:46 <Supercheese> Making it lots harder to compile it 18:55:50 <Supercheese> :P 18:55:54 <Yexo> moving part of it to python templates with chameleon 18:56:21 *** HerzogDeXtEr1 [~Flex@i59F6CF34.versanet.de] has joined #openttd 18:56:56 <andythenorth> making it much easier to add things like....snow, fences, animated tiles, and date sensitive graphics 18:57:04 <andythenorth> and also making it practical to do economies 18:57:28 <andythenorth> and also reducing the amount I complain about c pre-processor 19:00:40 *** glx [glx@2a01:e35:2f59:c7c0:f1c2:895b:60d1:258a] has joined #openttd 19:00:44 *** mode/#openttd [+v glx] by ChanServ 19:01:51 *** HerzogDeXtEr [~Flex@i59F6D6F5.versanet.de] has quit [Ping timeout: 480 seconds] 19:09:45 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 19:26:54 *** roadt [~roadt@60.168.87.138] has quit [Ping timeout: 480 seconds] 19:27:17 *** Knogle [knogle@1604ds5-soeb.0.fullrate.dk] has joined #openttd 19:31:20 *** telanus [~telanus@105-236-59-157.access.mtnbusiness.co.za] has left #openttd [] 19:36:40 *** roadt [~roadt@60.168.92.83] has joined #openttd 19:47:02 <Simonn> http://www.pictureshack.us/images/58790_openttd.png 19:48:58 *** roadt [~roadt@60.168.92.83] has quit [Ping timeout: 480 seconds] 19:50:26 *** keoz [~keikoz@94.90.76.86.rev.sfr.net] has quit [Quit: keoz] 19:54:35 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 19:59:55 <Alberth> somewhat massive :) 20:06:08 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:27:20 *** frosch123 [~frosch@frnk-4d00b412.pool.mediaWays.net] has quit [Remote host closed the connection] 20:29:36 *** Chris_Booth [~chatzilla@host86-138-119-203.range86-138.btcentralplus.com] has quit [Ping timeout: 480 seconds] 20:31:46 <NGC3982> Christ. 20:32:14 <Simonn> ??? 20:34:07 <NGC3982> Looks neat. :) 20:34:48 <Simonn> :D 20:36:00 <Wolf01> 'night 20:36:05 *** Wolf01 [~wolf01@host115-94-dynamic.180-80-r.retail.telecomitalia.it] has quit [Quit: Once again the world is quick to bury me.] 20:40:14 *** pugi_ [~pugi@host-091-097-064-222.ewe-ip-backbone.de] has joined #openttd 20:43:08 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 20:46:08 *** pugi [~pugi@host-091-097-013-053.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 20:46:09 *** pugi_ is now known as pugi 20:47:40 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 20:54:55 *** Hyronymus [~Thunderbi@5ED1CCB7.cm-7-2d.dynamic.ziggo.nl] has quit [Quit: Hyronymus] 21:07:42 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:08:07 <Terkhen> good night 21:08:41 <Eddi|zuHause> i'm fairly sure christ never built anything remotely similar :p 21:10:30 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has left #openttd [] 21:10:42 <__ln__> how much bread and fish would he produce per month, and what cargo does he accept? 21:11:08 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:11:20 *** Djohaal [~Djohaal@201.22.29.182.dynamic.adsl.gvt.net.br] has joined #openttd 21:14:55 <V453000> candyfloss no doubt 21:15:00 <V453000> maybe some batteries, too 21:15:23 <Simonn> pff but everything is so fully build 21:15:26 <Simonn> it's not funny anymore 21:16:54 <V453000> might want to include trains more within the city itself, more smaller stations delivering to the big ones 21:18:38 <Zuu> Simonn: Your screenshot does actually have trains and not just lots of rails as some "massive" screenshot on the forums tend to have. 21:19:31 *** Simonn [Simon@109.66-241-81.adsl-dyn.isp.belgacom.be] has quit [Read error: Connection reset by peer] 21:19:38 <V453000> (4way junction examples etc) right Zuu :) 21:20:08 *** Simonn [Simon@73.79-241-81.adsl-dyn.isp.belgacom.be] has joined #openttd 21:20:15 <Simonn> [23:19] <Simonn> there are trains in the city, like lil trams picking the people up from home 21:20:16 <Simonn> [23:19] <Simonn> and getting them to the stations 21:25:14 <V453000> yeah, the trams are making it a bit too simple ;) 21:25:22 <V453000> getting it all with trains is really nice 21:30:22 *** SpComb^_ [terom@zapotek.paivola.fi] has joined #openttd 21:32:09 *** SpComb [~terom@zapotek.paivola.fi] has quit [Ping timeout: 480 seconds] 21:35:24 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 21:37:29 <Simonn> http://nohost.be/nl/upload2.png 21:38:13 *** argoneus [~argoneus@ip-78-102-118-47.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 21:39:52 *** Kurimus [~stabbity@dsl-tkubrasgw3-fe93dd00-34.dhcp.inet.fi] has joined #openttd 21:40:36 *** SpComb^_ is now known as SpComb 21:41:37 *** Jupix [~jupix@88.193.17.110] has quit [Read error: Connection reset by peer] 21:41:40 <planetmaker> I really wonder why you "waste" so many more passenger traffic by the huge amounts of company-owned land around your stations, Simonn 21:42:06 <Simonn> what do you mean 21:43:12 <planetmaker> everywhere where you have bought land, a town house could be - and generate traffic for your station 21:43:42 <Simonn> I got loads of traffic the stations can only handl like half 21:43:50 <Simonn> they are for expansion 21:44:56 *** Progman [~progman@p57A1A849.dip.t-dialin.net] has quit [Remote host closed the connection] 21:45:13 *** Jupix [~jupix@dsl-lprbrasgw1-ff11c100-110.dhcp.inet.fi] has joined #openttd 21:47:09 *** keoz [~keikoz@94.90.76.86.rev.sfr.net] has joined #openttd 21:47:21 *** hmmwhatsthisdo [~hmmwhatst@h75-100-224-83.lactwa.dsl.dynamic.tds.net] has joined #openttd 21:48:41 *** valhalla1w [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 21:51:43 <V453000> most of the tiles are actually unbuildable anyway 21:52:14 <V453000> btw consider using magic bulldozer cheat when playing with towns 21:52:35 <V453000> makes it easier to manipulate with town stuff, and you cant reduce your local authority 21:52:54 <V453000> so no more pain when building new stations or needing to demolish some buildings 22:05:45 <Simonn> magic bulldozer? 22:06:31 <V453000> press ctrl alt C to access the menu which turns it on, you can delete anything in the game with it. And you do not get authority penalties for the demolitions 22:06:48 <V453000> it makes games with towns a lot more fun 22:08:48 *** keoz [~keikoz@94.90.76.86.rev.sfr.net] has quit [Quit: keoz] 22:09:39 <Simonn> oo 22:09:41 <Simonn> I didn't know that :$ 22:14:56 <V453000> now you do :) 22:16:51 *** mahmoud [~KEM@ALyon-158-1-105-47.w90-29.abo.wanadoo.fr] has quit [Ping timeout: 480 seconds] 22:23:31 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:25:05 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 22:46:57 <FLHerne> @ports 22:46:57 <DorpsGek> FLHerne: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 23:07:24 *** Netsplit charon.oftc.net <-> reticulum.oftc.net quits: Sacro, pugi, Fuco, szaman, Vadtec, CornishPasty, Rubidium, hmmwhatsthisdo, tokai|mdlx, masch, (+80 more, use /NETSPLIT to show all of them) 23:07:46 *** Netsplit over, joins: Stimrol 23:07:56 *** Netsplit over, joins: @orudge, Born_Acorn, FLHerne, Prof_Frink, George, KenjiE20, lobster, welshdragon, jonty-comp, GoneWacko (+75 more) 23:08:05 *** mode/#openttd [+v planetmaker] by ChanServ 23:18:06 *** FLHerne [~francis_h@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 23:44:03 *** KritiK [~Maxim@95-27-70-242.broadband.corbina.ru] has quit [Quit: Leaving] 23:59:06 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd