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Log for #openttd on 13th November 2012:
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01:37:17  <Supercheese> Question: Making an industry's production level affected by another nearby industry's production level (and/or how much cargo the other industry has received). Is this possible?
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05:02:20  <Flygon__> Clearly my net hates me
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07:59:41  <Terkhen> good morning
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08:09:39  <Flygon> I have just realized how stupid I am
08:10:16  <Flygon> I can just timetable smaller freight trains to pick up primary industries and put the freight at secondary industries, or transfer stations @_@
08:10:42  <Flygon> I learn something new every time I realize I've the intelligence of a doorknob
08:10:43  <Flygon> Anyway
08:10:54  <Flygon> Huomenta Terkhen!
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12:14:29  <Eddi|zuHause> so... what does one do when RRT tells "station limit reached"?
12:14:44  <Eddi|zuHause> stupid old games... :p
12:17:17  <__ln__> disassemble it and make an open source clone of it
12:17:48  <Ammler> locomotion
12:20:47  <Eddi|zuHause> locomotion has nothing to do with RRT
12:22:58  <Eddi|zuHause> but seriously... what does one do when one can't expand to new cities anymore?
12:23:37  <Eddi|zuHause> except give up/unify some old local routes, there's not much i can see
12:24:22  <Eddi|zuHause> that frees up maybe two or three stations
12:24:53  <peter1138> been a long time since i played rrt
12:25:41  <peter1138> are you talking about the original one that looked a lot like civ at the time?
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12:34:28  <Eddi|zuHause> yes
12:35:00  <Eddi|zuHause> although it only looked like civ if you played civ in 16 colour mode, not 256 colour mode :)
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12:40:41  <peter1138> best civ imho
12:43:27  <Eddi|zuHause> it had plenty of bugs. and the patch that i got later was for the english version, which made things even worse
12:44:39  <Eddi|zuHause> i probably played civ2 the most, followed by civ4
12:47:26  <frosch123> yeah, in rrt and colonization you just give up if you hit the limits
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12:49:20  <BadBrett> "Although the majority of all original houses occupy a single tile, it is possible to define a larger house of up to 2x2 tiles. For this, you should set the fourth 'size' parameter in the item-block."
12:49:53  <BadBrett> What exactly does this mean? Should I set it in the header?
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12:50:54  <frosch123> you put it as fourth parameter in the "item" thingie
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12:53:38  <frosch123> item(FEAT_H..., item_my_name, random number, HOUSE_SIZE_xxx)
12:53:48  <DanMacK> Hey all
12:56:01  <BadBrett> that's what i thought... should i set random number to -1 then?
12:56:51  <DanMacK> Hey brett. How goes progress?
12:56:54  <frosch123> ah, yes, -1
13:00:11  <BadBrett> thanks!
13:00:37  <BadBrett> DanMack: I'm still writing the code, so no new graphics
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13:04:50  <DanMacK> Cool
13:06:10  <BadBrett> a bit boring though, I enjoy doing the graphics more ;)
13:06:51  <DanMacK> Lol I know
13:08:24  <Stimrol> Is it possible to have dedicated server restart at f.ex 2050 and start from the same save or same scenario?
13:10:31  <Ammler> isn't that what restart does, instead newgame?
13:11:14  <frosch123> restart only works for random generated maps, not for scenarios
13:11:26  <Stimrol> Doesn't the game automaticly go newgame after restart_year or is it perhaps restartgame?
13:12:01  <Stimrol> frosch123, so the same goes for save?
13:13:42  <frosch123> restart_game_year generates a new map
13:13:55  <frosch123> same settings, but different map
13:15:51  <Stimrol> that is what I thought, I was hopeing that I could restart server automaticly with always same save or scenario
13:16:09  <frosch123> i don't think you can do that with on-board stuff
13:16:14  <frosch123> you need some external script or similar
13:16:32  <frosch123> something external which sends "restart" to the console
13:17:19  <frosch123> i.e. via admin port, or via plain console
13:19:02  <Stimrol> So if I knew pearl f.exe I could query the server with some script to see what year it was and send restart in 2050?
13:19:49  <frosch123> no idea what you currently use to run your server
13:20:35  <frosch123> but, if you know java and want something custom, you can use the admin port to control ottd remotely
13:20:39  <frosch123> http://dev.openttdcoop.org/projects/joan
13:21:47  <Stimrol> I am using autopilot, but out off luck with knowing programming
13:21:54  <Stimrol> thanks very much for the help
13:22:09  <frosch123> i don't know autopilot well enough, to help you there
13:22:17  <frosch123> it might also have various features
13:23:27  <Stimrol> I will see what I find out, the digging in to this problem is just starting :)
13:32:33  <Ammler> with autopilot, you could query the year and load the save
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13:40:15  <Stimrol> thanks Ammler, what do I need to know to do that, some pearl or..'
13:44:55  <Ammler> tcl
13:45:56  <Ammler> well, you should also be able to use the new interface together with autopilot
13:46:11  <Ammler> so you can also use your favorite language
13:46:44  <Ammler> http://ps.openttdcoop.org/publicserver/scripts/irc/ <-- some example scripts
13:47:56  <Stimrol> In the old days I knew some Pascal :) that doesn't count today, so the only way for me is hopeing I can maybe find something by trial and errors. But this is a interesting problem.
13:55:54  <Ammler> Stimrol: something like this: https://paste.openttdcoop.org/show/1924/
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13:57:31  <Stimrol> wow, thanks alot Ammler
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14:01:58  <NGC3982> http://i.imgur.com/9pvOJ.png
14:02:05  <NGC3982> Can this be thought of as "realistic"?
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14:02:45  <frosch123> no, there is no snow
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14:13:25  <peter1138> Want realistic? Go outside.
14:13:38  <Markk> :)
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14:22:13  <BadBrett> 2x2 houses works great now. me so happy.
14:22:20  <BadBrett> *work
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14:28:55  <V453000> frosch123: seen my tickets? :)
14:29:19  <peter1138> For Justin Beiber?
14:30:06  <V453000> ..
14:30:18  <Markk> :D
14:32:22  <Stimrol> Ammler, I am trying this for test with irc command !test and I always get invalid ELF header
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14:33:59  <Elukka> http://stardate.org/sites/default/files/images/gallery/titan_dione.jpg
14:34:01  <Elukka> space looks unrealistic
14:34:11  <Elukka> (a photo from cassini)
14:34:18  <Belugas> hello
14:35:51  <Elukka> did the r-word cause belugas to appear? :P
14:36:05  <Eddi|zuHause> you do realize that all colours in "space" photos are "wrong"?
14:36:15  <Elukka> no, not really
14:36:26  <Elukka> nebulae are often in false color, though not always
14:36:29  <Belugas> naaa... just my daily routine which is resuming back to normal (finally) :)
14:36:53  <Eddi|zuHause> not even curiosity can do proper colours
14:36:56  <Elukka> images of planets and moons and such are usually true color, or at least colorized to look as real as possible with the instrumentation they have
14:37:23  <Elukka> sure it can
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14:37:37  <Elukka> there's no special trick to getting true color images in space
14:37:41  <Elukka> you just mount a more or less normal camera on it
14:38:09  <Elukka> false color images are false color because they provide more useful information that way
14:40:35  <Elukka> http://www.nasa.gov/images/content/682400main_PIA14922_full_full.jpg
14:40:40  <Elukka> "A giant of a moon appears before a giant of a planet undergoing seasonal changes in this natural color view of Titan and Saturn from NASA's Cassini spacecraft. "
14:40:55  <Ammler> Stimrol: might simply need a newline at the end
14:41:05  <Elukka> i like how titan is so blurry it looks like a cheap 3D model
14:41:11  <Ammler> I didn't test the command :-)
14:45:37  <peter1138> "colorized to look as real as possible" == false colour, to me ;)
14:47:39  <Stimrol> Ammler, I will test this, thank you.
14:49:14  * peter1138 mumbles about non-plain text email
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14:53:41  <frosch123> V453000: thanks for the bieber tickets
14:53:47  <frosch123> i added one to my todo list
14:53:53  <frosch123> have to find someone else for the second one
14:54:01  <Flygon> Elukka, that's not a cheap 3D model
14:54:03  <V453000> :)
14:54:20  <Flygon> It's clearly a moon from The Next Generation, or Voyager!
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14:58:31  <BadBrett> "HOUSE_FLAG_NOT_SLOPED
14:58:31  <BadBrett>     Can only be built on flat terrain. Note that 2x2 buildings will always only be built on flat land, even if this bit isn't set."
14:58:38  <BadBrett> this doesn't seem to be the case
15:01:57  <frosch123> might be a subtile ottd/ttdp difference
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15:02:56  <drac_boy> hi
15:04:36  <BadBrett> probably
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15:16:06  <Stimrol> Ammler, I could do it as this "::ap::game::console "load mysave.sav\r"
15:16:19  <Stimrol> next step figure out how to run this periodicaly
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15:48:00  <drac_boy> any of you have an amd pc? just wondering anyway
15:48:44  <Eddi|zuHause> why wouldn't one have an amd pc?
15:49:50  <drac_boy> I'm just asking :P
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15:58:57  <zear> hello
15:59:28  <zear> how come the helicopters become obsolete before the end of the game?
15:59:49  <zear> is this by design, or a bug?
16:00:05  <drac_boy> eddi...basically was just wondering about trying build another amd system anyway .. but we'll see I guess
16:00:13  <frosch123> zear: by design
16:00:33  <zear> frosch123, in openttd, or the original game?
16:00:44  <frosch123> original
16:00:48  <frosch123> in ottd you can load a newgrf
16:01:21  <frosch123> hmm, not sure about original, actually
16:01:23  <zear> isn't that just a graphics replacement?
16:01:28  <frosch123> nope
16:01:32  <frosch123> it's a gameplay plugin
16:01:33  <Yexo> newgrfs contain much more than just graphics
16:01:44  <zear> then i'm probably already using it
16:01:52  <zear> as i installed only the free modules
16:01:57  <zear> ie. no original game data files
16:02:09  <Yexo> opengfx is just a graphics replacement for the original graphics
16:02:31  <frosch123> zear: then you are likely using none :p
16:02:33  <Yexo> newgrfs are set in the newgrf config window, you can also download new ones via the online content system
16:02:50  <zear> frosch123, the game is still playable
16:02:55  <frosch123> yes
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16:03:17  <frosch123> http://wiki.openttd.org/Newgrf#Version_1.1_and_later <- check that
16:03:28  <frosch123> there are 500 available, you cannot have them all activated
16:03:41  <frosch123> you have to choose, if you didn't you have defaults
16:03:46  <frosch123> which match the original very closely
16:04:08  <zear> frosch123, you are right, i don't have any of them enabled
16:04:09  <frosch123> (except for newer features)
16:05:25  <zear> just quickly filtered, but no "heli*" addons that compensate for the helicopters becoming obsolete
16:05:46  <frosch123> check aviators aircraft set
16:06:12  <frosch123> i do not remember any set providing only helicopters
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16:06:39  <frosch123> mind that you can only activate these plugins for new games
16:06:44  <frosch123> you cannot add/remove stuff mid-game
16:07:07  <zear> i realize that
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16:08:44  <zear> i wonder what was the choice in original game for making the helicopters obsolete
16:09:12  <V453000> I bet the bigger problem is expiring vehicles = on?
16:09:23  <zear> isn't it a trend in sci-fi to feature flying cars
16:09:30  <zear> that would easily replace the old helicopter design
16:09:51  <zear> well, the expiring vehicles is not a biggie, since you can always replace them with newer models
16:10:16  <V453000> what if there arent newer models :)
16:10:20  <zear> but here the helicopters as a whole become obsolete and you can't replace newer ones
16:10:32  <V453000> after all your helicopters are doing exactly that apparently
16:10:35  <zear> V453000, so far this was only a problem with helicopters for me
16:10:45  <V453000> yes
16:10:46  <zear> and trains, but naturally there is maglev, etc.
16:10:48  <frosch123> V453000: good point, we should tell zear about that feature
16:10:50  <zear> so there is replacement
16:10:55  <V453000> so, having vehicles_never_expire on would make this problem gone
16:11:12  <zear> that could work, but i actually do like how the old models expire
16:11:13  <V453000> just as well as any similar or related problems
16:11:22  <V453000> cant help you then
16:11:32  <zear> i'd just like new futuristic designs for the helicopters instead of dumping them as a whole
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16:11:44  <V453000> if you want something new, better get drawing :)
16:11:48  <zear> :D
16:12:09  <frosch123> zear: we have the policy to only add "new stuff" via add-ons
16:12:17  <zear> which makes sense
16:12:24  <frosch123> the default stuff is somewhat playable, but generally noone bothers
16:12:30  <zear> hehe
16:12:32  <frosch123> because everyone wants his own deal anyway :p
16:12:41  <zear> except new players, i guess
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16:13:07  <V453000> original works well, but later you definitely want more
16:13:26  <frosch123> well, better start easy before letting them drown in add-ons :p
16:13:34  <zear> so, any tutorials for creating new graphic sets?
16:13:57  <frosch123> http://www.tt-wiki.net/wiki/NMLTutorial
16:14:10  <frosch123> but maybe you want to first check whether there is already suitable content for you :p
16:14:18  <zear> already checked
16:14:20  <zear> doesn't seem to be any
16:14:23  <zear> unless i missed something
16:14:32  <frosch123> i guess it is hard to stuff yourself without ever having used any existing stuff
16:14:42  <V453000> cant say I know about any futuristic helicopters either
16:14:43  <frosch123> zear: aviators is the standard aircraft set
16:15:20  <frosch123> but yeah, i think it has only future-zeppelin instead of helicopters :p
16:15:42  <V453000> codename for kirov.
16:15:46  <zear> as long as it can land on heliports it will be fine
16:16:10  <V453000> see av8 and see for yourself already ...)
16:16:45  <frosch123> http://users.tt-forums.net/pikka/wiki/index.php?title=Aviators_Aircraft_Set#Vehicles <- the qrque 4 looks also futureish
16:16:57  <frosch123> http://users.tt-forums.net/pikka/wiki/index.php?title=Eurocopter_Orque_4 <- 2025
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16:17:33  * drac_boy also uses the russiaplane grf a lot myself
16:17:49  <zear> frosch123, that set has tons of helicopters in 2045
16:18:02  <zear> unless they only expire after some time when you started a new game
16:18:46  <frosch123> if you have them when starting in year 3000, you will also have them when playing till 3000
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16:18:56  <zear> ah, great
16:19:13  <V453000> if stuff breaks use no expiring vehicles :)
16:19:46  <V453000> I actually have no clue how does nuts work with expiring vehicles, might be utterly broken
16:20:20  <drac_boy> heh .. V453000 you're NUTS! :p
16:20:22  <drac_boy> ;)
16:21:04  <V453000> ok as I didnt configure it it looks like they just Dont expire :D
16:21:18  <V453000> nice enough
16:21:52  <andythenorth> also...bonjour
16:22:06  <V453000> also, I am completely sane, which is proved by this http://wiki.openttdcoop.org/ProZone:Archive
16:22:09  <V453000> hi andy :)
16:22:24  <V453000> see game 31 :)
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16:26:42  <frosch123> @base 8 10 31
16:26:42  <DorpsGek> frosch123: 25
16:26:44  <frosch123> @base 7 10 31
16:26:45  <DorpsGek> frosch123: 22
16:26:55  <frosch123> V453000: even when using base 7 you are off
16:27:30  <V453000> ?
16:27:48  <V453000> k 21
16:27:54  <V453000> http://wiki.openttdcoop.org/ProZone:Archive_-_Games_21_-_30
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16:33:48  <Ammler> [16:16] <Stimrol> next step figure out how to run this periodicaly <-- add it as callback
16:35:20  <Ammler> or execute it via crontab signal
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16:43:30  <andythenorth> bananas needs a download stats API
16:43:33  <andythenorth> for my amusement
16:44:55  <Markk> Bananas has gone monkey
16:44:58  <frosch123> as rss feed? or as desktop applet?
16:45:52  <supermop> mobile app
16:46:04  <supermop> i want to check firs downloads on the go
16:46:15  <andythenorth> frosch123: name / value pairs?
16:46:20  <andythenorth> JSON?
16:46:21  <andythenorth> :P
16:48:33  <V453000> lol
16:53:05  <peter1138> Who's Jason?
16:53:23  <andythenorth> friend of Kylie
16:53:27  <andythenorth> also Argonauts
16:53:36  <andythenorth> multiplayer NoCarGoal game later?
16:53:50  <frosch123> no reasons against it
16:54:30  <andythenorth> need to get gold :P
16:54:48  <andythenorth> planetmaker Hirundo Yexo Zuu Terkhen V453000 et al? ^^
16:54:59  <andythenorth> also others
16:55:27  <V453000> dont expect me tonight :(
16:55:29  <Yexo> maybe later, not sure yet if I have time
16:56:02  <andythenorth> needs 3, or an easier goal :)
16:56:19  <V453000> depends on the setup andy, if you make like 5 farms on teh whole map and give yourself a 30k goal of food for just 7 years ...
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16:56:37  <V453000> dont think that is possible :p
16:57:07  <andythenorth> Fish!
16:57:16  <andythenorth> did I include Fish in FIRS basic? :P
16:57:43  <andythenorth> maybe I should make an economy where all primaries are at sea
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16:57:58  <V453000> x_x
16:58:05  <DanMacK> Hey all
16:58:17  <FLHerne> andythenorth: That sounds a bit inconvenient :P
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16:58:41  <andythenorth> FLHerne: have you heard of these things that float on water?
16:58:46  <andythenorth> I think they're called...boats
16:58:54  <V453000> NOOO
16:59:11  <FLHerne> Question: Does your economy thing allow more than 32 cargoes overall, if each economy has <32?
16:59:13  <V453000> those dont exist
16:59:25  <frosch123> V453000: you can see them in the last game e played
16:59:26  <planetmaker> I'm afraid I've to decline tonight, andythenorth :-(
16:59:27  <DanMacK> !logs
16:59:29  <FLHerne> andythenorth: I have. I use quite a few. They're a bit slow though :-/
16:59:31  <frosch123> i had a ship route over half of the map
16:59:34  <frosch123> even including canals
16:59:40  <planetmaker> good evening though :-)
16:59:49  <V453000> frosch123: difference between you can see them and they exist
16:59:50  <V453000> :P
16:59:59  <V453000> hi pm :)
17:09:23  <andythenorth> FLHerne: yes, more than 32 cargos
17:09:29  * andythenorth ponders
17:10:06  <V453000> not sure if I want to hear the outcome :D
17:10:28  <andythenorth> thinking about NoCarGoal
17:10:52  <andythenorth> is the slow speed of ships a factor against them for a 7 year challenge?
17:11:34  <V453000> in a matter of a few ships undelivered, yes
17:11:42  <V453000> other than that not much
17:12:01  <V453000> assuming you use the broken station ratings
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17:13:40  <andythenorth> they're slow
17:13:47  <andythenorth> I tried one GS where they were just to slow
17:13:59  <andythenorth> otoh, you don't have too build infrastructure.  Building train routes takes time
17:14:03  <andythenorth> and they don't jam
17:14:18  <andythenorth> one train jam can ruin a chance of a medal
17:16:06  <V453000> not getting jam for 7 years is easy :P
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17:19:53  <frosch123> andythenorth: they worked fine the last time
17:20:44  <frosch123> only trains is boring
17:20:46  <andythenorth> you set all base costs low in last game, right?
17:21:06  <frosch123> yes
17:21:12  <frosch123> except terrafomring
17:21:12  <andythenorth> money definitely wasn't a problem
17:21:30  <andythenorth> a few games I had to sell all the ships because we could only get money fast enough with trains
17:22:41  <frosch123> well, you have to use ships for ship-routes
17:22:44  <frosch123> not just for the ships :p
17:22:54  <V453000> :D
17:23:08  <andythenorth> shall we test if NoCarGoal latest version is bug free then? :)
17:23:27  <andythenorth> also try FISH 2
17:23:28  <frosch123> ideally we get a third person for the third cargo
17:23:40  <andythenorth> Rubidium !
17:27:52  <frosch123> we can also cheat and ensure the third cargo is pax :p
17:34:15  <andythenorth> or all in the same chain :P
17:34:25  <andythenorth> coal, iron ore, metal :P
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17:38:59  <supermop> wish i could play with you guys
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17:42:48  <andythenorth> what blocks you?
17:42:56  <frosch123> likely work :p
17:43:21  <frosch123> it's at most 15:00 for him when it is 21:00 for me
17:43:36  <frosch123> or 20:00 for you
17:48:30  <Stimrol> Ammler, I had thought of it but I can't find out how to talk to autopilot. I found out how to send command to the admin port but the .tcl script dont work there
17:52:40  <Ammler> if you don't know how to handle signals or if it doesn't support it, do it like we do the restart on ps (tcl8.4)
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17:55:14  <Ammler> touch a file and check via crontab for that file and execute a restart
17:56:08  <Ammler> tcl is capable to run extern scripts, just in case btw.
17:56:23  <Ammler> exec ls
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17:57:17  <Ammler> Stimrol: ^
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18:00:10  <Stimrol> Ammler, thanks I will see what I can do.
18:03:37  <andythenorth> biab
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18:17:57  <frosch123> Zuu: the obiwan is fixed in the goal gui, but not in the goal news at start of game
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18:21:36  <planetmaker> turns out installing windows is not exactly fast... "Installing update 47/136". And it runs already for >45 minutes now on that...
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18:22:14  <frosch123> what version?
18:22:22  <planetmaker> windows 7
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18:22:41  <frosch123> ah, i thought you were brave and tried 8 :p
18:22:54  <planetmaker> oh no. I re-install a laboratory computer
18:23:07  <planetmaker> it needs to be able to use at least some obscure hardware
18:23:17  <frosch123> ah, i thought you were tired of osx bugs and now wanted to compare with win8 bugs :p
18:23:23  <planetmaker> :-P
18:24:08  <planetmaker> I'm certainly biased, but I find installing OpenTTD and even everything needed to compile it easy...
18:24:29  <planetmaker> ... espeically on linux :-)
18:25:50  <planetmaker> anyway... sports. I hope the computer is finished updating when I return tomorrow ;-)
18:25:53  <planetmaker> see you later
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18:45:18  <DorpsGek> Commit by translators :: r24719 /trunk/src/lang (luxembourgish.txt unfinished/tamil.txt) (2012-11-13 18:45:11 UTC)
18:45:19  <DorpsGek> -Update from WebTranslator v3.0:
18:45:20  <DorpsGek> luxembourgish - 122 changes by Phreeze
18:45:21  <DorpsGek> tamil - 12 changes by aswn
18:47:27  * andythenorth has the idea to do a town set :(
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19:05:17  <NGC3982> Morning.
19:05:27  <NGC3982> andythenorth: Why the :(?
19:07:11  <FLHerne> andythenorth: More houses would be nice. FISH & FIRS releases would be even nicer in the short term, though :P
19:11:52  <andythenorth> frosch123: so game or no game? :)
19:15:13  <Rubidium> still running the ancient version?
19:15:33  <frosch123> andythenorth: pax, goods, petrol?
19:16:03  <andythenorth> works for me
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19:16:12  <andythenorth> frosch123: we need a Rubidium
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19:16:38  <Rubidium> oh come on... I'm virtually everywhere
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19:18:18  <andythenorth> hmm
19:18:21  <andythenorth> electricity
19:18:32  * andythenorth favours extending the map array to do it :P
19:18:35  <andythenorth> but nvm
19:18:51  <andythenorth> frosch123: new FISH? o_O
19:19:33  <frosch123> fish fish r941m
19:19:48  <Rubidium> andythenorth: volt is just a subtype of vehicle
19:19:49  <frosch123> or fish-2-alpha4
19:19:57  <frosch123> i don't like pax, newgame
19:20:10  <andythenorth> frosch123: fish-2-alpha-4 iirc
19:20:11  <frosch123> grain gold clay?
19:20:14  <Rubidium> r24719
19:20:16  <andythenorth> gold is broken
19:20:23  <andythenorth> gold should not be present :P
19:20:32  <andythenorth> I think I need to disable a default cargo :P
19:20:49  <frosch123> gold or newgame?
19:20:51  <andythenorth> newgame
19:20:57  <andythenorth> no industries for gold
19:20:59  <andythenorth> it's a bug :P
19:21:29  <frosch123> oil wood engsup ?
19:23:04  <andythenorth> sounds fine
19:23:23  <andythenorth> good luck with 30k of engsup :)
19:23:29  <andythenorth> but oil and wood make engsup
19:23:37  <andythenorth> via intermediaries :)
19:23:44  <andythenorth> and engsup makes more oil and wood
19:27:01  <frosch123> r24719 #openttdcoop.nightly
19:30:18  <frosch123> game is online
19:30:23  <Rubidium> no such firs replacement set version 0
19:30:49  <andythenorth> 1 min
19:30:59  <andythenorth> http://bundles.openttdcoop.org/firs/releases/0.8.0-test-1/
19:32:32  <Rubidium> GOLD?!? ;)
19:32:55  <Rubidium> oh... medals
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19:39:21  <DanMacK> Hey all
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19:57:08  *** DataJuggler [~kvirc@77-57-182-215.dclient.hispeed.ch] has joined #openttd
19:57:38  <DataJuggler> can i kick a fake team player?
19:58:58  <DataJuggler> theres a player, Jackob (nl) who joined my company an then sold everything... and wastet all money.... so, is it possible for me to kick him out of my company?
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20:00:21  <V453000> that would mean he can do just the same DataJuggler
20:00:45  <Ammler> DataJuggler: you set a pw
20:00:47  <DataJuggler> now I added a password to my company....
20:00:57  <DataJuggler> but he's already in...
20:01:06  <Ammler> ask an admin to ban him
20:01:28  <DataJuggler> how can i see who's admin on that server?
20:01:49  <Ammler> some servers use !admin to page
20:01:57  <andythenorth> lol @ griefer
20:02:00  <andythenorth> it's so futile :P
20:02:01  <Ammler> else no clue :-)
20:02:51  <DataJuggler> hmmm !admin dosn't work :(
20:03:00  <Yexo> DataJuggler: ask in the chat of the server
20:03:05  <Yexo> if that doesn't help: pick another server
20:03:55  <DataJuggler> thanks for your answers... hope to figure it out somehow... :S
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20:39:33  <drac_boy> hi
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21:40:56  <DorpsGek> Commit by frosch :: r24720 trunk/src/station_cmd.cpp (2012-11-13 21:40:50 UTC)
21:40:57  <DorpsGek> -Fix (r24715): Comparison of different height units.
21:42:01  <DorpsGek> Commit by frosch :: r24721 trunk/src/station_cmd.cpp (2012-11-13 21:41:54 UTC)
21:42:02  <DorpsGek> -Fix (r24715): Reallow building road stations.
21:46:18  <DorpsGek> Commit by frosch :: r24722 trunk/src/console_cmds.cpp (2012-11-13 21:46:09 UTC)
21:46:19  <DorpsGek> -Add: Display unique ID and md5sum in console content info.
21:46:28  <DorpsGek> Commit by frosch :: r24723 trunk/src/ai/ai_gui.cpp (2012-11-13 21:46:14 UTC)
21:46:29  <DorpsGek> -Fix: AI debug GUI crashed when using disabled buttons via hotkeys.
21:46:32  <DorpsGek> Commit by frosch :: r24724 /trunk/src (13 files in 3 dirs) (2012-11-13 21:46:19 UTC)
21:46:37  <DorpsGek> -Codechange: Move drawing of editboxes to the widget drawing code.
21:46:46  <DorpsGek> Commit by frosch :: r24725 trunk/src/network/network_gui.cpp (2012-11-13 21:46:22 UTC)
21:46:53  <DorpsGek> -Cleanup: Remove old editbox focus code which is already handled more generally.
21:47:02  <DorpsGek> Commit by frosch :: r24726 /trunk/src (13 files in 3 dirs) (2012-11-13 21:46:33 UTC)
21:47:07  <DorpsGek> -Codechange: Move editbox mouseloop handling to Window class.
21:47:13  <DorpsGek> Commit by frosch :: r24727 /trunk/src (3 files in 3 dirs) (2012-11-13 21:46:37 UTC)
21:47:17  <DorpsGek> -Fix: In various windows the OSK looked shiny but using it had no effect whatsoever.
21:47:20  <DorpsGek> Commit by frosch :: r24728 /trunk/src (3 files in 2 dirs) (2012-11-13 21:46:40 UTC)
21:47:21  <DorpsGek> -Codechange: Unify usage of OnOSKInput.
21:47:24  <DorpsGek> Commit by frosch :: r24729 /trunk/src (9 files in 3 dirs) (2012-11-13 21:46:46 UTC)
21:47:25  <DorpsGek> -Codechange: Unify the handling of HEBR_EDITING.
21:47:28  <DorpsGek> Commit by frosch :: r24730 /trunk/src (misc_gui.cpp osk_gui.cpp) (2012-11-13 21:46:50 UTC)
21:47:29  <DorpsGek> -Codechange: Allow OSK to simulate widget buttons with index 0.
21:47:32  <DorpsGek> Commit by frosch :: r24731 /trunk/src (7 files in 2 dirs) (2012-11-13 21:46:54 UTC)
21:47:33  <DorpsGek> -Codechange: Remove OnOpenOSKWindow and instead specify OK and CANCEL buttons via QueryString members.
21:47:36  <DorpsGek> Commit by frosch :: r24732 /trunk/src (10 files in 6 dirs) (2012-11-13 21:46:58 UTC)
21:47:37  <DorpsGek> -Codechange: Unify handling of OK and CANCEL actions for editboxes.
21:47:40  <DorpsGek> Commit by frosch :: r24733 /trunk/src (13 files in 3 dirs) (2012-11-13 21:47:02 UTC)
21:47:41  <DorpsGek> -Codechange: Move handling of editbox keys to window class.
21:47:44  <DorpsGek> Commit by frosch :: r24734 /trunk/src (12 files in 3 dirs) (2012-11-13 21:47:07 UTC)
21:47:45  <DorpsGek> -Codechange: Move QueryStringBaseWindow::OnOSKInput to Window::OnEditboxChanged.
21:47:48  <DorpsGek> Commit by frosch :: r24735 /trunk/src (4 files) (2012-11-13 21:47:13 UTC)
21:47:49  <DorpsGek> -Codechange: Move HandleEditBoxKey to Window class.
21:57:41  <SpComb> eek
21:58:32  <frosch123> hgsvn is nice, isn't it?
21:59:21  <SpComb> hg push becomes svn commit?
21:59:28  <frosch123> yup
21:59:43  <SpComb> when are you guys going to migrate mainline off of svn ^^
22:00:48  <frosch123> that only causes hg vs git discussions
22:01:00  <frosch123> with svn everyone has someone to whine about
22:01:25  <glx> at least with svn revision numbers are constant ;)
22:01:40  <planetmaker> you did use hgsvn? :-)
22:01:58  <__ln__> is git (or hg) even available for all supported platforms?
22:02:22  *** sla_ro|master [slaco@89.137.75.224] has quit [Quit: DANGER sla.ro is OFFLINE DANGER]
22:02:35  <frosch123> planetmaker: actually i am not sure, there are two things, i am not sure whether mine is hgsvn or the other one
22:02:48  <frosch123> anyway, i typed hgpushsvn
22:02:55  <planetmaker> :-)
22:03:07  <SpComb> I wonder if you could already do two-way sync between a git repo and a hg repo
22:03:27  <SpComb> just choose both :D
22:04:11  <frosch123> planetmaker: we successfully prevented andy from building too many road vehicles \o/
22:04:14  <planetmaker> I still have a separate svn repo for commits (but that's the complete svn with all tags etc)
22:04:42  <frosch123> i use hgsvn only when i have many stuff to commit
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22:05:09  <frosch123> pulling from both svn and hg does not quite work, so instead i run a script which sets up a new hgsvn checkout with only HEAD
22:05:10  <planetmaker> :-) I would fear to accidentially push one of my experimental heads from my main hg repo
22:05:13  <frosch123> then i do import and push
22:05:15  <michi_cc> __ln__: No idea about hg (well, python really), but git is even available for stuff like IRIX, HP NonStop or Minix, so I'd say yes.
22:05:45  <frosch123> michi_cc: the question is usually about osx and windows :p
22:05:53  <planetmaker> :D
22:05:53  <frosch123> everyone knows that rare stuff works
22:05:58  <michi_cc> Check and check :)
22:06:36  <frosch123> SpComb: anyway, ottd does not support svn 1.7, happy?
22:06:52  <__ln__> michi_cc: what about OS/2, ReactOS?
22:07:02  <glx> frosch123: because we rely on .svn ?
22:07:11  <frosch123> yes, .svn in src for version detection
22:07:15  <frosch123> noone fixed the script afaik :p
22:08:02  <planetmaker> he... also wheezy still has svn 1.6.17
22:08:15  <frosch123> i am still on squeeze
22:08:49  <planetmaker> I use wheezy here... I needed a newer digiKam ;-)
22:09:00  <SpComb> squeeze-backports
22:09:17  <planetmaker> I know. But wheezy is also already frozen...
22:09:24  <SpComb> true dat
22:09:39  <planetmaker> And main issue is that squeez backports didn't make network, graphics and sound card working ;-)
22:09:45  <planetmaker> but wheezy did
22:10:15  <SpComb> <complaints about distribution release models>
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22:11:05  <planetmaker> would make sense from my POV to add support for new hardware to old distributions... but well. It would add up quickly
22:11:16  <planetmaker> old = stable
22:11:47  <michi_cc> __ln__: I doubt current trunk even compiles for OS/2 anymore, but google indicates there is an unofficial OS/2 git port. And ReactOS claims to be binary compatible to Windows, so git for windows should do it.
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22:35:37  <SpComb> Canonical is pushing kernel updates for LTS releases
22:35:42  <SpComb> for hardware support
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22:52:04  <frosch123> night
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23:03:44  * drac_boy pokes flygon?
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23:25:15  <Terkhen> good night
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23:36:52  * drac_boy pokes flygon_ one last time?
23:36:53  <drac_boy> :p
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