Log for #openttd on 1st December 2012:
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00:58:06  <Flygon> Okay, perhaps retroactively applying cargodist to this gamesave was a terrible idea...
00:58:34  <Flygon> My network is now more ineffient than a Hummer towing a piece of paper
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01:12:34  <NGC3982> :D
01:12:42  * NGC3982 saves that in his little notebook of good things.
01:14:20  <Flygon> It doesn't help that thi is 1891 using 2CC trains
01:14:51  <Flygon> 96km/h makes passengers take literal years going from Kansas to New York
01:14:57  <Flygon> I have patient passengers @_@
01:15:52  <Flygon> Probably because Pittsburg-New York express isn't implemented yet... so they're going via Washington
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02:10:16  <Nat_aS> I wish there was a way to change how long years are
02:10:21  <Nat_aS> in OTTD
02:10:29  <Nat_aS> because taking years to get places is silly
02:26:23  <Flygon> There is
02:26:27  <Flygon> Daylength patch iirc
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03:06:04  <Nat_aS> is it good?a
03:06:10  <Flygon> Never used it
03:06:17  <Nat_aS> and compatable with cargodist?
03:06:18  <Supercheese> "Good" is extremely relative
03:06:34  <Supercheese> The version in Chill's patchpack works with cargodist
03:06:40  <Supercheese> I dunno about any others
03:06:53  <Nat_aS> well good here, imo, would make the years progress slowly, without effecting cargos and veichiles
03:07:08  <Nat_aS> so trains would move the same speed, and cargos would be produced at the same rate
03:07:10  <Supercheese> That is what it does
03:07:25  <Nat_aS> but the date, for the pourpose of trains being obsolete and shit, would take longer
03:07:31  <Supercheese> yep
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03:51:23  <Flygon> You know what'd be nice?
03:51:25  <Flygon> Water tunnels
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04:40:02  <Eddi|zuHause> unrealistic!!
04:41:12  <Flygon> Not unrealistic
04:41:19  <Flygon> It's just like a railbridge
04:41:26  <Flygon> Except it's got turf on top :B
04:44:01  <Eddi|zuHause> well, rail bridges are unrealistic as well, as far as going under them by ships is concerned
04:47:22  <Eddi|zuHause> take a look at what hoops they had to go through for this briddge to have sea-going vessels pass under it:ÃŒcke
04:48:13  <Eddi|zuHause> this is in otherwise totally flat landscape, and they have to climb 80m with a loop like you would in the mountains
04:49:05  <Eddi|zuHause> well, actually it's 42m
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04:50:52  <Eddi|zuHause> now imagine driving a tunnel of that size through a mountain
04:58:44  <Eddi|zuHause> interesting thing about that bridge is there's a ferry hanging under the bridge that doesn't touch the water
05:00:44  <Flygon> Sorry for the delays
05:00:53  <Flygon> But, in OpenTTD, ships are made of magic! :P
05:01:17  <Flygon> Also, I can't speak German x:
05:01:17  <Flygon> Sorry
05:03:28  <Eddi|zuHause> you can still look at the pictures :)
05:03:54  <Flygon> Touche
05:04:02  <Flygon> Except you linked me to a disambiguation article :P
05:04:20  <Eddi|zuHause> not here
05:04:56  <Flygon> Appears to be a disambiguation article...
05:05:13  <Flygon> ...I really gotta get my IRC client to support UTF properly, and stop using ASCII
05:05:24  <Eddi|zuHause> your utf8 conversion is broken then
05:05:37  <Flygon> Ahh...
05:05:44  <Flygon> x:
05:06:15  <Eddi|zuHause> anyway there's also an english article
05:07:17  <Eddi|zuHause> Flygon: your link is broken because it applied the utf-8 conversion twice
05:07:31  <Flygon> Oh x:
05:07:32  <Flygon> Sorry
05:07:36  <Flygon> Thank you, for the English link
05:07:52  <Flygon> ...that is a hell of a tall bridge
05:12:19  <Eddi|zuHause> there's also this bridge over the same canal:ÃŒcke_Hochdonn_bei_Burg_in_Dithmarschen_Dortmunder_Union_Louis_Eilers_NordostseekanalbrÃŒcke_Bildseite.jpg
05:14:38  <Flygon> Got a tinyurl for that? x:
05:15:22  <Eddi|zuHause> never tried that ;)
05:16:37  <Flygon> It's easy
05:16:52  <Eddi|zuHause>
05:16:54  <Flygon> Just shove it in, then pull out the string it gives you
05:16:59  <Flygon> Yeah, like that
05:17:04  <Flygon> Thanks :)
05:17:13  <Flygon> ...
05:17:15  <Flygon> "501 Not Implemented
05:17:15  <Flygon> The server has either erred or is incapable of performing the requested operation."
05:17:18  <Eddi|zuHause> hm, that seems to fail as well
05:17:21  * Flygon bangs head against wall
05:17:43  <Flygon> Must be a chrome thing
05:22:18  <Eddi|zuHause> try this one then:
05:29:10  <Flygon> That works, Eddi|zuHause :)
05:29:12  <Flygon> Thank you
05:29:37  <Flygon> o.o
05:29:44  <Flygon> It looks really flimsy, somewhat
05:30:00  <Eddi|zuHause> here's a map of the canal:
05:30:19  <Eddi|zuHause> you see Rendsburg in the north with the first bridge, and Hochdonn in the south with the second bridge
05:31:59  <Eddi|zuHause> you also see two other rail bridges and a few road bridges crossing that canal, all 42m above the water surface
05:33:44  * Flygon nod
05:33:55  <Flygon> Area I'm from isn't known for huge bridges
05:34:09  <Flygon> One of them we tried to build collapsed mid-construction
05:34:55  <Flygon>
05:35:25  <Flygon> Never trust Australians to build a suspension bridge
05:37:51  <Eddi|zuHause> this is the highest rail bridge in germany, 107m above ground:
05:38:18  <Flygon> That looks quite dangerous
05:38:31  <Flygon> What about high winds? Or passenger safety in an emergency?
05:38:51  <Eddi|zuHause> it's currently under reconstruction, because it's over 100 years old
05:39:08  <Supercheese> Helicopter evac in case of emergency :P
05:39:16  <Supercheese> or hell, it's Germany, so Zeppelin evac!
05:39:23  <Flygon> I see
05:39:31  <Flygon> @ the reconstruction
05:39:31  <Supercheese> although the new Zeps are really tiny...
05:39:50  <Flygon> I always thought Australia would be a good place for giant Zepplins
05:39:58  <Supercheese> All that open space, yeah
05:40:15  <Flygon> Build one with a large enough envelope, and you have something that's practical for freight (coal, iron ore) haulage
05:40:20  <Supercheese> have you got any Helium there?
05:40:24  <Flygon> Bonus points for being able to go to neighbouring countries
05:40:32  <Supercheese> I know we have some here in Oklahoma-area
05:40:32  <Flygon> We have plenty of hydrogen :P
05:40:59  <Supercheese> well, hydrogen is everywhere
05:41:00  <Eddi|zuHause> Flygon: zeppelins are known to cover really long distances really well
05:41:00  <Flygon> (though, only countries that come to mind nearby that can handle superblimps are Japan and China...)
05:41:05  <Flygon> Yes
05:41:13  <Flygon> Hence, why I suggested giant freight Zepps
05:41:31  <Flygon> Giant being, over a kilometer long
05:41:34  <Eddi|zuHause> germans tried to revive the zeppelin concept, but the company failed big time
05:41:34  <Supercheese> I'd rather have a flying cruise ship
05:41:48  <Supercheese> their NT Zeppelins are way too small
05:41:54  <Supercheese> like 12 passengers
05:42:08  <Flygon> It's a shame no Heindenbergs were preserved
05:42:23  <Supercheese> Nazis were involved, they tended to ruin everything
05:42:27  <Supercheese> :(
05:42:39  <Flygon> The problem with the Nazi's is the regieme, not the people
05:42:42  <Flygon> We need to remember that
05:42:53  <Supercheese> aye, the policies are what I refer to
05:43:43  <Flygon> Then again, Australia's practically the only country that hadn't been invaded by the Nazi's... barring some bombings from Japan, anyway
05:43:54  <Flygon> But Japan made the mistake of bombing a desert
05:44:26  <Flygon> Darwin's population in WWII was waaaaay more soldiers than citizens :P
05:44:34  <Supercheese> didn't they hit one airfield? Albeit a small, barely-used one?
05:45:00  <Supercheese> and weren't there midget subs in Syndey harbor?
05:45:10  <Supercheese> or was that a piece of alternate history I read somewhere?
05:45:36  <Flygon> Anyone attempting to invade Australia's harbours are idiots
05:46:07  <Flygon> Sydney and Melboure have extremely geographically advantagious harbours, and the rest (even before the 1940s) were very well protected otherwise
05:46:32  <Flygon> Seriously, just try invading Melbourne via Port Phillip Bay
05:46:38  <Supercheese> I don't doubt that, but we're talking about an Empire that resorted to large-scale kamikaze tactics...
05:46:59  <Supercheese> also I didn't think they wanted to invade as much as wreck shipping
05:46:59  <Flygon> They tried that
05:47:04  <Flygon> It didn't really succeed
05:47:10  <Supercheese> but I don't properly recall
05:47:41  <Flygon> And Japan would never have had a hope in hell of reaching any Australian cities (barring Perth and Darwin) by sea anyway, considering the US's Navy prescence
05:47:58  <Flygon> (and the Perth is a huuuge maybe)
05:48:09  <Supercheese> wonder if that would have been different if the carriers were at Pearl when it was bombed...
05:48:19  <Eddi|zuHause> the idea behind the kamikaze tactics, or pretty much any japanese tactics in the second part of WWII was that as a democracy, american opinion would suffer from large scale loss of life
05:48:52  <Eddi|zuHause> so eventually the americans would vote for ending the war, if it dragged on for too long
05:49:52  <Eddi|zuHause> that was until the first atomic bombs hit
05:52:33  <Flygon> Kamikaze tactics are worthless against 1940s Australia
05:52:55  <Flygon> We lacked the ability to have long range communication with them (that wasn't awful) until around the 80s to 90s
05:53:03  <Flygon> As in, with Darwin
05:53:36  <Flygon> They were bombing an area of Australia that would be able to be kept confidential whatsoever... they wouldn't be demolalizing a country, just a convey of soldiers
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06:04:05  <Eddi|zuHause> oh, fun fact about that bridge reconstruction: before the reconstruction they tried to get the bridge certified for the small passenger trains that would use them, but in the application they filled in the wrong number. so the bridge was certified for the train, but only without passengers
06:06:05  <Eddi|zuHause> with passengers the train would get too heavy, and thus they couldn't use it
06:06:38  <Supercheese> "Were those imperial tons or metric tons?"  :P
06:07:24  <Eddi|zuHause> we're probably lucky that we don't have that kind of problem :)
06:07:43  <Supercheese> Yeah
06:07:57  <Supercheese> Although you might have the handwritten 1 vs 7 problem
06:08:04  <Eddi|zuHause> well, it was really big problem before we converted to the metric system
06:08:04  <Supercheese> D'you bar the 7 or not?
06:08:21  <Eddi|zuHause> because each province noble had his own measurement system
06:08:45  <Eddi|zuHause> so you had a prussian pound, a saxon pound, a bavarian pound, ...
06:09:25  <Supercheese> oy gevalt
06:09:42  <Flygon> Someday, America'll be too late to switch to Metric
06:10:00  <Eddi|zuHause> germany consisted of about 40 constituencies in the 1850's
06:10:18  <Eddi|zuHause> practically each of them with individual measurement units
06:10:33  <Supercheese> the American Society of Mechanical Engineers said back in the 70s or so, "America WILL adopt the metric system."
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06:10:38  <Supercheese> ... and here we are
06:10:53  <Eddi|zuHause> which made it very necessary to introduce a common system
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08:39:58  <__ln___>
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08:48:48  <Wolf01> moooorning
08:49:09  <Supercheese>  I suppose 1 AM is morning ;)
08:49:32  <Wolf01> :)
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09:01:18  <Flygon> Evening
09:01:19  <Flygon> 8PM
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10:36:27  <Alberth> moin
10:40:13  <frosch123> hai :)
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11:06:38  <NGC3982> Morning.
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11:08:00  <NGC3982> __ln___: ..
11:28:29  <Flygon> Okay, I am loving cargodist
11:28:52  <Flygon> It actually makes installing intermediate stations worthwile :)
11:29:16  <Flygon> And requires less trains for more profit!
11:38:05  <fonsinchen> It can also be the other way round, depending on your network layout ...
11:38:28  <NGC3982> Cargodist?
11:39:13  <NGC3982> "So this is the (n+1)th attempt".. Hah. :D
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11:44:34  <NGC3982> What this all about.
11:44:47  <NGC3982> It's a wayfinder?
11:45:27  <fonsinchen> It distributes cargo in your network, using multiple hops
11:46:13  <fonsinchen> For example if you have a pax train from A to B and another one from B to C. Part of the passengers from the first train will automatically transfer at B in order to reach C.
11:47:57  <Flygon> fonsinchen: I actually switched the type of OpenTTD client mid-way through (basically, saved and opened)... while my initial network was overwhelmed
11:48:00  <NGC3982> Oh, i see.
11:48:02  <Flygon> It actually became far more flexible
11:48:03  <NGC3982> That's nice.
11:48:27  <Flygon> Though, people willing to take over a year going from Kansas to NY are nuts
11:49:54  <NGC3982> Hehe :D
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11:53:42  <__ln___>
11:54:11  <NGC3982> Im not really following, though. How do i use git files?
11:56:10  <NGC3982> I'm sorry, but i used OMX values yesterday before closing. I did not recall any abrupt halt?
11:59:31  <Eddi|zuHause> __ln___: but sanitizing the input would take valuable nanoseconds... the latency would increase!
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12:08:17  <Eddi|zuHause> why am i getting the impression fonsinchen has a highlight on "cargodist"? :)
12:09:56  <Eddi|zuHause> NGC3982: you can get a precompiled version if git confuses you
12:11:29  <fonsinchen>
12:12:01  <fonsinchen> you can also get a source tarball there. Then you can compile yourself without using git.
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12:24:57  <NGC3982> C..compile?
12:25:17  * NGC3982 scratches his head, scrolls up a bit and tries to re-read everything.
12:29:04  <NGC3982> Though, how quaint. Generating a map consists of 95% generating canals, 5% everything else.
12:29:43  <Eddi|zuHause> map generation has not been changed...
12:30:14  <NGC3982> Not related to the previous discussion.
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12:33:50  <Bad_Brett> btw, how do i replace the river sprites? can i use replacenew or so i have to make an item block?
12:34:36  <Eddi|zuHause> you should probably ask that to the people who coded rivers before, in the forum
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12:45:28  <frosch123> rivers are only via item block
12:45:43  <frosch123> effectively canals are also only via item block nowadays
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13:03:56  <NGC3982> Im trying to play a 2048^2048 map locally. I have a dedicated server running on my HTPC, and it CPU/RAM/bandwith wise, it does not seem to exceed any particular limit
13:04:12  <NGC3982> The client is my i5 laptop, connected (wireless-n) trough LAN.
13:04:38  <NGC3982> I keep getting disconnected, and lot's of "X seconds since respons from server".
13:04:45  <NGC3982> What (on earth) can cause it?
13:05:04  <NGC3982> I have been experimenting with net_frame_freq, but that does not make any particular changes.
13:05:33  <Sturmi> tried a a cable connection?
13:06:16  <NGC3982> Yes, same effect.
13:07:24  <V453000> how many trains
13:07:29  <NGC3982> None.
13:07:31  <V453000> ecs/firs?
13:07:34  <NGC3982> ECS
13:07:39  <V453000> there is your answer
13:08:34  <NGC3982> :(
13:09:07  <Flygon> In 10 years time, we'll have the computational power and fiber to handle 8192*8192 maps :)
13:09:27  <NGC3982> Ill set map_x to 9.
13:09:31  <NGC3982> Let's see how that works.
13:09:33  <NGC3982> Flygon: yey.
13:09:56  <V453000> well 512x512 should be enough for any player really ... and honestly, ECS is really badly functional ;) all the production changes and stuff
13:10:04  <Eddi|zuHause> NGC3982: could set a lower number of industries
13:10:09  <Flygon> Assuming companies and Governments around the world get off their arse and install fiber everywhere
13:10:14  <Flygon> Because screw copper
13:10:24  <NGC3982> Eddi|zuHause: I guess.
13:10:47  <NGC3982> V453000: It was more of an experiment. Though, why just ECS? Wont FIRS have the same effect?
13:11:15  <V453000> I dont know the exact code, but FIRS stresses the cpu less
13:11:32  <NGC3982> Ah, i see.
13:11:40  <Eddi|zuHause> NGC3982: ECS has lots of animation and complicated production formulas
13:11:45  <V453000> somehow ECS just counts more stuff I guess
13:11:52  <V453000> ye
13:11:54  <NGC3982> Ok
13:12:01  <NGC3982> Bah. Im tired of FIRS.
13:12:09  <NGC3982> Been over-playing it for so long.
13:12:22  <V453000> opengfx+ industries are fun when you need a well working industry set and demand more cargoes :)
13:12:42  <DorpsGek> Commit by alberth :: r24776 /trunk/src (23 files in 7 dirs) (2012-12-01 13:12:39 UTC)
13:12:43  <DorpsGek> -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
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13:13:02  <Flygon> And 512*512 is never enough
13:13:10  <Flygon> 2048*2048 isn't even enough for a heightmap of Australia
13:13:14  <Flygon> Or even Victoria @_@
13:13:25  <NGC3982> V453000: Wait, Opengfx+? I thought that was a new version of the normal industries?
13:13:58  <V453000> well original industries which can be turned on in various climates, meaning more cargoes?
13:14:00  <Eddi|zuHause> NGC3982: basically it combines the industries of all climates
13:14:08  <Alberth> Flygon: how is 2k*2k not enough, it's a matter of scaling
13:14:09  <V453000> EXCEPT TOYLAND :(
13:14:21  <Sturmi> screw toyland
13:14:37  <NGC3982> Eddi|zuHause: Oh, i see.
13:14:48  <V453000> Sturmi now you fucked up
13:14:48  <Flygon> Alberth: Australia's a continent with a lot of nothing, and cities that are actually very tightly concentrated when there are cities...
13:14:50  <V453000> .
13:14:51  <Flygon> It's hard to explain
13:14:54  <Flygon> Basically
13:14:54  <NGC3982> Is it accessable trough the online content?
13:15:07  <Flygon> For some regions, 4k*4k would be wildly overcompensatory
13:15:09  <V453000> sure
13:15:15  <NGC3982> It was!
13:15:17  * NGC3982 tries.
13:15:18  <Alberth> Sturmi: but it has a very nice industry chain
13:15:22  <Flygon> But for others, it'd barely give enough realistic definition
13:15:23  <NGC3982> Should i use all of them?
13:15:31  <V453000> it has the best industry chain
13:15:34  <Sturmi> it has but it causes eyecancer
13:15:39  <Alberth> Flygon: hmm, leave out the 'nothing' parts then?
13:15:39  <V453000> NGC3982: yeah that is fun :)
13:16:06  <NGC3982> Speaking of, i notice that OpenGFX+ Trains has two versions in the online content.
13:16:07  <Flygon> Alberth: Yeah, but then you'd end up with Perth complaining it's not counted, and a 4k*1k map :P
13:16:09  <Alberth> Sturmi: tried the opengfx variant or the zbase variant, much nicer
13:16:21  <NGC3982> Is it really prefarable to have both old and new versions in the content list?
13:16:41  <Sturmi> no, maybe i should.
13:17:40  <Eddi|zuHause> NGC3982: of what?
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13:17:51  <V453000> if you have one version have 200mb or how much, yes :d
13:18:21  <NGC3982> Eddi|zuHause: 0.2.5 and 0.3.0 is available in the online content, for the OpenGFX+ Trains NewGRF.
13:18:40  <Eddi|zuHause> maybe a dependency or something
13:21:25  <NGC3982> Confused NGC.
13:21:48  <NGC3982> Ill try a 2048^2 map with opengfx
13:21:52  <NGC3982> OpenGFX*
13:29:38  <NGC3982> What the
13:29:50  <NGC3982> It seems like the autosave disconnects the server
13:32:13  <V453000> is it socially correct to class beer into valuables?
13:32:44  <NGC3982> Are you europeean?
13:32:49  <Alberth> I don't, but you may want to
13:33:47  <frosch123> V453000: yeah, if you want to keep it, it might be better to guard it
13:33:59  <frosch123> but otoh, which guard could you trust?
13:33:59  <V453000> ofc, armoured wagons
13:39:43  <Alberth> the biggest threat does not come from the outside ;)
13:40:34  <V453000> :D
13:40:38  <V453000> fair point
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13:44:28  <Flygon> In Australia, you don't have Beer Trains
13:44:45  <frosch123> Flygon: ottd is not about realism, but about dreams :p
13:44:52  <Flygon> You have Beer pipeline from Melbourne, to Sydney, to Brisbane, to Adelaide, to Perth, to Darwin... should I continue? :D
13:45:07  <Flygon> The trains aren't fast enough! And lack the capacity!
13:45:16  <Flygon> We thank Russia for the idea :D
13:48:00  <NGC3982> V453000: Well, this worked out nicely.
13:48:45  <Alberth> Flygon: use tankers
13:49:10  <Flygon> We stopped using those when the drivers kept getting drunk off the tanker tank
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13:49:27  <Alberth> good point :)
13:54:20  <Rubidium> oh... a tron-esque commit ;)
13:56:17  <peter1138> ?
14:02:38  <Rubidium> @commit 5210
14:02:38  <DorpsGek> Rubidium: Commit by tron :: r5210 /trunk (44 files in 6 dirs) (2006-06-10 08:37:41 UTC)
14:02:39  <DorpsGek> Rubidium: Many small changes which piled up: const, unsigned, variable scope, CSE for readability, DeMorgan, if cascades -> switch, whitespace, parentheses, bracing, misc.
14:02:49  <Rubidium> @commit 24776
14:02:50  <DorpsGek> Rubidium: Commit by alberth :: r24776 /trunk/src (23 files in 7 dirs) (2012-12-01 13:12:39 UTC)
14:02:51  <DorpsGek> Rubidium: -Doc: Typo fixes, additions, and additional dots collected from various sources (including Eagle_rainbow, MinchinWeb)
14:03:06  <Rubidium> both look pretty much like many small changes piling up
14:04:46  <Alberth> I don't keep collections of code changes ;)
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14:30:08  <andythenorth> lo
14:31:06  <V453000> hello andy :)
14:39:28  <NGC3982>
14:40:07  <NGC3982> I have an order table like this, and i wish to auto-replace the trains. Will the trains ignore the non-stop orders, if only a single depot is available?
14:40:21  <NGC3982> Or will they wait until they get between the orders (where the depot lies).
14:41:21  <V453000> depends on servicing requirements, if they want a service they will go for a near depot I think, but that seems to work really variously
14:41:32  <andythenorth> what is new?
14:41:37  <V453000> best solution for autoreplacing is to have all depots behind terminus stations or reversers
14:41:52  <V453000> I wrote a little thing about that here
14:42:04  <NGC3982> V453000: It's not servicing, it's auto-replacing - Or - Does the same rules apply?
14:42:07  <NGC3982> Oh, ok
14:42:11  <V453000> yeah
14:42:19  <V453000> read the article that will explain some things
14:42:24  <NGC3982> Thanks
14:42:31  <V453000> yw
14:55:08  <NGC3982> Yes, that worked out nicely.
15:12:19  <NGC3982> Ah, OpenGFX+ is really nice.
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15:51:42  <peter1138> hmm, that's annoying
15:52:08  <peter1138> got a spare raid card but its bios seems to override the ahci bios, so the system can't boot :-(
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17:15:22  <Superuser> hey there, it's the translation man again. I wonder, where does this string appear in the game?
17:19:06  <frosch123> in the advanced setting gui
17:19:09  <frosch123> in the lower panel
17:19:32  <frosch123> nightly only (in case you only know stable)
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17:24:17  * NGC3982 is on a train.
17:24:23  <Superuser> thanks bruv
17:24:30  <Superuser> guess I need to dl nightly
17:25:00  <Superuser> btw, frosch123, how can I change the MIDI soundfont used in Windows? I know how to do it on Linux and it uses that, but how do I do it in Windows, do you know?
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17:41:48  <peter1138> good luck, windows vista/7 try to make out that midi doesn't exist
17:42:14  <andythenorth> forums seem to be on silent running
17:42:19  <andythenorth> nobody's posted for days
17:42:28  <andythenorth> is openttd dying?
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17:44:55  <peter1138> maybe you're looking in the wrong section?
17:50:09  <Superuser> Windows XP?
17:50:20  <Superuser> I moved to Linux because I don't like the newer Windows hehe
17:50:39  <Superuser> but I still have an XP installation for some games
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18:30:29  <superboss75> hi
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18:45:37  <DorpsGek> Commit by translators :: r24777 /trunk/src/lang (5 files in 2 dirs) (2012-12-01 18:45:29 UTC)
18:45:38  <DorpsGek> -Update from WebTranslator v3.0:
18:45:39  <DorpsGek> basque - 37 changes by lutxiketa
18:45:40  <DorpsGek> catalan - 4 changes by Bassals, arnau
18:45:41  <DorpsGek> greek - 6 changes by Evropi
18:45:42  <DorpsGek> korean - 6 changes by telk5093
18:45:43  <DorpsGek> ukrainian - 9 changes by edd_k
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19:01:08  <peter1138> pfft, windows 7 is way better than the rest
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20:04:58  <frosch123> night
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20:42:16  <andythenorth> meh
20:42:26  <andythenorth> FIRS compile is sloooooow
20:43:18  <Rubidium> andythenorth: looking at the number of open openttd bugs I'd guess that openttd's dying as well
20:43:32  <andythenorth> fewer bugs?
20:43:34  <andythenorth> or more?
20:43:57  <Rubidium> way more
20:44:12  <Eddi|zuHause> maybe OSX is dying? :)(
20:44:32  <Rubidium> in the good days there were like 10 open bugs (almost all OSX), but now the majority isn't OSX specific anymore
20:45:25  <andythenorth> is it dying from more users reporting bugs?
20:45:30  <andythenorth> dying by not dying? :P
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20:46:34  <Rubidium> andythenorth: more like less people fixing bugs
20:48:19  <Superuser> what the heck, I just dl'ed the nightly and there's a new background game in the main menu?
20:48:35  <Superuser> I like it actually, do keep :)
20:49:02  <Rubidium> new ain't the right word
20:49:05  <Superuser> arctic maps are wayyy underrated, maybe this will make people pay attention to them
20:49:22  <Eddi|zuHause> Superuser: that title game is actually ANCIENT
20:49:32  <Eddi|zuHause> it's a builtin bug tester
20:49:35  <Superuser> ok calm down
20:49:50  <Eddi|zuHause> Superuser: the title game is traditionally switched every year
20:50:31  <Superuser> aaand crash - Assertion failed at line 169 of ..\src\window.cpp: widget_index < this->nested_array_size
20:50:39  <Zuu> Actually, I guess it is soon time for the next title game competition.
20:50:41  <Superuser> just the main menu :(
20:51:06  <Superuser> oh cool is there a place where you can see a gallery of them or something?
20:51:25  <Eddi|zuHause> they are in the screenshot section of, i think
20:51:45  <Eddi|zuHause> hmm no, they aren't
20:52:15  <Superuser> holy shit, that crash is driving me nuts (WinXP SP3, chaps)
20:52:20  <Superuser> if that helps
20:52:43  <Eddi|zuHause> Superuser: what helps is a bug report with the crash.log/crash.dmp/etc. files on
20:52:54  <Superuser> I told you the line, isn't that enough -.-
20:52:56  <Zuu> Here is the thread of the last title game competition:
20:53:04  <Eddi|zuHause> Superuser: no it's not
20:53:12  <Rubidium>
20:53:14  <V453000> come on driving nuts isnt that bad :(
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20:54:01  <Rubidium> Superuser: given that line is called from hundreds of locations, it's not really useful
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20:54:27  <Superuser> window.cpp?
20:54:45  <Rubidium> Superuser: any programming experience?
20:54:53  <Superuser> only scripting.
20:55:02  <Superuser> lua and ruby
20:55:12  <Superuser> and some python
20:55:19  <Eddi|zuHause> Superuser: what is needed is a backtrace how it got to that line. that it got to that line is fairly un-saying...
20:55:20  <Zuu> Superuser: If you can come up with a set of instructions on how to reproduce the crash, that would be useful.
20:55:47  <Superuser> okay...
20:56:02  <Rubidium> Superuser: then look at the code and tell me whether that looks buggy:
20:56:54  <Zuu> Oh, actually it is very easy to reproduce. Just click on the main menu window anywhere except at the buttons.
20:58:11  <Eddi|zuHause> Zuu: that doesn't do anything here...
20:58:15  <Superuser> that bug tracking system you use is really nice, almost as nice as MantisBT
20:58:36  <Superuser> I still prefer Roundup Tracker myself for its sheer simplicity : )
20:58:45  <Zuu> Eddi|zuHause: On r24777?
20:58:52  <Eddi|zuHause> yes
20:59:20  <Zuu> Strange. And you click eg next to the quit button (but not on it)
20:59:32  <Eddi|zuHause> yes
20:59:38  <Eddi|zuHause> linux, x64
20:59:47  <Zuu> interesting :-)
21:00:49  <Zuu> It happens for me with win32 but not win64.
21:01:23  <Rubidium> oh... *that* smells like a buffer overrun of sorts
21:01:24  <Zuu> s/win64/windows 64 bit/
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21:03:59  <Eddi|zuHause> hm... FIRS r891M... how ancient is that? :)
21:04:43  <Superuser> btw don't file a bug, it's uploading atm
21:04:59  <Superuser> the dumps and stuff I mean
21:05:17  <Superuser> ta-da!
21:07:07  <andythenorth> Eddi|zuHause: that's as ancient as the pyramids :P
21:08:31  <Eddi|zuHause> oh crazy old game with flat junctions without PBS :)
21:09:03  <SpComb> path signals = awesum
21:14:26  <Eddi|zuHause> i can spend ages looking at this screenshot :)
21:14:56  <Superuser> o_O_o_O_o_O_o
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21:15:17  <SpComb> pretty weird
21:15:32  <Superuser> I love people's commitment to this game, it's like inspiring stories like this:
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21:16:07  <Eddi|zuHause> yeah i remember that story
21:16:15  <SpComb> a little pathfinder work there
21:17:44  <Eddi|zuHause> although it was cheated, that screenshot is filed under "0.7" but actually it was a paxdest game
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23:00:57  <__ln___> i think there's something missing from the elrail graphics...
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23:05:22  <Superuser> When enabled, viewports will start to scroll when the mouse is near the edge of the window
23:05:45  <Superuser> Why not change this to 'When enabled, the map scrolls when the mouse is at the edge of the window'?
23:05:58  <Superuser> No-one knows what viewport means - I had to google it myself.
23:06:37  <__ln___> It's English, everybody knows English.
23:07:04  <Superuser> most RTS players just say 'the map scrolls' :P
23:07:26  <Superuser> and get pissed off when annoying bugs mean it doesn't scroll, like in Europa Universalis III, lol
23:07:37  <Superuser> but seriously, that is just confusing
23:08:46  <Superuser> Unless I'm missing something here, like viewports being something more than just the map.
23:09:59  <Superuser> and besides, that's the help text. The string for the setting itself says 'Pan window when mouse is at the edge: {STRING}'
23:10:15  <Superuser> you need to think like designers, not developers and use more approachable terms, really
23:11:29  <Psyk> __ln___: its nice, I always wanted to see what is outside the train while travelling at night
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23:28:11  <Eddi|zuHause> __ln___: what do you mean? all these features are in openttd :)
23:32:22  <FLHerne> Superuser: Don't forget that a 'Map' window exists ;-)
23:32:40  <Superuser> Huh... I'm confused...
23:33:27  <FLHerne> Well, there's a separate window to show the map, right? As well as the main viewport and the creatable ones
23:34:07  <FLHerne> So 'Map scrolls when mouse is at the edge' would be somewhere between 'very ambiguous' and 'wrong' :P
23:37:00  <Superuser> oh, this is just for the separate map then?
23:37:16  <Superuser> like, the one you can bring up?
23:37:49  <FLHerne> No, in fact the map is the one that *doesn't* scroll when the cursor is near the edge of its window :P
23:38:42  <FLHerne> So the answer to <Superuser> Why not change this to 'When enabled, the map scrolls when the mouse is at the edge of the window'? is: The map doesn't do that - the viewports do
23:40:07  <Superuser> really? I just enabled it, and it scrolled...
23:40:35  <Superuser> so to clarify; viewport = minimap you can bring up
23:41:47  <FLHerne> Nope.
23:41:53  * FLHerne draws on a screenshot
23:46:08  <FLHerne>
23:46:53  <Superuser> ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
23:46:55  <Superuser> I get it now
23:47:06  <Superuser> idiot su :)
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23:47:56  <FLHerne> Superuser: I think you had your names backward :P

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