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00:05:55 *** pugi [~pugi@host-091-097-064-212.ewe-ip-backbone.de] has quit [] 00:11:26 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 00:13:24 *** DDR_ [~chatzilla@d108-180-70-130.bchsia.telus.net] has joined #openttd 00:15:25 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 00:15:55 *** DDR [~chatzilla@d108-180-70-130.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 00:16:04 *** DDR_ is now known as DDR 00:20:19 *** Elfindo [724f002a@ircip4.mibbit.com] has joined #openttd 00:22:02 *** Elfindo [724f002a@ircip4.mibbit.com] has quit [] 00:29:55 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 00:30:51 <Wolf01> 'nighty xmas 00:30:56 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:34:48 <drac_boy> had to ask but did they ever carry liquid-filled barrels on flatcars or that generally was only for either low-side open wagons or tank cars alone? 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07:04:16 <George> by adding new default livery which is a randof of other 07:04:23 <George> code of a wagon 07:04:26 <George> http://pastebin.com/f8hMKH64 07:04:53 <George> but my change causes OTTD r24837 to crash 07:05:10 <Supercheese> Holy preprocessor directives, Batman 07:05:13 <George> when I open a new vehicle window 07:06:10 <George> I can't understand, what could be wrong 07:06:27 <George> I've only added a new random for CB 2D 07:07:31 <George> my changes are - adding strings 84-95 and string 101 07:09:15 <Supercheese> I dunno sorry 07:10:49 <Supercheese> I don't use the colour_mapping callback myself 07:15:27 <Supercheese> It should be "color_mapping", but apparently the devs prefer British English :P 07:19:09 <Terkhen> George: I don't know how to modify liveries with nml, but a NewGRF should not be making OpenTTD crash... could you please open an OpenTTD bug report with the nml code attached to it so we can check that crash? 07:20:00 <Terkhen> with my somewhat limited nml knowledge the code does not look wrong 07:20:12 <George> where should I post the crash files? 07:20:33 <George> Here http://bugs.openttd.org/ 07:20:35 <George> & 07:20:51 <Terkhen> George: yes, thanks :) 07:20:51 <George> I mean ? 07:21:05 <George> creating the report 07:22:44 <Terkhen> with regard to the code, I barely remember how random switches are supposed to work... but calling a random switch from a switch seems wrong to me 07:23:04 <Terkhen> but I'm not sure :P 07:23:17 <Terkhen> you may have to wait a bit until someone more knowledgeable wakes up :) 07:27:27 <V453000> hohoho, is the large sprite support in 1.3? 07:27:58 <Supercheese> I didn't check 07:28:14 <Supercheese> I agree the oversized purchase sprites support in trunk is nice 07:29:54 <V453000> point is I update newgrf when stable has it, so asking :) 07:32:03 <Terkhen> V453000: http://vcs.openttd.org/svn/changeset/24850/#file0 <-- it is in the 1.3.0-beta1 testing release, but not in stable :P 07:32:10 <Terkhen> (second item) 07:34:11 <V453000> testing release is stable for me 07:34:18 <V453000> :) 07:35:17 <V453000> and changing nuts so it follows the big purchase menu sprites will at least make more people consider testing 07:36:08 <Terkhen> great :) 07:38:34 <George> FS#5404 07:41:07 <George> do I need to add any additional information? 07:42:38 *** Pikka [~Octomom@d58-111-70-16.rdl800.qld.optusnet.com.au] has joined #openttd 07:51:42 <Terkhen> George: that's all it should need, thank you :) 08:09:04 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:55:33 *** kamnet [4cb15be2@ircip3.mibbit.com] has joined #openttd 08:55:59 <kamnet> Anybody awake who would like to help me w/ TortiseSVN and patching ? 08:57:53 <Eddi|zuHause> it 08:57:57 <Eddi|zuHause> 's really simple 08:58:08 <Eddi|zuHause> just right-click and say "apply patch" 08:58:18 <Eddi|zuHause> but you can't use hg patches 08:58:36 <planetmaker> nor git 08:58:47 <Eddi|zuHause> tortoise doesn't understand all patch formats 08:58:57 <Eddi|zuHause> use command-line patch in that case 08:59:12 <dihedral> hello 08:59:22 <kamnet> I tried doing that and I'm getting an error, "k:\games\OpenTTD\nightly\r24837 is not a working copy" 08:59:36 <planetmaker> good morning also everyone. And merry christmas :-) 08:59:47 <dihedral> yes, merry x-mas ;-) 08:59:55 *** Amis [~Amis@540286DF.dsl.pool.telekom.hu] has joined #openttd 09:00:04 <Eddi|zuHause> kamnet: what's the first three lines of the patch? 09:00:10 <Supercheese> Felix die Christi natalis (hope I'm getting that right) 09:00:16 <kamnet> Index: projects/openttd_vs80.vcproj =================================================================== --- projects/openttd_vs80.vcproj (revision 24837) +++ projects/openttd_vs80.vcproj (working copy) 09:00:24 <Supercheese> perhaps add a "vobis" to that 09:00:42 <planetmaker> :-) 09:00:58 <kamnet> Good morning and merry Christmas to all. 09:01:04 <planetmaker> Supercheese, christus is u-declination 09:01:06 <Eddi|zuHause> kamnet: that looks right. how did you get your working copy? 09:01:08 <planetmaker> I *think* 09:01:13 <Supercheese> Pretty sure Christus is irregular 09:01:21 <planetmaker> hm... no. Jesus is. christus not. whatever 09:01:34 <Supercheese> Dictionary says Christi is genitive 09:01:38 <kamnet> clicked on the link on the wiki to get to the repository, entered the revision I needed, copied it over. 09:01:43 <planetmaker> then it's regular o-declination 09:02:06 <Supercheese> I think it has some other strange cases 09:02:09 <Supercheese> hence the irregularity 09:02:10 <Eddi|zuHause> kamnet: which link? 09:02:25 <kamnet> svn://svn.openttd.org/trunk 09:02:40 <planetmaker> jesus, jesus, jesui, jesum, jesu or so ;-) 09:02:59 <Supercheese> or was that the strange one yeah :P 09:03:06 <Supercheese> it's 1 AM here, getting sleepy 09:03:16 <Eddi|zuHause> kamnet: then i don't know... 09:03:59 <Eddi|zuHause> kamnet: you did "something" wrong during that, but i don't have the time to get deeper into this 09:04:43 <peter1138> grrr pulseaudio fucking up :S 09:05:20 <kamnet> So goes my first foray into applying patches. :-/ 09:05:39 <planetmaker> did building that version of openttd, unpatched work for you? 09:05:56 <kamnet> No I've not tried that yet. 09:05:57 <peter1138> 07:15 < Supercheese> It should be "color_mapping", but apparently the devs prefer British English :P 09:06:06 <peter1138> no, we just prefer English 09:06:10 <Supercheese> hah 09:06:17 <planetmaker> "not a working copy" implies that you try to apply the patch outside the dir which you checked out 09:06:40 <peter1138> not our fault you fuck it up 09:06:44 <Rubidium> Supercheese: which developer is American (or even born in North America)? 09:06:45 <planetmaker> and always build w/o patch to be sure that you can build it at all 09:06:54 <kamnet> The diff file should be in the dir, yes? 09:06:55 <Supercheese> I never said anything about that...? 09:07:26 <planetmaker> I don't know where tortoise expects any file to be; I don't use it. 09:07:31 <Rubidium> so, why should we use a language that no developer is native in 09:08:10 <Rubidium> and in Europe I reckon most are taught (British) English instead of American; at least I was 09:08:34 <planetmaker> so was I. And then it was spoilt by reality :D 09:08:46 <George> I see devs... Merry Christmas and FS#5404 09:08:47 <kamnet> I right-click on the .diff file, select TortiseSVN->Apply Patch, then select the directory where I downloaded the nightly. 09:09:01 <George> any ideas? 09:09:03 <kamnet> It SEEMS like it is straight forward 09:09:05 <planetmaker> merry christmas also to you, George ! :-) 09:09:11 <Rubidium> George: looks like you're overwriting the map generation sprites 09:09:16 <George> What am I doung wrong? 09:09:17 <planetmaker> (but I guess you'll have that later?) 09:09:22 * Supercheese was just trying to be funny... 09:09:56 <George> Rubidium: How can I fix that? 09:10:17 <Rubidium> George: or "using" the map generation sprite somewhere 09:10:20 <peter1138> kamnet, you downloaded the nightly, or checked it out with =svn? 09:10:40 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 09:10:45 <George> It just my first experience in NML 09:10:45 <Rubidium> George: no idea, I just looked at the crash log 09:11:03 *** tokai|mdlx [~tokai@port-92-195-51-182.dynamic.qsc.de] has joined #openttd 09:11:28 <kamnet> peter1138: opened svn://svn.openttd.org/trunk, TortiseSVN fires up, I enter the revision number I wanted, drag/dropped the files to new directory. ' 09:11:57 <George> I just want to add a new default livery that is a random of the other liveres the wagon have 09:12:13 <planetmaker> kamnet, drag+drop... you mean manually move on your machine? Then you didn't move everything 09:12:27 <Rubidium> George: liveries are well outside of my area of knowledge 09:12:34 <planetmaker> especially not the svn meta information 09:12:54 <George> And who can help me with them? 09:12:56 <planetmaker> don't drag+drop a checkout, but checkout into the correct dir straight ahead 09:13:01 <kamnet> I selected every file in the window. 09:13:08 <peter1138> i've used tortoisesvn a long time ago, but i don't remember its ui being like that 09:13:10 <Rubidium> kamnet: also the hidden file? 09:13:12 <planetmaker> kamnet, except the hidden ones 09:13:57 <kamnet> Kinda hard to select hidden files if I can't see them, isn't it? ;-) 09:13:59 <peter1138> oh i see, wouldn't you just rename the directory and move that? 09:14:08 <planetmaker> George, is the full source code available so that I could build the grf? 09:14:14 <peter1138> or just check it out to the right place to start with? 09:14:32 <kamnet> Where's the right place? 09:14:41 <planetmaker> where you want it to be, kamnet 09:14:42 <peter1138> whereever you wanted it 09:15:32 <kamnet> OH! Hey, I just noticed that apparently there is a directory tree on this window, except that it's completely minimized. 09:15:35 <planetmaker> kamnet, however: first compile. then patch. then compile again 09:16:19 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:17:49 <kamnet> And now if I right-click on the "trunk" folder, I get an option to export 09:20:38 <planetmaker> mind: tortoise cannot compile the game for you. It's just means to get the source code 09:21:02 <planetmaker> so, it's like, you now got the book. Now you gotta read and understand it. If you allow the analogy 09:22:35 <kamnet> Hm, thought I already had mingw, apparently I do not. So off to grab that now 09:30:42 *** Sturmi [~sturmi@pD9EB4F53.dip.t-dialin.net] has joined #openttd 09:31:35 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 09:36:15 <Supercheese> Ugh, I hate the Windows UI for GIMP 09:36:31 <Supercheese> Nothing I can do about it though 09:41:06 <kamnet> *sighs* So, I grab latest version of MinGW, install, start to compile, get complaint that zlib isn't found. Find link for zlib in mingw, follow link, takes me right back to the link to download the latest version of mingw 09:44:24 <planetmaker> you can suddenly start to like it, Supercheese ;-) 09:44:55 <Supercheese> Theoretically 09:45:22 <kamnet> What's different about it from other OS? 09:46:00 <Supercheese> No idea, but it's not Windows native, so I'm presuming that's the cause of some of the issues 09:46:22 <Supercheese> It does not behave like most Windows programs 09:46:28 *** pugi [~pugi@host-091-097-099-093.ewe-ip-backbone.de] has joined #openttd 09:49:07 <kamnet> I'll agree, not like a native windows application, but it didn't take me long to figure it out 09:49:18 <Supercheese> Oh I've used it for years 09:49:25 <Supercheese> it's just so quirky 09:49:43 <kamnet> Would anybody know what I need to do to get MinGW and zlib going? :-( 09:53:12 <Terkhen> kamnet: there is a MinGW tutorial in the wiki 09:59:35 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 10:01:58 <kamnet> Thank you Terkhen! 10:02:22 <Terkhen> yw :) 10:03:18 <kamnet> nd thank you also to Planetmaker and peter1138 and Eddi|zuHause 10:04:49 <kamnet> And thank you, also, to the Baby Jesus born 2013 years ago. 10:07:17 <Supercheese> Give or take :) 10:07:35 <Supercheese> Yeah, the wiki tutorials on compiling are great 10:08:40 <Terkhen> :) 10:09:00 * Terkhen hopes that other people take upon the task of updating the MinGW tutorial 10:09:08 <Terkhen> it seems that I have switched to linux for good this time 10:12:06 <kamnet> I may task myself to that if I end up actually using it on a regular basis 10:16:50 <kamnet> Hm, to install or not install libicu 10:22:16 <Terkhen> that thing is a PITA, luckily all of the work of forcing it to compile in MinGW is done :P 10:22:33 <Terkhen> if you follow the steps in the wiki, the only thing that it will take is a lot of time 10:23:04 <Terkhen> if you do not require the extra characters the only thing that you will be mising is natural sorting, though 10:24:30 <kamnet> I guess I can go back and add it later if I need it. Helping another user who is building a patch pack with a windows build 10:25:42 <Terkhen> yes, you only need to follow the steps in the wiki and run configure again in OpenTTD to let it detect libicu 10:26:23 <kamnet> I'm about done installing mingw then. whee 10:27:43 *** Sturmi [~sturmi@pD9EB4F53.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 10:30:40 *** DDR [~chatzilla@d108-180-70-130.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 10:37:08 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 10:40:16 <kamnet> WOOT! Compile went good. Now to patch! 10:40:42 <Terkhen> :) 10:43:38 <kamnet> And FAIL! :_( 10:44:00 <kamnet> [SRC] Compiling ai/ai_config.cpp In file included from k:/games/openttd/nightly/24837/src/ai/ai_config.cpp:13:0: k:/games/openttd/nightly/24837/src/ai/../settings_type.h:21:38: fatal error: lin kgraph/linkgraph_type.h: No such file or directory compilation terminated. make[1]: *** [ai/ai_config.o] Error 1 make[1]: Leaving directory `/k/games/openttd/nightly/2 10:46:01 <SpComb> aptitude install timidity \o/ 10:46:24 <SpComb> kamnet: failed to add new files? 10:47:01 *** Fira [artix@server5.tonbnc.fr] has joined #openttd 10:47:51 <kamnet> Not aware of any new files I needed to add. I'm trying to install a patch and build a windows binary for a user to test. All I was sent was the .diff file. running under mingw 10:48:08 <kamnet> But this is my first go-around at patching and compiling openttd 10:52:12 <Terkhen> kamnet: it looks as if you applied an incomplete cargodist patch which misses the extra files 10:52:48 <kamnet> Ahh. I'll report this back then. Thank you once again! 10:53:29 <Terkhen> I'm not sure if that has been caused by an incomplete patch or by an incomplete patching by tortoisesvn 10:53:35 <Terkhen> if you are using MinGW, it is probably simpler to move to the root of the openttd checkout you are compiling and use "patch -p1 -i <patch_file>" 10:53:51 <Terkhen> I remember reports about tortoisesvn not applying patches correctly before 10:54:05 <kamnet> OK, I'll try that then. 10:55:26 <Terkhen> remember to revert the subversion repository to its original state before patching again :) 10:55:27 <Terkhen> bbl 10:59:00 <peter1138> Pikka, chew 10:59:11 <Pikka> does he 10:59:21 <peter1138> apparently 10:59:30 <peter1138> why does proj1000 replace wagon sprites with colour remaps? 11:00:45 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 11:01:10 <Pikka> because it can! 11:01:15 <peter1138> naughty 11:01:24 <Pikka> what should it replace? 11:02:08 <peter1138> ideally, nothing 11:02:18 <Pikka> where do I put my colour maps then? 11:02:47 <kamnet> Darn, still get the same error win I patch under MinGW. Oh well, I'll wait for feedback on what to try next 11:03:04 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 11:03:09 <drac_boy> hi 11:03:13 *** KouDy [~KouDy@188.75.190.58] has quit [Read error: Connection reset by peer] 11:03:21 <kamnet> Good morning and merry Christmas drac_boy 11:03:34 <peter1138> well, grm 11:03:38 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 11:04:37 <Pikka> have you found the one thing grm is still useful for? :) 11:05:07 <Pikka> I'd say the chances of any grf which uses the original sprites using grm is vanishingly small, though... 11:05:58 <peter1138> eh? 11:06:24 <drac_boy> thanks kamnet, you too 11:06:28 <Pikka> grm only works iif both conflicting grfs use it? 11:06:35 <peter1138> no 11:06:42 <peter1138> grm allocates sprites 11:06:58 <Pikka> hm 11:06:59 <peter1138> then you have to fuck around getting that reference in the right place :S 11:07:05 <Pikka> yay 11:07:06 <peter1138> chips uses grm, heh 11:07:16 <peter1138> i think it's something that's easier with nml though, maybe 11:07:44 <Pikka> where'd this come from, btw? a complaint? 11:07:54 <peter1138> dbg: [sprite] Tried to load recolour sprite #2735 as a normal sprite. Probable cause: NewGRF interference 11:07:57 <peter1138> etc etc 11:07:58 * Pikka isn't convinced anything's easier with nml, but each to their own 11:09:35 <peter1138> dunno, i've never used it 11:09:46 <peter1138> i have written forms that nfo that nobody uses 11:10:00 <peter1138> (setting properties for multiple items with 1 action 0) 11:10:49 <Pikka> hm? 11:11:17 <peter1138> mostly i see 1 action 0 with each property for a single item 11:11:32 <Pikka> 7792 * 28 00 03 01 \b11 30 1F 11:11:32 <Pikka> \w 320 // Zeppelin 11:11:32 <Pikka> \w 768 // Embraer ERJ 145 11:11:32 <Pikka> \w 768 // Boeing 767 11:11:32 <Pikka> \w 256 // British Aerospace BAC1-11 11:11:33 <Pikka> \w 320 // Fokker F100 11:11:34 <Pikka> \w 256 // ATR-72 11:11:36 <Pikka> \w 1600 // Airbus A340 11:11:38 <Pikka> \w 1024 // Airbus A330 11:11:40 <Pikka> \w0 11:11:40 <peter1138> yes, you do it too :D 11:11:42 <Pikka> \w 640 // Douglas DC-8 11:11:44 <Pikka> \w 160 // deHavilland Dragon Rapide 11:11:48 <Pikka> something like that? 11:11:49 <peter1138> thanks, i needed all that 11:12:03 <Pikka> I found the shortest example I could :P 11:12:48 <Pikka> well, it wasn't, but shorter ones are less interesting, mostly setting a particular variable to 0 for all IDs :) 11:12:54 <Pikka> -variable +property 11:17:50 <Pikka> peter1138: is this something that, in your opinion, needs addressing? or is it just naughty? 11:19:21 <Pikka> because as you said it might be a bit of a bugger to fix 11:20:00 <Pikka> alternatively, an easy way to create "new" recolour sprites? ;) 11:20:43 <peter1138> yeah, i see 89 references to AD 8A, and that obviously doesn't include the references to other ranges in there, heh 11:21:03 <peter1138> it's easy to create them, just difficult to reference them 11:22:49 <Pikka> yes, to reference them :) 11:23:54 *** Progman [~progman@p57A19086.dip.t-dialin.net] has joined #openttd 11:24:16 <Pikka> these are the "real world-like" colours, so every vehicle references at least one of the 35 recolour maps... 11:27:54 <drac_boy> hm these wagons that have low sides that are hingled... 11:28:05 <drac_boy> would they had been a flatcar or open wagon? 11:30:06 <Pikka> probably 11:30:29 <drac_boy> yeah but which one tho? :) 11:39:59 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 11:42:25 *** MNIM [~Emmy@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 11:42:45 *** KouDy [~KouDy@188.75.190.58] has quit [Read error: Connection reset by peer] 11:42:58 <MNIM> http://imgur.com/gallery/KdG7k Why can't we get that on trains? 11:43:13 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 11:55:49 <drac_boy> heh I don't know how to comment on that :) 11:55:56 <drac_boy> I wouldn't had cared for seeing it :) 11:59:56 <Flygon> Wait 12:00:01 <Flygon> that's being painted over? 12:00:02 <Flygon> fuuuuuuuuuuuuu 12:03:44 *** tycoondemon [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [] 12:12:08 *** frosch123 [~frosch@frnk-590ff4c1.pool.mediaWays.net] has joined #openttd 12:12:41 *** ccfreak2k [~ccfreak2k@2607:f358:1:fed5:22:0:6979:842d] has quit [Ping timeout: 480 seconds] 12:16:45 *** Sturmi [~sturmi@pD9EB4F53.dip.t-dialin.net] has joined #openttd 12:18:34 *** Sturmi [~sturmi@pD9EB4F53.dip.t-dialin.net] has quit [] 12:31:44 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 12:31:44 <drac_boy> heh heh flygon :) 12:32:12 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 12:32:23 <Flygon> It's a brilliant piece of art 12:32:28 <Flygon> And I say that as a cartoonist 12:35:25 <drac_boy> how're you btw? 12:40:15 <Flygon> I'm okay enough 12:40:16 <Flygon> You? 12:41:16 *** tycoondemon [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 12:41:33 <drac_boy> doing ok 12:43:29 <frosch123> hmm, sometimes when i look into the screenshot forum, i think i am playing a different game 12:49:14 *** KouDy1 [~KouDy@188.75.190.58] has joined #openttd 12:52:40 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 12:52:59 *** KouDy1 [~KouDy@188.75.190.58] has quit [] 12:53:04 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 12:54:27 <drac_boy> heh frosch123 12:55:03 <frosch123> moin 12:55:13 <drac_boy> how doing? 12:56:29 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has joined #openttd 12:58:09 *** KouDy1 [~KouDy@188.75.190.58] has joined #openttd 12:59:18 *** tycoondemon [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [] 12:59:45 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 13:00:16 *** ccfreak2k [~ccfreak2k@haqua.4chan.fm] has joined #openttd 13:01:45 *** KouDy [~KouDy@188.75.190.58] has quit [Read error: Connection reset by peer] 13:03:09 *** KouDy1 [~KouDy@188.75.190.58] has quit [] 13:03:20 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 13:04:55 *** tycoondemon [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 13:25:35 *** Amis [~Amis@540286DF.dsl.pool.telekom.hu] has quit [Quit: *pop*] 13:28:41 *** tycoondemon [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [] 13:35:53 *** tycoondemon [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 13:39:28 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 13:52:18 *** kamnet [4cb15be2@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 13:57:19 *** Progman [~progman@p57A19086.dip.t-dialin.net] has quit [Remote host closed the connection] 14:16:00 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 14:20:05 *** M1zera [~Miranda@84.95.broadband5.iol.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 14:21:53 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 15:01:15 *** Wolf01 [~wolf01@host115-94-dynamic.180-80-r.retail.telecomitalia.it] has joined #openttd 15:02:16 <Wolf01> hello 15:03:39 <Terkhen> hi Wolf01 :) 15:09:30 <drac_boy> hi terkhen and Wolf01 and btw merry xmas? :) 15:09:53 <Wolf01> Sol invictus here :P 15:10:35 <Wolf01> at least for me and some friends of mine 15:11:04 <Wolf01> (Mithraism is accepted too) 15:11:58 <SpComb> Eddi|zuHause: is YACD+FIRS even possible? 15:12:21 <SpComb> YACD 2.3 seems to be too old 15:12:45 <Wolf01> I read YOLO 2.3 15:22:24 * SpComb speculates on FIRS support in the upcoming DBSet release 15:22:37 <SpComb> FIRS is great, mind 15:23:03 <SpComb> makes cargo almost as interesting as passenger destinations 15:29:27 * drac_boy still has to work on my cargos a little bit :-s 15:54:41 <drac_boy> any of you think that crude oil should really be turned into refined oil or more of chemical instead? 15:54:49 <drac_boy> (in name of the game) 16:23:34 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 16:23:37 *** mode/#openttd [+v glx] by ChanServ 16:36:48 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 16:52:03 * drac_boy shakes many useless lines out of this sheet 16:55:47 <V453000> is there anything by which I can control how do the new sprites in purchase menu look? 16:55:54 <V453000> they look like having gaps before and after them 16:56:37 <V453000> ... I already cleaned NUTS up but there are gaps between left border of the window and the sprite, and between the sprite and the text ... any way to change that? 17:00:24 <drac_boy> no idea sorry? :) 17:00:35 <drac_boy> and which of I'm going off now..need a break from this *** tracking table already :-> 17:00:40 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 17:00:56 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 17:05:24 *** KouDy1 [~KouDy@188.75.190.58] has joined #openttd 17:05:28 <frosch123> V453000: the reference points (x_offs and y_offs) of all sprites are aligned 17:05:52 <frosch123> from there ottd checks the maxium extent to the left and right 17:06:51 <frosch123> V453000: also check whether you disabled the sprite cropping of nml; you might need it :) 17:07:27 <frosch123> (i.e. it should be enabled) 17:07:37 <frosch123> (not sure about the default though) 17:09:16 <V453000> oh 17:09:20 <V453000> where can I find the cropping? 17:09:45 <frosch123> -c crop extraneous transparent blue from real sprites 17:10:21 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 17:11:11 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 17:11:40 <V453000> -c had no effect, now offsets :) 17:12:39 <SpComb> I wonder how effective a strategy e.g. 2x eng-supplies + 6x coal/ironore/scrap and 2x eng-supplies + 6x metal trains are in FIRS 17:13:08 <SpComb> i.e. the same trains ship raw materials to the primary, refined materials to the teritary, and the same trains ship the supplies back 17:13:43 <V453000> just use refit and use full train capacity when needed? 17:15:01 *** Pikka [~Octomom@d58-111-70-16.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 17:17:33 *** LordPixaII [~pixa@85.210.71.208] has joined #openttd 17:17:34 *** Pixa [~pixa@85.210.71.208] has quit [Read error: Connection reset by peer] 17:21:37 <V453000> now this is wtf :D frosch123: whatever offset values I add, it always centers the sprites at the same spot 17:22:35 <Eddi|zuHause> V453000: if you move the anchor point too far, it moves the sprite to the left of the window, but then not any further 17:22:50 <Eddi|zuHause> (if you talk about the purchase menu) 17:22:55 <V453000> yeha 17:22:57 <V453000> yeah 17:23:12 <frosch123> V453000: you should make sure to have at least one vehicle from another grf (ideally default vehicle) to align your vehicle to 17:23:33 <frosch123> unless you want to annoy everyone mixing sets :p 17:24:04 <Eddi|zuHause> i should probably review the CETS purchase sprites now, the offsets there weren't really right 17:24:22 <Eddi|zuHause> i should also probably offer a special purchase sprite template 17:24:41 <Eddi|zuHause> or pixa-assemble engine+tender 17:24:51 <Eddi|zuHause> for articulated vehicles 17:25:17 <V453000> I just have custom purchase menu sprites, for numbers, assembled vehicles, .. 17:30:17 <Eddi|zuHause> yes, but you have no assembling-script either ;) 17:32:21 <frosch123> yeah, i heard he builds junctions himself 17:33:14 <V453000> ? :d 17:38:15 <V453000> this offset thing is seriously wtf 17:38:24 <V453000> I will annoy you with it later :) got to run now 18:10:12 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 18:28:44 <Eddi|zuHause> http://i.imgur.com/oHBXG.jpg 18:32:36 <frosch123> yeah, "merci" in big letters. but the real message is a bit more hidden :) 18:34:27 *** KouDy1 [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 18:39:34 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 18:45:24 <DorpsGek> Commit by translators :: r24852 /trunk/src/lang (3 files) (2012-12-25 18:45:18 UTC) 18:45:25 <DorpsGek> -Update from WebTranslator v3.0: 18:45:26 <DorpsGek> simplified_chinese - 64 changes by chenwt0315 18:45:27 <DorpsGek> italian - 14 changes by lorenzodv 18:45:28 <DorpsGek> korean - 33 changes by telk5093 19:17:21 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 20:01:48 *** andythenorth [~Andy@host86-167-47-151.range86-167.btcentralplus.com] has joined #openttd 20:03:48 <andythenorth> peter1138: chips is nfo btw 20:03:53 <andythenorth> nml !stations 20:15:00 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 20:20:47 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Read error: Operation timed out] 20:24:53 *** Pixa [~pixa@85.210.71.208] has joined #openttd 20:24:53 *** LordPixaII [~pixa@85.210.71.208] has quit [Read error: Connection reset by peer] 20:27:55 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 20:29:14 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 20:37:04 *** Emmy [~Emmy@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 20:39:24 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 20:43:15 *** MNIM [~Emmy@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Ping timeout: 480 seconds] 20:48:53 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 20:48:57 <drac_boy> hi 20:58:20 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 21:00:06 <peter1138> hm 21:01:02 *** andythenorth is now known as Guest2587 21:01:03 *** andythenorth [~Andy@host86-167-47-151.range86-167.btcentralplus.com] has joined #openttd 21:02:01 *** Guest2587 [~Andy@host86-167-47-151.range86-167.btcentralplus.com] has quit [Ping timeout: 480 seconds] 21:04:11 *** Djohaal [~Djohaal@186.212.209.217] has joined #openttd 21:21:14 *** LordAro [~LordAro@host81-155-173-100.range81-155.btcentralplus.com] has joined #openttd 21:21:23 <LordAro> hey all 21:21:29 <LordAro> merry Christmas! 21:26:55 *** andythenorth [~Andy@host86-167-47-151.range86-167.btcentralplus.com] has quit [Ping timeout: 480 seconds] 21:33:44 <drac_boy> thanks :) 21:34:56 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:39:31 <drac_boy> how do NARS manage to replace a wagon with another wagon while still using the same id anyway? 21:40:05 <frosch123> define "another wagon" 21:40:11 <frosch123> just a different livery? 21:40:30 <frosch123> maybe it depends on build date 21:40:48 <planetmaker> or on the cargo subtype (refit options) 21:41:08 <frosch123> oh, there was something on my todo list for today ... 21:41:49 <drac_boy> frosch123 hm well I only can recall one wagon being in buy list then a few months later its been replaced with something and if I rebuild my train it always seem a bit different (as in more than just livery) 21:42:04 <drac_boy> maybe I can try check again later but I'm pretty sure of it 21:42:15 <Eddi|zuHause> drac_boy: screenshots? 21:42:37 <planetmaker> drac_boy, livery doesn't need to mean that only colour changes. It can be abused to show a plane instead of a train, if you want it so ;-) 21:42:39 <drac_boy> (and I have to say that is a perfectly good way to MESS UP autoreplace because it doesn't know how to replace same with same even although its not 21:45:03 <peter1138> hmm, i need a town setting between low and very low :S 21:45:12 <frosch123> enter a custom number 21:48:14 <planetmaker> random number: 13 21:54:21 <drac_boy> hm the Passenger Car in 1920 is 45t(47t) and 177kph but Passenger Car in 1940 is 28t(30t) and 201kph. but I also recall that in ottd the steam locomotives had same thing, it would be 1200hp/80kph one year then 1600hp/88kph next year and annoyingly the autoreplace window thinks I own the latter when the train dialog clearly shows they're still the old one 21:54:38 <drac_boy> sorry about no screenshot on the passenger car .. the other computer isn't online atm 21:54:54 <frosch123> drac_boy: http://newgrf-specs.tt-wiki.net/wiki/Callbacks#Change_vehicle_properties_.2836.29 21:55:05 <frosch123> the stuff in that list can dynamically depend on basically anything 21:55:13 <frosch123> build date, current date, consist composition 21:55:22 <frosch123> cargotype 21:55:27 <frosch123> refit subtype 21:55:44 <drac_boy> oic who really invented some of these without fixing the aspects of games it breaks in first place? 21:55:48 <drac_boy> mm well thanks anyway 21:55:53 <planetmaker> stats can depend on build date. Or whether the current year is divisible by 17 21:56:01 <frosch123> however, the concept of nars is completely broken if it comes to breakdowns 21:56:02 <planetmaker> or whether it's sunday 21:56:26 <frosch123> you cannot play nars with breakdowns enables, since the reliability may render entire engie series useless 21:56:52 <drac_boy> you'll had thought the nars grf would come with a patch to force autoreplace to be able to still replace something in-stu 21:57:03 <drac_boy> but anyway thats beyond my topic atm 21:57:22 <Eddi|zuHause> this is truely... german: http://www.abload.de/img/ccf25122012_000029gi1a.jpg :p 21:58:10 <peter1138> "you will had" what? 21:58:33 <planetmaker> outch, eddi 21:58:43 <planetmaker> but dated 1983 :D 21:58:47 <drac_boy> frosch123 I've always played with reduced breakdown. I find normal breakdown level to be a bit too sensitive sometimes 21:59:24 <drac_boy> but even then theres still nothing like a freshly serviced train at 91% leaving depot only to break down on the first tile outside the depot :-> 22:00:02 <planetmaker> aua aua aua... important is also item IV 22:00:56 <frosch123> drac_boy: imo the point of breakdowns is that you can choose engines depending on their reliability 22:01:09 <frosch123> which is the only engine property which is randomised between games 22:01:27 <frosch123> and which can force you to use a different engine than would be optimal given it 22:01:34 <frosch123> s other stats 22:02:04 <Eddi|zuHause> planetmaker: i'm fairly convinced that it's satirical. but it's truely great :p 22:02:13 <frosch123> but that only works if there are alternative engines 22:02:18 <frosch123> nars has no alternative engines 22:02:34 <planetmaker> might be, Eddi|zuHause :-) Yes, amazing. And to the point ;-) 22:03:13 <frosch123> "DwBm" .... 22:03:30 <frosch123> that could be a term from the military 22:03:59 <drac_boy> hmm that reminds me I still have to check about livery refit affecting wagon lengths intentionally 22:04:03 * drac_boy goes looking for it now 22:04:19 <Eddi|zuHause> frosch123: railway and military wasn't really that different :) 22:04:49 <frosch123> 2b is definitely fake 22:04:57 <frosch123> i would have believed the rest 22:05:21 <Eddi|zuHause> i'm still laughing about 2b :) 22:07:10 <murr4y> baseset = the new data/ dir? 22:07:25 <peter1138> bah, my raspbmc won't boot right :S 22:07:31 <frosch123> murr4y: not quite 22:08:07 <murr4y> oh 22:08:08 <frosch123> data was split into baseset, newgrf 22:08:16 <frosch123> maybe also ai 22:08:27 <frosch123> (don't know whether they were part of data) 22:09:12 <murr4y> but the open*fx dirs can be put in baseset? 22:09:46 <frosch123> they have to 22:09:58 <murr4y> yeah opensfx is listed under "base sounds set", i guess that means it works 22:10:09 <murr4y> i still don't have any sound but it's probably another issue 22:10:45 <murr4y> frosch123: thanks 22:10:47 <DorpsGek> Commit by peter1138 :: r24853 /trunk/src (3 files) (2012-12-25 22:10:43 UTC) 22:10:48 <DorpsGek> -Fix: Extend widget data member to 32 bits so that sprite IDs >= 2^16 can be used. 22:10:56 <LordAro> if you can select it in game, there is no issue with OTTD detection 22:11:10 <LordAro> sure your sound levels (in game and out) are set correctly? 22:11:50 <murr4y> well yeah, music works, and "effects volume" is max 22:15:13 <murr4y> i installed timidity for music as the FAQ describes, and that worked for music but not sound 22:16:17 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 22:16:49 <LordAro> OpenSFX is selected in game options? 22:17:26 <murr4y> yes 22:17:52 <glx> are other application sounds play while openttd music is played ? 22:18:18 <murr4y> hm, no 22:18:44 <glx> so timidity got exclusive rights on the sound device 22:19:15 <murr4y> i guess so. but sounds do not work even if music is disabled 22:24:35 *** KouDy [~KouDy@188.75.190.58] has quit [Remote host closed the connection] 22:25:04 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot] 22:25:09 <murr4y> no ideas what could cause this? i tried 'aoss ./openttd' too, without any luck 22:25:55 <frosch123> check "./openttd --help" and try different sound drivers with "-s" 22:26:14 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 22:29:12 <murr4y> thanks, my only options were 'sdl' and 'null', neither worked 22:30:27 <frosch123> hmm, ok, let's start with the easy questions :) 22:30:38 <frosch123> did you select osfx in game options? 22:30:43 <murr4y> yep 22:30:53 <LordAro> already asked that ;) 22:31:02 <frosch123> oh 22:31:58 <murr4y> i'm on arch linux, i've installed packages extra/sdl, extra/sdl_sound, extra/sdl_mixer 22:32:35 <murr4y> on 64bit (openttd-1.2.3-linux-generic-amd64) 22:34:22 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 22:34:48 <planetmaker> wb TB 22:40:05 <murr4y> frosch123 LordAro: in case you want to know, sound worked when run as root. so it is probably related to sdl and permissions 22:40:35 <LordAro> how odd 22:41:13 <murr4y> yeah, thanks for your help though 22:41:14 <LordAro> "[22:25:04] * TrueBrain has quit (Quit: reboot)" <-- planetmaker: he's probably not at-keyboard ;P 22:41:41 <TrueBrain> you automate your reboots? 22:42:41 <frosch123> maybe to reclaim memory leaked by the kernel? :p 22:43:12 <planetmaker> LordAro, I do believe that the quit message is actually accurate in his case ;-) 22:43:14 *** rubitita01248 [~satu_sd@17.Red-81-32-147.dynamicIP.rima-tde.net] has joined #openttd 22:43:19 <rubitita01248> Free sample of the new Carolina Herrera fragance http://www.carolinaherrera.com/212/es/areyouonthelist?share=2zkuHzwOxvy930fvZN7HOVc97XE-GNOL1fzysCqIoynkz4rz3EUUdzs6j6FXsjB4447F-isvxjqkXd4Qey2GHw#teaser 22:43:33 <TrueBrain> lol, OFTC is slow this time of year 22:43:35 <TrueBrain> come on 22:43:36 <TrueBrain> be faster 22:43:49 * LordAro downloads more memory 22:44:06 <TrueBrain> frosch123: in my case it is an IRQ that drops, which causes the disk I/O to come to a halt .. so yeah, something like that :P 22:44:07 <planetmaker> @kban rubitita01248 22:44:32 <__ln__> just @kb? 22:44:48 <TrueBrain> @kban rubitita01248 byebye spammer 22:44:49 *** mode/#openttd [+b *!~satu_sd@17.Red-81-32-147.dynamicIP.rima-tde.net] by DorpsGek 22:44:49 *** rubitita01248 was kicked from #openttd by DorpsGek [byebye spammer] 22:45:03 <planetmaker> hm. is a reason needed? 22:45:18 <LordAro> silly planetmaker, you need to tell the spambot why he is being banned :P 22:45:31 <TrueBrain> no, but you do need to authorize to the bot first 22:45:34 <TrueBrain> that is kinda a requirement ;) 22:52:48 <peter1138> hmm, newgrf scan is much quicker on linux 22:52:58 <peter1138> admittedly it'll all be cached but even so 22:53:42 *** flaa [~flaa@188.141.45.124] has joined #openttd 22:54:08 *** Rhamphoryncus [~rhamph@d173-183-158-32.abhsia.telus.net] has quit [Read error: Operation timed out] 23:05:48 <planetmaker> you scan the same newgrfs, peter1138 ? 23:05:56 <planetmaker> the same folder? 23:05:57 <peter1138> more 23:06:07 <peter1138> no but i synced them 23:06:18 <peter1138> so ext4 vs ntfs 23:06:32 <peter1138> might just be the disk cache being way better on linux 23:07:04 *** Rhamphoryncus [~rhamph@d173-183-158-32.abhsia.telus.net] has joined #openttd 23:11:23 *** cyph3r [~Miranda@ip-78-45-92-2.net.upcbroadband.cz] has joined #openttd 23:12:56 *** George [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 23:16:09 <KenjiE20> position on disk and fragmentation may play a part too 23:21:47 <Terkhen> good night 23:22:12 <peter1138> KenjiE20, shouldn't once it's in the disk cache 23:27:26 *** Supercheese [~Password4@76.178.163.204] has quit [Ping timeout: 480 seconds] 23:28:13 <peter1138> bah 23:28:20 <peter1138> FioFindFullPath doesn't quite do what i wanted :S 23:30:13 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 23:41:20 <peter1138> gives me .openttd/content_download/newgrf/... 23:41:45 <peter1138> even though the stuff is in .openttd/data 23:46:52 <Eddi|zuHause> you sure you got the right file? 23:47:18 <peter1138> yeah i think it just doesn't understand data/ 23:47:24 <peter1138> it works for .openttd/newgrf/ 23:48:57 <Eddi|zuHause> hm... so just closing dolphin reduced Xorg's processor usage from 20% to 2% 23:50:15 <peter1138> heh 23:54:16 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:55:51 *** frosch123 [~frosch@frnk-590ff4c1.pool.mediaWays.net] has quit [Remote host closed the connection]