Log for #openttd on 31st December 2012:
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01:05:44  * drac_boy wonders what happens if a cargo weight is entered as zero....
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01:28:55  <Kjetil> negative cargo weight! :P
01:35:11  <drac_boy> Kjetil very funny, I was just thinking about special cargos that didn't really need to be weighted
01:35:30  <drac_boy> or they could just weight one single 1/16t just as well I guess? hard to say :)
01:36:03  <drac_boy> does make you wonder about the regear thing which could be considered a special non-cargo cargo anyhow
01:38:29  <Flygon> What'd be really nice, would be locomotives and MU's that switch gears on the fly
01:38:34  <Flygon> eg. a gearbox
01:39:37  <drac_boy> flygon that may be a bit complicated since power is stated before the locomotive has even been purchased?
01:40:07  <drac_boy> so if it says its 100kph then its always going to be 100kph etc
01:40:36  <Flygon> So basically... you'd need a custom OpenTTD?
01:40:47  <Flygon> Because Victoria, for example, has non-fixed geared DMU's
01:41:36  <Flygon> And to add to the mess, also had a fixed gear motor additionally
01:41:40  <drac_boy> flygon you'll basically need two specs for a lot of north america diesels then :P
01:42:03  <Flygon> Basically: Victoria is a mindscrew
01:42:03  <drac_boy> they had the thing called transitional gear. all the way back to the EMD GP7
01:43:55  <drac_boy> and flygon, it could cause some amusing problems if a diesel hauled branch passenger train gets moving then finds out it wouldn't make the transition .. limps at 35mph to next station where a second locomotive could be found .. and you hope it *could* make transition as to get up to some real speed
01:44:11  <Flygon> Haha, oh wow...
01:44:21  <Flygon> I guess they didn't sort out some issues yet
01:44:27  <Flygon> Were they manual or automatic?
01:48:16  <drac_boy> usally automatic but some were automatic in one direction and manual in other (the early F units could get up to speed on their own but engineer had to slow it down themself)
01:48:45  <Flygon> Oh, wow
01:48:53  <Flygon> Here, they're fully automatic
01:48:58  <drac_boy> so yeah when it wouldn't get up to transition usually you had three options 1. limp on the low gear 2. find another locomotive to haul instead  3. sideline the train and point locomotive to shed to try fix the cursing box
01:49:07  <Flygon> Probably because we only seriously tried non-fixed gearing in the 1980s
01:49:36  <Flygon> (I think there may have been manual attempts beforehand, but I am unsure)
01:52:28  <Flygon> (for example, the 1920s McKeen railmotor may have been a mechanical transmission manual gearing gas engine'd railmotor... but I'm not 100% sure. Details are scarce because VR hated it_
01:55:41  <drac_boy> flygon I forgot the name but in the 1930s there were some railcars that looked like a typical road bus on stretched chassis (even the hood looked more road than rail) ... needed a strong arm with the stiff transmission given on them. and don't ask about driving it in reverse with only the side mirrors to help a bit
01:55:58  <Flygon> ...heh
01:55:59  <drac_boy> replaced a whole steam locomotive with just one single coach maybe..but even then it wasn't so popular for good reasons
01:56:02  <Flygon> We had that stuff here
01:56:08  <Flygon> Lemme get photos
01:56:29  <Flygon> They lasted a while because the branchlines they were on were sparsely used, and had turntables anyway
01:57:08  <drac_boy> turntables? not the old arm turntables? :P
01:57:54  <Flygon>
01:58:01  * Flygon shrug
01:58:10  <Flygon> I just know it turned the bugger around
01:58:46  <drac_boy> these kind were rather common on lightly used lines  the reason for using lot of steel wires is that it kept the deck construction simple when you didn't have to brace it heavily .. just enough to hold true
01:59:02  <drac_boy> and mm you can see the two push poles clearly :)
01:59:13  <Flygon> I can't remember what sort of turntable was used here, sorry
01:59:22  <Flygon> (also, AEC Railmotors were front-wheel drive)
01:59:54  <drac_boy> flygon mind you some of these turntables were dated more or less close to when the line originally opened so sometimes even "newer" branch steam locomotives could have a bit funny time just almost fitting on :)
02:00:01  <Flygon> (strangely, they're in the 2CC trainset... what a horrible addition :p)
02:00:15  <Flygon> Heh... we had the same issue here
02:00:27  <Flygon> We had steam loco's built very light per axle
02:00:37  <Flygon> But waaay too long for branchlines they'd be useful for
02:00:43  <drac_boy> nothing like a 1890's 2-6-0 sized turntable being barely just long enough to fit a later 4-8-0 even then with a short tender!
02:00:49  <Flygon> (eg. upgrading the lines from a 60km/h service to 100km/h)
02:01:07  <drac_boy> always had to crawl on slowly to get both front and rear axles to just stop within inches to spare
02:01:23  <Flygon> Wow
02:01:35  <drac_boy> flygon it wasn't just old arm turntables....
02:02:20  <drac_boy> mallets could give major railroads a bit of headache with 'older' roundhouses ... I mean .. look at it .. a UP Big Boy is much longer than even the most modern 4-8-4 single locomotive
02:02:53  <drac_boy> in some cases the mallets never used the turntable at all but turned around at a wye nearby then came back to the yard to sit for their next duty
02:03:04  <Flygon> ( At only 50,000 miles... something went wrong)
02:03:23  <Flygon> Heh...
02:03:30  <Flygon> We lack turntables here, too
02:03:36  <Flygon> More often, triangle loops are used
02:04:07  <Flygon> Probably because triangle loops also make switching the end a locomotive uses easier
02:04:16  <Flygon> Good for steam and Diesel alike
02:05:26  <drac_boy> the only reason they kept arm turntables on dieselized branchlines sometimes was when it came to being cheap due to low operating finances ....
02:05:36  <Flygon> Wow
02:05:42  <drac_boy> usually the locomotive would be a rear-endcab road switcher with only one set of controls
02:05:56  <drac_boy> so it was easy to have them turned around than trying to drive backward with a bad neck bend
02:06:24  <drac_boy> the GP7 could be ordered as either single or dual control stands .. and in some cases was ordered single but later refitted for dual
02:09:19  <drac_boy> flygon this is one of the many kind of light locomotives that were used on old branchlines
02:09:37  <drac_boy> you can see why with only one cab control for forward direction they may be wanting to turn them around on the turntable at end of route :)
02:10:13  <Flygon> Had to brb
02:10:57  <Flygon> Heh...
02:11:00  <Flygon> If it was me
02:11:06  <Flygon> I'd just use two locomotives :p
02:11:38  <Flygon> Would have been great for a loco on each end
02:11:46  <Flygon> Would have looked cool. Like the BR125
02:11:54  <Flygon> Except it'd cap @ 130 :P
02:12:26  <Flygon> (though, their close cousins, the A-class, did nearly break 180km/h)
02:12:29  <drac_boy> problem is the cost of two locomotives, pointless most of the times
02:12:30  <drac_boy> ;)
02:12:56  <Flygon> Then get into the mainline express business
02:13:04  <Flygon> Or high demand commuter business :p
02:13:45  <Stimrol> (translation) any one know where this can be found STR_COMPANY_VIEW_INFRASTRUCTURE_STATION ingame (something to do with station tile)
02:13:51  <drac_boy> flygon some branchlines even then only had say a saturated steam 2-6-0 with low boiler pressure. these kind were usually replaced with something like if there was the trade-in money for it
02:14:09  <drac_boy> basically a GE 44-tonner (name refer to weight) with single or twin engine option
02:14:30  <Flygon> Doesn't seem too odd
02:16:01  <drac_boy> flygon mind you some of them could end up (as strange as that sounds) with a truck's engine shoved in when the original one broke and they didn't want to bother having to get it forwarded over a big railroad's track to a heavy repair shed
02:16:15  <Flygon> Huh... the evolution of the S/B class looks weird... seems they used the B-class as a base for the electric L-class... which NSW turned back into a Diesel with the same lightweight body @_@
02:16:38  <Flygon> That doesn't sound too strange
02:16:48  <Flygon> Heck, we've converted trucks into locomotives here
02:16:50  <drac_boy> was much easier for them to do that themself...get the hood panels off .. torch the frame out of the way .. lift the engine onto ground .. lift ex-truck engine from trailer into the chassis ... and weld the hood back on
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02:17:12  <drac_boy> so a GE locomotive with a Detriot or Cummin engine wasn't too unheard of
02:17:14  <Flygon>
02:18:48  <Flygon> ( This photo better shows how it actually worked)
02:19:35  <Flygon> I take it such engine swaps broke the warranty? :p
02:19:45  <drac_boy> actually no
02:20:00  <drac_boy> its just that to swap a rail engine would had required a major repair shop .. which small lines rarely even have
02:20:43  <Flygon> I was making a bad joke, silly
02:20:56  <drac_boy> np
02:21:15  <drac_boy> flygon mind you some of the old small railroads could get clever with repairs
02:21:31  <drac_boy> don't ask about using an old piece of tree as a temporary suspension leaf!
02:21:56  <drac_boy> the locomotive was rather light so it didn't bother the rough tree piece a bit
02:21:59  <Flygon> Oh wow
02:22:09  <Flygon> You never really got that sort of stuff here :p
02:22:33  <Flygon> If something broke, it went to Melbourne (or if it was around Adeliade... Adelaide :p)
02:22:36  <drac_boy> flygon well you have to remember that these old branchline lines often had little traffics so it was not a surprise that locomotives were always rather old :)
02:23:07  * Flygon nod
02:23:11  <drac_boy> a saturated steam 2-6-0 with no stroker in 1956? I think you know where you only will find them :)
02:25:02  <Flygon> Victoria?
02:25:51  <drac_boy> nope
02:26:22  <drac_boy> on an old freight-only back country line that doesn't even really know theres superheated locomotives or even EMD FT's out there :)
02:26:30  <drac_boy> heh
02:27:25  <Flygon> I was being semi-serious :p
02:28:14  <drac_boy> flygon mind you some isolated mine/field railroads actually still had pin&loop couplers into the 1970's long after it had been abolished from just about any standard railroads
02:28:23  <Flygon> Wow
02:28:27  <drac_boy> no knuckle couplers!
02:28:28  <Flygon> Sounds dangerous
02:28:43  <drac_boy> well they were 10-30kph trains with tiny locomotives so
02:28:54  <Flygon> Touche
02:29:44  <drac_boy> think of something a bit like this uk thing but with a full cab instead
02:30:05  <drac_boy> thats how small and slow such isolated lines were...and hence why FRA didn't bother sending knuckle couplers over to them
02:31:52  <Flygon> ...
02:32:04  <Flygon> Geeze
02:33:08  <Flygon> SO basically, this, with different couplers
02:33:47  <Flygon> Amusingly, it has more horsepower than an AEC Railcar :p
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02:40:18  <drac_boy> flygon I'm going to bed, see you another time with all our usual stories? :P
02:40:36  <Flygon> Alright :)
02:40:37  <Flygon> Sleep well
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06:26:25  <peter1138> oh, SND_01_BAD_YEAR is played if you didn't make as much as later year :S
06:26:37  <peter1138> thought it was just if you didn't make a profit
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07:38:44  <andythenorth> herp
07:39:00  <andythenorth> would trolling my own thread make me look like a dick?
07:39:15  * andythenorth thinks yes
07:40:37  <peter1138> probably
07:40:44  <peter1138> SpComb, you're stuck
07:45:41  <andythenorth> derp, "andythenorth renamed one minor string, now let's debate realism, decay rates, removing a cargo and changing a secondary industry into a primary producer of Food"
07:45:58  <andythenorth> blearch
07:46:14  <andythenorth> community forums are very bad places :P
07:48:20  <peter1138> how did it ever be acceptable that korean windows uses some weird W symbol instead of \ for directory separators?
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07:56:17  <planetmaker> moin
07:56:53  <planetmaker> hehe, andythenorth, very bad, very bad ;-) There's too much sugar anyway. And... bad diet. And what-not
08:17:27  <andythenorth> planetmaker: the FIRS arable farm has been producing sugar for only about 2 or 3 years....but suddenly all this is a problem :P
08:17:48  <andythenorth> "omfg, it's all so unrealistic, and must all be changed"
08:20:15  <andythenorth> just because I add a new industry called sugar farm :P
08:20:23  * andythenorth is done ranting
08:23:24  <planetmaker> :-) It's all semantics :-)
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08:25:17  <andythenorth> the most boring part of philosophy :P
08:39:26  <andythenorth> `bbl
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08:39:34  <peter1138> me too
09:11:45  <peter1138> well that's slightly boggling
09:12:07  <peter1138> submitted patch to pulseaudio, got committed o_O
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10:13:42  <blathijs> peter1138: They're actually quite nice folks, the pulseaudio devs :-)
10:16:19  <Rubidium> poor people in Pago Pago still having to wait for over a day to get to 2013 when 120 km west they are already in 2013
10:16:46  <peter1138> heh
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10:24:31  <Terkhen> good morning
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10:45:33  <Kjetil> blathijs: to bad they are working on pulseaudio then :P
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11:09:03  <drac_boy> hi
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11:14:42  <peter1138> hi
11:18:26  <peter1138> is permanently down now ?
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11:22:22  <drac_boy> seem like it
11:26:47  <peter1138> gnome-shell trap_int3
11:26:51  <peter1138> sounds exciting
11:29:48  <Flygon> drac_boy: Yo
11:31:03  <drac_boy> hi flygon :)
11:31:07  <Flygon> Howdy
11:32:20  <drac_boy> how're you? :)
11:39:56  <Flygon> Decenly
11:40:01  <Flygon> You?
11:41:10  <drac_boy> doing ok
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11:44:57  <Flygon> Awesome
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11:46:42  <Wolf01> moin
11:47:48  <Flygon> Menta
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11:49:52  <drac_boy> hi Wolf01
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13:01:12  <drac_boy> had to ask because its a bit hard trying to figure out this from the various actions&callbacks on wiki .. can you have it such so that one industry has three inputs but is made in a way that input 1 can be processed alone but input 2 requires input 3 before it will process
13:01:32  <drac_boy> or would I have to split it into two seperate industries to get the wanted behaviour instead?
13:04:11  <Pikka> you can do that just fine, drac_boy
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13:10:54  <Pokka> now look what you did, andythenorth
13:11:01  <andythenorth> errp
13:11:07  <Alberth> hi andy
13:11:31  <andythenorth> I am still winningest no?
13:11:42  <Alberth> you are to me :)
13:13:51  <andythenorth> you're not in our game ;)
13:14:27  <drac_boy> thanks pikka
13:14:56  <Pokka> why isn't Alberth in the game, eh?
13:15:32  <andythenorth> Alberth: interesting post about coding
13:15:44  <Alberth> thanks :)
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13:17:01  <andythenorth> Pokka: what did I do exectly?
13:17:26  <Pokka> I got disconnected when you joined
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13:17:31  <Pokka> there he goes now
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13:17:56  <andythenorth> funny old pokka
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13:28:44  <drac_boy> polk dots? -_-
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13:37:34  <Superuser> <-- needs a space between 'Entry' and 'Signal', not a dash (I bet a German person wrote this, lol)
13:37:58  <Superuser> <-- this too
13:38:12  <Superuser> <-- and this
13:40:55  <andythenorth> biab
13:41:06  <Superuser> what?
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13:43:34  <Superuser> <-- and this
13:44:26  <Superuser> <-- and this
13:45:24  <planetmaker> Superuser, please open an issue in the bug tracker. And list all single strings with their correct form. Or make a patch
13:45:52  <planetmaker> here on irc it might well become forgotten. Unless someone fixes every instance right now (not me... got dinner to prepare)
13:45:53  <Superuser> ok.jpg
13:45:56  <drac_boy> heh :)
13:46:03  <Superuser> every time man :(
13:46:06  * Pikka back next year or so
13:46:15  <planetmaker> have a good one, Pikka :-)
13:47:51  * Rubidium hopes Pikka lives in Queensland and not Victoria
13:53:03  <Superuser> <-- done
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13:56:41  <Alberth> thanks
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13:58:30  <Superuser> another very minor string correction, alberth:
13:58:59  <Alberth> you can also add them to the same issue :)
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14:00:36  <planetmaker> that's what I acutally tried to suggest ;-)
14:00:43  <Superuser> but they are different
14:01:11  <Superuser> I support the unix philosophy in creating issues on isue trackers
14:01:54  <planetmaker> they're all changes to strings. They're not different thought processes really. Otherwise you'd need to fix every single one. It's debatable, though.
14:01:59  <Flygon> Rubidium: What is wrong wit Victoria?
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14:02:39  <Alberth> Superuser: there is also no need to vote on issues
14:03:05  <Superuser> I know, but I like the fact Crapspray allows me to vote on my own issue, lol
14:03:28  <Rubidium> Alberth: I see vote as "zij die vragen worden overgeslagen"
14:03:44  <Superuser> is that Afrikaans?
14:04:10  <Superuser> MantisBT is so infinitely superior to this. Roundup Tracker is still the best though as it actually gets people creating issues due to its sheer simplicity. Much more user-oriented than all of them.
14:04:44  <Rubidium> Flygon: if someone says "back next year" at 46 minutes after the new year starts that'd mean someone's not returning for a year, compared to 14 minutes before new year starts
14:05:09  <Flygon> Rubidium, it just means he took a plane to Western Australia
14:05:56  <Superuser> Rubidium are you by any chance affiliated with
14:06:21  <Rubidium> Superuser: not that I am aware of
14:06:29  <Superuser> okay
14:07:50  <Superuser> I wonder though, how can Rubinius be faster than the MRI when the MRI supports ahead-of-time compilation after the merge with YARV, especially when Rubinius is largely implemented in Ruby itself (the MRI, the reference implementation is in C)? I am confused.
14:08:51  <Rubidium> the same reason Java code can be faster than C code
14:10:12  <Superuser> ... which is?
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14:10:38  <Superuser> C code is usually slower due to inappropriate use of malloc and poor byte ordering in strings
14:11:36  <Rubidium> java runs the code a few times and sees what the actual usage pattern is, then it optimises based on the pattern
14:12:31  <TinoDidriksen> Not at all the same reason - this is a compiler written in Ruby, outputting native code. It does not at all matter what language the compiler is written in...could be JavaScript. It's the output native code that matters.
14:14:33  <Rubidium> so effectively Java compiles with a profiler; everything that is a 'hotspot' gets optimised beyond recognition, the rest isn't getting optimised as much
14:29:48  <Flygon> Write me a Mega Drive game in Java and I'll show you a peat bog
14:45:20  <Superuser> More string changes. I don't like the word 'helidepot', which doesn't actually exist. 'Helicopter depot' would be okay though, wouldn't you think?
14:45:39  * drac_boy just does not like 'depot' word in any manner
14:45:50  <drac_boy> but meh I wouldn't complain...its a british game so >_<
14:45:52  <Superuser> and 'helistation' that's awful
14:46:04  <drac_boy> here it would had rather been called a 'shed'
14:46:20  <Superuser> that sounds extremely British
14:46:48  <drac_boy> well I don't even see any of the major railroads using the word 'depot' afaik :P
14:47:01  <drac_boy> and the trains go to a roundhouse .. not depot .. anyway
14:47:06  <drac_boy> but thats all aside
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14:47:39  <bolli> "depot" is used a lot over here(uk) :P
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14:48:18  <Pikka> , mm5555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555555550.
14:48:23  <Pikka> hmm
14:48:28  <Wolf01> a spider?
14:48:32  <drac_boy> at least text strings are easy to modify so I'm not going to complain for as long as I still can load modifier grfs
14:48:36  <Pikka> I think a cat may have stepped on the keyboard in my absense
14:49:34  <Superuser> what would you guys think if I made an issue to change 'helidepot' and 'heliport'? I should note that there is also a 'helicopter airport', whatever that is
14:50:46  <Flygon> drac_boy: The word depot is used in Australia
14:50:58  <Flygon> Re: Trains
14:53:41  <planetmaker> Superuser, OpenTTD's main language IS British. Not American English.
14:54:13  <drac_boy> planetmaker even then a search for eg "canada bus depot" gets me almost no results online compared to other words like 'garage' or 'shed'
14:54:23  <drac_boy> so thats why I just don't understand the use of the word 'depot' so often :->
14:54:29  <Superuser> okay.jpg
14:54:58  <drac_boy> but its like I mentioned, text strings are easy to modify from grf so I'm not too bothered for that
14:55:24  <Flygon> Here, we say "Bus Depot" :P
14:55:32  <planetmaker> it's nice, if people bother about the vanilla game. Most people don't use any add-ons
14:55:48  <drac_boy> most players aren't always from uk ;)
14:56:50  <planetmaker> how does that matter, drac_boy
14:56:52  <drac_boy> and btw 'train depot' means somewhere a train stops at to transfer passengers ... thats not exactly what a depot in the game does tho
14:56:53  <Superuser> <-- yet another pedantic string correction
14:57:00  <Superuser> can I have Hg access already :'(
14:57:09  <Superuser> I don't know C++ but I'm an intermediate Ruby user
14:57:17  <Flygon> drac_boy: Almost no players are from Australia
14:57:18  <planetmaker> Superuser, no single person is allowed hg access. Not even any developer
14:57:19  <Superuser> well, only working knowledge of C++
14:57:19  <Flygon> And that makes me sad
14:57:33  <Flygon> Almost all players are from Europe. Europe is nothing like Australia. D:
14:57:39  <Superuser> I mean, since it's a DCVS I can just fork and work on my own
14:57:49  <Superuser> but to get things in faster, y'know...
14:58:01  <planetmaker> Superuser, then do that by all means. And use it to create a patch (queue)
14:58:05  *** Snail [] has joined #openttd
14:58:36  <planetmaker> Most developers use either hg or git to create their patches. Yet svn is our main repo
14:59:01  <planetmaker> but our hg and git repos are always synced to the svn. So it's no problem to pull from hg or git
14:59:49  <planetmaker> Thus I don't understand why you whine about getting access anywhere. You get those repos at your fingertips, ready to use
15:00:02  <Superuser> okay.jpg
15:00:05  <Pikka> oh hey
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15:00:28  <Pikka> my friend is at the biggest bus station in the city at 12:30am, new years day, and she's complaining that it's a bit crowded :)
15:00:35  *** Superuser [] has quit [Quit: Leaving]
15:00:48  <planetmaker> hehe :-)
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15:04:46  <drac_boy> heh pikka
15:05:00  <andythenorth> blearch
15:05:05  <andythenorth> oh hello I meant
15:09:50  <Pikka> him too, andythenorth
15:10:17  <andythenorth> hrm
15:10:28  <andythenorth> somewhere on the internet someone is wrong
15:10:57  <andythenorth> I must fix that
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15:16:21  <Rubidium> Pikka: for the large train stations here I'd be amazed if they are anywhere near crowded around that time
15:17:08  <Pikka> Rubidium, this is a city of a million people, and everyone goes in to watch the fireworks for some reason.
15:17:15  *** Superuser [] has joined #openttd
15:17:40  <Pikka> and then they're all surprised when they can't all leave the city at the exact same time
15:18:09  <andythenorth> Pikka: are you celebrating new year with some TTD?
15:18:10  <Rubidium> Pikka: looks like the first busses start around 01:30 in the biggest city here (they stop around 20:00). Likewise with trains
15:19:00  <Pikka> we do have the advantage that it's not freezing cold at midnight on new year's here :)
15:19:07  <andythenorth> hrrm
15:19:27  <Rubidium> yeah, it's only 10C here
15:19:29  <Pikka> andy: I went downstairs and did other stuff
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15:20:08  <Superuser> lol where do you live
15:20:17  <Pikka> 24c here
15:20:28  <Pikka> at 1:20am
15:20:38  <Superuser> 12C here neighbp
15:20:49  <Superuser> neighbout *
15:20:57  <Superuser> 17:20
15:21:09  <Superuser> fuck phone keyboards
15:21:37  <Rubidium> Superuser: then don't use them ;)
15:27:44  <Eddi|zuHause> use speech-to-text-interfaces :)
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15:44:07  <andythenorth> SV game later?
15:44:14  <andythenorth> for those who aren't being all social
15:44:24  *** Sturmi [] has quit [Ping timeout: 480 seconds]
15:45:34  <Eddi|zuHause> i'm being all social... bye
15:45:42  <drac_boy> :)
15:45:55  <Pikka> SV?
15:46:07  <Pikka> and if not why not?
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15:49:39  <Superuser> define 'SV'
15:50:27  <andythenorth> Silicon Valley
15:50:31  <andythenorth> gamescript
15:50:38  <andythenorth> multiplayer
15:50:44  <andythenorth> 2 hours game length
15:50:47  <andythenorth> coopetitve
15:51:26  <Superuser> nice
15:58:43  <Pikka> k
15:58:43  * andythenorth should release FIRS 0.8.3
15:58:46  <andythenorth> sometone remind me :P
15:58:54  <Pikka> lettuce SV
15:59:12  <andythenorth> Pikka: for me, later is about 9pm uk time
15:59:19  <andythenorth> for you that is 'early' no?
15:59:30  <andythenorth> are you not a sleepy pikka?
15:59:35  <Pikka> not terribly
15:59:43  <andythenorth> goody
15:59:54  <Pikka> 9pm is a 5am I think
15:59:56  <Pikka> 3 hours?
16:00:15  <andythenorth> game length?
16:00:18  <andythenorth> or from now?
16:00:23  <Pikka> from now
16:00:28  <andythenorth> 5 hours
16:00:31  <Pikka> yes
16:00:36  <Pikka> that's what I said didn't I
16:00:43  <andythenorth> indeed
16:00:47  <andythenorth> scrollback confirms it :P
16:00:55  <Pikka> I don't know, I might go to bed by then :)
16:00:58  <andythenorth> k
16:01:10  <andythenorth> well if it happens it happens
16:01:13  <andythenorth> otherwise not
16:01:14  <andythenorth> :)
16:01:25  <andythenorth> biab
16:01:27  <Pikka> I have work to do tomorrow (or today), I suppose I could get that done in the meantime
16:01:30  <Pikka> baibai
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16:31:49  <oskari89> Fuuu
16:32:11  <oskari89> There's a problem in FIRS
16:33:02  <oskari89> The Fishing Grounds has stockpiled about 800 tons of Fish
16:33:24  <oskari89> And there's a ship waiting for cargo and does not load it O_o
16:33:36  <Terkhen> sounds as if you refitted it to the wrong cargo
16:33:44  *** andythenorth [~Andy@2002:4d66:7022:0:4504:18c8:3c62:a4fb] has joined #openttd
16:33:44  <Pinkbeast> You're not in some kind of cargod*st world? Can the ship carry fish?
16:33:53  <oskari89> Oh, yeah :D
16:33:56  <Pinkbeast> Have you set up some mad load-and-unload order?
16:33:57  <oskari89> Wrong cargo refit
16:34:10  <oskari89> :D
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16:39:33  <oskari89> Seems that i need to create a fish train
16:39:40  <peter1138> heh
16:40:30  <andythenorth> no trains in FISH
16:40:34  <andythenorth> maybe in FISH 2 though?
16:42:22  <andythenorth> herp
16:42:24  <andythenorth> where is pokka
16:42:26  <andythenorth> or pikka
16:42:27  <andythenorth> ?
16:42:30  <andythenorth> nvm
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16:44:33  <Terkhen> he left :P
16:52:08  <FLHerne> oskari89: That always happens to me :P
16:52:31  <Pinkbeast> andy: boat trains! That shouldn't need much coding. ;-)
16:53:24  <FLHerne> Feature request: If purchasing a vehicle while the list is filtered by support for a cargo, the purchased vehicle should be initially refitted to carry that cargo :P
16:53:49  <FLHerne> andythenorth: What are rail GmundMogs for?
16:53:53  <andythenorth> fun
16:53:58  <andythenorth> they're pointless
16:54:04  <andythenorth> afaict
16:54:05  * FLHerne has been failing to find them a purpose for some time :P
16:54:21  <andythenorth> let that be a lesson to you about the ultimate futility of life
16:54:30  <andythenorth> HEQS is a religious thing
16:54:40  <FLHerne> The road version is fine, because it's practical to build several
16:54:57  <FLHerne> In fact, everything in HEQS but that one vehicle has *some* use :P
16:56:08  <andythenorth> I can fix that ;)
16:56:58  * drac_boy prefers it actually
16:57:14  <drac_boy> the initial railmotor and the forklift can go out tho..they can't do squat :)
16:59:26  <oskari89> Hmm, let's see if some wagons do have fish carrying capability..
16:59:51  <Superuser> FLHerne: is your friend!
16:59:53  <andythenorth> the forklift is a piglet
17:03:56  <Alberth> Superuser: not for newgrf coding bugs
17:04:14  <Alberth> or game-setup bugs :)
17:04:24  <Superuser> xD
17:04:25  <andythenorth> drac_boy: any closer to a release yet?
17:04:41  <drac_boy> still lot of gaps in tracking table
17:07:01  <andythenorth> how are you play testing your tracking table?
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17:08:18  <drac_boy> atm just sometimes making enough nfo for the locomotive in question and one or two random wagons reusing original ttdx sprites ... bit crude I know but for now it'll do
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17:10:15  <andythenorth> better than nothing
17:10:22  <drac_boy> yeah
17:10:50  <drac_boy> on the other hand its harder to figure out what steam locomotives should have for power. meh :p
17:12:12  <V453000> just set some values which make sense to you for now, and see how it works later
17:12:25  <drac_boy> pretty much :p
17:12:41  <drac_boy> but of course you know that a little 0-4-0 should not have 4000hp for example ;)
17:12:46  <drac_boy> heh heh
17:13:07  <V453000> you dont really
17:13:26  <V453000> if you make wagons heavy, you could also need more than 4000hp
17:13:38  <oskari89> Nohab AA12 and 3rd gen boxcar from 2cc set (for fishes), yeah :)
17:15:13  <drac_boy> V453000 4000hp would be at least 3+ drive axles .. and a big boiler thank you ;)
17:15:36  <drac_boy> but for two light axles with only a small 140psi boiler I doubt it even has more than a few hundred hp
17:17:25  <oskari89> Fuuuuuuuu
17:17:32  <oskari89> Forgot to refit those wagons
17:17:33  <oskari89> :D
17:22:37  <oskari89> I've got a nice example of small single-rail network here :P
17:22:41  <oskari89> And it works well
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17:35:15  <andythenorth> nobody reminded me to release FIRS 0.8.3
17:35:16  <andythenorth> lamers :P
17:36:00  <Rubidium> oh come on... still over 18 hours before it's 2013 everywhere ;)
17:36:20  <andythenorth>  bath time...bed time
17:36:24  <andythenorth> herp
17:36:27  <andythenorth> should all fit in
17:36:45  <andythenorth> anyone got last minute FIRS translations?
17:37:16  <andythenorth> hrm
17:37:24  <andythenorth> planetmaker: german translation reports errors
17:37:29  <andythenorth> nmlc warning: "lang/german.lng", line 62: Undefined command "SIGNED"
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18:01:05  <Wolf01> bye and happy new year
18:01:10  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
18:17:38  <Terkhen> see you tomorrow, happy new year everyone :)
18:27:09  <LordAro> ^ what he said
18:27:16  <LordAro> see everyone next year!
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18:46:12  <DorpsGek> Commit by translators :: r24876 /trunk/src/lang (11 files in 2 dirs) (2012-12-31 18:45:55 UTC)
18:46:13  <DorpsGek> -Update from WebTranslator v3.0:
18:46:14  <DorpsGek> belarusian - 30 changes by Wowanxm
18:46:15  <DorpsGek> simplified_chinese - 99 changes by huanggua2002, xiangyigao
18:46:16  <DorpsGek> greek - 118 changes by Evropi
18:46:17  <DorpsGek> icelandic - 89 changes by Stimrol
18:46:18  <DorpsGek> korean - 12 changes by telk5093
18:46:19  <DorpsGek> polish - 3 changes by wojteks86
18:46:20  <DorpsGek> portuguese - 31 changes by fspinto, neuralshock
18:46:21  <DorpsGek> romanian - 36 changes by mariush
18:46:22  <DorpsGek> slovenian - 17 changes by gligoran
18:46:23  <DorpsGek> spanish - 1 changes by Terkhen
18:46:24  <DorpsGek> tamil - 44 changes by aswn
18:47:12  <peter1138> woo, playing openttd
18:47:17  <andythenorth> wot :O
18:47:35  <Alberth> how did that happen? :)
18:48:19  <peter1138> these guys wanted to play on my server
18:48:22  <peter1138> so i had to set it up
18:48:26  <peter1138> and then...
18:48:33  <andythenorth> you playing without us :o
18:48:34  <peter1138> this extra zoom is nice
18:48:40  <andythenorth> I like EZ
18:48:45  <andythenorth> thank the guy who made it
18:50:00  <peter1138> SpComb, fix it!
18:50:19  <andythenorth> SpComb: you're rubbish
18:52:01  <andythenorth> ships are pathologically incapable of routing on rivers
18:52:08  <andythenorth> we have 90' turns forbidden
18:52:11  <andythenorth> server owner did that :P
18:52:34  <peter1138> shouldn't cause a problem
18:53:02  <peter1138> ship routes, are they like road tiles or rail tiles? i assume rail
18:53:19  <andythenorth> I just fixed the issue I think
18:53:22  <andythenorth> so you might not see it
18:53:32  <peter1138> the map is big
18:53:40  <peter1138> i never know what you're all talking about anyway
18:54:43  <peter1138> i don't see a need for ships to do 90° turns in a river anyway
18:57:24  <andythenorth> if I see it again, I'll tell you where :P
18:57:58  <Pinkbeast> Kind of tricky to use canals without 90 degree turns
18:59:04  <andythenorth> can't reproduce it :P
18:59:05  <andythenorth> nvm
19:01:21  <peter1138> okay so
19:01:31  <peter1138> so it's trying to go the depot
19:01:44  <peter1138> deciding it's taking too long or something, so then deciding not to go to the depot?
19:02:08  <andythenorth> maybe
19:02:09  <andythenorth> dunno
19:02:13  <andythenorth> losing money though :)
19:02:15  <peter1138> well that's what it says
19:03:00  <andythenorth> yeah
19:03:01  <peter1138> Pinkbeast, nope, they're always 2 separate 45° turns
19:03:04  <andythenorth> explains it all
19:03:24  <Pinkbeast> Oh, fair point, yes - it would look very odd otherwise
19:03:31  <andythenorth> peter1138: now I built more canal, it behaves itself
19:14:29  <Belugas> tam tada tadam
19:15:35  <Rubidium> oh... the white whale has entered the room ;)
19:15:39  <Rubidium> working today?
19:16:07  <Belugas> oh no!
19:16:41  <Belugas> well... if you call snow shuffeling, IKEA stuff and home stuff working, yes
19:16:43  <Belugas> but ...
19:16:51  <Belugas> work@work ? NAAAAA!
19:17:00  <peter1138> shuffling snow eh?
19:17:38  <Belugas> you know... pile and pile and still more to go?
19:18:20  <Rubidium> snow? what is that? how much more to the north than me are you? ;)
19:19:20  <Belugas> heheh
19:19:29  <Belugas> i'd love to be souther still!
19:19:50  <Rubidium> it's only 10 C here
19:19:52  <Belugas> we'vce got 50cm, plus 10-15, and 5 more today
19:22:21  <Belugas> i lov e your mild wewather, honestly
19:22:41  <Belugas> it'snot THAT cld here, but... it's not melting either
19:23:01  <Belugas> hard to type while plying guit...
19:26:11  <Alberth> hi sir B
19:26:52  *** MagisterQuis [] has joined #openttd
19:27:04  <MagisterQuis> Hi folks.
19:27:10  <MagisterQuis> Haven't played since January.
19:27:20  <MagisterQuis> Are there still loads of servers?
19:29:31  <Belugas> well... i am on peter' ninjam one, currently
19:29:39  <Belugas> hi B :D
19:35:18  <bolli> Interesting...
19:35:35  <bolli> Openttd Just closed with no warning etc, and without producing a crash dump...
19:35:39  <Belugas> shit... it's A, notr B :(
19:35:49  <bolli> Just suddenly quit....
19:38:26  <peter1138> oh, ninjam
19:38:42  <Rubidium> bolli: without more information there is nothing we can do about it
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19:41:28  <peter1138> hmm, your audio is messed up
19:41:32  <peter1138> dunno if it's me though
19:41:49  <Belugas> ho?
19:41:52  <Belugas>  how come
19:41:56  <bolli> Hmm, Its just strange though.... :/
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19:42:14  <peter1138> hmm, i guess wrong celt version on my end
19:42:41  <peter1138> oh it uses vorbis. hmm.
19:42:47  <peter1138> or somethign does. odd.
19:46:05  <Belugas> whgat are the symptoms?
19:49:06  <peter1138> it's garbled
19:49:31  <peter1138> i will reboot to windows
19:49:47  <Belugas> i have notv\ changed my setup, it's exactly the same
19:49:58  <Belugas>  i could not get the cables i told you about
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19:53:04  <Pikka> what hath andythenorth wrought
19:53:47  <Pikka> 1996 is it
19:54:34  <peter1138> waiting for reaper to fire up
19:58:16  <peter1138> yeah working
19:58:24  <peter1138> so my linux ninjam program must be ... broken
19:59:54  <Belugas> sad, but glad to know!
20:02:22  *** andythenorth [] has quit [Quit: andythenorth]
20:02:26  <Belugas> hem... i hope you are sendiungh!
20:02:28  <peter1138> oh i should push xmit :S
20:02:44  <Belugas> ha...
20:02:47  <Belugas>  indeed!
20:03:07  *** andythenorth [] has joined #openttd
20:03:11  <peter1138> i dunno, i'm rubbbbbish
20:05:21  <peter1138> downloading some software
20:05:28  <Belugas> striptease
20:05:40  <Pikka> what happens next andythenorth?
20:07:34  <andythenorth> I rejoin :P
20:07:37  <andythenorth> eating
20:09:16  <peter1138> Belugas, er, well i could put the webcam on but...
20:09:54  <Belugas> don't bother ;)
20:10:02  <peter1138> need to restart reaper
20:10:18  <__ln__> sounds 90s.
20:10:29  <peter1138> no, just need to enable the device
20:10:55  <Belugas> minre is ready
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20:20:32  <peter1138> fuck sorry
20:20:44  <Belugas> miam
20:21:23  <peter1138> wow, 80s
20:25:39  <bolli> Is that peter1138 from page 3?
20:26:22  <peter1138> heh
20:28:41  <bolli> Hmm...
20:28:57  <bolli> Interesting possible future addition to UKRS2....
20:29:02  <bolli> TRAXX UK...
20:29:26  <andythenorth> Pikka: we'd need a server
20:29:30  <andythenorth> has peter1138 got one?
20:29:36  <Pikka> I don't know
20:29:40  <Pikka> I thought you had one!
20:29:43  <peter1138> who what?
20:30:22  <peter1138>
20:31:33  <andythenorth> Pikka: I use the coop server
20:31:37  <andythenorth> but I don't have root on it
20:31:47  <andythenorth> would need someone to set up a game
20:31:58  <Pikka> shamefur
20:32:08  <andythenorth> peter1138: want to play a Silcon Valley cargo gamescript whatsit?
20:33:23  *** tycoondemon [] has quit []
20:34:48  <peter1138> later maybe
20:34:51  <peter1138> playing with belugas
20:35:00  <andythenorth> :o
20:35:07  <andythenorth> can we borrow your serverer?
20:35:38  <andythenorth> belugas is playing ottd?  Or musics?
20:35:47  <peter1138> mooooosik
20:36:09  <andythenorth> :)
20:36:27  <bolli> I can lend you a server if you want to provide a save game for me to load? :p
20:36:37  <andythenorth> :)
20:36:46  <andythenorth> needs Silicon Valley GS
20:36:53  <andythenorth> dunno if GS is on banananas yet
20:37:05  <Pikka> Download: Via BaNaNaS, or via project page.
20:37:07  <Pikka> says first post
20:37:10  <andythenorth> :P
20:37:12  * andythenorth is lazy
20:37:19  <andythenorth> Pikka: what grfs and crap?
20:37:26  <andythenorth> usually play about 7 years
20:37:29  <Pikka> three and yes
20:37:30  <andythenorth> which is a few hours
20:37:41  <Pikka> 1859!
20:37:45  <andythenorth> errp
20:37:48  <Pikka> no
20:37:52  <andythenorth> we need that cost changing grf too
20:37:54  <andythenorth> for funding
20:37:55  <V453000> you can also use #openttdcoop.nightly I believe andy
20:38:03  <andythenorth> V453000: dunno how to admin it :(
20:38:15  <V453000> you know who to ask? :P
20:38:47  * Pikka berb
20:40:02  <andythenorth> V453000: want to play?
20:40:29  <V453000> maybe for a while :)
20:40:33  <andythenorth> planetmaker Ammler Rubidium Alberth Hirundo game?  or socialisingings
20:40:34  <andythenorth> ?
20:40:40  <V453000> im releasing new nuts in like short time
20:40:46  <bolli> So, do you still want to borrow a server?
20:40:52  * andythenorth has two kids and no baby sitter, so new years is paused
20:41:03  <andythenorth> bolli: maybe :)
20:41:07  <andythenorth> dunno
20:41:12  <andythenorth> do you want to play btw?
20:41:28  <bolli> yeah, might as well :)
20:41:34  <Alberth> +0.9 or so :)
20:41:47  <bolli> Its either that, or continuing to replicate BR, which is generating some serious lagging with 80% of it done :(
20:42:48  <andythenorth> I will have to make a save :P
20:42:57  <andythenorth> Pikka: what industries eh?
20:43:04  <Pikka> I don't know
20:43:08  <andythenorth> FIRS-els?
20:43:12  <Pikka> sure
20:43:15  <andythenorth> I need to test some economies anyway
20:43:18  <andythenorth> might be broken :O
20:43:52  <andythenorth> urp
20:43:57  <andythenorth> better make a release of FIRS
20:44:56  <andythenorth> Terkhen: ^^^ ?
20:45:04  <andythenorth> (game?)
20:45:28  <peter1138> herpderp
20:45:57  * bolli has had enough of Javascript for this year...
20:45:59  <Belugas> if it means good, i agree, i liked the sound of your tamtams
20:46:09  *** DDR [] has joined #openttd
20:46:23  <peter1138> yeah need a bit of variation though heh
20:46:34  <peter1138> it's just 1 bar repeating :P
20:46:54  <Belugas> well.. yeah
20:46:58  <Belugas> looping :(
20:47:04  <andythenorth> bolli: I'd leave JS until next year if I were you
20:47:36  <bolli> Yeah, unfortunately, I'm paid to work in node.js
20:48:12  <peter1138> i downloaded seq24
20:48:19  <peter1138> then a midi loopback driver
20:48:34  <peter1138> so i can tweak the pattern easily enough
20:48:46  <Belugas> midi only?
20:48:53  <Belugas> audio capture?
20:49:06  <peter1138> yeah midi only
20:49:06  <Belugas> miam!
20:49:19  <peter1138> easier than reaper for doing repeating patterns
20:49:25  <peter1138> only real audio in i've got is the guitar
20:50:27  <peter1138> and a squeaking dog
20:50:45  <peter1138> new years eve == fireworks == nervous dog
20:51:02  <bolli> andy, This multiplayer game happening?
20:51:39  <Belugas> he???
20:51:49  <Belugas> already new year?
20:52:02  <peter1138> not just yet
20:52:16  <Alberth> bolli: please join #openttdcoop.nightly
20:52:44  *** Ttech [] has quit [Quit: Este é o fim.]
20:53:36  <andythenorth> bolli: haveto make a savegame :(
20:53:39  <Belugas> while my guitasr gently squeeks
20:54:40  <andythenorth> Pikka: should I set any UKRS 2 / addon parameters?
20:54:55  <Pikka> dunno
20:55:03  <andythenorth> nvm
20:55:07  <andythenorth> we'll figure it out
20:55:10  <Pikka> well
20:55:19  <Pikka> declutter will get rid of a lot of crap from the buy list
20:55:28  <Pikka> real colours are fun if you like that sort of thing
20:56:35  <bolli> I presume theres a place to download the nightly versions from history?
20:57:39  <bolli> Or do I have to self-compile?
20:58:10  *** drac_boy [] has joined #openttd
20:58:15  <drac_boy> hi
20:58:22  <andythenorth> anyone know where frosch's table of SV results is?
20:58:32  <Pikka> bolli?
20:59:07  <bolli> Thanks
20:59:30  <Alberth> andythenorth: readme file?
20:59:32  <bolli> I'd found which points to a broken mirror...
20:59:33  <andythenorth> Pikka: shall I just forget addons?
20:59:40  <Pikka> probably :)
20:59:57  <Pikka> what year are we playing?
21:00:04  <Pikka> 1970s? :)
21:00:30  <andythenorth> yeah
21:04:29  *** Ttech [] has joined #openttd
21:04:57  <drac_boy> why not 1950? :)
21:05:45  <peter1138> could work
21:05:46  <Belugas> got to go peter1138
21:05:46  <V453000> because they play only for like 7 years :/
21:05:50  <peter1138> okie doke
21:06:04  <Belugas> thanks, maybe on the 2nd
21:06:17  <Belugas> was a cool one, thatb latest rift :)
21:06:29  <Belugas> love that drums of yours
21:06:40  <Belugas> and happy new yeaR TO ALL!!@
21:06:46  <peter1138> nappy hew year
21:06:48  <peter1138> er
21:06:51  <peter1138> happy new year :S
21:06:59  <Belugas> ;)
21:07:04  <Belugas> DRIUNK ALREADY?
21:07:09  * Belugas is gone!
21:07:09  <peter1138> nah
21:12:35  <bolli> Anybody got a link to the Basic platform set and the firs replacement set 0.8-test-1 for the nightly game? :p
21:14:37  <andythenorth> bolli: new FIRS will be on bananas
21:14:44  <peter1138> ok
21:14:49  <andythenorth> join #openttdcoop.nightly
21:15:11  <bolli> I'm trying to? :P
21:15:16  <bolli> I don't have the newgrfs...
21:15:27  <andythenorth> just join the channel first ;)
21:15:45  <andythenorth> that's an old game running on that server right now
21:15:50  <andythenorth> we'll scrap it in a minute
21:16:00  <bolli> Oh :p
21:30:02  <Pikka> probably, andy
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22:01:26  <__ln__> happy birthday Earth!
22:11:59  <andythenorth> SpComb: MP on openttdcoop.nightly?
22:14:36  <SpComb> eh
22:15:17  <SpComb> does openttdcoop imply some kind of rules and tedious stuff?
22:17:09  <Pikka> terribluy
22:21:32  <andythenorth> SpComb: I'm in charge
22:21:37  <andythenorth> draw your own conclusion ;)
22:22:02  <SpComb> boats only
22:27:17  <peter1138> hmm
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22:40:09  <peter1138> when i wrote newstations
22:40:25  <peter1138> i designed the code to support adding/removing newgrfs ;p
22:41:26  <peter1138> apart from the tile-blocked status which was gonna be stored on map at some point
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22:57:11  *** bolli [~Sam@] has quit [Quit: Leaving.]
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23:07:56  *** pjpe [] has left #openttd []
23:11:16  *** bolli [] has joined #openttd
23:12:28  *** bolli [] has quit [Remote host closed the connection]
23:12:41  *** bolli [] has joined #openttd
23:13:30  <bolli> Sorry about the sudden exit from the night lies. Internet is completely dead...
23:14:51  *** Progman [] has joined #openttd
23:15:21  <Snail> happy new year to (most of) Europe :D
23:16:19  <Alberth> bolli: :(
23:16:37  <Alberth> better luck next time :)
23:21:35  *** bolli [] has quit [Ping timeout: 480 seconds]
23:39:58  * peter1138 grumbles at dpkg-buildpackage
23:41:40  <Pikka> oops
23:47:10  *** Snail [] has quit [Quit: Snail]

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