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00:07:45 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 00:08:59 *** supermop [~daniel_er@rrcs-208-105-82-227.nyc.biz.rr.com] has quit [Remote host closed the connection] 00:14:34 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 00:23:59 <drac_boy> is the grfid just rather a random thing and you have to hope for not conflicting with someone else's or...am I wrong about that? 00:24:56 <glx> it's random, but following the usual rule should prevent conflict 00:26:56 <drac_boy> the one where it mentions about not starting with FF? 00:27:41 <drac_boy> thanks either way glx 00:29:12 <planetmaker> drac_boy, yes. not starting with 0xFF is an absolute rule. Violate it and the NewGRF is not a NewGRF. 00:30:10 <planetmaker> the other rule is: choose the first two or three bytes your initials. The last one or two bytes a number which distinguishes your different newgrfs. Total bytes for grfID=4 00:31:30 <drac_boy> mm 00:33:24 <frosch123> http://devs.openttd.org/~rubidium/newgrf.html <- you might also want to check that magic list :) 00:33:37 <planetmaker> as the version of a particular newgrf is indicated by the action14 inside it, the version of a newgrf need not (and should not) be indicated anymore in the grfID. As that makes a newgrf unconditionally incompatible with its predecessors 00:34:05 <planetmaker> thanks frosch123 . I was searching my bookmarks for it :-) 00:35:13 <glx> I guess that's the list of things available from bananas 00:35:26 <planetmaker> it's from the master server 00:35:27 <frosch123> no, it's the list from the master server 00:35:36 <glx> oh even better 00:35:38 <frosch123> i.e. all grfs which were ever used no a public server 00:35:48 <frosch123> s/no/on/ 00:35:58 <drac_boy> planetmaker mm I was rather going to refer to grf version in description instead, make it easier to tell two same-named grfs apart in the grf manager dialog 00:36:23 <drac_boy> looking at frosch123's link now :) 00:36:25 <planetmaker> drac_boy, that as well. But you definitely should distinguish it in the action14. Sequentially 00:36:40 <planetmaker> or openttd cannot tell which is newer. which is very bad 00:36:48 <frosch123> drac_boy: if ottd ever gets a "update grf" button; the a14 thingie would control that 00:38:19 <frosch123> drac_boy: oh, and I would consider everyone starting a grfid with something in the range 00 to 21 a douchebag 00:38:32 <drac_boy> frosch123 and planetmaker I'll think about that when I make an extra section in the grf for openttd-specific items 00:38:32 <glx> hehe 00:39:21 <drac_boy> frosch123 you calling james vassie a douchebag? :P 00:39:44 <frosch123> isn't that someone with more than 2k posts on the forums? 00:39:54 <frosch123> they he might overflow my douche-scale 00:39:59 <frosch123> *then 00:40:18 * planetmaker is probably outside that scale, too ;-) 00:40:31 <drac_boy> heh heh 00:40:57 <frosch123> planetmaker: moderators are an exception; it's their job to post non-sense all day 00:41:10 <planetmaker> :D 00:41:17 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 00:44:04 <frosch123> oh, wow, pm is almost top 20 00:44:17 <planetmaker> :D can one search for that? 00:44:23 <frosch123> http://www.tt-forums.net/memberlist.php?sk=d&sd=d&first_char= 00:44:48 <planetmaker> omg... I suddenly feel dirty 00:46:23 <frosch123> well, that list always impresses me :) there are many people on that list which i barely see on the forums 00:46:35 <frosch123> which means they are only posting in sections i don't read :) 00:46:49 <planetmaker> :-) yeah. Or long-gone people 00:46:59 * drac_boy probably doesn't see much of them either 00:47:25 <drac_boy> I only check General, Transport Tycoon..., and patch 00:47:47 <frosch123> i think i have been reading the forums since 2005, so i have seen most 00:48:14 <planetmaker> well. I guess my registration date is about when I started reading. A bit earlier, of course 00:48:37 <frosch123> i registered on first post, which was way later 00:48:55 <planetmaker> yes. But mine wasn't "way later" :-) 00:49:18 <frosch123> but ok, i did not read the forums regulary back then 00:49:34 <frosch123> drac_boy: haha, so we have almost no intersection :) 00:49:40 <planetmaker> as I actually had a problem... http://www.tt-forums.net/viewtopic.php?f=31&t=34528&p=639920#p639920 00:49:53 *** Flygon [Flygon@218-214-18-147.people.net.au] has joined #openttd 00:50:51 <drac_boy> frosch123 probably :P 00:51:09 <frosch123> lol, osx :p 00:51:10 <drac_boy> you could *maybe* see me if I'm checking about any openttd-specific nfo issues that isn't existing in patch ;) 00:51:19 <Flygon> drac_boy: MIGHT have been a Cityrail EMU set 00:51:22 <Flygon> I am not sure 00:51:22 <drac_boy> but till then mm yeah 00:51:30 <Flygon> It's not Victorian though 00:51:34 <frosch123> drac_boy: i also read the patch forum; though usually there are only spam bots 00:51:38 <drac_boy> flygon heh I never can tell when you're reading anything or not you silly mr.leaves-a-lot 00:51:46 <frosch123> i do not read the ttd forums 00:51:52 <Flygon> I just woke up 00:52:43 <planetmaker> I read all OpenTTD forums, with varying thoroughness 00:52:50 <Flygon> ^ 00:53:07 <planetmaker> the rest... not :-) 00:53:27 <frosch123> planetmaker: newgrf release? or only you own topics? 00:53:31 <Flygon> drac_boy: Post-1990 Cityrail sets have a bad habit of finding methods of crashing... in all ways but physically 00:54:06 <Flygon> eg. the Millennium train tended to crash substations 00:54:06 <drac_boy> flygon heh crash everything except buffers? :) 00:54:08 <planetmaker> I have a brief look there. As I always go via "new postings" it's then often sufficient to see the title :-) 00:54:14 <Flygon> It took too much power 00:55:05 <Flygon> And OSCAR's were bodgy, due to being partially made in China... 00:55:22 <Flygon> This required partially rebuilding them so they could be operated acceptably 00:55:31 <frosch123> hm.... why does pm's profile not have a most active forum/topic :o 00:55:37 <Flygon> So much for getting them faster... the Chinese did a terrible job of building them 00:55:58 <planetmaker> it doesn't? :O 00:56:04 <planetmaker> should be opengfx 00:56:09 <Flygon> Australian-only built (either Vic or NSW) would have been 2-3 year worst, China building took 5-6 years and more expense rebuilding partially :p 00:56:11 <planetmaker> newgrf development 00:56:17 <frosch123> it also has no last visited 00:56:37 <frosch123> maybe it cannot handle so many posts :p 00:56:56 <frosch123> planetmaker: i think those two lines tell the most about people :) 00:57:18 <planetmaker> hm :D 00:57:24 <planetmaker> yes, they do 00:57:42 <planetmaker> when I earlier (2 years ago?) checked that, it was that at least 00:58:14 <frosch123> i would also have expected those two, but wanted to see whether you have some dirty secret :p 00:58:32 <planetmaker> :D 00:58:43 <frosch123> like pikka having an off-topic topic there :p 00:59:00 <frosch123> (though it is likely one of the better off-topics ) 00:59:04 <planetmaker> nah, I can really count postings in off-topic 00:59:07 <Pikka> wat 00:59:39 <planetmaker> wow. 54 in off-topic :-) 00:59:45 <frosch123> Pikka: your most active forum topic is in the forums-games section :) 00:59:59 <frosch123> that makes you look like a spammer :p 01:00:21 <Pikka> maybe I am 01:00:37 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 01:00:47 <Flygon> Oh, correction 01:00:58 <Flygon> It was the Warratah sets China screwed up, not the OSCAR 01:01:52 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 01:02:38 <planetmaker> strange that my profile misses that info indeed. Also I don't have it 01:02:50 <frosch123> it's also broken for foobar 01:03:01 <frosch123> "last visit" is also broken for andy, but the topic works 01:03:33 <planetmaker> maybe related to the symlinking of some sub-forums. like the newgrf dev. But then... it's also your "favorite" 01:03:38 <frosch123> unless the "hide my online status" controls display of that 01:05:11 <planetmaker> maybe. I turned it of now 01:05:39 <frosch123> ah, indeed; the "hide online status" disables the "last visited" 01:05:48 *** Progman [~progman@p57A19C8E.dip.t-dialin.net] has quit [Remote host closed the connection] 01:05:50 <planetmaker> ah, interesting 01:06:34 <frosch123> eh, what... my most active topic just changed... 01:06:39 <frosch123> though i did not post :p 01:06:54 <planetmaker> :D 01:06:56 <frosch123> it was "autoslope" earlier, now it is "grf2html" 01:07:03 <frosch123> hmm, maybe both have the same amount 01:07:03 <planetmaker> equal count? 01:07:10 <planetmaker> or update on request only? 01:19:25 *** pjpe [ae5f48b7@ircip1.mibbit.com] has joined #openttd 01:19:33 *** pjpe [ae5f48b7@ircip1.mibbit.com] has left #openttd [] 01:22:56 *** frosch123 [~frosch@frnk-590f7fd0.pool.mediaWays.net] has quit [Remote host closed the connection] 01:51:16 *** Djohaal [~Djohaal@177.16.122.31] has quit [Read error: Connection reset by peer] 01:57:16 *** cyph3r [~Miranda@ip-213-220-193-228.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 02:07:37 *** Mucht [~Martin@000128e2.user.oftc.net] has joined #openttd 02:14:38 *** pugi [~pugi@dyndsl-091-096-048-212.ewe-ip-backbone.de] has quit [] 02:21:20 <drac_boy> I know I've seen some industry cargo balancing etc but is it plausible to have something where an industry accepts A and B but not quite at the same time? (say you ship 100t of both it'll go through one first before using other one) 02:23:49 *** eQualizer|dada [~lauri@46-163-223-93.blcnet.fi] has joined #openttd 02:23:50 *** eQualizer|dada [~lauri@46-163-223-93.blcnet.fi] has quit [] 02:39:50 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 02:45:30 *** Elysium [~Elysium@c-71-239-153-211.hsd1.in.comcast.net] has joined #openttd 02:45:58 <Elysium> Ah yes, another channel where 98% of the people idle. 02:46:10 <Supercheese> I just logged on... :< 02:51:10 * drac_boy will note that if I'm not here then i'm probably busy on computer or doing something else 02:51:11 <drac_boy> ;) 02:51:30 <glx> no I in /me ;) 02:52:57 <Supercheese> It's such a shame the new Zeppelin NTs are so small 02:53:10 <Supercheese> They can only seat 12 people or so 02:53:40 <Supercheese> (despite the Av8 set's capacities :P ) 02:55:07 <drac_boy> well real blimps only had a small seating box underneath that large balloon....that says enough :) 02:55:23 <Supercheese> Aye, it's not a rigid, alas 02:58:24 <Supercheese> No more rigid airships exist, it's a travesty :( 02:59:40 <Flygon> I'm not idle 02:59:44 <Flygon> Just distracted 02:59:58 <Flygon> Well, Supercheese 03:00:00 <Flygon> I have an idea 03:00:11 <Flygon> We design and build a 3 kilometer long Blimp 03:00:18 <Flygon> And fly it around Australia 03:00:21 <Flygon> I'll somehow get the funds 03:00:36 <Flygon> I wonder if it could be designed for 160km/h... so that a flight to the USA is bearab;e 03:00:51 <Supercheese> Well, there's a fellow down in Los Angeles who's making a new hybrid airship 03:00:56 <Supercheese> his company is, rather 03:02:54 <Elysium> 3 km blimp... is there enough helium left to do that 03:02:55 <Supercheese> http://www.treehugger.com/aviation/behold-airship-really-reborn.html 03:03:12 <Supercheese> http://sphotos-a.xx.fbcdn.net/hphotos-ash3/523727_500673026619473_1046059988_n.jpg?dl=1 03:03:29 <Supercheese> http://www.gizmag.com/pasternak-aeroscraft-aeros/25425/ 03:03:38 <Supercheese> (some relevant links) 03:03:45 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 03:04:45 <Supercheese> http://sphotos-c.ak.fbcdn.net/hphotos-ak-ash4/413894_504982539521855_1925246294_o.jpg?dl=1 03:05:16 <Supercheese> They seem to have named it the "Dragon Dream" 03:06:09 <Flygon> Elysium: Use Hydrogen 03:06:27 <Elysium> The Germans had great success with Hydrogen 03:07:14 <Supercheese> Aye, the Graf Zeppelin had a spotless safety record, and broke all sorts of records for flight time, distance, and passengers transported 03:07:46 <Supercheese> Then the Nazis came along and ruined everything (as Nazis excelled at doing) 03:08:08 <Elysium> so kinda like Quantus till after Rainman came out. 03:10:45 <Flygon> I was actually being serious 03:10:51 <Flygon> And it's spelt Qantas 03:10:55 <Elysium> Mongols did worst 03:10:59 <Supercheese> 3km? 03:11:03 <Supercheese> @_@ 03:11:13 <Flygon> Supercheese: To support a huge payload 03:11:19 <Flygon> I'd want that blimp used for freight 03:11:32 <Elysium> still cheaper to go by water 03:11:39 <Supercheese> I think physics would dictate a rather much smaller ship 03:11:43 <Flygon> It'd be an effective method of servicing remote communities in Australia 03:11:44 <Supercheese> say just shy of 1km 03:11:49 <Supercheese> :P 03:11:51 <Flygon> And safer than using a truck 03:11:54 <drac_boy> flygon use bush planes silly ;) 03:12:11 <Flygon> drac_boy: Show me a bush plane that can carry the cargo load of a 747 03:12:42 <Flygon> Remote Australian Wilderness is unfriendly to jet aircraft 03:12:42 <drac_boy> just fly in the food on one trip ... magazines on next trip etc :P 03:12:57 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 03:13:11 <Flygon> Porn magazines are banned from remote Australian communities, if that's what you're implyng 03:13:19 <drac_boy> heh? 03:13:24 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 03:13:30 <Flygon> The Government banned it to prevent sexual abuse 03:13:39 <Flygon> From what we can tell, it's had the opposite effect 03:13:50 <Flygon> gj government 03:13:57 <Elysium> Ah yes, Aussie nannystate 03:14:14 <Supercheese> I hear they banned guns to reduce gun crime, with similar results :P 03:14:18 <Flygon> Elysium: I'd say America has more of a nannystate 03:14:26 <Flygon> What? 03:14:33 <Flygon> Yes, guns have been outlawed here 03:14:39 <Supercheese> well, not Opposite 03:14:43 <Supercheese> but less so 03:14:54 <Flygon> But I can also say with certainty that Guncrime has become less of an issue 03:15:20 <Supercheese> Should have said to eliminate* 03:15:31 <Supercheese> anyway 03:16:00 <Flygon> You can't eliminate guncrime 03:16:18 <Supercheese> yep, despite all promises 03:16:18 <Flygon> But you can reduce it significantly 03:17:12 <Elysium> natural selection 03:19:31 <Elysium> My logic, more crazed murder people will adventually die, leaving law abiding citizens left. According to http://homicides.redeyechicago.com/ Chicago had 506 dead from guns in 2012, and so far in 2013, 3. 03:22:31 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 03:27:02 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 03:29:24 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 03:31:23 *** mucht_home [~Martin@chello084115143107.3.graz.surfer.at] has joined #openttd 03:33:32 *** Kurimus [~stabbity@dsl-tkubrasgw3-50dd93-34.dhcp.inet.fi] has quit [Ping timeout: 480 seconds] 03:33:37 *** Kurimus [~stabbity@dsl-tkubrasgw3-50dd93-34.dhcp.inet.fi] has joined #openttd 03:33:53 *** Flygon [Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 03:34:06 *** Flygon [Flygon@218-214-18-147.people.net.au] has joined #openttd 03:34:33 *** Strid__ [~Strid@c-f6c6e455.04-372-6c6b701.cust.bredbandsbolaget.se] has quit [Read error: Connection reset by peer] 03:34:52 *** Strid__ [~Strid@c-f6c6e455.04-372-6c6b701.cust.bredbandsbolaget.se] has joined #openttd 03:34:58 *** Mucht [~Martin@000128e2.user.oftc.net] has quit [Ping timeout: 480 seconds] 03:36:19 *** Netsplit resistance.oftc.net <-> charm.oftc.net quits: Supercheese, blathijs, Warod, Guilux, @SmatZ 03:37:48 *** Netsplit over, joins: @SmatZ, Supercheese, blathijs, Warod, Guilux 05:56:02 *** Eddi|zuHause [~johekr@p5DC67A06.dip.t-dialin.net] has quit [] 05:56:18 *** Eddi|zuHause [~johekr@p5DC67829.dip.t-dialin.net] has joined #openttd 06:01:19 <__ln__> hello world 06:01:59 <Supercheese> Think world is afk ;) 06:02:17 <Supercheese> Idling as usual 06:02:45 <__ln__> too bad 06:27:22 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has quit [Ping timeout: 480 seconds] 06:41:32 <Flygon> What year does 2CC get 320km/h TGV again? 06:46:33 *** Elysium [~Elysium@c-71-239-153-211.hsd1.in.comcast.net] has quit [] 07:40:28 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 07:41:51 *** LordPixaII [~pixa@85.210.78.56] has joined #openttd 07:41:51 *** Pixa [~pixa@85.210.78.56] has quit [Read error: Connection reset by peer] 07:44:32 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 07:44:58 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 07:51:25 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 07:51:45 *** Pokka [~Octomom@d58-106-50-91.rdl801.qld.optusnet.com.au] has joined #openttd 07:58:36 *** Pikka [~Octomom@d58-106-0-143.rdl801.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:13:18 *** pugi [~pugi@host-091-097-096-059.ewe-ip-backbone.de] has joined #openttd 08:19:11 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:24:35 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 08:27:03 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 08:45:44 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 08:52:45 *** mucht_home [~Martin@chello084115143107.3.graz.surfer.at] has quit [Remote host closed the connection] 08:52:47 *** DDR [~chatzilla@d108-180-70-130.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 08:53:18 <peter1138> http://fuzzle.org/~petern/ottd/stationrandomisation.diff 08:53:27 <peter1138> dunno if it works! 08:53:57 <peter1138> triggers happen but i've not seen any obvious things changing 08:54:19 <peter1138> not sure about the reseed of the station random bits either 08:54:29 <peter1138> spec is vague as usual :) 08:54:37 <peter1138> so anyone have a working test case? 08:54:55 <Supercheese> Newstations was supposed to be, no? 08:57:15 <peter1138> newstats uses it, yes, but without knowing what's supposed to happen it's a bit hard to see 08:57:37 <Supercheese> Conjecture: train arrives at station, passengers shift positions 08:57:55 <Supercheese> Potential test: get a bunch of passengers at a station, then have a non-pax train arrive 08:58:03 <Supercheese> see if the pax shift or not 08:58:09 <peter1138> they don't 08:58:11 <Supercheese> (of course, this is just guesswork) 08:58:16 <peter1138> i don't know if they're meant to 08:58:19 <peter1138> hence... test-case 08:58:26 <Supercheese> Yeeeeah... 08:59:39 <Supercheese> I can't read NFO, so I'm no help there 08:59:52 <peter1138> i can but newstats is MASSIVE 08:59:56 <peter1138> so i'm not going to 09:00:02 <Supercheese> The comment says // re-randomise on train arrive 09:00:14 <Supercheese> Hence why I conjectured earlier 09:00:19 <peter1138> which comment? 09:00:25 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=68&t=63818#p1059643 09:00:33 <Supercheese> in the [code] there 09:00:43 <Supercheese> 2362 * 0 02 04 04 80 04 10 04 01 00 02 00 02 00 03 00 09:00:58 <Supercheese> That is just a bunch of numbers to me, does it actually mean something :S 09:02:55 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 09:10:52 *** bolli [~Sam@87.115.140.238] has joined #openttd 09:14:56 *** DDR [~chatzilla@d108-180-70-130.bchsia.telus.net] has joined #openttd 09:16:08 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 09:16:11 *** mode/#openttd [+v tokai|noir] by ChanServ 09:18:34 <Pokka> no, it doesn't mean anything, Supercheese 09:18:53 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 09:19:52 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 09:20:15 *** tokai|mdlx [~tokai@port-92-195-63-156.dynamic.qsc.de] has quit [Read error: Operation timed out] 09:23:03 *** Progman [~progman@p57A19C90.dip.t-dialin.net] has joined #openttd 09:42:51 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 09:50:15 *** bolli [~Sam@87.115.140.238] has quit [Read error: Connection reset by peer] 09:56:45 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 09:57:17 <peter1138> Hmm, revert != refresh 09:57:24 <peter1138> I'm not feeling quite right :( 10:12:08 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 10:15:29 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 10:16:36 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 10:18:17 *** appe2 [~funp@h-153-209.a147.priv.bahnhof.se] has joined #openttd 10:18:26 <appe2> Morning 10:18:31 *** appe2 is now known as NGC3982_2 10:18:40 <NGC3982_2> http://i.imgur.com/QPhIt.png 10:18:52 <NGC3982_2> Im trying to get my trains to autorenew 10:18:57 <NGC3982_2> But they don't seem to want to. 10:19:20 <V453000> dont autorenew, solved :D 10:19:23 <peter1138> is that engine type still available? 10:20:16 <NGC3982_2> peter1138: Yes, all of them. 10:20:19 <NGC3982_2> All two, that is. 10:20:31 <Pinkbeast> What if you order one of the offending trains to a depot manually 10:20:32 <Pinkbeast> ? 10:21:06 * NGC3982_2 tries. 10:21:09 *** dihedral [~dih@znc.noaddedsugar.net] has quit [Remote host closed the connection] 10:22:01 <NGC3982_2> That worked. 10:22:05 <__ln__> http://www.mnn.com/green-tech/transportation/stories/how-fast-could-you-travel-across-the-us-in-the-1800s 10:22:41 <Pinkbeast> Do you have any kind of servicing going on normally? 10:24:30 <Pinkbeast> That article's clearly confused. "In 1830, train travel in the U.S. was almost twice as fast" (as in 1800) er no 10:26:06 <NGC3982_2> Pinkbeast: i do think so, yes. 10:26:45 <NGC3982_2> Does service override autorenewals? :) 10:26:49 <Pinkbeast> I would try and observe a train going to a depot normally. 10:26:50 <V453000> why would you, ever, service or autoreplace trains when you do not have breakdowns on? 10:26:52 <V453000> ever 10:27:27 <Pinkbeast> V453: service - to deal with that part of the game without the annoyance of breakdowns (but train routing to depots is such a nightmare) 10:27:43 <Pinkbeast> autoreplace: errr to avoid selling and buying sixty-eight engines? 10:28:22 <V453000> he wants autorenew not autoreplace 10:28:53 <V453000> and again, why would you service if you have breakdowns Off 10:28:57 <Pinkbeast> NGC: No idea if it's true in OTTD now but I seem to recall an issue that with no servicing, trains never entered depots at all, even when there was something to do there. 10:29:06 <Pinkbeast> autorenew: to deal with the costs of new engines? 10:29:25 <Pinkbeast> To deal with the problems of routing trains to depots. Surely that is obvious? 10:30:16 <V453000> how do you "deal with costs of new engines" by servicing or autorenewing? :D 10:30:25 <NGC3982_2> Wait, yes 10:30:31 <NGC3982_2> I turned breakdowns off 10:30:36 <NGC3982_2> But not autorenew. 10:30:42 <V453000> and you dont need to route trains to depots if you dont need to service them so I dont see how servicing "solves routing to depots" 10:30:53 <NGC3982_2> Pinkbeast: Ok. 10:31:41 <peter1138> autorenew: so that you get new engines so that station ratings are higher 10:32:01 <V453000> yes, but that applies for like 3 months 10:32:08 <peter1138> 3 years 10:32:15 <peter1138> or somesuch 10:33:03 <V453000> oh, 2 10:33:08 <V453000> ok I thought that is less 10:33:11 <V453000> still... :) 10:33:31 <peter1138> Pinkbeast, "That article's clearly confused." they talk about the time taken to travel a distance, not the actual speed of the trains. 10:37:55 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 10:38:32 *** dihedral [~dih@znc.noaddedsugar.net] has joined #openttd 10:42:19 *** mkv` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 10:44:15 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds] 10:45:24 <Terkhen> good morning 10:46:17 <Eddi|zuHause> someone remind me again why the strgen on the website is not up-to-date? 10:48:59 *** DDR [~chatzilla@d108-180-70-130.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 10:49:44 <NGC3982_2> Thanks for the help. 10:49:52 <NGC3982_2> Seriosly, the mIRC default font is unreadable. 10:49:59 <NGC3982_2> I had to scroll back like six times. 11:01:24 <planetmaker> Eddi|zuHause, compile farm (issues) somehow 11:01:31 <planetmaker> good morning everyone 11:12:25 <peter1138> anyway, ISR also uses station triggers, maybe that's easier to testcase 11:23:36 *** frosch123 [~frosch@frnk-590f7c27.pool.mediaWays.net] has joined #openttd 11:36:09 <Pinkbeast> peter1138: Doesn't matter. There were no commercial railway services in 1800. 11:36:11 <Terkhen> good morning planetmaker and frosch123 11:36:26 <peter1138> Pinkbeast, that's not what it said 11:37:28 <Pinkbeast> You think it says "in 1800, horses; in 1830, trains - twice as fast"? 11:37:46 <peter1138> i think it says that travel was twice as fast in 1830 than in 1800, thanks to trains 11:37:54 <Pinkbeast> That is also wrong. 11:38:16 <Pinkbeast> The Liverpool and Manchester only opens in 1830, let alone the USA. 11:38:34 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 11:38:40 <drac_boy> hi 11:38:45 <Pinkbeast> If (as the article says) in 1830 "rather than taking two weeks, going to Georgia or Ohio from New York City took one week" that has nothing to do with the steam locomotive. 11:39:14 <Terkhen> hi drac_boy 11:39:27 <NGC3982_2> I can't seem to find the site with all the older versions of OpenTTD 11:39:59 <peter1138> Pinkbeast, ok 11:40:14 * NGC3982_2 can't even google it for some reason 11:40:37 <NGC3982_2> Oh wait, there it is. 11:41:12 <Pinkbeast> The B&O starts pax service in the US in 1830 also. 11:42:11 <Eddi|zuHause> so if the train line opens in 1830, why can't it have an effect in 1830? 11:43:16 <drac_boy> hi terkhen 11:45:17 <NGC3982_2> http://i.imgur.com/sUzQw.png 11:45:22 <NGC3982_2> That color palette. 11:45:22 <NGC3982_2> :D 11:45:57 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 11:46:25 *** Pokka [~Octomom@d58-106-50-91.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 11:50:31 <Pinkbeast> Eddi: because that first stretch is perhaps 15 miles long? It would be tricky for that to chop a week off a 2 week journey. 11:52:00 *** Devroush [~dennis@d5152695A.access.telenet.be] has joined #openttd 12:03:55 <Eddi|zuHause> but even 15 miles could reduce a 1 day travel to a 1 hour travel 12:04:28 <Pinkbeast> But that is not the assertion in the linked article. 12:05:08 <Pinkbeast> ... also, you'd have to be going on quite a specific journey. It would hardly be meaningful to say that travel "in the US" was faster because of one 15-mile railway line. 12:32:50 *** Wolf01 [~wolf01@host204-174-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 12:32:59 <Wolf01> hello 12:36:17 <Terkhen> hi Wolf01 12:39:18 *** Progman [~progman@p57A19C90.dip.t-dialin.net] has quit [Remote host closed the connection] 12:42:08 <drac_boy> hi Wolf01 12:46:52 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has joined #openttd 12:50:36 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 12:54:21 <drac_boy> hi snail the french artist? heh heh :) 13:08:39 *** Arafangion [~Arafangio@101.117.17.143] has joined #openttd 13:18:12 <Snail> good morning :) 13:19:34 *** Bartameaus [~Bartameau@CPE001839b2bdb0-CM0012c999e5ea.cpe.net.cable.rogers.com] has joined #openttd 13:22:04 <drac_boy> how're you snail? 13:22:16 <Snail> I'm ok thanks 13:22:19 <Snail> and you? 13:23:56 <drac_boy> doing ok 13:24:04 <drac_boy> how's the progress on the french NG grf? 13:25:05 <michi_cc> peter1138: Are you sure about the second hunk in that diff? 13:26:03 <peter1138> michi_cc, no, typo from an earlier test ;P 13:26:51 <peter1138> removed in *2.diff (no other change) 13:27:31 <peter1138> i originally was going to merge them into one call, but then i realised the triggers are different, the tile can be different too 13:27:51 <peter1138> although not sure that it should be actually 13:28:28 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 13:30:09 <Snail> drac_boy 13:30:09 <Snail> ' 13:30:16 <Snail> going forward, thanks :) 13:30:41 <peter1138> st->xy for SAT_TRAIN_LOADS feels wrong 13:30:48 <peter1138> as it's per platform 13:31:26 <Snail> I just have to make decisions w.r.t. train sizes, i.e. there will probably be a few NG DMUs that are as tall as SG rolling stock 13:31:48 <Snail> that's because some modern NG multiple units were pretty large for their gauge 13:31:51 <peter1138> (and will crash if st->xy doesn't point to a rail station tile) 13:35:41 <peter1138> michi_cc, also cargo translation table isn't taken into account 13:36:11 <peter1138> (nobody moves pax so it's good enough for testing) 13:36:52 <peter1138> i was thinking we could map statspec->cargo_triggers on load 13:39:07 <michi_cc> Who updated http://newgrf-specs.tt-wiki.net/wiki/CargoTypes for GRFv8? The first sentence misses station properties :) 13:40:44 <michi_cc> Anyway, the old version of that page declared cargo IDs of type A as index into the cargo translation table, so not mapping station prop 12 would be against specs. 13:41:40 <Snail> gtg bye 13:44:23 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 13:47:40 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 13:53:13 <peter1138> gotta love reading assembly language 13:53:18 <frosch123> michi_cc: it also misses houses :p 13:54:44 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 13:55:02 <frosch123> peter1138: mapping it on load should be fine, that is also done for the refit mask 13:59:27 <peter1138> okay, just modified the diff to make *3.diff 13:59:35 <peter1138> might work with newstats, dunno though 14:00:00 <peter1138> wrong trigger values 14:00:01 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:09:38 <drac_boy> if its ok for me to ask again...can an industry finish one cargo input first before starting using the other one? (assuming stockpiles are used) 14:10:07 <frosch123> yes 14:10:24 <frosch123> there is no need for any correlation between input and output 14:11:20 <drac_boy> thanks, was just wondering about an industry that shouldn't be processing two cargos at same time realistically 14:11:22 <drac_boy> but mm 14:12:58 <peter1138> don't use the r word 14:15:56 <Belugas> WAHT?????? 14:16:18 <Belugas> hello, by the way 14:16:29 <__ln__> see, that's what happens when you use the r word 14:16:32 <V453000> hi :) 14:17:12 <planetmaker> bonne annÂŽee, Belugas 14:17:52 <Belugas> a toi aussi, planetmaker. Que tes voeux pour 2013 puissent tous se réaliser 14:17:54 <drac_boy> frosch123 if theres one thing I like about newgrf industries for sure is that its that the output doesn't suddenly appear only one tick after the input :) 14:18:03 <Belugas> or something like that 14:18:28 *** dihedral [~dih@znc.noaddedsugar.net] has quit [Ping timeout: 480 seconds] 14:19:09 <fonsinchen> quit 14:19:16 <fonsinchen> sorry, wrong window 14:20:51 <__ln__> but i don't want to quit 14:20:54 <drac_boy> heh 14:21:32 <fonsinchen> gdb wanted to quit as it couldn't tell me what I've broken ... 14:23:32 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 14:31:00 *** Arafangion [~Arafangio@101.117.17.143] has quit [Remote host closed the connection] 14:39:57 * Flygon stuffs a cigarette into __ln__'s mouth 14:41:35 <drac_boy> :p 14:42:14 <drac_boy> how're you flygon? 14:42:31 <Flygon> Decent nuff 14:42:39 <Flygon> You? 14:43:13 <drac_boy> doing ok for now 14:44:02 <Flygon> Awesome 14:47:23 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 14:52:39 *** dihedral [~dih@znc.noaddedsugar.net] has joined #openttd 14:52:55 * drac_boy pokes flygon to over there? >>> 14:53:07 <Flygon> Meow 14:53:26 <peter1138> Flygon, why are you still up? 14:53:40 <Flygon> Summer Holidays 14:56:23 <peter1138> lucky 14:58:18 <Flygon> Indeed 14:58:21 <Flygon> Winter's gonna kill 14:58:30 <drac_boy> :p 15:12:02 *** Devroush [~dennis@d5152695A.access.telenet.be] has quit [] 15:17:58 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 15:21:18 *** Markavian` [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 15:28:42 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Ping timeout: 480 seconds] 15:29:33 *** dihedral [~dih@znc.noaddedsugar.net] has quit [Remote host closed the connection] 15:51:36 <NGC3982_2> Wait 15:51:39 <NGC3982_2> what am i doing here. 15:51:43 *** NGC3982_2 [~funp@h-153-209.a147.priv.bahnhof.se] has quit [] 15:53:08 * drac_boy wonders what NGC3982 was thinking? :P 15:53:09 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 16:16:04 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has joined #openttd 16:19:53 *** Nat_aS [~nat@00179a279bbd.click-network.com] has quit [Ping timeout: 480 seconds] 16:21:32 *** Bartameaus [~Bartameau@CPE001839b2bdb0-CM0012c999e5ea.cpe.net.cable.rogers.com] has quit [] 16:27:41 *** DDR [~chatzilla@d108-180-70-130.bchsia.telus.net] has joined #openttd 16:30:06 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd 16:32:08 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 16:44:22 <Sacro> ~/ 16:44:24 <Sacro> ~/~. 16:44:29 <Sacro> grrr 16:44:30 <Sacro> ffs 16:45:14 <peter1138> indeed 16:46:05 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 16:55:34 *** Devroush [~dennis@d5152695A.access.telenet.be] has joined #openttd 16:58:18 <Sacro> #. 17:01:32 <Pinkbeast> Er, quite. 17:01:50 *** valhallasw [~valhallas@53556570.cm-6-6b.dynamic.ziggo.nl] has joined #openttd 17:04:08 *** Biolunar [mahdi@blfd-4d083d1d.pool.mediaWays.net] has joined #openttd 17:05:46 <Eddi|zuHause> your smilies are broken... 17:05:49 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:07:47 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 17:10:13 *** valhallasw [~valhallas@53556570.cm-6-6b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 17:12:24 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 17:14:04 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 17:15:11 <peter1138> oh, patch crashes now :p 17:15:37 <peter1138> on the intro game 17:15:45 <peter1138> which shouldn't have any cargo triggers... YEAH 17:16:09 <peter1138> oh, i missed a check :-) 17:16:21 <Eddi|zuHause> "the Patch" or "your patch"? 17:16:50 <peter1138> mine 17:27:42 *** M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd 17:31:18 *** chester_ [~chester@128-69-125-31.broadband.corbina.ru] has joined #openttd 17:32:33 <jonty-comp> peter1138 has defected to ttdpatch to restart development 17:32:41 <jonty-comp> it's the logical thing to do 17:33:27 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 17:33:30 *** mode/#openttd [+v glx] by ChanServ 17:35:10 <peter1138> yes of course 17:35:57 <Eddi|zuHause> it's a neo/smith thing... without one, there can't be the other 17:36:17 <Eddi|zuHause> so openttd is dying because ttdpatch is dying :) 17:37:02 <jonty-comp> haha 17:37:13 <jonty-comp> does that mean we should throw them at each other and make them merge 17:47:08 <peter1138> cocks 17:47:17 <peter1138> " trigger 02 will only be triggered if all of those cargo types have no more cargo waiting" 17:47:24 <peter1138> that's gonna be a pain to actually implement 17:55:01 <Eddi|zuHause> but it's logical :) 17:55:29 <peter1138> yeah right 17:55:44 <peter1138> not when you can have stations made up of multile parts 17:56:14 <peter1138> some bits will be triggered and others won't 17:56:15 <Rubidium> so, just not trigger it when transfering or force unloading (i.e. whenever you put stuff on the platform) 17:56:18 <peter1138> but the station itself will 17:56:25 <Prof_Frink> Multiple pants! 17:56:41 <Rubidium> in all other cases no more cargo is waiting on the platform 17:57:02 <Rubidium> only less or an equal amount 17:57:08 <peter1138> Rubidium, eh? 17:57:26 <peter1138> "no more cargo" == none 17:58:28 <Rubidium> that's the usual definition ;) 18:02:08 <peter1138> mind you station random bits are utterly useless when it comes to multiple parts anyway 18:02:21 <peter1138> 16 bits! but you've got no idea when something else might change them 18:03:53 *** burtybob [2ed07303@ircip4.mibbit.com] has joined #openttd 18:05:10 <frosch123> yeah, the 16 shared bits are not to be rerandomised :) 18:05:29 <peter1138> something else the spec doesn't say :) 18:05:33 <burtybob> Wondering if anyone had any links to a NML tutorial for the industry side. The main tutorial on tt-wiki.net covers trams, roadvehicles and trains but I'm interested in the industry side, adding text to industry window etc 18:06:07 <frosch123> check ogfx+industries 18:06:13 <frosch123> no tutorial, but source 18:06:29 <burtybob> Will do, thanks :) 18:06:43 *** burtybob [2ed07303@ircip4.mibbit.com] has quit [] 18:07:17 <frosch123> hehe, that guy was lucky this time :p 18:07:29 <frosch123> (last night he left before someone could answer) 18:13:21 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has quit [Remote host closed the connection] 18:13:34 *** Devroush [~dennis@d5152695A.access.telenet.be] has quit [] 18:14:24 *** Progman [~progman@p57A19C90.dip.t-dialin.net] has joined #openttd 18:18:37 <DorpsGek> Commit by rubidium :: r24883 trunk/src/economy.cpp (2013-01-03 18:18:32 UTC) 18:18:38 <DorpsGek> -Fix: a completely emptied vehicle could trigger an assert 18:34:12 <peter1138> right, well there's no point testing with newstats 18:35:07 <peter1138> anyone know which ISR station uses triggers? 18:38:34 *** dihedral [~dih@znc.noaddedsugar.net] has joined #openttd 18:42:41 <peter1138> how i pick old newgrf versions hidden from the list? 18:42:45 <peter1138> +can 18:43:51 <Zuu> In the bananas web UI? 18:43:58 <peter1138> no, in game 18:44:15 <frosch123> you need the md5sum 18:44:18 <Zuu> By having a savegame that refer to them with correct md5sum. 18:44:31 <peter1138> eh? 18:44:58 <frosch123> bananas does not give you a list of stuff, you can only kindly ask it about a md5 18:45:05 <peter1138> i'm not talking about bananas 18:45:15 <frosch123> oh 18:45:28 <frosch123> gui.show_old_newgrf or something like that 18:45:39 *** burtybob [2ed07303@ircip4.mibbit.com] has joined #openttd 18:45:41 *** burtybob [2ed07303@ircip4.mibbit.com] has quit [] 18:45:47 <DorpsGek> Commit by translators :: r24884 /trunk/src/lang (6 files) (2013-01-03 18:45:33 UTC) 18:45:48 <DorpsGek> -Update from WebTranslator v3.0: 18:45:49 <DorpsGek> greek - 35 changes by Evropi 18:45:49 <peter1138> cool, thanks 18:45:51 <DorpsGek> icelandic - 45 changes by Stimrol 18:45:52 <DorpsGek> indonesian - 8 changes by fanioz 18:45:53 <DorpsGek> latvian - 17 changes by Parastais 18:45:54 <DorpsGek> portuguese - 6 changes by fspinto, neuralshock 18:45:55 <DorpsGek> slovak - 7 changes by Romop5 18:45:58 *** burtybob [2ed07303@ircip2.mibbit.com] has joined #openttd 18:46:19 <peter1138> current newstats always tests for a CB before hitting a RA2 18:47:10 <frosch123> you mean newstats never worked in ttdp as well? 18:47:22 <Eddi|zuHause> that's the usual pattern... 18:47:28 <burtybob> I think I just totally fail at this. I've got the src and lang from coop for ogfx but when trying to run it through nmlc it errors on things like "#define" and "#include". Did I miss something stupidly basic? 18:47:28 <peter1138> don't think so 18:47:57 <frosch123> burtybob: it does not only use nml, but also Makefiles and the c preprocessor 18:48:07 <frosch123> the files are "pnml", not "nml" 18:48:36 <burtybob> I see that... How do I use makefiles on Windows? 18:48:54 <Eddi|zuHause> burtybob: install mingw, and then type "make" 18:48:58 <peter1138> frosch123, if it works in ttdpatch, then... well... 18:48:59 <planetmaker> installl mingew... ^ 18:49:13 <frosch123> i think there is some explanation somewhere on the devzone wiki 18:49:33 <frosch123> http://dev.openttdcoop.org/projects/home/wiki/Guide_for_Windows_users <- maybe that, not sure 18:49:42 <frosch123> maybe it is the one with the virtual machine though :p 18:50:03 <frosch123> oh yeah, it says so in the summary 18:50:19 <Zuu> Or install VirtualBox + Linux :-) 18:50:21 <Eddi|zuHause> just setup mingw to compile openttd, then you have everything you need :) 18:51:01 <frosch123> http://bundles.openttdcoop.org/ogfx-industries/nightlies/LATEST/log/ogfx-industries.nml <- or fetch the preprocessed output from the farm 18:51:06 <frosch123> if you only want to read it 18:52:02 <frosch123> though i doubt it is easy to read :p 18:52:35 <burtybob> Actually that is quite easy to read lol 18:54:16 *** jo2k [~Jonny@2001:4dd0:ff00:8cef:8dec:9488:b607:d104] has joined #openttd 18:55:13 <peter1138> hey cool 18:55:21 <peter1138> done nothing with my mobile phone all day 18:55:27 <peter1138> so now it's covered in scratches 18:55:30 <peter1138> \o/ 18:56:00 <frosch123> done give phones to cats 18:56:20 <Eddi|zuHause> it's depressed because nobody wants to play with it 18:56:29 <peter1138> no, i think this uses a form of glass known as cheese-glass 18:56:33 <Eddi|zuHause> so it cuts itself to get atttention 18:56:39 <peter1138> slightly things will scratch or mark it 18:57:00 <peter1138> (it's a samsung galaxy nexus, supposed to be decent apart from the camera) 18:57:29 *** jo2k [~Jonny@2001:4dd0:ff00:8cef:8dec:9488:b607:d104] has quit [] 19:08:19 *** burtybob [2ed07303@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 19:09:36 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 19:09:39 *** mode/#openttd [+o Alberth] by ChanServ 19:11:15 <Alberth> moin 19:14:39 <planetmaker> hi Alberth 19:15:23 <Alberth> hi, had good holidays? 19:15:35 <Alberth> (or still having it?) 19:17:16 <planetmaker> yup. and yup :-) 19:17:34 <planetmaker> and so I hope you had (and have?), too :-) 19:18:50 <Alberth> had only, unfortunately 19:19:30 *** wojteks86 [5db0e60d@ircip1.mibbit.com] has joined #openttd 19:20:32 <Alberth> and with my collegue back from a month vacation, I now have a lot of stuff that he looked at, and needs some more work 19:20:57 <planetmaker> he... 19:20:59 <wojteks86> hi all 19:21:09 <planetmaker> hi 19:21:43 <wojteks86> hope everyone is ok 19:21:54 <wojteks86> I just popped in to ask a question (again) 19:22:34 <Alberth> wojteks86: hi, and at IRC you can just burst in, no need to first announce you have a question :) 19:23:18 <wojteks86> could you guys please point me to the right file where it is explicitly said that bridges can be built with a drag'n'drop? 19:23:25 <wojteks86> ok : 19:23:26 <wojteks86> :) 19:23:43 <Alberth> it's probably several files 19:23:52 <planetmaker> bridge_*.* 19:24:07 <planetmaker> or maybe wormhole*.* 19:24:12 <wojteks86> yes, I looked in bridge.h and bridge cmd cpp 19:24:15 <planetmaker> or tunnel_bridge 19:24:18 <planetmaker> something like that :-) 19:24:28 <Alberth> bridge_gui.cpp is the starting point, as you switch mouse mode when you open the window 19:25:01 *** chester_ [~chester@128-69-125-31.broadband.corbina.ru] has quit [Remote host closed the connection] 19:25:18 <wojteks86> hmm I will have to search more carefully 19:25:37 <wojteks86> you guys on here 24/7? :D 19:25:55 <planetmaker> it might be easier to help you, if you state what you want to achieve ;-) 19:26:03 <Alberth> *_cmd files do the actual action, eg actual building of a bridge/road/etc 19:26:10 <wojteks86> I see 19:26:11 <Alberth> wojteks86: some are 19:26:46 <wojteks86> the point is to enable building a tunnel with drag n drop 19:26:57 <wojteks86> I wanted to compare those two 19:27:10 <Alberth> but tunnels are not drag/drop 19:27:39 <planetmaker> with tunnels you cannot do that. They need to come out at the same height without valley in between 19:27:41 <wojteks86> exactly 19:28:11 <wojteks86> it may be a good challange for the beginning, or at least I might learn something 19:28:15 <wojteks86> *trying 19:28:41 <planetmaker> you know our todo list? http://wiki.openttd.org/Todo_list 19:29:03 <frosch123> wojteks86: i guess you need to look at rail_gui.cpp and road_gui.cpp then 19:29:03 <wojteks86> yes, I did have a look 19:29:10 <frosch123> they have to construction toolbars 19:29:17 <frosch123> with the stuff that happens when clicking the buttons 19:29:42 <frosch123> bridge_gui is the selection dialog after dragging 19:29:58 <Alberth> good point 19:30:50 <wojteks86> I will check those two as well, thanks 19:31:11 <wojteks86> and also will bear in mind ottd to do list 19:32:20 <wojteks86> could be that cmd in rail gui cpp: VpStartPlaceSizing 19:36:09 *** chester_ [~chester@128-69-250-14.broadband.corbina.ru] has joined #openttd 19:40:10 <Alberth> sounds like a good place 19:40:36 <Alberth> (Viewport) start place or resizing 19:41:12 <wojteks86> yes, it only applies to bridge, not tunnel building 19:41:14 <Alberth> where viewport is an area where the world is displayed :p 19:41:41 <wojteks86> thanks, I already figured that out from the code :D 19:41:51 <Alberth> tunnels find the other end by themselves 19:41:56 <wojteks86> yep 19:42:18 <Alberth> basically because there is no choice with tunnels 19:42:57 <wojteks86> do you think it would be useful to be able to build tunnels by drag and drop? 19:43:44 <wojteks86> of course it would automatically lower the land at the release point 19:43:54 <wojteks86> otherwise it wouldnt make sense :D 19:47:00 <Alberth> No idea tbh, I always build tunnels such that I don't need that feature :D 19:47:40 <wojteks86> yes, you are used to it as is 19:47:52 <Alberth> it could be useful for short distances 19:47:57 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 19:48:09 <wojteks86> oh yes, only short tunnels make sense with drag drop functionality 19:48:10 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:48:20 <Alberth> hi andy 19:49:37 <Alberth> I don't do many tunnels, and if I do them, they are usually through larger mountains 19:50:15 <Alberth> that is, I never build these complicated junctions you see at the wiki 19:50:23 <dihedral> \o/ 19:50:33 <dihedral> hello Alberth 19:50:41 <frosch123> wojteks86: actually i thought you would add sloped entries 19:50:54 <Alberth> hello dihedral, happy new year 19:50:54 <frosch123> not terrafoming :) 19:51:27 <wojteks86> right, it looks like it depends on the playing style, but check this: 19:51:53 <Alberth> wojteks86: almost everything depends on playing style 19:52:01 <andythenorth> the 'ship is lost' behaviour is just plain annoying :P 19:52:05 <wojteks86> if you start placing a tunnel on a flat land - it terraforms, if you start placing it on a half tile slope - it will add the proper slope 19:52:18 <andythenorth> I was going to report it as a bug, and I've been around long enough that I should be able to work it out :P 19:52:21 <dihedral> happy new year to you too sir :-) 19:52:37 <Supercheese> Yeah, 1-wide canals with ship reversing should not trigger the ship lost message 19:53:42 <Alberth> it should never enter that dead end :p 19:53:52 <andythenorth> routing ships on canals is a crap shoot 19:53:58 <andythenorth> it's pure guess work 19:54:05 <andythenorth> you have to build, watch, build some more 19:54:40 <andythenorth> it's not like building trains, where the mistake in route-building is obvious 19:54:47 <Supercheese> Well, I stare at the ship, it goes to dock, (un)loads, and turns around just fine 19:55:03 <Supercheese> why must it bother me with a 'lost' message? :S 19:55:17 <andythenorth> they also fail to go to depot correctly 19:55:35 <andythenorth> I wonder if the solution is to use NPF 19:55:36 <frosch123> Supercheese: i told you: it is a punishment for bad gameplay 19:55:39 <wojteks86> does it have enough free space before entering the locks? 19:55:50 <andythenorth> frosch123: 'bad' :P 19:56:11 <frosch123> andythenorth: 'bad' is what i call 'bad'. objections? :p 19:56:14 <andythenorth> it's basically this http://www.dudecorp.com/prank_caller 19:56:31 <Supercheese> Objection: your bad â someone else's bad 19:56:46 <Supercheese> ...but I don't write the code :P 19:56:57 <andythenorth> you could o_O 19:59:54 <V453000> andythenorth: that stuff is ill 20:00:00 <V453000> and people tell ME that I have weird ideas 20:00:18 <andythenorth> it was fun 20:01:00 <andythenorth> long time since we made that :P 20:01:48 <V453000> :) 20:01:57 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has joined #openttd 20:03:36 <peter1138> right why doesn't my coffeemaker work? 20:03:57 <peter1138> it sort of does 20:04:01 <wojteks86> hack 20:04:07 <peter1138> but ends up with only about 50% of the water in the jug 20:04:13 <__ln__> it knows you're supposed to drink tea 20:04:14 <peter1138> and the rest... somewhere? 20:04:18 <Pinkbeast> Steam? 20:04:57 <Supercheese> Disassociated into hydrogen and oxygen gas? 20:04:58 <Pinkbeast> It's probably clogged up. Try running it with a 50/50 mix of white vinegar and water (and no coffee obviously) then flush it with water. If it's scaled up, that may improve matters. 20:05:03 <Supercheese> :P 20:05:07 <Pinkbeast> It will also make your kitchen smell damned odd. 20:08:32 *** Superuser [~root@cust-120-96.on4.ontelecoms.gr] has joined #openttd 20:09:53 <Alberth> hello Greek god 20:10:13 *** burtybob [5add219b@ircip2.mibbit.com] has joined #openttd 20:11:06 <burtybob> "accept_cargo_types: [cargotype("PASS")];" That should mean that stations that cover the industry should accept passengers or do I need to do it per industry tile? 20:11:27 <peter1138> how does nml handle randomaction2s ? 20:11:57 <frosch123> burtybob: industries have per-tile acceptance, and per-industry acceptance 20:12:10 <frosch123> the former must be a superset of a the latter 20:12:23 <frosch123> i.e. at least one tile must accept the cargo, so the industry can receive it 20:12:39 <frosch123> however, tiles may accept cargos even without the industry receiving them 20:12:53 <frosch123> most noticable example for this is the oilrig 20:12:56 <frosch123> it accept passengers 20:13:06 <frosch123> but it does not process them into oil and passenges 20:13:21 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 20:13:26 <drac_boy> hi 20:13:30 <peter1138> hi 20:14:10 <planetmaker> peter1138, yes, there's random_switch in NML 20:14:57 <frosch123> nml does not support stations though :) 20:15:40 <andythenorth> peter1138: nespresso 20:15:43 <andythenorth> expensive and all that 20:15:45 <andythenorth> but meh 20:15:47 <andythenorth> reliable 20:16:04 <andythenorth> @seen pokka 20:16:04 <DorpsGek> andythenorth: pokka was last seen in #openttd 10 hours, 57 minutes, and 30 seconds ago: <Pokka> no, it doesn't mean anything, Supercheese 20:16:12 <andythenorth> oh he was here :P 20:16:14 <Supercheese> Aye 20:16:16 * andythenorth was workink 20:18:06 <andythenorth> hoo 20:18:10 <andythenorth> 980k downloads of my grfs 20:18:10 <andythenorth> 1m 20:18:13 <andythenorth> gets closer 20:18:20 <andythenorth> I should do a minor bug fix :P 20:18:29 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 20:19:11 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 20:19:17 <Superuser> no way jose 20:20:34 <drac_boy> is there a tiles size limit to industries? I know the wiki said 15x15 for Objects but..mm yeah 20:21:47 <andythenorth> I haven't found one 20:21:57 <andythenorth> there is a limit due to the size of offset from north tile 20:22:03 <andythenorth> might be a byte 20:22:26 <drac_boy> so I guess anything from 1x1 to maybe 7x7 would probably seem ok to start with? 20:22:38 <andythenorth> FIRS has bigger 20:22:45 <andythenorth> so yes 20:22:53 <drac_boy> thanks 20:23:54 <andythenorth> you should just branch FIRS ;) 20:24:01 <andythenorth> branch / fork /s 20:24:34 <drac_boy> no thanks :P 20:25:44 <Alberth> andy: just release the same software with a new version number :) 20:25:53 <andythenorth> ho ho 20:26:12 <drac_boy> andythenorth beside it would had needed a lot of rewrite and some new graphics that it would had seem easier to not port it tbh :) 20:26:35 <andythenorth> writing industry set code from scratch is....work 20:26:41 <andythenorth> you may be here some time :) 20:27:19 <frosch123> drac_boy: weren't you working on a train set? 20:27:23 <andythenorth> first FIRS commit is March 2009, and we have had (mostly me), but at other times up to 4 devs working on it simultaneously 20:27:27 <andythenorth> and it still isn't done :P 20:27:59 <drac_boy> frosch123 the focus is the trains yeah but theres other extras to it 20:28:03 <Supercheese> Augh, mouse ran past my chair. I need a cat... 20:28:16 <andythenorth> hrp 20:28:20 *** burtybob [5add219b@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:28:44 <drac_boy> andythenorth not really...I actually had a bit fun coding a rather dumb simple 1x1 blacksmither building to add to default industries .. of course theres no extra features (no animation, no stockpile, etc) but naturally 20:29:00 <drac_boy> don't have it anymore tho. had just wanted to see how far I could understand the basic industry nfo 20:29:52 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:32:05 <drac_boy> andythenorth exactly how many industries and cargos did you have again? and you using any extra industry features? 20:32:44 <Superuser> http://bugs.openttd.org/task/5431 <-- hey guys, I have an idea, what do you think? 20:34:26 <drac_boy> Superuser hmm if they can get around different os having different ways to call up the default browser I don't see why that couldn't work 20:35:05 *** cyph3r [~Miranda@ip-78-45-94-233.net.upcbroadband.cz] has joined #openttd 20:35:40 <Superuser> there are several applications I use that can do this in a cross-platform manner so it shouldn't be too hard 20:35:47 <frosch123> Superuser: you know the button at the bottom of the window? 20:35:48 <Superuser> in fact, I'm using one right now! (HexChat) 20:35:51 <frosch123> "go to website"? 20:35:57 <Superuser> whooooa 20:36:07 <Superuser> never noticed it o_O 20:36:31 <Superuser> well that received a fast closue 20:36:32 <Superuser> or wait 20:36:36 <Superuser> maybe, I won't close it 20:36:49 <Superuser> TAA2WTDT 20:36:59 <Superuser> There Are Always 2 Ways To Do Things 20:37:02 <drac_boy> heh 20:37:26 <Superuser> sorry for seriously breaching IRC etiquette up there b y the way 20:37:45 <andythenorth> drac_boy: 32 cargos, 50 industries in FIRS 20:38:41 <drac_boy> I'm not too surprised..thats a bit heavy :) 20:38:49 <planetmaker> I guess I'll close the issue for you, Superuser 20:38:56 <drac_boy> heh reminds me of marty saying "this is heavy doc!" 20:39:01 <Superuser> NOOO WAIT 20:39:03 <Superuser> WAIT 20:39:32 <Superuser> PLANETMAKER DON'T DO IT 20:39:36 <Superuser> PLEASE 20:39:41 <frosch123> Superuser: ottd's text engine does not support clicking into text 20:39:58 <Superuser> that feel man 20:40:02 <Superuser> that feel when no gf 20:40:15 <frosch123> drawing bidirectioanl text is hard enough, interacting with it even more 20:41:36 <Superuser> okay, please close the issue planetmaker (or 'project manager') 20:42:25 <drac_boy> mm last I checked theres 22 cargos (one is PASS so meh to that heh) and 26 industries planned (+2 undecided) 20:42:27 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 20:42:52 <peter1138> got a chart? 20:43:30 <drac_boy> yeah I meant to put it into Dia after I cleaned it up 20:43:38 <drac_boy> but thats not for a while now 20:49:50 <drac_boy> of course I'll post the entire table+chart somewhere online (or ttforum website if I can get one too) when its not full of holes :) 20:57:23 <wojteks86> bye for now! 20:57:29 *** wojteks86 [5db0e60d@ircip1.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 20:59:40 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has quit [Remote host closed the connection] 21:02:20 <andythenorth> herp 21:02:23 <andythenorth> new CHIPS bug :P 21:02:31 <andythenorth> stations are brain-boggling :P 21:02:56 <peter1138> surely not! 21:03:10 <andythenorth> :) 21:03:21 <peter1138> are you using random triggers? 21:03:23 <andythenorth> the fix unfixed maglev 21:03:28 <andythenorth> probably using random triggers 21:03:29 <andythenorth> dunno 21:03:31 <peter1138> pfft 21:03:33 <andythenorth> I could read the code 21:03:35 <peter1138> who uses maglev? 21:03:41 <andythenorth> I didn't write the nfo on this one :P 21:04:25 <andythenorth> and I don't use maglev :P 21:04:28 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=1059952#p1059952 21:05:10 * drac_boy prefers something that runs on rails or concrete beams :) 21:09:46 <Rubidium> have fun with ruby 21:14:31 <drac_boy> mm one more thing re industry tiles before I forget about it... 21:14:44 <drac_boy> are canals and ocean tiles the same thing or can you check whether its specifically either? 21:16:08 <peter1138> andythenorth, i think this one is an ottd bug 21:16:36 <andythenorth> ooh 21:16:55 <andythenorth> is that allowed? :0 21:17:48 <peter1138> i'm probably wrong of course 21:20:31 <Superuser> "{BLACK}Speed: {GOLD}{VELOCITY}{BLACK} Power: {GOLD}{POWER}" (STR_PURCHASE_INFO_SPEED_POWER) <-- by power do you mean horsepower (hp)? 21:21:00 *** Djohaal [~Djohaal@177.16.122.31] has joined #openttd 21:21:48 <Superuser> yeah, you do right? Pretty sure I've seen the hp rating somewhere? 21:21:57 <planetmaker> power as in power. It's a physical unit. Yes 21:22:27 <michi_cc> It can be hp, but also one of the other units OTTD supports (metric, SI, imperial). 21:23:01 <Alberth> good night 21:23:05 <planetmaker> night, Alberth 21:23:17 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:23:33 <Superuser> dicks 21:23:43 <Superuser> you make the translator's job so hard ;_; 21:23:53 <peter1138> why? 21:23:55 <Superuser> what is the metric unit for that? And the SI one? 21:24:41 <peter1138> how hard is to tranlate engine power? heh 21:25:00 <Superuser> engine power! Thanks, translate directly 21:25:05 <Superuser> translates* 21:25:08 <peter1138> ... 21:27:44 <frosch123> working on an engish-english translation? :) 21:28:04 <peter1138> uh 21:28:21 <frosch123> we have only 3 of them 21:28:24 <peter1138> is there no spec for station property 0x1A? 21:29:15 <frosch123> http://wiki.openttd.org/Frosch/Advanced_Sprite_Layout#Stations <- that's the spec 21:29:32 <frosch123> but i failed to put in into the grf spec wiki, because that page is already such a mess 21:29:43 <frosch123> i want to rewrite it, but never got to it :) 21:30:46 <andythenorth> ouch, stations :P 21:31:13 <andythenorth> definitely, everything else seems easier than station nfo :) 21:31:55 <drac_boy> heh heh 21:32:05 <peter1138> yeah well 21:32:51 <peter1138> frankly, properties 09/0A and 1A should be ditched 21:33:22 <peter1138> and then an action2 similar to industry tiles or houses should be used 21:33:44 <frosch123> iirc there was some issue with that 21:33:55 <peter1138> probably duplication 21:34:12 <frosch123> something which stations do, which industries/houses do not 21:34:47 <Rubidium> suck? 21:35:57 <frosch123> maybe foundations / groundtile / overlay / station is the issue 21:36:10 <peter1138> well 21:36:13 <frosch123> i.e. you cannot put foundations and buildings into the same spritelayout as for industries 21:36:32 <peter1138> also the fact that all existing station newgrfs would be broken 21:36:38 <peter1138> (but then, aren't they all already? :p) 21:36:59 <andythenorth> also you may not change the spec 21:37:05 <andythenorth> due to the most popular grf 21:37:07 <andythenorth> currently 21:37:17 <andythenorth> NewNewStations 21:37:30 <frosch123> andythenorth: everyone is playing chill pp, so noone notices trunk changes anyway :p 21:37:35 <andythenorth> I wonder if Michael might prefer a saner spec 21:37:39 <andythenorth> could always ask him 21:38:06 <andythenorth> start a thread :P 21:38:22 <andythenorth> frosch123: chill pp is very popular 21:38:22 <frosch123> anyway, i do not think the industry/house spritelayout is any better :p 21:38:27 <andythenorth> or so I'm told :P 21:38:44 <andythenorth> herm, the industry/house spritelayout makes sense to me at least 21:38:45 <frosch123> it would totally suffice if there were 4 hard coded spritelayouts, which the grf could choose from 21:38:56 <andythenorth> maybe that too 21:39:02 <frosch123> the variety only results in a mess because newgrf authors do not understand sprite sorting 21:39:13 <andythenorth> I dunno, maybe I find stations hard only because it's different to industries 21:39:19 <andythenorth> lots of station sets get made 21:39:23 <andythenorth> can't be that complicated 21:39:54 <frosch123> lots? ns, isr, chips 21:40:02 <frosch123> maybe jp 21:40:05 <andythenorth> dutch stations 21:40:10 <andythenorth> oh that's ns 21:40:26 <frosch123> isn't everything integrated into isr? 21:40:28 <andythenorth> http://grfcrawler.tt-forums.net/index.php?do=list&cid=2 21:40:52 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has joined #openttd 21:40:55 <andythenorth> canadian stations, us stations, brick freight stations, UK stations etc 21:41:00 <andythenorth> dwe station tiles 21:41:07 <andythenorth> DB stations 21:41:23 <andythenorth> no shortage :) 21:41:29 <frosch123> andythenorth: half of them is integrated in isr, the other half sounds like non-track tiles which should be objects :p 21:41:42 <andythenorth> no argument 21:41:44 <andythenorth> from me 21:42:00 <drac_boy> frosch123 I would HATE it if the jcindust station grf stopped working :p 21:42:18 * drac_boy NEVER has ever touched the default station tile for as long as I can remember even for passenger trains 21:42:24 <andythenorth> dear Safari: you are not FF 21:42:29 <andythenorth> ^ this is a problem 21:42:45 <peter1138> hm 21:42:56 <frosch123> drac_boy: i am not sure whether anyone was serious :p 21:44:03 <drac_boy> frosch123 :P I just said that anyway ;) 21:45:25 <peter1138> i can't see how to draw a ground sprite, without railtype offset 21:48:26 <peter1138> you can tell it to add a custom offset via a register 21:49:08 <frosch123> iirc the custom offset disables the default offset 21:49:18 <frosch123> you can then set the custom offset to 0 21:49:23 <peter1138> yes but there's no way to set the custom offset to 0 21:50:03 <frosch123> what? 21:50:11 <frosch123> just assign 0? 21:50:17 <peter1138> how? 21:50:26 <frosch123> advanced varact 2? 21:50:30 <frosch123> store temporary? 21:50:37 <peter1138> which varact2? 21:50:56 <frosch123> whichever you like, somewhere in your graphics chain 21:51:21 <frosch123> '"The register for "Add offset to recoloursprite" is defined by the Action 1/2/3 chain with Variable 10 as defined for the recolour sprite. :*The other registers are defined by the Action 1/2/3 chain with Variable 10 as defined for the sprite. ' 21:54:39 <peter1138> right i think i see 21:59:15 <peter1138> hg backout to the rescue 21:59:35 <andythenorth> hrm, some lang bugs in FIRS build 21:59:38 <andythenorth> dunno what those are :P 22:05:28 *** Pikka [~Octomom@d58-106-50-91.rdl801.qld.optusnet.com.au] has joined #openttd 22:11:23 <andythenorth> lo pokka 22:11:40 <andythenorth> look out pikka, there's going to be a ponk! 22:11:48 <Pikka> is it 22:11:49 <andythenorth> what a naughty pinky-ponk! 22:13:02 * andythenorth had better go to bed :P 22:13:52 <peter1138> andythenorth, no! 22:13:59 <andythenorth> oh 22:14:01 <peter1138> andythenorth, when should chips re... ... ... randomise? 22:14:20 <andythenorth> when overbuilding tiles 22:14:29 <andythenorth> dunno if it randomises for cargo 22:14:55 <peter1138> overbuilding tiles always rerandomises 22:15:04 <andythenorth> yexo managed to code it so I don't have to ever read any real code, so not sure how it works :P 22:15:26 <andythenorth> it doesn't have any date based graphics malarkey 22:15:28 <andythenorth> or anything like that 22:15:51 <peter1138> i'm not asking how it works, i'm asking what you want :p 22:16:05 <andythenorth> :) 22:16:05 <peter1138> although thinking about it 22:16:11 <peter1138> its graphics for stockpiles 22:16:21 <peter1138> so you probably want it trigger on all the cargo being taken 22:16:41 <andythenorth> there are 2 states for cargo for each direction (+ 1 empty state) 22:16:46 <andythenorth> none / some / lots 22:17:06 <andythenorth> and some tiles have random buildings / cranes / trucks when built 22:17:09 <andythenorth> nothing more than that 22:17:22 <Superuser> can I ask, what is the difference in string name canon between CAPTION and TOOLTIP? 22:17:57 <frosch123> tooltip is that thing that shows up when you hover the mouse over it 22:18:09 <frosch123> caption or title is always visible 22:18:31 <Superuser> I know about tooltips thank you 22:18:39 <Superuser> but where exactly is the caption 22:18:42 <Rubidium> ... and usually in the top bar of the windows 22:18:44 <Superuser> have had a hard time finding them 22:18:46 <Superuser> noice 22:19:05 <Superuser> ^ that's how Australian people pronounce 'nice' 22:19:46 * Rubidium requests a second opinion on that pronounciation statement (preferably from Pikka) 22:19:49 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 22:19:59 <Superuser> oh dear 22:20:00 <Superuser> oh dear 22:20:06 <Superuser> http://translator.openttd.org/en/trunk/el_GR/STR_DEPOT_RENAME_DEPOT_CAPTION <-- dat anglo centrism 22:20:09 <Superuser> nuff said 22:20:19 <Superuser> several strings need to be added me thinks 22:20:40 <Pikka> Australians pronounce "nice" as "bonza", Rubidium 22:20:54 <Superuser> you have strings for tooltips for different types of depots (e.g. ship depot), but not captions 22:21:00 <Superuser> should I file a bug? 22:21:35 <Pikka> also, ugh 22:22:19 <Pikka> I loaded a savegame from our multiplayer the other day and noticed that one of scuddles' trains is showing yellow corridor doors between every carriage, instead of just at the end of the train 22:22:19 <Superuser> ugh what? 22:22:23 <Superuser> ah ok 22:22:38 <Pikka> but not only can I not recreate the bug, he even has identical trains in the same game which don't have the problem 22:22:44 <Superuser> peter1138 22:22:47 <Rubidium> Superuser: what tooltips precisely? 22:22:56 <Superuser> I linked to it Rubidium 22:23:00 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 22:23:08 <Superuser> if you go back a few strings you will see 22:23:19 <Superuser> this is a disaster 22:24:04 <Pikka> or maybe... I see it D: 22:24:11 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has joined #openttd 22:24:17 <peter1138> Pikka, it's an ottd bug, isn't it? 22:24:26 <Rubidium> Superuser: I see only one tooltip for rename depot 22:24:29 <Pikka> no, all mine, peter :) 22:25:31 <Rubidium> since hangars are part of stations, you cannot rename them. The remaining things are depots, so no need for separate strings 22:25:53 <Rubidium> before that it's about all kinds of vehicle types 22:27:24 <__ln__> would it be possible to make those pages linked to by Superuser viewable without logging in? 22:27:44 <__ln__> dunno if logging in is even enough. 22:28:01 <frosch123> login is enough 22:28:05 <Eddi|zuHause> it's not. you need to be a translator (for the language 22:28:15 <Eddi|zuHause> ?) 22:28:25 <frosch123> Eddi|zuHause: everyone can view, can't you? 22:28:34 <Eddi|zuHause> i've never logged in 22:28:53 <frosch123> well, i would not notice, since i have edit rights 22:29:36 <andythenorth> time for bed Iggle Piggle 22:29:43 <Eddi|zuHause> "404 - Page Not Found 22:29:45 <Eddi|zuHause> The page you requested could not be found." 22:30:22 <Pikka> goodnight andy 22:30:28 <andythenorth> bye toodle pips 22:30:30 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:36:49 *** fonsinchen [~fonsinche@dslb-094-223-106-080.pools.arcor-ip.net] has quit [Remote host closed the connection] 22:37:46 <michi_cc> Eddi|zuHause: The redirect after login is broken, in case you haven't notice the 404 URL in the browser bar. 22:38:03 <__ln__> so, i logged in, and.... "In order to view this section, you need to be a translator. Please sign up here to become one." 22:38:04 *** Superuser [~root@cust-120-96.on4.ontelecoms.gr] has quit [Ping timeout: 480 seconds] 22:38:29 <Eddi|zuHause> michi_cc: i haven't really looked that closely 22:41:20 <__ln__> "Q: Why do I need an account to view languages? 22:41:22 <__ln__> A: Because the viewing will eventually support you giving comments on the current translation. The account is needed to ease communication with you if one of the translators has questions regarding your suggestion." 22:58:52 <frosch123> explaining a missing feature with a missing feature :) 23:01:55 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 23:09:35 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 23:14:44 <DorpsGek> Commit by michi_cc :: r24885 trunk/src/gfx.cpp (2013-01-03 23:14:38 UTC) 23:14:45 <DorpsGek> -Fix: Pass proper UTF-16 strings instead of UCS-2 to ICU in order to preserve characters outside the BMP. 23:25:47 *** chester_ [~chester@128-69-250-14.broadband.corbina.ru] has quit [Quit: Leaving.] 23:30:25 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 23:39:47 *** Elysium [~Elysium@c-71-239-153-211.hsd1.in.comcast.net] has joined #openttd 23:50:36 <Pikka> rar Eddi|zuHause 23:53:36 <Eddi|zuHause> ? 23:54:29 <peter1138> 02 04 00 81 1A 20 00 sto 1A 00 00 00 \wx00 23:54:40 <peter1138> what. is. wrong. with. that. 23:55:38 <Pikka> I don't know, what is wrong with that? 23:56:18 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 23:56:40 <Pikka> what does renum say is wrong with that? :) 23:57:02 <peter1138> nothink 23:57:11 <Pikka> then I guess nothing is wrong with it 23:57:14 <Pikka> innit? 23:57:30 <Pikka> which is not to say that it does what you think it does 23:57:47 *** Supercheese [~Password4@76.178.163.204] has quit [Read error: Connection reset by peer] 23:58:16 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 23:59:04 <Eddi|zuHause> you store var 1A (= constant -1) in the temporary register, and return variable 1A? 23:59:23 <Eddi|zuHause> what's the point of storing something and then immediately returning? 23:59:33 <Eddi|zuHause> or is this used as a procedure call? 23:59:54 <Eddi|zuHause> then what's the point of a procedure returning a constant?