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00:03:08 *** LordPixaII [~pixa@85.210.76.33] has joined #openttd 00:09:00 *** Pixa [~pixa@79-68-105-106.dynamic.dsl.as9105.com] has quit [Ping timeout: 480 seconds] 00:49:02 *** cyph3r [~Miranda@ip-78-45-94-28.net.upcbroadband.cz] has quit [Quit: Miranda IM! 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Civilization II research makes no sense. Even when following the official tech tree. 08:31:38 <Flygon> Even more baffling, none of the AI have figured out Iron Working 08:33:34 <Flygon> By this point, I'm purposely avoiding it, for laughs 08:55:42 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 09:07:52 *** Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:12:26 *** Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 09:13:24 *** Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:13:45 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 09:16:07 *** Zeknurn` [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [] 09:23:10 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 17.0.1/20121128204232]] 09:23:15 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:27:26 <Terkhen> good morning 09:30:11 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Quit: .] 09:36:49 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 09:36:53 <Celestar> yo 09:41:08 <planetmaker> moin 09:42:31 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 09:54:38 <Flygon> Annnnd 09:54:43 <Flygon> I've finally broken the game 09:55:08 <Flygon> :D 09:56:18 <Flygon> Crud 09:56:25 <Flygon> Great Library FINALLY gives Iron Working 10:19:24 <Pinkbeast> I know that game, but it's not OTTD. :-) 10:24:08 *** Pensacola [~quassel@phys9212.phys.tue.nl] has quit [Remote host closed the connection] 10:28:23 <dihedral> hello 10:34:26 <Terkhen> hi dihedral 10:39:53 <Eddi|zuHause> i think great library is one of the most imbalanced wonders in that game 10:41:55 <Flygon> Eddi: Nah. Pyramids. 10:42:17 <Flygon> Pyramids + City Sprawl = Ooooooooh yeah 10:51:56 <Pinkbeast> Which Civ are we on? 10:54:23 <Eddi|zuHause> Flygon: anyway, refining is about oil, why would you need iron for that? and especially electricity rather needs copper than iron 10:54:42 <Flygon> Eddi: Because it was about refining metal 10:55:21 <Flygon> Pinkbeast: II 10:55:32 <Eddi|zuHause> not entirely sure how the Civ2 techtree worked anyway 10:56:10 <Pinkbeast> I think the tech trees often assume some early tech is implicit - you can build Civ 4 battleships without Rifling, Artillery, or Steel (except I think one of those isn't true) 10:57:24 <Pinkbeast> And most of _Rocket_ is copper and wood, so why not steam railways without Iron Working, anyway? 10:58:06 <Eddi|zuHause> might have durability issues with copper rails ;) 10:58:32 <Eddi|zuHause> (or cost issues :p) 10:58:43 <Pinkbeast> Ahem, fair point. :-) 10:59:36 <Terkhen> what's the point of a battleship without artillery? is it going to wave white flags at the enemy? 11:00:24 <Eddi|zuHause> maybe they put normal cannons in them :p 11:01:55 <Pinkbeast> That would be the largely useless Ironclad that comes out with Steam Power 11:02:50 <Terkhen> oh, I assumed that "artillery" in english referred to both cannons and modern stuff :P 11:08:58 <Flygon> You can make wooden rail railways with Copper/Bronze locomotives 11:09:38 <Flygon> But it requires giant wheels (like a tyre-less car wheel), large logs, and you have a terrible speed and axle loading 11:10:14 <Terkhen> sounds like a fun ride 11:10:54 <Terkhen> are you planning to make a "I did not research iron working in Civilization II" train and railtype NewGRF? 11:11:16 <Flygon> No 11:11:17 <Flygon> :P 11:11:23 <planetmaker> wooden rails only 11:11:38 <Flygon> I do think wooden rails have potential, though 11:12:03 <Flygon> They were in regular use pre-1830s and around the 1880s to 1930s for logging railways, iirc... 11:12:41 * planetmaker ponders high-speed wood rails ;-) 11:13:11 <Flygon> Rubber tyres? :P 11:13:27 <Eddi|zuHause> there are wooden railways in use until today 11:13:43 <Flygon> That wouldn't surprise me 11:14:05 <Flygon> Heck, the Melbourne suburban network is way more wood than steel :B 11:14:35 <Flygon> Where do you park Diesel HST's? Why on 70 year old wooden sleepers, of course! :B 11:14:50 <Flygon> But, yeah, wooden railed railways... 11:15:07 <Flygon> Eddi: There's Diesel versions of wooden railway locomotives manufactured? 11:15:08 <Eddi|zuHause> wooden sleepers have advantages over concrete sleepers 11:15:23 <Eddi|zuHause> Flygon: sure, why not? 11:15:26 <Flygon> Easier switch manufacturing? 11:15:26 <planetmaker> yes. they have a bigger young's modulus 11:15:43 <planetmaker> and better temperature response 11:15:48 <Flygon> I'd have thought sleeperless or steel-sleepered track would be most sensible 11:15:53 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 11:15:55 <Flygon> ...planetmaker 11:16:10 <Flygon> Wooden sleepers here are responsible for derailings in 40c+ temperatures 11:16:16 <Flygon> They have terrible temperature response 11:16:27 <Flygon> Hence, my comments about sleeperless or steel sleepers 11:16:33 <Flygon> Concrete is cool too :D 11:16:34 <planetmaker> it's the rails which have the bad response :-) 11:16:50 <planetmaker> concrete is harder, thus keeps on higher tension the expanding rails in place 11:17:21 <Flygon> planetmaker: Lemme rephrase that 11:17:22 <planetmaker> while wood would just allow more tension, thus more deformation. 11:17:31 <Flygon> We have very old wooden sleepers here 11:17:36 <planetmaker> s/tension/stress 11:17:41 <Eddi|zuHause> soo... civ2 still crashes in wine :/ 11:17:49 <planetmaker> so does civ4, too 11:17:58 <Flygon> A Hitachi train derailed recently, because the weight of it ended up splitting some sleepers apartt 11:18:01 <Eddi|zuHause> i've never had problems with civ4 11:18:15 <planetmaker> it never worked for me :O 11:18:27 <Flygon> Eddi: I thought it worked? 11:18:28 <planetmaker> you need to walk me through that somewhen, Eddi|zuHause 11:18:39 <Flygon> CivII Classic or Multiplayer? 11:18:51 <Eddi|zuHause> classic i suppose 11:18:58 <Flygon> Hmmmmmm 11:19:07 <Terkhen> I've been playing to CivIV on wine for a month and I did not run into any problems either 11:19:18 <Flygon> Send me your units.gif 11:19:44 <Pinkbeast> Terkhen: It depends on context, could mean either, but in Civ 4 terms "Artillery" the unit is not cannon but more sophisticated rifled guns 11:20:19 <Pinkbeast> (just as there are lots of kinds of infantry, but "Infantry" is the 20-strength unit that replaces Riflemen) 11:20:27 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 11:21:09 <Terkhen> I see, it's been too long since I played vanilla civ :P 11:25:40 <peter1138> http://imgur.com/gallery/QQmw9 11:25:42 <peter1138> new rail type! 11:30:02 <Flygon> Real men play Alpha Centauri 11:30:18 <Eddi|zuHause> hm... i can't seem to run civ2 in my win3.1 installation (seems to miss some files, but it doesn't tell me which) 11:30:47 <Terkhen> I opened the SMAC mod for CivIV once, I did not understand anything at all about it 11:30:59 <Terkhen> http://www.tt-forums.net/viewtopic.php?t=32285 <--- that rail type has been suggested, there are patches at the forums :P 11:32:02 <Flygon> Terkhen: I mean actual SMACX 11:32:12 <Flygon> It's a very unique Civ 11:32:29 <Eddi|zuHause> Terkhen: the civ4 mod misses out the unit designer :/ 11:32:39 <Terkhen> and I'm implying that if I did not understand a somewhat modern mod, I cannot hope to understand the old, original game :P 11:33:03 <Terkhen> Eddi|zuHause: no idea, I got confused about the sheer amount of features that I did not understand and left :P 11:33:23 <Eddi|zuHause> i found it rather good in general :) 11:33:28 <Flygon> All SMACX is is just Civilization II on steriods 11:33:36 <Flygon> It even uses the same engine 11:33:58 <Flygon> Hotkeys take getting used to, though 11:34:10 <Flygon> I keep pressing F in Civ II for Farm... and I end up building a Fortress 11:36:20 <Eddi|zuHause> http://users.informatik.uni-halle.de/~krause/Bildschirmfoto15.png 11:37:31 <Flygon> That isn't SMAC 11:37:36 <Flygon> It lacks 3D isometric heightmaps 11:37:39 <Flygon> D: 11:38:28 <Eddi|zuHause> no, but it's a crazily huge city in the middle of ice :p 11:38:58 <Flygon> That's what game mods are for :B 11:39:45 <Eddi|zuHause> there was some wonder like "+2 food per doctor in this city, +2 food per great doctor in this city, +1 food per doctor in every city" or so 11:40:44 <Flygon> In base SMAC? 11:40:56 <Eddi|zuHause> no, in this Civ4 mod 11:41:04 <Flygon> Oh 11:41:05 <Flygon> I see 11:41:35 <Pinkbeast> What I always remembered about SMAC was that commerce was now "energy", with higher tiles producing more because they are closer to the sun. And half the units are nuclear-powered. Er. 11:41:56 <Flygon> Actually 11:42:13 <Flygon> Units that were fuel powered happened 11:42:17 <Flygon> eg. Needlejets 11:42:33 <Flygon> But they still used reactors too 11:43:53 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 11:43:58 <drac_boy> hi 11:44:07 <Flygon> drac_boy 11:44:11 <Flygon> Guess what 11:44:16 <Flygon> Something amazing happened 11:44:29 <Flygon> Something invigorating 11:44:41 <Flygon> My love life with Civilization and SMACX returned 11:44:46 <drac_boy> ? 11:44:49 <Pinkbeast> My point is that if you are routinely installing fusion plants in ordinary infantry you don't really care how close the top of the hill is to the sun 11:45:23 <Flygon> Pinkbeast: When you've first landed on planet, you're very lacking in fuel in a hostile environment 11:45:39 <Flygon> As much electricity as possible consumes as little fuel as possible 11:45:42 <Pinkbeast> Except that even then every single unit you can build has a fission reactor in 11:45:56 <Pinkbeast> So obviously they are in fact cheap as dirt and this doesn't make a lick of sense 11:46:15 <Flygon> Life support? 11:46:55 <Flygon> Look, there's SOME gameplay-story segregation :P 11:47:18 <Flygon> Let's look at it this way 11:47:21 <Eddi|zuHause> Pinkbeast: can you please decide whether you're talking about fusion or fission? they're, like, opposite things, you know. 11:47:40 <Flygon> It's clear that the economy early on works almost entirely with just base resources, no solar panels 11:47:47 <Pinkbeast> Eddi: every time I have used either of those words I have meant the one I used. 11:47:56 <Flygon> To me, this is indicative that they're using in-city Nuclear Reactors 11:48:26 <Pinkbeast> I just remember it because it was such a monstrous failure of suspension of disbelief. 11:48:29 <Flygon> Where Solar Panels/Sea Turbines and Boreholes are supplimental sources of energy 11:49:00 <Flygon> Or: Enough to ease the amount of work in-city plants have to work 11:49:13 <Flygon> The resources saved on those plants are beneficial for the economy 11:49:31 <Flygon> Enough energy and minerals ultimately supplants base power stations for energy supply 11:49:33 <Pinkbeast> Which would make perfect sense... if nuclear power was not so cheap as to routinely install it in all military and civilian units 11:49:58 <Flygon> I'm referring to fuel being expensive 11:50:12 <Pinkbeast> To which fuel specifically? 11:50:24 <Flygon> It's entirely feasable that they use a minimal amount of fuel (individual units, specifically) 11:50:30 <Flygon> Nuclear Fuel 11:50:35 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 11:50:41 <Flygon> Y'know, plutonium, thorium 11:51:28 <Pinkbeast> So every unit has a teeny-tiny sliver of the stuff in? Hm. 11:51:41 <Pinkbeast> Neatly rationalised. :-) 11:51:57 <Flygon> Also, keep in mind 11:52:17 <Flygon> Early-game, just churning out units puts a huge load on your city's mineral support resources 11:52:59 <Flygon> Probably why Boreholes are so overpowering... a trivial resource for nuclear (and other... coal? :P) fuels 11:53:22 <Flygon> Also, the heat generated by the boreholes themselves also generate power 11:53:55 <Flygon> The only thing unscientific about Alpha Centauri is Supply Crawlers and the Borg faction (to an extent) :P 11:54:40 <Pinkbeast> Errr well this is a reasonable rationalisation but we are required to believe that all fissibles / fusibles / whatever the next two reactor technologies use is in extremely short supply 11:54:48 <Pinkbeast> ... well, and psi powers etc 11:55:11 <Flygon> Psi Powers is just the human's ability to withstand the terror of physical mindrape 11:55:28 <Flygon> A terrified human won't turn on the flamethrower 11:55:54 <Flygon> A battle-hardened Spartan dude will just stand there with a grin on his face and push the nozzle to full 11:56:09 <Pinkbeast> Again, nicely rationalised 11:56:23 <Flygon> And by the time you achive Fusion power, you generally have a very strong foothold 11:56:33 <Flygon> Or are very good at negotiating with more advanced factions 11:57:08 <Flygon> And by the time anybody achieves Quantum and Singularity reaction, it's very late-game, and you'll generally have planet-sprawling factions 11:57:39 <Flygon> Basically, it's easy to assume that the raw resources required are minable 11:57:43 <Flygon> Also, something to note 11:57:54 <Flygon> Meteorite mining tech is invented by then 11:58:19 <Flygon> Lacking enough, say, Titanium? Whack a mining probe up and launch it to a nearby meteor 11:59:18 <Pinkbeast> You're not helping the case here. 11:59:41 <Pinkbeast> If you can do that, the idea that the difference between the top of the hill and the bottom is significant in terms of solar power generation is clearly laughable. 12:00:05 <Flygon> That bit is story-and-gameplay segregation 12:00:08 <Flygon> Frankly, however 12:00:14 <Flygon> Any good player doesn't bother with solar panels 12:00:25 <Flygon> They have neglible power output, for the effort needed 12:00:34 <Flygon> It's faster to set up sea turbines and plant forests 12:00:55 <Flygon> And forests also = Minnerals 12:01:02 <Pinkbeast> But their output is still significant numbers of energy credits. 12:01:15 <Flygon> On their own? Yes 12:01:24 <Flygon> Compared to Boreholes, Forests, and Sea Turbines? No 12:01:33 <Pinkbeast> You don't build Lumbermills in Civ 4 if you know what you're doing, but we are still required to suppose that they produce meaningful amounts of production. 12:02:35 <Flygon> Hmm 12:02:45 <Pinkbeast> And if I can yoink a meteor down any time I want one 1) clearly that energy output is trivial and 2) I cannot possibly be short of fissibles AND fusibles AND whatever the other two reactor techs run on. 12:02:54 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 12:03:35 <Eddi|zuHause> i frequently build lumber mills... why not? 12:03:47 <Flygon> Again, Solar Panels become gradually worse as time goes on anyway 12:03:49 <Pinkbeast> Because you should have chopped those trees earlier. 12:04:15 <Eddi|zuHause> especially in the city that'll get the "1 specialist per forest" national wonder 12:04:50 <Pinkbeast> Which is none, because you should have... now, I know what you're going to say, but no; jam today is worth more than jam tomorrow. 12:04:53 <Flygon> And, again, the last two reactors are Quantum based, and Singularity based... forgot exactly how the Quantum mechanics version worked 12:05:24 <Flygon> But Singularity leads me to believe that they managed to generate power indefinitely in a single reactor 12:06:00 <Flygon> There's a good explanation in the datalinks, but cbf booting other PC that has SMACX on it 12:07:18 <Eddi|zuHause> i've never really understood what triggered these intermezzos where it talks about talking to the planet or so 12:07:28 <Flygon> Ah 12:07:31 <Flygon> That, is complex 12:07:51 <Flygon> And actually requires some reading of the manual and datalinks 12:08:04 <Eddi|zuHause> they're also not in the civ4 mod, i think 12:08:07 <Flygon> But to put it unscientifically, telepathy 12:08:20 <Flygon> And general storyline explanations 12:08:26 <Pinkbeast> So everything in the game's scientific, hm? :-) 12:08:28 <Flygon> Some are exchanges regarding Planet, some are otherwise 12:08:39 <Flygon> Not everything is scientific 12:09:06 <Flygon> Especially in the expansion, what with the alien factions (that actually flesh out the story nicely) 12:09:21 <Pinkbeast> "The only thing unscientific about Alpha Centauri is Supply Crawlers and the Borg faction" :-P 12:09:59 <Flygon> I should have added an asterisk 12:10:06 <Flygon> Point is 12:10:09 <Flygon> 90% of the time 12:10:15 <Flygon> There's a pretty good justification 12:10:19 <Flygon> The other 10% is Star Trek 12:10:20 <Eddi|zuHause> i only had SMAC, not SMACX, so i don't know anything about "the borg faction" 12:11:04 <Eddi|zuHause> (i'm sure they're not actually called that :p) 12:11:28 <Flygon> http://sidmeiersalphacentauri.wikia.com/wiki/Cybernetic_Consciousness 12:12:08 <Flygon> Basically, based off a late-game tech, but supposedly all citizens have implants at the start of landing on planet 12:12:25 <Flygon> Though, it could be justified in that it's not as sofistocated initially... 12:13:38 <Eddi|zuHause> ah, those... the Civ4 mod starts those on the planet if a faction researches <X> technology 12:14:04 <Pinkbeast> Like religions? 12:14:04 <Flygon> Oh 12:14:24 <Flygon> The CivIV mod changed the story? 12:14:25 <Eddi|zuHause> not entirely like religions 12:14:50 <Flygon> And there was only one outright religious faction 12:14:54 <Flygon> http://sidmeiersalphacentauri.wikia.com/wiki/Lord%27s_Believers 12:15:02 <Eddi|zuHause> there are also religions in that mod 12:15:25 <Flygon> Oh, wait 12:15:29 <Flygon> http://sidmeiersalphacentauri.wikia.com/wiki/Cult_of_Planet This is also pretty religious 12:18:25 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 12:18:42 <Eddi|zuHause> Flygon: like i said, i'm not entirely sure what the SMACX story was, because i never played that game... 12:18:54 <Flygon> Ah, rightyo 12:18:58 <Flygon> There's a novel :P 12:19:34 <Eddi|zuHause> but this mod basically starts with the "original" factions, and the new factions start later depending on how advanced it gets 12:20:34 <Eddi|zuHause> i think they just get a random city somewhere, but with one faction it said "takes over the city where this wonder is built" or so 12:22:34 <Flygon> Hmm... 12:23:09 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 12:24:30 <Pinkbeast> That would be a bit of a poisoned chalice even if they started as your vassal 12:26:38 <Flygon> I still think people would prefer Alpha Centauri if 14-21 players at once was possible 12:26:48 <Flygon> It'd make giant maps and the amosphere MUCH better 12:26:58 <Flygon> Lots of different factions on one planet 12:27:04 <Flygon> It's a boiler waiting to explode 12:27:12 <Flygon> Especially when Planet Busters are involved 12:27:42 <Flygon> Miriam got a Planet Buster? Nuke her first for the sake of planet. 12:39:50 <Eddi|zuHause> Pinkbeast: i think it said "joins your team", not sure whether that means wonders and stuff is shared as well, but research certainly is 12:40:09 <Flygon> Okay, I can see how that's op 12:40:20 <Flygon> Zakrov + Cyborgs = FUUUUUUUUUUUU- 12:40:42 <Flygon> It's like when the Borg and the Cybermen worked togeter @_@ 12:41:43 <Eddi|zuHause> i don't remember which faction that was 12:44:48 <Flygon> Borg and Cybermen are Star Trek and Doctor Who races 12:45:15 <Flygon> Zakrov is mad Russian scientist, Cyborgs are the ones I mentioned earlier 12:47:38 <Eddi|zuHause> no, i mean the one that joins your team 12:50:28 <Flygon> Oh 12:50:29 <Flygon> Sorry 13:22:34 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 13:50:43 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 13:54:55 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 13:56:10 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 14:20:33 <Eddi|zuHause> "statistically, every german eats 8 döner per year" <-- i think i beat that easily :p 14:21:19 <Celestar> :P 14:21:25 <Celestar> I am about average I'd say 14:26:53 <drac_boy> whats a doner? 14:27:32 <Belugas> hello 14:28:25 <Terkhen> hi Belugas 14:28:26 <Pinkbeast> Kebab meat in pitta bread, here, with sauce of at best dubious origin and maybe some lettuce or something like that 14:28:32 <drac_boy> oh 14:28:39 <drac_boy> never had any kind of wraps that much here 14:28:58 <Terkhen> I beat that by a big margin too, although I'm not german and therefore I cannot help with that statistic :P 14:29:20 <Pinkbeast> If you eat them they form a nice transition from drinking too much beer to vomiting. # I don't, can you tell? 14:29:35 <Flygon> I don't eat dinner 14:29:35 <Flygon> I eat a lot of sausages 14:29:35 <Flygon> It depends how often I go out 14:35:11 <Belugas> hey Terkhen. gimme your hot sun, pleeeease! 14:35:22 <Belugas> freezing hard in here 14:36:50 <planetmaker> Hi Belugas freezing? oh oh. On new year I saw the first flowers starting to sprout 14:38:04 <Belugas> i would be tempted to think you're a liar, but after all, you're not on the same planet anyway ;) 14:42:16 <planetmaker> :D Nah, quite honestly, temperatures below 5°C even at night are currently rare. No freezing for weeks really 14:43:34 <Terkhen> Belugas: if I could I would send you some :P 14:44:03 <Belugas> i know you would ;) 14:44:12 <Terkhen> you make me feel guilty for thinking "today is quite cold" 14:44:17 <Terkhen> either guilty or weak :P 14:44:45 <Terkhen> we are at 4C :O 14:44:48 <Belugas> don't be. after all, it's another climate 14:45:49 <Belugas> -14 this morning. with wind, -18 14:47:22 <Terkhen> that's truly cold :P 14:47:27 <Eddi|zuHause> it's called the gulf stream :p 14:47:34 <Belugas> we're supposed to have more or less -5 -10 for the rest of the week, so today might be the lowest 14:47:40 <Eddi|zuHause> the sun is not really much different 14:48:13 <Eddi|zuHause> this was probably the warmest new year i've ever seen 14:48:20 <Belugas> and it's called the labrador stream here :S 14:48:53 <Belugas> we've have a record snow fall right after christmas: 50cm 14:49:05 <Belugas> and it keeps on falling almost since then 14:49:43 <Belugas> they say snow is a good isolant. I don't believe them 14:50:06 <peter1138> hmm, portable structs :S 14:50:30 <peter1138> library with structs, compiled with gcc, to be consumed by msvc 14:50:41 <peter1138> gcc/msvc different on interpretation of struct layout 14:51:02 <Belugas> ho... those structs... i though you meant bridges that i can carry to cross streets... 15:13:00 <planetmaker> I sometimes wonder whether people really checked what they claim they did :D http://www.tt-forums.net/viewtopic.php?f=68&t=63881 15:18:20 *** Polleke [~quassel@h220216.upc-h.chello.nl] has joined #openttd 15:18:22 <Eddi|zuHause> planetmaker: i presume he just was expecting an action14-style menu 15:19:12 <drac_boy> heh 15:19:15 <planetmaker> that might be the case. Which actually led me to create a long answer :-) 15:19:18 <drac_boy> planetmaker how about RTFM? :) 15:19:43 <planetmaker> drac_boy, nope. He - rightfully - expects action14 support and a GUI to set parameters nicely with each of them described 15:20:15 <planetmaker> that technique is supported for more than two years already. So it can reasonably be expected by anything not antique 15:20:59 <planetmaker> adding random numbers in random positions is... quite 1990. But we got 2012 :D 15:22:18 <planetmaker> luckily adding action14 is usually a piece of cake 15:23:34 <planetmaker> (tbh, I'm waiting for the question how he can add those :D ) 15:23:40 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Ping timeout: 480 seconds] 15:25:29 <planetmaker> the annoyance with the numbered parameters and my love for those houses was the only reason I ever updated ttrs :-) 15:28:07 *** Polleke [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 15:52:25 *** kamnet [4cb15ba8@ircip3.mibbit.com] has joined #openttd 15:52:49 <kamnet> Has anybody ever considered setting up shop on CNet? http://download.cnet.com/windows/openttd/3260-20_4-10099327.html?tag=rb_content;contentBody 15:55:49 <Terkhen> if we would, we would have written the game name correctly :) 15:56:05 <Terkhen> I don't get all those pages that mirror everything they can 15:56:54 <peter1138> badly at that 15:56:58 <kamnet> Advertising/subscription revenue. 15:57:30 <kamnet> But, think of it more as a free advertising opportunity that exposes the game to many people who might otherwise be ignorant of it. 15:57:59 <peter1138> don't think that's important to us 15:58:22 <peter1138> gnome became concerned about brand, and look where that led 15:58:28 <kamnet> If somebody representing OpenTTD were able to control such pages, the quality of information being distributed about the game would be much better. 16:00:02 <Eddi|zuHause> kamnet: so, and who of us do you propose should waste time on this? 16:02:00 <kamnet> I wouldn't mind doing it, if there was no objection from the community. 16:09:17 <peter1138> i dunno, your record on information quality is lackign :p 16:09:44 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 16:11:01 <kamnet> Oh, is it now? :-) 16:15:18 <planetmaker> the problem I see is indeed the maintenance. It's a question of manpower. IMHO feel free to request access and maintain it 16:17:27 <planetmaker> the same issues arise with all these kind of platform. Also like android market, steam, and similar services 16:17:33 <kamnet> If we don't evangelize a little, we won't get new people who will come into the community, play and plant roots of their own. 16:18:57 <planetmaker> it's one of those tasks where everyone thinks that someone should do what anyone could do - but noone actually does ;-) 16:19:31 <Belugas> responsibilites... 16:19:32 <Belugas> yurk 16:23:38 <drac_boy> heh 16:24:09 <planetmaker> same thing with responsibilities: http://www.facebook.com/pages/OpenTTD/13607694555 16:25:04 <planetmaker> https://plus.google.com/113758069950805798160/posts as well. Why do we re-post simutrans releases? 16:25:31 <planetmaker> but google+ seems much better maintained 16:27:24 <planetmaker> hm. Nice. Zeph uses it as openttd / graphics blog :) 16:27:40 <Eddi|zuHause> is that a timestamp at the end of that url? 16:27:54 <Terkhen> :P 16:28:36 <planetmaker> Zeph's blog post is from today. 5 parts on making zbase 16:29:33 <Terkhen> do you mean in google+? 16:29:39 <Terkhen> I saw those in twitter 16:29:43 <planetmaker> yes. google+ 16:30:03 <planetmaker> which is... actually linked there. it's on another website, but yes :-) 16:30:26 <Terkhen> :) 16:35:08 <peter1138> hhaha 16:35:14 <peter1138> slight bug with my stations/bridges patch 16:35:21 <peter1138> it doesn't bump the savegame version 16:35:29 <peter1138> looks a bit weird :p 16:35:30 <kamnet> I believe Jupex was actually operating an up-to-date OpenTTD Facebook page. 16:36:02 <andythenorth> hrm 16:36:10 <andythenorth> I'm getting pms about how to get grfs and crap 16:36:29 <andythenorth> can't decide if that's just annoying, or a good sign that in-game content is not obvious enough how to use 16:36:30 * planetmaker hugs andythenorth. I got two today already, too 16:36:56 <andythenorth> like, the link to release thread I gave was clearly not enough 16:37:03 <andythenorth> so either too hard, or we have a new crop of lazy users 16:37:08 <andythenorth> or both 16:37:17 <planetmaker> not banana-fied? 16:37:40 <kamnet> I think it's new crop of lazy users 16:37:43 <Rubidium> andythenorth: braindead users 16:37:56 <Rubidium> they can only do a particular trick without thinking 16:38:22 <Rubidium> *if* you add an item to a list they are using, they have no clue anymore how to do it 16:38:25 * drac_boy prefers to download from source website alone 16:38:57 * planetmaker doesn't use such grfs 16:39:26 <kamnet> Ah, I believe this is Jupex's page: https://www.facebook.com/pages/OpenTTD/285594021519741 16:39:38 <planetmaker> it's a pain. Mostly as *I* then have to give support to users who don't understand why they don't find stuff where it could be conveniently found 16:40:39 <drac_boy> its the same thing as if I wanted a particular painter's picture I go to his open house 16:40:44 <drac_boy> but to our own ways there :) 16:41:01 <planetmaker> yes. it's easy for you. You don't get all those complaints :-( Sadly 16:41:20 <kamnet> Perhaps we re-direct the complaints to drac_boy frmo now on? ;-) 16:41:44 <planetmaker> *random person not uploading releases to bananas*, I'd say 16:42:46 <planetmaker> but that's *also* work for me. 16:42:58 <planetmaker> virtually unnecessary one. 16:43:20 <drac_boy> kamnet nope...not my fault they can't bother understanding the meaning of the word 'arthor' :) 16:43:23 <planetmaker> especially as online content can URL-link ingame to the website, offer ingame readme, license info, etc 16:44:54 <andythenorth> drac_boy: what does "arthor" mean? 16:45:24 <Pinkbeast> One who writes about Arthur. Mallory is an arthor. 16:45:34 <andythenorth> I have looked in a dictionary 16:46:11 <drac_boy> 'the maker of anything; creator; originator' 16:47:10 <kamnet> I am Arthur the Originator, the Maker of Anything! (TM) 16:47:13 <andythenorth> sounds a bit tree-related to me 16:47:28 <drac_boy> andythenorth nope its to do with anything thats a creation 16:47:40 <andythenorth> or is it compression of art-whore? 16:48:05 <drac_boy> funny thing is the computer era defintion additional mentions 'writer of a software' 16:48:06 <kamnet> drac_boy: you mean "author", not "arthor". 16:48:14 <Pinkbeast> No, it's a sort of pirate-y Norse god. "Arrr, Thor!" 16:48:25 <andythenorth> Pinkbeast: google agrees about arthur 16:49:30 *** frosch123 [~frosch@frnk-590f5550.pool.mediaWays.net] has joined #openttd 16:50:36 <andythenorth> drac_boy: I think you meant Arthur, the children's character 16:50:43 <andythenorth> or at least that's google's suggestion for your word 16:50:51 <andythenorth> but what does that have to do with newgrfs? 16:51:32 <kamnet> They're drawn by DW? 16:53:47 <drac_boy> andythenorth grf would be a new creation when drawn .. so it fits with the 'creator' definition :) 16:55:11 <andythenorth> herp 16:55:30 <andythenorth> but why is this not in my dictionary? 16:58:51 <Eddi|zuHause> maybe we should disallow loading grfs that are not on bananas :p 16:59:56 <Eddi|zuHause> and then add some developer option that we only give cryptic hints on when people ask about it :p 17:00:12 <drac_boy> eddi that would basically block any forum thread downloaded betas 17:00:33 <drac_boy> basically you'll then have to shut off the forum storage just as well 17:00:46 <Pinkbeast> It's easy enough to find out the other option they only give cryptic hints about 17:02:19 <andythenorth> bananas should handle betas better anyway 17:02:31 <andythenorth> biab 17:02:32 <drac_boy> andythenorth except that who's going to keep scanning forums to keep the list updated? 17:02:39 <andythenorth> nobody 17:02:43 <andythenorth> none issue 17:02:46 <drac_boy> thn why do you think its 'better' silly 17:02:51 <andythenorth> ? 17:03:06 <andythenorth> what's the problem you're solving? 17:03:15 <andythenorth> or what problem do you think I'm solving? 17:03:19 <andythenorth> before we waste time :) 17:03:20 *** dothacker [~dothacker@cpe-74-67-18-57.nycap.res.rr.com] has quit [Ping timeout: 480 seconds] 17:03:21 <drac_boy> andythenorth yours..you say it'll be better on bananas...i asked who is going to keep that list updated? 17:03:30 <andythenorth> who keeps bananas updated now? 17:05:48 <andythenorth> I reckon it will be ok ;) 17:17:47 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 17:18:48 <drac_boy> lunch now :p 17:18:50 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has left #openttd [I'm done being in this room!] 17:19:21 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 17:23:31 <Eddi|zuHause> hm... maybe railtypes should provide shiny/rusty/grassy/abandoned graphics for their rails? 17:24:16 * Pinkbeast mutters that getting away from the limit of 16 (and yes I know bits in the map data structure, not easy) would be nicer :-/ 17:24:23 <dihedral> grassy = shiny + grass, abandond = rusyt + grass ? 17:24:42 <andythenorth> funny chap drac boy 17:24:45 <Eddi|zuHause> dihedral: no, i meant that as 4 levels of usage frequency 17:25:08 <andythenorth> he's having lunch rather late for one thing :P 17:25:33 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd 17:26:29 <Eddi|zuHause> like here: the front to right line is "rusty" (occasionally used) and the left one is "grassy" (used a rather long time ago): http://www.lichtpower.de/Drehscheibe/Diverse_6665k.jpg 17:26:51 <andythenorth> Eddi|zuHause: I am +1 to some pointless eye candy :) 17:26:55 <andythenorth> how hard can it be? :P 17:27:21 <Pinkbeast> Getting it right so all lines in $player's game don't end up shiny / abandoned 17:27:21 <Eddi|zuHause> andythenorth: he's canadian, what do you expect :p 17:27:30 <dihedral> i'd already consider the left part abandond :-D 17:27:40 <andythenorth> also Railroad Tycoon had usage graphs for infrastructure (coloured by frequency / congestion) 17:28:01 <andythenorth> which would seem to be implied as possible by whatever makes rusty rails possible :P 17:28:04 <dihedral> remake the map array :-P 17:28:10 <Eddi|zuHause> dihedral: well, maybe the borders are fuzzy :p 17:28:17 <andythenorth> dihedral: oh that quick little task 17:28:23 <andythenorth> ok, I'll be done by tomorrow :P 17:28:47 <andythenorth> Eddi|zuHause: "he's canadian, what do you expect" <- can we use that as a general commentary? 17:28:55 <andythenorth> maybe on the topic? 17:29:04 <andythenorth> ;) 17:29:12 <Eddi|zuHause> i mean there's abandoned, and then there's abandoned: http://www.lichtpower.de/Drehscheibe/Diverse_6427k.jpg :p 17:29:15 <Pinkbeast> Hockey, Kraft Dinner, Timmies, and eating bacon with maple syrup 17:29:52 <Eddi|zuHause> http://www.lichtpower.de/Drehscheibe/Diverse_6425k.jpg 17:30:26 *** pjpe [b8af1d68@ircip4.mibbit.com] has joined #openttd 17:30:28 <andythenorth> hmm, baby duties 17:30:30 *** pjpe [b8af1d68@ircip4.mibbit.com] has left #openttd [] 17:30:42 <dihedral> Eddi|zuHause, LOL 17:31:00 <dihedral> trees on rails - that'll make the devs happy :-D 17:32:12 <Eddi|zuHause> this was in the middle of berlin, btw 17:32:58 <__ln__> Eddi|zuHause: also, over here http://www.nbl.fi/~nbl3392/kuvat/DSC_0085.JPG 17:33:35 <Eddi|zuHause> more specifically, the railyard of the "Anhalter Bahnhof" 17:36:01 <V453000> how does one make a town name newgrf? 17:36:09 <V453000> I need some list of words and? 17:36:49 <Eddi|zuHause> V453000: there are examples somewhere 17:37:00 <V453000> havent found those :d 17:37:03 <Eddi|zuHause> V453000: list of complete words is easiest, but you can also compose it of word-parts 17:37:15 <V453000> word parts sound more fun 17:37:22 <V453000> the resulting words can be wtf 17:38:25 <Eddi|zuHause> dihedral: around here i think: https://maps.google.de/?ll=52.498015,13.377882 17:38:39 <V453000> hm is action F in nml? 17:39:07 <V453000> ah found it 17:40:05 <frosch123> V453000: there are about 2 dozen town name grf on the devzone 17:40:33 <V453000> ah it is under town names project 17:40:48 <frosch123> yeah, because there were so many :p 17:42:05 <planetmaker> V453000, look at the zillion examples on the DevZone ;-) 17:42:16 * planetmaker should be quicker 17:42:33 <V453000> yeah :) I just havent found them formerly 17:44:32 * Zuu hugs planetmaker. Beeing at the bottom of the developer list have some benefits :-) 17:44:52 <frosch123> pm got some spam? :p 17:45:05 <Zuu> I got my first email some days ago. Someone writing mostly in non-English asking for something. 17:45:12 <planetmaker> hehe, Zuu :-) 17:45:18 <frosch123> yeah, i guess that guy wrote to all 17:45:30 <frosch123> easy to tell, whenever i get something it goes to all 17:45:35 <planetmaker> that... 1.1.0-32bpp-ez stuff? 17:45:50 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 17:45:52 *** mode/#openttd [+v glx] by ChanServ 17:45:52 <frosch123> no, copy&paste 17:46:37 <Zuu> Mine was something else. AI or GS related. 17:46:58 <frosch123> oh, so only i got crap again :/ 17:47:22 <Eddi|zuHause> hmm... i'm torn between "funny" and "boring" watching these political game waves after the newest airport failure... 17:47:51 <frosch123> Eddi|zuHause: maybe you should take the job opportunity 17:48:15 <Eddi|zuHause> because i have such a record producing results on time :p 17:49:02 <frosch123> if you become prominent you might also take over some other prost* 17:49:12 <frosch123> she is also just became available again 17:49:18 <frosch123> thought might be a bit old for you 17:49:21 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:49:31 <Eddi|zuHause> pfft :p 17:49:57 <Eddi|zuHause> those things i immediately skip over... 17:51:49 *** pugi [~pugi@dyndsl-091-096-014-179.ewe-ip-backbone.de] has quit [] 17:53:41 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 18:11:02 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 18:14:06 *** Biolunar [mahdi@blfd-4d0865c9.pool.mediaWays.net] has joined #openttd 18:15:47 *** jasperthecat1 [63304048@ircip2.mibbit.com] has joined #openttd 18:16:20 *** M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd 18:16:45 * frosch123 just ate all christmas-leftover cookies :o 18:17:52 <jasperthecat1> Hello, I'm really sorry for that highways spam. 18:18:21 <frosch123> lol, i even remember you :) 18:19:01 <jasperthecat1> Well, I'll talk about highways less. 18:19:27 <jasperthecat1> And start talking about OpenTTD :D 18:20:55 <jasperthecat1> I'm going on multiplayer. Anyone can join my server. 18:21:28 <frosch123> i think noone in this channel plays the game 18:21:40 <jasperthecat1> Oh. 18:22:57 <jasperthecat1> You mean multiplayer, right? 18:24:16 <planetmaker> :D 18:24:24 <planetmaker> we play the meta-game ;-) 18:24:37 <jasperthecat1> Wow, he's happy that i stopped spamming the forums. 18:26:04 <jasperthecat1> I love the new features in the beta version. 18:26:18 <Eddi|zuHause> maybe the "spammed with implicit orders" thing can be prevented if duplicates are not allowed between two explicit orders? 18:26:45 <jasperthecat1> :P 18:26:50 <Eddi|zuHause> or did we solve that already and it's just not in 1.2.x? 18:27:06 <frosch123> several things were improved 18:27:08 <frosch123> no idea when 18:27:28 <jasperthecat1> Already solved the problem. 18:28:03 <jasperthecat1> Nvm. 18:31:38 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 18:33:58 <jasperthecat1> Bored... (Server is: Jasper's server) 18:38:27 <Zuu> jasperthecat1: Enable AIs in multiplayer and throw some AIs in :-) 18:39:04 *** Progman [~progman@p57A19D2F.dip.t-dialin.net] has joined #openttd 18:39:05 <Zuu> If you add CluelessPlus then you'll play with an AI that I've written. If you throw in Admiral AI you get an AI from another OpenTTD dev. 18:39:10 *** jasperthecat1 [63304048@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 18:39:16 *** jasperthecat1 [63304048@ircip3.mibbit.com] has joined #openttd 18:39:21 <jasperthecat1> What AI? 18:39:35 <jasperthecat1> Oh. 18:40:36 <jasperthecat1> Oh and I type really fast. 18:41:59 *** jasperthecat1 [63304048@ircip3.mibbit.com] has quit [] 18:42:14 <Zuu> Not that all other AIs are bad. Quite the contradiction. Many of the AIs are good but are mostly developed by different people with somewhat different ideas on how to solve things and how an AI should behaviour. 18:42:40 *** Jasperthecat1 [63304048@ircip2.mibbit.com] has joined #openttd 18:42:54 <Zuu> Jasperthecat1: Not that all other AIs are bad. Quite the contradiction. Many of the AIs are good but are mostly developed by different people with somewhat different ideas on how to solve things and how an AI should behaviour. 18:45:38 <DorpsGek> Commit by translators :: r24893 /trunk/src/lang (5 files) (2013-01-07 18:45:27 UTC) 18:45:39 <DorpsGek> -Update from WebTranslator v3.0: 18:45:40 <DorpsGek> bulgarian - 38 changes by pdedinski 18:45:41 <DorpsGek> traditional_chinese - 30 changes by elleryq 18:45:42 <DorpsGek> hungarian - 67 changes by valaky 18:45:43 <DorpsGek> luxembourgish - 38 changes by Phreeze 18:45:44 <DorpsGek> turkish - 18 changes by niw3 18:46:54 <Jasperthecat1> I like to play with human players. 18:49:44 <NGC3982> There we are. 18:51:08 <Zuu> All AIs were created by humans thinking about good strategies and then wrote code that carried out those strategies instead of having to play the game. 18:52:03 <Jasperthecat1> Ok, I'll add AIs to my server. 18:53:19 <Pinkbeast> Try and avoid the ones that build 30000000 RVs 18:53:56 *** DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has joined #openttd 18:54:01 <Jasperthecat1> You mean StreetTraffic? 18:56:00 <Jasperthecat1> Which AI is the best? 18:56:56 <Eddi|zuHause> Zuu: there are usually a few friction losses between the human's idea of the strategy and the code that resulted from it :p 18:57:25 <Pinkbeast> No, I mean most AIs that build RVs. 18:57:39 <Eddi|zuHause> Jasperthecat1: there are some "AI battles" which you can probably find in the forum 18:58:11 <Jasperthecat1> I know... 18:58:35 <Eddi|zuHause> then why ask? 18:58:54 <Jasperthecat1> Oh. 18:59:28 <Jasperthecat1> But I'd like to have people join my server and play. 18:59:37 <Eddi|zuHause> most (sensible) AIs will probably outperform you in the first decades, but once you have a decent network, you reach them again 18:59:41 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 19:00:07 <Jasperthecat1> Right. 19:00:17 <Eddi|zuHause> and avoid having two of the same AIs in one game, they constantly block each other trying to build the same routes 19:00:48 <V453000> why do you even tell him all the shit about AIs when he wants live people? :D 19:00:48 <Jasperthecat1> Well, no one is joining me. 19:01:32 <Zuu> While CluelessPlus build RVs it also monitor all stations for jams and reduce the fleet size if it is unable to resolve the jam by expanding the stations. 19:02:00 <Zuu> One reason why RVs are popular among AIs are that there was a competition to make the best RV AI some years ago. 19:03:08 <Zuu> Another is that you can make good profit with it without it being as complex as rail. Yet it is not as simple as aircraft. (althrough, writing a decent air AI that is able to function also in hilly terrain is non-trivial) 19:03:10 <Eddi|zuHause> V453000: because if you tell people often enough they don't need anyone else to be happy, they start to believe it :p 19:03:46 <Jasperthecat1> Yes, RV AIs are the best. 19:04:05 <frosch123> V453000: people write ais because noone plays with them? 19:04:40 <frosch123> sounds like a dominant strategy 19:04:49 <V453000> frosch123: that cant be true :D 19:05:40 <Jasperthecat1> :P 19:05:58 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has joined #openttd 19:06:09 *** floffe [~daemon@c-cd9c70d5.029-70-67626713.cust.bredbandsbolaget.se] has joined #openttd 19:07:04 <Jasperthecat1> I'm going to check and see if my server is registered. 19:07:20 <Zuu> Look at the servers page at www.openttd.org 19:07:35 <Zuu> If it is there, then it it is registred 19:07:56 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 19:07:57 *** mode/#openttd [+o Alberth] by ChanServ 19:07:57 <Jasperthecat1> It's there. 19:08:27 <Jasperthecat1> I already forwarded my ports. 19:08:31 <floffe> i'm on debian unstable with the suggested packages installed a la wiki, used svn to check out r24884, but compiling fails 19:08:46 <Alberth> got an error? 19:09:15 <Kjetil> make error 1: PEBKAC :P 19:09:33 <floffe> several times: cc fails with "no such file or directory" 19:09:58 <floffe> Kjetil: yes definitely, it was a long time since i did this and not on debian (or derivatives) then 19:10:03 <Zuu> Jasperthecat1: If you compare the client/server rate for 1.3 beta 1 and version 1.2.3, you'll notice that you'll statistically will get more players if you run a 1.3 beta server. 19:10:04 <Jasperthecat1> I wonder why the AIs are not creating a new company yet. 19:10:27 <floffe> perhaps i should just delete the dir and check out, and try again? 19:10:28 <Alberth> floffe: ./configure output sane? 19:10:32 <Zuu> For 1.3 beta there is 19 clients on 10 servers. (almost 2 per server). For all servers the figure is close to one client per server. 19:10:33 <Jasperthecat1> I did set the 'give or take' option... 19:10:36 <Kjetil> floffe: maybe you should put the make log in a pastebin ? 19:10:48 <floffe> Alberth: ./configure: 170: ./configure: generate_settings: not found 19:10:48 <floffe> ./configure: 171: ./configure: generate_grf: not found 19:10:58 <Zuu> Jasperthecat1: Did you enable the advanced setting "allow AIs in multiplayer"? 19:10:59 <frosch123> floffe: use paste.openttdcoop.org to post some more 19:11:13 <floffe> are the only two issues i can find 19:11:49 <Jasperthecat1> Aha, I disallowed AI's in multiplayer. That's the reason. 19:11:52 <Alberth> floffe: can you paste ./configure stuff at http://paste.openttdcoop.org/ ? 19:11:56 <floffe> sure 19:12:19 <Zuu> Jasperthecat1: If you want to force an AI to start directly, issue the command "start_ai" in the console. 19:12:21 <floffe> http://paste.openttdcoop.org/show/2041/ 19:12:42 <Zuu> You can specify the name of an AI or it will use the next slot in the configuration. 19:12:45 <Jasperthecat1> @Zuu, I already know it. 19:13:22 <Alberth> nice :p 19:14:13 <Jasperthecat1> Lol, WmDOT is not building bridges in both slanted roads. 19:15:26 *** Wolf01 [~wolf01@host204-174-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 19:15:35 <floffe> Alberth: anything weird in there? 19:15:54 <Wolf01> hello o/ 19:16:15 <Alberth> no idea, it's the first time I see that line :) looking for where it finds those commands 19:16:19 <Terkhen> hi Wolf01 19:16:20 <Alberth> hellow Wolf01 19:18:06 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 19:19:08 <Alberth> seems it comes from config.lib config.lib:generate_settings() { 19:19:25 <frosch123> yeah, but the other commands also come from there 19:19:35 <frosch123> e.g. generate_lang 19:19:40 <floffe> Alberth: hmm, there's a Makefile.grf.in referenced in .configure that doesn't exist in the directory 19:20:01 <Alberth> imported at line 44 19:20:11 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 19:20:13 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has joined #openttd 19:21:31 <Alberth> what shell do you use? "." may not work with your system? 19:21:33 <Zuu> Jasperthecat1: If you found something that seems like a bug in wmDot, please report it to the form thread of wmDot with a screenshot or more clear explanation of what you think it should have done and what the script did instead. 19:22:17 <Alberth> $ROOT_DIR is the path to the directory with the ./configure 19:22:21 <floffe> bash afaik (unless debian has something else by default?) 19:22:32 <frosch123> dash used the be the default 19:22:44 <floffe> dash seems right 19:22:46 <Alberth> echo $SHELL tells you 19:23:00 <Alberth> try bash ./configure? 19:23:03 <floffe> $ ls -lh /bin/sh 19:23:03 <floffe> lrwxrwxrwx 1 root root 4 Mar 1 2012 /bin/sh -> dash 19:23:03 <floffe> floffe@norstaurar:~/devstuff/openttdcoop$ echo $SHELL 19:23:03 <floffe> /bin/bash 19:23:35 <Alberth> right, and it has #!/bin/sh at the top 19:23:40 <floffe> configure output looks the same 19:24:41 <Alberth> and /bin/bash is the real bash ? 19:25:16 <Alberth> I use zsh, but that is not a usual shell at Linux 19:25:30 <Zuu> zsh is my usual shell in Linux :-p 19:25:58 <floffe> cheanged that to yeah, /bin/bash ir genuine bash 19:26:14 <Zuu> One of the first aliases I add to bash is: alias ..="cd .." 19:26:29 <frosch123> same here :) 19:26:42 <floffe> i tried changing the line at the top of configure to #!/bin/bash but no change 19:26:51 <floffe> so the shell is not ths issue 19:26:59 <Zuu> the second is probably: alias vi=vim; if that is not fixed at system level already. 19:27:52 <Zuu> Ending up with vi when being too lazy to type the full name of vim is not very nice. :-) 19:28:10 <frosch123> ending up with vim isn't any nicer 19:28:18 <floffe> i'll try a clean checkout, on this one i tried compiling before all deps were installed properly 19:28:39 <Zuu> frosch123: I dissagree :-p 19:28:55 <floffe> configure output looks better now, those lines aren't there 19:29:14 <Zuu> How can one not like vim? :-p 19:29:22 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 19:29:55 <Alberth> Zuu: some people haven't run into stupid limitations with their editor yet :p 19:33:48 <floffe> looks like it's compiling now... le'ts see if it runs 19:34:29 <planetmaker> floffe... I faintly remember that nick. Have you played on #openttdcoop like ages ago? 19:35:07 <floffe> planetmaker: yup, looked backed at the archives a few days ago, played for about a year back in 2007-08 19:36:26 <Jasperthecat1> Any road vehicle servers available? 19:36:46 <Jasperthecat1> Most of them are empty. 19:39:50 <floffe> well, i got it up and running now 19:39:59 <Alberth> ok 19:40:23 <Alberth> not sure what went wrong there 19:40:36 <floffe> messy failed first compile? 19:41:10 <floffe> also i'm pretty sure i had a version from ca 2008 there before, but that shouldn't have made it fail? 19:41:33 <Alberth> perhaps, but compile shouldn't touch the configure code 19:45:50 *** roadt [~roadt@60.168.95.246] has quit [Ping timeout: 480 seconds] 19:46:13 <planetmaker> cool. Welcome back then, floffe :-) 19:46:18 <Eddi|zuHause> <Zuu> One of the first aliases I add to bash is: alias ..="cd .." <-- luckily suse adds some DOS-isms by default, so things like "cd.." and "md" work out of the box 19:46:38 <Eddi|zuHause> it always annoys me when other linuxes don't do that 19:46:39 <planetmaker> Alberth, except when make triggers re-configure :-) 19:46:51 <planetmaker> like it did yesterday 19:47:15 <Alberth> hmm, could be a problem indeed 19:47:36 <peter1138> luckily debian is sensible and doesn't add any of those dodgy aliases 19:47:57 <Zuu> Eddi|zuHause: I tend to write "mkdir" on windows instead of using the shorter md command. :-p 19:48:50 <Eddi|zuHause> one of the coolest aliases i encountered in suse: it maps "zast" to "yast" :) 19:49:32 <Zuu> so that you can type yast on a qwertz keyboard with the same finger motion? 19:49:58 <Eddi|zuHause> no, so when something fails before loading the right keyboard layout, and you mistype... 19:50:26 <Zuu> eh ok :-) 19:50:45 <Eddi|zuHause> so the reverse of your thought, basically :) 19:51:54 <Alberth> perhaps you should use (t)csh with spell correction :) 19:53:21 <Zuu> I always have fun using US dvorak when installing stuff as you usually can only select between commonly used layouts in the setup menu. 19:53:38 <Zuu> s/stuff/new OSes/ 19:55:21 *** floffe [~daemon@c-cd9c70d5.029-70-67626713.cust.bredbandsbolaget.se] has left #openttd [] 20:00:29 *** bolli [~Sam@31.185.228.217] has joined #openttd 20:03:41 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 20:05:49 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:16:16 <andythenorth> so what kind of primary industry is a port? 20:16:21 <andythenorth> extractive? organic? :P 20:16:38 <Belugas> a port? isn't it just a transit? 20:16:40 *** cyph3r [~Miranda@ip-213-220-193-103.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 20:17:00 <andythenorth> well... 20:17:03 <andythenorth> this one produces 20:17:07 <andythenorth> even if you deliver nothing 20:17:22 <Belugas> seagulls? 20:17:26 <Belugas> guano? 20:18:13 <andythenorth> hrm 20:18:23 <andythenorth> I actually have graphics now for a guano mine ;) 20:18:28 <andythenorth> different industry though 20:18:43 <bolli> hmm 20:18:48 <bolli> Whats a typical cargo price_factor ? 20:19:18 <frosch123> http://newgrf-specs.tt-wiki.net/wiki/CargoDefaultProps 20:19:55 <bolli> thanks :p 20:20:04 * bolli tries to make head or tail of it 20:22:04 <andythenorth> bolli: just put some numbers in and look at the curve in game 20:23:11 <andythenorth> ;) 20:23:38 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has joined #openttd 20:23:58 <andythenorth> the actual profit outcome of any cargo delivery is so dependent on things like map size, play style, running costs, newgrf vehicle design etc 20:24:06 <bolli> Thanks andy :p 20:24:08 <andythenorth> I wouldn't worry much about cargo payments ;) 20:24:24 <andythenorth> in FIRS, it's the relative differences between cargos that matter 20:24:32 <bolli> Is there any sort of rules on what can be put on bananas? :P 20:24:38 <andythenorth> yes 20:24:48 <frosch123> yeah, i guess you have no chance that V writes a detailed article about it 20:24:59 <bolli> I'm trying to make some sort of drug-running type game... 20:25:07 <andythenorth> dope wars! 20:25:10 <bolli> Mostly through boredom... 20:25:25 <andythenorth> do you want to (b) buy (s) sell (j) jet 20:25:31 <bolli> So low amounts for lots of cash + armoured... 20:27:02 <andythenorth> hmm 20:27:12 <andythenorth> submarines might be useful 20:27:19 <andythenorth> and stealth airplanes :P 20:27:23 <andythenorth> need a new disaster 20:27:42 <andythenorth> *if* we had a train robbery disaster, you could invert it to a drug enforcement raid 20:27:43 <frosch123> yeah, invisible disasters might be easy to draw 20:27:46 <andythenorth> but we don't :P 20:28:03 <andythenorth> train robberies are probably not in scope? 20:28:03 <andythenorth> :P 20:28:05 <bolli> Well, code on then :p 20:28:07 <bolli> *one 20:28:29 * andythenorth has been playing games with pikka, and was reminded that the game could use a bit more lol 20:28:53 <andythenorth> maybe balancing out the 'it must all be real' foamer and 'it must be insanely capable network' coop aspects 20:29:16 <bolli> hmm 20:29:46 <bolli> So do I make a port sprite that looks like a house and a not very large sprite for a submarine? :p 20:29:55 <Belugas> disaster: Closure of Lego Factory 20:30:01 <andythenorth> erp 20:30:14 <andythenorth> Belugas: got any Horizon Express yet? 20:30:29 <andythenorth> http://www.eurobricks.com/forum/index.php?showtopic=74722 20:30:46 <bolli> When I said "I" there, I actually meant "Somebody I find to counter my lack of drawing ability" 20:30:50 * bolli goes to pester people 20:31:41 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 20:31:54 <andythenorth> bolli: just lift some from FIRS or ogfx or swedish houses or such 20:33:46 *** drac_boy [~drac_boy@modemcable105.141-163-184.mc.videotron.ca] has joined #openttd 20:33:49 <drac_boy> hi 20:34:01 <bolli> :p 20:34:05 <bolli> Good plan andy 20:34:16 <drac_boy> any of you recall of a website for industrial trains? I thought I had something hosted from uk domain but I can't find it now apparently 20:34:30 <bolli> industrial trains? 20:34:36 <bolli> freight? ;p 20:34:45 <andythenorth> steel works and crap? 20:34:48 <andythenorth> or narrow gauge ? 20:34:52 <andythenorth> or? 20:35:20 <drac_boy> andythenorth either 20:35:29 <drac_boy> although 2ft gauge is ok too :) 20:35:40 <V453000> frosch123: the likeliness that I start giving a single piece of fecal matter about profit is close to zero :P 20:35:46 <Belugas> andythenorth, not at all.. this set is a reap off 20:35:46 <bolli> So you want info on TRains, locos, wagons or what? :p 20:35:48 <andythenorth> http://www.irsociety.co.uk 20:36:02 <andythenorth> Belugas: it's for collectors :P 20:36:04 <Belugas> you need two sets to have a decent one :S 20:36:05 <andythenorth> "AFOLS" 20:36:14 <andythenorth> or as we now call them "AHOLS" 20:36:16 <frosch123> V453000: thought that :) 20:36:17 <Belugas> yeah well... i'm on playing... 20:36:20 <Belugas> no... we are... 20:36:21 <bolli> http://wnxx.com/ ? 20:36:36 <bolli> Thats a site I frequent, and has a lot of info on current trains :p 20:36:59 <andythenorth> Belugas: I'm going to buy one, then I'm going to let my toddler crash it over and over again 20:37:07 <andythenorth> I might post video for the AHOLS 20:37:10 <andythenorth> they'll be sad :) 20:37:32 <bolli> Anybody want to buy a class 20? :P http://www.wnxx.com/forsale/pictures/hnrc141212.htm 20:37:35 <andythenorth> "oh my golly gosh you might break it" 20:37:35 <Belugas> hehehe 20:37:47 <andythenorth> "Lego is for collecting, not crashing" 20:37:49 <andythenorth> blearch 20:38:19 <bolli> Another noobish question... 20:38:32 <andythenorth> bolli: spend openttd donations on it? 20:38:32 <bolli> How do I get rid of this error: "nmlc: "lang\english.lng", line 30: Using {P} without a ##plural pragma" 20:38:36 <andythenorth> first we made a game 20:38:39 <andythenorth> then we bought a train... 20:38:48 <bolli> What a good use of the donation pot :) 20:38:54 <Belugas> my son had his share of models, for christmas. but he went into the Monster Fighters 20:39:02 <andythenorth> :) 20:39:28 <andythenorth> rent the train out for money to haul freight... 20:39:34 <andythenorth> use the income to buy another train 20:39:45 <andythenorth> after all this practice, we might actually make it work? o_O 20:39:57 <DDR> heh 20:40:13 <bolli> ¬¬ a plan. 20:40:16 <andythenorth> imagine, trains running around the EU with OpenTTD icon on the sides... 20:40:19 <DDR> The number of companies I've driven to bankruptcy... 20:41:17 <andythenorth> we'd get awesome PR 20:41:24 <andythenorth> "Virtual Tycoons go Real" 20:41:40 <NGC3982> Seriosly. 20:41:42 <bolli> We hire cowboy drivers, like DCR do :) 20:41:42 <NGC3982> I love this game 20:41:47 <NGC3982> I'm still not tired of it 20:42:06 <DDR> The OpenTTDCoop people wouldn't help us. "Breakdowns are on. Sorry, not interested, they mess everything up." 20:42:17 <DDR> I can't find any good servers. :( 20:42:25 <NGC3982> You can always play on mine 20:42:28 <NGC3982> my* 20:42:33 <andythenorth> define "good" 20:42:41 <DDR> I want something with a bunch of mods, because I like mods. Mods are good. 20:42:45 <NGC3982> Mods? 20:42:49 <andythenorth> mods? 20:42:51 <NGC3982> OpenTTD has mods? 20:42:56 <DDR> Expansions. 20:43:02 <DDR> I forget what they're called. :P 20:43:06 <NGC3982> Oh 20:43:09 <bolli> There are plenty of good servers around :P 20:43:10 <NGC3982> NewGRF's 20:43:11 <DDR> THE THING THAT ADDS MORE THINGS. 20:43:19 <DDR> Yes, NewGRFs. Thanks. :P 20:43:24 <kamnet> You don't want more things. 20:43:31 * bolli removes DDRs caps lock key 20:43:34 <drac_boy> andythenorth that website wasn't quite much help but the links did have some interesting things tho, thanks anyway 20:43:35 <NGC3982> kamnet: Of course we want more things! 20:43:37 <DDR> I like the industrial expansion packs. :) 20:43:38 <kamnet> More things = more trouble. 20:43:45 <DDR> I like the trouble. 20:43:47 <NGC3982> DDR: I can set my server to your specifications. 20:43:52 <NGC3982> DDR: What would you like to play? 20:44:02 <bolli> Why not start your own server? :P 20:44:04 <DDR> Hm, it's been a while now. Let me have a look... 20:44:16 <DDR> My internet provider blocks those ports for me. I checked. 20:44:52 * drac_boy still would like to know about these india steam locomotives 20:44:58 <drac_boy> but thats better left for another day perhaps 20:45:02 <NGC3982> I would suggest a FIRS+CHIPS+FISH+UKRS2+ 1832 temperate game. 20:45:19 <andythenorth> FISH+CHIPS 20:45:25 <NGC3982> Indeed. 20:45:28 <andythenorth> FISH 2! 20:45:32 <andythenorth> is a bit better 20:45:34 <NGC3982> Wait what 20:45:35 <peter1138> why did i just build a lego wall? 20:45:39 <NGC3982> There is a FISH2? 20:45:42 <NGC3982> peter1138: :O 20:45:45 <andythenorth> peter1138: you've gone insane? 20:45:48 <NGC3982> LEGO is fantastic 20:45:52 <NGC3982> I use it all the time 20:46:02 <andythenorth> I use it to entertain people 20:46:02 <peter1138> i seem to have far less than i remember having 20:46:02 <NGC3982> And it's ok since im a grown up 20:46:07 <NGC3982> :P 20:46:11 <andythenorth> peter1138: that problem is easily solved 20:46:31 <DDR> peter1138: You need some of those electric motors. 20:46:34 <andythenorth> using only the royal mail, I could, in one move, clear some of my loft and solve your problem 20:46:42 <andythenorth> my loft is lego-encumbered 20:46:48 <NGC3982> LEGO cannot be a problem 20:46:55 <bolli> Your internet provider blocks those ports for you? :| 20:46:58 <NGC3982> It's the most educational toy you could ever give a child. 20:46:59 <DDR> No shit. 20:47:22 <DDR> I *can't* host *any* server unless I pay another .00/month I don't have. 20:47:28 <bolli> :| 20:47:46 <NGC3982> What, are you american or something? 20:47:48 <bolli> What provider?] 20:47:51 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 20:47:56 <bolli> Thats a crazy rule... 20:48:06 <DDR> Canadian. Telus. Yes. 20:48:10 <NGC3982> ISP bandwith and port capping is the work of the baelzebub 20:48:12 <bolli> Just learn to use telnet? 20:48:14 <NGC3982> It's not even logical 20:48:17 <NGC3982> Or usable 20:48:20 <bolli> I agree... 20:48:29 <DDR> No. No. 20:48:34 *** Zeknurn [~Zeknurn@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 20:48:36 <DDR> I envy europeans on a regular basis. :( 20:48:49 <bolli> One of the offices we're in has a godawful ISP. 20:48:55 <drac_boy> ddr try a more local isp and you'll have much less problem :-s 20:49:01 <DDR> I've got four servers in my server closet. And I upload stuff forty times faster than you download. 20:49:04 <bolli> Just incompetent at eeryhting 20:49:14 <DDR> None exists, as far as I know. 20:49:18 <bolli> Wanna bet DDR? :p 20:49:37 <bolli> Gigabit line into our works server farm :) 20:49:49 <NGC3982> DDR: I'm sorry, you are on a 4Gbit upload connection and you have port 3979 blocked? 20:49:54 <NGC3982> That sounds very unlikely. 20:50:01 <DDR> I may have guessed at the speeds. 20:50:06 <NGC3982> :) 20:50:19 <bolli> http://speedtest.net ? :p 20:50:35 <NGC3982> Seriosly, having a local fibre connection with random ports like 3979 blocked sounds odd and stupid. 20:50:45 <NGC3982> 3G or something - sure! 20:50:47 <NGC3982> But not that. 20:50:54 <NGC3982> No, no *watery eyes* 20:51:56 <DDR> http://www.speedtest.net/result/2420342558.png 20:52:03 <andythenorth> untidy is loft http://dev.openttdcoop.org/attachments/download/3467/IMG_0823.JPG 20:52:10 <andythenorth> also this things http://dev.openttdcoop.org/attachments/download/3470/IMG_0822.JPG 20:52:14 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has joined #openttd 20:52:19 <andythenorth> oops, big jpegs :P 20:52:29 <NGC3982> andythenorth: I love you. 20:52:35 <NGC3982> I want that so badly. 20:52:38 *** cyph3r [~Miranda@ip-213-220-193-103.net.upcbroadband.cz] has joined #openttd 20:52:49 <NGC3982> DDR: :( 20:52:50 <andythenorth> all of that crap? 20:52:57 <NGC3982> CRAP. 20:52:58 <andythenorth> the 1 year old has a cheeky habit of eating it 20:53:03 <NGC3982> oh. 20:53:08 <andythenorth> mostly without harm so far 20:53:21 <DDR> Oh, nice, trains. Those have always been in the 'several hundred dollar' range here. 20:53:29 <NGC3982> I'm twenty six in a few days, and im still in love with that shit. 20:53:35 <DDR> And thus firmly out of my price range. 20:53:53 <NGC3982> DDR: Same for us Swedes. LEGO is by far the most expensive toys. 20:54:00 <andythenorth> when you get your own kids it's ok 20:54:06 <andythenorth> no expense must be spared on toys :P 20:54:09 <DDR> NGC3982: A week ago, I built something based off RCX 1 tech that was suppose to take Deep Snow. 20:54:17 <DDR> Version 1, 2, and 3 failed. 20:54:22 <DDR> Version 4 also failed. 20:54:28 <DDR> Then I gave up. 20:54:30 <NGC3982> My parents still hold the giant 50-60kg stash of mixed LEGO from my youth. 20:54:42 <NGC3982> DDR: A what that was supposed to be a what? 20:54:54 <NGC3982> andythenorth: Hehe. 20:55:07 <bolli> hmm 20:55:14 <DDR> First thing, RCX: It's a programmable brick with sensors, centerpiece of the Mindstorms kit. 20:55:21 <NGC3982> Oh, i see. 20:55:21 <bolli> Can anybody help me to understand Lang file plursls? :p 20:55:27 <DDR> Big thing is that it can drive a couple motors. 20:55:28 <NGC3982> I'm to old for mindstorms, i guess. 20:55:37 <DDR> Nah, mindstorms is where it's at. :) 20:55:43 <bolli> "A plural or gender choice list {P} or {G} has to be followed by another string code or provide an offset" 20:55:51 <bolli> Like wth that means^ 20:55:51 <NGC3982> DDR: But yeah, i know that. We used it in high school when trying to create Rubick solvers. 20:56:14 <DDR> But get the python dev kit for it or something, because the thing it comes with is reeeeally shitty. 20:56:25 <NGC3982> Oh, ok. 20:56:46 <DDR> Not only is it a graphical language, it's a graphical language with a /mean/ framerate after two pages or so of code. :| 20:56:52 <DDR> Anyway. 20:57:03 <DDR> The next thing. Deep Snow, because I'm in Canada. 20:57:12 <NGC3982> Ah 20:57:15 <NGC3982> I think i get it. 20:57:27 <NGC3982> Hey, i'm in Sweden and we have -no- snow. 20:57:28 <NGC3982> :( 20:57:44 <DDR> Unfortunately, the 8 AA batteries the mindstorms takes mean that it's too heavy, and whatever wheels I put on the thing just sink down into the snow. 20:58:45 <DDR> NGC3982: btw, are there any players on your server? 20:58:51 <NGC3982> DDR: ME! :) 20:58:51 <drac_boy> ddr its four actually...and theres a reason one of the box for it came with wide tracks 20:59:06 <DDR> I used those tracks. 20:59:16 <DDR> Third and fourth editions, both. 20:59:21 <Belugas> DDR: http://www.canadiantire.ca/AST/browse/5/SportsRec/ToysGames/RemoteRadioControlVehicles/PRDOVR~0501281P/Radio+Control+Skidoo+Snowmobile.jsp?locale=en 20:59:35 <Belugas> it is indeed working very nicely 20:59:41 <Zuu> bolli: Do you work with OpenTTD translations or script translations? 21:00:11 <andythenorth> he's canadian 21:00:13 <andythenorth> that explains it 21:00:37 <andythenorth> :) 21:00:46 <andythenorth> also...solve THIS ;) http://dev.openttdcoop.org/attachments/download/3473/P5280222.JPG 21:00:48 <bolli> neither, I'm trying to Make a cargo newGRF in NML :p 21:00:49 <Belugas> me too me too! 21:01:05 <andythenorth> herp @ Belugas 21:01:19 <andythenorth> Eddi|zuHause concluded earlier that all canadians are weird 21:01:21 <DDR> NGC3982: OK, the FIRS+CHIPS+FISH+UKRS2+ 1832 temperate game sounds good, but I was wondering if you had any reason for FIRS over ECS. 21:01:27 <andythenorth> and eddi is usually correct 21:01:34 <DDR> Eddi would be correct, yes. 21:01:36 <NGC3982> DDR: ECS is impossible. 21:01:39 <NGC3982> DDR: That's why. 21:01:39 <drac_boy> nope andythenorth :P 21:01:40 <NGC3982> :) 21:01:54 * drac_boy thinks NGC3982 forgot about the thing called: read the vector table 21:02:12 <NGC3982> Doesn't matter. It's hard as poop. 21:02:19 <DDR> I distinctly remember winning it, until I build a huge maglev-engine-most-advanced #3 route. 21:02:26 <drac_boy> NGC3982 because you didn't follow the lines thats why 21:02:28 <DDR> That bankrupted me, and didn't make me any profit. 21:02:34 <Belugas> andythenorth, you did this one? that's a Technic or a pure creation? 21:02:37 <drac_boy> ddr heh 21:02:38 <NGC3982> drac_boy: Of course i didn't. 21:02:48 <DDR> FIRS is good, then. 21:02:53 <andythenorth> mostly Technic, but I got busy with a soldering iron to do the LEDs 21:02:53 <NGC3982> DDR: You can try joining ttd.dndr.se 21:02:57 <andythenorth> don't solder Lego btw 21:03:03 <NGC3982> andythenorth: Eeh. 21:03:07 <Supercheese> Melty melty 21:03:11 <drac_boy> NGC3982 if you didn't follow the lines then you're not really in a position to complain ;) 21:03:12 <Belugas> indeed not 21:03:16 <DDR> Can we drop the n from the name, there? 21:03:43 <NGC3982> drac_boy: I'm not. 21:03:53 <NGC3982> DDR: :D 21:04:10 <Supercheese> Dance Dance Revolution? 21:04:12 * NGC3982 needs to investigate why we ttd.dndr.se doesn't link up correctly. 21:04:22 <DDR> DDR is not dance dance revolution. DDR is just my initials. 21:04:36 <Supercheese> Well, it's both, and also related to RAM etc. ;) 21:05:15 <NGC3982> drac_boy: "Impossible" was not really talking about ECS, but how good i am at playing it. 21:05:23 <NGC3982> DDR: Does it work? 21:05:29 <DDR> NGC3982: The closest I can get by name is ttdistas.es 21:05:37 <andythenorth> canadians should know what this is http://www.flickr.com/photos/andythenorth/4826895221/in/set-72157624454166047/ 21:05:41 <andythenorth> made in Calgarys 21:05:42 <DDR> Got an ip address? 21:06:07 <DDR> andythenorth: An umbrella? 21:06:11 <andythenorth> well done 21:06:17 <DDR> I've never seen the toy behind it. 21:07:12 <NGC3982> DDR: ttd.dndr.se is the address you should connect to. 21:07:50 <andythenorth> http://foremost.ca/products/vehicles 21:07:55 <DDR> Sez server offline. 21:08:01 <NGC3982> I see 21:08:05 <NGC3982> Let me investigate. 21:08:19 <DDR> ttd.dndr.se:3979 (IPv4) 21:08:56 <NGC3982> Correct 21:09:01 <NGC3982> Hold on, it's a local problem. 21:09:59 * Supercheese adds Garbage Trucks to Eyecandy Road Vehicles 21:10:08 <drac_boy> heh 21:10:09 *** Celestar_ [~vici@dslb-092-075-044-025.pools.arcor-ip.net] has joined #openttd 21:11:34 <NGC3982> DDR: I apparently have a new IP address. Hold on, ill send you IP by PM 21:12:01 <Supercheese> My code is so untidy :S 21:12:09 <Supercheese> but it works 21:12:28 <drac_boy> mm found an interesting locomotive .. the TU2 21:15:29 <Supercheese> I have two models of garbage truck, a "classic" Dempster-esque model and a more "modern" model, the question is what year should the transition be 21:15:39 <Supercheese> 1960s? 70s? 80s? 21:16:07 <Celestar_> hm... 21:16:18 <drac_boy> supercheese it always varied, theres some cities still running rather old side-cangrab garbage trucks 21:16:26 * Celestar_ is wondering whether to code a new DBSet for OpenTTD in 32bbp high-res 21:16:40 <Supercheese> Indeed, which can be simulated by continually running older trucks into the later years 21:16:49 <drac_boy> they're a bit amusing to watch ... arm folds down..grab can .. dumps can in ... drops can back down .. and fold up to then continue to next can 21:16:51 <Supercheese> still, I must pick a year 21:17:00 <andythenorth> 1978 21:17:11 <drac_boy> can't tell you sorry Celestar, I'm rather a 8bbp person :-> 21:17:28 <Celestar_> :D 21:17:38 <frosch123> Celestar_: did you check cets? 21:20:10 <peter1138> good to see all the progress on 32bpp zoomed artwork now it's official 21:22:23 <bolli> bah. Sodding nagios 21:22:30 * bolli goes to fix whatever has broken 21:22:31 *** bolli [~Sam@31.185.228.217] has left #openttd [] 21:25:44 <Celestar_> frosch123: cetwhats? 21:25:49 *** pugi [~pugi@dyndsl-091-096-014-179.ewe-ip-backbone.de] has joined #openttd 21:26:10 <Supercheese> http://dev.openttdcoop.org/projects/cets 21:26:12 <Supercheese> I believe 21:27:48 <frosch123> eddi might be able to tell you more 21:28:44 <frosch123> http://www.tt-forums.net/viewtopic.php?p=993809#p993809 <- found a screenshot 21:32:55 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 21:33:02 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 21:34:20 <drac_boy> btw any of you think doubledeck would still had been likely on metre/cape gauge, just probably limited in top speed in porpotional to track ballast condition? 21:34:33 <andythenorth> very likely 21:34:59 <drac_boy> thanks 21:36:40 *** Celestar_ [~vici@dslb-092-075-044-025.pools.arcor-ip.net] has quit [Ping timeout: 480 seconds] 21:36:59 <andythenorth> http://www.christopheharbour.com/blog/view/st.-kitts-scenic-railway 21:38:05 <drac_boy> heh mm ok 21:38:20 <drac_boy> probably could put that thing in as a 40-50kph train using nutrack narrow gauge tracks :) 21:41:13 <NGC3982> We are playing a 1832 UKRS2+/FIRS game on ttd.dndr.se. Join if you want to. 21:41:25 <Supercheese> Oh hmm 21:41:29 <Supercheese> OTTD version? 21:44:02 * andythenorth -> bed 21:44:04 <Supercheese> Nevermind, don't have time right now anyway 21:44:08 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:45:18 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has quit [] 21:48:13 <peter1138> frosch123, oh, it stumbled on licensing again 21:50:03 <planetmaker> hm? 21:51:35 <frosch123> exactly 21:51:38 <frosch123> hm? 21:53:25 <NGC3982> Supercheese: The latest. 21:54:47 <planetmaker> cool. That can be r24893, 1.3.0-beta1 and 1.2.3. Thus it has a 2/3 chance to fail 21:54:56 <Terkhen> @get 4 21:54:56 <DorpsGek> Terkhen: 'Latest' is not a valid version, 'Most recent' neither 21:54:59 <Terkhen> :P 21:55:02 <drac_boy> heh heh 21:55:08 <drac_boy> I was wondering when someone would notice that too 21:55:32 <planetmaker> when? "und aus dem Keller ertönt das eintönige GerÀusch der Bartwickelmaschine" :D 21:55:55 <NGC3982> planetmaker: ;). 21:56:12 <NGC3982> Supercheese: 1.2.3. :) 21:56:45 <__ln__> NGC3982: how did you succeed with your german songs? 21:57:09 <Supercheese> Oh poo, the new version of my grf doesn't like 1.2.3 21:57:17 <NGC3982> __ln__: https://soundcloud.com/sibirish_musik/appe-robotnik-sex 21:57:22 <Supercheese> Must have a fit trying to access nonexistant variables or some such 21:57:24 <NGC3982> __ln__: No german, but some bad english. 22:00:40 <Supercheese> Oh that wasn't it, apparently a road vehicle with no refittable cargoes just doesn't show up 22:00:56 <planetmaker> that's right 22:01:14 <drac_boy> Supercheese do what I have tried, provide an empty priceless cargo id 22:01:33 <peter1138> or make it refittable to something 22:01:34 <Supercheese> Well blarg, what else should a garbage truck refit to, currently only the FIRS cargoes of Scrap Metal and Recyclables make sense 22:01:45 <Supercheese> and scrap metal barely 22:01:46 <planetmaker> Supercheese, you can "work around": provide a capacity and set it to 0 via CB36 (capacity callback) 22:02:01 <Supercheese> Well, I want it to have a capacity if FIRS is loaded 22:02:08 <planetmaker> but why do you want it in other games? 22:02:37 <planetmaker> Supercheese, that's easy. Provide a capacity. Set the transported cargos to only those two cargos. No cargo classes 22:02:47 <planetmaker> and it will only become available when those two cargos are present 22:03:09 <Supercheese> Well, the intention is mostly for eyecandy, the cargo is a secondary concern 22:03:24 <Supercheese> I'll just throw in a switch based on current cargo 22:03:25 <planetmaker> nml: default_cargo_type : "SCPM" 22:03:28 <Supercheese> or somethin 22:03:33 <planetmaker> cargo_capacity: 20 ton; 22:04:16 <planetmaker> refittable_cargo_classes: NO_CARGO_CLASS 22:04:27 <Supercheese> I like the idea of setting capacity to zero if an FIRS cargo isn't found 22:04:36 <planetmaker> non_refittable_cargo_classes: ALL_CARGOS 22:04:50 <planetmaker> Supercheese, not needed. It won't show, if it can't transport anything 22:05:06 <planetmaker> but yes, if you still need it then... 22:05:09 <Supercheese> But I'd LIKE it to always show 22:05:12 <planetmaker> then you need to "hack" :D 22:07:13 <Supercheese> Oh, I just realized that since I used bitmask(CC_PASSENGERS); then Police Cars and Ambulances and the like can theoretically carry ECS Tourists 22:07:25 <planetmaker> :D 22:07:30 <Supercheese> Poor sods on holiday, getting arrested or injured 22:07:32 <Supercheese> ;) 22:08:32 <Zuu> So you get injured automagically if you go by an ambulance? 22:08:55 <planetmaker> re-animation, even if not needed, can crack ribs ;-) 22:08:55 <Jasperthecat1> O_O 22:10:56 * Supercheese wonders what other eyecandy vehicles would be neat 22:14:32 <Jasperthecat1> I have an LED sign that is programmable. 22:15:12 <Jasperthecat1> Nvm, that's off topic. 22:15:55 *** Jasperthecat1 [63304048@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:16:29 *** Jasperthecat1 [63304048@ircip3.mibbit.com] has joined #openttd 22:17:21 <Alberth> Supercheese: hot rods, drag racers, or the car holding the world speed record 22:17:36 <Supercheese> There's already KITT and a Formula One car 22:17:47 <Supercheese> isn't there a Bugati as well? 22:17:50 <Alberth> could be fun to use the latter as transport service :p 22:17:51 <Rubidium> ugh... what could be causes of (timing) jitter in a MS DOS program when interrupts are disabled (asm: cli) on a Centrino laptop? 22:18:23 <Supercheese> or Bugatti* 22:18:58 <Supercheese> LRVS has it 22:19:13 <Rubidium> or, in reverse: how can I code something that runs at constant intervals up to 50 kHz? 22:20:09 <Supercheese> also has a UPS van apparently 22:20:12 * Supercheese has not used LRVS 22:20:51 <Alberth> I am somewhat wondering how much interrupt control you get nowadays, would a DOS program get emulated in some way? 22:21:11 * Supercheese ponders coding a DeLorean that disappears when it hits 88 mph 22:21:36 <Alberth> Rubidium: a real time linux kernel task? 22:22:04 <Kjetil> Rubidium: speedstep ? 22:22:10 <__ln__> emulated by what? 22:22:20 <Rubidium> Kjetil: speedstep is disabled 22:22:50 <Rubidium> Alberth: that still have the OS's overhead, and any hardware crap (which I think I'm looking at now) 22:22:53 <Alberth> __ln__: all the old DOS calls are still available? 22:23:31 <planetmaker> Rubidium, fpga :-) 22:23:35 <Rubidium> __ln__: it's MS DOS 6.22 22:23:52 <planetmaker> you need dedicated aquisition hardware which runs faster than system ticks 22:23:53 <__ln__> Alberth: i would assume DOS is still DOS 22:24:00 <Kjetil> Rubidium: maybe you should use a timer interrupt 22:24:11 <Rubidium> planetmaker: yeah... too bad the FPGA is already used to read/sample that data ;) 22:24:35 <planetmaker> 2x fpga :D 22:24:47 <Kjetil> just fit both in the fpga ? :P 22:24:51 <Alberth> 2x laptop :p 22:25:42 <Rubidium> Kjetil: we want to send pulses into the FPGA through the physical input/output 22:25:56 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 22:26:15 <Alberth> Rubidium: some simple processor card, eg a Raspberry PI ? 22:26:16 <Rubidium> creating the pulses on the FPGA is useless, as we can just test that without running it in the FPGA 22:26:43 <Rubidium> Alberth: got a small ARM board as well... same issue, even worse (under Linux) 22:26:52 * __ln__ is not sure if RPi qualifies as simple processor card 22:26:55 <Alberth> hmm :( 22:27:00 <Rubidium> planetmaker: too bad NI didn't want to loan 2 systems :( 22:27:54 <Kjetil> If you want to do it under linux I guess you have to replace the kernel scheduler 22:28:25 <Rubidium> point is, the "hardware" is doing something 22:28:31 <Rubidium> can't figure out what it is though 22:28:33 <Alberth> Kjetil: theoretically, that's MSDOS 22:28:54 <Wolf01> 'night 22:28:56 <Kjetil> Rubidium: are you doing any system calls ? 22:28:59 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:29:10 <Rubidium> Kjetil: nope 22:29:32 <Alberth> sorry no ideas any more 22:29:37 <Rubidium> just mov, jz, jmp, dec and outb 22:29:38 <Alberth> good night 22:29:42 <Rubidium> night Alberth 22:29:54 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:30:19 <Kjetil> I guess it could be bus related if your are doing outb to a hardware device 22:30:32 <Rubidium> to the LPT 22:30:35 *** kamnet [4cb15ba8@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:30:46 <Rubidium> 0x378 to be precise 22:31:10 <Kjetil> that's probably connected to "xbus" somewhere which might be superslow I guess 22:31:44 <Rubidium> hmm... good point 22:31:52 <Rubidium> stupid busses 22:31:56 <Rubidium> they should take the train ;) 22:31:57 <__ln__> yes, use the train 22:33:01 <__ln__> this is pure speculation, but is the LPT nowadays perhaps somehow emulated on the chipset rather than being completely implemented in hardware like in good old days? 22:34:39 <Kjetil> how much jitter are you experiencing ? Might it be instruction cache misses ? 22:34:50 <Rubidium> planetmaker: and yes, getting a second FPGA is the idea... only shipping is more than half a month and we rather have something somewhat decent "soon-ish" 22:35:02 <Rubidium> Kjetil: doubtful 22:36:08 <Rubidium> the program loop is about 30 lines of assembler 22:36:45 <Supercheese> Oh I wonder if I should ask for translations before I update this grf... 22:37:41 <planetmaker> hm, that sucks, Rubidium :S 22:38:06 <planetmaker> Supercheese, do both: release the grf. And ask for translations. Provide a small translation update in 4 weeks 22:38:24 <Supercheese> Interesting idea 22:38:26 <planetmaker> nothing bad with having two versions which follow up eachother 22:38:36 <Supercheese> :) 22:38:56 <planetmaker> works surprisingly well actually 22:39:17 <Kjetil> still not sure why you would want to generate that kind of signal with a cpu 22:40:28 <Rubidium> because it should emulate a tacho, including acceleration, and with a pulse generator that's not really working well 22:42:22 <Rubidium> hmm... maybe a sound card could do the trick 22:43:34 <Jasperthecat1> Supercheese, what are you working on at the moment? 22:52:07 <Kjetil> can you just connect a fan with tach out ? :P 22:52:24 *** Jasperthecat1 [63304048@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:53:00 <Rubidium> night 22:53:28 <planetmaker> night Rubidium 22:53:34 <Kjetil> good night 22:54:36 *** jasperthecat1 [63304048@ircip2.mibbit.com] has joined #openttd 22:54:57 <jasperthecat1> I found out that Rondje is the best AI in OpenTTD. 22:55:37 <planetmaker> best, "best" or 'best'? 22:55:48 <planetmaker> or just "one"? 22:55:58 <jasperthecat1> It's one of them. 23:00:03 <Supercheese> Jasperthecat1: Eyecandy Road Vehicles http://www.tt-forums.net/viewtopic.php?f=26&t=56780#p972473 23:00:15 <Supercheese> version 0.3 23:02:22 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 23:05:57 *** Progman [~progman@p57A19D2F.dip.t-dialin.net] has quit [Remote host closed the connection] 23:13:35 * Zuu feel jumpy as he probably made his smallest fix - a change of a single character 23:14:10 <__ln__> how many bits? 23:14:25 <Zuu> I changed a 'X' to a 'i'. 23:14:44 <Zuu> According to the spec, I can trade the 'i' for a 'd' too. 23:15:07 <Supercheese> loop counter var? 23:15:31 <__ln__> X to i is three bits, i think. 23:15:31 <Zuu> No, seprintf format argument 23:17:12 <planetmaker> @commit 13481 23:17:13 <DorpsGek> planetmaker: Commit by smatz :: r13481 trunk/src/dock_gui.cpp (2008-06-11 21:37:36 UTC) 23:17:14 <DorpsGek> planetmaker: -Codechange: add 'B' keyboard shortcut to build aqueduct (planetmaker) 23:17:38 <Zuu> The actual patch: http://devs.openttd.org/~zuu/fs-5419.patch 23:18:17 <planetmaker> hm, looks smaller than ^^ quoted patch ;-) 23:18:24 <Zuu> (I used -U 15, to give full context, so the patch is quite long) 23:19:37 <jasperthecat1> Supercheese, I already have that mod. 23:19:43 <Zuu> planetmaker: Isn't your change a 'Change' or 'Feature'. At least not a 'Codechange'. ;-) 23:19:50 <jasperthecat1> But I don't see 0.3. 23:19:51 <Supercheese> Yes, you have version 0.2 ;) 23:19:52 <Zuu> Maybe an 'Add' 23:20:03 <Supercheese> I'm in the process of posting 0.3 as we speak (/type) 23:20:09 <Eddi|zuHause> __ln__: X to i changes 7 bits as far as i can see 23:20:13 <jasperthecat1> What does it include? 23:20:22 <Eddi|zuHause> X is 00111010 23:20:28 <Eddi|zuHause> i is 01000101 23:20:39 <planetmaker> I guess so, Zuu. 23:20:41 <jasperthecat1> I bet you added new vehicles? 23:20:44 <Supercheese> Hang on a sec, I'm posting the changelog in a bit 23:20:50 <planetmaker> Sma4z' modesty :D 23:21:03 <Supercheese> one last test 23:21:17 <jasperthecat1> Okay. 23:21:21 <jasperthecat1> Thanks. 23:21:29 <Eddi|zuHause> (or i'm possibly reading this wrong) 23:21:55 <Eddi|zuHause> yes, i'm completely wrong 23:22:49 <Eddi|zuHause> X is 01011000 23:22:57 <Eddi|zuHause> i is 01101001 23:23:05 <Eddi|zuHause> so indeed it's 3 bits 23:23:19 * jasperthecat1 waits until Supercheese uploads 0.3 on OpenTTD content menu. 23:23:22 <__ln__> yes, that's the kind of ASCII my wikipedia knows too. 23:23:26 <planetmaker> wow. simpleAI and NoCAB don't do badly on a 64^2 map 23:23:34 <Supercheese> aye, there'll be a changelog there too 23:24:02 <jasperthecat1> Yep, just got the update. 23:24:16 <jasperthecat1> Wait, nvm. 23:24:18 <Supercheese> ? 23:24:26 <Supercheese> still workin' on it ;) 23:24:33 <Eddi|zuHause> __ln__: unless you're encoding in EBCDIC or something ;) 23:25:27 <__ln__> yes, i was about to mention Zuu didn't say it's ascii. 23:25:27 <planetmaker> fun, fun. Just testing a grf. And they make a competition of it: http://imagebin.org/242051 :D 23:25:49 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:25:59 <Supercheese> Uploaded; not sure what the lag time is before it officially shows up in content download 23:26:21 <Zuu> planetmaker: nice 23:27:19 <Zuu> Usually it show up in-game rather quick. The download link on the site usually take longer. Though things might have changed as more and more things get mirrored. 23:27:38 <jasperthecat1> Nice, you now have a garbage truck. 23:28:00 <Eddi|zuHause> planetmaker: some biggui icons are missing? 23:28:09 <planetmaker> obviously 23:28:16 <planetmaker> but it's zbase 23:28:30 <planetmaker> and I should revert it to normal size. I don't dare though 23:28:32 <Eddi|zuHause> planetmaker: and wwhy are the rails not the same colour? :) 23:28:54 <planetmaker> ask Zephyris :-) 23:29:15 <planetmaker> different angle of incident 23:29:38 <planetmaker> Supercheese, what do I search for? 23:30:12 <Eddi|zuHause> and why does the guy in the icon look so much like Bernhard? :) http://www.tt-ms.de/forum/uploads/avatars/avatar_27.gif?dateline=1340476421 23:30:17 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=26&t=56780 or Bananas for "Eyecandy" should do it 23:30:23 <planetmaker> ty 23:30:40 <Supercheese> for translation see the thread ther 23:30:42 <Supercheese> there* 23:30:55 <Eddi|zuHause> Supercheese: maybe these are horribly oversized? 23:30:59 <Supercheese> ? 23:31:04 *** jasperthecat1 [63304048@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 23:31:07 *** jasperthecat1 [63304048@ircip4.mibbit.com] has joined #openttd 23:31:31 <Eddi|zuHause> Supercheese: the vehicles in the first post you showed 23:31:45 <Supercheese> Err... no? 23:33:40 <Supercheese> Garbage truck is same size as baseset trucks, ±1 px 23:34:31 <Eddi|zuHause> maybe the baseset trucks are horribly oversized? :p 23:34:38 <jasperthecat1> Did I lose connection? 23:34:54 <Supercheese> OTTD "scale" -- isn't ;) 23:34:59 <Eddi|zuHause> jasperthecat1: where have you seen it last? 23:35:00 <jasperthecat1> The chat reconnected... 23:35:27 <Eddi|zuHause> jasperthecat1: no, must have been something on your end, because here you just quit normally 23:36:03 <planetmaker> woah, Supercheese, I just noticed the sea gulls. Fantastic 23:36:17 <jasperthecat1> Oh, I guess I accidentally pressed a button. 23:36:32 <Supercheese> Inspired by existing sprites, I didn't draw them from scratch 23:36:44 <Supercheese> would that I could 23:38:09 <Supercheese> The large ones still have clipping issues, unfortuantely 23:38:17 <Supercheese> unfortunately* 23:38:46 <jasperthecat1> Anyone have time to play multiplayer with me? 23:41:49 <jasperthecat1> I'll use basecost mods, to make it more challenging. 23:41:59 <Terkhen> good night 23:43:41 <Supercheese> http://losangeles.cbslocal.com/video/8135540-unique-airship-designed-for-massive-cargo-is-almost-ready-for-first-test-flight/ 23:43:43 <Supercheese> Looks like a prototype of Av8's "Skylift 150" :P 23:44:06 <jasperthecat1> Woah... 23:44:27 <jasperthecat1> It's huge... 23:44:30 <Supercheese> "Final model will carry 500t of cargo" 23:44:37 <Supercheese> Yikes O_o 23:44:54 <Supercheese> maybe they mean "500t of fuel+cargo" 23:45:26 * Supercheese leaves to walk the dog 23:48:44 *** frosch123 [~frosch@frnk-590f5550.pool.mediaWays.net] has quit [Remote host closed the connection]