Log for #openttd on 14th January 2013:
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00:12:43  <Flygon> drac_boy: I am that lazy about depots :p
00:12:52  <Flygon> Issue is... when I autoreplace trains
00:13:01  <Flygon> It still misses depots half the time
00:14:28  <drac_boy> heh? :P
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00:26:19  <Flygon> So, yeah
00:26:20  <Flygon> Gah
00:26:24  <Flygon> Pathfinding AI is horrid
00:26:38  <Flygon> At least, it's perfect... when not finding a depot
00:26:39  * peter1138 ponders off-map storage for signals
00:26:55  <drac_boy> heh hmm guess what I came across?
00:27:11  <Supercheese> :D
00:27:45  <drac_boy> forgot who it was in here tho...or is that still Alberth?
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02:35:26  <Supercheese> Weird, my sound effects are only playing in temperate, and not in arctic or tropic
02:35:39  <Supercheese> sfx for my grf, I mean
02:37:28  <Supercheese> very strange
02:41:09  <Supercheese> is there some strange things regarding sound effects and climate?
02:41:12  <Supercheese> are there&
02:41:16  <Supercheese> there*    derp
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03:59:00  <Supercheese> Wait, the Company Headquarters is treated like an Object, like company land and lighthouses?
04:03:11  <Supercheese> Then... then... newobjects can accept and generate cargo!
04:03:17  <Supercheese> :O
04:04:20  <Supercheese> Well, if someone codes support for it (which is the answer to many many questions) :P
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05:29:12  <Nat_aS> I think it would be cool to have office buildings that you could build
05:29:42  <Nat_aS> that would either reduce operating costs by a fraction, or slowly improve the opinion of the nearest town
05:29:46  <Nat_aS> and cost upkeep themselves
05:30:40  <Nat_aS> the first would be priced so that there would be an ideal amount of office buildings depending on how big your company is
05:30:53  <Supercheese> all of those things are possible, you just have to much around in the source code
05:30:56  <Supercheese> muck*
05:30:57  <Nat_aS> and the second would be similar in cost to repeated tree planting, just more streamlined
05:31:21  <Nat_aS> maybe another which improves station raitings
05:33:37  <Nat_aS> non track station buildings would be cool
05:33:52  <Nat_aS> ones that have mechanical features rather than just cosmetic ones that is
05:33:56  <Supercheese> station ratings are already controllable by grf
05:33:57  <Nat_aS> wherehouses, hotells, offices
05:35:08  <Nat_aS> wherehouses and hotells would raisestation raitings, but cost upkeep, you build them if you have lots of cargo and don't want it wasted, otherwise they are a waste of money
05:35:57  <Supercheese> Warehouse*
05:36:05  <Nat_aS> ty
05:36:30  <Supercheese> It gets confusing, there's a popular clothing store called the Men's Wearhouse, play-on-words intended
05:36:37  <Nat_aS> lol
05:36:55  * Nat_aS garintees it
05:37:08  <Nat_aS> guarantees
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05:59:10  <Supercheese> Jeez, why won't my objects' sound effects play in arctic or tropic? They only play in temperate... :?
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06:20:41  <Supercheese> How do I test if an object is built at the edge of the map?
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06:50:50  <Flygon> Expanding on that company office idea
06:51:03  <Flygon> How about industries also being interlinked and having office buildings?
06:51:12  <Flygon> eg. two steel mills are owned by the same 'company'
06:51:18  <Flygon> And it affects your ratings ect
06:51:45  <Supercheese> Eh, there's a lot of things I'd rather see happen before that
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06:52:27  * Flygon listens
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06:53:00  <Supercheese> Errr, ok?
06:53:15  <Flygon> I'm being a bit silly
06:53:17  <Flygon> But, do tell?
06:53:43  <Supercheese> Bridges-over-stations is being worked on, I'd like to see that hit trunk
06:54:05  <Flygon> Oh
06:54:06  <Flygon> Yes
06:54:11  <Flygon> Bodaciously agreed so
06:54:25  <Flygon> Also, bus and tram stops on bridges would be nice
06:54:29  <Flygon> It happens in Melbourne!
06:55:00  <Supercheese> bridges-over-bridges
06:55:09  <Supercheese> yo dawg, I heard you like bridges...
06:55:22  <Flygon> I have a nice BoB screenie
06:55:40  <Flygon>
06:56:39  <Supercheese> :D
06:56:54  <Flygon> Too bad it's VERY impractical
06:57:05  <Supercheese> is... that trunk-legal?
06:58:03  <Flygon> Yes
06:58:32  <Flygon> Note where bridge heads are placed
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07:00:11  <Supercheese> oh those are bridgeheads
07:00:17  <Supercheese> sheesh
07:00:39  <Flygon> I was bored
07:00:52  <Flygon> Impressive, eh? :B
07:01:01  <Supercheese> load it with a thousand vehicles and submit to screenshot competetion
07:01:08  <Supercheese> since the theme is "congestion"
07:01:13  <Flygon> Uuuuh
07:01:19  <Supercheese> Caption: "Clearly we need to BUILD MORE BRIDGES"
07:01:31  <Flygon> Am I allowed to post screenies based off an existing scenario?
07:01:34  <Flygon> This is Sweden
07:01:35  <Supercheese> sure
07:01:42  <Supercheese> check rules, but I think it's fine
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07:03:01  <Flygon> Where are the screenshot contest?
07:03:05  <Flygon> And I need to find my save...
07:07:45  <Flygon> Hahaha... Supercheese
07:07:47  <Flygon> I found it
07:07:49  <Flygon> Guess what
07:07:53  <Flygon> The bridges are even WORSE
07:07:58  <Supercheese> :O
07:08:46  <Flygon> Uploading...
07:09:20  <Flygon>
07:10:23  <Supercheese> Man alive, bridges over bridges over bridges
07:11:21  <Flygon> Want the .sav?
07:11:41  <Flygon> You can take credit for the screenshot :p
07:12:43  <Markk> Flygon: I want that save as well. :o
07:12:51  <Markk> Flygon: Are you able to build bridges over bridges? :o
07:13:22  <Flygon> Well
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07:13:26  <Flygon> Technically
07:13:26  <Flygon> Yes
07:13:30  <Eddi|zuHause> it's "only" bridges over bridgeheads
07:14:00  <Markk> ah
07:14:16  * Flygon uploads to Dropbox
07:14:17  <Markk> I live about 25-30 miles from SödertÀlje IRL.
07:14:29  <Markk> Flygon: Can you PM the link to me?
07:14:35  <Markk> Flygon: I have to go to work now. :)
07:14:41  <Flygon> Alright
07:15:02  <Markk> "Fuck your Honda Civic, I've a horse outside."
07:15:06  <Markk> The Rubberbandits <3
07:15:17  <Markk> Cheers Flygon :)
07:15:26  <Markk>
07:15:36  <Markk> Bai guys
07:16:19  <Flygon> Supercheese
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07:17:23  <Supercheese> neat
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07:21:32  <peter1138> morning
07:22:43  <Flygon> Menta
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07:33:58  <Supercheese> good night all
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08:35:28  <peter1138> V453000, +1
08:35:37  <V453000> thank you
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08:37:40  <Pikka> good morning peter1138
08:37:45  <peter1138> peeeeeka
08:37:46  <Pikka> and charlies everywhere
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08:41:20  <peter1138> it's plainly obvious that 4x zoom and 32bpp should be removed
08:42:10  <Pikka> is it
08:42:19  <peter1138> unless you do something cool
08:42:36  <Pikka> 32bpp is a bit unnecessary
08:43:06  <Pikka> but 4x zoom is nice for high res displays
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08:43:12  <Pikka> gotta see those pixels
08:43:42  <V453000> x2 is great, both for building and for looking
08:43:48  <V453000> x4 seems for newgrf development only to me
08:44:06  <Pikka> 4x is nice
08:44:45  <Pikka> 4x on a 24 inch monitor looks almost like 640*480 on a 15 inch CRT :)
08:45:34  <V453000> if you sit 2 meters away from it :>
08:46:45  <V453000> but as much as I find x4 gameplay useless, I dont think removing it would help anything; though I find it really sad that extra zoom projects tend to majorly suck at 1x zoom
08:48:08  <V453000> the gold rush project looks promising, but again I havent seen how it looks in x1 and I am a bit afraid about the outcome there
08:48:14  <peter1138> i was't really serious
08:48:29  <V453000> I know it wasnt, but still
08:48:32  <peter1138> zbase is too dark
08:48:49  <Pikka> the gold rush project looks like three houses, a road tile and an oxcart
08:48:50  <peter1138> and lacks constrast
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08:49:12  <peter1138> opengfx was also too dark originally
08:49:44  <V453000> I think dark can be okay, lack of contrast is outright a gigantic problem
08:49:53  <Pikka> 4bpp base set!
08:49:58  <V453000> Pikka: pretty much, but it looks nice :P
08:50:12  <peter1138> the concrete bridge is ugly
08:50:22  <V453000> I actually really am considering making greyscale only set :) perhaps with occassional CC
08:50:26  <peter1138> recolour maps are not being used as intended
08:50:56  <Pikka> "recolour maps are not being used as intended" is my middle name
08:51:11  <dihedral> greetings
08:51:14  <peter1138> no it's not, you draw 8bpp
08:51:26  <Pikka> oh
08:51:38  <Pikka> this is a different recolour maps are not being used as intended, then
08:51:44  <Pikka> hello dihedral
08:51:47  <peter1138> :-)
08:53:16  <V453000> did Zephyris disappear again or did anyone hear about his activity?
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08:59:19  <Pikka> 2bpp base set!
08:59:29  <ZxBiohazardZx> ohi pikka
08:59:31  <ZxBiohazardZx> on av8
08:59:46  <ZxBiohazardZx> runway translates to either startbaan (starting ) or landingsbaan (landing) in dutch
08:59:53  <ZxBiohazardZx> is there a way to distinguish them
09:00:00  <ZxBiohazardZx> or just use either of them for translation?
09:00:13  <V453000> I wonder how interesting would it be to draw various cargoes if you only had greyscale and eventually CC colours :D
09:00:25  <Pikka> probably landing, ZxBiohazardZx
09:00:27  <V453000> without any cheaty recolouring etc
09:00:39  <Pikka> those texts aren't even used at the moment anyway, since there's no newgrfairports :)
09:00:58  <ZxBiohazardZx> fair enough
09:01:04  <ZxBiohazardZx> Preview Seaplane
09:01:10  <ZxBiohazardZx> is that like prototype or just example?
09:01:19  <Pikka> example
09:01:22  <ZxBiohazardZx> ok
09:01:30  <peter1138> ZxBiohazardZx, what do you call a real runway? :S
09:01:44  <peter1138> does it change name depending on whether a plane is taking off or landing?
09:02:26  <Pikka> Een startbaan is in principe hetzelfde als een landingsbaan
09:03:07  <ZxBiohazardZx> @peter1138 either Startbaan or Landingsbaan
09:03:23  <ZxBiohazardZx> startbaan = landingsbaan but the name is based upon the useage
09:03:37  <ZxBiohazardZx> aka if its used as takeoff then the runway is named Startbaan for that time
09:03:44  <ZxBiohazardZx> if the runway is used for landing then we use landingsbaan
09:03:45  <ZxBiohazardZx> :P
09:03:54  <__ln__> what if there's just one?
09:04:02  <ZxBiohazardZx> see above
09:04:04  <Pikka> from the wikipedia article it looks like, in context, either "baan" or "runway" are also used. :)
09:04:15  <ZxBiohazardZx> it changes based on the plane using it :P
09:04:24  <ZxBiohazardZx> yeah
09:04:28  <peter1138> what if there is no plane using it?
09:04:34  <peter1138> it's just a thing on the ground
09:04:36  <ZxBiohazardZx> then its the last planes used :P
09:04:40  <Pikka> would just "baan" be acceptable for the av8 text, since the text is obviously in the context of aircraft?
09:04:52  <ZxBiohazardZx> i put landingsbaan  :)
09:04:56  <Pikka> ok
09:05:03  <ZxBiohazardZx> minimale baanlengte
09:05:07  <ZxBiohazardZx> could work fine :)
09:05:17  <Pikka> sounds good
09:05:20  <ZxBiohazardZx> if no planes on it then its start/landingsbaan btw
09:05:29  <ZxBiohazardZx> as we cant determine the use, we tell both :P
09:05:31  <ZxBiohazardZx> stupid dutch i know
09:05:53  <ZxBiohazardZx> (Oversize) is that a scalar indication or?
09:06:17  <__ln__> and dutchmen are supposed to be flying ones
09:06:48  <ZxBiohazardZx> boats fly
09:06:52  <ZxBiohazardZx> its a seaplane nation
09:06:59  <ZxBiohazardZx> and in water there are no runways
09:07:04  <ZxBiohazardZx> :P
09:07:05  <Pikka> oversize is for modified aircraft which carry big things
09:07:12  <ZxBiohazardZx> hmmz
09:07:16  <ZxBiohazardZx> i can leave it in for now
09:07:19  <Pikka> like the airbus beluga and boeing superguppy
09:07:23  <ZxBiohazardZx> dutch uses alot of english words anyway
09:07:40  <ZxBiohazardZx> Combi same deal
09:07:52  <ZxBiohazardZx> Combinatie would be doable, but combi is used in NL as well so
09:08:17  <ZxBiohazardZx> what about "(Sling)"
09:08:46  <Pikka> helicopters carrying a visible load suspended underneath them
09:08:58  <Pikka>
09:09:05  <ZxBiohazardZx> hmmz
09:09:13  <ZxBiohazardZx> ok so its a name and i wont try to translate :P
09:09:19  <ZxBiohazardZx> dutch word is most likely sling as well
09:09:55  <ZxBiohazardZx> either that or Draagband, but just no :)
10:13:13  <peter1138> hm
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10:57:08  <Pikka> hm
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12:02:16  <Celestar> good day
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12:36:23  <peter1138> hi
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14:47:08  <NGC3982> Afternoon
14:47:09  <NGC3982>
14:47:29  <NGC3982> Look at the train loaded to 46% standing in the station.
14:48:11  <peter1138> what about it?
14:48:20  <NGC3982> Why is the track in front of it reserved?
14:48:26  <NGC3982> I fail to see what i'm missing :)
14:48:43  <NGC3982> Oh, wait
14:48:58  <peter1138> cos... that's... how it works...
14:48:59  <NGC3982> It passed the station, entering depot for service and then turned back
14:49:03  <NGC3982> And reserved the track
14:49:56  <peter1138> you're describing the 0% train :p
14:52:03  <NGC3982> Yes, i am, im a tad confused
14:52:16  <NGC3982> But that messed it up
14:53:33  <NGC3982> By putting bi-directional signals efter the station
14:54:30  <Pinkbeast> Didn't we have this exact same question a day or two ago, with the reason being the same?
14:55:38  <NGC3982> Yes, that is what i realized
14:55:58  <NGC3982> As said, i have no idea what i'm doing.
15:08:08  <V453000> NGC3982: is that a hacked transrapid or what? :D
15:09:16  <Pinkbeast> This layout with trains arriving at a platform then passing through it to a depot then returning seems odd.
15:12:00  <Eddi|zuHause> yeah, you should service the trains _before_ loading
15:13:13  <V453000> you shouldnt service your trains at all :>
15:13:53  <Eddi|zuHause> totally different argument :p
15:14:27  <V453000> very related however :)
15:14:47  <V453000> UNLESS your trains randomize power :P
15:15:28  * Pinkbeast isn't getting into that. If servicing is desired, this is an odd layout.
15:35:06  <Eddi|zuHause> V453000: you randomize power on every service?
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15:41:30  <V453000> Eddi|zuHause: yes :)
15:41:42  <V453000> also on any_cargo_loaded and all_unloaded
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16:11:19  <planetmaker> oh, how I like the analogy expressed there :-)
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16:18:04  <andythenorth> pokka!
16:18:06  <andythenorth> he's back
16:18:41  <andythenorth> planetmaker: it's a good analogy :)
16:18:59  <planetmaker> yup. I bookmarked that posting for future reference :-)
16:20:10  <Pikka> you're back, andy
16:20:38  <andythenorth> I am?
16:20:42  <andythenorth> did I go away?
16:20:47  * andythenorth has been doing Other Things
16:20:58  <andythenorth> including Not Writing Code
16:21:02  <andythenorth> and Not Playing The Game
16:21:17  <planetmaker> how dare you!
16:21:30  <Pikka> dreadful!
16:21:40  <peter1138> verison 2.0 should introduce 3d!
16:21:43  <peter1138> *version
16:21:47  <peter1138> i reckon not, myself
16:22:04  <andythenorth> I am thinking that it should introduce deathmatch
16:22:12  <andythenorth> and orcs
16:22:20  <andythenorth> and penalty shootouts
16:22:25  <andythenorth> I do love the v2.0 topic
16:22:35  <peter1138> hey, let's code subsidaries
16:22:46  <andythenorth> maybe an easter egg where you can play Chuckie Egg?
16:22:47  <peter1138> *subsidiaries
16:22:54  <andythenorth> Chuckie Easter Egg
16:23:07  <peter1138> original subsidiaries, heh
16:23:09  <andythenorth> hmm
16:23:09  <peter1138> good fun
16:23:11  <planetmaker> 2D... yes, might indeed want to introduce 3D. But not sure really. But it could indeed introduce some kind of 3D: Like the option to supply objects newgrf-way as 3D-objects + textures, not as sprites. Especially vehicles
16:23:15  <andythenorth> there are british people here?
16:23:24  <peter1138> no
16:23:28  <andythenorth> orly
16:23:40  <andythenorth> that explains why we're not having a BROS style falling out hten
16:23:55  <peter1138> don't eat the piles of purple seed
16:23:56  <planetmaker> rotation... maybe. height layers, surely with sub-terrain
16:24:26  <peter1138> the real problem
16:24:33  <peter1138> is people who think ttd's graphics are "dated"
16:24:45  <planetmaker> easy newgrf-checks and problem-free additions of vehicles, houses and objects
16:24:51  <andythenorth> let's update those people
16:24:55  <planetmaker> :-)
16:24:59  <peter1138>
16:25:17  <andythenorth> but if we update the graphics we can become truly successful
16:25:21  <andythenorth> and attract a lot more players
16:25:30  <andythenorth> by competing with the latest console games
16:26:04  <peter1138> i have trouble believing the top picture looks bad and the rest look better
16:26:27  <andythenorth> herp
16:26:37  <andythenorth> someone should tell zeph that sprites are not very outdated
16:27:00  <andythenorth> a vast number of flash and mobile games suggest that sprites are alive and well :P
16:27:35  <peter1138> an example of outdated graphics that look bad are some (but not all) early attempts at 3d
16:27:45  <peter1138> doom doesn't look too bad
16:27:49  <andythenorth> doom fricking rocks
16:27:56  * andythenorth might play doom again
16:27:59  <peter1138> anything on the n64 looks terrible (n64 doom paradox!)
16:28:09  <andythenorth> I played shareware doom at christmas
16:28:12  <Pikka> doom is all sprites though
16:28:14  <andythenorth> did 100% of secrets, got bored :P
16:28:23  <andythenorth> mariokart has sprites in it
16:28:24  <andythenorth> afaict
16:28:27  <Pikka> yes
16:28:28  <peter1138> Pikka, only for objects
16:28:36  <peter1138> walls are textures, just not blurred
16:28:41  <andythenorth> it is actually texture mapped
16:28:46  <Pikka> n64 emulation is fun
16:28:52  <andythenorth> I got a lecture in more detail than I wanted about doom engine :P
16:29:01  <Pikka> you can have high resolution, anti-aliased geometry
16:29:20  <Pikka> with textures designed to look nice on a 480p CRT television screen
16:29:25  <andythenorth> what *we* should do is make a decent truck set and a decent ship set
16:29:34  <andythenorth> in pixels
16:29:38  <Pikka> yes
16:29:48  <Pikka> well
16:30:10  <andythenorth> hmm
16:30:11  <andythenorth>
16:30:13  <andythenorth> BROS
16:30:15  <andythenorth> nvm
16:30:19  * andythenorth is distracted
16:30:24  <Pikka> tell dan to hurry up with those sailing ships :)
16:30:27  <peter1138> WHEN
16:30:30  <peter1138> WILL I
16:30:33  <peter1138> WILL I BE FAMOUS
16:30:50  <peter1138> high res finescale tracks
16:30:56  <Pikka> fancy
16:31:09  <peter1138> see the problem with 32bpp
16:31:16  <peter1138> is people thing you don't need to use a palette any more
16:31:16  <Pikka> but no, apparently extra zoom 32bpp tracks need to look like they're made of lego
16:31:24  <peter1138> show me an artist without a palette?
16:31:33  <peter1138> actually don't but yeah
16:31:44  <peter1138> lego? lego tracks? what?
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16:32:04  <Pikka> every extra-zoom trackage I've seen so far looks like a toy, so I assumed that's a requirement :)
16:32:11  <peter1138> no
16:32:24  <Pikka> I stand corrected then!
16:32:49  <andythenorth> hmm
16:32:57  <andythenorth> maybe we should just make a lego ttd
16:33:05  <andythenorth> with new mindstorms
16:33:11  <andythenorth> I'll rent us a building somewhere :P
16:33:25  <andythenorth> how many square feet will we need for a 512x256 map?
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16:35:40  <peter1138> TrueBrain, what happened to your lego set?
16:36:04  <peter1138> zbase could do with using the same scale as ttd
16:36:28  <planetmaker> quite so, yes
16:36:35  <Pikka> ow
16:37:06  * Pikka is covered in grazes from falling off my bike today and I just absentmindedly scratched one :)
16:41:46  <planetmaker> outch
16:41:50  <peter1138> small station building is about twice as tall as it should be
16:43:08  <andythenorth> small station building is odd
16:43:59  <andythenorth> hmm
16:44:17  <andythenorth> if I troll the BROS thread more, hyronymus will mod me :P
16:44:19  <andythenorth> better not
16:46:12  <andythenorth> peter1138 turns out this is pretty good
16:46:12  <andythenorth>
16:47:24  <andythenorth> a long-dead idea in FIRS was that you would have to deliver building material to industries to construct them :P
16:52:20  <peter1138> ouch
16:52:58  <andythenorth> not a good idea
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16:59:45  <Eddi|zuHause> soo... HEQS: :)
17:03:03  *** RavingManiac [~RavingMan@] has joined #openttd
17:11:52  *** pugi [] has joined #openttd
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17:18:43  <peter1138> pew pew? biggles? what?
17:19:54  *** frosch123 [] has joined #openttd
17:25:37  <Eddi|zuHause> is that english?
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17:41:26  <peter1138> pikkalish
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18:00:24  <andythenorth> hmmm
18:00:26  <Terkhen> hello
18:00:30  <andythenorth> I blame people
18:00:41  <andythenorth> biab
18:00:45  *** andythenorth [] has quit [Quit: andythenorth]
18:04:35  <peter1138> ooh, openttd 2.0 should have a built in graphics editor!
18:05:23  <glx> that's a nice clueless suggestion :)
18:09:05  *** DDR [] has joined #openttd
18:11:23  <Terkhen> who would prefer that to a real graphics edition software? :P
18:12:41  <frosch123> i would prefer a build in c++ dev environment
18:17:32  *** valhallasw [] has joined #openttd
18:18:28  <peter1138> interpreted C
18:18:35  <peter1138> runtime changes
18:18:53  <TrueBrain> peter1138: time :P
18:19:06  <TrueBrain> and the lack there of, of course
18:33:02  <peter1138> hmm
18:33:05  <peter1138> why are some widgets NWID_
18:33:07  <peter1138> and some WWT_ ?
18:38:59  <frosch123> NWID_ are the cool ones
18:39:09  <frosch123> with their own classes
18:39:31  <frosch123> WWT_ are the huge switch-case ones
18:39:41  <peter1138> hmm
18:45:40  <DorpsGek> Commit by translators :: r24914 /trunk/src/lang (5 files) (2013-01-14 18:45:28 UTC)
18:45:41  <DorpsGek> -Update from WebTranslator v3.0:
18:45:42  <DorpsGek> bulgarian - 143 changes by GFtoBG
18:45:43  <DorpsGek> catalan - 1 changes by Bassals
18:45:44  <DorpsGek> traditional_chinese - 146 changes by siu238X
18:45:45  <DorpsGek> croatian - 2 changes by VoyagerOne
18:45:46  <DorpsGek> hungarian - 2 changes by valaky
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18:47:28  <Wolf01> evenink o/
18:56:18  <__ln__> it's the pizza-eating animal that isn't green
18:58:19  <Wolf01> sh*t, how did you guess everything about me?
19:02:39  *** Pulec [] has quit [Ping timeout: 480 seconds]
19:03:12  <frosch123> where is my pizza?
19:04:57  *** oskari89 [] has joined #openttd
19:07:51  <Terkhen> thanks, now I want pizza too
19:07:59  <Terkhen> but I don't have pizza :(
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19:36:21  <NGC3982> V453000: Hehe.
19:36:39  <NGC3982> Eddi|zuHause: Oh, should i? I fail to find that in my North Korean OpenTTD Rule Book.
19:36:51  <V453000> ?
19:37:25  <NGC3982> V453000: 16:08 < V453000> NGC3982: is that a hacked transrapid or what? :D
19:37:27  <NGC3982> :)
19:37:39  <Eddi|zuHause> Lag: 4h33m :)
19:37:51  <NGC3982> Hehe
19:38:00  <NGC3982> Took the train home from Nose Lake
19:38:14  * NGC3982 is a bit embarrased over Swedish town names.
19:41:28  <__ln__> NGC3982: btw, how ignorant of finnish towns are swedes?
19:41:48  <Rubidium> frosch123: I ate it
19:42:06  <NGC3982> __ln__: I ..uhm, have no idea.
19:42:10  <NGC3982> __ln__: In what context?
19:44:11  *** andythenorth [] has joined #openttd
19:44:37  <__ln__> NGC3982: i was on a work trip near stockholm, and was telling some educated person which town we come from. and he had no idea where is 'turku' or 'Ã¥bo' in finland.
19:44:59  <__ln__> (and the word educated is not sarcasm, otherwise he seemed quite smart)
19:46:26  <valhallasw> Aabo! They have a physics show there. [/random fact]
19:48:50  <__ln__> åbo was the third biggest city after stockholm and göteborg in the kingdom of sweden, back then.
19:49:18  <NGC3982> __ln__: There is a steep knowledge barrier between Swedes and Fins. I do not know if it's the same for both, but Swedes know very little about Finland, compared with the common knowledge of Danish and Norweigan culture.
19:49:36  <NGC3982> I know Åbo, but i have no idea where to place it on a map.
19:49:42  <NGC3982> I think i have heard of Turku.
19:50:00  <__ln__> those two are the same thing
19:50:08  <NGC3982> Oh, nice.
19:51:03  <__ln__> so in conclusion, swedes are indeed ingnorant of finnish geography and history.
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19:51:59  <Virgor> hi all
19:52:20  <NGC3982> __ln__: I would say that the education is non-existant.
19:53:12  <andythenorth> clearly
19:53:13  <andythenorth> :P
19:53:19  <NGC3982> Since this is Sweden, all the history education regarding Finnish people always concetrate to small sniper dudes being a bitch on Hitlers forces.
19:53:21  <andythenorth> wrt spelling 'existent'
19:53:21  <__ln__> i can understand it's a bit embarrassing to lose such a big piece of land to russia.
19:53:31  <NGC3982> Existant/existent?
19:53:36  <andythenorth> sorry :)
19:53:42  <NGC3982> __ln__: I actually do not know why, but it's true.
19:53:42  * andythenorth being snippy
19:54:08  <NGC3982> __ln__: Most Swedes have no idea we lost anything to Russia.
19:54:34  <NGC3982> __ln__: Thus, i do not think there are any real reasons to not learning more about Finland in school
19:54:37  <NGC3982> More than we should
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19:54:42  <NGC3982> And that it sucks that we don't.
19:54:46  <__ln__> i'm beginning to be really worried about the level of education in swedish schools.
19:55:35  <__ln__> NGC3982: are you aware that for quite some time finland was allied with hitler's forces?
19:55:50  <andythenorth> V453000 :) to your 32bpp post
19:56:16  <NGC3982> __ln__: Yes, i was. I do not know if other Swedes knows that.
19:57:05  <NGC3982> __ln__: Seriosly, though: I'm so sick of our schools teaching students nothing BUT WW2 history.
19:57:12  <Wolf01> I'm already worried about the level of education in italian schools
19:57:21  <NGC3982> Yes, jews had a hard time. Yes, Hitler was not a nice guy. We know it. Please do something else.
19:57:28  <NGC3982> I'm so sick of it.
19:57:49  <NGC3982> Pol pots? Nothing. Guevara? Nothing. North Korea? Nothing!
19:58:21  <andythenorth> have I stumbled into the wrong channel?
19:58:27  <andythenorth> I recognise all the names here :P
19:58:32  <andythenorth> what are we talking about?
19:59:05  <NGC3982> Yes, sorry.
19:59:12  <NGC3982> He pressed a sensitive button.
20:00:30  <__ln__> Wolf01: are you told in the school that there are other countries in the world, with people who do not speak italian?
20:01:38  <Wolf01> yeah, I have been told
20:01:43  <NGC3982> __ln__: But sure, it's getting worses in Swedish schools, but i can't really say im worried.
20:01:58  <NGC3982> This has happend before.
20:02:26  <NGC3982> Though, OpenTTD related
20:02:48  <NGC3982>
20:03:18  <NGC3982> What factors are looked on when decided how much a train should accelerate X tonnes of weight?
20:03:56  <NGC3982> Since, when just looking at it i find some discorrelation (if that is even a word) between tractive effort, horse power and weight.
20:04:01  <NGC3982> But that might be just me..?
20:05:20  <peter1138> TE, power, weight, drag (two types)
20:06:02  <NGC3982> I thought drag (and all that) was a part of the tractive effort
20:06:09  <peter1138> no
20:06:13  <NGC3982> I see
20:06:16  <__ln__> you're getting awfully on-topic
20:06:21  <NGC3982> __ln__: ;-)
20:06:41  <NGC3982> __ln__: I love Helsinki, by the way. Been there once now, and it's fantastic.
20:07:04  <peter1138> well technically max TE is determined by friction
20:07:21  <peter1138> so what's the discorrelation you saw?
20:07:55  <NGC3982> peter1138: Just by comparing different trains with different values for TE, power and weight.
20:08:03  <andythenorth> we should have a v2.0 contest
20:08:23  <peter1138> airdrag is a vehicle properties that isn't shown any where
20:08:30  <peter1138> airdrag coefficient, that is
20:08:59  <peter1138> *property
20:09:02  <peter1138> *anywhere
20:09:04  <__ln__> NGC3982: sadly the people living there also think the same.
20:09:05  <peter1138> what the hell :S
20:09:09  <NGC3982> And that is what i see then
20:09:16  *** Djohaal [] has joined #openttd
20:09:21  <peter1138> not necessarily
20:09:25  <NGC3982>
20:09:56  <peter1138> so what's the problem there?
20:10:00  <NGC3982> Here, for instance. The EMD engine accelerates way (way) faster
20:10:25  <Rubidium> andythenorth: you forgot the most important thing... the undo knob
20:10:32  <NGC3982> But are longer and heavier. Half the horsepower, and a sixth of the TE.
20:10:35  <andythenorth> why would I want to undo a knob?
20:10:46  <peter1138> "tom"
20:10:47  <peter1138> what's that?
20:11:03  <andythenorth> NGC3982: what's the weight of the engines?
20:11:10  <NGC3982> peter1138: Empty.
20:11:20  <peter1138> ?
20:11:21  <andythenorth> herp never mind
20:11:27  <Rubidium> andythenorth: to undo the last X seconds when you crashed a train
20:11:40  <andythenorth> oh, like autosave you mean? :P
20:11:44  <NGC3982> Please note that my observation regards both trains when fully loaded.
20:11:54  <andythenorth> 'undo knob' would be a more interesting button
20:11:56  <Rubidium> andythenorth: yes, but only for the train you're controlling
20:11:57  <NGC3982> peter1138: Yes, empty. As in "nothing loaded in the unit" :-)
20:12:08  <peter1138> tom means empty?
20:12:11  <NGC3982> Yes.
20:12:16  <peter1138> ok
20:12:29  <andythenorth> I wondered if it was just pure TE - weight relation
20:12:37  <andythenorth> but I actually don't care :P
20:12:38  <peter1138> so you noticed it when fully-loaded
20:12:45  <peter1138> but took a pic when it's empty
20:12:46  <peter1138> ?
20:13:03  <NGC3982> Yes, i just took it know. What other data differs from empty to full besides weight?
20:13:17  <peter1138> weight differs massively
20:13:26  * NGC3982 looks for fully loaded trains.
20:13:56  <NGC3982> There we are
20:13:59  <NGC3982>
20:15:29  <peter1138> is that a maglev?
20:15:54  <NGC3982> Yes.
20:16:07  <NGC3982> I have no idea why it runs on electrified rails. Might that have something to do with it?
20:16:14  <V453000> andythenorth: is the  ":)" the thing to that post? :D
20:16:24  <V453000> expected you would continue the saying :D
20:16:37  <peter1138> have you been changing grfs?
20:16:52  *** pugi [] has joined #openttd
20:17:51  <peter1138> anyway, maglev uses a different acceleration "model"
20:17:56  <peter1138> (it looks made up to me)
20:18:32  *** Supercheese [~Password4@] has joined #openttd
20:18:37  <NGC3982> I see.
20:18:41  <peter1138> max_te isn't used though
20:18:45  <peter1138> so it shouldn't be shown
20:18:49  <peter1138> so whatever you did...
20:18:56  <NGC3982> And no, i haven't changed it.
20:19:27  <andythenorth> maglev doesn't rely on weight for TE? :O
20:19:31  <andythenorth> shocking
20:19:43  <peter1138> it doesn't touch the ground!
20:19:45  <Supercheese> actually it's well insulated, you wouldn't get shocked ;)
20:20:02  <Terkhen> andythenorth: <--- this may be interesting for you
20:20:05  <V453000> it is possible to hack it if you change rail newgrfs I think
20:20:10  <V453000> or redefine MGLV
20:20:11  <Terkhen> <-- the actual picture
20:20:14  <Terkhen> bbl
20:20:41  <andythenorth> ho, we're on reddit o_O
20:20:52  <peter1138> why do people post that shit on reddit?
20:21:07  <Supercheese> reddit, really? :S
20:21:20  <Supercheese> oh it's that trainmaster fellow
20:21:22  <Supercheese> that explains it
20:21:34  *** Pensacola [] has quit [Remote host closed the connection]
20:21:47  <Supercheese> he managed to make my ignore list, I think there's only two users on that
20:21:53  <andythenorth> interesting
20:22:39  <andythenorth> hmm
20:22:40  <Supercheese> Oh ho, there are actually 7 users on my ignore list, interesting
20:22:49  <andythenorth> how did I manage to make FIRS require petrol to grow towns?
20:22:58  <andythenorth> I don't recall doing that :P
20:23:14  <V453000> some script? :D
20:23:25  <Supercheese> andy is going to troll reddit like mad, just you wait
20:23:55  <andythenorth> is reddit approximately slashdot?
20:24:01  <andythenorth> I never bothered figuring out what reddit is
20:24:28  <Supercheese> a wretched hive of scum and villany, perhaps :P
20:24:38  <V453000> :D
20:24:47  <Supercheese> I dunno much about it either
20:25:06  <Supercheese> I think the co-founder committed suicide recently
20:25:12  <andythenorth> :|
20:25:15  *** ntoskrnl [] has quit [Ping timeout: 480 seconds]
20:25:22  <Supercheese>
20:25:47  <Supercheese> bad website, the url says all you need to know really
20:26:07  <Supercheese> autoplay videos and shit, why do webpages do that
20:26:25  <andythenorth> makes them money, temporarily
20:26:35  <andythenorth> via (possibly fraudulent) ad networks
20:27:01  <andythenorth> assuming its ads
20:27:04  <andythenorth> otherwise, dunno
20:27:08  <Supercheese> news videos
20:27:14  <Supercheese> "this shit happened today"
20:27:16  <Supercheese> etc.
20:29:50  <Supercheese> huh, that new airport-tiles-as-objects set looks neat
20:33:24  <peter1138> newairports!
20:34:55  <andythenorth> newdockls!
20:35:15  <andythenorth> newnew!
20:38:10  <planetmaker> newnewbridges. newnewobjects. newnewstations (with sane specs)
20:38:32  <andythenorth> newplanetmaker
20:38:50  <andythenorth> newbidium
20:38:53  <andythenorth> new1138
20:38:56  <planetmaker> sure you want that? Me as pesky teenager?
20:39:06  <andythenorth> I thought you were?
20:39:10  <andythenorth> already?
20:39:12  <planetmaker> :D
20:39:22  <planetmaker> pesky... maybe. Teenager... at half my age, yes
20:40:25  <andythenorth> hmm
20:40:31  *** andythenorth is now known as andythetroll
20:40:35  <andythetroll> Supercheese: hi hi
20:40:40  <planetmaker> :-)
20:40:48  <planetmaker> great posting indeed, andythetroll :-)
20:40:59  <andythetroll> I know trolling is just wrong...and yet
20:41:27  <Supercheese> :D
20:41:44  <planetmaker> you're excused, andythetroll
20:42:00  <Supercheese> Vote mode worked! :O
20:42:12  <Supercheese> Vote for ALL the things
20:43:09  <planetmaker> that'd be good, Supercheese
20:43:17  <planetmaker> then we just set priorities - as now ;-)
20:43:45  <Terkhen> andythetroll: the point of pasting that to you was the "you can place infinite hotels next to each other" issue :P
20:44:05  *** andythetroll is now known as andythenorth
20:44:08  <andythenorth> Terkhen: so I see :)
20:44:13  <andythenorth> he put it in the thread too :)
20:44:13  <frosch123> hovercraft trains!
20:44:29  <andythenorth> herp
20:44:38  <andythenorth> might use pikka's point about MP
20:44:42  <andythenorth> don't play with dickheads
20:44:42  <Supercheese> Screw everything, just build Star Trek transporters
20:44:51  <Supercheese> teleport all the things, win
20:44:52  <Terkhen> just a small distance check should be enough, IMO
20:44:59  <andythenorth> peter1138: is our server game still running? :P
20:45:02  <peter1138> Supercheese, did you figure out bounding boxes?
20:45:03  <peter1138> andythenorth, yes
20:45:11  <peter1138> i should... update it
20:45:14  <Supercheese> bounding boxes, more or less
20:45:33  <Supercheese> is there a way to check if an object is build at the map edge?
20:45:51  <Supercheese> the 2px overlap to adjacent tiles looks a wee strange when it overlaps the black void
20:46:11  <peter1138> just wondering if you'd just ctrl-B
20:46:30  <Supercheese> been using ctrl B
20:46:36  <peter1138> k
20:46:44  <Supercheese> the alignment is just tedious
20:47:02  <Supercheese> trying to position these childsprites relative to the parent sprite
20:47:10  <Supercheese> boring
20:47:50  <Supercheese> but that's sorted now
20:48:33  <andythenorth> peter1138: I don't want to play MP anyway, not until you've stopped pikka griefing me :(
20:48:36  <andythenorth> it's all so unfair
20:48:37  <andythenorth> really
20:48:58  <peter1138> griefing how?
20:49:06  <andythenorth> crashing my buses :(
20:49:08  <andythenorth> with his train
20:49:16  <andythenorth> and such
20:49:26  <andythenorth> oh and some idiot built a castle and ruined the map
20:49:38  <frosch123> thanks andy :) going from train-only to hovercraft in the next item is just brilliant :)
20:49:55  <andythenorth> frosch123: that's fine right though?
20:49:59  <andythenorth> I mean it all fits
20:50:06  <andythenorth> if it doesn't, it's because the code is old
20:50:09  <andythenorth> and needs modernising
20:51:14  <andythenorth> anyway, so FIRS hotels are too cheap
20:51:25  <andythenorth> and lots can be built in MP to cheat
20:51:32  <andythenorth> so how expensive should they be to prevent that?
20:51:40  <andythenorth> £1m?
20:51:51  <andythenorth> I mean, how much is enough to stop people building lots of them?
20:52:00  <Terkhen> double the cost and do not let them be built next to each other
20:52:02  <Terkhen> :P
20:52:24  <andythenorth> I know :)
20:52:26  <andythenorth> a parameter
20:52:49  <andythenorth> omg, I've just had a totally awesome idea
20:52:50  <andythenorth> biab
20:54:44  <andythenorth> ok so my idea
20:54:50  <andythenorth> no I had a better one even
20:54:51  <andythenorth> hmm
20:55:03  <andythenorth> idea 1. make a parameter for every action 0 prop and every cb result
20:55:11  <andythenorth> for every industry and cargo
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20:55:19  <andythenorth> allows pretty comprehensive customisation
20:55:21  <andythenorth> miaow
20:55:21  <jasperthecat1> hi
20:55:35  <andythenorth> idea 2 is even better
20:55:43  <Supercheese> make parameters to determine the number of parameters
20:55:44  <andythenorth> make a parameter for every sprite number
20:55:54  <andythenorth> the value of which is an arbitrary string of nfo
20:55:54  <Supercheese> i.e. "show only basic parameters"
20:56:02  <Supercheese> "show all/expert parameters"
20:56:11  <andythenorth> no no that's silly
20:56:15  <andythenorth> my idea is sensible
20:56:15  <Supercheese> :D
20:56:26  <andythenorth> with my idea, players could runtime-patch any grf
20:56:35  <peter1138> hmm
20:56:35  <Supercheese> nested parameters
20:56:40  <peter1138> i'm making a guy
20:56:42  <peter1138> no
20:56:44  <peter1138> i'm making a gui
20:56:52  <peter1138> most important point:
20:56:56  <andythenorth> making a guy is quite different
20:56:57  <peter1138> what colour should the window be?
20:57:00  <andythenorth> I've made guys and guis
20:57:03  <andythenorth> they're not the same
20:57:17  <peter1138> i've noticed that everything is grey these days, except the terrain-build tools
20:57:18  <andythenorth> peter1138: red is nice
20:57:28  <andythenorth> I have a red truck.  It's off the road, I broke it
20:57:47  <Supercheese> Vote mode go
20:57:51  <Supercheese> +1 yellow
20:57:56  <andythenorth> what etc does your gui do?
20:58:09  <jasperthecat1> That's my favorite color, yellow.
20:58:33  <peter1138> routing restrictions
20:58:43  <peter1138> not sure if there's a point to it yet
20:59:30  <peter1138> i mean, you could do it all with orders ;p
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20:59:45  <frosch123> <- peter1138: it is said all company related windows are grey
21:00:19  <peter1138> but...
21:00:47  <frosch123> you want colourful tto windows? :)
21:00:52  <peter1138> yes!
21:01:24  <frosch123> <- the blue is totally creepy
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21:01:52  <Supercheese> New advanced setting! Window color! 32bpp!
21:02:00  <Supercheese> Exclamation point!
21:02:06  <peter1138> advanced patch setting: TTO style GUI :D
21:02:20  <Supercheese> Semitransparent windows
21:02:31  <Supercheese> Like Windows windows
21:02:41  <peter1138> i like the fact that the button background is still in the ttd graphics, but not used
21:02:42  <Supercheese> or I guess other OSes maybe
21:03:06  <peter1138> at least i think it is
21:03:07  <frosch123> i think ogfx omitted them
21:03:12  <frosch123> after wondering what they were :)
21:03:53  <frosch123> yes, they are in original graphics; there was some riddle during ogfx development what the sprites were supposed for
21:04:14  <frosch123> there are still 3 recolour sprites left though
21:04:19  <frosch123> which were never discovered
21:05:42  <Supercheese> have a class, bbl
21:07:06  <NGC3982> frosch123: Look's kinda cute.
21:09:01  <andythenorth> V453000: so did you make SuperCHIPS yet?
21:09:19  <frosch123> nuts & chips -> snaks
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21:09:22  <frosch123> *snacks
21:09:37  *** pjpe [] has left #openttd []
21:09:43  <andythenorth> munchies
21:11:58  * NGC3982 is so hungry.
21:12:02  <V453000> andythenorth: it is in progress, I made one
21:12:10  <V453000> rest should be done by a minion
21:12:13  <V453000> if minion gets bored, I do it
21:12:28  <V453000> my example for him, steel
21:12:31  <andythenorth> minions are in short supply
21:12:40  <V453000> 404 wtf
21:12:50  <andythenorth> not for me :P
21:12:57  <andythenorth> 404 on minions though
21:13:09  <andythenorth> V453000: what do you actually want to do?  NUTS version of CHIPS?
21:13:23  <andythenorth> I missed the start of the idea ;)
21:13:26  <V453000>
21:13:50  <V453000> andythenorth: the only original idea was to have a station set which shows all cargoes
21:13:59  <V453000> as in rubber, grain, stuff, stuff, everything
21:14:07  <andythenorth> hoo
21:14:11  <V453000> and nuts ofc has all cargoes drawn so I give minion cargoes, he does bidding
21:15:00  <peter1138> o_O
21:15:51  <Rubidium> that doesn't look like tto
21:16:06  <peter1138> not entirely
21:16:36  <andythenorth> bit zoomy for tto
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21:16:49  <andythenorth> or was it that big?
21:17:02  <andythenorth> it's ~ half my life ago :P
21:17:03  <DorpsGek> Commit by smatz :: r24915 /trunk/src (4 files) (2013-01-14 21:16:56 UTC)
21:17:04  <DorpsGek> -Fix: Several out-of-bounds reads
21:18:42  <peter1138> ignore the viewport you dofus
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21:20:03  <frosch123> is that a one-line patch?
21:20:18  <peter1138> not far off
21:20:47  <NGC3982> Detailed Perfor.. What?
21:20:49  <NGC3982> I want that.
21:20:55  <NGC3982> Is that in OpenTTD?
21:20:58  <frosch123> lol
21:21:12  <NGC3982> I found it!
21:21:22  <NGC3982> Six years later.
21:21:49  <andythenorth> apparently rhythm is a dancer
21:21:53  <peter1138> how to completely change the gui style:
21:22:01  <peter1138> replace DrawFrameRect() with something that uses sprites...
21:22:24  <NGC3982> By the way:
21:22:40  <peter1138> uhhh
21:23:05  <frosch123> who broke that? :p
21:23:37  <frosch123> oh, wait, it's a single articulated unit, isn't it?
21:23:52  <peter1138> yeah
21:23:54  <frosch123> stupid vehicle set, don't use it
21:24:55  <NGC3982> :D
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21:31:52  <Terkhen> good night
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21:40:38  <andythenorth> bye
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22:37:38  <oskari89> Someone should make cake for r25000 when it comes out
22:37:51  <oskari89> It's not that far away
22:40:12  <Wolf01> 'night
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22:40:59  <peter1138> wow, ottd looks ugly with that texture under everything :p
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23:03:20  <peter1138> yay, crashing ui !
23:04:05  <peter1138> cgdb bin/openttd
23:04:10  <peter1138> oops
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