Log for #openttd on 26th January 2013:
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00:34:58  <peter1138> hurr
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00:49:14  <Wolf01> 'night
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01:22:45  <Pikka> isn't it
01:22:57  <Supercheese> It definitely isn't not
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03:07:16  <Theiket> Can anyone tell me when I can buy shares in a company?
03:07:35  <Supercheese> The company has to be a few years old first
03:07:56  <Supercheese> Six years it seems
03:07:58  <Theiket> What if the company is over a decade old?
03:08:29  <Supercheese> Is it a multiplayer game?
03:08:33  <Theiket> Yes
03:08:34  <Supercheese> I think share buying is singleplayer only
03:08:47  <Supercheese>
03:08:57  <Theiket> Damn. I might take a look at the settings and see if I can change anything.
03:09:14  <Theiket> Thanks
03:09:19  <Supercheese> you're welcome
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04:26:21  <Supercheese> Heh, DMU autorefit to fruit, load fruit, drop off fruit, autorefit to passengers, load passengers...
04:27:19  <Supercheese> I guess they just stick the crates of fruit on the seats :P
05:41:29  <Flygon> ....
05:41:33  <Flygon> Hahaha oh wow
05:41:44  <Flygon> That has GOT to be a mistake
05:47:28  <Pikka> hmm
05:47:33  <Pikka> HMM
05:55:52  <Pikka> cargo payment calculation sure is proof that chris sawyer is a lunatic
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06:22:21  <Supercheese> Hah, first aircraft carrier was in 1861
06:22:47  <Supercheese> carrying hydrogen reconnaissance balloons, but those are still aircraft :P
06:23:14  <Supercheese>
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06:35:40  <peter1138> hmm?
06:41:35  <Pikka> "hmm" I wonder if some people will be annoyed if I use "CMNT" for coal ash :)
06:42:02  <peter1138> of course
06:42:28  <Pikka> but reusing cargo labels is good!
06:42:49  <Pikka> innit? :)
06:43:05  <peter1138> redefine them!
06:43:11  <Pikka> ho ho
06:43:13  <peter1138> and redefine the classes too!
06:43:22  <peter1138> that's why they're customizable right?
06:43:28  <Pikka> of course!
06:44:03  <Pikka> fertiliser
06:44:04  <Pikka> in bags
06:44:07  <Pikka> sounds good for vans
06:44:14  <Pikka> doesnt sound so good for hoppers and tankers
06:44:30  <peter1138> :-)
06:44:32  <Pikka> fertiliser in litres, vice versa :)
06:44:37  <peter1138> cargo subtypes
06:44:46  <Pikka> don't work like that
06:44:51  <peter1138> fake it!
06:45:04  <Pikka> no!
06:45:05  <peter1138> have a packing plant
06:45:09  <Pikka> it shall be bags and people shall like it
06:45:17  <peter1138> that converts bulk fertiliser to bagged fertiliser
06:45:28  <peter1138> then have more than 32 cargo types
06:45:32  <Pikka> yay
06:46:41  <Pikka> look at this silly cheat menu
06:46:52  <Pikka> "Jetplanes will not crash (frequently) on small airports
06:46:54  <Pikka> "
06:47:13  <Pikka> even with the default vehicles, it is not the case that large aircraft == "Jetplanes"
06:47:29  <Supercheese> Jetplanes --> Large Aircraft
06:48:54  <Pikka> hmm
06:51:09  <peter1138> oh you silly egrvts, ignoring my custom colour scheme :S
06:54:18  <peter1138> maybe i could... cheat
06:57:15  <peter1138> i think i will try it :D
06:57:34  <Supercheese> :O
07:11:58  <peter1138> yeah boy
07:13:01  <peter1138> now... why does egrvts return base + colour1 + colour2 * 16 instead of just base + bit 14
07:13:32  <Pikka> hysterical reasons
07:14:09  <peter1138> also, let's try these reversed colour planes
07:14:32  <peter1138> YEAH BOI
07:14:36  <Pikka> hax
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07:20:26  <peter1138> nah, the hackiest part of this patch is injecting recolour sprites
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07:31:41  <Pikka> ow andy
07:32:05  <andythenorth> o hai
07:33:51  <peter1138> hmm, all the sprites flicker at some point
07:33:57  <peter1138> but it's just for one frame
07:34:00  <peter1138> (we could be heroes...)
07:34:40  <andythenorth> aphex remix
07:38:20  <andythenorth> ho I've got a Peter Gabriel cover of it too
07:38:25  <andythenorth> but Let's Dance
07:44:11  <andythenorth> if looks could kill
07:44:39  <andythenorth> Pikka: I'd like to buy some made up trains for UKRS 2
07:44:46  <andythenorth> for use after about 2000
07:44:54  <Pikka> well
07:44:56  <Pikka> make some up
07:45:03  <Pikka> and post them on the tracking table or something ;)
07:45:11  <andythenorth> that involves work
07:45:13  <andythenorth> can't I just pay :P
07:45:19  <Pikka> probably
07:45:23  <andythenorth> where's your shop?
07:45:24  <Supercheese> the UKRS1 made-up trains aren't satisfactory, I take it?
07:45:24  <Pikka> otoh, everything is 66s
07:45:28  <Pikka> it's realistic, innit
07:45:36  <peter1138> 66s!
07:46:09  <andythenorth> everything a shed
07:46:15  <andythenorth> yes realism, that is good
07:46:51  <andythenorth> More Realism!
07:47:16  <Pikka> what niches do you feel need filling?
07:47:33  <andythenorth> small fast :P
07:47:33  <Pikka> smaller non-electric locomotives?
07:47:40  <andythenorth> ha let's be realistic
07:47:46  <andythenorth> DRS 20s and 37s
07:47:49  <andythenorth> GBRF 73s
07:47:51  <andythenorth> Colas 56s
07:47:58  <andythenorth> scrub the last one they're crappy
07:48:03  <Pikka> well
07:48:07  <andythenorth> that class 14 that works mainline
07:48:15  * andythenorth is not a foamer honest
07:48:19  <peter1138> heh
07:48:20  <Pikka> the 20s and 37s and 73s are already there, so what's the problem? :)
07:48:29  <Pikka> wrong liveries!
07:48:45  <andythenorth> the server owner has engine expiry on
07:48:48  <andythenorth> the 20 is there
07:48:51  <andythenorth> but reliability is poor
07:48:54  <andythenorth> Realism!
07:48:57  <Pikka> what year is it?
07:49:04  <andythenorth> about 2012 I think
07:49:07  <andythenorth> when I quit
07:49:10  <Pikka> hm
07:49:23  <Pikka> they should still be alrightish in 2012 perhaps...
07:49:25  <andythenorth> oh let's do the CargoTram thing
07:49:36  <andythenorth> Network Rail have them, we can play "let's pretend"
07:49:46  <andythenorth> they were trialled hauling wood in wales
07:50:32  <peter1138> oh right, i should place my 66s with powerhauls
07:51:40  <andythenorth>
07:52:55  <peter1138> *replace
07:52:57  <peter1138> and those JBs
07:53:16  <andythenorth>
07:54:27  <Pikka> 67 is (relatively) small and fast...
07:54:42  <peter1138> it's no 400mph maglev! ;p
07:54:49  <Pikka> trucks are small and (relatively) fast ;)
07:55:32  <andythenorth> 67 is £18k / year
07:55:42  <andythenorth> I can't add it to trains that make £12k / year :P
07:55:47  <Pikka> cheap at half the price!
07:55:52  <andythenorth> nobody made a good truck set yet :)
07:55:57  <peter1138> woo, a-train
07:55:59  <Pikka> they might make more with a 67!!
07:56:08  <andythenorth> maybe
07:56:13  <andythenorth> if I replace the siphon vans :P
07:56:19  <Pikka> ooh
07:56:20  <peter1138> less powerful than the pendo though
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07:59:01  <Pikka> progress!
07:59:17  <peter1138> rates!
07:59:37  <peter1138> how long should an a-train consist be? :p
07:59:44  <andythenorth> coal ash :)
07:59:52  <andythenorth> presflo!
07:59:53  <peter1138> CMNT!
07:59:59  <Pikka> shh!
08:00:13  <peter1138> CASH?
08:00:22  <Pikka> no, cmnt :)
08:00:33  <andythenorth> fair points
08:01:02  <Pikka> such slow loading :)
08:01:14  <Alberth> moin
08:01:18  <andythenorth> o/
08:01:57  <Pikka> I get up to about 350/375kib loaded and then it kicks me :D
08:02:19  <andythenorth> it's a long long way to tipperary
08:02:21  <andythenorth> and brisban
08:02:28  <Pikka> about 20 minutes, peter1138
08:02:42  <andythenorth> even SSH is slow to our australian boxes :P
08:02:51  <peter1138> hmm
08:02:53  <Pikka> must be the heat
08:02:56  <andythenorth> lots of packet loss usually
08:02:59  <Pikka> or alternatively, the rain :)
08:03:02  <andythenorth> floods :P
08:03:02  <peter1138> what's the setting to increase the timeout?
08:03:34  <Pikka> they're telling us it's not going to flood this time, andy.  probably.
08:03:49  <peter1138> ok, max_join_time double
08:03:54  <peter1138> hope that's the right one
08:04:29  <andythenorth> so who's drawn one of those Windhoff things?
08:04:32  <andythenorth> someone should :P
08:05:02  <andythenorth> it's just cabs on a container flat
08:05:16  <peter1138> old ukrs had something like that no?
08:05:52  <andythenorth> I could add one to HEQS, but then we don't get all pikka's ukrs cleverness
08:06:06  <peter1138> there was that train that was 10 units long or something
08:06:06  <andythenorth> also drawing time is curtailed by "getting children haircuts"
08:06:10  <Pikka> ukrs didn't have something like that
08:06:15  <peter1138> except ottd didn't build it right for years and skipped the last piece
08:06:24  <Pikka> but if you draw it I'll add it to ukrs2
08:06:34  <peter1138> ok
08:06:39  <peter1138> *steals from ukrs1*
08:06:44  <andythenorth> there is one somewhere
08:06:45  <andythenorth> in a set
08:06:51  <andythenorth> might be a tram set actually
08:06:53  <andythenorth> not sure
08:07:07  <andythenorth> heqs has these
08:07:13  <andythenorth> which I am a bit too smug about
08:07:19  <andythenorth> also
08:07:24  <andythenorth> time to go :|
08:07:27  <andythenorth> bye
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08:13:39  <andythenorth_> Phone irc eh
08:13:44  <andythenorth_> Who knew
08:14:50  <andythenorth_> Pikka no clay hoods in ukrs 2?
08:15:51  <Pikka> aren't there?
08:16:20  <andythenorth_> Not firs clay afaict
08:16:25  <andythenorth_> Might be wrong
08:16:31  <Pikka> should be
08:16:45  <Pikka> on the mgr hoppers
08:16:49  <Pikka> and 5 planks
08:17:18  <Pikka> maybe if you didn't specify clay as covered it won't use them
08:17:25  <andythenorth_> ho
08:17:35  <andythenorth_> Classes :p
08:17:40  <Pikka> yes
08:25:16  <andythenorth_> Pikka no beer in tai? Fur shame
08:25:24  <Pikka> food
08:25:43  <andythenorth_> Food goggles
08:25:52  <Pikka> in fact, breweries become a subtype of fpp D:
08:26:26  <andythenorth_> Port: imports wine
08:26:44  * andythenorth_ should do a mediterranean economy
08:26:58  <andythenorth_> Olives wine cheese
08:27:04  <andythenorth_> Manana
08:28:48  <peter1138> invisible ships!
08:28:58  <andythenorth_> Pikka plastic...from? To?
08:29:18  <Pikka> from oil refineries to factories, same as PBI
08:29:42  <peter1138> lego shops
08:29:53  <andythenorth_> Toyland
08:29:54  <Pikka> yes
08:30:01  <peter1138> cargo type kids
08:30:09  <andythenorth_> Hmm maybe i can go lego shopping today
08:30:18  <Pikka> it could as well be "chemicals", but whatever
08:30:39  <peter1138> random cargo names
08:30:53  <andythenorth_> Stuffs
08:30:58  <Pikka> "refined products", eww
08:31:45  <andythenorth_> Yeah
08:31:56  <andythenorth_> Firs uses that lbal
08:32:11  <peter1138> A masked gunman has died after being pinned down and restrained by customers during an armed robbery at a bookmakers in Plymouth, police say.
08:32:15  <peter1138> well
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08:36:00  <Terkhen> good morning
08:36:17  <Alberth> moin Terkhen
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08:54:21  <Pikka> using big planes on small airports because crashes are turned off
08:54:23  <Pikka> how cheaty
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08:58:56  <peter1138> wut
09:03:00  <Supercheese> 'night
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10:07:15  <peter1138> anyway
10:07:18  <peter1138> as i was saying...
10:07:21  <peter1138>
10:07:40  <peter1138> egrvts now working and reversed cc supported
10:12:13  <V453000> :)
10:12:58  <Eddi|zuHause> peter1138: so does it work with GermanRV as well?
10:13:05  <peter1138> who knows?
10:13:13  <Eddi|zuHause> peter1138: test it? :p
10:13:23  <peter1138> germanrvw.grf?
10:13:25  <peter1138> hmm, 2008
10:13:34  <Eddi|zuHause> there are newer ones
10:13:49  <peter1138> not on the fruit
10:14:27  <V453000> openttdcoop pack
10:14:40  <Eddi|zuHause>
10:14:58  <Eddi|zuHause> V453000: the grf pack probably didn't update it
10:15:00  <peter1138> not interested
10:15:04  <V453000> ah
10:15:07  <peter1138> no bananas = no testing
10:15:49  <Eddi|zuHause> peter1138: then, please tell him that ;)
10:16:08  <peter1138> who?
10:16:16  <Eddi|zuHause> Uwe
10:16:23  <peter1138> why?
10:16:26  <peter1138> not my problem
10:17:00  <Eddi|zuHause> it's my problem, but if always the same people tell these people, it won't make it more likely for them to listen
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10:26:40  <peter1138> could do with depot windows resizing based on sprite size :S
10:28:03  <peter1138> Eddi|zuHause, anyway, if it doesn't do anything with recolours it probably works fine
10:28:26  <Eddi|zuHause> it does crazy stuff with recolours, that's why i'm asking
10:35:01  <peter1138> doomed waypoint concept!
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10:36:10  <Eddi|zuHause> the signal concept is equally doomed... but he doesn't get it...
10:39:33  <peter1138> oh no, it crashed when i added a ton of grfs!
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10:44:22  <peter1138> hmm, yeah
10:44:28  <peter1138> dbg: [sprite] Tried to load normal sprite #73551 as a recolour sprite. Probable cause: NewGRF interference
10:44:31  <peter1138> :p
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10:48:37  <peter1138> fixed that
10:48:55  <peter1138> not really a bug cos it only happens when changing newgrfs :p
10:49:13  <peter1138> heh, the 8/32bpp 2cc trains are... um...
10:50:59  <peter1138> very dark heh
10:51:10  <peter1138> also a bit too big
10:54:21  <peter1138> holy shit the 2cc set has a lot of vehicles
10:59:30  <Pikka> at least 3
10:59:54  <V453000> 3 useful ones, yes :)
11:00:23  <peter1138>
11:00:27  <peter1138> rgb recolours should be banned
11:02:02  <V453000> is that in trunk yet?
11:02:09  <peter1138> no
11:02:20  <peter1138> not sure it should be :p
11:02:49  <V453000> why not :d
11:03:20  <peter1138> ^ because
11:03:35  <V453000> whats wrong there :d
11:05:11  <peter1138> what's right there?
11:06:20  <V453000> its nice to have the option to make custom colours?
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11:21:17  <peter1138> damn, i need underground stations :p
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11:22:10  <Eddi|zuHause> code them! :p
11:22:29  <peter1138> nah they're a doomed concept
11:32:38  <__ln__>
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11:54:44  <andythenorth> underground stations smell
11:54:45  <andythenorth> of wee
11:55:40  <andythenorth> "oh look at my massive underground steel mill station"
11:55:50  <andythenorth> also the catchment area would need a z dimension
11:55:58  <andythenorth> and catchments are messy enough without gaining volume :P
11:57:44  <peter1138> should i allow rgb rectangle/line drawing?
12:00:01  <andythenorth> to the tile? Or arbitrarily to the screen?
12:00:18  <peter1138> to the screen
12:00:27  <peter1138> i mean window titles etc etc
12:00:49  <andythenorth> might as well
12:00:57  <andythenorth> if people use it for bad stuff, we can laugh at them?
12:01:12  <peter1138> um?
12:01:50  <andythenorth> patch authors could specify whacky window drawing?
12:01:54  <peter1138> no
12:01:57  <andythenorth> just a recolour?
12:02:01  <peter1138> o_O
12:02:08  <peter1138>
12:02:12  <peter1138> ^ window title bars etc etc
12:02:30  <peter1138> does not use rgb remap
12:02:40  <andythenorth> 'sliders by crayola'
12:02:41  <andythenorth> nice
12:03:07  <peter1138> no labels needed :p
12:03:11  <peter1138> except for contrast, heh
12:03:23  <peter1138> could improve that window i suppose:p
12:04:58  <andythenorth> Pikka ponk, do you have a spritesheet for container flat things?
12:05:16  <Pikka> probably
12:06:22  <peter1138> vehicle servicing should take time
12:06:54  <andythenorth> it does :P
12:06:56  <andythenorth> 38mph
12:06:59  <peter1138> pfft
12:07:03  <andythenorth> screws with your network mightily
12:07:57  <NGC3982> Morning people, and __ln__.
12:08:26  <Pikka>
12:08:29  <Pikka> there you go andy
12:13:56  <__ln__> morning NGC3982 and humans
12:14:59  <NGC3982> ;)
12:15:31  <peter1138>
12:15:32  <peter1138> ...
12:16:29  <Eddi|zuHause> peter1138: it's formula 1 style servicing :)
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12:23:59  <__ln__> what if one of them commits a crime and has to go to prison?
12:26:03  <Pikka> lolwut
12:26:17  <Pikka> presflo carries timber as default cargo with firs D:
12:26:46  <peter1138> liquified wood
12:28:00  <Pikka> my computer is too slow to keep up with the server
12:28:02  <Pikka> really? D:
12:29:24  <andythenorth> Pikka: FIRS uses WDPR
12:29:27  <andythenorth> which is bulk :(
12:29:31  <Pikka> oh
12:29:37  <andythenorth> hysterical raisins
12:29:38  <Pikka> TaI uses WDPR
12:29:41  <Pikka> which isn't bulk :D
12:29:44  <andythenorth> eh?
12:29:47  <andythenorth> naughty
12:29:59  <andythenorth> it includes wood chips
12:30:04  <andythenorth> you have to make it bulk :P
12:30:15  <Pikka> it doesn't and I don't ;)
12:30:21  <andythenorth> otherwise you are Out Of Spec :)
12:30:31  <Pikka> oh well
12:30:34  <andythenorth> and the will be trouble before bed
12:30:37  <andythenorth> there *
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12:31:13  <Pikka> how about "express" cargos with a note saying that "you should set another cargo class too", despite the fact that the default "express" cargo is "express" only?
12:31:35  <Pikka> as a means to.. what was it?
12:32:21  <Eddi|zuHause> Pikka: i thought about that, but discarded that thought
12:32:38  <Pikka> an attempt to propagate his own unqualified "tourists" concept against other vehicle set coders
12:32:52  <Eddi|zuHause> haha :p
12:33:29  * Pikka shrugs
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12:34:25  <Eddi|zuHause> with a properly built vehicle set, it should not matter whether WDPR is bulk or not. there should always be a wagon that loads it
12:34:37  <Pikka> the way I see it, we have weird cargo labels with weird cargo classes, courtesy of the continentals
12:35:00  <__ln__> why isn't the plural of human 'humen'?
12:35:05  <Pikka> it's better to stick with the existing cargo labels, because if every grf author makes up their own labels there's no point having them at all
12:35:25  <Eddi|zuHause> Pikka: we've had very lengthy discussions about how to bring some sense into the cargo scheme :p
12:36:03  <Pikka> and as far as cargo classes go, if it's a choice between making my wagons carry weird things and making mb's wagons carry weird things, I'll pick the latter. :)
12:36:25  <Eddi|zuHause> and then we had equally lengthy discussions about how to bring some sense into the railtype scheme :p
12:36:56  <peter1138> you're all mad
12:39:11  <Pikka> and exactly eddi, it shouldn't matter if my "WDPR" is "Lumber" and doesn't include woodchips, any vehicle set should still be able to carry it just fine
12:39:18  <Eddi|zuHause> yes, we care about trains and stuff... of course we are all mad
12:40:35  <Eddi|zuHause> Pikka: you may get weird effects with sets using the old cargo refit mask instead of the new include/exclude lists
12:44:11  <peter1138> WDPR... processed wood?
12:47:02  <Pikka> Forecast for Sunday
12:47:02  <Pikka> Cloudy with rain periods, heavy at times. Strong to gale force E to NE winds with damaging wind gusts, possibly locally destructive.
12:47:10  <Pikka> bring back the heatwave
12:47:36  <Pikka> A Severe Weather Warning for Damaging to Destructive Winds, Heavy Rainfall, Abnormally High Tides and Dangerous Surf is current. A Flood Warning is current for coastal rivers and adjacent inland streams and catchments.
12:48:19  <andythenorth> lovely
12:48:29  <andythenorth> go swimming
12:48:44  <andythenorth> Pikka: your vehicles refit on classes or labels?
12:49:19  <andythenorth> obv. both, but which are you relying on for graphics?
12:49:41  * andythenorth is making no sense to self
12:49:41  <andythenorth> nvm
12:49:45  <Pikka> depends :)
12:50:13  <andythenorth> after "The great 5 day class debate of 2011"
12:50:25  <andythenorth> I concluded that if you care, use labels, otherwise it's lucky dip
12:50:47  <andythenorth> also that there is lots of bad advice about classes :P
12:50:56  <Pikka> labels for what you have specific graphics for, classes for the rest, fairly straightforward :)
12:51:51  <Pikka> like the open wagons have specific loads for coal, iore, etc, and then just grey stuff for uncovered and hood for covered
12:52:22  <andythenorth> anyway
12:52:25  <andythenorth> you can break WDPR
12:52:33  <andythenorth> because the classes shouldn't fricking matter :P
12:52:36  <Pikka> yes
12:52:54  <andythenorth> maybe I should too
12:53:08  <andythenorth> I fill your wagons up with all kinds of random stuff :P
12:53:16  <Pikka> yep
12:53:20  <andythenorth> FISH in the big covered hopper :P
12:53:39  <Pikka> don't you just
12:54:23  <Pikka> meanwhile, upstate:
12:54:31  <Pikka> For Sunday:
12:54:31  <Pikka> Severe Fire Danger in the North West, Central West and Channel Country
12:54:31  <Pikka> districts, and southwest parts of the Northern Goldfields and Upper Flinders,
12:54:31  <Pikka> and western parts of the Maranoa and Warrego  districts.  Temperatures up to 43 degrees, relative humidity down to 15% and winds to 45
12:54:31  <Pikka> km/hr are expected.
12:58:27  <Eddi|zuHause> sounds nice :)
13:00:41  <Eddi|zuHause> reminds me of :)
13:01:53  <peter1138> and the coloured girls go do do-do do-do do do do..
13:03:06  <andythenorth> Pikka: bit biblical no?
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13:10:07  <andythenorth> so Windhoffs.  They come in 700hp-2100hp varieties (1 or 2 cab cars), and 75mph-86mph
13:10:19  <andythenorth> and seem to carry up to about 100t
13:13:03  <andythenorth> in Switzerland they are used as push-pull control cars with electric locos
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14:04:07  <andythenorth> `hm
14:04:10  <andythenorth> not powers of 2
14:04:14  <andythenorth> meh
14:07:46  <andythenorth> nvm
14:10:04  <andythenorth> ho ho FIRS r3333
14:10:06  <andythenorth> nice number
14:18:11  <Flygon> wait
14:18:17  <Flygon> Push pull with electric locos?
14:18:22  <Flygon> Are these Diesel locos or DMU's?
14:20:47  <andythenorth> one is a locomotive
14:20:50  <andythenorth> two is an MU :P
14:21:00  <andythenorth> it's a powered control car I guess
14:21:55  <Flygon> the MU portion Diesel or Electric?
14:23:20  <andythenorth>
14:23:22  <peter1138> what are you talking about?
14:24:17  <andythenorth> Windhoffs
14:29:57  <peter1138> loving this obnoxious lime green
14:30:47  * peter1138 ponder text colour too...
14:32:31  <andythenorth> I have imporved FIRS
14:33:35  <Flygon> andythenorth: Scuse the delay
14:34:03  <peter1138>
14:34:06  <peter1138> my poor eyes!
14:34:19  <Flygon> Ah, Diesel?
14:37:38  <andythenorth> peter1138: that's fricking awesome
14:37:40  <andythenorth> it actually hurts
14:45:09  <andythenorth> herp
14:45:17  <andythenorth> lang is a PITA
14:45:55  <andythenorth> english_us and english_au
14:45:58  <andythenorth> are stupid
14:46:22  <andythenorth> I should remove them from FIRS
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14:48:10  <Eddi|zuHause> andythenorth: a powered control car is called an engine
14:48:28  <andythenorth> k
14:49:47  <Eddi|zuHause> andythenorth: so why do you care about these?
14:50:00  <andythenorth> want some in UKRS 2
14:50:09  <andythenorth> I don't care what they're called - flygon does
14:51:16  <andythenorth> I have to draw them though :P
14:54:44  <Flygon> I'm confused
14:55:04  <Flygon> Here, what you'r driving from can either be a control cab of a locomotive or a control cab of a D/EMU
14:55:43  <Flygon> But non-powered cabs are banned by unions
14:56:05  <peter1138> *you're
14:56:09  <andythenorth> why are you confused?
14:57:16  <peter1138> non-powered cabs banned! useful
14:58:19  <Flygon> peter1138: Scuse the grammar error
14:58:21  <Flygon> Long story short
14:58:33  <Pikka> I shall call them Andypotatoes
14:58:56  <peter1138> these ttd colours look dull now ;(
14:59:00  <Flygon> Unions got freaked by incidents involving single-locomotive push-pull sets overseas, and refused to drive retrofitted Harris trains (retrofitted for Diesel use)
14:59:04  <andythenorth> my eyes my eyes
14:59:11  <Flygon> So now they operate with a Diesel on both ends
14:59:29  <andythenorth> australia: safety first
14:59:49  <Flygon> As it turns out, the P-class Diesels are so pathetically weak (compared to the modern DMU fleet) that they need the extra traction to work timetables anyway
15:00:26  <Flygon> I prefer a loco on each end for the acceleration benefits alone
15:00:38  <peter1138> oh god zbase vehicles are too big
15:01:12  <andythenorth> re-render
15:02:22  <peter1138> dynarod colours
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15:02:59  <peter1138> oh they're called dyno now
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15:09:21  <andythenorth> Flygon: here's your AU variant
15:09:46  <Flygon> I'm referring to Victoria
15:10:07  <Flygon> Each state has different standards, companies, and most frustratingly, gauges
15:10:15  <Flygon> I've NEVER seen a CargoSprinter in Victoria
15:10:26  <peter1138>
15:10:33  <peter1138> ^ do you even boundingbox?
15:10:33  <andythenorth> Flygon: there's only oen
15:10:47  <Flygon> Ah
15:10:49  <Flygon> Explains a lot
15:10:52  <Flygon> It's Perthbound
15:13:15  <Flygon> ...
15:13:27  <Flygon> Thank god the 80s never actually painted this like... this
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15:33:28  <Eddi|zuHause> nobody cares about bounding boxes :p
15:34:28  <Eddi|zuHause> this extra zoom makes it hugely obvious that they're toy cars
15:37:40  <andythenorth> herp
15:37:49  <andythenorth> I'm fixing my bounding box bug in FIRS :P
15:37:50  <andythenorth> right now
15:38:19  <andythenorth> so phooey :P
15:43:47  <andythenorth> wtf
15:43:50  <andythenorth> still flickering :P
15:44:08  <andythenorth> bored now :P
15:45:29  <andythenorth> it's inside the BB
15:45:30  <frosch123> make sure sprites do not extent towards left or right of west and east tile borders
15:45:40  <frosch123> the BB usually does not matter at all
15:45:43  <andythenorth> maybe the extents are wrong
15:45:54  <frosch123> and the rule "the sprite has to be inside the BB" is completly wrong
15:45:57  <frosch123> ignore it
15:46:03  <frosch123> delete it whereever you find it
15:46:07  <frosch123> it is the stupidest thing to say
15:46:12  <frosch123> it's just wrong
15:46:39  <peter1138> BB only matters when they interact
15:47:30  <andythenorth> so
15:47:46  <andythenorth> how is blue treated wrt 'cannot extend beyond tile borders' ?
15:48:11  <peter1138> andythenorth, don't extend below the the south edges either :p
15:49:08  <andythenorth> ok so ignore bounding box, just using that to show tile extent
15:49:09  <andythenorth>
15:50:06  <andythenorth>
15:50:11  <andythenorth> it's a childsprite btw
15:50:17  <andythenorth> I could just solve this by deleting it
15:50:23  <andythenorth> but then I don't learn anything :P
15:50:50  <frosch123> oh, childsprites may not extent the size of the parent sprite
15:50:58  <frosch123> extent the parent sprite with transparency if needed
15:51:11  <andythenorth> ah
15:51:31  <andythenorth> meh, delete
15:51:37  <andythenorth> non-essential
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15:53:46  <oskari892> How many paraller rails do you have had in your scenarios, at maximum?
15:54:40  <oskari892> At the moment I've got 24
15:54:47  <oskari892> 12 in each direction
15:54:54  <peter1138> in a scenario?
15:54:57  <oskari892> Yes
15:55:12  <peter1138> you can place rails in a scenario
15:55:15  <peter1138> *can't
16:00:06  <oskari892> Well, scenarios -> games
16:00:18  <oskari892> I meant games, sorry :)
16:00:19  <andythenorth> so
16:00:22  <andythenorth> how do ports work?
16:00:28  <andythenorth> stuff -> in
16:00:32  <andythenorth> other stuff -> out
16:01:14  <Eddi|zuHause> yes, possibly like primary industries
16:05:34  <andythenorth> up
16:05:36  <andythenorth> +1
16:06:35  <andythenorth> dunno what amounts to use for in and out though
16:07:22  <andythenorth> amount out  - probably depends on cargo and economy
16:07:28  <andythenorth> amount in, meh, no idea
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16:15:20  <Wolf01> hello o/
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16:22:47  <Wolf01> whoa, this is really well done
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16:28:24  <andythenorth> ho yes
16:30:00  <peter1138> more details than a hornby
16:30:13  <peter1138> more details than a zbase sprite :S
16:30:19  <andythenorth> mmm hornby
16:30:24  * andythenorth needs to buy a trainset
16:30:27  <andythenorth> for the office
16:31:49  <andythenorth> eh?
16:31:54  <peter1138> what?
16:31:59  <Wolf01> who?
16:31:59  <andythenorth> why is cargodist described as micromanagement?
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16:32:07  <andythenorth> seems opposite to me
16:32:23  <andythenorth> why is infrastructure sharing micromanagement?
16:32:48  <peter1138> what's wrong with micromanagement in a game about management
16:32:54  <peter1138> i mean, trains are just secondary :p
16:33:24  <Wolf01> you could use only ships :P
16:34:05  <Rubidium> infrastructure sharing is definitely micromanagement. All infrastructure should be shared by everyone, just like non-rail infrastructure is
16:34:25  <Rubidium> adding all kinds of settings and payment systems just makes it micromanagementesque
16:34:35  <peter1138> :-)
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16:37:20  * andythenorth wants industry ownership
16:37:24  <andythenorth> but the foamers will never agree
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16:38:09  <Eddi|zuHause> there is no problem with micromanagement if you also have the appropriate macromanagement options
16:39:20  <andythenorth> +0.7
16:39:27  <peter1138> -0.01
16:40:52  <andythenorth> actually
16:41:01  <andythenorth> one of the things I hate most in games is micromanagement
16:41:04  <andythenorth> for example, in mario
16:41:14  <andythenorth> I have to actually press 'jump' to collect stuff and avoid baddies
16:41:25  <andythenorth> and 'right' to advance through the level
16:41:35  <andythenorth> I should just be able to set start and end point
16:41:39  <andythenorth> micromanagement is bad
16:41:39  <peter1138> hilolrious
16:41:57  <andythenorth> maybe :P
16:42:59  <andythenorth> peter1138: I fixed that FIRS fishing harbour bug you caused
16:43:05  <andythenorth> with flickery flicker
16:43:08  <Wolf01> andythenorth, you gave me a great idea, a platform game where you need to plan only the path, then see it play by itself
16:43:08  <peter1138> i caused? what?
16:43:20  <andythenorth> you reported it
16:43:26  <andythenorth> it didn't exist before then
16:43:39  <andythenorth> schrodingbug
16:45:05  <peter1138> i see
16:45:33  <andythenorth> tree, falling, forest, etc
16:45:37  <andythenorth> philosophy crap
16:45:48  <andythenorth> now I have to do some code tidying
16:45:50  <andythenorth> how droll :P
16:46:48  <peter1138> me too:
16:47:18  <peter1138> such nasty work :p
16:48:44  <andythenorth> mine looks easier
16:48:49  <andythenorth> more copy-pastey :P
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17:20:29  <peter1138> hmm
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17:45:30  <peter1138> right, time to rewrite
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18:26:47  <peter1138> urgh, rgb text colouring is ugly
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18:40:18  <peter1138> ok, tidied it up
18:41:02  <peter1138> it might even compile
18:42:03  <peter1138> ah that's better
18:42:07  <peter1138> no ugly global vars!
18:45:16  <DorpsGek> Commit by translators :: r24943 trunk/src/lang/estonian.txt (2013-01-26 18:45:09 UTC)
18:45:17  <DorpsGek> -Update from WebTranslator v3.0:
18:45:18  <DorpsGek> estonian - 4 changes by notAbot
18:54:40  <andythenorth> h
18:54:50  <andythenorth> mart3p has released new ISR ;)
18:59:30  <peter1138> lies
19:01:42  <andythenorth> for some value of 'release' :P
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19:05:49  <andythenorth> hrm
19:06:02  <andythenorth> bananas should have a nightly grfs option
19:06:50  <peter1138> nah, it'd be abused
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19:45:45  <peter1138> [master ad6fbad] Support RGB text colour.
19:45:47  <peter1138> YEAH BOI
19:46:48  <andythenorth> :)
19:47:01  <Supercheese> :O
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19:50:09  <peter1138> oh gosh
19:50:13  <peter1138> garish graphs!
19:51:58  <andythenorth> hrm
19:52:15  <andythenorth> if I use a virtual env, my runs in 7s instead of 13s
19:52:17  <andythenorth> quaint
19:52:26  <andythenorth> maybe different python versions :P
19:59:20  *** roadt_ [~roadt@] has quit [Ping timeout: 480 seconds]
20:05:06  <Alberth> import time; time.sleep(5)
20:06:22  *** Alberth [] has left #openttd []
20:06:28  <andythenorth> thanks :)
20:06:36  <andythenorth> trolls me and runs away :P
20:07:15  * Rubidium wonders whether Alberth returns in 5 minute, hours, days, weeks, forthnights, moons, months, years, ...
20:08:01  * andythenorth wonders if this produces valid nml
20:08:02  <andythenorth>                 accepted_cargos: [${','.join(['['+ i +', 8]' for i in industry.get_property('accept_cargo_types', economy)])}];
20:08:12  <andythenorth> ugly :)
20:09:03  <peter1138> heh
20:09:33  <andythenorth> ho seems to work
20:09:44  <peter1138> is it as ugly as my colour schemes?
20:10:22  <andythenorth> about same
20:11:09  <andythenorth> breaking savegames is worth a minor version bump eh?
20:11:20  <frosch123> maybe you can write it in awk syntax then :p
20:12:00  <andythenorth> :P
20:12:08  * andythenorth needs some port graphcs
20:12:16  <andythenorth> graphics *
20:12:54  <frosch123> About 716,000,000 results
20:13:17  <Eddi|zuHause> anyone besides me find it odd that UKRS2 has version 1.x and not 2.x?
20:13:37  <andythenorth> he
20:13:42  <Supercheese>
20:13:48  <Supercheese> Mmm, port
20:14:13  <andythenorth> there are not enough alcohol themed grfs
20:14:14  <frosch123> hmm, apparently i called it manual industries 2-r5
20:14:24  <Eddi|zuHause> andythenorth: a bunch of warehouses and cranes? ISR-style objects?
20:14:33  <andythenorth> Eddi|zuHause: fortunately dan has sent me some :)
20:14:39  <andythenorth> I just have to slice them and cra
20:14:44  <andythenorth> hmm
20:14:56  * andythenorth ponders a total graphics replacement grf
20:14:57  <peter1138> setting wait times is so awkward :S
20:14:57  <andythenorth> tabletop
20:15:03  <andythenorth> peter1138: +1
20:15:09  <peter1138> order list with a couple dozen items...
20:15:19  <andythenorth> anyone remember amiga micro machines?
20:15:27  <peter1138> yeah
20:15:30  <Eddi|zuHause> peter1138: timetabling in general is very lacking
20:15:40  <andythenorth>
20:15:49  <frosch123> peter1138: implement multiselection :p
20:15:55  <andythenorth> base set would be tablecloth etc
20:16:03  <andythenorth> industries would be cheeseboard, wine bottle
20:16:09  <Supercheese> :D
20:16:09  <andythenorth> delivery would be to 'plates'
20:16:13  <peter1138> frosch123, i'm still faffing around with doomed concepts
20:16:14  <andythenorth> (towns)
20:16:39  <Supercheese> Customer requires Food to grow. Food delivered this minute:
20:16:41  <frosch123> well, as long as they are fun :)
20:16:53  <peter1138> it's not like you need your eyes is it?
20:17:17  <Eddi|zuHause> andythenorth: lots of room for toyland replacements
20:17:19  <peter1138> rgb colours now supported for rectangles/lines/pixels and text
20:17:19  <peter1138> heh
20:17:41  <andythenorth> Supercheese: I think you added lots of redundant strings in to FIRS us english btw ;)
20:17:42  <frosch123> sounds like minimap
20:17:43  <andythenorth> nvm
20:17:46  <andythenorth> I committed it anyway
20:17:49  <peter1138> excluding minimap
20:17:55  <Supercheese> I just copied the regular english
20:17:56  <peter1138> cos that uses its own crazy pixel system :p
20:18:07  * Supercheese shrugs
20:18:11  <andythenorth> yeah :)
20:18:22  <andythenorth> so now any changes to english have to be made in two places not one ;)
20:18:32  <peter1138> no point in adding them if there's no change, right?
20:18:34  <andythenorth> you are now official translator
20:18:38  <Supercheese> :)
20:18:39  <frosch123> well, too many colours do not always improve looks :)
20:19:02  <frosch123> the broodwar minimap is kind of easier to read than the sc2 one
20:19:17  <frosch123> though it does not look as fancy :)
20:19:18  <andythenorth> did we solve 'setting up an MP game quickly' yet?
20:19:18  <peter1138> but zbase is perfect!
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20:20:06  <Eddi|zuHause> i'm always reading sim city when someone is speaking of sc2
20:20:13  <frosch123> maybe the minimap should use icons instead of colours
20:20:33  <Eddi|zuHause> takes my brain to adjust a bit each time "wait, he can't mean simcity, must mean starcraft"
20:20:34  <frosch123> if there are more than 10 industry types, the colours are quite useless
20:20:41  <peter1138> yup
20:20:50  <peter1138> and the legend is both too small and takes up too much space
20:20:58  <frosch123> and if you filter for a industry selection, it is kind of luck whether the colours become useful or not
20:21:26  <peter1138> that group of buttons should be moved back to the right hand size of the view
20:21:53  <frosch123> hmm, yeah, like the graph thingie
20:21:54  <Supercheese> The FIRS Sugar Refinery color is especially blarg, since the green blends in with the default green-terrain color
20:22:00  <andythenorth> use purple :P
20:22:04  <Supercheese> and I cba to change that
20:22:04  <frosch123> maybe it could even be expanded with some toggle button
20:22:17  <frosch123> most of the times you do not need the legend i thingk
20:22:18  <andythenorth> everyone should have a purple map
20:22:33  <Supercheese> Purple topography... yeah, no
20:22:51  <andythenorth> both of the greens have almost zero contrast
20:23:02  <frosch123> andythenorth: use matlab-style plots :) blue -> yellow -> red
20:23:07  <Eddi|zuHause> the industry map needs something to filter for input/output cargo, i always have to the industry chain, go to the cargo, and then click show on map
20:23:11  <andythenorth> I have no colour perception issues, but those green colours blend with the blue
20:23:27  <andythenorth> Eddi|zuHause: 'show sources of cargo'
20:23:30  <andythenorth> 'show demand for cargo'
20:23:40  <frosch123> i like the dark green
20:23:59  <Eddi|zuHause> andythenorth: i mean especially "show both ore mine and steel mill"
20:24:08  <frosch123> the purple is too disruptive
20:24:15  <frosch123> it makes no good contrast to most colours
20:24:16  <andythenorth> Eddi|zuHause: you can do that from industry chain?
20:24:27  <andythenorth> ho
20:24:30  <andythenorth> well my map is purple
20:24:39  <andythenorth> so one of you had better review FIRS colours :)
20:24:45  <andythenorth> and fix any that are broken on green
20:24:45  <Eddi|zuHause> andythenorth: yes, but only by choosing ore mine and steel mill, not by choosing ore
20:25:01  <frosch123> andythenorth: firs is the reason i coded the blink on mouse over :p
20:25:11  <andythenorth> Eddi|zuHause: I don't follow?
20:25:13  <Eddi|zuHause> andythenorth: which means i must always remember which industries have which cargo input/output
20:25:20  <andythenorth> yes
20:25:20  <frosch123> other than that i also use the chain window to filter
20:25:31  <andythenorth> you need up / down arrows for output / input
20:25:34  <andythenorth> on minimap
20:25:53  <Eddi|zuHause> andythenorth: that is not at all what i am talking about
20:26:03  <andythenorth> what are you talking about ?
20:26:22  <Eddi|zuHause> i want: ALL industries that have something to do with "ore"
20:26:35  <Eddi|zuHause> so i can have an overview what i can transport where
20:26:54  <andythenorth> so even tertiary industries in the chain?
20:27:06  <andythenorth> or just produce / accept?
20:27:41  <Eddi|zuHause> andythenorth: the same thing as "go to the industry chain display", "select ore", "show on map"
20:27:51  <andythenorth> but directly from minimap?
20:27:55  <Eddi|zuHause> yes
20:27:57  <andythenorth> yah
20:27:59  <andythenorth> makes sense
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20:28:18  <andythenorth> basically cargo filter for industry view
20:29:57  <peter1138> why is there no "output in binary" in c :S
20:33:32  <peter1138> oh balls
20:33:45  <peter1138> not enough bits :p
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20:36:23  <Kjetil> it's called hex
20:36:37  <peter1138> what is?
20:36:41  <Kjetil> binary output :P
20:36:47  <peter1138> no, that's hex output
20:37:08  <Kjetil> binary is just unpractical
20:37:16  <peter1138> no it's not
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20:37:48  <Kjetil> much nicer with encoded groups of 4 bits <3
20:37:49  <andythenorth> handbags
20:37:53  <peter1138> in this case my bit-stuffing is not nibble-aligned
20:37:55  <peter1138> and can't be
20:38:50  <andythenorth> oops
20:38:53  * andythenorth is short a few $
20:40:30  <Eddi|zuHause> oh... now there's a "football war" in egypt...
20:40:32  *** HerzogDeXtEr [] has quit [Ping timeout: 480 seconds]
20:42:09  <Eddi|zuHause> it would be an immediate candidate for "un-word of the year"
20:43:18  *** Superuser [] has quit [Quit: Leaving]
20:44:17  <andythenorth> hrm
20:44:21  <andythenorth> need to check more cargos :P
20:45:46  *** drac_boy [] has joined #openttd
20:45:49  <drac_boy> hi
20:46:18  <andythenorth> drac_boy!
20:46:35  <drac_boy> mm?
20:46:38  <andythenorth> come to see us
20:46:58  <andythenorth> been a while
20:47:17  <andythenorth> ugh
20:47:23  * andythenorth didn't think of something
20:47:43  <drac_boy> heh?
20:47:47  <drac_boy> what you doing anyway?
20:47:47  <andythenorth> "to double production deliver {SIGNED_WORD} [amount required cargos] within three months (or {SIGNED_WORD} [amount required cargos] for quadruple production)"
20:48:01  <andythenorth> [amount required cargos] <- there may be three
20:48:03  <andythenorth> or less
20:48:10  <andythenorth> and I need the units :(
20:48:15  <andythenorth> hmm
20:48:27  <andythenorth> Eddi|zuHause you had some recursive function to do this?
20:48:34  <drac_boy> heh still coding like crazy hm?
20:48:40  <andythenorth> cargos vary depending on the economy
20:49:15  <andythenorth> even if this can be figured out the result will be horrible to read
20:49:34  <andythenorth> cheat?
20:49:53  <Eddi|zuHause> andythenorth: cargolists? can you do those by newgrf strings?
20:49:55  <andythenorth> "deliver {SIGNED_WORD} units of required cargo"
20:50:09  <andythenorth> it's just ugly I think
20:50:56  <Eddi|zuHause> andythenorth: well you have a string for "units of cargo" for each cargo, so just push that string on the stack?
20:51:11  <andythenorth> "deliver 56,000l of petrol or 56t of food or 56 crates of goods, or combinations thereof"
20:51:11  <peter1138> {CARGO_TINY}
20:51:12  <andythenorth> or something
20:51:21  <peter1138> or maybw {CARGO_SHORT}
20:51:27  <andythenorth> it's basically ugly to explain how this works
20:51:32  <peter1138> or {CARGO_LONG}
20:51:39  <peter1138> param 1 = cargo type
20:51:44  <peter1138> param 2 = count
20:51:50  <andythenorth> yes
20:51:51  <frosch123> newgrfs do not have such string codes
20:51:55  <peter1138> :-(
20:51:59  <andythenorth> and does it make sense anyway?
20:52:01  <peter1138> they can't use them? hmm
20:52:15  <frosch123> it would need cargo translation and such fancy stuff
20:52:22  <peter1138> true
20:52:23  <frosch123> so, likely not easy to add at all
20:52:30  <andythenorth> 'deliver at least 56 units of cargo' ?
20:52:31  <frosch123> also, i don't get the usecase :)=
20:52:41  <andythenorth> it's an industry with production boost
20:52:47  <frosch123> industries usually know what they produce, so they can just write the whole sentence
20:52:51  <andythenorth> but between 1 and 3 input cargos depending on the economy
20:52:59  <frosch123> and don't need to awkwardly use generic substrings
20:53:04  <andythenorth> economies :P
20:53:17  <andythenorth> I can hard code this
20:53:24  <andythenorth> but even then, what would I write?
20:53:33  <peter1138> frosch123, not sure it would need cargo translation
20:53:47  <andythenorth> input cargos are food (t), goods (crates), petrol (l)
20:53:57  <andythenorth> and you need to deliver 56 units of them in any combination
20:54:01  <andythenorth> smells bad :P
20:54:03  <peter1138> hmm, depends where the cargo type comes from i suppose. hmm.
20:54:13  <Eddi|zuHause> andythenorth: decide what you want to write, then figure out how to code it, not the other way around
20:54:14  <frosch123> at least you have "19 Print unsigned word as short volume" and "1A Print unsigned word as short weight"
20:54:22  <andythenorth> Eddi|zuHause: that's what I'm doing
20:54:31  <peter1138> andythenorth, anyway, those {CARGO_*} codes exist, but apparently you can't use them :p
20:54:36  <frosch123> hmm, though i guess imperial also uses litres?
20:54:54  <peter1138> gallons
20:55:01  <frosch123> also in ottd?
20:55:04  <peter1138> maybe? dunno
20:55:10  <Supercheese> Seems to always be liters
20:55:17  <peter1138> no such thing as a liter
20:55:25  <Supercheese> My OTTD says there is
20:55:29  <peter1138> your ottd lies
20:55:30  <Supercheese> "117,000 liters of oil"
20:55:36  <peter1138> it's litres, silly
20:55:42  <andythenorth> herp
20:55:48  <andythenorth> I'm going to say 'units'
20:56:01  <Supercheese> litres <- spellchecker underlines that as not-a-word
20:56:09  <andythenorth> derp, I'll probably regret it
20:56:47  <andythenorth> you're a player: how many units is 15,000l ?
20:57:06  <peter1138> 15
20:57:17  <andythenorth> right, but this is the basic economy for basic people
20:57:24  <andythenorth> so I think it's 15,000 units
20:57:43  <peter1138> sounds like a gamescript
20:57:45  <andythenorth> one way to find out
20:57:49  <andythenorth> ship it :P
20:58:06  <andythenorth> gamescript?
21:03:25  <Eddi|zuHause> andythenorth: the graph window says "x units or x.000 lit(er|re)s"
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21:03:59  <andythenorth> oh :) thanks :)
21:05:10  <andythenorth> here's current text
21:05:14  <andythenorth> viable?  Or not?
21:05:57  <andythenorth> might be crappy gameplay anyway
21:06:02  <andythenorth> I should test
21:06:11  <Supercheese> Input/output cargos are random? semi-random?
21:06:30  <andythenorth> deterministic per economy
21:06:51  <andythenorth> if I want to vary them, I'll add multiple port industries with different names I think
21:08:18  <Eddi|zuHause> andythenorth: i'd make a separate line for "quadruple"
21:09:48  <andythenorth> "For quadruple production deliver 224 units of cargo within three months"
21:10:03  <andythenorth> too many words?
21:10:13  <Eddi|zuHause> should be fine
21:10:35  *** Nat_aS [] has quit [Ping timeout: 480 seconds]
21:10:52  <Eddi|zuHause> have you thought about time-based increase of cargo yet?
21:11:27  <andythenorth> thought about it
21:11:29  <andythenorth> think it's a good idea
21:11:38  <andythenorth> haven't figure out hth I'd do it yet
21:12:37  <andythenorth>
21:15:14  <frosch123> you should make the numbers yellow
21:15:25  <andythenorth> tried some stuff like that before
21:15:28  <frosch123> maybe also the double and quadruple
21:15:33  <andythenorth> if you make everything stand out...nothing stands out
21:15:41  <oskari89> Andythenorth: FISH needs to have a Titanic-class ship
21:15:47  <andythenorth> orl
21:15:51  <andythenorth> why?
21:15:58  <Eddi|zuHause> andythenorth: well, just check the date in the monthly production change callback, plus some random delay
21:16:08  <Rubidium> andythenorth: to get rid of excess cargo/passengers
21:16:11  <andythenorth> Eddi|zuHause: sounds sane
21:16:20  <frosch123> <- well, i like making the important stuff stick out
21:16:23  <oskari89> Because i have a docks with 7000+ passengers waiting or so
21:16:25  <Eddi|zuHause> andythenorth: CETS has some random delay for the colour change, but it might not be properly tested yet
21:16:28  <frosch123> everyone knows the text after the third time
21:16:33  <frosch123> but the numbers vary
21:16:54  <frosch123> but well, if your numbers are fixed and do not vary, ofc it does not need sticking out either
21:17:56  <andythenorth> yes :)
21:18:00  <peter1138> can i have a 35 bit integer please?
21:18:51  <Eddi|zuHause> andythenorth: in case of growing economy, also the booster requirements should grow
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21:19:14  <andythenorth> Eddi|zuHause: maybe
21:19:22  <andythenorth> I've been tweaking them based on gameplay
21:19:37  <andythenorth> it's important that they don't consume all the cargo on the map
21:19:42  <peter1138> silly ships
21:19:45  <peter1138> Age: 123 years
21:19:49  <andythenorth> but more production = more requirement
21:19:50  <andythenorth> maybe
21:19:57  <peter1138> Last service: 19th Nov 1916 (currently it's 2040)
21:20:01  <peter1138> Reliability: 81%
21:20:02  <peter1138> YEAH
21:20:05  <andythenorth> paddle steamers :)
21:20:10  <andythenorth> or not?
21:20:15  <peter1138> banquereau
21:20:31  <andythenorth> last forever :P
21:21:00  <Supercheese> must be powered by batteries
21:21:04  <Supercheese> specifically Energizers :P
21:22:23  <andythenorth> the port won't work on maps with no water
21:22:24  <andythenorth> should I care?
21:22:25  <andythenorth> :P
21:22:43  <peter1138> try making a map with no water
21:22:50  <peter1138> (without using the scenario editor)
21:23:21  <andythenorth> fails
21:23:29  <andythenorth> 0% -> 1%
21:24:03  <andythenorth> interesting
21:24:08  <andythenorth> problem solved then
21:24:27  <andythenorth> now just need some graphics and placement rules and crap
21:28:29  <Supercheese> graphics, always the hardest part :S
21:58:21  <Terkhen> good night
22:00:03  <andythenorth> bye
22:00:58  <Supercheese> Nice graphic, did you just put that together?
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22:02:03  <andythenorth> which?
22:02:08  <Supercheese> port mockup
22:02:11  <andythenorth> Dan did that
22:02:17  <andythenorth> a while ago
22:02:18  <Supercheese> roger
22:02:29  <andythenorth> building on coasts is a PITA :P
22:02:34  <Supercheese> amen
22:07:24  <peter1138> hmmmmmmm
22:07:29  <peter1138> if i ignore the LSB
22:07:34  <peter1138> then i can fit 24 pits into 21
22:07:37  <peter1138> no, 24 bits into 21
22:07:53  *** Dr_Tan [] has quit [Ping timeout: 480 seconds]
22:09:01  <andythenorth> bed innit
22:09:03  <andythenorth> bye
22:09:05  *** andythenorth [] has quit [Quit: andythenorth]
22:10:24  <Supercheese> Wah, NML throwing weird error
22:10:54  <Supercheese> Let's see what nonsense I coded to cause it
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22:14:54  <peter1138> yay for bitstuffing!
22:14:58  <peter1138> 3 bits of flags
22:15:00  <peter1138> 21 bits of RGB
22:15:04  <peter1138> 8 bits of colour index
22:16:16  <peter1138> althogh now i think of it i could've just made it a 4 bit company index and looked up the 24 rgb from there
22:16:28  <peter1138> never mind eh
22:19:37  <Supercheese> Ah, I was missing a .wave file
22:19:45  <Supercheese> the NML error indicated nothing of the sort :S
22:19:57  <Supercheese> .wav*
22:28:57  <Eddi|zuHause> should probably report that
22:29:14  <Supercheese> Well, the error was in an #included file
22:29:54  <Supercheese> Hmm
22:30:40  <Eddi|zuHause> what does that have to do with anything?
22:30:59  <Supercheese> Yeah, good point
22:41:34  <__ln__> does anyone know why the city of the publisher of a textbook is such an important piece of information in academic bibliographies? especially how hard a detail that is to figure out sometimes.
22:41:44  <Supercheese> no idea
22:42:02  <__ln__> *especially +considering
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23:06:20  <Pikka> winds light to variable
23:06:27  <Pikka> earthquakes in east acton
23:09:46  <Eddi|zuHause> i fear his madness has taken over completely
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23:34:00  <peter1138> heh
23:34:06  <peter1138> "can't remove part of station: there is no station here"
23:34:07  <peter1138> lies
23:34:15  <peter1138> there's just a vehicle on it :p
23:34:22  <Pikka> station? what station?
23:34:37  <Pikka> this?  this is a branston pickle sandwich.
23:34:58  <Markk>
23:35:01  <Markk> :D
23:35:55  <Supercheese> Oh wow
23:36:13  *** oskari89 [] has quit []
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23:38:10  <Supercheese> "Fixed an issue where fires created by Unicorns reignite repeatedly after being extinguished."
23:38:36  *** Progman [] has joined #openttd
23:39:07  <Supercheese> "Cats will no longer autonomously run through walls or full length windows as though they were doors ."
23:39:25  <Supercheese> "Toddlers can no longer get fleas ."
23:39:37  <Supercheese> How did that post miss those?
23:44:39  <peter1138> LRLR or LLRR?
23:46:55  <Pikka> LRRL
23:47:18  <Supercheese> (LR)^(1/3)
23:48:16  <peter1138> and which is which anyway? :p
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23:59:33  <Supercheese> Hmm, maybe I should just release an early, "alpha"-ish version of my object set
23:59:48  <Supercheese> I have far too many ideas I want to include in it that won't happen quickly :S

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