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00:02:42 *** supermop [~daniel_er@rrcs-208-105-82-227.nyc.biz.rr.com] has left #openttd [] 00:03:09 *** Biolunar [mahdi@blfd-4d083a2f.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 00:05:28 *** Celestar_ [~vici@mnch-5d85559c.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 00:05:52 *** Progman [~progman@p57A19727.dip.t-dialin.net] has quit [Remote host closed the connection] 00:07:45 *** Progman [~progman@p57A19727.dip.t-dialin.net] has joined #openttd 00:13:45 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Read error: Operation timed out] 00:16:45 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd 00:19:13 <Supercheese> Hmm, where do I find a list of all groundsprites... 00:20:42 *** APTX_ [~APTX@87-206-254-167.dynamic.chello.pl] has quit [Remote host closed the connection] 00:22:11 <Supercheese> Sprite aligner might have those 00:29:31 *** Progman [~progman@p57A19727.dip.t-dialin.net] has quit [Remote host closed the connection] 00:29:40 <Eddi|zuHause> the opengfx repo? 00:29:48 <Supercheese> sprite aligner had them 00:30:18 <Supercheese> I only needed the numbers 00:30:54 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 00:31:27 *** Progman [~progman@p57A19727.dip.t-dialin.net] has joined #openttd 00:33:29 *** Progman_ [~progman@p57A19727.dip.t-dialin.net] has joined #openttd 00:35:27 <Supercheese> Blarg, I need to make my objects snow- and desert-aware T_T 00:36:59 <Pikka> it's getting a bit wooly out there 00:37:02 *** Progman_ [~progman@p57A19727.dip.t-dialin.net] has quit [Remote host closed the connection] 00:37:07 *** Progman [~progman@p57A19727.dip.t-dialin.net] has quit [Remote host closed the connection] 00:37:33 <Supercheese> Is it just me, or do the OGFX+ landscape Wind Turbines freeze on one frame? 00:37:51 <Pikka> none of the weather stations are reporting much rainfall 00:37:55 <Pikka> because it's all coming in sideways 00:38:27 <Pikka> 87km/h at cape moreton 00:38:49 <frosch123> night 00:38:51 *** frosch123 [~frosch@frnk-590d5400.pool.mediaWays.net] has quit [Remote host closed the connection] 00:40:50 <Pikka> snow and desert aware is for chumps 00:41:15 <Supercheese> I guess I can just pass the spritelayout the tile_type in an argument 00:41:22 <Supercheese> hopefully make it simple 00:42:33 <oftcrash> So I'm trying to make Mars more productive rather than just laying about the solar system, but I'm struggling a bit with industry definition 00:43:07 <oftcrash> how are the input_multiplier_x fields used? 00:43:24 <oftcrash> sorry - in NML 00:43:59 <oftcrash> and then I'm also in dire need of some schooling around callbacks 00:44:04 <Supercheese> Hmm, I dunno, I'd say look at another NML grf 00:44:15 <Supercheese> FIRS has like, 4 layers of abstraction, though 00:44:33 *** Progman [~progman@p57A19727.dip.t-dialin.net] has joined #openttd 00:44:36 <oftcrash> I'm trying to make an industry dependent on incoming cargo. It uses the "produce_cargo_arrival" callback 00:44:59 <oftcrash> Yeah, I've been trying to work my way through FIRS 00:45:02 <oftcrash> its a challenge 00:45:38 <Supercheese> blah, I need the processed NML output, this python wizardry is intense 00:46:38 <Supercheese> Looks like every FIRS industry has [0,0] for input_multiplier_x 00:46:41 <Supercheese> http://bundles.openttdcoop.org/firs/nightlies/LATEST/log/firs.nml 00:47:05 <oftcrash> I tried to work with the build scripts on openttdcoop - they are very thorough, but I ended up rolling my own instead. Need to learn Python anyway. 00:47:21 <Supercheese> (that link is the processed NML, much easier to read) 00:47:33 *** tycoondemon [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [Remote host closed the connection] 00:47:38 *** tycoondemon [tycoondemo@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 00:47:42 <oftcrash> Yeah, I saw that. I can't tell if its because its something they don't need, or they do something fancy someplace else so that isn't needed 00:49:39 <Supercheese> looks like everything is handled in produce blocks 00:56:22 <oftcrash> There's a lot more going on in those than is in the wiki :) 01:03:16 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 01:07:59 <Wolf01> 'night 01:08:03 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 01:08:51 *** APTX [~APTX@87-206-254-167.dynamic.chello.pl] has joined #openttd 01:12:21 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Remote host closed the connection] 01:16:25 *** oftcrash [~KrisKnowl@pool-96-233-137-78.prvdri.fios.verizon.net] has quit [Quit: This computer has gone to sleep] 01:16:35 *** Biolunar_ [mahdi@blfd-4d083a2f.pool.mediaWays.net] has quit [Quit: My life for Aiur] 01:16:57 *** oftcrash [~KrisKnowl@pool-96-233-137-78.prvdri.fios.verizon.net] has joined #openttd 01:18:30 *** APTX [~APTX@87-206-254-167.dynamic.chello.pl] has quit [Remote host closed the connection] 01:18:47 *** oftcrash [~KrisKnowl@pool-96-233-137-78.prvdri.fios.verizon.net] has quit [] 01:19:48 *** APTX [~APTX@87-206-254-167.dynamic.chello.pl] has joined #openttd 01:41:03 <Pikka> hmm 01:41:41 <Supercheese> It seems there's a 99% chance "@seen Pikka" will end up with "Pikka: hmm" :P 01:42:55 <Eddi|zuHause> @seen pokka 01:42:55 <DorpsGek> Eddi|zuHause: pokka was last seen in #openttd 6 days, 8 hours, 34 minutes, and 56 seconds ago: <Pokka> if not more 01:43:05 <Supercheese> Yeah, snow- and desert-awareness was easier than I thought 01:53:48 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 01:58:22 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has joined #openttd 02:05:02 <Supercheese> Uh oh, more Simuscape drama 02:05:10 *** Nat_aS [~nat@00179a279bbd.click-network.com] has quit [Ping timeout: 480 seconds] 02:07:01 *** Progman_ [~progman@p57A19A60.dip.t-dialin.net] has joined #openttd 02:07:45 *** HerzogDeXtEr [~Flex@i59F6BCA1.versanet.de] has quit [Read error: Connection reset by peer] 02:09:44 *** Nat_aS [~nat@00179a279bbd.click-network.com] has joined #openttd 02:14:34 *** Progman [~progman@p57A19727.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 02:14:37 *** Progman_ is now known as Progman 02:16:58 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has quit [Ping timeout: 480 seconds] 02:20:06 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has joined #openttd 02:25:12 *** Progman [~progman@p57A19A60.dip.t-dialin.net] has quit [Remote host closed the connection] 02:26:50 *** Nat_aS [~nat@00179a279bbd.click-network.com] has quit [Ping timeout: 480 seconds] 02:26:57 <Flygon> Apperantly a car that could go 130km/h flat-out was considered fast in Australia, in the 60s... gah. Europe's been kicking our arse since the 30s @_@ 02:27:14 <Flygon> Oh, wait, 50s, derp 02:29:40 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has quit [Ping timeout: 480 seconds] 02:44:16 <Eddi|zuHause> even in the late 30s there were cars that could go 160 on a regular basis 02:44:49 <Eddi|zuHause> they were mighty expensive, though 02:46:26 <Flygon> Eddi: Here, well... nothing really went that fast. Barring airplanes. 02:46:56 <Flygon> There is that one steam locomotive class from New South Wales, but that barely prodded 160... 02:47:51 <Eddi|zuHause> we had scheduled steam trains running at that speed 02:47:59 <Eddi|zuHause> well, one... :p 02:53:34 <Flygon> Eddi: Ah. Here... well, we tended to have scedules that were slower than the trains 02:53:57 <Flygon> But even when the paper recorders ran out of paper, the trains rarely got to actually show their full force (lest conspicuousness show) 02:54:41 <Flygon> eg. the S-class here reached 140km/h, and the driver and fireman only went slower because they didn't want to look any faster than 20 minutes ahead of schedule 02:54:54 <Flygon> Nominal line speed was between 80 to 130 02:55:35 <Flygon> Frustratingly, even more advanced VR engines have been restored... and restricted to 80 due to beaurocratic mess 03:04:19 *** pugi_ [~pugi@dyndsl-091-096-037-124.ewe-ip-backbone.de] has joined #openttd 03:07:17 *** roadt_ [~roadt@60.168.82.236] has joined #openttd 03:10:16 *** pugi [~pugi@host-091-097-057-253.ewe-ip-backbone.de] has quit [Ping timeout: 480 seconds] 03:10:18 *** pugi_ is now known as pugi 04:12:51 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 04:25:04 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 04:59:30 *** pugi [~pugi@dyndsl-091-096-037-124.ewe-ip-backbone.de] has quit [] 05:16:27 *** confound [~hdp@glaive.weftsoar.net] has joined #openttd 05:24:45 <Supercheese> Well, now people can mess around with seagulls http://www.tt-forums.net/viewtopic.php?f=26&t=56780&start=60#p1063573 05:24:51 <Supercheese> (and other stuff) 05:34:31 *** Nat_aS [~nat@00179a279bbd.click-network.com] has joined #openttd 05:56:02 *** Eddi|zuHause [~johekr@p5DC66E14.dip.t-dialin.net] has quit [] 05:56:18 *** Eddi|zuHause [~johekr@p57BD521B.dip.t-dialin.net] has joined #openttd 07:41:53 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 07:42:09 <andythenorth> Pikka: you ok? Seen the weather reports 07:42:23 <Pikka> just been for a drive to the shops :) 07:42:31 <Pikka> merry goodtimes 07:43:39 <andythenorth> :P 07:44:42 <Pikka> whose idea was recoding TaI, anyway? D: 07:46:12 <andythenorth> mine 07:46:42 <Pikka> probably 07:46:59 <Pikka> lack of a global random seed is annoying 07:47:12 <Pikka> just have to make it a parameter D: 07:47:51 <andythenorth> there's no shenanigans with map you can do? 07:48:00 <andythenorth> position of first town or something? 07:48:15 <andythenorth> peter1138 ^ pikka needs a global random seed for newgrf 07:48:19 <Pikka> possibly 07:48:22 <andythenorth> can you make it so? :P 07:49:04 <Pikka> there is one global persistent storage per grf 07:49:40 <Pikka> which belongs to towns 07:50:25 <Pikka> I don't know if that means industries can access it via related object? 07:50:28 <andythenorth> what happened to the Vossloh thingy in UKRS 2? 07:50:35 <andythenorth> o/t 07:50:39 <Pikka> it blew up 07:50:43 <andythenorth> lame :P 07:50:54 <andythenorth> they're 99mph :O 07:51:02 <Pikka> maybe 07:51:06 <Pikka> not UK loading gauge though 07:51:06 <andythenorth> and way too much power 07:51:07 <andythenorth> hmm 07:51:16 <andythenorth> http://en.wikipedia.org/wiki/Vossloh_Eurolight#United_Kingdom_-_UKLight 07:51:32 <Pikka> hm 07:51:39 <andythenorth> hmm, maybe a 'futuristic' genset loco 07:51:39 <Pikka> well, these ones 07:51:48 <andythenorth> 3x1,000 hp 07:52:00 <andythenorth> only brings more hp online if needed 07:52:07 <andythenorth> how would that even be implemented? :P 07:52:12 <Pikka> magic ;) 07:52:31 <Pikka> these vosslohs are pretty much class 67ish 07:52:35 <Pikka> not like the ones in UKRS1 07:57:34 <andythenorth> yeah 07:57:41 <andythenorth> need this one :P 07:57:42 <andythenorth> http://en.wikipedia.org/wiki/MaK_/_Vossloh_G1206 07:57:58 <Pikka> that was the one in UKRS1 07:58:02 <Pikka> but it isn't UK loading gauge :) 07:58:12 <andythenorth> chop the cab off :P 07:58:28 <andythenorth> play "let's pretend" :) 07:58:40 <peter1138> oh realism 07:59:12 <peter1138> tops class 21! 08:00:22 <andythenorth> new railtype 08:00:26 <andythenorth> Euro loading gauge 08:00:33 <andythenorth> expensive to convert :P 08:01:01 <Pikka> can't run "normal" passenger trains on it because the platform gap is too big :) 08:01:46 <andythenorth> dedicated freight line 08:04:31 <Pikka> fright line, moite 08:06:05 <Pikka> hmm 08:06:39 <Pikka> need while loops in nfo :D 08:06:56 <peter1138> hmm, did they build HS1 with a sensible loading gauge? 08:07:16 <peter1138> guess it must be as it goes to europe 08:07:35 <Pikka> eurostars are built to UK loading gauges though 08:08:18 <peter1138> UIC GC 08:08:22 <Pikka> yes 08:08:38 <andythenorth> http://www.networkrail.co.uk/browse%20documents/rus%20documents/route%20utilisation%20strategies/freight/consultation%20responses/c/central%20railway.pdf 08:08:52 <andythenorth> Central Railway plans have been around for years 08:08:53 <Pikka> mad if you don't 08:10:19 <andythenorth> anyway I'm a cheater 08:10:26 <andythenorth> don't care about replicating UK :P 08:10:37 <andythenorth> it's just UKRS 2 is my favourite set right now :P 08:10:43 <Pikka> :) 08:10:55 <andythenorth> and after 20xx it gets a bit meh 08:11:01 <Pikka> true 08:11:02 <andythenorth> so does HEQS :P 08:11:04 <andythenorth> and FISH 08:11:15 <Pikka> and everything 08:11:18 <andythenorth> oh yeah 08:11:24 <andythenorth> maybe it's a non-problem 08:11:31 <Pikka> but on the other hand, we've pushed the start date forward 100 years 08:11:58 <Pikka> 1850-1950 is a fair trade for 2020-2050? 08:12:10 <andythenorth> I like 1870-2000 08:12:12 <andythenorth> wfm 08:12:15 <andythenorth> oops http://www.railpictures.net/viewphoto.php?id=422658&nseq=0 08:12:52 <Pikka> brook 'em 08:13:48 <Pikka> hmm 08:13:59 <Pikka> actually, my problem is not coming up with a "random" seed 08:14:16 <Pikka> it's turning that seed into an economic state :P 08:14:29 <andythenorth> ? 08:14:41 <andythenorth> recession / boom etc? 08:14:45 <Pikka> yes 08:15:06 <andythenorth> need NewEconomy 08:15:12 <Pikka> ;) 08:15:15 <andythenorth> bin the existing two, make it extensible 08:15:22 <Pikka> I am 08:15:24 <andythenorth> solve some issues that are currently hard for newgrf 08:15:29 <Pikka> :P 08:15:31 <Pikka> are they? 08:15:45 <andythenorth> industry closure is 08:15:49 <andythenorth> dunno about the others 08:15:58 <Pikka> well 08:16:07 <Pikka> we shall see if I can make the grf live up to my plans 08:16:25 <andythenorth> I should make this port 08:16:27 <Pikka> hard for newgrf, yes 08:16:29 <andythenorth> then I can release this grf 08:16:35 <Pikka> you should 08:26:21 * andythenorth works on it 08:27:01 <Pikka> hmmmmmmmm 08:27:54 <andythenorth> these tiles at 1, 255 are interesting :P 08:27:57 <andythenorth> for fishing harbour 08:28:06 <andythenorth> wonder wtf they're supposed to be doing :P 08:28:47 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 08:30:24 <Supercheese> 'night 08:30:38 *** Supercheese [~Password4@76.178.163.204] has left #openttd [] 08:33:31 *** Pokka [~Octomom@d58-106-52-16.rdl801.qld.optusnet.com.au] has joined #openttd 08:33:43 <Pokka> :) 08:33:52 <Pokka> my computer stayed up through two brownouts 08:33:58 <Pokka> but my router did not 08:36:33 <andythenorth> :P 08:36:45 <andythenorth> brownouts 08:36:48 <andythenorth> very sim city 08:37:47 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:37:50 *** mode/#openttd [+o Alberth] by ChanServ 08:37:55 <andythenorth> lo Alberth 08:38:05 <Alberth> hi andy 08:39:23 <Pokka> more like the wind blowing things into the powerlines 08:39:54 *** Pikka [~Octomom@d58-106-42-20.rdl801.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds] 08:39:57 <andythenorth> flying roos 08:40:23 <andythenorth> one day there'll be an australia set 08:40:32 <andythenorth> I mean a good one :P 08:40:40 <Pokka> pineapple 08:41:43 <andythenorth> is a good? 08:41:46 <andythenorth> I tried it once 08:41:53 <andythenorth> forget 08:42:24 <Pokka> nope 08:42:32 <Terkhen> good morning 08:43:46 <andythenorth> bonsoir Terkhen 08:43:57 <andythenorth> Pokka: what's wrong with it? 08:50:04 <peter1138> hmm 08:50:10 <peter1138> 5000 iterations of each layout 08:50:16 <peter1138> but it's not passed to the grf 08:50:20 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:50:26 <peter1138> seems a lot :p 08:51:01 <peter1138> at least for prospecting. hmm. 08:51:49 <peter1138> 10000 or 2000 tries for ingame placement 08:52:08 <peter1138> depending on whether it is "trying hard" heh 08:52:20 <peter1138> q 08:52:28 <Alberth> perhaps the initial placement must try harder to ensure not breaking industry chains? 08:54:09 <peter1138> yup 08:54:15 <peter1138> only used on game generation 08:54:54 <peter1138> so can we give that counter as feedback to a newgrf? 08:57:19 <andythenorth> one way to not break chains 08:57:26 <andythenorth> is that newgrf authors shouldn't make stupid grfs 08:57:52 <andythenorth> with 48 industry types 08:58:19 <peter1138> yes andy 08:58:55 <andythenorth> including industries with massive flat layouts that can't be placed on mountains 09:05:41 <Eddi|zuHause> all you need is a "smaller layouts" parameter+ 09:06:03 <Eddi|zuHause> btw, why are your power-outages racist? :p 09:06:06 <andythenorth> means redrawing 09:06:09 <andythenorth> redrawing is dull 09:10:50 <Alberth> peter1138: so what would the newgrf do with information "it is hard to build this industry" ? 09:11:49 <Alberth> a different strategy could be to get information on landscape shape requirements 09:12:30 <Alberth> (and do some landscaping to make it fit :) ) 09:21:53 * peter1138 ponders a new game 09:22:20 <peter1138> as it's 205x 09:24:48 <peter1138> larger map, sparser towns 09:25:42 <andythenorth> peter1138: Goal Script :P 09:25:45 <andythenorth> NoCarGoal 09:25:56 <andythenorth> not so good for "let's watch the trains" mind 09:25:58 <Pokka> Alberth, see flyspray 09:26:28 <Pokka> it would allow "desirable" placement conditions, rather than just "required" ones 09:26:33 <andythenorth> +1 09:26:40 <andythenorth> 'prefers towns' 09:26:43 <andythenorth> :P 09:26:46 <Pokka> yes 09:27:05 <Pokka> 'prefers mountaintops', but will still build /somewhere/ if there are no mountaintops available. 09:27:11 <andythenorth> I assume placement runs the full varaction 2 chain every time though? 09:27:17 <andythenorth> so this could just be done with random? 09:27:26 <andythenorth> 1/8 chance of not building on mountaintops 09:27:32 <Pokka> yes 09:27:38 <Pokka> but I want mountaintops if they're there 09:27:56 <Pokka> :) 09:28:07 <Pokka> and, if not mountaintops, I want hilltops 09:28:59 <Alberth> the other way around is to return a "desirability to build here", instead of yes/no 09:29:30 <Pokka> sounds more complex for you and less transparent for me :) 09:30:48 <andythenorth> do we really need an advanced setting to stop towns building on farmland? 09:30:50 <andythenorth> really? 09:30:53 <Pokka> no 09:31:00 *** Pokka is now known as Pikka 09:31:12 * andythenorth was roaming fS 09:32:45 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has quit [Remote host closed the connection] 09:33:07 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has joined #openttd 09:34:29 <Alberth> http://paste.openttdcoop.org/show/2075/ it's a bit more work, but not rocket science by any means 09:35:23 <Pikka> so what does this do, Alberth? 09:35:41 <Alberth> it keeps track of the most desirable place to build 09:35:56 <Alberth> rather than putting it down at the first spot you say "yes" 09:36:00 <Pikka> how does it decide how desirable a place is? 09:36:08 <Alberth> newgrf tells that 09:36:12 <Pikka> hm 09:37:09 <Pikka> could work, I guess. :) 09:38:44 <Pikka> mmm 09:38:58 <Pikka> wind gust speeds at cape moreton hit 126 km/h :) 09:39:30 <Pikka> 10 minute average speed is now 106 km/h 09:39:41 <Pikka> that's a pretty stiff breeze 09:41:52 <andythenorth> get a kite? 09:43:47 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has quit [Quit: No Ping reply in 180 seconds.] 09:43:48 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has joined #openttd 09:43:49 <peter1138> hmm, big map is big 09:45:03 <andythenorth> where is server? :P 09:45:13 <Pikka> I ate it 09:45:15 <Pikka> after I won 09:45:34 <Alberth> hopefully it was not a big server :) 09:45:59 <Eddi|zuHause> make it 2048x2048 with 10 towns and no automatic industries :p 09:46:11 <andythenorth> Pikka: flherne beat you anyway 09:46:28 <andythenorth> peter1138: 'temperate basic' eh? 09:46:36 <andythenorth> you need my new FIRS, with easier supply requirements :P 09:46:54 <andythenorth> not on banananas 09:46:55 <andythenorth> ain't done 09:55:48 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has quit [Quit: No Ping reply in 180 seconds.] 09:55:58 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has joined #openttd 09:55:59 <peter1138> cool, simuscape drama 09:56:39 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 09:57:59 *** Progman [~progman@p57A19A60.dip.t-dialin.net] has joined #openttd 10:01:21 <andythenorth> blearch 10:01:33 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 10:01:39 *** gamebuster [d4b69025@ircip2.mibbit.com] has joined #openttd 10:01:44 <gamebuster> anyone here? 10:01:51 <Eddi|zuHause> no. 10:01:59 <gamebuster> ok, bye 10:02:36 <gamebuster> is there a way to extract a .grf? :P 10:04:02 <peter1138> grfcldec 10:04:03 <peter1138> er 10:04:04 <peter1138> grfcodec 10:04:54 <Pikka> pliers? 10:05:16 <andythenorth> simuscape dramas? Really 10:05:23 <andythenorth> that's...silly 10:05:25 <peter1138> who'da thunk it 10:05:34 <gamebuster> dammit, grfcodec hates mac users :P 10:05:43 <peter1138> no, everyone does 10:06:44 <gamebuster> except for the mac users themselves? :P 10:07:17 <andythenorth> I hate mac users 10:07:23 <andythenorth> grfcodec works fine for me though 10:07:31 <andythenorth> what's the issue? 10:07:54 <gamebuster> not really an issue, just lazy to boot up my windows machine 10:08:02 <gamebuster> but it's booting now, so now I wait... :P 10:08:03 <andythenorth> why not use the OS X build? 10:08:13 <andythenorth> like me :) 10:08:15 <gamebuster> i must be blind 10:08:27 <gamebuster> i only see a linux and iwndows build :P 10:08:40 <andythenorth> oh 10:08:44 * andythenorth looks 10:08:47 <gamebuster> o nvm, wrong site 10:08:57 <gamebuster> http://www.openttd.org/en/download-grfcodec 10:09:02 <gamebuster> see, also no osx version :P 10:10:08 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has quit [Quit: No Ping reply in 180 seconds.] 10:10:09 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has joined #openttd 10:10:10 <andythenorth> oh 10:10:19 <gamebuster> maybe i could compile it 10:10:27 <gamebuster> but i think using the windows version is faster :P 10:10:35 <gamebuster> i'm not in the mood for compile errors 10:10:38 <andythenorth> k 10:10:52 <andythenorth> maybe I compiled mine 10:10:52 <gamebuster> or you could upload the osx binary :P 10:11:18 <gamebuster> o god, commandline on windows 10:11:49 <gamebuster> i instantly type "cd" and "ls"; they don't work and i should have known that... :P 10:12:00 <gamebuster> now i have to google all commands 10:12:41 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has quit [Read error: Operation timed out] 10:13:07 <Alberth> are you sure it's faster? :) 10:13:30 <gamebuster> not really... :P 10:14:00 <gamebuster> i hate compiling stuff 10:14:03 <gamebuster> it always fails :P 10:14:35 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has joined #openttd 10:14:38 <gamebuster> src/mapescapes.h:25:10: fatal error: 'boost/bimap.hpp' file not found #include <boost/bimap.hpp> ^ 1 error generated. make: *** [objs/info.o] Error 1 10:14:40 <gamebuster> see? :P 10:14:55 <andythenorth> gamebuster: http://dev.openttdcoop.org/attachments/download/3701/grfcodec.zip 10:15:01 <andythenorth> dunno if it has any deps 10:15:13 <Alberth> doesn't the readme or install instructions say you need boost at the machine? 10:15:16 <gamebuster> tnx :D 10:15:21 <gamebuster> what readme :P 10:15:23 <andythenorth> you may still need boost 10:15:36 <andythenorth> docs/readme.txt 10:15:43 <gamebuster> lol :P 10:15:45 <V453000> oooh drama, I like drama 10:15:50 <gamebuster> dmmit :P 10:15:53 <andythenorth> doesn't mention boost 10:16:08 <andythenorth> V453000: this is non-witty drama though :P 10:16:11 <Alberth> may be a compile-time only dependency 10:16:17 <andythenorth> it's just going to be 'wall of text' drama 10:16:19 <andythenorth> which is boring 10:16:34 <andythenorth> who's mod? 10:16:37 <gamebuster> tnx andy, it works 10:16:41 <andythenorth> just close the thread already as pointless 10:16:44 *** frosch123 [~frosch@frnk-590f7376.pool.mediaWays.net] has joined #openttd 10:16:49 <andythenorth> gamebuster: I'm going to delete it from the devzone then 10:16:57 <andythenorth> don't want old versions lying around ;) 10:17:12 <V453000> still good drama 10:17:26 <andythenorth> V453000: I totally disagree with you 10:17:28 <andythenorth> let's fight 10:18:33 <gamebuster> i love opensource stuff <3 10:20:51 <Pikka> madness? 10:20:54 <Pikka> this 10:20:55 <Pikka> is 10:20:58 <Pikka> simuscape 10:21:13 *** DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 10:22:40 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has quit [Ping timeout: 480 seconds] 10:22:44 <gamebuster> lol, an 11MB png file with ground sprites :D 10:23:20 <planetmaker> moin 10:24:04 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 10:25:00 <peter1138> 32bpp 4x sprites are large, woo 10:25:35 <Rubidium> but 32bpp doesn't have such large PNGs 10:25:36 <gamebuster> i'm trying to create a tiny RTS game in HTML5, using 32bpp ground tiles to test :P 10:25:43 <Rubidium> s/32bpp/zbase/ 10:26:24 <gamebuster> i have ben robbins' ground tiles here; its one big ass png :P 10:27:58 <planetmaker> does the license allow usage or do you have permission? 10:28:15 <gamebuster> i dont know; no 10:28:36 <gamebuster> but its for personal usage only :P 10:28:44 <gamebuster> just testin' 10:29:16 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has joined #openttd 10:29:35 <gamebuster> once i got it working and i want to put it online, i will search for a "legal" one 10:30:04 <gamebuster> i assume the grf's all have a simular format 10:30:45 <planetmaker> depends on similar. But grfcodec will give you a single large png (or a few) in all cases by default 10:30:46 <Alberth> it's usually a lot simpler when you directly experiment with the sprites you can use in the release; at the least it reduces the effort to code the right offsets of all sprites. It also allows you to make screen shots of your experimental results 10:31:14 <gamebuster> @planetm great :) 10:31:18 <planetmaker> and what Alberth says. It's double work :D 10:31:37 <gamebuster> the offsets are stored in the nfo, arent they? 10:31:42 <planetmaker> yes... 10:31:47 <gamebuster> problem solved :P 10:31:57 <gamebuster> regular expressions to the rescue 10:32:19 <Alberth> what makes you think the new version is available with offsets? 10:32:30 <gamebuster> i don't 10:32:58 <Alberth> so how does nfo solve the problem then? 10:32:58 <gamebuster> its just a personal testing project 10:33:03 *** FlyingFoX [~quassel@sanktwendel.weh.rwth-aachen.de] has left #openttd [] 10:33:09 <gamebuster> it is not intended as anything to release 10:33:24 <gamebuster> just a sunday afternoon testing project :P 10:50:41 *** Wolf01 [~wolf01@host204-174-dynamic.52-82-r.retail.telecomitalia.it] has joined #openttd 10:50:47 <Wolf01> moin 10:56:05 *** Pokka [~Octomom@d58-106-52-16.rdl801.qld.optusnet.com.au] has joined #openttd 10:56:10 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 11:03:34 *** Pikka [~Octomom@d58-106-52-16.rdl801.qld.optusnet.com.au] has quit [Ping timeout: 480 seconds] 11:10:22 <gamebuster> what's moin? :P 11:10:42 *** fonsinchen [~fonsinche@brln-4d0c3470.pool.mediaWays.net] has joined #openttd 11:10:44 <Alberth> http://en.wikipedia.org/wiki/Moin 11:11:12 <Alberth> hi Wolf :) 11:11:49 <planetmaker> hi Wolf01 :-) 11:26:37 <frosch123> gamebuster: maybe it's a result of the dutch/german domination in this channel :p if you mix those two i believe you end up with frisian stuff :p 11:27:42 <planetmaker> :-) 11:34:02 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 11:34:57 *** pugi [~pugi@dyndsl-091-096-037-124.ewe-ip-backbone.de] has joined #openttd 11:39:50 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 11:45:47 <gamebuster> i'm dutch, but i've never heard of it before :P 11:46:23 <gamebuster> and i've never heard it in germany either 11:48:54 <planetmaker> you've never been to the Northern parts of either then ;-) 11:49:41 <Eddi|zuHause> traditionally, "moin" (or "moin moin") is a greeting in a rather small area near Hamburg. it has somewhat spread since the introduction of television 11:50:23 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 12:08:30 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 12:09:07 <fonsinchen> quiz: https://github.com/fonsinchen/openttd-cargodist/blob/fixes/src/station_gui.cpp#L979 12:09:15 <gamebuster> northern, as in, groningen/friesland? 12:09:28 <fonsinchen> Why does that actually compile? What does it do? And how can I make it do what I want it to do? 12:09:32 <gamebuster> because I lived in Hoogeveen (drenthe) 12:10:07 <gamebuster> why shouldn't it compile? 12:10:40 <fonsinchen> The anonymous struct should not be allowed there because it's a declaration, not an instantiation. 12:10:45 <fonsinchen> (I think) 12:11:15 <gamebuster> good point, i think 12:11:21 <gamebuster> too bad i hardly know any CPP :P 12:11:26 <Alberth> you can have anonymous structs in C/C++ 12:11:39 <fonsinchen> At least it doesn't do what it should. One thing is that for weird reasons, "transfers" is not actually private there. 12:11:43 <Alberth> ie typedef struct { ... } foo; is quite normal in C 12:12:30 <gamebuster> but the "foo" is missing; it is anonymous and it isn't assigned to a variable/property/whatever it is called in C++ :P 12:13:00 <Alberth> the "foo" is part of the typedef, not of the struct 12:13:30 <gamebuster> o i get it, you can either assign a "station" or a cargo + transfers 12:13:37 <Alberth> fonsinchen: struct makes everything public by default, or am I missing something? 12:14:16 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 12:14:31 <gamebuster> i wish my C/C++ skillz were better. Too bad i've no point in using C/C++ because i've no reason to use it 12:14:47 <Alberth> ie private: bool transfers ? 12:14:48 <frosch123> fonsinchen: i think that code is invalid according to 9.5.2 of c++98 12:14:57 <gamebuster> and it's a little too much to learn as a hobby :P 12:14:59 <Eddi|zuHause> is that just me or is the indentation on that page totally broken? 12:15:20 <gamebuster> i think its just you, or our definition of "totally broken" differ 12:16:01 <gamebuster> i think this is the nicest sourcecode i've ever seen in an opensource game :P 12:16:15 * fonsinchen checks the C++ standard 12:16:17 <gamebuster> i can actually somewhat understand what the **** is going on here :P 12:16:21 <Alberth> it misses a lot of @return :) 12:16:58 <gamebuster> it never returns anything :P 12:17:16 <Eddi|zuHause> www.informatik.uni-halle.de/~krause/Bildschirmfoto20.png 12:17:22 <gamebuster> or do you like "@return void" comments :P 12:17:27 <frosch123> hmm, actually... does the compiler interpret it as definition of a nested type, or as a member variable 12:17:33 <frosch123> it's neither 12:18:41 <Eddi|zuHause> please tell me that it doesn't look like this for everyone else... 12:20:27 <frosch123> no, it does not look like that for me :p 12:20:38 <frosch123> it's properly indented here 12:20:43 <gamebuster> here as well 12:20:57 <gamebuster> looks like a font is missing 12:21:15 <gamebuster> and its using a non-fixed-width font :P 12:21:20 <Eddi|zuHause> it looks correct in firefox 12:21:38 <Eddi|zuHause> and this is clearly a momospace font 12:21:46 <Eddi|zuHause> just the number of spaces is wrong 12:22:15 <gamebuster> hmm you're right :P 12:23:44 <fonsinchen> I should probably check what the compiler does there and write a bug report for the GCC folks ... 12:24:08 <fonsinchen> However, probably it's just some case of "undefined behaviour" I'm triggering there. 12:25:08 <Eddi|zuHause> who actually completely understands the C++ specs? :p 12:25:08 <fonsinchen> As it is now it somehow writes and reads from different places when you try to interact with "cargo". 12:25:47 <fonsinchen> So you can't retrieve certain entries once you've inserted them. 12:26:01 <Eddi|zuHause> i think konqueror does something wrong with replacing the tabs :/ 12:27:13 <Eddi|zuHause> or it's some magic javascript involved 12:27:39 <Eddi|zuHause> which won't work if javascript is disabled 12:27:49 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 12:33:16 <fonsinchen> so I need to define a struct CargoAndTransfer somewhere and refer to it there. However, as that cannot be anonymous, I have to write some more glue code to get all the casts and assignments right. Looks ugly. 12:34:02 <fonsinchen> Or I just don't pack it so tightly and add an extra member "transfer" outside the union. Also ugly. 12:34:12 <Alberth> unions are somewhat ugly in OO 12:35:48 <fonsinchen> In this case it's justified. A CargoDataEntry can only refer to either a station or a cargo. 12:36:16 <fonsinchen> And the information if there are transfers is only interesting for cargo entries if cargodist is disabled. 12:36:52 <Alberth> in pure OO, you'd make two classes, but openttd is a hybride :) 12:37:09 *** HerzogDeXtEr [~Flex@i59F6BCA1.versanet.de] has joined #openttd 12:39:28 <fonsinchen> I should probably make 3 classes. RootDataEntry, CargoDataEntry, StationDataEntry. That will further bloat the code, though. 12:40:04 <Alberth> yeah, it's not the typical openttd solution 12:40:30 <peter1138> drop down lists 12:44:50 <fonsinchen> template<class Tchild> class CargoDataEntry { ... }; 12:44:59 <fonsinchen> great 12:46:07 <Alberth> when in doubt build a meta-level :p 12:47:07 <Eddi|zuHause> peter1138: yes/no/filenotfound? 12:47:38 <peter1138> if you want 12:49:51 <andythenorth> annual profit is lame 12:49:56 <andythenorth> why not lifetime profit? 12:50:04 <andythenorth> annual profit is crappy for ships 12:50:50 <Eddi|zuHause> code it 12:51:13 <Eddi|zuHause> but "lifetime profit" may mean that it will take ages until you are notified of a problem with your network 12:51:48 <fonsinchen> template<class Tchild, class Tparent, class Tid> ... template<class Tsubject>CargoSorter ... I think I know why I didn't do that when I first wrote that code. 12:51:50 <andythenorth> I turn all those off anyway 12:52:27 <Eddi|zuHause> fonsinchen: have you ever looked at YAPF internals? :p 12:52:52 <fonsinchen> briefly. Why? 12:53:10 <Eddi|zuHause> it has like 7 nested layers of templates, or so 12:53:18 <Eddi|zuHause> i think KUDr was a madman :p 12:54:14 <fonsinchen> I'm also using templates in other places. But just to differentiate between to types of IDs; that seems silly 12:56:04 <Eddi|zuHause> either you use inheritance, or templates, or unions, or... something will always be ugly 13:08:06 *** Rock [~Rock@ip104-224-211-87.adsl2.static.versatel.nl] has joined #openttd 13:08:43 *** Rock is now known as Guest5895 13:09:22 <Guest5895> hi, I have a quick question 13:09:38 <Guest5895> been hearing about this game from my collegues lately and wanted to give it a try 13:09:45 <Guest5895> what version would you suggest me getting? 13:09:58 <planetmaker> http://www.openttd.org/download-stable 13:10:21 <Guest5895> ok :) 13:22:08 *** tokai|mdlx [~tokai@port-92-195-2-167.dynamic.qsc.de] has joined #openttd 13:26:46 <gamebuster> http://i.imgur.com/zP0Au51.png only 9999 days left before i ported openttd to HTML5 :D :P 13:27:34 <gamebuster> time for breakfast 13:27:55 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:43:02 <peter1138> is that how screenshots are made on a mac? 13:43:08 <peter1138> with shadows around window borders... 13:44:04 <Alberth> gamebuster: and does the sprite license allow publishing such examples? 13:44:11 *** St3f [~Anonymous@53577204.cm-6-8b.dynamic.ziggo.nl] has joined #openttd 13:48:02 <andythenorth> bets on whether this simuscape thread ends well? 13:48:19 <andythenorth> I put £5 on someone having a huff before the day is out 13:48:43 <Eddi|zuHause> you posted there, that might as well be like a godwin event... :p 13:49:00 <andythenorth> should just lock the thread 13:49:05 <andythenorth> but maybe that's overkill 13:49:22 <andythenorth> or at least move it to off-topic with all the crap I don't read 13:49:51 <V453000> :D 13:49:54 <V453000> WAR! 13:50:11 * Rubidium wonders what the final solution to this conflict will be 13:50:40 <peter1138> find a pram 13:50:42 <V453000> I will tell you that Rubi :) nothing at all 13:50:52 <peter1138> throw the baby's toys out of it 13:51:04 <peter1138> find a saucepan, jump into a fire 13:51:18 <andythenorth> I don't get the issue 13:51:25 <andythenorth> some people want to develop in private 13:51:30 <V453000> there isnt really any issue 13:51:34 <andythenorth> they haven't been coming by and making dramas in tt-forums recently 13:51:43 <andythenorth> so why are 'we' making dramas at them : 13:51:44 <andythenorth> :P 13:52:05 <V453000> because a random person touched the topic :D seriously no reason 13:52:26 <gamebuster> alberth: i don't know; maybe the author will sue me for publishing 13:52:33 <Eddi|zuHause> andythenorth: honestly, i see a civilized discussion, not a "drama"... so what are you complaining about? 13:52:54 <andythenorth> hmm 13:52:56 <andythenorth> maybe you're right 13:53:16 <V453000> tbh I sort of understand why does someone create a separate page where they develop stuff, I even partially understand all the registering and stuff rules, but what I absolutely fail to understand is why not bananas 13:53:41 <andythenorth> because they don't want to :) 13:53:44 <andythenorth> end of? 13:53:44 <peter1138> cos bananas doesn't let them remove old versions 13:53:48 <peter1138> and they think they need to 13:53:53 <V453000> I know that, but that isnt why :) 13:54:03 <V453000> lol 13:54:06 <V453000> well thats dumb :) 13:54:07 <peter1138> never mind that because it's a manual update, people are more likely to be using old version 13:54:10 <Alberth> gamebuster: unfortunately, it is very easy to mess up these things, it pays to be ahead of them and first check before using something, imho 13:54:10 <peter1138> +s 13:54:17 <andythenorth> I actually can't se anyone mentioning trolling 13:54:20 <V453000> he 13:54:21 <andythenorth> so I am baffleds 13:54:28 <andythenorth> what is Dave on about? 13:54:56 <V453000> nothing as always? 13:55:15 <andythenorth> ah 13:55:16 <andythenorth> yes 13:55:17 <andythenorth> that 13:55:19 <frosch123> well, i somewhat have the hope that dave leaves ttf and joins simuscape 13:55:41 <andythenorth> the only person who has mentioned trolling recently is that guy who was in a huff about something 13:55:43 <andythenorth> and me 13:55:56 <andythenorth> anyway, my harbour is broken :P 13:56:24 <V453000> I think nuts is stable for now :> 13:56:36 <peter1138> phew 13:57:25 <planetmaker> <gamebuster> alberth: i don't know; maybe the author will sue me for publishing <-- that's a dangerous attitude. We've see what you ask for 13:57:31 *** Progman [~progman@p57A19A60.dip.t-dialin.net] has quit [Remote host closed the connection] 13:58:53 <gamebuster> i like to play dangerous games 13:58:54 <Alberth> if you have a million or so euros to spare, it's no problem, but otherwise, it could cost you dearly 13:58:59 <peter1138> o_O 13:59:42 *** Progman [~progman@p57A19A60.dip.t-dialin.net] has joined #openttd 14:00:19 <gamebuster> i thought creating a HTML5 mini RTS using some OpenTTD sprites was a waste of time, but looks like some people found higher levels of wasting time 14:03:05 <andythenorth> is it nap time? 14:03:23 <gamebuster> no, its breakfast time 14:03:24 <gamebuster> for me 14:03:40 <gamebuster> its 3PM and haven't eaten anything yet 14:03:54 <V453000> clearly nap to me 14:03:56 <V453000> bai 14:06:00 <Pokka> it's exploding ostrich time 14:06:10 <gamebuster> its nutella time 14:06:41 <Eddi|zuHause> nudossi!! 14:06:58 <Eddi|zuHause> :p 14:08:55 <andythenorth> Pokka: got a video of that? 14:09:27 <Alberth> it was lost in the blast 14:10:14 <Pokka> undoubtedly 14:10:19 <andythenorth> hrm 14:10:28 <Pokka> also 14:10:31 <andythenorth> I don't really want to convert these 32 spritelayouts to templated methods 14:10:35 <andythenorth> shall we play a bit more? 14:10:40 <Pokka> probably 14:11:05 <Pokka> I think I'm winning 14:11:20 <andythenorth> scuddles is winning surely? 14:16:39 *** fonsinchen [~fonsinche@brln-4d0c3470.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 14:18:11 *** gamebuster [d4b69025@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 14:19:58 <andythenorth> recessions need to go 14:20:01 <andythenorth> along with inflation 14:20:13 <Pokka> yes 14:20:15 <Pokka> we have decided 14:20:21 <Pokka> these are no longer features, they are now bugs 14:22:59 <frosch123> we need a "boring andy" settings profile 14:23:29 <frosch123> disabling inflation, recession, station rating, town rating, cargo aging, breakdowns, ... 14:23:47 <frosch123> maybe also vehicle purchase? 14:25:45 <Pokka> most of those things are either influencable or at least vaguely sensible, frosch123 14:26:01 <Pokka> inflation and recession are just broken :) 14:26:45 <Eddi|zuHause> frosch123: date progressing 14:26:55 <frosch123> good point eddi :) 14:27:18 <Eddi|zuHause> i'm sure i could come up with another few :) 14:30:29 <andythenorth> normally recessions are 'gone' for me 14:30:44 <frosch123> hmm, i think it was belugas who posted the "toot toot" concept 14:31:43 <frosch123> ottd only needs a button in main gui to issue a train horn, and everyone would be happy 14:31:59 <andythenorth> I have an ipad game like that 14:32:38 <frosch123> yeah, i guess it fits the typical ipad user 14:32:57 <andythenorth> toddlers? 14:33:28 <frosch123> not necessarily by the physical appearance 14:33:52 <frosch123> more the icon tichy type :) 14:33:58 <frosch123> *ijon 14:39:55 <Eddi|zuHause> so, why does simcity4 actually crash every 5 minutes? 14:40:35 <frosch123> hmm, if you had said "simcity5" or "4 minutes" i might have had an idea 14:41:47 *** fonsinchen [~fonsinche@brln-4d0c3470.pool.mediaWays.net] has joined #openttd 14:48:20 *** roadt__ [~roadt@60.168.82.150] has joined #openttd 14:50:22 *** Pokka [~Octomom@d58-106-52-16.rdl801.qld.optusnet.com.au] has quit [Quit: Leaving] 14:54:02 *** Eddi|zuHause2 [~johekr@p57BD521B.dip.t-dialin.net] has joined #openttd 14:54:26 <andythenorth> slow ships are slow 14:54:28 <Markk> Hallo. 14:54:29 *** Eddi|zuHause [~johekr@p57BD521B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 14:55:13 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 14:55:24 *** roadt_ [~roadt@60.168.82.236] has quit [Ping timeout: 480 seconds] 14:56:21 *** Eddi|zuHause2 is now known as Eddi|zuHause 14:56:24 <Alberth> hi 14:56:25 <Markk> I am in the "Replace Train" dialogue, and I have the 2cc NGRW, but on two of three vehicles I currently have the flag (France in this case, if it matters) kind of blinks in the upper right corner. 14:56:50 <Markk> With a little pixely black dot. 14:57:36 <Markk> Any idea what it's about? 14:58:04 <Alberth> I have not, perhaps someone else has an idea 14:58:11 <peter1138> probably just a sprite that's too big 14:58:57 <Eddi|zuHause> Markk: possibly a wrong colour used in the sprite 14:59:02 <Markk> But I'm currently using three locomotives, and all of them are French for some reason, but there's only two flags that has this blinking dot. 14:59:38 <Eddi|zuHause> Markk: there are special "blinking colours" e.g. for lighthouses/airports or water 14:59:40 <Markk> Or were you referring to the locomotive itself? 14:59:44 <peter1138> maybe take a screenshot we don't have to guess 14:59:54 <Markk> peter1138: I'll try! 15:00:18 <Eddi|zuHause> Markk: sometimes they get into normal sprites by improper graphics editing/converting 15:01:05 <Markk> ah 15:01:24 <Eddi|zuHause> if that is the case, you should post in the 2cc thread 15:01:57 <planetmaker> Markk, the sprites shown in the purchase list are one sprite which contains engine + flag. Thus if there it's possible that there's a wrong pixel with some engines and some not 15:07:19 <Markk> http://i.imgur.com/lkcWSBi.png 15:07:54 <Markk> You can see the black dot both in the list of vehicles that I have and in the list of possible vehicles. 15:09:17 <peter1138> sprites using the red-flashing colour meant for level-crossing 15:09:17 <planetmaker> I don't exactly. But you should report sprite problems to the related NewGRF. We can't do anything about it 15:10:07 <peter1138> does it in the purchase list 15:10:38 <Markk> peter1138: Yes, it does. 15:10:45 <peter1138> that wasn't a question 15:10:49 <Markk> oh 15:10:51 <Markk> :D 15:10:57 <Markk> But thanks for the answer! 15:10:59 <peter1138> weird how you call it a "dot" when it's obviously part of the shading 15:11:23 <Markk> I sit too far from the screen to see the difference. 15:11:43 <planetmaker> if it's the black triangel in the upper rigth... yes 15:12:18 <Markk> Oh, yes, it is. 15:12:23 <Markk> Didn't see that before. 15:14:18 <Markk> But guys, thank you all for the help! 15:14:19 <Markk> :) 15:14:42 <Markk> I just didn't want to wonder if it was some sort of message that I needed to do something. 15:17:44 <peter1138> you do, you need to report the bug ;) 15:27:10 <Alberth> reporting problems you experience to the author is the way to get a better set 15:32:00 <Markk> Yes, ofc. :) 15:32:03 <Markk> I shall do that. 15:33:48 <andythenorth> blah blah blah spritelayouts 15:39:55 <NGC3982> Markk: What NewGRF contains the SJX2000? 15:40:28 <Markk> 2cc I think. 15:42:03 <NGC3982> Oh? I haven't seen that in there. 15:42:08 <NGC3982> Unless you changed the name :) 15:44:36 *** Zuu__ [~chatzilla@static-88.131.62.36.addr.tdcsong.se] has joined #openttd 15:44:55 <Zuu__> Swedish Train set have X2000. 15:44:57 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 15:45:06 <Zuu__> Last time I checked it was the old blue livery. 15:45:10 <NGC3982> How on earth did i miss that. 15:47:13 <Zuu__> Though it would be quite boring if all trains would use the current grey livery :-s 15:49:05 <andythenorth> ho ho 15:49:21 * andythenorth does bad 15:58:41 <NGC3982> How can i load a scenario with my own NewGRFs? 16:01:03 <frosch123> you cannot 16:01:10 <frosch123> a scenario is a scenario 16:01:17 <frosch123> it's not a custom game 16:01:46 <frosch123> you can load the scenario, save it as heightmap and then play that heightmap 16:01:57 <frosch123> as in only using the "height" information 16:02:01 <frosch123> but that's about it 16:03:05 <andythenorth> would be nice if that was...different 16:03:07 <NGC3982> Ah, i see. 16:03:10 <NGC3982> Yes. 16:03:41 <NGC3982> Since, most scenarios i find does contain geographical features, but no NewGRFs related to that geographical feature. 16:04:00 <NGC3982> Swedish train NewGRF's for a Swedish scenario, for instance. :) 16:04:12 <NGC3982> But yes, i think i can fix that with your heightmap solution. 16:05:12 <frosch123> you will loose town names and locations and such though 16:05:30 <NGC3982> Yes 16:05:38 <frosch123> but well, such things are just those things which depend on newgrf :) 16:05:44 <frosch123> like swedish town names 16:08:16 <andythenorth> herp 16:08:28 <andythenorth> I think I broke the concept of spriteset vs spritelayout 16:08:29 <andythenorth> nvm 16:10:23 <andythenorth> I am encoding offsets etc in the spriteset 16:10:27 <andythenorth> for implementation reasons :P 16:11:15 *** Progman [~progman@p57A19A60.dip.t-dialin.net] has quit [Remote host closed the connection] 16:12:32 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 16:13:27 *** Progman [~progman@p57A19A60.dip.t-dialin.net] has joined #openttd 16:21:05 <peter1138> i'm recoding rgb recolours! 16:21:14 <peter1138> cos it's always better the second time around, right? 16:21:28 <frosch123> isn't it the third time? 16:21:38 <peter1138> second i think... 16:21:54 <peter1138> or should it wait til the third? 16:22:13 <frosch123> well, usually the important part is whether you call it "yet another ..." 16:23:02 <frosch123> but i meant you were already doing it the third time 16:24:35 *** Progman [~progman@p57A19A60.dip.t-dialin.net] has quit [Remote host closed the connection] 16:26:48 *** Progman [~progman@p57A19A60.dip.t-dialin.net] has joined #openttd 16:30:07 <fonsinchen> How do we continue with the cargodist trunk inclusion process? I've basically reimplemented the whole reservation thing, following Rubidium's criticism. I don't know if that was really necessary but it looks cleaner now and in the improved/full load case it doesn't deviate from the original intention anymore. 16:30:48 <frosch123> i wanted to look at it, but i am not quite in an ottd mood recently 16:31:09 <peter1138> nah, this is second i'm sure 16:31:30 <andythenorth> what implementation of FIRS am I on? 16:31:33 <andythenorth> third? fourth? 16:41:46 <Eddi|zuHause> rXXXX 16:42:05 <Zuu__> fonsinchen: FYI, I just reivewed the OTTDAU <-> openttdcoop situation, and will make an attempt to support cargodist again by hardcoding the extra "/releases" string that is injected into the download URLs. That will however, probably not give or take anything with respect of getting it reviewed. 16:43:08 <fonsinchen> Well, there's always stuff you can still change. With such a big chunk of code there'll never be perfection. At some point I suggest you should just say "it's good enough". It's very easy to fix small things like capitalization of comments if there is a stable base version in trunk. However, dragging around a long queue of interdependent patches and fixing a comma here and a bit of whitespace there is kind of annoying. Still I hav 16:43:08 <fonsinchen> e fixed all the coding style stuff Rubidium has pointed out. 16:43:53 <fonsinchen> Having a stable baseline version that doesn't need constant adjustment to trunk changes would also free some of my time for other improvements. 16:44:55 <fonsinchen> Right now I don't want to work on those entries in my issue tracker because that would increase the amount of code to be maintained even more. 16:45:32 <fonsinchen> I wouldn't want to do that on the "stable" version, but instead I'd create an experimental new branch for that. 16:46:19 <frosch123> well, i only have the loading order thingie on my list 16:46:40 <fonsinchen> What is the loading order thingie about? 16:46:58 <frosch123> the thing we discussed most :) 16:47:10 <frosch123> you might call it reservation 16:47:31 <fonsinchen> Ah, OK. If you have any questions don't hesitate to ask me. 16:49:08 <Zuu__> fonsinchen: Is there on github anything like viewing your patch queue? 16:49:31 *** pjpe [b8af1d68@ircip1.mibbit.com] has joined #openttd 16:49:32 <Zuu__> Eg. a list of patches/change sets in a sequential order. 16:49:45 *** pjpe [b8af1d68@ircip1.mibbit.com] has left #openttd [] 16:49:50 <fonsinchen> Yes, that's the commits in the CD branch ... 16:50:08 <fonsinchen> https://github.com/fonsinchen/openttd-cargodist/commits/cd 16:50:57 <Zuu__> So the oldest one is the first patch/change to apply to trunk? 16:51:06 <fonsinchen> yes 16:51:14 <fonsinchen> "old" is relative, though 16:51:36 <Zuu__> I mean by the date displayed at github 16:51:51 <fonsinchen> Date displayed at github is meaningless 16:52:15 <fonsinchen> The list is in reverse order of "to be applied to trunk". 16:52:51 <fonsinchen> (except for "saveload version naming" and "switch on by default" which is probably not to be applied) 16:55:18 <Zuu__> So the item at the back is the first one to be reviewed? I keep clicking on "older" but it appears to have also SVN changesets mixed with your changes. Maybe you have already explained this or this is a concept of Git that differs from HG Queues, but I was hoping to get a clean list of patch 1, patch 2, patch 3 etc. 16:56:21 <frosch123> Zuu__: the cdist stuff is just at the top 16:56:34 <frosch123> it's just like what hg queues would give you 16:56:50 <frosch123> the "real hg stuff" in the past, and the queue at the top 16:57:21 <frosch123> you can tell where the "queue" starts by looking at the transition from "(svn rxxx)" commits to those without 16:57:22 <Zuu__> Oh, right 16:58:58 *** Zuu___ [~chatzilla@static-88.131.62.36.addr.tdcsong.se] has joined #openttd 17:02:11 *** APTX [~APTX@87-206-254-167.dynamic.chello.pl] has quit [Remote host closed the connection] 17:03:52 *** Zuu___ [~chatzilla@static-88.131.62.36.addr.tdcsong.se] has quit [] 17:05:24 *** Zuu__ [~chatzilla@static-88.131.62.36.addr.tdcsong.se] has quit [Ping timeout: 480 seconds] 17:07:14 *** fonsinchen [~fonsinche@brln-4d0c3470.pool.mediaWays.net] has quit [Quit: Leaving] 17:14:34 <andythenorth> hmm 17:14:37 <andythenorth> MP GS later? 17:14:46 <andythenorth> anyone want to make a save? 17:15:35 <V453000> http://cdn.roumen.cz/kecy/how_to_fix_any_computer.jpg 17:15:48 <NGC3982> Hey. 17:15:50 <NGC3982> I know that font, 17:16:22 <NGC3982> Ah, it even linked to The Oatmeal 17:16:25 <NGC3982> The Oatmeal <3. 17:24:37 *** Biolunar [mahdi@blfd-4db0f533.pool.mediaWays.net] has joined #openttd 17:26:37 *** Eddi|zuHause2 [~johekr@p57BD521B.dip.t-dialin.net] has joined #openttd 17:30:31 *** Eddi|zuHause [~johekr@p57BD521B.dip.t-dialin.net] has quit [Ping timeout: 480 seconds] 17:32:16 <peter1138> lol 17:32:21 <peter1138> bbc news came on 17:32:35 <peter1138> and... there was no news, just the background music at full volume all the way through :p 17:32:44 <andythenorth> :P 17:32:44 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 17:33:32 *** Eddi|zuHause2 is now known as Eddi|zuHause 17:33:40 <Eddi|zuHause> "it's sunday, nothing newsworthy happened" 17:33:51 <Prof_Frink> peter1138: Apocalyptic rave? 17:34:47 <NGC3982> That fire in brazil. 17:34:51 <NGC3982> Might be ..worthy. 17:34:58 * NGC3982 is completely out of context. 17:49:34 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 17:58:37 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 18:08:44 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 18:11:22 <DorpsGek> Commit by frosch :: r24944 trunk/src/vehicle.cpp (2013-01-27 18:11:16 UTC) 18:11:23 <DorpsGek> -Fix [FS#5452]: Deleting implicit orders wasn't able to deal with the various side-effects of DeleteOrder. 18:18:35 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 18:18:38 *** mode/#openttd [+v glx] by ChanServ 18:26:39 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 18:33:17 <NGC3982> http://i.imgur.com/P92r5mM.png 18:33:49 <NGC3982> Regarding this picture; How does path finding work for trucks? For some reason, the trucks in the picture does not take a different route to the station, if the first one is "stopped". 18:33:51 *** George is now known as Guest5921 18:33:55 *** George [~George@212.113.107.39] has joined #openttd 18:33:56 <NGC3982> I guess that's how it should work? :-) 18:35:28 <frosch123> the number of vehicles loading in a stop add to the path penalty 18:35:39 <frosch123> if the truck is waiting at the back, then you have bad luck 18:36:14 <NGC3982> I see. 18:39:45 *** Guest5921 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 18:41:19 <peter1138> nice 18:44:15 *** DDR [~chatzilla@d154-20-135-147.bchsia.telus.net] has joined #openttd 18:45:40 <DorpsGek> Commit by translators :: r24945 /trunk/src/lang (5 files in 2 dirs) (2013-01-27 18:45:29 UTC) 18:45:41 <DorpsGek> -Update from WebTranslator v3.0: 18:45:42 <DorpsGek> hungarian - 3 changes by oklmernok 18:45:43 <DorpsGek> japanese - 42 changes by Aknuth 18:45:44 <DorpsGek> polish - 5 changes by wojteks86 18:45:45 <DorpsGek> slovenian - 1 changes by Necrolyte 18:45:46 <DorpsGek> tamil - 108 changes by aswn 18:59:30 <peter1138> orange and green should never be seen 18:59:37 <peter1138> except in my colour scheme :P 19:00:35 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:01:52 <NGC3982> Hehe 19:03:08 *** fonsinchen [~fonsinche@brln-4d0c3470.pool.mediaWays.net] has joined #openttd 19:09:49 <peter1138> http://git.fuzzle.org/openttd.git/log/?h=rgb 19:16:25 <andythenorth> \o/ 19:17:20 <peter1138> hmm, doxygen missing in places 19:18:28 <Zuu> NGC3982: If the entry is changed so that the shortest path guide the trucks to the centre loading bay, trucks will spread better. 19:18:44 <NGC3982> Zuu: Yes, i noticed. I just changed it. 19:18:50 <NGC3982> It was a bit of a trial-and-error procedure. 19:28:29 <andythenorth> has anyone released FIRS 0.9 yet? 19:28:35 <andythenorth> or will I have to do it :P 19:28:55 <Alberth> II have not seen anyone today 19:29:27 <peter1138> is it sunday? 19:29:27 <Alberth> unless he is undercover by a different name of course :p 19:29:42 <peter1138> doxygenated anyway 19:30:57 <andythenorth> it is Sunday 19:31:04 <andythenorth> maybe not in all timezones 19:31:35 <peter1138> hmm 19:32:06 <peter1138> service_interval is, imho, erroneously typed as Date 19:32:20 <peter1138> cos it contains either a %age or an interval in days 19:32:25 <peter1138> which isn't the same as a Date 19:32:56 <andythenorth> :P 19:33:17 <peter1138> if i change its type i can stuff a couple of bits high up 19:33:51 <peter1138> the value is already limited to 5-800 so 32 bits is massive :p 19:34:05 <peter1138> the original 16 bits was still more than needed, heh 19:45:59 *** Eddi|zuHause2 [~johekr@p57BD521B.dip.t-dialin.net] has joined #openttd 19:45:59 *** Eddi|zuHause [~johekr@p57BD521B.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 19:56:32 <andythenorth> hrm 19:56:43 <andythenorth> maybe I should implement stockpiling? o_O 19:58:06 <Alberth> I thought you decided stockpiling is a broken concept :p 19:58:38 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 19:58:41 <andythenorth> probably 19:58:55 <andythenorth> I don't mean limits 19:59:02 <andythenorth> just gradual processing of delivered cargo 19:59:07 <andythenorth> meh 19:59:07 <andythenorth> no 19:59:51 <Alberth> the ramp up of ECS looks quite nice imho 20:00:45 <andythenorth> hrm, timetabling 20:00:54 <andythenorth> and autorefit, both together 20:00:57 <andythenorth> never done that before 20:01:45 * andythenorth could use some timetable magic 20:01:53 <andythenorth> space out vehicles evenly 20:02:02 <Supercheese> There's a patch for that⢠20:16:08 <andythenorth> peter1138: we are winning 20:16:14 <peter1138> \o/ 20:16:19 <peter1138> oops 20:16:22 <peter1138> forgot i left it on :S 20:16:45 <andythenorth> :) 20:17:07 <peter1138> coding :p 20:18:20 <peter1138> $ bin/openttd -b 32bpp-anim 20:18:20 <peter1138> dbg: [misc] String too long for destination buffer 20:18:23 <peter1138> woops? :p 20:19:25 <peter1138> hmm 20:19:31 <peter1138> i guess it's cos i'm in a git branch 20:24:33 * andythenorth should code 20:25:20 <peter1138> yes 20:26:01 <andythenorth> this FIRS Basic stuff is too easy :P 20:26:09 <andythenorth> loads of easily connected industry chains 20:26:16 <andythenorth> no brainfuck stuff :P 20:26:19 *** Pyr0 [~chatzilla@190.177.213.223] has joined #openttd 20:26:31 <Pyr0> hello 20:27:05 <Pyr0> i've been having issues make gbm to actually debugg mi code 20:27:40 <Pyr0> I fear that the make script is not taking my "-g" flag, (i'm using eclipse) 20:28:08 <Pyr0> when a launch debug I get the game running but I cannot see the source code 20:28:29 <Pyr0> any ideas what I'm doing wrong? 20:29:56 <glx> you need to run "configure" with the right options 20:30:35 <Pyr0> i'm not running "./configure" 20:30:54 <andythenorth> hrm 20:30:58 <andythenorth> funny thing about this port 20:31:03 <andythenorth> looks just like a fishing harbour :P 20:31:07 <glx> it's needed to generate the Makefile 20:31:32 <Supercheese> andythenorth: use seagulls to distinguish between them :P 20:31:48 <frosch123> andythenorth: make change a fishing harbour to look more distrinct 20:31:58 <frosch123> e.g. by covering it completely in a big pile of fish or so 20:32:06 <Pyr0> do you know how can I run it from eclipse instead of console? 20:32:30 <andythenorth> frosch123: good idea :) 20:32:59 <frosch123> hmm, i wonder what i typed there 20:33:33 <Pyr0> and which are the the right options for make it debuggeable 20:34:01 <glx> " --enable-debug[=LVL] enable debug-mode (LVL=[0123], 0 is release)" 20:34:17 *** HerzogDeXtEr1 [~Flex@i59F6C89E.versanet.de] has joined #openttd 20:34:29 <frosch123> Pyr0: you are probably better off running the configure script and only making eclipse execute the generated makefile 20:34:41 <frosch123> don't try to make eclipse do any magic to the makefile 20:34:54 <Pyr0> yeah that what I was afraid 20:35:25 <Pyr0> i'll try that 20:36:45 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 20:37:30 <Pyr0> ok compiling now ... 20:40:39 *** HerzogDeXtEr [~Flex@i59F6BCA1.versanet.de] has quit [Ping timeout: 480 seconds] 20:49:07 <peter1138> revised service interval patch http://git.fuzzle.org/openttd.git/?h=servint 20:50:54 <Pyr0> ok I was able to compile with debug but when it launches I get not available languages error 20:51:53 <Pyr0> neither the "release" exe 20:52:00 <frosch123> peter1138: do you really want to do this kind of bitstuffing? 20:52:14 <frosch123> do you feel sentimental about ttdp? :p 20:52:30 <Pyr0> does the enable-debug change the location of needed files or something like that? 20:52:38 <peter1138> frosch123, not fussed, it's abstracted anyway 20:52:57 <peter1138> frosch123, but service_interval being a date annoyed me 20:53:13 <peter1138> i don't think adding 2 bools is a good idea 20:53:55 <frosch123> no, but a separate service_flags variable 20:54:02 <frosch123> there is no reason to put in one 20:54:15 <frosch123> you could just do two uint16 if you mind the space :p 20:55:03 <peter1138> SLE_FILE_I32 | SLE_VAR_U16? 20:55:21 <peter1138> wel 20:55:22 <frosch123> yeah, or just keep it uint32 and add a separate flags thignie 20:56:07 <Zuu> peter1138: Maybe some english.txt strings need to be updated to reflect the changed behaviour? 20:56:21 <peter1138> tooltips, right 20:57:20 <Alberth> Pyr0: it deposits objects files in objs/debug instead of objs/release or so 20:57:48 <Pyr0> instead of bin 20:58:07 <Pyr0> but i don't know why it isn't finding the lang files 20:58:40 <Alberth> bin has the final binary, I think 20:58:43 <Supercheese> new OTTD compiles should generate .lng files 20:58:56 <Supercheese> ..\bin\lang 20:59:54 <frosch123> ctrl to toggle % and days :o 20:59:56 <Pyr0> should I move the exe to bin instead of running it from objs/debug? 21:02:55 <peter1138> can be separate button 21:06:36 <Pyr0> ok seems to be that all the files are missing from objs/debug 21:07:10 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Ping timeout: 480 seconds] 21:07:38 <Alberth> bin/* environment contains lots of stuff that the binary needs 21:07:50 <frosch123> hmm, i guess turning the "%"/"days" text into a button would look weird and break the plural 21:07:56 <Pyr0> if I move it to bin everything is fine 21:07:58 <Pyr0> yeah 21:08:25 *** Stimrol [~Stimrol@vpnx143.nemendur.hi.is] has joined #openttd 21:08:28 <Pyr0> nevermind 21:08:33 <peter1138> frosch123, it's always plural 21:08:34 <frosch123> i am not sure how much space there is in the vehicle details 21:08:41 <Pyr0> all the exes are in "debug mode" 21:08:45 <frosch123> everything could be moved into a dropdown maybe 21:09:15 <frosch123> peter1138: why? service interval "1 day" might be unusual, but other languages also have special forms for 101 and such 21:09:32 <peter1138> frosch123, it's not possible 21:09:56 <peter1138> order_func.h 21:09:56 <Pyr0> ok back to my original problem :) 21:10:04 <peter1138> (i've no idea why it's in order_func.h 21:10:05 <peter1138> ) 21:10:13 <Pyr0> i have now the game running and the debug console 21:10:16 <peter1138> range for % is 5 to 90 21:10:20 <peter1138> range for days is 30 to 800 21:10:24 <Pyr0> but eclipse can't find source files :( 21:10:40 <peter1138> and it goes up in 5s or 10s or something 21:10:44 <Pyr0> i get the "../mingw/main.c" error instead of the source code where i'm stoped :( 21:10:47 <peter1138> but maybe you're right 21:10:58 <peter1138> there's probably some language with a weird plural for 0s 21:11:29 *** MonsieurDerp [6c361373@ircip2.mibbit.com] has joined #openttd 21:12:02 <Rubidium> peter1138: Korean has very weird "plurals"; the last digit determines the plural 21:14:05 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:16:13 <Supercheese> Hah, I got an animated icon into GRFcrawler: http://grfcrawler.tt-forums.net/index.php?do=list&limit=5 21:16:21 <Supercheese> (works on Firefox anyhow) 21:17:30 *** Kimmey [bc714511@ircip2.mibbit.com] has joined #openttd 21:17:39 <Kimmey> Hello 21:17:45 <Kimmey> i need some help 21:17:46 *** APTX [APTX@aptx.org] has joined #openttd 21:17:46 <Kimmey> .. 21:18:07 <Kimmey> how do i make an Server? :( 21:18:27 <NGC3982> Kimmey: That depends on your current hardware, and software. 21:19:21 <Kimmey> I opened Openttd.exe -D 21:19:37 <NGC3982> In what? DOS? 21:19:39 <NGC3982> CMD? 21:19:40 <NGC3982> :) 21:19:53 <Kimmey> nooo :P 21:20:01 <NGC3982> A shortcut? ;) 21:20:04 <Kimmey> yes 21:20:17 <NGC3982> And you did not exceed? 21:20:24 <peter1138> nor succeed 21:20:25 <NGC3982> Sorry, succeed. 21:20:43 *** fonsinchen [~fonsinche@brln-4d0c3470.pool.mediaWays.net] has quit [Quit: Leaving] 21:20:43 <Kimmey> i dont know the port and the ip -.- 21:20:44 <NGC3982> They said "Exceed" in the Nostalgica Critic episode i'm watching. 21:20:52 <NGC3982> The same scond. 21:20:54 <NGC3982> +e. 21:20:57 <Kimmey> hehe 21:21:22 <NGC3982> @ports 21:21:22 <DorpsGek> NGC3982: OpenTTD uses TCP and UDP port 3979 for server <-> client communication, UDP port 3978 for masterserver (advertise) communication (outbound), and TCP port 3978 for content service, a.k.a. BaNaNaS (outbound) 21:21:48 <NGC3982> Kimmey: As you can see, OpenTTD uses TCP/UDP port 3979 for server connections. Opening that in your router should do the trick. 21:22:05 <NGC3982> As for your IP, there are serveral online services that can give you your own external IP address. 21:22:25 <NGC3982> http://www.whatismyip.com/ <- For instance. 21:22:39 *** MonsieurDerp [6c361373@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 21:23:30 <Kimmey> ok, i got my ip 21:23:47 <peter1138> right, so, fix the ctrl hidden function 21:23:50 <peter1138> fix the tooltips 21:24:01 <peter1138> and... split the flags 21:24:11 <NGC3982> Kimmey: Yes, if your port is open, you should be able to connect. 21:25:27 <andythenorth> FIRS compiles slow :( :( :( 21:25:30 <NGC3982> Kimmey: You can always PM me the IP (and password, if configured), if you need someone to test it. 21:27:45 <Kimmey> how do i use the Port :S 21:28:49 <Kimmey> ??? 21:28:51 <NGC3982> Kimmey: When connecting? 21:29:26 <frosch123> peter1138: and doxygen :p 21:29:30 *** Pyr0 [~chatzilla@190.177.213.223] has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.1/20130116073211]] 21:29:43 <NGC3982> Kimmey: When adding a server in the OpenTTD multiplayer window, you can write the address "ip-adress/host:port", or in example: "123.456.789:3979" 21:30:00 <NGC3982> Kimmey: Where 123.456.789 is the IP, and 3979 the port. 21:30:31 <Kimmey> where? :S 21:31:25 <NGC3982> Kimmey: I am unable to show you a screenshot in English, but i guess you will understand: http://i.imgur.com/iEBTpQ0.png 21:31:59 *** Kimmey [bc714511@ircip2.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 21:32:07 <Supercheese> Whoops, there he goes 21:32:13 *** Kimmey [bc714511@ircip1.mibbit.com] has joined #openttd 21:32:30 <Kimmey> help ? 21:32:49 *** Kimmey [bc714511@ircip1.mibbit.com] has quit [] 21:33:06 <andythenorth> grrr 21:33:07 <andythenorth> flat docks 21:33:11 <andythenorth> are not existing 21:33:23 <NGC3982> Did he leave or something? I have ignore on part/join. 21:33:41 *** Kimmey [bc714511@ircip4.mibbit.com] has joined #openttd 21:33:53 <Kimmey> any help here? 21:34:21 <NGC3982> Kimmey: Yes, i tried to answer you. 21:34:30 <Kimmey> du er fra sverige? 21:34:50 <NGC3982> ja, det Àr jag. vill du diskutera på något annat språk Àn engelska får vi ta det i PM. 21:35:20 <Kimmey> how do we do that? 21:35:31 <NGC3982> I just sent you a private message. 21:35:53 <NGC3982> In your Ajax IRC client, you should have a new box with my name on it. 21:36:46 <Kimmey> got it :D 21:40:55 <andythenorth> hrm 21:41:04 <andythenorth> industry probabilities seem to be screwy 21:42:38 <andythenorth> found the cause :P 21:42:58 <Kjetil> wow. 1.5 minutes 21:43:13 <Supercheese> 90 seconds ... to what? 21:44:32 <Kjetil> andythenorth's fix 21:45:21 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 21:55:45 <NGC3982> By experiment, i guess it's time to advertise to the master server. 21:56:03 * NGC3982 goes public with his OpenTrainuality. 21:56:58 <frosch123> night 21:57:04 *** frosch123 [~frosch@frnk-590f7376.pool.mediaWays.net] has quit [Remote host closed the connection] 21:57:13 <Supercheese> Hmm good question on the forum about rivers: "Is there a patch or grf that can alter the width of the rivers generated on maps? If it would start to widen the rivers as they got to the towards the edge of a map that would be great..." 21:57:48 <andythenorth> been asked a bzillion times :P 21:57:49 <andythenorth> by me 22:00:24 <andythenorth> also 22:00:27 <andythenorth> diagonal canals / rivers 22:00:30 <andythenorth> I could draw them :P 22:00:31 <Supercheese> Would require new code in FlowRiver in landscape.cpp, if I'm not mistaken 22:00:52 <Supercheese> Fake them with newobjects :P 22:01:17 <Supercheese> diagonal tiles to place around the ugly "zig-zag" non-diagonal water tiles 22:01:24 <Supercheese> I'd code them :) 22:01:28 <andythenorth> nah 22:01:33 <andythenorth> just do it for real :P 22:02:02 <Supercheese> Well, my offer stands 22:07:56 <andythenorth> night 22:07:57 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:13:11 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 22:19:53 <NGC3982> Can i use ,.-'??+ chars in server_name, when altering config? 22:20:05 *** roadt__ [~roadt@60.168.82.150] has quit [Ping timeout: 480 seconds] 22:21:56 *** Kimmey [bc714511@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 22:22:05 *** Kimmey [bc714511@ircip2.mibbit.com] has joined #openttd 22:22:16 <NGC3982> And, can someone please tell me where Kimmey went. 22:22:21 * NGC3982 facepalms. 22:22:26 <Kimmey> im here :D 22:22:29 <Supercheese> He just left & rejoined 22:22:36 <NGC3982> Ah, great. 22:22:41 <NGC3982> Kimmey: Let's contiue. 22:22:42 <Kimmey> sorry 22:22:51 <NGC3982> Contoiuyuiune. 22:30:46 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 22:35:19 <peter1138> right, dropdown coded 22:35:23 <peter1138> no more ctrl 22:35:29 <peter1138> now... separate var ... :S 22:45:09 <Kimmey> This is an amazing game ! :D 22:45:18 <Supercheese> Indeed :) 22:47:01 <FLHerne> Kimmey: Of course it is. Tried excessive NewGRFs yet? :P 22:49:12 <Supercheese> Excessive GRFs: http://www.tt-forums.net/download/file.php?id=166641 22:52:00 <peter1138> all those slots wasted with separators 22:52:01 <confound> Supercheese: that is too many 22:52:29 <Supercheese> Slots wasted? I increased the limit :P 22:52:35 <FLHerne> Supercheese: Mine was like that, until I realised how few I actually used normally :P 22:52:43 <FLHerne> Supercheese: MP sync? 22:52:45 <Supercheese> and that's an old list, I've changed/added/removed some 22:52:51 <Supercheese> I don't multiplayer 22:53:01 <Supercheese> don't play* 22:53:37 <Supercheese> Besides, it'd be terrible to try and read the list without the separators 22:53:51 <Terkhen> good night 22:54:32 <Supercheese> Hmm, I guess there's one or two in there I don't use... 22:55:11 *** Progman [~progman@p57A19A60.dip.t-dialin.net] has quit [Remote host closed the connection] 22:55:46 <Supercheese> I don't actually fly hot air balloons normally, and I don't much use some of the smaller object sets 22:56:30 <NGC3982> FLHerne: Don't teach him anything new i later have to support. 22:56:31 <NGC3982> :P 22:57:09 <Supercheese> but I do use most of them, if my game lasts long enough anyway (if I stop early some of the future grfs don't get used) 22:59:22 <NGC3982> Kimmey: I notice that you are running a 2048*2048 map on your server. Without proper configuration, your players will have som difficulty playing without connection issues. 22:59:36 <NGC3982> Kimmey: I suggest using a smaller map until you get your configuration issues solved. ;) 23:00:47 <Kimmey> okii 23:01:26 <Kimmey> suggest how big? 23:01:51 <NGC3982> A 1024*512 should be a decent big map to start of with. 23:02:15 <Kimmey> kk 23:06:01 <Kimmey> i have change it :) 23:08:10 <Kimmey> any other settings i have to change? 23:10:07 <peter1138> ok, changes pushed 23:11:11 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 23:13:21 <Wolf01> 'night all 23:13:29 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:14:32 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 23:27:55 *** dfox [~dfox@rei.ipv6.dfox.org] has quit [Ping timeout: 480 seconds] 23:32:39 *** Stimrol [~Stimrol@vpnx143.nemendur.hi.is] has quit [Ping timeout: 480 seconds] 23:33:27 *** Stimrol [~Stimrol@vpnx150.nemendur.hi.is] has joined #openttd 23:34:42 *** dfox [~dfox@rei.ipv6.dfox.org] has joined #openttd 23:41:45 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 23:44:09 *** Eddi|zuHause2 is now known as Eddi|zuHause 23:45:10 *** Stimrol [~Stimrol@vpnx150.nemendur.hi.is] has quit [Ping timeout: 480 seconds] 23:45:58 *** Stimrol [~Stimrol@vpnx159.nemendur.hi.is] has joined #openttd 23:46:10 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 23:54:11 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has joined #openttd 23:58:16 *** Celestar_ [~vici@mnch-5d854e0f.pool.mediaWays.net] has joined #openttd