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Smaller, Faster, Easier. http://miranda-im.org] 02:39:39 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Quit: Snail] 02:50:34 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 03:05:57 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 03:09:14 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Read error: Connection reset by peer] 03:09:14 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Read error: Connection reset by peer] 03:10:26 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 03:48:10 <Supercheese> http://rt.com/news/aeroscraft-revolutionary-airship-cargo-187/ 04:00:06 *** namad8 [~aaaaa@pool-96-236-139-72.pitbpa.fios.verizon.net] has quit [] 04:02:19 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 04:02:25 *** namad7 [~aaaaa@pool-96-236-139-72.pitbpa.fios.verizon.net] has joined #openttd 04:14:08 *** Pixa [~pixa@85.210.76.243] has quit [Remote host closed the connection] 04:45:06 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 05:03:37 *** namad7 [~aaaaa@pool-96-236-139-72.pitbpa.fios.verizon.net] has quit [Read error: Connection reset by peer] 05:05:55 *** namad7 [~aaaaa@pool-96-236-139-72.pitbpa.fios.verizon.net] has joined #openttd 05:12:32 *** ST2 [~JrC@bl6-254-141.dsl.telepac.pt] has joined #openttd 05:18:03 *** xT2 [~JrC@bl22-212-92.dsl.telepac.pt] has quit [Ping timeout: 480 seconds] 05:21:08 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 05:54:08 *** ST2 is now known as xT2 06:45:15 *** lugo [lugo@000189e6.user.oftc.net] has quit [Quit: I'm using a Free IRC Bouncer from BNC4FREE - http://bnc4free.com/] 06:46:02 *** Eddi|zuHause [~johekr@p5DC676B4.dip.t-dialin.net] has quit [] 06:46:18 *** Eddi|zuHause [~johekr@p57BD58F2.dip.t-dialin.net] has joined #openttd 06:50:00 <__ln__> but they use helium, what a waste of natural resources 06:57:27 <Flygon> I'm more of a hydrogen guy myself 07:02:14 *** lugo [lugo@apple.bnc4free.com] has joined #openttd 07:17:04 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 07:17:11 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has quit [Ping timeout: 480 seconds] 07:20:17 *** Flygon [~Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 07:20:43 <Supercheese> FAA probably won't let them use anything other than helium 07:20:49 <Supercheese> silly regulations 07:22:58 *** Flygon [~Flygon@218-214-18-147.people.net.au] has joined #openttd 07:44:27 <peter1138> less of a waste than bloody party helium balloons 07:49:03 <Pikka> partly balloons 07:50:55 <NGC3982> Morning. 07:56:19 *** pjpe [b8af1d68@ircip1.mibbit.com] has joined #openttd 08:01:09 *** pjpe [b8af1d68@ircip1.mibbit.com] has quit [] 08:08:10 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds] 08:08:48 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 08:10:27 *** andythenorth [~Andy@2002:4d66:7022:0:849c:4284:dea5:2084] has joined #openttd 08:11:25 <andythenorth> mornings and pikkas 08:11:27 *** andythenorth [~Andy@2002:4d66:7022:0:849c:4284:dea5:2084] has quit [Remote host closed the connection] 08:11:42 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 08:12:33 <Supercheese> Bridges-over-stations not in trunk yet? :< 08:13:21 <Pikka> morning and y 08:15:28 <Pikka> duh, how do I pay attention 08:15:50 <Supercheese> Cash or check 08:15:58 <Supercheese> I don't think credit cards will work 08:16:00 <Supercheese> :P 08:16:05 <Pikka> I set a value to random 1,240 and then a couple of lines later clamp it to max 100. 08:17:09 *** M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 08:22:00 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 08:24:00 <andythenorth> :P 08:27:37 <andythenorth> "the rules have to change" 08:27:41 <andythenorth> really? 08:27:46 <andythenorth> blah blah blah 08:27:48 <Pikka> apparently 08:27:52 <Pikka> yes, that's what I said 08:28:34 <andythenorth> amendment to ToS: if those with root on the mysql DB think you're being a dick, they can remove your grf. Arguing will result in termination of your account and refund of all monies paid. 08:28:41 <andythenorth> otherwise 08:28:49 <andythenorth> good luck defining what's allowed and what's not 08:28:55 <Pikka> exactly 08:29:11 *** Twofish [~Twofish@0001308f.user.oftc.net] has joined #openttd 08:29:29 <andythenorth> I don't like all this Daily Mail "Something must be done" crap 08:29:40 <Pikka> well 08:29:52 <Pikka> idiots gonna idio 08:30:20 <andythenorth> well 08:30:22 <andythenorth> yes 08:30:42 <andythenorth> someone has to 08:30:54 <andythenorth> otherwise there would be a worldwide shorrrrtage 08:31:00 <Pikka> yes 08:32:01 <andythenorth> then the price would rise 08:32:03 <andythenorth> terrible 08:32:11 <andythenorth> we'd have to have export restrictions 08:32:25 <Pikka> Idiot Weekly, Price 2d? 08:33:10 <andythenorth> cheap at twice the price 08:33:17 <Pikka> at least! 08:37:21 <Twofish> what are you talking about? 08:37:28 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 08:42:46 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 08:51:47 <andythenorth> the global market for idiocy of course 08:51:55 <andythenorth> is there a shortage? 08:51:57 <andythenorth> a surplus? 08:52:03 <andythenorth> these are important questions of the moment 08:53:31 <Supercheese> I believe Einstein made the definitive statement on the idiocy market 08:53:38 <Pikka> better put it into my industry set 08:53:47 <Pikka> are idiots bulk or piece? 08:53:59 <Supercheese> hazardous 08:54:05 <Supercheese> there's a cargo class for that, no? 08:54:21 <Supercheese> bitmask(hazardous, livestock) 08:54:39 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:54:59 <Pikka> transport idiots to the forum 08:55:07 <Pikka> produces large amounts of hazardous liquid 08:55:10 <Pikka> sounds about right 08:56:33 <Supercheese> bitmask(CC_HAZARDOUS , CC_SPECIAL) 09:03:30 <Pikka> mmm 09:03:38 *** DDR [~chatzilla@d108-180-68-236.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 09:03:41 <Pikka> UKRS2 running cost code was 150 lines long 09:03:49 <Pikka> 10CC running cost code is 3 lines long 09:04:16 <andythenorth> but are they 3 really long lines? o_O 09:04:22 <Pikka> nope 09:04:25 <andythenorth> could chain a lot of advanced varact 2 :P 09:05:56 <Pikka> UKRS2 running cost code is incredibly "realistic", and has different code for steam, diesel and electric 09:06:22 <Pikka> 10CC is sensible, trains are cheap when they're not moving and expensive when they are. 09:06:55 <Pikka> overall outcome, probably 95% the same 09:07:06 <Pikka> in gameplay terms 09:07:35 <peter1138> KISS 09:07:52 <Pikka> ish 09:08:05 <Pikka> I wonder if my industries are simple enough :) 09:08:12 <andythenorth> cargo in, cargo out 09:08:23 <Pikka> too simple :P 09:08:39 <andythenorth> cargo in * wastage = cargo out 09:09:32 <andythenorth> for secondary, what have you been able to invent that's complicated? o_O 09:11:16 <Pikka> www.pikkarail.com/junk/Image12.png 09:11:22 <Pikka> nothing much 09:11:46 <Pikka> just the way it handles stockpiling and production rate, which is much smoother than the old version 09:11:51 <Pikka> also the way industries shut down 09:12:23 <Pikka> default secondary industries tell you 1 month before disappearing 09:12:44 <andythenorth> hah hah 09:12:46 <Pikka> mine tell you five years in advance, and if you establish good supply you can stop them closing down. 09:12:46 <andythenorth> awesome 09:12:53 <andythenorth> I can absolutely grief you in MP 09:13:02 <andythenorth> in which case you should stop playing with me :) 09:13:02 <Pikka> yes, you can 09:13:29 <Pikka> you can knock the bottom out of the coal market and decrease coal mine production across the map by funding more coal mines :) 09:13:46 <Pikka> however 09:13:52 <Pikka> my coal mines like to cluster together 09:13:54 <andythenorth> so the amount of production per map is relatively constant? 09:14:11 <Pikka> so there's a reasonable chance that the new mines you prospect will pop up next to the one I'm already serving ;) 09:14:32 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 09:14:47 <Pikka> I don't know about constant, but yes, the industries all affect each other 09:14:55 <Pikka> you can also increase coal mine production by building power stations 09:15:18 <andythenorth> it's like a fake market economy 09:15:27 <Pikka> yep 09:15:28 <andythenorth> or a planned one 09:15:39 <Pikka> but a /lot/ simpler than I'd originally intended ;) 09:15:40 <andythenorth> capunism 09:15:49 <andythenorth> comitulism 09:16:17 <andythenorth> is it done yet? 09:16:21 <andythenorth> where is server? 09:16:25 <Pikka> :] 09:16:38 <Pikka> 2 down (except the graphics), howevermany to go. 09:16:53 <andythenorth> well why are you here talking to me then? :P 09:17:02 * andythenorth gtg anyway 09:17:07 <Pikka> me too 09:17:09 <Pikka> latarz 09:17:13 <andythenorth> next times 09:17:16 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 09:18:54 <Supercheese> I implemented variable running costs, and just made the vehicles' running costs decrease to 1/4 when speed = 0 09:19:14 <Supercheese> Is that more or less what 10CC is doing? 09:21:18 <Supercheese> Oops, did notice people had left... I should sleep too 09:21:22 <Supercheese> 'night 09:21:24 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.89 [Firefox 18.0.2/20130201065344]] 09:22:10 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 09:22:14 *** mode/#openttd [+v tokai|noir] by ChanServ 09:28:08 *** tokai|mdlx [~tokai@port-92-195-78-124.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 09:29:10 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 09:32:16 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 09:53:19 <peter1138> kamnet you are a fucking derp 09:55:27 *** Pixa [~pixa@85.210.76.243] has joined #openttd 09:58:57 <__ln__> @seen kamnet 09:58:58 <DorpsGek> __ln__: kamnet was last seen in #openttd 2 weeks, 0 days, 0 hours, 5 minutes, and 3 seconds ago: <kamnet> I tried to create an 8k*8k map once. I gave up on the generation after 20 minutes. :D 10:05:35 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 10:18:33 <Eddi|zuHause> "Draap Trading Ltd is a Cypriot-registered company, run from the Antwerp area of Belgium, and owned by an offshore vehicle based in the British Virgin Islands. Draap spelled backwards is the Dutch word for horse." 10:34:05 <planetmaker> moin 10:36:04 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 10:37:37 *** chester_ [~chester@95.27.187.204] has joined #openttd 10:40:48 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 10:58:48 <MNIM> Eddi|zuHause: that sounds like it's got more behind it 10:59:55 <Eddi|zuHause> it's either a really crazy conspiracy theory or the key player behind the horse meat scandal 11:00:41 <MNIM> lol 11:00:59 <MNIM> that explains a lot 11:02:03 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has joined #openttd 11:08:38 *** Devroush [~dennis@d5152695A.access.telenet.be] has joined #openttd 11:36:11 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 11:43:01 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 11:43:57 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 11:48:21 *** kormer [~kormer@c-68-55-166-242.hsd1.md.comcast.net] has quit [Ping timeout: 480 seconds] 11:48:28 *** Devroush [~dennis@d5152695A.access.telenet.be] has quit [] 11:50:20 *** Devroush [~dennis@d5152695A.access.telenet.be] has joined #openttd 11:56:09 <Pikka> there's a lot of it about, peter1138 11:56:10 <DorpsGek> Commit by matthijs :: r24991 trunk/src/table/settings.h.preamble (2013-02-14 11:06:01 UTC) 11:56:11 <DorpsGek> -Doc: Clarify comments regarding settings macros. 11:56:17 <DorpsGek> Commit by matthijs :: r24992 /trunk/src/video (sdl_v.cpp sdl_v.h) (2013-02-14 11:06:06 UTC) 11:56:18 <DorpsGek> -Codechange: [SDL] Make CreateMainSurface and PollEvent private methods instead of static functions. 11:56:25 <DorpsGek> TrueBrain: Commit by matthijs :: r24993 /trunk/src (sdl.h video/sdl_v.cpp) (2013-02-14 11:06:12 UTC) 11:56:26 <DorpsGek> TrueBrain: -Fix: [SDL] Improve 8bpp hardware palette support. Instead of always requesting SDL_HWPALETTE, it is now only done for 8bp blitters in fullscreen mode. 11:56:27 <DorpsGek> TrueBrain: - This fixes 32bpp blitters on 8bpp X11, which would only render garbage with SDL_HWPALETTE. 11:56:28 <DorpsGek> TrueBrain: - This prevents the colors of other applications from being messed up when running a 8bpp blitter on a 8bpp system. 11:56:29 <DorpsGek> TrueBrain: - When running a 8bpp blitter on an 8bpp system without SDL_HWPALETTE (e.g., in windowed mode), this uses a new shadow surface with color approximation. 11:56:30 <DorpsGek> TrueBrain: (...) 11:58:00 *** HerzogDeXtEr [~Flex@88.130.174.42] has joined #openttd 11:58:17 <blathijs> TrueBrain: Why is dorpsgek prefixing its messages with your name? 12:00:56 <MNIM> because TrueBrain. 12:03:19 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 12:13:37 <Pikka> should've left that thread as blah blah blah :) 12:14:13 <andythenorth> oh goody 12:14:17 <andythenorth> it's now a wall of text 12:14:23 <andythenorth> can I have a cookie for predicting that? 12:14:41 <andythenorth> forums should enforce linebreaks after n words 12:15:38 *** HerzogDeXtEr [~Flex@88.130.174.42] has quit [Read error: Connection reset by peer] 12:18:22 <andythenorth> MB is funny :) 12:18:48 <andythenorth> Pikka: change the title back, I am confused 12:18:58 <andythenorth> it currently suggests something useful, or even informational 12:19:05 <andythenorth> blah blah blah is more proper 12:19:52 <dihedral> hey hey# 12:24:11 <andythenorth> daylength 12:24:15 <andythenorth> blah blah blah blah blah 12:24:23 <andythenorth> how about 12:24:38 <andythenorth> a tool that decompiles a grf, multiplies all dates by (some factor), then recompiles 12:24:46 <andythenorth> done, done, donety done 12:24:59 <andythenorth> and ignore the real dates 12:25:55 <peter1138> heh 12:26:12 <andythenorth> the only valid argument I've ever seen for it is 12:26:18 <andythenorth> "I want to watch the trains for longer" 12:36:18 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 12:39:08 <andythenorth> http://knowyourmeme.com/memes/this-is-why-we-cant-have-nice-things 12:43:51 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 12:45:31 *** Tvel [~Thunderbi@212.36.5.170] has joined #openttd 12:46:22 <Flygon> andythenorth: I have no idea if that link is NSFW or not 12:47:07 <MNIM> it's sfw\ 12:47:08 <peter1138> depends how your workplace sees non-work-related urls 12:49:49 <Flygon> MNIM: I'm referring to the image macro examples near the bottom of the article 12:52:24 <Eddi|zuHause> not NSFW, double negative is an emphasis? 13:00:04 <andythenorth> the forum is currently heavy on walls of text, and light on kitten pictures 13:00:05 <andythenorth> more kittens? 13:00:13 <andythenorth> Eddi|zuHause can you oblige with photos of your cat? 13:00:28 <andythenorth> cats always cheer peoples up 13:00:54 <Eddi|zuHause> i don't have any available on my computer, currently 13:03:01 <andythenorth> no camera? 13:08:19 <lugo> i'd find this image fitting vefore locking the thread http://www.seriouseats.com/images/20101029-cateatingbanana.jpg 13:17:39 <andythenorth> hmm 13:19:52 <Pikka> hey guyz I have a great idea 13:19:55 <Pikka> let's fork bananas 13:20:23 <lugo> split! 13:21:23 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 13:25:11 <Pikka> andythenorth, I should have kept it in gfx discussion 13:25:23 <Pikka> then I could change the thread title as often as I please. :) 13:26:53 *** kormer [~kormer@c-68-55-166-242.hsd1.md.comcast.net] has joined #openttd 13:30:13 <andythenorth> well, it's more interesting than BBC news at any rate 13:36:26 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 13:38:04 <andythenorth> herp 13:38:15 <andythenorth> so shall I put a 'fake time' parameter into Squid then? 13:38:23 <andythenorth> not hard :P 13:38:43 <andythenorth> 1x 2x 4x 13:39:16 <Pikka> oh, a shipspeed parameter? :) 13:39:32 <Pikka> 1x 1.5x 2x, I'd say. 13:40:41 <andythenorth> I was thinking of fake intro dates :P 13:40:48 <andythenorth> for these daylength nerds :) 13:40:56 <andythenorth> I liked eddi's patch best for daylength 13:40:58 <Pikka> oh, I thought that's what you may have meant 13:40:59 <andythenorth> it was super awesome 13:41:02 <Pikka> and no, you should not 13:41:08 <andythenorth> ok 13:41:10 <Pikka> but shipspeed is a reasonable idea 13:41:14 <andythenorth> everyone can just use eddi's patch 13:41:19 <andythenorth> shipspeed smells of wee 13:41:23 <Pikka> I'm a little worried how my industries will go with ships... but I guess we'll find out 13:41:29 <Pikka> FINE 13:41:30 <Pikka> don't then 13:41:34 <andythenorth> 38mph barge 13:41:35 <Pikka> goodnight 13:41:38 <andythenorth> :) 13:41:44 <Pikka> turbobarge 13:41:47 *** Pikka [~Octomom@d114-78-18-160.rdl800.qld.optusnet.com.au] has quit [Quit: Leaving] 13:41:47 <andythenorth> wake 13:41:53 <MNIM> supersonic ships! 13:42:16 <MNIM> heck, maglev supertankers! 13:42:20 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 13:42:49 *** HerzogDeXtEr [~Flex@88.130.174.42] has joined #openttd 13:57:08 <peter1138> who what where 14:00:20 <MNIM> the british queen! porno! in a basement! 14:04:58 *** Biolunar [mahdi@blfd-4db0e424.pool.mediaWays.net] has joined #openttd 14:17:01 *** Biolunar [mahdi@blfd-4db0e424.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 14:24:52 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 14:27:03 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has joined #openttd 14:40:35 *** RavingManiac_ [~RavingMan@182.55.106.160] has joined #openttd 14:46:52 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds] 14:47:37 *** Snail [~jacopocol@cpe-68-175-24-89.nyc.res.rr.com] has quit [Ping timeout: 480 seconds] 14:49:42 <andythenorth> http://www.ft.com/cms/s/0/65e522dc-1fce-11df-8deb-00144feab49a.html#axzz2KsTaZOjg 14:50:47 <peter1138> pom te pom te pom 14:52:50 <peter1138> Sign up for quick access to this article 14:52:50 <peter1138> Already registered? Sign in 14:52:50 <peter1138> Worldâs fastest container ships mothballed 14:52:52 <peter1138> hmm? 14:53:07 <peter1138> what's this, the simuscape of news? 14:53:40 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 14:58:42 *** Pensacola [~quassel@phys9212.phys.tue.nl] has quit [Ping timeout: 480 seconds] 14:59:44 <planetmaker> that's the new financing model of the FT... signup and get some for free. Pay for increased usage 15:02:23 <Flygon> It's called Australian internet 15:04:16 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 15:05:14 *** RavingManiac_ [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 15:05:30 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 15:07:52 <Belugas> hello 15:10:06 *** Pensacola [~quassel@phys9212.phys.tue.nl] has joined #openttd 15:12:07 <Flygon> Hi 15:28:53 <Eddi|zuHause> random idea: a town-type "village" that has no growth, and "upgrade to town" and "upgrade to city" option (very expensive) 15:35:15 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 15:44:35 *** |2rB [~Twofish@0001308f.user.oftc.net] has joined #openttd 15:45:17 *** supermop [~daniel_er@rrcs-208-105-82-227.nyc.biz.rr.com] has joined #openttd 15:46:07 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 15:47:40 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has joined #openttd 15:48:11 <andythenorth> eh? 15:48:20 <andythenorth> peter1138: that story was free for me, first time :P 15:48:22 <andythenorth> silly FT 15:49:46 *** tb__ [~Twofish@77-95-76-210.bb.cust.hknett.no] has joined #openttd 15:50:55 <V453000> andythenorth: do you have any checks in firs like "if newgrf = newbridges, use spriteset X, else use spriteset Y" ? 15:51:10 <andythenorth> sprites specific to other newgrfs? 15:51:13 <V453000> I see only incompatible stuff and if (check for setting 15:51:23 *** Twofish [~Twofish@0001308f.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:51:26 <V453000> yeah I need a little bit different overlays on bridges 15:51:39 <andythenorth> no, generally I would say, fuck that 15:51:39 <V453000> http://dev.openttdcoop.org/projects/firs/repository/entry/src/header_items/checks.pypnml I found this 15:51:43 <andythenorth> but bridges are different 15:51:57 <V453000> can something like if (climate == ... be converted to grf == ? 15:53:23 *** |2rB [~Twofish@0001308f.user.oftc.net] has quit [Ping timeout: 480 seconds] 15:54:33 <V453000> with like output to different spritesets 15:56:03 <Eddi|zuHause> andythenorth: typically, sites like these offer the story "for free" when you open it through a google referrer, but from other referrers it will show the paywall 15:56:22 <andythenorth> how lame 15:59:25 <andythenorth> https://www.workboat.com/newsdetail.aspx?id=13648 15:59:30 <andythenorth> 46knot, 150t cargo 15:59:36 <andythenorth> it's a bit *too* good 15:59:49 <andythenorth> that's 52mph 16:06:52 *** xT2 [~JrC@bl6-254-141.dsl.telepac.pt] has quit [Read error: Connection reset by peer] 16:07:18 *** ST2 [~JrC@bl6-254-141.dsl.telepac.pt] has joined #openttd 16:09:26 <peter1138> DID YOU KNOW 16:09:37 <Eddi|zuHause> NO I DID NOT 16:09:42 <peter1138> I THOUGHT NOT 16:09:45 <V453000> I DIDNT EITHER 16:15:54 <andythenorth> I DID 16:16:08 <V453000> OH 16:18:41 <V453000> wtf are we talking about btw peter1138 16:18:50 <andythenorth> DON'T YOU KNOW? 16:19:01 <V453000> NO 16:19:03 <V453000> IM LOST 16:24:12 *** tb__ [~Twofish@77-95-76-210.bb.cust.hknett.no] has quit [Quit: Leaving] 16:25:04 <planetmaker> V453000, you can, of course, set a global variable to one value or another depending on the presence or absence of a certain NewGRF 16:25:13 <planetmaker> And then use that global variable to show one spriteset or another 16:25:32 <planetmaker> But then you also want to make sure to test NewGRF order and not just NewGRF presence ;-) 16:25:40 <V453000> global variable :o 16:26:05 <V453000> uhm ... what is that? :D 16:26:12 <planetmaker> is_newgrf_present = will_be_active(GRFID) or something like that 16:26:20 <planetmaker> and then use is_newgrf_present later on 16:26:49 <V453000> oh 16:26:57 <V453000> I will try something thanks 16:29:42 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-industries/repository/entry/src/compatibility.pnml 16:29:51 <planetmaker> selecting tree sprite depending on other grf's presence 16:30:13 <V453000> excellent, thank you 16:30:43 <V453000> right and the tree_base_sprite is then used somewhere like in forests 16:31:07 <planetmaker> yes 16:31:45 <V453000> :) 16:32:09 <planetmaker> http://dev.openttdcoop.org/projects/ogfx-industries/repository/entry/src/tiles/forest_tiles.pnml 16:32:32 <V453000> yarr 16:33:07 <V453000> can the GRF ID shown in the game be used? 16:33:20 <V453000> for newbridges that is 535A0501 16:33:26 <planetmaker> what do you mean? 16:33:31 <V453000> or do I need to convert that somehow? 16:34:06 <V453000> you have if (grf_future_status("DF")) { format 16:34:18 <planetmaker> that's the way you need to write it, yes 16:34:26 <planetmaker> A 16:34:26 <V453000> alright 16:34:37 <V453000> so A... 16:34:43 <V453000> superb :) thanks 16:34:53 <andythenorth> deletey 16:37:50 <andythenorth> calling other people dicks makes me a dick too 16:37:59 <andythenorth> let's not do that :P 16:39:10 <V453000> no you have a strong point there 16:39:40 <V453000> because that is the closest description of the problem there is so far 16:39:43 <V453000> people being dicks 16:39:45 <V453000> is all 16:42:24 <andythenorth> reliability 16:42:50 <V453000> breakdown imminent? 16:43:06 <andythenorth> just wondering 16:43:17 <andythenorth> about making hovercraft unreliable, due to being too fast 16:43:23 <andythenorth> but then...breakdowns off 16:43:29 <V453000> uhmmm you play with breakdowns? 16:43:34 <andythenorth> so I never bother setting reliability 16:43:46 <V453000> reliability is not a factor andy :) 16:43:58 <V453000> I guess all you can do is reducing capacity for ships? 16:44:30 <andythenorth> capacity & speed are the only two stats that really matter 16:44:36 <V453000> yeah 16:44:41 <andythenorth> reliability, cost, running cost are all pointless 16:44:42 <V453000> sucks :) RAIL SHIPS 16:44:50 <andythenorth> strange that we broke the game so much eh? 16:45:28 <V453000> not really that is how the game always was, you either make profit or you dont, how much is just a matter of time you are willing to wait 16:50:48 *** Eddi|zuHause [~johekr@p57BD58F2.dip.t-dialin.net] has quit [Read error: Connection reset by peer] 16:51:11 *** Eddi|zuHause [~johekr@p57BD58F2.dip.t-dialin.net] has joined #openttd 16:55:37 <planetmaker> andythenorth, even when you (and me and V) play w/o reliability it does make sense to make it a valuable property for those who play with it 16:55:59 <andythenorth> I play with breakdowns on sometimes 16:56:16 <planetmaker> then you definitely should put that into your consideration 16:56:55 *** SAC [5ae0e752@ircip1.mibbit.com] has joined #openttd 16:57:44 <SAC> Hi all... do you have an OpenTTD dev around here right now? 16:58:06 <Eddi|zuHause> we have plenty of devs around here, but they only respond to real questions 16:58:30 <SAC> What's that suppose to mean? 16:58:30 *** Flygon [~Flygon@218-214-18-147.people.net.au] has quit [Ping timeout: 480 seconds] 16:58:35 <andythenorth> hi SAC 16:58:43 <kormer> You have to fill out a captcha first before asking questions. 16:58:43 <SAC> Hi andy! :) 16:58:57 <SAC> Okey, sorry to bother you... 16:59:06 <Eddi|zuHause> http://www.urbandictionary.com/define.php?term=metaquestion 16:59:09 <andythenorth> what was the question? 16:59:34 *** SAC [5ae0e752@ircip1.mibbit.com] has quit [] 17:00:07 <V453000> gg 17:00:22 <Eddi|zuHause> that was... unhelpful, i suppose :p 17:00:37 <andythenorth> :rolleyes: 17:00:43 <V453000> anyway, pm: I have this ... is the #define a makefile (or that evil non-windoze stuff) thing or is there a way around it and am I making something horribly wrong? http://paste.openttdcoop.org/show/2111/ 17:01:51 <Eddi|zuHause> that define doesn't make any sense 17:02:08 <V453000> =( sad panda 17:02:39 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 17:02:45 <V453000> lets see if I understand it (apparently not but ye) .. I define a variable bridge_overlay_stuff, which I add a value and then eventually change the vlue with the if? 17:02:47 <Eddi|zuHause> "#define X Y" is a pre-processor directive that says "whenever X stands in the below code, treat it like Y would stand there" 17:02:58 <V453000> o 17:04:09 <andythenorth> hmm 17:04:11 <andythenorth> CPP 17:05:09 *** goodger [~ben@host86-166-165-94.range86-166.btcentralplus.com] has quit [Quit: goodger] 17:05:24 <peter1138> if (reliability_is_not_set_by_andy_the_north) refuse_to_load_grf(bad_gameplaY) 17:05:43 <andythenorth> make it part of the ToS 17:05:45 <V453000> :D 17:06:00 <Eddi|zuHause> peter1138: remove all GRFs from bananas which don't utilize reliability correctly 17:06:02 <V453000> if trains <3000, deactivate newGRF (not enough madness) 17:06:03 <peter1138> there's no ToS for loading newgrfs 17:06:13 <andythenorth> peter1138: well there fucking should be :o 17:06:18 <andythenorth> oops 17:06:20 <andythenorth> sweary day 17:07:00 <V453000> Eddi|zuHause: so the #define is outright wrong 17:07:07 <planetmaker> V453000, just replace the line with #define by 17:07:16 <Eddi|zuHause> V453000: yes 17:07:17 <planetmaker> bridge_overlay_stuff = 0 17:07:20 <V453000> o 17:07:26 <SpComb> playing with breakdowns on peter's server wasn't really that bad as such 17:07:36 <planetmaker> you cannot use #define w/o use of gcc preprocessor in this context 17:07:38 <Eddi|zuHause> V453000: define is not what you want to do 17:08:02 <SpComb> but being offline while others were playing meant that your trains were always 50 years old and breaking down every five tiles once you returned to the game.. 17:08:11 *** lugo [lugo@000189e6.user.oftc.net] has quit [Quit: I'm using a Free IRC Bouncer from BNC4FREE - http://bnc4free.com/] 17:08:11 <planetmaker> and probably you want to use 17:08:15 <andythenorth> it was good for beating Flherne 17:08:19 <Eddi|zuHause> V453000: you "define" a named parameter by assigning a value to it, like in the line below 17:08:21 <andythenorth> all his trains got slow 17:08:27 <planetmaker> bridge_overlay_stuff = 1 two lines further down 17:08:34 <planetmaker> and then in the actual spritesheet use like 17:08:47 <Eddi|zuHause> not sure if you can assign a spriteset to a parameter, though 17:09:18 <planetmaker> sprite: (bridge_overlay_stuff ? value for grf present : value for grf not present) 17:09:29 <planetmaker> (if you use default sprites) 17:09:38 *** goodger [~ben@host86-166-165-94.range86-166.btcentralplus.com] has joined #openttd 17:09:38 <V453000> I tried http://paste.openttdcoop.org/show/2112/ and it says error at 356 which is line 4 in the paste 17:09:41 <Eddi|zuHause> nmlc will probably blow up in your face if it's not allowed :) 17:09:46 <planetmaker> if you use your custom spritesets, you can use that variable in a switch decision like any other variable 17:10:17 <V453000> right 17:12:54 <V453000> should be there anything after the sprite(bridge_overlay_stuff ? canalrails_bridge_surfaces_newbridges : canalrails_bridge_surfaces_original) ? 17:13:03 <V453000> if I put ; there ,it sez unexpected token ; 17:13:38 <V453000> oh that doesnt ask about the newgrf anyhow 17:13:39 <V453000> zz 17:14:02 <Eddi|zuHause> you miss a ) 17:14:16 <Eddi|zuHause> oh no, there it is 17:14:40 <Eddi|zuHause> i have no idea, this is not a magic i have used before 17:15:10 <V453000> sense this makes ? http://paste.openttdcoop.org/show/2113/ says unexpected token ; at the ternary thingy line 17:15:13 <planetmaker> http://paste.openttdcoop.org/show/2114/ 17:15:49 <V453000> how simple it is .. :) 17:15:58 <V453000> as always, getting lost in it ... thanks pm :) 17:16:56 <planetmaker> yw :-) 17:17:26 <planetmaker> anyway... gotta go. See you (much) later or tomorrow 17:17:34 <V453000> :) bai 17:19:12 <V453000> hm, what could the grf_present stand for in the switch block 17:19:44 *** lugo [lugo@apple.bnc4free.com] has joined #openttd 17:20:07 <V453000> omfg kill me 17:20:09 <V453000> just do 17:20:56 <V453000> nmlc crunching it now :) so happily 17:23:24 <V453000> no way it works :D 17:23:45 <V453000> congratulations, you led the idiot to success again ... thank you :) 17:23:49 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 17:27:48 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 17:42:45 *** frosch123 [~frosch@frnk-590fe1e2.pool.mediaWays.net] has joined #openttd 17:44:57 *** valhallasw [~valhallas@wirenat-ulcn.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 17:51:37 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 17:51:53 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 17:54:07 <DorpsGek> Commit by rubidium :: r24994 /trunk/src (12 files in 2 dirs) (2013-02-14 17:04:01 UTC) 17:54:08 <DorpsGek> -Codechange: Replace access to service_interval with accessors (peter1138) 17:55:35 *** user54367644 [~user@211.234.225.113] has joined #openttd 17:56:55 <DorpsGek> Commit by rubidium :: r24995 /trunk/src (10 files in 3 dirs) (2013-02-14 17:06:49 UTC) 17:56:56 <DorpsGek> -Codechange: Add flags to vehicle service interval for custom & ispercent (peter1138) 17:56:58 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 17:57:27 *** user54367644 [~user@211.234.225.113] has quit [Remote host closed the connection] 17:59:01 <DorpsGek> Commit by rubidium :: r24996 /trunk/src (4 files in 2 dirs) (2013-02-14 17:08:56 UTC) 17:59:02 <DorpsGek> -Change: Apply default service interval changes to vehicles without custom interval (peter1138) 18:01:48 <DorpsGek> Commit by rubidium :: r24997 /trunk/src (3 files in 3 dirs) (2013-02-14 17:11:42 UTC) 18:01:49 <DorpsGek> -Change: Use dropdown list to select between Default/Days/Percentage (peter1138) 18:02:26 <andythenorth> ho ho ho 18:02:33 <andythenorth> shall we just bin the web interface to Bananas? 18:02:51 <andythenorth> [the public list of content] 18:03:04 <andythenorth> http://bananas.openttd.org/en/ 18:15:01 <DorpsGek> Commit by rubidium :: r24998 /trunk/src (10 files in 2 dirs) (2013-02-14 17:24:55 UTC) 18:15:02 <DorpsGek> -Fix [FS#5137]: Set vehicle's service interval is percent flag appropriately on creation (peter1138) 18:19:55 <peter1138> new rage against the machine song 18:19:59 <peter1138> "committing in the name of" 18:21:28 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 18:23:56 <Eddi|zuHause> andythenorth: why? 18:24:57 <frosch123> why did eddi post such nonsense in my topic? 18:25:07 <frosch123> this is no shunting 18:25:15 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 18:25:20 <frosch123> all vehicles in the consist stay in their place 18:25:31 <frosch123> else we have the same complex nonsense as the old reverse flag hack 18:26:02 <frosch123> engines running around a consist, lol? how do you imagine this should work with two engines in the consist? 18:26:09 <frosch123> do you want to add the whole consist to the orders? 18:27:01 <Eddi|zuHause> frosch123: i'm posting this because your patch is a solution to the wrong problem 18:27:32 <frosch123> the patch is meant for dual headed consists 18:27:37 <frosch123> not for shunting steam engines around 18:28:13 <andythenorth> frosch123: it literally is just permitting going backwards yes? 18:28:16 <Eddi|zuHause> yes, and that is the problem :) 18:28:30 <frosch123> Eddi|zuHause: shunting is silly 18:28:36 <frosch123> you can barely define it for a single engine 18:28:44 <peter1138> frosch123, yeah, i find i get annoyed when i ask something and they reply about something completely different too :S 18:28:50 <frosch123> so it limits gameplay and turns ottd into a realism game 18:28:57 <frosch123> worst feature ever, i would say 18:30:48 <Eddi|zuHause> frosch123: i know how it works in my head. it's not that complicated... let me try to phrase it in words 18:30:58 <Terkhen> hello 18:35:59 <peter1138> frosch123, first step, remove the flag, second step, don't commit your patch because it "is just useless", third step, ignore them 18:37:03 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 18:42:39 *** Tvel [~Thunderbi@212.36.5.170] has quit [Quit: Tvel] 18:51:45 <andythenorth> frosch123: do I misunderstand? Does the reverse patch *require* an articulated vehicle? 18:51:51 <andythenorth> or just a flag on a vehicle? 18:54:19 <frosch123> no? 18:54:37 <Eddi|zuHause> frosch123: i hope that is clearer now... 18:54:55 <frosch123> when i mention articulated parts i only want to point out that articulated parts of engines also count as engines 18:55:04 <frosch123> (while they normally would not) 18:57:30 <frosch123> Eddi|zuHause: do you realise how complex your suggestion is? and that it completely breaks newgrfs defining graphics depending on the position in the consist? 18:57:44 <Eddi|zuHause> yes-ish 18:58:15 <andythenorth> so I can build some engine 18:58:17 <Eddi|zuHause> but my opinion is that without this, the feature is worthless 18:58:22 <andythenorth> and put a cabbage and the end of the train 18:58:27 <andythenorth> and it will just go backwards 18:58:38 <andythenorth> no need to faff about shuffling newgrf graphics around 18:58:48 <peter1138> andythenorth, something like that 18:58:49 <andythenorth> and / at /s 18:58:50 *** Devroush [~dennis@d5152695A.access.telenet.be] has quit [Ping timeout: 480 seconds] 18:58:53 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 18:59:01 <andythenorth> I don't make trains, so my opinion is worthless 18:59:03 <peter1138> but people conflate reversing with some form of shunting 18:59:23 <andythenorth> to me this seems like a way to save newgrf authors writing a whole lot of code 18:59:32 <andythenorth> while adding a teeny-tiny gameplay benefit 19:00:01 <peter1138> personally i find terms like "useless" and "worthless" pretty offensive... and i didn't even write it 19:02:39 <andythenorth> it's definitely fun around here at the moment :) 19:03:25 <andythenorth> a happy place 19:04:23 <peter1138> i guess it would work if you removed though 4x variables 19:04:38 <peter1138> want a different look? use a different id... heh 19:06:20 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 19:06:23 *** mode/#openttd [+v glx] by ChanServ 19:07:01 <Eddi|zuHause> frosch123: the newgrf stuff can be solved by passing to the newgrf the data how the consist was arranged in the depot, instead of how the consist is arranged currently 19:07:52 <frosch123> if you think that is correct 19:07:54 <Eddi|zuHause> that is in the same spirit as how you keep the old "train was flipped an odd number of times" flag in case of the old behaviour 19:08:00 <frosch123> why would the newgrf not want to access the current layout? 19:08:40 <frosch123> i think you should draw some non-trivial examples, and then realise that the whole suggestion is nonsense 19:08:52 <Eddi|zuHause> frosch123: the newgrf could deduce the current layout by reading the "goes backwards" flag that you introduced, and which backwards-method is applied 19:11:03 * andythenorth bbl 19:11:07 *** andythenorth [~Andy@78-86-194-127.zone2.bethere.co.uk] has quit [Quit: andythenorth] 19:11:53 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Ping timeout: 480 seconds] 19:13:38 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in] 19:15:30 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has joined #openttd 19:26:23 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 19:34:07 *** ST2 is now known as xT2 19:34:13 *** Pol [~quassel@h220216.upc-h.chello.nl] has joined #openttd 19:36:11 *** Superuser [~root@host81-129-131-143.range81-129.btcentralplus.com] has joined #openttd 19:39:23 <DorpsGek> Commit by translators :: r24999 /trunk/src/lang (60 files in 2 dirs) (2013-02-14 18:49:11 UTC) 19:39:25 <DorpsGek> -Update from WebTranslator v3.0: 19:39:26 <DorpsGek> english_US - 4 changes by Rubidium 19:39:27 <DorpsGek> french - 4 changes by glx 19:39:28 <DorpsGek> greek - 156 changes by Evropi 19:39:29 <DorpsGek> spanish - 5 changes by Terkhen 19:39:30 <DorpsGek> swedish - 9 changes by Joel_A, Zuu 19:39:50 <Superuser> last 500 strings! 19:39:58 <Superuser> had even more amazing progress yesterday 19:40:13 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 19:40:24 <Superuser> actually it may have counted as today, as I was translating late into the night, hence the 156 changes 19:40:39 <Superuser> (I change a lot of strings, but probably not the majority of the ones I go through) 19:41:04 <Superuser> also continuous integration ftw 19:41:24 <Zuu> afaik it show the number of strings that were changed since last sync to svn. 19:41:42 <Zuu> Eg. the last 24 hours. 19:42:12 <DorpsGek> Commit by rubidium :: r25000 branches/1.3/ (2013-02-14 18:52:05 UTC) 19:42:13 <DorpsGek> [1.3] -Branch: time to get this thing done and do some new stuff in trunk 19:42:19 <Superuser> oh okay, 24 changes yesterday 19:42:24 <Superuser> I just checked the svn myself 19:42:26 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 19:42:31 <Wolf01> hi o/ 19:43:19 <Superuser> and 53 changes 3 days ago 19:43:22 <Superuser> damn I'm good 19:43:38 <Superuser> still, I've probably had more productive periods, but then again, the effort is almost over 19:43:41 <Zuu> Happy 25k :-) 19:43:47 <Superuser> this will be my finest work yet :D 19:44:13 <Superuser> (my OSS translation credentials: http://en.lichess.org/@/Hellball) 19:46:11 <Supercheese> r25k is 1.3.0 eh? 19:46:49 <Superuser> that said though I have built up a backlog of ~200 strings that need to be checked. Occasionally their original English strings may have to be changed, which is a long and arduous process 19:46:52 <Superuser> sigh 19:46:56 <Terkhen> nope, just the branch 19:47:51 *** joey8 [~JoeEvans@host86-131-145-108.range86-131.btcentralplus.com] has joined #openttd 19:48:07 <Superuser> >svn branching 19:48:10 <Superuser> are you a wizard 19:48:11 <DorpsGek> Commit by rubidium :: r25001 /trunk (9 files in 6 dirs) (2013-02-14 18:58:04 UTC) 19:48:12 <DorpsGek> -Change: heading for 1.4 now 19:48:19 <Superuser> rotfl 19:49:43 <joey8> anyone know how to stop those annoying "Message from the manufacturers" please 19:50:10 <Eddi|zuHause> Supercheese: no, r25k is just splitting the development version from the testing version, which means one of the next commits to that branch will be 1.3.0-RC1 19:50:15 <Superuser> why is vim under windows such a piece of ass 19:50:17 <Superuser> aaarrghhh 19:51:08 <Supercheese> I see 19:51:17 <Eddi|zuHause> Supercheese: whereas trunk can now move forward with experimental patches, not affecting the testing version's feature freeze (e.g cargodist or more height levels) 19:51:38 <Supercheese> Indeed 19:52:09 *** Prof_Frink [~proffrink@5e0097ae.bb.sky.com] has joined #openttd 19:52:10 <Supercheese> and Bridges-over-stations :) 19:53:32 <Eddi|zuHause> and for the record, you guys drive me mad with the 5 letter common prefix... 19:54:15 <Eddi|zuHause> (not as mad as people with the same colour talking to each other, though) 19:54:34 <Zuu> Superuser: because you screwed up 19:54:56 <Eddi|zuHause> i've never had a problem with vim under windows... 19:55:16 <Eddi|zuHause> (or i can't remember) 19:55:28 <V453000> I have never had a problem 19:55:53 <Zuu> The only "issue" I had was to figure out where to put my .vimrc and .gvimrc files. 19:56:20 <Zuu> And that the installer diddn't include the themes that I like so I had to get a theme pack manually. 19:56:45 <Zuu> But both are minor things that can be sorted out. 19:57:06 <Eddi|zuHause> can anyone decipher this message? http://www.tt-forums.net/viewtopic.php?f=26&t=2480&view=unread#p1066272 19:57:50 <Zuu> Hmm, a link to show unread with a post hashtag. How is that going to work? 19:57:51 <Eddi|zuHause> (i'm guessing it's an automatic translator failure) 19:58:10 <frosch123> joey8: update to 1.3 beta 19:58:17 <frosch123> it has some improvements in that area 19:58:26 <frosch123> you are only offered engines, if you already have similiar ones 19:58:31 <Eddi|zuHause> Zuu: no idea, i just copied the link that the forum gave me 19:58:32 <joey8> frosch123†ah ha ok thankyou 19:58:55 *** pugi [~pugi@dyndsl-095-033-175-082.ewe-ip-backbone.de] has joined #openttd 19:59:01 <Zuu> For me that give me page 146 in that thread as that is aparently the first new page for me. 20:02:18 <V453000> OMG pikka also has open wagon livestock :DD <3 20:02:19 <V453000> animalz 20:05:36 *** Maedhros [~maedhros@199.198.125.91.dyn.plus.net] has joined #openttd 20:10:08 *** Progman [~progman@p57A1A77D.dip.t-dialin.net] has joined #openttd 20:10:58 *** pjpe [b8af1d68@ircip3.mibbit.com] has joined #openttd 20:11:48 <Superuser> should industry names have genders? 20:12:09 <Superuser> also, they are not pluralised anywhere are they? 20:12:18 <Superuser> nah they ain't, otherwise they'd be marked as such derp 20:12:21 <Superuser> so should they? 20:12:39 *** pjpe [b8af1d68@ircip3.mibbit.com] has quit [] 20:13:14 <Superuser> What about town buildings? They definitely not, right? 20:13:23 <Eddi|zuHause> the german industry names have geners male/female/neutral/plural 20:14:10 <Eddi|zuHause> *genders 20:14:24 <Superuser> okay 20:14:32 <Eddi|zuHause> (m/w/n/p) 20:14:36 <Superuser> so add plural too? the english originals don't have plural 20:14:57 *** joey8 [~JoeEvans@host86-131-145-108.range86-131.btcentralplus.com] has quit [Quit: Leaving] 20:14:59 <Superuser> and plural is not listed for Greek, only m/f/n 20:15:12 <Eddi|zuHause> it's mainly for the founding news message 20:15:26 <Superuser> That still means it's important 20:15:31 <Superuser> should I add plural to greek via the config page? 20:15:31 <Eddi|zuHause> "new forest is planted" but "new oil wells are opened" 20:15:44 <Superuser> or just use {P x y} 20:16:05 <Eddi|zuHause> no, because P needs a number 20:16:18 <Eddi|zuHause> which you don't have, so it won't work 20:16:20 <Superuser> ffuuuu 20:16:42 <Superuser> so we need a p gender I guess? 20:16:51 <Eddi|zuHause> the plural gender worked out very well for german 20:17:37 <Superuser> okay.jpg 20:18:00 <Superuser> dang 20:18:00 <Superuser> this is a disaster 20:18:00 <Superuser> now I'll have to find all the places industry names are used 20:18:00 <Superuser> fuuu 20:18:52 <Superuser> actually nevermind 20:19:12 <Superuser> lol, looking through the industry names, it strikes me that I won't need a plural gender at all 20:19:54 <Eddi|zuHause> you need to find all places that use {G}, not just industry-related 20:19:58 <Superuser> oi shit 20:20:00 <Superuser> I will 20:20:02 <Superuser> fudge 20:20:08 <Superuser> my 20:20:09 <Superuser> life 20:20:20 <Superuser> this will require regex magic 20:20:27 <Superuser> can lng files be edited in a text editor 20:20:33 <Eddi|zuHause> yes 20:20:40 <Superuser> sigh 20:20:50 <Superuser> I'll have to grep this at some point 20:21:00 <Eddi|zuHause> well, the original .txt file, not the compiled .lng file 20:21:08 <Superuser> http://tools.tortoisesvn.net/grepWin.html this is 5/5 on windows btw 20:21:21 <Superuser> has a funky graphical interface too 20:21:22 <Superuser> ok 20:21:28 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 20:28:41 *** FLHerne [~quassel@dsl-217-155-24-22.zen.co.uk] has joined #openttd 20:36:50 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 20:38:00 <Eddi|zuHause> frosch123: i think "shunting" doesn't quite mean the same thing that i suggested... "shunting" would involve exchanging wagons beteen consists 20:38:09 <Eddi|zuHause> +w 20:41:24 <peter1138> generally yes 20:41:40 <peter1138> you're talking about detaching the engine, moving it, and reattaching it at the back 20:41:50 <peter1138> which is not technically shunting but i can't think of a suitable word :p 20:43:43 <peter1138> oh the topic was randomly split 20:44:14 <Superuser> ÎÎÎÎ¥ 300 ÎÎΊ΀ 20:44:18 <Superuser> ONLY 300 LEFT * 20:46:56 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 20:51:46 <Superuser> for STR_FORMAT_DATE_LONG 20:51:56 <Superuser> The English (US) original is '{STRING} {STRING} {NUM}' 20:52:06 <Superuser> the Greek translation (not mine) is '{STRING.date} {STRING} {NUM}' 20:52:11 <Superuser> should I remove .date? 20:52:16 <V453000> track_overlay[1] 10 6 flat and 4 slope sprites. Track without landscape ----- when are the slope sprites used there? I cannot seem to find when are these done, on slopes underlay applies, on bridges bridge_surfaces apply 20:52:47 <Superuser> oh and nice application of OO, that's one thing you rarely come across :) 20:53:13 <peter1138> V453000, pbs reservation 20:53:22 <V453000> :o 20:53:59 <V453000> thanks 20:55:02 <Superuser> Anyone familiar with my issue? :L 20:55:16 <peter1138> what's the issue? 20:55:18 <Superuser> exactly 100 left btw (string 3804/3904) 20:55:31 <Superuser> <Superuser> for STR_FORMAT_DATE_LONG 20:55:31 <Superuser> <Superuser> The English (US) original is '{STRING} {STRING} {NUM}' 20:55:31 <Superuser> <Superuser> the Greek translation (not mine) is '{STRING.date} {STRING} {NUM}' 20:55:31 <Superuser> <Superuser> should I remove .date? 20:55:42 <peter1138> is it wrong? 20:55:58 <andythenorth> there's no content in base costs grf 20:56:01 <andythenorth> no trains at all 20:56:06 <andythenorth> it's just a list of numbers 20:56:08 <andythenorth> it should be removed 20:56:13 <andythenorth> from everywhere 20:56:20 <V453000> it has a use? 20:56:28 <andythenorth> oops 20:56:30 * andythenorth is being a dick 20:56:35 <Superuser> I have NO clue about what you're on about, andy 20:56:54 <V453000> honestly, yes. If you dont care about the problem then dont fuck the discussion up imo 20:57:06 <V453000> I still love you though andy <3 20:57:20 <V453000> draw ships for me? 20:57:39 <Superuser> so should .date be removed? 20:58:02 <andythenorth> draw your own ships :P 20:58:21 <glx> Superuser: it's a case 20:58:22 <peter1138> Superuser, why should it be removed? 20:58:27 <V453000> worst case scenario :P 20:58:31 <Superuser> because the original doesn't have it 20:58:36 <Superuser> and no, not a case glx 20:58:36 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 20:58:38 <peter1138> original doesn't have cases 20:58:42 <Superuser> oh wait it is 20:58:43 <Superuser> derp 20:59:05 <Superuser> sorry for the trouble 20:59:09 <Superuser> okay, last 100 strings! 20:59:40 <andythenorth> would this have been allowed on Nananas? http://www.tt-forums.net/download/file.php?id=114946 21:00:05 <peter1138> andythenorth, stfu :p 21:00:16 <andythenorth> about time someone said that 21:00:22 <V453000> :D 21:00:32 <peter1138> andythenorth, you're caring too much for someone who doesn't care :p 21:00:47 <Supercheese> ^ 21:01:01 <V453000> ^^ 21:01:22 <andythenorth> hmm ok so FISH is nearly 4 years old 21:01:52 <andythenorth> the first post of the thread is quite nice reading 21:01:52 <Eddi|zuHause> andythenorth: it's not much different from CETS :) 21:01:55 <andythenorth> http://www.tt-forums.net/viewtopic.php?f=26&t=44613 21:02:00 <Supercheese> The problem isn't so much about random faff uploaded to Bananas, as Bananas has lots of faff already 21:02:02 <Eddi|zuHause> (although that is not on bananas yet) 21:02:08 <Supercheese> The problem is the community creating drama drama drama 21:02:23 <andythenorth> herp 21:02:35 <andythenorth> walls of text 21:02:41 <andythenorth> yet it's obvious when someone is being a dick 21:02:52 <andythenorth> I can be a dick and it's obvious in 1-2 lines 21:02:58 <andythenorth> then someone tells me to stfu 21:03:04 <andythenorth> so why loads of drama when someone else is a dick 21:03:06 <andythenorth> back to ships 21:03:18 <Supercheese> lolol http://www.tt-forums.net/viewtopic.php?f=26&t=44613#p807442 21:03:20 <Supercheese> (reserved) 21:03:26 <Supercheese> Can no longer be edited :| 21:03:32 <andythenorth> wtf is it reserved for eh? 21:03:40 <Supercheese> drama 21:03:49 <V453000> :D 21:03:54 <Superuser> motherfucking 21:03:55 <Superuser> YES 21:03:57 <Superuser> IT'S DONE 21:04:04 <Supercheese> a translation? 21:04:09 <Superuser> Ok I'll masturbate furiously and then sleep, later everyone 21:04:14 <Supercheese> WTMI 21:04:16 <andythenorth> that is lovely 21:04:21 *** Superuser [~root@host81-129-131-143.range81-129.btcentralplus.com] has quit [Quit: Leaving] 21:04:23 <Supercheese> W,W,W,WTMI 21:04:25 <V453000> PLAN 21:04:39 <andythenorth> actually not nearly enough 21:04:41 <andythenorth> I wanted pictures 21:04:43 <andythenorth> diagrams 21:04:43 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 21:04:48 <andythenorth> video 21:04:52 <Supercheese> -______- 21:05:00 <andythenorth> but mostly diagrams 21:05:05 <Eddi|zuHause> a template maybe? :p 21:05:50 <andythenorth> check list 21:06:09 <V453000> andy are you drunk or yes 21:07:00 <andythenorth> V453000: not at all 21:07:17 <V453000> come on I wanted a moral justification for me to be drunk 21:07:27 <V453000> now I have to stay sober, thank you 21:07:47 <Supercheese> why? 21:07:53 <V453000> though, one thing 21:07:56 <Supercheese> No need for justification 21:07:56 *** Tvel [~Thunderbi@84.40.82.221] has joined #openttd 21:08:09 <V453000> HOW in the hell do foundations have effect on the opposite end of the tile :D 21:08:11 *** Flygon [~Flygon@218-214-18-147.people.net.au] has joined #openttd 21:08:26 *** Tvel [~Thunderbi@84.40.82.221] has quit [] 21:09:02 <peter1138> andythenorth, i can't actually do anything about content on bananas anyway 21:09:15 *** Pol [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 21:10:10 *** tokai|mdlx [~tokai@port-92-195-98-215.dynamic.qsc.de] has joined #openttd 21:10:12 <V453000> https://dl.dropbox.com/u/20419525/wtffoundations.png wtf :D 21:10:26 <V453000> the snow shouldnt be there, as shown on the right tracks, the water is everywhere there 21:10:39 <V453000> when track is on foundation there, it overwrites the tracks :D somehow 21:11:07 <andythenorth> you know that foundations show a pixel or so above the tile? at least, in my experience they do 21:11:21 <V453000> but this is on the opposite side 21:11:48 <V453000> the snow shouldnt be there? 21:12:04 <V453000> that isnt a foundation, looks like hole in sprites but somehow ... it isnt a hole 21:12:36 <Supercheese> sprite alignment :| 21:12:42 <andythenorth> hmm 21:12:42 <V453000> the foundation is on the left, and under tracks 21:12:42 * Supercheese hates sprite aligning 21:12:48 <andythenorth> could we change the newgrf spec? 21:12:55 <andythenorth> to allow fetching images from remote sources? 21:13:08 <andythenorth> cb: change sprite source 21:13:09 <Supercheese> Someone write a patch that automatically aligns sprites As They Should Be⢠21:13:18 <Supercheese> save us a lot of work :D 21:13:27 * andythenorth considers an actual 'advertising grf' 21:13:29 <V453000> hm yeah when I move the sprites 2 pixels right and 1 down, snow disappears 21:13:29 <Supercheese> autodetect "is this sprite a train" 21:13:43 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 21:13:50 <Supercheese> "is this sprite a unicorn" execute autoalignunicorn subroutine 21:13:59 <andythenorth> I kind of need to trigger fetching a url in system browser when clicking on a tile 21:14:02 <andythenorth> we can do that? 21:14:11 <Supercheese> I think GS can 21:14:16 <Supercheese> clicky clicky 21:14:27 <andythenorth> don't think it can open your browser 21:14:32 <Supercheese> yet 21:14:37 <Supercheese> write a patch 21:14:45 <andythenorth> "Get paid to click ads" 21:14:45 <Supercheese> import code from the newgrf settings window 21:14:46 <andythenorth> :P 21:15:06 <Supercheese> "This vehicle can only be built after clicking on X advertisements" 21:15:13 <Supercheese> "Or solving Y captchas" 21:15:15 <andythenorth> the actual idea I had was a station set that showed lolcats 21:15:20 <andythenorth> and nothing to do with ads 21:15:22 <Supercheese> Nyan nyan 21:15:29 <andythenorth> secret combinations unlock a new cat 21:15:45 <Supercheese> Autoreplace ceiling cat with serious cat 21:15:56 <andythenorth> could be done without fetching them live 21:16:02 <andythenorth> but live would be more...fun? 21:16:04 <Supercheese> HEQS already has CATs though :P 21:16:08 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:16:16 <andythenorth> good point 21:16:18 <andythenorth> let's move on 21:16:20 <andythenorth> so advertising 21:16:26 <andythenorth> how much shall we charge per click? 21:16:30 <andythenorth> and who gets the money? 21:16:33 <Supercheese> Yes. 21:16:37 <andythenorth> obv. it's my idea so 50% to me 21:16:49 <andythenorth> and 25% to openttd 21:16:53 <andythenorth> 25% to newgrf author? 21:17:08 <andythenorth> fair all round 21:17:44 <Supercheese> I should really stop being lazy and add the extra zoom sprites to my grf 21:17:50 <Supercheese> but... effort... ugh 21:17:52 <andythenorth> being lazy is good 21:18:23 <Supercheese> I think I've modified the OTTD source a dozen times since starting my game last month 21:18:26 <andythenorth> busy people are what cause stuff like the seige of staliningrad 21:18:43 * andythenorth has been adventuring in wikipedia 21:18:52 <Supercheese> It's amazing when you say "I don't like this 'feature'" and you can just browse the code and remove it, and recompile 21:18:57 <V453000> zoom sprites? :d what for 21:19:03 <Supercheese> Because it's "easy" 21:19:07 <V453000> brutal effort for no real gain tbh 21:19:07 <Supercheese> I already have large renders 21:19:21 <V453000> ah well with renders it isnt that much effort 21:19:21 <Supercheese> I "just" need to resize them and add some code 21:19:31 <andythenorth> yeah, that's how staliningrad got started too 21:19:34 <andythenorth> "it will be easy" 21:19:56 <andythenorth> 2m deaths later 21:19:58 <andythenorth> not easy 21:20:18 <andythenorth> be careful, is all I'm saying :P 21:20:29 <Supercheese> does the Dutch station set show passengers on the platforms based on amt of cargo waiting? 21:20:41 <Supercheese> that's become a mandatory feature for my pax-stations 21:20:52 * Supercheese should test 21:20:54 <Supercheese> brb 21:22:40 <andythenorth> so where is pikka at? 21:23:22 <Supercheese> Kanto 21:23:24 <Supercheese> or Johto 21:23:31 <Supercheese> the other regions are faff 21:23:57 <andythenorth> frosch123: semi-serious question - not just being a dick - could trams go backwards, in principle? 21:25:03 <frosch123> road vehicle movement is a lot more complicated 21:25:19 <frosch123> and i would wonder whether the tram should then switch the driving side :p 21:25:21 <andythenorth> and there's no obvious way to switch drive side 21:25:40 <frosch123> what's the point of driving a tram backwards? 21:25:46 <andythenorth> one of the (probably many) annoying things with trams is the loops that have to be built 21:25:47 <frosch123> the vehicles behind it will block the path 21:25:52 <andythenorth> yes 21:25:56 <andythenorth> state machine might be better :P 21:26:01 <andythenorth> in station 21:26:02 <andythenorth> nvm 21:26:03 <andythenorth> silly idea 21:26:21 <andythenorth> back to cooking dinner 21:26:22 <andythenorth> and ships 21:26:50 *** HerzogDeXtEr1 [~Flex@i59F6D858.versanet.de] has joined #openttd 21:28:10 <V453000> cook me a cake? 21:28:30 * Supercheese needs the tiles from VAST Objects for VAST Station tiles 21:28:39 <Supercheese> but no stations for NML :< 21:30:29 <frosch123> V453000: do czech also call baking cakes "cooking"? 21:30:47 <V453000> not quite, baking 21:30:51 <V453000> but cooking is general enough 21:30:54 *** Tvel [~Thunderbi@84.40.82.221] has joined #openttd 21:31:01 <V453000> also andy wont cook or bake me anything because he is a bitch, so ... 21:32:05 *** HerzogDeXtEr [~Flex@88.130.174.42] has quit [Ping timeout: 480 seconds] 21:32:27 <Supercheese> Dutch stations do not show passengers on the platforms :< 21:32:48 <Supercheese> Too bad, they have awesome sprites 21:33:04 <bb10> you didn't know? dutch people are invisible. 21:33:14 <Supercheese> That would explain a bit :P 21:33:22 <bb10> :D 21:40:16 <andythenorth> people on stations is lame 21:41:06 <Supercheese> what 21:41:23 <V453000> there should be animals, cakes and cats 21:41:32 <V453000> (cats arent classed as animals) 21:43:06 <andythenorth> that is a good idea 21:43:08 <andythenorth> do a station set 21:43:23 <andythenorth> V453000 really, you should do an industry set 21:43:28 <andythenorth> you are wasting your skills 21:43:29 <Eddi|zuHause> <frosch123> and i would wonder whether the tram should then switch the driving side :p <- yes, just like overtaking vehicles just jump to the other lane (if it's free) 21:43:46 <andythenorth> V453000: ever play zool? http://en.wikipedia.org/wiki/Zool 21:44:13 <Eddi|zuHause> (overtaking is not implemented for articulated vehicles yet, afair) 21:44:42 <V453000> andythenorth: I have half complete ;) just no sprites yet 21:44:59 <V453000> never heard of zool tho 21:45:00 <andythenorth> http://www.google.co.uk/search?q=zool&hl=en&client=safari&tbo=u&rls=en&tbm=isch&source=univ&sa=X&ei=yk4dUdSXGqGx0AWlr4D4BQ&ved=0CDsQsAQ 21:45:06 <andythenorth> cakes and chupa chups and stuff 21:45:10 <andythenorth> and an awesome soundtrack 21:45:22 <V453000> andythenorth: FARM, FARM Adds Real Mayhem 21:47:52 <andythenorth> oh my word 21:47:56 <andythenorth> the most epic soundtrack http://www.youtube.com/watch?v=z6ooZLu39u0 21:48:13 <andythenorth> games used to have class 21:48:17 * andythenorth is a grumpy old man 21:49:11 <Supercheese> TTO & TTD soundtracks are still my favorite non-Nintendo-game soundtracks 21:49:25 <V453000> andythenorth: http://www.youtube.com/watch?v=BgfzWLP2pPE 21:52:41 * andythenorth wonders 21:52:53 <andythenorth> lotus turbo esprit 21:52:58 <andythenorth> can't be hard to recreate 21:53:08 <andythenorth> I used to code games a bit like that in flash 21:53:13 <andythenorth> without corners :P 21:53:19 <andythenorth> never worked out the corners :P 21:54:59 <V453000> oh god :D 21:56:33 <andythenorth> gah 21:56:38 <andythenorth> my flash is blocked by apple :( 21:56:42 <andythenorth> can't play my old games 21:59:16 <V453000> GO MINIONIZE NEWGRFS INSTEAD 21:59:18 <V453000> hahaha 22:06:47 <andythenorth> draw me some ships 22:07:10 <andythenorth> V453000: all the dramas gone, let's make a new one 22:08:36 *** ccfreak2k [~ccfreak2k@2605:6400:2:fed5:22:0:6979:842d] has quit [Ping timeout: 480 seconds] 22:09:05 <V453000> wat 22:10:10 <andythenorth> NUTS smells 22:10:14 <andythenorth> and you won't draw me ships 22:10:22 <V453000> OH 22:10:37 <V453000> well it smells so it needs some smelly ships 22:10:49 <V453000> also what kind of fool are you that you think I am going to draw normal ships 22:10:50 <Supercheese> NewFISH will have Livestock ship no? That surely is smelly 22:11:06 <frosch123> fish is smelly on its own 22:11:10 <andythenorth> cheese smells 22:11:14 <Supercheese> Hah, drawing graphics? By hand? 22:11:14 <V453000> esp with livestock shits 22:11:16 <Supercheese> Render them 22:11:20 <andythenorth> loser 22:11:33 <V453000> I want to see a good render for 1x zoom 22:11:42 <Supercheese> You render and then edit 22:11:44 <V453000> the good is important 22:11:54 <Supercheese> You don't just render and say "welp, I'm done" 22:11:55 <V453000> he :) 22:12:12 <andythenorth> Supercheese: you probably do just that :P 22:12:15 <V453000> isnt it easier to draw the silhoulette in the first place? 22:12:20 <Supercheese> Moi? Au contraire! 22:12:30 <andythenorth> Troll! 22:12:32 <Supercheese> Render and then tweak 22:12:46 <Supercheese> I could provide some "before -> after" but meh, effort 22:13:01 <andythenorth> oops, /me remembers not to go too far 22:13:09 <Supercheese> andythetroll 22:13:09 <andythenorth> this is not a place for your mum jokes 22:13:10 <V453000> got some examples? :> 22:13:23 <andythenorth> renders should be banned! 22:13:31 * peter1138 smirks at wallyweb trying to code 22:13:31 <Supercheese> Bye bye Av9 22:13:36 <Supercheese> that's rendered, no? 22:13:38 <Supercheese> Av8 is 22:14:02 <Supercheese> peter1138: trawling Simuscape for more drama? 22:14:17 <peter1138> eh? 22:14:22 <Supercheese> Wallyweb 22:14:31 <Supercheese> Oh new post 22:14:33 <Supercheese> nevermind 22:14:42 <Supercheese> wtf arrays 22:15:05 <andythenorth> I like Wally 22:15:08 <andythenorth> he never gets angry 22:15:12 <andythenorth> he's always a decent chap 22:15:34 <peter1138> yes well 22:15:37 <Supercheese> True enough andy 22:15:42 <andythenorth> his idea is good eh? 22:15:51 <andythenorth> instead of having actual vehicles 22:15:51 <peter1138> thank you for automatically assuming i'm going to go around digging up stuff to cause shit 22:15:55 *** peter1138 [~petern@00013681.user.oftc.net] has left #openttd [] 22:16:08 <andythenorth> see what you did there? 22:16:10 <V453000> LMFAO car heightmap 22:16:10 <V453000> :DD 22:16:11 <andythenorth> an actual drama :( 22:16:17 <V453000> another thread going to shit :D 22:16:28 <V453000> I blame andy 22:16:29 <andythenorth> natural destination of most threads 22:16:32 <andythenorth> yeah 22:16:39 <Supercheese> Must be drama o'clock again 22:16:45 <Supercheese> My,lookAtTheTime.jpg 22:16:46 <andythenorth> your fault this time 22:16:51 <Supercheese> oh wait, no commas in filenames 22:17:07 <andythenorth> I have to stop being a dick, or this turns into #tycoon 22:17:32 <Supercheese> Moby dick 22:17:33 <Supercheese> FISH 22:17:35 <Supercheese> makes sense 22:17:38 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has left #openttd [] 22:18:26 <V453000> :DDD 22:18:31 <V453000> excellent 22:19:05 <Eddi|zuHause> yes, sir, mister burns. 22:19:18 *** peter1138 [~petern@00013681.user.oftc.net] has joined #openttd 22:19:21 *** mode/#openttd [+o peter1138] by ChanServ 22:19:21 <peter1138> only joking 22:20:36 <V453000> you missed moby dick 22:20:43 <peter1138> how rude 22:21:26 <Eddi|zuHause> <Supercheese> oh wait, no commas in filenames <- are we still using DOS? 22:21:32 <Supercheese> Windows 7 22:21:35 <Supercheese> Doesn't like commas 22:21:38 <Eddi|zuHause> medieval times... 22:21:45 <Supercheese> Whoops 22:21:47 <Supercheese> I lied 22:21:53 <Rubidium> Supercheese: and the filename CON? 22:22:00 <Supercheese> Disregard 22:22:17 <Supercheese> Typing before testing = bad idea 22:22:36 <peter1138> Rubidium, how dare you commit my unfinished work! revert! 22:22:38 <Eddi|zuHause> on linux, the only thing that is not allowed is a "/", on windows a few more, but i don't remember "," being one of them 22:22:59 <V453000> what, windows accepts , in filenames? :D never tried 22:23:07 <Supercheese> Disallowed characters are \ / * ? : " < > | 22:23:17 <Supercheese> guess commas are fine after all 22:23:29 <peter1138> i love having files with * and ? in 22:24:09 <Eddi|zuHause> files which only differ in cases are "fun" as well on windows ;) 22:24:50 <V453000> dont those match in win? 22:25:07 <frosch123> you cannot beat the madness of dos/win filesystems 22:25:45 <Eddi|zuHause> V453000: yes, but some evil linuxes might create them anyway, and then windows gets horribly confused by some different directory entries having the same name 22:25:50 <Supercheese> Anyway, Render & Tweak: http://www.tt-forums.net/download/file.php?id=168698 22:25:52 <V453000> first time I hear I cant beat madness 22:26:01 <Supercheese> that is how I make most vehicles 22:26:13 <V453000> Eddi|zuHause: :)) 22:26:34 <frosch123> using a special first character in the filename to mark a file as deleted, and then later realising that you want to allow that character in filenames, and thus using a second special character to represent the first one :) 22:26:58 *** Progman [~progman@p57A1A77D.dip.t-dialin.net] has quit [Remote host closed the connection] 22:28:28 <V453000> idk if that isnt faster to draw by hand Supercheese :) 22:28:42 <Supercheese> Try drawing 1x 2x and 4x by hand faster 22:28:55 <Supercheese> but anyway speed is not the point 22:28:56 <V453000> 2x and 4x is pointless imo 22:28:57 <Supercheese> I cannot draw 22:28:58 <Supercheese> for shit 22:29:08 <V453000> mhm :) me neither 22:29:19 <frosch123> "The reason, why 0xE5 was chosen for this purpose in 86-DOS is down to the fact, that 8-inch CP/M floppies came pre-formatted with this value filled and so could be used to store files out-of-the box." <- oh, i learned something new 22:29:57 <Supercheese> Besides, there's a very nice OTTD-plugin for Sketchup that makes rendering fast 22:30:47 <Supercheese> Only issue is you can't really render with a transparent background, but that's a fairly minor thing 22:31:07 <V453000> well if the method works for you, its fine :) just looking at zbase makes me really confused why rendering though :) 22:31:09 <Supercheese> GIMP can remove the background color well enough 22:31:19 <V453000> hm :) 22:31:59 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 22:32:44 <V453000> hi moby 22:33:03 <V453000> you gotta admit that joke was excellent 22:33:24 <Supercheese> :D 22:34:45 <andythenorth> 100 pax ferry - how much cargo? 40t? 22:34:48 <andythenorth> is about right I reckon 22:35:39 <V453000> 9000 22:36:01 <andythenorth> at least 22:36:26 <V453000> 9001 minimum 22:36:47 <Supercheese> V453000: No, that's power, not capacity :D 22:37:07 <andythenorth> ratio of mail:pax? 22:37:27 <V453000> ships dont have power ... UNLESS THEY ARE ON RAILS 22:38:06 <Supercheese> Railships 22:38:08 <Supercheese> BRILLIANT 22:38:34 <V453000> https://dl.dropbox.com/u/20419525/rails_of_mayhem.png howgh 22:38:50 <Supercheese> Is... is that canals-as-railtype? 22:39:02 <V453000> YES :D 22:39:03 <andythenorth> it's awesome 22:39:07 <Supercheese> :D :D :D 22:39:20 <Supercheese> Brilliant 22:39:23 <V453000> coming with NUTS 0.4.8 22:39:34 <frosch123> do you have a trainset with matching nacelles? 22:39:35 <Supercheese> /want 22:39:41 <V453000> along with A ship, submarine, hovercraft, loch ness, and some other water animals, furballs,... 22:39:50 <Supercheese> There's your diagonal canals, andy 22:40:01 <V453000> haha 22:40:07 <V453000> and no colliding sihps? 22:40:19 <V453000> and what notš 22:40:24 <Supercheese> Ekranoplan ! 22:40:29 <Supercheese> Can now be made 22:40:43 <V453000> what is that 22:40:48 <Terkhen> good night 22:40:56 <Supercheese> Although hmm, canals-as-railtypes makes using real water problematic 22:41:01 <V453000> what the fuck is that :D googled 22:41:06 <Supercheese> http://en.wikipedia.org/wiki/Ekranoplan 22:41:14 <V453000> well you could put canals around them 22:41:15 <Supercheese> Basically aircraft that run over water 22:41:20 <Supercheese> "air"craft 22:41:37 <Supercheese> They can't be made as ships because ships can only go ~80 MPH 22:41:43 <Supercheese> and these things would be faster 22:41:43 <V453000> :D 22:41:54 <Supercheese> BUT they can be made as "trains" 22:42:00 <Supercheese> for canal-railtype 22:42:06 <V453000> well, this is what is coming for next nuts :) 22:42:10 <Supercheese> Whooboy 22:42:26 <Supercheese> Addon-grfs will come shortly 22:42:28 <frosch123> andythenorth: now you can have your articulated tug boats :) 22:42:34 <Supercheese> like those :) 22:42:36 <andythenorth> indeed 22:42:43 <andythenorth> I had better start redesiging Squid 22:43:08 <Supercheese> V453000: just reuse the baseset river-sprites 22:43:10 <Supercheese> ? 22:43:17 <V453000> not using opengfx 22:43:39 <Supercheese> nevermind, whatever works for you then :D 22:43:40 <andythenorth> V453000: just reuse the ones I drew for rivers 22:43:44 <frosch123> Supercheese: the rivers do not have matching sprites for diagonals 22:43:48 <V453000> I think my water looks kind of acceptable for both ttd and opengfx 22:43:50 <Supercheese> right, that 22:44:01 <V453000> I have water drawn already? :D 22:44:03 <NGC3982> Wat 22:44:04 <NGC3982> Oh 22:44:07 <NGC3982> Someone said Oboy. 22:44:16 <Supercheese> "Whooboy" 22:44:17 <andythenorth> ho 22:44:19 <frosch123> [22:54] <V453000> I have water drawn already? :D <- we are used to andy 22:44:21 <andythenorth> diagonal canals 22:44:21 <V453000> all I need now is signal-buoys, tunnels, road crossings 22:44:26 <frosch123> draw stuff, throw it away 22:44:33 <Supercheese> Oh snap, tunnels 22:44:34 <Supercheese> :D 22:44:38 <V453000> :) 22:44:42 <andythenorth> 1 tile locks 22:44:47 <Supercheese> Just disallow road crossings? 22:44:52 <Supercheese> or bridges 22:44:53 <Supercheese> I guess 22:44:57 <andythenorth> really, why not reimplement everything as trains? 22:45:00 <V453000> disallowing road crossings is imo a totally wrong option 22:45:01 <Supercheese> Yeah, bridges 22:45:07 <andythenorth> V453000: fords 22:45:10 <Supercheese> Ooh, they can open/close 22:45:12 <V453000> :D 22:45:22 <V453000> riiight 22:45:32 <V453000> I am going to just make it basic form of worky for now okay :P 22:45:33 <andythenorth> so should I re-do HEQS as trains? 22:45:39 <V453000> YES 22:45:52 <V453000> =D me feels evil 22:45:53 <andythenorth> and BANDIT? 22:45:58 <Supercheese> No no 22:45:59 <V453000> eeevrything 22:46:05 <V453000> also FIRS 22:46:06 <frosch123> andythenorth: yes, make them completely useless 22:46:06 <andythenorth> planes are harder 22:46:07 <Supercheese> Primary advantage of HEQS trams is they can go into city centers 22:46:12 <Supercheese> tracks over the roads 22:46:13 <andythenorth> so can trains 22:46:18 <andythenorth> just bulldoze 22:46:19 <Supercheese> no need to bulldoze half the town 22:46:25 <andythenorth> just station walk 22:46:32 <andythenorth> 30 tile spread, place one tile 22:46:33 <andythenorth> done 22:46:36 <Supercheese> slows down game 22:46:38 <V453000> honestly rail ships are just for the visuals 22:46:41 <Supercheese> although not on my machine 22:46:50 <Supercheese> but some older machines might complain about 30 tile spreads 22:46:53 <V453000> and because I am famous for hating ships 22:46:59 <V453000> for being dumb 22:47:01 <Supercheese> NoClipShips 22:47:04 <Supercheese> clip clip clip 22:47:06 <Eddi|zuHause> ship signals! 22:47:11 <Supercheese> Buoys 22:47:14 <Supercheese> Lighthice 22:47:14 <V453000> yep :) 22:47:16 <Eddi|zuHause> water flowing upwards! 22:47:21 <Supercheese> (clearly the plural for lighthouse) 22:47:23 <V453000> :D yes 22:47:28 <frosch123> water falls and black holes 22:47:37 <frosch123> (did i miss the topic?) 22:47:40 <Supercheese> Subway-canals 22:47:42 <V453000> I considered making slopes like not normal water, but nO 22:47:46 <andythenorth> frosch123: you are doing fine 22:47:47 <Supercheese> Underground rivers 22:47:48 <andythenorth> make it up 22:48:23 <andythenorth> yeah, so who ever carries coal in a ferry in FISH? 22:48:53 <Supercheese> I carry all coal in barges 22:48:53 <V453000> aaaanyway, prepare for mayhem 22:48:55 <V453000> me -> bed 22:48:56 <V453000> cyas 22:49:03 <Supercheese> vale, dormiture 22:49:20 <andythenorth> Squid is going to have more restrictive refits 22:49:26 <Supercheese> Autorefit 22:49:30 <andythenorth> FISH was mostly 'carry anything, any ship' 22:49:34 <andythenorth> which is highly realistic 22:49:35 <andythenorth> but lame 22:49:37 <Supercheese> that needs to be the same 22:49:41 <andythenorth> nerp 22:49:44 <andythenorth> it's lame 22:49:46 <Supercheese> some ships autorefit 4 times to different cargoes 22:49:51 <Supercheese> as they run about 22:49:57 <andythenorth> yeah, that's nice :) 22:49:59 <andythenorth> not :) 22:50:18 <andythenorth> no more bulk cargos in ferries 22:50:26 <Supercheese> Iron Ore -> Metal -> Goods -> Iron ore again 22:50:34 <andythenorth> that's ok, use a freight ship for that 22:50:39 <andythenorth> freight ships refit any freight 22:50:41 <Supercheese> Yes 22:50:43 <Supercheese> Oh, ok 22:50:57 * Supercheese never uses passenger ships for freight 22:50:58 <andythenorth> ferries refit any pax / mail / express 22:51:00 <Supercheese> that would be silly 22:51:16 <andythenorth> I think ferries refit some farm cargos too 22:51:33 <Supercheese> I tend to use the Labrador Utility for farm cargos 22:51:43 <Supercheese> 18-21 mph, 12t 22:51:51 <Wolf01> 'night 22:51:54 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:52:03 <Supercheese> Farms only need 56t per 3 months for max prod 22:52:04 <andythenorth> Supercheese: it will be probly 16t or so now, maybe 22:53:35 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 22:54:01 <Zuu> V453000: A water-slug. Eg. a wave that travels through the canal. 22:54:06 <Zuu> Or submarine 22:54:18 <V453000> do you really think I would not include water slugs? :P 22:54:29 <Zuu> :-) 22:55:50 *** ccfreak2k [~ccfreak2k@2605:6400:2:fed5:22:0:6979:842d] has joined #openttd 22:57:37 <frosch123> night 22:57:41 *** frosch123 [~frosch@frnk-590fe1e2.pool.mediaWays.net] has quit [Remote host closed the connection] 22:57:41 <Supercheese> Sharks as ships 22:57:46 <Supercheese> Whales as ships 22:58:04 <Supercheese> etc. 22:58:16 <V453000> poor moby 22:58:21 <V453000> hauling them wagons 23:05:37 <andythenorth> bed 23:05:38 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 23:06:12 *** HerzogDeXtEr1 [~Flex@i59F6D858.versanet.de] has quit [Read error: Connection reset by peer] 23:22:36 *** HerzogDeXtEr [~Flex@i59F6B278.versanet.de] has joined #openttd 23:31:21 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 23:32:39 *** Flygon [~Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 23:34:36 *** Tvel [~Thunderbi@84.40.82.221] has quit [Ping timeout: 480 seconds] 23:35:40 <Prof_Frink> Supercheese: Nessie. 23:35:55 <Supercheese> I think Mr. NUTS has that planned 23:36:12 <Supercheese> "V453000 along with A ship, submarine, hovercraft, loch ness, and some other water animals, furballs,..." 23:49:13 *** Biolunar [mahdi@blfd-4db0e424.pool.mediaWays.net] has joined #openttd 23:51:52 *** chester_1 [~chester@95-27-187-204.broadband.corbina.ru] has joined #openttd 23:52:32 *** KritiK_ [~Maxim@0001264a.user.oftc.net] has joined #openttd 23:52:48 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Read error: Connection reset by peer] 23:52:58 *** KritiK_ is now known as KritiK 23:54:11 *** KenjiE20 is now known as Guest1762 23:54:12 *** APTX [APTX@aptx.org] has quit [Quit: No Ping reply in 180 seconds.] 23:54:19 *** KenjiE20 [kenjie20@irc.blinkenshell.org] has joined #openttd 23:54:44 *** APTX [APTX@aptx.org] has joined #openttd 23:58:01 *** Guest1762 [kenjie20@2001:470:dc50:b0::21] has quit [Ping timeout: 480 seconds] 23:58:43 *** chester_ [~chester@95.27.187.204] has quit [Ping timeout: 480 seconds] 23:58:56 *** Stimrol [~Stimrol@46-239-219-51.tal.is] has quit [Quit: ZNC - http://znc.in]