Config
Log for #openttd on 5th March 2013:
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01:27:06  <wolfmitchell> How do I get the error that occurs when starting an AI? When I do this:
01:27:06  <wolfmitchell> start_ai MitchAI
01:27:06  <wolfmitchell> WARNING: Failed to load the specified AI
01:27:24  <wolfmitchell> my code: https://gist.github.com/soccermitchy/23cd5515de31f9610227
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01:37:13  <Eddi|zuHause> in the info.nut you need to specify a name, shortname, etc.
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02:07:52  <wolfmitchell> I thought I did .-.
02:08:08  <wolfmitchell> Eddi|zuHause, ^
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02:11:07  <Eddi|zuHause> sorry, i can't really stay awake now...
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08:48:38  <planetmaker> wolfmitchell, the AI configuration window is not helpful?
08:49:38  <planetmaker> wolfmitchell, the shortname need be 4 bytes iirc
08:50:40  <planetmaker> wolfmitchell, you use more than 4 bytes for shortname, thus it must fail
08:50:49  <planetmaker> wolfmitchell, see http://noai.openttd.org/api/1.3.0-beta1/classAIInfo.html
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08:53:12  <planetmaker> wolfmitchell, are you also sure you want to use API 1.0 instead of 1.3? http://noai.openttd.org/api/1.3.0-beta1/ai__changelog_8hpp.html
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11:33:07  <peter1138> quiet eh
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12:01:01  <Celestar_> no !
12:01:08  <andythenorth> !
12:02:44  <Sacro> zomg Celestar_
12:02:52  <Sacro> @seen Bjarni
12:02:52  <DorpsGek> Sacro: Bjarni was last seen in #openttd 1 year, 21 weeks, 3 days, 10 hours, 53 minutes, and 46 seconds ago: <Bjarni> heh
12:03:23  <Celestar_> :P
12:06:50  <Sacro> I miss the old days
12:08:13  <andythenorth> make new days
12:08:16  <andythenorth> new > old
12:10:31  <Sacro> where is Darkvator
12:10:42  <Sacro> and Hackykid
12:10:47  <Sacro> and KUDr
12:11:37  <Sacro> and petern
12:14:57  <andythenorth> petern is here
12:15:03  <andythenorth> he spreads light and joy
12:15:07  <andythenorth> and sometimes patches
12:17:35  <__ln__> Sacro: do you miss he whom we don't speak of?
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12:22:31  <peter1138> me? what?
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12:25:14  <__ln__> no, not you, we do speak of you.
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12:42:24  <jonty-comp> peter1138 is clearly not petern
12:42:30  <jonty-comp> since when did n === 1138
12:42:51  <jonty-comp> oh god, so many topics to disapprove
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12:51:41  <jonty-comp> hmm, great hall of fame voting there
12:52:03  <jonty-comp> chris sawyer, patchman, marcin, eis_os, DaleStan, mb, orudge
12:52:11  <jonty-comp> and 3 GRF authors off of simuscape :P
12:52:24  <peter1138> just nominations
12:52:25  <jonty-comp> of which everyone on the top line is equal in awesomeness
12:52:34  <jonty-comp> s/voting/nominations/
12:53:04  * jonty-comp resists urge to make controversial post
12:53:13  <peter1138> safest to just ignore :)
12:53:17  <jonty-comp> I shall :P
12:54:02  <peter1138> http://www.theverge.com/2013/3/4/4064574/nins-head-like-a-hole-mashed-with-call-me-maybe-is-perfect
12:54:14  <V453000> :D yeah its funny
12:54:55  <jonty-comp> peter1138: oh dear god
12:55:18  <peter1138> quite :)
12:55:37  <jonty-comp> "picturing trent doing a visualised dance routine"
12:56:55  <peter1138> :)
13:19:52  <dihedral> greetings
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13:21:54  <peter1138> hey dihedral
13:32:13  <dihedral> hello peter1138
13:32:31  <peter1138> how's your uncle/auntie these days?
13:33:00  <dihedral> interesting - that you would ask
13:33:15  <dihedral> and to be honest - i have no clue :-P
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14:13:34  <Ristovski> hi
14:13:42  <dihedral> hello
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15:10:26  <Ristovski> Why cant you remove a server you have added to the server list?
15:10:53  <__ln__> you mean "can't"
15:11:14  <Ristovski> ...
15:11:24  <goodger> correct but totally useless
15:11:32  <Ristovski> yeah
15:14:06  <dihedral> you can - in the worst case, edit the config
15:14:27  <Ristovski> dihedral: Oh, ok, I was wondering where it kept the list
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17:43:09  <V453000> planetmaker: can I vote only for one title game, and if I do so, will it get all 3 points?
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17:50:44  <Terkhen> hello
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18:08:31  <planetmaker> V453000, in principle yes
18:08:57  <ZxBiohazardZx> ohi
18:09:08  <ZxBiohazardZx> anyone here good with pc-grfs and area optimisations?
18:09:21  <planetmaker> err what?
18:09:26  <ZxBiohazardZx> http://imagebin.org/249068
18:09:50  <ZxBiohazardZx> i have a black area of 500x200
18:10:02  <ZxBiohazardZx> i have 400 red area's (6x40)
18:10:11  <ZxBiohazardZx> how do i place them to maximize blue area
18:10:12  <ZxBiohazardZx> XD
18:10:47  <ZxBiohazardZx> with a "density" of at least 40 red area's in each 100x100 subarea
18:11:15  <ZxBiohazardZx> but nvm
18:11:20  <ZxBiohazardZx> ill draw something up
18:11:21  <ZxBiohazardZx> XD
18:12:37  <V453000> wtf?: D
18:13:40  <ZxBiohazardZx> yeah yeah whatev
18:13:53  <ZxBiohazardZx> back to openttdcoop :P
18:16:16  <planetmaker> ehm... V453000, you vote for savegame #9 (when the choice is from 1 ... 7)?
18:16:31  <V453000> OMG
18:16:34  <V453000> :D
18:16:36  <V453000> šsorry
18:16:39  <V453000> 7 it is
18:17:03  <planetmaker> :D
18:17:30  <V453000> .. :)
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18:32:30  <Alberth> hi hi
18:34:26  <peter1138> hi
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18:39:07  <planetmaker> hi Alberth
18:43:23  <Alberth> ah, andy created a good opportunity to test my bugfixes :)
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18:54:09  <DorpsGek> Commit by frosch :: r25065 /branches/1.3 (4 files in 3 dirs) (2013-03-05 18:04:05 UTC)
18:54:10  <DorpsGek> [1.3] -Backport from trunk:
18:54:11  <DorpsGek> -Fix: Make sizes of the station preview list and direction selection identical in the station build window [FS#5472] (r25064)
18:54:12  <DorpsGek> -Fix: When allocation of the sprite cache fails, try to allocate less memory and display an error message later on (r25061)
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18:59:33  <DorpsGek> Commit by frosch :: r25066 /branches/1.3/src/lang (31 files in 2 dirs) (2013-03-05 18:09:31 UTC)
18:59:34  <DorpsGek> [1.3] -Backport from trunk: language updates
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19:19:21  <DorpsGek> Commit by frosch :: r25067 /branches/1.3 (5 files in 4 dirs) (2013-03-05 18:29:18 UTC)
19:19:22  <DorpsGek> [1.3] -Update: documentation
19:24:56  <Alberth> hmm, he forgot to include changes with words outside the ASCII charset :p
19:27:11  <Alberth> but he did add "fruitbierbrouwerij" which looks like a good Scrabble word :)
19:28:37  <frosch123> yeah, "AltbierbowlenabfÃŒllung" would be fancy
19:30:23  <Ristovski> lol
19:31:28  <ZxBiohazardZx> V435000 around here?
19:33:16  <frosch123> i think he only highlights on "beer", not on the various translations
19:35:28  <DorpsGek> Commit by translators :: r25068 /trunk/src/lang (4 files) (2013-03-05 18:45:21 UTC)
19:35:29  <DorpsGek> -Update from WebTranslator v3.0:
19:35:29  <V453000> :d
19:35:30  <DorpsGek> dutch - 2 changes by habell
19:35:30  <Prof_Frink> Alberth: That's a crap scrabble word.
19:35:32  <DorpsGek> english_US - 3 changes by Rubidium
19:35:33  <DorpsGek> finnish - 3 changes by jpx_
19:35:34  <DorpsGek> hungarian - 3 changes by oklmernok
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20:14:38  <DorpsGek> Commit by frosch :: r25069 tags/1.3.0-RC2/ (2013-03-05 19:24:35 UTC)
20:14:39  <DorpsGek> -Release 1.3.0-RC2
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20:24:40  <andythenorth> lo
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20:49:36  <Alberth> hi andy
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21:00:22  <bauke> The ?_pos variables in the Vehicle class, are these tile coordinates? Or can these be changed without moving the vehicle to another tile?
21:01:32  <frosch123> they are world coordinates
21:01:37  <frosch123> in 1/16 tiles
21:01:46  <frosch123> they specify where the vehicle is drawn
21:02:02  <frosch123> in case of tunnels/bridges they do not match Vehicle::tile
21:02:10  <frosch123> since the latter remains on the tunnel/bridge entry tile
21:02:15  <bauke> ok
21:02:21  <frosch123> while *_pos moves inbetween
21:02:56  <frosch123> @topic set 1 1.2.3, 1.3.0-RC2
21:02:56  *** DorpsGek changed the topic of #openttd to: 1.2.3, 1.3.0-RC2 | Website: *.openttd.org (translator: translator, server list: servers, wiki: wiki, patches & bug-reports: bugs, revision log: vcs, release info: finger) | Don't ask to ask, just ask | 'Latest' is not a valid version, 'Most recent' neither | English only | #openttd.dev for dev-talk | #openttd.notice for commit notices
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21:14:22  <frosch123> where is lordaro? :)
21:17:03  <Alberth> you're an hour early, I think
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21:17:37  <skrzyp> Hi!
21:18:37  <Alberth> hi
21:24:50  <skrzyp> I want to create official and _active_ Polish community of OpenTTD
21:25:02  <skrzyp> which will host servers and forum
21:25:17  <skrzyp> so, I have some questions
21:26:52  <skrzyp> first - can I use theme from openttd.org site for this (ofc, I'll do this community as non-profit, so it's doesn't be used for commercial things).
21:27:25  <skrzyp> and, will it be good to point it at openttd.org.pl? ;)
21:30:18  <Ristovski> i dont think if openttd.org.pl is possible
21:30:26  <Ristovski> openttd.pl is
21:30:33  <skrzyp> no, openttd.pl is reserved
21:30:39  <Ristovski> oh
21:30:55  <Ristovski> skrzyp: but I dont thing you get the domain "openttd.org,pl"
21:30:57  <skrzyp> but I se openttd.org.pl for 0 PLN (next year, 75 PLN)
21:31:03  <skrzyp> at home.pl
21:31:08  <Ristovski> you can get it?
21:31:17  <andythenorth> https://soundcloud.com/pomdeterrific/pomdeter-call-me-a-hole < peter1138
21:31:17  <skrzyp> yes
21:31:22  <Ristovski> oh, ok
21:31:33  <Alberth> interesting :)
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21:32:43  <skrzyp> Next year will be cost 75PLN, but after this year I want to move this domain to OVH
21:33:07  <Alberth> I am just surprised you can have a top-level domain name as second level name
21:33:28  <skrzyp> but, I don't only talk about domain - I  want to host community board, portal, and servers on it
21:34:23  <Kjetil> I heard you like top-level domains, so I put a top-level domain in your domain, so you can domain while you domain ?
21:34:40  <andythenorth> .org.uk
21:34:42  <andythenorth> is common
21:35:02  <Alberth> I wondered about .co.uk  :)
21:35:19  <skrzyp> some years ago i had co.uk
21:35:20  <skrzyp> :D
21:36:10  <Alberth> hmm,   .xxx.xxx   :D
21:36:17  <skrzyp> :D
21:36:21  <skrzyp> openttd.xxx
21:36:22  <skrzyp> hahaha
21:36:27  <Alberth> rofl
21:37:00  <skrzyp> better than brazzers :F
21:38:56  <peter1138> eh?
21:39:27  <Kjetil> xxx.grf ?
21:39:34  <skrzyp> :D
21:39:41  <skrzyp> XXXGFX
21:42:14  <andythenorth> blah
21:42:19  <andythenorth> nothing to talk about on any forums :(
21:42:27  <andythenorth> and I am too tired to write code
21:44:31  <skrzyp> btw.
21:44:43  <skrzyp> can I add comennts into openttd.cfg?
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21:45:30  <Alberth> andy: please have a look at http://dev.openttdcoop.org/issues/5168  ?
21:45:30  <Alberth> Also, I am pondering how we'd handle translators in a project
21:46:21  <Alberth> skrzyp: perhaps you can, but openttd overwrites the file on exit, unless you explicitly forbid it doing that
21:47:08  <frosch123> you can add comments, and they are preserved usually
21:47:27  <skrzyp> Alberth: but I'm talking about dedicated server
21:47:30  <frosch123> start the line with #
21:48:07  <skrzyp> inline comments too?
21:48:09  <skrzyp> eg:
21:48:12  <skrzyp> [foo]
21:48:15  <Alberth> just try it
21:48:17  <skrzyp> bar = 0 # bar
21:48:50  <Alberth> skrzyp: and you never ever reboot the machine?
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21:50:38  <skrzyp> Alberth: lol what
21:51:00  <skrzyp> Alberth: what you talking about?
21:51:15  <andythenorth> Alberth: that patch looks fine to me
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21:51:25  <andythenorth> I want to unify all of the status strings though
21:51:38  <andythenorth> i.e. take them from common source
21:51:52  <Alberth> I was wondering to add 'has warnings' as state
21:51:58  <andythenorth> hmm
21:52:00  <andythenorth> not sure
21:52:03  <Alberth> ie missing {} commands
21:52:20  <Alberth> or {NBSP}
21:52:20  <andythenorth> it was an issue in FIRS just now for polish
21:52:30  * andythenorth wonders if bottle has i18n support :P
21:52:51  <andythenorth> (for unifying strings in web translator gui)
21:52:58  <Alberth>  I know a web translator that may be of use :p
21:53:12  <andythenorth> indeed
21:53:24  <Alberth> skrzyp: shutting down to upgrade the openttd version then?
21:54:44  <Ristovski> Alberth: why would upgrading openttd require a shutdown?
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21:54:53  <skrzyp> Alberth: Of course i'll do restart for upgrade
21:54:57  <skrzyp> but only for this
21:55:12  <Ristovski> "restart for upgrade" only on windows
21:55:31  <Ristovski> unless you are talking about some hardcore upgrades
21:55:40  <skrzyp> Ristovski: On *nix restart is required only for kernel upgrade
21:55:56  <Ristovski> yeah
21:56:01  <skrzyp> and, OpenTTD server doesn't have code to automatic jumping to newer binary
21:56:12  <Ristovski> skrzyp: you host the server?
21:57:01  <skrzyp> Ristovski: yes, now for testing purposes
21:57:08  <Ristovski> oh, ok
21:57:19  <skrzyp> but atm I'll writing config for new server
21:57:25  <skrzyp> with some good GRFs
21:57:29  <skrzyp> and long play time
21:57:49  <Ristovski> meh, i stuck to the default, I dont like new stuff
21:58:00  <Ristovski> or mods
21:58:26  <skrzyp> lol, some setting is funny to change
21:58:41  <skrzyp> for example, I'd prefer realistic speed model than normal
21:58:55  <Ristovski> same
22:00:28  <Ristovski> btw, are there ingame server admins?
22:00:58  <Ristovski> or do you need to like ssh to the server and change the config?
22:01:11  <skrzyp> Ristovski: you can use rcon
22:01:33  <Ristovski> skrzyp: any rcon linux clients for openttd?
22:01:38  <skrzyp> [~] (ingame console) → rcon <rcon_password> <server command>
22:01:42  <Ristovski> or shall I just use ssh
22:01:51  <skrzyp> Ristovski: lol, this is ingame command
22:01:55  <Ristovski> ooh
22:01:57  <skrzyp> but, I'd prefer ssh
22:02:06  <skrzyp> for edit config in text editor
22:02:08  <Ristovski> I thought you need a rcon client to send commands
22:02:10  <Ristovski> skrzyp: ok
22:02:24  <skrzyp> i'll only use rcon for some tasks such as restart or kick users
22:02:52  <Ristovski> ok
22:03:12  <andythenorth> sometimes...it's nice to just play ottd
22:03:22  <Ristovski> lol
22:03:52  <Ristovski> is there an release date to 1.3.0?
22:04:54  <frosch123> openttd release dates are completely unpredictable
22:08:01  <Ristovski> yeah, depends on bugs
22:08:01  <Alberth> not entirely, it's pretty certain it won't happen yesterday
22:08:38  <andythenorth> hmm
22:08:40  <andythenorth> this game is nice
22:08:46  <andythenorth> and FIRS Basic economies are easy :)
22:09:02  <andythenorth> but I need docks on flat land :(
22:09:16  <Alberth> flat docks?
22:09:43  <Ristovski> wow, title screen #1 looks good
22:09:44  <frosch123> and docks parallel to canal/river/sea
22:09:47  <frosch123> instead of piers
22:09:53  <Ristovski> I mean game*, damnit
22:23:03  <andythenorth> how weird
22:23:12  <frosch123> night
22:23:14  <andythenorth> using freight ships with refit, timetable, and without 'full load'
22:23:16  <andythenorth> bye frosch123
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22:23:58  <Alberth> so the time tables control loading?
22:26:14  <andythenorth> control cycle time yes
22:26:19  <andythenorth> which comes to same thing
22:26:27  <andythenorth> I didn't put any effort in to figuring it out though :P
22:26:42  <andythenorth> I'm playing NoCarGoal, so not spending much time optimising
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22:30:38  <Alberth> :)
22:35:33  <andythenorth> should rivers be less mutable?
22:38:27  <Alberth> imho yes
22:38:40  <ToBeFree> hey, just saying,
22:38:47  <ToBeFree> I'd be happy to be able to create rivers in a game
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22:39:19  <ToBeFree> or see them being re-created automatically , something like that
22:39:43  <andythenorth> respawn :P
22:39:52  <andythenorth> unless canalised
22:39:57  <Alberth> in a different direction :p
22:40:14  <andythenorth> yes
22:40:36  <andythenorth> if a tile with river is bulldozed, treat as per bulldozing sea
22:40:41  <andythenorth> respawn to river
22:40:51  <andythenorth> random offset to neighbouring 8 tiles, for evil
22:42:02  <andythenorth> @seen zuu
22:42:02  <DorpsGek> andythenorth: zuu was last seen in #openttd 2 weeks, 2 days, 0 hours, 1 minute, and 10 seconds ago: <Zuu> Oh, well I've now translated that string to something that sound equaly weird in Swedish :-p
22:42:08  <andythenorth> oh, that's ages ago :(
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22:43:58  <andythenorth> I had the idea of a NoCarGoal GS that rolls over the goal every 5 years or so
22:44:10  <andythenorth> so if you get Gold, you can keep playing another 5 years....until you eventually lose
22:46:24  <andythenorth> also bed time
22:46:25  <andythenorth> bye
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23:29:22  <Terkhen> good night
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23:35:16  <Eddi|zuHause> <andythenorth> should rivers be less mutable? <-- how about a modifier-button (similar to bulldozer) which allows modifying water with landscaping tools?
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