Config
Log for #openttd on 6th March 2013:
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00:02:29  <wolfmitchell> :<
00:02:43  <wolfmitchell> it seems like all the buttons on top got huge all of a sidden
00:02:46  <wolfmitchell> *sudden
00:16:23  <Eddi|zuHause> that happens if you activate grfs that you don't read what they're doing
00:16:53  <Ristovski> gtg, see ya
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01:48:59  <wolfmitchell> How would I make openttd not disconnect from the server if it takes 300+ ticks to download a map?
01:49:31  <wolfmitchell> erm
01:49:35  <wolfmitchell> now it is doing 1000
01:50:44  <wolfmitchell> I can't even connect to my own server
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02:22:00  <Eddi|zuHause> there are timeout settings in the cfg
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02:40:55  <wolfmitchell> also, how can I use fast forward on a dedicated server?
02:40:58  <wolfmitchell> I don't see a command for it
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03:06:23  <Eddi|zuHause> you can't
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08:54:20  <andythenorth> Supercheese: any comments on FIRS Basic Tropic?
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10:04:07  <andythenorth> hrrrrr
10:04:13  <andythenorth> who uses green map colours? :o
10:04:21  <andythenorth> both of them have terrible contrast
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11:01:16  <peter1138> you have terrible contrast
11:01:57  <andythenorth> I do
11:02:04  <andythenorth> it's true
11:02:36  <andythenorth> peter1138: how about flat docks eh?
11:02:58  <andythenorth> autoslope them
11:03:13  <andythenorth> if on a coast tile, build with foundations, otherwise build flat
11:04:02  <peter1138> go for it
11:04:44  <andythenorth> hm
11:04:54  <andythenorth> if there were newgrf ports, could do it :P
11:05:10  <andythenorth> if I wasn't a lazy arse, I could learn how to program OTTD
11:06:51  <peter1138> do it
11:16:11  <V453000> omg I made a serious post in the 2.0 thread
11:16:13  <V453000> ._.
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11:16:30  <V453000> unheard of
11:19:11  <Eddi|zuHause> how dare you
11:19:29  <V453000> yeah, something is wrong today
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11:22:54  <andythenorth> sky must be falling
11:23:27  <goodger> 2.0 goal: clone railroad tycoon, but without that "cannot delete this piece of track" BS
11:23:48  <V453000> the whole thread is hopeless goodger :)
11:23:58  <andythenorth> it's awesome
11:25:39  <V453000> for trolls from the north :P
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11:53:08  <andythenorth> that's new FIRS done
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12:59:54  <V453000> andythenorth: you are large friends with wallyweb arent you
13:00:13  <V453000> seems to me like anything you say he responds with something that makes barely any sense
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13:23:34  <Pikka> andythenorth:  I was just working out the trams for hoqvs
13:23:46  <Pikka> but then I remembered that trams are dreadful, so I got rid of them
13:24:17  <Eddi|zuHause> i won't be using hoqvs then
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13:46:39  <kero> Please, is there a way to know the number of cities on a map, without counting them manually in the "town directory" ? (same for industries)
13:55:16  <dihedral> does the list not mention in the title how many entries are listed?
14:04:30  <Eddi|zuHause> i remember that i missed that information as well
14:04:54  <Pinkbeast> I certainly don't know of any way to do it :-(
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14:16:53  <andythenorth> oh he's gone
14:16:57  <andythenorth> hello Pokka
14:17:11  <Pokka> yes he has
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14:17:46  <Pikka> anyway, hoqvs
14:17:47  <Pikka> 12 vehicles
14:17:55  <andythenorth> winna
14:17:57  <andythenorth> no trams?
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14:18:10  <Pikka> 4 each of double decker buses, coaches, liltrucks and semi trailers
14:18:26  <andythenorth> buses :P
14:18:26  <andythenorth> urgh
14:18:45  <andythenorth> also I did a naughty thing this morning
14:19:09  <Pikka> buses are high capacity, fast loading, slow.  coaches are low(er) capacity, slow(er) loading, fast(er).
14:19:11  <Pikka> did you now
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14:20:25  <andythenorth> changed FIRS clay to covered
14:20:32  <andythenorth> so I can have clay hoods in UKRS 2 and crap
14:20:48  <andythenorth> I made a Temperate Basic economy, it's kind of cornwall and south wales
14:20:55  <andythenorth> works well with UKRS 2
14:21:42  <Pikka> coolbeans
14:23:24  <andythenorth> 'but zomg, I just broke lots of vehicle sets' :P
14:23:28  <andythenorth> yeah, right
14:23:38  <andythenorth> no trams because they shouldn't be encouraged?
14:23:43  <andythenorth> or because it's crappy gameplay?
14:24:23  <Pikka> both, I suppose :)
14:24:39  <Eddi|zuHause> we have dozens of bus sets
14:24:45  <Eddi|zuHause> we miss a proper truck set
14:24:56  <andythenorth> one day I'll make BANDIT
14:24:59  <andythenorth> when I can be arsed
14:25:06  <andythenorth> I like eGRVTS 2
14:25:27  <andythenorth> V453000: I like wallyweb, what he says makes sense I think
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14:28:00  <andythenorth> Pikka: freight bus?
14:28:43  <Pikka> more like passenger truck
14:29:03  <Pikka> http://upload.wikimedia.org/wikipedia/commons/f/f8/Camel_bus_in_Havana.jpg
14:30:30  <__ln__> typical wikipedia quality
14:32:29  <andythenorth> Pikka chops, so FIRS Pineapple economy
14:32:36  <andythenorth> what shall I put in it?
14:34:57  <Pikka> no idea :D
14:35:02  <andythenorth> fruit plantation
14:35:07  <andythenorth> cane plantation
14:35:12  <andythenorth> sugar mill
14:35:23  <andythenorth> sheep farm?
14:35:57  <andythenorth> oh this will help http://en.wikipedia.org/wiki/Economy_of_Queensland
14:41:41  <andythenorth> Pikka: any logging?
14:47:23  <Pikka> maybe
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14:57:35  <andythenorth> what trains for tropic?
14:57:37  <andythenorth> NARS 2?
14:57:40  <andythenorth> UKRS 2 is a bit wrong
14:57:47  * andythenorth is playing a game
15:04:13  <michi_cc> Tropic Set? :p
15:07:55  <Eddi|zuHause> does that even have new cargo support?
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15:16:13  <michi_cc> Eddi|zuHause: I think it only contains engines, so you'd have to combine it for e.g. the old wagons, new cargos NewGRF.
15:16:34  <Pikka> and what a terrible, half-baked, broken grf that is, michi_cc
15:18:49  * andythenorth used NARS 2
15:19:55  <Pikka> and what a terrible, half-baked, broken grf that is, andythenorth :)
15:20:02  <andythenorth> it is crappy
15:20:04  <andythenorth> I will admit
15:20:12  <andythenorth> however it is the second best grf
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15:23:41  <peter1138> i voted for pikka in the hall of fame
15:23:49  <andythenorth> awesome
15:23:51  <Pikka> \o/
15:23:52  <andythenorth> I'll vote for peter1138
15:24:23  <Pikka> I voted for Napoleon
15:24:49  <peter1138> i voted for neapolitan
15:33:45  <Eddi|zuHause> mmh waffles
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15:39:52  <andythenorth> hmm
15:39:54  <andythenorth> regearing
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15:45:04  <Pikka> ew
15:45:08  <Pikka> regearing
15:49:34  <Pinkbeast> Hang on, I'm reading about it back in January, regearing _again_?
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16:02:19  <Ristovski> how do I get the diamonds from the truck to the bank?
16:03:40  <peter1138> send them there
16:03:59  <Ristovski> peter1138: how?
16:04:09  <Ristovski> I cant make the truck go to the bank
16:04:18  <__ln__> you mean "can't"
16:04:28  <Ristovski> god damnit __ln__
16:04:36  <andythenorth> what's this namcyn thing in AV8?
16:04:41  <andythenorth> never noticed it before
16:04:57  <Pikka> :]
16:05:07  * andythenorth uses it
16:05:07  <Pikka> it's the plane that I used as the example in my blogpost
16:05:13  <Pikka> of a vehicle that no-one ever uses ;)
16:05:22  <andythenorth> well now I just used it
16:05:25  <Pikka> well
16:05:29  <Pikka> too little, too late! :D
16:05:59  <peter1138> well you send the truck to a truck stop near the bank, not to the bank directly
16:06:17  <Ristovski> peter1138: truck loading bay?
16:06:59  <Ristovski> thanks, that worked
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16:13:44  <andythenorth> need new airports :(
16:13:55  <andythenorth> or remove the silly airport limits :(
16:19:06  <Pinkbeast> It's a lot easier to do that with AV8 than UKRS*
16:20:26  <Pikka> mm newhairprodes
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16:28:16  <andythenorth> hmm
16:28:21  <andythenorth> beaten by NoCarGoal :(
16:31:23  <andythenorth> hmm
16:31:30  <andythenorth> GS that issues 'contracts'
16:31:38  <andythenorth> how hard can that be? o_O
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16:46:05  <peter1138>  load average: 21.31, 19.55, 15.20
16:46:08  <peter1138> hmm :p
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16:51:31  <Eddi|zuHause> that happens to me when i run out of ram
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17:15:02  <peter1138> lots of openvassd processes
17:16:58  <V453000> assd?
17:26:22  <peter1138> har har
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18:09:49  <andythenorth> herp
18:10:05  <andythenorth> balancing a ship set is hard, wrt progression between model generations
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18:55:07  <Terkhen> hello
18:59:00  <andythenorth> lo Terkhen
19:05:24  <Pikka> fewer ships, less to balance, andythenorth
19:05:31  <Pikka> ;)
19:05:38  <andythenorth> just don't bother with generations?
19:05:42  <andythenorth> one ship for life?
19:05:46  <Pikka> iono
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19:29:00  <andythenorth> iono either?
19:29:09  <andythenorth> should I stfu? :P
19:30:08  <andythenorth> I have headache about ships and inland boats
19:30:35  <andythenorth> why have both?  Apart from the look of the thing
19:30:46  <andythenorth> crippling one type for speed just makes it pointless :P
19:32:46  <Kjetil> make it a boat-plane
19:33:36  <andythenorth> yarrr
19:33:53  <Kjetil> Where are the openttd pirates ?
19:34:09  <andythenorth> FIRS Economy: black market
19:34:14  <Kjetil> Lewte and pillage
19:34:30  <andythenorth> cargos: diamonds, guns, smack, human slaves, rum
19:35:22  <NGC3982> In British language, what are people using "tat" for?
19:35:29  <NGC3982> Rubbish?
19:36:20  <Pinkbeast> Well, not quite rubbish rubbish
19:36:52  <Pikka> horse lasagne
19:36:56  <Pinkbeast> People might have a mantlepiece covered in ornaments, and that would be useless tat if you're the sort of person whose mantlepiece is covered in books
19:37:00  * Pikka well bast pedtime
19:37:03  <Pikka> goondight
19:37:09  <andythenorth> byedogs
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19:38:40  <Prof_Frink> Tat is gear (generally cord) left at a belay for abseil descent.
19:41:17  <Alberth> o/
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19:48:53  <NGC3982> PI see.
19:49:00  <NGC3982> Oh, i see*
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19:56:18  <NGC3982> And
20:00:05  *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO]
20:00:47  <NGC3982> No.
20:02:54  *** goodger [~ben@host86-166-165-94.range86-166.btcentralplus.com] has quit [Ping timeout: 480 seconds]
20:05:24  * Alberth gives some more random words to NGC3982
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20:09:59  <andythenorth> bonjour frosch123
20:10:16  <frosch123> moin
20:10:24  <frosch123> so, you decided for 0.10.0 :p
20:11:21  <Alberth> quak
20:11:34  <andythenorth> yup
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20:11:56  <andythenorth> I was getting increasingly worried about 0.9.x being close to 1.0.0
20:12:04  <andythenorth> then someone told me how counting works :P
20:12:42  <frosch123> let me guess... it was a simutrans dev?
20:13:23  <SpComb> 0.9.x is really just 9.x, but you're too afraid to call it stable, until you actually have more users than just yourself
20:14:06  <andythenorth> frosch123: it was someone in coop :)
20:14:12  <andythenorth> I don't remember who
20:14:17  <andythenorth> coop is all one person, right?
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20:14:30  <frosch123> yup, a mental union
20:14:40  <frosch123> an archon :)
20:14:44  <andythenorth> I wonder when FIRS will be ready for 1.0.0?
20:16:19  <Alberth> make a list of goals, and when you've reached them, it's 1.0.0 :)
20:16:59  <Alberth> if you follow openttd, you must have 1.0.0 when all your data files are open source :p
20:17:52  <andythenorth> I was going to 1.0.0 when I had closed all the tickets
20:17:53  <frosch123> andythenorth: the advantage of never releasing a 1.0.0 is that people don't bother you about what might be in 2.0.0 :)
20:18:03  <andythenorth> then DanMacK added more tickets :P :)
20:18:08  <andythenorth> https://dev.openttdcoop.org/projects/firs/issues
20:18:12  <Alberth> :)
20:18:17  <andythenorth> only 24 left though
20:19:01  <Alberth> :o lots of new graphics!
20:19:37  <andythenorth> hiding in my pms, I have some seriously awesome new graphics from Dan
20:19:41  <andythenorth> for steel mill and paper mill
20:20:14  <andythenorth> and iron mine, bauxite mine, guano mine
20:20:20  <andythenorth> and coal mine
20:20:33  <andythenorth> I just have to get motivated to touch them up and put them in :)
20:21:11  <Alberth> sounds delicious :)
20:21:41  <andythenorth> oh a Juice Factory too :o
20:21:47  <andythenorth> I should rethink Tropic Basic :P
20:24:37  <andythenorth> hmm
20:24:48  <andythenorth> varying cargo rates by economy?
20:24:53  <andythenorth> that was planned a long time ago
20:24:57  <andythenorth> does anyone care?
20:25:32  <Alberth> it just changes which cargo to start with :)
20:25:50  <Alberth> it'd be more fun if it changes every new game, perhaps
20:26:08  <andythenorth> that's hard / impossible afaict
20:26:18  <andythenorth> except by using the custom profit calculation cb
20:26:31  <andythenorth> also, always start with PAX
20:26:35  <andythenorth> proven strategy :P
20:27:09  * andythenorth works on a tropical island economy
20:27:24  <andythenorth> or just 'island'
20:27:31  <Alberth> I don't do much PAX at all
20:31:18  <andythenorth> herp
20:31:27  <andythenorth> an 'island' economy might demand two kinds of port
20:31:31  <andythenorth> I've been trying to avoid that
20:31:38  <andythenorth> so I don't have to duplicate code :P
20:32:00  * andythenorth ponders using a python import to handle that, then subclass the main port
20:32:14  <andythenorth> might need an Alberth
20:32:43  <Alberth> I am right here :)
20:34:11  <frosch123> andythenorth: you are quite lucky
20:34:20  <frosch123> if you needed two alberts you would be screwed
20:35:22  *** brambles_ is now known as brambles
20:35:33  <Alberth> you can ask the other one tomorrow, perhaps :)
20:37:06  <andythenorth> Alberth: got a FIRS checkout? o_O
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20:37:48  <Alberth> I was working on that, but openttd compiles so slowly :)
20:38:15  <Alberth> I have one
20:38:46  <andythenorth> I want to partially reuse code in industries/port.py, but creating a new type
20:38:48  <andythenorth> hmm
20:39:01  <andythenorth> I can think of multiple ways to do that
20:39:12  <Alberth> btw can someone tell me why 'hg pull' does not -u by default?
20:39:51  <andythenorth> because it's not git? :P
20:39:57  <andythenorth> bugs me too :)
20:40:00  <andythenorth> should alias it
20:40:44  <Alberth> git probably has even more commands to do the obvious :)
20:41:12  <Alberth> actually they had 'hg fetch'
20:41:28  <Alberth> but it didn't work any more
20:41:34  <andythenorth> herp, I can probably just set a different id :o
20:41:46  <andythenorth> might have to do some crazy though in the .pypnml
20:41:52  <Ristovski> hmm, any idea why only 75 out of 2500 passengers board a plane?
20:43:09  <Alberth> plane is full?
20:43:17  <andythenorth> cargodist?
20:43:48  <Alberth> python code looks like it should be nml source code, imho
20:44:06  <andythenorth> which?
20:44:16  <Alberth> your port.py code
20:44:49  <andythenorth> it becomes nml later o_O
20:45:27  <Alberth> :)
20:45:49  <Ristovski> I swear I clicked the 400 passenger one
20:46:07  <Ristovski> grr, probably my mouse spazzed out
20:47:51  <andythenorth> hmm
20:48:00  <andythenorth> I'll just do this port with string
20:48:05  <andythenorth> or maybe not at all :)
20:48:23  <andythenorth> maybe 2 types of port is a bad pattern
20:54:53  <heffer> hey guys. new release of NML anytime soon? because we've switched to pillow (instead of PIL) now for Fedora 19 and I was hoping a new release would be out until then
20:55:04  <heffer> otherwise i'll just go with a patch for now
21:00:18  <andythenorth> forests on islands?
21:05:09  <Alberth> heffer: I have not seen a dev of nml for a long time
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21:05:55  <Alberth> tropical forests on an island?
21:06:05  <andythenorth> the island might be temperate
21:06:11  <andythenorth> I'm making it quite generic :)
21:06:22  <andythenorth> I reckon I can actually just copy and paste the port
21:06:26  <andythenorth> maybe make it a bulk terminal
21:06:29  <Alberth> hmm, fish and tourists would be more lileky :)
21:06:34  <andythenorth> got fish
21:06:36  <andythenorth> tourists smell
21:07:47  <Alberth> islands are more small scale, imho
21:08:36  <andythenorth> this one has oil ;)
21:08:43  <andythenorth> and needs cement
21:08:56  <andythenorth> think sardinia or corfu or  something
21:08:58  <Alberth> small cities to do pax and mail :)
21:09:08  <Alberth> by boat
21:10:00  <andythenorth> archipelago
21:10:59  <andythenorth> so I have economies for: FIRS (big), Basic Temperate / Arctic / Tropic
21:11:10  <andythenorth> I'm adding pineapple (australia), island, and probably urban
21:11:18  <andythenorth> that will do for now I reckon
21:13:36  <Alberth> sounds like plenty
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22:07:43  <Eddi|zuHause> http://zeitgeist.li/asset/201303/zg.v7_2.png
22:13:11  <Alberth> It misses data tapes
22:13:47  <Eddi|zuHause> were these actually common?
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22:15:20  <Alberth> my first unix machine (a 386) did have a SCSI tape drive :p
22:15:30  <Alberth> but I guess most people don't know them :)
22:15:48  <Alberth> you had those floppy tape drives then :)
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22:16:11  <Terkhen> good night
22:16:42  <frosch123> i also miss 8" disks
22:16:54  <frosch123> but yeah, also tapes
22:17:59  <frosch123> though i wonder the vinyl thingies are intentionally left out
22:19:15  <Alberth> too difficult to draw and not get confused with CD :)
22:20:50  <Alberth> Eddi|zuHause: you missed "conceptually correct solution" :)
22:21:14  <Eddi|zuHause> Alberth: that is kinda implied, i thought
22:21:36  <Eddi|zuHause> especially the flexibility and expandibility part don't really apply to that patch
22:23:22  <Alberth> k
22:29:11  <welshdragon> Curious, PIkka's UKRS2 doesn't appear in the Content Download repo.
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22:38:19  <frosch123> welshdragon: it shows up for me
22:38:47  <welshdragon> mind, I am using r22555 or similar
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22:39:14  <welshdragon> is there now a way to hide NEWGRF's fpr older versions?
22:39:19  <frosch123> well, if you are using something 2 years old
22:39:29  <frosch123> it might miss the version requirements which pikka set
22:39:42  <frosch123> bananas features min/max versions from the start
22:39:58  <frosch123> all the fun gamescripts are only available for 1.3
22:40:00  <frosch123> nor for 1.2
22:40:03  <frosch123> *not
22:44:26  <frosch123> night
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22:45:39  <Eddi|zuHause> hm, was the toyland title screen really that long ago?
22:48:03  <Alberth> I don't remember any toyland title screen
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23:07:24  <Ristovski> gtg, see ya
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