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00:13:25 <Wolf01> 'night 00:13:34 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 00:26:38 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 00:29:43 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 00:35:35 <frosch123> night 00:35:38 *** frosch123 [~frosch@frnk-590f7127.pool.mediaWays.net] has quit [Remote host closed the connection] 00:37:42 *** goodger [~ben@host86-150-31-253.range86-150.btcentralplus.com] has quit [Read error: Operation timed out] 00:39:38 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 00:40:05 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 00:40:17 <Eddi|zuHause> day. 00:49:25 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 01:15:24 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 01:22:29 *** molv [~molv@ip24-251-142-159.ph.ph.cox.net] has quit [] 01:22:42 *** molv [~molv@ip24-251-142-159.ph.ph.cox.net] has joined #openttd 02:09:22 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 02:57:00 *** Biolunar__ [mahdi@blfd-5d82022f.pool.mediaWays.net] has joined #openttd 02:58:56 *** wakou2 [~stephen@host109-154-60-79.range109-154.btcentralplus.com] has quit [Quit: Konversation terminated!] 03:04:16 *** Biolunar_ [~mahdi@blfd-5d82282e.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 03:50:43 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 04:16:15 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 04:33:36 *** chester_ [~chester@95-27-10-83.broadband.corbina.ru] has joined #openttd 04:39:38 *** HerzogDeXtEr1 [~Flex@i59F6D458.versanet.de] has quit [Read error: Connection reset by peer] 04:54:42 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p5DC66CEB.dip.t-dialin.net] has quit [] 04:56:15 *** Eddi|zuHause [~johekr@p57BD4B09.dip.t-dialin.net] has joined #openttd 05:42:41 *** DDR [~chatzilla@d50-92-61-242.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 06:25:17 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 06:31:01 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 06:37:58 <Terkhen> good morning 06:38:55 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 06:46:49 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 06:58:34 *** alandarev [~alandarev@90.200.64.179] has joined #openttd 07:18:39 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 07:23:10 *** fonsinchen [~fonsinche@dslb-092-078-248-048.pools.arcor-ip.net] has joined #openttd 07:36:12 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 07:46:53 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:46:56 *** mode/#openttd [+o Alberth] by ChanServ 08:01:56 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 08:04:50 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 08:07:27 *** pugi [~pugi@dyndsl-091-096-036-058.ewe-ip-backbone.de] has joined #openttd 08:13:33 * Alberth throws 1000 ping-pong balls into the channel 08:13:42 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 08:22:50 *** Progman [~progman@p57A1AC73.dip.t-dialin.net] has joined #openttd 08:26:53 <planetmaker> moin 08:30:07 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:35:24 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 08:36:13 *** sla_ro|master [~slamaster@89.137.75.224] has joined #openttd 08:36:18 *** JVassie [0219b989@ircip3.mibbit.com] has joined #openttd 08:43:40 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 08:44:23 <andythenorth> moin 08:44:37 <fonsinchen> FS#5508 08:45:00 <fonsinchen> Someone should decide what to do about that ... 08:50:17 <fonsinchen> And besides, I'll be mostly unavailable between April 22nd and May 30th. So, if we want to pursue the cargodist merge any further we should do that either soon or in June. 08:51:34 <Alberth> imho the problem is who should do that 08:52:49 <fonsinchen> I can hardly help with that question. The only thing I can offer is more documentation or doing it myself. For the latter I'd need svn access. 08:52:54 <alandarev> suggest me some vehicles set which is balanced with respect to NUTS? 08:54:26 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 08:56:04 <Alberth> nuts is a vehicle set 08:57:04 <Alberth> why do you need another one? 08:58:09 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 09:01:31 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 09:07:49 <andythenorth> V453000: is nuts balanced against anything? 09:07:58 <andythenorth> afaict no set is balanced against any other 09:08:05 <andythenorth> I tried, but it's pointless 09:09:16 *** fonsinchen [~fonsinche@dslb-092-078-248-048.pools.arcor-ip.net] has quit [Remote host closed the connection] 09:12:08 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 09:13:55 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 09:15:14 *** JVassie [0219b989@ircip3.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 09:19:19 *** Administrator [~chatzilla@f052229072.adsl.alicedsl.de] has joined #openttd 09:21:11 <Administrator> hi 09:21:22 *** Administrator is now known as Valli 09:21:26 <Valli> hi 09:25:27 <Valli> is it possible to load only 50% or 75% in your vehicle. i use the "conditional jump" to go to recheck the loading but its very ineffective. 09:26:02 <Valli> sorry there should be a question mark behind vehicle 09:28:03 <alandarev> what does the Logic Engine (NUTS) mean? 09:28:30 <Alberth> Valli: by time tabling perhaps, but otherwise, no, just use a shorter train 09:29:20 <Alberth> alandarev: it's an engine for controlling train flow (yeah, control logic can be coded with tracks and trains too) 09:29:58 <alandarev> sounds like i don't get it at all 09:30:03 <alandarev> could you explain a bit? 09:30:21 <Valli> is there a mod for ottd which does the loading checking? 09:35:09 <Alberth> alandarev: http://wiki.openttdcoop.org/Logic 09:35:41 <Alberth> Valli: no idea, if it exists, it's in the openttd development section of tt-forums 09:36:03 <Valli> thank you ^^ 09:36:21 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 09:36:49 <Alberth> Valli: oh, or perhaps the openttd bug tracker as submitted patch 09:37:40 <Alberth> Valli: but it would be a source code patch, which means you have to compile the program after applying the path 09:37:43 <Alberth> *patch 09:38:41 <Eddi|zuHause> Valli: there used to be, but it would probably be very outdated by now 09:45:16 *** trandism [~trandism@athedsl-356236.home.otenet.gr] has joined #openttd 09:49:13 *** trandism [~trandism@athedsl-356236.home.otenet.gr] has quit [Read error: Connection reset by peer] 10:05:26 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 10:05:35 <Wolf01> hello 10:07:22 <alandarev> Alberth: tht is way beyound my limits, I'd stay away from it :) 10:07:36 <Alberth> hi Wolf01 10:08:11 <Alberth> alandarev: it's fun to read that you can even do these things :) 10:08:47 <Alberth> and some ideas are quite useful, eg the priority solution 10:09:55 <planetmaker> I wonder whether really the default vehicle behaviour need be set into stone due to NewGRFs... if enough precautions are taken that all NewGRFs will continue to work as before 10:10:21 <Alberth> alandarev: I am sure you could do such things if you wanted to, it just takes time to learn them, but that's with most good things :) 10:11:02 <Alberth> planetmaker: but why change the defaults, if you can also change them easily without risk by NewGRF? 10:11:23 <planetmaker> defaults are what people use to get a first impression of the game 10:11:34 <alandarev> Alberth: I agree, for now I stick to more classical game 10:11:51 <planetmaker> thus awesome defaults make the whole game more awesome 10:12:36 <Eddi|zuHause> there is a thin line, we have already strayed from the "allow people to use TTD behaviour" route in the past, there is no "set in stone" way. it just must be very carefully weighed 10:12:37 <Alberth> true, is another cost model for wagons earth moving? 10:12:50 <planetmaker> certainly not 10:13:02 <Alberth> or one less passenger in an engine? :) 10:13:30 <planetmaker> I'm not saying that I want the suggestion as in the forum seen implemented 10:13:37 <planetmaker> just thinking more generally. 10:13:49 <planetmaker> And generally more elaborate defaults *would* be nice 10:14:00 <planetmaker> like refittable wagons imho 10:14:08 <planetmaker> or non-expiring helicopters 10:14:13 <Eddi|zuHause> well, 2 people on an engine was standard until like the 80s, when automated control systems became more common 10:14:27 <planetmaker> but it would need 10:14:46 <planetmaker> a) a global switch for newgrfs like 'use new default vehicles' 10:15:00 <planetmaker> b) reverting to current vehicles, if that switch is not set 10:15:12 <planetmaker> c) deciding what to do if two newgrfs want opposite things 10:15:25 <alandarev> what is the point of so many rail types in NUTS? If universal is for 'all' types 10:16:06 <Alberth> alandarev: the whole point of almost everything is that you can tailor the game to the way YOU like it 10:16:07 <planetmaker> iirc speed. universal iirc is dead slow 10:16:31 <Alberth> alandarev: a common mistake is to think that everybody plays the game like you do 10:16:41 <planetmaker> :-) 10:17:03 <planetmaker> if there are 10 people, there are 15 ways to play the game ;-) 10:17:47 <alandarev> could someone explain me pros/cons of each rail type in nuts? 10:18:00 <Alberth> planetmaker: at first people are just completely lost. Adding more stuff doesn't help then perhaps 10:18:05 <Alberth> alandarev: the readme? 10:18:14 <planetmaker> Alberth, or trams... 10:18:27 <planetmaker> Or earlier vehicles 10:18:43 <Alberth> in mt view, having a more organized fruit store would help much more 10:18:50 <Alberth> *my 10:19:30 <Alberth> ie I am here for many years, and I still don't know most of what bananas has :) 10:19:33 <planetmaker> that would help as well, yes 10:20:07 <planetmaker> but I think it's two places which can both be improved. The banana thing is probably easier :D 10:20:35 <Alberth> only two places??? that's easy :) 10:20:38 <Eddi|zuHause> planetmaker: i do agree that refittable wagons by default would be good, but "earlier vehicles" don't help much. just throw an error when stating too early, and the user can then look around for NewGRFs 10:20:39 <planetmaker> as other defaults likely imply at least parts of the so-called newgrf utopia 10:21:14 <planetmaker> no "only" in my sentence, Alberth ;-) 10:21:35 <Alberth> extend the install procedure to ship some newgrfs? 10:22:08 <Alberth> hmm, that implies some fixing of the broken newgame UI 10:22:14 <planetmaker> ^^ 10:22:26 <planetmaker> the work flow for creating a new game is awkward at best 10:22:49 <Alberth> I was thinking of "confusing at best" :) 10:24:04 <planetmaker> :-) 10:24:31 <Alberth> what stops refactoring that stuff? 10:25:14 <Alberth> you and andy had a go, hackalittlebit had a go, but it never seems to reach code level 10:26:42 <planetmaker> good question. I'd say it's lack of courage 10:26:51 <planetmaker> and it's not a small endeavour 10:27:07 <planetmaker> courage to re-design the main menu and new game menu completely anew 10:27:35 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 10:28:34 <Alberth> the design of hackalittlebit looked quite good 10:29:09 <planetmaker> hehe... I was just looking for shots from the old GUI experiments for new game. And found something else: http://devs.openttd.org/~planetmaker/patches/people_dont_read.png 10:29:09 <Alberth> hi Zuu 10:29:12 <planetmaker> hi Zuu 10:29:18 <Zuu> Hello 10:30:27 <Alberth> planetmaker: QED :) 10:31:52 *** fonsinchen [~fonsinche@dslb-092-078-248-048.pools.arcor-ip.net] has joined #openttd 10:38:35 <Eddi|zuHause> planetmaker is buying a new home? :) 10:38:58 <planetmaker> nope. Not planning to 10:39:12 <planetmaker> I didn't want to use a car parabola ;-) 10:39:34 <planetmaker> but I recently helped friends move :D 10:42:21 <alandarev> that rail uses the lowest curve length speeds of all railtypes. < Which means?? 10:42:36 <alandarev> sharp edges cause larger speed loss compared to other railtypes? 10:45:12 <ZxBiohazardZx> alandarev for NUTS see the readme or ask in the openttdcoop 10:45:16 <planetmaker> curve length is the straight path between two curves in the same direction 10:45:20 <ZxBiohazardZx> as the creator of the set is usually found there 10:45:28 <ZxBiohazardZx> Curve Lenght info can be found on Openttdcoop as well 10:45:35 <planetmaker> V is currently offline 10:45:36 <ZxBiohazardZx> by railtype, speed it shows you the curve lenght 10:45:45 <ZxBiohazardZx> http://blog.openttdcoop.org/2009/05/13/about-curve-lengths/ 10:45:46 <planetmaker> if he's online, he's here as well 10:45:59 <Alberth> alandarev: just try it, it's easy enough to test 10:47:16 <ZxBiohazardZx> that cl diagram is accurate 10:47:40 <ZxBiohazardZx> if you need more info on cl's for specific rails or vehicles (slugs for example have insane speeds and insane short CL) 10:47:50 <ZxBiohazardZx> see the readme or simply try 10:53:30 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 11:04:22 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 11:09:15 <Eddi|zuHause> hm, is there a diff mode that ignores "moved" lines? 11:11:13 <ZxBiohazardZx> http://superuser.com/questions/184969/how-to-ignore-moved-lines-in-a-diff 11:11:43 <ZxBiohazardZx> https://github.com/l0b0/diff-ignore-moved-lines 11:11:54 <ZxBiohazardZx> 2 suggests that popped from tc caht :P 11:30:12 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 11:43:24 *** Valli [~chatzilla@f052229072.adsl.alicedsl.de] has left #openttd [] 11:49:22 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Ping timeout: 480 seconds] 11:49:57 *** fonsinchen [~fonsinche@dslb-092-078-248-048.pools.arcor-ip.net] has quit [Remote host closed the connection] 11:55:48 *** HerzogDeXtEr [~Flex@i59F6D458.versanet.de] has joined #openttd 11:56:37 *** goodger [~ben@host86-150-31-253.range86-150.btcentralplus.com] has joined #openttd 11:56:46 *** Progman [~progman@p57A1AC73.dip.t-dialin.net] has quit [Remote host closed the connection] 11:58:46 <alandarev> wtf are WETRails? (NUTS) 11:58:50 <alandarev> can't find anything about them in wiki 11:59:20 <alandarev> what, it's ships 0.o 12:00:23 <Wolf01> eh, maybe it rained too much 12:00:43 *** frosch123 [~frosch@frnk-4d00bf82.pool.mediaWays.net] has joined #openttd 12:00:47 <Alberth> it looks like ships :) 12:00:50 <alandarev> is there any way to disable WETRails? 12:00:53 <Alberth> ie it's nuts :) 12:01:05 <Alberth> quak frosch123 12:01:27 <frosch123> moin 12:02:05 <Zuu> alandarev: Just don't use it? 12:02:06 <Alberth> alandarev: if there is, it would be a newgrf parameter 12:02:27 <Zuu> alandarev: Or does AIs in your game use it? 12:03:08 <alandarev> Universal Rail in wiki is described as uber-cool fitting all rails, and slope setting is based on the locomotive property. The only issue it costs more.. But in game Uniersal Rail costs as much as normal rail :( 12:03:40 <ZxBiohazardZx> any tt-forums mod online 12:03:44 <ZxBiohazardZx> we have a spambot posting 12:03:49 <ZxBiohazardZx> in high pace :p 12:03:59 <ZxBiohazardZx> Malcolm298 12:04:10 <alandarev> Zuu: no, but I just find it unreasaonble to have on my server :) 12:05:57 <ZxBiohazardZx> its the latest addition to NUTS 12:06:17 <ZxBiohazardZx> its like ships, its mostly a graphical joke, but they do serve a purpose slow & big capacity 12:09:46 <frosch123> ZxBiohazardZx: afaik only orudge can remove a whole user and all the posts 12:10:00 <frosch123> so, actualy it does not matter how much the bot spams 12:10:40 <ZxBiohazardZx> hmmz k i didnt know :P 12:10:56 <ZxBiohazardZx> some forums allow mods to add a user to banlist so he cant create more 12:11:04 <Eddi|zuHause> but every forum admin should be able to move a user into a group where he cannot post anymore 12:11:12 <ZxBiohazardZx> ^^ 12:11:15 <frosch123> yeah, might be true :) 12:11:48 <ZxBiohazardZx> last new messages all botspam 12:12:04 <frosch123> well, just return in 12 hours :) 12:12:40 <ZxBiohazardZx> 3 pages worth of topics :P 12:12:41 <ZxBiohazardZx> epic 12:19:09 <frosch123> ZxBiohazardZx: see, compare 3 pages from a spamboit, with 713 pages from davew 12:20:49 <Eddi|zuHause> who? 12:21:03 <Eddi|zuHause> ah, right 12:21:58 *** alandarev [~alandarev@90.200.64.179] has quit [Ping timeout: 480 seconds] 12:22:01 <frosch123> we just need to train the spambots to only post in offtopic :) 12:22:06 <frosch123> noone wil notice 12:28:36 *** Belugas [~belugas@216.191.111.230] has joined #openttd 12:28:39 *** mode/#openttd [+o Belugas] by ChanServ 12:32:29 *** fonsinchen [~fonsinche@dslb-092-078-248-048.pools.arcor-ip.net] has joined #openttd 12:39:26 <Eddi|zuHause> put a checkbox in the signup dialog "are you a spambot?" which will default to on, and humans who read the instructions will be able to turn it off 12:39:46 <Eddi|zuHause> and if it is not turned off, then posting will be disabled :) 12:44:39 <frosch123> yeah, or ask them about the the characters at the end of a word 12:45:56 <Zuu> Or name the author of TTD :-) 12:46:20 <frosch123> oh, yeah, or name the person who contributed most 12:47:20 <Eddi|zuHause> name the current project leader 12:48:02 <Wolf01> why not attach a patch for a bugfix? 12:48:41 *** pugi [~pugi@dyndsl-091-096-036-058.ewe-ip-backbone.de] has quit [] 12:49:08 <DorpsGek> Commit by zuu :: r25179 /extra/musa (3 files) (2013-04-13 12:49:02 UTC) 12:49:09 <DorpsGek> [musa] -Fix(r25162): add missing parameter to parse_file_args 12:50:20 <DorpsGek> Commit by zuu :: r25180 extra/musa/misc.py (2013-04-13 12:50:14 UTC) 12:50:21 <DorpsGek> [musa] -Fix: The same variable name was used twice for different things when parsing recursive paths 12:54:04 <DorpsGek> Commit by zuu :: r25181 /extra/musa (license.py misc.py) (2013-04-13 12:53:58 UTC) 12:54:05 <DorpsGek> [musa] -Fix: add license.txt to tar with POSIX path separator also on windows, so that musad.py can find it 12:56:43 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 12:56:46 *** mode/#openttd [+v glx] by ChanServ 12:58:14 <DorpsGek> Commit by zuu :: r25182 /extra/musa (3 files) (2013-04-13 12:58:09 UTC) 12:58:15 <DorpsGek> [musa] -Fix(r25145): Forgot to add a .id and .title file for scenarios and hegihtmaps 12:58:53 <Wolf01> hegiht! 13:00:00 <Zuu> Sorry for the inconvinece that that spelling error has caused you. :-) 13:01:47 <DorpsGek> Commit by zuu :: r25183 extra/musa/type.py (2013-04-13 13:01:41 UTC) 13:01:48 <DorpsGek> [musa] -Fix(r25145): retain folders within script content 13:08:11 <DorpsGek> Commit by zuu :: r25184 extra/musa/type.py (2013-04-13 13:08:05 UTC) 13:08:12 <DorpsGek> [musa] -Codechange: Remove magic argument type of find_file_in_list 13:09:20 <Zuu> Now my patch queue is empty :-) 13:09:29 <Wolf01> lucky you 13:10:49 <Eddi|zuHause> how dare you 13:10:53 <Wolf01> I have about 5 new features and a full load of bugfixes to commit on our cms 13:11:18 <fonsinchen> What is musa anyway? 13:12:58 <Eddi|zuHause> some automatted bananas upload thingie 13:12:59 <Wolf01> http://d24w6bsrhbeh9d.cloudfront.net/photo/7067779_460s.jpg poor boy 13:13:15 <Zuu> fonsinchen: a command line tool for uploading content to bananas 13:14:00 <Zuu> It supports larger file sizes and more dependencies than the web UI. 13:14:09 <fonsinchen> I see. 13:14:34 <Zuu> Eg. for most users, the Web UI is still easiest. For some rare cases, musa will allow doing things not possible via web UI. 13:15:49 <Zuu> For example, for Beginner Tutorial, I want to make the scenario depend on the NewGRF it uses. Also, it should depend on the AI and Game Scirpt used in the scenario. None of this is possible via the bananas web UI. 13:17:56 <fonsinchen> I've noticed the scenario<->newgrf thing before. It's not really impossible to do that in the web UI, is it? 13:18:58 <Zuu> I haven't seen it when updating a scenario. 13:19:24 <Zuu> If you download my Split scenario, you will get a Split GS too, but that is basically a dB hack. 13:19:53 <fonsinchen> I mean, you can state the dependencies but the UI will barf at you then. I think it should be possible to support that, though. 13:21:02 <planetmaker> you can't state with the web interface the proper deps. And yes. 13:21:31 <Zuu> Oh, and while at it, musa support adding dependencies on old content. Eg. libraries older than the last version. However, to declare a dependency is a bit more work than just pick it from a list. 13:23:13 <Zuu> For a musa dependency, you need the md5sum, uniqueid and type of the content to set up a dependency. Note that for scripts, it is not the md5sum of the tar-ball but only of the .nut files inside the tar. For my own use and possible others, I've created depgen.py which is included now in musa repository. It accepts a .tar from bananas and produces the musa dependency string for that content item. 13:23:23 <frosch123> http://paste.openttdcoop.org/show/2219/ <- pasting that again :p bananas should autodetect scenario dependencies and reject scnearios with stuff not on bananas :) 13:26:13 *** glx_ [glx@2a01:e35:2f59:c7c0:5911:4c5a:2f1b:53e] has joined #openttd 13:26:14 *** glx is now known as Guest2160 13:26:14 *** glx_ is now known as glx 13:27:42 <fonsinchen> I see. Maybe you should turn the "dependencies" thing in the web UI off for scenarios then. 13:29:00 <planetmaker> fonsinchen, there's no doubt that the web UI should be improved 13:29:34 <Zuu> fonsinchen: When you upload new, it will show a list of all possible dependencies as you has not yet selected the type to upload. (and it doesn't use javascript) When you update a scenario, the list of dependencies is empty. 13:29:35 <planetmaker> The difficulty to mess with that is high, though... non-public code, not documented 13:30:09 <planetmaker> due to passwords etc meddled in the code for DB access 13:30:21 <planetmaker> (or was that WT3?) 13:31:15 <Zuu> planetmaker: bananas is in our vcs, however I've been told that the code in the vcs is not up to date compared to the one that is used on the live server. 13:31:17 <fonsinchen> Oh, how lovely. 13:32:50 *** Guest2160 [glx@000128ec.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:33:06 <planetmaker> that way then. Doesn't help either :-) 13:34:22 <fonsinchen> It just triggers some not so sweet memories of the job I've finally quit last month ... 13:40:05 *** EyeMWing [~Wing@c-68-33-226-154.hsd1.va.comcast.net] has joined #openttd 13:42:14 <DorpsGek> Commit by frosch :: r25185 /trunk/src (20 files in 3 dirs) (2013-04-13 13:42:08 UTC) 13:42:15 <DorpsGek> -Fix [FS#5508]: Remove ambivalent functions CargoList::Empty() and Count(), and replace them with VehicleCargoList::StoredCount(), TotalCount(), StationCargoList::AvailableCount() and TotalCount(). (fonsinchen) 14:06:22 <Eddi|zuHause> in how many ways can you count cargos? 14:08:15 <Eddi|zuHause> and maybe you didn't mean "ambivalent" but "ambiguous"? 14:08:53 <Eddi|zuHause> or were the functions sometimes good and sometimes evil? :p 14:09:27 <frosch123> maybe :) 14:11:49 <fonsinchen> You can either count the cargo reserved for some vehicle as part of the vehicle's or as part of the station's cargo. 14:14:40 <frosch123> Eddi|zuHause: you know, wrt. counting there are 3 groups of people 14:14:57 <frosch123> those who can count, and those who cannot :) 14:15:12 <planetmaker> no, no. 10 groups of people 14:15:57 <ZxBiohazardZx> Count in this ways is an ammount 14:16:41 <Eddi|zuHause> Count Dracula 14:17:34 <ZxBiohazardZx> :P 14:17:48 <ZxBiohazardZx> you can Count on me 14:17:49 <Eddi|zuHause> or possibly Count Dooku 14:18:02 <ZxBiohazardZx> ^^ 14:18:52 <ZxBiohazardZx> Graaf Tel! (Count von Count) 14:19:17 <ZxBiohazardZx> In the Dutch version of the series, Sesamstraat, the Count's name is Graaf Tel (literally, "Count Count"). 14:19:32 <frosch123> oi, never knew there was an untranslatable pun in sesame street 14:20:52 *** alandarev [~alandarev@90.200.64.179] has joined #openttd 14:21:23 <ZxBiohazardZx> count count is fun, but his name varies from country to country, making a similar joke 14:21:42 <ZxBiohazardZx> count of counting in france, count of numbers in germany 14:22:17 <frosch123> well, it works if you translate it back :p 14:22:28 <frosch123> but there is no joke in "Graaf Tel" or "Graf Zahl" 14:22:59 <ZxBiohazardZx> :P 14:23:04 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Remote host closed the connection] 14:23:06 <ZxBiohazardZx> true 14:34:08 <alandarev> Help me with finding right Trains set. 2cc is cool but TOO large (though i like its balance), NUTS is good at choice but is too unrealistic, and economically easy 14:34:20 <alandarev> suggest me some other trainset explaining it's pros and cons? 14:35:07 <frosch123> you can adjust any "economically easy" via either a bastcost newgrf, or via freight multiplier 14:35:57 <alandarev> frosch123: true, though with freight multiplier NUTS might become disbalanced, fast and weak trains will no longer be usable 14:36:18 <frosch123> why? just attach multiple of them 14:36:21 <ZxBiohazardZx> try the aus-set 14:36:23 <ZxBiohazardZx> its a nice set 14:36:35 <ZxBiohazardZx> canset is quite cheap 14:36:40 <ZxBiohazardZx> but fun if you like steam/diesels 14:36:52 <ZxBiohazardZx> you can try UKRS, NARS for more sets 14:37:00 <Zuu> Or play with a Game Script that add some additional challenges to the game. 14:37:03 <ZxBiohazardZx> UKRS is quite balanced set 14:37:39 <planetmaker> alandarev, "right" depends heavily on what you define as "right" or "nice" 14:37:40 <alandarev> Zuu: playing CityBuilder 14:37:45 <planetmaker> there's no answer to it 14:38:35 <alandarev> planetmaker: I tried to define the set I am looking for: balance similar to 2cc but around 5 times less trains and I really hate those monorails, maglev, trams and other stuff 14:38:58 <ZxBiohazardZx> alandarev UKRS 14:39:02 <ZxBiohazardZx> maybe even Dutch Trainset 14:39:02 <planetmaker> similar to 2cc is... a bad definition. What do you want from a trainset? 14:39:08 <planetmaker> what is balance? 14:39:10 <alandarev> ZxBiohazardZx: ok will try UKRS today :) 14:39:25 <planetmaker> 2ccTS is just a HUGE pile of trains thrown together. With rather high running costs by default 14:39:36 <ZxBiohazardZx> he is looking for a set with similar costs/capacities and just less options/choices for engines 14:39:44 <ZxBiohazardZx> try UKRS, aus-set, dutch set 14:39:45 <alandarev> planetmaker: trains are quite expensive at running cost, so the profit is around 2-4 times larger than running cost 14:39:58 <ZxBiohazardZx> they all have good and bad sides 14:40:00 <planetmaker> alandarev, then you simply want to use a base cost set which modifies those 14:40:16 <planetmaker> and then use the trainset which suits you otherwise 14:40:30 <alandarev> planetmaker: :)) you are right. I just realized I would rather want a train set like NUTS but realistic 14:40:42 <alandarev> by like NUTS I mean the balance between prices/runnig cost and types 14:40:57 <planetmaker> use UKRS or NARS. Or Dutchtrains. 14:41:08 <alandarev> okay, thank you, I will try them 14:42:59 <planetmaker> for your own long-term joy stay away from generally unavailable trainsets :) You might otherwise find yourself in the position to not find the needed version at one stage. 14:43:52 <ZxBiohazardZx> planet define generally unavailable trainsets?:P 14:44:03 <planetmaker> not-on-bananas 14:44:22 <alandarev> ok 14:44:43 <ZxBiohazardZx> ah good point 14:45:02 <planetmaker> I just compiled the other day 300+ nightly versions of a NewGRF to find the proper one 14:45:49 <planetmaker> and that was a NewGRF where I *do* have access to sources, thus best preconditions to find unavailable stuff 14:46:59 <planetmaker> http://www.tt-ms.de/forum/showthread.php?tid=6054 <-- if you want to see a case of what might happen otherwise :-) 14:49:59 *** Djohaal [~Djohaal@177.16.172.61] has joined #openttd 14:56:30 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:57:38 <planetmaker> http://www.tt-forums.net/viewtopic.php?f=33&t=21678&start=760 <-- there, Eddi|zuHause, you got your car analogy ;-) 14:59:02 <Eddi|zuHause> it's not like i have the monopoly on car references... 14:59:09 <planetmaker> :-) 14:59:22 <planetmaker> I didn't mean to imply that. No, you indeed don't ;-) 15:05:09 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 15:05:12 *** mode/#openttd [+v tokai|noir] by ChanServ 15:11:05 *** tokai|mdlx [~tokai@port-92-195-16-229.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 15:17:32 <ZxBiohazardZx> lol 15:17:53 <ZxBiohazardZx> if you cannot handle compiling/building then dont complain and use the provided game? 15:18:35 <ZxBiohazardZx> http://www.cmake.org/ if only :P 15:28:25 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:32:40 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 15:32:50 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 15:44:13 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 15:47:11 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:49:05 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Ping timeout: 480 seconds] 15:51:46 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 15:53:59 <Alberth> cmake will not solve the problems, only replace them with several other ones 15:55:54 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 15:57:23 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 15:57:57 <ZxBiohazardZx> partially true 15:58:56 <ZxBiohazardZx> just the interface is somewhat friendlier when you pre-configured it the right way for your personal system/compiler etc 15:59:08 <juzza1> http://wiki.openttd.org/Railway_station this page doesn't load at all for me, just shows a blank page 15:59:17 <ZxBiohazardZx> loads for me 15:59:24 <Eddi|zuHause> situation: "we need 7 tools to compile a program" - "what? we should make one tool that combines all this" - result: "you now need 8 tools to compile a program" 15:59:50 <juzza1> ok, adding "s" to the end of the address fixed it 16:00:14 *** pugi [~pugi@dyndsl-091-096-036-058.ewe-ip-backbone.de] has joined #openttd 16:00:24 <ZxBiohazardZx> strange Juzza1 it works for me without stuff 16:00:32 <ZxBiohazardZx> Eddi hmmz 7 tools? dafuq? 16:00:41 <ZxBiohazardZx> for trinitycore c++ sources i need 2 16:00:52 <ZxBiohazardZx> i need cmake to generate sln and i need vs to generate .exe 16:01:06 <Eddi|zuHause> well that was the complaint in the forum 16:01:20 <ZxBiohazardZx> Eddi now for ottd, dafuq, 7 programs cant be right :P 16:01:34 <ZxBiohazardZx> i recall 1 or 2 16:01:46 <juzza1> working fine for me now too, don't know what that was 16:01:58 <ZxBiohazardZx> k juzza1 :) 16:02:13 <Eddi|zuHause> you need gcc, you need make, you need several libraries installed, you need patch, you need svn, ... 16:02:21 <ZxBiohazardZx> hmmz 16:02:27 <ZxBiohazardZx> cmake can help then 16:02:37 <ZxBiohazardZx> it merges the make and librairies :P 16:02:42 <ZxBiohazardZx> but yeah 16:02:47 <ZxBiohazardZx> in the end you need all the shit 16:02:48 *** Flygon__ [~Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 16:03:00 *** Flygon__ [~Flygon@218-214-18-147.people.net.au] has joined #openttd 16:03:00 <Alberth> just install Linux :p 16:03:01 <Eddi|zuHause> how does cmake help me install libpng-devel? 16:03:07 *** Flygon__ is now known as Flygon 16:03:08 <ZxBiohazardZx> only question i wonder is why libs arent in sources / svn as "externals" 16:03:18 <Flygon> I hate chopping off a long tail D: 16:03:37 <Eddi|zuHause> ZxBiohazardZx: why would you load this maintenance effort onto the developers? 16:03:37 <ZxBiohazardZx> put libpng-devel in the sources and let cmake build the os/platform correct libs for the solution 16:04:01 <ZxBiohazardZx> "maintenance effort" is not true, you just add them as "externals" folder 16:04:18 <ZxBiohazardZx> we did so for tc, we added them once and its extremely rare they change 16:04:30 <ZxBiohazardZx> thus sit and rot to prevent alot of cry-baby whining helps :P 16:04:45 <frosch123> ZxBiohazardZx: you need all this shit only for windows 16:04:49 <Eddi|zuHause> ZxBiohazardZx: and what if several OSes have different versions installed, you need to keep around the sources for every version? 16:04:59 <frosch123> albert is actually correct. if you want a single tool to compile ottd, use linux 16:05:01 <ZxBiohazardZx> frosch true, but then again im wintendo 16:05:25 <ZxBiohazardZx> Eddi you can, all libs are in source, the make-params define what gets used :P 16:05:26 <ZxBiohazardZx> oh well 16:05:42 <ZxBiohazardZx> the gain is none for this proj 16:05:54 <Eddi|zuHause> ZxBiohazardZx: i still fail to see how that is helping anybody 16:06:23 <Eddi|zuHause> ZxBiohazardZx: there is no reason why a user should re-compile libpng when his repo contains the devel files 16:06:54 <Eddi|zuHause> or the other half dozen libs that openttd depends on 16:07:18 <ZxBiohazardZx> eddi im not suggesting to implement it 16:07:25 <ZxBiohazardZx> dont get me wrong :P 16:07:31 <Eddi|zuHause> yes, you did 16:07:35 <ZxBiohazardZx> i dont give a shit if anyone (including myself) cant compile :P 16:07:46 <ZxBiohazardZx> i just cant recall i got externals on tc 16:07:58 <ZxBiohazardZx> we put them in dep 16:08:11 <Eddi|zuHause> even if the initial suggestion was a "joke", does not change the philosophy behind it 16:08:19 <ZxBiohazardZx> ace, bzip2, g3dlite, gsoap, jemalloc, libmpq,mysqllite,zlib etc 16:08:47 <ZxBiohazardZx> CMake configures all shit based on unix/windows/whatever platform you are on 16:09:08 <ZxBiohazardZx> but yes, that does put all dependancies on the plate of devs 16:09:10 <ZxBiohazardZx> choices 16:09:59 <Eddi|zuHause> we already have a perfectly functional configure tool 16:10:47 <ZxBiohazardZx> again dont change it :p 16:10:51 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has quit [Quit: Miranda IM! Smaller, Faster, Easier. http://miranda-im.org] 16:11:29 <ZxBiohazardZx> i just pointed out that there is a way to make those ppl have less programs clicks to compile 16:11:30 <ZxBiohazardZx> :P 16:16:19 <planetmaker> nice, Eddi|zuHause. You wrote exactly on the lines which I was going to reply to, too :-) 16:17:29 <ZxBiohazardZx> ? 16:17:43 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 16:18:50 *** gooodger [~ben@host86-150-31-253.range86-150.btcentralplus.com] has joined #openttd 16:20:05 *** goodger [~ben@host86-150-31-253.range86-150.btcentralplus.com] has quit [Ping timeout: 480 seconds] 16:20:50 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 16:21:10 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 16:23:47 <Alberth> ZxBiohazardZx: but configuration is covered already, we don't need yet another program for that 16:24:12 <Alberth> ie cmake does not solve that you don't have a compiler or all the required libraries 16:24:26 <planetmaker> yeah... configuration won't be easier with cmake. Not a single bit. 16:24:38 <planetmaker> as it's not a tool to install deps 16:24:39 <Alberth> also, cmake sucks big time for development 16:24:44 <planetmaker> ^^ :D 16:25:25 <Alberth> it utterly fails to understand what a makefile is for 16:28:04 <Alberth> it also fails to understand non-standard setups, which is much worse 16:28:54 <planetmaker> I once tried to get cmake make OpenTTD. It was... annoying. 16:29:31 <planetmaker> That was before I properly learnt about how makefiles work :-) Once I knew how they work, OpenTTD seemed very clean and nice in that respect 16:33:09 <Alberth> hmm, those oil wells and forest keep producing more than I can move :) 16:33:38 <Eddi|zuHause> how dare they! 16:33:42 <planetmaker> you keep building less capacity than the industries can ship :-P 16:34:59 <Alberth> upgrading to maglev downstream also takes its time :) 16:35:16 <Alberth> but you do get new pretty nuts pictures! 16:35:23 <planetmaker> :-) 16:35:28 <planetmaker> totally nuts :-P 16:41:13 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 16:51:30 *** gooodger [~ben@host86-150-31-253.range86-150.btcentralplus.com] has quit [Remote host closed the connection] 16:54:27 *** goodger [~ben@host86-150-31-253.range86-150.btcentralplus.com] has joined #openttd 17:05:24 <ZxBiohazardZx> i side with planet on the you building under capacity :) 17:06:40 <Eddi|zuHause> "(pretty nuts) pictures" or "pretty (nuts pictures)" :) 17:07:26 <ZxBiohazardZx> share pictures or didnt happen 17:11:54 <Alberth> http://devs.openttd.org/~alberth/pretty_nuts.png 17:14:29 <Eddi|zuHause> the landscape looks imho really dull :/ 17:14:46 <Eddi|zuHause> not to speak of the ugly maglev tracks 17:15:08 <Eddi|zuHause> maybe you should try SMITS 17:15:44 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Read error: Connection reset by peer] 17:16:34 *** DDR [~chatzilla@d50-92-61-242.bchsia.telus.net] has joined #openttd 17:20:07 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 17:29:34 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has joined #openttd 17:34:12 <ZxBiohazardZx> Alberth your issue is throughput 17:35:13 *** DarkAceZ [~BillyMays@50.107.54.92] has quit [Quit: Run away!] 17:35:15 <ZxBiohazardZx> also why use path signals there? 17:36:28 <Alberth> yeah, I http://devs.openttd.org/~alberth/pretty_nuts2.png I was working on that :) 17:36:29 <Eddi|zuHause> use path signals everywhere, unless absolutely necessary 17:36:51 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 17:36:51 <Alberth> indeed, I only use path signals 17:39:22 <ZxBiohazardZx> http://i.imgur.com/apkMCFE.jpg 17:39:24 <ZxBiohazardZx> sexy :P 17:39:35 <ZxBiohazardZx> anyway dont the path signals have longer calc-times 17:39:53 <ZxBiohazardZx> i noticed in some coop games that the path signals where way slower on handling then pre-exit setup 17:40:10 <ZxBiohazardZx> oh well 17:40:26 <ZxBiohazardZx> would it not be easier to move the railyard up and add another platform?;) 17:40:30 <Eddi|zuHause> "slower" in which metric? 17:40:43 <ZxBiohazardZx> time a train waits before it turns green 17:41:15 <ZxBiohazardZx> aka pre-end takes 1tick, pathfinder takes 2-5 ticks while multiple tracks are empty 17:41:26 <ZxBiohazardZx> could be due to pathfinding or i dunno 17:41:32 <Eddi|zuHause> that may be possible, because pre/exit signals do not listen on "path backoff" time 17:42:12 <Eddi|zuHause> which is there to keep the performance heavy pathfinder calculations down 17:42:37 *** DarkAceZ [~BillyMays@50.107.54.92] has joined #openttd 17:42:37 <Eddi|zuHause> you can set it to 1 (tick), but the game may or may not be playable anymore after this 17:44:25 <ZxBiohazardZx> not risking it and its not up to me 17:44:28 <ZxBiohazardZx> coop servers :P 17:44:43 <ZxBiohazardZx> i started playing there like a while ago (cant remember) but i did get used to it quite fast 17:44:46 <Alberth> I just added two platforms :p 17:44:50 <ZxBiohazardZx> ah ok 17:45:22 <DorpsGek> Commit by translators :: r25186 /trunk/src/lang (danish.txt korean.txt) (2013-04-13 17:45:14 UTC) 17:45:23 <DorpsGek> -Update from WebTranslator v3.0: 17:45:24 <DorpsGek> danish - 1 changes by frosch 17:45:25 <DorpsGek> korean - 2 changes by telk5093 17:45:41 <Alberth> we have a new danish translator :P 17:49:43 <frosch123> Sacro did not wanted to become one 17:54:17 *** DarkAceZ [~BillyMays@50.107.54.92] has quit [Ping timeout: 480 seconds] 17:57:08 *** DarkAceZ [~BillyMays@50.107.54.92] has joined #openttd 17:57:12 *** DarkAceZ [~BillyMays@50.107.54.92] has quit [Max SendQ exceeded] 17:57:35 *** fonsinchen [~fonsinche@dslb-092-078-248-048.pools.arcor-ip.net] has quit [Remote host closed the connection] 18:06:04 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 18:08:48 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Read error: Connection reset by peer] 18:09:19 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 18:11:27 *** DarkAceZ [~BillyMays@50.107.54.92] has joined #openttd 18:12:35 *** HerzogDeXtEr1 [~Flex@88.130.189.157] has joined #openttd 18:18:31 <HellTiger> http://d24w6bsrhbeh9d.cloudfront.net/photo/7081750_460s.jpg 18:19:13 <MNIM-zZz> eww 9gag 18:19:33 *** HerzogDeXtEr [~Flex@i59F6D458.versanet.de] has quit [Ping timeout: 480 seconds] 18:20:28 <ZxBiohazardZx> http://i.imgur.com/apkMCFE.jpg 18:22:27 <Sacro> frosch123: Hej! 18:23:06 <Eddi|zuHause> looks like pretty much every openttd screenshot on the forums :p 18:23:20 <Eddi|zuHause> huge junction without any vehicles :) 18:25:57 <MNIM-zZz> hahaha 18:39:56 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 18:44:06 <Eddi|zuHause> so, what happened to java applications being "portable"? 18:44:09 <Eddi|zuHause> /home/johannes/.minecraft/bin/natives/liblwjgl.so: wrong ELF class: ELFCLASS32 (Possible cause: architecture word width mismatch) 18:45:35 <frosch123> what's the problem? do they not fit on a portable usb stick? 18:45:37 <Alberth> they use non-java libraries? 18:45:58 <Eddi|zuHause> i'm just saying... 18:46:23 <Eddi|zuHause> anyway, next game then... 18:46:39 <ZxBiohazardZx> http://www.skyscrapercity.com/showthread.php?p=96301455#post96301455 18:46:42 <ZxBiohazardZx> nice 18:49:39 <Eddi|zuHause> what is "nice"? 18:51:54 <__ln__> a city in southern france 18:51:59 <ZxBiohazardZx> ^^ 18:52:06 <ZxBiohazardZx> that road in st petersburg is not bad 18:52:11 <Eddi|zuHause> no, that would be "Nice" 18:53:09 <Wolf01> ZxBiohazardZx, give it 5 years with snow and bad maintenance 18:54:51 <Eddi|zuHause> how can a steam update be 100MB? 18:55:08 <Eddi|zuHause> how much can there possibly be in steam?? 18:55:23 <glx> flash;) 18:56:36 <Eddi|zuHause> oh, there was something about steam not showing texts in wine 18:59:25 *** molv [~molv@ip24-251-142-159.ph.ph.cox.net] has quit [Ping timeout: 480 seconds] 19:04:24 <Eddi|zuHause> hm, "converting existing installation" - from what to what? - and a "progress bar" that stays completely empty 19:04:58 <Eddi|zuHause> obviously i'm not going to play anything tonight :/ 19:08:25 <ZxBiohazardZx> Wolf01 snow underneath nah 19:08:37 <ZxBiohazardZx> but yeah wet and cold 19:08:50 <ZxBiohazardZx> most likely they will use salts or chlorides to fuck it up :) 19:08:59 <Eddi|zuHause> yeehah, and a "timeout" error... 19:09:17 <Eddi|zuHause> and a "this article does not exist" error on clicking the link 19:09:23 *** flaa [~flaa@89.100.79.103] has joined #openttd 19:10:05 <Eddi|zuHause> you know, chloride is the main component of salt... 19:10:34 <ZxBiohazardZx> yes but not all salts are chlorides :P 19:11:06 *** RavingManiac [~RavingMan@182.55.106.160] has joined #openttd 19:11:11 <Eddi|zuHause> Natrium Chloride for your kitchen salts. on roads you'll probably meed Calcium Chloride or Magnesium Chloride 19:11:11 <ZxBiohazardZx> ow it is actuallyXD 19:11:14 <ZxBiohazardZx> NaCL :) 19:11:29 <Eddi|zuHause> *meet 19:12:15 <ZxBiohazardZx> ureum or calcium-magnesium-acetate are safe for steel 19:12:21 <ZxBiohazardZx> or metal 19:12:47 <ZxBiohazardZx> meh it will rot 19:12:52 <ZxBiohazardZx> care less, its awesome for now 19:13:39 <V453000> unicorns 19:14:25 <Eddi|zuHause> you'll probably find chloride in unicorns as well 19:14:43 <ZxBiohazardZx> nah 19:14:53 <ZxBiohazardZx> unicorns are made of rainbows and ponytails 19:15:27 <ZxBiohazardZx> ow no sorry 19:15:27 <Eddi|zuHause> and who says there is no chloride in rainbows? 19:15:34 <ZxBiohazardZx> Moonlight and Magic :) 19:15:42 <ZxBiohazardZx> One popular opinion is that unicorns are made from moonlight and magic. 19:15:55 <ZxBiohazardZx> wiki.answers.com thus it is true 19:15:58 <Eddi|zuHause> where is that popular? 19:16:06 <ZxBiohazardZx> your argument is invalid, cause. 19:18:55 <goodger> "natrium chloride" what the hell, Eddi|zuHause 19:19:10 <Eddi|zuHause> oh, right, i forgot 19:19:20 <Eddi|zuHause> it's stubidly called "sodium" in weird language 19:19:45 <Eddi|zuHause> because, why would you call the "Na" element something that doesn't start with NA ;) 19:20:52 <goodger> hey, just because it's a stupid name doesn't mean it's right 19:21:23 <goodger> we use words like "gold", "silver", "lead", "copper", "iron" and so forth, as well 19:21:39 *** RavingManiac [~RavingMan@182.55.106.160] has quit [Quit: Leaving] 19:21:58 <frosch123> you should all talk latin 19:22:26 <Eddi|zuHause> not all element symbols are derived from their latin name :) 19:22:37 <goodger> all of those are 19:22:45 <frosch123> but they are all made to look latin 19:23:09 <goodger> some are named so recently that they have latin-like names that match their elemental symbols 19:23:19 <Eddi|zuHause> i'm sure no ancient roman knew the word "Aluminium" 19:23:32 <frosch123> nor Americum :p 19:23:48 <frosch123> or Copernicum 19:23:57 <frosch123> or Tycoonium 19:24:09 <goodger> next you'll be saying "milliards", tsk 19:24:24 <Eddi|zuHause> i've been saying milliards for years 19:25:43 <Eddi|zuHause> [Sa Apr 26 2008] [01:12:52] <Eddi|zuHause2> ben_goodger: good luck feeding 6 milliard people with a neolithic society ;) 19:25:55 <goodger> *shudder* 19:26:33 <frosch123> should we say "mille" when we mean 1000 ? 19:26:51 <Eddi|zuHause> well, the french do that 19:26:56 <goodger> revert directly to latin numerals 19:27:17 <ZxBiohazardZx> there is no element with the letter J :( 19:27:18 <goodger> in fact, I think this whole electricity thing is dangerously modern 19:27:21 <frosch123> yeah, let's play ottd I.IV 19:27:42 <ZxBiohazardZx> the only missing ones are J and Q 19:27:44 <frosch123> ZxBiohazardZx: I and J are essentially the same letter 19:27:59 <Eddi|zuHause> allegedly, the subtraction rule (IV) is actually a modern-time-y invention 19:28:49 <Eddi|zuHause> ZxBiohazardZx: latin doesn't really have a J 19:28:51 <frosch123> is it? i have seen many IIII for 4, but 9 has always been IX 19:28:53 <goodger> so, twelfth century? 19:29:28 <Eddi|zuHause> frosch123: i think i've seen some examples for VIIII 19:32:38 <frosch123> hmm, medieval established K for 151 :s 19:33:53 <goodger> wat 19:40:33 <frosch123> http://en.wikipedia.org/wiki/Roman_numbers#Middle_Ages.2FRenaissance <- a table of nonsense :) 19:56:36 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: Download IceChat at www.icechat.net] 19:58:02 *** DarkAceZ [~BillyMays@50.107.54.92] has quit [Quit: Run away!] 19:59:08 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has joined #openttd 19:59:20 *** DarkAceZ [~BillyMays@50.107.54.92] has joined #openttd 19:59:47 *** DarkAceZ [~BillyMays@50.107.54.92] has quit [Max SendQ exceeded] 20:04:24 <Eddi|zuHause> frosch123: i somehow doubt those were widespread, though 20:06:56 *** DarkAceZ [~BillyMays@50.107.54.92] has joined #openttd 20:08:30 <frosch123> yeah, given the amount it looks more like regional dialects 20:14:59 <glx> <goodger> "natrium chloride" what the hell, Eddi|zuHause <-- I just call it salt 20:15:31 <glx> or "chlorure de sodium" 20:29:39 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 20:31:21 <andythenorth> shading a coal mine Dan drew.... http://dev.openttdcoop.org/attachments/download/4274/CoalMine1.png 20:32:51 *** DarkAce-Z [~BillyMays@50.107.54.92] has joined #openttd 20:38:04 *** DarkAceZ [~BillyMays@50.107.54.92] has quit [Read error: Operation timed out] 20:47:30 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 20:48:48 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 20:49:20 *** Chrill [~chrischri@c83-253-84-230.bredband.comhem.se] has joined #openttd 21:02:46 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: The early bird may get the worm, but the second mouse gets the cheese] 21:03:34 <V453000> the buildings look excellent andythenorth 21:03:49 <andythenorth> :) 21:03:50 <V453000> the left silo or whatever it is might use some improvements id say 21:04:08 *** frosch123 [~frosch@frnk-4d00bf82.pool.mediaWays.net] has quit [Remote host closed the connection] 21:04:10 <andythenorth> winding gear? 21:04:14 <andythenorth> totally redrawing that :) 21:04:31 <V453000> id say the construction legs could use some bright pixels and the gray thing on the top could use some more shades to make it more recognizable what it is 21:04:44 <andythenorth> I can haz not shaded it yet :) 21:04:53 <V453000> rite :) 21:05:01 <andythenorth> supposed to be these http://farm2.staticflickr.com/1033/540901156_4943a25942_z.jpg 21:05:02 <V453000> but the 2 buildings are absolutely awesome 21:05:05 <andythenorth> needs....work 21:05:12 <V453000> mhm 21:05:20 <andythenorth> replace the opengfx coal mine? :P 21:05:46 <V453000> totally different style but you have to start improving from somewhere : 21:05:47 <V453000> :P 21:06:42 <V453000> I am not sure about the heaps tho 21:07:10 <V453000> the brighter gray could imo use one/two more brighter levels for more highlight, now it is completely random seemingly 21:07:22 <V453000> but honestly drawing heaps is wtf-hard 21:16:26 *** chester_ [~chester@95-27-10-83.broadband.corbina.ru] has quit [Quit: Leaving.] 21:31:17 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:31:55 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has quit [Read error: Connection reset by peer] 21:32:20 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 21:48:08 *** Chrill [~chrischri@c83-253-84-230.bredband.comhem.se] has quit [] 21:49:04 *** sla_ro|master [~slamaster@89.137.75.224] has quit [Quit: connection reset by myself] 21:51:25 *** Progman [~progman@p57A1AC73.dip.t-dialin.net] has joined #openttd 22:02:52 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 22:04:15 *** flaa [~flaa@89.100.79.103] has quit [Read error: Connection reset by peer] 22:06:47 *** TWerkhoven [~TWerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 22:06:53 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 22:07:49 *** TWerkhoven[l] [~twerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [] 22:08:32 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 22:10:11 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 22:18:04 <Wolf01> good night 22:18:14 <__ln__> gn Wolf01 22:18:14 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:18:15 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 22:22:50 *** alandarev [~alandarev@90.200.64.179] has quit [Read error: Operation timed out] 22:34:13 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has joined #openttd 22:36:28 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 22:39:47 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 22:41:37 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 22:54:24 *** Celestar_ [~vici@mnch-5d855559.pool.mediaWays.net] has joined #openttd 23:01:23 *** Celestar [~vici@mnch-5d856588.pool.mediaWays.net] has quit [Ping timeout: 480 seconds] 23:02:42 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:03:56 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 23:11:41 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 23:24:53 *** Progman [~progman@p57A1AC73.dip.t-dialin.net] has quit [Remote host closed the connection] 23:25:30 *** DarkAce-Z is now known as DarkAceZ 23:28:42 <Eddi|zuHause> why does oberhÃŒmer feel the need to include a spy-image in his signature? 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