Times are UTC Toggle Colours
00:00:20 <Supercheese> I guess they can do that by checking if the sub-height is not a multiple of eight... but then they'd have to check for ascending, descending, direction... 00:00:22 <Supercheese> hmm 00:00:34 <Supercheese> I wonder what checks that would take 00:00:54 <Supercheese> abuse temp storage? 00:01:18 <Eddi|zuHause> use articulated vehicles, and you have a height difference 00:01:43 <Supercheese> ah, yes 00:01:58 <Eddi|zuHause> or check the sub-X/X-position 00:02:11 <Eddi|zuHause> (you need to know driving side for that) 00:02:26 <Supercheese> that mightn't work for trains 00:02:56 <Supercheese> but anyway, I'm not particularly interested in sloped vehicles, though the thought is nice 00:03:22 <Eddi|zuHause> but you should also know the travel direction 00:03:41 <Supercheese> was more going for a check for (snowline_height - vehicle_height) to decide sprites for snowy/nonsnowy 00:03:49 <Eddi|zuHause> and there might also be ascending/descending flags somewhere 00:03:59 <Eddi|zuHause> lots of ways this can work 00:04:05 <Eddi|zuHause> i'm not sure how they did it 00:04:07 <Supercheese> true enough 00:04:38 <Eddi|zuHause> i know how i would do it, but i won't do it, multiple angles is already bad enough :p 00:05:23 <Supercheese> CETS already has enormous sprite counts 00:05:40 <Supercheese> adding slopes would just make things far worse 00:05:41 <Eddi|zuHause> i currently use the height difference of var61 only to back out of the slicing magic 00:05:54 <Eddi|zuHause> because it won't work in non-flat situations 00:07:59 <Eddi|zuHause> it might be 4 or 12 additional views (+50%), until diagonal slopes are introduced... 00:08:10 <Supercheese> hah, diagonal slopes 00:08:22 <Supercheese> those'll happen when diagonal tunnels and bridges do, right ;) ? 00:08:44 <Eddi|zuHause> but i don't think it'll be worth it, because it currently isn't that bad 00:09:04 <Supercheese> at 1x zoom things are fine 00:09:33 <Supercheese> at 4x zoom, well, many things look off but the funicularity of vehicles looks strange as well 00:09:43 <Supercheese> if "funicularity" is even a word 00:10:35 <Supercheese> 4x zoom... I still haven't worked on extra zoom sprites 00:10:41 <Supercheese> TMWFTLB 00:12:44 <Supercheese> does CETS do extra zoom sprites? 00:13:52 <Eddi|zuHause> i'd like to have x2 sprites, but x4 is probably overkill 00:14:07 <Eddi|zuHause> the current artists refused to do those, though 00:14:53 <Supercheese> I wonder if doing only 4x and having OTTD rescale the 2x would look ok 00:15:01 <Supercheese> rescale for 2x* 00:15:51 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 00:17:07 *** tycoondemon2 [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has joined #openttd 00:17:07 *** tycoondemon [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [Read error: Connection reset by peer] 00:18:13 *** wakou2 [~stephen@host86-156-200-202.range86-156.btcentralplus.com] has quit [Quit: Konversation terminated!] 00:19:25 <Eddi|zuHause> i have no idea 00:30:44 *** goodger [~ben@host86-145-89-90.range86-145.btcentralplus.com] has joined #openttd 00:53:27 <Supercheese> cargo capacity multipliers are weird 00:53:55 <Supercheese> 4 tons = 16 passengers 00:54:01 <Supercheese> those are some very heavy people :P 00:54:36 <Supercheese> I guess if you figure people + luggage it makes a tad more sense 00:59:46 <Eddi|zuHause> maybe they're americans :p 00:59:53 <Supercheese> oh snap 01:00:11 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 01:20:58 *** goodger [~ben@host86-145-89-90.range86-145.btcentralplus.com] has quit [Ping timeout: 480 seconds] 01:34:32 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:35:22 *** Djohaal [~Djohaal@177.16.142.193] has joined #openttd 02:27:56 *** HerzogDeXtEr1 [~Flex@i59F6CAA4.versanet.de] has quit [Read error: Connection reset by peer] 02:28:49 *** Djohaal [~Djohaal@177.16.142.193] has quit [Read error: Connection reset by peer] 02:46:45 *** Tom_Soft [swastika@pool-109-191-214-234.is74.ru] has joined #openttd 03:57:18 *** Brokkoli [~Brokkoli@e177219230.adsl.alicedsl.de] has quit [Quit: Stop saying "I know how you feel". How could anyone know how another feels?] 04:03:57 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 04:29:31 *** HerzogDeXtEr [~Flex@i59F6CAA4.versanet.de] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p5DC66440.dip0.t-ipconnect.de] has quit [] 04:56:15 *** Eddi|zuHause [~johekr@p57BD4658.dip0.t-ipconnect.de] has joined #openttd 05:40:43 *** valhallasw [~valhallas@a83-160-53-141.adsl.xs4all.nl] has joined #openttd 06:04:04 *** valhallasw [~valhallas@a83-160-53-141.adsl.xs4all.nl] has quit [Quit: leaving] 06:28:32 *** sla_ro|master [~slamaster@89.137.75.224] has joined #openttd 06:47:16 *** Supercheese [~Password4@76.178.163.204] has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 06:52:50 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has joined #openttd 07:02:08 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 07:02:11 *** mode/#openttd [+o Alberth] by ChanServ 07:12:53 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/finnishrailways1980longboat.png I should look into a better method of sorting out capacity problems... 07:13:00 <Flygon> On the upside, pun :B 07:14:44 <V453000> https://dl.dropboxusercontent.com/u/20419525/mayhem.png :P 07:14:48 <V453000> longer! 07:14:58 <V453000> well not quite in that screenshot 07:14:59 <V453000> but can be! 07:15:02 <V453000> :> 07:15:07 *** DDR [~chatzilla@d154-20-133-205.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 07:15:07 <Flygon> ...it looks like a giant duck doing North-West 07:15:30 <Flygon> ... 07:15:35 <Flygon> Are those. Boat. Trains? 07:15:40 <V453000> yes. 07:15:52 <Flygon> That, is, AWESOME 07:16:10 <V453000> in nuts :) 07:16:28 <Flygon> TODO: Play a NUTS game @_@ 07:16:38 <V453000> :D 07:16:43 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 07:17:38 <V453000> dont forget to update as it is in 0.4.8 or later 07:17:50 <V453000> or newer I should say I guess .. you get teh point :) 07:17:58 <Flygon> Either way, I'd like to get my current game done 07:18:01 <Flygon> Which may take nuts 07:18:12 <Flygon> Basically, build a European network until I run out of Vehicles :B 07:18:23 <Flygon> I'm dreading britian... 07:18:34 <Flygon> I have a half-built network there that I got bored with, so I went to Finland 07:18:45 <Flygon> And now I have Finns saying that my network is awesome 07:18:53 <Flygon> ...I talk to some really bored Finns 07:19:03 <Flygon> But not bored enough to drink @_@ 07:19:08 <V453000> I cant say I had 5000 trains yet 07:19:14 <Flygon> Me neither 07:19:17 <Flygon> Just... 07:19:23 <Flygon> 312 atm 07:19:31 <Flygon> Over 2200 Trams/Trucks, though 07:19:35 <V453000> you can safely assume you cannot run out of vehicles then :D 07:19:49 <V453000> trucks are boring, 5000 on 256x256 is easy :s 07:20:10 <Flygon> This is a 2048*2048 map 07:20:19 <V453000> mygod 07:20:28 <Flygon> Only reason I have trucks, is because I actually ran out of room to build train lines 07:20:45 <Flygon> And I had passenger trains that need full through speed... and UKRS2 freight is slow 07:20:46 <V453000> you ran out of room on 2k x 2k? :D achievement 07:20:57 <Flygon> I ran out of room in Finland, and parts of Sweden 07:21:12 <V453000> :D oh a "real map" :D 07:21:17 <Flygon> If this was Rusisa, I would build more rail lines than tentacles in... you get my point 07:22:56 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/finnishrailways1980network.png I really need to rework some of these lines with better train services... 07:23:36 <Flygon> I doubt I'll ever cover the whole of Europe with a rail network 07:23:48 <Flygon> That'd need a 16 player MP game and a lot of interested people :p 07:26:05 <Flygon> And I've been putting off other games D: 07:27:01 <Alberth> WET rails doesn't look very good with those bridges 07:27:53 <Rubidium> aren't wet rails just a poor excuse for having underperforming ships (loading capacity/station tile ratio)? 07:28:39 <Alberth> perhaps it's an effort to get non-colliding ships :) 07:28:40 <Flygon> V453000: Helsinki is absolutely screwed, either way. It's become 1970s Melbourne. Tram congestion. D: 07:29:27 <V453000> newbridges work best I think 07:29:55 <V453000> capacity or performance isnt really a thing, non/colliding and/or actually fun to build ships are more of a concern :) 07:32:36 <Flygon> It actually looks like one of my ships is jousting a giant duck... 07:34:48 <NGC3982> Morning. 07:35:13 <V453000> speaking of ducks ... https://dl.dropboxusercontent.com/u/20419525/SLUGS2.png 07:35:14 <V453000> :> 07:35:47 <V453000> you cant say no to these 07:36:03 <Flygon> Uniporn? 07:37:18 <V453000> yes, alternative name for unicorns 07:37:55 <Flygon> Gotcha 07:38:20 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 07:38:41 *** Progman [~progman@p57A1B145.dip0.t-ipconnect.de] has joined #openttd 08:15:02 *** Tom_Soft [swastika@pool-109-191-214-234.is74.ru] has quit [Ping timeout: 480 seconds] 08:20:13 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 08:23:00 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 08:24:53 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:34:47 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 08:36:38 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has joined #openttd 08:43:16 *** Cybertinus [~Cybertinu@2001:828:405:30:83:96:177:42] has quit [Quit: No Ping reply in 180 seconds.] 08:43:28 *** Cybertinus [~Cybertinu@2001:828:405:30:83:96:177:42] has joined #openttd 08:43:34 *** Flygon [~Flygon@218-214-18-147.people.net.au] has quit [Ping timeout: 480 seconds] 08:50:06 <Terkhen> good morning 08:50:26 <V453000> merry christmas 08:53:46 *** wakou2 [~stephen@host86-156-200-202.range86-156.btcentralplus.com] has joined #openttd 08:54:15 <Alberth> mornink 08:57:04 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 09:01:18 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 09:02:37 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 09:06:13 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 09:19:32 *** Zacharias [50e21807@ircip4.mibbit.com] has joined #openttd 09:24:37 <Zacharias> Guten Tag, habe mir OpenTTD 1.3.0 runtergeladen und spielen wollen! jetzt frag ich mich allerdings ob ich zu blöde bin. Ich kann zum einen nur StraÃen- und WasserstraÃenbau betreiben. Und zum anderen kann ich keine Bushaltestellen, Bahnhöfe oder Àhnliches bauen um die ersten Grundlagen fÃŒrs weiter Spiel zu legen! kann mir jemand sagen was ich Falsch mache??? 09:27:29 <__ln__> Welche Jahr ist es? 09:28:04 <Zacharias> Wie meinst??? Ingame??? 09:29:40 <__ln__> Ich weià doch das outgame-Jahr... 09:30:23 <Zacharias> ich glaube das jahr spielt dabei keine rolle, immer wenn ich ein spiel starte kann ich einfach keine grundlagen schaffen 09:31:03 <Zacharias> sorry, ja klar weist das outgame jahr ^^ lol 09:33:25 <Zacharias> das startjahr lÀsst sich ja Àndern, aber das prob bleibt das selbe! ich fange an, an mir zu zweifeln! 09:35:04 *** frosch123 [~frosch@frnk-590d5e8f.pool.mediaWays.net] has joined #openttd 09:40:34 <planetmaker> Zacharias, probier 1950 als Startjahr ohne NewGRFs 09:40:37 *** |Jeroen| [~jeroen@d5153E72C.access.telenet.be] has quit [Quit: oO] 09:40:39 <planetmaker> moin frosch123 09:40:51 <frosch123> hola 09:41:52 <Rubidium> EHLO 09:42:27 <Zacharias> ok, danke planetmaker. ist hier öfter mal jemand um anzutreffen??? nur fÃŒr den fall das ich mal probs habe! 09:43:06 <frosch123> __ln__ is always ehre 09:44:20 <planetmaker> hola Rubidium 09:44:36 <planetmaker> Zacharias, ja. Und gewöhnlich ist die Sprache hier Englisch jedoch 09:45:24 <Zacharias> isses sehr schlimm wenn ich deutsch schreibe??? mein englisch ist leider sehr schlecht! 09:48:02 <planetmaker> kommt drauf an :-) 09:51:56 <Zacharias> ok, dann hoffe ich das ihr mir wohl gesonnen seid! ^^ denn ich habe ein weiteres prob ^^ 09:54:06 <Zacharias> wenn ich das Game Starte kommt als ersten eine Nachricht in der steht ---> Fehler in der Konfigurations-Datei ... ...ungÃŒltiger Wert "false" fÃŒr "difficult.economy" 09:55:17 <planetmaker> lösch die Zeile mit 'difficulty' aus openttd.cfg wenn OpenTTD nicht lÀuft 09:55:57 *** Wolf01 [~wolf01@95.233.3.31] has joined #openttd 09:56:03 <Wolf01> moin 09:56:12 <Zacharias> das prob mit den Bushaltestellen ist weg wenn ich 1950 starte, danke schon mal dafÃŒr ^^ 09:57:10 <planetmaker> moin Wolf01 09:58:22 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 10:05:49 <Zacharias> @planetmaker, habe die ordner vom Game durchsucht, kann die von dir genannte Datei aber nicht finden! :( 10:15:16 <Alberth> wir haben ein sprech deutsch tag heute? 10:15:42 <Alberth> moin Wolf01 10:16:00 <frosch123> Alberth: yes, it's 21th of april, which is almost 23th of mai 10:17:05 <Alberth> ah, a new season, that explains everything :) 10:18:07 <frosch123> ah, true, we are about in the middle between spring start and 23th of mai 10:19:40 <planetmaker> moin Alberth :-) 10:19:56 <Alberth> gute morgen planetmaker :) 10:20:47 <planetmaker> Zacharias, http://vcs.openttd.org/svn/browser/tags/1.3.0/readme.txt#L273 listet alle möglichen Orte 10:21:11 *** Zacharias [50e21807@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 10:21:59 <Alberth> try to get him to read one english file and he's gone :) 10:25:42 <planetmaker> :-) yeah 11:13:16 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 11:21:56 *** Tom_Soft [swastika@37.140.117.248] has joined #openttd 11:46:08 *** andriod [~swastika@line110-127.adsl.kirov.ru] has joined #openttd 11:54:39 *** andriod [~swastika@line110-127.adsl.kirov.ru] has quit [] 11:58:32 *** andriod [~swastika@line110-127.adsl.kirov.ru] has joined #openttd 11:59:00 *** andriod [~swastika@line110-127.adsl.kirov.ru] has quit [] 12:00:35 *** andriod [~swastika@line110-127.adsl.kirov.ru] has joined #openttd 12:01:03 *** andriod [~swastika@line110-127.adsl.kirov.ru] has left #openttd [] 12:04:28 *** M1zera [~Miranda@ip-78-102-228-126.net.upcbroadband.cz] has joined #openttd 12:07:01 *** goodger [~ben@host86-145-89-90.range86-145.btcentralplus.com] has joined #openttd 12:14:25 *** flaa [~flaa@89.100.79.103] has joined #openttd 12:20:27 *** goodger [~ben@host86-145-89-90.range86-145.btcentralplus.com] has quit [Ping timeout: 480 seconds] 12:21:17 *** goodger [~ben@host86-145-89-90.range86-145.btcentralplus.com] has joined #openttd 12:50:57 *** andriod [~swastika@line110-127.adsl.kirov.ru] has joined #openttd 12:52:37 *** andriod [~swastika@line110-127.adsl.kirov.ru] has quit [] 12:53:47 *** andriod [~swastika@line110-127.adsl.kirov.ru] has joined #openttd 12:54:29 *** andriod [~swastika@line110-127.adsl.kirov.ru] has quit [] 12:55:22 *** andriod [~swastika@line110-127.adsl.kirov.ru] has joined #openttd 12:55:38 *** andriod [~swastika@line110-127.adsl.kirov.ru] has quit [] 12:55:38 *** swissfan91 [5e066aa7@ircip4.mibbit.com] has joined #openttd 12:56:25 <swissfan91> Good Afternoon everyone 12:57:58 *** Mycomeback31 [~Mycomebac@ANice-157-1-146-227.w83-201.abo.wanadoo.fr] has joined #openttd 12:58:22 <swissfan91> Is it possible to code rails that show different graphics on the snow transitions? 13:03:05 <planetmaker> afaik no 13:03:23 <planetmaker> you only have snow / no snow info 13:03:55 <planetmaker> though with railtypes that's imho hardly an issue as the base tiles are not part of the railtype sprites, thus show the transition 13:06:49 *** Biolunar [mahdi@blfd-4d0833fa.pool.mediaWays.net] has quit [Quit: My life for Aiur] 13:07:37 <swissfan91> I can't seem to make them show the transition - track placed on the 3/4 snow transition shows full snow under the rail.. 13:08:18 <frosch123> yeah, rails geneally have only a snow flag 13:08:30 <planetmaker> I might have remembered that wrongly. If so, should not be a newgrf issue, but an openttd one 13:08:31 <frosch123> actually, all buildings have 13:08:43 <frosch123> only plain tiles have different shades 13:08:59 <frosch123> and house / industry grfs which trick the system 13:09:05 <planetmaker> :-) 13:09:14 <planetmaker> lengthy template I once wrote for that :D 13:09:37 <swissfan91> so this "trick on the system" cannot be replicated for tracks, trees, roads etc? 13:09:40 *** andriod [~andriod@line38-101.adsl.kirov.ru] has joined #openttd 13:09:58 <planetmaker> no 13:10:31 <planetmaker> nor IMHO should it be needed. OpenTTD should draw the transition w/o newgrf intervention there as it easily could 13:10:35 <planetmaker> "easily" 13:11:16 <swissfan91> so how would that happen? 13:11:46 <frosch123> ottd would just do the right thing 13:11:52 <frosch123> nothing a grf has to worry about 13:11:59 <planetmaker> rail is drawn on default ground tiles, railtypes draw no ground tile 13:12:25 <planetmaker> what frosch sais 13:12:50 *** andriod [~andriod@line38-101.adsl.kirov.ru] has quit [] 13:13:08 <swissfan91> I mean - how can we make OTTD do this? 13:13:16 <planetmaker> changing its code 13:13:18 *** andriod [~andriod@line38-101.adsl.kirov.ru] has joined #openttd 13:13:54 <frosch123> removing the snow bits from the map array, and instead calculate it on the fly 13:13:56 <Tom_Soft> http://www.infowars.com/fbi-ignores-men-with-backpacks-at-scene-of-boston-bombings/ 13:14:01 <Tom_Soft> Sorry for spam. 13:14:37 <swissfan91> Ah, so a big job then? 13:14:56 <planetmaker> small to medium 13:15:05 <frosch123> rahter medium :) 13:15:23 <swissfan91> well that's slightly better news then :) 13:15:39 <swissfan91> normally when map array is involved I normally get under the desk and hide. 13:15:43 <frosch123> i believe it's even on my todo list, at position 120 or so :p 13:16:03 <planetmaker> :D I think I've seen a patch for that end by michi 13:16:05 <Rubidium> and given the recent commit rates... 13:16:12 <planetmaker> or sma7z. Not sure 13:16:19 <frosch123> planetmaker: both :p 13:16:22 <planetmaker> :D 13:16:52 <Rubidium> I bet peter "I have a patch for that" 1139 has one as well 13:17:56 <Rubidium> frosch123: does the todo list have any non-openttd related things on it? 13:18:03 <swissfan91> well that's great, thanks guys! 13:18:15 <Rubidium> or are the first 20 things stuff like "do laundry" and "do groceries"? 13:18:31 <frosch123> Rubidium: i only meant the ottd-subtree 13:18:36 <swissfan91> I won't start drawing loads of transition trees, roads and rails quite yet then.. 13:18:47 <Rubidium> swissfan91: usually someone having a patch for something and not committing it means there's something horribly wrong with it 13:21:36 <swissfan91> hmmm, maybe it's the patch that is making it snow in April then! 13:28:04 *** swissfan91 [5e066aa7@ircip4.mibbit.com] has quit [Quit: http://www.mibbit.com ajax IRC Client] 13:29:47 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has joined #openttd 13:36:33 <juzza1> can I set different graphics for loading and unloading a train wagon in NML? 13:37:08 <frosch123> nope 13:38:02 <juzza1> ok 13:38:43 <frosch123> you can only distinguish "at station" vs. "moving on track" 13:44:33 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 13:44:36 *** mode/#openttd [+v glx] by ChanServ 13:57:07 *** flaa [~flaa@89.100.79.103] has quit [Ping timeout: 480 seconds] 13:57:08 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 14:03:50 *** pugi [~pugi@host-091-097-069-149.ewe-ip-backbone.de] has joined #openttd 14:25:23 *** RavingManiac [~RavingMan@182.55.110.110] has joined #openttd 14:27:39 <RavingManiac> A thought 14:27:58 <RavingManiac> You can gauge the skill level of a player by the number of tracks he has on his mainline 14:28:02 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 14:28:29 <RavingManiac> 1-track = Newbie, 2-track = Just got the hang of it 14:28:56 <RavingManiac> 4+-track = Competent 14:29:33 *** Flygon_ is now known as Flygon 14:29:34 <Flygon> What if 14:29:36 <Flygon> Raving 14:29:41 <planetmaker> doubt it, RavingManiac 14:29:41 <Flygon> I use a variable number of tracks? 14:29:52 <Flygon> Based on the need for the capacity of certain sections of track? 14:31:52 <Flygon> In fact 14:32:09 <Flygon> To use single track well, is an art in itself 14:32:12 <planetmaker> RavingManiac, depending on the map - and more so on the network layout - you need more or less. Adopted to the industries distribution, too 14:32:31 <Flygon> I find myself using single track surprisingly often, for instance 14:32:41 <Alberth> just detection of number of tracks is already very difficult 14:32:52 <Flygon> Mostly for passenger branchlines that lack much passenger use, but also get a lot of freight 14:33:03 <Flygon> The justification for the line being the freight, and the passenger being an extension 14:33:13 <Flygon> The trick to this? Crossing loops around the shared track 14:33:58 <planetmaker> RavingManiac, and if you play, for instance, with a goal script, competence certainly can't be measured that easily either. 14:34:04 <Flygon> Therefor, the best track in OpenTTD, is a single track line that is well managed and free flowing 14:34:24 <planetmaker> My networks with e.g. NoCarGoal look distinctly more different - and quick'n dirty than I build w/o a goal script 14:35:57 <Flygon> Four tracks is very wasteful, either way. 14:38:55 <planetmaker> 2x2 is not to bad. if it's 4x2, that's hardly ever needed 14:39:01 <planetmaker> *too 14:40:29 <Rubidium> 2x2 is very useful if you try to make a realistic-ish passenger scenario 14:40:47 <Rubidium> one track for ICs, one track for slow traffic 14:41:09 <Rubidium> although, with enough acceleration and timetabling you could try the shinkansen approach 14:41:10 <Flygon> Oh yes 14:41:16 <Flygon> That's perfectly alright 14:41:27 <Flygon> I normally employ the Shinkansen approach 14:41:40 <Flygon> 2x2 is another one I do use sometimes 14:42:50 <Rubidium> http://rbijker.net/openttd/misc/mine.png <- is that competent? ;) 14:43:58 <Rubidium> maybe there's another measure of competence: the number of tracks built on top of eachother 14:44:20 <Rubidium> that one has at least a place with 3 tracks and an aqueduct 14:44:55 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/finnishrailways1980network.png Is this competent? 14:45:08 <Flygon> I could dump a full screenshot, but I'd run out of RAM :B 14:45:29 <Rubidium> can't tell, how many "tracks" are there on top of eachother in the busiest parts? 14:45:45 <Flygon> I'll have to take an indepth screenie of bits 14:46:08 <Flygon> Either way 14:46:10 <Flygon> I am impressed 14:46:14 <Flygon> By you, that is 14:46:44 <Flygon> I'm too obsessed with high speed curves 14:47:04 <Rubidium> it's an ancient game though; pre-trunkification of path signals 14:47:08 <V453000> Rubidium: http://wiki.openttdcoop.org/File:Psg230.png :P 14:47:24 <Eddi|zuHause> since we're at throwing screenshots of the game at each other: www.informatik.uni-halle.de/~krause/Loisachkirchen%20Transport,%2013.%20Apr%202027.png 14:47:53 <Rubidium> V453000: yep, that's competent ;) 14:49:29 <Rubidium> Eddi|zuHause: can't find any place that shows competence ;) 14:50:03 <Flygon> Uuh 14:50:05 <Flygon> Slight issue 14:50:08 <Flygon> I'd upload a screenie 14:50:10 <Flygon> But it's 16mb 14:50:11 <Flygon> ... 14:50:14 * Flygon turns off trees 14:50:30 <Flygon> 7.2mb now 14:50:33 <Eddi|zuHause> Rubidium: can't find any at yours either :p 14:53:55 <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/finnishrailnetwork1981defaultzoom.png I am not a great network designer 14:54:18 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 14:54:57 <Flygon> I really gotta upgrade the Haapamaki line... 14:55:04 <Flygon> It's a single track branch gone wrong 14:56:15 <Pinkbeast> Single track branches in OTTD rarely work well. :-/ 14:56:27 <Flygon> It got upgraded to double track 14:56:32 <Flygon> But I didn't upgrade the station... 14:56:38 <Flygon> Now I'm gonna need more longer trains 14:57:00 <Eddi|zuHause> you make these "lakes" yourself, or are those now part of the river generation? 14:57:06 <Pinkbeast> And the local authority loathes you because you once touched a tree? 14:57:11 <Flygon> Eddi: A real world based map 14:57:24 <Flygon> Realism ended up giving way to 'tunnels' >_> 14:57:43 <Eddi|zuHause> the aqueducts are weird... 14:58:05 <Flygon> It was the best I could do x.x 14:58:20 <Eddi|zuHause> in half the places you could have just used bridges 14:59:05 <Flygon> There's signalling under the aqueducts 15:00:19 <Eddi|zuHause> you have waaay too much space on this map :p 15:00:37 <Flygon> It's 2048*2048 @_@ 15:00:59 <Flygon> I have played smaller maps, though 15:01:28 <Flygon> Generally 256*256 to 1024*1024 15:01:48 <Eddi|zuHause> i think mine was 128x256 15:03:00 <V453000> 256x256 :> https://dl.dropboxusercontent.com/u/20419525/SLUG%20NEST%2C%202141-08-23.png 15:04:12 <V453000> (15mb) 15:05:29 <Flygon> Not bad 15:05:31 <Flygon> either way 15:05:33 <Flygon> I gotta sleep 15:05:41 <Flygon> Waking up in 7 hours to drop a kid off to school 15:05:52 <Flygon> And damned if he's going to get killed due to sleep deprevation of the driver 15:06:05 <Flygon> Unless irl is actually a game of OpenTTD 15:06:16 <Flygon> In which case, I'll get trapped in a 3 track rail crossing 15:06:23 <Flygon> Man... 15:06:40 <Flygon> If the Werribee level crossing got reproduced in OpenTTD 15:06:46 <Eddi|zuHause> there's a creeper driving the slug! :p 15:06:50 <Flygon> You'd have SO MANY car crashes 15:07:23 <Flygon> Hyvaa yota 15:08:11 <Eddi|zuHause> you misplaced your À's 15:08:15 <V453000> there are various things Eddi :P 15:09:12 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has joined #openttd 15:12:39 <planetmaker> V453000, a pity that you switched on transparency :-) 15:13:29 <V453000> :o 15:14:08 <V453000> well yeah :) 15:14:29 *** Flygon [~Flygon@218-214-18-147.people.net.au] has quit [Read error: Operation timed out] 15:16:49 *** tycoondemon2 [~sm0ck@524B5F54.cm-4-4b.dynamic.ziggo.nl] has quit [] 15:23:17 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 15:23:23 *** andriod [~andriod@line38-101.adsl.kirov.ru] has quit [] 15:33:14 *** flaa [~flaa@89.100.79.103] has joined #openttd 15:36:33 <Eddi|zuHause> i think i should break my computer now... 15:36:42 *** Eddi|zuHause [~johekr@p57BD4658.dip0.t-ipconnect.de] has quit [] 15:36:52 <V453000> operational 15:49:43 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 15:52:14 <juzza1> is there a way to change sprites depending on if you flip your train in the depot? 15:52:32 *** RavingManiac [~RavingMan@182.55.110.110] has quit [Ping timeout: 480 seconds] 15:52:33 <juzza1> im thinkin no, because vehicle_is_reversed variable doesnt change when you flip the train in depot 15:52:55 <V453000> sure is 15:52:58 <V453000> sec 15:54:35 <V453000> http://paste.openttdcoop.org/show/2229/ 15:54:41 <V453000> I use this thing 15:54:51 *** TWerkhoven [~TWerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 15:55:04 <V453000> the bottom one asks if vehicle is reversed 15:55:22 <V453000> 0xFD says it is not, the other two values say it is 15:55:42 <V453000> in my case I use further switches to only show alternate sprites in the depot when vehicle is stopped 15:57:22 <V453000> e.g. I use the left column of sprites for not reversed sprites, the right one for reversed ( it just adds a flip arrow ) http://dev.openttdcoop.org/projects/nuts/repository/changes/gfx/railmedium_modern.png 15:57:40 <V453000> as I use this only for symmetric trains 15:57:55 <V453000> juzza1: ^ 15:59:13 <juzza1> thanks, ill see if i can get it working 15:59:40 <V453000> feel free to ask if you dont 16:01:38 <juzza1> thinking about the variables in that code, they can probably be found in some documentation? 16:02:28 <V453000> I suppose in the grf specs 16:03:44 <V453000> if you use exactly the switch I used, it will work 16:05:56 *** APTX_ [APTX@87-206-254-167.dynamic.chello.pl] has joined #openttd 16:08:32 *** Tom_Soft [swastika@37.140.117.248] has quit [Ping timeout: 480 seconds] 16:08:37 <juzza1> is that code only for the depot window? 16:08:49 *** APTX [APTX@aptx.org] has quit [Ping timeout: 480 seconds] 16:09:04 *** Zuu [~Zuu@h-114-141.a98.priv.bahnhof.se] has joined #openttd 16:09:43 <V453000> only if you use the top 2 switches 16:09:58 *** APTX_ [APTX@87-206-254-167.dynamic.chello.pl] has quit [Read error: Connection reset by peer] 16:10:04 <V453000> switch_railmedium9_reversing is the one which asks if the train is flipped 16:10:35 <V453000> which has output to the normal spriteset of the train if the train is not flipped ( the first output) 16:10:47 <V453000> or to another switch if the train is flipped 16:11:07 <V453000> the another switches are what makes it apply only to depots as those two ask if train is in the depot, and if it is stopped 16:11:49 <V453000> var[0xC8, 0, 0xFF] is apparenltly like "vehicle_is_flipped" if that value exists/existed 16:12:26 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 16:12:38 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has joined #openttd 16:12:50 <juzza1> not working at least yet, i gotta think a little more though cause getting confused 16:12:59 <juzza1> i just flips the train but sprite is the same 16:13:11 <juzza1> *it 16:13:42 *** APTX [APTX@87-206-254-167.dynamic.chello.pl] has joined #openttd 16:13:46 <V453000> paste the code :) 16:13:52 <planetmaker> hm, is var 0xC8 missing from NML, V453000 ? 16:14:00 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection reset by peer] 16:14:31 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has joined #openttd 16:15:26 <V453000> I suppose pm, I doubt I would have done it this monstrous way otherwise 16:16:57 <planetmaker> hm, I wonder if there was a reason... 16:17:15 <V453000> cant help you there :s 16:17:42 <planetmaker> doesn't vehicle_is_reversed do what you need? 16:18:36 <juzza1> http://paste.openttdcoop.org/show/2230/ here is the code 16:18:43 <juzza1> the train will flip, but sprite wont change 16:19:12 <juzza1> and the flipping in depot is somehow glitched, cause the train sprite just jumps? so as if it flips the flipped sprite 16:19:31 <juzza1> and i tested the vehicle_is_reversed, doesnt change if you flip in depot 16:19:57 <V453000> you didnt use the switch block in graphics block ? 16:20:03 <V453000> default: switch_bla 16:20:24 <V453000> default: switch_railmedium9_reversing; 16:20:46 <V453000> not sure if you need to load spritesets before switches they are used in, maybe not 16:21:37 <V453000> I suppose it doesnt pm :s I would guess I tried that when I was attempting to make this feature work 16:21:48 <V453000> what it did or how I do not remember atm though 16:21:59 <V453000> but I think just nothing happened 16:22:21 <V453000> or is vehicle_is_reversed for depot? or is it like the shunting thing UKRS uses? 16:22:27 <juzza1> yeah it doesn't need the default: necessarily, and i tried loading the spritesets first (and also adding default:) but it's still the same, not working properly 16:23:00 <juzza1> vehicle_is_reversed changes (for me) when you use the reverse arrow in the train window 16:23:29 <juzza1> or when you send the train to depot, and it reverses itself (because TRAIN_FLAG_FLIP is active) 16:23:44 <V453000> a stopped, flipped, and depotted vehicle does not change sprites? 16:24:16 <juzza1> no, at least i cant get it to change no matter what i do 16:25:28 <juzza1> correction: might change in the depot, but isn't changed when the train leaves depot, i will try with a sprite from which i can tell for 100% certainty 16:25:49 <V453000> good 16:26:06 <V453000> 0xFE: switch_railmedium9_stopped; 0xFF: switch_railmedium9_stopped; 16:26:10 <V453000> replace these two lines with 16:26:31 <V453000> 0xFE: spriteset_DI_DV12_flipped; 0xFF: spriteset_DI_DV12_flipped; 16:26:46 <V453000> you dont want to check if the vehicle is stopped or depotted 16:28:50 *** TWerkhoven [~TWerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 16:30:42 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 16:31:17 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Remote host closed the connection] 16:31:58 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 16:32:48 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has quit [Read error: Connection timed out] 16:33:08 *** Flygon_ [~Flygon@218-214-18-147.people.net.au] has joined #openttd 16:39:45 <V453000> aany success? 16:40:18 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 16:48:06 <juzza1> managed to break something here, gonna take a sec 16:55:57 *** Eddi|zuHause [~johekr@p57BD4658.dip0.t-ipconnect.de] has joined #openttd 17:02:00 *** Eddi|zuHause [~johekr@p57BD4658.dip0.t-ipconnect.de] has quit [] 17:03:38 *** Eddi|zuHause [~johekr@p57BD4658.dip0.t-ipconnect.de] has joined #openttd 17:10:10 *** TWerkhoven [~TWerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has quit [Read error: Connection reset by peer] 17:27:14 <juzza1> had some funky stuff happening, but basically now what it does is that the flipping sort of works, but it takes the sprites in the bottom row in mirrored order 17:27:39 <juzza1> if you count from the left, the sprite order would be 56781234 instead of the normal 12345678 17:28:43 <V453000> hm 17:28:53 <V453000> well yeah because it still is reversed I guess 17:29:07 <V453000> you could create a new template for the spritesets which just uses it in the other order 17:29:14 <V453000> and define the flipped spriteset that way 17:29:22 *** tokai|mdlx [~tokai@port-92-195-44-150.dynamic.qsc.de] has joined #openttd 17:31:59 *** chester_ [~chester@95-28-191-105.broadband.corbina.ru] has joined #openttd 17:33:52 <juzza1> yeah 17:33:59 <juzza1> found the variables http://newgrf-specs.tt-wiki.net/wiki/VariationalAction2/Vehicles 17:35:12 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 17:35:36 <juzza1> thanks for all the help :D 17:35:49 <V453000> np :) 17:39:02 <Wolf01> bye 17:39:06 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 17:43:56 <juzza1> so this is what happens: with your method only when flipping in depot is the variable "vehicle is flipped" changed, but if you use "vehicle_is_reversed " provided in NML documentation, that variable changes both when flipping in depot, AND when reversing the train with the reverse direction arrow 17:45:26 <DorpsGek> Commit by translators :: r25195 /trunk/src/lang (3 files in 2 dirs) (2013-04-21 17:45:18 UTC) 17:45:27 <DorpsGek> -Update from WebTranslator v3.0: 17:45:28 <DorpsGek> luxembourgish - 19 changes by Phreeze 17:45:29 <DorpsGek> gaelic - 244 changes by GunChleoc 17:45:30 <DorpsGek> tamil - 2 changes by aswn 17:46:25 *** Nat_aS [~nat@00179a279bbd.click-network.com] has joined #openttd 17:46:25 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has quit [Read error: Connection reset by peer] 17:48:49 <V453000> interesting 17:49:46 <juzza1> i gave bogus information earlier because my sprite got me all confused, but now i tested it with 4-color sprite and couldnt be more certain 17:50:10 *** Mycomeback31 [~Mycomebac@ANice-157-1-146-227.w83-201.abo.wanadoo.fr] has quit [Quit: ChatZilla 0.9.90 [Firefox 20.0.1/20130409194949]] 17:50:17 <V453000> :) 17:50:32 <V453000> well, at least you got it working now :) 17:51:43 *** Nat_aS [~nat@00179a279bbd.click-network.com] has quit [Quit: Konversation terminated!] 17:51:45 <planetmaker> that's intended, yes 17:51:48 *** Nat_aS [~nat@00179a279bbd.click-network.com] has joined #openttd 17:51:52 <planetmaker> as each time the train reverses 17:51:58 <planetmaker> or rather reversal changes 18:08:16 *** TWerkhoven [~TWerkhove@cpc10-linl9-2-0-cust80.18-2.cable.virginmedia.com] has joined #openttd 18:11:56 *** DDR [~chatzilla@d154-20-133-205.bchsia.telus.net] has joined #openttd 18:40:20 *** Biolunar [mahdi@blfd-4d0833fa.pool.mediaWays.net] has joined #openttd 18:43:30 *** Supercheese [~Password4@76.178.163.204] has joined #openttd 18:55:49 <Eddi|zuHause> why is it, the quieter a computer gets, the more you are annoyed by every sound it makes? 18:56:32 <Rubidium> the same reason that every bugfix yields more bugs than it solves 19:00:40 <Eddi|zuHause> i soon will just put the computer in the next room, and figure out a way to get the cables through the wall :p 19:01:13 <Rubidium> Eddi|zuHause: http://www.ecotools.nl/gatenzaag-127mm/ ;) 19:02:02 <Eddi|zuHause> yeah, about what i thought :) 19:02:14 <Rubidium> although this might be a bit too big 19:02:58 <Eddi|zuHause> you get difficulties plugging in USB devices or inserting DVDs, though 19:03:19 <Supercheese> USB extension cables 19:04:53 <V453000> ^ 19:05:07 <V453000> sounds like a good idea though :D my pc makes a terrible amount of noise 19:05:13 <Rubidium> Eddi|zuHause: any decent monitor should have some USB hub inside it ;) 19:05:31 <Eddi|zuHause> yes, but not a USB3 hub 19:05:34 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has quit [Quit: Leaving.] 19:05:57 *** cyph3r [~Miranda@ip-213-220-193-253.net.upcbroadband.cz] has joined #openttd 19:06:07 <Eddi|zuHause> which already annoys me now, since USB3 ports are only at the back of the computer 19:06:48 <Rubidium> my brother did something like that, with a slightly smaller one, and used http://www.veiligwonenwinkel.nl/product_images/veiligwonenwinkel/Voorzijde%20tochtstrip%20brievenbus.jpg over the hole 19:14:32 <DDR> Oh, nice. 19:14:41 <DDR> Wouldn't have thought of that solution. 19:19:26 *** Elukka [Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 19:34:19 *** HerzogDeXtEr1 [~Flex@i59F6BCC5.versanet.de] has joined #openttd 19:36:24 *** sla_ro|master [~slamaster@89.137.75.224] has quit [Quit: connection reset by myself] 19:37:28 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Read error: Operation timed out] 19:37:48 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 19:39:47 *** HerzogDeXtEr [~Flex@i59F6CAA4.versanet.de] has quit [Ping timeout: 480 seconds] 19:41:30 *** tycoondemon [~sm0ck@ip503d7ac1.speed.planet.nl] has joined #openttd 19:53:13 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 19:53:31 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 19:59:39 *** andythenorth [~Andy@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 20:01:11 <Supercheese> Hmm, my USB3 port is at the front of my computer... 20:01:17 <Supercheese> but I only have 1 20:01:31 <frosch123> what device do you need it for? 20:02:18 <Supercheese> I have an external enclosure for a hard drive 20:02:18 <planetmaker> for my card reader 20:04:30 <frosch123> i also have an external hdd, but usb2 is just enough for rsync 20:04:35 <frosch123> i do not have that much new data 20:04:57 <frosch123> i do not backup ottd binaries :p 20:06:01 <__ln__> i'd need usb3 for my keyboard 20:06:19 <frosch123> true, it limits by apm 20:07:27 <frosch123> luckily my (likely 15 year old) keyboard is ps/2 20:09:00 <oskari89> Does someone know something about OpenTTD's Scenario editor's heightmap? 20:09:09 <Supercheese> What's the question? 20:09:10 <oskari89> And the way it's processed? 20:09:57 <oskari89> It would be absolutely awesome if one could draw rivers with some colour on heightmap 20:10:18 <frosch123> http://wiki.openttd.org/Terkhen/Scenario_format 20:11:21 <oskari89> Because there is like 10^6 lakes here, nearby, and when i'm trying to do those heightmaps, the lakes are always problematic 20:11:51 <Supercheese> Extended heightmap format is not implemented yet 20:13:14 <oskari89> If you paint them (lakes) with 0 meters on photoshop or so on land which is about 200 meters or so (up from sea level), you'll end up with not-so-nice cliffs near lakes 20:13:38 <oskari89> And the quantity of lakes, them being on different levels... 20:15:35 <Supercheese> Pretty sure you can't have rivers in heightmaps yet in trunk 20:16:20 <oskari89> http://wiki.openttd.org/Terkhen/Scenario_format#Water_layer 20:16:34 <oskari89> "Sea: Only tiles at zero height can be marked as sea. OpenTTD will treat any tiles marked as sea above height zero as rivers. " 20:16:38 <frosch123> if the heightmap has valley for rivers, the river generator is very likely to use them though 20:16:40 <Supercheese> Pretty sure that's not implemented yet 20:16:46 <frosch123> try the corsica heightmap on 2kx2k 20:17:15 <frosch123> and yes, the extended heightmap stuff is not implemented 20:17:32 <oskari89> Yes, but when it's implemented... Can it work that way? 20:17:38 <Supercheese> sure 20:17:41 <oskari89> !! 20:17:49 <oskari89> I'll be waiting for that :) 20:17:54 <Supercheese> we all are :) 20:18:57 <oskari89> Then, one needs to mark all lakes with that water layer... 8) 20:19:11 <oskari89> D'oh 20:20:02 <oskari89> I suppose photoshop has some smart options for that :P 20:21:17 <planetmaker> would then be easy to do that stuff in layered graphics 20:21:28 <planetmaker> any decent pixel editor should offer that 20:21:30 <frosch123> likely you would use layers inside the psd 20:22:00 *** Djohaal [~Djohaal@177.16.142.193] has joined #openttd 20:26:38 <oskari89> Is someone working on that feature? :) 20:28:14 * Rubidium ponders citing Schroedinger 20:28:24 <V453000> take it from the bright side, you can be the first ! :D 20:28:58 <planetmaker> Rubidium, don't measure it or the wave (function) will collapse? 20:30:03 <Rubidium> yeah, and if you try to figure it out... an universe will be created where it did happen and one where it didn't happen. Question is, in which universe do you end up?!? 20:30:13 <Eddi|zuHause> Supercheese> but I only have 1 <-- how does that work? i have only ever seen USB ports come in pairs 20:31:35 <Rubidium> that's also why I usually keep you pondering whether I've gone to bed already ;) 20:33:55 <planetmaker> :D 20:35:30 <TWerkhoven> other is used internally for a cardreader or other internal usb thing? 20:36:01 <V453000> how do I recognize if I am a cow or not? 20:36:05 <V453000> moo 20:36:18 <TWerkhoven> release the bull 20:36:35 <V453000> no bull around here :( 20:36:52 *** Muxy [~Muxy@main.goulp.net] has joined #openttd 20:37:24 <Muxy> ehlo openttd.fr 20:37:58 <Supercheese> Eddi|zuHause: http://www.antec.com/product.php?id=693&fid=4 20:38:05 <Supercheese> Middle port is USB3 20:38:08 <Supercheese> others are USB2 20:38:30 <Eddi|zuHause> that page fails 20:38:44 <V453000> elo 20:39:03 <Supercheese> works for me 20:39:06 <Supercheese> hmm 20:39:10 <V453000> I heard Syl59 is having some good influence on goulp :P 20:39:12 <Supercheese> try http://www.antec.com/images/product_detail/Twelve_Hundred/BigBanner/4.png 20:39:48 <Eddi|zuHause> that fails even worse 20:39:55 <Muxy> Eddi|zuHause: set language to english 20:40:18 <Supercheese> odd 20:40:47 *** flaa [~flaa@89.100.79.103] has quit [Quit: leaving] 20:41:43 <Eddi|zuHause> ah, it's one of those "named .png but .jpg inside" pictures 20:41:50 <TWerkhoven> http://store.antec.com/Product/enclosure-gear_for_gamers/0-761345-15118-4/Twelve-Hundred-V3%20%20.aspx <-- that one? 20:42:12 <Muxy> V453000: syl59 has nothing to do with goulp 20:42:29 <V453000> no? :d I thought that is how your community is called 20:42:44 <Supercheese> yes, that one 20:42:49 <Muxy> syl59 belongs to openttd France 20:43:00 <V453000> oh, french wars :D 20:43:04 <Muxy> nope 20:43:37 <Muxy> and OpenTTD France is my new toy 20:43:48 <V453000> oh :) 20:44:35 <Eddi|zuHause> Supercheese: so that still doesn't answer where it hides the 2nd usb port 20:44:48 <Supercheese> "- 1 x USB 3.0 " 20:44:49 <Eddi|zuHause> Supercheese: and why do you need all those system fans? 20:45:06 <Supercheese> I got the case as a package deal, I didn't select it on its own merits 20:45:15 <Supercheese> the case fans are a pain, really 20:45:24 <Muxy> and what do you mean by good influence ? 20:45:36 <TWerkhoven> guess it just uses a single connection 20:47:10 <V453000> teaching people there how to build :P 20:47:57 <Muxy> how to build network ? 20:48:44 <V453000> yeah 20:49:23 <Muxy> yop he's doing some great job at openttd France 20:49:58 <V453000> :) nice to hear 20:50:13 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 20:53:17 <Muxy> V453000: as you can see when you visit it 20:53:57 <V453000> it is passworded isnt it 20:54:55 <Muxy> what is passworded ? 20:55:16 <V453000> ah I see you have multiple servers 20:55:51 <V453000> well the unpassworded server is not exactly impressive with 40 ships :D 20:56:31 <Muxy> 3 unpassworded servers 20:57:15 <V453000> weird sorting, now I see them 20:57:36 <Muxy> and 2 protected for members only 20:57:47 <V453000> oh :D I see you use NUTS on coop server 20:58:08 <Muxy> yop, nice grf 20:58:36 <Muxy> with the universal rails 20:58:51 <frosch123> night 20:58:54 *** frosch123 [~frosch@frnk-590d5e8f.pool.mediaWays.net] has quit [Remote host closed the connection] 20:59:53 <Muxy> and as you're a member, you should be able to access to them 21:00:02 <V453000> wtf? me? :D 21:00:07 <Muxy> yop 21:00:18 <V453000> how can I be a member of ttd france? :D 21:00:35 <Muxy> by registering 21:00:48 <Muxy> i have a Vaclav Benc user 21:00:54 <V453000> oh :D I guess I did that some time ago 21:00:59 <V453000> that be me 21:02:17 <V453000> I suppose I wasnt able to find the password on the french page :) 21:02:31 <Muxy> then ask google to translate... 21:03:57 <V453000> pretty sure I did that 21:08:50 *** Progman [~progman@p57A1B145.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:09:43 <V453000> nope, cant say I can find anything there even with a translator, not sure if I am blind or what ... openttd.fr right? 21:10:11 <Muxy> about server password ? 21:10:28 <Muxy> its in the "Partie Libre" Forum, the sticky post 21:11:03 <Muxy> but you need to be logged in 21:11:12 <planetmaker> g'night 21:12:09 <V453000> oh :) well logging in shouted 403 21:12:34 <V453000> Error 403 We're sorry, but we could not fulfill your request for /users.php on this server. You do not have permission to access this server. Data may not be posted from offsite forms. 21:13:09 <Muxy> Referer did not point to a form on this site 21:15:09 <V453000> wonder if that could have possibly been because of incorrect password, but it is a weird error even if it was 21:15:41 <Muxy> may be 21:17:39 <V453000> you really have some strange page showing difference between registered and unregistered users :D 21:18:01 <Muxy> or may be using the logging form from google translation 21:19:03 <Muxy> as registred and logged in, you have access to more content 21:19:45 <V453000> well I understand that wiki/forum posting/editing is for registered only, but showing content sounds rather ridiculous 21:20:09 <Muxy> bah 21:21:09 <Muxy> forum content is reserved for members 21:21:44 <Muxy> but not all 21:22:43 <Eddi|zuHause> i think i'll screw up my system some more 21:22:50 *** Eddi|zuHause [~johekr@p57BD4658.dip0.t-ipconnect.de] has quit [] 21:23:15 <V453000> hm, in whichever translation (I somewhat understand french) I cant find the password there, but whatever 21:23:36 <Muxy> forum "Our Servers" "Free Games" 21:27:39 <glx> just checked the post, it's probably hard to translate for a tool 21:27:55 <Muxy> sure 21:28:06 <Muxy> and a bit hard to read all 21:28:23 <glx> yeah even untranslated :) 21:28:27 <V453000> I found it in the french version 21:28:38 <V453000> but the czech translation was so twisted that I couldnt find it there :D 21:29:08 <Muxy> then glx, you will make us a beautifull short post explaining how to connect to the servers... 21:30:25 <V453000> either way, I am not sure if 1k x 1k map is beneficial for cooperative games :D 21:30:33 <V453000> the towns create insane amount of cpu stress 21:31:00 <V453000> at least disabling them to be able building roads is a good idea ... when they want to play a passenger based game, they can at least control the growth :) 21:32:04 <Muxy> bah its a simle coop game, more used to learn how to play 21:32:32 <Muxy> not the way openttdcoop use it 21:32:37 *** Markavian [~Markavian@78-105-168-146.zone3.bethere.co.uk] has quit [Read error: Connection reset by peer] 21:32:43 <V453000> still a map which is accessible by not being massively demanding on hardware is helpful 21:34:41 <Muxy> bah 21:34:52 <V453000> not bah :) 21:35:18 <V453000> in fact people generally learn more on a smaller map because more problems need solving earlier and with less pc stress 21:37:07 <Muxy> but on that game our players were not as cooperative as the should have been 21:37:33 <Muxy> cause no "game master" to animate 21:38:17 <V453000> yeah well, I say that all the time, good server needs an admin who is playing there :) 21:39:05 <Muxy> sure 21:43:02 <V453000> it is easy to make the "game master" after a short while even if the person isnt an admin though :) just needs an active player 21:45:31 <Muxy> in coop game, yes 21:46:03 <V453000> even without cooperating 21:46:27 <Muxy> then it's better to give some extra power 21:46:48 <Muxy> not the whole console access but allow some commands 21:47:27 <V453000> well I dont mean executively, of course such a player is not able to get rid of griefers and such, but he makes the server alive and makes people return back there, obviously the more such players the better 21:48:14 <V453000> obviously that person gets to be an admin sooner or later usually simple to the fact that he is there all the time 21:48:23 <V453000> but it isnt necessary for making a server alive 21:48:32 <Muxy> before admin, we have moderators 21:49:01 <V453000> those are all nice but that does not really make the server 21:49:12 <V453000> every server has an admin, but there are only a few good servers 21:49:43 <V453000> if you have a player who is able to help people, explain things to them ,or just point them at the right direction if he does not know, people will likely return there 21:50:32 <Muxy> sure, but ot needs also some extra power to kick bad players 21:50:58 <Muxy> and to be a good server, need to have some people to animate 21:51:21 <Muxy> this is a 24/7 jpb 21:51:25 <Muxy> *job 21:52:35 <V453000> well the more often the better obviously :) 21:54:08 <Muxy> bed time... cya later 21:54:23 <V453000> bai 21:54:38 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 22:00:24 *** goodger [~ben@host86-145-89-90.range86-145.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:08:51 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 22:21:44 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 22:23:22 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:27:13 *** DDR_ [~chatzilla@d108-180-68-243.bchsia.telus.net] has joined #openttd 22:29:16 *** DDR__ [~chatzilla@d108-180-225-225.bchsia.telus.net] has joined #openttd 22:32:40 *** DDR [~chatzilla@d154-20-133-205.bchsia.telus.net] has quit [Ping timeout: 480 seconds] 22:32:42 *** DDR__ is now known as DDR 22:35:27 *** DDR_ [~chatzilla@d108-180-68-243.bchsia.telus.net] has quit 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