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00:02:16 <samu> http://bugs.openttd.org/task/5571 00:02:30 <samu> did I report in the wrong place? 00:02:33 *** Djohaal_ [~Djohaal@177.16.121.95] has quit [Quit: Leaving] 00:02:42 <samu> it's a zBase crash 00:04:58 *** Progman [~progman@p57A192A1.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 00:08:21 *** samu [~oftc-webi@240.57.37.188.rev.vodafone.pt] has quit [Remote host closed the connection] 00:29:59 *** HerzogDeXtEr1 [~Flex@i59F6B62C.versanet.de] has joined #openttd 00:36:45 *** HerzogDeXtEr [~Flex@i59F6C1A9.versanet.de] has quit [Ping timeout: 480 seconds] 00:59:06 *** pugi [~pugi@host-091-097-070-020.ewe-ip-backbone.de] has quit [] 01:05:42 *** Chrill [~chrischri@c83-253-84-230.bredband.comhem.se] has quit [] 01:06:24 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has joined #openttd 01:09:10 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Read error: Connection reset by peer] 01:09:23 *** Nat_aS [~nat@00179a279bbd.click-network.com] has quit [Read error: Operation timed out] 01:13:18 <perk11> looks like a legit place for report to me 01:44:03 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 01:49:58 *** HerzogDeXtEr1 [~Flex@i59F6B62C.versanet.de] has quit [Read error: Connection reset by peer] 02:43:29 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 02:45:14 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 02:49:16 *** Ttech [~ttech@00014919.user.oftc.net] has quit [Quit: Este é o fim.] 02:53:43 *** Ttech [ttech@00014919.user.oftc.net] has joined #openttd 03:07:07 *** glx [glx@000128ec.user.oftc.net] has quit [Quit: Bye !] 03:49:39 *** Djohaal [~Djohaal@177.16.121.95] has quit [Read error: Connection reset by peer] 04:34:33 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 04:56:01 *** Eddi|zuHause [~johekr@p57BD43DE.dip0.t-ipconnect.de] has quit [] 04:56:16 *** Eddi|zuHause [~johekr@p5DC67847.dip0.t-ipconnect.de] has joined #openttd 05:02:25 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 05:04:24 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 05:29:02 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Read error: Connection reset by peer] 05:29:05 *** robotboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 05:41:33 *** SineTheCreator [~darked@cpe-174-096-023-200.carolina.res.rr.com] has quit [Quit: WeeChat 0.4.1] 05:42:07 *** SineTheCreator [~darked@cpe-174-096-023-200.carolina.res.rr.com] has joined #openttd 05:42:49 *** SineTheCreator [~darked@cpe-174-096-023-200.carolina.res.rr.com] has quit [] 05:43:28 *** SineTheCreator [~darked@cpe-174-096-023-200.carolina.res.rr.com] has joined #openttd 05:43:53 *** SineTheCreator [~darked@cpe-174-096-023-200.carolina.res.rr.com] has quit [] 05:44:44 *** SineTheCreator [~darked@cpe-174-096-023-200.carolina.res.rr.com] has joined #openttd 05:54:28 *** roadt [~roadt@223.240.99.7] has joined #openttd 05:55:49 *** DarkAce-Z [~BillyMays@50.107.53.195] has joined #openttd 05:58:46 *** DarkAceZ [~BillyMays@50.107.53.195] has quit [Ping timeout: 480 seconds] 06:33:25 *** sla_ro|master [slamaster@89.137.75.224] has joined #openttd 06:33:31 *** robotboy [~robotboy@0001164c.user.oftc.net] has quit [Read error: Connection reset by peer] 07:00:18 <Terkhen> good morning 07:01:56 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 07:12:02 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 07:40:15 <planetmaker> moin 07:46:33 <V453000> elo 07:59:40 *** oskari89 [~oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 08:02:49 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 08:02:58 *** zooks [~zooks@vhe-540241.sshn.net] has quit [] 08:03:15 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 08:06:14 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 08:06:30 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 08:15:50 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 08:31:59 *** Progman [~progman@p57A1911B.dip0.t-ipconnect.de] has joined #openttd 08:37:10 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 08:37:13 *** mode/#openttd [+o Alberth] by ChanServ 08:37:19 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 08:37:38 <Alberth> mornink 08:38:17 <planetmaker> more ink, Alberth 08:42:21 <Alberth> You got better unspamming powers, I see. Very good :) 08:44:05 *** George [~George@212.113.107.39] has quit [Read error: Connection reset by peer] 08:45:51 <planetmaker> yeah, thought I could hit ban on a few spammers when I stumble upon them could be helpful 08:50:28 *** George [~George@212.113.107.39] has joined #openttd 09:02:41 *** DDR [~chatzilla@d108-180-70-43.bchsia.telus.net] has quit [Quit: DDR is not Dance Dance Revolution.] 09:05:16 *** frosch123 [~frosch@frnk-4d00b22f.pool.mediaWays.net] has joined #openttd 09:11:54 <frosch123> hmm... now that i notice... why didn't i apply for global moderator? i could have gotton a green nickname! 09:12:32 <planetmaker> :-) 09:13:07 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 09:13:19 <planetmaker> apply as graphics forum moderator and ask for a change into light leaf green 09:13:34 <frosch123> :p 09:14:08 <frosch123> i should join transport empire 09:14:18 <planetmaker> or just ask for a special colour. To warn of the jumpy nickname associations 09:14:53 <frosch123> sounds dangerous, what if V gets a rainbow nick? 09:15:33 <frosch123> who is geo ghost? 09:15:49 <planetmaker> a very long-time-around person 09:16:53 <frosch123> yeah, but unless they are locomotion guys, i should at least know them by name :s 09:16:57 <planetmaker> runs the monthly photo competition 09:17:41 <planetmaker> not sure he plays anything still... don't recall his activity on anything else but the competition 09:18:03 <frosch123> looks like one post this year in ottd general 09:18:12 <frosch123> no wonder i do not know him :) 09:51:40 <oskari89> http://www.tt-forums.net/viewtopic.php?f=32&t=66508&p=1080032#p1080032 09:52:44 <oskari89> planetmaker: How hard it would be to code that feature? 09:53:18 <planetmaker> not very 09:53:41 <planetmaker> but you have to be careful. And introduce several if then else cases depending on settings 09:53:53 <planetmaker> though maybe one can do without 09:54:08 <planetmaker> depends on how you extend the window and add or change the string(s) 09:57:27 <planetmaker> and depends on whether you want to make it configurable in any way or if you're content with increasing the text area for each vehicle by two or three lines, thus adding 50...100% in size 09:58:40 *** pugi [~pugi@host-091-097-004-197.ewe-ip-backbone.de] has joined #openttd 09:59:09 <planetmaker> oskari89, the main problem IMHO is that it starts to be or is over the edge of "too much information" in that window and whether and if so, how to deal with it 10:06:06 <Eddi|zuHause> actually, i disagree. there are some important infos missing currently... 10:06:29 <Eddi|zuHause> and "NewGRF can add it" is not the solution to everything 10:06:44 <planetmaker> I know. Note that I did not say that 10:21:40 <oskari89> Eddi|zuhause: Exactly 10:22:42 <oskari89> Those introduction dates and lifetimes are important info IMHO 10:23:39 <oskari89> Because they are already on locomotive and MU's, they should be on wagons and coaches too :P 10:23:50 <Eddi|zuHause> i disagree to the lifetime though, wagons have no lifetime, only a model life (and that is not displayed for engines either) 10:24:11 <oskari89> Ok 10:24:29 <oskari89> Introduction date could be nice though :P 10:24:55 <Eddi|zuHause> intro date would be "nice to have", but loading speed is imho essential 10:24:56 <planetmaker> Introduction dates... that's pointless really. They're there in the list, if available. Otherwise not 10:25:15 <planetmaker> it makes some sense jointly with model life 10:25:19 <Eddi|zuHause> planetmaker: but that applies to engines as well 10:25:38 <Eddi|zuHause> it's inconsistent to do it for one, and leave it out for the other 10:25:45 <planetmaker> But then, do you know the model life of the vehicle you buy now? 10:26:16 <oskari89> Engines do contain introduction dates already without model life :P 10:26:20 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 10:26:27 <Eddi|zuHause> another thing that's missing is the compatible/powered railtypes, but i'm not sure how to display that 10:26:39 <planetmaker> that'll be nearly a sack of worms 10:26:42 *** Ristovski [~rafael@78.157.7.34] has joined #openttd 10:26:53 <planetmaker> loading speed imho is the most important missing one 10:27:06 <planetmaker> which in my eyes should get some more love than the plain nfo speed 10:27:19 <planetmaker> thus, making it more than very easy task, oskari89 10:27:24 <Ristovski> Hello 10:27:28 <planetmaker> hi Ristovski 10:27:34 <frosch123> [12:25] <planetmaker> it makes some sense jointly with model life <- model life would be most silly 10:27:34 <oskari89> planetmaker: Ok 10:27:42 <Alberth> planetmaker: introduction dates are mostly for checking which one is the newest 10:27:46 <frosch123> you do not know how long a engine will be available :p 10:27:49 <Ristovski> Finally it's only 20C here 10:27:54 <planetmaker> frosch123, yes. See above ;-) 10:28:02 <frosch123> :p 10:28:09 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 10:28:15 <Eddi|zuHause> oh, and while we're discussing stuff, the engine preview/news windows should display the newgrf text as well (possibly with a flag to the callback where it's written) 10:28:33 <oskari89> Yes, that is correct 10:28:42 <oskari89> I've missed out that too 10:29:19 * Alberth just always clicks "no" 10:29:33 <Eddi|zuHause> that is not the point :p 10:29:42 <planetmaker> sometimes I accept. But then I know that I can really use it 10:30:19 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 10:30:20 <planetmaker> for trainsets I do not know, I'm missing a comparison function to decide whether I want to accept the preview 10:30:28 <Alberth> Eddi|zuHause: it also does not help, those pesky manufacturers continue asking :p 10:30:47 <Eddi|zuHause> different feature :p 10:31:23 <planetmaker> :-) 10:31:33 <oskari89> But to the original thing: I think locomotive/MU and wagon/coach info should be identical 10:31:43 <oskari89> (as shown) 10:32:07 <oskari89> Mainly :P 10:32:35 <oskari89> Introduction dates should really be on both 10:32:44 *** HerzogDeXtEr [~Flex@i59F6B62C.versanet.de] has joined #openttd 10:33:41 <Eddi|zuHause> now you're just discussing in circles 10:33:41 <Alberth> oskari89: aren't you assuming here "newer == better"? 10:33:52 <Alberth> which need not be the case 10:35:11 *** Eddi|zuHause [~johekr@p5DC67847.dip0.t-ipconnect.de] has quit [] 10:35:19 <planetmaker> really. introduction date... is absolutely unneeded for deciding on a vehicle to buy 10:35:47 <oskari89> For information purposes it should be fine 10:35:49 <planetmaker> vehicle life is more important. That is the estimated time till replacement 10:36:06 <planetmaker> you say it's the most important missing thing. I disagree quite a bit there 10:36:17 <planetmaker> it doesn't add really useful info 10:36:48 <oskari89> It adds info for player to seek wagons and coaches from different generations 10:37:01 <planetmaker> no 10:37:01 <Ristovski> planetmaker: we still need a function to mute OpenTTD :D 10:37:02 <oskari89> And make proper consist based on that intro date 10:37:20 <oskari89> :P 10:37:25 * Alberth gives Ristovski a cable cutter 10:37:28 <Ristovski> I mean, you can disable the audio set, sure, but you need to exit the game for that 10:37:46 <Ristovski> Alberth: Great, now I need to solder it back again :C 10:37:52 <Alberth> edit the openttd.config manually? 10:37:56 <planetmaker> Ristovski, yes, that's true. Please, I'll gladly accept patches. Game options window should allow that. 10:38:16 <Ristovski> planetmaker: hmm... maybe a button and a shortcut? 10:38:33 <Ristovski> Ill poke around in the source later 10:38:43 <Alberth> Ristovski: that's step 2 or 3 or so 10:38:43 <planetmaker> Ristovski, music can be changed ingame from... juke box. Just not music set 10:38:54 <planetmaker> but there it should be feasible to change, too 10:39:01 <planetmaker> maybe not sound set, though 10:39:19 <planetmaker> as that messes with newgrfs potentially 10:39:23 <planetmaker> just music 10:39:29 <planetmaker> though volume, of course for both 10:40:00 <Ristovski> also, you could be able to mute all of the sounds with a button/shortcut 10:40:22 <Ristovski> planetmaker: maybe even a feature that mutes the sounds when OpenTTD is minimized, that would be cool 10:40:25 <oskari89> planetmaker: Because introduction date is shown already on locomotives and multiple units (good feature), it should be available too on coaches and wagons, there's no reason to left it out :P 10:40:36 <planetmaker> Ristovski, that could imho be a patch coming after this rework 10:40:56 <planetmaker> shortcuts can be assigned to single things 10:41:02 <Ristovski> hmm, ok 10:41:12 *** LordAro [~LordAro@host217-43-26-155.range217-43.btcentralplus.com] has joined #openttd 10:41:15 <frosch123> [12:30] <Alberth> Eddi|zuHause: it also does not help, those pesky manufacturers continue asking :p <- the funny thing about the previews is actually, that you are asked less if you say "yes" and then do not build it :p 10:41:31 <planetmaker> Ristovski, only because I think the current inconsistency there is worse than a missing global shortcut for "mute all" 10:41:39 <LordAro> 'lo all 10:41:40 <frosch123> so, if they annoy you, you should always say "yes" :) 10:41:45 <planetmaker> could probably be done rather independently 10:41:46 <Ristovski> planetmaker: Yeah, true :P 10:41:52 <planetmaker> hi lobster 10:41:55 <Alberth> hi LordAro 10:42:06 <planetmaker> he... yea... LordAro :-) 10:42:14 <LordAro> hai Alberth and planetmaker :) 10:42:18 <planetmaker> damn tab completion ;-) 10:42:22 <LordAro> autocomplete screw you over again? :P 10:42:32 <Ristovski> planetmaker: Also, sorry for not doing any translation work, was kinda busy 10:42:43 <planetmaker> RL is RL. No worries 10:43:04 <planetmaker> you should get going at ogfx-landscape, though ;-) 10:43:18 <LordAro> scary place, outside 10:43:27 <Alberth> frosch123: yeah, but it's still a nuisance :) 10:43:31 <planetmaker> windows3D, LordAro ;-) 10:43:36 <planetmaker> with touch-feedback 10:43:45 <Ristovski> planetmaker: hmm, true, I could translate some of those 10:45:36 <planetmaker> and I need to find motivation to tackle the last missing bit... rail tunnels 10:45:52 <Ristovski> DO EET 10:46:32 <planetmaker> it's boring graphics work. Not interesting one. Copy & paste. Removing grids. No new work. 10:47:00 <planetmaker> separating tracks + tunnels :S 10:47:15 <planetmaker> and tunnels + terrain 10:47:15 <Ristovski> I should learn to do that, but too lazy :P 10:55:16 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 11:03:33 *** gelignite [~gelignite@i5387AEF1.versanet.de] has joined #openttd 11:29:23 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has quit [Ping timeout: 480 seconds] 11:38:03 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has joined #openttd 11:53:13 <zooks> in NML, how do you reference to a sprite in another grf or in a baseset? Can't find such functions in the documentation.. 11:55:12 <planetmaker> another newgrf: you cannot 11:55:21 <planetmaker> baseset sprites: by their number 11:55:56 <planetmaker> http://newgrf-specs.tt-wiki.net/wiki/NML:Spritelayout 11:58:45 <zooks> ah thx! 11:58:50 <planetmaker> see also base_sprite_2cc and base_sprite_shores in http://newgrf-specs.tt-wiki.net/wiki/NML:General 11:59:02 *** fonsinchen [~fonsinche@dslb-188-102-147-004.pools.arcor-ip.net] has joined #openttd 11:59:14 <planetmaker> oh. and base_sprite_foundations 12:00:42 <LordAro> it would be cool if you could do something like: "if newgrf123 is loaded, use newgrf123_sprite5, else ..." 12:02:15 <planetmaker> LordAro, that's... very impractical 12:02:23 <planetmaker> it has many unknowns 12:02:34 <planetmaker> newgrf order, and parameters of *all* newgrfs 12:02:45 <planetmaker> and openttd version 12:02:51 <LordAro> true :L 12:02:51 <planetmaker> and baseset version 12:02:53 <frosch123> don't we have some andy quote in stock about newgrfs checking about other newgrfs? :p 12:02:56 <planetmaker> so... not going to happen 12:03:21 <LordAro> aaw :L 12:04:30 <planetmaker> LordAro, at least I don't see how to practically do that. If there's a way to do that without base set determining the newgrf sprite numbers... then maybe 12:06:34 <LordAro> not saying it wouldn't be totally impractical :) 12:06:51 <LordAro> just that grfs can already see what other newgrfs are loaded, right? 12:07:37 <LordAro> therefore (in my head at least) it wouldn't be too far of a stretch for my imagination to allow access to other parts of the newgrf, such as parameters or sprites 12:08:53 <Alberth> we are trying to eradicate such evilnesses! 12:09:00 <planetmaker> LordAro, NewGRFs can see which and where others are loaded, including their parameters 12:09:46 <planetmaker> LordAro, where do you actually need that? 12:10:16 <LordAro> i have no idea, i was merely commenting on the previous conversation with zook s 12:10:19 <planetmaker> If you want to change stuff of an existing NewGRF: use a NewGRF override 12:10:23 <LordAro> :3 12:10:31 <planetmaker> If you add new stuff: check for the grf. And include the sprite(s) 12:10:40 <Rubidium> LordAro: good luck with your massive lookup table for finding the right sprite in all 'supported' versions of the NewGRF 12:10:46 <planetmaker> you do NOT need landscape sprites. They're baseset 12:11:18 <planetmaker> and indeed, I would not be able to give or want to guarantee any sprite number in any grf except the 5 base grfs 12:11:39 <planetmaker> not even the 6th base grf, the extra one I can guarantee it 12:11:55 <LordAro> i never said it was practical, it was just an idea! 12:11:59 * LordAro hides 12:12:00 <Rubidium> that is... if you compile it again with NML, the sprites might be somewhere else... so version includes the carthesian product of both the NML source version AND the NML compiler version 12:12:05 <planetmaker> add an additional action14 translation *poof* 12:14:20 <Rubidium> so merely ~4 million versions for OpenGFX+ Landscape -> 32 MB lookup table 12:14:58 <planetmaker> :D 12:15:17 * LordAro buries his head deeper into the sand 12:15:25 <planetmaker> I doubt that that many NML versions compile it, Rubidium ;-) 12:18:36 <Alberth> Rb likes generic solutions to problems ;) 12:19:20 *** roadt_ [~roadt@223.240.111.83] has joined #openttd 12:20:46 <planetmaker> one ban a day, keeps the spammer away :-) 12:22:07 <LordAro> you banning people at random again? :P 12:22:50 <planetmaker> of course 12:23:03 <planetmaker> (not that I could before :-P ) 12:25:00 <LordAro> is this your new global admin forum status? or did you have that already? 12:25:59 <planetmaker> I didn't have that 12:26:22 <Ristovski> uhh.... wat, http://www.youtube.com/watch?v=ItfPLt6CIjY 12:26:33 *** roadt [~roadt@223.240.99.7] has quit [Ping timeout: 480 seconds] 12:27:47 <planetmaker> :D 12:27:51 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 12:28:06 <planetmaker> iff they only had written correctly the programme name in the youtube title 12:28:20 <planetmaker> probably too stoned 12:28:22 <Ristovski> :D 12:30:32 <LordAro> Ristovski: did i see that on reddit? 12:30:44 <Ristovski> LordAro: Yup 12:30:54 <Ristovski> someone posted that in /r/openttd 12:31:04 <Ristovski> repost from /r/montageparodies 12:31:08 <LordAro> i never bothered clicking on the link, i just saw the title :L 12:36:13 *** fonsinchen [~fonsinche@dslb-188-102-147-004.pools.arcor-ip.net] has quit [Quit: Konversation terminated!] 12:36:20 <LordAro> yeah, ok, that's... a bit odd 12:46:01 <zooks> can I replace one sprite in the base graphics with another one or can you only replace by realsprites? 12:46:27 *** tokai [~tokai@00012860.user.oftc.net] has quit [Quit: c('~' )o] 12:46:45 *** tokai [~tokai@00012860.user.oftc.net] has joined #openttd 12:46:48 *** mode/#openttd [+v tokai] by ChanServ 12:46:57 <zooks> something like this: replace(1004) {sprite: 4061} 12:50:22 <planetmaker> probably should work 12:50:52 <zooks> nmlc: "input", line 10: Syntax error, unexpected token "4061" 12:51:34 <planetmaker> right. does not work ;-) 12:52:42 <zooks> Hmm too bad 12:53:13 <planetmaker> maybe, you tell us about what you try to achieve 12:53:42 <planetmaker> more broadly than "replace X with Y" 12:53:53 <zooks> Something trivial, replace map edge with water 12:54:05 <zooks> just for fun 12:54:20 <planetmaker> he, yeah. Not so trivial then indeed 12:54:39 <planetmaker> also... OpenGFX knows two kinds of water ;-) 12:54:45 <LordAro> i'm fairly sure i've seen a(n old) grf which did that 12:54:53 <planetmaker> ^ 12:54:58 <LordAro> i think it was from the pre-land-borders era 12:55:06 <planetmaker> I think so, too 12:55:06 <LordAro> so it worked better :L 12:55:20 <zooks> yeah, thats what I tried to recreate 12:55:33 <V453000> that newGRF was fun actually :) 12:56:14 <planetmaker> it's really hard to make that NewGRF when you want to ensure that the water's without border 12:56:43 <planetmaker> But actually that might indeed be good. Take any water sprite (e.g. OpenGFX' river water) and replace that black tile by it 12:56:53 <planetmaker> then it's water, slightly different water and it should be fine 12:57:06 <planetmaker> as you then even know where the maps end 12:57:34 <planetmaker> except in the case where s/o creates a massive lake at height != 0 12:58:24 <V453000> how could you make a lake at height different than 0 12:58:59 <planetmaker> scenario editor? 12:59:08 <planetmaker> or canals 12:59:20 <Alberth> terraforming 13:00:47 <V453000> you mean rivers? 13:01:38 <planetmaker> lakes technically consist of river or canal tiles, yes. 13:06:39 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has quit [Ping timeout: 480 seconds] 13:12:53 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Quit: Leaving] 13:13:40 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 13:23:33 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 13:39:26 <LordAro> that's annoying, ksp is crashing on me in the map view screen 13:39:39 <LordAro> it's like the computer is trying to make me revise or something :L 13:43:11 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 13:44:15 <NGC3982> Morning. 13:46:42 <LordAro> hi american 13:46:45 <LordAro> :p 14:03:20 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 14:12:14 *** samu [~oftc-webi@58.28.37.188.rev.vodafone.pt] has joined #openttd 14:12:28 <samu> hi, what is network.sync_freq? 14:13:04 <samu> when someone joins my game, they complain they get dropped because they didn't have enough time to download map 14:14:02 <Alberth> http://wiki.openttd.org/FAQ_multiplayer#People_get_disconnected_while_joining.2C_how_to_fix_that.3F 14:14:41 <samu> 65535? 14:14:46 <samu> i thought it was 32000 14:14:57 <Alberth> no idea at all 14:15:17 <NGC3982> LordAro: Wat. 14:15:59 <LordAro> ? 14:16:04 *** Fuco [dota.keys@server.dasnet.cz] has quit [Ping timeout: 480 seconds] 14:17:48 <samu> max init time, max join time, max download time, max password time, max lag time - they're all 32000 14:18:02 <samu> frame_freq, I changed to 5 14:18:10 <samu> sync_freq - don't know what it does 14:19:45 <samu> pause on join is on 14:20:49 *** KenjiE20 [kenjie20@46.246.119.109] has quit [Remote host closed the connection] 14:21:23 <samu> wiki search results nothing about network.sync_freq 14:22:01 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 14:26:57 <samu> console says min 0, max 32000 14:27:05 <samu> wiki says 65535 14:27:09 <samu> which one is correct? 14:27:24 <LordAro> console, probably 14:29:12 <samu> oki, thx 14:29:30 <samu> i bet it was frame_freq 14:29:40 <samu> im setting this to 100 14:31:08 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 14:32:51 <michi_cc> samu: I bet you more it's not. 14:33:36 <samu> :( 14:33:36 <michi_cc> And I assume that waiting 3.3 seconds before an action is executed isn't what you want either. 14:34:53 <samu> ah... my lag is minimum 200 14:34:59 <samu> ms 14:35:13 <samu> what number do I put in frame_freq 14:36:06 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 14:36:55 <samu> nevermind, today it's more 14:37:16 <samu> 272 ms min 14:39:08 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 14:43:07 <samu> how did you calculate that? 14:43:47 *** Fuco [dota.keys@server.dasnet.cz] has joined #openttd 14:43:51 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 14:45:39 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 14:46:41 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 14:46:51 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 14:47:20 <zooks> WIP: http://i.imgur.com/cQR4UM7.png 14:49:15 <planetmaker> what happened to the landscape, zooks ? 14:50:21 <samu> oh, fat roads 14:51:19 <samu> and something between 14:51:23 <samu> rail? 14:52:02 <planetmaker> guardrail 14:52:47 <samu> looks like some avenue in Lisbon 14:53:11 <samu> ah no... then not 14:53:33 <samu> there's train lines between the roads 14:54:19 *** zooks_ [~zooks@vhe-540241.sshn.net] has joined #openttd 14:55:44 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 14:56:04 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 14:57:33 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 15:00:29 *** DarkAce-Z is now known as DarkAceZ 15:03:09 *** zooks_ [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 15:03:36 *** zooks_ [~zooks@vhe-540241.sshn.net] has joined #openttd 15:05:13 <samu> is that only one way? 15:06:19 <samu> road 1 -> 15:06:25 <samu> road 2 <- 15:06:56 <samu> rails -> 15:07:12 <samu> rails <- 15:07:30 <samu> road 3 <- 15:07:34 <samu> road 4 -> 15:07:40 <samu> sorry, looks like im spamming 15:15:23 *** Djohaal [~Djohaal@177.16.121.95] has joined #openttd 15:17:27 <samu> how do I negate the advantage of multiple engines going on hills when I set up a game? very difficult to circumvent this advantage. :/ 15:18:01 <Rubidium> use original acceleration? 15:18:20 <samu> i am using realistic this time 15:18:53 <samu> steepness 10% works for 1 engine 15:19:01 <Rubidium> it was a rhetorical question 15:19:03 <samu> when they make 2, steepness looks like nothing 15:19:26 <Rubidium> or crank up cargo weight multiplication (but that doesn't work for pax) 15:20:12 <samu> yeah sometimes I just feel like putting 255x weight just for the sake of it 15:20:54 *** zooks_ [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 15:21:58 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 15:21:59 *** mode/#openttd [+v glx] by ChanServ 15:21:59 *** Djohaal [~Djohaal@177.16.121.95] has quit [Quit: Leaving] 15:29:00 <MNIM> Samu: How short are your trains? 15:29:20 <samu> 5 tiles 15:29:57 <MNIM> Well duh, of course. 15:30:07 * MNIM works with 14-tilers. 15:30:29 <MNIM> Good luck trying to get those up 10% slopes. 15:31:18 <samu> im ninja'ing someone company and remove their 2nd engines 15:32:13 <samu> 2engines negating turns 15:32:35 <samu> 88 km/h the whole turn 15:32:37 <samu> :( 15:33:34 <samu> steepness doesn't work with original, no matter what % it looks the same 15:34:28 <MNIM> bleh, original 15:35:37 <samu> original is still harder even for 2 engines 15:37:32 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 15:39:47 <samu> im gonna check these trains incomes next year, using original accel 15:39:52 <samu> brb 15:42:22 <samu> hmm, i selected SimpleAI as the only AI, and I'm getting Chopper? 15:43:44 <samu> do human players took SimpleAI slot? 15:43:49 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 15:48:03 <SineTheCreator> samu: i like realistic accel 15:48:12 <SineTheCreator> even if it's easier, etc. 15:48:22 <samu> i like it too for steepness 15:48:22 <SineTheCreator> either way it's more fun for me 15:49:25 <samu> but on flat terrain 15:49:27 <samu> I hate it 15:55:48 <samu> the graphs are very telling 15:55:59 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 15:56:21 <samu> blue is using single engines 15:56:28 <samu> pink is using 2 engines 15:58:26 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Read error: Operation timed out] 15:58:51 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 15:59:52 <samu> pink performance increased when switched to original accel, blue went down really deep 16:00:02 <samu> think i need another year 16:03:24 <samu> blue, down from £170.000 train income to £104.000 16:07:25 <SineTheCreator> samu: why do you need two engines with five cars? 16:07:37 <samu> not me, someone on my game 16:07:47 <SineTheCreator> oh. using default train set? 16:08:05 <samu> realistic accel 16:08:07 <samu> vs original 16:08:09 <planetmaker> hm, I haven't seen anyone do any AI work lately... 16:08:15 <SineTheCreator> yeah, but default trains or newgrf set? 16:08:21 <samu> default of course 16:08:24 <SineTheCreator> :/ 16:08:43 <SineTheCreator> samu: try a set like american renewal to see a huge difference. some sets handle accel differently 16:09:03 <SineTheCreator> the default set actually handles it rather poorly compared to some realistic sets in my experience 16:09:38 <samu> newgrfs :8 16:09:46 <SineTheCreator> it's just one set 16:09:49 <SineTheCreator> er, one newgrf 16:09:57 <SineTheCreator> it's not like you need 12,000 :D 16:10:15 <SineTheCreator> there are renewal sets for UK and euro trains as well, and i'm sure other regions 16:10:31 <SineTheCreator> i'm american so i play with the american set and american roads/signals 16:10:39 <samu> i try in single player 16:10:41 <LordAro> planetmaker: :( 16:11:04 <SineTheCreator> yeah give it a shot before judging :D it makes the game more difficult but also more interesting 16:11:09 <samu> i doubt anyone will join 16:11:15 <samu> but will try 16:11:22 <SineTheCreator> trains become less about 'what year they came out' and more about what their specific nich is 16:11:25 <SineTheCreator> niche* 16:11:43 <planetmaker> can I actively *exclude* some AIs from being chosen as random opponent? 16:11:55 <planetmaker> (other than deleting them) 16:12:01 <SineTheCreator> for example the american renewal set has trains starting from the mid-1800's, and none of them are decidedly 'better' than another when it comes to cost vs. speed and power 16:12:08 <SineTheCreator> but each engine is designed for a specific task 16:12:18 <SineTheCreator> managing this you can get some really unique and fun networks going :D 16:12:39 <LordAro> planetmaker: other than changing their info.nut, no 16:13:11 <SineTheCreator> for example if you want to pull 4 or 6 cars you can use a less powerful engine that is cheaper. but for a 15 car train you'll need a more expensive and powerful engine, or multiple engines. but all engines may go the same speed, etc. 16:13:24 <samu> yummi, borkai v12, that is a new version 16:13:28 <planetmaker> sounds like a useful configuration. Hint @ LordAro :-P 16:13:45 <SineTheCreator> samu: what is borkai? 16:13:46 <samu> american renewal 16:13:55 <samu> downloading that 16:13:58 <LordAro> i'll add it to my list of potential features i could make :P 16:14:35 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 16:14:41 <planetmaker> I imagine a list of "available AIs" with a checkbox "use as random AI" somewhere 16:14:51 <samu> it's an AI that builds bus stations on every road tile 16:15:02 <SineTheCreator> samu: if american trains arent your taste give the UK renewal a try as well :D 16:15:29 <SineTheCreator> samu: these trains are A LOT MORE EXPENSIVE than the default set, but this is by design. turn inflation off to make it manageable. 16:15:37 <LordAro> planetmaker: i'd have thought so, but would that list have to be saved with the game? or would it be a global setting? 16:15:43 <SineTheCreator> profits are also potentially higher so it balances out 16:16:00 <SineTheCreator> samu | it's an AI that builds bus stations on every road tile <-- ugh :/ 16:16:20 <samu> turn off buses and it's a decent one 16:16:55 <SineTheCreator> planetmaker: that's a good idea 16:17:09 <SineTheCreator> i'm surprised OTTD doesn't have that yet 16:17:56 <LordAro> planetmaker: add it to the wiki todo list, so it doesn't get forgotten :) 16:18:39 <SineTheCreator> do you guys play with AIs alot? i never have 16:18:53 <samu> yes 16:19:07 <samu> it appears the reserved AI slot is not reserved at all 16:19:14 <LordAro> not hugely - they always mess up the road networks... 16:19:19 <samu> a human player took over SimpleAI slot 16:19:24 <LordAro> including my own AI :L 16:19:27 <SineTheCreator> LordAro: i've heard that, yeah 16:20:19 <SineTheCreator> i mostly play by myself these days. i would play multiplayer but i prefer relaxing co-op games and none of the active servers seem to have that going on 16:20:52 <planetmaker> LordAro, I believe it should be a user setting 16:20:53 <LordAro> yeah, if you want co-op you should try openttdcoop 16:21:01 <LordAro> wait, you said 'relaxing' 16:21:02 <LordAro> :P 16:21:11 <SineTheCreator> LordAro: no, openTTDcoop is a bit TOO into it 16:21:17 <planetmaker> hey, we relax there, lobster ;-) 16:21:21 <planetmaker> gaaaaah! 16:21:21 <SineTheCreator> they have strict rules on track designs, station designs, etc 16:21:24 <LordAro> lol 16:21:26 <SineTheCreator> i like to do things my own way 16:21:41 <planetmaker> it used to work for you to type 'lor<tab>' 16:21:51 <SineTheCreator> i don't care if a roro station is less efficient so long as it's fun to watch/build 16:22:15 <LordAro> planetmaker: :p 16:22:25 <SineTheCreator> LordAro | wait, you said 'relaxing' <-- yeah, exactly :D 16:22:42 *** LordAro is now known as notlobster 16:22:45 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Quit: ( www.nnscript.com :: NoNameScript 4.22 :: www.esnation.com )] 16:22:48 <notlobster> better :P 16:22:50 <notlobster> ? 16:22:54 <planetmaker> :D 16:23:18 <SineTheCreator> lol 16:23:23 *** notlobster is now known as LordAro 16:24:21 <SineTheCreator> are there any co-op AIs yet? 16:25:06 <planetmaker> no 16:25:11 <SineTheCreator> LordAro: oh and another thing - i like to spend more than a few hours on a multiplayer game 16:25:28 <planetmaker> nor is playing in an AI company exactly supported 16:25:34 <SineTheCreator> when i started playing openttd i played with some friends and we'd work on a map for weeks before starting over 16:25:45 <SineTheCreator> planetmaker: that's a shame :( 16:25:59 <planetmaker> well. you can do that. But... AI has no way to know what you did 16:26:04 <SineTheCreator> right 16:26:12 <planetmaker> thus would constantly need to re-assess his own ressources etc 16:26:25 <SineTheCreator> which uses lots of CPU and wastes time 16:26:29 <planetmaker> thus making it much more challanging for itself where it can do all the accounting 16:26:32 <planetmaker> kinda, yes 16:26:41 <samu> american set, do i use realistic acceleration or original? 16:26:47 <planetmaker> he doesn't know its stations, its tracks, its money... 16:26:55 <SineTheCreator> samu: you can use either, but realistic is more interesting to play 16:26:56 <planetmaker> its vehicle orders 16:27:06 <samu> oki, realistic 16:27:19 <SineTheCreator> for these trains tractive effort and amount of power/weight actually mean something practical :D 16:27:21 <planetmaker> SineTheCreator, you might find the stable / Welcome server of #openttdcoop enjoyable, though 16:27:38 <planetmaker> people there, you can play alone, you need not... 16:27:48 <SineTheCreator> hrm, okay :D thanks. i'll give it a shot 16:28:03 <planetmaker> not competitive, just co-existing companies :-) 16:28:05 <SineTheCreator> yeah 16:28:17 <SineTheCreator> that's fine with me too 16:28:22 <samu> i put denver & rio grande, it says it likes NARS 16:28:27 <samu> k let's see 16:28:33 <SineTheCreator> i just hate the whole "you've got one hour, get to mil" crap :/ 16:29:18 <LordAro> samu: denver & rio grande has never been very successful - it was more of a pathfinder demonstration than anything else 16:29:26 <planetmaker> ^^ 16:30:19 <LordAro> trAIns on the other hand... 16:30:53 <samu> wow this list is big, not familiar with any of them 16:30:56 <samu> engines 16:31:06 *** Vadtec [~Vadtec@2001:470:1f06:13e0::1337] has joined #openttd 16:31:22 <LordAro> it was written for a dissertation, and is extremely god at what it does, if it is a little slow 16:31:30 <LordAro> *good :L 16:32:47 <SineTheCreator> samu: yeah, the american renewal includes a ton of engines from all eras 16:32:50 <SineTheCreator> the list is massive 16:32:59 <SineTheCreator> it also includes realistic cars 16:33:29 <SineTheCreator> note that you may need to refit a car to handle a certain kind of cargo. pay special attention to the car descriptions 16:33:55 <SineTheCreator> some trains can also be regeared, you do this at the depot or automatically via orders 16:34:24 <SineTheCreator> LordAro: 'god' may be the correct term depending on your meaning :D 16:34:34 <LordAro> that's true :) 16:34:34 <SineTheCreator> if it's VERY good at what it does, i think god is sufficient 16:35:01 <LordAro> it's the only AI that build 'true' double rails 16:35:08 <SineTheCreator> wow 16:35:23 <SineTheCreator> i figured AIs had come a long way by now 16:35:27 <SineTheCreator> i just never use any 16:37:06 <planetmaker> LordAro, there, new 'easy' task in the todo list 16:37:11 <samu> i bought a lima class 16:37:21 <samu> it doesn't like passenger car 16:37:28 <samu> how do I fix it 16:37:54 <planetmaker> get newgrf code. change newgrf code. compile newgrf. reload game 16:38:11 <samu> i hear a noise 16:38:22 <samu> ah, it's a sound effect 16:38:50 <samu> electric iterurban works 16:38:51 <samu> nice 16:39:19 <samu> they make a noise while moving 16:39:26 <samu> interesting 16:39:46 <SineTheCreator> samu: use a different engine perhaps? 16:39:53 <SineTheCreator> samu: pay attention to the engine descriptions 16:40:03 <SineTheCreator> it tells you which cargos engines are designed for 16:40:14 <SineTheCreator> a great many are designed for passengers and have steam heating and such 16:40:20 <samu> suitable for steep hills 16:40:39 <SineTheCreator> in that case pick one with a lot of power and tractive effort 16:41:32 <samu> engine description says suitable for: steep hills 16:41:33 <SineTheCreator> pax is a good place to start when using these trains 16:41:39 <SineTheCreator> there ya go :D 16:41:49 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 16:41:50 <samu> but i couldn't attach a passenger car 16:42:12 <SineTheCreator> hm. sometimes trains are only suitable for freight but they don't specify 16:42:26 <SineTheCreator> sometimes they only accept a certain type of passenger car 16:42:28 <samu> ah, i see 16:42:40 <SineTheCreator> make sure you try to 'sort by cargo type -> passenger 16:42:42 <SineTheCreator> ' 16:42:45 <samu> i will buy random engines and see if one works 16:43:09 <SineTheCreator> brb 16:43:09 <samu> 2-8-0 consolidation works 16:44:31 <samu> great it works 16:44:38 <samu> it instantly accelerated to 88 km/h though 16:45:22 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 16:45:52 <SineTheCreator> do you have fast-forward on? 16:45:57 <samu> no 16:46:02 <SineTheCreator> how many cars? 16:46:16 <SineTheCreator> oh, km/h 16:46:21 <SineTheCreator> i thought you said mph :D 16:46:24 <samu> 4, train size is 3.7 16:46:28 <samu> or 2.7 16:46:33 <SineTheCreator> that's not much 16:46:48 <SineTheCreator> a consolidation can probably handle 10 cars quite easily 16:47:02 <samu> really? oh wow 16:47:13 <SineTheCreator> oh yes, these engines are designed for long trains 16:47:21 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 16:47:25 <SineTheCreator> you can run short trains but economically they are designed for long trains 16:47:31 <samu> let me increase station 16:48:08 <SineTheCreator> a station length of 6 tiles is enough for 8 cars + a caboose on most freight trains 16:48:24 <SineTheCreator> oh and freight trains require a caboose if they are longer than a few cars 16:48:27 <SineTheCreator> realism :D 16:48:49 <samu> imba-lism 16:49:12 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 16:49:41 <SineTheCreator> the thing to remember here is that some trains may have a low top speed but tons of torque, so they get there quite fast even with heavy loads 16:49:45 <samu> 6.7 train size, need to change settings 16:50:32 <SineTheCreator> oh and obviously the caboose does not need to be 'in' a station to unload properly 16:50:37 <SineTheCreator> i mean the speed of unloading 16:51:05 <samu> denver is beating me 16:51:06 <SineTheCreator> so you can build caboose'd freight haulers that are slightly longer than the station 16:51:07 <samu> the AI 16:52:05 <samu> max train size, how many tiles? 16:52:09 <samu> default says 7 tiles 16:52:47 <samu> ... ok, 64 tiles 16:52:55 <LordAro> denver is beating you?? 16:53:05 <samu> ye 16:53:11 <LordAro> are you playing on a completely flat map? 16:53:12 <LordAro> :P 16:53:37 <samu> hmm it looks like 30% water, and rest is flat 16:54:03 <samu> terragenesis ... 16:54:42 <samu> increasing this train size 16:55:03 <Mazur> Folks, take it to a dedicate game channel, this channel is not intended for any particular game chat, but for maintenance and development of the client. 16:55:20 <Mazur> Thank you. 16:55:43 <LordAro> umm, what? 16:56:54 <LordAro> Mazur: i think you want #openttd.dev 16:57:38 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 16:58:10 <samu> aha, I see 16:58:57 <samu> it doesn't go to top speed now 17:00:38 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 17:01:55 <planetmaker> LordAro, being beaten by an AI. Depends on the time scale. For t < 10 years: might even be likely, if you prefert to build nice networks yourself 17:02:16 <planetmaker> but once the network effect kicks in: then you win. you win big time 17:02:32 <planetmaker> but win... if you define "winning" in terms of operational profit 17:03:21 <samu> these carriages have multiple colors yet they're the same? 17:03:21 <LordAro> planetmaker: true, but denver usually screws up its first route, then just sits there waiting for money :L 17:03:47 <planetmaker> yeah, maybe. I removed it long ago from my list of AIs 17:04:44 <samu> they're doing good 17:04:50 <samu> denver 4 trains 17:04:56 <samu> they all profit 17:05:17 <samu> profit higher than my 1 train 17:07:20 <samu> denver picked 50 boxcar 17:07:37 <samu> do the different colors mean something? 17:10:45 <samu> i dont understand these colors 17:12:03 <LordAro> probably not 17:19:14 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 17:22:07 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 17:26:15 <samu> why do some wagons get different colors 17:30:17 <glx> probably random stuff for more realism 17:38:38 *** DDR [~chatzilla@d108-180-70-43.bchsia.telus.net] has joined #openttd 17:40:40 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 17:45:01 <samu> regearing 17:45:25 <DorpsGek> Commit by translators :: r25316 /trunk/src/lang (3 files in 2 dirs) (2013-06-02 17:45:15 UTC) 17:45:26 <DorpsGek> -Update from WebTranslator v3.0: 17:45:27 <DorpsGek> lithuanian - 34 changes by RunisLabs 17:45:29 <DorpsGek> macedonian - 1 changes by Ristovski 17:45:30 <DorpsGek> norwegian_bokmal - 26 changes by cuthbert 17:46:37 <samu> there is nothing that carries livestock? 17:47:13 *** Abacus [~A.Baco@85.136.35.227.dyn.user.ono.com] has joined #openttd 17:47:37 *** Abacus [~A.Baco@85.136.35.227.dyn.user.ono.com] has left #openttd [] 17:50:04 <Alberth> depends on your vehicle sets 17:51:31 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 17:51:48 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 17:52:20 <samu> so many trains and wagons, and there's none for livestock :( 17:52:28 <samu> how do I fix it? 17:52:42 <Rubidium> maybe read about refitting on the wiki? 17:52:49 *** KenjiE20 [kenjie20@2001:470:dc50:b0::21] has joined #openttd 17:53:09 <samu> i sorted by livestock, it's empty 17:58:00 <samu> is it intended or did I screw something? 18:01:05 <Alberth> I think those two options are not mutually exclusive :p 18:01:43 <Alberth> obviously, when the vehicle set does not provide livestock transport, it is intended 18:02:22 <Alberth> either because at the time of creating that set, therewas no such need, or the author did not consider it important, or some other reason 18:02:37 <planetmaker> Alberth, absence of a possibility does not imply intention 18:02:39 <planetmaker> ;-) 18:02:59 <Alberth> the author could also have forgotten about it 18:03:03 <planetmaker> as in "some other reason" = bug :-) 18:03:06 <Alberth> planetmaker: happy now? :) 18:03:16 * planetmaker is happy 18:03:24 * Alberth is happy too 18:03:29 <planetmaker> setting refits properly is a bitch in NewGRF terrain 18:03:58 <planetmaker> easy to miss a single possibility in the HUGE list 18:04:05 <Alberth> samu: for some sets, therere are addition newgrfs that add transport options for newer industry newgrfs 18:04:13 <planetmaker> especially if you want it realistically ;-) 18:04:53 <samu> i am using this only 18:05:02 <samu> the nars 18:05:17 <samu> v 2.03 18:06:33 <samu> North American Renewal Set 18:08:29 <Alberth> too realistic for me :) 18:14:55 <V453000> :P 18:26:54 <samu> aha, 1961 18:27:01 <samu> modern livestock 18:28:15 <V453000> does NARS have any era when animal wagons are missing? 18:28:23 <samu> yes 18:28:30 <V453000> amazing 18:28:31 <samu> 1950-1961 at least 18:28:34 <V453000> good train set 18:29:17 <V453000> you could always turn vehicles_never_expire on though 18:31:17 <samu> no livestock for maglev 18:31:30 <samu> oil 18:31:41 <samu> wow, there's many missing cars in maglev 18:32:08 <samu> well I guess it's intended 18:32:37 <V453000> that is intended 18:32:48 <V453000> if you consider it missing, I suggest trying NUTS though :P 18:38:18 <samu> cattle car 18:38:56 <V453000> nuts is a train set 18:39:11 <V453000> though with the amount of focus on animals you could almost call it a cattle car :P 18:39:54 <samu> cattle car disappeared in 1921 18:42:17 <samu> modern livestock car appears in 1961 18:42:35 <samu> 40 years without livestock cargo 18:43:50 <V453000> yep, not all train sets are meant to be actually played with as you can see 18:44:19 <samu> downloading nuts unrealistic train set 18:46:19 <V453000> http://dev.openttdcoop.org/projects/nuts/wiki might come in handy 18:46:20 <Alberth> or perhaps not to be played with as you see it :) 18:47:08 <samu> there is no passengers 18:47:10 <samu> hmmm :o 18:47:20 <samu> nevermind, there are 18:47:28 <samu> the filter was set to livestock 18:47:30 <Alberth> "Vehicles never expire - on" :D 18:48:05 <Alberth> I break a lot of your rules, it seems, V :) 18:48:35 <V453000> NUTS vehicles cant expire :) 18:48:51 <V453000> those arent rules but suggestions :) 18:49:21 <V453000> if you make your fast train classes useless with weight multiplier, not my problem :P 18:53:41 <samu> 80 passengers a carriage though it says 40 18:55:48 <glx> should be rush hour :) 18:56:07 <V453000> it also probably says that capacity changes based on which engine they are attached to 18:56:56 <samu> rainbow trains... gee... 19:00:03 *** wallmani [~wallmani@0001a1d2.user.oftc.net] has left #openttd [] 19:00:21 <samu> cheap engine £12.000 moves at 150 km/h... this is bad 19:01:32 <planetmaker> samu, NUTS is one of the best-balanced and most complete trainsets there is. It certainly is innovative in many things 19:01:47 <planetmaker> And it certainy is not your pot of tea if you expect a simulation instead of a game 19:02:09 <Alberth> wetrails is not at the wiki yet 19:02:32 <samu> it's 1962 and i have a train going 191 km/h 19:03:15 <planetmaker> the year ... does it have meaning? 19:03:19 <Alberth> openttd citizens value speedy delivery 19:04:44 <V453000> Alberth: they will be once they get more friends 19:04:50 <V453000> also there isnt really much to write about that :D 19:05:06 <frosch123> night 19:05:08 <Alberth> haven't yet tried them 19:05:10 *** frosch123 [~frosch@frnk-4d00b22f.pool.mediaWays.net] has quit [Remote host closed the connection] 19:05:10 <Alberth> night frosch123 19:05:15 <Alberth> damn! 19:12:09 <samu> sorry, i dont like this 19:12:46 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has joined #openttd 19:12:56 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has quit [] 19:13:12 *** perk11 [~perk11@broadband-46-242-13-101.nationalcablenetworks.ru] has joined #openttd 19:21:21 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 19:21:46 <Alberth> samu: it's a great set if you want to concentrate on building and transporting. 19:22:04 <Alberth> otherwise, you may be better off with a different set 19:23:28 <samu> must find something TTDX like, if it exists 19:23:55 <samu> or rather not use anything 19:24:07 <Alberth> opgfx+trains ? 19:24:32 <samu> let me search 19:24:44 <Alberth> also has ogfx+roadvehicles and a few other + gfrs 19:25:00 <Alberth> they are intended as enhancements to the default set 19:33:31 <samu> oh, i see autorefit option 19:33:37 <samu> so that's how it works 19:34:54 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 19:35:11 <samu> full load any cargo with auto-refit to available cargo 19:38:27 *** opr [~op@resnet-112.nat.lancs.ac.uk] has joined #openttd 19:38:43 *** Alberth [~hat3@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 19:39:32 <opr> hi all :) i was wondering how are you meant to give water to a town with no water tower? 19:40:04 <samu> fund new industry 19:40:04 <Terkhen> hi opr; you need to fund one 19:40:12 <Terkhen> good night 19:40:17 <opr> ahh ok, that's in the local authority thing? 19:40:36 <samu> it's on industry button 19:41:20 <samu> placing it however, is hard to figure out at first 19:42:05 <opr> ah ok i think i get how to do it! but wow it's so expensive 19:43:01 <opr> does anyone want to take a quick look at my server to see if i've done everything properly? i've only just started playing and i bet i've made some dumb mistakes :p 19:44:10 <samu> no 19:45:03 <V453000> lol 19:45:32 <opr> why is my bus stop rating Poor, when I have 4 buses and there are only ever 2-10 passengers waiting and they always get picked up 19:47:09 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Ping timeout: 480 seconds] 19:47:11 <samu> is town small? or is distance very long? 19:48:17 <samu> meh nevermind, what is the server? i join 19:48:24 <opr> i'll pm u 19:50:23 <samu> sec, it's a webiste? 19:50:37 <opr> no that's the IP 19:50:42 <opr> just put that in the add server bit 19:51:59 <samu> where is it?! did it get lost with all the rest ? 19:52:14 <opr> i had to restart my game for it to show up 19:53:20 <samu> ah i found it mixed with all other games 20:16:04 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 20:23:02 *** tokai|mdlx [~tokai@port-92-195-68-29.dynamic.qsc.de] has joined #openttd 20:27:57 *** KouDy [~KouDy@188.75.190.58] has quit [Quit: Leaving.] 20:28:48 *** tokai [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:29:33 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 20:30:22 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 20:34:32 *** Djohaal [~Djohaal@201.47.16.38.dynamic.adsl.gvt.net.br] has joined #openttd 20:34:45 *** KouDy [~KouDy@188.75.190.58] has quit [] 20:36:24 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 20:36:31 *** dfox [~dfox@123.100.broadband11.iol.cz] has joined #openttd 20:39:13 <Ristovski> fuck, spent 20 mins doing signals and at the end my trains crashed anyways... fml 20:39:45 <planetmaker> :-) 20:49:34 <Ristovski> I will never gonna be able to do signals D: 20:51:35 <Rubidium> good reason to not become a signal engineer in the real world then ;) 20:53:48 <planetmaker> a friend of mine works at TÃV South in the department which issue qualification for rail signal plannings for switchyards, stations, etc.... 20:53:57 <planetmaker> Listening to him sometimes is frightening ;-) 20:54:43 <planetmaker> "yes, I can give you permission to use the switchyard. Without trains, that is" 20:54:46 <Rubidium> as long as he isn't the one that gave safety qualifications to the Fyra, he can't be that bad ;) 20:55:24 <LordAro> night all 20:55:30 <planetmaker> night, LordAro 20:56:15 <LordAro> probably won't see me again for the next couple of weeks - exams :/ 20:56:28 <LordAro> well, *shouldn't* see me anyway :L 20:57:08 <LordAro> bye 20:57:16 *** LordAro [~LordAro@host217-43-26-155.range217-43.btcentralplus.com] has quit [Quit: Lost terminal] 20:59:43 <Rubidium> is he going to pull an andy? 21:00:01 *** chester_ [~chester@128-69-52-178.broadband.corbina.ru] has joined #openttd 21:00:45 *** Prof_Frink [~proffrink@189.106.112.87.dyn.plus.net] has quit [Remote host closed the connection] 21:07:42 *** fonsinchen [~fonsinche@dslb-188-102-147-004.pools.arcor-ip.net] has joined #openttd 21:14:48 <planetmaker> good night 21:19:04 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 21:34:42 *** DarkAce-Z [~BillyMays@50.107.53.195] has joined #openttd 21:36:23 *** DarkAceZ [~BillyMays@50.107.53.195] has quit [Ping timeout: 480 seconds] 21:37:32 *** gelignite [~gelignite@i5387AEF1.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:40:33 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 21:41:13 *** Kabaka [kabaka@equine.vacantminded.com] has quit [Remote host closed the connection] 21:42:55 *** fonsinchen [~fonsinche@dslb-188-102-147-004.pools.arcor-ip.net] has quit [Quit: Konversation terminated!] 21:44:19 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 21:45:48 *** oskari89 [~oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 21:47:35 *** Kabaka [kabaka@equine.vacantminded.com] has joined #openttd 21:48:21 *** samu [~oftc-webi@58.28.37.188.rev.vodafone.pt] has quit [Quit: Page closed] 21:56:55 *** samu [~oftc-webi@58.28.37.188.rev.vodafone.pt] has joined #openttd 21:57:11 <samu> question about autorenew 21:57:44 <samu> the replace vehicles with autorenew company setting 21:58:04 <samu> i have a ship 21:58:09 <samu> it's past old age 21:58:27 <samu> but it's not renewing because i also have told to replace it with another model, more expensive 21:58:35 *** dfox [~dfox@123.100.broadband11.iol.cz] has quit [Remote host closed the connection] 21:59:21 <samu> damn, it's harder to explain in english 21:59:43 *** dfox [~dfox@123.100.broadband11.iol.cz] has joined #openttd 22:00:38 <samu> gonna try again, I have a MPS ship aged 35 years old when it's max age is 30 22:01:01 <samu> I also have enough money to autorenew it to another MPS 22:01:15 <samu> but it didn't renew 22:01:44 <samu> was that because I also told to replace it with a Bakewell? A more expensive model? 22:02:07 <samu> even though I have the autorenew setting turned on? 22:02:54 <samu> replace MPS ship to Bakewell ship when old? 22:04:24 <samu> sorry, my brain is failing me again 22:06:20 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has joined #openttd 22:09:44 *** zeknurn` [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 22:12:41 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 22:12:41 *** zeknurn` is now known as zeknurn 22:16:32 <samu> oh course it isn't renewing 22:16:57 <samu> it would become new again and have to wait 30 more years to be old 22:17:02 <samu> of* 22:17:34 <samu> my error 22:20:12 <V453000> there isnt any reason to autorenew if you use breakdowns off 22:20:41 <samu> breakdowns are normal 22:21:03 <V453000> breakdowns are wrong :) 22:21:10 <samu> are set to normal 22:21:20 <V453000> none is preferable 22:22:22 <samu> just got the new ship 22:22:26 <samu> the bakewell 22:22:44 <samu> well sorry all 22:23:12 <samu> 6 years past max age with all those breakdowns, I have to be careful with this 22:25:22 *** sla_ro|master [slamaster@89.137.75.224] has quit [] 22:29:48 *** Progman [~progman@p57A1911B.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:39:45 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 22:47:37 <samu> hmm just noticed ships have too much advantage when infrastructure costs are enabled 22:48:38 *** HerzogDeXtEr [~Flex@i59F6B62C.versanet.de] has quit [Read error: Connection reset by peer] 22:53:34 <peter1138> possibly because nobody uses ships 23:00:02 <V453000> aaand infrastructure maintenance isnt the most fortunate thing either :) 23:07:42 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 23:14:24 *** chester_ [~chester@128-69-52-178.broadband.corbina.ru] has quit [Read error: Connection reset by peer] 23:45:24 <SineTheCreator> peter1138: i do, but it's rare 23:48:36 *** roadt__ [~roadt@114.96.128.206] has joined #openttd 23:55:59 *** roadt_ [~roadt@223.240.111.83] has quit [Ping timeout: 480 seconds]