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#openttd 05:05:47 <SineTheCreator> hey guys, i forget - how do i get industries to drastically increase their output? 05:06:04 <SineTheCreator> i remember back in the day having coal mines and such that put out 900+ tons of coal per month 05:06:06 <Supercheese> Are you using any industry newgrfs? 05:06:21 <SineTheCreator> i'm using FIRS, but let's assume i'm talking defaults 05:06:37 <Supercheese> default industries, you need high station ratings for them to increase output 05:06:39 <SineTheCreator> i'm playing a multiplayer game with defaults 05:06:44 <Supercheese> FIRS is different of course 05:06:54 <SineTheCreator> yeah, with FIRS it's out input/output 05:07:07 <SineTheCreator> how do i increase (or even view) station ratings? 05:07:29 <SineTheCreator> nevermind, found it 05:07:35 <SineTheCreator> okay... so how do i increase the rating? 05:07:54 <Supercheese> http://wiki.openttd.org/Game_mechanics#Station_rating 05:08:04 <SineTheCreator> thanks 05:08:14 <Supercheese> and then http://wiki.openttd.org/Game_mechanics#Default_.2F_TTD-like_Economy_Rules 05:09:23 <SineTheCreator> so basically, i should always keep a train on the station platform loading? 05:09:35 <SineTheCreator> and those trains should always be new? 05:09:44 <Supercheese> That's one method 05:09:48 <SineTheCreator> :/ 05:10:01 <Supercheese> Very fast vehicles is another 05:10:11 <Supercheese> building status in the relevant towns is another 05:10:15 <SineTheCreator> okay... any way to switch it to the old model? i seem to recall it being "the more trains you send, the more they output" after a little while 05:10:16 <Supercheese> statues* 05:10:38 <Supercheese> There is no "old model" 05:10:44 <Supercheese> this is the way it's always been 05:11:16 <Supercheese> but essentially, the more trains you send the better bonus for "days since last cargo pickup" 05:11:37 <Supercheese> and less cargo waiting = bonus to rating 05:12:06 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 05:12:20 <Supercheese> There are a couple "easy" things you can do to "hack" yourself higher station ratings 05:12:47 <SineTheCreator> gotahc 05:12:51 <SineTheCreator> blargh, gotcha* 05:12:58 <SineTheCreator> such as? 05:13:00 <SineTheCreator> :D 05:13:02 <Supercheese> 1) write a newgrf that changes station rating mechanics 05:13:54 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 05:14:06 <Supercheese> 2) write a newgrf that adds really fast vehicles -- you can make them invisible, have very little cargo capacity or whatnot as well 05:15:12 <Supercheese> that'll permanently get the +17% speed bonus and the +51% days since last pickup bonus, meaning minimum 68% ratings all the time 05:15:19 <SineTheCreator> hrm 05:15:46 <SineTheCreator> i'll give the default rating mechanics a shot 05:15:55 <SineTheCreator> if i could figure it out back in the day i can figure it out again :D 05:15:57 <SineTheCreator> thanks 05:15:57 <Supercheese> if you always have enough transport waiting so cargo never builds up, then you can always have 84% minimum ratings 05:16:20 <SineTheCreator> so basically if there's always a train loading at the station 84% is the minium, regardless of age? 05:16:27 <SineTheCreator> minimum* 05:16:30 <Supercheese> no, that's with the speed bonus too 05:16:37 <SineTheCreator> over 84 km/h 05:16:57 <SineTheCreator> does that translate to (roughly) 55mph? 05:17:11 <Supercheese> well, the formula is actually (Speed (km/h) - 85) / 4 05:17:20 <Supercheese> so you need quite a bit more than 55 mph 05:17:58 <Supercheese> FIRS is much nicer, none of this ratings-influencing-production-changes wizardry 05:18:21 <SineTheCreator> yeah, but with FIRS there basically is no primary industry 05:18:27 <SineTheCreator> each industry is both primary and secondary 05:18:28 <Supercheese> Fishing grounds :P 05:18:35 <SineTheCreator> ahh, yeah i didn't think of those :D 05:18:47 <SineTheCreator> with fishing grounds is it even possible to bump up production 05:18:49 <SineTheCreator> ?\ 05:18:51 <Supercheese> you can deliver pax to them but it doesn't affect anything 05:18:55 <Supercheese> they have fixed prod levels 05:18:59 <SineTheCreator> ah 05:19:08 <SineTheCreator> i wish they didn't :/ 05:19:14 <Supercheese> random at generation 05:19:24 <Supercheese> you can always prospect more :P 05:19:25 <SineTheCreator> i want to build a FIRS ro-ro station with 20 trains arriving and leaving every minute 05:19:30 <SineTheCreator> i guess that's kind of impossible 05:19:32 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 05:19:39 <Supercheese> Why would it be? 05:19:48 <Supercheese> FIRS industries can reach insane production levels 05:19:54 <SineTheCreator> eh, you'd need a 2048x2048 map with every industry tapped going to one place 05:19:56 <Supercheese> secondary and tertiary ones anyway 05:21:43 <SineTheCreator> hmm... this forest is actually dropping production rates, although my rating is still very good 05:21:49 *** pugi [~pugi@host-091-097-020-125.ewe-ip-backbone.de] has quit [] 05:21:51 <Supercheese> yeah, it's still random 05:21:52 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 05:22:06 <Supercheese> just you have a much better chance for increases with high station ratings 05:22:21 <SineTheCreator> gotcha 05:22:25 <Supercheese> I often get some FIRS steel mills generating so much metal I have to switch over to using ships, because no other method of transport has enough capacity 05:22:43 <SineTheCreator> D: 05:22:46 <SineTheCreator> even trains!? 05:23:08 *** Prof_Frink [~proffrink@189.106.112.87.dyn.plus.net] has quit [Remote host closed the connection] 05:23:25 <Supercheese> Well, I start late-19th-century 05:23:36 <SineTheCreator> you use NARS or UKR? 05:23:37 <Supercheese> so the trains aren't quite able to handle the levels of production 05:23:39 <Supercheese> UKRS 05:23:43 <SineTheCreator> gotcha 05:23:46 <SineTheCreator> <- NARS user 05:23:55 *** pugi [~pugi@host-091-097-020-125.ewe-ip-backbone.de] has joined #openttd 05:24:00 <Supercheese> I like NARS but it has no autorefit 05:24:01 <SineTheCreator> are the UKRS trains less powerful? 05:24:03 <Supercheese> autorefit is mandatory 05:24:17 <SineTheCreator> or just too slow? 05:24:43 <SineTheCreator> also are you sure about NARS? i've seen autorefit options when putting a depot in orders 05:24:51 <SineTheCreator> or do you mean autorefit at the station? 05:24:55 <Supercheese> autorefit â refit-in-depot 05:25:00 <Supercheese> autorefit is refit-in-station 05:25:04 <SineTheCreator> gotcha 05:25:11 <SineTheCreator> hrm i'll have to try that 05:25:14 <SineTheCreator> that's interesting! 05:25:39 <SineTheCreator> so you could use one train to transfer steel and then it autorefits itself to goods after unloading 05:25:49 <SineTheCreator> so you could have one train that can run the entire A-B-C pipeline 05:25:54 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Read error: Connection reset by peer] 05:26:30 <SineTheCreator> i will definitely need to experiment with this 05:37:34 <Supercheese> Yeah, autorefit is awesome 05:39:42 *** Eddi|zuHause [~johekr@p5DC66ED2.dip0.t-ipconnect.de] has joined #openttd 05:45:34 *** Supercheese [~Password4@98.145.153.126] has quit [Quit: ChatZilla 0.9.90 [Firefox 21.0/20130511120803]] 05:50:02 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 06:01:37 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Read error: Connection reset by peer] 06:07:52 *** opr [~op@resnet-112.nat.lancs.ac.uk] has quit [Ping timeout: 480 seconds] 06:11:00 *** Eddi|zuHause [~johekr@p5DC66ED2.dip0.t-ipconnect.de] has quit [] 06:16:48 <SineTheCreator> how do i share orders between already-exiting trains? or is ctrl+clone the only way? 06:17:12 <planetmaker> ctrl+click goto order 06:17:21 <planetmaker> onto the train you want to share with 06:18:41 *** sla_ro|master [~sla.ro@89.137.75.224] has joined #openttd 06:37:04 <DorpsGek> Commit by matthijs :: r25318 /trunk/src/video (sdl_v.cpp sdl_v.h) (2013-06-04 06:36:59 UTC) 06:37:05 <DorpsGek> -Fix: [SDL, FS#5580] Keyboard input stopped working after fullscreen toggle 06:37:36 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 06:40:35 *** zooks [~zooks@vhe-540241.sshn.net] has joined #openttd 06:43:20 *** adit [~adit@180.248.29.148] has joined #openttd 06:51:24 *** adit [~adit@180.248.29.148] has quit [Ping timeout: 480 seconds] 06:56:46 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 06:58:30 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 07:06:50 <SineTheCreator> planetmaker: thank you 07:08:38 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 07:09:59 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Read error: Operation timed out] 07:11:35 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 07:14:24 *** Dr_Tan 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Only used once, never opened, small stain.] 13:04:35 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 13:06:24 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 13:08:31 *** samu [~oftc-webi@229.58.54.77.rev.vodafone.pt] has joined #openttd 13:09:11 <samu> hi 13:09:22 <samu> http://www.youtube.com/watch?v=MQcjEA3it90&feature=youtu.be 13:12:51 <SineTheCreator> okay so something really bad is going on in my game 13:14:43 <SineTheCreator> i have this mainline junction here -> http://i.imgur.com/2H5wSal.png 13:14:56 <SineTheCreator> for reasons i cannot explain, the little train right there can't go the correct way for some reason 13:15:00 <SineTheCreator> it's supposed to go northeast 13:15:17 <SineTheCreator> instead, it somehow manages to act like it's gonna go northeast and goes southeast instead 13:15:35 <SineTheCreator> it goes to the wrong stations, turns around, and just keeps on going 13:15:46 <SineTheCreator> the orders are one station load -> another station unload. repeat. 13:15:55 <SineTheCreator> all other trains using the junction seem unaffected 13:17:21 <samu> 90 degrees? electric vs non-electric rail? 13:18:03 <SineTheCreator> electric. all electric. 13:18:17 <SineTheCreator> electric signals too, i went through and manually switched each one over just incase 13:18:23 <SineTheCreator> didn't fix it 13:18:55 <Pinkbeast> Electric vs semaphore signals is pure eye candy. 13:19:46 <Pinkbeast> ... it's not clear to me _how_ it would go north-east. 13:19:48 <SineTheCreator> i prefer the semaphores personally 13:20:03 <SineTheCreator> Pinkbeast: easy. it would cross the bridge going southeast, then hit the cloverleaf 13:20:12 <SineTheCreator> the one on the bottom of the screenshot 13:20:13 <Pinkbeast> I don't mind which you prefer, I am just saying, there is no game-mechanical difference 13:20:16 <SineTheCreator> which would send it northeast 13:20:23 <SineTheCreator> i thought so too 13:20:28 <SineTheCreator> apparently it's not the source of the problem 13:20:36 <samu> i guess 90 degrees is turned off then 13:20:46 <samu> forbid 90 degrees? 13:21:00 <SineTheCreator> nah, it's on 13:21:05 <SineTheCreator> i don't use it, but it's on 13:21:10 <Pinkbeast> I don't see any 90 degree turns in there... 13:21:15 <SineTheCreator> there are no 90 turns anyways 13:21:29 <SineTheCreator> the only ones i added is at the termination points 13:21:38 <planetmaker> electric engine with non-electrified track piece anywhere? 13:21:47 <planetmaker> Or somewhere a block signal facing wrong way? 13:21:58 <samu> is the path ai aware 13:22:07 <samu> of 90 degrees when chosing a route? 13:22:11 <SineTheCreator> samu: ? no ai here, singleplayer with me only 13:22:20 <SineTheCreator> oh, i see what you're saying 13:22:25 <SineTheCreator> yes, these junctions have worked for years 13:22:32 <SineTheCreator> it's not a problem with the pathing unless it's a new bug 13:22:43 <Pinkbeast> Is there no route from the SE rails to where it's meant to be going? 13:22:50 <SineTheCreator> planetmaker: i tried to check everything. it's all electrified, i couldn't find a bad signal 13:23:01 <SineTheCreator> Pinkbeast: nope, not that i can tell. not unless there are 'ghost 13:23:05 <SineTheCreator> ' orders somewhere 13:23:08 <samu> I see 2 possible routes in the image, one needs 90 degrees on 13:23:09 <planetmaker> the bad tile may be outside the junction 13:23:15 <planetmaker> just convert the whole map to electrical 13:23:17 <SineTheCreator> i checked the orders and it had an 'implicit' entry, i removed it 13:23:20 <SineTheCreator> planetmaker: i did 13:23:25 <SineTheCreator> my entire network is electric 13:23:25 <samu> i mean off* 13:23:32 <SineTheCreator> my company status even confirms 13:24:00 <SineTheCreator> samu: none of those routes need 90 degree turns 13:24:27 <SineTheCreator> a 90 degree turn is when you have a 90 degree bend in one grid square 13:24:30 <SineTheCreator> i have none of those :D 13:24:32 <Pinkbeast> Sine: It could also turn right and go around the 90 degree turn at the terminated line. 13:24:44 <SineTheCreator> Pinkbeast: yeah. it does do that when it gets hung up 13:24:46 <Pinkbeast> So, yes you do, we can see it very clearly. 13:24:57 <SineTheCreator> i only added that to get the train unstuck 13:24:58 <Pinkbeast> I thought you said it went off to the SE? 13:25:07 <SineTheCreator> nah, i want it to go north east 13:25:11 <SineTheCreator> it's coming from NW 13:25:14 <Pinkbeast> I know. 13:25:14 <SineTheCreator> it should go NE 13:25:18 <SineTheCreator> nothing is SE yet 13:25:24 <SineTheCreator> er, i mean it's going SE 13:25:27 <SineTheCreator> nothing is SW yet 13:25:31 <samu> there are 3 circles 13:25:34 <Pinkbeast> "and goes southeast instead" 13:25:38 <samu> oops 4 13:25:40 <SineTheCreator> there is only one station on SE direction 13:25:46 <SineTheCreator> it's a coal station 13:26:04 <SineTheCreator> samu: i checked, the track is all there. other trains use it fine 13:26:06 <Pinkbeast> Sine: It's hard to diagnose this if you cannot describe the behaviour accurately. 13:26:08 <samu> the train aproaches the first circle and turns towards bottom 13:26:09 <SineTheCreator> it's just these two with shared orders 13:26:14 <samu> and doesn't take bridge 13:26:19 <SineTheCreator> Pinkbeast: i described it accurately the first time! 13:26:33 <Pinkbeast> Sine: So the train doesn't take the 90 degree turn route? 13:26:45 <SineTheCreator> it does but it shouldn't ever need to 13:26:46 <SineTheCreator> see? 13:26:56 <SineTheCreator> i only put that there because the train got stuck at that termination point 13:26:58 <Pinkbeast> So you did not describe it accurately the first time. 13:27:01 <SineTheCreator> i needed to get it out 13:27:09 <Pinkbeast> You said the train goes south-east. 13:27:12 <SineTheCreator> *sigh* THE TERMINATION POINT ISN'T RELEVANT! 13:27:19 <samu> omg save game plz 13:27:19 <Pinkbeast> Yes, it it. 13:27:21 <samu> lol 13:27:23 <SineTheCreator> yes, it does. there is no termination point there. just a station. 13:27:31 <SineTheCreator> the termination point on the shot is SW 13:27:53 <Pinkbeast> Because the whole reason planet suspected there's a bad tile outside the diagram is that you told us something that isn't actually true! 13:28:18 <SineTheCreator> maybe this will help -> the train is coming from upper left. it should go to upper right, but it goes lower right instead. sometimes it gets trapped in the cloverleaf junction. 13:28:22 <SineTheCreator> does that make more sense? 13:28:38 <Pinkbeast> "it goes lower right" - so it _doesn't_ go around the 90 degree turn? 13:28:52 <samu> lower right 13:29:17 <SineTheCreator> Pinkbeast: other trains make the same route this one should make just fine 13:29:28 <Pinkbeast> Sine: Great. But please answer the question I asked. 13:29:33 <SineTheCreator> Pinkbeast: which 90 degree turn? 13:29:38 <SineTheCreator> the one in the lower left, yes? 13:29:40 <Pinkbeast> Yes. 13:29:50 <SineTheCreator> yes, these trains for some reason do go there and make that turn 13:29:53 <SineTheCreator> they shouldn't but they do 13:30:04 <SineTheCreator> but THEN, instead of going straight, they cut right again and go southeast 13:30:06 <SineTheCreator> see? 13:30:08 <SineTheCreator> it's weird 13:30:30 <Pinkbeast> See, this is much easier when you describe the behaviour that actually occurs! 13:31:25 <SineTheCreator> it's fixed 13:31:26 <Pinkbeast> Can _any_ train use the side-line - suppose you delete a tile of the SW->NE main line then try and run a train through SW->NE (just place a depot in the SW), what happens? 13:31:43 <SineTheCreator> i deleted a signal and re-added it. same signal, same direction. 13:31:49 <SineTheCreator> suddenly it works no 13:31:51 <SineTheCreator> now* 13:31:58 <SineTheCreator> should i file a bug here? 13:32:09 <Pinkbeast> Do you have a savegame from beforehand? 13:32:22 <Pinkbeast> ... which signal? 13:32:32 <SineTheCreator> yes, but it's loaded with newgrfs. all of them are available on banannas though 13:32:38 <SineTheCreator> one-way path electric 13:32:40 <SineTheCreator> far right 13:33:08 <Pinkbeast> _If_ you ask, post before and after savegames; don't post a bug, just ask. 13:33:34 <SineTheCreator> okay, will do. thanks. 13:33:58 <SineTheCreator> i wonder if that signal i magically randomly selected was somehow facing the wrong way even though the sprite showed it facing the correct way 13:34:06 <SineTheCreator> although that would stop other trains 13:34:10 <SineTheCreator> oh wells... i dunno. odd stuff. 13:34:17 *** samu [~oftc-webi@229.58.54.77.rev.vodafone.pt] has quit [Quit: Page closed] 13:34:27 <planetmaker> do you still have a savegame from before? 13:35:04 <SineTheCreator> yes 13:35:21 <SineTheCreator> do you want it planetmaker ? 13:35:50 <SineTheCreator> i know what it is! the damn signal WAS facing the wrong way. 13:36:00 <planetmaker> :-) good. then I don't want it 13:36:01 <SineTheCreator> i just loaded up the old game and looked real close at the signal i swapped 13:36:06 <SineTheCreator> it WAS wrong 13:36:11 *** samu [~oftc-webi@229.58.54.77.rev.vodafone.pt] has joined #openttd 13:36:20 <samu> my paint skills: http://imgur.com/uxM78rf 13:36:22 <SineTheCreator> but somehow it was also letting other trains through. i guess it was a two-way path signal 13:36:25 <planetmaker> one of the most common mistakes with "why doesn't it work" 13:36:53 <SineTheCreator> i must have hit ctrl or something when placing it? 13:37:10 <Pinkbeast> Sine: is the signal in the screenshot? I'm not quite clear on which one it is. 13:37:34 <samu> bad paint skills :( 13:37:48 <samu> the darkish yellow line should be green 13:40:08 <SineTheCreator> Pinkbeast: nah, it was further up a bit 13:40:35 <SineTheCreator> near the edge of the screenshot but just outside of it 13:41:57 <samu> fixed image: http://imgur.com/bs0sTsC 13:42:01 <samu> sorry 13:45:35 <SineTheCreator> im glad this got fixed, thanks for the help :D 13:45:41 <SineTheCreator> i was banging my head against the wall 13:46:25 <samu> rate my image 1 to 10 13:47:35 <SineTheCreator> samu: that's exactly how it works, yeah 13:47:41 <SineTheCreator> or did 13:47:47 <SineTheCreator> now that the problem is fixed it works properly 13:48:13 <SineTheCreator> the trains in question take the yellow line for reference 13:48:16 <SineTheCreator> or should have been 13:49:18 <SineTheCreator> one thing i don't like about UK renewal ... the mineral hopper is limited to 50mph 13:50:36 <SineTheCreator> it makes it hard to use engines with a good mix of power and reliability that aren't also rated for a much higher speed 13:50:49 <SineTheCreator> and obviously a higher running cost 13:53:53 <alluke> the image sucks 13:53:57 <samu> awww 13:54:10 <alluke> firstly because i see 90° turns 13:54:23 <alluke> secondly because you saved it as jpg 13:54:31 <samu> i did? 13:54:50 <alluke> yes 13:55:08 <samu> Imagem PNG (.png) 13:55:11 <samu> meh 13:56:02 <samu> ah I see 13:56:06 <samu> blame imgur 13:56:12 <samu> i uploaded as png 13:56:50 *** adit [~adit@180.248.16.38] has quit [Quit: Leaving] 13:59:42 <alluke> hah 13:59:44 <alluke> ok 14:04:40 *** George|2 [~George@212.113.107.39] has joined #openttd 14:04:40 *** George is now known as Guest927 14:04:41 *** George|2 is now known as George 14:04:46 <samu> the jpg file is smaller anyway 14:05:18 *** HellTiger [~HellTiger@43-54.61-188.cust.bluewin.ch] has joined #openttd 14:08:01 *** fonsinchen [~fonsinche@dslb-188-102-147-004.pools.arcor-ip.net] has quit [Read error: Operation timed out] 14:09:50 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 14:09:50 *** Guest927 [~George@212.113.107.39] has quit [Ping timeout: 480 seconds] 14:09:59 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 14:23:32 *** valhalla1w [~valhallas@wirenat2.strw.leidenuniv.nl] has joined #openttd 14:25:16 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 14:29:10 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has joined #openttd 14:29:23 <samu> battlefield 4 coming already?... I smell EA is behind this franchise... wasn't 3 released a few months ago? 14:31:53 *** valhalla1w [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 14:37:28 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 14:40:57 *** KouDy [~KouDy@188.75.190.58] has joined #openttd 14:42:09 *** fonsinchen [~fonsinche@dslb-188-102-147-004.pools.arcor-ip.net] has joined #openttd 15:05:05 <DorpsGek> Commit by rubidium :: r25319 /trunk/src (3 files) (2013-06-04 15:04:59 UTC) 15:05:06 <DorpsGek> -Fix [FS#5570]: crash when train with reserved cargo vanishes 15:06:28 <DorpsGek> Commit by rubidium :: r25320 /trunk/src (4 files in 2 dirs) (2013-06-04 15:06:22 UTC) 15:06:29 <DorpsGek> -Fix [FS#5577]: link graph start time was not accounted for when cheating dates 15:20:10 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Quit: Page closed] 15:36:51 *** DDR [~chatzilla@d108-180-70-43.bchsia.telus.net] has joined #openttd 16:01:34 <samu> hi, i am observing something wrong going on my game 16:01:40 <samu> i have smooth economy disabled 16:02:04 <samu> but some coal mines are already producing 1080 tonne a month 16:02:18 <samu> and there was no one transporting it 16:02:43 <samu> coal was being delivered to one of my stations only, but I wasn't transporting that 16:02:53 <samu> is it normal? 16:03:31 <samu> even worse, there's a gold mine producing 506 bags a month 16:03:41 <samu> not even a station is around 16:04:04 <samu> 504* 16:04:34 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot] 16:05:37 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has joined #openttd 16:05:53 <samu> i counted 7 primary industrues with increased production , 2 industries with base production and 5 with decreased production 16:06:37 *** frosch123 [~frosch@frnk-590fe832.pool.mediaWays.net] has joined #openttd 16:07:25 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 16:08:49 <samu> out of those 7, 2 are at max production, according to wiki 16:08:55 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [Ping timeout: 480 seconds] 16:09:04 <samu> the coal mine and the gold mine I referred 16:13:10 <samu> 2 out of those 5 at min production 16:13:12 <V453000> so, enable smooth economy? :D 16:13:36 <samu> what is so wrongwith my questions... 16:13:45 <samu> if i wanted smooth economy it would be enabled already 16:14:06 *** sla_ro|master [slamaster@89.137.75.224] has joined #openttd 16:14:44 <V453000> and reason why smooth economy is not an option are 16:15:01 <samu> it diplays 5000 news a month 16:15:29 <V453000> disable the news? 16:16:43 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 16:17:46 <samu> ok simple question, which one is harder? smooth or this? 16:17:57 <samu> despite the annoying news 16:18:01 *** Progman [~progman@p57A185A4.dip0.t-ipconnect.de] has joined #openttd 16:18:03 <Pinkbeast> This. 16:18:08 <samu> thank you 16:18:15 <Pinkbeast> And, as V453 says, disable industry production change news 16:18:57 <samu> i like to take care of what's being produced 16:19:03 <samu> but thanks 16:19:18 *** roadt__ [~roadt@114.96.128.206] has quit [Remote host closed the connection] 16:20:34 <samu> the original issue was why's a gold mine and coal mine were already at max production 16:20:42 <samu> if no one was transporing them 16:30:53 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has joined #openttd 16:32:38 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 16:36:52 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 16:38:39 *** roadt [~roadt@114.96.128.206] has joined #openttd 16:39:27 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Read error: Connection reset by peer] 16:39:35 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 16:43:48 *** zooks [~zooks@vhe-540241.sshn.net] has quit [Ping timeout: 480 seconds] 16:44:00 <SineTheCreator> samu: btw when you export openttd PNGs for upload, try using paint.net to do it and select 8pbit 16:44:03 <SineTheCreator> 8-bit* even 16:44:22 <SineTheCreator> openttd runs in 8-bit anyways so nothing of value is lost :D 16:44:33 <SineTheCreator> well... unless you use a 32-bit tileset 16:44:53 *** fonsinchen [~fonsinche@dslb-188-102-147-004.pools.arcor-ip.net] has quit [Remote host closed the connection] 16:45:27 *** glx [glx@000128ec.user.oftc.net] has joined #openttd 16:45:30 *** mode/#openttd [+v glx] by ChanServ 16:46:49 <samu> sec 16:47:24 <samu> 2H5wSal - it's 8-bit PNG format 16:47:59 <samu> the original image I edited 16:48:42 <samu> my awesome paint skills - 32-bit PNG format 16:49:05 <samu> no, 24 bit 16:49:51 <samu> omg, 32 bit? 16:50:10 <samu> I'm confused, I tryin again 16:50:54 <samu> 2H5wSal - your image, 8-bit PNG 189 KB (194.078 bytes) 16:51:34 <samu> my awesome paint skills - my image, 32-bit PNG 865 KB (886.155 bytes) 16:52:17 <samu> bs0sTsC - imgur image - 24-bit JPG 249 KB (255.019 bytes) 16:54:39 <samu> openttd images are sometimes 32-bit, sometimes 8-bit 16:58:18 <samu> oh, also found one 24-bit 16:58:29 <szaman> 32 bit image is a 24 bit image with transparency 16:59:34 <szaman> jpeg has no transparency at all so it is only 24 bit 16:59:39 <samu> crash - 716 KB (733.726 bytes) - 24-bit 17:01:38 <samu> out of 23 images, 2 are 24-bit, 21 are 8-bit 17:01:49 <samu> generated by openttd 17:02:00 <glx> depends on used blitter 17:02:02 *** moroz [id@pool-109-191-210-127.is74.ru] has quit [Ping timeout: 480 seconds] 17:02:18 <samu> there's no 32-bit image atm 17:02:29 <samu> maybe i mistaken it with paint 17:03:38 <samu> what is the bit in full screen? 17:03:43 <samu> 24-bit? 17:04:34 <glx> blitter usually don't change when going to fullscreen 17:04:52 *** opr [~op@resnet-112.nat.lancs.ac.uk] has joined #openttd 17:05:14 <samu> sometimes I get 24-bit - or apparently, very rarely 17:05:55 <glx> 24bit is 32bit without transparency 17:06:09 *** samu [~oftc-webi@229.58.54.77.rev.vodafone.pt] has quit [Quit: Page closed] 17:06:21 *** samu [~oftc-webi@229.58.54.77.rev.vodafone.pt] has joined #openttd 17:06:51 <samu> Samu Transport, 2016-06-26 17:06:56 <samu> that one is 24-bit 17:07:02 <samu> doesn't seem anything special 17:07:30 <szaman> 24 bit = RGB = 8bit red, 9bit green, 8bit blue 17:07:46 <szaman> 32 bit = RGBA = 8bit red, 9bit green, 8bit blue, 8bit alpha (transparency) 17:07:51 <glx> 8 bit = palette 17:08:03 <szaman> rktable 17:08:14 <samu> but openttd makes 8-bit images 17:08:26 <glx> when 8bpp blitter is used 17:08:41 <samu> ah, no idea what that is 17:08:44 <glx> when running 32bpp blitter then screenshot are 32bit 17:09:24 <samu> it's a screenshot generated by openttd, it's 24-bit, i look at it, it looks original_windows, desert game 17:10:03 <__ln__> http://www.bbc.co.uk/news/technology-22766511 17:10:20 <glx> there are no differences visually between 8bpp and 32bpp screenshot using original files 17:10:53 <glx> but if you use a 32bpp set it will have more colors 17:12:11 *** gelignite [~gelignite@i5387AD4D.versanet.de] has joined #openttd 17:12:32 <szaman> glx: but when images use different 8bpp palettes on their own, then 8bpp screenshot can look a little worse than original files? 17:13:15 <glx> of course if the palette is modified everything changes :) 17:14:52 <samu> i'm uploading this image, maybe you can see something i don't 17:15:42 <samu> https://rupavq.dm1.livefilestore.com/y2pKMqNqgTkh10o0NHlPoHVZ0KCa3WpH3r3YNj81iYq7ezHwCiLabx-Pize8gHk8UVlV9QxrZHS-4Qhx4FBItPSi5tTWZOjV4OBz7ScJ49kAVY/Samu%20Transport%2C%202016-06-26.png?psid=1 17:16:14 <samu> http://sdrv.ms/11CbsyK 17:18:07 <samu> the other 24-bit image is corrupt 17:18:51 <samu> it was a crash.png file 17:20:03 <samu> http://bugs.openttd.org/task/5571/getfile/9069/crash.png 17:20:23 <samu> didn't notice it was looking like crap when i sent the report 17:35:40 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 17:45:14 <DorpsGek> Commit by translators :: r25321 trunk/src/lang/tamil.txt (2013-06-04 17:45:07 UTC) 17:45:15 <DorpsGek> -Update from WebTranslator v3.0: 17:45:16 <DorpsGek> tamil - 18 changes by aswn 17:46:43 *** flaa [~flaa@89.100.79.103] has joined #openttd 18:07:47 *** andythenorth [~andytheno@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has joined #openttd 18:15:56 *** chester_ [~chester@95-24-213-131.broadband.corbina.ru] has joined #openttd 18:25:02 *** pugi [~pugi@host-091-097-020-125.ewe-ip-backbone.de] has joined #openttd 18:34:06 *** andythenorth [~andytheno@cpc23-aztw25-2-0-cust33.aztw.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 18:55:20 *** andythenorth [~andytheno@2002:4d66:7022:0:ad42:be8c:cf3f:317d] has joined #openttd 18:56:11 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Quit: Page closed] 19:02:38 *** xORR [xor@the.x-base.org] has joined #openttd 19:04:00 *** Netsplit charon.oftc.net <-> solenoid.oftc.net quits: xQR, szaman, ntx, @Rubidium 19:04:00 *** xORR is now known as xQR 19:04:04 *** andythenorth is now known as Guest961 19:05:05 *** Netsplit over, joins: ntx, szaman, @Rubidium 19:05:05 *** Guest961 [~andytheno@2002:4d66:7022:0:ad42:be8c:cf3f:317d] has quit [Remote host closed the connection] 19:14:15 *** DarkAceZ [~BillyMays@50.107.53.195] has quit [Ping timeout: 480 seconds] 19:18:52 *** DarkAceZ [~BillyMays@50.107.53.195] has joined #openttd 19:25:47 *** opr [~op@resnet-112.nat.lancs.ac.uk] has quit [Ping timeout: 480 seconds] 19:36:25 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 19:46:09 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 19:49:24 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Read error: Operation timed out] 19:52:23 *** fonsinchen [~fonsinche@dslb-188-102-147-004.pools.arcor-ip.net] has joined #openttd 20:03:31 *** Eddi|zuHause [~johekr@p5DC66ED2.dip0.t-ipconnect.de] has joined #openttd 20:11:15 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 20:11:32 <samu> zu, did you make clueless ai? 20:11:59 <samu> nevermind 20:12:58 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 20:13:19 * samu slaps Yexo around a bit with a large fishbot 20:16:43 <samu> Yexo, are you 20:16:58 <samu> AdmiralAI v25 Thijs Marinussen 20:17:02 <samu> ? 20:20:29 <samu> AdmiralAI is one of the most stable AIs 20:21:36 <samu> but it risks way too much with bankrupt warnings 20:22:06 *** sla_ro|master [slamaster@89.137.75.224] has quit [] 20:24:19 *** tokai|mdlx [~tokai@port-92-195-20-11.dynamic.qsc.de] has joined #openttd 20:26:01 <samu> should make a battle of the stables 20:30:24 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 20:55:05 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 20:56:53 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 21:02:51 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 21:03:04 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 21:05:37 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 21:11:41 *** roadt [~roadt@114.96.128.206] has quit [Ping timeout: 480 seconds] 21:12:13 *** gelignite [~gelignite@i5387AD4D.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:16:45 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 21:18:34 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 21:28:24 *** Prof_Frink [~proffrink@189.106.112.87.dyn.plus.net] has joined #openttd 21:39:00 *** KouDy [~KouDy@188.75.190.58] has quit [Ping timeout: 480 seconds] 21:40:48 <frosch123> night 21:40:51 *** frosch123 [~frosch@frnk-590fe832.pool.mediaWays.net] has quit [Remote host closed the connection] 21:46:39 *** Ristovski [~rafael@78.157.7.34] has quit [Quit: Leaving] 21:46:43 *** chester_ [~chester@95-24-213-131.broadband.corbina.ru] has quit [Quit: Leaving.] 21:54:20 <samu> audio problem again 21:55:03 <samu> how many audio devices should my system have? 1? 3? 21:55:50 *** valhallasw [~valhallas@5070A0D5.static.ziggozakelijk.nl] has quit [Ping timeout: 480 seconds] 21:56:06 <Eddi|zuHause> depends... 21:56:34 <samu> I see AMD HDMI Output 21:56:38 <samu> Speakers 21:56:47 <samu> Realtek Digital Output 21:56:58 <samu> Realtek Digital Output(Optical) 21:57:09 <samu> ot's 4... :( 21:57:14 <samu> i use SPeakers only 21:57:57 <samu> Started a 2nd instance of OpenTTD and it was playing on Realtek Digital Output(Optical)... 21:58:52 <samu> this annoys me, i can never get sound working without problems for once... 21:59:04 <samu> every once in a while, sound gets messed up 21:59:58 <Eddi|zuHause> that is probably a problem of your own making 22:00:12 <samu> i don't do anything, it just happens 22:00:30 <Eddi|zuHause> that's what they all say 22:00:43 <samu> what did I do? 22:00:55 <Eddi|zuHause> how should i know? 22:02:15 <glx> you have usual outputs on modern pc (graphic card + sound card (jack, cinch, optical)) 22:03:11 <glx> and openttd uses the one set as system default 22:03:11 <samu> was playing music on windows media player 22:03:14 <samu> almost all day 22:03:19 <samu> and just now it messes up 22:03:52 <glx> just kill audiodg like the other time 22:04:21 <glx> I really think your drivers are the problem 22:04:57 <samu> system default is speakers 22:05:08 <samu> that's where I hear sound 22:05:36 *** Progman [~progman@p57A185A4.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 22:05:37 <samu> deactivated for the other 3 22:05:52 <samu> amd hdmi output says turned off on top of deactivated 22:06:24 <samu> the sound mixers shows me 3 sound devices 22:06:33 <samu> the 2 realtek ones and the speakers 22:08:08 <glx> the 3 are on the same hardware 22:09:44 *** adit [~adit@182.4.208.129] has joined #openttd 22:09:46 <samu> downloading realtek 2.71 22:11:24 <samu> i have 2.70 installed 22:18:04 <samu> will hope it fixes it 22:18:09 <samu> but i have serious doubts 22:19:30 <samu> now i dont know if i have to uninstall creative x-fi 22:20:38 <juzza1> you are using integrated and x-fi? 22:20:50 <samu> yeah 22:21:06 *** adit [~adit@182.4.208.129] has quit [Quit: Leaving] 22:21:58 <samu> http://www.asus.com/Motherboards/CROSSHAIR_V_FORMULA/ 22:22:01 <samu> that's the thing 22:22:54 <juzza1> but why do you use the integrated one if you have a dedicated sound card 22:23:20 <samu> no, the x-fi is integrated into ... the integrated 22:23:23 <samu> lo 22:23:46 <samu> the real hardware is realtek 22:23:57 <samu> then there's a x-fi chip nearby 22:24:02 <glx> like all integrated soundchip ;) 22:25:18 *** permagreen [~donovan@204.195.27.175] has quit [Quit: USER DEAD IMMINENT] 22:31:41 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 22:32:40 *** Djohaal [~Djohaal@189.58.13.185.dynamic.adsl.gvt.net.br] has joined #openttd 22:32:57 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:36:01 <samu> this topic describes it best - http://rog.asus.com/forum/showthread.php?10591-How-to-Fix-X-Fi-MB2-Sound-Problems-on-Asus-ROG-Crosshair-V-Formula&country=&status= 22:36:32 <samu> Manufacturers want to market their Motherboard in the best way so they buy a âX-Fi 2 SupremeFxâ stickerâ 22:36:39 <samu> i like that part 22:36:43 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 22:37:11 <samu> This chip (Realtek ALC889 @ ATI SB800 - High Definition Audio Controller) needs a driver from Realtek. 22:38:27 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 22:39:01 *** flaa [~flaa@89.100.79.103] has quit [Quit: leaving] 22:43:16 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 22:44:54 *** fonsinchen [~fonsinche@dslb-188-102-147-004.pools.arcor-ip.net] has quit [Quit: Konversation terminated!] 22:48:16 <glx> this high end motherboard seems crappy when reading this topic 22:55:47 <samu> microsoft blogs blames these similar issues on audio drivers 22:56:05 <samu> you guys too 22:56:36 <glx> the procedure to get working sound is very complicated 22:57:38 <glx> install driver for hardware, install software to enable some feature of the hardware, activate the software, ... 22:58:11 <glx> when a basic realtek HD just works :) 22:58:36 <samu> asus motherboards are disappointing 22:58:40 <samu> deceiving, perhaps 22:58:55 <glx> they used to be good 22:59:25 <samu> they work, but the way they support it SUCKS 22:59:46 <samu> just listing drivers out of their site is ridiculous 23:03:33 <samu> to downloa chipset drivers out asus i need 845 MB!!! 23:04:20 <samu> if i download them from amd site i need only 27 MB 23:05:51 <samu> asus also lists 3 "AMD Chipset Driver"s 23:06:22 <samu> they don't direct me to the most recent one, they don't even know what's the most recent 23:06:29 <samu> I have to guess 23:09:30 <glx> in the utility section it's funny too 23:09:55 <glx> cpu-z 1.57.2 is more recent than cpu-z 1.58 23:10:03 <glx> when looking at the dates 23:11:11 <glx> oh there are 2 different 1.57.2 23:11:17 <samu> lol 23:14:33 *** Nat_aS [~nat@00179a279bbd.click-network.com] has joined #openttd 23:21:59 *** Dr_Tan [~nat@00179a279bbd.click-network.com] has quit [Ping timeout: 480 seconds] 23:36:41 <samu> http://support.creative.com/Products/ProductDetails.aspx?catID=106&CatName=Software&subCatID=994&subCatName=Creative%20Software&prodID=20949&prodName=Sound%20Blaster%20X-Fi%20MB2&bTopTwenty=1&VARSET=prodfaq:PRODFAQ_20949,VARSET=CategoryID:106&page=0 23:37:50 <samu> reading those articles, "please check out with your mobo, or... maybe your jacks suck" - that's how i feel 23:41:34 <samu> bounce-customer-around support... i hate it 23:42:48 <samu> he goes dizzy and gives up... "our partnership is a success!" 23:49:31 *** opr [~op@resnet-112.nat.lancs.ac.uk] has joined #openttd 23:58:37 *** samu [~oftc-webi@229.58.54.77.rev.vodafone.pt] has quit [Quit: Page closed] 23:59:22 *** ZxBiohazardZx [~IceChat77@5ED05D6D.cm-7-1b.dynamic.ziggo.nl] has quit [Quit: A fine is a tax for doing wrong. A tax is a fine for doing well]