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00:29:04 *** pugi [~pugi@dyndsl-091-096-035-111.ewe-ip-backbone.de] has quit [] 00:52:25 *** Pereba [~UserNick@187.59.233.118] has quit [Quit: client excited?? yes, it's a pleasure to use AdiIRC - http://www.adiirc.com] 00:59:47 *** wakou [~stephen@host86-179-100-196.range86-179.btcentralplus.com] has joined #openttd 01:00:27 *** wakou [~stephen@host86-179-100-196.range86-179.btcentralplus.com] has quit [] 01:02:39 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 01:03:41 *** wakou2 [~stephen@host86-182-193-134.range86-182.btcentralplus.com] has quit [Ping timeout: 480 seconds] 01:21:21 *** montalvo [~montalvo@macbook60.icrar.org] has joined #openttd 01:29:29 *** Aristide [~quassel@37.175.194.199] has quit [Remote host closed the connection] 01:29:52 *** SamanthaD [~SamanthaD@c-98-248-25-134.hsd1.ca.comcast.net] has joined #openttd 01:29:58 <SamanthaD> \o 01:49:35 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:32:34 *** roboboy 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[~ST2@bl6-254-79.dsl.telepac.pt] has quit [Read error: Operation timed out] 05:30:08 *** xT2 is now known as ST2 05:30:46 <maddy_> good morning all 06:01:36 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has joined #openttd 06:05:36 *** DDR [~chatzilla@S01060019dbe06285.vc.shawcable.net] has quit [Ping timeout: 480 seconds] 06:19:34 *** montalvo [~montalvo@macbook60.icrar.org] has joined #openttd 07:11:06 *** DarkAce-Z [~BillyMays@50.107.55.36] has joined #openttd 07:12:42 *** DarkAceZ [~BillyMays@50.107.55.36] has quit [Read error: Operation timed out] 07:39:32 *** sla_ro|master [~sla.ro@85.186.160.35] has joined #openttd 07:39:44 <planetmaker> moin 07:42:21 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has joined #openttd 08:05:06 <Arkabzol> Dance music sounds a lot better with the noise of trains and buses starting. 08:05:32 <Arkabzol> ;) 08:05:47 <Arkabzol> Playing OpenTTD while listening to music. 08:06:08 <V453000> I only tried death metal ... sounded pretty good too 08:14:16 <SamanthaD> \o 08:15:19 <peter1138> Dance music sounds better muted 08:21:16 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 08:21:38 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [] 08:24:17 <Arkabzol> oh opinions 08:24:56 *** pugi [~pugi@host-091-097-076-232.ewe-ip-backbone.de] has joined #openttd 08:25:08 <Supercheese> Go for best of both worlds, dance remixes of TTD music 08:25:36 <Supercheese> although strangely, my favorite TTD remix seems to have disappeared from the Internet 08:26:00 <V453000> I have never seen any of those somehow 08:27:21 <Supercheese> This song http://www.tt-forums.net/viewtopic.php?p=271452#p271452 08:27:34 <Supercheese> I downloaded it years ago, can't find it again anywhere 08:28:45 <Supercheese> (I still have it, I'm just surprised it seems to have gone away) 08:42:17 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 08:43:37 *** Extrems1 [borgs@24.157.137.219] has joined #openttd 08:46:23 *** Supercheese [~Superchee@98.145.153.126] has quit [Quit: ChatZilla 0.9.90.1 [Firefox 23.0/20130730113002]] 08:48:35 *** Extrems [borgs@24.157.137.219] has quit [Ping timeout: 480 seconds] 09:06:14 <dihedral> greetings 09:06:29 *** wakou2 [~stephen@host86-179-100-196.range86-179.btcentralplus.com] has joined #openttd 09:07:24 * dihedral greets the planetmaker 09:07:41 <planetmaker> o/ 09:09:34 * peter1138 mumbles at people hosting stuff on dyndns addresses 09:12:42 <dihedral> :-P 09:13:23 *** Ristovski [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has joined #openttd 09:16:02 <peter1138> it's open source, but the source code is not available, as the dyndns site is down 09:19:02 <planetmaker> :-) you're free to obtain it. you just have to cut off your head to reach it 09:20:06 <Xaroth|Work> https://www.humblebundle.com/ .. for those who like cheap games :o 09:23:58 *** kais58__2 [~kais58@cpc8-cwma7-2-0-cust113.7-3.cable.virginmedia.com] has joined #openttd 09:26:00 *** kais58__1 [~kais58@cpc8-cwma7-2-0-cust113.7-3.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 09:30:38 *** valhalla1w [~valhallas@wirenat2.strw.leidenuniv.nl] has joined #openttd 09:32:24 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 09:35:09 *** kais58__2 is now known as kais58|AFK 09:36:03 <lugo> hi 09:36:24 <lugo> when translating string STR_CARGO_UNIT_COFFEE from FIRS, i have a problem 09:36:46 <lugo> Singular would be Sack Kaffee, plural would be SÀcke Kaffee 09:37:45 <lugo> so with {P 0 "" ?} i can only add letters, can i replace the whole word too? 09:38:36 <__ln__> by giving the whole word? 09:38:48 *** andythenorth [~Andy@194.168.185.226] has left #openttd [] 09:42:03 <lugo> at what point exactly? betweeen the ""? 09:43:45 *** KouDy [~koudy@188.75.190.58] has quit [Ping timeout: 480 seconds] 09:44:37 <Terkhen> good morning 09:44:56 <__ln__> i don't remember/know the syntax really... 09:46:47 <lugo> yeah me neither, and the link from http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/translations.html to "detailed guide to translating" is empty 09:48:02 *** KouDy [~koudy@188.75.190.58] has joined #openttd 09:48:26 <__ln__> isn't there any similar cases in OpenTTD's german translations that you could look at? 09:50:32 *** frosch123 [~frosch@frnk-590f54f1.pool.mediaWays.net] has joined #openttd 09:51:03 *** LordAro [~LordAro@host86-165-39-164.range86-165.btcentralplus.com] has joined #openttd 09:51:19 <LordAro> uuurrrggh 09:52:39 <lugo> mmh i'd really need to know the concept or in-game use of STR_STATION_???? to find suitable translations... 09:53:21 * lugo summons andthenorth 09:53:37 <lugo> we just need to say his name 3 times 09:55:04 <Terkhen> waiting a random amount of time also works 09:55:44 <maddy_> andythenorth left just after you asked the question, possibly to escape the necessity of answering it 09:56:03 *** wakou2 [~stephen@host86-179-100-196.range86-179.btcentralplus.com] has quit [Quit: Konversation terminated!] 09:56:08 <Terkhen> lugo: STR_STATION_ strings are the names used for stations that are placed nearby the related industry 09:57:56 *** wakou2 [~stephen@host86-179-100-196.range86-179.btcentralplus.com] has joined #openttd 09:58:13 <lugo> Terkhen: with appendixes like i.e. north, valley, ..? 09:58:24 <Terkhen> no, the string is the appendix 09:58:38 <lugo> ok 09:58:47 <Terkhen> {TOWNNAME} Fish Market, {TOWNNAME} Tanner Road and so on 09:58:53 * Terkhen wonders what Tanner Road means 09:58:57 <lugo> i see, thank you 09:59:05 <Terkhen> I should probably update my translation soon too 09:59:06 <lugo> that i'm also wondering :) 09:59:11 <Terkhen> you are welcome :) 09:59:12 <Terkhen> bbl 10:05:22 <krinn> hi 10:15:19 <planetmaker> lugo, sure, yo ucan replace in plurals anything 10:15:31 <planetmaker> S{P 0 "ack" "Àcke"} 10:16:02 <planetmaker> even {P 0 "nix geht" "vieles geht"} 10:22:07 <Eddi|zuHause> lugo: for the station names, the only condition is that no two names may be the same 10:23:32 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 10:24:57 *** Pereba [~UserNick@187.59.233.118] has joined #openttd 10:26:33 <lugo> planetmaker, Eddi|zuHause thanks 10:27:18 <lugo> i'm thinking about "Leuna" for Portland, but i have no ideas for Tanner Road (mining) or James Watt Street (heavy industry) 10:28:48 <lugo> well, just "Chemiepark" instead of Leuna i guess... 10:29:44 <lugo> there are quite some typos in the german translation, well there were... 10:32:36 <planetmaker> Leuna... for Portland... yes. no. I thought of industry in the vicinity of... ports. But yes, might work 10:32:47 <planetmaker> Chemiepark, why not 10:33:04 <planetmaker> Just think of nice road names. Siemensstrasse instead of James Watt Street for instance 10:33:25 <planetmaker> Kohlmarkt instead of tanner road. Or similar 10:33:50 <lugo> Kohlmarkt is a little misleading isn't it :P 10:34:03 <lugo> but i like siemensstraÃe 10:34:31 <planetmaker> the names have no relation directly to the industry... And a 'tanner' is a "Gerber". So... whatever :-) 10:34:50 <planetmaker> those are road names I just pulled out of my hat (the english ones, I chose them :-P ) 10:36:31 <peter1138> gah, bullshit microsoft 10:36:43 <lugo> "FlötzstraÃe" then :) 10:36:53 <peter1138> releasing an update with the same details as a previously installed update... 10:37:13 <planetmaker> never heard that name, lugo ;-) 10:37:37 <lugo> seems quite common though 10:37:41 <planetmaker> really? 10:38:10 <planetmaker> well :-) 10:38:19 <lugo> well there's one in bochum so i thoguth it's fitting :) 10:38:25 <planetmaker> :D 10:38:53 <planetmaker> Flötz already implies excavating industry 10:39:14 <planetmaker> namely... digging for coal 10:39:43 <lugo> should be more general? 10:45:59 <Eddi|zuHause> didn't frosch123 have a list of german names? 10:48:11 <frosch123> http://paste.openttdcoop.org/show/2375/ <- that's the original list 10:48:23 <frosch123> haven't seen the english end-product though :) 10:53:55 <lugo> inspirational: i picked Zeche for mining, auf dem Acker for farm, KruppstraÃe for heavy industry 10:54:28 <lugo> planetmaker: in your reply on the forums, why {num} instead of {signed_word}? 10:54:35 <frosch123> i think pm suggested "drei Eichen" instead of "auf dem Acker" 10:59:21 <lugo> http://pastebin.com/UmC4QWft 10:59:45 <lugo> those are the results so far 11:00:14 <frosch123> i wondered which areas use "Pferdemarkt", and which "RoÃmarkt" :) 11:01:26 <frosch123> "...park" sounds weird 11:01:32 <frosch123> have you seen such streets? 11:02:26 <frosch123> hmm, apparently it is common in other areas :) 11:02:27 <lugo> well more an area than a single street 11:03:21 <lugo> fits to the happy place of TTD-land i think :) 11:03:31 <frosch123> "Altes Rathaus" already confused me in the english version 11:04:12 <frosch123> it implies there is a new one, and the old one is no longer being used 11:04:35 <frosch123> "Sandbank" could be shortened to "Sand" 11:04:54 <Eddi|zuHause> not really 11:05:34 <lugo> mmh i think townname Sandbank sounds better than only Sand, but both are bit strange to hear 11:06:25 <frosch123> well, i haven't seen a station on water :p 11:09:32 <planetmaker> yes, "Sand" instead of "Sandbank". definitely 11:09:56 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 11:10:33 <planetmaker> I never hear anywhere anything like "Sandbank". But places like "{PLACENAME} Sand" are very common at the coast 11:10:44 <lugo> should be changed in english too then.. 11:10:51 <lugo> ok 11:10:51 <planetmaker> English is not German 11:11:12 <planetmaker> It's about what fits the language. And I asked andy there :-) 11:11:16 <Eddi|zuHause> i've never heard "Sand" as a location 11:11:27 <planetmaker> Eddi|zuHause, you're not living anywhere near the coast 11:11:36 <Eddi|zuHause> i guess not :) 11:12:03 <wakou2> Sandbanks in Dorset? 11:12:04 <Xaroth|Work> in spain/catalonia it's "(place) de mar" .. like lloret de mar, malgrat de mar, etc. 11:12:59 <Eddi|zuHause> Xaroth|Work: it's meant for places _in_ the sea (fishing grounds, etc.) 11:13:27 <lugo> ok i'm going with "Sand" then.. any more objections? 11:13:40 <Eddi|zuHause> i object!! :p 11:13:56 <Xaroth|Work> Eddi|zuHause: which idiot builds stuff IN the seas?!? :P 11:13:58 <planetmaker> and thanks for digging up the original list, frosch123 :-) 11:14:09 <planetmaker> Xaroth, it's natural for dredging sites ;-) 11:14:48 <Xaroth|Work> we use boats for that 11:15:08 <lugo> planetmaker: sorry to bug you, but you didn't answer the num/signed word thing 11:15:33 <planetmaker> use what was there. {NUM} might be openttd lang file, not newgrf semantics 11:16:00 <lugo> ok 11:16:18 <Eddi|zuHause> i'm feeling very short-answery today, it seems... 11:20:59 *** montalvo [~montalvo@macbook60.icrar.org] has quit [Quit: Textual IRC Client: www.textualapp.com] 11:21:00 <planetmaker> Eddi|zuHause, http://de.wikipedia.org/wiki/Hochsand <-- "Sand" as place description :-) 11:21:18 <planetmaker> look at the links to the different "Sande" 11:21:26 *** Wolf01 [~wolf01@host130-14-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 11:21:37 <Wolf01> hello 11:21:44 <planetmaker> It's not an Island. It's not a Hallig. It's a Sand :D 11:23:41 <Eddi|zuHause> ok, but then it would be "{TOWNNAME}sand", not "{TOWNNAME} Sand" 11:24:13 <Eddi|zuHause> which may or may not work with some town names 11:24:22 <__ln__> Braunschweigsand 11:24:54 <Eddi|zuHause> because Braunschweig is known for being near the sea :p 11:25:11 <planetmaker> yeah, we totally have an Okercabana here. With beach. And beer :D 11:25:28 <V453000> depends how much beer you consume 11:25:45 <__ln__> Frankfurt an der Odersand 11:26:04 <MNIM> Pffft. beer is everywhere. 11:26:18 <frosch123> __ln__: Frankfurt an der Odersandsack 11:26:48 <planetmaker> I believe as station name you don't need to concatenate it. Assuming it's placed on or near a "Sand" near the town from the station name 11:26:55 <V453000> and vice versa MNIM, with beer you are everywhere 11:26:57 <V453000> slash can be 11:27:01 <MNIM> quite 11:27:13 <frosch123> MNIM: would you rather drown in coffee or in beer? 11:27:26 *** kais58|AFK is now known as kais58__2 11:28:54 <Eddi|zuHause> planetmaker: i can't help it, but "Sand" feels Totally Wrong(tm) 11:29:35 <lugo> Bucht? 11:29:46 <frosch123> "Sand" is only for trve people who also use "moin" 11:30:29 <V453000> D: 11:30:36 <planetmaker> exactly, frosch123 :-) 11:30:52 <MNIM> frosch123: beer, preferably 11:30:55 <planetmaker> in other places they simply can't occur 11:31:08 <Eddi|zuHause> i used "moin" before it was cool!! :p 11:31:15 <MNIM> or, even better 11:31:16 <MNIM> whiskey 11:31:28 <MNIM> because there's always whiskey in the jar. :P 11:32:37 <planetmaker> Alternatively: Siel, Deich, ... 11:32:52 <planetmaker> Eddi|zuHause, I used it since I could talk ;-) 11:33:02 <planetmaker> thus surely longer than you :-P 11:33:15 <Eddi|zuHause> but you are more northern than me :p 11:33:55 <V453000> how the hell do you say unicorn in german anyway 11:33:57 <Eddi|zuHause> i live in an area where people think that when you say "moin" it means "morgen" 11:34:01 <planetmaker> Einhorn 11:34:07 <V453000> boooring :> 11:35:05 <frosch123> what's it in czech? 11:35:47 <V453000> JEDNOROÅœEC 11:35:49 <V453000> !!! 11:35:58 <V453000> :> 11:36:09 <Eddi|zuHause> how is that any different? :p 11:36:14 <V453000> its awesome 11:36:14 <frosch123> sounds like rhinoceros 11:36:29 <Eddi|zuHause> "jed" meaning "one" 11:36:43 <V453000> thats exactly the same frosch, rhino is only called "nosoroÅŸec" where noso is ... nose :D 11:36:58 <frosch123> uninose 11:37:09 <V453000> no, more like headcorn 11:37:19 <V453000> or horse-rhino 11:37:29 <V453000> horze-unirhino 11:37:34 <Eddi|zuHause> well that's "Nashorn" in german :) 11:38:11 <V453000> sounds like asshorn 11:38:12 <V453000> :> 11:38:31 <Eddi|zuHause> no, an "ass" is an "esel" :p 11:38:55 <V453000> iz osel in czech ... you mean donkeyass 11:39:13 <frosch123> yeah, unicorn-donkey-chimera 11:39:20 <V453000> going purr 11:40:17 <Eddi|zuHause> frosch123: is that when you put a carrot in front of the donkey, so it moves? :p 11:40:41 <frosch123> no, you also have to colour it rainbow 11:40:44 <V453000> :D with the carrot being a part of the creature? 11:41:03 <frosch123> yeah, and eyes fixed in >< position 11:41:24 <Eddi|zuHause> http://catinspace.files.wordpress.com/2012/11/esel.jpeg?w=580 11:42:44 <Eddi|zuHause> wait a moment, how did we get from "station name for a dredging site" to "donkey with a carrot"? 11:43:15 <V453000> all paths lead to unicorns 11:43:33 <V453000> ask frog 11:43:55 <frosch123> Eddi|zuHause: there are certain words which are used regulary in every language 11:43:59 <frosch123> "unicorn" is one of them 11:45:01 *** LordAro [~LordAro@host86-165-39-164.range86-165.btcentralplus.com] has quit [Ping timeout: 480 seconds] 11:45:32 <__ln__> the source material for your statistics may be a bit biased if it suggests "unicorn" is used regularly in any language 11:45:55 <V453000> IRRELEVANT 11:46:09 <frosch123> __ln__: just take your sentence as example 11:46:14 <frosch123> it uses "unicorn" as often as "if" 11:46:28 <V453000> XD 11:46:40 <V453000> well done frosch123 11:49:16 *** LordAro [~LordAro@host217-43-119-51.range217-43.btcentralplus.com] has joined #openttd 11:49:57 <LordAro> urgh 11:50:14 <dihedral> Lo 'Aro 11:50:27 <LordAro> hai dih 11:55:32 <NGC3982> I have been playing so much RCT2 lately. It's really good, but playing older tycoon games in their originality feels kind of strange when I'm so used to OpenTTD. 11:55:51 <frosch123> screen resolution, right? 11:56:26 <Xaroth|Work> and lack of smart features :P 11:56:53 *** dfox [~dfox@94.142.237.120] has quit [Read error: Connection reset by peer] 11:56:59 <V453000> low vehicle limits :(( 11:57:11 <NGC3982> The resoluttion isn't really a problem. The features, though.. 11:57:17 <NGC3982> -t 11:57:31 <V453000> + only point to point :( no junctions :( 11:57:32 <V453000> :( 11:57:35 <V453000> :( 11:58:01 <Pinkbeast> I haven't been on many rollercoasters with junctions in active use during normal operations. 11:58:12 <NGC3982> Just being able to clear the screen with the delete key is extremely neat. 11:58:13 <LordAro> NGC3982: http://freerct.org ;) 11:58:24 <NGC3982> :O 11:59:58 <Eddi|zuHause> whenever i started up TTDPatch to test something, i got immediately annoyed by the smallest usability features missing 12:00:16 <frosch123> build on steep slopes? 12:00:30 <Eddi|zuHause> i don't think i ever got that far 12:00:40 <frosch123> :o 12:00:56 <Eddi|zuHause> but lets start at autorail 12:01:45 <Eddi|zuHause> i don't really remember anymore what exactly it was 12:01:51 <Eddi|zuHause> but it was really small things 12:01:57 *** tssst [~id@37.140.99.39] has joined #openttd 12:02:31 <Eddi|zuHause> the kind that you always say "you don't appreciate the small things until they are gone" 12:04:02 <dihedral> i would still like to see 'cash penalties' introduced :-) if someone misbehaves, make him 'pay' - money goes into local charities 12:04:30 <frosch123> it's called "bribing" in ottd 12:04:33 <Eddi|zuHause> make an admin script! 12:05:41 <dihedral> frosch123, i mean enforced by the admin, as a console command e.g. 12:06:21 <frosch123> oh, you mean "change company", "bribe town 30 times"? 12:06:33 <dihedral> bribing has an effect 12:06:46 <dihedral> i want to charge.... some type of .. taxes :-P 12:06:47 <NGC3982> LordAro: That looks very.. promising. 12:06:51 <frosch123> not if you bribe enough often 12:06:55 <dihedral> 50% misbehaviour tax 12:07:03 <peter1138> can game scripts do things like dole out cash? heh 12:07:10 <dihedral> hehe 12:07:18 <dihedral> but it should work both ways 12:08:12 <dihedral> then i could create an admin script that handles some type of ... swiss bank accounts 12:08:17 <dihedral> transfer funds across games :-D 12:08:40 <V453000> make money on one server, go to another, sabotage whole server 12:08:43 <V453000> sounds great :D 12:08:57 <dihedral> sabbotage once, join never again 12:09:01 <dihedral> no problem 12:09:04 <V453000> still :> 12:09:05 <dihedral> + autosave 12:09:26 <V453000> well it takes a while until your banlist extends enough to cover all those idiots 12:09:36 <dihedral> but join, create company, gain cache - save outside of game, start new game, get cash back 12:09:55 <dihedral> V453000, same as openttdcoop - irc password 12:10:03 <dihedral> or even worse, login to webpage first :-P 12:10:26 <dihedral> just that the webserver is not patched into openttd like at the luukland servers :-P 12:10:36 <V453000> lol 12:10:51 <V453000> plus use nightlies and custom newGRFs 12:11:10 <V453000> or patched openttd, even better 12:12:36 <maddy_> taxes could work otherwise, but they are such a pain in real life, and playing openttd lets me forget some such unpleasant things 12:14:10 <V453000> taxes would be great, you could add disasters related to taxes 12:14:25 <V453000> like minority A burning cars on the street up, passenger production rate -50% 12:14:55 <peter1138> is luukland still going? 12:15:05 <dihedral> V453000, WAR :-D 12:15:13 <dihedral> peter1138, nope - not for a year now 12:15:17 <V453000> :) 12:15:23 <Xaroth> V453000: nothing TrueBrain's CAS project can't fix :) 12:15:27 <V453000> luukland iz ded? how unfortunate 12:15:34 <dihedral> but http://www.novapolis.net/ 12:15:50 <Xaroth> lolz 12:16:28 <Xaroth> somebody should ask them to release their modification source 12:16:34 <Xaroth> seeing they distribute binaries 12:16:57 <V453000> you know the eventual result of that 12:17:17 <Xaroth|Work> them responding FOAD? 12:18:11 <Xaroth|Work> (I should really not have 2 irssi windows open on the same channel, I'm confusing myself..) 12:18:32 <V453000> :d 12:18:56 <peter1138> anyone know what's extra in their builds? 12:19:03 <dihedral> i am in their irc channel, lets see what happens 12:19:18 <peter1138> they do include a diff, which is not source, but good enough for me 12:19:34 <dihedral> they do? 12:19:57 <peter1138> "Patched OpenTTD client with some handy features for playing on Novapolis Servers. _Sources included_." 12:20:00 <dihedral> did not expect that 12:20:31 *** SamanthaD [~SamanthaD@c-98-248-25-134.hsd1.ca.comcast.net] has quit [Ping timeout: 480 seconds] 12:20:32 <peter1138> something to do with cargo at least 12:20:55 <peter1138> special chat commands 12:21:48 <peter1138> some statistics 12:22:12 <dihedral> IConsoleCmdExec("connect 37.157.196.78:3981#255"); 12:22:14 <dihedral> hihi 12:23:07 <peter1138> yeah saves having to use the server list, eh? 12:23:31 <peter1138> innerhighlight.grf 12:23:37 <peter1138> is_alt_pressed 12:23:38 <peter1138> oh dear 12:23:42 <peter1138> they don't care about non-windows users :D 12:23:54 <dihedral> i think they do 12:23:58 <dihedral> oh 12:23:59 <dihedral> no 12:24:00 <dihedral> wait 12:24:02 <NGC3982> What is that? 12:24:04 <dihedral> non windows .. yes 12:24:39 <V453000> :DDD 12:24:39 <V453000> :> 12:24:43 <dihedral> lol 12:25:11 <dihedral> peter1138, line 1821 12:25:17 <V453000> windows is the future! 12:25:35 <peter1138> yes 12:26:02 <peter1138> dihedral, makes sense if you look at the previous context 12:26:26 <dihedral> no it does not 12:26:31 <dihedral> remove the entire block makes sense 12:26:43 <peter1138> well yes 12:26:45 <peter1138> true 12:29:47 <peter1138> +STR_CONFIG_SETTING_CTRL_GOTOSHORTCUT_ALTSHIFTCLICK :alt+shift+left-click: {STRING2} 12:29:50 <peter1138> +STR_CONFIG_SETTING_CTRL_GOTOSHORTCUT_CTRLALTLCLICK :ctrl+alt+left-click: {STRING2} 12:29:53 <peter1138> YEAH what 12:29:54 <dihedral> const byte _openttd_revision_modified = 0; 12:30:11 <peter1138> needed so normal clients can connect yes 12:30:21 <dihedral> this IS the client 12:30:35 <dihedral> or is it the server too 12:30:44 <peter1138> probably just the client 12:30:56 <dihedral> so you can connect to other servers 12:30:59 <peter1138> but okay, so it can connect to the server which is also marked as non modified 12:31:10 <peter1138> i assume 12:32:43 <dihedral> line 3234 is cute also 12:35:38 <V453000> nerds! :> 12:36:34 *** HerzogDeXtEr [~Flex@i59F6A859.versanet.de] has joined #openttd 12:38:31 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 12:39:13 <dihedral> they claim it works on linux, but one has to compile oneself 12:41:39 <V453000> they are doing serious competitive progaming out there, I doubt any progamer uses luxin :P 12:43:21 <frosch123> programmers use linux, progamers use luxin 12:43:25 <frosch123> sounds reasonable 12:44:34 <V453000> :D 12:44:35 <Wolf01> as you are talking about modifier keys, I was thinking again about the interface for playing on touch screen: would be hard to have an official biggui.grf and change some ui buttons to act as dropdown? I mean, you need to share orders (ctrl+goto on a vehicle) as I don't have ctrl (ok, I can use gestures to enable it but that's not the point) I wanted to change the goto button like the top 12:44:35 <Wolf01> menu, where you keep pressed and select an action, the first one is the default one 12:46:50 <Wolf01> and this for every action which use the ctrl key 12:48:05 <Wolf01> except for (remove)autorail and signals, where we already have an usable ui with many buttons which can be combined 12:49:56 <planetmaker> Wolf01, integrating enlarged GUI sprites is not unreasonable and feasible in some ways... Just not yet done 12:50:13 <planetmaker> michi has a somewhat nearly finished patch for that iirc 12:50:31 <planetmaker> kinda introducing an UI zoom variable 12:52:06 <Wolf01> the problem is not only the big gui, but all the ctrl(olled) actions 12:53:11 <planetmaker> it's two different problems, I think 12:53:24 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has joined #openttd 12:53:31 <planetmaker> the biggui is ... solvable. the idea exists. some code. but not yet done 12:53:33 <frosch123> the ultimate solution for ctrl are completely customizable hotkeys 12:53:42 <planetmaker> the different keys... ^ 12:53:45 <frosch123> which could then also involve alt and win keys 12:54:04 <frosch123> and automatic hotkey dispaly in tooltips 12:54:07 <frosch123> or even on buttons 12:54:47 <frosch123> you know: like sc2 can display hotkeys on the action button, ottd could display them on the toolbar icons 12:55:02 <Wolf01> eh, but if you don't have keysâ¢? 12:55:20 <frosch123> well, disable them 12:55:23 <planetmaker> dihedral, do you archive suggestions? Especially the non impossible ones? 12:55:36 <frosch123> could be the default for ape pads 12:56:10 <frosch123> hmm, actually, even apes use tools 12:56:27 <frosch123> so, cat pads maybe 12:56:41 <Wolf01> also without the ability to hover on a button is quite difficult to get a tooltip 12:58:41 <V453000> just draw the letter over the icon in the corner 12:58:46 <dihedral> planetmaker, :-) 12:59:03 <V453000> faster, and searching for tooltips is slow/tedious/not as effective 13:00:09 <Wolf01> it could be difficult to read 13:00:24 <frosch123> make every button take 1/4 of the screen 13:00:33 <V453000> not a problem at all if done properly 13:01:22 <dihedral> planetmaker, were you refering to ttf or my charging penalty idea 13:02:04 <frosch123> http://img600.imageshack.us/img600/3933/gridye.jpg <- Wolf01: that's how it looks in sc2 13:02:08 <Wolf01> it works well with plain, single colored buttons with a great contrast from background, and the image of the button needs to leave an area where you can draw the letter/shortcut 13:02:14 <frosch123> but it gets harder with modifier keys :p 13:04:55 <planetmaker> dihedral, I were referring to your spelling in the tt-f posting, yes ;-) 13:05:07 <planetmaker> achieve != archive 13:05:14 <dihedral> oh yes 13:05:16 <dihedral> ops 13:05:21 <dihedral> i always do that one 13:05:38 <planetmaker> I know :-P 13:06:01 <dihedral> fixed :-P 13:06:09 <frosch123> i did it, until it annoyed me that albert always corrected me in the patch reviews :) 13:06:53 <frosch123> though i think smatz failed in teaching me safe/save 13:07:49 <dihedral> lol 13:07:53 <dihedral> where is SmatZ anyway? 13:07:56 <dihedral> @seen SmatZ 13:07:56 <DorpsGek> dihedral: SmatZ was last seen in #openttd 2 weeks, 2 days, 15 hours, 35 minutes, and 57 seconds ago: <SmatZ> wish I were so lucky... 13:08:26 <dihedral> well - i guess that's still in reason 13:11:55 <planetmaker> archaif vs. adschief ;-) Only one has an "r" :-P 13:12:06 <dihedral> arrrr 13:13:23 <dihedral> novapolis is at lease very kind to openttd: 13:13:27 <dihedral> "Because of this, if you encounter any bug, report it to Novapolis team as it may be connected to patches included. 13:13:27 <dihedral> Unless you encouter the same bug on unpatched OpenTTD client do not report it to OpenTTD development team." 13:13:57 <planetmaker> I wonder how many bugs go amiss due to that, though :-) 13:14:37 <frosch123> dihedral: likely we flamed them long enough 13:15:11 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 13:15:21 <dihedral> frosch123, don't be a spoil sport 13:15:50 <dihedral> ;-) 13:21:55 <maddy_> how would I go about using a hashtable-style datatype with key-value combinations, where key is a combination of TileIndex and Track? 13:22:35 <maddy_> I see there's a hashtable datatype already included, but not sure if that is suitable for it 13:22:36 <dihedral> :-D 13:22:52 <maddy_> what's funny? 13:22:54 <dihedral> what is your intention maddy_ , what do you want to store? 13:23:06 <V453000> going about beer is certainly an option 13:23:49 <maddy_> my signal programs, which will be a custom class, so I need a collection of them, and ability to search them with the said key 13:24:23 <frosch123> how many items do you expect? 13:24:37 <dihedral> it sounds like a lot of data 13:24:56 <dihedral> \o/ openttd will no longer run in opendos, due to memory limitations :-D 13:24:59 <dihedral> just kidding ;-) 13:25:01 <maddy_> frosch123: hard to say, probably 0 to 100 would be an average case 13:25:14 <frosch123> so, use a std::map :p 13:25:19 <maddy_> dihedral: it's not a lot of data at all 13:25:36 <frosch123> does the data need storing in the savegame? 13:25:57 <maddy_> frosch123: ok, and something like uint64 as the key? combining TileIndex and Track into one integer 13:26:01 <maddy_> frosch123: yes 13:26:10 <frosch123> no, custom struct or class with operator< 13:27:00 <frosch123> cargomonitors also use a std::map 13:27:30 *** Pol [~quassel@phys9212.phys.tue.nl] has joined #openttd 13:27:36 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot] 13:28:36 <maddy_> yeah, I will use std::map, thanks 13:36:16 *** Sacro [~ben@000127ee.user.oftc.net] has quit [Read error: Operation timed out] 13:37:26 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 13:38:09 <dihedral> TB sit still will ya? 13:42:16 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has quit [Ping timeout: 480 seconds] 13:43:52 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Read error: Operation timed out] 13:57:34 <LordAro> is http://wiki.openttd.org/Special:RecentChanges blank for anyone else? 13:57:49 <frosch123> currently not 13:57:55 <LordAro> interesting 13:58:15 <LordAro> oop, that's better 13:58:41 <LordAro> i still think there's something wrong with the mediawiki setup 13:59:16 <LordAro> it keeps happening 13:59:35 <frosch123> wasn't it maximum number of connections last time? 13:59:45 <frosch123> until tb banned another search engine 13:59:55 <LordAro> hmm, and "dbus-daemon" seems to be bugging out, it's using 100% of a core 14:00:09 <LordAro> brb 14:01:11 *** LordAro [~LordAro@host217-43-119-51.range217-43.btcentralplus.com] has quit [Remote host closed the connection] 14:03:41 *** LordAro [~LordAro@host217-43-119-51.range217-43.btcentralplus.com] has joined #openttd 14:03:54 <LordAro> that's better 14:17:40 <maddy_> is there a better datatype for generic lists where order does not matter than std::vector? 14:20:50 <maddy_> found it: forward_list 14:21:52 <frosch123> list and vector are very different 14:22:52 <maddy_> I just need something that I can iterate over, and add/remove elements 14:24:47 <frosch123> ottd has a smallvector class, which has an effective erase operation (which does not preserve order) 14:25:19 *** DarkAce-Z [~BillyMays@50.107.55.36] has quit [Read error: Operation timed out] 14:25:42 <maddy_> frosch123: cool, I will use that instead 14:26:08 <frosch123> mind that ottd's container work slightly different to the stl ones 14:26:31 <frosch123> they generally do not call constructors or destructors, but you can construct stuff in place without the need to copy later 14:26:47 <frosch123> they are mainly used to store pod data though 14:26:49 <frosch123> -data 14:27:21 <maddy_> that's all I need actually 14:27:53 <maddy_> just storing small structs 14:28:43 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has joined #openttd 14:30:00 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has joined #openttd 14:36:41 *** montalvo [~montalvo@101.166.155.98] has joined #openttd 14:37:40 <V453000> are somewhere written recolour tables for company colours? 14:37:47 <frosch123> yes 14:38:04 <V453000> and may I ask where does the power of rainbow dwell? :) 14:38:20 <frosch123> ttdviewer for playing, or http://devs.openttd.org/~frosch/texts/ttdpalette.txt for text 14:39:11 <frosch123> http://dev.openttdcoop.org/projects/ttdviewer/repository/entry/src/recolor.xml <- actuelly, ttdviewer also has that file in the source 14:39:26 <V453000> O_O 14:39:59 <V453000> why are there all the zeros when the first 4 characters seem to matter :D 14:40:06 <frosch123> you can add custom recolouring to ttdviewer via that file btw :p 14:40:24 <frosch123> because they are text colours 14:40:35 <V453000> ooooh 14:40:43 <frosch123> fonts only use first 3 colours, and technically that's the recolourmap which ottd uses 14:40:47 <frosch123> cc are way more down 14:40:48 <V453000> excellent I see now 14:40:55 <V453000> <sequence name="Company Color"> ... 14:41:10 <V453000> wanted to see mainly this :) <recolor name="red" sprite="779" indices="C6 C7 C8 C9 CA CB CC CD" separateable="all"> B3 B4 B5 B6 B7 A4 A5 A6 14:41:57 <V453000> thanks frog :) you shall be rewarded with madness 14:42:11 <frosch123> yay, more of it! 14:42:22 *** Sacro [~ben@150.237.48.99] has joined #openttd 14:43:06 <V453000> expect the worst, COMBINED with rainbow power 14:43:48 <frosch123> oh rainbow power. the unicorns always get quite horny on that 14:43:57 <V453000> XD 14:44:05 <Eddi|zuHause> decompile germanrv to get recolour madness :p 14:44:06 <V453000> you win today frosch 14:44:37 <V453000> Eddi|zuHause: there are no animals, madness 0/10 14:44:50 <Eddi|zuHause> like 50% of that file are recolour sprites 14:44:57 *** DarkAceZ [~BillyMays@50.107.55.36] has joined #openttd 14:45:04 *** Pitbull [~oftc-webi@173-161-213-235-Philadelphia.hfc.comcastbusiness.net] has joined #openttd 14:45:07 <Pitbull> Hello! 14:45:19 <V453000> mhm :) 14:45:20 <planetmaker> hello 14:45:21 <V453000> hi 14:45:40 <Pitbull> I don't suppose there's any chance I could jsut pop in here like this and get some help with using rcon? :D 14:45:46 <Pitbull> I searched teh forums already but the solutions didn't help 14:45:52 <Pitbull> err *the 14:46:10 <planetmaker> the chances might rise dramatically when you ask the questions instead of meta-questions 14:46:14 <Eddi|zuHause> i don't suppose you'd get an answer to a metaquestion 14:46:16 <Pitbull> Roger that :) 14:46:22 <V453000> type "rcon ban everybody" 14:46:26 <V453000> solves all problems 14:46:36 <Eddi|zuHause> V453000: you forgot the quotes :p 14:46:48 <V453000> shows I dont use rcon often :P 14:46:54 <Pitbull> I'm tryign to remotely load a saved game on my server. I can pause/unpause using rcon password "pause" and rcon password "unpause" 14:46:56 <V453000> joy of irc 14:47:08 <planetmaker> ^ :-) 14:47:09 <Pitbull> but rcon password "ls", rcon password "load newGame.sav" etc doesn;t work 14:47:14 <Pitbull> lol 14:47:22 <Pitbull> yes complaints will decrease dramatically with the ban everyone command :D 14:47:30 <Pitbull> the problem.....goes away 14:47:40 <V453000> literally! 14:47:58 <V453000> anyway, check that you have all newGRFs from the savegame on the server 14:48:14 <V453000> and that the save wasnt created with uncompatible/newer revision of openttd than the server haz 14:48:22 <V453000> step 3, ban everybody 14:48:33 <Pitbull> I believe I do, I created the savegame locally on teh server box earlier to load. Do I need to have the save on the client side to load it? 14:48:35 <Pitbull> lol 14:48:41 <Eddi|zuHause> that's when computers become sentient and get to the conclusion "wipe out all humanity" is the optimal solution 14:48:54 <V453000> XD 14:49:24 <V453000> it shouldnt be related to your client at all Pitbull 14:49:26 <Eddi|zuHause> i've seen that scenario many times in movies. it must be true! :p 14:49:26 <Pitbull> "well we've achieved sentience, what do we do on our quest to better humanity? Well system V453000 says to check something call newGRFs, check server versions and then.....BAN EVERYONE." 14:49:35 <Pitbull> hmmm roger that 14:49:51 <Pitbull> is there a reason rcon password "ls" won't return anythign in the client console? 14:49:59 <Pitbull> I wanted to confirm I had the filenames right, I'm 95% I do 14:50:12 <V453000> I suppose that should do something but idk I dont use that command 14:50:17 <planetmaker> what does rcon pw "pwd" tell? 14:50:24 <V453000> ^ 14:50:48 <Pitbull> C:\Users\<Username>\Documents\OpenTTD\save\ 14:50:59 <Pitbull> That is where the save file is 14:51:03 <Pitbull> so that looks correct 14:51:14 <Eddi|zuHause> am i allowed to reply a forum post with "no." twice on the same day? 14:51:27 <planetmaker> depends on who sees it, Eddi|zuHause ;-9 14:51:28 <V453000> Eddi|zuHause: you are allowed to do anything on the forums 14:51:31 <Pitbull> lol 14:51:45 <Pitbull> This is a dedicated server running in windows, if that's relevant 14:52:06 <Pitbull> ohhh duh 14:52:08 <Pitbull> dir 14:52:09 <frosch123> well, quite possible noone ever tested that :p 14:52:11 <Pitbull> lists my saves 14:52:18 <V453000> :D 14:52:20 <planetmaker> :-) ls is linux. dir is windows :D 14:52:29 <planetmaker> people using dedicated servers probably all use linux :D 14:52:35 <Eddi|zuHause> well the first one was "can we have more than 512 houses", and now there's "can we have underground stations?" 14:52:35 <Pitbull> lol 14:52:51 <V453000> Eddi|zuHause: in that case apply "fuck no" 14:53:01 <Pitbull> is there a windows "more" command? my save list scrolsl out of the console window lol 14:53:06 <Pitbull> guess I cna go back to goggling at this point 14:53:12 <planetmaker> Eddi|zuHause, the correct answers are in both cases "yes", though 14:53:12 <V453000> alt F4 14:53:15 <Pitbull> and confirm the filenames before I get back to begging :D 14:53:33 <Eddi|zuHause> and the worst thing of all: he gives "stuttgart main station" as an example :p 14:53:49 <frosch123> Pitbull: you can scroll the console window 14:53:57 <planetmaker> Pitbull, first try to load one which you see? 14:54:03 <frosch123> mousewheel or shift up/down pgup/pgdn 14:54:20 <V453000> beer can be used for scrolling too 14:54:25 <V453000> in random directions usually 14:55:16 <Eddi|zuHause> s/sc// 14:55:26 <planetmaker> hm... scrolling. beer. I should scroll some dust into the bin. So that I can scroll beers with friends tomorrow 14:55:48 <Pitbull> ok! after doign the dir, I had teh file name correct, aaaaaand it loaded fine now! 14:55:56 <Pitbull> Thanks for the help! 14:56:01 <planetmaker> yw 14:56:18 <Pitbull> Appreciate it guys, sorry to do drive by tech support begging lol. 14:57:23 <Eddi|zuHause> oh... and then he also posts the same in two different forums... 14:57:30 *** Pitbull [~oftc-webi@173-161-213-235-Philadelphia.hfc.comcastbusiness.net] has quit [Quit: Page closed] 15:00:02 <planetmaker> indeed. locked one of them 15:00:23 <frosch123> before or after eddi's "no"? :p 15:01:56 <Eddi|zuHause> i've chosen not to reply at all 15:15:28 *** Speedy` [~speedy@the.wrong.domain.name] has joined #openttd 15:15:44 *** Speedy` is now known as Speedy 15:29:03 <dihedral> Eddi, good for you :-P 15:34:28 <Rubidium> regarding that novapolis patch thing... I really have to think of the City Wok of South Park 15:34:42 * Rubidium ponders complaining that Thai doesn't work right ;) 15:36:51 *** Pol [~quassel@phys9212.phys.tue.nl] has quit [Remote host closed the connection] 15:37:56 <Rubidium> lovaly... the client has buffer overflows 15:40:26 <Rubidium> oh... sqrt + double... desync! 15:41:55 * Rubidium wonders how long it takes to desync with a normal client there 15:57:11 *** valhalla1w [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Read error: Operation timed out] 16:03:25 *** montalvo [~montalvo@101.166.155.98] has quit [Quit: Textual IRC Client: www.textualapp.com] 16:06:43 *** flaa [~flaa@89.100.79.103] has joined #openttd 16:10:14 <__ln__> http://imgur.com/owo57si 16:24:47 *** DDR [~chatzilla@70.36.63.90] has joined #openttd 16:26:50 *** DDR [~chatzilla@70.36.63.90] has quit [] 16:30:16 <V453000> where do I put the recolour {} thing? 16:30:23 <V453000> aka how do I activate it on the actual spriteset? 16:30:35 <frosch123> vehicles? 16:30:40 <V453000> y 16:31:02 <frosch123> "colour_mapping" 16:31:12 <frosch123> it's a callback 16:31:49 <V453000> oh right so in the graphics block 16:32:44 <V453000> eventually as random_switch{} 1:blue; etc, right? 16:34:28 <V453000> sounds suspiciously easy :) 16:35:17 <frosch123> random_switch in the colour_mapping is fine as long as you do not use rerandomisation with triggers 16:36:15 <V453000> no I wont do that, I only need another switch to be dependent on it (due to wagons to recolour dependently) ... I guess that should not be a problem 16:44:17 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 16:45:41 *** Progman [~progman@p57A1A7C0.dip0.t-ipconnect.de] has joined #openttd 16:46:02 *** tssst [~id@37.140.99.39] has quit [Ping timeout: 480 seconds] 16:57:47 <maddy_> how would I check if any signal on a given TileIndex and Track has a specified SignalState? 16:58:41 <frosch123> take a look at rail_map.h 16:58:48 <frosch123> or signal_map.h if there is such a thing 16:59:32 <maddy_> yeah that's the file I am looking at 16:59:49 <V453000> http://paste.openttdcoop.org/show/2509/ unexpected token at 2nd line: recolour_sprite 16:59:50 <frosch123> isn't there some function retunring a SignalState? 16:59:58 <V453000> what now :( 17:00:07 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 17:00:10 *** mode/#openttd [+o Alberth] by ChanServ 17:00:24 <maddy_> frosch123: SignalState GetSingleSignalState(TileIndex t, byte signalbit) 17:00:48 <frosch123> well, there are multiple signals on a tile 17:00:51 <frosch123> up to four 17:01:26 <V453000> hm I guess I cant do it that way eh :D 17:01:45 <frosch123> ah, right, vehicles are more complicated :p 17:01:59 <frosch123> http://newgrf-specs.tt-wiki.net/wiki/NML:Builtin_functions <- take a look at reserve_sprite there 17:02:24 <frosch123> later on you can put param[10] (as used in that example) into the callback 17:02:44 <maddy_> frosch123: there is also another function: uint GetSignalStates(TileIndex tile) 17:02:56 <V453000> o_O 17:05:53 <maddy_> what are the possible signalbits? 17:06:18 <frosch123> maybe take a look at GetTileTrackStatus_Rail (or whatever it is called) for how they are used 17:13:57 <V453000> WTF it is compiling :D lets see to what effect 17:20:05 <maddy_> frosch123: can't figure it out, my brain is frozen 17:21:16 <frosch123> did you look at GetTileTrackStatus_Track? 17:21:34 <maddy_> yeah 17:21:44 <frosch123> it uses stuff like GetPresentSignals, GetSignalStates, IsOnewaySignal, SignalOnTrack 17:22:12 <maddy_> yes 17:22:53 <maddy_> oh now I see it 17:33:30 *** Supercheese [~Superchee@98.145.153.126] has joined #openttd 17:45:30 <DorpsGek> Commit by translators :: r25723 /trunk/src/lang (3 files) (2013-08-15 17:45:21 UTC) 17:45:31 <DorpsGek> -Update from WebTranslator v3.0: 17:45:32 <DorpsGek> indonesian - 71 changes by UseYourIllusion, abdu354 17:45:33 <DorpsGek> lithuanian - 2 changes by Stabilitronas 17:45:34 <DorpsGek> luxembourgish - 68 changes by Phreeze 17:45:36 *** dfox [~dfox@94.142.237.120] has joined #openttd 18:01:39 <maddy_> bit logic is making my head dizzy 18:09:15 <maddy_> does this work (and can anyone think of a solution without the if)? http://paste.openttdcoop.org/show/2511/ 18:11:48 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 18:13:45 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 18:15:23 <krinn> return (state == SIGNAL_STATE_RED) ? (SignalOntTrack(track) & ~GetSignalStates(t) != 0) : (SignalOnTrack(track) & GetSignalStates(t)) != 0) 18:15:34 <krinn> but i don't see what's wrong with using a if 18:15:59 <Alberth> in particular as the machine translates the ?: to an if anyway :) 18:16:14 <maddy_> well ?: is the same as if, I was thinking there might be a solution with another bit operator 18:16:54 <maddy_> but I might not need the whole func in it's current form, I just realized 18:17:01 <planetmaker> krinn, the only advantage is that it is a bit more concise... and looks cool like you know stuff :-P 18:17:03 <Alberth> != 0 versus == 0 perhaps? 18:17:18 <krinn> :) planetmaker 18:18:24 <maddy_> I will structure my code a bit different, so don't waste thought on that problem :) 18:19:38 <krinn> without knowing it at all, i would say your function should return (GetSignalState(t) != 0) and that's all 18:20:02 <Eddi|zuHause> why is it, when i invest in a second treating room for generic deseases, there only come patients for tooth doctor and brain doctor the whole day? 18:20:44 <maddy_> Eddi|zuHause: some game? 18:20:56 <Alberth> to keep you busy refurbishing the rooms? 18:21:11 <Alberth> maddy_: nah, real life of course :) 18:21:15 <TWerkhoven> hospital tycoon? or theme hospital 18:21:37 <maddy_> well, if it's real life, then it'd be interesting, is what I'm thinking 18:22:01 <planetmaker> TWerkhoven, sounds like CorsixTH ;-) 18:22:18 <Alberth> no tooth doctor in CTH 18:22:29 <krinn> nor in theme hospital 18:22:46 <planetmaker> I hate doctors and especially dentists 18:23:01 <Alberth> krinn: CTH == open source TH 18:23:05 <planetmaker> except when I *really* need them 18:23:49 <krinn> planetmaker, that's why God invent dogs & ropes 18:23:51 <maddy_> planetmaker: well, they inflict pain on you, and make YOU pay for it, so it's no wonder it's psychologically unpleasant 18:26:14 <Eddi|zuHause> the only REAL hospital game... 18:26:18 <Eddi|zuHause> Biing! 18:28:27 <krinn> http://www.youtube.com/watch?v=xu8IMBBWCZ8 understand why he loves that game now 18:29:51 *** ntoskrnl [~not@a91-153-231-146.elisa-laajakaista.fi] has quit [Ping timeout: 480 seconds] 18:29:53 <maddy_> looks fun 18:31:06 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 18:31:14 <Eddi|zuHause> it's actually really hard... 18:31:30 <Supercheese> Hey look, an andy 18:31:35 <krinn> lmao Eddi|zuHause i can see why 18:32:43 <frosch123> i played biing around age of 12 at some friend's house 18:32:58 <frosch123> i can only imagine that we only got a quarter of the hokes 18:33:00 <andythenorth> lo 18:33:01 <frosch123> *jokes 18:33:17 <krinn> hi andythenorth 18:34:08 <Eddi|zuHause> the furthest i ever got was day 5 18:34:25 <frosch123> no idea what that means 18:34:41 <frosch123> but i remember the cars were expensive 18:34:44 <frosch123> or the drivers or so 18:35:11 <andythenorth> so new TTD will look like lomo :( 18:35:19 <andythenorth> I tweeted at them asking them to think different :P 18:35:21 <andythenorth> no reply :P 18:36:07 <Eddi|zuHause> i never got around to cars... the whole running the basic clinic stuff is so expensive (unless you used the crack that everything is free) 18:37:16 <frosch123> andythenorth: you are not their target group 18:37:26 <maddy_> new TTD? 18:37:34 <frosch123> or did anyone from forums get a beta? :p 18:37:53 <LordAro> they probably checked and made sure we didn't :p 18:37:54 <andythenorth> frosch123: I have an ipad and an iphone, and they are targeting nostalgia...so? 18:38:04 <Supercheese> I have a feeling anyone who mentioned OTTD was denied beta 18:38:06 <frosch123> are they? 18:38:11 <andythenorth> I didn't mention openttd :) 18:38:16 * Supercheese did. 18:38:44 <frosch123> i thought they are targeting people who never played the earlier games 18:39:18 <andythenorth> http://www.redbull.com/uk/en/stories/1331606403620/the-last-tycoon-a-gaming-legend-is-back-on-ipad 18:39:28 <andythenorth> "It's not going to be everyone's kind of game, but the kind of players who enjoyed Transport Tycoon many years ago and also new players who want to play an in-depth strategy game will hopefully see the appeal in such a complex and large game running on a tablet or mobile phone which is always with them." 18:40:35 <Supercheese> Hmm, I'm not very fond of the new FIRS station names 18:41:09 <Supercheese> Color me odd if you must, but I really like "[Town Name] [Industry Name]" nearby station names 18:41:47 <Supercheese> à la "Toronto Grain Mill" or "Berlin Lime Kiln" 18:41:48 <andythenorth> Supercheese: take it up with devs 18:41:55 <Supercheese> andythenorth: am. 18:42:02 <andythenorth> no no I just draw 18:42:06 <Supercheese> unless you meant OTTD devs :P 18:42:18 <frosch123> Supercheese: totonto iron ore mine sounds silly 18:42:25 <Supercheese> frosch123: No it does not 18:42:42 <andythenorth> we could play this game for a while 18:42:44 <andythenorth> yes it does 18:43:03 <Supercheese> Vote? :P 18:43:11 <frosch123> setting 18:43:25 <frosch123> "interesting station names" vs "boring station names" 18:43:32 <andythenorth> Vote? 18:43:36 <andythenorth> when do we ever vote? 18:43:42 <andythenorth> what would a vote prove? :o 18:43:50 * Supercheese was kidding 18:44:04 <Supercheese> some of the "interesting" names are very odd 18:44:04 <Alberth> when do you have station name even displayed? :p 18:44:13 <andythenorth> in the station 18:44:35 <Alberth> interesting point in time :p 18:44:46 <Eddi|zuHause> make it a parameter!! 18:44:47 <Supercheese> I'm confused how "portland" = "refinery" 18:44:56 * planetmaker finds the new station names nicer than the plain {TOWN} {INDUSTRY} types 18:45:20 <planetmaker> Supercheese, you probably will have an EEG of myself. It will surely be inconclusive ;-) 18:45:37 <andythenorth> Supercheese: just patch it :P 18:45:49 <Supercheese> Patch indeed, was just typing that 18:46:20 <frosch123> Supercheese: make an ottd patch 18:46:22 <andythenorth> or switch US lang to 'boring names' 18:46:24 <andythenorth> or something 18:46:31 <andythenorth> or make an NZ lang or somethnig 18:46:32 <frosch123> to name every station according to the industry name 18:46:45 <frosch123> then you can also make it name them "refinery 1" and "refinery 2" 18:46:55 <frosch123> it's not only boring, but it is also silly to code that into a newgrf 18:47:12 <andythenorth> ottd advanced setting 18:47:29 <Supercheese> I'm not the only one who doesn't like the new names: http://www.tt-forums.net/viewtopic.php?p=1092634#p1092634 18:47:36 <planetmaker> you now got your patch option offered on a silver platter :D 18:48:00 <planetmaker> to solve it once and for all :-) 18:48:06 <Supercheese> but anyway, patch for parameter, yes? 18:48:12 <andythenorth> a FIRS parameter? 18:48:13 <andythenorth> no 18:48:20 <planetmaker> an openttd adv. setting 18:48:25 <Supercheese> blah 18:48:31 <Supercheese> perhaps 18:48:44 <planetmaker> frosch is the newgrf authority :-P 18:48:47 <Supercheese> seems to me it's more of a newgrf thing 18:48:53 <andythenorth> it's really bloody silly to spend time writing newgrf props to copy the industry name into the station name 18:48:56 <andythenorth> :) 18:49:00 <andythenorth> it's totally redundant 18:49:11 <andythenorth> and it's (mostly) not how TTD names stations, which matters to me 18:49:17 <Supercheese> but also much easier than OTTD patching 18:49:24 <andythenorth> easier != better 18:49:32 <Supercheese> of course :P 18:49:35 <planetmaker> openttd patching should not be terribly difficult in that respect either, Supercheese 18:50:03 <planetmaker> add an adv. setting. locate the station naming function and make use of it there 18:50:35 <Supercheese> Worth a try 18:51:12 *** krinn [~krinn@53.54.71.86.rev.sfr.net] has quit [Remote host closed the connection] 18:51:28 <planetmaker> the interesting part there is that {INDUSTRYTYPE} is a localized string 18:53:36 *** Pensacola [~quassel@h220216.upc-h.chello.nl] has quit [Remote host closed the connection] 18:59:33 <Eddi|zuHause> __ln__: you searched for something like this? :p http://www.computerworld.com.au/article/523718/researchers_develop_acoustic_based_data_transfer_system_phones/ 18:59:55 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:59:58 *** mode/#openttd [+v glx] by ChanServ 19:00:32 <andythenorth> what next? 19:00:46 <andythenorth> I want FIRS to suck less :( 19:01:27 <andythenorth> planetmaker: opinions of this for Bulk Terminal? https://dev.openttdcoop.org/attachments/download/5126/bulk_terminal.png 19:01:32 * planetmaker didn't notice that FIRS sucks 19:01:35 <__ln__> Eddi|zuHause: interesting 19:01:39 <andythenorth> 1.3.0 sucks 19:01:41 <andythenorth> it isn't done yet 19:02:31 <Supercheese> removed the small boats from the terminal, I see 19:02:37 <planetmaker> andythenorth, that terminal is bulk for granular stuff but not ores. So... it's not exactly general-purpose bulkd 19:02:47 <andythenorth> planetmaker: I know, that's the problem :( 19:02:59 <andythenorth> if I want to change cargos, it's not generic 19:03:07 <andythenorth> oh 19:03:12 <andythenorth> I could use the thing from alu plant 19:03:14 <Alberth> shouldn't the cranes be higher? eg at a rails at least as high as that shed? 19:03:31 <andythenorth> probably 19:03:44 <andythenorth> I could use the triangular bulk store from this http://bundles.openttdcoop.org/firs/push/LATEST/docs/html/industries.html#aluminium_plant 19:04:19 <planetmaker> did you know that in grain containers the weight is carried by the walls, if they're filled higher than their diameter? 19:04:22 <V453000> andythenorth: cut the slack and stop reusing sprites on industries :P it needs some new magix 19:04:38 <andythenorth> V453000: it's getting that way 19:04:43 <V453000> :P 19:04:48 <andythenorth> running out of copy-paste options :( 19:05:00 <andythenorth> I am copy-pasting CHIPS 19:05:06 <andythenorth> but most of CHIPS is reused FIRS :P 19:05:18 <andythenorth> V453000: draw me a bulk terminal? 19:05:24 <V453000> .. 19:05:32 <andythenorth> buildings are piss easy, only one angle 19:05:36 <V453000> I am getting my brain demolished by recolour sprites atm 19:05:47 <andythenorth> I can even do the shading, just do me an outline of stuff 19:05:50 <V453000> might draw coffee next week 19:05:54 <planetmaker> andythenorth, what do you mean with 'taking from aluminum plant'? 19:05:57 <andythenorth> I have zero inspiration right now for drawing 19:06:04 <V453000> hm will see about them buildings 19:06:45 <andythenorth> planetmaker: the *big* triangle shed here http://hg.openttdcoop.org/firs/raw-file/8e07d0b638ac/src/graphics/industries/aluminium_plant_1.png 19:06:54 *** bb10 [~bb10@bb10x.org] has joined #openttd 19:06:55 <andythenorth> sprites 9-11 19:06:57 *** bb10 [~bb10@bb10x.org] has quit [] 19:07:07 <planetmaker> ah, those. Well... yes... not sure 19:07:23 <planetmaker> Bulk terminals - in my imagination - are rather open and roofless 19:07:37 <planetmaker> except the containers / silos which you already show :-) 19:08:52 <andythenorth> this one is pretty neat: http://www.dbtmuuga.ee/public/start_images/2.jpg 19:09:00 <Alberth> http://www.e-crane.com/case-studies/sherwin-alumina/ 19:09:24 <planetmaker> nice image, andythenorth. Proves your point :D 19:09:56 <andythenorth> http://www.soeters-oostwouder.com/admterneuzen.jpg ? 19:10:01 <Eddi|zuHause> Alberth: that is not a bulk terminal 19:10:28 <andythenorth> Eddi|zuHause: why not? 19:11:29 <planetmaker> http://www.systemsnavigator.com/sn_sales/MineralCameron.jpg 19:11:38 <andythenorth> need a big crane :) 19:11:40 <andythenorth> http://www.tt-forums.net/viewtopic.php?p=1062343&sid=71a169ba84d56ea05164ac0b809445f5#p1062343 19:11:47 <andythenorth> seems MB is ahead of me :) 19:11:53 <maddy_> semaphore vs electric is just for looks, right? makes no difference functionally, and can mix them up? 19:13:25 <andythenorth> this terminal needs to build more on land 19:16:01 <Alberth> maddy_: indeed 19:18:02 <maddy_> good stuff, logic signals are coming soon guys, time to stop for today 19:32:52 *** LordAro [~LordAro@host217-43-119-51.range217-43.btcentralplus.com] has quit [Remote host closed the connection] 19:33:26 *** LordAro [~LordAro@host217-43-119-51.range217-43.btcentralplus.com] has joined #openttd 19:33:52 *** flaa [~flaa@89.100.79.103] has quit [Quit: leaving] 19:35:10 * andythenorth making bloody industries :P 19:35:46 <MNIM> Ah. busy with the livestock factories? 19:36:30 <andythenorth> lol 19:36:39 <Xaroth|Work> planetmaker: I re-worked openttd-admin.py .. should behave a lot smoother now .. think you'll like what it can do. 19:38:05 * TWerkhoven likes it 19:38:26 <Xaroth|Work> o/ TWerkhoven 19:38:30 <TWerkhoven> ello 19:38:44 <Xaroth|Work> always wanted to make something with urwid 19:39:13 <Xaroth|Work> but this should also show 90% of the stuff one would need for making other interfaces, like IRC bots :) 19:39:28 <TWerkhoven> hehe 19:39:36 <TWerkhoven> i just got rcvchat working with your events 19:42:28 <planetmaker> :-) 19:42:54 <TWerkhoven> btw, previous incarnation of openttdadmin.py would choke on clients quitting, did you know that? 19:43:15 <Xaroth|Work> it would choke on a lot of things :P 19:43:19 <Xaroth|Work> hence the re-work 19:46:08 <TWerkhoven> this one handles it fine yes 19:48:24 <Xaroth|Work> chat should also be displayed more sanely 19:48:56 <Xaroth|Work> and the clients and company list now show in a table form 19:49:02 <TWerkhoven> actually chatting crashes it 19:49:16 <Xaroth|Work> it does? hm 19:49:35 <TWerkhoven> typeerror, _chat() takes exactly 7 args (6 given) 19:50:07 <Xaroth|Work> er, I think you're using an old trackingclient; that one's updated as well 19:50:18 <Xaroth|Work> events.chat now sends the client object if it's available 19:50:27 <TWerkhoven> ah 19:50:28 <Xaroth|Work> (the 7th arg) 19:50:31 <TWerkhoven> fair enough 19:50:51 <TWerkhoven> i take it it sends the same with clientjoin/quit? 19:51:59 <Xaroth|Work> with join/quit it's slightly different 19:52:08 <Xaroth|Work> it sends the raw clientID if it doesn't know the client 19:52:12 <Xaroth|Work> else it sends the client object 19:52:20 <Xaroth|Work> so an isinstance(client, (long, int)) can filter those out 19:54:42 * TWerkhoven updates trackingclient too 19:54:53 <TWerkhoven> before i base too much on the old version 19:55:20 <Xaroth|Work> btw, technically openttd-admin.py will work without having libottdadmin2 actually installed, as it'll inject the proper path if it's available (if ../libottdadmin2/ exists) 19:55:51 <Xaroth|Work> but it'll give a warning for display (it'll appear when you close it again) 19:57:09 <TWerkhoven> i should probably do the same, fail properly if it cannot find libottdadmin2 19:57:17 <TWerkhoven> instead of just generic supybot error 20:03:42 <andythenorth> http://www.flickr.com/photos/temuulenb/with/8063850009/ 20:06:43 <Alberth> nice photos 20:08:25 <V453000> no slugs 0/10 20:11:46 <Rubidium> doesn't like like high speed or something 20:12:55 <planetmaker> nice photos, andythenorth 20:13:03 <andythenorth> not mine :) 20:13:08 <andythenorth> they are pretty epic though 20:13:15 <andythenorth> mongolia for r30k? 20:13:59 <V453000> sure send us a post card :P 20:14:59 <andythenorth> some of these new bulk terminal layouts look ugly on minimap :( 20:15:10 <andythenorth> minimap prettiness is very important 20:15:29 <Alberth> apparently :) 20:15:34 <TWerkhoven> openttd-admin.py doesnt seem to display players creating new companies 20:15:41 <TWerkhoven> joining spectators or existing companies works fine 20:16:04 <TWerkhoven> is that expected behaviour? 20:17:32 <Xaroth|Work> ah, yeh, not yet implemented that part 20:18:29 <andythenorth> ho ho, a bulk terminal http://www.railpictures.net/viewphoto.php?id=447318&nseq=96 20:18:33 <andythenorth> that Cat loader is *big* 20:22:34 <MNIM> Ehh. Wheels still seem to be less than one story tall. 20:26:42 <frosch123> night 20:26:45 *** frosch123 [~frosch@frnk-590f54f1.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 20:29:42 <V453000> LOL since when does he have that quit quote 20:30:01 <TWerkhoven> for a few days at least 20:30:03 <planetmaker> at least yesterday. then I noticed :-) 20:30:29 <V453000> :) 20:30:54 <Bad_Brett> so V453000, did you came up with any ideas for andy's truck set? 20:31:09 <V453000> cant say I care about trucks :) 20:31:31 <V453000> but when it comes to heqs, they are so slow that it is too boring for me 20:31:32 <TWerkhoven> since before 1.3.2 became the stable release 20:31:37 <Bad_Brett> but he said he can't make it without you 20:31:45 <V453000> I didnt hear that :> 20:31:46 *** HerzogDeXtEr1 [~Flex@i59F6CAA0.versanet.de] has joined #openttd 20:31:52 <andythenorth> I said I can't make the space truck version 20:31:53 <andythenorth> without V453000 20:32:01 <V453000> makes sense 20:32:01 <Bad_Brett> oh yeah 20:32:04 <Bad_Brett> that's the one 20:32:16 <V453000> wtf is a space truck anyway 20:33:26 <Eddi|zuHause> if YOU don't know, nobody will :p 20:34:12 <andythenorth> ? http://fc00.deviantart.net/fs71/f/2011/159/5/e/nyan_truck_by_kitty4president-d3ie7wk.png 20:34:26 <andythenorth> actual nyancat looks a bit truck shaped 20:34:42 <planetmaker> omfg! 20:35:50 <Arkabzol> ahaha 20:35:56 <Arkabzol> nyan truck 20:36:29 <MNIM> Heh. whenever I hear nyancat I always think of a couple of friends of mine. 20:36:42 <MNIM> they have this huge mural of it in their living room. 20:36:47 <MNIM> it's /awesome/ 20:37:06 *** HerzogDeXtEr [~Flex@i59F6A859.versanet.de] has quit [Ping timeout: 480 seconds] 20:47:12 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 20:53:55 *** DarkAce-Z [~BillyMays@50.107.55.36] has joined #openttd 20:57:07 *** DarkAceZ [~BillyMays@50.107.55.36] has quit [Ping timeout: 480 seconds] 21:01:39 <Arkabzol> How can I find out about the buildings and what kind of stats they have? 21:02:04 <planetmaker> query tile tool? 21:04:46 <Arkabzol> Where is that? >_< 21:04:59 <planetmaker> right most button 21:05:02 <planetmaker> main toolbar 21:06:36 *** Arkabzol [~Arkabzol@c-40cce555.018-390-73746f39.cust.bredbandsbolaget.se] has quit [Remote host closed the connection] 21:07:01 *** Arkabzol [~Arkabzol@c-40cce555.018-390-73746f39.cust.bredbandsbolaget.se] has joined #openttd 21:07:14 <Arkabzol> Sorry. My IRC client acted up. 21:07:25 <Arkabzol> But yeah. The big question mark button. Of course... 21:07:25 <planetmaker> <planetmaker> right most button 21:07:25 <planetmaker> <planetmaker> main toolbar 21:07:31 <planetmaker> ok :-) 21:08:11 *** Malinux- [~malin@149.174.189.109.customer.cdi.no] has joined #openttd 21:08:50 <Malinux-> openttd 1.3.2 Ubuntu 12.04.2 suddenly pauses without me hitting the pause-button. Someone know where to look? I have not recently added any new-grfs 21:09:13 <LordAro> sounds odd, newgrfs wouldn't affect that 21:09:20 <LordAro> you touching the keyboard at all? 21:09:38 <Malinux-> noe. just using external mouse 21:09:43 <Malinux-> *no 21:09:43 <andythenorth> autosave? 21:09:56 <Malinux-> hm.. does autosave pause the game? 21:10:33 <Malinux-> It's very odd. I have played many hours today and the last days and this has never happend before 21:10:52 <Malinux-> ran openttd -d for debug, but nothing in therminal when it just entered pause-mode 21:11:44 <Malinux-> tried to not touch anything. it stills happens 21:14:14 <Malinux-> hm, it could be another program running using a lot of resources. I quit the program and it doesen't just pause any more. Maybe too early to be sure 21:15:17 <planetmaker> Malinux-, you didn't join a multiplayer game? Or used a game script? 21:15:27 <andythenorth> bouys are boring 21:15:48 *** Pereba [~UserNick@187.59.233.118] has quit [Quit: mirc? hexchat? quassel? smuxi? xchat? icechat? etc.. pff, AdiIRC is the next kick-ass irc client! [www.adiirc.com]] 21:15:58 <andythenorth> can't the game just cache some linkgraph for ship routing? 21:16:14 <andythenorth> I suppose it would have to be updated whenever station or terrain alters 21:16:22 *** SamanthaD [~SamanthaD@c-98-248-25-134.hsd1.ca.comcast.net] has joined #openttd 21:16:26 <planetmaker> that, andythenorth 21:16:43 <planetmaker> it's a way of laying tracks for ships :-) 21:17:17 <andythenorth> do ships calculate route every tick? 21:17:25 <andythenorth> or do they cache for a certain period? 21:17:26 <planetmaker> every tile border 21:17:33 <planetmaker> but yapf does have a cache 21:17:36 <andythenorth> wondering if the game can auto-bouy 21:17:48 <andythenorth> give the lighthouses some purpose? :P 21:17:55 <planetmaker> haha :-) 21:18:34 <Arkabzol> I like how the AdiIRC quit message doesn't mention weechat :-) 21:19:03 *** tokai|mdlx [~tokai@port-92-195-90-238.dynamic.qsc.de] has joined #openttd 21:20:41 <Xaroth|Work> or irssi 21:20:54 *** SamanthaD [~SamanthaD@c-98-248-25-134.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 21:21:03 <Malinux-> planetmaker: no. I have to date never played openttd with multiplayer :( 21:21:33 <Malinux-> planetmaker: the odd thing is. I quit tv-maxe and it's not randomly pause it self anymore 21:22:04 <planetmaker> probably that programme used all your cpu 21:22:24 <Malinux-> planetmaker: I think it did... 21:22:59 <Malinux-> Arkabzol: weechat is cool :) 21:24:50 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 21:25:13 <Malinux-> from one to another. will it be possible someday in the future to have the airports as objects to actually work? 21:25:34 <Malinux-> or have several planes on final at the same time, as in the real world? 21:25:50 <V453000> important features 21:26:28 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has quit [Quit: andythenorth] 21:28:00 <Malinux-> V453000: yes, but it's not easy to program such things I belive 21:28:16 <Malinux-> but if it's possible it would mean more effective airports 21:28:31 <V453000> which isnt really anyhow useful 21:28:41 <V453000> especially considering the effort 21:29:41 *** Pereba [~UserNick@187.59.233.118] has joined #openttd 21:29:47 <Xaroth|Work> TWerkhoven: adding the creating-new-company bit now 21:29:57 <Malinux-> so the effect is so little it's not worth doing it? 21:30:48 <planetmaker> "worth doing" is highly subjective 21:30:51 <TWerkhoven> :) 21:31:32 <planetmaker> the game lives from people seeing something and then saying "eh, can't be too difficult to add XXX" 21:31:42 <planetmaker> and then actually trying to add it 21:31:56 <planetmaker> (instead of waiting someone else doing it) 21:32:04 <TWerkhoven> and not giving up once they see the sourcecode 21:32:08 <planetmaker> ^ 21:32:15 <Xaroth|Work> 23:31:58 ] income 18446744073709551424 21:32:16 <Xaroth|Work> heh 21:32:18 <Xaroth|Work> whooops 21:32:33 <planetmaker> income measured in sand corns? 21:32:47 <TWerkhoven> uint16 vs uint32 was it not? 21:33:17 <Xaroth|Work> yep 21:33:22 *** DarkAce-Z is now known as DarkAceZ 21:33:25 <Xaroth|Work> struct("Q") vs struct("q") for python 21:33:42 <Xaroth|Work> unsigned long long vs signed long long 21:34:11 <Xaroth|Work> Money vars are sent in the openttd code as if they are unsigned, even though it's not 21:34:15 <Xaroth|Work> confusing++ 21:34:34 <planetmaker> not? 21:34:59 <Eddi|zuHause> money is int64 with an overflow-protection 21:35:21 <Xaroth|Work> p->Send_uint64(company->money); 21:35:48 <Eddi|zuHause> might be a bug then 21:36:14 *** namad7 [~aaaaa@pool-96-236-139-72.pitbpa.fios.verizon.net] has quit [Read error: Connection reset by peer] 21:36:22 <Xaroth|Work> well it shouldn't matter that much tbqfh, as long as you unpack it properly :P 21:36:37 <Xaroth|Work> and not assume that if it's sent as an uint64, that you should unpack it as an uint64 21:36:43 <Xaroth|Work> 23:36:02 ] income -767 21:36:46 <Xaroth|Work> much better :) 21:37:34 *** namad7 [~aaaaa@pool-96-236-139-72.pitbpa.fios.verizon.net] has joined #openttd 21:37:43 <Malinux-> I don't say it's easy to as I know how difficult things could be. :) 21:38:09 <Xaroth|Work> TWerkhoven: any other quick suggestions for openttd-admin.py ? 21:38:10 <Malinux-> in my dreams I can dream of impossible things to happend :) 21:38:24 <planetmaker> Malinux-, it's not even like no-one has yet tried to implement NewGRF airports. It's... just not completely finished 21:38:35 <planetmaker> and that guy is not around any longer 21:38:49 <planetmaker> basically it's a matter of introducing user-definable state machines 21:39:25 <Eddi|zuHause> hm, how would one translate "Silberbacken" into english? 21:39:45 <planetmaker> can you translate it for me into German? ;-) 21:40:15 <planetmaker> I've no clue as of what it would describe. Unless there's a "c" too much 21:40:20 <Eddi|zuHause> http://file1.npage.de/006227/92/bilder/shoot13-0711-le-db1442_6.jpg 21:40:25 <planetmaker> or you fell into a bottle of liquid silver 21:41:12 <Eddi|zuHause> the "Talent 2", colloquially "Hamsterbacke", painted in silver 21:41:20 <planetmaker> you mean... I should recognize a face and see the ... right :-) 21:41:50 <planetmaker> "silver cheek" 21:41:57 <Malinux-> is not around any longer, as in dead or not into openttd anymore? I hope the last :) 21:42:14 <planetmaker> the latter, yes 21:42:18 <Malinux-> :) 21:42:47 <Eddi|zuHause> from another angle: http://file1.npage.de/006227/92/bilder/shoot13-0711-le-db1442_1.jpg 21:42:50 <Malinux-> I have to go to bed, but maybe I am back another day for other wishes :p :) 21:43:10 <Malinux-> * other almost impossible wishes 21:43:11 <Eddi|zuHause> i think "silver cheek" loses something in translation 21:43:36 *** Progman [~progman@p57A1A7C0.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:47:25 <planetmaker> good night 21:47:31 <TWerkhoven> sleep well 21:51:12 *** SamanthaD [~SamanthaD@c-98-248-25-134.hsd1.ca.comcast.net] has joined #openttd 21:51:19 <SamanthaD> \o/ 21:51:43 <Terkhen> good night 21:51:47 <SamanthaD> nigh 21:52:32 <Xaroth|Work> TWerkhoven: syncing the latest additions now 21:52:47 <Xaroth|Work> includes the fix for negative income/value for company economy stats 21:53:21 <TWerkhoven> :) 21:58:26 <Xaroth|Work> http://www.tt-forums.net/viewtopic.php?f=33&t=51854&p=1092718#p1092718 :) 22:06:30 *** LordAro [~LordAro@host217-43-119-51.range217-43.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:20:35 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 22:28:21 <Supercheese> Hmm, newgrf nearby station names seem to override all other naming methods (Town Heliport, Town Docks, etc.) 22:31:53 *** sla_ro|master [~sla.ro@85.186.160.35] has quit [] 22:37:06 <Supercheese> what is action 0 property 24? 22:37:36 <Supercheese> wiki is very slow 22:38:53 <Supercheese> nearby station name, right 22:39:57 <Arkabzol> Hrm 22:40:55 <Arkabzol> Interesting how your rating with the local authority goes quite quickly from max to "can't let you do that" 22:41:30 <Arkabzol> Not sure I agree with it... 22:41:35 <Supercheese> I just disable local authority entirely 22:41:47 <Supercheese> since I compile custom binaries 22:43:15 <Supercheese> maximum sandbox 22:46:57 <SamanthaD> I love how the local authority is just fine with you plastering the entire countryside with layers upon layers of tracks but god help you if you cut down a tree ;) 22:47:39 <Supercheese> treehugging commies :P 22:48:03 <SamanthaD> Yes, but they only like NEW trees! 22:48:33 <SamanthaD> "Listen, if you want to get on our good side you'd better cut down that old growth forest over there and replace it with something, you know, more up-to-date!" 22:51:41 <Arkabzol> I'm playing a Sweden scenario, so there's forest absolutely everywhere... 22:54:48 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 22:57:11 <Bad_Brett> oh some nice activity going on here 22:57:20 <Supercheese> salve, amice 22:58:06 <Bad_Brett> good, thank you 22:58:51 <Bad_Brett> Arka, are you from Sweden? 22:59:11 <Bad_Brett> Supercheese: Any new eye candy? 22:59:31 <Supercheese> I've got 4x zoom sprites for the emergency vehicles coming 22:59:43 <Supercheese> have to sort out the 8bpp masks 23:01:04 <Bad_Brett> What software are you using? 23:01:06 <Supercheese> trying to write an OTTD patch atm 23:01:08 <Supercheese> Sketchup 23:01:11 <Supercheese> for renders 23:01:28 <Supercheese> GIMP for general raster editing 23:01:59 <Bad_Brett> can't you just do a blue material in sketchup with 100% self-illumination and remove antialiasing? 23:02:28 <Bad_Brett> that's how i create my masks 23:02:37 <Supercheese> I want action colors though 23:02:40 <Supercheese> blinky lights 23:03:40 <Bad_Brett> are you doing it in 8bpp or can that actually be done with 32bpp sprites? 23:03:54 <Supercheese> 32bpp sprite, 8bpp mask with action colors in the mask 23:03:57 <Supercheese> figure should work 23:04:19 <Ristovski> Dudes 23:04:20 <Bad_Brett> are you using company colors? otherwise it seems easier to do a simple animation 23:04:21 <Ristovski> http://0xADC22D21 23:04:23 <Ristovski> actual link 23:04:29 * Ristovski mad linux haxor 23:05:00 *** wakou2 [~stephen@host86-179-100-196.range86-179.btcentralplus.com] has quit [Quit: Konversation terminated!] 23:05:11 <Supercheese> some vehicles will also have CC 23:06:11 <Bad_Brett> CC that blinks? 23:06:24 <Supercheese> no, CC paint schemes as well as flashing lights 23:06:46 <Supercheese> see current tow truck sprites 23:06:54 <Bad_Brett> link? 23:07:24 <Supercheese> ehm 23:07:32 <Supercheese> load the grf and build one? :P 23:07:55 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=26&t=56780#p972473 23:08:01 <Bad_Brett> :) 23:08:17 <Bad_Brett> anyway, if the flashing lights won't be in CC, it seems easier to do a simple animation and only use masks for paint schemes... in my opinion that is :) 23:09:08 <Supercheese> I don't think the models I'm rendering would be easy to give animated lights to 23:09:52 * Supercheese is not really a 3d modeler 23:10:08 <Bad_Brett> maybe not... i've never used sketchup so i can't help you there really 23:10:21 <Supercheese> I like sketchup because it is very easy to use 23:10:29 <Supercheese> no silly features and weird UI like blender 23:10:39 <Bad_Brett> i hate blender as well 23:10:45 <Bad_Brett> tried to learn it, but gave up 23:10:50 <Supercheese> blender is un-usable 23:11:01 <Bad_Brett> have you tried AutoCAD? 23:11:09 <Bad_Brett> that program is a mess 23:11:25 <Supercheese> It's not really for rendering 3d models, right? 23:11:31 <Bad_Brett> luckily no 23:11:43 <Supercheese> more like drafting engineering drawings 23:11:47 <Bad_Brett> but it takes like five clicks to draw a simple line 23:12:39 <Bad_Brett> i guess it gets better if you learn the keyboard shortcuts but it's still frustrating 23:12:47 <Supercheese> should only take two, if your start and endpoint are snapped-to some feature 23:12:56 <Supercheese> well, plus 1 to activate the line tool 23:13:28 <Bad_Brett> yeah but then you have to right-click, select"quit line edit mode" and press Enter or something like that 23:13:36 <Supercheese> O_o 23:13:40 <Bad_Brett> yep... 23:13:46 <Bad_Brett> and the weird thing is 23:13:47 <Supercheese> I don't recall that being necessary 23:13:59 <Bad_Brett> that i've been using 3ds max since i was 15 years old 23:14:58 <Supercheese> ugh 23:15:03 <Supercheese> I'd rather just patch FIRS 23:15:06 <Supercheese> -_- 23:15:13 <Bad_Brett> heh 23:15:21 <Supercheese> ottd source is difficult 23:15:31 <Bad_Brett> yeah 23:15:35 <Bad_Brett> i gave up 23:15:39 <Bad_Brett> on that 23:15:44 <Supercheese> it's very easy to remove things you don't like 23:15:45 <Bad_Brett> i have too much other things going on 23:15:49 <Supercheese> very hard to add new features 23:16:13 <Bad_Brett> like getting the extra turning angles to work 23:16:22 <Supercheese> although that axiom applies almost anywhere :P 23:17:12 <Bad_Brett> well, luckily, a designer knows perfection is achieved, not when there's nothing left to add, but when there's nothing left to take away ;) 23:17:35 * Supercheese always hears that quote in Nimoy's voice, thanks to Civ4 23:18:10 <Bad_Brett> :D 23:19:31 <Bad_Brett> anyway, if you become a source code guru, please create a solution for those curved tracks, because i'm gonna need them... looks like my locomotives derail at every curve :P 23:19:57 <Supercheese> curved tracks are easy to hack in 23:20:03 <Supercheese> not easy to code well :P 23:20:33 <Supercheese> crude newobject overlapping tiles can hack in curved tracks 23:20:42 <Supercheese> don't even need to patch the game 23:21:19 <Bad_Brett> really? how does it work? 23:21:37 <Supercheese> it works glitchily :P 23:22:19 <Bad_Brett> define glitchily 23:22:41 <Supercheese> http://www.tt-forums.net/viewtopic.php?f=26&t=58884&p=1065014#p1065014 23:22:49 <Bad_Brett> the tt community is infamous for screaming "GLITCH!!!!" every time a sprite is two pixels off 23:22:51 <Supercheese> That grf does overlapping tiles I believe 23:23:19 <Supercheese> Oh wait, maybe that's not the one 23:24:12 <Supercheese> although I believe it is 23:24:34 <Bad_Brett> my entire grf is based on overlapping tiles, and i even experimented with curved tracks, but foundations made it impossible if i remember correctly 23:25:43 <Supercheese> well, the crude way is to have every possible combination of curves drawn as an overlapping newobject, and you place them beside the hard-angle tracks 23:25:58 <Supercheese> of course, that's rife with problems, but would work in many cases 23:26:47 <Supercheese> well, "work" 23:29:01 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 23:29:27 <Supercheese> I would not recommend it 23:29:28 <Bad_Brett> it sounds a bit glitchy, yes :) 23:30:14 <Bad_Brett> sooner or later someone will hopefully get frustrated that my trains derail and make nice patch 23:30:27 <Supercheese> we need your train grf first, eh? ;) 23:31:10 <Bad_Brett> it's coming... when i get some new hardware 23:31:31 <Bad_Brett> estimated rendering time for a single locomotive is 50 hours 23:31:41 <Supercheese> yikes, how many frames for the animation? 23:31:53 <Supercheese> and how many views? more than 8 I take it? 23:32:13 <Bad_Brett> 256 views 23:32:44 <Supercheese> Yikes 23:32:47 <Bad_Brett> + maybe 16 frames for animations 23:33:27 <Bad_Brett> of course, wagons will need even more sprites 23:33:48 <Bad_Brett> depending on if they are loaded 23:34:09 <Bad_Brett> basically it will be 128 right turns and 128 left turns 23:34:30 *** Pereba [~UserNick@187.59.233.118] has quit [Quit: ~ AdiIRC Astro - www.adiirc.com ~] 23:35:05 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 23:36:19 <Bad_Brett> each sprite is then split up in 16 smaller sprites 23:36:19 <Supercheese> combinatorial expansion 23:36:19 <Bad_Brett> so the total sprite count for a single locomotive will be around 10 000 sprites :) 23:36:19 <Bad_Brett> luckily, the file size is not as big as you would expect 23:36:19 <Supercheese> your grf will end up with a larger filesize than zBase at this rate 23:36:19 <Supercheese> oh? 23:36:43 <Bad_Brett> my test locomotive is 12 mb, and those sprites haven't been cropped at all, so i expect a much smaller filesize 23:47:23 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 23:48:05 <Supercheese> Hmm, I wonder if there's any easier-to-understand documenting of the OTTD station naming algorithm 23:49:41 *** DarkAceZ [~BillyMays@50.107.55.36] has quit [Ping timeout: 480 seconds] 23:49:58 <Bad_Brett> what's the problem? 23:50:03 <Supercheese> It seems to start with a large pool of available names and slowly remove some? 23:51:56 <Supercheese> blah 23:52:01 <Bad_Brett> no idea 23:52:12 <Bad_Brett> :) 23:53:04 <Arkabzol> millibits? 23:53:12 *** Ristovski [~rafael@ppp-seco11pa2-46-193-128.78.wb.wifirst.net] has quit [Quit: Leaving] 23:53:57 <Supercheese> be way easier to fork FIRS 23:54:48 <Arkabzol> How can something be less than a bit? 23:55:09 <Supercheese> mb vs. MB, eh? 23:55:28 <Supercheese> I say we should use hectobytes 23:55:44 <Arkabzol> Capitalisation is important as fuck 23:55:51 <Arkabzol> m, M, b and B all have distinct meanings 23:56:13 <Supercheese> hB 23:56:24 <Supercheese> or daB 23:56:29 <Supercheese> fun units 23:58:06 <Arkabzol> The "hecto-" prefix reminds me of apples 23:58:37 <Arkabzol> Because that's the only use of it I see. Apples in hectograms.