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00:38:18 *** Supercheese [~Superchee@98.145.153.126] has joined #openttd 00:38:56 <Supercheese> Huzzah, patch finally working 00:52:47 <Supercheese> time to celebrate 01:13:40 <SamanthaD> what patch? 01:22:52 *** montalvo [~montalvo@macbook60.icrar.org] has joined #openttd 01:23:59 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 01:46:13 *** frodus [~frodus_de@static243-243-8.mimer.net] has joined #openttd 01:46:21 *** frodus [~frodus_de@static243-243-8.mimer.net] has quit [] 01:51:49 *** JGR [~JGR@host81-129-253-227.range81-129.btcentralplus.com] has joined #openttd 01:52:39 *** JGR_ [~JGR@host86-156-147-120.range86-156.btcentralplus.com] has quit [Remote host closed the connection] 02:02:22 *** DDR [~chatzilla@S01060019dbe06285.vc.shawcable.net] has joined #openttd 02:08:38 *** Pereba [~UserNick@177.157.220.119] has quit [Quit: Looking for a new irc client? check www.adiirc.com for a new free, light, feature-rich and portable one.] 02:25:48 <Supercheese> SamanthaD: a source-code patch version of this grf: http://www.tt-forums.net/viewtopic.php?f=26&t=40523 02:25:56 <Supercheese> So it will work with any industry set 02:28:41 <SamanthaD> Oh, I like that a lot! 02:28:54 <SamanthaD> save me from having to do it by hand! 02:29:01 <SamanthaD> thanks! 02:30:50 *** Bad_Brett [~bad@78-69-118-27-no42.tbcn.telia.com] has quit [Quit: Nettalk6 - www.ntalk.de] 02:49:57 <Supercheese> Yeah, I think many people would like that feature, it seems everyone except the devs :P 02:50:43 <Supercheese> Now, which .cpp file deals with advanced settings... 03:06:32 <Supercheese> If I add a new advanced setting, do I have to bump the savegame version? 03:07:51 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 03:11:12 <Supercheese> ah, it seems NOW I have to edit english.txt 03:15:59 <SamanthaD> oh! 03:16:24 <SamanthaD> Supercheese: don't forget to edit src/table/settings.ini 03:16:37 <Supercheese> just what I'm currently doing :) 03:16:41 <SamanthaD> cool :3 03:16:54 <SamanthaD> I just merged a patch and had to tweak the settings so it's fresh on my mind 03:17:04 <SamanthaD> it's not working quite right though... have to debug it before I post it 03:19:27 <SamanthaD> also, I usually add 1000 to the savegame version to indicate that it's a patched version 03:21:31 <Supercheese> Oops, I should probably be writing this patch based on a clean ottd, rather than my already-custom-patched version -_- 03:30:25 <SamanthaD> :p 03:30:28 <SamanthaD> yeah, probably 03:30:36 <Supercheese> ah well 03:30:52 <Supercheese> it compiles now, I don't want to risk breaking something by cleaning the source :P 03:31:10 <Supercheese> I'll extract a proper patch once everything works 100% 03:31:19 <SamanthaD> got my "upstream" repo which feeds my patch repos (only one) which feeds my "play" repo that I combine all the patches together and actually play with 03:31:32 <SamanthaD> what other patches are you running? 03:31:51 <Supercheese> Show Vehicles in Tunnels and several custom, personal patches 03:32:06 <SamanthaD> ah 03:32:11 <SamanthaD> you should publish 'em! 03:32:17 <Supercheese> no, they're really silly 03:32:25 <Supercheese> like, "comment out this whole block" 03:32:39 <Supercheese> to get rid of some annoying "features" 03:32:54 <Supercheese> i.e. local authority denying you construction rights 03:32:55 <SamanthaD> aaaaah 03:33:02 <Supercheese> just commented out that check :P 03:33:03 <SamanthaD> THOSE HIPPIE BASTARDS! 03:33:17 <Supercheese> so I can give the finger to the authority and they can't do jack about it now 03:33:56 <Supercheese> I wouldn't even call it a "patch", per se 03:34:36 <SamanthaD> I've been contemplating a patch that makes it so that the local authority is harder to "buy off" with trees 03:34:48 <SamanthaD> possibly countering the difficulty with making them harder to PO with tree destruction 03:35:10 <SamanthaD> point is, the local authority is more of a nuisance that any player with 20-30k in the bank can pretty much ignore 03:35:32 <Supercheese> local authority restrictions should be disable-able in the settings, IMO 03:35:38 <SamanthaD> it would be more interesting if they were actually a feature that you had to really plan around 03:35:41 <SamanthaD> oh yeah! I agree 03:36:20 <SamanthaD> well... at least parts of it. What I would do is disable them caring about trees and remove their ability to prevent you from building stations but keep their ability to stop you blowing up buildings and roads 03:36:46 <Supercheese> Ah, now that I think about it, I think that's all my "patch" does 03:37:00 <Supercheese> I didn't comment out the restriction on destroying things, just building things 03:37:13 <SamanthaD> ah! 03:37:20 <Supercheese> because there is already a cheat for that: Magic Bulldozer! 03:37:31 <SamanthaD> I should write up the patch, complete with options, and post it! 03:37:40 <Supercheese> I think there is a patch, actually 03:37:43 <Supercheese> old-ish 03:37:46 <SamanthaD> hmm... 03:37:54 <SamanthaD> might be easier to write it from scratch 03:38:14 <Supercheese> http://www.tt-forums.net/viewtopic.php?p=645628 03:38:15 <SamanthaD> but if you could link me the old patch could be helpful in pointing to the apropos sections of code 03:38:35 <SamanthaD> okay 03:38:36 <Supercheese> ninja'd :P 03:38:42 <SamanthaD> not quite what I have in mind but useful! 03:38:44 <SamanthaD> thanks! 03:39:07 <Supercheese> yeah, would be better in the cheat menu 03:39:30 <SamanthaD> I dunno... I'd rather stuff it in the normal menu 03:39:46 <SamanthaD> but I'd balance the ease that it gives you with the difficulty that comes from it 03:40:10 <SamanthaD> as in, you can build stations no matter what but you can't bribe the city by planting trees, either 03:40:53 <SamanthaD> someone could exploit it by turning it on and off I guess but... 03:58:38 <Supercheese> Great success, patch seems to be working 100% 03:58:44 <SamanthaD> yay! 03:58:57 <Supercheese> now I have to figure out the savegame stuff 03:58:58 <SamanthaD> now to de-lace your custom patches :p 03:59:16 <Supercheese> I haven't touched saveload code 03:59:25 <SamanthaD> ah 03:59:33 <Supercheese> not sure if I have to 04:00:25 <SamanthaD> I'm not qualified to answer that question :p 04:09:04 <Supercheese> I guess if saveload is broken, that's not 100% 04:09:07 <Supercheese> >_> 04:12:44 <SamanthaD> oops! 04:16:39 <Supercheese> Well, the actual functionality looks good at least 04:16:49 <Supercheese> I'll have to ask devs about saveload stuff 04:17:11 <scshunt> nice, what sort of patch? 04:17:38 <Supercheese> should be a few dozen lines up in the IRC log 04:17:43 <Supercheese> scroll up a bit for a link 04:18:05 <Supercheese> well, not the first link you'll find, the second 04:18:28 <scshunt> Supercheese: the cliff's notes? 04:18:36 <Supercheese> Lemme mash the up arrow a bit 04:18:41 <SamanthaD> scshunt: it makes it so that stations are named by nearby industries 04:18:52 <Supercheese> SamanthaD: a source-code patch version of this grf: http://www.tt-forums.net/viewtopic.php?f=26&t=40523 04:18:56 <Supercheese> there we go 04:19:00 <scshunt> ah, cool 04:56:01 *** Eddi|zuHause [~johekr@p57BD5E10.dip0.t-ipconnect.de] has quit [] 04:56:17 *** Eddi|zuHause [~johekr@p5DC67D9C.dip0.t-ipconnect.de] has joined #openttd 05:01:01 *** Pecio [~fgh@acdn169.neoplus.adsl.tpnet.pl] has joined #openttd 05:17:32 *** Prof_Frink [~proffrink@199.68.113.87.dyn.plus.net] has quit [Remote host closed the connection] 05:47:16 *** mike-rg [~mike-rg@181.31.139.209] has joined #openttd 05:49:07 *** DDR [~chatzilla@S01060019dbe06285.vc.shawcable.net] has quit [Quit: DDR is not Dance Dance Revolution.] 06:20:24 *** _habnabit [~ferazel@carlotta.habnabit.org] has joined #openttd 06:23:02 <_habnabit> i'm using openttd trunk (g67cb7d4def7d2fb7d55071cf076bbaccc63e3802 with patches from the cargodist guy) and the loading behavior on trains seems wrong; two trains waiting for the same cargo type are filling up at the same rate, despite that 'use improved loading' is on. i don't _think_ the additional patches would affect this 06:23:13 <_habnabit> i suppose i should try with vanilla 1.3.2 06:25:50 <planetmaker> _habnabit, if you use trunk... what do you need the "patches from the cargodist guy"? 06:26:13 <_habnabit> https://github.com/ulfhermann/openttd 06:26:27 <planetmaker> yes... but why? That's integrated into trunk meanwhile 06:26:35 <planetmaker> you must be using a very old trunk 06:26:40 <_habnabit> hm 06:26:52 <_habnabit> svn r25640 06:27:04 <planetmaker> and indeed, exactly those patches for cargodist of course affect loading 06:27:34 <planetmaker> err... 25640? 06:27:42 <planetmaker> that has cargodist already without patches 06:28:28 <_habnabit> yeah; this repo is afaik additional bugfixes for cargodist. i'd been working on patches of my own built on cargodist before it got incorporated into trunk, which is why i've been using this repo 06:28:44 <_habnabit> i'm downloading 1.3.2 now though 06:29:05 <planetmaker> make all your work based on trunk. Not stable 06:29:15 <planetmaker> stable for instance, has no cargodist yet 06:29:19 <_habnabit> oh, right 06:29:27 <planetmaker> and patches based on stable... meh. Not useful 06:30:52 <_habnabit> oops, nachos time. back in a bit, and then i'll try r25734 06:32:01 <planetmaker> _habnabit, considering that cargodist is now in trunk, I would not recommend any longer to use ulf's repo for patches being based on. After all he can commit real fixes to OpenTTD trunk :-) 06:35:22 <wakou2> guys I have seen you use 'see' and 'tell' on here. Can't find any info and can't remember precisely the syntax, are they channel-specific? do I just do !seen username ? 06:36:22 *** HerzogDeXtEr [~Flex@i59F6D879.versanet.de] has joined #openttd 06:37:46 <_habnabit> planetmaker, haha, okay 07:07:22 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 07:09:22 <_habnabit> planetmaker, seems to be fine now. even tried rebasing my changes on top of the most recent trunk and it still looks good 07:09:28 <_habnabit> wonder what changed! 07:13:09 <planetmaker> @seen wakou2 07:13:09 <DorpsGek> planetmaker: wakou2 was last seen in #openttd 37 minutes and 47 seconds ago: <wakou2> guys I have seen you use 'see' and 'tell' on here. Can't find any info and can't remember precisely the syntax, are they channel-specific? do I just do !seen username ? 07:13:31 <planetmaker> it's channel-specific 07:13:41 <wakou2> planetmaker: Thanks! 07:15:33 <planetmaker> @help seen 07:15:33 <DorpsGek> planetmaker: (seen [<channel>] <nick>) -- Returns the last time <nick> was seen and what <nick> was last seen saying. <channel> is only necessary if the message isn't sent on the channel itself. 07:17:03 <planetmaker> also checkout /whowas 07:19:34 <V453000> /whowillbe 07:19:57 <planetmaker> rainbow-unicorn? 07:20:10 <V453000> who knows 07:20:24 <V453000> fuck I should make slug with 1 eye 07:20:31 <V453000> thats basically an unicorn 07:32:50 <planetmaker> nah. that's a cyclops 07:33:15 <__ln__> V453000: *a unicorn, not an 07:34:59 <V453000> asdf 07:35:11 <__ln__> you're welcome 07:35:27 <V453000> thanks. 07:35:43 <V453000> ok pm you win, horn. 07:36:56 <V453000> AND STUFF :DDDD 07:45:56 *** HerzogDeXtEr [~Flex@i59F6D879.versanet.de] has quit [Read error: Connection reset by peer] 07:51:19 *** SamanthaD [~SamanthaD@c-98-248-25-134.hsd1.ca.comcast.net] has quit [Quit: Leaving] 07:52:53 *** pugi [~pugi@dyndsl-178-142-073-238.ewe-ip-backbone.de] has joined #openttd 07:58:27 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Read error: Connection reset by peer] 07:59:08 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has joined #openttd 08:00:26 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has joined #openttd 08:16:19 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has joined #openttd 08:24:26 *** LordAro [~LordAro@host86-165-38-96.range86-165.btcentralplus.com] has joined #openttd 08:26:54 *** Pulec [pulec@unaffilated.amunak.net] has quit [Quit: Pulce sezrali] 08:29:15 *** Pulec [pulec@unaffilated.amunak.net] has joined #openttd 08:34:05 *** sla_ro|master [~sla.ro@85.186.160.35] has joined #openttd 08:40:18 *** szaman_ [szaman@merkury.cenzor.pl] has quit [Quit: Changing server] 08:45:04 *** Supercheese [~Superchee@98.145.153.126] has quit [Ping timeout: 480 seconds] 08:57:52 *** mike-rg [~mike-rg@181.31.139.209] has quit [Quit: WeeChat 0.3.8] 09:06:50 *** Supercheese [~Superchee@98.145.153.126] has joined #openttd 09:08:28 *** Supercheese [~Superchee@98.145.153.126] has quit [] 09:43:57 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 09:44:29 *** flaa [~flaa@89.100.79.103] has joined #openttd 09:45:53 *** z0mbie [~quassel@243.Red-81-33-254.dynamicIP.rima-tde.net] has joined #openttd 09:47:50 *** z0mbie [~quassel@243.Red-81-33-254.dynamicIP.rima-tde.net] has quit [] 10:00:48 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 10:08:51 *** andythenorth [~Andy@194.168.185.226] has joined #openttd 10:08:54 *** montalvo [~montalvo@macbook60.icrar.org] has quit [Quit: Textual IRC Client: www.textualapp.com] 10:08:59 <andythenorth> planetmaker: facepalm wrt translations :P 10:10:08 <planetmaker> :-) 10:10:35 <planetmaker> I heard rumors that the situation will improve in the near future ;-) 10:11:06 <planetmaker> oh... and I see what you mean :D 10:15:04 <V453000> andythenorth: you are doing new css for all openttdcoop webpages I heard 10:15:05 <V453000> :> 10:15:29 <planetmaker> starting with a decent redmine theme :D 10:16:29 <andythenorth> :( 10:16:32 * andythenorth back to work 10:16:32 *** andythenorth [~Andy@194.168.185.226] has left #openttd [] 10:17:02 <planetmaker> lol, we scared him :D 10:18:45 <V453000> :( 10:20:56 <V453000> QUIZ TIME 10:21:01 <V453000> find what is wrong in the following sentence 10:21:02 <V453000> [12:20] <+Stablean> <bug_sniper> sorry for distracting you with my boat crash 10:41:04 <planetmaker> 'boat' and 'distracting you' 10:41:17 <planetmaker> not sure about 'sorry' :-P 10:46:19 <V453000> how about "boat crash" 10:47:02 <planetmaker> :-) 10:54:09 *** Pereba [~UserNick@177.206.98.133.dynamic.adsl.gvt.net.br] has joined #openttd 11:29:21 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 11:32:30 *** t1488t [~id@37.140.99.39] has joined #openttd 11:33:59 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [Ping timeout: 480 seconds] 11:40:29 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 11:53:37 *** montalvo [~montalvo@macbook60.icrar.org] has joined #openttd 12:07:26 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has joined #openttd 12:25:45 <LordAro> oh hey, york uni sent me a free raspberrypi :) 12:26:05 <LordAro> so, now i've got 2 mostly unused rasppi's :L 12:26:38 <LordAro> any ideas as to what to do with them? :L 12:26:50 <__ln__> you could ping localhost 12:30:13 *** montalvo [~montalvo@macbook60.icrar.org] has quit [Ping timeout: 480 seconds] 12:30:26 <LordAro> sounds useful :p 12:31:38 <Xaroth|Work> make a bitcoin miner 12:31:53 <LordAro> yup, between 0.145ms and 0.165 delay :p 12:32:02 <LordAro> bitcoins scare me 12:32:23 <LordAro> i did try a while ago, but it confused me and i gave up :L 12:34:07 <Belugas> hello 12:34:10 <peter1138> hi 12:35:14 *** DanMacK [DanMacK@node-13603.pppoe.execulink.com] has joined #openttd 12:35:17 <Belugas> sir peter :) 12:35:21 <DanMacK> Hey all 12:35:32 <Belugas> sir Dan, welcome 12:36:14 <DanMacK> Anyone seen andy about? 12:36:32 <V453000> moo moooo moo mooo moo moo moo 12:36:33 <V453000> You have just witnessed cows going home. 12:37:02 <peter1138> On second thought, let's not go to #openttd. 'Tis a silly place. 12:37:30 <Belugas> hehehe 12:37:32 <DanMacK> @seen andythenorth 12:37:32 <DorpsGek> DanMacK: andythenorth was last seen in #openttd 2 hours, 20 minutes, and 59 seconds ago: * andythenorth back to work 12:37:42 <DanMacK> Dang it, missed him again 12:39:30 <LordAro> V453000 and planetmaker scared him off :p 12:40:00 <V453000> :> 12:40:03 <V453000> mu 12:41:01 <LordAro> mew: http://faqsmedia.ign.com/faqs/image/ani151.gif 12:45:43 <planetmaker> hey DanMacK :-) 12:46:08 <DanMacK> How goes it? 12:46:48 <planetmaker> quite well, I think. How about you? 12:47:01 <DanMacK> Can't complain 12:48:03 <planetmaker> :-) 12:55:01 <Terkhen> hello 12:55:53 *** montalvo [~montalvo@101.166.155.98] has joined #openttd 13:02:53 *** snorre_ [~snorre@c3D04BF51.dhcp.as2116.net] has joined #openttd 13:03:54 <LordAro> "dbg: [driver] extmidi: set volume not implemented" <-- how long has it been since this bit of code was touched? 13:04:03 *** Pecio [~fgh@acdn169.neoplus.adsl.tpnet.pl] has left #openttd [] 13:04:41 *** snorre [~snorre@c3D04BF51.dhcp.as2116.net] has quit [Ping timeout: 480 seconds] 13:05:06 <peter1138> LordAro, why? 13:05:29 <peter1138> We should probably just disable the volume control :) 13:05:31 <LordAro> because it's my only recognised music driver, and it's not working >< 13:06:50 <V453000> just disable sound altogether :> 13:08:35 <LordAro> and i can't get (lib)timidity to be recognised either 13:12:51 <peter1138> So what player are you trying to use with extmidi? 13:14:29 <LordAro> ... not sure 13:14:35 <LordAro> how do i set one? 13:16:50 <peter1138> hmm, default is timidity 13:17:52 <LordAro> ok, i managed to actually install libtimidity (rather than just timidity) but still no sound 13:18:08 <peter1138> libtimidity is a compile-time thing 13:18:34 <peter1138> does timidity work if you manually run it? 13:19:23 <LordAro> yup 13:19:43 <LordAro> "timidity gm_tt00.gm" works perfectly 13:21:51 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:22:10 * LordAro has to go afk, but will be back later 13:22:21 <LordAro> feel free to offer suggestions/debug in the mean time though :) 13:22:37 *** montalvo [~montalvo@101.166.155.98] has quit [Quit: Textual IRC Client: www.textualapp.com] 13:22:54 <LordAro> lack of documentation in the src/music/* files is shocking :p 13:25:06 *** Pensacola [~quassel@phys9212.phys.tue.nl] has quit [Remote host closed the connection] 13:28:02 <LordAro> wait, now it's working fine 13:28:17 <LordAro> maybe it wasn't getting initialised correctly? 13:28:40 <peter1138> probably a problem with access sound devices/mixers incorrectly 13:28:54 <LordAro> perhaps 13:29:29 <LordAro> but wait, my self complied version with libtimidity still doesn't work 13:29:34 *** ChubbyPitbull is now known as Guest3905 13:29:34 *** Guest3826 is now known as ChubbyPitbull 13:29:35 <LordAro> but the extmidi now does... 13:29:56 *** a_sad_dude [~virtuall@80.232.242.73] has quit [Ping timeout: 480 seconds] 13:30:57 *** smallfly [~smallfly@p5B284B29.dip0.t-ipconnect.de] has joined #openttd 13:31:24 <DanMacK> Hey smallfly 13:31:28 <smallfly> hey :) 13:34:40 <peter1138> i never used libtimidity 13:34:48 <peter1138> i had it installed once but ottd never picked it up 13:37:23 <LordAro> either way, i've seen reports about it for a while now, and libtimidity hasn't been developed for a while, perhaps it should be removed? 13:37:28 * LordAro -> proerply afk 13:39:23 <peter1138> it was added for an obscure platform anyway 13:42:45 <maddy_> I guess ability to enable/disable newgrfs on the fly for existing savegames has been asked like 100 times and has been determined as unfeasible? 13:43:47 <peter1138> it was possible but was specifically disabled 13:43:57 <peter1138> as it just-doesn't-work 13:44:10 <maddy_> yeah 13:45:47 <DanMacK> It was done to prevent people posting bug reports from them screwing up their games 13:46:37 <V453000> as a result more of them ask if it is possible ... big difference :) 13:46:48 <DanMacK> lmao 13:47:39 <planetmaker> V453000, yes, big difference 13:47:58 <planetmaker> saying "won't work" takes 3 seconds. Investigating a crash 3 hours :-) 13:48:16 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Read error: Operation timed out] 13:48:35 <V453000> ah you mean idiots posted reports without admitting they changed newGRFs 13:48:44 <V453000> myeah that is a problem :) 13:50:00 <planetmaker> similar to the guy yesterday... like "what newgrfs do I need to get XY? It works on server Z!". And after 20 minutes he admits to using a custom-compiled version specifically made for that server. Yeah... right 13:50:07 <V453000> :DDDDDDDDd 13:50:16 <V453000> true, didnt realize that option 13:50:33 <maddy_> just need to start a new game every time I discover some cool newgrf which I want to use :) 13:50:48 <V453000> that is the best way 13:50:58 <planetmaker> maddy_, yes. Alternatively you add the newgrf and destroy your current savegame. Sounds better? 13:50:59 <alluke> not 13:51:01 <maddy_> I know, I just never get to properly play a game to the end :) 13:51:05 <V453000> though I often change NUTS in running game :) 13:51:09 <alluke> i always shove newgrfs into my existing games 13:51:45 <peter1138> cool story 13:52:20 <alluke> havent broken anything yet 13:52:46 <maddy_> alluke: do you have custom version if it's disabled by default? 13:53:08 <alluke> that cab be done in openttd.cfg 13:53:12 <alluke> can* 13:53:44 <maddy_> doesn't make sense to me 13:53:54 <alluke> newgrf_developer_tools = true 13:54:07 <maddy_> oh, ok 13:54:23 <alluke> change from false to true and itll work 13:54:29 <planetmaker> alluke, and now please also explain all the possible consequences 13:54:37 <alluke> like? 13:54:38 <planetmaker> which newgrf changes to particularily avoid etc 13:54:45 <maddy_> I see people tried to keep this information from me... 13:54:49 <planetmaker> exactly. you don't know. And you don't explain 13:55:02 <alluke> well dont remove vehicle sets if you have vehicles from that set in use 13:55:35 <alluke> if i need to do that i always sell them before changing the grf 13:55:36 <planetmaker> I can give you an example where adding a vehicle set will cause that 13:56:20 <planetmaker> actually... where adding an airport set will. 13:56:31 <alluke> airport graphics? 13:56:38 <planetmaker> yeah. Surprised? 13:56:52 <alluke> ive changed airports many times without problems 13:57:01 <planetmaker> doesn't make it safe 13:57:28 <maddy_> alluke: sounds like you have just been lucky, there could be hidden consequences which aren't immediately visible 13:57:38 <planetmaker> I can give you a map, or prepare it, where adding opengfx+airports will disable all the other newgrfs. Because they want it 13:57:40 <alluke> maybe 13:57:47 <alluke> but i enjoy my luck as long as it lasts 13:57:47 <planetmaker> thus destroy your game 13:58:27 <maddy_> alluke: also you've gone against the official recommendations of the devs, thus...causing all kinda of bad karma which could come back at you 13:58:35 <planetmaker> as any newgrf can check for the presence or not-presence of any other newgrf, and any newgrf can disable itself or even any other, anything can happen 13:58:40 <planetmaker> in principle 13:59:02 <DanMacK> BBIAB 13:59:05 *** DanMacK [DanMacK@node-13603.pppoe.execulink.com] has quit [] 13:59:24 <planetmaker> mostly it is safe to add another vehicle set. or another station set. or another house set 13:59:43 <planetmaker> but there's no guarantee. for instance... houses often incorporate cargos and / or industries. 13:59:47 <planetmaker> and then *poof* 14:00:22 <maddy_> I understand the 'use as your own risk' concept, also understand why it's hidden/disabled by default 14:00:22 <planetmaker> besides... use set scenario_developer = true 14:00:30 <planetmaker> Unless you really develop newgrfs and test them 14:00:35 <alluke> i use that too 14:00:45 <planetmaker> it does the same for that purpose 14:01:09 <planetmaker> do you need newgrf debugging like showing their internal state? if not, then you don#t need the newgrf developer tools 14:02:34 <maddy_> ok, thanks for the info 14:03:03 <planetmaker> as a rule for games you want to play: don't remove newgrfs. Don't change or add NewGRFs which define cargos and / or industries 14:03:59 <alluke> am i horrible person if i have changed industry grfs? 14:04:04 *** HerzogDeXtEr [~Flex@i59F6D879.versanet.de] has joined #openttd 14:04:36 <planetmaker> alluke, you'll end up with a horrible game 14:04:39 <maddy_> alluke: yes, probably :( 14:04:50 <alluke> ouuch 14:04:55 <alluke> should i just hang myself? :( 14:04:59 <V453000> YES 14:04:59 <V453000> please 14:05:02 <V453000> that would be awesome 14:05:03 <planetmaker> two times cargo 'goods' which is different, though. invalid tiles. invalid cargos 14:05:07 <planetmaker> crashes 14:05:13 <planetmaker> all that then is very likely 14:05:32 <alluke> well the existing cargos on stations show up as invalid cargo sometimes 14:05:45 <V453000> I vote for hanging 14:05:50 <alluke> but they reduce with time 14:05:56 <maddy_> alluke: don't hang yourself, but if you want to make a patch which handles all newgrfs changes perfectly, so it can be safely enabled in trunk, do that 14:06:11 <planetmaker> http://wiki.openttd.org/NewGRF_Debugging <-- besides, maddy_ , we don't exactly hide it. But sure, we don't advocate it for people who just come and go like "want to change newgrfs!!!" 14:06:19 <alluke> ill give you the honor of greasing the rope 14:06:52 <maddy_> planetmaker: well...you did try to hide it a little bit :) 14:07:30 <planetmaker> http://wiki.openttd.org/NewGRF_FAQ#I_cannot_change_NewGRFs_in_my_game.2C_why.3F <-- and here 14:07:53 <alluke> if he really would want to hide it, it would be in an encrypted file which can be opened only with special application 14:08:26 <planetmaker> it's needed for newgrf development... so we couldn#t entirely remove it ;-) 14:08:46 <peter1138> 14:52 < alluke> havent broken anything yet 14:08:47 <V453000> JUST googling "openttd change newgrf" leads exactly to the pages planetmaker just linked 14:08:51 <peter1138> 15:05 < alluke> well the existing cargos on stations show up as invalid cargo sometimes 14:08:54 <peter1138> yeah lol 14:09:02 <planetmaker> :-) 14:09:05 <maddy_> V453000: yeah I don't google 14:09:13 <V453000> retarded or yes 14:09:17 <alluke> i dont count that as being broken because the invalid shit disappears within time 14:09:30 <peter1138> my machine blue screens all the time 14:09:39 <peter1138> i don't count it as broken cos it goes away when i press reset 14:10:06 <maddy_> good comparison 14:11:00 <peter1138> not really, just popped into my head 14:12:28 <alluke> every time i update my ottd i have to remove the universal binary with cleanmymac 14:12:58 <peter1138> what's left to run, if you removed it 14:13:40 <alluke> the intel version 14:14:09 *** Belugas [~belugas@00011985.user.oftc.net] has quit [Quit: On snow, everyone can follow your traces] 14:22:10 *** a_sad_dude [~virtuall@80.232.219.72] has joined #openttd 14:23:22 *** DanMacK [~Cyclone29@node-13603.pppoe.execulink.com] has joined #openttd 14:23:32 *** Superuser [~superuser@host86-186-234-102.range86-186.btcentralplus.com] has joined #openttd 14:23:35 <DanMacK> Back 14:23:39 <DanMacK> @seen Pikka 14:23:39 <DorpsGek> DanMacK: Pikka was last seen in #openttd 21 weeks, 5 days, 5 hours, 40 minutes, and 51 seconds ago: <Pikka> I do not want to watch a half-hour video for the one little piece of information I need and which probably isn't in there anyway 14:27:19 <planetmaker> alluke, universal binary... that's simply two or more binaries in one bundle... and why you would have to remove the others... no clue 14:27:27 <planetmaker> osx just picks the right one 14:27:37 <planetmaker> and that's the whole point of making them 14:27:41 <alluke> ik 14:27:56 <alluke> but keeping the ppc one is just waste of disk dpace 14:28:11 <planetmaker> yeah. 3MByte. On 500+GB. totally 14:28:25 <planetmaker> size of 1 mp3 file 14:28:38 <alluke> btw, when will ottd get icy coasts so you can set snowline to 0? 14:28:51 <planetmaker> just use opengfx+landscape ;-) 14:29:01 <alluke> does it have? 14:29:09 <planetmaker> have a look and see 14:29:11 <alluke> lemme take a look 14:29:15 <alluke> exiting :D 14:29:22 <maddy_> oh, all snow terrain? that would be really cool 14:29:35 <Tulitomaatti> inb4 ice roads 14:29:43 <planetmaker> I hope I didn't promise too much now :D 14:30:04 <alluke> you did 14:30:08 <alluke> the coats are still green 14:31:31 <planetmaker> tsk. you didn't set the proper parameters 14:31:42 <planetmaker> by default I don't enable stuff which glitches 14:32:06 <planetmaker> but yes... hm. I thought I had snowy coasts 14:32:15 <planetmaker> I guess... I can't vary that... hm 14:32:17 <planetmaker> hm 14:32:42 <planetmaker> I sure have the sprites 14:32:54 <alluke> thought it would look like this :( 14:32:55 <alluke> http://www-personal.umich.edu/~jensenl/visuals/album/2006/dunes/Img_7739.jpg 14:33:30 <peter1138> that would be major engine revamp 14:33:45 <alluke> instead i got this https://dl.dropboxusercontent.com/u/1004368/18yo_jasmin_in_shower.png 14:34:03 <V453000> perfect name :D 14:35:54 <DanMacK> lol 14:37:10 <maddy_> std::map::clear says the contained objects are destroyed, which I take to mean, that I don't need to explicitly use 'delete' on them? 14:38:11 <V453000> btw alluke at least the parameter does not say coasts will never be snowy 14:38:15 <V453000> because that would be too obvious 14:38:17 <V453000> :> 14:39:54 <__ln__> maddy_: in your case the map probably contains pointers, which are destroyed, but not the objects they point to. 14:40:49 <maddy_> __ln__: ok thanks, that was the info I needed, I will manually delete them then 14:48:35 <V453000> http://www.rouming.cz/roumingShow.php?file=-_Gecko_-______19.03.2013.jpg 14:48:54 <V453000> my day is complete 14:48:56 *** Belugas [~belugas@216.191.111.230] has joined #openttd 14:48:59 *** mode/#openttd [+o Belugas] by ChanServ 14:50:14 <V453000> behold, greater Canadian evil has arrived 14:50:37 <DanMacK> So I'm the Lesser Canadian Evil? 14:50:51 <V453000> +- 14:50:53 <Pinkbeast> I thought Harper was the greater Canadian evil 14:53:54 <DanMacK> No, he's the Greatest Canadian Evil 15:09:16 <scshunt> lol 15:09:32 <scshunt> DanMacK: I'm also, apparently, lesser Canadian vil 15:09:35 <scshunt> *evil 15:09:43 <scshunt> (and a Liberal, to boot) 15:16:13 <Rubidium> isn't the greatest Canadian Evil that hard maple syrup candy that doesn't contain any maple syrup? 15:18:54 <Pinkbeast> I fear you'll find in the rest of the world "maple flavour" is depressingly common. 15:21:07 * maddy_ shivers at the thought of all the evils that Canada has unleashed on the world... 15:21:51 <Pinkbeast> "Failure to burn down the White House again" 15:21:54 <scshunt> Pinkbeast: now I am sad 15:22:49 <scshunt> maple should be available to all 15:23:35 * Pinkbeast has a Canadian girlfriend (no, really) and she's very snooty about maple 15:35:56 *** a_sad_dude [~virtuall@80.232.219.72] has quit [Ping timeout: 480 seconds] 15:39:59 <Tulitomaatti> maple syrup mmmm 15:40:16 *** valhallasw [~valhallas@wirenat2.strw.leidenuniv.nl] has quit [Ping timeout: 480 seconds] 15:44:47 *** Prof_Frink [~proffrink@199.68.113.87.dyn.plus.net] has joined #openttd 15:45:11 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 15:50:05 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 15:51:22 <scshunt> Pinkbeast: lol 15:51:27 <scshunt> Pinkbeast: murrican, then? 15:54:52 <Pinkbeast> Hardly. British. 15:56:10 *** Virtulis [~virtuall@80.232.219.72] has joined #openttd 15:57:21 <scshunt> ah 15:59:02 <alluke> planetmaker: found the issue? 15:59:59 *** t1488t [~id@37.140.99.39] has quit [Ping timeout: 480 seconds] 16:12:21 *** DanMacK [~Cyclone29@node-13603.pppoe.execulink.com] has quit [] 16:16:51 <maddy_> which saveload file handles tracks, signals, and the like? 16:20:09 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has quit [Quit: reboot] 16:20:21 <peter1138> they're part of the map 16:23:43 <maddy_> ok that file makes no sense to me :) but np 16:27:07 *** frosch123 [~frosch@frnk-4d008228.pool.mediaWays.net] has joined #openttd 16:30:39 *** TrueBrain [~truebrain@ip82-139-82-247.lijbrandt.net] has joined #openttd 16:38:01 *** Eddi|zuHause [~johekr@p5DC67D9C.dip0.t-ipconnect.de] has quit [] 16:38:27 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 16:47:02 *** Progman [~progman@p57A1B884.dip0.t-ipconnect.de] has joined #openttd 16:48:06 <maddy_> how do I do a simple saveload which saves 4 ints? I see examples of saveloading objects 16:48:29 <maddy_> I still want to do an array, I mean, just that every 'object' is 4 individual values 16:51:04 *** pugi [~pugi@dyndsl-178-142-073-238.ewe-ip-backbone.de] has quit [] 16:52:44 <maddy_> actually just 2 would be enough.. 17:10:40 <Xaroth|Work> make a new chunk? 17:10:58 <Xaroth|Work> unless those objects are 'related' to something 17:11:05 <Xaroth|Work> then you might want to put it with those items 17:11:21 *** smallfly [~smallfly@p5B284B29.dip0.t-ipconnect.de] has quit [] 17:12:26 <maddy_> I made a new chunk 17:13:38 <Tulitomaatti> it seems i'm most likely to die of a heart disease or cancer (almost 50% of deaths in finnish male populace) 17:14:59 <__ln__> still, death is the number one killer 17:17:49 <Tulitomaatti> 60% of cyclists die! 17:19:37 <Xaroth|Work> 100% of people who drink water die. 17:21:28 <MINM> Dihydrogen oxide is dangerous, you know! 17:22:05 <Tulitomaatti> it causes deadly asphyxia when inhaled too much. 17:31:54 *** Superuser [~superuser@host86-186-234-102.range86-186.btcentralplus.com] has left #openttd [Leaving] 17:33:30 <frosch123> play more ottd 17:33:42 <frosch123> i have never heard of someone dieing of ottd 17:35:07 <__ln__> *dying 17:36:00 <MINM> Anyway, Tulitomaatti, I want to know, what happens to the other 40% of cyclists? 17:36:32 *** fjb [~frank@000158aa.user.oftc.net] has joined #openttd 17:36:38 <fjb> Moin 17:36:48 <frosch123> quak 17:36:59 <fjb> Quak frosch123 17:37:01 *** Wolf01 [~wolf01@host130-14-dynamic.5-87-r.retail.telecomitalia.it] has joined #openttd 17:37:07 <Wolf01> hello 17:37:14 <frosch123> MINM: they are cycling in time 17:37:45 <Wolf01> mmmh, I need a tardis box for my Lego @ work 17:38:14 <MINM> Why, Wolf01? getting too much? 17:38:20 <Wolf01> yeah 17:38:34 <alluke> :planetmaker: when will (rail)vehicles be able to change names and features with time? 17:42:01 <Tulitomaatti> MINM: apparently they just won't die. 17:44:20 <alluke> lol firetomato 17:46:21 <V453000> XD 17:46:37 <V453000> why the fuck would vehicles change names and features 17:46:44 <V453000> why not just introduce a new vehicle which has just that 17:48:04 <maddy_> oh your slugs don't evolve? 17:48:04 <Tulitomaatti> or, a way that would make it make sense would be that 40% of cyclists quite being cyclists before they die. 17:48:11 <Tulitomaatti> -e 17:48:27 <V453000> they do, they come in 3 various vehicle types 17:48:44 <V453000> but vehicle changing its name and features isnt the same vehicle anymore 17:49:04 <V453000> -> why not have it as a new one 17:50:11 <maddy_> sure, was just thinking, a slug (an animal?) could evolve...more so than say a regular non-fantasy engine 17:50:45 <frosch123> V453000: vehicles changing lengths when getting older? :p 17:50:59 <V453000> that just puts even more wtf to the suspicion that some ultra-realistic train set wants those features maddy_ 17:51:03 <V453000> frosch123: :DDDDD 17:51:38 <fjb> My car changed its length a few times. :( 17:52:28 <maddy_> alluke: I have a feeling the answer to a lot of 'when feature X becomes available' questions is 'when you code it' 17:52:36 <V453000> I am just enjoying my time waiting for alluke to come with some retarded answer :P 17:55:32 <alluke> it was just a thought 17:56:02 <alluke> when irl all vehicles of one type are converted to another type 17:56:20 <alluke> the old type disappears and theyre all that new type 17:56:27 <V453000> -> autoreplace? 17:56:31 <V453000> with expiring vehicles? 17:56:46 <alluke> hmm 17:56:48 <alluke> idd 17:57:02 *** Supercheese [~Superchee@98.145.153.126] has joined #openttd 17:57:08 <alluke> forgot that since i use vehicles never expire setting 17:57:55 <V453000> me too, annoying feature 17:58:52 <alluke> love when sunset paints the sky yellow and purple 17:59:31 <alluke> pink clouds look so cute on blue sky 17:59:34 <alluke> like cotton candy 18:01:20 <fjb> Hello Kitty clouds... 18:07:38 <maddy_> so, any tips for saveload where I have an array where both key/value are ints 18:08:34 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 18:08:37 *** mode/#openttd [+o Alberth] by ChanServ 18:09:52 *** smallfly [~smallfly@p5B284B29.dip0.t-ipconnect.de] has joined #openttd 18:10:32 <frosch123> i guess, grep for "ARRAY" 18:13:20 <Alberth> o/ 18:16:22 <frosch123> hai 18:19:55 <maddy_> yeah found it 18:22:15 <fjb> Moin Alberth 18:27:02 <maddy_> any ideas for storing an inner array inside an object? like any example in saveload which does that? 18:30:38 <maddy_> just the last missing piece I need :) 18:31:25 <Belugas> sounds a bit like programming 101, isn't it? 18:32:36 <Alberth> hi hi 18:32:37 <maddy_> yeah think I can work around it tho 18:33:10 <Belugas> AAAAAAAAAAAAAAAAAAAAALBERTH! 18:33:43 <Alberth> sir B!! 18:34:05 <fjb> Moin Belugas 18:34:42 <Belugas> hello to all of you :) 18:35:20 <Belugas> fjb, have you tried selling your shots already? 18:35:20 <Alberth> on behalf of all of us, hello and welcome :D 18:35:53 *** gelignite [~gelignite@i528C303A.versanet.de] has joined #openttd 18:35:59 * Belugas thanks the king that was and returns the same welcome :) 18:36:20 <fjb> Belugas: Didn't find any time for a selling plan yet. 18:36:58 <Belugas> a 18:37:03 <Belugas> freaking 18:37:05 <Belugas> shame! 18:37:46 <Belugas> well... given the lovely companion you have, i bet i would not find time for much either ;) 18:37:52 <fjb> The pictures are on flickr for years ans nobody cares. 18:37:53 <Belugas> oh. wait... it's my case too! 18:39:33 <Belugas> they are? 18:39:47 <Belugas> maybe a too big place to find a jem... 18:40:27 <fjb> She is lovely, but also challenging. 18:40:56 *** Jomann [~abchirk@f052015037.adsl.alicedsl.de] has joined #openttd 18:41:21 <Belugas> hehehe 18:41:46 <fjb> Belugas: http://www.flickr.com/photos/infjb/sets/72157629112956442/ 18:42:19 <Belugas> haaa... 18:42:19 <fjb> And: http://www.flickr.com/photos/infjb/sets/72157629476907299/ 18:42:25 <Belugas> thnks :) 18:43:33 <fjb> Belugas: Do you have a flickr account? 18:44:13 <Belugas> i doubt that 18:45:33 <fjb> Not all pictures are public. 18:47:06 <maddy_> where is gamedata freed when closing a game? 18:47:26 * fjb should post a flickr link more often... 18:47:37 <Belugas> it's just that I never got into "publishing" my stuff, mainly because i don't feel it's good enogh for that, unlike yours 18:47:51 *** KouDy [~koudy@188.75.190.58] has quit [Quit: leaving] 18:47:56 *** abchirk_ [~abchirk@f052243208.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 18:48:11 <Belugas> but given that I do have some shots of the party/weekend, i might create one 18:48:57 <fjb> I feel the same about my shots. 18:49:23 <fjb> And I also have to upload the party pictures somewhere. 18:50:58 *** KouDy [~koudy@188.75.190.58] has joined #openttd 18:54:10 <Belugas> guess we should indeed :) 18:55:12 <maddy_> wow there's a lot of code for supporting old savegame versions, how do you guys keep it all working and ensure nothing breaks when loading some old savegame? 18:57:06 <Belugas> we cross our fingers and pray hard ;) 18:57:10 <fjb> Belugas: We should. I will upload them as soon as I find some time the next days. 18:57:26 <fjb> :) 18:59:18 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has joined #openttd 19:00:01 <Alberth> maddy_: don't touch old loading code? :) 19:00:05 <Alberth> o/ andy 19:01:02 <V453000> andythenorth, lord of pink copper ore 19:01:03 <Alberth> maddy_: it's an upgrade path through every savegame version to whatever version we have today 19:02:10 <maddy_> Alberth: where is all gamedata freed though when closing a game or loading a new one? 19:03:05 <Alberth> all locally I think 19:03:24 <Alberth> pools are cleaned, map is re-initialized 19:03:58 <Alberth> a lot of stuff is in some global variable 19:04:29 <maddy_> yeah, but say I have one func which frees my stuff, where would I call it from? 19:06:23 <V453000> you usually call from phone to a phone 19:06:40 <Wolf01> hello Alberth, hello Belugas 19:07:19 <planetmaker> alluke, I'll always veto to change vehicle *names* with time. Vehicle properties can be changed with time since... at least 0.6 19:07:50 <planetmaker> good evening everyone :-) 19:07:54 <V453000> hy 19:08:19 <Alberth> maddy_: have a look where _industry_builder::Reset is called 19:08:25 <Alberth> hi planetmaker 19:08:26 <alluke> did you solve the snowy coasts issue? 19:08:36 <planetmaker> lol 19:09:26 <Alberth> openttd earth is so warm, coasts are never covered in snow 19:09:27 <alluke> what 19:09:37 <alluke> did you troll me earlier? 19:10:05 <maddy_> Alberth: afterload.cpp, I guess that's the place 19:10:43 <Alberth> maddy_: that's one place for init. there has to be a 2nd one for starting a new game 19:11:01 <fjb> Moin planetmaker 19:11:03 <Alberth> ie by generating a new game rather than loading something 19:11:04 <planetmaker> kinda. with a different snowline implementation that can change 19:11:10 <planetmaker> hey fjb 19:12:33 <andythenorth> it's always bothered me that the sea doesn't freeze 19:12:49 <Alberth> frosch123: should app.wsgi be executable? (it's not after applying the patch) 19:12:58 <andythenorth> totally unrealistic unfrozen sea 19:13:39 <Alberth> very useful, you can transport goods in it all year around 19:13:44 <Alberth> and catch fish 19:13:45 <fjb> andythenorth: Wait some years. The global warming is making the game more realistic. :) 19:14:02 <andythenorth> Alberth: stop talking about gameplay 19:14:06 <andythenorth> this is about realism :P 19:14:13 <andythenorth> also ice floes 19:14:15 <Alberth> fjb: good point, OpenTTD is years ahead of reality :D 19:14:45 <Alberth> andy: sir B is also in the channel 19:15:06 <andythenorth> what was the coast question anyway? Do I have to read logs? 19:15:30 <planetmaker> andythenorth, the complaint was that he can't have frozen coasts 19:15:36 <planetmaker> whatever the snow line 19:15:52 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 19:15:55 *** mode/#openttd [+v glx] by ChanServ 19:17:22 <frosch123> Alberth: i did not make it executable on the server either 19:17:26 <frosch123> so i guess it does not have to 19:17:48 <Alberth> k 19:18:00 *** DanMacK [DanMacK@node-13603.pppoe.execulink.com] has joined #openttd 19:18:50 <DanMacK> Boo 19:19:16 <LordAro> D: 19:20:36 * LordAro had forgotten how awesome the TTD soundtrack is :D 19:21:33 <DanMacK> lol 19:22:07 * DanMacK slaps andythenorth around a bit with a large trout 19:22:14 <andythenorth> ho it's DanMacK 19:22:23 <andythenorth> you were missed 19:22:49 <DanMacK> Thanks :D 19:33:08 <maddy_> ok now I found the prob, saveloading Track enum as SLE_UINT8 does not work...what type should I use for enums? 19:34:23 <maddy_> as far as I can see, only the first 6 bits are kind of used 19:36:20 <planetmaker> track bits and track type surely together are more :-) 19:36:27 <Alberth> store them in integers 19:37:34 <maddy_> planetmaker: but I am just using Track 19:40:41 <maddy_> the value is 0 when saving, but really big negative integer when loading 19:41:07 <frosch123> maddy_: never use enums in saveload stuff 19:41:13 <frosch123> their size is undefined 19:41:36 <Alberth> and they have nice little/big endian problems 19:41:38 <maddy_> oh dear 19:41:53 <frosch123> use the SimpleTinyEnumT to define an enum with defined size 19:42:26 <maddy_> enum types are pretty convenient as class variables though 19:42:50 <maddy_> what would be 'clean' way to do a conversion 19:42:56 <glx> there is TrackByte for Track 19:43:56 <maddy_> yeah, but I wouldn't want to change my class variables, so can I do some cast or conversion? 19:44:13 <frosch123> you do not have to 19:44:32 <frosch123> TrackByte is a SimpleTinyEnumT which provided implicit conversion and operators and everything 19:44:58 <maddy_> oh that's cool 19:45:59 <maddy_> really love that 19:58:16 <maddy_> works well, thanks 20:05:37 <DorpsGek> Commit by fonsinchen :: r25735 /trunk/src (order_type.h vehicle.cpp) (2013-08-20 20:05:31 UTC) 20:05:38 <DorpsGek> -Feature: allow implicit orders even if no explicit ones are given. 20:11:19 <maddy_> the patch seems to work :) the basics are done, I can publish it on the forum soon...next problem is the visual presentation of signal links 20:12:18 *** valhalla1w [~valhallas@s55978e11.adsl.online.nl] has joined #openttd 20:14:08 *** valhallasw [~valhallas@s55978e11.adsl.online.nl] has quit [Ping timeout: 480 seconds] 20:21:30 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 20:22:12 *** smallfly [~smallfly@p5B284B29.dip0.t-ipconnect.de] has quit [] 20:22:46 *** alluke [~oftc-webi@cs181208223.pp.htv.fi] has quit [Quit: Page closed] 20:25:07 *** pugi [~pugi@dyndsl-178-142-073-238.ewe-ip-backbone.de] has joined #openttd 20:31:15 *** HerzogDeXtEr1 [~Flex@i59F6D4F2.versanet.de] has joined #openttd 20:37:35 *** HerzogDeXtEr [~Flex@i59F6D879.versanet.de] has quit [Ping timeout: 480 seconds] 20:45:31 *** Fuco [dota.keys@server.dasnet.cz] has joined #openttd 20:55:00 <Terkhen> good night 21:03:13 <fjb> Good night Terkhen 21:03:49 <frosch123> night 21:03:52 *** frosch123 [~frosch@frnk-4d008228.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 21:05:55 *** andythenorth [~Andy@cpc22-aztw25-2-0-cust272.aztw.cable.virginmedia.com] has left #openttd [] 21:10:29 *** DarkAceZ [~BillyMays@50.107.55.36] has quit [Ping timeout: 480 seconds] 21:10:43 *** DarkAce-Z [~BillyMays@50.107.55.36] has joined #openttd 21:20:19 <NGC3982> Evening. 21:21:37 *** DanMacK [DanMacK@node-13603.pppoe.execulink.com] has quit [] 21:21:58 *** tokai|noir [~tokai@00012860.user.oftc.net] has joined #openttd 21:22:01 *** mode/#openttd [+v tokai|noir] by ChanServ 21:22:48 <DorpsGek> Commit by fonsinchen :: r25736 /trunk/src (3 files) (2013-08-20 21:22:35 UTC) 21:22:49 <DorpsGek> -Codechange: move condition prediction out of GetNextStoppingOrder so that we can access both branches in calling code 21:22:52 <DorpsGek> Commit by fonsinchen :: r25737 /trunk/src (vehicle.cpp vehicle_base.h) (2013-08-20 21:22:37 UTC) 21:22:53 <DorpsGek> -Codechange: move inner workings of RefreshNextHopsStats into separate function 21:22:56 <DorpsGek> Commit by fonsinchen :: r25738 trunk/src/vehicle.cpp (2013-08-20 21:22:39 UTC) 21:22:57 <DorpsGek> -Feature: recursively walk all branches of conditional orders in the order prediction logic 21:24:06 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has quit [Ping timeout: 480 seconds] 21:25:25 *** Pereba [~UserNick@177.206.98.133.dynamic.adsl.gvt.net.br] has quit [Quit: wtf is adiirc? check yourself: www.adiirc.com] 21:26:28 *** Pereba [~UserNick@177.206.98.133.dynamic.adsl.gvt.net.br] has joined #openttd 21:27:57 *** tokai|mdlx [~tokai@port-92-195-112-183.dynamic.qsc.de] has quit [Ping timeout: 480 seconds] 21:31:10 *** gelignite [~gelignite@i528C303A.versanet.de] has quit [Quit: http://bit.ly/nkczDT] 21:32:10 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 21:33:27 *** Progman [~progman@p57A1B884.dip0.t-ipconnect.de] has quit [Remote host closed the connection] 21:38:25 <LordAro> hmm. hg.openttd.org doesn't have r25737 or r25738 ... 21:45:51 *** Supercheese [~Superchee@98.145.153.126] has quit [Ping timeout: 480 seconds] 21:53:59 *** flaa [~flaa@89.100.79.103] has quit [Quit: leaving] 22:00:01 <LordAro> still nothing :( 22:05:17 *** sla_ro|master [~sla.ro@85.186.160.35] has quit [] 22:08:04 *** LordAro [~LordAro@host86-165-38-96.range86-165.btcentralplus.com] has quit [Ping timeout: 480 seconds] 22:08:14 *** valhalla1w [~valhallas@s55978e11.adsl.online.nl] has quit [Quit: bed] 22:11:57 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginmedia.com] has quit [] 22:15:35 *** JVassie [JVassie@cpc14-nmal18-2-0-cust85.19-2.cable.virginmedia.com] has joined #openttd 22:19:52 *** oskari892 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 22:34:21 <Wolf01> 'night 22:34:25 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 22:35:52 *** ChubbyPitbull is now known as Guest3949 22:35:52 *** Guest3905 is now known as ChubbyPitbull 22:55:28 *** Supercheese [~Superchee@98.145.153.126] has joined #openttd 23:04:57 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 23:23:06 *** JVassie [JVassie@cpc14-nmal18-2-0-cust85.19-2.cable.virginmedia.com] has quit [Ping timeout: 480 seconds] 23:55:13 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 23:56:33 *** mindlesstux [~mindlestu@raspberrypi.mindlesstux.com] has quit [Ping timeout: 480 seconds]