Config
Log for #openttd on 28th September 2013:
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07:37:38  <Rubidium> ohayou
07:38:06  <Supercheese> aloha
07:38:52  * Rubidium desperately needs that day length patch, or rather a year length patch
07:40:09  <Rubidium> too bad I haven't been able to port it to real life yet :(
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07:41:24  <Supercheese> If you manage that, sign me up :)
07:42:33  * Rubidium would vote for increasing the number of days in a month. That seems most benificial; more months == more monthly payments for rent and such
07:46:53  <Terkhen> hello
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08:16:57  <Wolf01> hello
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09:10:46  <Malinux-> is there a tool to edit newgrfs? I use the DACH Train set 0.3.0 and want to reduce running costs as they in my opinion is too high
09:10:55  <Malinux-> there is no paramenter for running costs
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09:17:19  <AndreasB> Malinux-: Dont make enough on the trains?
09:17:34  <AndreasB> I see trains that make 2-300 000£ per run
09:20:16  <planetmaker> Malinux-, in that case, simply use a base cost newgrf which allows you to generally change costs for various things
09:20:26  <planetmaker> alternatively get the source code, modify, and re-compile
09:20:51  <planetmaker> the source code of the DACH set that is. But... for this, I'd not recommend that
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09:22:33  <Malinux-> planetmaker: I could check out base cost newgrf, but don't think I can change running cost specially for that trainset
09:22:49  <AndreasB> how high is it?
09:22:59  <planetmaker> you can generally change running costs for trains
09:23:59  <Malinux-> planetmaker: yeah, in general ,but I don't want to change for the other trains, as their running costs is not a problem
09:24:40  <AndreasB> Malinux-: how high is it?
09:24:56  <Malinux-> If I make a train with length 20 and sbb-live-stock wagon the running cost pr. year is 3,699.900$ pr. year
09:25:06  <AndreasB> DAUYMN
09:25:10  <AndreasB> YU*
09:25:23  <Malinux-> that's too much....
09:25:23  <AndreasB> and how much does the train make?
09:25:36  <AndreasB> 20 000 000$per year?
09:25:55  <Malinux-> not sure yet, I will check it out. I have tried earlier as the wagons have high capacity and noticed it was a lot of minus
09:26:18  <AndreasB> Try not making them that long before you need it? idk :3 good luck anyways
09:26:40  <planetmaker> bad luck, if you don't want to change them generally, can't change it on the others and don't have the source. you can de-compile, modify hex codes and re-compile. But... good luck there :-) Otherwise... just live with it :D
09:26:48  *** tycoondemon [~ashnohoe@ip503d7ac1.speed.planet.nl] has joined #openttd
09:26:49  <Malinux-> one wagon has running cost of 88436$ pr. year
09:27:01  <AndreasB> Yep
09:27:06  <AndreasB> But.. The question is
09:27:11  <AndreasB> How much can that one wagon make?
09:27:22  <AndreasB> If it costs 1 dollar, and makes 14
09:27:22  <Malinux-> planetmaker: yeah. I think it's impossible for me to edit hexcode as it's like doing thing as blind I guess
09:27:25  <AndreasB> then thats OK
09:27:38  <AndreasB> if it costs 90 000 and makes 900 000
09:27:39  <Malinux-> AndreasB: I can make one such train and check out what it generates :)
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09:28:33  <AndreasB> man i hate sneezing
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09:48:08  <Malinux-> from transfer station to factory: running costs: 669000$ income 1098000$.
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09:48:52  <Malinux-> running cost for both directions combined will be about 1338000$ making total income negative
09:57:15  <Malinux-> hm.... I found the source :D
09:57:23  <Malinux-> http://bundles.openttdcoop.org/dach/releases/0.3.0/
09:57:29  <AndreasB> both directions??
09:58:02  <Malinux-> no
09:58:11  <Malinux-> that was one direction including income
09:58:26  <AndreasB> but considering it has to return
09:58:37  <Malinux-> yeah... that made it go to negative
09:58:45  <Malinux-> it was som delay too because of high trafic
09:58:46  <AndreasB> you dont think running costs are higher when loaded?=
09:58:55  <AndreasB> There is no such thing asz hgih traffix
09:59:01  <AndreasB> only too little tracks/stations
09:59:06  <AndreasB> xDš
09:59:14  <Malinux-> well. it was trafic jam, as I have done some stupid things, but is fixed now
10:00:19  <Malinux-> In source code, I found this:
10:00:34  <Malinux-> running_cost_factor:210;
10:00:50  <Malinux-> how does those numbers work? Can I just lower the value?
10:00:56  <Malinux-> and then build from source?
10:01:53  <Malinux-> looks like each model is represented in source code with their own running_cost factor and different values
10:02:15  <juzza1> yes, range is 0..255
10:03:35  <Malinux-> so how does the value work?
10:03:43  <Malinux-> what cost does 0 represent?
10:03:47  <Malinux-> or 255?
10:03:53  <AndreasB> Tried googling?
10:04:07  <Malinux-> nope
10:04:39  <AndreasB> :>
10:05:02  <Malinux-> :$
10:05:06  <AndreasB> I guess theres a base cost
10:05:08  <Malinux-> I found something when googling
10:05:09  <AndreasB> Then a factor
10:05:12  <Malinux-> mhm
10:05:41  <Malinux-> description: multiplier to the base running costs
10:06:03  <juzza1> well the calculation is somethin like this for a diesel train: running cost = (running_cost_factor * 5200 * 2^(basecost multiplier)) / 128
10:06:06  <juzza1> looks ugly like that
10:06:24  <juzza1> basecost multiplier for default trains is 0
10:06:52  <juzza1> (for the set you are using it's probably something different)
10:06:54  <Malinux-> ah.. juzza1 thanx. That clears things up :)
10:07:22  <Malinux-> in the source I see values as 150 and higher
10:07:59  <Malinux-> now I have to identify the car I want to change the values for :)
10:08:43  <Malinux-> or just put all to 0
10:09:03  <juzza1> you could also search for the basecost value in the source
10:09:39  <juzza1> PR_RUNNING_TRAIN_STEAM, PR_RUNNING_TRAIN_DIESEL, PR_RUNNING_TRAIN_ELECTRIC
10:10:07  <juzza1> the wagons probably use one of those, since there is no separate value for wagons
10:11:02  <juzza1> basecost multiplier, rather
10:11:20  <AndreasB> Malinux-: What would..
10:11:26  <AndreasB> Dont put it to 0 xD
10:11:37  <AndreasB> whats the fun in that? :D
10:16:25  <Malinux-> juzza1: yeah. I found it
10:16:54  <Malinux-> AndreasB: is 0 no running costs at all? I will have running costs, but not very high
10:17:01  <Malinux-> maybe 1 means multiplied with 1?
10:17:09  <AndreasB> [12:06:11] <juzza1> well the calculation is somethin like this for a diesel train: running cost = (running_cost_factor * 5200 * 2^(basecost multiplier)) / 128
10:17:15  <Malinux-> and 0 will be multiplied with 0 means none :S
10:17:30  <Malinux-> AndreasB: ah ok
10:17:31  <AndreasB> set it to 10 then
10:17:40  <Malinux-> ok
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10:18:23  <AndreasB> or... something
10:18:25  <AndreasB> :P
10:19:08  <juzza1> the value 5200 is also different depending on PR_RUNNING_TRAIN_XXX used, 4800 for steam, 5200 diesel and 5600 for electric
10:19:37  <juzza1> actually the other way around, 5600 steam and 4800 electric
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10:22:21  <AndreasB> how is distance calculated
10:22:30  <AndreasB>  It is computed by adding the differences in x and y tiles (manhattan distance), not straight-line distance
10:22:48  <AndreasB> So there is smart rail design, and wasting time design, right?
10:23:03  <AndreasB> to achieve same distance
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10:24:49  <AndreasB> http://en.wikipedia.org/wiki/File:Manhattan_distance.svg
10:25:48  <AndreasB> There is no point in making the train go up to edge, then north? Because going straight across diagonally would yield the same distance?
10:29:35  <andythenorth> o/
10:30:01  <AndreasB> what? :D
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10:47:25  <AndreasB> http://www.twitch.tv/andreasb86 openttd ftw :P Only, I should have had 2 locos :(
10:47:46  <AndreasB> its way too heavy lol
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10:48:48  <AndreasB> Went down to 18kmh because of a little hill :S
10:54:13  <frosch123> livestreaming ottd :p
10:54:17  <AndreasB> haha
10:54:22  <AndreasB> Soon sold off, so
10:54:32  <Alberth> oh, that's still visibly moving  :)
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10:54:42  <AndreasB> haha
10:55:19  <Malinux-> wow. it eh, it works :D
10:55:41  <AndreasB> Do you think 2 locos will do it?
10:55:50  <Malinux-> running costs is 8038$ pr year, pr. wagon
10:56:29  <Malinux-> or 564390$ pr. year.
10:58:51  <AndreasB> I dont think 2 locos is enough lol
11:08:57  <AndreasB> Are there any differences in having loco in front/rear?
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11:12:17  <frosch123> somewhat, usually the engine is heavier than a wagon, so if they directly follow each other, they are more likely to be on a slope at the same time
11:12:37  <frosch123> thus increasing effective weight of the train
11:12:55  <AndreasB> but does openttd take that into account?
11:13:07  <frosch123> the weight on a slope counts yes
11:13:10  <AndreasB> should I move the 2 extra locos to the back?
11:13:17  <frosch123> you can see that your trains slows down when reaching the slope
11:13:24  <frosch123> but gets faster again once the engine has passed it
11:14:44  <AndreasB> yep
11:15:12  <AndreasB> so it should be faster with them distributed properly
11:16:20  <andythenorth> marginally
11:16:32  <AndreasB> k
11:19:19  <Dozer> Wait, you can have more than 1 loco on a trainset?
11:19:25  <AndreasB> yep
11:19:30  <Dozer> Oh nice, didn't know.
11:23:33  <V453000> soooo andythenotrh how is steam for ships going :)
11:23:47  <andythenorth> yeah
11:23:50  <andythenorth> it's bollocks :P
11:23:56  <andythenorth> I stopped asking for ponies a while back :)
11:24:26  <andythenorth> there was a conversation that went something like this...
11:24:30  <andythenorth> "can I have steam for ships"
11:24:34  <V453000> go see new STEAMING ships in nuts :P
11:24:35  <andythenorth> "probably, what's the spec"
11:24:37  <andythenorth> "spec"
11:24:43  <andythenorth> "yes but what's the spec"
11:24:48  <andythenorth> [ends]
11:24:58  <V453000> :D
11:25:17  <andythenorth> I'd like to see you do two funnels :P
11:25:19  <andythenorth> one each side
11:25:55  <V453000> wtf is that funnel
11:26:13  <V453000> fucking tunnel?
11:26:40  <andythenorth> https://dev.openttdcoop.org/projects/fish/repository/entry/src/graphics/capo_sandalo_vehicle_ferry_0.png
11:26:47  <andythenorth> nothing so interesting :P
11:28:05  <V453000> oh like fucking chimney
11:28:44  <andythenorth> yeah that
11:29:10  <AndreasB> o.O I didnt expect tha trmany people to join my server lol
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12:57:07  <andythenorth> hmm
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13:22:59  <AndreasB> Hey guys
13:23:11  <AndreasB> Im trying to do rcon <pass> move 226 6
13:23:13  <AndreasB> but I get error
13:23:18  <AndreasB> but both are valid
13:23:45  <frosch123> try with quotes
13:23:50  <frosch123> rcon <pass> "move 226 6"
13:24:58  <AndreasB> ah
13:24:59  <AndreasB> thanks
13:28:28  <AndreasB> how do i reset entire company? o.O
13:28:41  <frosch123> stopcompany or so
13:28:50  <frosch123> stopcompany <number>
13:29:05  <frosch123> no idea :p
13:29:07  <AndreasB> no such comamdn
13:29:16  <AndreasB> resetengines doesnt work
13:29:34  <frosch123> resetengines is likely not allowed in multiplayer
13:29:44  <frosch123> and it would do something completely different anyway :p
13:30:14  <AndreasB> resetcompany worked
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14:23:04  <Takumo> Hi All!
14:23:33  <Takumo> Dumb Question that I've not found an answer for: Has anyone developed a Web interface for the OpenTTDd?
14:23:51  <Alberth> no idea
14:24:07  <Alberth> nobody published one as open source project afaik
14:24:22  <AndreasB> Whats the point of elextric vs diesel?
14:24:27  <AndreasB> It costs more, but doesnt go faster
14:24:50  <Takumo> The server hasn't got any form of API does it? So I'd have to pull some tricks with the console wouldn't I?
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14:25:48  <Alberth> there is an API, and there are a few frameworks that make that api easier available afaik
14:26:48  <frosch123> Takumo: https://dev.openttdcoop.org/projects/admintools
14:26:53  <Takumo> Well maybe that can be my TimeWasteProject number 3.
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14:26:58  <Takumo> Will check that out frosch123
14:27:16  <Alberth> Takumo: please consider contributing to something existing
14:28:28  <Takumo> I will do, I didn't know if there was anything existing out there
14:29:11  <Alberth> nice
14:30:51  <Takumo> That said what does exist doesn't look so great, might have to start a new project, preferably on an easier-to-access platform
14:31:20  <Takumo> that said if there is an API, knocking up a neat little Rails app or something to interface with it shouldn't be too hard
14:32:57  <frosch123> http://hg.openttd.org/openttd/trunk.hg/raw-file/default/docs/admin_network.txt <- api
14:33:23  <frosch123> but, well, there are existing libraries for at least python and java
14:33:33  <frosch123> irrc even one for c/c++
14:33:44  <Takumo> and if it doesn't exist I'll work on a Ruby one :)
14:33:59  <frosch123> i don't remember anyone using ruby
14:34:08  <Taede> i think someone thought about starting one
14:34:16  <Taede> not sure if it ever got started
14:34:31  <Takumo> Well a Ruby OpenTTD Library should be faily straightforward
14:34:46  <Takumo> package it as a Gem that works with Rails, build an interface around it with authentication and such
14:34:48  <Takumo> Bam!
14:35:32  <frosch123> i think you are the first one in this channel to mention ruby in a positive way :p
14:35:42  <andythenorth> nothing wrong with ruby
14:35:55  * Taede has no experience of ruby
14:35:55  <Takumo> Nothing wrong with most languages, except Visual Basic :P
14:36:12  <andythenorth> javascript?
14:36:14  <andythenorth> nvm
14:36:22  <andythenorth> it's not one of those 'argue about code pointlessly' days :)
14:36:36  <frosch123> yup, today is a day of esports trolling
14:36:44  <Takumo> Javascript is O.K. I don't get all the people wetting themselves over Nodejs though
14:37:18  <frosch123> Takumo: play-ttd.com
14:37:25  <frosch123> javascript :p
14:37:34  <andythenorth> "nodejs allows even incompetent programmers to write high-perfomance apps"
14:37:52  <Alberth> lol
14:37:55  <frosch123> andythenorth: sounds like a huge target group
14:37:56  <Takumo> I link to think of myself as a competant polygot programmer
14:38:12  <Takumo> and my javascript code sucks, hard.
14:40:54  <Takumo> I thought all the incompetant programmers used Java, because it pays well and Eclipse can fix all your mistakes.
14:41:24  <andythenorth> there's loads of fun trolling around node
14:41:28  <andythenorth> like this: http://www.unlimitednovelty.com/2011/10/nodejs-has-jumped-shark.html
14:42:08  <Takumo> andythenorth: Don't forget to troll the noder's tools of choice
14:42:22  <Takumo> i.e. MongoDB (CSV File on a network share much?)
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16:17:36  <andythenorth> hmm
16:17:40  <andythenorth> it's like old times
16:18:07  <alluke> what is
16:18:28  <andythenorth> the past
16:20:16  <alluke> no shit
16:37:40  <AndreasB> coomplicated stuff
16:44:21  <andythenorth> V453000: drawing these pixels takes bloody ages
16:44:32  <andythenorth> I made tea, started fixing a ship, now the tea is cold :P
16:56:39  <Alberth> :)
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17:45:23  <DorpsGek> Commit by translators :: r25800 /trunk/src/lang (english_AU.txt korean.txt) (2013-09-28 17:45:15 UTC)
17:45:24  <DorpsGek> -Update from WebTranslator v3.0:
17:45:25  <DorpsGek> english_AU - 5 changes by mrtux
17:45:26  <DorpsGek> korean - 5 changes by telk5093
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18:26:33  <andythenorth> pikka's grf apparently contains random code
18:26:35  <andythenorth> how interesting
18:26:44  <andythenorth> if the code is random, the grf probably isn't savegame safe
18:26:46  <andythenorth> nor MP safe :P
18:26:49  <andythenorth> http://www.tt-forums.net/viewtopic.php?f=26&t=32137&start=440
18:27:46  <Alberth> lol
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18:38:30  <frosch123> andythenorth: when i open the off-topic forum, it comes up with random glibberish
18:38:44  <andythenorth> I think #tycoon does the same
18:38:57  <andythenorth> maybe it's just my client handling unicode badly or something :P
18:39:03  <frosch123> :p
18:39:40  * andythenorth wonders where that pony thread went
18:40:26  <andythenorth> http://www.tt-forums.net/viewtopic.php?f=32&t=46689&p=915318&hilit=pony+wishes#p915318
19:02:45  *** DanMacK [~453f3eb5@188.cimarosa.openttdcoop.org] has joined #openttd
19:02:49  <DanMacK> Hey all
19:05:34  <andythenorth> lo DanMacK
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19:39:04  <andythenorth> http://www.flickr.com/photos/mmbace/9887830314/in/photostream
19:39:06  <andythenorth> DanMacK: ^
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19:40:36  <__ln__> http://www.v2.fi/images/games/news/18826/pic2.jpg
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20:11:13  <Alberth> nice andy
20:18:32  <__ln__> btw, seems that Apple has dropped GCC from Xcode 5, gcc and g++ are just aliases for clang(++).
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20:53:16  <__ln__> configure --help  --> "--with-liblzma[=liblzma.a]     enables liblzma support"
20:54:14  <__ln__> but configure tries to execute the provided argument and says it is invalid. no shit.
20:54:49  <__ln__> so how does that switch actually work?
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21:29:50  <andythenorth> neat http://www.technicbricks.com/2013/09/week-techvideo-2013-39-brick-sorting.html
21:31:46  <Supercheese> Hmm, I wonder if there are any other games translated into Latin I can borrow translations from...
21:32:03  <Supercheese> I found Legend of Zelda in Latin, but I was hoping for more computer-related terms
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21:35:46  <Rubidium> what kind of computer terms do you need?
21:35:56  <Rubidium> you can always translate words literally ;)
21:36:30  <Rubidium> yields awful words though, at least in Dutch
21:36:53  <__ln__> Supercheese: https://wiki.gnome.org/Latin
21:37:15  <Supercheese> Well, if someone had translated e.g. Age of Empires into Latin (which I'm surprised I haven't found to have happened yet), it would be very helpful
21:37:44  <Supercheese> __ln__: gratias tibi!
21:39:04  <Supercheese> I'm particularly interested in what others have translated "click and drag" to
21:39:12  <Supercheese> I went "deprime traheque"
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21:41:27  <andythenorth> bye
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22:21:06  <Wolf01> http://www.brothers-brick.com/2013/09/28/lego-announces-new-maersk/ nice
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22:28:28  <Supercheese> http://crowdin.net/project/minecraft/la-LA
22:28:29  <Supercheese> hehe
22:29:37  <Supercheese> Hmm, I disagree with the heavy use of first-person conjugations there
23:12:01  <Wolf01> 'night
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