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Log for #openttd on 29th September 2013:
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01:46:11  <Flygon> Is this the right place to ask really silly art related questions?
01:47:13  <Supercheese> Sure, why not
01:48:13  <Flygon> I have absolutely zero idea what I am doing
01:48:20  <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/comengopenttd.png Is this on the right track? (excuse the pun)
01:48:35  <Supercheese> It'd be better to use a template
01:48:53  <Flygon> A template? Like a pre-existing sprite?
01:49:20  <Supercheese> I talked about them here: http://www.tt-forums.net/viewtopic.php?p=1092964#p1092964
01:49:53  <Flygon> Oh, no, I meant more if I got the style right at all x.x
01:50:02  <Flygon> The whole sheet's just a giant scratchpad atm
01:52:40  <Flygon> I've never been a particulary great sprite artist, nor do I have a clue how to handle corrogated steel
01:56:27  <DanMacK> It's a PITA
01:57:25  <Supercheese> keep at it, look at the many other sprites drawn by other artists for inspiration
01:57:36  <Supercheese> I personally do not draw anything form scratch, I render from models
01:57:47  <Supercheese> or borrow sprites
01:59:51  <DanMacK> I've drawn from scratch for years
02:00:03  <DanMacK> but I'll still borrow sprites
02:01:35  <Flygon> Sorry for the delay, was making lunch
02:01:57  <Flygon> Arf, sorry if I sound frustrated
02:02:07  <Flygon> I'm far more used to working on large sweeping pieces x3
02:02:16  <Flygon> But, yeah, I'll have to look at other models x
02:02:18  <Flygon> x3*
02:02:25  <Flygon> Thank you, for the help
02:02:58  <DanMacK> What's the prototype you're drawing?
02:03:28  <Flygon> http://4.bp.blogspot.com/_uL8JOJonTkc/TCbgESpOb7I/AAAAAAAAA5A/xtLem7QvjY8/s1600/c432m.jpg
02:03:56  <Flygon> A Comeng from the Melbourne Train network
02:04:01  <Flygon> It seemed deceptively simple enough
02:04:31  <Flygon> Could have been worse. The Hitachi has no outer livery to hide the sheer corragatedness with :p
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03:26:50  <Flygon> Oh man
03:26:53  <Flygon> Isometrics hurt my brain
03:28:15  <AndreasB> yey for keeping up with coal and wood for the moment
03:28:40  <AndreasB> darnit, i had top open my mouth
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03:30:37  <AndreasB> 3.7k passengers :(
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03:50:12  <AndreasB> 819 passengers!
04:04:23  <AndreasB> lol,. you fix one thing
04:04:27  <AndreasB> then coal = 6.2k
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04:08:48  <Supercheese> c'est la OTTD
04:09:32  <AndreasB> tiired -.-
04:10:12  * Flygon gives AndreasB one of them coffee things
04:11:42  <AndreasB> already had energy drink
04:11:47  <AndreasB> but 6 am
04:11:56  <Supercheese> !
04:12:26  <AndreasB> coal on its way down
04:12:31  <AndreasB> 5.5k
04:12:51  <Supercheese> coal story bro
04:12:54  <AndreasB> Annoying that i cant choose 2 years on autorenew
04:13:02  <AndreasB> only 12 months before max age :S
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07:15:14  <sla_ro|master> epic, playing online OpenTTD from an android XD
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08:10:43  <andythenorth> o/
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08:11:01  <Supercheese> howdy
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10:20:22  <Wolf01> hi o/
10:20:38  <Alberth> hi hi
10:32:21  <Flygon> Listen, I must ask
10:32:31  <Flygon> https://dl.dropboxusercontent.com/u/2651992/Art/Other/comengscratchpad.png Is it just me, or do I truly have no idea how to articulate a train?
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11:39:28  <andythenorth> randomised buy menu sprites - too odd?
11:43:47  <V453000> yeah I think so
11:44:23  <andythenorth> yeah
11:44:29  <V453000> purchase menu sprites are like illustratory icons for the vehicle, they should stay always teh same I think
11:44:36  <V453000> except CC recolouring
11:44:37  <andythenorth> but then the vehicle itself is randomised :P
11:45:24  <V453000> sure, doesnt matter :) the purchase menu thing doesnt need to fit 1:1
11:45:33  <V453000> what is randomized on the vehicle?
11:45:35  <V453000> color?
11:45:57  <V453000> you could make a e.g. 4-color train sprite to the purchase menu to demonstrate all the possible options
11:46:11  <andythenorth> shape
11:46:18  <andythenorth> can look like a completely different ship
11:46:39  <V453000> uhm
11:46:44  <V453000> isnt that wtf?
11:46:51  <andythenorth> kind of yes
11:46:54  <andythenorth> it might suck
11:46:55  <andythenorth> dunno
11:47:04  <V453000> why not just have 2 different models of ship? :D
11:47:16  <andythenorth> no difference in stats
11:47:20  <andythenorth> kind of pointless :P
11:47:26  <V453000> not at all
11:47:46  <V453000> e.g. slugs have no difference in stats, one is CC and one is random rainbow colored
11:48:00  <andythenorth> well let's say that, for this set, that ship has sailed ;)
11:48:06  <andythenorth> the point of the set is 30 ships
11:48:09  <andythenorth> and none the same
11:48:38  <andythenorth> there is a joke about asking for directions to get somewhere, and the answer it to start somewhere else :D
11:49:26  <V453000> hm
11:50:00  <V453000> well I understand randomizing Parts, like amount of funnels, color, etc details, but whole ship is really strange
11:50:15  <andythenorth> V453000: https://dev.openttdcoop.org/attachments/download/5478/santorini_ship.png
11:51:03  <V453000> dont all of your ships look similar to that? :P
11:51:24  <andythenorth> no
11:51:28  <andythenorth> they mostly got deleted
11:51:33  <V453000> :D oh
11:51:34  <andythenorth> everything in FISH was same same same
11:51:38  <V453000> y
11:51:58  <andythenorth> but
11:52:03  <andythenorth> these are same ship :| https://dev.openttdcoop.org/attachments/download/5479/altamira_ship.png
11:52:12  <andythenorth> also
11:52:26  <V453000> honestly that is wtfconfusing
11:52:28  <andythenorth> multiple-contributors
11:52:36  <andythenorth> is problem :P
11:52:57  <V453000> needs strong project leader ruling mercilessly with iron hand
11:53:17  <andythenorth> that means project leader has to do all drawing :P
11:53:26  <V453000> WHERE IS THE PROBLEM
11:53:27  <V453000> ?
11:53:28  <V453000> :D
11:53:48  <andythenorth> also https://dev.openttdcoop.org/attachments/download/5480/cumbrae_ship.png
11:53:50  <andythenorth> same ship
11:54:21  <Alberth> looks like you can compress cargo :)
11:54:42  <V453000> I would use one of them, not both
11:55:49  <andythenorth> unrealistic
11:56:50  <AndreasB> is simutrans anything like openttd?
11:57:08  <Alberth> they both are about building transport facilities, yes
11:57:39  <AndreasB> ok
11:58:07  <AndreasB> do you know major differences?
11:58:40  <Alberth> not really, it used to have cargo-dist, but that's not different any more
11:59:11  <AndreasB> I see they have nice texture packs : p
11:59:28  <andythenorth> problem with ships is changing the hull
11:59:31  <andythenorth> doesn't work
11:59:59  <AndreasB> you making a ship andythenorth?
12:00:27  <Alberth> AndreasB: best way to find out is just to play it a while, and see what you like/dislike
12:01:12  <andythenorth> V453000: see - this one makes sense https://dev.openttdcoop.org/attachments/download/5481/altamira_ship_2.png
12:01:14  <Alberth> preferences are usually highly personal anyway, so what you dislike maybe something that I like and vice versa
12:01:24  <AndreasB> looking now
12:01:32  <AndreasB> twas really different
12:01:33  <V453000> yes that one is nice andythenorth
12:01:38  <andythenorth> hmm
12:01:42  <andythenorth> I know what needs to be done
12:01:47  <andythenorth> some more bloody painting :P
12:01:55  <Alberth> AndreasB: looking different or being different?
12:01:55  <V453000> .
12:02:01  <AndreasB> no idea yet
12:02:18  <AndreasB> the translation is... iffy
12:02:24  <AndreasB> some words are german, some norwegian
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12:02:37  <AndreasB> also there is no cargo
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12:02:42  <Alberth> yeah, the main user base is in Germany
12:03:12  <Alberth> AndreasB: it's cargo-dist so you need to take the cargo where the industry wants it
12:03:13  <AndreasB> but the airplane part was.. complicated
12:03:50  <Alberth> hmm, didn't you have to setup routes and such beforehand?
12:04:03  <V453000> use englush and you get no german/norwegian problems :)
12:04:23  <frosch123> most simutrans devs have a ottd background, so there are in fact a lot comparisons between simutrans and ottd from a simutrans pov
12:04:48  <AndreasB> even the stations are customizeablew
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12:05:11  <andythenorth> hmm
12:05:14  <andythenorth> time to do some chores
12:05:23  <AndreasB> chores? o.O
12:05:25  <andythenorth> can someone repaint these ships? o_O
12:05:32  <andythenorth> while I do chores :P
12:06:02  <frosch123> if i need them, i also have chores to do :p
12:07:40  <AndreasB> simytrans is not for me
12:07:42  <AndreasB> too damn complicated
12:07:56  <Alberth> like OpenTTD is not complicated :p
12:08:03  <AndreasB> Not in comparison
12:08:08  <AndreasB> Openttd is like mspaint
12:08:14  <AndreasB> simutrans is like photoshop
12:08:18  <frosch123> i guess in ottd you can get away with most complicatedness
12:08:33  <frosch123> ottd is more modular, you can add parts or ignore them
12:08:44  <frosch123> in simuscape you decide for one pack, and then you are screwed to it :p
12:09:34  <V453000> oh god frosch what have you said
12:10:28  <frosch123> something wrong?
12:11:06  <frosch123> it's a known fact that all simutrans devs pretend to know ottd, but no ottd dev really knows simutrans
12:11:20  <frosch123> or, you mean the simuscape/simutrans mix up :p
12:11:24  <V453000> yes :D
12:11:36  <frosch123> yeah, i always confuse them
12:11:42  <frosch123> in both ways :p
12:11:44  <V453000> both aer unimportant :P
12:11:58  <V453000> also AndreasB I dont get how can you call openttd simple if you saw our savegames :D
12:12:11  <frosch123> esp. if someone asks on the forums what they are, and the someone answers wrt. the other one, it gets really funny :p
12:12:44  <V453000> forums are really funny in general
12:12:48  <frosch123> anyway, my simuscape experience is 7 years old
12:12:55  <V453000> y
12:12:59  <V453000> lol
12:13:06  <frosch123> and from then i remember the minimap being rotates 45° compared to viewport
12:13:16  <frosch123> and annoying pedestrians everywhere
12:13:43  <frosch123> and a default economy with something like 64 cargos, and being completely lost in what to transport where :p
12:14:26  <frosch123> so, well, i never got into simuscape :)
12:14:34  <frosch123> err, trans :p
12:14:34  <andythenorth> sounds like FIRS
12:14:38  <V453000> too bad I am banned on simuscape :P
12:14:39  <andythenorth> default 64 :P
12:14:47  <andythenorth> do we have 64 cargos?
12:15:24  <frosch123> V453000: maybe i should configure my irc client with a regex
12:15:31  <frosch123> s/simuscape/simutrans/ on all output
12:16:12  <V453000> lol
12:16:48  <andythenorth> simu*
12:18:14  <V453000> simuwtf
12:19:44  <andythenorth> although I did consider moving the IH release thread to Simuscape from tt-forums
12:19:48  <andythenorth> quite seriously
12:20:00  <V453000> L
12:20:01  <V453000> O
12:20:02  <V453000> L
12:20:13  <V453000> that basically means why have release thread at all XD
12:20:22  <AndreasB> lol, I noticed openttd was removing companies that was in use -.-
12:20:36  <AndreasB> when people left the company, and it was passworded
12:20:53  <andythenorth> V453000: well I kind of haven't bothered with the thread for any further discussion ;)
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12:21:22  <V453000> OH TWerkhoven you hideous bastard :D
12:21:40  <AndreasB> How excactly do I replace trains easily when they are 2-3 year old?
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12:22:47  <V453000> replace or renew
12:23:56  <Alberth> mostly not, other than by hand
12:23:57  <AndreasB> Why cant I replace with same model?
12:24:17  <Alberth> "replace with same model" is renew
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12:24:43  <Elukka> i'd say openttd is a lot easier to get into than simutrans
12:24:45  <frosch123> because the trigger criterions for renew and replace are different
12:24:56  <Elukka> you don't need to do any of the complicated stuff to start out
12:25:03  <AndreasB> Alberth: How can I renew every 2-3 years?
12:25:05  <Elukka> you can get into it very gradually
12:25:20  <AndreasB> I dont get openttd
12:25:27  <AndreasB> Trains last 20-25 years
12:25:28  <Alberth> AndreasB: like I said, manually
12:25:42  <AndreasB> but station requires 0 years to give top station rating
12:25:44  <Elukka> there's an option to make them last forever which i do since i don't like to have to manage that
12:26:14  <Alberth> AndreasB: perhaps you care too much about the rating?
12:26:21  <AndreasB> no
12:28:11  <Alberth> imho messing around with optimal rating is less optimal than connecting more industries or cities
12:28:52  <andythenorth> ignore the rating :P
12:29:02  <Alberth> use FIRS :p
12:29:03  <AndreasB> It wont grow if you do that
12:29:10  <AndreasB> 96% now
12:29:14  <AndreasB> 95, dang
12:29:29  <andythenorth> is 100% even achievable?
12:29:31  * andythenorth thought not
12:29:34  <AndreasB> yes
12:29:37  <AndreasB> I've had 100 once
12:29:48  <AndreasB> 96% transported coal, 1422 tonnes
12:29:53  <AndreasB> dang, production went down
12:29:54  <Alberth> you know you are playing openttd, where the goal is to build a transport network, right?
12:30:02  <AndreasB> :D
12:30:07  <AndreasB> Dude
12:30:13  <AndreasB> To build what I have built there
12:30:16  <AndreasB> and be me
12:30:19  <AndreasB> I should get an award
12:30:32  <AndreasB> But it does have some flaws
12:30:40  <Alberth> I am sure you can provide one for yourself
12:30:54  <AndreasB> lol
12:31:08  <AndreasB> i think 96% is max without maglev
12:31:17  * andythenorth was bored of all that rating crap, hence FIRS production mechanics :P
12:31:20  <AndreasB> or the other one
12:31:26  <AndreasB> explain FIRS
12:31:36  <andythenorth> hmm
12:31:43  <andythenorth> someone *should* explain FIRS :P
12:31:45  <AndreasB> 97% transported ;D
12:31:58  <andythenorth> FIRS increases primary production using delivered supplies
12:32:09  <Alberth> it's magic!
12:32:13  <AndreasB> so the more you puck up, and deliver
12:32:16  <AndreasB> the more it produces?
12:32:21  <andythenorth> kind of
12:32:25  <AndreasB> pick up*
12:32:34  <andythenorth> it's easy to increase one or two industries, but if you connect more stuff, then you have an interesting connectedness problem
12:32:46  <andythenorth> one train jam can bork a whole network for years
12:32:52  <andythenorth> just like the real global economy :P
12:33:02  <andythenorth> also there is a station rating parameter
12:33:05  <AndreasB> Theres a limit to how many trains you can have on one track, haha
12:33:16  <V453000> 5000
12:33:19  <Alberth> ah, the real plan surfaces, andy was building an economy simulation :D
12:33:24  <andythenorth> station rating parameter is there because TTD mechanics suited small maps, and never using ships :P
12:33:24  <AndreasB> but I think the problem is the station
12:33:35  <AndreasB> V453000: HELL NO, a lot less than that on ONE rail
12:33:41  <AndreasB> feeding a station
12:33:44  <andythenorth> FIRS parameter allows longer pickups delays, or 100% (cheating)
12:33:48  <V453000> not true
12:33:53  <Alberth> AndreasB: depends on how long that rail is
12:33:56  <AndreasB> Oh really
12:34:07  <AndreasB> I wanna see you fit 5000 trains onto 20 squares of rail
12:34:26  <Alberth> who said anything about 20 squares?
12:34:39  <andythenorth> herp, time to do chores
12:34:40  <andythenorth> bye
12:34:43  <Alberth> bye
12:34:43  <AndreasB> If you have a rail goi
12:34:45  <AndreasB> andythenor
12:34:47  <AndreasB> how old are you?
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12:34:49  <AndreasB> chores?
12:34:55  <AndreasB> I did that when I was 10.
12:35:44  <Alberth> no worries, when you are married, you'll get them again
12:35:50  <AndreasB> Married?
12:35:57  <AndreasB> Right.. You live in wonderland?
12:36:23  <AndreasB> What makes you think I wanna take a cannon, and shoot myself in the face?
12:36:36  <AndreasB> I dont care for shitty little annoying noise-making kids
12:36:44  <AndreasB> and I sure as hell aint planning on getting married
12:37:08  <AndreasB> I plan to leave this earth before I'm 40.
12:37:34  <peter1138> Chores, things like laundry, washing up, tidying, maintenance...
12:37:46  <AndreasB> Naah
12:37:48  <AndreasB> They can wait
12:37:55  <AndreasB> Motorcycle comes first
12:37:58  <AndreasB> ride it like you stole it
12:38:26  <AndreasB> Thats why once I get my place cleaned up, I'm hiring some lady to clean it
12:38:29  <AndreasB> or keep it clean
12:38:42  <V453000> and you are 16 I assume
12:39:16  * fjb is thinking the same.
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13:07:57  <Flygon> Ehh
13:08:04  <Flygon> Why not take the real wild side of life
13:08:07  <Flygon> And ride a Bicycle
13:08:11  <Flygon> Retrofitted with a lawnmower engine?
13:11:35  <frosch123> it's hard to draw that
13:11:53  <frosch123> there are barely a few pixels for the bicycle itself
13:12:17  <Alberth> nah, just lots of thick horizontal lines expressing the speed of the bicycle :p
13:15:20  <V453000> nobody talked about 1:1 scale frosch :D
13:17:46  <AndreasB> ofc course 1:1
13:18:03  <AndreasB> 2:1 is better
13:19:57  <AndreasB> -c
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14:01:53  <planetmaker> moin
14:02:00  <Alberth> o/ planetmaker
14:03:33  <AndreasB> /nick DestroyerOfWorlds
14:07:49  <AndreasB> What does one use if one wants to capture ingame chat?
14:07:53  <AndreasB> Say like !info etc
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14:12:24  <planetmaker> a programme which connects to admin port and logs commands
14:13:29  <planetmaker> and autopilot is not recommended ;-)
14:17:33  <Japa> Working in a factory makes me want to set it up with a rail connection.
14:18:13  <AndreasB> Hey guys, you heard about fårikål?
14:18:29  <Flygon> I really gotta set this server to UTF
14:23:17  <AndreasB> Are there any downsides to using pathfinder signals instead of one-way signals ?
14:23:32  <AndreasB> Does it invoke any pathfinding? Does it use more resources?
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14:26:12  <Japa> AndreasB, you have to re-learn how to use signals effectively.
14:26:28  <Japa> It doesn't do any extra pathfinding that the trains don't already use anyway.
14:29:01  <AndreasB> No I dont
14:29:06  <AndreasB> I dont use all pathfinder signals
14:29:34  <peter1138> path signals
14:29:35  <AndreasB> It was a question since one dude on my server, and others I see only use pathfinder signals
14:29:56  <AndreasB> I only use those path signals where 1 track turns into 2 or more
14:30:05  <AndreasB> then those small others
14:30:18  <AndreasB> I do have some problems with big stations.. :D
14:30:23  <AndreasB> Gotta go, dinnertime
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14:47:05  <andythenorth> hmm
14:47:13  <andythenorth> my kids are playing iOS version of this
14:47:13  <andythenorth> https://play.google.com/store/apps/details?id=com.nimblebit.pockettrains&hl=en
14:47:16  <andythenorth> really cute game
14:48:09  <andythenorth> same developer released this too https://itunes.apple.com/us/app/id534220352?mt=12
14:49:07  <V453000> looks pixel cute enough, make sure they dont lick it
14:49:34  <andythenorth> I will
14:49:40  <andythenorth> I need to help him get to Berlin
14:49:43  <andythenorth> bbl
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15:33:01  <bastu> Hello I have started a small private openttd for me and friend but i keep getting network-game sync failed when ever the simulation is running, if paused and building everything works fine.
15:33:12  <bastu> Anyone who knows why this might happen?
15:34:29  <Alberth> running a patched openttd I guess?
15:34:50  <bastu> I am running openttd-cargodest, yes
15:35:17  <Alberth> basically, multi-player works by each computer doing the same calculations locally
15:35:31  <Alberth> this reduces the amount of data that needs to be transfered
15:36:04  <Alberth> a desync happens when the computation results at one computer are different from the server
15:36:53  <Alberth> ie your computer has a different picture of the world then the computer of your friend
15:37:09  <bastu> so it could be either the server or the client who does a miscalculation?
15:37:47  <Alberth> they are different. By definition, the server is always right  :)
15:38:04  <Alberth> but that's just for defining what is right and what is wrong :)
15:38:30  <Alberth> but cargo-dest is really old, sure you are not running cargo-dist?
15:38:48  <bastu> yes cargo-dist
15:39:05  <Rubidium> what version are you using exactly?
15:40:01  <bastu> hmm.. can i run a rcon server command to see that? I downloaded the files from a file server with "millions" of versions, not sure what i ended up with
15:40:47  <bastu> brb 40 mins, would love more info/help
15:44:36  <planetmaker> bastu, don't run a cargodist version, just all of you get the same nightly version of OpenTTD. It has cargodist included as well.
15:45:37  <Flygon> Nightly is less buggy anyway
15:45:47  <Rubidium> there's no recon command. Though the server and client should have the same version; if they aren't, then the versions are even buggier. In any case, in the title bar in the main menu you'll find the version number. Alternatively the first line of openttd -h shows it as well
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15:47:14  <DanMacK> Hey all
15:47:44  <planetmaker> hi andythenorth & DanMacK :-)
15:47:50  <andythenorth> awesome
15:47:54  <andythenorth> just about to pm you DanMacK
15:48:02  <DanMacK> perfect timing lol
15:48:14  <andythenorth> saves me typing at forums :)
15:48:25  <DanMacK> exactly lol
15:48:36  <Flygon> I love your name, DanMacK
15:49:39  <DanMacK> lol, thanks - just first and half last name :P
15:53:00  <Flygon> Better than my name :p
15:53:05  <Flygon> Or at least, half my name
15:53:21  <Flygon> And it's more original than my singular :B
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16:11:39  <bastu> planetmaker oh that makes sense, can you link me to the archives? And how do i install nightlys on the linux server?
16:14:47  <planetmaker> www.openttd.org (see upper left)
16:15:20  <V453000> rtfmmmm
16:15:39  <bastu> ok tnx, can i close the current server and install over it on linux and just save the configs and such? or do I have to do something extra?
16:15:56  <planetmaker> config won't be overwritten. No need to save it.
16:16:21  <planetmaker> just install it as usual
16:16:42  <bastu> ok i will give it  a shot, tnx ill be back if i have more issues
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16:37:29  <andythenorth> V453000: "widgets" :D http://www.pockettrainswiki.com/wiki/Cars
16:39:36  <V453000> :O
16:39:41  <V453000> fuck
16:40:07  <andythenorth> that is the commercial game we should have made :)
16:40:29  <V453000> no beer 0/10
16:41:02  <V453000> wtf are the widgets
16:42:01  <V453000> http://www.pockettrainswiki.com/w/images/1/1d/Solar_panels.png looks like it carries sprite sheet :D
16:42:19  <planetmaker> lol
16:43:27  <V453000> ha there is ethanol
16:43:29  <V453000> better than nothing
16:44:15  <andythenorth> the game has crafting and shit to get new trains
16:44:19  <andythenorth> you have to have enough parts and such
16:44:37  <Eddi|zuHause> uhm... is the "arcade car" the room from maniac mansion?
16:46:57  <planetmaker> looks interesting, andythenorth :-)
16:48:16  <Eddi|zuHause> and the tiki car looks like a tribute to monkey island :)
16:49:03  <frosch123> they are cc-by-nc-sa, so make a guigrf of them :p
16:56:27  <bastu> planetmaker I get version mismatch now, I copied over all files from the archive to ~/.openttd-cargodist/
16:57:23  <bastu> and ran the openttd-cargodist -D
16:57:55  <Alberth> yeah, don't copy over old installations
16:58:03  <bastu> hmm.. is the old saves no longer compatible?
16:58:49  <Alberth> the cargo-dist patch was never compatible with plain openttd afaik
16:59:01  <bastu> makes sense
16:59:43  <planetmaker> well. the game is called openttd. not openttd-cargodist ;-)
17:00:09  <Eddi|zuHause> yes, patches are (usually) not savegame compatible
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17:01:30  <Eddi|zuHause> meaning you can usually load regular savegames in the patched build, but not the other way around, and you cannot keep savegames if the patch is updated
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17:02:36  <bastu> If i install from yaourt I will get the latest 1.3.2 version I guess and then i just copy over the nightly or what?
17:02:56  <bastu> i mean the nightly doesnt contain a binary from what i can see?
17:03:25  <bastu> no wait
17:03:30  <bastu> it did.. i just suck
17:04:15  <Eddi|zuHause> the download contains everything you need, you should not copy it over into an existing installation
17:04:45  <Alberth> also, you can have several different versions next to each other just fine
17:04:48  <bastu> copy that! Ye i just noticed the huge openttd exec.. facepalm
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17:08:50  <planetmaker> https://paste.openttdcoop.org/show/2677/ some ;-)
17:10:36  <Alberth> :)
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17:16:19  <bastu> got it up and running, hopefully the crashes are gone, tnx again Alberth and planetmaker
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17:45:31  <DorpsGek> Commit by translators :: r25801 /trunk/src/lang (3 files) (2013-09-29 17:45:23 UTC)
17:45:32  <DorpsGek> -Update from WebTranslator v3.0:
17:45:33  <DorpsGek> estonian - 4 changes by notAbot
17:45:34  <DorpsGek> japanese - 5 changes by guppy
17:45:35  <DorpsGek> slovenian - 1 changes by matej1245
17:46:54  <oskari89> There hasn't been many commits lately :P
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17:56:42  <frosch123> ofc there have been
17:56:59  <frosch123> there have not been as many ttdp commits in the last 3 years as this month
18:01:19  <oskari89> ttdp?
18:01:37  <oskari89> Wasn't that supposed to be deprecated?
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19:10:31  <AndreasB> planetmaker
19:10:43  <AndreasB> In order to do stuff based on chat commands, would I need a wrapper?
19:11:24  <Xaroth|Work> not per se
19:11:50  <Xaroth|Work> you need to get/make something that uses the admin port
19:11:58  <Xaroth|Work> there are a few libraries around
19:12:04  <Xaroth|Work> libottdadmin2 for python
19:12:22  <Xaroth|Work> joan for java (iirc that was the java port)
19:12:23  <Alberth> https://dev.openttdcoop.org/projects/admintools
19:12:56  <Xaroth|Work> TWerkhoven's soap plugin for supybot shows promise if you want to combine it with IRC relaying
19:13:31  <Taede> ello
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19:14:51  <Xaroth|Work> o/ Taede
19:15:01  <Taede> soap works quite nicely now
19:16:05  <Taede> itll even log some stuff to a file now
19:16:16  <Xaroth|Work> I take it my fix for your issue works?
19:16:29  <Taede> works very good
19:16:34  <Xaroth|Work> good
19:16:55  <Taede> logfile now shows the name for the command rather than a number
19:17:10  <Xaroth|Work> even better
19:17:20  <Taede> just need to add more things to get logged
19:18:01  <Taede> right now all it logs are rcon commands, ingame cmd's (like user x bulldozed tile y) and clients joining
19:18:03  <Xaroth|Work> as long as the basics work, adding more thing should be the easy bit :)
19:18:06  <Taede> yup
19:19:23  <planetmaker> juicy soap :-)
19:19:48  <Taede> i think it has most features of autopilot
19:19:58  <Taede> ello planetmaker
19:20:58  <planetmaker> AndreasB, could you not highlight me out of the blue with questions which anyone currently present could answer?
19:21:54  <V453000> ANSWER IS YES
19:22:00  <Xaroth|Work> the answer is 42
19:22:19  <planetmaker> well... it wasn't even a highlight with a question... so I might not even see anything when I read back
19:22:44  <AndreasB> I have... too many players than I counted on
19:22:52  <AndreasB> I started a server for me to fiddle about on
19:23:07  <AndreasB> now theres 7 players + me
19:24:14  <AndreasB> Xaroth: IRC relaying is not critical for me
19:24:35  <Xaroth|Work> AndreasB: do you program?
19:24:50  <AndreasB> Not regurly
19:25:01  <Xaroth|Work> can you?
19:25:23  <AndreasB> When I have to, and want to.
19:25:40  <ST2> hi all :)
19:25:47  <Xaroth|Work> if so, you have two choices, you can use joan (java), and implement your own command handling, or do the same with libottdadmin2
19:26:09  <Xaroth|Work> the openttd-admin.py file should cover a lot of base code already (as it's the text-gui interface)
19:26:11  <ST2> well, I have to ask: AndreasB, is that you?
19:26:16  <AndreasB> ah, python
19:26:20  <AndreasB> is who me?
19:26:20  <ST2> (ofc he is ^^)
19:26:29  <AndreasB> I am me.. Are you not you?
19:26:53  <AndreasB> ew, python
19:26:56  <ST2> you'd understood my question!
19:27:04  <AndreasB> What excactly does libottdadmin2 do?
19:27:15  <Xaroth|Work> AndreasB: it interfaces with the openttd admin port
19:27:16  <AndreasB> Just a library to more easily do stuff?
19:27:30  <Xaroth|Work> well, handling the communication from/to
19:27:34  <AndreasB> Aha
19:28:01  <Xaroth|Work> the tracking client class also does events so you don't have to handle all the incoming packets
19:28:13  <Xaroth|Work> (and it keeps track of logged-in users and companies, along with their stats)
19:28:23  <AndreasB> Do you run openttd-admin directly?
19:28:41  <Xaroth|Work> you can
19:28:46  <Taede> its usefull
19:28:56  <Taede> remote admin-powered console
19:29:04  <AndreasB> what does it do out of the box?
19:29:16  <Xaroth|Work> show chat
19:29:21  <Xaroth|Work> give rcon access
19:29:26  <AndreasB> Does it provide any ingame commands?
19:29:26  <Xaroth|Work> show join/leave of players
19:29:30  <Xaroth|Work> no
19:29:32  <AndreasB> ok
19:29:38  <Xaroth|Work> it's just a remote interface
19:29:42  <Xaroth|Work> so you, as admin, can check up on things
19:29:45  <AndreasB> aha
19:29:50  <AndreasB> why python?
19:30:05  <Xaroth|Work> why not?
19:30:07  <AndreasB> Easier to join, than to log on to somewhere to run it?
19:30:12  <Alberth> it's easier than assembly language
19:30:19  <Xaroth|Work> a programming language is a tool for a task
19:30:22  <AndreasB> c# ?`
19:30:30  <Xaroth|Work> for this particular nail, I decided to go with python as my hammer
19:30:32  <Xaroth|Work> ew C#
19:30:34  <AndreasB> c++,
19:30:47  <Xaroth|Work> well, for one, allowing one to modify stuff without recompiling
19:31:00  <Taede> that point proved very handy for me
19:31:05  <AndreasB> true
19:31:18  <Xaroth|Work> you can tear down half of libottdadmin2 by just replacing functions with your own
19:31:24  <Xaroth|Work> because python allows you to
19:31:32  <Alberth> python is very efficient in writing these high level interfaces
19:31:51  <Xaroth|Work> another, is that python is portable.. and runs out-of-the-box on most linux distros
19:31:57  <Xaroth|Work> C# is.. harder to port
19:32:13  <Xaroth|Work> java can also work, but I don't like it's memory hogginess from time to time
19:32:16  <Taede> best way to tell wether it does what you want is to run it and try to see what it does
19:32:33  <AndreasB> Taede: +1 for viruses
19:32:38  <AndreasB> if thats your normal take on stuff
19:32:50  <AndreasB> "oh, an exe file.. what does this do? *runs*"
19:32:53  <andythenorth> more height levels? http://www.railpictures.net/viewphoto.php?id=453119&nseq=4
19:33:00  <Xaroth|Work> thirdly, I like python.
19:33:17  <planetmaker> AndreasB, -1 for not using chroot or VM ;-)
19:33:32  <Xaroth|Work> and I like things being open source
19:33:49  <Xaroth|Work> and that source being readable for everybody
19:34:49  <AndreasB> How can I enable admin port when server ius running?
19:34:52  <planetmaker> andythenorth, that looks like the original terrain generator?
19:34:59  <AndreasB> planetmaker: Good point
19:35:00  <Prof_Frink> Python is its own reason.
19:35:13  <andythenorth> when you look at this, we might as well be mining on the moon http://www.railpictures.net/viewphoto.php?id=379590&nseq=14#remarks
19:35:23  <AndreasB> Xaroth|Work: Open source... nah
19:35:39  <Xaroth|Work> AndreasB: not sure if you can, as listeners would have to be opened
19:35:43  <Xaroth|Work> and what's wrong with open source?
19:35:50  <AndreasB> Open source is open.
19:35:57  <Xaroth|Work> which is bad, how?
19:36:01  <AndreasB> as opposed to closed source
19:36:18  <AndreasB> One does not want other people poking in ones stuff.
19:36:30  <planetmaker> you're clearly in the wrong channel then, AndreasB
19:36:36  <AndreasB> software is property
19:36:42  <Xaroth|Work> You're... playing an open source game
19:36:53  <AndreasB> Yes, not everything open soruce is bad
19:36:59  <juzza1> it has been poked by many fingers
19:37:01  <AndreasB> Office wins over OO
19:37:05  <Alberth> AndreasB: others tend to find a lot of bugs if you let them look at the code
19:37:06  <ST2> AndreasB, are you talking about xShunter software?
19:37:14  <AndreasB> no idea what that is st2
19:37:29  <Xaroth|Work> AndreasB: that's 1 single case
19:37:33  <Xaroth|Work> look at the bigger picture
19:37:39  <ST2> well, you do... because you made questions about it on propper channels
19:37:42  <ST2> :D
19:37:50  <AndreasB> I did?
19:37:52  <planetmaker> lol
19:37:53  <AndreasB> when?
19:37:56  <Xaroth|Work> :|
19:38:03  <Xaroth|Work> I'm missing half a conversation I think
19:38:09  <andythenorth> he's just trolling :)
19:38:13  <AndreasB> I think I missed that half too
19:38:17  <AndreasB> and no, I AM NOT
19:38:21  <ST2> note: it's not my SW, but we @ BTPro use it... and runs with unchanged servers
19:38:25  <planetmaker> I was just considering to get popcorn :D
19:38:36  <andythenorth> make me some
19:38:46  <planetmaker> k
19:38:56  <Xaroth|Work> I would have to make it myself, so I passed on that thought.
19:39:20  <ST2> note: I've been a week totally away from ttd and computers (lovely wineyards :D)
19:39:31  <planetmaker> ^ sounds good :D
19:39:43  <ST2> but saw the questions AndreasB made on n-ice channels ^^
19:39:57  <Taede> list nuts
19:39:58  <AndreasB> OLooh
19:40:18  <AndreasB> Talk so people understand, I had no idea what xshunter was before you mentioned it now, and I googles
19:40:19  <AndreasB> d
19:40:39  <AndreasB> I asked if the !command thingie was custom script
19:41:15  <ST2> well, the few times I talked here... I have many many changes todo on next BTPro releases (sorries already asked for version being hacked)
19:41:32  <ST2> but well...
19:41:52  <planetmaker> here's your popcorn, andythenorth :-) Enjoy
19:41:58  <ST2> see AndreasB... you asked on correct channel :D
19:42:00  <andythenorth> thanks :)
19:42:10  <AndreasB> Correct channel in terms of?
19:42:24  <AndreasB> I know to what channel you are referring
19:42:24  <ST2> the SW that provide the !commands
19:42:28  <AndreasB> I just dont get the correctness
19:42:33  <ST2> it's an external software
19:42:35  <AndreasB> Ah
19:42:39  <AndreasB> Of course it is
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19:43:11  <AndreasB> Building admin stuff into openttd would be hilarious </sarcasm>
19:43:47  <ST2> well, it's all there... if you use admin ports correctly
19:43:47  <Xaroth|Work> that's why there's an admin port
19:43:51  <Xaroth|Work> it can do.. just about anything
19:43:59  <ST2> thx Xaroth|Work :)
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19:52:13  <Ristovski> Hi planetmaker
19:52:39  <Xaroth|Work> they sure want to ping you today, planetmaker ...
19:52:55  <planetmaker> :D ho
19:52:59  <Ristovski> Hes famous!
20:02:48  <__ln__> Ristovski: you mean: He's
20:05:09  <AndreasB> so
20:05:14  <AndreasB> if i telnet admin port, what happens?
20:06:16  <Ristovski> __ln__: Oh, it's you again
20:06:26  <AndreasB> Ristovski: Sounds promesing
20:11:32  <Xaroth|Work> AndreasB: not much
20:11:36  <Xaroth|Work> you need to talk admin port
20:11:39  <Xaroth|Work> and authenticate
20:12:52  <peter1138> __ln__, I once found a Brit who was adamant that "he's" was spelled "his" :S
20:13:46  <Xaroth|Work> heh
20:14:45  <Eddi|zuHause> everyone knows that the british have the worst spelling of english :p
20:15:29  <Taede> which of the brits though, english, scottish or welsh?
20:15:38  <Eddi|zuHause> yes. those
20:15:54  <Xaroth|Work> answer D, all of the above
20:16:17  <Eddi|zuHause> for example they didn't realize that the spelling of color they took over from the french was wrong
20:16:29  <Xaroth|Work> Colour ?
20:16:31  <planetmaker> colour?
20:16:46  <Eddi|zuHause> the original latin doesn't have an "u"
20:16:50  <Eddi|zuHause> the french added that
20:16:55  <Eddi|zuHause> and the brits took that over
20:17:10  <planetmaker> well..
20:17:13  <Eddi|zuHause> the americans solved that "error" :)
20:17:16  <planetmaker> couleur
20:17:23  <planetmaker> != colour ;-)
20:17:58  <Eddi|zuHause> well the french further mutilated stuff :p
20:18:22  <Eddi|zuHause> like they removed half the 's' from their words :p
20:18:27  <planetmaker> but... it kinda defeats the idea of "wrong take-over from the French" ;-)
20:19:03  <glx> useless 's'
20:19:39  <glx> even if they are still present in derivatives
20:20:41  <Eddi|zuHause> "Middle English colo(u)r, from Anglo-Norman colur, from Old French colour, color, from Latin color, from Old Latin colos "covering", from Proto-Indo-European *kel- (“to cover, conceal”). Akin to Latin cēlō (“I hide, conceal”)."
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21:07:18  <andythenorth> hmm
21:07:24  <andythenorth> cargo decay rate thingy
21:07:27  <andythenorth> is it good?
21:07:32  <andythenorth> for a refrigerated ship?
21:08:27  <Supercheese> not sure
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21:11:10  <Eddi|zuHause> just make all ships 1/4 aging
21:11:22  <Eddi|zuHause> to make them more profitable on long routes
21:11:54  <Supercheese> do ships have different cargo decay rates from other methods of transport?
21:12:02  <Supercheese> or is it just the cargo rating calculation that's different?
21:12:11  <Eddi|zuHause> not by default
21:12:33  <Eddi|zuHause> newgrf can set any cargo aging rate they want
21:12:55  <Supercheese> then it may be good to have more lenient decay for all ships
21:13:07  <Supercheese> as they are rather slow
21:13:22  <Eddi|zuHause> andythenorth: i'd imagine with ships the individual containers are refrigerated, not the ships themselves
21:13:24  <Supercheese> (in the newgrf, of course)
21:13:43  <Eddi|zuHause> unless you think fish processing ships
21:13:52  <andythenorth> Eddi|zuHause: pre-containerisation, reefer ships were widespread
21:13:55  <andythenorth> less so now
21:15:11  <Eddi|zuHause> andythenorth: you could make another 1/2 factor for cargos that "need refrigeration" (by checking cargo-class)
21:15:23  <andythenorth> yup
21:15:47  <Eddi|zuHause> but the generic 1/4 for all ships is IMHO a good idea anyway
21:16:17  <Eddi|zuHause> well, not necessarily "good", but "worth trying out"
21:17:44  * Supercheese agrees
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21:21:43  <andythenorth> seismic vessel: bonkers :o
21:21:44  <andythenorth> http://www.shipspotting.com/gallery/photo.php?lid=1886166
21:21:47  <andythenorth> http://www.shipspotting.com/gallery/photo.php?lid=1886165
21:21:50  <andythenorth> http://www.shipspotting.com/gallery/photo.php?lid=1886168
21:23:22  <Taede> looks like they forgot the build the aft half
21:23:34  <andythenorth> tows seismic lines
21:23:49  <andythenorth> won't put that in FISH :P
21:24:59  <andythenorth> so nml cargo_age_period
21:25:03  <andythenorth> default value is 185
21:25:05  <juzza1> http://en.wikipedia.org/wiki/RV_FLIP
21:25:22  <Supercheese> Pffff
21:25:24  <Supercheese> what the heck
21:25:26  <andythenorth> @calc 185 &* 4
21:25:26  <DorpsGek> andythenorth: Error: invalid syntax (<string>, line 1)
21:25:34  <andythenorth> @calc 185 * 4
21:25:34  <DorpsGek> andythenorth: 740
21:25:46  <andythenorth> Eddi|zuHause: you're suggesting I make all ships age over 740 days? o_O
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21:27:00  <andythenorth> there is a video on BBC site somewhere of Flip-ship flipping
21:27:01  <andythenorth> from the inside
21:29:43  <Eddi|zuHause> andythenorth: yes, that sounds correct
21:30:46  <Eddi|zuHause> andythenorth: basically it's the equivalent of "planespeed 4"
21:30:56  <Eddi|zuHause> just it won't make the ships move faster
21:31:02  <andythenorth> ha
21:31:11  <andythenorth> I also have a parameter already for ship speed ;)
21:31:38  <andythenorth> right let's try this
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21:40:00  <andythenorth> done
21:40:14  <andythenorth> does this make sense for reefer buy menu text?
21:40:17  <andythenorth> "Refrigerated ship (improved payment rate for perishable cargos)"
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21:45:33  <Wolf01> 'night
21:45:37  *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.]
21:45:42  <andythenorth> me too
21:45:43  <AndreasB> I opened openttd in console.. how the heck do i get out?
21:45:46  <andythenorth> bye
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21:46:10  <AndreasB> found it
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