Config
Log for #openttd on 4th October 2013:
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00:40:24  <XaTriX> Hi'
00:42:06  *** Haube [~michi@77-20-40-44-dynip.superkabel.de] has quit [Read error: Connection reset by peer]
00:42:21  <XaTriX> I compiled a patched version from 1.3.2 on my debian7x64 & when starting a dedicated server i got that :
00:42:23  <XaTriX> dbg: [sl] Game Load Failed
00:42:23  <XaTriX> Broken savegame - Invalid chunk size
00:42:40  <XaTriX> (i'm not loading a game, just generate a map)
00:44:26  <XaTriX> the full starting log : http://pastebin.com/zpy1VMvm
00:45:55  <XaTriX> i've liblzma
00:46:05  <XaTriX> i don't understand from where it comes
00:49:11  <Eddi|zuHause> that is not the real problem
00:52:56  <XaTriX> hm?
00:53:02  <XaTriX> oh yeah the network pb ?
00:53:46  <Eddi|zuHause> the savegame is probably the title game, which is a non-critical error
00:56:34  <XaTriX> ok
00:56:42  <XaTriX> so the problem is the network thing
01:02:00  <XaTriX> well i've solved that with changing admin port
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01:03:22  <XaTriX> it save & load.. so there's no problem :d
01:21:57  <Eddi|zuHause> the network problem sounds like you have another instance running already
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05:58:10  <nex259> \who
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06:31:10  <planetmaker> moin
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06:50:40  <V453000> o/
06:50:49  <V453000> any progress with icons being bowed down, pm? :P
06:54:17  <planetmaker> not yet really :-)
06:54:36  <planetmaker> wasn't much home yesterday
06:54:54  <planetmaker> might actually only get to it beginning next week. I shall see how it goes today
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07:05:13  <V453000> yarr
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07:20:52  <dihedral> greetings
07:24:46  <V453000> moo-ings
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07:41:16  <George> planetmaker: are you here? see PM
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07:50:20  <nex259> Hi
07:51:57  <nex259> is webtranslator system in trouble now?
07:53:08  <planetmaker> George, as said, we're currently having issue with hgweb. If you give me a public key like explained in http://winscp.net/eng/docs/ui_puttygen I can grant you ssh for pull and push for as long as that trouble persists
07:53:33  <planetmaker> nex259, why?
07:54:07  <nex259> japanese tlanslate is not working collectly.
07:54:52  <George> I've send you a public key
07:55:06  <planetmaker> where and when, George ?
07:55:38  <George> [08:52:50] <George> ssh-rsa
07:55:45  <planetmaker> nex259, what does 'not working correctly' mean?
07:55:51  <nex259> yes
07:56:45  <V453000> D:
07:57:03  <planetmaker> can you paste it at paste.openttdcoop.org? I probably wasn't logged in then and only my office account got it. But I'm on holiday :-)
07:57:58  <planetmaker> nex259, it seems to work for most people. And I do not know what you mean when you say "not working correctly"
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07:58:34  <nex259> "HTTP Error: no XML data received"message appear and cannot edit any strings
07:58:38  <George> see the link
07:58:57  <dihedral> planetmaker: http://www.tt-forums.net/viewtopic.php?f=65&t=68828
08:03:24  <planetmaker> nex259, did you send us e-mails already about it? Then please note, I tried to reply several times. But your e-mail is hosted by microsoft. And microsoft refuses to accept any e-mail from us.
08:03:55  <dihedral> what?? that is amusing pm
08:04:39  <nex259> no i didnt
08:05:03  <planetmaker> ok, George I installed your key. You now can push and pull from ssh://hg@hg.openttdcoop.org/PROJECTNAME
08:05:44  <George> and what should I configure on my side?
08:09:28  <planetmaker> push =
08:09:34  <planetmaker> err
08:09:39  <planetmaker> default =
08:09:44  <planetmaker> that ssh link as I gave
08:10:04  <George> % hg --repository F:\GAMES\TTD-WIN\!Development\DevZone\xussrset push ssh://hg@hg.openttdcoop.org/xussrset
08:10:04  <George> pushing to ssh://hg@hg.openttdcoop.org/xussrset
08:10:04  <George> no suitable response from remote hg
08:10:04  <George> [кПЌаМЎа верМула кПЎ 255 Fri Oct 04 12:09:42 2013]
08:10:04  <George> xussrset%
08:10:52  <peter1139> Eh, the repos are not really in /, surely?
08:12:08  <George> what should I change?
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08:15:04  <planetmaker> of course they're in hg's home dir. Which is thus the URL I gave
08:15:53  <planetmaker> is your private key available so that it is used for authentication, George
08:16:07  <planetmaker> peter1139, no. But URLs work that way
08:17:54  <Xaroth|Work> peter1139: think ~/, not /  .. if you wanted / you specify // iirc
08:19:04  <planetmaker> ^
08:19:50  <peter1139> Must be an hg thing.
08:20:09  <peter1139> (ssh:// isn't really a URL thingy)
08:20:14  <peter1139> (sftp:// is)
08:20:30  <planetmaker> nex259, I think you need to describe your setup (browser, OS, language / locale settings used so that we can attempt to reproduce).
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08:21:20  <planetmaker> peter1139, I suggest you to check the URL you svn push to ;-)
08:21:56  <Xaroth|Work> peter1139: same goes for git+ssh iirc
08:22:10  <peter1139> Repository Root: svn+ssh://peter1138@secure.openttd.org/var/repos/svn/openttd
08:22:12  <peter1139> Yewah
08:22:44  <planetmaker> yeah. and you checkout from? svn://svn.openttd.org/openttd/trunk
08:22:54  <planetmaker> no need to know our private paths on server
08:23:46  <peter1139> origin  ssh://petern@fuzzle.org/home/vcs/git/mcc.git
08:23:49  <peter1139> for git...
08:23:55  <peter1139> svn:// is not ssh://
08:24:05  <peter1139> so I don't see your point :p
08:24:20  <Xaroth|Work> try ssh://petern@fuzzle.org/mcc.git ?
08:24:26  <Xaroth|Work> wait, no, it won't
08:24:30  <peter1139> Why would I try that?
08:24:46  <Xaroth|Work> if mcc.git is in your home dir, it'll work
08:24:56  <Xaroth|Work> iirc it tries relative path first, then absolute
08:26:21  <Xaroth|Work> our gitlab urls are all git+ssh://git@gitlab-host/groupname/repository.git
08:26:35  <peter1139> /groupname or :groupname?
08:26:39  <Xaroth|Work> on the server it's in /repo-home/groupname/repository.git
08:26:45  <Xaroth|Work>  /groupname
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08:27:11  <nex259> (Ubuntu 13.04 x64 :loacle ja-JP/Firefox 24.0 ),and (Windows7 Pro x64 (systemlocale:en) /InternetExplorer 10 ,ja-JP /
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08:29:16  <peter1139> Nope
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08:29:23  <peter1139> ssh://peter@fuzzle.org/share/ does not work
08:29:26  <nex259> I think that Japanese Translation table seems to broken ...
08:29:33  <peter1139> but peter@fuzzle.org:share/ does (without the ssh://)
08:29:39  <peter1139> share is in my ~
08:29:43  * Xaroth|Work shrugs
08:30:16  <peter1139> maybe you have symlinks in / :p
08:39:25  <nex259> string list of other languages are visible,but only Japanese is not visible
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08:49:40  <__ln__> good news, everyone: http://www.inquisitr.com/932771/william-shatner-announces-progressive-rock-album/
08:57:20  <Eddi|zuHause> never quite got the point of shatners "music"
09:00:34  <peter1139> Bob Dylan can't sing either...
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09:10:00  <George> Success. I've configured ssh for tortoisehg under win. Now I commit changes.
09:10:53  <George> while searching the instruction I found the following suggestion on HGs docs: "use https under win"
09:13:46  <peter1139> Yeah, that isn't ssh...
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12:48:56  <Malinux-> why does the ships sail into each other?
12:49:07  <Malinux-> while trains crash when they do :)
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12:50:52  <V453000> not all ships do that! :>
12:54:01  <peter1139> Why do trains cause crashes when buses, ships or aircraft don't?
12:54:20  <V453000> cause trains make sense
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12:59:32  <Malinux-> that's to turn the question upside down
12:59:47  <Malinux-> which ships dosen't?
13:00:41  <Malinux-> my tankers, passenger and cargo ships does stop on top of each other when they fill
13:02:27  <MNIM> Malinux-: openttd is mostly about trains. the rest is mostly an afterthought. Also, buses shouldn't be able to pass through eachother unless you botched a setting somewhere
13:03:29  <V453000> these ships https://www.dropbox.com/s/kjtg45b3ddjnml0/Dunningwell%20Transport%2C%2014.%20M%C3%A4r%202297.png
13:04:47  <Malinux-> MNIM: I see :)
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13:05:53  <Malinux-> V453000: thos ships looks weird. I think it's a graphic replacement set for trains?
13:06:18  <Malinux-> the "train cars" look cute :)
13:06:34  <V453000> correct guess ... there are also versions which look more like ships
13:06:39  <V453000> nuts unrealistic train set is ze name
13:06:46  <Malinux-> smal turtles and something I don't know what is :)
13:07:14  <Malinux-> snails?
13:07:35  <V453000> without houses - slugs
13:10:36  <Malinux-> yes
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13:20:21  <oceanhahn> Hey there. Quick question for you guys: do multiplay games pause while new players download the map?
13:20:54  <peter1139> Depends on the server's settings.
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13:23:18  <oceanhahn> Ah, that's true. A better question would have been, do people usually set it that way, or is there no standard?
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13:29:02  <oceanhahn> I want to take a look at some games in progress before I try joining one, but since my downstream for maps is somewhere between the blistering rate of ten kbps and the deadly-sluggish pace of eight kbps, the damn things never load.
13:29:16  <oceanhahn> So I may be stuck playing alone. -_-
13:30:02  <V453000> idk about other servers but all openttdcoop servers have pause on join enabled
13:31:10  <oceanhahn> Hm. So joining those servers would be a problem, then.
13:31:18  <oceanhahn> How quickly do maps normally download for people?
13:31:32  <oceanhahn> I mean, in rough terms.
13:31:46  <V453000> in rough terms no idea
13:31:47  <oceanhahn> Tens of kilobytes per second? Hundreds? Virtually immediately?
13:32:14  <oceanhahn> Ah. Don't play online much?
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13:32:32  <V453000> I do but I dont have those problems so I dont know what speeds
13:33:03  <oceanhahn> How long does it take to load a map for you?
13:33:12  <V453000> idk, 1 second
13:33:17  <V453000> depends on map size
13:33:19  <oceanhahn> Are they large maps?
13:33:20  <V453000> obviously
13:33:22  <Belugas> hello
13:33:22  <V453000> no
13:33:25  <oceanhahn> Okay
13:33:26  <V453000> hi
13:33:31  <oceanhahn> That gives me a good idea; thanks.
13:33:55  <V453000> yw
13:34:08  <oceanhahn> Hello
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13:41:44  <oceanhahn> That was odd.
13:41:47  <oceanhahn> Hm.
13:43:45  <oceanhahn> My suspicion is that the maximum download times are usually set fairly short compared with the garbage bitrate I seem to be getting on map loads.
13:44:04  <oceanhahn> So the download time expires before I get the map, and the connection closes.
13:44:20  <oceanhahn> The question, then, is why are my map download rates so terrible? -_-;
13:44:42  <V453000> likely your end if you tried openttdcoop servers
13:45:10  <oceanhahn> It doesn't seem to matter where the server is, and my GRF download rates are really good.
13:45:14  <oceanhahn> Yeah, no, I guessed that.
13:45:45  <oceanhahn> The problem is that I can't figure out what's causing it. :/
13:46:16  <V453000> cant help you with that
13:46:26  <oceanhahn> `v(o_o)v`
13:46:30  <oceanhahn> That's fine.
13:46:46  <oceanhahn> I don't expect anyone to be able to. I'm just asking in case someone can.
13:47:38  <oceanhahn> Haven't been able to find anything on the wiki, and Google has been perfectly useless with it. :<
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17:17:32  <AndreasB> When I type "save_config" in console on server
17:17:35  <AndreasB> why doesnt it save the con fig?
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17:32:15  <Matulla> hi all from rainy germany im still on 1.2.1 Ubuntu 10.04  is there a page that showes the benefitt to change to 1.3.2
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17:34:51  <Alberth> changelogs of 1.3.0, 1.3.1, and 1.3.2
17:35:02  <Alberth> mostly 1.3.0 is the interesting one
17:37:36  <Alberth> http://binaries.openttd.org/releases/1.3.0/changelog.txt   looks like the right url
17:37:37  <Matulla> i see  found this http://wiki.openttd.org/OpenTTD_1.3.0
17:37:47  <peter1139> If you (want to) play online, I can see a big benefit...
17:37:48  <Matulla> Thanks
17:39:13  <Matulla> so the game is stil the same and all the graphics  no scale to the bars for older peopple
17:39:46  <Matulla> special the things in the map to find goods  that act to the othere
17:40:41  <Matulla> i somtimes need a 10:1  lence to get the  goods klicked to view
17:41:32  <Matulla> cole and power plant is the oly easy RED and Black
17:42:11  <Matulla> ok by will start my third game for 2013 on 1.2.1 imeditly
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17:43:08  <Alberth> really, it would help if you stayed a little longer so people can react to your questions
17:45:17  <DorpsGek> Commit by translators :: r25811 trunk/src/lang/spanish.txt (2013-10-04 17:45:10 UTC)
17:45:18  <DorpsGek> -Update from WebTranslator v3.0:
17:45:19  <DorpsGek> spanish - 2 changes by Terkhen
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17:52:23  <Wolf01> hello o/
17:53:12  <Alberth> hi hi
18:00:31  <Xaroth|Work> http://i.imgur.com/mYzjolL.jpg
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18:05:12  <Alberth> o/
18:07:32  <andythenorth> \o/
18:07:52  <Wolf01> \o
18:08:19  <permagreen>  /o\
18:08:34  <andythenorth> |o|
18:08:53  <Xaroth|Work> http://toys.usvsth3m.com/binary/  .. a quick quiz if you can do binary under pressure
18:09:27  <permagreen> I can't even do binary in the most relaxed environment imaginable
18:09:42  <permagreen> Hell, decimal still gives me trouble sometimes
18:10:03  <Xaroth|Work> heh
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18:26:33  <andythenorth> so...what's new?
18:31:31  <Alberth> the day?
18:31:42  <andythenorth> yup
18:31:44  <andythenorth> good call
18:33:20  * andythenorth has been lax in asking for ponies in recent months :P
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18:37:53  <oskari89> http://wiki.openttd.org/Roadmap_1.1
18:38:31  <oskari89> A little outdated, also 1.2 (and 1.3 does not exist even) :P
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18:41:00  <andythenorth> ho ho roadmap :)
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19:03:46  <Supercheese> Do I see some sidewheel paddle steamer barge tugs in FISH? :)
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19:19:47  <andythenorth> you might :P
19:19:51  <andythenorth> I don't know if they'll stay
19:20:07  <andythenorth> although the graphics are very pretty, the lack of articulation is bizarre
19:29:05  <Supercheese> there's another pony wish, eh?
19:29:09  <Supercheese> articulated ships
19:29:55  <andythenorth> never gonna happen
19:34:21  <andythenorth> :P
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20:19:34  <Stimrol> hello, with newGRF FISH2 is there some know problem that is can cause high CPU load it there are many ships?
20:20:08  <planetmaker> also without that newgrf
20:20:23  <planetmaker> "many ships" is the crucial point.
20:20:38  <planetmaker> even more so, if they travel long distances without bouys guiding them
20:20:40  <Stimrol> I think I have about 70 maybe
20:21:05  <Stimrol> or 3 players have combined about 70 ships and cpu is 50%
20:21:36  <planetmaker> tell them to make good use of buoys :-)
20:21:46  <planetmaker> and 50%... you half another 50% to go :-)
20:21:52  <planetmaker> s/half/have/
20:22:05  <Stimrol> is it the same problem also with say 700 cars combine?
20:22:14  <Stimrol> :)
20:22:30  <planetmaker> I don't think it's a "problem" that a game with many vehicles uses more cpu than one without
20:22:36  <planetmaker> 700 vehicles is already quite a lot
20:22:58  <andythenorth> FISH2 is a turkey anyway
20:23:04  <andythenorth> :P
20:23:13  <planetmaker> 700 vehicles on 512^2 map can certainly bring some cpus to their limit
20:23:57  <Stimrol> I think my map is 1024x1024
20:24:23  <planetmaker> that makes it worse :-)
20:24:38  <planetmaker> 4x as many tiles, thus paths are potentially longer
20:24:51  <Stimrol> yes map_x and y are 10 so it is 1024
20:26:33  <Stimrol> multithreading somewhere in the forseable future :)
20:26:47  <planetmaker> Stimrol, in that case, wtih 700 vehicles and 70 ships, you have a good cpu if it's only 50% :-)
20:27:15  <planetmaker> read the respective threads in our forum on multithreading. And yes, we use it
20:27:20  <Stimrol> hehe, yes guess so, i7
20:27:31  <planetmaker> ^^
20:30:42  <Stimrol> thanks for the quick answer, also from the turkey guy :)
20:37:46  <planetmaker> :D I think the statement wrt FISH2 was "that newgrf is discontinued and not fit-to-play" :D
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20:42:03  <andythenorth> yup
20:42:12  <andythenorth> I should remove it from bananananaas
20:42:20  <andythenorth> it has a worryingly high download count :P
20:43:17  <planetmaker> well. simply set max_openttd_version to 1 or so
20:43:39  <planetmaker> so yes, you can effectively stop people getting it, unless a game needs it
20:44:37  <andythenorth> done :)
20:44:39  <Stimrol> and what about FISH as in FISH 1?
20:45:01  <andythenorth> yeah that's pretty much v1.0
20:45:11  <andythenorth> meaning "done"
20:45:12  <andythenorth> it's ok
20:45:47  <Stimrol> so you recommend that I go back to using that one instead of FISH2?
20:45:55  <andythenorth> up to you
20:46:03  <andythenorth> I can't remember how broken FISH2 is :)
20:46:08  <Stimrol> :)
20:46:24  <Alberth> suppressed from memory :)
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20:46:52  <planetmaker> common way to deal with traumata ;-)
20:47:07  * andythenorth looks
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20:47:12  <andythenorth> oh yeah, far too many ships
20:47:18  <andythenorth> far far too many
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20:47:59  <andythenorth> Stimrol: if you're prepared to risk an unfinished version, and install it yourself...
20:48:46  <andythenorth> http://bundles.openttdcoop.org/fish/push/v5021-67/
20:49:20  <andythenorth> Supercheese: did you find the livestock ship? o_O
20:49:40  <Supercheese> I've just been checking commit messages :P
20:50:01  <Supercheese> may have missed that one
20:50:31  <andythenorth> if you don't have livestock in game, you won't see it
20:50:38  <Supercheese> http://dev.openttdcoop.org/attachments/download/5485/Squid_buy_menu_2.png
20:50:44  <Supercheese> I check things like that
20:50:51  <andythenorth> yeah it's there :)
20:51:08  <Supercheese> does it have empty/loaded graphics?
20:51:52  <DanMacK> not yet
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20:52:48  <Stimrol> andythenorth, could be fun, not sure if I am good enough with 'make install'
20:53:02  <Supercheese> when I finally get my electrodynamics homework done, I'll try out FISH nightly :)
20:53:13  <andythenorth> Stimrol: just download the grf, stick it in the right directory
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20:55:30  <Stimrol> andythenorth, I can do that :)
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21:36:29  <andythenorth> good night
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22:39:15  <Wolf01> 'night
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