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Log for #openttd on 2nd November 2013:
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06:48:34  <andythenorth> moin
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09:57:20  <andythenorth> moin Alberth
09:57:32  <Alberth> hi hi
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10:55:10  <robotboy> hello
10:55:56  <robotboy> LordAro, I hope you didn't take the pm I sent you yesterday seriously :P
10:56:08  <LordAro> i guessed so :p
10:56:25  <LordAro> wasn't extremely clear though ;)
10:57:48  <robotboy> I personaly think you are the type of user that will never get a pm like that in the future
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11:03:47  <LordAro> ah, but i have in the past though :L
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11:10:01  <robotboy> aw
11:10:08  * robotboy has a looksie
11:11:20  <LordAro> :p
11:11:42  <LordAro> i'm not especially proud of my warning from yexo
11:12:15  <planetmaker> that must be some time ago...
11:13:38  <LordAro> yup
11:13:53  <LordAro> :(
11:13:58  <LordAro> @seen yexo
11:13:58  <DorpsGek> LordAro: yexo was last seen in #openttd 48 weeks, 0 days, 21 hours, 7 minutes, and 26 seconds ago: <Yexo> <NGC3982> The station glitches are CHIPS related. I adressed it to Andy the other day, and it seems like it's b0rked in some way. <- it's still in the issue tracker for CHIPS, but I haven't had time to look at it yet
11:14:24  <planetmaker> that statement still is true, though :(
11:14:36  <LordAro> :/
11:14:57  <planetmaker> *poof* and gone
11:15:21  <robotboy> 3 years ago.
11:15:22  <planetmaker> a serious case of RL
11:15:37  <LordAro> iirc, someone said he was still active, but not here :(
11:15:58  <planetmaker> well. Not anywhere in TTD land
11:16:02  <robotboy> I feel ashamed when looking at some of my first posts :P
11:16:17  <planetmaker> at least no-where I know.
11:16:43  <robotboy> but I have learnt my way around the TT world since then
11:16:50  <planetmaker> :-)
11:17:03  <LordAro> yes, and yes
11:17:50  <LordAro> still no idea what i did before i found this :)
11:18:08  <planetmaker> nearly 6 years since I joined tt-f: http://www.tt-forums.net/viewtopic.php?p=639920#p639920
11:18:15  * robotboy should realy learn m4nfo and do some work on the Thomas the Tank Engine set
11:19:45  <planetmaker> doesn't NML 0.2.x work for TTDP?
11:23:38  <robotboy> nope. ID's are in extended format and no TTDP version can read them
11:24:29  <robotboy> that is on the wishlist for 2.6 (for the range of IDs that TTD can use) once 2.5 gets released
11:24:55  <Alberth> sounds somewhat bug-ish?
11:25:10  <robotboy> for TTDP or NML?
11:25:34  <Alberth> iirc NML 0.2 was intended for TTDP compatibility
11:25:51  <robotboy> hmm, I will double check my NML version
11:26:39  <andythenorth> hmm
11:27:03  <andythenorth> have you provided Kamnet with newgrf usage stats from *within* ottd? :o
11:27:18  <andythenorth> I didn't know we'd implemented a 'phone-home' API :o
11:27:53  * Alberth didn't know either
11:28:16  <LordAro> /o andy
11:28:26  <andythenorth> well he has a list of the most popular grfs
11:30:01  <andythenorth> note to self: don't reply to that thread :|
11:32:01  <andythenorth> oops
11:32:05  * andythenorth will regret that
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11:35:48  <planetmaker> andythenorth, no. I actually would like such stats, too :-)
11:36:22  <planetmaker> going by forum postings / irc - I recon your judgement wrt ukrs is quite right, andythenorth
11:36:41  <planetmaker> not sure about ships. Popular is what people find. And that is FISH
11:37:02  <andythenorth> I just looked at Bananas
11:37:02  <planetmaker> only other ship set I'd consider is sailing ships. And they're complementary
11:37:05  <andythenorth> it's the only stat we have
11:37:09  <andythenorth> the rest is conjecture
11:37:15  <planetmaker> and stations: ISR has IMHO a *very* huge lead
11:37:20  <planetmaker> then all others come
11:38:51  <robotboy> IN NML should introduction_date:              date(1997,01,01); introduce a bus by 1 january 1998?
11:39:22  <planetmaker> depends on when you start your game
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11:40:19  <planetmaker> starting 1996, 1997 or 1998 might give you that result
11:40:55  <andythenorth> depends on the 17-year randomisation thing too
11:41:00  <andythenorth> (I think it's 17)
11:41:24  <planetmaker> actually quite wrong what I said. Starting in 1996, 1997 or 1995 will NOT give you that result. Other starting dates might
11:41:41  <planetmaker> starting dates vary by 0 ... 2 years ingame
11:41:42  <robotboy> I started in 1950 at the earliest
11:41:58  <robotboy> and cheated to 1998
11:42:01  <planetmaker> and it's a game thing. which also TTD does
11:43:14  <robotboy> weel no vehicle got created in 1998 in TTDP. Now to check OpenTTD
11:44:37  <planetmaker> TTDP would likely have the same 2 year random range for introduction
11:45:01  <planetmaker> 0 ... 2 years added to introduction date is wanted. By the game. And out of the hands of newgrfs
11:45:47  <robotboy> I shall double check TTDPatch by choosing 1999
11:46:00  <planetmaker> you might get another date... It's random. Per game
11:46:39  <planetmaker> as long as the introduction date up to two years after newgrf-defined one, that's normal
11:46:44  <planetmaker> can be 0. can be 2
11:46:50  <planetmaker> decided upon map generation
11:47:04  <planetmaker> do the same in openttd again, you might get 1997. or 1999
11:47:10  <planetmaker> or again 1998
11:47:47  <robotboy> No vehicle by 1999 in TTDPatch. I got it in OpenTTD
11:48:12  <robotboy> TTDPatch doesn't show any GRF loading errors at the title screen
11:48:14  <planetmaker> well, you can check the nfo. NML does even have nfo output
11:48:22  <planetmaker> nmlc --nfo file.nof file.nml
11:48:33  <planetmaker> *nof nof* :D
11:48:46  <robotboy> I think I shall post my full nml file to the NML thread
11:49:11  <peter1138> nof?
11:49:15  <robotboy> I have other issues to sort out after this
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11:56:10  <robotboy> http://www.tt-forums.net/viewtopic.php?f=68&t=48891&p=1102236#p1102236
12:06:35  <planetmaker> robotboy, and if you compile https://paste.openttdcoop.org/show/2771/ with grfcodec it works for you?
12:07:03  <planetmaker> hm, line 19 should start with 3 * 46
12:09:17  <robotboy> is that the nfo output of nmlc for my nml file?
12:09:37  <robotboy> I see it is
12:10:22  <planetmaker> no, it's not. It's using a byte-size ID instead of word-size
12:10:38  <robotboy> ok
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12:18:17  <robotboy> hmm, I can't seem to work out how to use grfcodec. I think I am supossed to specify grfcodec -e main.grf in the folder containing main.nfo and main.grf?
12:19:38  <planetmaker> you could use grfcodec -e main.grf .
12:19:41  <planetmaker> mind the "."
12:19:47  <planetmaker> if you place the nfo alongside the nml
12:21:32  <planetmaker> http://devs.openttd.org/~planetmaker/patches/main.grf
12:22:48  <robotboy> aha. Got it to work. Now to run TTDP
12:24:10  <planetmaker> right, so that's the crucial thing. Good to know
12:24:15  <robotboy> TTDP gives me a wrong .grf version error
12:24:33  <planetmaker> oh, yeah. I didn't use nml 0.2
12:24:40  <robotboy> and of course OpenTTD for comparison
12:24:42  <planetmaker> :D
12:24:57  <planetmaker> stupid me
12:25:03  <robotboy> hehe lol
12:25:27  <robotboy> you mean to generate the nfo?
12:25:39  <planetmaker> yeah. But the difference doesn't exist
12:25:43  <planetmaker> except in grf version
12:26:12  <planetmaker> sprite 2 declares grf version. Change it to 2 * 141 08 07 ...
12:27:06  <planetmaker> I also updated the grf file in the link
12:31:21  <robotboy> Invalid Sprite #3 (Code 4/7) is what TTDPatch gives me with the GRF from your link
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12:32:24  <robotboy> OpenTTD gave me Unknown Action 0 property 0x5(Sprite 3)
12:32:37  <robotboy> that was on map generation
12:36:33  <planetmaker> yeah, I can't write nfo
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12:37:26  <planetmaker> delete the FF in the first line of sprite 3
12:37:30  <planetmaker> grf updated
12:39:09  <robotboy> That should be line 19
12:39:38  <robotboy> ?
12:41:07  <planetmaker> yeah
12:41:53  <robotboy> and change the number of bytes as well
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12:46:26  <Alberth> hi hi
12:46:43  <planetmaker> yeah
12:47:14  <robotboy> in TTDPatch I get the foster bus introduced in 1986 but not my bus. No Foster bus or my bus in OpenTTD both game started around 1950 and cheated to 1999
12:47:29  <robotboy> no loading errors from either platform
12:48:48  <LordAro> /o frosch123
12:48:57  <robotboy> hello Alberth
12:49:39  <Alberth> unexpected person responded, but hi too :)
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12:55:10  <frosch123> moin everyone :)
12:55:10  <robotboy> was playing with NML and then nfo to get a GRF to work on both platforms :)
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13:13:23  <robotboy> planetmaker, I think we should put nml and nfo down for  the night. I may have a look at it tomorrow again if you have time to look at it any further
13:17:30  <planetmaker> k. If that code doesn't compile I really don't know
13:17:39  <planetmaker> especially w/o errors ;-)
13:18:14  <robotboy> It compiles without errors from grfcodec or both platforms
13:18:59  <robotboy> I think I will post the NFO in the NML thread
13:19:11  <robotboy> I will look again in the morning
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14:01:39  <Eddi|zuHause> <robotboy> hmm, I can't seem to work out how to use grfcodec. I think I am supossed to specify grfcodec -e main.grf in the folder containing main.nfo and main.grf? <-- by default, grfcodec tries to get the .nfo from the "sprites" subdirectory, so the "." is necessary for saying "use this directory
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14:17:14  <robotboy> aha even though I sorted it earlier
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14:28:52  <Eddi|zuHause> i read that it worked the, i just wanted to give an explanation why
14:37:33  <robotboy> thank you
14:45:10  <frosch123> paths are kind of tricky with grfcodec
14:45:35  <frosch123> for some reason it resolved path in the nfo file relative to the working dir, and not relative to the nfo file
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14:53:48  <andythenorth> hmm
14:53:58  <andythenorth> I can pass a method around in python, right?
14:54:11  <Alberth> yes
14:54:50  <andythenorth> I probably shouldn't though
14:54:56  <Alberth> as part of an instance though, ie  a = self.myfun     a()
14:55:11  <andythenorth> passing methods as parameters to other methods is not fun to debug :)
14:55:18  <andythenorth> I am going to find an alternative
14:55:41  * peter1138 delegates andythenorth to delegating the delegates.
14:55:45  <Alberth> depends on your taste of fun, but it's challenging :)
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14:55:49  <Eddi|zuHause> i use functions of higher order in CETS
14:55:53  <andythenorth> peter1138: thanks :)
14:56:08  <Eddi|zuHause> in the for_all_vehicles function i pass a function as parameter
14:57:31  <Eddi|zuHause> but the same thing can be done using object oriented programming
14:57:56  <Eddi|zuHause> as the object basically is a set of functions passed along with the data
14:58:04  <robotboy> gnight peoples
14:58:13  <Alberth> gn robotboy
14:58:28  <Eddi|zuHause> so you should probably be asking a different question altogether
14:58:51  <andythenorth> explaining the case would take a long time relative to the value of the answer :)
14:58:52  <Eddi|zuHause> which problem am i trying to solve, and what's the most elegant/maintainable/simple solution
14:59:43  <Eddi|zuHause> if your problem is too large to explain, you need to look for a different problem to solve :p
14:59:59  <andythenorth> I am trying to avoid bother declaring a property (simplest option), or having too many classes (too many classes), or having spaghetti objects with lots of 'if / else' checking flags (meh)
15:00:24  <andythenorth> it is not a very interesting problem
15:00:43  <Eddi|zuHause> you need to read a book on design patterns
15:01:08  <andythenorth> that's probably the worst thing I could do :)
15:01:37  <andythenorth> I would start trying to apply inappropriate patterns
15:01:47  <andythenorth> just to see if I could
15:03:12  <andythenorth> the nicest way to do this would be a mixin
15:03:28  * andythenorth goes away again
15:06:11  <andythenorth> or a simple subclass :P
15:06:21  <andythenorth> does a kitten die if I create another subclass?
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15:14:59  <Eddi|zuHause> again, i think you're asking the wrong question
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15:31:09  <andythenorth> think of the kittens though...
15:31:37  <Alberth> yes!  no more subclasses! ever!
15:31:59  <Alberth> (hmm, the world may get overrun with kittens now :(  )
15:32:30  <Eddi|zuHause> don't the romanians have that problem with dogs currently?
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15:53:17  <andythenorth> Eddi|zuHause: so what question would you ask yourself? o_O
15:53:25  <andythenorth> other than 'why is there a cat on my keyboard again?'
15:53:45  <Eddi|zuHause> my cats try to avoid stepping on the keyboard
15:54:52  <andythenorth> are they just polite, or did you teach them?
15:59:33  * andythenorth baby things, bbl
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17:27:01  <mouse4334> I'm a total openttd newbie. (I've done the tutorial though.) Is there someplace I can find a multiplayer game where I can cooperate with someone to help show me the ropes?
17:27:23  <mouse4334> openttdcoop.org maybe?
17:27:49  <Taede> the coop welcome server would be a good one yes
17:29:33  <mouse4334> ok trying that
17:29:44  <mouse4334> all the companies have passwords do I create my own?
17:30:24  <Taede> yup
17:30:59  <Taede> or just watch and see what the others are doing
17:31:11  <Taede> either way, ask questions, try stuff
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17:36:23  <mouse4334> thanks taede I'll ask further questions in-game
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18:35:20  <andythenorth> ooh, super evil, I could call eval() on a string :x
18:35:30  <andythenorth> maybe not :P
18:37:44  <Eddi|zuHause> god kills ALL kittens if you do that
18:38:42  <andythenorth> if you do it on input from a web form, god kills ALL kittens twice
18:38:46  <andythenorth> and makes you watch
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18:53:29  <tigeroo> Wondering if there is a way to add colors that you can use for transport companies and new face features, or know where I can find add-ons for that
18:54:11  <Eddi|zuHause> there is a "NewCC" grf that can replace the company colours
18:54:21  <Eddi|zuHause> and at least an "asian faces" grf
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18:57:04  <tigeroo> know where I can find NewCC?
18:58:08  <frosch123> it's in the ingame content download
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19:35:14  <DorpsGek> Commit by translators :: r25936 trunk/src/lang/korean.txt (2013-11-02 18:45:08 UTC)
19:35:15  <DorpsGek> -Update from WebTranslator v3.0:
19:35:16  <DorpsGek> korean - 1 changes by telk5093
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20:11:36  <andythenorth> So I ended up making a subclass :(  Apologies for the lost kitten.
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20:51:50  <MNIM> murderer!
20:53:40  <frosch123> it's no murder, if you eat them
20:54:38  <peter1138> reredrum
21:06:41  <andythenorth> 10/8 long sprites look...interesting...on slopes
21:06:51  <peter1138> s/interesting/bad/
21:23:39  <Eddi|zuHause> it doesn't look bad in CETS
21:24:41  <Alberth> s/CETS/CATS/
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21:36:57  <Thurak> what would be good settings to use if i want lots of mountains but also to look somewhat realistic
21:37:15  <andythenorth> there aren't any
21:37:25  <andythenorth> ask peter1138 what happened to fixing terragenesis :)
21:37:36  <andythenorth> you could use a height map
21:38:27  <frosch123> mountanious, smooth, low variety, 30% water
21:39:01  <Thurak> ok
21:39:14  <frosch123> not tropic
21:39:24  <Eddi|zuHause> more height levels :)
21:39:37  <Thurak> has openttd become a lot more popular now yogscast did a few videos about a month ago
21:39:50  <Thurak> i remember something similar happening about 2 years ago
21:39:56  <frosch123> it increased the download rate for some weeks
21:40:14  <frosch123> last month was about the 5th time or so
21:40:26  <frosch123> they played two christmas, two times each or so
21:40:49  <frosch123> but while we see the download rate, noone knows who actually plays
21:41:10  <frosch123> who sticks with it, and who quits after 5 minutes, 1 day, 1 week, ...
21:41:19  <Thurak> ahh, maybe lots of young people download, get confused, quit
21:41:28  <Eddi|zuHause> well is anyone recording changes in online play?
21:41:29  <sla_ro|master> lol
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21:41:42  <Thurak> ive normally played in short bursts over the past 4 years or so
21:41:49  <Thurak> ever since i started using linux
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21:42:14  <Eddi|zuHause> i haven't played in ages
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21:42:31  <Thurak> on my laptop atm tho so im stuck with micro$oft products...
21:42:51  <Thurak> second hand tho, so i didnt pay for it :P
21:43:05  <frosch123> Thurak: anyway, sips let'splay had about 2 months worth of downloads within 3 weeks
21:43:13  <Thurak> ahh right
21:43:20  <frosch123> so, over the year it does not really matter
21:43:35  <frosch123> it's a noticeable peak, but not important in the long run
21:44:06  <Thurak> i always think its nice when games that are truly free to play get attention like that
21:44:16  <frosch123> also the way yogscast plays ottd, it does not really matter what they play :p
21:44:22  <Thurak> lol
21:44:29  <frosch123> they talk, the game is somewhat irrelevant
21:44:45  <Thurak> tbh thats the case for quite a few people on youtube
21:44:47  <ST2> yeah, frosch123 is right; many players try it... but few stay :(
21:44:57  <Thurak> just have it running as audio while playing a game
21:45:13  <frosch123> so, i kind of wonder about the expectations of the viewers when they decide to download :p
21:45:44  <Thurak> ehh.... i have to go teach people how to take off in war thunder... (flight sim)
21:46:07  <frosch123> [21:54] <Thurak> tbh thats the case for quite a few people on youtube <- yup, i watch a lot of let's play (usually not yogscast). but the way ottd is presented makes me think about the other stuff different :p
21:46:08  <Thurak> apparently he has been failing for over 4 hours >.<
21:46:36  <Thurak> yeah generally i watch other stuff mostly as well
21:46:47  <Eddi|zuHause> that might be the time to read the manual :p
21:46:55  <Thurak> lol
21:47:31  <Thurak> turn engine on, put rudder to 10%, power up, wait.... pull up, you are in the air
21:49:34  <Thurak> i wonder what the average age of someone that launches a ddos attack is..
21:49:47  <frosch123> 15
21:50:02  <frosch123> middle between 12 and 18
21:50:11  <Thurak> sounds about right...
21:50:22  <Thurak> why would you target an online game with ddos..
21:50:36  <frosch123> ofc only considdering hobby ddossers
21:50:44  <frosch123> professional ones are likely older
21:50:46  <Thurak> even if it was EA thats going too far
21:52:30  <planetmaker> people have easy means to vote: don't buy and don't play
21:52:48  <planetmaker> it's also the most effective means to vote
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