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00:02:25 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 00:03:44 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has quit [Ping timeout: 480 seconds] 00:10:02 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 00:12:37 *** Eddi|zuHause2 is now known as Eddi|zuHause 00:13:42 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has quit [Quit: Page closed] 00:32:13 *** Supercheese [~Superchee@98.145.155.246] has joined #openttd 00:52:32 *** DabuYu [DabuYu@128.250.79.180] has joined #openttd 01:03:01 *** LordAro [~LordAro@sns61-83.york.ac.uk] has quit [Ping timeout: 480 seconds] 01:18:49 *** kais58__5 [~kais58@cpc8-cwma7-2-0-cust113.7-3.cable.virginm.net] has joined #openttd 01:20:30 *** kais58__4 [~kais58@cpc8-cwma7-2-0-cust113.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 01:20:33 *** frosch123 [~frosch@frnk-590ff1f9.pool.mediaWays.net] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn] 01:22:26 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has joined #openttd 01:23:45 *** treaki [e18dc5b443@p4FF4BD16.dip0.t-ipconnect.de] has quit [Ping timeout: 480 seconds] 01:24:24 *** treaki [8fcfc049f2@p4FF4A830.dip0.t-ipconnect.de] has joined #openttd 01:25:27 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf88] 01:30:03 *** kais58__5 is now known as kais58|AFK 01:33:13 *** Japa [~Japa@112.79.36.197] has joined #openttd 01:37:06 <Snowfyre> ugh, going from mg lev to steam feels so frustrating X3 01:41:01 <Snowfyre> and turning on infrastructure maintnence costs my game is already looking bleak 01:42:08 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has quit [Quit: Page closed] 01:52:18 *** yorick [~yorick@ip51cd0513.speed.planet.nl] has quit [Remote host closed the connection] 01:54:43 <Supercheese> Well, a challenge is nice, no? 01:54:53 <Supercheese> Often OTTD is very easy and sandboxy, which is nice 01:55:06 <Supercheese> but some tough constraints can be fun to overcome 02:01:33 <Snowfyre> yea, im barely survivng with 2 trains dragging water to a small town i cheated in >.> once i wasted away the remaining cheated money i found myself with less money than you start with so im sitting just under max loan with a double track line to the nearest water source 02:02:20 <Snowfyre> infrastructure is costing me k a year 02:18:55 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has joined #openttd 02:21:08 *** glx [~glx@000128ec.user.oftc.net] has quit [Quit: Bye] 02:41:58 *** roadt [~roadt@114.96.142.152] has joined #openttd 02:49:09 <Snowfyre> slowly bringing my loan down 02:51:14 *** Japa_ [~Japa@117.201.98.113] has joined #openttd 02:58:08 *** Japa [~Japa@112.79.36.197] has quit [Ping timeout: 480 seconds] 03:02:29 *** Japa_ [~Japa@117.201.98.113] has quit [Ping timeout: 480 seconds] 03:51:45 *** HerzogDeXtEr1 [~flex@i59F6B6DE.versanet.de] has quit [Read error: Connection reset by peer] 04:20:33 *** roadt [~roadt@114.96.142.152] has quit [Ping timeout: 480 seconds] 04:23:47 *** roadt [~roadt@114.96.142.152] has joined #openttd 04:54:50 *** Japa_ [~Japa@117.201.98.113] has joined #openttd 05:01:33 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 05:01:55 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has joined #openttd 05:07:30 *** Japa_ [~Japa@117.201.98.113] has quit [Ping timeout: 480 seconds] 05:37:38 <Snowfyre> steam trains are so slow D: 06:09:23 <Snowfyre> whew, infrastructure costs build up fast 06:14:31 *** roadt [~roadt@114.96.142.152] has quit [Ping timeout: 480 seconds] 06:23:21 *** Japa [~Japa@112.79.36.220] has joined #openttd 06:31:39 *** roadt [~roadt@114.96.142.152] has joined #openttd 06:34:23 *** kais58|A1K [~kais58@cpc8-cwma7-2-0-cust113.7-3.cable.virginm.net] has joined #openttd 06:36:03 *** kais58|AFK [~kais58@cpc8-cwma7-2-0-cust113.7-3.cable.virginm.net] has quit [Ping timeout: 480 seconds] 06:38:12 *** roboboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 06:46:01 *** Eddi|zuHause [~johekr@p57BD4983.dip0.t-ipconnect.de] has quit [] 06:46:16 *** Eddi|zuHause [~johekr@p5DC675CB.dip0.t-ipconnect.de] has joined #openttd 07:00:29 *** George [~George@212.113.107.39] has quit [Read error: Connection reset by peer] 07:04:14 *** Pecio [~fgh@ciy131.neoplus.adsl.tpnet.pl] has joined #openttd 07:10:58 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 07:12:35 *** roadt_ [~roadt@60.168.81.104] has joined #openttd 07:17:19 *** AndChat|245616 [~AndChat24@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has quit [Ping timeout: 480 seconds] 07:19:25 *** roadt [~roadt@114.96.142.152] has quit [Ping timeout: 480 seconds] 07:20:40 *** AndChat|245616 [~AndChat24@94.197.121.4.threembb.co.uk] has joined #openttd 07:34:40 *** Japa_ [~Japa@117.201.108.172] has joined #openttd 07:38:04 *** DabuYu [DabuYu@128.250.79.180] has quit [] 07:41:54 *** Japa [~Japa@112.79.36.220] has quit [Ping timeout: 480 seconds] 07:44:22 *** Snowfyre [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has quit [Quit: Page closed] 07:45:15 <NGC3982> Good morning. 07:45:33 *** TomyLobo [~foo@91-65-113-111-dynip.superkabel.de] has joined #openttd 07:46:21 <NGC3982> I wish the Android app worked right now. 07:56:56 *** basicsquirrel [~basicsqui@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has quit [Remote host closed the connection] 07:58:27 *** basicsquirrel [~basicsqui@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has joined #openttd 07:59:55 *** Japa [~Japa@117.214.60.200] has joined #openttd 08:02:27 *** Japa_ [~Japa@117.201.108.172] has quit [Ping timeout: 480 seconds] 08:02:31 *** George [~George@212.113.107.39] has joined #openttd 08:03:21 *** Japa_ [~Japa@117.214.63.42] has joined #openttd 08:08:00 *** Japa [~Japa@117.214.60.200] has quit [Ping timeout: 480 seconds] 08:20:45 <AndChat|245616> joined 08:21:32 <NGC3982> Yey. 08:22:36 <Supercheese> ? 08:23:17 <NGC3982> G:-( 08:30:29 *** TomyLobo [~foo@91-65-113-111-dynip.superkabel.de] has quit [Quit: Standby mode...] 08:43:42 <V453000> G_G 09:33:09 *** Nekrodes [~Nekrodes@LNantes-156-76-16-40.w82-127.abo.wanadoo.fr] has joined #openttd 09:33:48 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has joined #openttd 09:34:32 *** Nekrodes [~Nekrodes@LNantes-156-76-16-40.w82-127.abo.wanadoo.fr] has quit [] 09:43:39 *** Midnightmyth [~quassel@93-167-84-102-static.dk.customer.tdc.net] has joined #openttd 09:46:55 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has joined #openttd 09:51:29 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has quit [Quit: Page closed] 10:21:03 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf88] 10:31:27 *** robotboy [~robotboy@0001164c.user.oftc.net] has joined #openttd 10:31:45 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has quit [Ping timeout: 480 seconds] 10:31:55 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 10:36:51 *** LordAro [~LordAro@sns61-83.york.ac.uk] has joined #openttd 10:38:28 *** roboboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 10:40:42 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has joined #openttd 10:50:39 <peter1138> Arr, mouse batteries dying already :( 10:50:59 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 10:56:04 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 11:08:13 <FLHerne> Try little chunks of apple. They like those :-) 11:11:25 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has quit [Ping timeout: 480 seconds] 11:20:20 *** Taede [~Taede@cpc10-linl9-2-0-cust80.18-2.cable.virginm.net] has joined #openttd 11:29:37 *** Kurimus [~stabbity@dsl-tkubrasgw3-50dd93-34.dhcp.inet.fi] has quit [Read error: Connection reset by peer] 11:45:51 *** abchirk_ [~abchirk@f052241048.adsl.alicedsl.de] has joined #openttd 11:53:00 *** Jomann [~abchirk@f052019177.adsl.alicedsl.de] has quit [Ping timeout: 480 seconds] 12:17:30 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has joined #openttd 12:21:26 <MNIM> that's why smart people use mice with tails 12:21:48 <V453000> ^^ 12:28:12 *** sla_ro|master [~sla.ro@85.186.160.35] has joined #openttd 12:35:06 <peter1138> When I look in real shops, they only have crappy laptop-companion mice these days :( 12:36:04 <V453000> eshops sound real enough to me :P 12:36:20 <peter1138> Can't try it out for feel then, though. 12:37:27 <Xaroth|Work> laptop companion mice suck balls for working >1h with 12:37:54 <MNIM> laptop companion mice suck hairy balls to work with, period 12:38:14 <peter1138> G600 MMO mouse... 15 fecking buttons o_O 12:38:22 <Xaroth|Work> if you quickly need to do something I prefer those over a trackpad 12:38:48 <Japa_> Nothing beats a trackpoint, though. 12:38:53 <V453000> I bought Steelseries Sensei RAW Rubberized, superb for the price ... with no extra fecking buttons :) 12:39:03 <Xaroth|Work> mx518 <3 12:39:22 <Xaroth|Work> even made my boss get me one for work 12:39:47 <Japa_> Incidentally, what's the maturity rating of this channel? 12:40:22 <Xaroth|Work> depends on the time of day, really 12:41:57 <Japa_> Just wondering weather to use TrackPointâ¢-style pointer, or clit-mouse. 12:42:06 <Xaroth|Work> ... 12:43:02 <peter1138> They're not much of an option for a desktop PC. 12:43:38 *** retro|cz [~retro@ip-78-45-93-251.net.upcbroadband.cz] has joined #openttd 12:43:42 <Japa_> Not without a keyboard, anyway. 12:43:42 <peter1138> I'm not willing to waste money on a crappy keyboard just for it. 12:44:00 <Japa_> And yeah, buying online can lead to surprises. 12:44:20 <peter1138> I have a £70 keyboard, heh. 12:44:38 <Japa_> I bought a razor gaming mouse online, and it turned out tiny. 12:44:58 <Japa_> come to think of it, had a similar experience with my girlfriend. 12:45:11 <peter1138> You bought a girlfriend online? 12:45:17 <V453000> LOL 12:45:42 <Xaroth|Work> your girlfriend said it turned out tiny? 12:45:44 <V453000> well razer is cute but stupidly expensive for what they bring imo 12:46:21 <Japa_> I didn't buy her, but I did get to know her online first before meeting her later in person. She barely reaches my shoulder. 12:46:50 <peter1138> Better wait til she's older then. 12:46:53 <V453000> ._. this channel is weird 12:46:55 <juzza1> haha 12:47:07 <Xaroth|Work> peter1138: you were too fast :P 12:47:33 <Japa_> Pecio, she's older than I am. 12:47:37 <Japa_> by half a year 12:48:00 <V453000> still doesnt mean you are over 15 12:48:10 <Japa_> I'm 26, she's 27 12:48:14 <Xaroth|Work> ffs, people keep typing faster than me :p 12:48:28 <Japa_> And here's a picture of my mouse. http://i45.tinypic.com/muixhw.jpg 12:48:53 <peter1138> That razer is ... tiny ... 12:49:13 <peter1138> The MS mouse is quite nice while it still works. 12:49:20 <peter1138> Eventually the buttons give up though. 12:49:32 <peter1138> Been through a few of them... 12:49:50 <LordAro> peter1138: you should get a rat instead ;) http://www.cyborggaming.com/prod/rat7.htm 12:50:18 <Japa_> Yeah, when I first opened the box, my reaction was all "the fuck is this shit?" 12:50:32 <peter1138> They seem to be adjustable from very small to a bit less small 12:50:34 <Japa_> I've grown to love it, though. 12:52:02 <MNIM> So 12:52:52 <MNIM> am I the only one who's perfectly fine with the standard compaq mouse that came with my PC? 12:53:23 <peter1138> http://i.ebayimg.com/t/M-S34-Compaq-Mouse-/00/s/MTIwMFgxNjAw/z/6ZQAAOxyTjNScl9q/$T2eC16VHJFwFFZ8RnuyZBScl9p7lK!~~60_35.JPG 12:53:26 <peter1138> like that? :p 12:54:52 <Japa_> MNIM, I buy new mice when old ones no longer function. 12:55:00 <V453000> ^ 12:56:30 <Eddi|zuHause> i had a microsoft mouse once, it broke after half a year, and the warranty replacement a year later. then i switched to logitech 12:56:49 <Eddi|zuHause> ... which i had to warranty-replace after 2.5 years again 12:56:52 <peter1138> I find the non-slip pads come off eventually. 12:57:06 <peter1138> And then the plastic wears, and then it wobbles. 12:57:24 <Eddi|zuHause> yeah, the pseudo-leather thing around the mouse wheel 12:57:42 <Eddi|zuHause> it dissolves into tiny particles which block everything on the inside 12:59:32 *** frosch123 [~frosch@frnk-590f5889.pool.mediaWays.net] has joined #openttd 13:06:45 <MNIM> peter1138: pretty much, but slightly newer and blacker. (2008) 13:07:17 <peter1138> Gosh, you must be a keyboard-warrior for a mouse to last that long :) 13:09:32 <frosch123> both my keyboard and mouse are from around 2000 13:10:08 <Tulitomaatti> i had my first mouse last me from around 2002 to 2010 or so 13:10:13 <Tulitomaatti> 'first' as in first optical 13:10:14 <frosch123> the mouse once had some gumming, but it got lost over the years 13:10:15 <Eddi|zuHause> now can one endure a mouse without wheel? 13:10:26 <frosch123> it kind of has the shape of my hand now :p 13:11:11 <frosch123> wasn't there a xkcd about people not using mouse wheels? 13:11:15 <peter1138> Hmm, I've got a dual-optics mouse somewhere. 13:11:31 <Eddi|zuHause> yeah, i think there was 13:12:31 <Eddi|zuHause> in ~20 years of computer usage i had like 10 mice 13:12:52 <Eddi|zuHause> some longer, others shorter 13:13:51 <frosch123> yeah, that was the case before i got the first generation of optical mouses 13:14:40 <peter1138> Cleaning yer balls 13:15:46 <frosch123> actually, most likely the cause was that i also bought a ps/2 wire extension 13:15:57 <frosch123> so that the wire had actually a sufficient length 13:17:01 <frosch123> (mind that i tried wireless before, but it turned out crap) 13:17:50 <Eddi|zuHause> early wireless was crap, but nowadays it's good 13:18:28 *** TheMask96 [martijn@polaris.ne2000.nl] has quit [Ping timeout: 480 seconds] 13:18:41 <Eddi|zuHause> just the rechargable batteries don't last very long 13:18:48 <Eddi|zuHause> about 2-3 weeks 13:19:40 <Eddi|zuHause> non-rechargables were advertised to last about a year, but they were empty after about 3 months. and i'm not buying batteries that often 13:20:34 <frosch123> yeah, batteries were always empty when i needed the mouse the most 13:20:45 <frosch123> today i avoid any battery powered devices 13:21:06 <frosch123> sadly there are only battery powered cell phones 13:21:18 *** Supercheese [~Superchee@98.145.155.246] has quit [Read error: Connection reset by peer] 13:21:21 <Eddi|zuHause> empty batteries refresh your skills in keyboard-accessibility :p 13:21:49 *** Supercheese [~Superchee@98.145.155.246] has joined #openttd 13:22:08 <MNIM> peter1138: possibly 13:22:10 <Eddi|zuHause> well, rechargables are fine, i just switch them with the ones in the DECT phone 13:22:49 <MNIM> also, I have a wacom tablet which I use(d) for most mouse duties 13:22:57 <Eddi|zuHause> just the warning that the batteries get empty is sometimes not working 13:23:01 <MNIM> sadly that one has died on me this year. 13:23:34 <peter1138> Dunno where the mouse for my Wacom has gone, but it doesn't have a wheel anyway :( 13:23:55 <peter1138> Also, it's awkward using a mouse with a fixed surface. 13:23:59 *** TheMask96 [martijn@89.104.166.242] has joined #openttd 13:29:43 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has quit [Ping timeout: 480 seconds] 13:35:22 *** FLHerne [~FLHerne@217.155.24.22] has joined #openttd 13:43:43 *** Japa_ [~Japa@117.214.63.42] has quit [Read error: Connection reset by peer] 13:47:29 *** yorick [~yorick@81.205.5.19] has joined #openttd 13:50:56 *** Thurak [~oftc-webi@87-194-20-232.bethere.co.uk] has joined #openttd 13:52:16 *** robotboy [~robotboy@0001164c.user.oftc.net] has quit [Ping timeout: 480 seconds] 13:53:49 <Thurak> what settings would be good to make for a harder difficulty 13:55:27 <V453000> everything cheap, let everyone get tons of trains 13:55:30 <V453000> nothing is hardest 13:55:34 <V453000> harder* :) 13:55:46 *** roadt_ [~roadt@60.168.81.104] has quit [Read error: Operation timed out] 13:56:17 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 14:00:49 <Thurak> well, lots of rivers will be harder 14:00:59 <frosch123> Thurak: just in case: there is no point in trying to make ottd harder with money. all income in ottd grows exponential with how much you are building 14:01:12 <frosch123> so, higher costs only make the early game slower and boring 14:01:18 <frosch123> but they change nothing overall 14:01:26 <V453000> ^ 14:01:40 *** GOT [~oftc-webi@adsl-69-104-18-7.dsl.irvnca.pacbell.net] has quit [Quit: Page closed] 14:01:44 <frosch123> you cannot make ottd "hard", you can only make it "interesting" 14:01:58 <frosch123> by providing non-money challenges or non-money goals 14:01:59 <Thurak> what makes it more interesting then 14:02:22 <Thurak> oh, like fill in the ocean or something like that 14:02:32 <frosch123> mountains, no terraforoming, short bridges and tunnels 14:02:57 <V453000> e.g. have a large network with many trains transporting a lot of cargo while making it look nice 14:02:59 <V453000> just an example 14:03:15 <Thurak> just making a rail look nice is a challenge for me atm.. 14:03:18 <V453000> level 2, invent something interesting how to make the network 14:03:39 *** Kurimus [~stabbity@dsl-tkubrasgw3-50dd93-34.dhcp.inet.fi] has joined #openttd 14:03:39 <V453000> well then consider if you running a server is a good option :P 14:03:45 <V453000> perhaps learning something first is a good idea 14:04:39 <Eddi|zuHause> <frosch123> mountains, no terraforoming, short bridges and tunnels <-- and steep slopes 14:04:51 <Thurak> normally i start with something like a few truck networks, once i get a resonable amount of money i make a few long distance rails 14:04:57 <Eddi|zuHause> then early newgrf (ca. 1850) 14:05:11 <Thurak> i started this one on 1800 14:05:13 <V453000> steep slopes can be massively abused on downhills Eddi :P 14:05:42 <Eddi|zuHause> V453000: we need to model braking power for that :) 14:05:53 <Thurak> i have a newgrf that would allow me to start in 1700, but that would leave me using the same 4 horse truck for 120 years 14:06:18 <Eddi|zuHause> low braking power => massively reduced speed limit downhill 14:06:33 <V453000> that sounds rather dumb 14:06:40 <V453000> you want your train to accelerate on the downhill :) 14:06:56 <V453000> increasing steepness would then only hurt uphill for no gain on downhill 14:06:58 <V453000> now it is nice balance 14:07:06 <Thurak> i see nothing wrong with a steam engine going 300mph down a near vertical slope :) 14:07:17 <Eddi|zuHause> for certain values of "nice" and "balance" :p 14:12:11 <Thurak> can you turn off the warning messages for vehciles making a loss? 14:12:36 *** Sacro [~ben@150.237.48.99] has joined #openttd 14:12:59 <Thurak> these horses move at 13kmh, takes just over a year to make a £330 trip, but they cost £37/year, making a large profit but some years they wont have quite made a delivery, so the game says im losing money from them 14:13:30 <V453000> perhaps start the game in some intelligent date like 1920 for most newGRFs 14:14:13 <juzza1> go to advanced settings - vehicles - warn if a vehicle's income is negative 14:14:38 <Thurak> thx, and date wouldnt help much because when i have faster things i will have them go further :P 14:14:48 <Thurak> i often have trips that last over a year, large map size 14:15:14 <V453000> enjoy the large map size then 14:15:45 <Thurak> i went for 1024x1024 14:15:47 <V453000> honestly having things go 100-200 tiles is about maximum reasonable for start 14:16:06 <V453000> 512*512 is more than enough for anything :) 14:16:18 <Thurak> what about vacuum rails 14:16:23 <Thurak> that travel 4000kmh 14:16:25 <V453000> when I play alone I generally stay in an area within 256x256 14:16:36 <V453000> trains that travel so fast I can barely see them? why 14:16:48 <V453000> I would rather use a smaller map I can actually fill, lags less, and is more fun 14:17:28 <Thurak> ah, my notebook is fast enough i dont get lag on this size 14:17:32 <MNIM> huh. 14:17:36 <Thurak> at least i dont get, i might if i had lots more stuff on it 14:18:06 <MNIM> my road vehicle income is just as large as my train income. 14:18:13 <V453000> well making more things on smaller space is more interesting anyway 14:18:21 <V453000> e.g. building a long straight line is just plain dull 14:18:54 <Thurak> i like to have both 14:19:20 <V453000> make 500 trains on 256x256, much more entertaining and interesting 14:19:53 <V453000> or 1000, idk how much you feel like :) 14:20:52 <Thurak> isnt that where you start turning the map into a circuitboard of rails? 14:21:09 <V453000> isnt that the point? 14:21:54 <Thurak> i think the most i have got to so far is 2 rails each way 14:22:44 <V453000> doesnt mean you cant get further :) 14:23:15 <Thurak> thats as far as the industry grew 14:23:58 <Thurak> not sure if passengers would be better 14:24:14 <V453000> well you need many industries for sure :P 14:24:32 <Thurak> yes, that was my main one tho as it had been growing since i started 14:24:37 <V453000> cant say I would consider 1 industry a "network" :) 14:24:43 <Thurak> think ill try build up some citys 14:34:35 <Thurak> why am i getting 'autorenew failed on vehicle xx (money limit) 14:34:42 <Thurak> the renew cost is about £1000, i have £100,000 14:35:46 <juzza1> by default you need 200k for the renew to work, you can change it in the settings 14:35:57 <Thurak> ah right 14:36:20 <Thurak> i guess thats to stop you accidently spending everything you have 14:36:48 <V453000> autorenew is worthless if you have breakdowns off (which you honestly should) 14:37:21 *** KritiK [~Maxim@0001264a.user.oftc.net] has joined #openttd 14:38:14 <Thurak> i was replacing with faster vehicles 14:38:20 <Thurak> but the message still calls it autorenew 14:39:15 <V453000> oh :0 14:39:26 <V453000> well disabling those messages is also a good idea :D 14:41:47 <Thurak> seems to be replacing as i go over 100k 14:42:02 <Thurak> when my money drops below 100k it rails upgrade 14:42:07 <Thurak> fails* 14:42:13 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds] 14:42:21 <Thurak> well its almost done them now anyway 14:46:18 *** Pecio [~fgh@ciy131.neoplus.adsl.tpnet.pl] has left #openttd [] 14:48:17 *** HerzogDeXtEr [~flex@i59F6B6DE.versanet.de] has joined #openttd 14:52:29 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 15:02:13 <Thurak> is there a limit to the size a city can grow 15:02:33 <V453000> 2-3 millions 15:04:35 <Thurak> 2^31 by any chance? 15:05:36 <V453000> not ^ anything 15:05:51 <V453000> simply the point where houses start dying the same speed as growing 15:06:14 <Thurak> ah right 15:06:44 <Thurak> i was thinking it was 2147483647 as thats the limit of 32bit numbers 15:07:09 <V453000> .. 15:14:00 <NGC3982> Can someone hilight me, please. 15:14:55 <V453000> no markers around 15:15:07 <NGC3982> \o/ 15:21:12 *** Ristovski [~rafael@89.205.3.77] has joined #openttd 15:26:04 <scshunt> NGC3982: HI 15:26:23 <NGC3982> Thanks 15:30:07 <Xaroth|Work> NGC3982: you know that's asking for trouble right? 15:30:19 <peter1138> When I need to know the limits of this game, I don't look at the source code, I ask V453000... 15:30:24 <NGC3982> Xaroth|Work: ;-) 15:30:35 <V453000> :d 15:39:45 *** basicsquirrel [~basicsqui@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has quit [Ping timeout: 480 seconds] 15:59:18 <Rubidium> @calc 2046*2046*2/3*255 15:59:18 <DorpsGek> Rubidium: 711639720 15:59:45 <V453000> congratulations you got a high number :D 15:59:48 <V453000> :P 16:00:12 <Rubidium> ^ that is the maximum a town can grow, although maybe you can get it slightly further if you can bring the road density down even more 16:00:21 <V453000> did you try? :) 16:00:34 <Rubidium> no, it's more a theoretical maximum 16:00:46 <V453000> above 2-3m, houses are just replaced, population stops increasing :) 16:00:53 <V453000> is theoretical any useful? :P 16:01:18 <adf88> theoretically there can be no roads 16:01:21 <adf88> at all 16:01:23 <V453000> :D 16:01:23 <adf88> :p 16:01:39 <Rubidium> adf88: true, but then they don't grow and die pretty quickly 16:01:45 <Rubidium> @calc 2046*2046*255 16:01:45 <DorpsGek> Rubidium: 1067459580 16:01:52 <V453000> nuff sed :D me goes home 16:02:01 <Rubidium> @calc 2047*2047*255 16:02:01 <DorpsGek> Rubidium: 1068503295 16:02:05 <Rubidium> ^ that's the number in that case ;) 16:03:06 <Rubidium> V453000: I agree, lets go home ;) 16:03:11 *** Snowfyre [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has joined #openttd 16:03:21 <frosch123> V453000: your observation restricts the number of houses 16:03:34 <frosch123> you still need a house sets which sets population to max for each house 16:07:51 <Snowfyre> is there any way to remove a city? 16:09:26 <adf88> only in scenario editor 16:13:08 *** kais58|A1K is now known as kais58__5 16:14:36 <George> Hi. I'd like to ask about FS#5588 16:15:07 <George> It's time after time I return back to this fnctionality 16:15:21 <George> And miss it again and again 16:15:31 <George> Is it that hard to do? 16:15:42 <George> Could someone please do it? 16:16:12 <George> All I need is a possibility to disallow refit 16:18:40 *** tigeroo [~tigeroo@pool-108-12-34-223.syrcny.fios.verizon.net] has joined #openttd 16:37:51 <Eddi|zuHause> <Rubidium> @calc 2046*2046*2/3*255 <-- if you have parallel roads every 4th tile, you have 3/4-epsilon. just have to remove stump roads all the time 16:38:25 <Eddi|zuHause> (epsilon is for the connection between the roads, preferably through the town center) 16:42:16 <Eddi|zuHause> if you don't want to remove the stump roads, you can have 3x4 grids, so 12 houses out of 20 tiles, meaning 3/5 (assuming "better roads") 16:42:58 <Eddi|zuHause> on 4x4 you don't get houses on the middle tiles 16:43:09 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has quit [] 16:43:32 *** nickshanks [~nickshank@host213-120-126-47.in-addr.btopenworld.com] has joined #openttd 16:46:15 <nickshanks> I am trying to compile on Mac OS X 10.9 and getting linker errors for functions under std::string:: Has anyone been able to compile on Mavericks yet? 16:46:38 <Eddi|zuHause> try an older SDK 16:46:53 <Eddi|zuHause> the newest SDK misses some 8-bit colour functions 16:47:29 <nickshanks> I #if'd those out but can't seem to get past the linker 16:48:09 <Eddi|zuHause> then i don't know 16:48:14 <nickshanks> how would I change the SDK anyway? 16:49:09 <nickshanks> Xcode 5 comes with 10.9 and 10.8 SDKs, nothing older. both of those use libstdc++.6.0.9.dylib 16:50:36 *** Devroush [~dennis@dD5765BAC.access.telenet.be] has joined #openttd 17:02:28 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Ping timeout: 480 seconds] 17:17:32 *** zeknurn` [~sup@217.72.59.12] has joined #openttd 17:17:32 *** DDR [~kvirc@S010600254bbe4e1c.vc.shawcable.net] has quit [Read error: Connection reset by peer] 17:20:46 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has joined #openttd 17:22:30 *** zeknurn [~sup@hd9483b0c.seveveb.dyn.perspektivbredband.net] has quit [Ping timeout: 480 seconds] 17:22:39 *** adf88 [~Thunderbi@wis-zul.spine.pl] has joined #openttd 17:47:01 *** Thurak [~oftc-webi@87-194-20-232.bethere.co.uk] has quit [Remote host closed the connection] 17:49:46 <planetmaker> iirc you can get the older sdk from the apple site, nickshanks 17:50:03 *** nickshanks [~nickshank@host213-120-126-47.in-addr.btopenworld.com] has quit [Quit: nickshanks] 17:52:00 <__ln__> but since a lot of people have successfully compiled OpenTTD on 10.8, i don't see why using 10.8 SDK wouldn't work. 17:57:34 *** TheMask96 [martijn@89.104.166.242] has quit [Ping timeout: 480 seconds] 18:02:25 *** TheMask96 [martijn@polaris.ne2000.nl] has joined #openttd 18:07:34 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has joined #openttd 18:19:51 *** DDR [~kvirc@184.71.170.250] has joined #openttd 18:23:15 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd 18:23:19 <Wolf01> o/ 18:26:26 *** Snowfyre [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 18:33:32 <Eddi|zuHause> speaking of which, anyone considered a "--without-8bpp" configure switch? 18:50:03 <DorpsGek> Commit by planetmaker :: r25938 trunk/src/object_cmd.cpp (2013-11-04 17:59:58 UTC) 18:50:04 <DorpsGek> -Fix [FS#5798] (r25876): Don't mistake a lighthouse for a transmitter and vice versa 18:50:27 *** glx [~glx@000128ec.user.oftc.net] has joined #openttd 18:50:30 *** mode/#openttd [+v glx] by ChanServ 19:02:41 *** tokai|mdlx [~tokai@port-92-195-75-103.dynamic.qsc.de] has joined #openttd 19:08:43 *** tokai|noir [~tokai@00012860.user.oftc.net] has quit [Ping timeout: 480 seconds] 19:10:48 *** FLHerne [~FLHerne@217.155.24.22] has quit [Ping timeout: 480 seconds] 19:25:32 *** nickshanks [~nickshank@46.65.41.135] has joined #openttd 19:27:04 *** basicsquirrel [~basicsqui@cpc4-nrte26-2-0-cust177.8-4.cable.virginm.net] has joined #openttd 19:30:50 *** AndChat-245616 [~AndChat24@94.197.121.165.threembb.co.uk] has joined #openttd 19:35:22 <DorpsGek> Commit by translators :: r25939 /trunk/src/lang (japanese.txt latvian.txt) (2013-11-04 18:45:15 UTC) 19:35:23 <DorpsGek> -Update from WebTranslator v3.0: 19:35:24 <DorpsGek> japanese - 1 changes by guppy 19:35:25 <DorpsGek> latvian - 15 changes by Parastais 19:35:39 *** AndChat|245616 [~AndChat24@94.197.121.4.threembb.co.uk] has quit [Ping timeout: 480 seconds] 19:42:45 <nickshanks> planetmaker: i've just looked and don't see anything on developer.apple.com/downloads/ nor in the downloads tab of the Xcode prefs. I cannot connect to connect.apple.com at the moment (ironically) 19:48:03 *** TomyLobo [~foo@91-65-113-111-dynip.superkabel.de] has joined #openttd 19:48:30 <planetmaker> you might need to login to apple and you can get XCode and SDKs to at least 10.4 backwards 19:49:44 <planetmaker> https://developer.apple.com/downloads/index.action 19:50:08 <planetmaker> sometimes they're bundled with an old version of XCode 19:51:13 <nickshanks> agh, well i have various macs with older Xcode's on them, can I just copy over the SDK bundles? I presumed i had to get ones that were specific to Xcode 5 19:51:30 *** MNIM [~mBuntu@ip5452ffad.adsl-surfen.hetnet.nl] has quit [Remote host closed the connection] 19:51:39 <planetmaker> obviously it's not possible to provide links to SDKs directly 19:52:14 <planetmaker> SDK and XCode are different stuff really. For OpenTTD you don't need XCode at all 19:52:18 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has joined #openttd 19:52:22 *** mode/#openttd [+o Alberth] by ChanServ 19:52:24 <nickshanks> are you a/theresident mac developer? 19:52:47 <Alberth> me? no 19:52:48 <planetmaker> I'd not call myself that 19:52:53 <planetmaker> hi Alberth 19:53:02 <Alberth> hi planetmaker 19:53:15 <nickshanks> who would be the name to look out for in this channel? 19:53:31 <planetmaker> But I'm the only OpenTTD developer who acknowledges to possess apple hardware, a (meanwhile very old) macbook 19:53:39 <Alberth> nobody, there isn't a resident mac developer 19:53:44 <planetmaker> ^ 19:53:48 <__ln__> please, *Xcode 19:53:56 <planetmaker> __ln__, no 19:53:57 <Alberth> we are still looking for one 19:54:00 <nickshanks> okay, well once i am up and running I don't mind being that person. 19:54:09 <planetmaker> I said that once, too ;-) 19:54:17 <nickshanks> i am a the resident mac developer on FreeCol 19:54:17 <Alberth> plenty of open issues to fix :p 19:54:28 <planetmaker> It started to annoy me that apple breaks things on an annual basis 19:54:34 <LordAro> didn't michicc fix most of them? 19:55:11 <planetmaker> he fixed some. But without access to apple hardware 19:55:16 <planetmaker> at least afaik 19:55:17 <__ln__> nickshanks: 19:02 < __ln__> but since a lot of people have successfully compiled OpenTTD on 10.8, i don't see why using 10.8 SDK wouldn't work. 19:55:19 <nickshanks> i just got myself a retina MBP with 16 GB of ram and an SSD (my first machine with one) 19:56:04 <nickshanks> __ln__: thanks for repeating: i had just left the office at that time, so didn't catch the message 19:56:16 <nickshanks> how does one switch SDKs with ./configure + make 19:56:33 <__ln__> you specify the SDK to use in the CFLAGS 19:57:12 <nickshanks> agh, i was messing about with LDFLAGS trying to fix the linker :) 19:57:42 <nickshanks> why when i type ahh does OS X keep changing it? hmm, another mystery of Apple 19:58:11 <nickshanks> spelling learnt 19:59:15 <LordAro> planetmaker: which makes it all the more impressive :) 20:01:32 <planetmaker> nickshanks, you might need to provide also a different isystem=... 20:02:04 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has joined #openttd 20:02:07 <nickshanks> 3 questions with that, what is -i, what is system, and what valid values are there? 20:07:27 <nickshanks> i googled for ./configure cflags macosx sdk and am now compiling with -mmacosx-version-min and -isysroot 20:07:27 <planetmaker> right... I need to start recalling the details 20:07:36 <planetmaker> isysroot yes 20:08:05 <nickshanks> does CXXFLAGS have to match CFLAGS? 20:08:41 <nickshanks> same linker failuer 20:08:44 <planetmaker> well, not 100%. But the differences are defined in config.lib 20:08:57 <planetmaker> the rest better be the same usually 20:09:00 <nickshanks> i will try copying an older sdk 20:10:07 <planetmaker> they go in /Developer/SDKs 20:10:12 <planetmaker> but you likely know that :-) 20:10:16 <nickshanks> not any more :) 20:10:26 <nickshanks> they co in /Applications/Xcode.app/ 20:11:01 <nickshanks> I've been a Mac programmer for 19 years. you'd think i'd be good at this :D 20:11:10 <__ln__> correctomundo, they don't use /Developer anymore at all 20:11:35 <planetmaker> see, then you know all that stuff much better than me 20:11:52 <__ln__> nickshanks: what have you been doing if you've never needed to specify the SDK to use in 19 years? 20:12:15 <nickshanks> never need to specify it with makefiles 20:12:35 <nickshanks> either used ProjectBuilder/Xcode or SDKs did exist 20:12:38 <planetmaker> well. You usually don't here either. As the makefile will find the appropriate one 20:12:41 <nickshanks> e.g. CodeWarrior 20:13:16 <planetmaker> But if you want the non-default, thus an older one... :-) 20:13:19 <andythenorth> what are we doing? Compiling on Mavericks? o_O 20:13:27 <nickshanks> yes 20:13:31 <andythenorth> mm 20:13:34 <nickshanks> with Xcode 5.0.1 20:13:36 <andythenorth> it can be done 20:13:42 <LordAro> nickshanks: in case you haven't noticed, configure/makefile is hand-written - nothing is likely to be entirely 'normal' ;) 20:13:46 <andythenorth> kerno(?) worked it out 20:13:53 <andythenorth> link to the 10.8 SDK 20:14:05 <andythenorth> and turn of lzma and something else 20:14:08 <andythenorth> and set some flags 20:14:13 <andythenorth> it's all in the logs from last week or so 20:14:14 <planetmaker> while that's a workaround, that's not a good solution in the mid-term 20:14:31 <planetmaker> why turn-off lzma? That's a totally different 3rd-party lib? 20:14:35 <nickshanks> andythenorth: where can i read those logs? 20:14:39 <planetmaker> @logs 20:14:39 <DorpsGek> planetmaker: http://irclogs.qmsk.net/channels/openttd 20:14:51 <nickshanks> ausomeomatic 20:14:59 * andythenorth searches 20:15:03 <nickshanks> crap, can't type yet on this new kbd 20:15:15 <planetmaker> did they also re-arrange keys? :D 20:15:24 <nickshanks> yes, they are further apart 20:15:33 <andythenorth> here we go http://irclogs.qmsk.net/channels/openttd/date/2013-10-26?page=2 20:15:37 <andythenorth> we should wiki that :P 20:16:30 <andythenorth> zydeco worked it out iirc 20:16:44 <andythenorth> I tested it on my wife's mac 20:17:14 <nickshanks> i disabled lama, and #if'd out the 8 bit stuff, but am stuck at the linker issue 20:18:09 <andythenorth> iirc, I edited nothing 20:18:11 <Rubidium> just install ubuntu. It already got 10.10 20:18:19 <andythenorth> just set flags on configure and make 20:18:28 <andythenorth> can't check now 20:18:32 <andythenorth> but it's all in those logs :) 20:18:55 <nickshanks> zydeco used LDFLAGS="-stdlib=libstdc++" 20:19:02 <nickshanks> that'll be the fix i need 20:19:03 <andythenorth> planetmaker: the lzma is unrelated to 10.9, but I couldn't get a valid version on a clean-installed mavericks 20:19:17 <andythenorth> I tried brew. I refuse macports. It was easier to ignore it 20:22:01 <planetmaker> andythenorth, I refuse brew. I read their instructions and they are as safe as rm -rf /* 20:22:17 <andythenorth> it's written in ruby, what could go wrong? :P 20:22:21 <andythenorth> famously high standards 20:22:32 <andythenorth> planetmaker: that leaves us with no decent package manager on OS X :( 20:22:38 <andythenorth> macports is a world of shame 20:23:23 <planetmaker> why? 20:25:27 <nickshanks> compiled, linked, running 20:25:30 <nickshanks> yay :) 20:25:43 <andythenorth> winner 20:25:50 <nickshanks> where might i find the development graphics sets? 20:26:13 <nickshanks> I will update the wiki (if "the public" have such permission) 20:26:28 <andythenorth> nickshanks: thanks :) 20:26:30 <andythenorth> appreciated 20:26:34 <nickshanks> anyway, much go sort out screaming baby 20:26:37 <andythenorth> hah 20:26:38 <nickshanks> thanks all 20:26:41 *** nickshanks [~nickshank@46.65.41.135] has quit [Quit: nickshanks] 20:26:48 <andythenorth> must have the same life as me 20:27:37 <andythenorth> so did I miss anything? 20:27:48 <V453000> everything 20:31:45 <andythenorth> frosch123: I was thinking about the simple suggestion for tech levels (just use a fake date) 20:32:09 <andythenorth> I like the simplicity, but I wonder if it makes it hard to do 'level up' 20:32:19 <andythenorth> the GS might advance from 1951 tech to 1953 tech 20:32:23 <andythenorth> with no result 20:33:17 *** DJGummikuh [~johannes@ip-88-152-168-146.unitymediagroup.de] has joined #openttd 20:33:19 <DJGummikuh> Hello! 20:33:44 <DJGummikuh> Is there ANY way (hacks will do) to connect the openttd ingame chat to an irc channel? 20:33:59 <planetmaker> obviously yes. At least two 20:34:17 <DJGummikuh> huh? I did some googling and turned up nothing 20:34:20 <planetmaker> the old deprecated way is to use a wrapper like ap+ 20:34:37 <Alberth> oh dear, google is missing some information! 20:34:38 <DJGummikuh> and the new, shiny way? 20:34:48 <planetmaker> and the new and supported way is to interface the admin port with a bot which can transfer the chat between game and IRC 20:34:52 <DJGummikuh> Alberth: haha, jus wanted to state that I did not try google first :) 20:35:08 <DJGummikuh> err that I DID try google first 20:35:24 <DJGummikuh> planetmaker: is there documentation on that? 20:35:32 <planetmaker> I http://dev.openttdcoop.org/projects/soap or https://dev.openttdcoop.org/projects/grapes 20:35:41 <planetmaker> are two implementations 20:35:48 <__ln__> and the third way is to hire someone in india to manually type messages back and forth 20:36:02 <DJGummikuh> __ln__: are you offering yourself? ;) 20:36:04 <Alberth> or hire someone to do it for you 20:36:05 <NGC3982> Poop. 20:36:26 <__ln__> DJGummikuh: sorry, never been to india 20:36:29 <planetmaker> __ln__, distinctly doesn't look Indian 20:36:45 <DJGummikuh> well fiji will do :) 20:37:44 <DJGummikuh> oh how brilliant... grapes is java <3 20:38:15 <DJGummikuh> We're planning on building up a community with several games with their chats all linked to each other cross-game 20:38:24 <DJGummikuh> being a java programmer, grapes suits my needs perfectly 20:38:27 <DJGummikuh> thanks for the help 20:39:07 <planetmaker> DJGummikuh, if you want to develop based on grapes, I'm sure the author will happily accept patches or collaborate 20:40:06 * Xaroth|Work shudders 20:40:29 <DJGummikuh> Xaroth|Work: huh? 20:40:35 <planetmaker> :-) 20:40:50 <planetmaker> he's the author of the python lib which soap is based on 20:41:09 <Xaroth|Work> aye 20:41:17 <Xaroth|Work> all the pull requests Taede makes 20:41:22 <Xaroth|Work> pfff :P 20:41:31 <planetmaker> :) He's quite industrious 20:41:44 <Xaroth|Work> speaking of which, is soap in use already? 20:41:49 <Xaroth|Work> or in test still? 20:42:24 <planetmaker> it's not yet in production use. Though I actual plan to do that rather sooner than later 20:42:39 <planetmaker> we're kinda beta-testing it now 20:43:08 <Xaroth|Work> nice 20:43:31 <DJGummikuh> "production"? 20:43:59 <DJGummikuh> ah by the way one thing that always bothered me since I first played transport tycoon - why are the planes so friggin slow and only sped up by option? 20:44:00 <planetmaker> well. Use on the #openttdcoop servers 20:44:18 <Xaroth|Work> because planes are otherwise overpowered as boot 20:44:35 <DJGummikuh> huh? how so? Expensive as hell and limited cargo hold 20:44:52 <planetmaker> planes are no-brain money. Even more than anything else. No need to make them no-brain mega-money 20:44:59 <DJGummikuh> having a 20 car train running all across the map is way way more profitable than 40 planes 20:45:06 <andythenorth> planes print money 20:45:16 <andythenorth> ok so no-one bit on tech levels :( 20:45:20 <Alberth> DJGummikuh: try a smaller map 20:45:21 <andythenorth> I also had an actual GS idea 20:45:45 <Xaroth|Work> DJGummikuh: try having airports on either sides of the map 20:45:58 <DJGummikuh> I usually do 20:46:09 <DJGummikuh> and my planes always break down before making a single trip xD 20:46:12 <Xaroth|Work> the bigger the map, the more vastly more money they accumulate 20:46:45 <DJGummikuh> mmh 20:47:47 <planetmaker> there's simply absolute no challange in setting up an air route 20:47:59 <DJGummikuh> mmh ok 20:48:29 <DJGummikuh> still I like planes :) 20:48:37 <planetmaker> anyway, you got the option to set speeds for all vehicles identically. So... no problem. Just use the setting 20:48:45 <planetmaker> for people like you we have it 20:48:54 <DJGummikuh> yeah but up until now I did not understand why this isn't default. now I doo 20:49:02 <DJGummikuh> I must admit I'm really a fan of this channel... 20:49:10 <DJGummikuh> You ask a question and get a helpful awnser 20:49:25 <planetmaker> must have found the happy hour here ;-) 20:49:29 <DJGummikuh> not this" omg you n00b moron idiot you should do this and that instead of what you are intending because you are an idiot and I'm soo leet" 20:50:23 <andythenorth> that happens 20:50:25 <andythenorth> but mostly not 20:50:31 <DJGummikuh> happens especially often in Minecraft channels ) 20:50:33 <DJGummikuh> :) 20:50:48 <Xaroth|Work> that's because the average age in here is 20-ood years above that of the average MC channel... 20:50:50 <V453000> just dont say realism and you are rather safe 20:51:00 <Xaroth|Work> and I'm not claiming our average age is high 20:51:10 <planetmaker> hehe, Xaroth :-) yeah 20:51:20 <DJGummikuh> V453000: :) btw what do you think about that "Transport Tycoon" you can buy for android? 20:51:26 <V453000> im done 20:51:32 <planetmaker> though for a game channel it actually might 20:52:17 <planetmaker> And I don't think about that TT. I don't own a device which could run it 20:52:32 *** nickshanks [~nickshank@46.65.41.135] has joined #openttd 20:52:34 <DJGummikuh> well my phone can run openttd for sure 20:52:43 <Tulitomaatti> yes 20:52:45 <Tulitomaatti> oh 20:52:47 <Tulitomaatti> nevermind 20:52:49 <DJGummikuh> I just don't see any TTD in the transport tycoon you can buy there 20:52:54 <DJGummikuh> Tulitomaatti: :D 20:52:55 <V453000> then play openttd because it is probably endlessly better than that thing you just mentioned 20:53:04 <Tulitomaatti> damn mental hilights. 20:53:31 <DJGummikuh> V453000: what I love most is that you can play on PC servers :) I mean which commercial game offers that? 20:53:45 <V453000> no idea 20:53:54 <DJGummikuh> none I could think of 20:53:56 <V453000> which commercial game runs on mac? :D 20:54:11 <DJGummikuh> well mac and android are two different things [citation needed] 20:54:16 <Tulitomaatti> sc2, most blizzard games (up to snow lion) 20:54:41 <Tulitomaatti> eve, i guess wow does as well. many source engine games. 20:54:56 <nickshanks> all Bungie games up until Halo :) 20:55:17 <planetmaker> wasteland2 ;-) 20:55:18 <DJGummikuh> yeah but as said, android is a completely different thing. because you usually don't have keboard and mouse there, which gives you either an advantage or an disatvantage 20:55:21 <Tulitomaatti> http://store.steampowered.com/browse/mac/ 20:55:26 <Tulitomaatti> anything there is supposed to work. 20:55:38 <Tulitomaatti> though i'm still kinda mad at apple for removing rosetta stone support 20:55:42 <V453000> supposed to is good wording 20:55:44 <Tulitomaatti> that makes running old blizzard games a PITA 20:56:08 <nickshanks> mac games: feralinteractive.com macplay.com aspyr.com are all my old friends and/or ex-employers 20:56:08 <Tulitomaatti> V453000: all the ones i've tried work. 20:56:52 <Tulitomaatti> though i do have a couple of cursewords reserved for the os x port/version keeping up/matching with the pc version (multiplayer issues) 20:56:52 <V453000> then you have a slight more objective advantage over my research over my 0, but that still does not stop me from random whining \o/ 20:57:43 <Tulitomaatti> i shall go acquire foodstuffs 20:57:43 <nickshanks> sorry i had to dash earlier, but can someone give me a link to where i can get the graphics for SVN builds? 20:57:56 <Tulitomaatti> my parmesan and some of it's friends had turned in to science projects in the fridge 20:58:07 <andythenorth> nickshanks: baby drama resolved? 20:58:15 <planetmaker> nickshanks, http://bundles.openttdcoop.org/opengfx/ 20:58:20 <nickshanks> Weird Al - Livin' in the fridge 20:58:27 <planetmaker> last push or last nightly 20:59:02 <planetmaker> http://bundles.openttdcoop.org/opengfx/nightlies/v5051/opengfx-5055.zip 20:59:06 <planetmaker> ^ to be precise 20:59:28 <planetmaker> which reminds me.... meh 20:59:58 <nickshanks> why to 5056.zip ? 21:00:04 <nickshanks> *why not 21:00:10 <planetmaker> oh. missed it. yes 21:00:15 <planetmaker> that's one day newer 21:00:42 * nickshanks wonders what happened 5,056 days ago 21:00:51 <planetmaker> do the maths :-) 21:01:23 <planetmaker> but you should do the math back from the commit date. Though I think it is today. Or yesterday 21:01:49 <planetmaker> hm... 21:03:42 <planetmaker> nothing notworthy actually happend then. But not few wer surprised by that 21:03:49 <planetmaker> *were 21:04:39 <nickshanks> I am copying thr 10.4, 10.5 and 10.6 sdks from an Xcode 3 folder 21:04:57 <nickshanks> will go look for 10.7 in an xcode 4 install later 21:06:32 <planetmaker> btw: FOLDER="v`getdays2000`" 21:06:40 <planetmaker> ;-) 21:07:07 <V453000> there is no folder called v. 21:07:26 <planetmaker> http://bundles.openttdcoop.org/opengfx/nightlies/v5051/ <-- I think there is :D 21:07:31 <V453000> impersonation! :( 21:07:59 <nickshanks> my first job will be to add retina support (aka detection) 21:08:26 <nickshanks> anyway, time to put the kids to bed. thanks for the help. 21:08:29 *** nickshanks [~nickshank@46.65.41.135] has quit [Quit: nickshanks] 21:08:38 <V453000> put them to their rest! 21:10:06 *** pear [pear@b.clients.kiwiirc.com] has joined #openttd 21:13:48 <Alberth> Luckily it will take a lot of days before we have several V453000 21:13:53 *** nickshanks [~nickshank@46.65.41.135] has joined #openttd 21:13:57 <V453000> (: 21:14:03 <Taede> ello 21:14:06 <V453000> you better be happy about that 21:14:33 <Alberth> :D 21:15:25 <planetmaker> hehe 21:15:28 <planetmaker> hi Taede 21:17:10 <Taede> Xaroth: its not in use yet (that i know of), but its not far off 21:20:44 <planetmaker> Xaroth, basically we've prepared the server. We just need to switch the DNS to point to the new VM 21:22:22 <Taede> theres a few commands missing (mainly wrt to password-keys and the endgame transfer) for the ps, other than that i think i got most 21:22:51 <planetmaker> Taede, the !transfer command is basically just a shell script being called 21:22:57 <Taede> yup 21:23:23 <planetmaker> Is there support to add a generic command e.g. by having an identically-named shell script in a scripts folder or so? 21:24:08 <Taede> not really 21:28:43 <Taede> i may look into that, i just have to work out how those scripts would intereact with active connections 21:28:44 <planetmaker> well, not that important. Only nice-to-have :-) 21:29:01 <planetmaker> don't look into it before we actually start using it. It's v1.5 or 2.0 :) 21:29:06 <Taede> hehe 21:29:13 <Taede> v2 will be more modular 21:29:22 <planetmaker> as usual :P 21:29:25 <Taede> but it will be a long time before i get that done 21:29:42 <Taede> v1 is fairly monolithic, but it works well 21:31:07 *** nickshanks [~nickshank@46.65.41.135] has quit [Quit: nickshanks] 21:31:13 <planetmaker> that's more important than modular :-) 21:31:39 <planetmaker> modular but not working wouldn't help us get along :-) 21:32:15 <Taede> nop, i just have a lot more to learn to make that work well 21:32:56 <planetmaker> :-) 21:33:00 <Taede> on a related note: content update currently executes and then immediately sends rcon-end packet 21:33:13 <Taede> can this rcon end packet be delayed untill the content connection is established? 21:34:20 <Taede> or wiht the connection-established being an event within openttd, will this prove difficult? 21:34:26 <Rubidium> not really. All DNS resolution is done in a separate thread as it can take a while before that's done 21:34:59 <Taede> fair enough, not really important anyway 21:35:00 <Rubidium> there is some internal callback somewhere though 21:36:58 <Taede> threads are always fun 21:37:13 *** DJGummikuh [~johannes@ip-88-152-168-146.unitymediagroup.de] has quit [Ping timeout: 480 seconds] 21:54:18 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has joined #openttd 21:54:53 <michi_cc> Can anybody check if current trunk together with http://www.icosahedron.de/openttd/patches/osx_109_sdk.patch still needs any other work around for compiling on OS X 10.9 with the 10.9 SDK (e.g. libstdc++)? 21:55:46 <andythenorth> not now, but tomorrow if you remind me :) 21:55:54 <andythenorth> unless someone else gets there first :P 21:59:09 *** sla_ro|master [~sla.ro@85.186.160.35] has quit [] 21:59:18 *** Haube [~michi@77-20-40-44-dynip.superkabel.de] has joined #openttd 21:59:34 *** Snowfyre [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has joined #openttd 22:10:08 *** Progman [~progman@p57A180A1.dip0.t-ipconnect.de] has joined #openttd 22:10:11 *** oskari89 [oskari89@62-241-226-106.bb.dnainternet.fi] has quit [] 22:10:32 *** Alberth [~hat@a82-95-164-127.adsl.xs4all.nl] has left #openttd [] 22:13:43 *** HerzogDeXtEr1 [~flex@i59F6D0B7.versanet.de] has joined #openttd 22:19:35 *** HerzogDeXtEr [~flex@i59F6B6DE.versanet.de] has quit [Ping timeout: 480 seconds] 22:28:08 *** DJGummikuh [~johannes@ip-88-152-168-146.unitymediagroup.de] has joined #openttd 22:29:03 *** DJGummikuh [~johannes@ip-88-152-168-146.unitymediagroup.de] has quit [] 22:33:32 *** andythenorth [~Andy@cpc10-aztw26-2-0-cust867.18-1.cable.virginm.net] has quit [Quit: andythenorth] 22:34:09 <DorpsGek> Commit by frosch :: r25940 /extra/website (4 files in 3 dirs) (2013-11-04 21:44:04 UTC) 22:34:10 <DorpsGek> [website] -Change: Dissolve the 'links' page into 'development', 'contact' and a new 'community' page. 22:35:14 <peter1138> Is ruby just really slow, or is it gitlab? 22:38:13 *** FLHerne [~FLHerne@dsl-217-155-24-22.zen.co.uk] has left #openttd [Konversation terminated!] 22:39:31 *** TomyLobo [~foo@91-65-113-111-dynip.superkabel.de] has quit [Quit: Standby mode...] 22:42:40 <DorpsGek> Commit by rubidium :: r25941 /extra/website (12 files in 7 dirs) (2013-11-04 21:52:33 UTC) 22:42:41 <DorpsGek> [Website] -Update: bananas versions, blacklist 22:42:42 <DorpsGek> [Website] -Fix: https everywhere, erroneously cached pages 22:46:35 *** AndChat-245616 [~AndChat24@94.197.121.165.threembb.co.uk] has quit [Ping timeout: 480 seconds] 22:51:22 *** KritiK [~Maxim@0001264a.user.oftc.net] has quit [Quit: Leaving] 22:54:29 *** Elukka [~Elukka@a91-152-213-89.elisa-laajakaista.fi] has quit [] 23:08:55 <Eddi|zuHause> "erroneously cached pages" <-- is that the "login page is in japanese" thing? 23:11:36 *** adf88 [~Thunderbi@wis-zul.spine.pl] has quit [Quit: adf88] 23:13:54 *** Snowfyre [~oftc-webi@c-76-105-53-26.hsd1.ca.comcast.net] has quit [Remote host closed the connection] 23:14:01 <frosch123> i guess it were some attempts about that 23:14:12 <frosch123> anyway, all of that stuff was done months ago 23:14:28 <frosch123> only now committed :p 23:22:43 <Eddi|zuHause> yeah, i guessed as much 23:44:02 *** Ristovski [~rafael@89.205.3.77] has quit [Quit: Leaving] 23:44:22 <Wolf01> 'night 23:44:26 *** Wolf01 [~wolf01@0001288e.user.oftc.net] has quit [Quit: Once again the world is quick to bury me.] 23:52:14 *** tigeroo [~tigeroo@pool-108-12-34-223.syrcny.fios.verizon.net] has left #openttd [] 23:56:21 *** Alice3 [~Alice@cpc18-grim14-2-0-cust478.12-3.cable.virginm.net] has quit [] 23:57:57 *** HerzogDeXtEr1 [~flex@i59F6D0B7.versanet.de] has quit [Read error: Connection reset by peer]