Log for #openttd on 9th March 2014:
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00:07:14  <LordAro> i think i've only seen a non 'zuHause' once :L
00:08:27  <frosch_awake> have you seen the Eddi|zuHause2 ?
00:10:11  *** planetmaker is now known as planetmaker|Fjordmaking
00:10:19  <planetmaker|Fjordmaking> yeah, pretty nice :P
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00:13:41  <Eddi|zuHause> LordAro: yeah, that's when i use another computer
00:14:04  <LordAro> planetmaker: xchat is now aligning nicks horribly :p
00:14:40  <LordAro> i fear this will stay this way until you drop off the scrollback :L
00:15:31  <planetmaker> I know :)
00:15:37  <planetmaker> just re-align it :P
00:15:46  <planetmaker> you can manually re-adjust
00:16:18  <LordAro> yeah, but then 'you' overlap with the date :L
00:17:30  <planetmaker> you'll figure out the time of that single statement from the context ;)
00:18:24  <LordAro> :p
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03:36:34  <Phr> nothing in here now?
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04:33:43  <Supercheese> Hm, 9 strings pending commit
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06:44:26  <TheStevens> ergh
06:44:52  <Supercheese> problem(s)?
06:46:29  <TheStevens> probably just retardation
06:47:22  <Supercheese> err, ok...
06:50:31  <TheStevens> was encouraged to change from svn to hg because it's more useful. Did so and now my makefile is broken, despite it not changing at all.
06:51:25  <TheStevens> as I said, retardation is most likely the cause.
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07:23:16  <Flygon_> Urg... the most shameful of fixing traffic congestion methods
07:23:24  <Flygon_> Sending all vehicles to depot to rethink EVERYTHING
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07:59:45  <TheStevens> yeah, I broke everything. joy
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09:02:28  <planetmaker> moin
09:02:50  <triad> :)
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09:03:14  <planetmaker> sometimes I really want to answer "no, you can't. But all other people seem to be able" ;)
09:03:20  <planetmaker>
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09:05:18  <Flygon> Gah... random coal mine pops up right where I was about to build a station
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09:05:32  <planetmaker> tehehe :)
09:05:58  <planetmaker> annoying as it can take ages before it disappears again
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09:06:18  <Flygon> Yeeeeeeeeeeeeeeeeeeeeeeeeeeeeeep
09:06:20  <Phreeze> re
09:06:35  <Phreeze> hm...scenario editor -> boom
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09:11:47  <Flygon> It'd be nice if there was a feature where I could PAY an industry to shut down
09:11:49  <Flygon> Compensation ect
09:11:56  <Phreeze> lol
09:12:02  <Flygon> I am 100% serious
09:12:13  <Phreeze> like: bribe the local green party to force shutting down industries^^
09:12:14  <planetmaker> it's called the magic bulldozer cheat
09:12:40  <Flygon> Yes, but I don't want it on the savegame record D:
09:12:53  <planetmaker> lol. Wants to cheat but not admit
09:12:54  <Phreeze> then you should wait ^^
09:13:44  <Flygon> Trying to free up room for 2 platforms...
09:14:00  <Flygon> Soooo lucky it's just 2. Roll in-Roll out Maglev
09:14:10  <Flygon> Sooo... giant balloon loop
09:15:32  <Flygon> Okay, whelp
09:15:50  <Flygon> Removing overground bypass track and time to congest an understation tunnel even further :|
09:15:52  <Flygon> THANK YOU COAL MINE
09:17:07  <Phreeze> lol, screenshot it, show us :)
09:18:42  <Flygon> All of this
09:18:48  <Flygon> Just to build a 2 track platform...
09:18:54  <Flygon> Screenieing
09:20:00  <__ln__> should openttd contain a button for sharing stuff on e.g. Twitter?
09:20:13  <Phreeze> oh noes...
09:20:24  <Phreeze> it would remind of those free2pay games
09:20:31  <Phreeze> "share your new giant potato"
09:20:46  <Flygon>
09:20:49  <Phreeze> "share your idiocy buying a pumpkin for 10$"
09:21:16  <Phreeze> looks beautiful :)
09:21:43  <triad> Flygon: nice !
09:21:45  <Flygon> Shame about the coal mine
09:21:52  <Flygon> So yeah
09:21:57  <triad> 680 road vehicles ?
09:22:02  <Flygon> Gonna build that Maglev platform now and wait 3 years :|
09:22:05  <Flygon> 680?
09:22:07  <Flygon> Oh goodness no
09:22:12  <Flygon> 1824 atm
09:22:19  <Flygon> My Europe game has 3500ish
09:22:21  <Phreeze> where do you want to place tat maglev station ?
09:22:29  <Flygon> Where the arrow is pointed
09:22:37  <triad> huh, i hate vehicles..they need replacement
09:22:41  <Flygon> It'll be a Roll In-Roll Out platform
09:22:54  <Flygon> In a Balloon Loop fashion
09:22:58  <Phreeze> connected to your CBD East station ?
09:23:26  <Flygon> Yep
09:23:40  <Phreeze> do you use double-double tracks ? for fast and slow trains ?
09:23:53  <Flygon> Depends on the line
09:24:03  <Flygon> I get the feeling you're far better with OTTD than I am x3
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09:24:29  <Phreeze> i just use normal track types ^^
09:24:36  <Phreeze> put all the trains to it hehe
09:24:51  <Phreeze> just use 2nd line with waypoints if the freight annoys my passenger trains
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09:25:08  <Flygon> More sensible than me, hahaha
09:25:13  <Phreeze> afk taking my monthly shower :>
09:26:28  <Flygon> Hrmm
09:26:34  <Flygon> 14 car long Maglev trains
09:26:38  <Flygon> Shorter than I want
09:26:43  <Flygon> But the coal mine demands it :|
09:26:55  <Flygon> Shower well!
09:29:01  <Flygon> fml
09:29:11  <Flygon> 392km/h speed limit on the incoming curve
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09:33:44  <Supercheese> Twitch plays OTTD
09:33:52  <Supercheese> O_o
09:33:57  <Flygon> osnap
09:34:10  <Supercheese> too many possible inputs
09:34:24  <Supercheese> bankruptcy within minutes
09:36:08  <Flygon> 445km/h, 16 tile long train...
09:36:12  <Flygon> Well
09:36:21  <Flygon> Best result I coulda hoped for
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09:40:53  <Flygon> Annd now I wish I had sideways bridges x.x
09:41:01  <Wolf01> moin
09:41:04  <Flygon> Building Maglevs with consistant speeds is so dificult x.x"
09:41:07  <Flygon> Huomenta!
09:44:53  <Phreeze> twitch ?
09:44:57  <Phreeze> link
09:45:19  <Phreeze> yeah diagonal bridges would be cool, but we know that it will never happen
09:46:58  <andythenorth> oh
09:47:07  <andythenorth> it must be very frustrating being fonso
09:47:58  <planetmaker> do we know that diag bridges never will happen? Strange
09:48:06  * planetmaker didn't
09:48:34  <Phreeze> probably not in the near future..
09:48:36  <andythenorth> being cdist maintainer must invove a lot of 'le sigh'
09:48:42  <Phreeze> at least they all stated it like that in the forums^^
09:48:48  <andythenorth> no, cdist shouldn't screw with the station ratings
09:48:53  <planetmaker> I fear you're right
09:48:59  <andythenorth> no, it is *not* cdist's job to place industries
09:49:03  <andythenorth> etc
09:49:31  <Phreeze> yesterday, i got an idea: is it possible (i think it's easy) to make a newgrf with additional bridges, that have 2 tracks directly, like those station-newgrfs that are forced 2-wide
09:49:39  <Flygon> I wish it was. It wouldn't put coal mines adjacent to passenger-only stations :B
09:49:51  <Phreeze> 2-wide-bridge
09:50:09  <Flygon> What'd be neat, are bridges that're only layable to a certain width
09:50:25  <Phreeze> which means ?
09:50:31  <Flygon> For example, Sydney Harbour Bridge would be around 6 railway tracks wide
09:50:43  <Phreeze> ah k. yeah could add it to that same newgrf
09:50:46  <Flygon> 2 Tram Tracks, 2 Railway Tracks, 2 Road Lanes at design
09:50:54  <planetmaker> no, that's not possible
09:50:54  <Phreeze> yep.
09:51:03  <planetmaker> currently
09:51:28  <Phreeze> is it cause of calculations of "the tile where the bridges starts and ends" ?
09:51:53  <Flygon> (all the Tram lanes got converted to Road lanes around 1960)
09:53:09  <Flygon> (I don't know if it was a dual carriageway or just standard 2 lane road at construction)
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09:59:11  <planetmaker> <-- Phreeze for instance railtypes would - in principle - support diag bridges ;)
10:00:04  <Phreeze> 10 sprites if we ever include diagonal bridges.
10:00:12  <Phreeze> doesn't sound like "near future" hehe
10:00:18  <planetmaker> :)
10:00:44  <Flygon> In principle...
10:01:16  <Phreeze> Flygon from Australia ?
10:01:35  <Phreeze> another one :) we want to visit Australia next i got some slaves that can give me advices ;)
10:01:47  <Flygon> My advice?
10:01:52  <Flygon> When travelling in Victoria
10:01:58  <Flygon> Always take the peak V/Lines
10:02:07  <Flygon> Discount fares because connie never checks tickets on crush load HSTs!
10:02:29  <Flygon> By the time they check half a carriage, DMU is at next station!!
10:03:15  <Flygon> Kinda wish the 2CC set had a more varied Maglev implementation
10:03:24  <Flygon> eg. the metro Maglevs
10:03:42  <Flygon> But, the real solution is for me to unlazy and to pay people to make a GRF!
10:04:00  <Phreeze> i think we will probably travel by car and plane
10:04:14  <Flygon> :(
10:04:21  <Phreeze> haha, pay someone for Newgrfs, cool idea ^^
10:04:21  <Flygon> But Victoria has an extensive rail system!
10:04:46  <planetmaker> you should give yourself the joy of travelling with either the ghan or the other one, whose name I forgot
10:04:48  <planetmaker> was quite joyful
10:04:49  <Phreeze> i think i'll ask our favorite travel office first, what's possible in like 3 weeks
10:05:05  <Phreeze> i can't afford more than 3 weeks off work :-/ only have 35 days per year
10:05:13  <planetmaker> took me 24h from Sydney to Broken Hill. But was quite worth the time
10:05:25  <Phreeze> i saw an episode about the Ghan on youtube this week :)
10:05:34  <Flygon> The Syd-Broken Hill train is 24h? O_o
10:05:35  <Phreeze> extreme railroads or so
10:05:42  <Flygon> I thought they used Prospector Railcars! O_O
10:05:52  <planetmaker> roughly. Maybe my memory serves me badly and it was less. But was over night
10:05:59  <Flygon> Oh
10:06:04  <Flygon> Right, you took a loco hauled train
10:06:13  <Phreeze> lol just googled Prospector Railcars
10:06:18  <Phreeze> these are dmus ?
10:06:25  <Phreeze> from the look
10:06:32  <Phreeze>
10:06:58  <Phreeze> weird to see rails without catenary ^^ nonexistant in europe
10:07:12  <Phreeze> (or nearly let's say, for normal passenger traffic at least)
10:07:13  <planetmaker> uh... they exist just a few hundret metres from here
10:07:19  <planetmaker> also for passenger traffic
10:07:26  <Flygon> In Australia? We make DMUs accelerate as fast as European EMUs. Or faster :D
10:07:28  <Taede> same here
10:07:36  <Taede> though they are electrifying the line soonish
10:07:36  <Flygon> And that's not a Prospector
10:08:02  <Phreeze> our EMUs are limited in speed cause of the short distances ^^ and many curves, due to terrain
10:08:02  <Flygon> Oh, shit
10:08:17  <Flygon> Sorry, I was confusing an NSW DMU with a WA DMU
10:08:17  <Phreeze>
10:08:20  <planetmaker> Flygon, most dmus, so I'm told, meanwhile are diesel-electric engines. Thus the diesel powers an electric motor. And then they can use the same motors :)
10:08:20  <Phreeze> that's opne ?
10:08:22  <Flygon> They're related, but not the same
10:08:37  <Flygon> planetmaker: We use Diesel-Hydralic for the fast accelerating ones here
10:08:42  <Flygon> eg. the VLocity DMUs
10:08:56  <Phreeze> what Diesel-Engine uses clutches etc and power that goes directly to the wheels ?
10:09:16  <planetmaker> my car? :P
10:09:19  <Phreeze> (i'm not that into the technics of locos..)
10:09:25  <Phreeze> haha planet :D
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10:09:30  <Flygon> Sorry, constantly confusing the Prospector and the Xplorer/Endeavor railcars
10:09:33  <Flygon> They're related to eachohter
10:09:36  <Flygon> eachother*
10:09:37  <Phreeze> *proud of his 2l turbo*
10:09:46  <Flygon>
10:10:06  <Flygon> That's the type that runs to Broken Hill
10:10:16  <Phreeze> cool Flygon, building architecture is exactly what we got in our capital here :D
10:10:32  <Phreeze> immediately thought of a city here hehe
10:11:16  <Flygon> Ah, yes
10:11:18  <Phreeze> we mainly have these:
10:11:23  <Flygon> Older buildings here are very British and European influenced
10:11:36  <Flygon> What odd looking DD trains!
10:11:38  <Phreeze> and from later this year, some Stadler KISS:
10:11:50  <Flygon> My city doesn't have DDs, but Sydney's entire suburban network is DDs!
10:11:57  <Phreeze> it's an Alstom Coradia Duplex. also used in france. It's in the 2CC set
10:12:23  <Flygon> Classy as hell.
10:12:27  <Phreeze> lot's of those too:
10:12:32  <andythenorth> should RV speeds be realistic?
10:12:41  <andythenorth> it kind of limits any option for different types
10:12:47  <Phreeze> haha, star wars train or what
10:13:12  <Flygon> I love how the Tangara sets look!
10:13:19  <Flygon> It's a shame they'll be retired within 25 years :(
10:13:30  <andythenorth> if all trucks are pegged to 65mph, that's one fewere variable available for interesting gameplay choices
10:13:52  <Flygon> My city only has single deckers D:
10:14:51  * andythenorth bbl
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10:14:57  <Phreeze> we dont have a metro
10:15:03  <Phreeze> cause it's impossible to build one ^^
10:15:30  <Flygon> It's pretty much Metro in name only here...
10:15:30  <Phreeze> the city is mainly 2/3 plateaus, sourrounded by narrow valleys, 50meter deep
10:15:30  <Kjetil> because of all the tunnels dug out from the nearby prison ? :P
10:15:39  <Phreeze> no ^^
10:16:01  <Phreeze>
10:16:06  <Flygon> Acceleration on lots of sets is too slow, they share a fair few lines with Diesels (loco hauled trains are a bit of a... difficulty), and... it's hard to explain
10:16:15  <Flygon> Basically, inner urban areas have tight station spacing
10:16:20  <Phreeze> 2 parts are separated and connected by 2 bridges
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10:16:37  <Flygon> But the longer distance lines have a lot of distance between stations, allowing for the top speed to be helds for a tad too long...
10:16:55  <Phreeze> it's australia :D it's all about distances
10:17:03  <Phreeze> our country is 52km wide
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10:17:20  <Flygon> My state's the size of Poland. We're the smallest mainland state! :D
10:17:21  <Phreeze>
10:17:42  <Phreeze> it takes me 30 mins to go to one of 3 surrounding countries xD
10:17:50  <Flygon> Phreeze: Your country is smaller than Melbourne O_O
10:17:54  <Phreeze> ^^
10:18:02  <Flygon> Man
10:18:20  <Flygon> And I thought taking only 2 and a half hours by HST to New South Whales was a kick
10:18:54  <Flygon> ...
10:18:54  <Phreeze> in 2 hours i'm in Paris
10:18:54  <Flygon> Wales
10:18:56  <Phreeze> with the TGV
10:19:02  <Flygon> A Welshman is going to punch me in the face
10:19:09  <Phreeze> we have a direct connection for some years now
10:19:11  <Flygon> Though, the VLos almost never achieve HST speeds
10:19:51  <Flygon> 200km/h is only achieved in testing (reportedly, once they tried for 220-230km/h... everything went perfectly... except that parts of the front panelling was literally being vibrated off by the engines)
10:19:58  <Phreeze> i don't think our's go over 100kmh
10:20:01  <Flygon> And 160km/h is a difficulty due to tight station spacing on a lot of lines D:
10:20:07  <Phreeze> should ask a friend, he's a loco driver
10:20:18  <Phreeze> *ours
10:20:55  <Flygon> (sooo, yeah. We have HSTs, but running them at HST speeds is a bit of a... difficulty :B)
10:21:06  <Flygon> Hmm
10:21:17  <Flygon> Is the station spacing that tight? Or just too tighter a curves?
10:21:48  <Phreeze> everything
10:21:56  <Flygon> All of the above. Gotcha.
10:22:01  <Phreeze> our main stations has 6 rails..
10:22:10  <Flygon> ...6 rails or six lines?
10:22:26  <Phreeze>
10:22:30  <Phreeze> rails ^^
10:23:19  <Phreeze> you can see the passenger station, and the depots to the right
10:23:24  <Flygon> Oh my goodness, just 6 through platforms O_O
10:23:28  <Phreeze> to the left are some busstatons
10:23:34  <Flygon> Here, we have... some very very long platforms
10:23:39  <Phreeze> yeah, taht's enough. as you can see, only 2 trains in it.
10:23:50  <Phreeze> our whole country has only 520000 habitants^^
10:23:54  <Flygon> Which means that while there's some very very long platforms, we actually treat them as seperate platforms by having switches at the platforms
10:24:16  <Flygon> Or: 17A and 17B platforms are on the same platform 17, but operate as otherwise phsycially seperate platforms
10:24:49  <Phreeze> a bit more to the south is a depot with that...err whatever it's called
10:24:54  <Phreeze> a turntable
10:24:56  <Phreeze> :)
10:25:38  <Phreeze> at that turntable, afailk there are small depots for old locos too
10:25:50  <Phreeze> other trains are stored outside during the night
10:26:07  <Flygon> Turntables are rarer here than they should be...
10:26:16  <Flygon> So we use balloon loops and triangles to turn locos around
10:26:21  <Phreeze> have to go now, fix the sat of my dad's....
10:26:25  <Flygon> Half the reason DMUs and EMUs have become so very popular here
10:26:26  <Flygon> Have fun!
10:26:31  <Phreeze> haha, no space for loops here as you see ^^
10:26:36  <Phreeze> have a nice day
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10:31:49  <Flygon> On a sidenote, a lot of the very popular locomotives themselves here are actually dual cabbed: No need to turntable, triangle. or balloon loop them
10:32:27  <Flygon> Just that lots of interstate and older locos need them
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10:38:56  <Hower> Hi, i want to apply this patch to my Debian Openttd server, do i have to download the source files, apply it to the source files and compile Openttd myself? Or is it some other way to apply a patch to an already installed game?
10:40:31  <Wolf01> the first one
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10:46:01  <Hower> ok, thank you. Was hoping for some information i had missed in how to patch this, but i guess i just have to jump into it.
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11:30:27  <Flygon> Anyone ever have those games where they're seriously pushing the sensibilities of reasonable station sizes?
11:31:39  <planetmaker> sure :D
11:32:29  <planetmaker> might be big ;)
11:32:32  <Alberth> yeah, anything longer than 6 looks weird :)
11:33:11  <Alberth> that's not a station, it's a city :p
11:33:12  <Flygon> planetmaker: And I thought some of my monstrosities were bad...
11:33:16  <Flygon> Yours is outright borglike @_@
11:33:59  <planetmaker> I was actually looking for the game where 64^2 was too small to act as wood drop. We needed to create three stations to handle all wood
11:34:18  <Flygon> ...
11:34:19  <Flygon> O_o
11:34:59  <planetmaker>
11:35:35  <Kjetil> ehm.. what
11:36:29  <Flygon> Good job xD
11:36:58  <Flygon> My savegames would make pidgeons cry with their inefficiencies D:
11:37:07  <planetmaker> but as you can see, it needs the station size. It's busy :)
11:38:02  <Flygon> I've never been great at making giant dropoff stations x3
11:38:18  <planetmaker> obviously that hasn't been a single person at work :)
11:38:48  <Flygon> Touche
11:41:33  <Flygon> Map I'm on has just ONE oil refinery
11:41:48  <Flygon> Because it's an island map... no land at the edges
11:41:50  <Flygon>
11:42:26  <Flygon> Sadly, even 24 tile long oil freight trains actually lack enough capacity
11:42:35  <Flygon> And even worse... actual bloody congestion at the dropoff ;_;
11:43:31  <Zuu> If you try with shorter trains, you'll gain flexibility. Eg. it makes it easier to create intersections.
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11:43:56  <Flygon> Zuu: Yeah, I figured that out after more than a few years
11:44:20  <Flygon> But, it's a tad late now anyway. And the goal was sort of achieved
11:44:35  <Flygon> A cost effective way of transporting oil across distances of over 1200 tiles
11:44:53  <Flygon> This can make gauging profit difficult though for the longer distance trains
11:45:13  <Flygon> Some years, they make up to 2 million euros
11:45:31  <Flygon> Some years, the same train'll lose 500k
11:46:15  <Flygon> This's become a bit less of a problem as I've gotten faster locos tho
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11:47:19  <Flygon> I do like how the biggest city in the game is Hella
11:47:22  <Flygon> It's Hella big!
11:47:35  <Flygon> Though, Reykjavik has the largest metropolis (inc. suburbs)
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12:09:47  <LordAro> how did i miss this?
12:11:35  <Flygon> Oh my O_O
12:12:00  <Flygon> Good thing I didn't find out earlier
12:12:16  <Flygon> My post would have been "A furry thought I like trains and told me to play this game and then I played it."
12:12:29  <Flygon> Furries REALLY like trains
12:13:16  <LordAro> O.o
12:16:05  <Alberth> It has an sufficiently innocent title :)
12:16:13  <LordAro> quite
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12:19:17  <Alberth> quak
12:19:31  <frosch123> moin
12:19:36  <LordAro> quak
12:19:55  <Pikka> oui
12:25:41  <V453000> hy
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12:41:28  <LordAro> there, i posted it hope it makes you all cry :p
12:44:21  <frosch123> whoa, you are linking to trac? quite brave
12:45:46  <LordAro> oh, it's still breaking for unknown reasons, isn't it?
12:46:14  <frosch123> i has been doing so for 5 years at least
12:46:19  <frosch123> i don't know about the time before
12:46:35  <LordAro> huh
12:46:43  <LordAro> no one's thought to fix it in that time? :L
12:47:20  <Alberth> probably some have, to succeed is however another matter ;)
12:47:50  <frosch123> i have spent reasonable thoughts on fixing fs#3764
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13:04:59  <Eddi|zuHause> <Flygon> I wish it was. It wouldn't put coal mines adjacent to passenger-only stations :B <-- in germany, they put a station where there was a mine 150 years earlier, and later, when they "discovered" the tunnel underneath was unstable, the trains hat to enter the station at like 5km/h
13:06:09  <Flygon> Well, that's genius :|
13:07:13  <Eddi|zuHause> the station already existed like 100 years at that point
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13:14:37  <andythenorth> is it Pikka?
13:18:09  <Pikka> where?
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13:18:57  <andythenorth> must be
13:19:05  <andythenorth> Pikka: how fast should trucks go?
13:19:27  <Pikka> dunno, 30-60 mph?
13:20:15  <andythenorth> after about 1950 or so, most of mine are doing 65mph
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13:20:34  <Pikka> that's quite fast?
13:20:58  <andythenorth> kinda
13:21:03  <Pikka> my 1967 one does 45
13:21:06  <andythenorth> but then all the trains do 100mph
13:21:10  <andythenorth> hrm
13:21:17  <andythenorth> but you don't use trucks for long distance
13:21:18  <Pikka> I dunno
13:21:21  <andythenorth> horses, courses etc
13:21:22  <Pikka> "realism"
13:21:29  <andythenorth> yeah, it's a poor guide
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13:21:55  <Pikka> as long as the set is moderately internally consistant it's all good
13:22:19  <andythenorth> he
13:22:30  <andythenorth> consistent is easy :)
13:22:46  <andythenorth> every generation gets 50hp more, 5t more anf 5mph more
13:22:51  <andythenorth> borings
13:23:06  <Pikka> eh, borings
13:23:21  <Pikka> if you're trying to make your vehicle stats "interesting" you're in for a tough time imo
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13:23:57  <andythenorth> mostly it's this silly intermodal truck
13:24:10  <andythenorth> everything else is fine, but I'm trying to give it an advantage for express cargo
13:24:17  <andythenorth> 'faster' seems like an advantage to me :P
13:24:32  <Eddi|zuHause> how about something like: '20s: 40km/h, '40s: 60km/h, '50s: 80km/h, '90s: 90km/h, 2000s: 100km/h, 2030s: 120km/h?
13:24:37  * andythenorth ignores realistic speed limits
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13:34:26  <Eddi|zuHause> you could smoothen out the above a bit, so you get a speed increase about every 20 years
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13:40:41  <andythenorth> I have a couple fewer trucks than that, upgrading every 25 years or so
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13:44:42  <andythenorth> I have 4 trucks, maybe 5 if I add some futuristic thing
13:45:29  <andythenorth> * 4 generations
13:45:34  <Pinkbeast> I'm not sure vehicles have to be that "interesting"; I get a faster/bigger one, I upgrade my vehicles, I feel happy.
13:46:47  <andythenorth> don't really need to upgrade because the vehicles you have are good enough...?
13:47:25  <Pinkbeast> I rarely have that problem especially with FIRS industries getting supplies :-/
13:47:46  <Pinkbeast> And even then, fewer vehicles on the roads or rails is always a good thing
13:47:57  <andythenorth> I think that's partly because most sets cripple earlier vehicles
13:48:01  <andythenorth> to allow progression
13:49:15  <andythenorth> that's kinda boring
13:54:55  <Pikka> yebbut
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14:01:49  <andythenorth> ?
14:02:38  <Pikka> I don't know. slow/underpowered vehicles early on can be a challenge for them as likes that sort of thing
14:02:47  <Pikka> and if you don't, you can just start later.
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14:07:35  <andythenorth> meh :D
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14:08:16  <Pikka> well quite
14:08:50  <Eddi|zuHause> andythenorth: you might design it around that  "normal" people start in 1950, "masochistic" people start in 1900, and "unrealistic" people start in 2030
14:09:07  <andythenorth> kind of yes
14:09:12  <andythenorth> masochistic is 1870
14:09:19  <Eddi|zuHause> whatever :)
14:09:22  <Eddi|zuHause> horses :)
14:09:36  <andythenorth> that
14:09:46  <andythenorth> and 20mph top speed
14:09:53  <andythenorth> and low HP
14:10:01  <Eddi|zuHause> i always wanted a "generic horse set" that would provide vehicles that can be combined with any "late" road vehicle set
14:10:09  <andythenorth> normal people start in 1900 and play for 100 years
14:10:55  <Eddi|zuHause> so horses would be 1700-1900 or so
14:11:17  <Eddi|zuHause> no trucks, busses, etc.
14:11:31  <andythenorth> you get some trams in 1870
14:11:35  <andythenorth> proper trams
14:11:38  <andythenorth> but not fast
14:11:40  <V453000> 1920 start feels like standard :)
14:12:23  <andythenorth> +1
14:12:25  <andythenorth> dunno why
14:12:36  <Eddi|zuHause> ttdpatch thingie
14:12:40  <V453000> simple, many newGRFs start at that date
14:13:24  <Eddi|zuHause> TTO started 1930, TTD 1950, TTDPatch changed that to the earliest technically possible 1920
14:13:35  <V453000> :)
14:13:42  <V453000> it works well though
14:13:45  <Eddi|zuHause> then OpenTTD came along and introduced 0-based date
14:14:21  <Pikka> 1-1-1921 is actually the TTD epoch date, I believe
14:19:58  <Flygon> Wait
14:20:05  <Flygon> So we can't play before Chirst's birth? D:
14:20:06  <Flygon> B-but
14:20:40  <andythenorth> there should be a date ratio hack :P
14:21:26  <Eddi|zuHause> Flygon: it's even worse, "real" date doesn't have a year 0.
14:21:34  <Flygon> Meaning?
14:21:42  <Eddi|zuHause> it went from -1 to 1
14:21:47  <V453000> map seed includes industry placement now?
14:21:48  <Flygon> ...
14:21:50  <Flygon> So
14:21:56  <V453000> aka map with same seed will also generate same industries?
14:21:57  <Flygon> It's possible to have a date of -1?
14:22:07  <Eddi|zuHause> so OpenTTD has an imaginary year 0 that never existed
14:22:16  <Flygon> I'm confused
14:22:32  <Flygon> Is it possible to set a BC based year, by having it be a negative value?
14:22:35  <Eddi|zuHause> no
14:22:40  <Pikka> Eddi|zuHause, well, strictly speaking, our calendar *goes* from 1BC to AD1
14:22:52  <Flygon> Fudge
14:22:56  <Pikka> it didn't *go*, since in AD1 they weren't using our calendar ;)
14:22:57  <Flygon> Damn. Blast and damn.
14:23:07  <Flygon> There'll be no 'dawn of man' set D:
14:23:23  <Eddi|zuHause> Pikka: i think the technical term is "backdated gregorian calendar"
14:23:28  <Flygon> Though, it would also need a 'logarithmic' adjustment of the year length...
14:23:36  <Flygon> eg. early years zip by fast
14:23:39  <Flygon> Like Civilization II!
14:23:39  <Eddi|zuHause> also, christ wasn't born in 1AD
14:23:47  <Flygon> 1AD's close enough
14:24:01  <Pikka> close enough for government work
14:24:03  <Flygon> It's easier to remember as Before Christ and After Death :P
14:24:11  <Eddi|zuHause> the monk who did the calculation in the 4th(?) century miscalculated by around 7 years
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14:24:47  <Eddi|zuHause> so christ was actually born 7 years before christ
14:25:27  <Flygon> No surprises
14:26:12  <Eddi|zuHause> christ did not DIE in 1AD either. he was a grown-up when he started spreading his theories :)
14:26:54  <Pikka> AD1
14:26:58  <Flygon> Nah, clearly our lord and saviour is part of a race of shapeshifters!
14:26:58  <Pikka> not 1AD :P
14:27:11  <Flygon> Who can age at will!
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14:27:52  <Eddi|zuHause> "fun fact": christ was not born as a young adult, as he is always depicted in churches :p
14:29:17  <Pikka> we should use AUC really
14:29:33  <Pikka> then we can be living in the 28th century
14:30:09  <Phr> what is in here?
14:30:33  <Pikka> a piece of string and a conker, Phr
14:30:37  <Alberth> random people, talking
14:30:53  <Alberth> sometimes, even about the OpenTTD program :)
14:30:59  <Pikka> they're not that random, Alberth
14:31:00  <Phr> then i am staying in
14:31:07  <Pikka> most of them are quite predictable
14:31:17  <Flygon> I do wonder if AD and BC difference will ever become a serious patch :B
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14:31:36  <Pikka> only if we can have AUC too
14:31:37  <Phr> i DARE that instead
14:31:38  <Alberth> Pikka: you expected Pereba ?
14:31:43  <Pikka> and jewish years
14:31:44  <Flygon> I honestly do think having enough sets to allow progression from the dawn of man to the post-modern world would be neat
14:31:47  <Pikka> and japanese years
14:31:50  <Alberth> or Phr, for that matter? :)
14:31:57  <Flygon> Assuming the whole "Early years are faster" trope
14:32:24  <Phr> i doubt something like that can happen in games, but in real life it DID.
14:32:38  <Phr> better go play civ 5
14:33:49  <Flygon> I'm not sure what that meant specifically
14:33:58  <Flygon> I'm an idiot, not an idiot savant
14:35:27  <Phr> BREAKING news! the news is breaking! just kidding, a Boeing 777-200ER went missing in the gulf of thailand. Vietnam teams found traces of possibly jet fuel.
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14:38:17  <Phr> nothing?
14:38:48  <Pikka> doesn't look like it
14:39:05  <Phr> oh
14:41:31  <Eddi|zuHause>  <Flygon> I do wonder if AD and BC difference will ever become a serious patch :B <-- patch would be rather easy, just change the max date from 5000000 to 2500000, change the default start date, and change the date display string (plus some old savegame conversion). about 40LOC, so can be done in 1 evening :)
14:42:08  <Eddi|zuHause> Phr: if by "breaking" you mean "yesterday"?
14:42:16  <Phr> nah
14:42:28  <Phr> was 7 march
14:42:41  <Phr> still missing
14:42:48  <Eddi|zuHause> well, timezone stuff
14:42:50  <Flygon> Why not simply have it so that a date over a certain date
14:42:52  <Phr> 239 ppl in the plane
14:42:53  <Flygon> Is the BC date
14:43:02  <Flygon> And when the year rolls over the maximum value
14:43:04  <Eddi|zuHause> Flygon: because that would be stupid
14:43:05  <Flygon> It goes to 0
14:43:06  <Flygon> Basiclaly
14:43:08  <Flygon> Basically*
14:43:12  <Flygon> Turn it into a signed value
14:43:14  <andythenorth> whe need trolleybuses
14:43:19  <andythenorth> -h
14:43:31  <Eddi|zuHause> Flygon: the date does not overflow
14:43:53  <Eddi|zuHause> i need a car
14:43:56  <Alberth> andythenorth: not sure andy has a help option :)
14:44:06  <andythenorth> :P
14:44:06  <Phr> the passaport of 2 passengers was stolen in tailand in 2012 and 2013 and was used, so point to terrorism
14:44:08  <Flygon> Eddi: Then we need to have it so that the date can't go over a certain value
14:44:13  <Flygon> Unless the game starts at that value
14:44:21  <Flygon> In which case, it continues going up values
14:44:28  <Flygon> Until it hits a certain value and defaults to 0
14:44:30  <Phr> *thailand
14:44:32  <andythenorth> Phr: this isn't
14:44:33  <Flygon> Thus ensuring savegame compatibility
14:44:44  <andythenorth> (sorry)
14:45:11  <Eddi|zuHause> Flygon: that still means existing savegames suddenly end up in negative years, so you need savegame conversion anyway. might as well make it proper instead of hacky
14:45:30  <Phr> doing nothing now
14:46:05  <Flygon> It just occoured to me that savegame conversion happens automatically with OpenTTD anyway
14:46:09  <Flygon> Yeah. Flygon is stupid.
14:46:30  <Flygon> Sorry, way too used to dealing with other sorts of applications where hacky compatibility is often necessary
14:46:37  <Phr> epic fail i guess?
14:46:45  <juzza1> had to wiki some transport history, instantly found a great idea for an articulated RV:
14:47:20  <andythenorth>
14:47:24  <Flygon> juzza1: Welcome to Australia
14:47:31  <Flygon> We max the horsepower out of EVERYTHING :D
14:47:32  <Phr> seems legit.
14:48:02  <andythenorth> juzza1: was going to put this in HEQS
14:48:04  <andythenorth> never bothered
14:48:07  <Eddi|zuHause> juzza1: it's an "EMU" :p
14:49:09  <Eddi|zuHause> anyway, gtg
14:49:16  <Flygon> Clearly for the BC era HEQS
14:49:41  <Phr> these are some intresting pictures there
14:50:29  <juzza1> Elephant RVs, now that would be something original
14:50:51  <andythenorth> Alberth: the 4 year old is talking in my ear about a roller coaster game
14:50:55  <andythenorth> he wants me to make one
14:51:11  <Eddi|zuHause> install OpenRCT and say "i made this"?
14:51:38  <Eddi|zuHause> he won't figure it out until another 4 years :p
14:51:45  <Phr> another fail
14:52:03  <Alberth> andythenorth: good, we need more devs :D
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14:57:58  <andythenorth> bbl
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15:02:40  <Xaroth|Work> that was a quick 'later' :o
15:02:51  <andythenorth> child still moaning about a roller coaster game
15:03:03  <andythenorth> I had to reopen the laptop
15:03:15  <andythenorth> there are no roller coaster games afaict
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15:04:37  <andythenorth> no can't find any that don't cost £
15:04:39  <andythenorth> bye
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15:42:17  <NGC3982>
15:42:29  <NGC3982> I don't get how to fix this.
15:43:03  <NGC3982> When track 1 is "full" (there are no available exit signals), i want to force trains to instead take track 2.
15:43:24  <NGC3982> Track 2 runs back as a loop, returning the trains to the entry signal position
15:44:42  <NGC3982> I solved it myself!
15:48:58  <frosch123> put a combo signal in the middle
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16:09:10  <LordAro> Eddi|zuHause: OpenRCT? what is this? :p
16:21:53  <frosch123> it's similar to LibreRCT
16:22:50  <Zuu> OpenRCT a search term that currently (for me) gives FreeRCT (the C++ version) as the first hit on google :-p
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16:25:53  <frosch123> Zuu: psst, you should look at the list of devs for openrct
16:27:39  <Zuu> I don't see anything special (looking at this page
16:28:26  <frosch123> ah, now i also got confused :p
16:28:56  <Zuu> Ah, well the developer list of FreeRCT I know of :-)
16:28:59  <frosch123> hmm, oh, you are invovles as well
16:31:03  <Zuu> Yep, I added land ownership. I also got a patch for fences which need some further work whenever I got time to continue with it.
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16:40:06  <andythenorth> is it done yet?
16:40:53  <Pikka> for given values of "it" and "done", and possibly "is" and "yet", yes.
16:41:27  <Pikka> for given values of "yes".
16:43:42  <andythenorth> so what other shenanigans should I add?
16:43:46  <andythenorth> car transporter?
16:43:49  <andythenorth> cement mixer?
16:43:52  <andythenorth> bin truck?
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16:44:42  <frosch123> bucket chain
16:45:03  <andythenorth>
16:45:09  <andythenorth> heavy haul?
16:45:51  <andythenorth> frosch123:
16:46:04  <Zuu> Not a load I would like to drive on a slippery road with sideway tilting :-)
16:47:40  <Hazzard> Whoa
16:48:06  <frosch123> andythenorth: moving industries?
16:48:18  <andythenorth> you code it, I'll...
16:48:20  <andythenorth> ;)
16:48:31  <frosch123> bulldozing all houses and infrastructure which lies in their way?
16:48:32  <andythenorth> FIRS sand pit?
16:49:43  <frosch123> would a shovel-excavator-disaster meets people's expectations in more realistic disasters?
16:49:56  <andythenorth> maybe
16:51:39  <Pikka> towns should just disappear from the map completely and without explanation
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16:51:42  <Pikka> that would be a good disaster
16:51:47  <andythenorth> :)
16:51:51  <andythenorth> pretty disastrous
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16:52:11  <andythenorth> shall I delete these river boats?
16:52:28  <Pikka> "Accworth Falls has been sucked into the void and never was. Accworth Falls? Never heard of it."
16:52:34  <Pikka> probably
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17:07:07  <andythenorth> schnowploughs ?
17:07:40  <Supercheese> Oh bollocks, I forgot it was daylight savings time today
17:07:47  <Supercheese> now I've missed church :(
17:08:15  <Supercheese> why do we do these clock shenanigans
17:08:58  <andythenorth> vote now for deletion of river boats in Squid
17:09:04  <andythenorth> +1 or -1
17:09:11  <Supercheese> "river boats" being...?
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17:09:31  <andythenorth> 4 or so freight barges for inland rivers
17:09:58  <andythenorth> totally pointless on most map
17:10:16  <andythenorth> maps *
17:10:55  <Supercheese> I've definitely found them useful in some game
17:10:57  <Supercheese> games
17:18:20  <Phr> still in
17:19:35  <Supercheese> ugh, hg is making no sense
17:21:06  <Supercheese> I surrender
17:23:37  <NGC3982>
17:24:14  <NGC3982> I'm on this again. I do not know why it does not work now, since it worked before. I'm doing something wrong again, and i fail to understand why. I want trains to be forced to continue on track #2 when #1 is "full".
17:24:46  <NGC3982> First is the entry signal, then a combo, and lastly an exit signal on both
17:24:49  <frosch123> i think it's an issue with your pathfinder settings
17:25:04  <frosch123> have you set the coop setting?
17:25:24  <NGC3982> No thought has been given to settings at all.
17:25:26  <NGC3982> Let me see.
17:27:38  <frosch123>
17:28:21  <frosch123> so the signal in the middle also needs to be a twoway signal
17:32:11  <NGC3982> My lady just entered the room with a giant burp.
17:32:24  <NGC3982> frosch123: I'll read into it. Thank you.
17:37:31  <NGC3982> frosch123: It actually worked itself out by simply elongating it.
17:38:01  <NGC3982>
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18:45:28  <DorpsGek> Commit by translators :: r26395 /trunk/src/lang (3 files) (2014-03-09 18:45:19 UTC)
18:45:29  <DorpsGek> -Update from WebTranslator v3.0:
18:45:30  <DorpsGek> english_US - 9 changes by Supercheese
18:45:31  <DorpsGek> hebrew - 3 changes by oofnik
18:45:32  <DorpsGek> italian - 1 changes by lorenzodv
19:04:30  <Phr> uh?
19:04:42  <Supercheese> ?
19:05:02  <Phr> that must be the new nightly release for today
19:05:16  <Phr> not too many changes there
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19:05:29  <planetmaker> translation changes
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19:05:37  <planetmaker> for 24 hours that's acceptable
19:06:04  <Supercheese> Hmm, haven't yet done the Fizzy Drinks -> Soft Drinks
19:06:11  <Supercheese> I should make those changes...
19:06:35  <Supercheese> seems like there were no objections
19:06:59  <Phr> fail?
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19:09:44  <Hazzard> NGC3982: Your station is too short
19:10:16  <Hazzard> The PF doesn't like short stations
19:11:34  <Phr> hey hey hey hey hey!
19:11:46  <Phr> it was posted 2 hours ago
19:11:55  <Hazzard> :)
19:12:01  <Phr> he might not reply now
19:12:22  <Hazzard> But he's still here
19:12:29  <Hazzard> You never know
19:12:44  <Phr> yep just looked at the user list
19:18:12  <Phr> common mistake on translation
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19:35:27  <Supercheese> This Phr user seems suspicious...
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19:36:58  <planetmaker> quite indeed. Especially when reading some backlog
19:37:07  <Supercheese> I'm getting bot vibes
19:37:18  <Supercheese> quick, someone administer a turing test
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19:37:52  <Supercheese> heh
19:38:16  <Supercheese> I said the "T"-word
19:38:52  <Supercheese> seems to be bot-repellent :P
19:39:09  <planetmaker> bot-repellent. Can I buy that?
19:39:26  <Xaroth|Work> is that the same as bitch'b'gone spray?
19:39:44  <planetmaker> not the same. Different ingredients
19:39:47  <Supercheese> Bot-B-Gone, now with extra Captcha!
19:40:29  <planetmaker> Supercheese, and indeed I was just thinking of a clever question acting as turing test ;)
19:40:31  <Hazzard> More like craptcha amirgith?!?
19:41:16  <Supercheese> sadly, the bot bailed before you could ask it
19:41:52  <Supercheese> could always ask dorpsgek, see if an admin is on to chat-by-proxy :P
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19:42:22  <planetmaker> well. Thus dorpsgek can act quite human ;)
19:42:38  <planetmaker> @whoami
19:42:38  <DorpsGek> planetmaker: planetmaker
19:43:22  <DorpsGek> And I know supercheese, too :P
19:43:27  <Supercheese> See, there we go
19:43:31  <planetmaker> :)
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19:45:07  <andythenorth> nice timber truck
19:45:57  <Supercheese> It's a Man truck, but the logo is a dog...
19:46:07  <Supercheese> more like Man's Best Friend
19:47:16  <andythenorth> interesting mode of transport
19:47:56  <andythenorth> oops.  wrong set
19:49:05  <Alberth> they're both truck scenes :p
19:49:48  <andythenorth> one is definitely mostly boat
19:50:02  <Alberth> yep :)
19:50:08  <Supercheese> By pixels, surely not
19:50:16  <Supercheese> boat must be less than 10%
19:50:25  <Supercheese> whereas grass/trees are surely at least 40%
19:50:49  <Supercheese> but eh, semantics
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20:44:12  <andythenorth> ho
20:44:15  <andythenorth> I need a grfid
20:44:39  <andythenorth> someone send me one? o_O
20:46:15  <rubidium> CAFECAFE
20:46:22  <rubidium> C0FFEE11
20:46:29  <andythenorth> BEEPBEEP?
20:46:33  <planetmaker> what type of project?
20:46:37  <andythenorth> RVs
20:46:41  <Eddi|zuHause> those are not HEX numerals
20:46:47  <andythenorth> orly :P
20:46:56  <andythenorth> BEE9BEE9
20:47:11  <Eddi|zuHause> wouldn't 2 be better?
20:47:17  <andythenorth> maybe
20:47:25  <Alberth> BEEB :p
20:47:30  <andythenorth> done
20:47:38  <rubidium> B1EB....
20:48:04  <frosch123> BANDIT <- leave out everything that is not hex, and you already have 3 digits
20:48:53  * andythenorth wonders what the IH joke is
20:48:59  <Eddi|zuHause> '\BA' 'N' '\D1' 'T'?
20:48:59  <andythenorth> grfid = r"CAE"
20:49:13  <andythenorth> I left a comment that it is a joke
20:49:17  <andythenorth> but I cba to work out what :P
20:49:29  <Eddi|zuHause> andythenorth: the joke is it begins with CA
20:49:53  <Eddi|zuHause> which is a "forbidden" ID :)
20:50:07  <planetmaker> nah, better \EA\XX or so
20:51:06  <Eddi|zuHause> i'm sure there is a log about this, anyway
20:51:17  <andythenorth> I bet
20:52:09  <andythenorth> hmm it will be a joke about iron or something
20:52:16  <andythenorth> not a good joke
20:59:32  <andythenorth> 10/8 road vehicles anyone? o_O
20:59:47  <andythenorth> maybe I can remove the 10/8 articulated stuff for this set
21:01:01  <planetmaker> not bandit but another?
21:10:54  <andythenorth> another
21:11:01  <andythenorth> bandit wen to jail :P
21:14:39  <frosch123> "jail" would also have been a grfid :p
21:17:04  <andythenorth> ha
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21:20:18  <andythenorth> hmmm....tipper trucks are pointless if the set has mining trucks
21:20:35  <andythenorth> except higher speed...
21:20:40  <andythenorth> but lower capacity
21:20:54  <andythenorth> boring choices
21:21:00  * andythenorth removes those
21:24:32  <andythenorth> also bye
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21:25:51  <Eddi|zuHause> too much on-topic today: <-- maybe we should interpret this advertisment
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21:36:43  <Eddi|zuHause> <NGC3982> <-- if you don't use the 2-way-eol setting, you must make sure that the "long" track has a) more signals than the lookahead (default 10) and b) the full-platform-penalty plus the firstred-exit-penalty is higher  than the length of the roundtrip
21:37:05  <V453000> [better enable eol]
21:37:31  <Eddi|zuHause> eol, i'm already in? that was easy :p
21:37:59  <Eddi|zuHause> (vaguely mimicing an AOL advertisment from many years ago)
21:39:55  <Eddi|zuHause> "former german chancellor and gasprom employee Gerhard Schröder says the EU is at fault for escalating the ukraine situation"
21:44:53  <frosch123> have you read the whole article?
21:45:21  <Eddi|zuHause> who needs to read articles when the headlines are totally misrepresenting the content :p
21:46:00  <Eddi|zuHause> the purpose of news is not to educate yourself, but to further strengthen your own view of the world :p
21:46:10  <Eddi|zuHause> that's why FOX NEWS is so popular
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22:40:33  <Wolf01> 'night all
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22:45:37  <frosch123> night
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23:13:11  <Eddi|zuHause> "Your GooglegÀnger is the person that shows up as first result when you google your name"
23:13:50  <Taede> what if that is yourself?
23:15:47  <Eddi|zuHause> then the world explodes
23:16:05  * Taede looks around
23:16:09  <Taede> nope, seems fine
23:16:19  <Taede> picture is a lil dated, but otherwise fine
23:17:29  <Eddi|zuHause> i actually have a "billboardgÀnger". there's a regional politician with my name, who was really present for a while during some elections. so when i went to the bank the teller asked "are you the guy from the billboards?"
23:18:24  <Taede> heh
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23:47:44  <Eddi|zuHause> "Barbie and Ken are actually siblings"
23:49:19  <Hazzard> D:
23:50:47  *** Myhorta [] has quit [Ping timeout: 480 seconds]
23:51:03  <Eddi|zuHause> (they're named after the kids of the creator)

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