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Log for #openttd on 20th March 2014:
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10:36:55  <NGC3982> I need a little fantasy boost
10:37:03  <NGC3982> On what train set to use
10:37:05  <NGC3982> Something classic
10:37:10  <NGC3982> Like UKRS, but not UKRS.
10:50:29  <Taede> dbset? nars?
10:50:52  <__ln___> irl?
11:01:23  <NGC3982> I took all of them
11:01:53  <NGC3982> It's always fun to use the DBSET whilst knowing how much Arriva was fined for being ass faces in Sweden.
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11:11:24  <__ln___> @seen Terkhen
11:11:24  <DorpsGek> __ln___: Terkhen was last seen in #openttd 4 days, 14 hours, 33 minutes, and 1 second ago: <Terkhen> in fact, I think that the improved acceleration for RV patch implemented those at some point
11:14:44  <planetmaker> NGC3982, use Japanese for a change
11:15:37  <NGC3982> That sounds nice. I only notice one set in the downloadable content, i guess that is it? :-)
11:16:10  <planetmaker> that's one version of them, yes
11:16:18  <planetmaker> combine it with the other japanese stuff for a nice theme
11:16:28  <NGC3982> Will do
11:16:29  <NGC3982> Thanks
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12:04:38  <lugo> ehm, wasn't there a setting for sepcifying the year an ai is supposed to be founded?
12:05:35  <lugo> not the specific year, but a number of years after game start
12:07:58  <NGC3982> A bell rings, yes.
12:08:35  <NGC3982> lugo: https://wiki.openttd.org/AI_settings
12:08:49  <NGC3982> Scroll down to "Configuring AIs".
12:10:16  <lugo> well, 'after the start of the last ai'... what about the first ai then?
12:10:38  <NGC3982> No, "The AIs will start automatically after a given amount of days, with some minor random variation."
12:11:00  <NGC3982> That does not seem to take the first AI into consideration.
12:11:16  <lugo> ah ok, thank you
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12:12:01  <NGC3982> Don't count on it, i have never used it. Please try it before applying it to something serious.
12:15:30  <NGC3982> lugo: I noticed something. If you want to start a game with a preferable starting year given per specific AI, there is a column in the config file.
12:15:51  <NGC3982> The "[ai_players]" seems to have pre-written parameters on start_date.
12:16:00  <NGC3982> Although, i do not think that is applicable in-game.
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12:16:28  <lugo> le pikka
12:16:47  <lugo> just trying out civil ai
12:16:53  <Pikka> o
12:17:08  <lugo> is it supposed to be used with sepcific grfs?
12:17:08  <planetmaker> lugo, for the first AI that indicates time after game start
12:17:20  <lugo> like generic cars or something
12:17:21  <planetmaker> afaik that is
12:17:28  <Pikka> it should be able to handle any newgrfs
12:17:37  <Pikka> even if it doesn't have cars, it will build busses
12:18:14  <lugo> planetmaker: ok, maybe that could be better described in the text?
12:29:20  <lugo> mh, i have some water-cycle pixels in my opengfx+trees
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12:58:07  <lugo> http://postimg.org/image/n6brc1un3/
12:58:42  <lugo> tried to circle the flashing pixels
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13:04:39  <Eddi|zuHause> <NGC3982> It's always fun to use the DBSET whilst knowing how much Arriva was fined for being ass faces in Sweden. <-- wasn't there something about a cleaning woman accidently getting a train going?
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13:09:54  <Pinkbeast> Eddi|zuHause: There was a nice piece in _Steam Railway_ about a group of spotters just before the world ended in 1968 who bagged six of the then-surviving A4s on one shed.
13:10:25  <Pinkbeast> They couldn't get decent photos of them - all under cover - but there was a bit of pressure left in Kingfisher, so one of them hopped up and reversed it out into the sunlight :-)
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13:20:06  <Eddi|zuHause> the point of the story is?
13:27:22  <Pinkbeast> Cleaning woman, nothing. Random people aren't really meant to be able to pop into sheds and start moving locomotives around.
13:28:41  <__ln___> That's a severe limitation on random people's freedom.
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14:06:33  <Eddi|zuHause> Pinkbeast: the point was, when this happened the train company was immediately like "this terrorist woman stole the train", and after a few days it was more like "well it was our fault for not securing the train correctly" (like, applying brakes)
14:10:16  <Eddi|zuHause> Pinkbeast: well i forgot to mention that the train ended up in a house near the end of the track
14:11:14  <Pinkbeast> Oh, that's a bit more dramatic. I don't imagine anything happened with mine besides the shed crew coming back and going "what the hell?"
14:16:30  <Pinkbeast> Some designs of reverser made locomotives a bit prone to going off on little trips by themselves, but the A4s didn't have that problem.
14:21:33  <Eddi|zuHause> never heard of that before
14:21:55  <NGC3982> The Audi A4?
14:22:26  <Pinkbeast> NGC3982: :-P
14:23:33  <Pinkbeast> Eddi|zuHause: There was a nasty death on the NYMR a couple of years ago where... I think Southern 825, but anyway, if you don't engage the catch the reverser can spontaneously switch from forward to reverse, and someone was crushed as a result.
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14:41:52  <lugo> Pikka, it's doing well. Thank you very much for that AI. I used to connect most towns with roads by hand. So this is very helpful and appreciated!
14:43:06  <Pikka> great :)
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18:24:48  <peter1139> http://games.usvsth3m.com/2048-doctor-who-edition/
18:24:49  <peter1139> o_O
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18:25:15  <Wolf01> gree
18:25:18  <Wolf01> ...
18:25:22  <Wolf01> greetings!
18:28:26  <Alberth> hi :)
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19:14:51  <Phreeze> puh, it's done...last EMU of the set
19:15:19  <Phreeze> but research for my steamers is very slow and i can't find enough information on all the engines....most of them don't have any pics
19:15:23  <Phreeze> no stats like power
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19:15:41  <andythenorth> o/
19:15:52  <Pikka> exactly
19:15:53  <Phreeze> only find information about those steamers that were renamed during WW2 and adopted by the Reichsbahn
19:16:41  <andythenorth> hmm
19:16:50  <andythenorth> tram is just a misc. flag
19:16:56  <andythenorth> don't see why that needs it's own class
19:17:15  <andythenorth> oh trailing units need the flag too
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19:17:17  <andythenorth> hmm
19:17:36  <andythenorth> also hello bears
19:18:12  <Pikka> hallo beers
19:18:19  <andythenorth> oh look a pikka bear
19:18:35  <andythenorth> hello Pikka
19:18:46  <andythenorth> did you make it yet?
19:19:01  <Pikka> just madgelevs to go
19:19:04  <Pikka> silly madgelevs
19:19:35  <Pikka> or did you mean gamescript
19:19:41  <andythenorth> magdeburglevs
19:19:41  <Pikka> didn't make that yet
19:20:01  <andythenorth> http://en.wikipedia.org/wiki/Magdeburg
19:20:43  <Pikka> but mostly http://en.wikipedia.org/wiki/Madge_Bishop
19:23:27  <andythenorth> Haroldlevs
19:25:32  <Pikka> oui
19:37:16  <andythenorth> bouncerlevs
19:37:17  <andythenorth> hmm
19:37:22  <andythenorth> this might get silly
19:37:26  <andythenorth> if we play long enough
19:37:30  <Pikka> "might"
19:37:37  <Pikka> goodnight wallyweb
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19:37:51  <andythenorth> bye pikka chops
19:38:35  <Phreeze> pikkachoochoo
19:45:10  <andythenorth> hmm
19:46:22  <andythenorth> https://dev.openttdcoop.org/attachments/download/5907/hog-2.png
19:46:23  <Alberth> hi
19:46:25  <andythenorth> I dunno
19:46:32  <andythenorth> I have 8 buses to add to that list
19:46:43  <andythenorth> for a 75 year game, that's quite enough trucks
19:46:50  <andythenorth> for a 150 year game, it might be not enough
19:47:51  <Alberth> don't play 150 years? :)
19:48:09  <Alberth> or repeat from the start after 100 years :)
19:48:30  <andythenorth> lol :)
19:49:33  <Alberth> make the stats decreasing could be a nice twist too :p
19:49:44  <andythenorth> 'due to legal constraints'
19:49:50  <andythenorth> diminishing vehicles
19:50:00  <andythenorth> eventually everything is 1t
19:50:04  <andythenorth> but travels at 150mph
19:50:09  <andythenorth> one piece flow
19:50:22  <andythenorth> maybe I should add quadcopters
19:55:18  <V453000> LOL Alberth
19:55:31  <V453000> it is sad that many vehicle sets obey your suggestion to the point :D
19:55:35  <V453000> for the most part
19:55:45  <andythenorth> ?
19:55:53  <V453000> decreasing stats
19:59:02  <peter1139> neeeeiiiighbours
20:00:59  <andythenorth> that's when good neighbours
20:01:52  <peter1139> become good friends
20:01:53  <Phreeze> nice trams andy
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20:05:24  <planetmaker> looks pretty monotonuous list, andythenorth ;)
20:05:46  <andythenorth> saves on drawing sprites
20:06:11  <planetmaker> invert colour scheme on every 2nd? :)
20:08:39  <V453000> LOL
20:27:05  <Phreeze> https://www.youtube.com/watch?v=9mjVaFvZP1g
20:27:08  <Phreeze> read description
20:27:15  <Phreeze> i wonder if that guy is dumb or dumb
20:27:37  <NGC3982> Haha :D
20:29:32  <frosch123> Phreeze: sounds like the ottd scenarios with CC-BY-ND license
20:35:28  <Phreeze> hm, don't know those scenarios
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20:44:43  <bcmpinc> Hi, git.openttd.org seems to be down, as it is giving 502 - bad gateway errors.
20:44:50  <andythenorth> split the trams https://dev.openttdcoop.org/attachments/download/5908/hog-3.png
20:47:44  <V453000> they look nice andythenorth
20:50:25  <andythenorth> I could put some actual graphics in
20:50:51  <V453000> what no
20:50:59  <V453000> that would completely destroy the idea of the set wouldnt it
20:51:16  <andythenorth> I could add a parameter
20:51:21  <andythenorth> 'all graphics same'
20:51:23  <V453000> :DDD
20:51:32  <V453000> btw nuts will get its first parameter after 2 years :D
20:51:36  <andythenorth> V453000: I might do no cargo support
20:51:40  <V453000> :D
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21:24:12  <V453000> can I make articulated vehicles look different without creating a new item?
21:24:45  <V453000> like an engine articulating itself, but the articulated parts having different sprites
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21:26:22  <V453000> -like a tender-
21:26:33  <andythenorth> you don't already? o_O
21:26:46  <V453000> no I always do it through another item atm
21:26:49  <andythenorth> yes you can do it
21:26:57  <andythenorth> frosch added some stuff recently that makes it easier
21:27:00  <andythenorth> iird
21:27:00  <V453000> some switch with  is_vehicle_articulated?
21:27:15  <andythenorth> you probably want to count the position in the articulated consist?
21:27:26  <V453000> pretty much
21:27:52  <andythenorth> position_in_articulated_veh
21:27:54  <andythenorth> and position_in_articulated_veh_from_end
21:27:55  <frosch123> you can make stuff depend on the first articulated part
21:27:56  <V453000> excellent
21:27:57  <V453000> thanks
21:28:01  <andythenorth> thank frosch123 ;)
21:28:08  <V453000> (.
21:28:30  <frosch123> i think there is some example code somewhere
21:28:36  <frosch123> probably in iron horse
21:29:53  <andythenorth> unfortunately not
21:30:02  <andythenorth> I am ashamed to say I never used the new var :)
21:30:21  <andythenorth> why do something simple, when you can do this? o_O
21:30:22  <andythenorth>         expression_template = Template("[STORE_TEMP(${offset}, 0x10F), var[0x61, 0, 0xFFFFFFFF, 0x25]]")
21:31:02  <andythenorth> followed by another switch
21:31:03  <andythenorth>         expression_template = Template("[STORE_TEMP(${offset}, 0x10F), var[0x61, 0, 0x0000FFFF, 0xC6]]")
21:31:16  <andythenorth> have fun with figuring out what I did :P
21:33:02  <andythenorth> IH is very expensive on vehicle IDs :P
21:33:08  <andythenorth> is all I'm saying
21:34:25  <frosch123> well, V wants [ STORE_TEMP(- position_in_articulated_veh, 0x10F), var[0x61, 0, 0xFFFF, 0xC6] ]
21:34:39  <V453000> oh god not this again :D
21:34:44  <V453000> it is in rainbow slugs somewhere
21:34:58  <V453000> isnt it
21:35:00  <andythenorth> V453000: you can probably do it simple :)
21:35:58  <V453000> any idea how? :)
21:36:07  <V453000> ah yeah
21:36:08  <V453000> trying
21:36:16  <andythenorth> just a switch checking that var
21:36:22  <V453000> y
21:36:26  <andythenorth> with different spritesets for results...
21:38:15  <V453000> unrecognized identifier
21:38:17  <V453000> I needs new NML?
21:38:22  <planetmaker> V453000,  position_in_articulated_veh
21:38:33  <planetmaker> as variable
21:38:44  <planetmaker>  position_in_articulated_veh_from_end
21:38:56  <planetmaker> dunno which NML you use. Always use 'latest' :P
21:39:06  <V453000> I have like oldest atm :D :P
21:39:07  <V453000> will update
21:39:34  <planetmaker> that's very new. And need OpenTTD 1.4.0.r26157
21:39:46  <planetmaker> and some new-ish NML
21:39:52  <V453000> yarr
21:39:53  <frosch123> nml from 2013-12-13 20:45
21:40:07  <Eddi|zuHause> man this fibonacci 2048 is genuinely driving me crazy :p
21:40:21  <andythenorth> oh you really raised the game :(
21:40:30  * andythenorth worries for Eddi|zuHause
21:40:41  <planetmaker> good night
21:40:45  <andythenorth> bye planetmaker :)
21:40:47  <Eddi|zuHause> well, i did win it :p
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21:41:30  <Eddi|zuHause> but it's so difficult seeing which ones will merge. suddenly they all merge into one and you didn't even realize it would work :p
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21:48:34  <fjb> Moin
21:48:39  <frosch123> quak
21:48:45  <V453000> SHIT
21:48:53  <fjb> Quak frosch123
21:48:55  <V453000> new NML requires switch to have return?
21:49:00  <V453000> not just 0: 1:
21:49:03  <V453000> I guess?
21:49:05  <frosch123> we got the other end of the V cow
21:49:31  <V453000> it does
21:49:34  <V453000> jesus christ
21:49:38  <V453000> I need to fix ALL of my switches
21:49:40  <frosch123> i am not aware of any nml change in that area
21:49:40  <V453000> ._.
21:49:50  <frosch123> unless it is 3 years ago :p
21:49:50  <andythenorth> no templating? :(
21:49:53  <V453000> NML screams unexpected token }
21:50:01  <V453000> :D andy, no.
21:50:11  <frosch123> andythenorth: V does the anti-templating :)
21:50:15  <andythenorth> be faster to 'fix' nml if it is an issue
21:50:53  <V453000> fuck I I just fix switches
21:51:17  <andythenorth> how many?
21:51:36  <V453000> idk, 50k lines of code
21:51:58  <V453000> hm
21:52:01  <V453000> this is utter shit :|
21:52:45  <andythenorth> maybe someone can write a sed rule or such
21:53:17  <andythenorth> I'd probably try it in python, but I'm a dumbass :P
21:53:20  <V453000> that would probably take time, I will have it quicker if I just add return everywhere
21:53:46  <V453000> but this is exactly the thing why I absolutely hate to update nml
21:54:25  <andythenorth> python has some triple split thing, split on switch, then on } then add 'return blah' and rejoin :P
21:54:33  <andythenorth> I dunno, probably it wouldn't work
21:54:48  <andythenorth> I write stuff like that quite often to fix my broken code
21:55:10  <andythenorth> see if Eddi|zuHause will do it, he's much smarter than me ;)
21:55:40  <V453000> aha
21:55:45  <V453000> return isnt exactly necessary
21:55:49  <V453000> it just needs the default value
21:55:53  <V453000> typing result isnt a must
21:55:53  <Xaroth|Work> o_O
21:55:58  <Xaroth|Work> tripple split?
21:56:39  <V453000> well I am at 7200 lines already, might not be that long :)
21:57:41  <V453000> SWITCH FROSCH CODED IS BORKD
21:57:41  <V453000> :D
21:57:42  <V453000> !!!
21:58:01  <NGC3982> :(
21:58:04  <frosch123> pff, waranty expired long ago
21:58:07  <V453000> hm
21:58:08  <V453000> sec
21:58:10  <V453000> wtf is this
21:58:25  <V453000> http://paste.openttdcoop.org/show/3189/
21:58:28  <V453000> what can I put to return?
21:58:47  <V453000> certainly not hm this is :D
21:58:59  <V453000> ... anything I guess
21:59:05  <frosch123> yup, anything :)
21:59:06  <NGC3982> Aren't you guys suppose to idle?
21:59:09  <V453000> my god
22:00:15  <V453000> I just HOPE this wont break anything :D
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22:01:14  <andythenorth> Xaroth|Work: string.partition()
22:01:29  <Xaroth|Work> ah, yes
22:01:38  <Xaroth|Work> <pre split> <splitting entity> <post split> iirc
22:01:39  <andythenorth> not actually needed for this case :P
22:01:47  <andythenorth> I thought about it some more
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22:07:25  <V453000> :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
22:07:29  <V453000> :DDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDDD
22:07:32  <V453000> :DDDDDDDDDDDDDDDDDDDD
22:07:53  <andythenorth> :)
22:08:09  <V453000> https://www.dropbox.com/sh/dpd1kyf48gkj6lb/6U0r6U-T39
22:08:14  <V453000> after fixing many switches
22:08:17  <V453000> :D
22:08:28  <V453000> with latest nml
22:09:33  <V453000> what the actual fuck
22:09:38  <V453000> now it throws new errors on line 629
22:09:45  <V453000> toolbar_caption:				string(STR_RAIL); in railtypes?
22:10:08  <frosch123> what does "nmlc --version" say?
22:10:27  <glx> (latest is not a version ;) )
22:10:36  <V453000> 0.2.5.r2135:6f38df710194
22:10:43  <V453000> guess that isnt latest
22:10:46  <V453000> was r4k something?
22:10:52  <V453000> http://bundles.openttdcoop.org/nml/nightlies/LATEST/
22:10:53  <V453000> hm :)
22:10:54  <frosch123> 0.2 is bollocks
22:10:59  <V453000> uhm
22:11:02  <frosch123> no surprise you had to change stuff
22:11:02  <V453000> so what have I fucked up
22:11:11  <frosch123> you changed it to an older syntax :p
22:11:18  <frosch123> anyway, var is named "position_in_articulated_veh"
22:11:21  <V453000> I overwrote my documents/user/NML
22:11:23  <V453000> where else is nml?
22:11:30  <V453000> O
22:11:44  * andythenorth -> bed
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22:12:14  <frosch123> V453000: i guess blame planetmaker
22:12:21  <V453000> hm
22:12:25  <frosch123> the compile farm does weird "latest" things
22:12:30  <V453000> aha
22:12:39  <V453000> so I just download the highest rev manually
22:12:41  <V453000> lets try
22:13:30  <V453000> okay
22:13:33  <V453000> no :D
22:14:10  <V453000> k 5100 works
22:14:15  <V453000> 5114 is borkd
22:14:49  <frosch123> http://bundles.openttdcoop.org/nml/nightlies/5114/ <- try that one
22:14:53  <V453000> that I tried
22:14:54  <frosch123> it says 0.3 ni the changelog
22:15:20  <frosch123> http://bundles.openttdcoop.org/nml/nightlies/v5114/ <- or that one
22:16:10  <V453000> aha I tried the v5114
22:16:13  <V453000> not the one without v
22:16:14  <V453000> trying
22:16:44  <V453000> r2129
22:16:49  <V453000> too
22:17:18  <frosch123> 2129 shuold also work
22:17:24  <V453000> no
22:17:30  <V453000> r2129 old as hell? :d
22:17:45  <V453000> 5100 gives a ton of case mismatch to path things, but lets see if it works
22:17:51  <frosch123> there is a difference in the naming schema :)
22:17:58  <V453000> oh christ
22:18:12  <V453000> okay
22:18:19  <frosch123> the 5x names are borked for nml since they do not deal with branches
22:18:19  <V453000> so 2135 didnt, 2129 might?
22:18:27  <peter1139> Eddi|zuHause, yup
22:18:33  <frosch123> 2129..2135 should work
22:18:40  <V453000> 35 didnt
22:18:46  <frosch123> what did it do?
22:19:02  <V453000> switch fixing and the toolbar caption thing at railtypes
22:19:20  <V453000> yeah
22:19:24  <V453000> 29 does the same
22:19:52  <frosch123> where do you get them from?
22:19:53  <V453000> lets see if 5100 has the articulated thing
22:19:57  <V453000> from nmlc
22:20:06  <V453000> unknown property: toolbar_caption
22:20:18  <frosch123> http://bundles.openttdcoop.org/nml/push/LATEST/ <- try that one
22:20:34  <frosch123> not "nightly" but "push"
22:21:30  <V453000> I will try to let it complete the compilation, sec should only take a few minutes
22:23:05  <Eddi|zuHause> <V453000> I just HOPE this wont break anything :D <-- there's always "revert" for that :p
22:25:48  <V453000> well it looks like 5100 has the articulated property
22:25:58  <V453000> so if nothing else, that works :D
22:26:55  <V453000> great
22:27:04  <V453000> lets try the push thing just out of curiosity
22:27:49  <V453000> r2135
22:28:32  <V453000> back to 5100, the things I need for now seem to work :) thanks
22:33:15  <Wolf01> 'night
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22:33:24  <peter1139> Hmm, got a 987.
22:34:10  <Eddi|zuHause> i just lost with a 15xx and two 6xx
22:34:43  <Eddi|zuHause> because i made a wrong move :/
22:43:00  <NGC3982> I suddenly enjoy having all the trees visible when i play.
22:49:03  <frosch123> night
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