Log for #openttd on 25th March 2014:
Times are UTC Toggle Colours
00:13:49  *** Elukka [] has quit []
00:16:57  *** ABCRic [] has quit [Ping timeout: 480 seconds]
00:46:31  *** KritiK [] has quit [Quit: Leaving]
01:33:40  *** Kjetil_ [] has joined #openttd
01:34:59  *** Kjetil [] has quit [Ping timeout: 480 seconds]
01:36:14  *** retro|cz [] has joined #openttd
01:39:19  *** Hazzard [] has joined #openttd
01:39:25  *** abchirk_ [] has joined #openttd
01:45:41  *** yorick [] has quit [Remote host closed the connection]
01:46:32  *** Jomann [] has quit [Ping timeout: 480 seconds]
01:48:28  <Supercheese> Ugh, I need to go back and add accusatives to all cargoes
01:48:34  <Supercheese> :(
01:52:27  <Supercheese> Why didn't I do that in the first place...
01:53:11  <Eddi|zuHause> what the hell do you need those for?
01:53:40  <Supercheese> In a few places
01:53:53  <Supercheese> especially "no longer accepts {CARGO}"
01:54:21  <Supercheese> I could flip to passive
01:54:21  <Supercheese> {CARGO} is no longer accepted
01:54:21  <Supercheese> but then I'd need ablative on the station name...
02:00:36  *** Netsplit <-> quits: lucky_, Sacro, maddy_, efess, Fuco, lugo, Vadtec, Pereba, theholyduck, retro|cz,  (+89 more, use /NETSPLIT to show all of them)
02:00:47  *** Netsplit over, joins: peter1138, George, Sacro, Prof_Frink, KenjiE20, abchirk_, Hazzard, retro|cz, Kjetil_, Aristide (+36 more)
02:00:48  *** Netsplit over, joins: Sanfred_
02:00:48  *** ServerMode/#openttd [+vvo tokai|noir glx peter1138] by
02:00:48  *** Netsplit over, joins: Born_Acorn, @orudge, EyeMWing, XeryusTC, Twofish, LordAro, SmatZ, lobster, jonty-comp, TrueBrain (+42 more)
02:01:16  *** mode/#openttd [+v planetmaker] by ChanServ
02:01:19  *** mode/#openttd [+v Terkhen] by ChanServ
02:04:05  <Eddi|zuHause> so if a {STRING} were to insert an adjective instead of a noun, german would need cases
02:05:14  <Supercheese> if German nouns don't need to change based on case, then yeah they're not required
02:05:41  <Eddi|zuHause> at least i can't quickly find a noun that changes on case
02:05:57  <Supercheese> but I seem to need at least genitive accusative and dative on cargoes for Latin...
02:06:23  <Supercheese> since station names do not have cases available
02:06:40  <Supercheese> and thus should stay nominative if at all possible
02:07:26  <Eddi|zuHause> i think the welsh translation wanted cases for town names, which was pretty much impossible to fulfill
02:07:38  <Supercheese> yeah I would love to have cases for town names for Latin
02:07:47  <Supercheese> it's very difficult without at least the locative
02:07:53  *** ST2 [] has joined #openttd
02:07:57  <Supercheese> :|
02:08:25  <Supercheese> eh, I'll make do
02:10:49  <Supercheese> I see Russian also needed accusatives on cargoes
02:11:17  *** xT2 [] has quit [Ping timeout: 480 seconds]
02:15:10  *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Ping timeout: 480 seconds]
02:16:27  <Eddi|zuHause> a place where german would need cases is, if the game were to assemble a string like "{no|one|many} X"
02:17:04  <Eddi|zuHause> but all current occurances of no/one/many are fixed, not dynamic
02:48:18  *** retro|cz [] has quit [Ping timeout: 480 seconds]
02:50:22  *** JGR [] has joined #openttd
02:55:23  *** JGR_ [] has quit [Ping timeout: 480 seconds]
03:24:18  *** MJP [] has quit [Ping timeout: 480 seconds]
03:44:53  *** fjb is now known as Guest4323
03:44:54  *** fjb [] has joined #openttd
03:51:43  *** Guest4323 [] has quit [Ping timeout: 480 seconds]
04:18:49  *** glx [] has quit [Quit: Bye]
04:30:28  *** Pereba [~UserNick@] has quit [Ping timeout: 480 seconds]
04:56:51  *** Zarkhgard [~Zarkhgard@] has joined #openttd
05:32:18  *** Zarkhgard^ [~Zarkhgard@] has joined #openttd
05:38:53  *** Zarkhgard [~Zarkhgard@] has quit [Ping timeout: 480 seconds]
05:49:20  *** Hazzard [] has quit [Remote host closed the connection]
05:56:01  *** Eddi|zuHause [] has quit []
05:56:15  *** Eddi|zuHause [] has joined #openttd
06:19:53  *** Defaultti [] has quit [Ping timeout: 480 seconds]
06:21:08  *** Defaultti [] has joined #openttd
06:40:19  *** GriffinOneTwo [] has joined #openttd
06:52:31  <Supercheese> Ugh, so many strings
07:29:08  *** Sonny_Jim [~Anonymous@] has joined #openttd
07:52:48  *** HerzogDeXtEr1 [] has quit [Quit: Leaving.]
08:04:08  *** Elukka [] has joined #openttd
08:05:27  *** GriffinOneTwo [] has quit [Quit: Page closed]
08:21:43  *** Myhorta [] has joined #openttd
08:48:06  *** Myhorta [] has quit [Quit: Leaving]
09:03:09  *** Sonny_Ji1 [~Anonymous@] has joined #openttd
09:03:10  *** Sonny_Jim [~Anonymous@] has quit [Read error: Connection reset by peer]
09:13:35  *** Midnightmyth [] has joined #openttd
09:19:06  *** Sonny_Jim [~Anonymous@] has joined #openttd
09:24:32  *** Sonny_Ji1 [~Anonymous@] has quit [Ping timeout: 480 seconds]
10:16:35  *** MJP [] has joined #openttd
10:39:11  *** valhallasw [] has joined #openttd
10:54:25  *** valhallasw [] has quit [Quit: leaving]
11:28:23  *** TheMask96 [] has quit [Ping timeout: 480 seconds]
11:29:32  *** TheMask96 [] has joined #openttd
11:45:33  *** Sonny_Jim [~Anonymous@] has quit [Ping timeout: 480 seconds]
11:50:10  *** ABCRic [] has joined #openttd
11:53:55  *** sla_ro|master [slamaster@] has joined #openttd
11:55:43  *** Flygon [] has quit [Read error: Connection reset by peer]
11:56:19  *** Flygon [] has joined #openttd
11:58:40  *** Devroush [] has joined #openttd
12:03:55  *** yorick [] has joined #openttd
12:11:11  *** perk11 [] has joined #openttd
12:31:37  *** Supercheese is now known as Guest4351
12:31:38  *** Supercheese [~Superchee@] has joined #openttd
12:36:43  *** Guest4351 [~Superchee@] has quit [Ping timeout: 480 seconds]
12:58:42  *** Midnightmyth [] has quit [Ping timeout: 480 seconds]
13:03:58  *** Pereba [~UserNick@] has joined #openttd
13:06:01  *** andythenorth [~Andy@] has joined #openttd
13:06:09  <andythenorth> V453000: *you* are a BAD FEATURE
13:08:22  *** aleistermarley [] has joined #openttd
13:14:47  *** aleistermarley|2 [] has quit [Ping timeout: 480 seconds]
13:16:21  *** andythenorth [~Andy@] has quit [Quit: andythenorth]
13:19:18  *** andythenorth [~Andy@] has joined #openttd
13:23:56  *** andythenorth [~Andy@] has left #openttd []
13:35:47  *** Midnightmyth [] has joined #openttd
13:58:12  <V453000> Ammler: YEAH
13:58:12  <V453000> :D
13:58:16  <V453000> And^ :)
13:58:19  <V453000> asdf
13:58:24  <V453000> andythenorth isnt in channel
13:58:25  <V453000> what a traitor
14:01:35  <peter1138> what a tractor
14:02:14  <V453000> .
14:03:05  <peter1138> should i play a game of ottd?
14:03:55  <V453000> you dont play openttd?
14:04:43  <peter1138> no
14:07:09  <V453000> easy answer thenz
14:08:23  <peter1138> Hmm, lots of NewGRF updates.
14:09:26  *** Myhorta [] has joined #openttd
14:12:08  <peter1138> Should've fix that NewGRF preset system to use just GRF IDs...
14:12:10  <peter1138> +ed
14:13:34  <peter1138> When did kerning support get added? I'm sure I wrote a patch for that years ago but never did anything with it.
14:26:17  <planetmaker> peter1138: a button like 'update preset' would be nice. Instead of automatic updates.
14:29:57  <V453000> that would be amazing
14:30:06  *** HerzogDeXtEr [] has joined #openttd
14:31:46  *** Zarkhgard [~Zarkhgard@] has joined #openttd
14:33:11  <peter1138> Apparently I don't have all the old NewGRFs installed, so just having the filename is useless.
14:34:56  *** HerzogDeXtEr [] has quit []
14:36:13  *** HerzogDeXtEr [] has joined #openttd
14:37:36  *** HerzogDeXtEr [] has quit []
14:38:14  *** perk11 [] has quit [Quit: Miranda IM! Smaller, Faster, Easier.]
14:38:21  *** Zarkhgard^ [~Zarkhgard@] has quit [Ping timeout: 480 seconds]
14:43:09  *** Natio [] has joined #openttd
14:48:20  *** chrswk [~chrswk@] has joined #openttd
14:49:10  *** chrswk [~chrswk@] has quit []
14:53:36  *** retro|cz [] has joined #openttd
14:54:16  *** HerzogDeXtEr [] has joined #openttd
15:18:33  <peter1138> Hmm, multistop docks...
15:18:51  <peter1138> Can't remember if I got that to work...
15:20:28  <peter1138> Heh, just found my patch for aforementioned preset change, heh
15:23:39  *** krinn [] has joined #openttd
15:23:46  <krinn> o/
15:24:05  <krinn> I have "tried" add eints support, but ^^ where can i see the result?
15:28:48  <krinn> ok found url, but what are invalid ? ->
15:33:54  <Eddi|zuHause> "invalid" means it doesn't understand the string parameters
15:34:12  <krinn> and i don't understand that :)
15:34:50  <krinn> is there a way to "see" what is causing problem ?
15:36:41  <Eddi|zuHause> (Invalid) STR_INFO_0 : With {NUM} vehicle{P "" s} <-- did you declare the plural type? is {P} after the parameter correct or do you need to specify {P:0}?
15:37:41  <krinn> in no lang file i declare the plural form, it just works in openttd as-is
15:39:39  <krinn> and look at it in french.TXT : STR_INFO_0		: Avec {NUM} véhicule{P "" s}
15:39:51  <krinn> and it doesn't complain for anything in french.txt
15:41:09  <krinn> That's planetmaker's fault ! he suggest me to use eints, forgetting i'm a kick ass bug finder !
15:41:15  <Eddi|zuHause> yes, it works in openttd, but eints may be a tick stricter
15:41:42  <krinn> it should complain for the same reason in french.txt if it was that strict no ?
15:42:23  <Eddi|zuHause> i have no idea, i'm just guessing things
15:43:05  <krinn> reject ones cannot be edit by users ?
15:49:19  *** Myhorta [] has quit [Quit: Leaving]
15:56:29  <krinn> I must go, but for debug help : check STR_AWARD_OWN_MULTI reject in english good in french and both use {P x y}
15:57:00  <krinn> later guys
15:57:10  *** krinn [] has quit [Quit: must rush out]
15:58:22  *** andythenorth [~Andy@] has joined #openttd
15:58:24  <andythenorth> tra la la
15:58:57  *** HerzogDeXtEr [] has quit [Quit: Leaving.]
16:07:50  <Xaroth|Work> your singing scared him off, andythenorth
16:09:59  <planetmaker> lalalala :)
16:10:18  <Xaroth|Work> planetmaker: are you trying to start a war here?
16:10:27  <planetmaker> of course the lang file headers need to declare the plural and gender forms. lalalala :)
16:10:59  <planetmaker> nah, there's enough war out there. I don't need one here.
16:11:09  <planetmaker> Anyone who wants one, can go and find one
16:11:53  <Eddi|zuHause> # i'm covering my ears like a kid
16:12:01  <Eddi|zuHause> # when your words mean nothing i go lalala
16:27:02  *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd
16:34:30  *** valhallasw [] has joined #openttd
16:43:19  *** Phreeze [] has joined #openttd
16:43:51  <Phreeze> evening
16:58:22  * Phreeze is sticking panini stickers into the stickeralbum. sticky.
16:59:47  *** jjavaholic [] has joined #openttd
17:08:15  <Eddi|zuHause> i never understood how people can fall into this ripoff scheme
17:09:30  <Phreeze> collecting
17:09:34  <Phreeze> :) and fun
17:21:28  *** Progman [] has joined #openttd
17:24:45  *** valhallasw [] has quit [Remote host closed the connection]
17:36:05  *** valhallasw [] has joined #openttd
17:40:54  <__ln___>
17:43:54  <Terkhen> hello
17:44:00  <andythenorth> lo Terkhen
17:46:11  <andythenorth> V453000: maybe we’re doing it wrong :(
17:47:03  <Pinkbeast> andythenorth: you're doing it right from where I am
17:47:18  *** oskari89 [] has joined #openttd
17:47:21  <andythenorth> forum posters disagree
17:47:25  <andythenorth> as does the FIRS poll
17:47:43  <Phreeze> speaking of ?
17:48:42  <andythenorth> making things better
17:48:56  <andythenorth> players who post in the forums are pretty strong advocates of making things worse
17:49:37  <Phreeze> they sometimes don't know the backgrounds
17:49:42  <Phreeze> *often
17:49:48  <Pinkbeast> andythenorth: Welp I enjoy your sets, as you know
17:50:34  *** Pikka [] has joined #openttd
17:51:17  <andythenorth> lo Pikka
17:51:24  <Pikka> lobob
17:51:33  <Pinkbeast> j0
17:51:44  <Pikka> nice weather we're having for the time of year
17:51:52  <andythenorth> not for me
17:51:56  *** rubenwardy [] has joined #openttd
17:52:06  <Phreeze> now yes
17:52:17  <Phreeze> this morning we had -3.5....
17:52:22  * Pinkbeast would settle for "not actually a bastard headwind"
17:52:23  <Pikka> what be the haps?
17:52:57  <Pikka> it's been raining here, and it's currently 22c at 4am. Winter is coming.
17:52:59  <Eddi|zuHause> who cares about weather when you can sit in front of your computer?
17:54:10  <Phreeze> 22c -> winter -> lol
17:54:23  <Phreeze> winter is back here.... -3 today, but +15 on saturday....
17:54:36  <Phreeze> 4 seasons in 1 week
18:00:49  <Eddi|zuHause> well, typical april weather :)
18:01:11  <Pinkbeast> As long as there are not leaves on the line.
18:01:13  *** glx [] has joined #openttd
18:01:16  *** mode/#openttd [+v glx] by ChanServ
18:01:17  <andythenorth> Pikka: you need to make your sets more realistic
18:01:23  <Pikka> I do
18:02:23  *** andythenorth [~Andy@] has quit [Quit: andythenorth]
18:02:34  <Pikka> that got rid of him
18:02:49  <Pinkbeast> Pikka: In particular there should be no livestock after Beeching oh no wait
18:08:40  *** Progman [] has quit [Remote host closed the connection]
18:08:45  *** Zarkhgard [~Zarkhgard@] has quit [Ping timeout: 480 seconds]
18:09:16  *** gelignite [] has joined #openttd
18:16:10  *** tokai|mdlx [] has joined #openttd
18:18:41  <Eddi|zuHause> someone should make a guide how to handle andy
18:19:12  <Phreeze> ?
18:20:57  <planetmaker> hm :)
18:21:59  *** tokai|noir [] has quit [Ping timeout: 480 seconds]
18:25:36  *** namad7 [] has quit [Ping timeout: 480 seconds]
18:27:14  *** namad7 [] has joined #openttd
18:28:40  *** HerzogDeXtEr [] has joined #openttd
18:29:41  *** namad7 [] has quit []
18:30:25  *** HerzogDeXtEr [] has quit [Read error: Connection reset by peer]
18:32:32  *** HerzogDeXtEr [] has joined #openttd
18:41:02  *** APTX_ [] has joined #openttd
18:41:28  *** frosch123 [] has joined #openttd
18:45:16  <DorpsGek> Commit by translators :: r26427 trunk/src/lang/catalan.txt (2014-03-25 18:45:09 UTC)
18:45:17  <DorpsGek> -Update from WebTranslator v3.0:
18:45:18  <DorpsGek> catalan - 160 changes by juanjo
19:21:59  <Pikka> livestock is a silly cargo anyway ;)
19:23:06  <planetmaker> especially in times of scrapie and mad cow disease ;)
19:25:25  <NGC3982> Silly?
19:25:29  <NGC3982> Boulderdash!
19:25:40  <Pikka> with default industries, at least
19:26:01  <Pikka> two cargos which go from the same industry to the same industry
19:26:07  <Pikka> at least one of them is redundant ;)
19:26:42  <Eddi|zuHause> remove farms from the game. "realistic" food comes out of the supermarket anyway
19:27:48  <planetmaker> soylent green anyone?
19:28:00  <planetmaker> new colours available on request
19:29:00  <Eddi|zuHause> soylent yellow sounded way more delicious
19:30:15  <planetmaker> so, soylent yellow for you?
19:34:17  *** Myhorta [] has joined #openttd
19:34:23  <rubenwardy>
19:34:34  <rubenwardy> g
19:35:49  <planetmaker> I really wonder why people keep finding cyclotrons useful
19:36:17  <planetmaker> you also should learn about auto-completion of signals, rubenwardy ;)
19:36:36  <rubenwardy> The drag thing?
19:36:53  <rubenwardy> I use it normally. Don't know why i didn't then
19:38:01  *** Natio [] has quit [Quit: Leaving]
19:39:07  <planetmaker> rubenwardy, imho it also misses any explanation as of what a cyclotron is and why one would want to build one in the first place
19:39:17  <planetmaker> and then why one shouldn't build one at all ever
19:39:31  <planetmaker> (it jams and can f*** your whole network)
19:40:04  <frosch123> maybe cyclotrons try to mimik aircraft holding pattern
19:40:26  <frosch123> for those who don't like airports :p
19:40:42  <planetmaker> somewhat they do... but without the height levels :)
19:41:29  <frosch123> maybe trains get robbed when they stop
19:41:57  *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has quit [Remote host closed the connection]
19:43:39  <planetmaker> proper pre-signaling can also ensure that trains from a side line will join the main line at full speed - even if they waited in stand-still on the side line for a proper gap in ML trains
19:43:52  <planetmaker> it's fiddly. But possible
19:44:15  <rubenwardy> cyclotrons are more of a gimic for me. I don't use them in serious games
19:47:30  <Kjetil_> hm. I guess the runnings cost for a train should be different if it actually moving
19:47:54  <Eddi|zuHause> you can do that
19:48:13  <Eddi|zuHause> but it has hardly any influence in the big picture
19:49:17  <planetmaker> Kjetil_, a number of NewGRFs do so. But as Eddi said: makes no difference really
19:52:55  <V453000> is there a way to have a wagon which would define length (and articulation) based on leading engine? E.g. have one master wagon which would look as two articulated 4/8 with train A, and as one intact 8/8 with train B
19:53:00  <V453000> I guess that isnt possible right
19:53:06  <Kjetil_> then the cost difference isn't large enough :P
19:53:27  <Pikka> length, yes, articulation, no
19:54:24  <frosch123> V453000: number of articulated parts is fixed upon purchase
19:54:36  <frosch123> heqs does invisible articulatred part to shorten stuff
19:54:36  <V453000> I thought so
19:55:03  <V453000> well utterly theoretical is to have 3/8, 2/8 and 3/8 articulated and use sprites accordingly
19:55:12  <V453000> but that is functionaly w.e.i.r.d
19:55:29  <V453000> my aim is to have one ultimate wagon which could connect to any train but the articulated thing is making it quite tough :D
19:55:40  <V453000> I guess the 3+2+3 would look strange in curves etc
19:57:15  <frosch123> cets does that stuff
19:57:24  <frosch123> i guess a lot sets actually do
19:57:32  <frosch123> more articulated parts than visible
19:58:04  *** alluke [] has joined #openttd
19:58:14  <frosch123> a 3+2+3+ vehicle does not look any different to a 8/8 one, if only the middle part has a sprite
19:58:40  <frosch123> you only need to be careful with dragging in depot
19:58:58  <frosch123> which does not completely support articulated vehicles yet
19:59:06  <frosch123> it only draws the first part at the mouse cursor
19:59:20  <frosch123> but ofc, you can also make a patch for ottd for that :p
19:59:53  <V453000> exactly, I am worried about the depot part
20:00:22  <V453000> 3+2+3 could easily handle my requirements visually ... not sure about the 2x4/8 but definitely the 8/8
20:01:30  <frosch123> well, there is var 10 to distinguish depot/vehicle list from map
20:01:37  <Pikka> 1+2+2+2+1, obviously. :)
20:01:45  <frosch123> so you can specify different sprites for the gui anyway
20:01:54  <V453000> OH
20:02:08  <V453000> so I could define depot sprites the way so that the first dragged vehicle is visible
20:02:16  <frosch123> yes
20:02:28  <frosch123> you can also put text on depot vehicles :p
20:02:30  <V453000> amazing
20:02:36  <V453000> yeah I do that already
20:03:10  <V453000> hm
20:03:26  <V453000> 1+2+2+2+1 sounds great too
20:03:54  <V453000> if edge 2s get the 4/8 it means in a long chain it is 2 gap, 2 wagon, 2 gap, ... which should look okay in curves
20:04:00  <frosch123> it affect curve speed limits ofc :p
20:04:07  <V453000> that is what I just thought of
20:04:10  <V453000> which will cause wtf :D
20:04:21  <planetmaker> why do the short wagons need articulation?
20:04:38  <V453000> planetmaker: to keep 8/8 total
20:04:45  <V453000> autoreplaceable
20:04:53  <V453000> +convenient upon purchase, less clicking
20:05:23  <planetmaker> wouldn't then articulation in units of the shortest wagon make sense?
20:05:29  <planetmaker> which is... 4/8?
20:05:34  <planetmaker> or is it 2/8?
20:05:38  <V453000> 4/8
20:05:49  <planetmaker> so 2-vehicle articulation to get 8/8
20:05:52  <V453000> but I want an ultimate wagon which can look like 8/8 and 4/á at the same time
20:05:55  <V453000> yes that is done currently
20:06:06  <V453000> so for 8/8 I need a center part for sprites
20:06:17  <V453000> and for 4/8 I need two in the middle-ish
20:06:24  <V453000> 1+2+2+2+1 fits that perfectly
20:07:21  <planetmaker> look like 8/8 and what at the same time?
20:07:40  <V453000> like 8/8 with engine A
20:07:48  <V453000> like 2x4/8 with engine B
20:08:13  *** andythenorth [] has joined #openttd
20:08:14  <V453000> same item
20:08:21  <planetmaker> hm, I see
20:08:48  <frosch123> we need a notation for visible and invisible parts :p
20:08:53  <V453000> :D
20:08:54  <frosch123> Eddi|zuHause: do you have one already?
20:08:55  <alluke> hopefully the new 2cc set will support railcar wagons
20:09:08  <frosch123> 1+[2]+2+[2]+1, 1+2+[2]+2+1
20:09:11  <planetmaker> 1i-2v-2i-2v-1i
20:09:16  <V453000> exactly frosch
20:09:26  <planetmaker> 1i-2i-2v-2i-1i
20:09:29  <Eddi|zuHause> frosch123: i had no need for that yet
20:09:30  <V453000> y
20:09:36  <V453000> im going to try to do that
20:09:50  <Eddi|zuHause> besides, which part is visible depends on some factors
20:10:56  <andythenorth> wt?
20:11:01  <andythenorth> wtf even?
20:11:07  <andythenorth> what have I stumbled into? ;)
20:11:08  <Pikka> why not?
20:11:12  <planetmaker> hi andythenorth :)
20:11:23  <planetmaker> you've stumbled into an invisible discussion :P
20:12:33  <Pikka> who said that?!?
20:13:52  <Eddi|zuHause> i didn't see anything
20:13:53  <frosch123> andythenorth: we only try to get V to work, after we all bashed him on the forums :)
20:14:29  <andythenorth> we bashed V?
20:14:50  <andythenorth> I missed that
20:14:53  <V453000> V will get to work tomorrow :P
20:14:57  <andythenorth> can I join in?
20:15:15  <V453000> bashing was insufficient but Pikka reminded me that I wanted to get rid of the complex fit wagon to correct engine puzzle in the purchase menu
20:15:22  <andythenorth> Pikka: it’s shameful that authors have an opinion
20:15:23  <V453000> having one ultimate wagon was my dream a long time ago already
20:15:43  <andythenorth> I really wanted to troll in that thread
20:15:52  <andythenorth> but I figured I just piss off the mods :P
20:15:53  <V453000> you are welcome to do so still andythenorth :D
20:16:01  <Pikka> andythenorth: well, the parameters of the discussion are "things which are annoying to players"
20:16:10  <Pikka> if you don't mind annoying players, have as many opinions as you like ;)
20:16:25  <frosch123> andythenorth: i legitimately gave two issues which annoy me about nuts :p
20:16:37  <andythenorth> I have the opinion that the vehicles in my RV set are all wrong
20:16:46  <andythenorth> I shall fix that
20:17:00  <frosch123> oh, i missed the obvious one
20:17:15  <frosch123> most annoying are authors who want to change their set all the time to something cmopletely different
20:17:31  <frosch123> or who think that 3 vehicles should be enough for everyone
20:18:07  <V453000> frosch123: XD
20:18:08  <V453000> LOL
20:18:18  *** rubenwardy [] has quit [Quit: You may notice this notice is not worth noticing]
20:20:06  <andythenorth> frosch123: 3 vehicles is 1 too many
20:20:15  <andythenorth> universal engine, universal wagon
20:20:20  <andythenorth> engine has upgrades
20:20:48  <andythenorth> wagon auto-refits but it checks the current date against a grf-local lookup table of a lunar cycle on a fictional planet
20:21:23  <andythenorth> auto-refit is allowed for liquid cargos if moon is waxing, and for all other cargos if waning, except in June
20:21:27  <andythenorth> when it reverses
20:21:32  <andythenorth> and leap years, when it inverts
20:21:53  <andythenorth> engine stats ‘upgrade' constantly
20:22:02  <andythenorth> but may regress
20:22:32  <andythenorth> I just need a name for this set
20:22:42  <andythenorth> I thought of NUTS, but I think it’s taken :(
20:22:56  <V453000> LOL
20:22:58  <andythenorth> 3CC?
20:23:12  <Pikka> perfect
20:24:48  *** Aristide [~quassel@2a01:e35:2eb9:64b0:c2:8ff:fec1:936b] has joined #openttd
20:25:08  <andythenorth> imagine
20:25:17  <andythenorth> what if we *collaborated* :o
20:25:26  <andythenorth> maybe we could make a set with just no vehicles?
20:25:33  <V453000> well then! I will try to start coding it tomorrow (: thanks for the input guys ... I am just afraid that I will run into some "out of IDs" or "too many switch results" thing
20:25:35  <V453000> but lets see
20:25:44  <V453000> gnight (: thanks
20:29:59  *** Aristide [~quassel@2a01:e35:2eb9:64b0:c2:8ff:fec1:936b] has quit [Read error: Connection reset by peer]
20:33:48  *** Aristide [~quassel@2a01:e35:2eb9:64b0:1e4b:d6ff:feca:6b69] has joined #openttd
20:45:54  *** Wolf01 [] has joined #openttd
20:46:47  <Wolf01> /o/ ... \o\ ... /o/
20:47:31  <andythenorth> hrm
21:11:27  <NGC3982> :(
21:12:44  <planetmaker> V453000, out of IDs? you really need 64k? :P (well... 8k for articulated)
21:13:05  <planetmaker> or was it 16k for articulated?
21:14:35  *** Progman [] has joined #openttd
21:18:00  <Eddi|zuHause> 16k i believe
21:19:20  <Eddi|zuHause> CETS can grow about 4 times bigger before i run into trouble
21:31:23  <Phreeze> lol found that thread about bad features xD
21:33:22  <frosch123> usually people who start a thread take offence on replies
21:33:31  <frosch123> it's a new thing that it is the other way around :p
21:34:32  <andythenorth> not unusual for purno
21:36:53  <frosch123> no idea, he's one of the guys whose profile says thousands of posts, but i cannot remember seeing any of them
21:37:07  <frosch123> some people only post in areas i do not read :)
21:40:23  <planetmaker> he used to be active drawing. But that's long ago.
21:40:40  <planetmaker> His replies in that thread are typical for recent times
21:41:46  <Eddi|zuHause> which thread are you talking about anyway?
21:41:58  <frosch123> the thread of the day
21:44:01  *** davidstrauss [~quassel@2001:4800:7813:516:62f:ce48:ff05:1b82] has joined #openttd
21:44:39  <planetmaker> the one which could also be titled "I never will apply as ambassador" :P
21:44:47  <davidstrauss> Is there a way to configure the replacement of existing vehicles with the existing type without using a deep, advanced option?
21:45:14  <davidstrauss> Often, vehicles get too old before any newer tech is available.
21:45:28  <planetmaker> you mean like autorenew instead of autoreplace?
21:45:40  *** HerzogDeXtEr [] has quit [Quit: Leaving.]
21:45:54  <planetmaker>
21:46:27  <davidstrauss> planetmaker: I'm aware of that option. It just seems like there should be a better, more discoverable way.
21:46:45  *** HerzogDeXtEr [] has joined #openttd
21:46:53  <planetmaker> then you'll be disappointed
21:47:13  <DorpsGek> Commit by planetmaker :: r26428 /trunk/src (fios_gui.cpp lang/english.txt) (2014-03-25 21:47:07 UTC)
21:47:14  <DorpsGek> -Add [FS#5953]: Load button for heightmap list
21:48:51  <planetmaker> davidstrauss, afaik that setting is active by default. So it would not need adjustment
21:49:18  <frosch123> i am quite sure it isn't :)
21:49:23  <Eddi|zuHause> davidstrauss: do you have a suggestion how that would be better available?
21:49:43  <Eddi|zuHause> i would be surprised if that is on by default
21:50:35  <planetmaker> ok :)
21:50:41  <planetmaker> why actually isn't it?
21:51:07  <planetmaker> if breakdowns are on, autoreplace with reasonable money safety margin probably should be on :)
21:51:14  <planetmaker> err... autorenew
21:51:22  <davidstrauss> Eddi|zuHause: It would work fine for me if the same technology were available in "replace vehicles."
21:51:44  <davidstrauss> Eddi|zuHause: The tool already allows you to configure replacement purchases if the technology is different.
21:52:09  <planetmaker> I guess that makes sense
21:52:23  <davidstrauss> Obviously, it wouldn't make sense to allow using the "replace all" option with the same tech, but "replace old" would be useful with the same tech.
21:53:07  <Eddi|zuHause> there was an ancient topic about combining both features, so you could do "replace this vehicle to that vehicle when old"
21:53:23  <frosch123> that went into trunk :p
21:53:41  <frosch123> anyway, we could convert the current setting into a default setting for the autoreplace dialog
21:53:50  <Eddi|zuHause> i haven't played for several years, i might have missed some features :p
21:54:06  <frosch123> i.e. new engines either default to "no replacement" or "replace with same when old"
21:54:26  <frosch123> similar as for the non-stop setting and such
21:55:02  <frosch123> that way people do not need to know about the setting, and can click all engines in every game one by one :p
21:55:11  <planetmaker> :)
21:55:17  <planetmaker> 25% would
21:55:23  <davidstrauss> Would be helpful, too, if there were a clear way to get to the "replace vehicles" dialog from the old vehicle warning.
21:55:40  <planetmaker> that's more difficult, I think :)
21:56:11  <frosch123> yeah, we have no clippy :)
21:57:52  <davidstrauss> Well, OpenTTD has the in-your-face half of Clippy without the next-steps part. ;-)
21:59:33  *** luaduck_zzz is now known as luaduck
22:00:35  <Eddi|zuHause> "looks like you're trying to build a railway line, can i help you with that?"
22:00:43  *** valhallasw [] has quit [Quit: leaving]
22:01:21  <Eddi|zuHause> "looks like you're trying to build a cyclotrone. there's not going to be any benefit of that, you should stop-" .p
22:01:51  <davidstrauss> But the cyclotrone is the fastest transportation option yet!
22:02:29  *** oskari89 [] has quit []
22:02:32  *** Midnightmyth [] has quit [Ping timeout: 480 seconds]
22:03:38  *** HerzogDeXtEr [] has quit [Quit: Leaving.]
22:04:28  <frosch123> "you ar eusing a terrible train set - click here to see how to improve on it"
22:07:34  <Eddi|zuHause> so... the thread is basically "YOU DARED CRITICISING MY SET?!?!"
22:08:31  <alluke> hah....historical flags on 2cc set
22:09:23  <alluke> nazi flags would cause incredible amount of butthurt
22:16:58  *** Starlight [~chatzilla@] has joined #openttd
22:17:40  *** Progman [] has quit [Remote host closed the connection]
22:22:56  <Eddi|zuHause> you could get in real trouble for those
22:23:17  <planetmaker> yes, I would not like my servers being confiscated on grounds of propagating or showing nazi symbols
22:23:45  <alluke> real trouble?
22:23:46  <planetmaker> And I guess no-one would want that here. It would hurt many people ;)
22:23:48  <planetmaker> real trouble
22:23:58  <planetmaker> like police shutting down and I getting sued
22:24:13  <alluke> do you live in north korea?
22:24:13  *** sla_ro|master [slamaster@] has quit []
22:24:27  <planetmaker> I live in Germany. And nazi symbols are illegal here
22:24:31  <Eddi|zuHause> you could try to argue it's for historic/educational/artistic content
22:24:39  <alluke> hah
22:24:46  <planetmaker> yes, that would be my defence. But... not worth the trouble
22:25:04  <alluke> funny since more people was killed in ussr
22:25:09  <Eddi|zuHause> because technically, they're only illegal if you use them to identify yourself with such groups
22:25:13  * andythenorth -> bed
22:25:19  <planetmaker> g'night andythenorth
22:25:19  <alluke> double moralism fuck yeah
22:25:21  <andythenorth> before inevitable Godwin
22:25:25  <planetmaker> :)
22:25:35  <andythenorth> sometimes you can smell one in the air
22:25:54  <planetmaker> I'm sure it already slammed-down hard
22:26:00  <Eddi|zuHause> there was a big legal battle a few years ago over an icon where someone threw a swastika into a garbage bin
22:26:15  *** andythenorth [] has left #openttd []
22:26:46  <planetmaker> yeah. Anti-fashists sold those. And iirc they got sued and only won in the 2nd revision or so
22:27:10  <alluke> antifas are total clowns
22:27:15  *** djura-san [] has joined #openttd
22:28:12  <planetmaker> I prefer clowns over murderers
22:28:49  <djura-san> Hi there. I was wondering what is the availability of diesel trains?
22:29:06  <Eddi|zuHause> depends on which NewGRFs you use
22:29:15  <alluke> depends on your train set(s) you're using and year
22:29:49  <Eddi|zuHause> oh, and climate
22:29:55  <djura-san> SO what is the lifespan of dieles trains?
22:30:02  <djura-san> blah, bad keyboard
22:30:13  <planetmaker> 1900 - ever. Quite variable
22:30:32  <djura-san> planetmaker: but will i be able to buy them in 2120?
22:30:52  <alluke> yes
22:31:00  <Eddi|zuHause> with the default set: no
22:31:06  <planetmaker>
22:31:10  <Eddi|zuHause> unless you switch on "vehicles never expire"
22:31:24  <planetmaker> and what eddi said
22:31:43  <djura-san> but that is like cheating :\\\\\
22:31:54  <djura-san> dammit, my keyboard is off power, ignore it
22:32:16  <planetmaker> I don't consider that cheating
22:32:27  <planetmaker> It's also not recorded in the cheat menu ;)
22:32:28  <Eddi|zuHause> if it were cheating, it would be a cheat :)
22:32:31  <planetmaker> it's a valid setting
22:33:26  <djura-san> Okay then. SO i can set that up and just use it? With that option on i will be able to use diesel trains for their regular price (for that year) till the end of the time?
22:33:46  <planetmaker> inflation applies, if it's enabled
22:34:18  <djura-san> i believe it is, by default
22:34:32  <planetmaker> but with vehicles-never-expire, they're available till the end of OpenTTD time, yes
22:36:28  <djura-san> planetmaker: why i sid i   conider it cheating: i wiiiileave te pc on for the night and generate as much money as i can using current build. Since it is not 2050, i must wait to get to the last upgrades in all vehicles
22:37:09  <planetmaker> I would rather suggest to cheat money, if your real joy is building rather than waiting for income
22:37:34  <planetmaker> it would actually save you real money on electricity
22:37:50  <djura-san> but cheats are recorded forever :>
22:37:59  <planetmaker> so who cares?
22:38:04  <djura-san> true dat
22:38:04  <planetmaker> setting changes, too ;)
22:38:20  <alluke> oh yeaaaah
22:38:27  <frosch123> night
22:38:30  *** frosch123 [] has quit [Quit: be yourself, except: if you have the opportunity to be a unicorn, then be a unicorn]
22:38:30  <alluke> leftists left the government
22:50:02  *** alluke [] has quit [Quit: Page closed]
22:58:24  *** Phreeze [] has quit []
23:00:04  <Wolf01> 'night
23:00:07  *** Wolf01 [] has quit [Quit: Once again the world is quick to bury me.]
23:00:20  *** gelignite [] has quit [Quit:]
23:00:33  *** supermop [] has joined #openttd
23:00:58  *** djura-san [] has quit [Quit:  goes to :ninjamode:]
23:02:50  *** namad7 [] has joined #openttd
23:24:57  *** Devroush [] has quit []
23:49:45  *** Djohaal [~Djohaal@] has joined #openttd

Powered by YARRSTE version: svn-trunk