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Log for #openttd on 19th April 2014:
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05:34:09  <andythenorth> o/
05:35:23  <Supercheese> Salve
05:35:54  <Rubidium> ave
05:41:49  <andythenorth> urgh
05:42:06  <andythenorth> positiioning trains against a specific railtype grf might cause sadness later
05:44:42  <V453000> you cant possibly align to everything anyway :P
05:44:51  <V453000> well you could but yeah
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05:46:48  <andythenorth> I hate doing offsets
05:51:00  <V453000> I can only agree with that
05:51:09  <V453000> esp retarded for articulated multi-vehicles
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05:53:50  <Supercheese> yeah offsets suck
05:56:20  *** LSky [~LSky@5ED4B2EA.cm-7-5c.dynamic.ziggo.nl] has joined #openttd
05:57:01  <V453000> part of the reason why I like to make industries now :D
05:57:05  <V453000> no vehicle shizz
06:05:24  <andythenorth> :D
06:08:23  <V453000> seriously making a model is so much easier than drawing a vehicle in 8 views
06:09:38  <Supercheese> Yeah, rendering is definitely easier
06:09:49  <Supercheese> I really should get around to coding my 32bpp renders
06:10:19  <Supercheese> but I have to figure out the mask thingies
06:10:30  <Supercheese> for action colors
06:10:40  <V453000> I take shit on action colors so far
06:10:53  <Supercheese> and also I'm busy translating thousands of strings into Latin
06:10:58  <V453000> :d
06:11:04  <V453000> who the fuck uses openttd in latin
06:11:06  <Supercheese> because I'm crazy like that
06:11:41  <Supercheese> and lots of other folks are crazy
06:11:49  <V453000> luckily not me
06:11:54  <Supercheese> you're NUTS
06:11:57  <Supercheese> :D
06:12:08  <V453000> current state is YETI
06:12:12  <V453000> which is somewhere beyond NUTS
06:12:19  <Supercheese> the ice man cometh
06:12:31  <V453000> .
06:13:14  <V453000> iron ore mine iz next
06:13:35  <V453000> going to look suspiciously sane
06:14:59  <andythenorth> APPARENTLY WE NEED DIAGONAL TUNNELS
06:15:03  <andythenorth> AND TUNNELS UNDER THE SEA
06:15:10  <V453000> AND TUNNELS ABOVE THE SEA
06:15:15  <Supercheese> it's better down where it's wetter
06:15:30  <Supercheese> unterseebahn
06:16:54  <V453000>  That's why I ran an Important Poll, to see what other people think.
06:16:55  <V453000> :D:D:D
06:17:55  <andythenorth> CAN’T ARGUE WITH A 4 YEAR OLD
06:18:11  <andythenorth> can ask them to stop turning caps lock on though
06:18:27  <Supercheese> Important Poll™
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06:27:33  <V453000> lol
06:38:56  <andythenorth> “Two railtypes, one tile”
06:38:58  <andythenorth> ?
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06:44:41  <V453000> would be cute but universal rail fixes it :P
06:44:47  <V453000> which firs is LATEST?
06:44:49  <V453000> 1.3.0?
06:47:40  <andythenorth> latest release yes
06:48:20  <V453000> is some wtf known to go wtf if I wtf Temperate Basic in wtf sub-tropic climate wtf?
06:48:37  <V453000> in other words, does the economy change in any way?
06:48:40  <andythenorth> nope
06:48:50  <V453000> grayt
06:48:56  <andythenorth> only climate dependent thing is sugar cane / sugar beet
06:49:27  <V453000> aye
06:49:51  <V453000> aint no sugar in temperate basic
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07:15:20  <planetmaker> moin
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07:22:49  <V453000> moo
07:27:12  <planetmaker> andythenorth, only use the alignment as found by TTD (and for shorter / longer) vehicles an alignment compatible with that
07:27:26  <planetmaker> everything else will cause tears. I think
07:28:53  <planetmaker> and railtypes should heed just that, too: align tracks symmetric to the middle of TTD tracks
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07:32:40  <V453000> that is +- what I did I believe
07:33:06  <planetmaker> I tried to that, too. Of course +- bugs :)
07:33:13  <V453000> +- :)
07:33:26  <planetmaker> definitely +:)
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07:52:16  <andythenorth> I am aligning to bounding box
07:52:24  <andythenorth> maybe I should turn the default vehicles back on
07:52:30  <andythenorth> and test with those
07:52:53  <planetmaker> yes
07:53:36  <planetmaker> frosch has some debug vehicles. Their alignments surely should fit. For all lengths
07:53:39  <planetmaker> there's a repo for those
07:58:42  <Supercheese> oh $%@
07:58:50  <Supercheese> some industry names are plural
07:59:20  <Supercheese> but many strings have adjectives that depend on the industry
07:59:31  <Supercheese> and would need to be pluralized if the industry is plural
07:59:50  <Supercheese> and need to match gender as well
07:59:51  <Supercheese> ugh
08:00:11  <Alberth> isn't translating strings fun?  :p
08:00:28  <Supercheese> how to fix
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08:00:36  <Supercheese> make "plural" gender forms?
08:00:43  <Rubidium> Supercheese: there is a solution for the pluralising of industry strings
08:01:14  <Rubidium> just force every combination of current strings as strings in the language file ;)
08:02:14  <Supercheese> I don't follow
08:03:01  <Phreeze> hiho
08:03:20  <Phreeze> q: when i get pure white warnings, WHY is that ? the sprites do not contain pure white
08:03:35  <Rubidium> instead of STR_IND_OPEN :{INDUSTRY} opens, you get STR_COAL_OPEN: Coal mine opens, STR_PWR_OPEN:Power station opens, STR_OILRIG_OPEN:Oil rig opens, STR_OILWELL_OPEN:Oil wells open, ...
08:03:37  <Phreeze> i got some serious "template problem", but i dont get why
08:04:12  <Supercheese> you can do that?
08:04:13  <andythenorth> me neither
08:04:29  <planetmaker> Phreeze, they do contain white pixels then, pretty sure
08:04:36  <planetmaker> maybe some highlight pixels?
08:04:41  <Rubidium> Phreeze: if/when you are sure the sprites do not contain pure white, then the area around the sprite is included in the area that you cut out
08:04:41  <Supercheese> I didn't think you could add new STR_*
08:04:46  <andythenorth> Phreeze: why do you have a serious template problem? o_O
08:06:35  <planetmaker> Supercheese, STR_BLAH.case
08:07:09  <Supercheese> yeah, but sounds like he's recommending whole new STR codes
08:07:15  <planetmaker> http://bundles.openttdcoop.org/eints/nightlies/LATEST/docs/ applies nearly 1:1 to OpenTTD strings, too
08:07:21  <Rubidium> Supercheese: well, I mean replacing all strings with {INDUSTRY} in them to create the ~40 strings for each replaced string. Then also adding all those industry related strings to the NewGRF specification, so each NewGRF needs to contain the basically all the industry related strings for all its industries. It is possible, but the amount of strings would skyrocket
08:07:36  <Supercheese> oh, you weren't entirely serious I see
08:07:46  <planetmaker> Rubidium, he talks of OpenTTD itself ;)
08:08:16  <planetmaker> so were you. More tea
08:08:27  <Rubidium> Supercheese: it would only be about 500 strings more
08:08:29  <Supercheese> more beer ;)
08:08:45  <planetmaker> for breakfast? Hm...
08:08:46  <Supercheese> I think it would be easier to add "plural" genders
08:09:03  <Supercheese> I think German took that route in at least one instance
08:10:11  <Rubidium> or about 1500 if the CARGO were to be replaced in the same way
08:10:21  <Phreeze> [10:04:48] <andythenorth> Phreeze: why do you have a serious template problem? o_O
08:10:30  <Rubidium> but yes... plurals are the way to go
08:10:35  <Phreeze> in fact, around the sprites, there can be pure white
08:10:38  <Rubidium> s/plurals/genders/
08:10:45  <Phreeze> but as it's not part of the "sprite" it self, why does it matter ?
08:10:59  <Phreeze> and: my template goes, in the worst case, until lets say picel 200
08:11:10  <Rubidium> Phreeze: because you tell which part of the sheet is a particular sprite. If you cut it out too big, you will get some of those white pixels
08:11:14  <Phreeze> *pixel 200. but when i cut of my PNG at lets say pixel 210, it cant compile
08:11:27  <Rubidium> the white pixel warning is exactly there to tell you that you cut it out incorrectly
08:12:08  <Phreeze> template tmpl_vehicle_basic8(x, y) {    -> has at most:  [x+153, y, 22, 20,  -6, -12]
08:12:30  <Phreeze> which is called here:  tmpl_vehicle_basic8(reversed ? 89 : 1, 1 + 32 * num)
08:12:40  <Phreeze> so basically, at MOST 89 + 153
08:13:06  <Rubidium> @calc 89+153
08:13:06  <DorpsGek> Rubidium: 242
08:13:11  <Phreeze> ;)
08:13:25  <Phreeze> when i then cut the png at X = 243 or even more, i get an error...
08:13:34  <Rubidium> plus the 22 of the width, so the sprite sheet needs to be at least 264 pixels wide
08:13:51  <Phreeze> makes sense
08:14:03  <Phreeze> (i think i did try that already....i'll try it again)
08:14:04  <Rubidium> after all, the x+153 (so 242) is the left side of the sprite, the 22 gives you the width
08:14:24  <Phreeze> yeah but anyway, "visually" i can cut it after the 8th sprite, right ?
08:15:38  <Rubidium> so if reversed is false and num is 0, then it will get the sprite from x = 154..175 (inclusive), and y = 1..20 (inclusive)
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08:15:47  <Phreeze> hm wait a secend....
08:16:16  <Phreeze> yes exactly, just checked
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08:17:15  <Phreeze> i think the reverse template is the problem
08:17:33  <Phreeze> tmpl_vehicle_basic8(reversed ? 89 : 1, 1 + 32 * num)
08:17:47  <Phreeze> called with lets say (0,1)
08:18:03  <Phreeze> num = 0, so "first" sprite set, reversed = 1 so x starts with 89
08:18:17  <Phreeze> which is ok, for 4 sprites ! but the last 4 do not even exist
08:18:29  <Phreeze> (i don't even know why my gfx work...)
08:19:13  <Phreeze> template tmpl_vehicle_8_views8(num, reversed) {
08:19:13  <Phreeze>     tmpl_vehicle_basic8(reversed ? 89 : 1, 1 + 32 * num)
08:19:13  <Phreeze>     tmpl_vehicle_basic8(reversed ? 1 : 89, 1 + 32 * num)
08:19:13  <Phreeze> }
08:20:31  <Phreeze> that's the full code. why do i have 2 lines in that bracket !?!? maybe to get the first 4 sprites... but still this is a BAD function
08:27:44  <Phreeze> (i chocked people now.... btw i have the reverse funciton from the 2cc set)
08:34:06  <Alberth> copying code is fine, but if you don't understand it, you're very screwed if it fails
08:34:39  <Alberth> in my experience, nothing beats figuring it out yourself from scratch
08:34:56  <Alberth> the only disadvantage is that it costs time
08:35:16  <Alberth> but that's relative, as a non-working template also costs time :)
08:36:02  <peter1139> Boobs.
08:36:35  <andythenorth> this is not a calculator
08:37:09  <Alberth> tinac?  :)
08:38:23  <andythenorth> eh?
08:38:25  <andythenorth> I crashed it
08:39:08  <peter1139> 58008
08:39:22  <peter1139> 55378008
08:39:53  <andythenorth> 70177345
08:40:06  <peter1139> Indeed.
08:40:20  <andythenorth> ^^ this is how we teach programming in the UK
08:40:45  <andythenorth> some people learn O(n), we learn to make jokes
08:41:47  <peter1139> Yeah, they were the results of some sums.
08:41:55  <peter1139> Although I don't remember the sums now :p
08:42:19  <andythenorth> x amount of iraqi tanks + y amount of iranian tanks
08:42:24  <andythenorth> what are they fighting over?
08:43:07  <peter1139> 710, btw
08:43:47  <andythenorth> oh I can’t spell :P
08:45:28  <V453000> 666
08:48:32  <Alberth> fighting for glory of the empire of course
08:53:13  <Phreeze> what is the puprose of a cargotable ? why not just include all possible default, ecs, firs cargo ? is it "bad" to just use a mega cargotable ?
08:53:39  <andythenorth> how would you include all possible defaults? o_O
08:53:44  <andythenorth> what method?
08:54:23  <peter1139> andythenorth, "AAAA" "AAAB" "AAAC" "AAAD" "AAAE" ...
08:54:28  <andythenorth> ooh
08:54:30  <andythenorth> good call
08:54:36  <Phreeze> cargotable {
08:54:36  <Phreeze>  	PASS, MAIL, GOOD, COAL,
08:54:36  <Phreeze>  	TOUR, GRAI, IORE, WHEA,
08:54:36  <andythenorth> I could generate that
08:54:44  <Phreeze> and then add everything that exists
08:54:50  <Phreeze> in default and ecs and firs
08:54:58  <andythenorth> yeah, that’s a good solution
08:55:01  <Alberth> that's not everything
08:55:10  <andythenorth> Phreeze: you want a cargo table?
08:55:14  <andythenorth> I can paste you one
08:55:16  <Phreeze> yep, a FULL ^^
08:55:22  <andythenorth> dunno if it’s full
08:55:23  <andythenorth> hang on
08:55:30  <Phreeze> in fact a full for default cargo, ecs and firs
08:55:42  <Phreeze> so the grf will be compatible with those
08:56:06  <Phreeze> i really should start playing some firs....to better figure out how those materials should look on a wagon
08:56:16  <Alberth> http://newgrf-specs.tt-wiki.net/wiki/CargoTypes#Cargo_Labels   ?
08:56:38  <Phreeze> thx alberth, i am already on that site ;) but i'm too lazy to type them 1 by 1
08:56:44  <andythenorth> Phreeze: http://paste.openttdcoop.org/show/3243/
08:56:54  <andythenorth> dunno what’s missing
08:56:57  <peter1139> andythenorth, yeah... http://fuzzle.org/~petern/ottd/ct.txt
08:57:11  <andythenorth> peter1139: tempting
08:57:11  <Phreeze> lol peter xD
08:57:21  <Alberth> Phreeze:  you know about copy/paste and about text editors?
08:57:45  <Phreeze> i know even more about "dont invent the wheel a 2nd time"
08:58:13  <peter1139> In many years from now, I'll find that file and wonder what it's for.
08:58:23  <Alberth> :)
08:58:23  <andythenorth> peter1139: only 2.2MB
08:58:46  <andythenorth> hmm
08:58:48  <andythenorth> I crashed it again
08:58:57  <peter1139> Yeah, and I missed out numbers. Technically labels don't have to be alphanumeric, do they?
08:59:00  <Phreeze> i'll add a full cargo table to the wiki i guess
08:59:00  <andythenorth> reloading newgrfs doesn’t _usually_ crash it
08:59:28  * andythenorth wonders where FIRS cargotable is
08:59:36  <Alberth> peter1139: you also missed _
09:00:03  <andythenorth> _ is important
09:00:05  <Alberth> Phreeze: that link is the full table
09:00:07  <andythenorth> _OIL
09:00:10  <andythenorth> or whatever
09:00:15  <Alberth> O2__
09:00:16  <peter1139> 710_
09:00:17  <V453000> OIL_
09:00:20  <V453000> I think
09:00:53  <peter1139> It could've been "OIL " or "Oil "
09:01:14  <peter1139> Imagine if everyone used different cases...
09:01:15  <andythenorth> 710
09:01:23  <andythenorth> lol
09:01:29  <andythenorth> or as we say 101
09:01:37  <andythenorth> eh?
09:01:40  * andythenorth still can’t spell
09:01:46  <peter1139> Lol. (As some people write.)
09:01:51  <andythenorth> what kind of education didn’t I get?
09:02:00  <peter1139> Sex
09:02:09  <andythenorth> let’s see if I can crash it again
09:02:35  <V453000> start for iron ore mine? (: https://dl.dropboxusercontent.com/u/20419525/iron_ore_mine_01.png
09:02:36  <andythenorth> it hates me
09:02:58  <andythenorth> V453000: will it be mined by dwarves on ladders?
09:03:11  <V453000> yetis
09:04:03  <andythenorth> V453000: do you know that yetis aren’t real?  Just saying...
09:04:17  <V453000> dwarves == yetis
09:04:46  <Phreeze> Alberth i mean, add the NML code to it, so people can just copy paste the table ;)
09:05:01  <peter1139> So yet more people can c&p without understanding?
09:05:09  <andythenorth> cargo tables should be generated
09:05:14  <andythenorth> using pythons
09:05:15  * peter1139 generates andythenorth
09:05:35  <Alberth> Phreeze: that will fail, as people do not update information at more than one place
09:05:36  <andythenorth> someone already did that
09:05:45  <Phreeze> hm
09:05:46  <andythenorth> I wasn’t aware this was a discussion about religion though
09:05:52  <Alberth> even just one place is difficult enough
09:06:15  <andythenorth> we should make an online CTT generator
09:06:28  <Phreeze> peter1139 there isn't much that you can't understand in a cargo table ;) besides not knowing what the 4 letters stand for
09:06:37  <Alberth> isn't there a max number of supported cargos?
09:06:55  <peter1139> Probably 255 for a cargo table.
09:06:59  <peter1139> or 254 in some cases.
09:07:08  <Alberth> oh, plenty of room thus
09:07:23  <peter1139> Only 32 can be active of course.
09:07:23  <Alberth> Phreeze: how are you to assign graphics to cargos then?
09:07:35  <Phreeze> challenge: use a 255 cargotable and draw a 4stage loading/unloading sprite for each cargo
09:07:58  <Phreeze> DIAM: sg_rilns_small;
09:08:00  <Phreeze> like that ?
09:09:25  <Alberth> I don't know, but it seems to me that you need more than just a table with many 4-letter words
09:09:34  * Alberth adds LOVE
09:09:39  * andythenorth thinks of some words
09:09:47  <andythenorth> can only think of 3 so far
09:09:50  <andythenorth> 4
09:09:55  <andythenorth> 5
09:09:57  <andythenorth> 6
09:10:11  <peter1139> What a massive vocabulary.
09:10:16  <Alberth> sufficient :)
09:10:23  <andythenorth> 7
09:10:39  * andythenorth wonders about hindi swear words
09:10:58  <peter1139> -static const char rnd_seed[] = "string to make the random number generator think it has entropy";
09:11:01  <peter1139> openssl o_O
09:11:50  <andythenorth> in my next train set, all trains will be 8/8
09:11:55  <andythenorth> much simpler
09:12:42  <andythenorth> @seen danmack
09:12:42  <DorpsGek> andythenorth: danmack was last seen in #openttd 14 hours, 59 minutes, and 49 seconds ago: <DanMacK> likewise
09:13:38  <peter1139> Much boringer.
09:14:02  <andythenorth> setting offsettings is boringer
09:14:25  <peter1139> Should be simple maths.
09:14:38  <andythenorth> for me, it is simple numbers
09:14:58  <andythenorth> I did consider reading src
09:14:59  <andythenorth> :P
09:15:06  <andythenorth> to see how the calculations are done, then reversing them :P
09:15:14  <andythenorth> but that would require a smart andythenorth
09:16:32  <Phreeze> people that can watch german SWR: theres a docu about bulgarian steamers
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09:19:21  <andythenorth> evening Pikka
09:19:33  <Pikka> it does
09:19:42  <Pikka> what ho?
09:19:42  <andythenorth> how is Brisvegas?
09:19:49  <Pikka> smashing
09:20:01  <andythenorth> getting cold yet?
09:20:02  <NGC3982> Morning. :-)
09:20:04  <andythenorth> wearing socks?
09:20:17  <Phreeze> lol
09:20:30  <Pikka> no, but I'm considering shutting the window at some point
09:20:31  <Phreeze> it's always warm in australia :D (clichee told me)
09:23:39  <NGC3982> Are there regions i Australia that has periodic snow?
09:23:54  <andythenorth> V453000: are you using realistic textures?
09:24:05  <V453000> +-
09:24:10  <V453000> totally not in real world scale
09:24:16  <V453000> but more or less "realistic" yes
09:24:26  <V453000> just what looks nice
09:24:46  <Phreeze> working on 32bpp ?
09:24:51  <Phreeze> as you posted that mine
09:24:53  <andythenorth> considered a limited palette?
09:25:04  <V453000> idk
09:25:06  <V453000> possibly
09:25:12  <V453000> probably not
09:25:28  <Pikka> NGC3982, welcome to australia: http://upload.wikimedia.org/wikipedia/commons/a/a2/Towards_Kosciuszko_from_Kangaroo_Ridge_in_winter.jpg
09:25:44  <NGC3982> I see.
09:25:46  <andythenorth> where are the roos?
09:26:02  <Pikka> under the snow
09:26:21  <Phreeze> lol
09:26:33  <Phreeze> they are like "wtf?"
09:26:35  <andythenorth> hibernating
09:26:56  <andythenorth> http://www.abc.net.au/news/image/4309298-3x2-940x627.jpg
09:28:14  * andythenorth teaches the compile to say ‘done’ when it’s done
09:28:22  <andythenorth> a watched shell never boils
09:28:32  <Pikka> what about when it's not?
09:28:50  <andythenorth> yeah
09:28:59  <andythenorth> then it chokes on the errors, and doesn’t tell you
09:29:06  <andythenorth> you have to remember and go look :P
09:29:18  <andythenorth> also whoever set this particular yoffs was smoking crack
09:29:28  <andythenorth> or halucinates floating hopper cars
09:30:26  <Pikka> the yoffs today are out of control
09:30:45  <andythenorth> I blame rock music
09:31:13  <andythenorth> also, do I actually *want* to listen to Enya
09:31:16  <andythenorth> that would be weird
09:31:31  <andythenorth> my future contains it, unless I move this playlist
09:34:14  <Pikka> move every 'playlist'
09:35:29  <peter1139> move every zig
09:35:47  <Pikka> give that man a coconut, he got the reference. :)
09:35:58  <peter1139> for great justice
09:36:52  <peter1139> That meme is so old we didn't even call them meme back then.
09:36:59  <peter1139> Any loads of people will never have heard of it.
09:37:37  <Pikka> any.
09:38:34  * NGC3982 just saw a "Pika" animal on Planet Earth.
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09:42:35  * andythenorth moves any mountain
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09:43:43  <Phreeze> i wonder when fucking microsoft comes with an "always on top" function for ANY program
09:43:50  <andythenorth> quite a special video :o
09:44:10  <andythenorth> ‘we have filters and aren’t scared to apply them'
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09:46:47  <NGC3982> Phreeze: I don't get why that needs to be a program specific function.
09:46:54  <NGC3982> I want stuff like that to be OS implemented.
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09:51:01  <Phreeze> NGC3982 what i said
09:51:26  <Phreeze> i want my small chrome window with my sat-stream to be alwas on top
09:51:31  <Phreeze> over IRC e.g
09:51:37  <NGC3982> Indeed.
09:51:38  <Phreeze> so that on the 2nd screen i can work
09:53:00  <peter1139> Use a decent OS then.
09:54:38  <andythenorth> can’t you just get some utility to do it?
09:54:42  <Phreeze> like what peter ?
09:54:43  <andythenorth> windoze must have one
09:54:49  <Phreeze> like linux where almost nothing i use works ? :)
09:54:57  <andythenorth> search for ‘float window’
09:55:04  <andythenorth> and whatever windows version you use
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09:55:12  * Phreeze looks that up
09:55:39  <andythenorth> windows 8 can do it by default?
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09:56:20  * andythenorth is misreading wikipedia
09:56:25  <andythenorth> I have seen a windows 8 once
09:56:55  <Phreeze> i have win 8.1.1
09:58:50  <andythenorth> searching for ‘floating window windows 8’ has issues :P
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10:00:17  <Phreeze> i found one
10:00:21  <Phreeze> but dont trust it
10:00:28  <Phreeze> an exe coming in a zip from box
10:00:30  <Phreeze> ...
10:00:48  <Phreeze> virustotal online scan only had 1 alert, w32.trojan
10:01:55  <Phreeze> ah got a chrome addon
10:05:18  <Phreeze> http://www.fadsoft.net/AlwaysOnTopMaker.htm
10:05:20  <Phreeze> works perfectly
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10:08:36  <andythenorth> bloody bloody offsets
10:08:43  <andythenorth> bloody bloody eels
10:14:13  <Pikka> why isn't it
10:14:28  <Pikka> what's wrong with the offsets?
10:18:25  <andythenorth> me
10:19:14  <Pikka> fair enough
10:19:40  <andythenorth> can’t be helped :(
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10:28:11  <andythenorth> looks quite nice when they all line up :)
10:28:53  <Pikka> do they line up with other sets?
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10:32:46  <andythenorth> dunno yet
10:32:57  <andythenorth> I thought I’d fix everything in detail before testing that
10:41:21  <peter1139> Isn't the trick to place the vehicle at the head end of an 8-long bounding box?
10:41:37  <Eddi|zuHause> <Supercheese> and would need to be pluralized if the industry is plural <-- german translation uses gender for that. basically you duplicate the genders between singular and plural. in the case of german, the plural has only one form for all genders, so they get combined. resulting in 4 "genders": male, female, neutral and plural
10:44:11  <Eddi|zuHause> andythenorth: when i did my offsets, i attached my long wagons to an original engine
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11:26:38  <Pikka> implying original vehicles have "correct" offsets ;)
11:27:52  <V453000> (:
11:29:25  <Phreeze> lol
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11:30:34  <V453000> well aligning vehicles to original tracks tends to be nice
11:30:39  <V453000> not necessarily to the vehicles
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11:44:48  <andythenorth> hmm
11:44:58  <andythenorth> IH disagrees with opengfx+ and NARS trains
11:45:09  <andythenorth> by 1 or 2 pixels for a few angles
11:45:31  <andythenorth> nvm
11:45:46  <andythenorth> Pikka: care to peruse and mock?
11:46:04  <Pikka> k
11:46:06  <Eddi|zuHause> Pikka: it's the closest to a standard we have
11:46:22  <andythenorth> Pikka: http://bundles.openttdcoop.org/iron-horse/push/LATEST/
11:48:35  <andythenorth> note to previous self, don’t switch between NG and normal trains when setting offsets
11:48:41  <andythenorth> set normal first, then do NG :P
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11:53:30  <Pikka> different offsets nw vs se and sw vs ne? :P
11:54:15  <frosch123> yay, every day a new poll
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11:57:28  <Phreeze> ^^
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12:09:28  <andythenorth> Pikka: sounds like a bug in andythenorth
12:09:40  <andythenorth> I just tried to fit them to the bounding boxes in game :P
12:09:49  <andythenorth> but as the vehicles are 3-part articulated
12:09:59  <andythenorth> and the bounding boxes are unreliably displayed...
12:10:35  <Pikka> hmm
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12:19:22  <Eddi|zuHause> andythenorth: the offsets for the directions are not the same, because the back of the bounding box not the center matters
12:20:03  <frosch> yup, if you are using ottd 1.1
12:20:08  <Eddi|zuHause> but the difference is constant
12:20:33  <Eddi|zuHause> frosch: NewGRF offsets did not change
12:20:49  <frosch> but the bounding boxes did
12:21:30  <andythenorth> this was all ok when the set just used Pikka templates :)
12:21:38  <andythenorth> then we
changed
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13:32:43  <planetmaker> so I asked for the sources for firmware of my router. The only reply I got so far was along the lines "Thanks for your interest in our produces. We'll provide the sources in a timely manner. Thanks for your understanding that it may take a bit longer due to the holidays"
13:39:30  <Eddi|zuHause> that's not a "no"
13:39:36  <Eddi|zuHause> and the holidays are not over yet
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14:59:14  <Alberth> hi andy
15:07:51  <andythenorth> lo
15:18:25  *** Wolf01 [~wolf01@0001288e.user.oftc.net] has joined #openttd
15:18:45  <Wolf01> hi hi
15:19:43  <andythenorth> hi Wolf01
15:40:04  <andythenorth> hmm
15:40:05  <andythenorth> depot view
15:40:16  <andythenorth> is a mess
15:40:18  <andythenorth> in IH
15:40:24  * andythenorth has work to do :P
15:48:08  <andythenorth> ho
15:48:21  <andythenorth> so I actually have to replicate all the spritesets for the depot view
15:48:23  <andythenorth> fun fun fun
15:49:05  <Wolf01> I need a new mouse
15:50:00  <andythenorth> is it just for historical reasons that depot requires different train offsets?
15:50:08  <andythenorth> or is there something I’m missing?
15:50:24  <andythenorth> because providing everything twice, including all the cargo states
.seems overkill
15:51:16  <andythenorth> are all you train people just used to doing that?
15:54:18  <peter1139> Depot... cargo states... what?
15:55:59  <Eddi|zuHause> http://www.haskellforall.com/2014/04/worst-practices-are-viral-for-wrong.html <-- somehow i have to think of andythenorth when reading this
15:57:16  <andythenorth> Eddi|zuHause: https://twitter.com/PHP_CEO
15:59:58  <Wolf01> I read "ask hell for all", then I figured out it was haskell
16:00:21  <andythenorth> I know some haskell programmers
16:00:29  <Wolf01> I recognize my company on that article :P
16:00:40  <andythenorth> Wolf01: we recognise all of our companies :P
16:00:59  <Wolf01> the bad is that I recognize myself in that
16:01:21  <andythenorth> Wolf01: recognition is first step to cure
16:02:40  <Wolf01> but I think I can't improve better than I'm now :(
16:02:56  <Wolf01> I just can't keep up with the work
16:05:03  <andythenorth> Wolf01: https://twitter.com/PHP_CEO/status/439398458529972224
16:05:33  <Wolf01> ahah
16:06:08  <andythenorth> peter1139: what?  Depot view seems to need a different y offset
16:06:31  <andythenorth> I thought that was fixed by some rarely-visited part of newgrf spec, but I can’t find it :P
16:08:02  <Pikka> http://newgrf-specs.tt-wiki.net/wiki/GlobalVariables#Y-Offset_for_train_sprites_.280E_.2F_8E.29 andythenorth
16:08:14  <andythenorth> yay for pikkas
16:08:20  <peter1139> Yeah, that one.
16:10:12  <Eddi|zuHause> that's a line you put in the header of every GRF and forget
16:10:23  * andythenorth feels like a noob
16:10:29  <andythenorth> never made a train before :(
16:10:40  <Pikka> for hysterical raisins it is a grf parameter which must be set with action D, rather than a global action 0 property
16:11:29  * andythenorth looks for it in nml
16:14:06  <Pikka> you probably also want to set http://newgrf-specs.tt-wiki.net/wiki/GlobalVariables#Misc._GRF_Features_.281E_.2F_9E.29 to get 32px long depot vehicles, too.
16:14:09  <Eddi|zuHause> http://newgrf-specs.tt-wiki.net/wiki/NML:General <-- bottom
16:14:52  <Pikka> traininfo_y_offset, train_width_32_px
16:15:22  <andythenorth> ho, all these hax :)
16:15:27  <andythenorth> thanks
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16:16:58  <Eddi|zuHause> no hex needed in nml
16:17:32  <Pikka> no hex needed in nfo
16:17:44  <andythenorth> hmm, child has got in a box
16:17:47  <andythenorth> and is doing a poo
16:17:58  <Pikka> silly child
16:19:09  <andythenorth> he has to poo somewhere
16:19:27  <Pikka> true, in a box is certainly not the worst option
16:20:19  <peter1139> In her box is.
16:20:29  <Pikka> stop that
16:20:34  <peter1139> Okay.
16:20:41  <Pikka> it went that way
16:21:07  <peter1139> train_width_26_pix
16:21:09  <peter1139> -i
16:21:18  <peter1139> or whatever the shortened length is :S
16:22:49  <andythenorth> nmlc doesn’t evaluate True to 1?
16:22:50  <andythenorth> :P
16:22:52  <andythenorth> nvm
16:24:51  <Eddi|zuHause> maybe it's case sensitive?
16:25:10  <Eddi|zuHause> or maybe nobody ever thought of it?
16:26:59  <andythenorth> so that fixes some depot stuff
16:27:20  <andythenorth> as a slave to 3-part vehicles, I still have to fix the x offset :D
16:30:18  <peter1139> Main priority with offsets: avoid vehicles jumping when they change angle
16:33:51  <andythenorth> mine do that a bit
16:34:20  <andythenorth> if I get around to playing a game, it will annoy me enough to fix it
16:34:35  * andythenorth seriously considers writing code to calculate offsets
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16:36:35  <DanMacK> Hey all
16:37:30  <andythenorth> lo DanMacK
16:38:08  <DanMacK> how goes it?
16:40:24  <andythenorth> nml template parameters can’t be optional?
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17:00:32  <andythenorth> ha ha
17:00:39  <andythenorth> finally this grf stops looking crappy :)
17:01:05  <frosch> deleting stuff again? :p
17:01:23  <andythenorth> not quite that good
17:01:29  <andythenorth> fixing
17:01:36  <andythenorth> by actual fixing, instead of fix by delete
17:02:20  <andythenorth> oh what larks
17:02:23  <andythenorth> I fixed depot view
17:02:28  <andythenorth> now buy menu is borked :D
17:03:00  <andythenorth> traininfo_y_offset applies to buy menu
17:03:01  <andythenorth> hmm
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17:29:50  <Phreeze> test
17:29:53  <Phreeze> hm..weird
17:30:20  <Phreeze> my openttd crashes all the time at start....is there a way to debug that ?
17:30:39  <Phreeze> now it's ok..it was while scanning for newgrfs
17:31:26  <planetmaker> there's gdb for that
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17:45:02  <DanMacK> Hey Jacopo
17:45:38  <DorpsGek> Commit by translators :: r26471 /trunk/src/lang (5 files) (2014-04-19 17:45:28 UTC)
17:45:39  <DorpsGek> -Update from WebTranslator v3.0:
17:45:40  <DorpsGek> catalan - 4 changes by juanjo
17:45:41  <DorpsGek> simplified_chinese - 79 changes by xiangyigao
17:45:42  <DorpsGek> english_US - 8 changes by Supercheese
17:45:43  <DorpsGek> indonesian - 7 changes by Yoursnotmine
17:45:44  <DorpsGek> italian - 1 changes by lorenzodv
17:47:52  <Eddi|zuHause> Phreeze: "make run-gdb"
17:49:09  <Eddi|zuHause> why is there no "make bundle_rpm"?
17:49:26  <Eddi|zuHause> (or deb)
17:53:20  <Phreeze> make wtf
17:53:23  <Phreeze> i'm using windows...
17:53:45  <peter1139> Silly.
17:54:00  <Phreeze> what are you using ?
17:54:15  <Eddi|zuHause> "das ist ein Grund, aber kein Hindernis"
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17:54:45  <Phreeze> haters are dumb, stupid and just retard...srsly
17:55:55  <peter1139> Yup, so dumb I never got a line of code committed.
17:56:32  <Eddi|zuHause> yes, no commit ever says "peter1139"
17:56:32  <Phreeze> probably your fault ?
17:56:46  <Phreeze> comit in sense of tortoise e.g ?
17:56:56  <Phreeze> or compiling it on windows ? both works, you lack of skills
17:57:17  <Phreeze> and you can still run your linux in a VM
17:57:46  <Phreeze> -> /end of my linux vs windows discussion
17:59:27  <peter1139> Eddi|zuHause, cute isn't it.
18:06:15  <peter1139> Hmm, could do with a 1/4" jack extension lead :S
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18:12:30  <Eddi|zuHause> peter1139: actually i lied, there is one
18:13:30  <Eddi|zuHause> @commit 2850
18:13:30  <DorpsGek> Eddi|zuHause: Commit by miham :: r2850 trunk/newgrf.c (2005-08-11 12:51:59 UTC)
18:13:31  <DorpsGek> Eddi|zuHause: [newgrf] Patch from peter1139
18:13:52  <frosch> yay, commit message style
18:14:16  <Eddi|zuHause> yeah, we should fire this miham guy
18:14:57  *** Myhorta [~Myhorta@00018fad.user.oftc.net] has quit [Ping timeout: 480 seconds]
18:15:46  <peter1139> :D
18:16:30  <Eddi|zuHause> and what a crazy diff that is
18:16:35  <Eddi|zuHause> -static uint16 grf_load_dword(byte **buf)
18:16:36  <Eddi|zuHause> +static uint32 grf_load_dword(byte **buf)
18:22:29  <Eddi|zuHause> http://www.synacktiv.com/ressources/TCP32764_backdoor_again.pdf
18:25:48  <Alberth> nice :p
18:28:11  <LordAro> :D
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18:45:51  <peter1139> Nice.
18:46:06  <peter1139> $ python poc.py --shell
18:46:06  <peter1139> ERROR
18:46:07  <peter1139> :-(
18:47:30  <Wolf01> next mouse => touch pad at the place of the wheel/3rd button
18:48:10  <Wolf01> too bad I can't use the one of my laptop on the desktop as I don't have bluetooth
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19:06:33  <andythenorth> is a dual-gauge railtype a wise idea? o_O
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19:09:52  <peter1139> Yes but no.
19:10:26  <andythenorth> better not to
19:10:55  <Eddi|zuHause> i probably will make an optional one, if i ever start the railtype grf
19:11:42  <Snail> andythenorth: graphics would be a pain (at least at original zoom)
19:12:08  <Eddi|zuHause> offsets will probably be bad
19:17:01  <frosch> hmm, maybe that's the idea behind rct
19:17:11  <frosch> no discusson about dual-gauge coasters
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19:23:13  <Alberth> I'm sure they'll find something else to discuss about :)
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19:25:36  <V453000> first YETI investment :D membership on texture server
19:28:57  <Snail> hmm, something strange is happening using grfcodec 6.0.4
19:29:39  <Snail> it tells me a .PNG file is too “short”, i.e. I’m referencing Y axis 110 - 130, while the file only has 90 pixels on the Y axis
19:29:59  <Snail> however, in my NFO code, I’m actually referencing lines from 70 to around 82
19:30:19  <Snail> it seems grfcodec is mixing the Y locations with the next sprite's...
19:30:26  <Snail> and this didn’t happen with grfcodec 6.0.3
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19:36:19  <planetmaker> Snail, then please create a small test case which shows that behaviour. Bug tracker is at http://dev.openttdcoop.org/projects/grfcodec
19:37:08  <Snail> ok
 I’m going to put the NFO and the graphic files
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19:37:53  <Djohaal> hm
19:39:13  <Djohaal> so any good working daylenght patches?
19:39:16  <planetmaker> yet I do not where that difference can be found between 6.0.3 and 6.0.4: https://paste.openttdcoop.org/show/3244/
19:40:55  <Snail> one other difference is that 6.0.3 doesn’t work anymore with the universal libpng
19:41:04  <Snail> this is why I had to upgrade
19:41:39  <Snail> whenever I run 6.0.3 now, it tells me “ dyld: Library not loaded: /opt/local/lib/libpng14.14.dylib “
19:41:43  <frosch> Snail: if you are using nfo32, then x and y got swapped in order
19:41:47  <frosch> compared to nfo7
19:42:03  <peter1139> Yeah, I was just thinking that.
19:42:05  <Snail> frosch: I’m still compiling my set in 8bpp
19:42:05  <planetmaker> where are your 123? You're now blue-green and not yellow anymore :P
19:42:16  <planetmaker> Snail, *that* is unrelated to using nfo32
19:42:25  <frosch> something broke this morning
19:42:33  <Snail> hmm, ok. So this is a question for MB and his m4nfo :)
19:42:49  <frosch> just check the first two lines of the nfo
19:42:55  <frosch> it should specify the nfo version
19:45:49  <Snail> ok, let me check
19:46:36  <Snail> the first two (non-commented) lines are:
19:46:40  <Snail> 0 * 4 27 25 00 00
19:46:48  <Snail> 1  * 0 01 00 b6 08
19:46:52  <frosch> i mean the commented ones :)
19:47:07  <frosch> it should say something like "do not modify - grfcodec is that silly"
19:47:10  <frosch> and "nfo version xxx"
19:48:13  <Snail> oh, ok
19:48:24  <Snail> thought they were irrelevant :p here they are:
19:48:37  <Snail> / Automatically generated by GRFCODEC. Do not modify!
19:48:38  <Snail> / (Info version 7)
19:48:39  <Snail> / Format: spritenum pcxfile xpos ypos compression ysize xsize xrel yrel
19:48:48  <Snail> so it’s still nfo7 I guess?
19:48:52  <frosch> yup
19:49:04  <peter1139> xpos ypos?
19:49:07  <peter1139> That's not version 7
19:49:11  <frosch> it is
19:49:20  <frosch> nfo 7 is x y y x x y
19:49:26  <peter1139> Oh it's size that's swapped :p
19:49:51  <frosch> those three lines are perfect examples wrt. what is wrong with grfcodec :)
19:50:50  <Snail> hmm
19:51:09  <Snail> yes that’s right. Very confusing when writing the offsets
19:51:35  <Snail> anyway, this means it’s not the source of my problem
19:51:40  <andythenorth> this game needs to hurry up and build a fertiliser plant
19:54:26  <andythenorth> V453000: btw the rule of ‘no positive feedbacks’ for industry sets is absolutely not needed
19:54:40  <andythenorth> the game I am playing tells me that it’s fine and fun
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20:07:15  <Pikka> did you delete full firs yet?
20:07:38  <Pikka> like the poll suggested you ought?
20:08:18  <frosch> there were some follow up polls since then
20:09:15  <Pikka> those polls misrepresented the whatnots
20:10:23  <frosch> well, that applies to many polls
20:10:30  <frosch> maybe it's the nature of a poll
20:10:48  * peter1139 ponders staying on Squeeze, now that LTS has been announced.
20:11:02  <planetmaker> squeeze as lts? really?
20:11:05  <peter1139> Yes.
20:11:27  <peter1139> Not that long though. Feb 2016.
20:11:43  <peter1139> And i386/amd64 only.
20:22:03  <andythenorth> Pikka: not deleted
20:22:12  <andythenorth> maybe a new poll is needed
20:22:26  <andythenorth> ‘should polls be allowed?'
20:22:44  <Pikka> yes but no-one will trust your polls now :)
20:22:47  <andythenorth> I *did* fix up enough of hoss and ship alpha-5
20:22:48  <Eddi|zuHause> just change the default value for every release :)
20:22:55  <Pikka> you'll misrepresent them
20:23:59  <andythenorth> naughty andythenorth
20:24:05  <andythenorth> BAD
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20:39:44  <andythenorth> also sleepy andythenorth
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21:03:54  <frosch> night
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21:41:35  <Wolf01> sleepy me too, night all
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