Config
Log for #openttd on 22nd May 2014:
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05:33:29  <planetmaker> moin
05:34:01  <V453000> no hy
05:37:38  <planetmaker> yes hy ;)
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05:49:58  <V453000> ARGUMENT
05:53:13  <Rubidium> tnemugraretnouc
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05:54:07  <planetmaker> very much indeed
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06:01:01  <V453000> I disagree regardless
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06:32:19  <Rubidium> iObject
07:05:11  <Xaroth|Work> http://en.wikipedia.org/wiki/Toast_sandwich
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09:14:52  <Youbi> Hello, I can’t play the game musics with OpenTTD 1.4.0 on SalixOS (Slackware based distro), I only have the sounds (like horns etc). I get an error on the command line:
09:15:08  <Youbi> "ALSA lib pcm.c:7843:(snd_pcm_recover) underrun occured"
09:16:03  <Youbi> When I open the ingame jukebox, I see the track titles appearing quickly one by one, but no song is played.
09:16:12  <Youbi> Should I open a bug report ?
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09:18:24  <LordAro> Youbi: do you have timidity installed?
09:18:31  <Youbi> Hum, going to check that.
09:18:44  <NeuhNeuh> :D
09:18:52  <NeuhNeuh> France : https://fbcdn-sphotos-g-a.akamaihd.net/hphotos-ak-prn1/v/t1.0-9/10301296_10204002483291750_1607261824362050567_n.jpg?oh=5b8787f774885ce91aea2567e99c7d9c&oe=53EC4CE3&__gda__=1408264964_5f1a308eec0424edc2dc02b4c2bdeb3a ^^
09:18:53  <Youbi> I used the package manager of the distro to install openttd, so I’d think it would have installed it from me -_-
09:19:54  <LordAro> blame the maintainer :p
09:20:52  <NeuhNeuh> http://www.theguardian.com/world/2014/may/21/french-railway-operator-sncf-orders-trains-too-big For understand picture :x
09:22:04  <Youbi> Going to do this é_é
09:22:28  <Youbi> Are you bashing my lovely (beuah) country?
09:22:46  <NeuhNeuh> Youbi: I'm French :')
09:22:50  <NeuhNeuh> And its fun :D
09:24:22  <Youbi> :D
09:25:11  <NeuhNeuh> http://www.youtube.com/watch?v=8OSfOTsXYNY x)
09:26:57  <Youbi> SNCF <3
09:31:07  <NeuhNeuh> SNCF ?  Source Nationale de Catastrophe Ferroviaire ( National Source of Rail Disaster )
09:32:58  <Youbi> :D
09:34:02  <Youbi> I often take the train (~4 times a month), and my train is *always* late.
09:39:57  <NeuhNeuh> Youbi: I take only bus, tramway, trolleybus, or subway
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09:40:36  <NeuhNeuh> Youbi: In live in Lyon ^^
09:47:30  <Youbi> I do prefer my bike, it’s quite faster than the tramway and I don’t have to wait.
09:50:55  <NeuhNeuh> Youbi: Yes but sleep on your bike is not very ... x)
09:51:25  <Youbi> Aha, yep.
09:51:27  <NeuhNeuh> Youbi: And here, I have 4 bus lines at my home (69, 37, C17, C26)
09:51:41  <NeuhNeuh> And C17 / C26 are hight frequency (8/10mn)
09:51:47  <NeuhNeuh> And 37 too (10/12 mn)
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09:52:10  <Youbi> Here in Nice, we do have a tram every 5 mn :Þ
09:52:38  <Youbi> Is there a way to get fonts bigger in openttd (jukebox fonts, vehicles profit description fonts, per example)
09:53:00  <NeuhNeuh> Its a bus line :x http://wstaw.org/m/2014/05/22/plasma-desktopkr2728.png
09:53:16  <NeuhNeuh> Youbi: Sorry I don't know
09:54:36  <Youbi> http://www.tt-forums.net/viewtopic.php?f=31&t=40787 Found this
09:58:52  <Youbi> -_-
09:59:03  <Youbi> Don’t have any *_font setting nor misc category
09:59:20  <LordAro> i'd be surprised if you don't
10:00:32  <Youbi> oh. Well. I actually have a misc category /o\
10:00:58  <LordAro> ctrl+f is useful in these cases :p
10:01:33  <LordAro> the default font is a fixed size, so if you want to change the font size, you'll have to define a different font as well
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10:01:44  <Youbi> Oh, oki
10:02:00  <Youbi> (in vim it’s not ctrl+f :Þ)
10:02:06  <Youbi> (it was a Youbi problem)
10:03:22  <NeuhNeuh> Time to lunch ^_^
10:06:36  <Youbi> Well, I’ve fixed my font problem \o/
10:07:24  <Youbi> Is it possible to turn the map while playing?
10:07:31  <planetmaker> no
10:08:24  <LordAro> what do you think this is? locomotion? :p
10:08:31  <planetmaker> you could turn your monitor, though ;)
10:08:39  <V453000> =D
10:08:53  <V453000> I am actually considering to provide multiple rotations in yeti
10:08:56  <TinoDidriksen> You can turn the map in 90 degree intervals.
10:09:11  <planetmaker> TinoDidriksen, uhm no?
10:09:16  <Youbi> TinoDidriksen: really?
10:09:21  <TinoDidriksen> No? Hmm...
10:09:27  <V453000> =D
10:09:43  <LordAro> clearly someone should implement this feature
10:10:09  <V453000> -> make newgrfs have 4 times more size, require rotations :D
10:10:09  <TinoDidriksen> I thought for sure that was a feature. I guess I'm confusing it with SC2k.
10:10:10  <planetmaker> yes... Clearly someone should draw the required 3000 ... 4000 sprites first :)
10:10:30  <planetmaker> probably more like 3k than 4k. Don't remember. I once did the math
10:10:33  <Youbi> Well, transparency is quite handy for now, when buildings hide something I want to see, but turning the map would be best.
10:10:38  <LordAro> planetmaker: quite :p
10:10:54  <TinoDidriksen> No need for new sprites for 90d rotations. You can trick that with mirroring.
10:10:55  <planetmaker> not to speak of breaking all industry and house and station grfs
10:11:02  <planetmaker> TinoDidriksen, no, you can't
10:11:05  <LordAro> V453000: since everything's rendered 32bpp sprites now, i don't see how that matters :p
10:11:12  <planetmaker> give it a try and you'll quickly find out
10:11:43  <V453000> LordAro: e.g. my industry set is probably going to have like 1gb or more already
10:11:48  <V453000> times 4 is a lot :P
10:11:48  <LordAro> :o
10:12:02  <planetmaker> anyway, ice cream time
10:12:03  <V453000> and that is just 16 industries with nice animation
10:12:04  <planetmaker> laters
10:12:07  <V453000> by
10:13:02  <V453000> obviously, having 100 frame long animation is considerably different from other openttd animations
10:13:09  <V453000> e.g. 3-frame thingz
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10:33:52  <NeuhNeuh> Lol Youbi I have take many videos in bus x)
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10:35:13  <NeuhNeuh> Youbi: https://www.youtube.com/watch?v=xSioLuYZoUw ^^
10:37:46  <V453000> looks like reality
10:37:48  <V453000> 0/10
10:38:08  <V453000> complete shit
10:39:19  <NeuhNeuh> V453000: ?
10:39:27  <V453000> :)
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11:10:49  <dihedral> This reminds me of one of the devs: http://media1.break.com/dnet/media/359/612/2612359/3jpg.jpg
11:12:05  <V453000> wtf o_o
11:13:26  <dihedral> I thought it had a similarity at least :-D
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11:17:04  <V453000> I cant imagine anybody similar to this
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11:24:17  * planetmaker is also clueless as to whom imagines to refer to :)
11:24:38  <planetmaker> *to whom d1h
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11:40:53  <dihedral> i thought there was some resemblance with Rubidium :-P
11:42:52  <planetmaker> that resembles him as much as a pear resembles an apple. IMHO
11:43:43  <dihedral> see, so there is some similarity
11:44:21  <planetmaker> yeah.
11:44:33  <planetmaker> bad selfie, btw :P
11:59:34  <peter1139> Nice wide streets there, in that video...
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12:21:28  <Youbi> Is it possible to share an airport with another company?
12:21:35  <Youbi> In multiplayer (obviously)
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12:33:43  <Eddi|zuHause> no
12:33:52  <Eddi|zuHause> only oil rigs are shared
12:38:04  <Youbi> Ok
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13:03:10  <planetmaker> you can actually use oil rigs to transfer cargo to other companies. Fun ahead there :)
13:04:47  <dihedral> are there capacity limits? :-P
13:05:10  <Eddi|zuHause> there used to be a limit of cargo waiting at stations
13:05:18  <Eddi|zuHause> not sure what happened to it
13:05:35  <Eddi|zuHause> in other topics: https://www.youtube.com/watch?v=u2fmChRfHBA
13:06:09  <planetmaker> I don't know of a limit. Sure, cargo starts to decay... but so what? :)
13:11:38  <Eddi|zuHause> it was something about a soft limit, where no cargo would be added from industires, and a hard limit where even transfer cargo would just be dropped
13:13:42  <planetmaker> probably like MAX_INT and MAX_UINT or so :)
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13:28:34  <Eddi|zuHause> planetmaker: i remember it more in the order of 4k or 16k
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13:31:59  <planetmaker> I've had large transfer stations with transiently > 30k waiting already
13:32:28  <planetmaker> the rating was abysmal, even though the individual passenger only waited way less than a game day
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14:03:51  <Pinkbeast> Simutrans has a limit which lets you gum up the network in _really_ exciting ways.
14:05:07  <Eddi|zuHause> planetmaker: well if the limit still exists, it might now be per-link
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14:31:07  <Youbi> Is it possible to allow a client, in multi-player mode, to pause the game?
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14:31:40  <Youbi> Because I’m sometimes leaving a multi-player game I’m running with a friend, and I would allow hiw to pause the game.
14:35:05  <planetmaker> give him rcon access
14:35:25  <planetmaker> or set the min_active_clients to the number that it only unpauses when you two (or at least one) plays
14:40:11  <Youbi> Ok, I think I will do the first as we don’t log off the server.
14:41:27  <Guest11323> would it be a good idea to change the default acceleration models to 'realistic'? I keep seeing people having them on original and complaining about it
14:45:26  <Youbi> How can I give rcon access to a friend permanently?
14:45:45  <Youbi> To avoid him having to type the passwd each time he wants to pause the game.
14:45:52  <Youbi> If it’s possible ^^"
14:46:38  <Eddi|zuHause> Guest11323: i suggested that years ago, when a bunch of default values were discussed, but it didn't make the cut.
14:47:27  <Eddi|zuHause> i don't remember the reason, though
14:47:31  <Guest11323> Youbi: IIRC, he can set up a shortcut containing the password
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14:56:46  <planetmaker> Guest11253, I would argue that 'realistic' accel is the better default, yes. Maybe during the next settings revision :P
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15:22:02  <Guest11253> planetmaker: actually, guest11323, not me :P
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17:16:54  <rubenwardy> My first junction: https://www.dropbox.com/s/4hbnb5ett7fs0tu/openttd_firstjunction.png?dl=1
17:17:06  <rubenwardy> Incrediably unoptimised, because there is no waiting space
17:25:08  <Pinkbeast> _First_ junction? :-)
17:25:15  <Alberth> and too many tight corners
17:25:42  * Alberth never builds such symmetric junctions
17:26:02  <Pinkbeast> I haven't felt the need to do that sort of thing since PBS, to be honest.
17:26:24  <Alberth> my land is never that flat :)
17:27:22  <Pinkbeast> If I were doing that, I'd separate the tracks on the mainlines and do the right turns in the middle of the space thus opened.
17:28:16  <Pinkbeast> But these days I build Y junctions and flyovers when they get congested, no more.
17:29:29  <Alberth> build when needed :)
17:29:54  <rubenwardy> First fully organised junction
17:30:15  <rubenwardy> https://www.dropbox.com/s/ejk1y6yc19fv5v2/train_tracks.png?m=
17:30:20  <rubenwardy> https://www.dropbox.com/s/ejk1y6yc19fv5v2/train_tracks.png?dl=1
17:32:04  <Alberth> nice chaos :)
17:32:21  <Alberth> making and fixing those is much more fun :)
17:32:29  <rubenwardy> Yeah
17:32:38  <rubenwardy> I forgot to mark in the coal route
17:32:41  <rubenwardy> oh well
17:34:01  <Alberth> http://devs.openttd.org/~alberth/nuts.png
17:35:00  <Alberth> http://devs.openttd.org/~alberth/feeder.png
17:35:07  <rubenwardy> wow
17:35:13  <rubenwardy> do i see a duck in that train?
17:35:18  <Alberth> yes
17:35:54  <Alberth> rare catch :)
17:36:35  <Alberth> I am told nuts has more ducks, but I haven't seen another one yet
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17:37:55  <rubenwardy> https://www.dropbox.com/s/9vo7qx7600bsxqq/main_station.png?dl=1
17:38:25  <rubenwardy> That is quite bad
17:39:15  <Alberth> why does that train in the middle-bottom go under the bridge?
17:39:44  <Alberth> wouldn't it be easier to split to the other direction before the bridge?
17:40:55  <rubenwardy> True. I did it like that to tesselate with the other tracks, but that sounds more efficient
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17:46:07  <DorpsGek> Commit by translators :: r26605 /trunk/src/lang (8 files) (2014-05-22 17:45:52 UTC)
17:46:08  <DorpsGek> -Update from WebTranslator v3.0:
17:46:09  <DorpsGek> dutch - 16 changes by habell
17:46:10  <DorpsGek> english_AU - 17 changes by mrtux
17:46:11  <DorpsGek> french - 17 changes by glx
17:46:12  <DorpsGek> german - 20 changes by planetmaker
17:46:13  <DorpsGek> italian - 17 changes by lorenzodv
17:46:14  <DorpsGek> korean - 22 changes by telk5093
17:46:15  <DorpsGek> russian - 1 changes by Lone_Wolf
17:46:16  <DorpsGek> slovak - 11 changes by Milsa
17:47:45  <Alberth> there are a lot of tight corners, trains move much faster if you avoid those
17:48:08  <Alberth> although close to a station it's not so bad, as they slow down anyway
18:01:49  <Alberth> http://devs.openttd.org/~alberth/Flonbourne_Bridge_Transport_1981-08-29.png  another fairly old shot
18:02:30  <Alberth> http://devs.openttd.org/~alberth/Valkengast_Transport_2015-10-09.png   and a new one with a junctions mess :)
18:02:32  <rubenwardy> fun
18:04:27  <Alberth> as you can see, I rarely build with a plan, it's all just incremental fiddling until it works :)
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18:23:48  <Alberth> hi hi
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18:28:48  <andythenorth> o/
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18:33:55  <Wolf01> hi hi
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18:36:37  <Alberth> hi hi
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18:52:16  <andythenorth> where is cat?
18:54:12  <Xaroth|Work> next to tail
18:54:22  <Wolf01> I don't know, but this is wolf if you need one
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19:03:21  <DorpsGek> Commit by frosch :: r26606 trunk/src/os/windows/win32.cpp (2014-05-22 19:03:14 UTC)
19:03:22  <DorpsGek> -Fix [FS#6022]: Filename capitalisation (NG)
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20:24:17  <andythenorth> One day I’ll get banned
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21:16:23  <Wolf01> 'night
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